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Id Name GroupId SortId TimeId ShowBeginTime ShowEndTime ActivityType ActivityBgType ActivityBg ActivityTitle ActivityDes ActivityPrefabPath Params[0] Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] ConditionId
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Id Name GroupId SortId TimeId ShowBeginTime ShowEndTime ActivityType ActivityBgType ActivityBg ActivityTitle ActivityDes ActivityPrefabPath Params[0] Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] ConditionId
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998 Invite Friend 3 1 4 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6InviteFriend.png Invite Friend You can share your invite code to Lv.≥20 commandants. If they use your code, you will have invited them successfully. Assets/Product/Ui/ComponentPrefab/ActivityBase/PanelSendInvitation.prefab 2 10015 3
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998 Invite Friend 3 1 4 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6InviteFriend.png Invite Friend You can share your invite code to Lv.≥20 commandants. If they use your code, you will have invited them successfully. Assets/Product/Ui/ComponentPrefab/ActivityBase/PanelSendInvitation.prefab 2 10015 3
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999 Invite Code 3 1 5 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase5OtherInviteCode.png Invite Code Welcome back to Gray Raven HQ. You can input the invite code of other commandants to receive corresponding rewards. Assets/Product/Ui/ComponentPrefab/ActivityBase/PanelAcceptInvitation.prefab 2 10016
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999 Invite Code 3 1 5 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase5OtherInviteCode.png Invite Code Welcome back to Gray Raven HQ. You can input the invite code of other commandants to receive corresponding rewards. Assets/Product/Ui/ComponentPrefab/ActivityBase/PanelAcceptInvitation.prefab 2 10016
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981 Returning Player Experience Survey 16 1 11 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseQuestionnaire.png Returning Player Experience Survey Requirements: Commandant Lv.40\n\nEvent Info:\nEvent Info:\nThe Command Central will conduct a returning player survey in order to improve its support for Commandants. Please tap the [Advance] button below and share your thoughts! Commandants who complete the survey are eligible for rewards. 1001 11641 1
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970 Return Support 5 1 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.png Return Support During the event, commandants in the "Return" state can complete the missions and get the rewards (the event ends when the Return state expires). 31 845020
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970 Return Support 5 1 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.png Return Support During the event, commandants in the "Return" state can complete the missions and get the rewards (the event ends when the Return state expires). 31 845020
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91 Homeward Season 15 1 15001 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDiceGameV201.png Homeward Season Mission Info: Complete event missions to obtain [Tea Tins]. 190 20107
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133 Wintry Shackles 49 1 15401 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMainLineV201.png Wintry Shackles Event Info: Play through the new event story [Wintry Shackles] and complete missions. 193 20185
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134 Anchor Realm 49 2 15301 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDlchunterV201.png Anchor Realm Requirement: Commandant Lv.40\n\nEvent Info:\n1. The brand-new limited-time challenge "Anchor Realm" has come with 4 challenge options.\n2. Each challenge option has 1 to 5 difficulties. Clear the first difficulty to unlock the subsequent challenge option.\n3. Beat challenges to get random chips and use them to improve the character's stats.\n4. Complete event missions to get Nameplate and Coating reards. 87001 8001
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135 Corrupted Battlefront 49 3 15011 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMaverickV201.png Corrupted Battlefront Requirements: Commandant Lv.40\n\nEvent Info:\n1. The event consists of multiple chapters. Complete the main chapters to unlock the Hard mode.\n2. Use the event exclusive characters to challenge and clear stages to gain rewards.\n3. Clear specific stages to gain new event exclusive characters.\n4. The first stage clearance will grant "Battle Notes" that can be spent in the Shop to get bonus rewards.\n5. Clear stages to get "Mind Units" and use them to raise the character's Mind Level and unlock Mind Talents.\n6. Complete Achievement Missions to get bonus rewards.\n 89011 8001
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136 Cooking Lulu 49 4 15304 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseRestaurantV201.png Cooking Lulu Requirement: Commandant Lv.40\n\nEvent Info:\n1. Commandants will open a restaurant here with their Constructs. Experience a restaurant like no other. Come and create unforgettable memories with everyone!\n2. Assign staff to the Prep Station to prepare Ingredients, to Cooking Station to cook them, and to the Service Area to sell the dishes for Lulu's Hearty Bowls. Use Master's Blessings to make the facilities work faster.\n3. Spend Lulu's Hearty Bowls to hire more staff and upgrade the restaurant.\n4. Complete the Daily Missions and Achievement Missions in Cooking Lulu to obtain Froggy's Fortunes that can be exchanged for Event Construct R&D Tickets, Trade Vouchers, and other items in the Event Shop.\n 89008 8001
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137 Joyous Wrappings 49 5 15201 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseYuanxiaoGameV201.png Joyous Wrappings Requirements: Commandant Lv.52.\n\nEvent Info:\n1. This event is only accessible online with a team of 3 players.\n2. Handmade Blessings - Moon-flavored Fillings will be available in the new season. Obtain Training Star rewards via daily missions and stages and use them to increase your Grade for this season.\n3. The results of the new season will be cleared at the end of the event. Reach different Grades to obtain the corresponding rewards.\n4. Hit the orbs required in each round to obtain round points. The more combos you get, the higher your points bonus will be! The player with the highest points will be the winner of the corresponding round!\n5. Five new times were added to the event. Switch items in the room to your advantage!\n 89007 8005
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138 Overwinter 49 6 15901 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseRepeatChallengeV201.png Overwinter Requirements: Commandant Lv.40.\n\nEnds on: 02/06/2022 5:00\n\nEvent Info:\n1. You can obtain event tokens by clearing a stage.\n2. Event tokens can be used to purchase items from the event shop.\n3. Clearing a stage will earn you Challenge EXP. Your Authority Level will be increased when you earn a certain amount of Challenge EXP. Increased Authority Level will grant Battle bonuses including DMG increase.\n(Note: Those bonuses can be applied to Overwinter stages only.) 20017 8001
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139 Sinister Craft 49 7 15021 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDifficultV201.png Sinister Craft Requirements: Commandant Lv.40\n\nEvent Info:\n1. There are a total of 5 difficulty levels, all of which are highly challenging with [Lilith] being your formidable enemy.\n2. All members will be reset upon death during the challenge, making the challenge easier to complete.\n3. Each stage has its own 3-star clearance conditions. Collectibles will be rewarded once you have earned a total of 3 stars. The more stars you earn, the higher the quality of the collectibles will be.\n 11724 8001
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140 Deadlocked 49 8 15111 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivitySuperSmashV201.png Deadlocked [Requirements]: Commandant Lv. 52\n\n [Event Info]:\n1. There are 3 divisions with each one having a different set of modes and rules.\n2. In each division, you can select the characters you play as. Defeat all the opponents to be the winner.\n3. Unlocking divisions will grant Super Cores. Equip them on the characters to grant them powerful Core Skills. Each core can be simultaneously equipped by multiple characters.\n4. The first 2 divisions will grant Leap Blueprints and Residual Data Carriers for defeating each opponent for the first time. Rewards are only given out after defeating all opponents of a session.\n5. Leap Blueprints can be used to enhance the effects of the Super Cores. And Residual Data Carriers can be used to upgrade team level, which will provide stat enhancement to all characters (including trial characters).\n 20104 8005
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141 Omniframe Target 49 9 15840 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawSuperAlphaV201.png Omniframe Target New Omniframe:\n\n※S-Rank Lightning Attacker [Alpha: Crimson Weave]\nNew Weapon:\n※6★ [Nightblaze] (Daisho)\n\nInfo:\n1. Character Research:\n※[Alpha: Crimson Weave] will be available in the [Themed Research] Pool.\nYou have a 100% chance to get [Bianca: Stigmata] when they get an S-Rank character.\n2. Weapon Research:\n※[Nightblaze] will be available in the [Weapon Target] Research Pool\nwith the same rules and rates as other weapons. 7209
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142 CUB Target 49 10 15841 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawPetV201.png CUB Target New CUB:\n\n※S-Rank CUB [Motorbolt]\n※Recommended Partner: [Alpha: Crimson Weave]\n\nInfo:\n1. CUB Description:\n(Active Skill) [Thunder Surge]: After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Bolt will rush to the enemy and\nbump the target, dealing <color=#0f70bc>90%</color> Physical DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals <color=#0f70bc>70%</color> Physical DMG 3 times.\n\n(Active Skill) [Wheel Drift]: \nAfter pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift,\nknocking away enemies within range and dealing <color=#0f70bc>400%</color> DMG.\n\n(Special Passive) [Undying Flow]:\nWhen Alpha: Crimson Weave casts <color=#0f70bc>Eternaflare</color> while she is equipped with Motorbolt, Base DMG increases by <color=#0f70bc>20%</color>. Casting <color=#0f70bc>Captive Shadow: Thunder Flare</color> will summon Motorbolt to assist with its Simple Active Skill. Cooldown: 8s.\n\n2. CUB Research:\n※[Motorbolt] will enter the [CUB Research] pool.\n You may select an S-Rank CUB as the target in CUB Research.\n During the event, if you select [Motorbolt] as the target, it will be guaranteed when you draw an S-Rank CUB. 7212
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143 New Coating - Zhuolu's Rain 49 11 15805 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseSuperAlphaBanShengV201.png New Coating - Zhuolu's Rain New Coating:\nOmniframe [Alpha: Crimson Weave] Coating [Zhuolu's Rain]\n\nInfo:\n[Zhuolu's Rain] will be on sale at "30% off" in "Top-up - Coating Supply Pack"\nduring the event. 20020
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144 New Coating - March Hare 49 12 15806 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseKalieEffectCoatingV201.png New Coating - March Hare New Coating:\nOmniframe [Karenina: Scire] Coating: [March Hare]\n\nInfo:\n[March Hare] will be on sale at "30% off" in "Top-up - Coating Supply Pack"\nduring the event. 20020
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145 New Coating - Snow Petals 49 13 15701 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBiankaEffectCoatingV201.png New Coating - Snow Petals Info:\nDuring the event, [Snow Petals] can be obtained through "main interface - Snow Petals" Research for limited time.\nCommandants can spend [Snowy Blossoms] to perform Coating Research. 20179
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146 New Update Decor Sales News 49 14 2160254 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBPV200.png Phoenix and Dragon [Decor Pack]:\n1. Phoenix and Dragon Decor Blueprint Pack at 20 Rainbow Cards.\n※Contains: 1 of each Decor Blueprint in the Set for a total of 19.\n2. Decor Set at 68 Rainbow Cards.\n※Contains: Set Blueprint Bundle x3, Finished Decor, and Set Decor Blueprint Choice x20.\n3. Decor Template Set at 68 Rainbow Cards.\n※Contains: Template Dormitory - all A-Rank Decor set that has 41 pieces of Decors. 20060
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147 Tactical Assessment Manual 49 15 15730 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBPV201.png The Fresh Spring File Requirements: Commandant Lv.40\n\nEvent Info:\n1. Accumulate Intel Value by completing the Rate Missions of the Daily, the Weekly, and the current Intel Manual.\n2. Raise the Rating Level by reaching the required Intel Value.\n3. You will obtain the corresponding reward upon reaching the required Rating Level.\n4. You can also purchase additional Intel to get better rewards.\n 20171 8001
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148 Abyssal Unbounded 50 1 15821 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTrySuperAlphaV201.png Abyssal Unbounded Requirements: Clear Normal Story 2-4 Mission 194 20071
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149 Crimson Weave: Zhuolu's Rain 51 1 15805 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseSuperAlphaEffectCoatingTryV201.png Zhuolu's Rain New Coating:\nOmniframe [Alpha: Crimson Weave] Coating [Zhuolu's Rain] 195 10035
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150 Scire: March Hare 52 1 15806 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseKalieEffectCoatingTryV201.png March Hare New Coating:\nOmniframe [Karenina: Scire] Coating: [March Hare] 196 10035
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151 Daydream Believer 53 1 15701 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBiankaEffectCoatingTryV201.png Daydream Believer New Coating:\nOmniframe [Bianca: Stigmata] Coating [Snow Petals]\n\nExperience pure audio Coating Story [Daydream Believer]. 197 89012
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152 Adaptation Fitting: Motorbolt 54 1 15822 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryPetV201.png Adaptation Fitting: Motorbolt Requirements: Commandant Lv.61 198 7117
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153 Arcade Anima - Nanami 14 1 15401 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseCharacterTowerV201.png Arcade Anima - Nanami Requirements: Commandant Lv.40\nEvent Info:\n1. Arcade Anima includes "Fragmented Memories" and "Heart-Lock Trial" modes, which contain character stories and character challenge stages respectively.\n2. "Fragmented Memories" is unlocked by default. Commandants can obtain a special collectible after experiencing all stories.\n3. "Heart-Lock Trial" stages can only be challenged after Commandants deploy the corresponding Constructs.\n4. Commandants can complete the contract goals in the "Origins Contract" to obtain special bonuses in the "Heart-Lock Trial" mode.\n5. Try to complete the 3-star stage goals in the "Heart-Lock Trial" as many as possible to obtain Construct-related special rewards including portraits, display poses, and stamps.\n 199 11776 8001
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154 The Night Train on New Year's Eve 55 1 15003 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseSpringFestivalStoryV201.png The Night Train on New Year's Eve Requirements: Commandant Lv.40\n\n\nEvent Info:\n1. New Event Record Story: Spring Festival [The Night Train on New Year's Eve].\n2. Permanent story. Stage progress will be retained. 200 20184 8001
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155 Cursed Waves 56 1 15002 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBiancaTheatreV201.png Cursed Waves — Crimson Tides Requirements: Commandant Lv.70\n\nInfo:\n1. Cursed Waves: Crimson Tides is a permanently available game mode with the 4th ending/Insight system added to this update (Complete any ending to unlock). The 5th ending will be added in future updates.\n2. In this game mode, you can get [Downfall Crystals] for leveling up in the [Curse Queller's Path] and gaining rewards. Reversing Tides is also added to this update for you to get the bonus Honorary Reward. 85015 5003
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156 Guild Expedition III 25 1 15601 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA7Gonghui.png Guild Expedition III Requirements: Join the Command Bureau\n\nInfo:\n1. Under the influence of the Sanctuary Guards and the Wheel of Fortune, the battle has more Ambushers.\n2. New outposts that cannot be reconstructed are added to the battlefield. Beat them to shorten the Ambusher refresh interval in the same outpost queue.\n3. In Lands of Resources, Ambushers closed to the base can be directly removed.\n4. Take advantage of Lands of Resources and plan your route wisely are the key to beat the challenge!\n 20126
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81 Arcade Anima - Watanabe 14 1 13103 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseCharacterTowerDubianV132.png Arcade Anima - Watanabe Mission Info: Clear [Arcade Anima] during the event to obtain extra rewards. 166 11768
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81 Arcade Anima - Watanabe 14 1 13103 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseCharacterTowerDubianV132.png Arcade Anima - Watanabe Mission Info: Clear [Arcade Anima] during the event to obtain extra rewards. 166 11768
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82 Arcade Anima - Alpha 14 1 13104 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseCharacterTowerLuciaV132.png Arcade Anima - Alpha Mission Info: Clear [Arcade Anima] during the event to obtain extra rewards. 167 11770
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82 Arcade Anima - Alpha 14 1 13104 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseCharacterTowerLuciaV132.png Arcade Anima - Alpha Mission Info: Clear [Arcade Anima] during the event to obtain extra rewards. 167 11770
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90 Dark Winter Origin 11 1 14001 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMineSweepingGameV20.png Dark Winter Origin Mission Info: Complete event missions to obtain [Energy Cube]. 170 20175
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90 Dark Winter Origin 11 1 14001 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMineSweepingGameV20.png Dark Winter Origin Mission Info: Complete event missions to obtain [Energy Cube]. 170 20175
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108 Tactical Assessment Manual 39 16 13910 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBPV132.png The Star Trail File Requirements: Commandant Lv.40\n\nEvent Info:\n1. Accumulate Intel Value by completing the Rate Missions of the Daily, the Weekly, and the current Intel Manual.\n2. Raise the Rating Level by reaching the required Intel Value.\n3. You will obtain the corresponding reward upon reaching the required Rating Level.\n4. You can also purchase additional Intel to get better rewards.\n 20171
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108 Tactical Assessment Manual 39 16 13910 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBPV132.png The Star Trail File Requirements: Commandant Lv.40\n\nEvent Info:\n1. Accumulate Intel Value by completing the Rate Missions of the Daily, the Weekly, and the current Intel Manual.\n2. Raise the Rating Level by reaching the required Intel Value.\n3. You will obtain the corresponding reward upon reaching the required Rating Level.\n4. You can also purchase additional Intel to get better rewards.\n 20171
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113 Guild Expedition III 25 1 14902 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA7Gonghui.png Guild Expedition III \nRequirements: Joined a Command Bureau\nEvent Info:\n1. Guild Expedition is available in the next update. Commandants should prepare in advance!\n2. Join a Command Bureau and defeat the Final Boss to complete this event.\n3. Ambushers appear more frequently in this event. Assign your team accordingly to manage them.\n4. Prepare for a new type of Outpost. Watch your move in order not to be overwhelmed by Ambushers! 183 20126
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113 Guild Expedition III 25 1 14902 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA7Gonghui.png Guild Expedition III \nRequirements: Joined a Command Bureau\nEvent Info:\n1. Guild Expedition is available in the next update. Commandants should prepare in advance!\n2. Join a Command Bureau and defeat the Final Boss to complete this event.\n3. Ambushers appear more frequently in this event. Assign your team accordingly to manage them.\n4. Prepare for a new type of Outpost. Watch your move in order not to be overwhelmed by Ambushers! 183 20126
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114 Renaissance du Fantastique 44 1 14701 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMainLineV200.png Renaissance du Fantastique Event Info: Play through the new event story [Renaissance du Fantastique] and complete missions. 184
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114 Renaissance du Fantastique 44 1 14701 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMainLineV200.png Renaissance du Fantastique Event Info: Play through the new event story [Renaissance du Fantastique] and complete missions. 184
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115 Blazing Trails 44 2 14601 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBrilliantWalkV200.png Blazing Trails Requirements: Commandant Lv.40\n\nEvent Info:\n1. Control Trailblazer to complete challenges in Blazing Trails.\n2. There are 2 modes: [Trailblazer's Past] and [Glorious Challenge].\n3. In [Trailblazer's Past], learn about Trailblazer's story and unlock different modifications for Trailblazer.\n4. Defeat 3 powerful Bosses in [Glorious Challenge]. Commandants can mix and match modules to complete the challenges! 89001 8001
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115 Blazing Trails 44 2 14601 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBrilliantWalkV200.png Blazing Trails Requirements: Commandant Lv.40\n\nEvent Info:\n1. Control Trailblazer to complete challenges in Blazing Trails.\n2. There are 2 modes: [Trailblazer's Past] and [Glorious Challenge].\n3. In [Trailblazer's Past], learn about Trailblazer's story and unlock different modifications for Trailblazer.\n4. Defeat 3 powerful Bosses in [Glorious Challenge]. You can mix and match modules to complete the challenges! 89001 8001
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116 Palette Clash 44 3 14002 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseColorTableV200.png Palette Clash Requirements: Commandant Lv.40\n\nEvent Info:\n1. Engage in the clash between Constellia's three Schools of Mechanical Art. Discover the hidden truth with Dulcinea's help.\n2. This game mode takes place over a series of rounds. Level up all three Schools to Level 6 to achieve victory!\n3. Your opponents (the three Masters from the three Schools) will level up randomly during the rounds. You lose the game when all three Masters reach Level 6!\n4. Interact with Vera, Lee, Ayla, and Karenina during the game to discover clues to unravel this mystery.\n5. Clear the stage to gain Stamps and Collectibles as rewards.\n6. Will Surrealist Mechanical Fauvism, Fantastical Mechanical Impressionism, or Multidimensional Mechanical Cubism triumph in Consterllia? It's up to you to decide! 88004 8001
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116 Palette Clash 44 3 14002 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseColorTableV200.png Palette Clash Requirements: Commandant Lv.40\n\nEvent Info:\n1. Engage in the clash between Constellia's three Schools of Mechanical Art. Discover the hidden truth with Dulcinea's help.\n2. This game mode takes place over a series of rounds. Level up all three Schools to Level 6 to achieve victory!\n3. Your opponents (the three Masters from the three Schools) will level up randomly during the rounds. You lose the game when all three Masters reach Level 6!\n4. Interact with Vera, Lee, Ayla, and Karenina during the game to discover clues to unravel this mystery.\n5. Clear the stage to gain Stamps and Collectibles as rewards.\n6. Will Surrealist Mechanical Fauvism, Fantastical Mechanical Impressionism, or Multidimensional Mechanical Cubism triumph in Consterllia? It's up to you to decide! 88004 8001
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117 Babel Tower: Sidereal Impression 44 4 14804 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBabelTowerV200.png Babel Tower: Sidereal Impression Requirements: Commandant Lv.60\n\nEvent Info:\n1. Babel Tower is a set of high-difficulty stages.\n2. Each stage has its own affixes, which will change the way the stage works.\n3. You can select different strategic targets each stage. They will increase the difficulty of combat.\n4. You can select affixes for stages. The affixes can aid you in combat.\n5. The characters you used to complete the stages will be locked and become unavailable in other stages.\n6. You will earn collectible rewards for joining Babel Tower. Your final strategic level will earn you different resource rewards and improve the collectible's quality. 20015 8003
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117 Babel Tower: Sidereal Impression 44 4 14804 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBabelTowerV200.png Babel Tower: Sidereal Impression Requirements: Commandant Lv.60\n\nEvent Info:\n1. Babel Tower is a set of high-difficulty stages.\n2. Each stage has its own affixes, which will change the way the stage works.\n3. You can select different strategic targets each stage. They will increase the difficulty of combat.\n4. You can select affixes for stages. The affixes can aid you in combat.\n5. The characters you used to complete the stages will be locked and become unavailable in other stages.\n6. You will earn collectible rewards for joining Babel Tower. Your final strategic level will earn you different resource rewards and improve the collectible's quality. 20015 8003
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118 Memory Rescue 44 5 14401 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseAwarenessChapterV200.png Memory Rescue Requirements: Commandant Lv.40\n\nEvent Info:\n1. Challenge stages in Memory Rescue - Canvas Chronicle comes with special mechanics. The 3 Chapters will become available over time, and the difficulty will increase as the Chapters progress.\n2. Challenge stages will become available as their Chapter unlocks. Gain 1st Clear Reward upon clearing the stages for the first time.\n3. There are Chapter Targets for each Chapter. Completing each Target will grant you the corresponding rewards. 82040 8001
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118 Memory Rescue 44 5 14401 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseAwarenessChapterV200.png Memory Rescue Requirements: Commandant Lv.40\n\nEvent Info:\n1. Challenge stages in Memory Rescue - Canvas Chronicle comes with special mechanics. The 3 Chapters will become available over time, and the difficulty will increase as the Chapters progress.\n2. Challenge stages will become available as their Chapter unlocks. Gain 1st Clear Reward upon clearing the stages for the first time.\n3. There are Chapter Targets for each Chapter. Completing each Target will grant you the corresponding rewards. 82040 8001
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119 Sequence Pact 44 6 14701 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseRescueV200.png Sequence Pact Requirements: Commandant Lv.90\n\nMode Info:\n1. A new permanent game mode, "Sequence Pact", is now available with 6 Challenge Sequences. The Sequences are not sequential. Commandants are free to challenge them in any order.\n2. Each Sequence contains 3 consecutive stages. Clear all of them to complete the Sequence.\n3. Commandants can dispatch characters to guard a cleared Sequence. Only members who have awakened their Infinitas Ranks can guard.\n4. Each Sequence corresponds to the Hypertuned Memory with the same designation. Once guarded, the Sequence grants a bonus to the corresponding Memory: all members gain a 1% Extra DMG Bonus in all battles for each Hypertuned Memory in the Grid with the same designation.\n5. Commandants are recommended to prioritize challenging and guarding Sequences with more Hypertuned Memories. 11775 841207
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119 Sequence Pact 44 6 14701 Permanent 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseRescueV200.png Sequence Pact Requirements: Commandant Lv.90\n\nMode Info:\n1. A new permanent game mode, "Sequence Pact", is now available with 6 Challenge Sequences. The Sequences are not sequential. You are free to challenge them in any order.\n2. Each Sequence contains 3 consecutive stages. Clear all of them to complete the Sequence.\n3. You can dispatch characters to guard a cleared Sequence. Only members who have awakened their Infinitas Ranks can guard.\n4. Each Sequence corresponds to the Hypertuned Memory with the same designation. Once guarded, the Sequence grants a bonus to the corresponding Memory: all members gain a 1% Extra DMG Bonus in all battles for each Hypertuned Memory in the Grid with the same designation.\n5. It is recommended that you prioritize challenging and guarding Sequences with more Hypertuned Memories. 11775 841207
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120 Kaleidoscopic Dream 44 7 14201 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseRepeatChallengeV200.png Kaleidoscopic Dream Requirements: Commandant Lv.40.\nEnds on: 12/26/2022 5:00\n\nEvent Info:\n1. You can obtain event tokens by clearing a stage. Some stages may drop random Memories.\n2. Event tokens can be used to purchase items from the event shop.\n3. Clearing a stage will earn you Challenge EXP. Your Authority Level will be increased when you earn a certain amount of Challenge EXP. Increased Authority Level will grant Battle bonuses including DMG increase.\n(Note: Those bonuses can be applied to Kaleidoscopic Dream stages only.) 20017
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120 Kaleidoscopic Dream 44 7 14201 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseRepeatChallengeV200.png Kaleidoscopic Dream Requirements: Commandant Lv.40.\nStage open until: 2024/2/22, 06:59 (UTC)\nEvent shop open until: 2024/2/23, 01:59 (UTC)\n\nEvent Info:\n1. You can obtain event tokens by clearing a stage. Some stages may drop random Memories.\n2. Event tokens can be used to purchase items from the event shop.\n3. Clearing a stage will earn you Challenge EXP. Your Authority Level will be increased when you earn a certain amount of Challenge EXP. Increased Authority Level will grant Battle bonuses including DMG increase.\n(Note: Those bonuses can be applied to Kaleidoscopic Dream stages only.) 20017
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121 Omniframe Target 44 8 14918 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawAilaV200.png Omniframe Target - Kaleido New Omniframe:\n※S-Rank Ice Amplifier [Ayla: Kaleido]\nNew Weapon:\n※6★ [Star Voyager] (Beam Gunlance)\n\nInfo:\n1. Character Research:\n※[Ayla: Kaleido] will be available in the [Themed Research] Pool. You have a 100% chance to get [Bianca: Stigmata] when they get an S-Rank character.\n2. Weapon Research:\n※[Star Voyager] will be available in the [Weapon Target] Research Pool\nwith the same rules and rates as other weapons. 7209
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121 Omniframe Target 44 8 14918 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawAilaV200.png Omniframe Target - Kaleido New Omniframe:\n※S-Rank Ice Amplifier [Ayla: Kaleido]\nNew Weapon:\n※6★ [Star Voyager] (Beam Gunlance)\n\nInfo:\n1. Character Research:\n※[Ayla: Kaleido] will be available in the [Themed Research] Pool. \nYou have a 100% chance to get [Ayla: Kaleido] \nwhen you get an S-Rank character.\n2. Weapon Research:\n※[Star Voyager] will be available in the [Weapon Target] \nResearch Pool with the same rules and rates as other weapons. 7209
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122 CUB Target 44 9 14919 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawPetV200.png CUB Target - Rainbow New CUB:\n※S-Rank CUB [Rainbow]\n※Recommended Partner: [Ayla: Kaleido]\n\nInfo:\n1. CUB Description:\n(Active Skill) [Refraction Siphon]: After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, \ngather enemies within the area, and deal <color=#0f70bc>100%</color> Physical DMG. Then, Rainbow detonates a dazzling Energy explosion, \ndealing <color=#0f70bc>200%</color> Physical DMG to enemies in the area.\n\n(Active Skill) [Ripple Dash]: After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward \nand deal <color=#0f70bc>65%</color> Physical DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and \ndeals <color=#0f70bc>90%</color> Physical DMG to the enemies on the path 3 times.\n\n(Special Passive) [Inner Storm]:\nAyla: Kaleido deals <color=#0f70bc>6%</color> more Base DMG when casting <color=#0f70bc>Pure Color: Theme Emphasis</color> and <color=#0f70bc>Color Mix: Clash of Concepts</color>, and Rainbow will gather nearby enemies and deal <color=#0f70bc>20%</color> Ice DMG 3 times. \n<color=#0f70bc>Colorful Brushstroke</color> deals <color=#0f70bc>6%</color> more Base DMG, and Rainbow will perform a coordinated attack with a simplified Active Skill. \nCooldown: 2s.\n\n2. CUB Research:\n※[Rainbow] will enter the [CUB Research] pool.\n You may select an S-Rank CUB as the target in CUB Research.\n During the event, if you select [Rainbow] as the target, it will be guaranteed when you draw an S-Rank CUB. 7212
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122 CUB Target 44 9 14919 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawPetV200.png CUB Target - Rainbow New CUB:\n※S-Rank CUB [Rainbow]\n※Recommended Partner: [Ayla: Kaleido]\n\nInfo:\n1. CUB Description:\n[Refraction Siphon] (Active Skill): After pinging a total of 6 basic Signal Orbs, \nthe CUB button will become available. \nAfter casting, Rainbow will swim to the target, \npull enemies within range, and deal <color=#0f70bc>100%</color> DMG. \nThen, Rainbow will unleash a dazzling energy explosion, \ndealing <color=#0f70bc>200%</color> DMG to enemies within range.\n\n[Ripple Dash] (Active Skill): After pinging a total of 6 basic Signal Orbs, \nthe CUB button will become available. After casting, \nRainbow will swiftly swim forward and deal <color=#0f70bc>65%</color> DMG \nto the enemies ahead 3 times. \nThen, Rainbow will immediately return and \ndeal <color=#0f70bc>90%</color> DMG \nto the enemies on the path 3 times.\n\n[Inner Storm] (Special Passive):\nWhen Ayla: Kaleido casts <color=#0f70bc>Pure Color: Theme Emphasis</color> \nor <color=#0f70bc>Color Mix: Clash of Concepts</color> with Rainbow equipped,\nBase DMG will increase by <color=#0f70bc>6%</color>, and Rainbow will pull \nnearby enemies and deal <color=#0f70bc>20%</color> Ice DMG 3 times. \nCasting <color=#0f70bc>Vibrant Brushstroke</color> will increase her Base DMG by <color=#0f70bc>6%</color> \nand summon Rainbow to assist with its basic Active Skill. \nCooldown: 2s.\n\n2. CUB Research:\n※[Rainbow] will enter the [CUB Research] pool.\n You may select an S-Rank CUB as the target in CUB Research.\n During the event, if you select [Rainbow] as the target, \nit will be guaranteed when you draw an S-Rank CUB. 7212
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123 New Coating - Fiery Moon 44 10 14303 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLunaEffectCoatingV200.png Fiery Moon New Coating:\nOmniframe [Luna: Laurel] Coating [Fiery Moon]\n\nInfo:\n[Fiery Moon] will be on sale at "30% off" in "Top-up - Coating Supply Pack"\nduring the event. 20020
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123 New Coating - Fiery Moon 44 10 14303 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLunaEffectCoatingV200.png Fiery Moon New Coating:\nOmniframe [Luna: Laurel] Coating: [Fiery Moon]\n\nInfo:\n[Fiery Moon] will be on sale at "30% off" in "Top-up - Coating Supply"\nduring the event. 20020
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124 New Coating - Vox Solaris 44 11 14304 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseSailinnaEffectCoatingV200.png Vox Solaris New Coating:\nOmniframe [Selena: Capriccio] Coating [Vox Solaris]\n\nInfo:\n[Vox Solaris] will be on sale at "30% off" in "Top-up - Coating Supply Pack"\nduring the event. 20020
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124 New Coating - Vox Solaris 44 11 14304 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseSailinnaEffectCoatingV200.png Vox Solaris New Coating:\nOmniframe [Selena: Capriccio] Coating: [Vox Solaris]\n\nInfo:\n[Vox Solaris] will be on sale at "30% off" in "Top-up - Coating Supply"\nduring the event. 20020
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125 New Coating - Morningstar 44 12 2160235 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseAilaBanShengV200.png Morningstar New Coating:\nOmniframe [Ayla: Kaleido] Coating [Morningstar]\n\nInfo:\n[Morningstar] will be on sale at "30% off" in "Top-up - Coating Supply Pack"\nduring the event. 20020
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125 New Coating - Morningstar 44 12 2160235 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseAilaBanShengV200.png Morningstar New Coating:\nOmniframe [Ayla: Kaleido] Coating: [Morningstar]\n\nInfo:\n[Morningstar] will be on sale at "30% off" in "Top-up - Coating Supply"\nduring the event. 20020
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126 Decor Pack - Archeology Base 44 13 14920 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBasefurniture.png Archeology Base [Decor Pack]:\n1. Archeology Base Decor Blueprint Pack at 20 Rainbow Cards.\n※Contains: 1 of each Decor Blueprint in the Set for a total of 18.\n2. Decor Set at 68 Rainbow Cards.\n※Contains: Set Blueprint Bundle x3, Finished Decor, and Set Decor Blueprint Choice x20.\n3. Decor Template Set at 68 Rainbow Cards.\n※Contains: Template Dormitory - all A-Rank Decor set that has 38 pieces of Decors. 20060
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126 Decor Pack - Archeology Base 44 13 14920 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBasefurniture.png Archeology Base [Decor Pack]:\n1. Archeology Base Decor Blueprint Pack at 20 Rainbow Cards.\n※Contains: 1 of each Decor Blueprint in the Set for a total of 18.\n2. Decor Set at 68 Rainbow Cards.\n※Contains: Set Blueprint Bundle x3, Finished Decor, and Set Decor Blueprint Choice x20.\n3. Decor Template Set at 68 Rainbow Cards.\n※Contains: Template Dormitory - all A-Rank Decor set that has 38 pieces of Decors. 20060
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127 Tactical Assessment Manual 44 14 14910 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBPV200.png The Prismatic Trace File Requirements: Commandant Lv.40\n\nEvent Info:\n1. Accumulate Intel Value by completing the Rate Missions of the Daily, the Weekly, and the current Intel Manual.\n2. Raise the Rating Level by reaching the required Intel Value.\n3. You will obtain the corresponding reward upon reaching the required Rating Level.\n4. You can also purchase additional Intel to get better rewards.\n 20171 8001
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127 Tactical Assessment Manual 44 14 14910 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBPV200.png The Prismatic Trace File Requirements: Commandant Lv.40\n\nEvent Info:\n1. Accumulate Intel Value by completing the Rate Missions of the Daily, the Weekly, and the current Intel Manual.\n2. Raise the Rating Level by reaching the required Intel Value.\n3. You will obtain the corresponding reward upon reaching the required Rating Level.\n4. You can also purchase additional Intel to get better rewards.\n 20171 8001
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128 Age of Creators 45 1 14301 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryAilaV200.png Age of Creators Requirements: Clear Normal Story 2-4 185 20071
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128 Age of Creators 45 1 14301 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryAilaV200.png Age of Creators Requirements: Clear Normal Story 2-4 185 20071
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129 Adaptation Fitting: Rainbow 46 1 14302 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryPetV200.png Adaptation Fitting: Rainbow Requirements: Commandant Lv.61 189 7116
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129 Adaptation Fitting: Rainbow 46 1 14302 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryPetV200.png Adaptation Fitting: Rainbow Requirements: Commandant Lv.61 189 7116
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130 Laurel: Fiery Moon 47 1 14303 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLunaEffectCoatingTryV200.png Fiery Moon New Coating:\nOmniframe [Luna: Laurel] Coating [Fiery Moon] 187 10035
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130 Laurel: Fiery Moon 47 1 14303 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLunaEffectCoatingTryV200.png Fiery Moon New Coating:\nOmniframe [Luna: Laurel] Coating: [Fiery Moon] 187 10035
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||||||
131 Capriccio: Vox Solaris 48 1 14303 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseSailinnaEffectCoatingTryV200.png Vox Solaris New Coating:\nOmniframe [Selena: Capriccio] Coating [Vox Solaris] 188 10035
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131 Capriccio: Vox Solaris 48 1 14303 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseSailinnaEffectCoatingTryV200.png Vox Solaris New Coating:\nOmniframe [Selena: Capriccio] Coating: [Vox Solaris] 188 10035
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132 Character Leap - Rozen 13 1 14701 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseCharaUp.png Character Leap Instructions: Experience the new powers brought about by Leap in the tutorial stage. 186 8006
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132 Character Leap - Rozen 13 1 14701 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseCharaUp.png Character Leap Instructions: Experience the new powers brought about by Leap in the tutorial stage. 186 8006
|
||||||
91 Topological Manifold 15 1 12001 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseInvertCardGameTop.png Topological Manifold Mission Info: Complete event missions to obtain [Klein Bottles]. 157 20164
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92 Futurismo 12 1 13001 1 1 Assets/Product/Texture/Image/UiActivityBase/FubenActivityPuzzleBg13.png Futurismo Mission Info: Complete event missions to obtain [Origami Windmills]. 168 20170
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92 Futurismo 12 1 13001 1 1 Assets/Product/Texture/Image/UiActivityBase/FubenActivityPuzzleBg13.png Futurismo Mission Info: Complete event missions to obtain [Origami Windmills]. 168 20170
|
||||||
94 Spiral of Chronos 39 1 13105 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMainLineV132.png Spiral of Chronos Event Info: Play through the new event story [Spiral of Chronos] and complete missions. 175
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94 Spiral of Chronos 39 1 13105 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMainLineV132.png Spiral of Chronos Event Info: Play through the new event story [Spiral of Chronos] and complete missions. 175
|
||||||
95 Simulacrum Submersion 39 2 13301 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBlueV132.png Simulacrum Submersion Requirements: Commandant Lv.52\n\n[Event Info]:\n1. Simulacrum Submersion is divided into 6 levels. Each level includes multiple combat zones, which will be unlocked over time and along with the status of the prerequisite levels.\n2. Clear the combat zones and complete event missions to get event tokens that can be exchanged for rewards.\n3. Each battle will grant add-ons. Equip the character with add-ons to greatly boost their combat capabilities.\n4. Clear designated zones to unlock more new features that will enhance your team's combat capabilities.\n5. Quickly obtain add-ons from the completed zones via Dispatch. 88003 8008
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95 Simulacrum Submersion 39 2 13301 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBlueV132.png Simulacrum Submersion Requirements: Commandant Lv.52\n\n[Event Info]:\n1. Simulacrum Submersion is divided into 6 levels. Each level includes multiple combat zones, which will be unlocked over time and along with the status of the prerequisite levels.\n2. Clear the combat zones and complete event missions to get event tokens that can be exchanged for rewards.\n3. Each battle will grant add-ons. Equip the character with add-ons to greatly boost their combat capabilities.\n4. Clear designated zones to unlock more new features that will enhance your team's combat capabilities.\n5. Quickly obtain add-ons from the completed zones via Dispatch. 88003 8008
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@ -60,5 +85,7 @@ Id Name GroupId SortId TimeId ShowBeginTime ShowEndTime ActivityType ActivityBgT
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202 New Coating - Chrome 22 11 2160160 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA6SKutuzhuang.png New Coating:Omniframe [Chrome: Glory] Coating: [Nosferatu]\n\nInfo:\n[Nosferatu] will be on sale at "30% off"\n in "Top-up - Coating Supply Pack"during the event. 20020
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202 New Coating - Chrome 22 11 2160160 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA6SKutuzhuang.png New Coating:Omniframe [Chrome: Glory] Coating: [Nosferatu]\n\nInfo:\n[Nosferatu] will be on sale at "30% off"\n in "Top-up - Coating Supply Pack"during the event. 20020
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203 Norman Revival Plan 22 13 2160167 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA6SuperJudian.png Norman Revival Plan Requirements: Commandant Lv.60.\n\nEvent Info:\n1. Each phase lasts 14 days, and you will enter the Battle phase when any stage is cleared in the first 4 days (or automatically enter the Battle phase after the first 4 days). The Battle phase lasts 10 days.\n2. During the preparation phase, Lv.60-84 players will automatically enter the "qualifying battle", while players of Lv.85 and above can choose between "ordinary battle" and "pioneer battle".\n3. "Ordinary battle" and "pioneer battle" are of the same difficulty. Ordinary battle gives more electricity but fewer rewards, while pioneer battle gives less electricity but more rewards.\n4. The Cover Tactic will be unlocked on the third day of the Battle phase. Clear the stage to obtain Electricity and item rewards.\n5. A battle will be conducted in form of multiple teams playing at the same time, and the characters involved shall be selected in accordance with the battle environment.\n6. Electricity is supplied by the Power Station. You may consume electricity on the Team page to increase your team's Battle Power.\n7. After clearing a stage, you can obtain Autonomous Miners and Tantalum Ore. At the end of each day, the miners will also produce Tantalum Ore and grow by 50% of the current number of miners.\n8. Tantalum Ore can be exchanged for rewards in the shop. 70001
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203 Norman Revival Plan 22 13 2160167 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA6SuperJudian.png Norman Revival Plan Requirements: Commandant Lv.60.\n\nEvent Info:\n1. Each phase lasts 14 days, and you will enter the Battle phase when any stage is cleared in the first 4 days (or automatically enter the Battle phase after the first 4 days). The Battle phase lasts 10 days.\n2. During the preparation phase, Lv.60-84 players will automatically enter the "qualifying battle", while players of Lv.85 and above can choose between "ordinary battle" and "pioneer battle".\n3. "Ordinary battle" and "pioneer battle" are of the same difficulty. Ordinary battle gives more electricity but fewer rewards, while pioneer battle gives less electricity but more rewards.\n4. The Cover Tactic will be unlocked on the third day of the Battle phase. Clear the stage to obtain Electricity and item rewards.\n5. A battle will be conducted in form of multiple teams playing at the same time, and the characters involved shall be selected in accordance with the battle environment.\n6. Electricity is supplied by the Power Station. You may consume electricity on the Team page to increase your team's Battle Power.\n7. After clearing a stage, you can obtain Autonomous Miners and Tantalum Ore. At the end of each day, the miners will also produce Tantalum Ore and grow by 50% of the current number of miners.\n8. Tantalum Ore can be exchanged for rewards in the shop. 70001
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204 New Year Lottery 44 1 2160204 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseNewYearLuck.png New Year Lottery Instructions: Complete event missions to obtain [New Year Token]. 97 20112
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204 New Year Lottery 44 1 2160204 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseNewYearLuck.png New Year Lottery Instructions: Complete event missions to obtain [New Year Token]. 97 20112
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205 Starry Conversations 49 1 11701 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseQueQiaoV130.png Starry Conversations Requirements: Commandant Lv.40\n\nEvent Info:\n1. Gain Astro-Mystery Boxes by playing the Flip Mini-game in Starry Conversations and completing missions.\n2. On the Character Story screen in Starry Conversations, you can gift different characters Astro-Mystery Boxes to unlock and view their Double Seventh Festival story.\n3. The Hint function has been added to the Flip Mini-game. Now you can use it to find out whether the next card is higher or lower. 11761 8001
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205 Starry Conversations 49 1 11701 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseQueQiaoV130.png Starry Conversations Requirements: Commandant Lv.40\n\nEvent Info:\n1. Gain Astro-Mystery Boxes by playing poker guessing in Starry Conversations and completing missions.\n2. On the Character Story screen in Starry Conversations, you can gift different characters Astro-Mystery Boxes to unlock and view their Valentine's Day story.\n3. The hint function has been added to poker guessing. Now you can use it to find out whether the next card is higher or lower. 11761 8001
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206 Fortune of Spring 50 1 2160225 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA14Xinnian.png Fortune of Spring Requirements: Commandant Lv.40.\n\nEvent Info:\n1. During the event, the event mission [Fortune of Spring] will be available for a limited time.\n2. The first clear of each stage will grant a 1st Clear Reward!\n3. Let's have fun together, Commandants! 83010
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206 Fortune of Spring 50 1 2160225 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA14Xinnian.png Fortune of Spring Requirements: Commandant Lv.40.\n\nEvent Info:\n1. During the event, the event mission [Fortune of Spring] will be available for a limited time.\n2. The first clear of each stage will grant a 1st Clear Reward!\n3. Let's have fun together, Commandants! 83010
|
||||||
|
1002 White Wishes 49 16 2160244 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseWhiteValentine.png White Wishes Requirements: Commandant lv.40\n\n[Event Info]:\n1. During the event, the [White Wishes] event mission will be available for a limited time.\n2. Participate in the story with other Gray Ravens for an unexpected journey! 20133
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|
1003 Love Letters 49 7 2160247 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivity520V128.png Love Letters ※Exchange gifts to express your true feelings and create beautiful memories on this special day.\n\nEvent Info:\n1. During the event, you can get a special gift item [Radiant Comradery] from event mails or by buying the Purchase Supply Pack.\n2. On the [Members - Communication] interface, send special gifts to members to trigger 520 Comms and receive gift mails from the corresponding members.\n3. Each character's 520 Comm can only be triggered once.\n—For example, sending a special gift to [Liv: Lux] after sending one to [Liv: Eclipse] will not trigger a Comm again.\n4. Gift mails from the characters contain a special item [Voice of Thoughts]. Collect it to unlock and upgrade the corresponding collectibles. 20146
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Can't render this file because it contains an unexpected character in line 4 and column 158.
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@ -12,8 +12,8 @@ Id Name SortId Bg
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11 Dark Winter Origin 33 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelMineSweepingGameV20.png
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11 Dark Winter Origin 33 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelMineSweepingGameV20.png
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12 Futurismo 105 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg56.png
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12 Futurismo 105 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg56.png
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||||||
13 Character Leap Trial 106 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelCharaUp.png
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13 Character Leap Trial 106 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelCharaUp.png
|
||||||
14 Arcade Anima 69 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelCharacterTowerV132.png
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14 Arcade Anima 69 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelCharacterTowerV201.png
|
||||||
15 Topological Manifold 107 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg55.png
|
15 Homeward Season 107 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDiceGameLavelV201.png
|
||||||
16 Survey 999 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelQuestionnaire.png
|
16 Survey 999 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelQuestionnaire.png
|
||||||
17 Godseeker's Psalm 52 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg48.png
|
17 Godseeker's Psalm 52 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg48.png
|
||||||
18 Entropy: Illusionist 105 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg49.png
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18 Entropy: Illusionist 105 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg49.png
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@ -36,7 +36,7 @@ Id Name SortId Bg
|
||||||
35 Stigmata: Exorcist 64 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryBansV130.png
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35 Stigmata: Exorcist 64 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryBansV130.png
|
||||||
36 Left Unsaid 65 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV131.png
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36 Left Unsaid 65 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV131.png
|
||||||
37 Dialogues with an Existentialist 66 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryBBNTV131.png
|
37 Dialogues with an Existentialist 66 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryBBNTV131.png
|
||||||
38 Rigor: Niki US1 67 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryLuoziNikkiV131.png
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38 Rigor: Niki US1000 67 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryLuoziNikkiV131.png
|
||||||
39 Spiral of Chronos 68 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV132.png
|
39 Spiral of Chronos 68 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV132.png
|
||||||
40 However Improbable 70 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryLeeV132.png
|
40 However Improbable 70 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryLeeV132.png
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41 Adaptation Fitting: Punchy 71 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryPetV132.png
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41 Adaptation Fitting: Punchy 71 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryPetV132.png
|
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|
@ -47,9 +47,15 @@ Id Name SortId Bg
|
||||||
46 Adaptation Fitting: Rainbow 76 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelTryPetV200.png
|
46 Adaptation Fitting: Rainbow 76 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelTryPetV200.png
|
||||||
47 Laurel: Fiery Moon 77 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelLunaEffectCoatingTryV200.png
|
47 Laurel: Fiery Moon 77 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelLunaEffectCoatingTryV200.png
|
||||||
48 Capriccio: Vox Solaris 78 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelSailinnaEffectCoatingTryV200.png
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48 Capriccio: Vox Solaris 78 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelSailinnaEffectCoatingTryV200.png
|
||||||
|
49 Wintry Shackles 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelMainLineV201.png
|
||||||
|
50 Abyssal Unbounded 80 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelTrySuperAlphaV201.png
|
||||||
|
51 Crimson Weave: Zhuolu's Rain 83 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelSuperAlphaEffectCoatingTryV201.png
|
||||||
|
52 Scire: March Hare 82 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelKalieEffectCoatingTryV201.png
|
||||||
|
53 Daydream Believer 81 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBiankaEffectCoatingTryV201.png
|
||||||
|
54 Adaptation Fitting: Motorbolt 84 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelTryPetV201.png
|
||||||
|
55 The Night Train on New Year's Eve 85 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelSpringFestivalStoryV201.png
|
||||||
|
56 Cursed Waves 86 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBiancaTheatreV201.png
|
||||||
99 Happy New Year 2 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBg02.png
|
99 Happy New Year 2 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBg02.png
|
||||||
1001 Liftoff Project 1001 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgRisingstar.png
|
1001 Liftoff Project 1001 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgRisingstar.png
|
||||||
1000 Energy Recovery Operation 1000 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgSlotmachine.png
|
1000 Energy Recovery Operation 1000 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgSlotmachine.png
|
||||||
1002 Energy Recovery Operation EX 1002 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgSlotmachine.png
|
1002 Energy Recovery Operation EX 1002 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgSlotmachine.png
|
||||||
49 Starry Conversations 79 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelMainLineV200.png
|
|
||||||
50 Fortune of Spring 80 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBgnewyearsluck.png
|
|
||||||
|
|
|
|
@ -2,6 +2,7 @@ Id LinkName LinkUrl Icon
|
||||||
1 Official Twitter https://twitter.com/PGR_GLOBAL Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTwitterLogo.png
|
1 Official Twitter https://twitter.com/PGR_GLOBAL Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTwitterLogo.png
|
||||||
2 Official Facebook https://www.facebook.com/PGR.Global? Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDiscordLogo.png
|
2 Official Facebook https://www.facebook.com/PGR.Global? Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDiscordLogo.png
|
||||||
3 Official Discord https://discord.gg/pgr Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDiscordLogo2.png
|
3 Official Discord https://discord.gg/pgr Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDiscordLogo2.png
|
||||||
|
1001 回流问卷 https://survey.kurogame.com/vm/eDf5Y05.aspx
|
||||||
4 Official Site https://pgr.kurogame.net/ Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseWebLogo.png
|
4 Official Site https://pgr.kurogame.net/ Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseWebLogo.png
|
||||||
5 YouTube https://www.youtube.com/@PunishingGrayRaven Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseYoutube.png
|
5 YouTube https://www.youtube.com/@PunishingGrayRaven Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseYoutube.png
|
||||||
6 TikTok https://www.tiktok.com/@pgr_global Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTikTok.png
|
6 TikTok https://www.tiktok.com/@pgr_global Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTikTok.png
|
|
|
@ -1,2 +1,2 @@
|
||||||
Id TimeId TaskInfoId Main3DBg Main3DBgModel BgType SpecialEnterAnimName EnterAnimName LoopAnimName EnterAniCheckType VideoEnterSoundCueId VideoLoopSoundCueId ShopInfoId[1] ShopInfoId[2] ShopInfoId[3] ShopInfoId[4] UIModelId[1] UIModelId[2] SpinePath[1] SpinePath[2] SpinePath[3] GroupIdList[1] GroupIdList[2] GroupIdList[3] GroupIdList[4] GroupIdList[5] GroupIdList[6] GroupIdList[7] GroupIdList[8] GroupIdList[9] GroupIdList[10] GroupIdList[11] GroupIdList[12]
|
Id TimeId TaskInfoId Main3DBg Main3DBgModel BgType SpecialEnterAnimName EnterAnimName LoopAnimName EnterAniCheckType VideoEnterSoundCueId VideoLoopSoundCueId ShopInfoId[1] ShopInfoId[2] ShopInfoId[3] ShopInfoId[4] UIModelId[1] UIModelId[2] SpinePath[1] SpinePath[2] SpinePath[3] GroupIdList[1] GroupIdList[2] GroupIdList[3] GroupIdList[4] GroupIdList[5] GroupIdList[6] GroupIdList[7] GroupIdList[8] GroupIdList[9] GroupIdList[10] GroupIdList[11]
|
||||||
1 14901 1 3 External/Video/spine/ActivitySpine/Enable.usm External/Video/spine/ActivitySpine/Loop.usm 2762 2763 1 2 3 4 ActivityRole09001 Assets/Product/Ui/Spine/ActivitySpine/ActivityLi/ActivityLi.prefab 1 28 27 76 77 21 8 80 78 79 6 55
|
1 15401 1 1 Enable Loop 1 2 3 4 ActivityRole09001 Assets/Product/Ui/Spine/ActivitySpine/ActivityLuxiya2S/ActivityLuxiya2S.prefab 1 8 27 28 21 53 83 54 3 52 82
|
||||||
|
|
|
|
@ -1,12 +1,12 @@
|
||||||
Id Name SkipId TimeId BtnInitMethodName desc
|
Id Name SkipId TimeId BtnInitMethodName desc
|
||||||
1 Main Event 20178 -1 RefreshActivityMainLine BtnActivityMainLine -- Main Event
|
1 Main Event 20185 -1 RefreshActivityMainLine BtnActivityMainLine -- Main Event
|
||||||
2 Side Event 8000 RefreshActivityBranch BtnActivityBranch -- Side Event
|
2 Side Event 8000 RefreshActivityBranch BtnActivityBranch -- Side Event
|
||||||
3 Solo Boss Event 11724 13511 RefreshActivityBossSingle BtnActivityBossOnline -- Solo Boss Event (Brutal Level)
|
3 Solo Boss Event 11724 15021 RefreshActivityBossSingle BtnActivityBossOnline -- Solo Boss Event (Brutal Level)
|
||||||
4 8/6-8/20 20019 RefreshActivityBossOnline BtnActivityBossOnline -- Co-op Boss Event
|
4 8/6-8/20 20019 RefreshActivityBossOnline BtnActivityBossOnline -- Co-op Boss Event
|
||||||
5 Interlude 1 20117 RefreshAllActivityPrequel BtnActivityPrequel -- Interlude Story - Character A
|
5 Interlude 1 20117 RefreshAllActivityPrequel BtnActivityPrequel -- Interlude Story - Character A
|
||||||
6 Babel Tower 20015 14804 RefreshActivityBabelTower BtnActivityBabelTower -- Babel Tower
|
6 Babel Tower 20015 14804 RefreshActivityBabelTower BtnActivityBabelTower -- Babel Tower
|
||||||
7 Roguelike Ascension 20018 RefreshActivityRogueLike BtnActivityRougueLike -- Tower Climb
|
7 Roguelike Ascension 20018 RefreshActivityRogueLike BtnActivityRougueLike -- Tower Climb
|
||||||
8 Multi Clear 20017 14201 RefreshActivityRepeateChallenge BtnActivityRepeatChallenge -- Multi Clear
|
8 Multi Clear 20017 15901 RefreshActivityRepeateChallenge BtnActivityRepeatChallenge -- Multi Clear
|
||||||
9 Regional Co-op 11723 RefreshActivityArenaOnline BtnActivityArenaOnline -- Regional Co-op
|
9 Regional Co-op 11723 RefreshActivityArenaOnline BtnActivityArenaOnline -- Regional Co-op
|
||||||
10 Sniper Battle 11722 RefreshActivityUnionKill BtnActivityUnionKill -- Sniper Battle
|
10 Sniper Battle 11722 RefreshActivityUnionKill BtnActivityUnionKill -- Sniper Battle
|
||||||
11 Short Story 11729 RefreshActivityShortStories BtnActivityShortStories -- Short Story
|
11 Short Story 11729 RefreshActivityShortStories BtnActivityShortStories -- Short Story
|
||||||
|
@ -14,7 +14,7 @@ Id Name SkipId TimeId BtnInitMethodName desc
|
||||||
13 Autopoiesis Maze 11726 RefreshActivityLabyrinth BtnActivityLabyrinth -- Maze
|
13 Autopoiesis Maze 11726 RefreshActivityLabyrinth BtnActivityLabyrinth -- Maze
|
||||||
14 Guild System 15001 RefreshActivitySociety BtnActivitySociety -- Guild
|
14 Guild System 15001 RefreshActivitySociety BtnActivitySociety -- Guild
|
||||||
15 Resources AE-5 11728 RefreshActivityResource BtnActivityResource -- Resources
|
15 Resources AE-5 11728 RefreshActivityResource BtnActivityResource -- Resources
|
||||||
16 Training Stage 85010 13201 RefreshActivityBigWar BtnActivityBigWar - Grand Operation (Special Training)
|
16 Training Stage 85010 13201 RefreshActivitySpecialTrain BtnActivityBigWar - Grand Operation (Special Training)
|
||||||
17 Kowloong War 99998 RefreshActivityExtra BtnActivityExtra -- Extra - Normal
|
17 Kowloong War 99998 RefreshActivityExtra BtnActivityExtra -- Extra - Normal
|
||||||
18 World Boss 11735 RefreshWorldBoss BtnActivityWorldBoss -- World Boss
|
18 World Boss 11735 RefreshWorldBoss BtnActivityWorldBoss -- World Boss
|
||||||
19 Auto Chess 20104 RefreshExpedition BtnActivityExpedition -- Auto Chess
|
19 Auto Chess 20104 RefreshExpedition BtnActivityExpedition -- Auto Chess
|
||||||
|
@ -25,8 +25,8 @@ Id Name SkipId TimeId BtnInitMethodName desc
|
||||||
24 RPG Mode 11736 12201 RefreshRpgTower BtnActivityRpgTower -- RPG Mode
|
24 RPG Mode 11736 12201 RefreshRpgTower BtnActivityRpgTower -- RPG Mode
|
||||||
25 Event Draw 20053 RefreshDrawActivity BtnActivityDrawCard - Event Draw
|
25 Event Draw 20053 RefreshDrawActivity BtnActivityDrawCard - Event Draw
|
||||||
26 Fake Ascension - Main Roleplay Event 11738 RefreshTRPG BtnTRPGMainLine - Fake Ascension - Main Roleplay Event
|
26 Fake Ascension - Main Roleplay Event 11738 RefreshTRPG BtnTRPGMainLine - Fake Ascension - Main Roleplay Event
|
||||||
27 New Construct Preview 20071 14301 RefreshNewCharActivity BtnActivityNewRole -- New Construct Trial: SkipId Long-term Copy
|
27 New Construct Preview 20071 15821 RefreshNewCharActivity BtnActivityNewRole -- New Construct Trial: SkipId Long-term Copy
|
||||||
28 Preview Stage 10035 14303 RefreshFubenActivityTrial BtnFubenActivityTrial -- Coating Trial Stage
|
28 Preview Stage 10035 15820 RefreshFubenActivityTrial BtnFubenActivityTrial -- Coating Trial Stage
|
||||||
29 Mentorship System 15003 RefreshShiTu BtnActivityShitu - Mentorship System
|
29 Mentorship System 15003 RefreshShiTu BtnActivityShitu - Mentorship System
|
||||||
30 Nier Mode 11749 RefreshNier BtnActivityRicher -- Nier Mode
|
30 Nier Mode 11749 RefreshNier BtnActivityRicher -- Nier Mode
|
||||||
31 Micawberism Cloisters 11750 RefreshPokemon BtnActivityPokemon--Micawberism Cloisters
|
31 Micawberism Cloisters 11750 RefreshPokemon BtnActivityPokemon--Micawberism Cloisters
|
||||||
|
@ -50,11 +50,11 @@ Id Name SkipId TimeId BtnInitMethodName desc
|
||||||
49 Virtual Horizon 11734 9201 RefreshExpedition BtnActivityUiExpedition -- Virtual Horizon
|
49 Virtual Horizon 11734 9201 RefreshExpedition BtnActivityUiExpedition -- Virtual Horizon
|
||||||
50 3-Ping 82010 12101 RefreshSameColor BtnActivitySameColorGame -- 3-Ping
|
50 3-Ping 82010 12101 RefreshSameColor BtnActivitySameColorGame -- 3-Ping
|
||||||
51 Server Final Battle 20102 RefreshAreaWar BtnActivityAreaWar — Server Final Battle
|
51 Server Final Battle 20102 RefreshAreaWar BtnActivityAreaWar — Server Final Battle
|
||||||
52 Ultimate Brawl 20104 RefreshSuperSmashBros BtnActivitySuperSmashBros — Ultimate Brawl
|
52 Ultimate Brawl 20104 15111 RefreshSuperSmashBros BtnActivitySuperSmashBros — Ultimate Brawl
|
||||||
53 Tutorial Stage Coating Trial 11773 13803 RefreshTeachingSkin BtnFubenActivityTrial — Tutorial Stage Coating Trial
|
53 Tutorial Stage Coating Trial 89012 15701 RefreshTeachingSkin BtnFubenActivityTrial — Tutorial Stage Coating Trial (Story)
|
||||||
54 Shooting Mode 82030 RefreshMaverick BtnActivityMaverickMain--Shooting Mode
|
54 Shooting Mode 89011 15011 RefreshMaverick BtnActivityMaverickMain — Shooting Mode: Lone Lancer
|
||||||
55 Memory Rescue 82040 14401 RefreshMemorySave BtnActivityMemorySave--Memory Rescue
|
55 Memory Rescue 82040 14401 RefreshMemorySave BtnActivityMemorySave--Memory Rescue
|
||||||
56 Roguelike Mode 82020 RefreshTheatre BtnActivityTheatre--Roguelike Mode
|
56 Roguelike Mode 82020 RefreshTheatre BtnActivityTheatre -- Roguelike Mode/
|
||||||
57 Management Sim 82050 RefreshDoomsDay BtnActivityDoomsday--Management Sim
|
57 Management Sim 82050 RefreshDoomsDay BtnActivityDoomsday--Management Sim
|
||||||
58 SP characters 82070 12403 RefreshPivotCombat BtnActivitySp - Sp Battle Power Verification
|
58 SP characters 82070 12403 RefreshPivotCombat BtnActivitySp - Sp Battle Power Verification
|
||||||
59 Limited Time Escape 82080 RefreshEscape BtnActivityEscape - Limited Time Escape
|
59 Limited Time Escape 82080 RefreshEscape BtnActivityEscape - Limited Time Escape
|
||||||
|
@ -67,15 +67,18 @@ Id Name SkipId TimeId BtnInitMethodName desc
|
||||||
66 福禄献礼 83010 7007 RefreshNormal BtnFubenQiguan –福禄献礼
|
66 福禄献礼 83010 7007 RefreshNormal BtnFubenQiguan –福禄献礼
|
||||||
67 Music Mini-game 84010 8701 RefreshTaiKoMaster BtnActivityTaikoMaster -- Music Mini-game
|
67 Music Mini-game 84010 8701 RefreshTaiKoMaster BtnActivityTaikoMaster -- Music Mini-game
|
||||||
68 Multidimensional Challenge 84020 8105 RefreshMultiDim BtnActivityMultiDim -- Multidimensional Challenge
|
68 Multidimensional Challenge 84020 8105 RefreshMultiDim BtnActivityMultiDim -- Multidimensional Challenge
|
||||||
69 Event Story 20147 12403 RefreshActivityFestival BtnActivityFestival -- Holiday Event V1.27:White Day
|
69 Event Story 20147 12403 RefreshActivityFestival BtnActivityFestival --Holiday Story V1.29: Dragon Boat Festival Event
|
||||||
70 Simulated Siege 84040 9601 RefreshGuildBoss BtnGuildBoss - Simulated Siege
|
70 Simulated Siege 84040 9601 RefreshGuildBoss BtnGuildBoss - Simulated Siege
|
||||||
71 Yin-Yang Tower 85013 10501 RefreshTwoSideTower BtnTwoSideTower - Yin-Yang Tower
|
71 Yin-Yang Tower 85013 10501 RefreshTwoSideTower BtnTwoSideTower - Yin-Yang Tower
|
||||||
72 Special Training 11727 11102 RefreshActivityBigWar BtnActivityBigWar -- Summer Event Training 2022 (Photo Taking 2.0)
|
72 Special Training 11727 11102 RefreshActivitySpecialTrain BtnActivityBigWar -- Summer Event Training 2022 (Photo Taking 2.0)
|
||||||
73 Double Seventh Festival Event 11761 11701 RefreshActivityFestival BtnActivityFestival -- Holiday Event V1.30: Double Seventh Festival Event
|
73 Double Seventh Festival Event 11761 11701 RefreshActivityFestival BtnActivityFestival — Holiday Story V1.30: Double Seventh Festival Event
|
||||||
74 Roguelike 2.0 (Cursed Waves) 85015 11912 RefreshTheatre BtnActivityTheatre -- Roguelike Mode 2.0
|
74 Roguelike 2.0 (Cursed Waves) 85015 11912 RefreshBiancaTheatre BtnActivityTheatre -- Roguelike Mode 2.0/Cursed Waves
|
||||||
75 Mid-Autumn Event Story 20166 12003 RefreshActivityFestival BtnActivityFestival -- Holiday Event V1.31: Mid-Autumn Event
|
75 Mid-Autumn Event Story 20166 12003 RefreshActivityFestival BtnActivityFestival --Holiday Story V1.31: Mid-Autumn Event
|
||||||
76 Arcade Anima 11772 -1 RefreshActivityCharacterTower
|
76 Arcade Anima 11772 -1 RefreshActivityCharacterTower Character Tower/Arcade Anima
|
||||||
77 Deep Blue 2.0 - Punishing: Gray Raven The Mythic Paradise 88003 13301 RefreshActivityRift
|
77 Deep Blue 2.0 - Punishing: Gray Raven The Mythic Paradise 88003 13301 RefreshActivityRift The Mythic Paradise of Punishing: Gray Raven
|
||||||
78 Palette Clash 88004 14002 RefreshColorTable BtnActivityColorTable
|
78 Palette Clash 88004 14002 RefreshColorTable BtnActivityColorTable -- Palette Clash
|
||||||
79 Blazing Trails 89001 14601 RefreshBrilliantWalk BtnActivityBrilliantWalk
|
79 Blazing Trails 89001 14601 RefreshBrilliantWalk BtnActivityBrilliantWalk -- Blazing Trails
|
||||||
80 Memory Pact 11775 -1 RefreshFubenAwareness BtnFubenAwareness
|
80 Memory Pact 11775 -1 RefreshFubenAwareness BtnFubenAwareness -- Memory Pact (Crisis Pact)
|
||||||
|
81 Punishing: Gray Raven Restaurant 89008 15304 RefreshRestaurant Spring Festival Kitchen/Punishing: Gray Raven Kitchen (Spring Festival Restaurant/Punishing: Gray Raven Restaurant)
|
||||||
|
82 Special Training 89007 15201 RefreshActivitySpecialTrain — 2023 Lantern Festival Special Training
|
||||||
|
83 Spring Festival Story 20184 15003 RefreshActivityFestival BtnActivityFestival --Holiday Story V2.0: Spring Festival Event
|
|
|
@ -1,5 +1,5 @@
|
||||||
Id ShopId ShopBg ShopItemBg ShopIcon
|
Id ShopId ShopBg ShopItemBg ShopIcon
|
||||||
1 1245 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab01.png
|
1 1249 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab01.png
|
||||||
2 1246 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab02.png
|
2 1250 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab02.png
|
||||||
3 1247 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab03.png
|
3 1251 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab03.png
|
||||||
4 1248 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab04.png
|
4 1252 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab04.png
|
||||||
|
|
|
|
@ -1,14 +1,13 @@
|
||||||
Id TimeId Condition SkipId Bg ActivityType RedPointConditions Param
|
Id TimeId Condition SkipId Bg ActivityType RedPointConditions Param
|
||||||
1 11003 20160 Assets/Product/Texture/Image/UiFubenActivity/MainBtnCoatingShop.png 0
|
1 15701 774800 20179 Assets/Product/Texture/Image/UiFubenActivity/MainBtnBiancaEpicGacha.png 0
|
||||||
2 12001 30406 20164 Assets/Product/Texture/Image/UiFubenActivity/MainBtnTopological.png 0
|
2 15301 30406 80087 Assets/Product/Texture/Image/UiFubenActivity/MainBtnDlcHunt2.png 0
|
||||||
3 12003 30406 20166 Assets/Product/Texture/Image/UiFubenActivity/MainBtnZhongQiu2022.png 2 CONDITION_ACTIVITY_FESTIVAL 27
|
3 15304 774800 89008 Assets/Product/Texture/Image/UiFubenActivity/MainBtnRestaurant.png 1 CONDITION_RESTAURANT_ENTRANCE
|
||||||
4 13001 30406 20170 Assets/Product/Texture/Image/UiFubenActivity/MainBtnPuzzle3.png 1 CONDITION_FUBEN_DRAGPUZZLEGAME_RED
|
4 11919 1005045 85015 Assets/Product/Texture/Image/UiFubenActivity/MainBtnBiancaTheatre2.png 0
|
||||||
5 13803 11773 Assets/Product/Texture/Image/UiFubenActivity/MainBtnRenYuV132.png 0
|
5 15012 774800 89011 Assets/Product/Texture/Image/UiFubenActivity/MainBtnMaverick2.png 1
|
||||||
6 13807 770402 20176 Assets/Product/Texture/Image/UiFubenActivity/MainBtnSummer.png 0
|
6 15103 10436000 11776 Assets/Product/Texture/Image/UiFubenActivity/MainBtnCharacterTower01.png 2 CONDITION_CHARACTER_TOWER_ENTRANCE 1003
|
||||||
7 14803 30404 20156 Assets/Product/Texture/Image/UiFubenActivity/MainBtnConsumeActivityMain2.png 1 CONDITION_SUMMER_SIGNIN_ACTIVITY
|
7 15001 30406 20107 Assets/Product/Texture/Image/UiFubenActivity/MainBtnDiceGame2.png 1 CONDITION_DICEGAME_RED
|
||||||
8 14002 860742 88004 Assets/Product/Texture/Image/UiFubenActivity/MainBtnColorTable.png 1 CONDITION_COLORTABLE_ENTRANCE
|
8 2160245 770710 15001 Assets/Product/Texture/Image/UiFubenActivity/MainBtnGuildWarThree.png 1 CONDITION_GUILDWAR_Main
|
||||||
9 14802 89006 Assets/Product/Texture/Image/UiFubenActivity/MainSkinVote.png 1 CONDITION_SKIN_VOTE_ENTRANCE
|
|
||||||
10 14601 774800 89001 Assets/Product/Texture/Image/UiFubenActivity/MainBtnBrilliantWalk.png 1 CONDITION_BRILLIANTWALK_ENTRANCE
|
|
||||||
11 14001 30406 20175 Assets/Product/Texture/Image/UiFubenActivity/MainBtnMineSweeping3.png 1 CONDITION_MINSWEEPING_RED
|
|
||||||
12 11701 774800 11761 Assets/Product/Texture/Image/UiFubenActivity/MainBtnPokerGuessing02.png
|
12 11701 774800 11761 Assets/Product/Texture/Image/UiFubenActivity/MainBtnPokerGuessing02.png
|
||||||
13 2160225 772250 83010 Assets/Product/Texture/Image/UiFubenActivity/MainBtnNewYear2022.png 0
|
13 2160225 772250 83010 Assets/Product/Texture/Image/UiFubenActivity/MainBtnNewYear2022.png 0
|
||||||
|
14 2160246 770710 15001 Assets/Product/Texture/Image/UiFubenActivity/MainBtnGuildWarThree.png 1 CONDITION_GUILDWAR_Main
|
||||||
|
15 2160244 20133 Assets/Product/Texture/Image/UiFubenActivity/MainBtnWhiteday02.png 0
|
||||||
|
|
|
|
@ -55,6 +55,8 @@ Id Type Add IconPath
|
||||||
1631 1
|
1631 1
|
||||||
1632 1
|
1632 1
|
||||||
1633 1
|
1633 1
|
||||||
|
1634 1
|
||||||
|
1560 3 Event Limited Memory
|
||||||
20001 3
|
20001 3
|
||||||
20002 3
|
20002 3
|
||||||
50000 1
|
50000 1
|
||||||
|
|
|
|
@ -13,3 +13,4 @@ Id GroupId Order LockIconPath IconPath StoryChapterId
|
||||||
16120000 2 7 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Yu1.png
|
16120000 2 7 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Yu1.png
|
||||||
16130000 2 8 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Quan1.png
|
16130000 2 8 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Quan1.png
|
||||||
16140000 2 9 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Wuzei1.png
|
16140000 2 9 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Wuzei1.png
|
||||||
|
16150000 2 10 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Motor1.png
|
||||||
|
|
|
|
@ -32,3 +32,4 @@ Id Order GroupName CollectionTitle[1] CollectionContent[1] CollectNum[1] IconPat
|
||||||
31 25 Mantis Blades [Bambinata: Vitrum] Exclusive
|
31 25 Mantis Blades [Bambinata: Vitrum] Exclusive
|
||||||
32 26 Composite Armaments [Lee: Hyperreal] Exclusive
|
32 26 Composite Armaments [Lee: Hyperreal] Exclusive
|
||||||
33 27 Beam Gunlance [Ayla: Kaleido] Exclusive
|
33 27 Beam Gunlance [Ayla: Kaleido] Exclusive
|
||||||
|
34 28 Daisho [Alpha: Crimson Weave] Exclusive
|
|
|
@ -1,4 +1,4 @@
|
||||||
Id NpcId NpcState StateText StandAnime HideNodeName[1] HideNodeName[2] HideNodeName[3]
|
Id NpcId NpcState StateText StandAnime HideNodeName[1] HideNodeName[2] HideNodeName[3] HideNodeName[4]
|
||||||
1 83600 1 Basic Status
|
1 83600 1 Basic Status
|
||||||
2 83600 2 Burst Status Assets/Product/Role/Animation/Mb1JiabailieMd000001/Mb1JiabailieMd000001/Layer1/Stand1.anim Mb1JiabailieMd000001Cloak
|
2 83600 2 Burst Status Assets/Product/Role/Animation/Mb1JiabailieMd000001/Mb1JiabailieMd000001/Layer1/Stand1.anim Mb1JiabailieMd000001Cloak
|
||||||
3 83900 1 Basic Status
|
3 83900 1 Basic Status
|
||||||
|
@ -8,8 +8,9 @@ Id NpcId NpcState StateText StandAnime HideNodeName[1] HideNodeName[2] HideNodeN
|
||||||
7 85300 1 Basic Status Assets/Product/Role/Animation/Mb1MoonguyMd010001/Mb1MoonguyMd010001/BaseLayer/Stand2.anim Mb1MoonguyMd010001Weapon
|
7 85300 1 Basic Status Assets/Product/Role/Animation/Mb1MoonguyMd010001/Mb1MoonguyMd010001/BaseLayer/Stand2.anim Mb1MoonguyMd010001Weapon
|
||||||
8 85300 2 Burst Status Assets/Product/Role/Animation/Mb1MoonguyMd010001/Mb1MoonguyMd010001/Layer1/Stand2.anim
|
8 85300 2 Burst Status Assets/Product/Role/Animation/Mb1MoonguyMd010001/Mb1MoonguyMd010001/Layer1/Stand2.anim
|
||||||
9 85400 1 Basic Status
|
9 85400 1 Basic Status
|
||||||
10 85400 2 Burst Status Assets/Product/Role/Animation/Mb1HuoshaMd010001/Mb1HuoshaMd010001/Layer1/Stand2.anim
|
10 85400 2 Burst Form Assets/Product/Role/Animation/Mb1HuoshaMd010001/Mb1HuoshaMd010001/Layer1/Stand2.anim
|
||||||
11 93311 1 Basic Status
|
11 93311 1 Basic Status
|
||||||
12 93311 2 Burst Status Assets/Product/Role/Animation/Me1TwofacerMd010001/Me1TwofacerMd010001/Layer1/Stand2.anim
|
12 93311 2 Burst Form Assets/Product/Role/Animation/Me1TwofacerMd010001/Me1TwofacerMd010001/Layer1/Stand2.anim
|
||||||
13 85550 1 Basic Status Mb1MaidmasterMd010001Weapon02
|
13 85550 1 Basic Status Mb1MaidmasterMd010001Weapon02
|
||||||
14 93361 1 Basic Status Assets/Product/Role/Animation/Me1SimmoonguyMd010001/Me1SimmoonguyMd010001/BaseLayer/Stand2.anim Me1SimmoonguyMd010001globe
|
14 93361 1 Basic Status Assets/Product/Role/Animation/Me1SimmoonguyMd010001/Me1SimmoonguyMd010001/BaseLayer/Stand2.anim Me1SimmoonguyMd010001globe
|
||||||
|
15 85570 1 Basic Status Assets/Product/Role/Animation/Mb1LilithMd010001/Mb1LilithMd010001/BaseLayer/Stand2.anim Mb1LilithboxMd010004 Mb1LilithboxMd010003 Mb1LilithboxMd010002 Mb1LilithboxMd010001
|
||||||
|
|
|
|
@ -397,3 +397,7 @@ Id Name ModelId
|
||||||
93361 Mechanoid Moon Eater Me1SimmoonguyMd010001UI
|
93361 Mechanoid Moon Eater Me1SimmoonguyMd010001UI
|
||||||
85460 "Echo" Mb1YalishaMd010001UI
|
85460 "Echo" Mb1YalishaMd010001UI
|
||||||
85470 "Echo" Mb1AliyaMd010001UI
|
85470 "Echo" Mb1AliyaMd010001UI
|
||||||
|
81920 Alpha: Crimson Weave Placeholder Mb1LuxiyaMd000005UI
|
||||||
|
85570 Lilith Placeholder Mb1LilithMd010001UI
|
||||||
|
93381 Two-Legged Brain Mo1NaohuaMd010001UI2
|
||||||
|
93391 Four-Legged Brain Mo1NaohuaMd010001UI1
|
Can't render this file because it contains an unexpected character in line 350 and column 13.
|
File diff suppressed because it is too large
Load Diff
|
@ -212,6 +212,7 @@ Id CueSheetName CueAwb HasAwb
|
||||||
4112 External/Criware/c_pet_yao.acb 0
|
4112 External/Criware/c_pet_yao.acb 0
|
||||||
4113 External/Criware/c_pet_robot.acb 0
|
4113 External/Criware/c_pet_robot.acb 0
|
||||||
4114 External/Criware/c_pet_squid.acb 0
|
4114 External/Criware/c_pet_squid.acb 0
|
||||||
|
4115 External/Criware/c_pet_moto.acb 0
|
||||||
4706 External/Criware/me_jiegouqiutu_player.acb 0
|
4706 External/Criware/me_jiegouqiutu_player.acb 0
|
||||||
10001 External/Criware/c_liRK2.acb 0
|
10001 External/Criware/c_liRK2.acb 0
|
||||||
10011 External/Criware/c_liRK3.acb 0
|
10011 External/Criware/c_liRK3.acb 0
|
||||||
|
@ -225,6 +226,8 @@ Id CueSheetName CueAwb HasAwb
|
||||||
10032 External/Criware/c_luciaRk4.acb 0
|
10032 External/Criware/c_luciaRk4.acb 0
|
||||||
11032 External/Criware/c_luciaRk4_skin.acb 0
|
11032 External/Criware/c_luciaRk4_skin.acb 0
|
||||||
12032 External/Criware/c_luciaRk4_swim.acb 0
|
12032 External/Criware/c_luciaRk4_swim.acb 0
|
||||||
|
10042 External/Criware/c_luciaalphaRK5.acb 0
|
||||||
|
11042 External/Criware/c_luciaalphaRK5_Gui.acb 0
|
||||||
10003 External/Criware/c_liv.acb 0
|
10003 External/Criware/c_liv.acb 0
|
||||||
10013 External/Criware/c_livRK2.acb 0
|
10013 External/Criware/c_livRK2.acb 0
|
||||||
11013 External/Criware/c_livRK2_HS.acb 0
|
11013 External/Criware/c_livRK2_HS.acb 0
|
||||||
|
@ -288,15 +291,19 @@ Id CueSheetName CueAwb HasAwb
|
||||||
11113 External/Criware/c_weilaRK3_swim.acb 0
|
11113 External/Criware/c_weilaRK3_swim.acb 0
|
||||||
14014 External/Criware/c_biankasuperRk3.acb 0
|
14014 External/Criware/c_biankasuperRk3.acb 0
|
||||||
14114 External/Criware/c_biankasuperRk3_JY.acb 0
|
14114 External/Criware/c_biankasuperRk3_JY.acb 0
|
||||||
|
14214 External/Criware/c_biankasuperRk3_QS.acb 0
|
||||||
12105 External/Criware/c_luosaitaRk3_SC.acb 0
|
12105 External/Criware/c_luosaitaRk3_SC.acb 0
|
||||||
13071 External/Criware/c_bangbinataRk2.acb 0
|
13071 External/Criware/c_bangbinataRk2.acb 0
|
||||||
13105 External/Criware/c_kuluomuRk3_XY.acb 0
|
13105 External/Criware/c_kuluomuRk3_XY.acb 0
|
||||||
11002 External/Criware/c_luciaRk1_RM.acb 0
|
11002 External/Criware/c_luciaRk1_RM.acb 0
|
||||||
|
11004 External/Criware/c_biankaRk2_RM.acb 0
|
||||||
|
11007 External/Criware/c_karenRk2_RM.acb 0
|
||||||
10021 External/Criware/c_liRk4.acb 0
|
10021 External/Criware/c_liRk4.acb 0
|
||||||
10321 External/Criware/c_sailinnaRk4_WN.acb 0
|
10321 External/Criware/c_sailinnaRk4_WN.acb 0
|
||||||
13108 External/Criware/c_lunaRk3_SN.acb 0
|
13108 External/Criware/c_lunaRk3_SN.acb 0
|
||||||
10019 External/Criware/c_ailaRk3.acb 0
|
10019 External/Criware/c_ailaRk3.acb 0
|
||||||
18511 External/Criware/c_starknightRK3.acb 0
|
18511 External/Criware/c_starknightRK3.acb 0
|
||||||
|
11027 External/Criware/c_karenRk4_BZ.acb 0
|
||||||
202 External/Criware/ja/v_lucia.acb External/Criware/ja/v_lucia.awb 1
|
202 External/Criware/ja/v_lucia.acb External/Criware/ja/v_lucia.awb 1
|
||||||
2021 External/Criware/ja/v_luciaalpha.acb External/Criware/ja/v_luciaalpha.awb 1
|
2021 External/Criware/ja/v_luciaalpha.acb External/Criware/ja/v_luciaalpha.awb 1
|
||||||
2022 External/Criware/ja/v_luciaice.acb External/Criware/ja/v_luciaice.awb 1
|
2022 External/Criware/ja/v_luciaice.acb External/Criware/ja/v_luciaice.awb 1
|
||||||
|
@ -334,6 +341,7 @@ Id CueSheetName CueAwb HasAwb
|
||||||
231 External/Criware/ja/v_biankasuper.acb External/Criware/ja/v_biankasuper.awb 1
|
231 External/Criware/ja/v_biankasuper.acb External/Criware/ja/v_biankasuper.awb 1
|
||||||
232 External/Criware/ja/v_bangbinata.acb External/Criware/ja/v_bangbinata.awb 1
|
232 External/Criware/ja/v_bangbinata.acb External/Criware/ja/v_bangbinata.awb 1
|
||||||
233 External/Criware/ja/v_lisuper.acb External/Criware/ja/v_lisuper.awb 1
|
233 External/Criware/ja/v_lisuper.acb External/Criware/ja/v_lisuper.awb 1
|
||||||
|
234 External/Criware/ja/v_luciaalphaRK4.acb External/Criware/ja/v_luciaalphaRK4.awb 1
|
||||||
302 External/Criware/zh/v_lucia.acb External/Criware/zh/v_lucia.awb 1
|
302 External/Criware/zh/v_lucia.acb External/Criware/zh/v_lucia.awb 1
|
||||||
3021 External/Criware/zh/v_luciaalpha.acb External/Criware/zh/v_luciaalpha.awb 1
|
3021 External/Criware/zh/v_luciaalpha.acb External/Criware/zh/v_luciaalpha.awb 1
|
||||||
3022 External/Criware/zh/v_luciaice.acb External/Criware/zh/v_luciaice.awb 1
|
3022 External/Criware/zh/v_luciaice.acb External/Criware/zh/v_luciaice.awb 1
|
||||||
|
@ -372,6 +380,7 @@ Id CueSheetName CueAwb HasAwb
|
||||||
331 External/Criware/zh/v_biankasuper.acb External/Criware/zh/v_biankasuper.awb 1
|
331 External/Criware/zh/v_biankasuper.acb External/Criware/zh/v_biankasuper.awb 1
|
||||||
332 External/Criware/zh/v_bangbinata.acb External/Criware/zh/v_bangbinata.awb 1
|
332 External/Criware/zh/v_bangbinata.acb External/Criware/zh/v_bangbinata.awb 1
|
||||||
333 External/Criware/zh/v_lisuper.acb External/Criware/zh/v_lisuper.awb 1
|
333 External/Criware/zh/v_lisuper.acb External/Criware/zh/v_lisuper.awb 1
|
||||||
|
334 External/Criware/zh/v_luciaalphaRK4.acb External/Criware/zh/v_luciaalphaRK4.awb 1
|
||||||
402 External/Criware/ca/v_lucia.acb External/Criware/ca/v_lucia.awb 1
|
402 External/Criware/ca/v_lucia.acb External/Criware/ca/v_lucia.awb 1
|
||||||
4021 External/Criware/ca/v_luciaalpha.acb External/Criware/ca/v_luciaalpha.awb 1
|
4021 External/Criware/ca/v_luciaalpha.acb External/Criware/ca/v_luciaalpha.awb 1
|
||||||
4022 External/Criware/ca/v_luciaice.acb External/Criware/ca/v_luciaice.awb 1
|
4022 External/Criware/ca/v_luciaice.acb External/Criware/ca/v_luciaice.awb 1
|
||||||
|
@ -409,6 +418,7 @@ Id CueSheetName CueAwb HasAwb
|
||||||
431 External/Criware/ca/v_biankasuper.acb External/Criware/ca/v_biankasuper.awb 1
|
431 External/Criware/ca/v_biankasuper.acb External/Criware/ca/v_biankasuper.awb 1
|
||||||
432 External/Criware/ca/v_bangbinata.acb External/Criware/ca/v_bangbinata.awb 1
|
432 External/Criware/ca/v_bangbinata.acb External/Criware/ca/v_bangbinata.awb 1
|
||||||
433 External/Criware/ca/v_lisuper.acb External/Criware/ca/v_lisuper.awb 1
|
433 External/Criware/ca/v_lisuper.acb External/Criware/ca/v_lisuper.awb 1
|
||||||
|
434 External/Criware/ca/v_luciaalphaRK4.acb External/Criware/ca/v_luciaalphaRK4.awb 1
|
||||||
501 External/Criware/zh/v_ac5.acb External/Criware/zh/v_ac5.awb 1
|
501 External/Criware/zh/v_ac5.acb External/Criware/zh/v_ac5.awb 1
|
||||||
502 External/Criware/zh/v_ac7.acb External/Criware/zh/v_ac7.awb 1
|
502 External/Criware/zh/v_ac7.acb External/Criware/zh/v_ac7.awb 1
|
||||||
503 External/Criware/ja/v_ac8.acb External/Criware/ja/v_ac8.awb 1
|
503 External/Criware/ja/v_ac8.acb External/Criware/ja/v_ac8.awb 1
|
||||||
|
@ -451,6 +461,15 @@ Id CueSheetName CueAwb HasAwb
|
||||||
540 External/Criware/ja/ac17_boss.acb External/Criware/ja/ac17_boss.awb 1
|
540 External/Criware/ja/ac17_boss.acb External/Criware/ja/ac17_boss.awb 1
|
||||||
541 External/Criware/ja/ac18_pulao.acb External/Criware/ja/ac18_pulao.awb 1
|
541 External/Criware/ja/ac18_pulao.acb External/Criware/ja/ac18_pulao.awb 1
|
||||||
542 External/Criware/ja/v_ac8.acb External/Criware/ja/v_ac8.awb 1
|
542 External/Criware/ja/v_ac8.acb External/Criware/ja/v_ac8.awb 1
|
||||||
|
543 External/Criware/ja/ac27.acb External/Criware/ja/ac27.awb 1
|
||||||
|
544 External/Criware/zh/ac27.acb External/Criware/zh/ac27.awb 1
|
||||||
|
545 External/Criware/ca/ac27.acb External/Criware/ca/ac27.awb 1
|
||||||
|
546 External/Criware/ja/ac27_boss.acb External/Criware/ja/ac27_boss.awb 1
|
||||||
|
547 External/Criware/ja/ac27_hunt.acb External/Criware/ja/ac27_hunt.awb 1
|
||||||
|
548 External/Criware/zh/ac27_boss.acb External/Criware/zh/ac27_boss.awb 1
|
||||||
|
549 External/Criware/zh/ac27_hunt.acb External/Criware/zh/ac27_hunt.awb 1
|
||||||
|
550 External/Criware/ca/ac27_boss.acb External/Criware/ca/ac27_boss.awb 1
|
||||||
|
551 External/Criware/ca/ac27_hunt.acb External/Criware/ca/ac27_hunt.awb 1
|
||||||
600 External/Criware/m_ev25_CD.acb External/Criware/m_ev25_CD.awb 1
|
600 External/Criware/m_ev25_CD.acb External/Criware/m_ev25_CD.awb 1
|
||||||
601 External/Criware/m_ev26_battle.acb External/Criware/m_ev26_battle.awb 1
|
601 External/Criware/m_ev26_battle.acb External/Criware/m_ev26_battle.awb 1
|
||||||
602 External/Criware/m_ev26_boss1.acb External/Criware/m_ev26_boss1.awb 1
|
602 External/Criware/m_ev26_boss1.acb External/Criware/m_ev26_boss1.awb 1
|
||||||
|
@ -461,8 +480,30 @@ Id CueSheetName CueAwb HasAwb
|
||||||
607 External/Criware/m_ev26_intro_p3.acb External/Criware/m_ev26_intro_p3.awb 1
|
607 External/Criware/m_ev26_intro_p3.acb External/Criware/m_ev26_intro_p3.awb 1
|
||||||
608 External/Criware/m_ev26_lose.acb External/Criware/m_ev26_lose.awb 1
|
608 External/Criware/m_ev26_lose.acb External/Criware/m_ev26_lose.awb 1
|
||||||
609 External/Criware/m_ev26_win.acb External/Criware/m_ev26_win.awb 1
|
609 External/Criware/m_ev26_win.acb External/Criware/m_ev26_win.awb 1
|
||||||
|
610 External/Criware/m_ev26_dragon_1.acb External/Criware/m_ev26_dragon_1.awb 1
|
||||||
|
611 External/Criware/m_ev26_dragon_1_light.acb External/Criware/m_ev26_dragon_1_light.awb 1
|
||||||
|
612 External/Criware/m_ev26_dragon_2_intro.acb External/Criware/m_ev26_dragon_2_intro.awb 1
|
||||||
|
613 External/Criware/m_ev26_dragon_2_loop.acb External/Criware/m_ev26_dragon_2_loop.awb 1
|
||||||
|
614 External/Criware/m_ev26_dragon.acb External/Criware/m_ev26_dragon.awb 1
|
||||||
615 External/Criware/m_ev26_cd_1.acb External/Criware/m_ev26_cd_1.awb 1
|
615 External/Criware/m_ev26_cd_1.acb External/Criware/m_ev26_cd_1.awb 1
|
||||||
|
616 External/Criware/m_ev26_cd_2.acb External/Criware/m_ev26_cd_2.awb 1
|
||||||
|
617 External/Criware/PGN_SONG2_M01_lp_normal.acb External/Criware/PGN_SONG2_M01_lp_normal.awb 1
|
||||||
|
618 External/Criware/PGN_SONG2_M01_lp_madness.acb External/Criware/PGN_SONG2_M01_lp_madness.awb 1
|
||||||
|
619 External/Criware/PGN_SONG4_M02_lp_normal.acb External/Criware/PGN_SONG4_M02_lp_normal.awb 1
|
||||||
|
620 External/Criware/PGN_SONG4_M02_lp_madness.acb External/Criware/PGN_SONG4_M02_lp_madness.awb 1
|
||||||
|
621 External/Criware/PGN_SONG5_M04_lp_normal.acb External/Criware/PGN_SONG5_M04_lp_normal.awb 1
|
||||||
|
622 External/Criware/PGN_SONG3_M03_all.acb External/Criware/PGN_SONG3_M03_all.awb 1
|
||||||
|
623 External/Criware/m_ev27_battle.acb External/Criware/m_ev27_battle.awb 1
|
||||||
|
624 External/Criware/m_ev27_boss1.acb External/Criware/m_ev27_boss1.awb 1
|
||||||
|
625 External/Criware/m_ev27_boss2.acb External/Criware/m_ev27_boss2.awb 1
|
||||||
|
626 External/Criware/m_ev27_intro.acb External/Criware/m_ev27_intro.awb 1
|
||||||
|
627 External/Criware/m_ev27_story.acb External/Criware/m_ev27_story.awb 1
|
||||||
|
628 External/Criware/m_ev27_gacha_bianka_1.acb External/Criware/m_ev27_gacha_bianka_1.awb 1
|
||||||
|
629 External/Criware/m_ev27_gacha_bianka_2.acb External/Criware/m_ev27_gacha_bianka_2.awb 1
|
||||||
|
630 External/Criware/m_ev27_8bit.acb External/Criware/m_ev27_8bit.awb 1
|
||||||
631 External/Criware/m_ev27_spring.acb External/Criware/m_ev27_spring.awb 1
|
631 External/Criware/m_ev27_spring.acb External/Criware/m_ev27_spring.awb 1
|
||||||
|
632 External/Criware/m_nbat_victory_error.acb External/Criware/m_nbat_victory_error.awb 1
|
||||||
|
700 External/Criware/g_ingame_EV27.acb 0
|
||||||
9708 External/Criware/me_sword.acb 0
|
9708 External/Criware/me_sword.acb 0
|
||||||
8130 External/Criware/mb_sword.acb 0
|
8130 External/Criware/mb_sword.acb 0
|
||||||
8140 External/Criware/mb_lady.acb 0
|
8140 External/Criware/mb_lady.acb 0
|
||||||
|
@ -616,10 +657,16 @@ Id CueSheetName CueAwb HasAwb
|
||||||
9340 External/Criware/mo_shigaonan.acb 0
|
9340 External/Criware/mo_shigaonan.acb 0
|
||||||
9341 External/Criware/me_simmoonguy.acb 0
|
9341 External/Criware/me_simmoonguy.acb 0
|
||||||
9342 External/Criware/mb_sister.acb 0
|
9342 External/Criware/mb_sister.acb 0
|
||||||
|
9343 External/Criware/mb_lilith.acb 0
|
||||||
|
9344 External/Criware/mo_naohua.acb 0
|
||||||
|
9345 External/Criware/mo_naohua2.acb 0
|
||||||
|
9346 External/Criware/mb_juean.acb 0
|
||||||
|
9347 External/Criware/mb_luxiya_rk5.acb 0
|
||||||
10000000 External/Criware/c_luciaRk3_JP.acb 0
|
10000000 External/Criware/c_luciaRk3_JP.acb 0
|
||||||
10000001 External/Criware/ja/v_acja1.acb External/Criware/ja/v_acja1.awb 1
|
10000001 External/Criware/ja/v_acja1.acb External/Criware/ja/v_acja1.awb 1
|
||||||
10000002 External/Criware/m_ev24_jp_CD.acb External/Criware/m_ev24_jp_CD.awb 1
|
10000002 External/Criware/m_ev24_jp_CD.acb External/Criware/m_ev24_jp_CD.awb 1
|
||||||
10000003 External/Criware/m_ev24_jp_CD_2.acb External/Criware/m_ev24_jp_CD_2.awb 1
|
10000003 External/Criware/m_ev24_jp_CD_2.acb External/Criware/m_ev24_jp_CD_2.awb 1
|
||||||
|
10000004 External/Criware/m_ev27_cd_1.acb External/Criware/m_ev27_cd_1.awb 1
|
||||||
561 External/Criware/en/v_ac5.acb External/Criware/en/v_ac5.awb 1
|
561 External/Criware/en/v_ac5.acb External/Criware/en/v_ac5.awb 1
|
||||||
562 External/Criware/en/v_ac7.acb External/Criware/en/v_ac7.awb 1
|
562 External/Criware/en/v_ac7.acb External/Criware/en/v_ac7.awb 1
|
||||||
563 External/Criware/en/v_ac8.acb External/Criware/en/v_ac8.awb 1
|
563 External/Criware/en/v_ac8.acb External/Criware/en/v_ac8.awb 1
|
||||||
|
@ -673,6 +720,9 @@ Id CueSheetName CueAwb HasAwb
|
||||||
832 External/Criware/en/v_bangbinata.acb External/Criware/en/v_bangbinata.awb 1
|
832 External/Criware/en/v_bangbinata.acb External/Criware/en/v_bangbinata.awb 1
|
||||||
577 External/Criware/en/ac25.acb External/Criware/en/ac25.awb 1
|
577 External/Criware/en/ac25.acb External/Criware/en/ac25.awb 1
|
||||||
833 External/Criware/en/v_lisuper.acb External/Criware/en/v_lisuper.awb 1
|
833 External/Criware/en/v_lisuper.acb External/Criware/en/v_lisuper.awb 1
|
||||||
700 External/Criware/g_ingame_EV27.acb 0
|
|
||||||
8091 External/Criware/en/v_ailaRK3.acb External/Criware/en/v_ailaRK3.awb 1
|
8091 External/Criware/en/v_ailaRK3.acb External/Criware/en/v_ailaRK3.awb 1
|
||||||
578 External/Criware/en/ac26.acb External/Criware/en/ac26.awb 1
|
578 External/Criware/en/ac26.acb External/Criware/en/ac26.awb 1
|
||||||
|
579 External/Criware/en/ac27.acb External/Criware/en/ac27.awb 1
|
||||||
|
580 External/Criware/en/ac27_boss.acb External/Criware/en/ac27_boss.awb 1
|
||||||
|
581 External/Criware/en/ac27_hunt.acb External/Criware/en/ac27_hunt.awb 1
|
||||||
|
834 External/Criware/en/v_luciaalphaRK4.acb External/Criware/en/v_luciaalphaRK4.awb 1
|
||||||
|
|
|
File diff suppressed because it is too large
Load Diff
|
@ -59,11 +59,20 @@ Id FunctionType SkipId Pre TimeId AutoType AutoCount ConditionId ContinueOpen
|
||||||
1607 1 40040 1 14509 2 1
|
1607 1 40040 1 14509 2 1
|
||||||
1608 1 40041 202 14303 2 1 6000806
|
1608 1 40041 202 14303 2 1 6000806
|
||||||
1609 1 40042 202 14304 2 1 6001905
|
1609 1 40042 202 14304 2 1 6001905
|
||||||
1614 1 40044 1 15805 2 1
|
1610 2 50057 1000 15801 1 1 30404 1
|
||||||
|
1611 2 50058 1000 15802 1 1 30404 1
|
||||||
|
1612 2 50059 1000 15803 1 1 30404 1
|
||||||
|
1613 1 40043 203 15807 2 1 6002505
|
||||||
|
1614 1 40044 199 15804 2 1
|
||||||
|
1615 1 40045 202 15805 2 1 6002904
|
||||||
|
1616 1 40046 202 15806 2 1 6002305
|
||||||
|
1617 1 40047 200 15402 5 1 770710
|
||||||
|
1618 7 50042 1 15710 2 1 774800 1
|
||||||
|
1619 1 40048 2 16602 2 1
|
||||||
1701 10 40039 201 26 1 1
|
1701 10 40039 201 26 1 1
|
||||||
1410 1 40045 200 14990 2 1
|
|
||||||
806 1 1400017 101 1400017 2 1
|
806 1 1400017 101 1400017 2 1
|
||||||
1400018 1 1400018 101 1400018 2 1 1
|
1400018 1 1400018 101 1400018 2 1 1
|
||||||
|
1410 1 40049 200 14990 2 1
|
||||||
1300150 2 1300150 110 2160060 1 1 1
|
1300150 2 1300150 110 2160060 1 1 1
|
||||||
1300160 2 1300160 120 2160061 1 1 1
|
1300160 2 1300160 120 2160061 1 1 1
|
||||||
1300210 2 50025 500 2160095 1 1 30404 1
|
1300210 2 50025 500 2160095 1 1 30404 1
|
||||||
|
|
|
|
@ -42,8 +42,13 @@ Id BgIcon SpineBg SkipId SkipURL Type
|
||||||
41 Assets/Product/Texture/Image/UiAutoWindow/PosterMainV133.png 2
|
41 Assets/Product/Texture/Image/UiAutoWindow/PosterMainV133.png 2
|
||||||
42 Assets/Product/Texture/Image/UiAutoWindow/PosterLunaPfV200.png 20020 2
|
42 Assets/Product/Texture/Image/UiAutoWindow/PosterLunaPfV200.png 20020 2
|
||||||
43 Assets/Product/Texture/Image/UiAutoWindow/PosterSailinnaPfV200.png 20020 2
|
43 Assets/Product/Texture/Image/UiAutoWindow/PosterSailinnaPfV200.png 20020 2
|
||||||
|
44 Assets/Product/Ui/Spine/Bianka/BiankaSkin/BiankaSkinAutoWindow.prefab 20179 3
|
||||||
45 Assets/Product/Texture/Image/UiAutoWindow/PosterMainV134.png 2
|
45 Assets/Product/Texture/Image/UiAutoWindow/PosterMainV134.png 2
|
||||||
46 Assets/Product/Texture/Image/UiAutoWindow/PosteVideoSkipV201.png https://youtu.be/KbgrAH5fvuw 2
|
46 Assets/Product/Texture/Image/UiAutoWindow/PosterLuciaV135.png 20020 2
|
||||||
|
47 Assets/Product/Texture/Image/UiAutoWindow/PosterKaliePfV201.png 20020 2
|
||||||
|
48 Assets/Product/Texture/Image/UiAutoWindow/PosterLuciaV136.png 85016 2
|
||||||
|
49 Assets/Product/Texture/Image/UiAutoWindow/PosterMainV202.png 2
|
||||||
|
50 Assets/Product/Texture/Image/UiAutoWindow/PosteVideoSkipV201.png https://youtu.be/xLILdjnWO_c 2
|
||||||
1001 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg9.png 20011 1
|
1001 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg9.png 20011 1
|
||||||
1002 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowEn1YearAnniversary.png 8001 2
|
1002 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowEn1YearAnniversary.png 8001 2
|
||||||
1003 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowEnReSummer30.png 20160 2
|
1003 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowEnReSummer30.png 20160 2
|
||||||
|
|
|
|
@ -31,9 +31,9 @@ NotSelectRecruitTicket The text of a pop-up message when tapping Next without se
|
||||||
NotSelectExReward The text of a pop-up message when tapping Next without selecting extra rewards. Select Artifact.
|
NotSelectExReward The text of a pop-up message when tapping Next without selecting extra rewards. Select Artifact.
|
||||||
StrengthenBtnActiveName Skill Details Activation Button Text Locked Activated Activate
|
StrengthenBtnActiveName Skill Details Activation Button Text Locked Activated Activate
|
||||||
TextColor Text Color BBBBBBFF FF0000FF
|
TextColor Text Color BBBBBBFF FF0000FF
|
||||||
RewardTips Reward Tips No claimable rewards found Rewards cannot be claimed when a journey is in progress. Level limit reached
|
RewardTips Reward Tips No claimable rewards found Rewards cannot be claimed when a journey is in progress. Level limit reached.
|
||||||
UnitIcon Instruction Icon (1 Squad, 2 item) Assets/Product/Texture/Atlas/UiBiancaTheatre/UiTheatreIconBtnFenDui.png Assets/Product/Texture/Atlas/UiBiancaTheatre/UiTheatreIconBtnDaoJu.png
|
UnitIcon Instruction Icon (1 Squad, 2 item) Assets/Product/Texture/Atlas/UiBiancaTheatre/UiTheatreIconBtnFenDui.png Assets/Product/Texture/Atlas/UiBiancaTheatre/UiTheatreIconBtnDaoJu.png
|
||||||
BtnRecruitName Recruit Button Name Recruit Star Up
|
BtnRecruitName Recruit Button Name Recruit Star Up Declension
|
||||||
BiancaTheatreComboTips Bond Description Evolve Requirement:
|
BiancaTheatreComboTips Bond Description Evolve Requirement:
|
||||||
BannerProgress Entry Progress Description Current Level: %s/%s
|
BannerProgress Entry Progress Description Current Level: %s/%s
|
||||||
StartViewTitle Titles for Difficulty Selection, Squad Selection, Recruit Voucher Selection, and Battle Rewards Select Difficulty Establish Survey Team Select Invitation Claim Battle Rewards
|
StartViewTitle Titles for Difficulty Selection, Squad Selection, Recruit Voucher Selection, and Battle Rewards Select Difficulty Establish Survey Team Select Invitation Claim Battle Rewards
|
||||||
|
@ -46,10 +46,33 @@ RebootTitle Battle Reset Title Reset Warning
|
||||||
RebootDesc Battle Reset Warning You have %s *%d. Stage reset requires %s *%d. Confirm to proceed?
|
RebootDesc Battle Reset Warning You have %s *%d. Stage reset requires %s *%d. Confirm to proceed?
|
||||||
RetreatTitle Battle Retreat Title Battle Warning
|
RetreatTitle Battle Retreat Title Battle Warning
|
||||||
RetreatDesc Battle Retreat Description This round of adventure will count as defeat once you leave the battle. You have %s *%d. %s can be used to revive/reset the stage. Confirm to leave and tally your results?
|
RetreatDesc Battle Retreat Description This round of adventure will count as defeat once you leave the battle. You have %s *%d. %s can be used to revive/reset the stage. Confirm to leave and tally your results?
|
||||||
MainViewShowRewardId Main Screen Reward Display 550193
|
MainViewShowRewardId Main Screen Reward Display 550224
|
||||||
SettleAnimaTime Time for the result calculation screen to slide to the bottom (in seconds) 3
|
SettleAnimaTime Time for the result calculation screen to slide to the bottom (in seconds) 3
|
||||||
NotActiveQualityColor Unactivated Quality Color 797979
|
NotActiveQualityColor Unactivated Quality Color 797979
|
||||||
UnusedRecruitCountDialogContent The description of the second pop-up when tapping Next without using up all recruit attempts. Confirm to proceed? (Unused recruit attempts will not be carried over.)
|
UnusedRecruitCountDialogContent The description of the second pop-up when tapping Next without using up all recruit attempts. Confirm to proceed? (Unused recruit attempts will not be carried over.)
|
||||||
RoleDetailBallIconBg In the character details brief skill panel, the background resource path of the Red, Yellow, and Blue Orbs Assets/Product/Texture/Atlas/Common/CommonSekuai1.png
|
RoleDetailBallIconBg In the character details brief skill panel, the background resource path of the Red, Yellow, and Blue Orbs Assets/Product/Texture/Atlas/Common/CommonSekuai1.png
|
||||||
ReceiveExpTipsContent Pop-Up Description When Claiming Rewards at Max Level The Curse Queller's Path has already reached its max level. Excess Downfall Crystals will be lost. Confirm to claim?
|
ReceiveExpTipsContent Pop-Up Description When Claiming Rewards at Max Level The Curse Queller's Path has already reached its max level. Excess Downfall Crystals will be lost. Confirm to claim?
|
||||||
MissionComplete All mission completed
|
MissionComplete All mission completed
|
||||||
|
VisionUnlockDesc Insight Unlocking Text The ancient Insight has summoned the longing for crimson.\nThe journey will be different from now on.
|
||||||
|
VisionUpSound Insight Level-Up Sound Effect (Lv.1 | Lv.2 | Lv.3) 2827 2827 2827
|
||||||
|
VisionUpDesc Insight Level-Up Text (Lv.1 | Lv.2 | Lv.3) Your understanding of the Insight has improved.\nInsight Level increased to phase 2. You'll see the other side of the world.\nInsight Level increased to phase 3. You have merged with the supernatural Insight.\nThe world will be crimson. The Insight has been raised to the ultimate phase.
|
||||||
|
StrengthenSkillNodePrefab External Loop Enhancement Node Preset Format Url Assets/Product/Ui/ComponentPrefab/UiBiancaTheatre/GridBiancaTheatreFetters.prefab
|
||||||
|
AchievementAllPrecoss Total Achievement Mission Progress (Achievement Interface) Completed: <color=#d7c979>%d</color>/%d
|
||||||
|
MainAchievementAllPrecoss Total Achievement Mission Progress (Main Interface) Progress: %d/%d
|
||||||
|
TxtBureauTeam5Effect Survey Team: Additional description of the expedition effect Current: %s bonus
|
||||||
|
TeamUnLockConditionProgress Survey Team: Condition Progress <color=#bfae53>Progress: %d</color>/%d
|
||||||
|
RecruitFloorIndexesTxt Recruitment: Guarantee Character Draw Notice Recruitment slot %s has all been drawn. A random draw will be made among all characters.
|
||||||
|
RecruitDecayTitleTxt Declension: Title Text "Select one of the characters you have for Declension. After the Declension,\nthe recruitment limit will be increased to 3★. The 5th phase will be unlocked for the Bond of the selected element."
|
||||||
|
RecruitOverDecayTxt Declension: Button Text Declension done.
|
||||||
|
RecruitDecayTxt Declension Text %s has accepted declension
|
||||||
|
RecruitDecayRefreshTxt Declension Refresh Text Remaining Declension Attempts:
|
||||||
|
RecruitAreNotRole Recruitment: No Characters All characters have been drawn.
|
||||||
|
RecruitDecayTip Declension: Ability Notice 3★ characters and elemental Bond phase 5 unlocked.
|
||||||
|
DecayRoleEffect Declension: Character Effect Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreShenghua.prefab
|
||||||
|
CueWhenGetReward Reward Sound Effect (1: Artifact Chest | 2: Artifact | 3: Invitation) 2829 2830 2831
|
||||||
|
AchievementRewardAllGet Complete all Achievement Rewards. All rewards claimed.
|
||||||
|
VisionSettleDesc Sight Conclusion Text During Result Calculation (Phase 1 | Phase 2 | Phase 3 | Phase 4) Your knowledge of Insight is only at the surface level. Your knowledge of Insight is growing. Insight has become an inseparable part of you. You have mastered the most profound wisdom of the world.
|
||||||
|
VisionUiEffectUrl Sight Effect Preset Format Url (Phase 1 | Phase 2 | Phase 3 | Phase 4) Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreHc01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreHc02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreHc03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreHc04.prefab
|
||||||
|
VisionPsionicEffectUrl Sight Effect Preset Format Url (Phase 1 | Phase 2 | Phase 3 | Phase 4) Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreLingshi01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreLingshi02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreLingshi03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreLingshi04.prefab
|
||||||
|
AchievementFinishTipTxt Accomplished Achievement Top Left Corner Small Window Text Completed Entries +1
|
||||||
|
VersionUpdateOldPlaySettleTip Player Progress Reset Notice Due to version update, the result of your ongoing exploration has been calculated.
|
||||||
|
|
|
|
@ -1,4 +1,4 @@
|
||||||
Id NodeTypeName NodeTypeIcon NodeTypeDesc SmallIcon
|
Id NodeTypeName NodeTypeIcon NodeTypeDesc SmallIcon NodeTypeEffectUrl
|
||||||
101 Abandoned Yard Assets/Product/Texture/Image/BgStory/Bgstory388.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
101 Abandoned Yard Assets/Product/Texture/Image/BgStory/Bgstory388.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
102 Cradle's Gift Assets/Product/Texture/Image/BgStory/Bgstory373.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
102 Cradle's Gift Assets/Product/Texture/Image/BgStory/Bgstory373.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
103 Everlasting Song Assets/Product/Texture/Image/BgStory/Bgstory359.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
103 Everlasting Song Assets/Product/Texture/Image/BgStory/Bgstory359.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
@ -41,8 +41,27 @@ Id NodeTypeName NodeTypeIcon NodeTypeDesc SmallIcon
|
||||||
140 Ocean Guardian Assets/Product/Texture/Image/BgStory/Bgstory399.jpg She has been waiting for a long time. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
|
140 Ocean Guardian Assets/Product/Texture/Image/BgStory/Bgstory399.jpg She has been waiting for a long time. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
|
||||||
141 After Clash Assets/Product/Texture/Image/BgStory/Bgstory398.jpg The future is in your hand. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent05.png
|
141 After Clash Assets/Product/Texture/Image/BgStory/Bgstory398.jpg The future is in your hand. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent05.png
|
||||||
142 Cursed Waves Assets/Product/Texture/Image/BgStory/BgStory627.jpg The endgame has descended. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
|
142 Cursed Waves Assets/Product/Texture/Image/BgStory/BgStory627.jpg The endgame has descended. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
|
||||||
143 What's Called "Reality" Assets/Product/Texture/Image/BgStory/BgStory594.jpg Walk into the "Reality". Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
|
143 What's Called "Reality" Assets/Product/Texture/Image/BgStory/BgStory594.jpg "Walk into the 'Reality'." Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
|
||||||
144 Dream of Mist Assets/Product/Texture/Image/BgStory/Bgstory439.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
144 Dream of Mist Assets/Product/Texture/Image/BgStory/Bgstory439.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
145 Sharky Box Assets/Product/Texture/Image/BgStory/BgStory627.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
145 Sharky Box Assets/Product/Texture/Image/BgStory/BgStory627.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
146 After Clash Assets/Product/Texture/Image/BgStory/Bgstory398.jpg The future is in your hand. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent05.png
|
146 After Clash Assets/Product/Texture/Image/BgStory/Bgstory398.jpg The future is in your hand. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent05.png
|
||||||
147 Cursed Waves Assets/Product/Texture/Image/BgStory/BgStory627.jpg The endgame has descended. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
|
147 Cursed Waves Assets/Product/Texture/Image/BgStory/BgStory627.jpg The endgame has descended. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
|
||||||
|
148 Lost Remains Assets/Product/Texture/Image/BgStory/Bgstory444.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
149 Street Performer Assets/Product/Texture/Image/BgStory/Bgstory361.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
150 Forbidden Church Assets/Product/Texture/Image/BgStory/BgStory710.jpg This is the beginning of it all. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
151 Trial of Nothingness Assets/Product/Texture/Image/BgStory/Bgstory612.jpg The necessary path to rebirth. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
152 Trial of Infinity Assets/Product/Texture/Image/BgStory/Bgstory301.png The necessary path to rebirth. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
153 Trial of Eternal Darkness Assets/Product/Texture/Image/BgStory/Bgstory317.png The necessary path to rebirth. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
154 "New World" Assets/Product/Texture/Image/BgStory/Bgstory425.jpg Be reborn Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
155 The Other Round Table Assets/Product/Texture/Image/BgStory/BgStory658.jpg The future is in your hand. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
156 The Other Round Table Assets/Product/Texture/Image/BgStory/BgStory658.jpg The future is in your hand. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
157 Path of Fate Assets/Product/Texture/Image/BgStory/Bgstory380.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
158 Faction Conflict Assets/Product/Texture/Image/BgStory/Bgstory410.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
159 The Library Assets/Product/Texture/Image/BgStory/Bgstory415.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
160 Sword Tomb Assets/Product/Texture/Image/BgStory/BgStory659.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
161 Astronomical Wonder Assets/Product/Texture/Image/BgStory/BgStory688.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
164 Mysterious Wall Assets/Product/Texture/Image/BgStory/Bgstory275.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
165 Crimson Moon Assets/Product/Texture/Image/BgStory/Bgstory523.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
166 The Legend of the "Demon" Assets/Product/Texture/Image/BgStory/Bgstory204.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
167 The "Demon" Recipe Assets/Product/Texture/Image/BgStory/Bgstory189.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
168 The "Demon" Appears Assets/Product/Texture/Image/BgStory/BgStory570.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
|
Can't render this file because it contains an unexpected character in line 14 and column 19.
|
|
@ -1,4 +1,4 @@
|
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Id NodeTypeName NodeTypeIcon NodeTypeDesc SmallIcon
|
Id NodeTypeName NodeTypeIcon NodeTypeDesc SmallIcon NodeTypeEffectUrl
|
||||||
10011 Awake Assets/Product/Texture/Image/BgStory/Bgstory429.jpg The enemy should have surrendered as they are already completely surrounded by you. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
10011 Awake Assets/Product/Texture/Image/BgStory/Bgstory429.jpg The enemy should have surrendered as they are already completely surrounded by you. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
10012 Awake Assets/Product/Texture/Image/BgStory/Bgstory429.jpg The enemy should have surrendered as they are already completely surrounded by you. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
10012 Awake Assets/Product/Texture/Image/BgStory/Bgstory429.jpg The enemy should have surrendered as they are already completely surrounded by you. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
10021 Besiege Assets/Product/Texture/Image/BgStory/Bgstory298.png No matter how many enemies there are, quality always triumphs over quantity. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
10021 Besiege Assets/Product/Texture/Image/BgStory/Bgstory298.png No matter how many enemies there are, quality always triumphs over quantity. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
@ -7,175 +7,236 @@ Id NodeTypeName NodeTypeIcon NodeTypeDesc SmallIcon
|
||||||
10031 Besiege Assets/Product/Texture/Image/BgStory/Bgstory298.png No matter how many enemies there are, quality always triumphs over quantity. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
10031 Besiege Assets/Product/Texture/Image/BgStory/Bgstory298.png No matter how many enemies there are, quality always triumphs over quantity. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
10032 Besiege Assets/Product/Texture/Image/BgStory/Bgstory298.png No matter how many enemies there are, quality always triumphs over quantity. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
10032 Besiege Assets/Product/Texture/Image/BgStory/Bgstory298.png No matter how many enemies there are, quality always triumphs over quantity. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
10033 Trap Assets/Product/Texture/Image/BgStory/Bgstory360.png Everything seems to have died down. You have a hunch that the enemies might be much stronger this time.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
10033 Trap Assets/Product/Texture/Image/BgStory/Bgstory360.png Everything seems to have died down. You have a hunch that the enemies might be much stronger this time.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
10034 Trap Assets/Product/Texture/Image/BgStory/Bgstory360.png Everything seems to have died down. You have a hunch that the enemies might be much stronger this time.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
10034 Trap Assets/Product/Texture/Image/BgStory/Bgstory360.png Everything seems to have died down. You have a hunch that the enemies might be much stronger this time.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
10041 Trap Assets/Product/Texture/Image/BgStory/Bgstory360.png Everything seems to have died down. You have a hunch that the enemies might be much stronger this time.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
10041 Trap Assets/Product/Texture/Image/BgStory/Bgstory360.png Everything seems to have died down. You have a hunch that the enemies might be much stronger this time.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
10042 Trap Assets/Product/Texture/Image/BgStory/Bgstory360.png Everything seems to have died down. You have a hunch that the enemies might be much stronger this time.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
10042 Trap Assets/Product/Texture/Image/BgStory/Bgstory360.png Everything seems to have died down. You have a hunch that the enemies might be much stronger this time.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
20011 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
20011 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
20012 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
20012 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
20021 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
20021 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
20022 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
20022 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
20023 "True" Hospitality Assets/Product/Texture/Image/BgStory/Bgstory378.png They are so hospitable that they volunteer to train your combat skills up.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
20023 "True" Hospitality Assets/Product/Texture/Image/BgStory/Bgstory378.png They are so hospitable that they volunteer to train your combat skills up.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
20024 Sparring Assets/Product/Texture/Image/BgStory/Bgstory612.jpg They claimed this would be a sparring fight... Did they really mean it?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
20024 "True" Hospitality Assets/Product/Texture/Image/BgStory/Bgstory378.png They are so hospitable that they volunteer to train your combat skills up.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
20025 Sparring Assets/Product/Texture/Image/BgStory/Bgstory612.jpg They claimed this would be a sparring fight... Did they really mean it?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
20026 Sparring Assets/Product/Texture/Image/BgStory/Bgstory612.jpg They claimed this would be a sparring fight... Did they really mean it?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
20031 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
20031 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
20032 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
20032 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
20033 Welcoming Ceremony Assets/Product/Texture/Image/BgStory/Bgstory301.png The townsfolk are welcoming you... Well, not exactly "welcoming" though. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
20033 Welcoming Ceremony Assets/Product/Texture/Image/BgStory/Bgstory301.png The townsfolk are welcoming you... Well, not exactly "welcoming" though. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
20034 Unfortunate Conflict Assets/Product/Texture/Image/BgStory/Bgstory612.jpg Ignorance leads to fear, fear breeds conflicts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
20034 Unfortunate Conflict Assets/Product/Texture/Image/BgStory/Bgstory612.jpg Ignorance leads to fear, fear breeds conflicts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
20035 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
20035 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
20036 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
20036 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
20037 "True" Hospitality Assets/Product/Texture/Image/BgStory/Bgstory378.png They are so hospitable that they volunteer to train your combat skills up.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
20037 "True" Hospitality Assets/Product/Texture/Image/BgStory/Bgstory378.png They are so hospitable that they volunteer to train your combat skills up.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
20038 Sparring Assets/Product/Texture/Image/BgStory/Bgstory612.jpg They claimed this would be a sparring fight... Did they really mean it?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
20038 "True" Hospitality Assets/Product/Texture/Image/BgStory/Bgstory378.png They are so hospitable that they volunteer to train your combat skills up.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
20039 Sparring Assets/Product/Texture/Image/BgStory/Bgstory612.jpg They claimed this would be a sparring fight... Did they really mean it?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
20040 Sparring Assets/Product/Texture/Image/BgStory/Bgstory612.jpg They claimed this would be a sparring fight... Did they really mean it?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
20041 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
20041 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
20042 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
20042 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
20043 Welcoming Ceremony Assets/Product/Texture/Image/BgStory/Bgstory301.png The townsfolk are welcoming you... Well, not exactly "welcoming" though. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
20043 Welcoming Ceremony Assets/Product/Texture/Image/BgStory/Bgstory301.png The townsfolk are welcoming you... Well, not exactly "welcoming" though. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
20044 Unfortunate Conflict Assets/Product/Texture/Image/BgStory/Bgstory612.jpg Ignorance leads to fear, fear breeds conflicts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
20044 Unfortunate Conflict Assets/Product/Texture/Image/BgStory/Bgstory612.jpg Ignorance leads to fear, fear breeds conflicts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
20045 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
20045 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
20046 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
20046 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
20047 "True" Hospitality Assets/Product/Texture/Image/BgStory/Bgstory378.png They are so hospitable that they volunteer to train your combat skills up.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
20047 "True" Hospitality Assets/Product/Texture/Image/BgStory/Bgstory378.png They are so hospitable that they volunteer to train your combat skills up.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
20048 Sparring Assets/Product/Texture/Image/BgStory/Bgstory612.jpg They claimed this would be a sparring fight... Did they really mean it?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
20048 "True" Hospitality Assets/Product/Texture/Image/BgStory/Bgstory378.png They are so hospitable that they volunteer to train your combat skills up.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
20049 Sparring Assets/Product/Texture/Image/BgStory/Bgstory612.jpg They claimed this would be a sparring fight... Did they really mean it?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
20050 Sparring Assets/Product/Texture/Image/BgStory/Bgstory612.jpg They claimed this would be a sparring fight... Did they really mean it?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
20051 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
20051 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
20052 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
20052 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
20053 Welcoming Ceremony Assets/Product/Texture/Image/BgStory/Bgstory301.png The townsfolk are welcoming you... Well, not exactly "welcoming" though. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
20053 Welcoming Ceremony Assets/Product/Texture/Image/BgStory/Bgstory301.png The townsfolk are welcoming you... Well, not exactly "welcoming" though. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
20054 Unfortunate Conflict Assets/Product/Texture/Image/BgStory/Bgstory612.jpg Ignorance leads to fear, fear breeds conflicts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
20054 Unfortunate Conflict Assets/Product/Texture/Image/BgStory/Bgstory612.jpg Ignorance leads to fear, fear breeds conflicts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
20055 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
20055 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
20056 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
20056 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
20057 "True" Hospitality Assets/Product/Texture/Image/BgStory/Bgstory378.png They are so hospitable that they volunteer to train your combat skills up.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
20057 "True" Hospitality Assets/Product/Texture/Image/BgStory/Bgstory378.png They are so hospitable that they volunteer to train your combat skills up.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
20058 Sparring Assets/Product/Texture/Image/BgStory/Bgstory612.jpg They claimed this would be a sparring fight... Did they really mean it?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
20058 "True" Hospitality Assets/Product/Texture/Image/BgStory/Bgstory378.png They are so hospitable that they volunteer to train your combat skills up.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
20059 Sparring Assets/Product/Texture/Image/BgStory/Bgstory612.jpg They claimed this would be a sparring fight... Did they really mean it?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
20060 Sparring Assets/Product/Texture/Image/BgStory/Bgstory612.jpg They claimed this would be a sparring fight... Did they really mean it?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
30011 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
30011 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
30012 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
30012 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
30013 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
30013 Recur and Iterate Assets/Product/Texture/Image/BgStory/Bgstory400.jpg It is never going to end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
30014 Recur and Iterate Assets/Product/Texture/Image/BgStory/Bgstory400.jpg It is never going to end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
30014 Resort to Force Assets/Product/Texture/Image/BgStory/Bgstory400.jpg If you cannot get around it, just tear it down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
30015 Resort to Force Assets/Product/Texture/Image/BgStory/Bgstory400.jpg If you cannot get around it, just tear it down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
30015 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
30016 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
30016 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
30017 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
30017 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
30018 Formatting Assets/Product/Texture/Image/BgStory/Bgstory400.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
30018 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
30019 Formatting Assets/Product/Texture/Image/BgStory/Bgstory400.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
30020 Formatting Assets/Product/Texture/Image/BgStory/Bgstory400.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
30021 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
30021 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
30022 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
30022 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
30023 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
30023 Recur and Iterate Assets/Product/Texture/Image/BgStory/Bgstory400.jpg It is never going to end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
30024 Recur and Iterate Assets/Product/Texture/Image/BgStory/Bgstory400.jpg It is never going to end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
30024 Resort to Force Assets/Product/Texture/Image/BgStory/Bgstory400.jpg If you cannot get around it, just tear it down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
30025 Resort to Force Assets/Product/Texture/Image/BgStory/Bgstory400.jpg If you cannot get around it, just tear it down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
30025 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
30026 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
30026 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
30027 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
30027 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
30028 Formatting Assets/Product/Texture/Image/BgStory/Bgstory400.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
30028 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
30029 Formatting Assets/Product/Texture/Image/BgStory/Bgstory400.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
30030 Formatting Assets/Product/Texture/Image/BgStory/Bgstory400.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
30031 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
30031 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
30032 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
30032 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
30033 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
30033 Recur and Iterate Assets/Product/Texture/Image/BgStory/Bgstory400.jpg It is never going to end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
30034 Recur and Iterate Assets/Product/Texture/Image/BgStory/Bgstory400.jpg It is never going to end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
30034 Resort to Force Assets/Product/Texture/Image/BgStory/Bgstory406.jpg If you cannot get around it, just tear it down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
30035 Resort to Force Assets/Product/Texture/Image/BgStory/Bgstory406.jpg If you cannot get around it, just tear it down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
30035 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
30036 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
30036 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
30037 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
30037 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
30038 Formatting Assets/Product/Texture/Image/BgStory/Bgstory406.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
30038 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
30039 Formatting Assets/Product/Texture/Image/BgStory/Bgstory406.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
30040 Formatting Assets/Product/Texture/Image/BgStory/Bgstory406.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
30041 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
30041 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
30042 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
30042 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
30043 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
30043 Recur and Iterate Assets/Product/Texture/Image/BgStory/Bgstory400.jpg It is never going to end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
30044 Recur and Iterate Assets/Product/Texture/Image/BgStory/Bgstory400.jpg It is never going to end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
30044 Resort to Force Assets/Product/Texture/Image/BgStory/Bgstory406.jpg If you cannot get around it, just tear it down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
30045 Resort to Force Assets/Product/Texture/Image/BgStory/Bgstory406.jpg If you cannot get around it, just tear it down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
30045 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
30046 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
30046 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
30047 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
30047 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
30048 Formatting Assets/Product/Texture/Image/BgStory/Bgstory406.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
30048 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
30049 Formatting Assets/Product/Texture/Image/BgStory/Bgstory406.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
30050 Formatting Assets/Product/Texture/Image/BgStory/Bgstory406.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
30051 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
30051 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
30052 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
30052 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
30053 Recur and Iterate Assets/Product/Texture/Image/BgStory/Bgstory406.jpg It is never going to end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
30053 Recur and Iterate Assets/Product/Texture/Image/BgStory/Bgstory406.jpg It is never going to end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
30054 Resort to Force Assets/Product/Texture/Image/BgStory/Bgstory417.jpg If you cannot get around it, just tear it down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
30054 Resort to Force Assets/Product/Texture/Image/BgStory/Bgstory417.jpg If you cannot get around it, just tear it down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
30055 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
30055 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
30056 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
30056 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
30057 Formatting Assets/Product/Texture/Image/BgStory/Bgstory417.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
30057 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
30058 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
30059 Formatting Assets/Product/Texture/Image/BgStory/Bgstory417.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
30060 Formatting Assets/Product/Texture/Image/BgStory/Bgstory417.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
30061 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
30061 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
30062 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
30062 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
30063 Recur and Iterate Assets/Product/Texture/Image/BgStory/Bgstory406.jpg It is never going to end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
30063 Recur and Iterate Assets/Product/Texture/Image/BgStory/Bgstory406.jpg It is never going to end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
30064 Resort to Force Assets/Product/Texture/Image/BgStory/Bgstory417.jpg If you cannot get around it, just tear it down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
30064 Resort to Force Assets/Product/Texture/Image/BgStory/Bgstory417.jpg If you cannot get around it, just tear it down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
30065 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
30065 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
30066 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
30066 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
30067 Formatting Assets/Product/Texture/Image/BgStory/Bgstory417.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
30067 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
30068 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
30069 Formatting Assets/Product/Texture/Image/BgStory/Bgstory417.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
30070 Formatting Assets/Product/Texture/Image/BgStory/Bgstory417.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
30071 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
30071 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
30072 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
30072 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
30073 Recur and Iterate Assets/Product/Texture/Image/BgStory/Bgstory406.jpg It is never going to end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
30073 Recur and Iterate Assets/Product/Texture/Image/BgStory/Bgstory406.jpg It is never going to end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
30074 Resort to Force Assets/Product/Texture/Image/BgStory/Bgstory417.jpg If you cannot get around it, just tear it down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
30074 Resort to Force Assets/Product/Texture/Image/BgStory/Bgstory417.jpg If you cannot get around it, just tear it down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
30075 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
30075 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
30076 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
30076 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
30077 Formatting Assets/Product/Texture/Image/BgStory/Bgstory398.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
30077 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
30078 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
30079 Formatting Assets/Product/Texture/Image/BgStory/Bgstory398.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
30080 Formatting Assets/Product/Texture/Image/BgStory/Bgstory398.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
30081 Guards Assets/Product/Texture/Image/BgStory/Bgstory398.jpg It is almost a given that a door behind a bunch of guards is destined to be broken open. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
30081 Guards Assets/Product/Texture/Image/BgStory/Bgstory398.jpg It is almost a given that a door behind a bunch of guards is destined to be broken open. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
40011 Familiarity Assets/Product/Texture/Image/BgStory/BgStory568.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
40011 Familiarity Assets/Product/Texture/Image/BgStory/BgStory568.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
40012 Familiarity Assets/Product/Texture/Image/BgStory/BgStory570.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
40012 Familiarity Assets/Product/Texture/Image/BgStory/BgStory570.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
40013 Going All-Out Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is just a little bit too many of them. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
40013 Going All-Out Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is just a little bit too many of them. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
40014 Strength Beats Technique Assets/Product/Texture/Image/BgStory/BgStory568.jpg As long as your fists are big enough. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
40014 Strength Beats Technique Assets/Product/Texture/Image/BgStory/BgStory568.jpg As long as your fists are big enough. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
40015 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
40015 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
40016 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
40016 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
40017 Nip and Tuck Assets/Product/Texture/Image/BgStory/BgStory568.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
40017 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
40018 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
40019 Nip and Tuck Assets/Product/Texture/Image/BgStory/BgStory568.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
40020 Nip and Tuck Assets/Product/Texture/Image/BgStory/BgStory568.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
40021 Familiarity Assets/Product/Texture/Image/BgStory/BgStory568.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
40021 Familiarity Assets/Product/Texture/Image/BgStory/BgStory568.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
40022 Familiarity Assets/Product/Texture/Image/BgStory/BgStory570.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
40022 Familiarity Assets/Product/Texture/Image/BgStory/BgStory570.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
40023 Going All-Out Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is just a little bit too many of them. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
40023 Going All-Out Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is just a little bit too many of them. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
40024 Strength Beats Technique Assets/Product/Texture/Image/BgStory/BgStory568.jpg As long as your fists are big enough. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
40024 Strength Beats Technique Assets/Product/Texture/Image/BgStory/BgStory568.jpg As long as your fists are big enough. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
40025 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
40025 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
40026 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
40026 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
40027 Nip and Tuck Assets/Product/Texture/Image/BgStory/BgStory568.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
40027 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
40028 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
40029 Nip and Tuck Assets/Product/Texture/Image/BgStory/BgStory568.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
40030 Nip and Tuck Assets/Product/Texture/Image/BgStory/BgStory568.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
40031 Familiarity Assets/Product/Texture/Image/BgStory/BgStory568.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
40031 Familiarity Assets/Product/Texture/Image/BgStory/BgStory568.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
40032 Familiarity Assets/Product/Texture/Image/BgStory/BgStory570.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
40032 Familiarity Assets/Product/Texture/Image/BgStory/BgStory570.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
40033 Going All-Out Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is just a little bit too many of them. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
40033 Going All-Out Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is just a little bit too many of them. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
40034 Strength Beats Technique Assets/Product/Texture/Image/BgStory/BgStory570.jpg As long as your fists are big enough. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
40034 Strength Beats Technique Assets/Product/Texture/Image/BgStory/BgStory570.jpg As long as your fists are big enough. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
40035 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
40035 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
40036 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
40036 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
40037 Nip and Tuck Assets/Product/Texture/Image/BgStory/BgStory570.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
40037 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
40038 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
40039 Nip and Tuck Assets/Product/Texture/Image/BgStory/BgStory570.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
40040 Nip and Tuck Assets/Product/Texture/Image/BgStory/BgStory570.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
40041 Familiarity Assets/Product/Texture/Image/BgStory/BgStory568.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
40041 Familiarity Assets/Product/Texture/Image/BgStory/BgStory568.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
40042 Familiarity Assets/Product/Texture/Image/BgStory/BgStory570.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
40042 Familiarity Assets/Product/Texture/Image/BgStory/BgStory570.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
40043 Going All-Out Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is just a little bit too many of them. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
40043 Going All-Out Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is just a little bit too many of them. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
40044 Strength Beats Technique Assets/Product/Texture/Image/BgStory/BgStory570.jpg As long as your fists are big enough. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
40044 Strength Beats Technique Assets/Product/Texture/Image/BgStory/BgStory570.jpg As long as your fists are big enough. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
40045 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
40045 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
40046 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
40046 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
40047 Nip and Tuck Assets/Product/Texture/Image/BgStory/BgStory570.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
40047 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
40048 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
40049 Nip and Tuck Assets/Product/Texture/Image/BgStory/BgStory570.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
40050 Nip and Tuck Assets/Product/Texture/Image/BgStory/BgStory570.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
40051 Familiarity Assets/Product/Texture/Image/BgStory/Bgstory349.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
40051 Familiarity Assets/Product/Texture/Image/BgStory/Bgstory349.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
40052 Going All-Out Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is just a little bit too many of them. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
40052 Going All-Out Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is just a little bit too many of them. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
40053 Strength Beats Technique Assets/Product/Texture/Image/BgStory/Bgstory349.jpg As long as your fists are big enough. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
40053 Strength Beats Technique Assets/Product/Texture/Image/BgStory/Bgstory349.jpg As long as your fists are big enough. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
40054 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
40054 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
40055 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
40055 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
40056 Nip and Tuck Assets/Product/Texture/Image/BgStory/Bgstory349.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
40056 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
40057 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
40058 Nip and Tuck Assets/Product/Texture/Image/BgStory/Bgstory349.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
40059 Nip and Tuck Assets/Product/Texture/Image/BgStory/Bgstory349.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
40061 Familiarity Assets/Product/Texture/Image/BgStory/Bgstory349.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
40061 Familiarity Assets/Product/Texture/Image/BgStory/Bgstory349.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
40062 Going All-Out Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is just a little bit too many of them. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
40062 Going All-Out Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is just a little bit too many of them. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
40063 Strength Beats Technique Assets/Product/Texture/Image/BgStory/Bgstory349.jpg As long as your fists are big enough. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
40063 Strength Beats Technique Assets/Product/Texture/Image/BgStory/Bgstory349.jpg As long as your fists are big enough. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
40064 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
40064 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
40065 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
40065 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
40066 Nip and Tuck Assets/Product/Texture/Image/BgStory/Bgstory349.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
40066 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
50011 "Calling" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
40067 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
50012 "Calling" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
40068 Nip and Tuck Assets/Product/Texture/Image/BgStory/Bgstory349.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
50013 "Tides" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Did they bring the tides, or did the tides bring them? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
40069 Nip and Tuck Assets/Product/Texture/Image/BgStory/Bgstory349.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
50014 "Sanity" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Stay sane. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
50011 Calling Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
50015 "Abyss" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
50012 Calling Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
50016 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
50013 Tides Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Did they bring the tides, or did the tides bring them? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
50017 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
50014 Sanity Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Stay sane. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
50021 "Calling" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
50015 Abyss Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
50022 "Calling" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
50016 "Abyss" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
50023 "Tides" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Did they bring the tides, or did the tides bring them? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
50017 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
50024 "Sanity" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Stay sane. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
50018 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
50025 "Abyss" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
50019 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
50026 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
50020 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
50027 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
50021 Calling Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
50031 "Calling" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
50022 Calling Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
50032 "Calling" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
50023 Tides Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Did they bring the tides, or did the tides bring them? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
50033 "Tides" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Did they bring the tides, or did the tides bring them? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
50024 Sanity Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Stay sane. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
50034 "Sanity" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Stay sane. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
50025 Abyss Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
50035 "Abyss" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
50026 "Abyss" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
50036 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
50027 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
50037 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
50028 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
50041 "Calling" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
50029 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
50042 "Calling" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
50030 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
50043 "Tides" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Did they bring the tides, or did the tides bring them? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
50031 Calling Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
50044 "Sanity" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Stay sane. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
50032 Calling Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
50045 "Abyss" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
50033 Tides Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Did they bring the tides, or did the tides bring them? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
50046 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
50034 Sanity Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Stay sane. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
50047 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
50035 Abyss Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
50051 "Calling" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
50036 "Abyss" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
50052 "Calling" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
50037 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
50053 "Tides" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Did they bring the tides, or did the tides bring them? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
50038 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
50054 "Sanity" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Stay sane. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
50039 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
50055 "Abyss" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
50040 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
50056 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
50041 Calling Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
50057 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
50042 Calling Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
50061 "Calling" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
50043 Tides Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Did they bring the tides, or did the tides bring them? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
50062 "Calling" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
50044 Sanity Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Stay sane. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
50063 "Tides" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Did they bring the tides, or did the tides bring them? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
50045 Abyss Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
50064 "Sanity" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Stay sane. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
50046 "Abyss" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
50065 "Abyss" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
50047 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
50066 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
50048 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
50067 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
50049 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
50050 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
50051 Calling Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50052 Calling Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50053 Tides Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Did they bring the tides, or did the tides bring them? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50054 Sanity Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Stay sane. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50055 Abyss Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
50056 "Abyss" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
50057 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
50058 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
50059 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
50060 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
50061 Calling Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50062 Calling Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50063 Tides Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Did they bring the tides, or did the tides bring them? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50064 Sanity Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Stay sane. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50065 Abyss Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
50066 "Abyss" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
50067 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
50068 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
|
50069 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
50070 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
|
||||||
50071 Tide Caller Assets/Product/Texture/Image/BgStory/Bgstory337.png The source of the tide is now stinging your every nerve. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
50071 Tide Caller Assets/Product/Texture/Image/BgStory/Bgstory337.png The source of the tide is now stinging your every nerve. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
50072 Cradle of Nightmare Assets/Product/Texture/Image/BgStory/Bgstory523.jpg I wish... I could believe you, "Cradle". Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
50072 Cradle of Nightmare Assets/Product/Texture/Image/BgStory/Bgstory523.jpg I wish... I could believe you, "Cradle". Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
60011 Eternity Assets/Product/Texture/Image/BgStory/Bgstory258.png The tide suddenly disappears as if it never existed before, but is it... real?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
60011 Eternity Assets/Product/Texture/Image/BgStory/Bgstory258.png The tide suddenly disappears as if it never existed before, but is it... real?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
@ -188,26 +249,34 @@ Id NodeTypeName NodeTypeIcon NodeTypeDesc SmallIcon
|
||||||
70031 Executioner Assets/Product/Texture/Image/BgStory/Bgstory417.jpg Wielding its heavy greatsword, a machine with self-intelligence will cut every intruder down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
70031 Executioner Assets/Product/Texture/Image/BgStory/Bgstory417.jpg Wielding its heavy greatsword, a machine with self-intelligence will cut every intruder down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
70041 End of "Lunacy" Assets/Product/Texture/Image/BgStory/BgStory568.jpg The fool's end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
70041 End of "Lunacy" Assets/Product/Texture/Image/BgStory/BgStory568.jpg The fool's end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
70051 Abyss' Summons Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The wails of the lost can be heard not far away. Ghosts of war roaming the shore of the abyss yearn to be freed. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
70051 Abyss' Summons Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The wails of the lost can be heard not far away. Ghosts of war roaming the shore of the abyss yearn to be freed. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
11011 Awake Assets/Product/Texture/Image/BgStory/Bgstory429.jpg The enemy should have surrendered as they are already completely surrounded by you. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 1111
|
11011 Awake Assets/Product/Texture/Image/BgStory/Bgstory429.jpg The enemy should have surrendered as they are already completely surrounded by you. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
11012 Awake Assets/Product/Texture/Image/BgStory/Bgstory429.jpg The enemy should have surrendered as they are already completely surrounded by you. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 1112
|
11012 Awake Assets/Product/Texture/Image/BgStory/Bgstory429.jpg The enemy should have surrendered as they are already completely surrounded by you. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
11021 Besiege Assets/Product/Texture/Image/BgStory/Bgstory298.png No matter how many enemies there are, quality always triumphs over quantity. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 1121
|
11021 Besiege Assets/Product/Texture/Image/BgStory/Bgstory298.png No matter how many enemies there are, quality always triumphs over quantity. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
11022 Besiege Assets/Product/Texture/Image/BgStory/Bgstory298.png No matter how many enemies there are, quality always triumphs over quantity. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 1122
|
11022 Besiege Assets/Product/Texture/Image/BgStory/Bgstory298.png No matter how many enemies there are, quality always triumphs over quantity. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
11023 Nest Assets/Product/Texture/Image/BgStory/Bgstory298.png It seems to be a nest of something. You can pass through it... or simply put whatever inside to rout. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 1311
|
11023 Nest Assets/Product/Texture/Image/BgStory/Bgstory298.png It seems to be a nest of something. You can pass through it... or simply put whatever inside to rout. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
11031 Awake Assets/Product/Texture/Image/BgStory/Bgstory429.jpg The enemy should have surrendered as they are already completely surrounded by you. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 1111
|
11031 Awake Assets/Product/Texture/Image/BgStory/Bgstory429.jpg The enemy should have surrendered as they are already completely surrounded by you. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
11041 Awake Assets/Product/Texture/Image/BgStory/Bgstory429.jpg The enemy should have surrendered as they are already completely surrounded by you. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 1111
|
11041 Awake Assets/Product/Texture/Image/BgStory/Bgstory429.jpg The enemy should have surrendered as they are already completely surrounded by you. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
21011 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 2121
|
21011 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
21012 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 2122
|
21012 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
21021 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 2121
|
21021 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
21022 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 2122
|
21022 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
21031 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png 2621
|
21031 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
21032 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png 2622
|
21032 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
21041 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 2121
|
21041 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
21042 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 2122
|
21042 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
21043 Welcoming Ceremony Assets/Product/Texture/Image/BgStory/Bgstory301.png The townsfolk are welcoming you... Well, not exactly "welcoming" though. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 2311
|
21043 Welcoming Ceremony Assets/Product/Texture/Image/BgStory/Bgstory301.png The townsfolk are welcoming you... Well, not exactly "welcoming" though. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
21044 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png 2621
|
21044 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
21045 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png 2622
|
21045 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
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21051 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 2121
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21051 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
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21052 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 2122
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21052 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
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21053 Welcoming Ceremony Assets/Product/Texture/Image/BgStory/Bgstory301.png The townsfolk are welcoming you... Well, not exactly "welcoming" though. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 2311
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21053 Welcoming Ceremony Assets/Product/Texture/Image/BgStory/Bgstory301.png The townsfolk are welcoming you... Well, not exactly "welcoming" though. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
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21054 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png 2621
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21054 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
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21055 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png 2622
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21055 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
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86411 New Ending - Chapter 6 - Destruction 1 Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
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86421 New Ending - Chapter 6 - Destruction 2 Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
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86431 New Ending - Chapter 6 - Destruction 3 Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
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86461 New Ending - Chapter 6 - Resistance 1 Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
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86471 New Ending - Chapter 6 - Resistance 2 Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
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86481 New Ending - Chapter 6 - Resistance 3 Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
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80011 New Punishment Boss Fight Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
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80021 Infinite Stage Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra [Crimson Insights].</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent07.png Assets/Product/Effect/Prefab/FxUi/FxUiBiancaTheatre/FxUiBiancaTheatreChanrao.prefab
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Can't render this file because it contains an unexpected character in line 17 and column 12.
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@ -4,3 +4,5 @@ Type Name
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3 Special Boost
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3 Special Boost
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4 Event Treasure
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4 Event Treasure
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5 Exclusive Emporium
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5 Exclusive Emporium
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6 Insight Crystal
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7 Crimson Treasure
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Id NodeTypeName NodeTypeIcon NodeTypeDesc SmallIcon
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Id NodeTypeName NodeTypeIcon NodeTypeDesc SmallIcon NodeTypeEffectUrl
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11 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory388.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
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11 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory388.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
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12 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory388.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
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12 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory388.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
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13 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory388.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
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13 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory388.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
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@ -29,3 +29,4 @@ Id NodeTypeName NodeTypeIcon NodeTypeDesc SmallIcon
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45 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory568.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
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45 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory568.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
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55 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory623.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
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55 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory623.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
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65 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory594.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
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65 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory594.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
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71 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory614.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
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@ -1,4 +1,4 @@
|
||||||
Id Name MainShowOrder TaskId[1] TaskId[2] TaskId[3] TaskId[4] TaskId[5] TaskId[6] TaskId[7] TaskId[8] TaskId[9] TaskId[10] TaskId[11] TaskId[12] TaskId[13] TaskId[14] TaskId[15] TaskId[16] TaskId[17] TaskId[18] TaskId[19] TaskId[20] TaskId[21]
|
Id Name MainShowOrder TaskId[1] TaskId[2] TaskId[3] TaskId[4] TaskId[5] TaskId[6] TaskId[7] TaskId[8] TaskId[9] TaskId[10] TaskId[11] TaskId[12] TaskId[13] TaskId[14] TaskId[15] TaskId[16] TaskId[17] TaskId[18] TaskId[19] TaskId[20] TaskId[21]
|
||||||
1 Version Missions 1 91012 91013 91014
|
1 Version Missions 1 91015 91016 91017
|
||||||
2 Progress Missions 2 92001 92002 92003 92004 92005 92006
|
2 Progress Missions 2 92001 92002 92003 92004 92005 92006
|
||||||
3 Challenge Missions 3 93001 93002 93003 93004 93005 93006
|
3 Challenge Missions 3 93001 93002 93003 93004 93005 93006
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@ -1,13 +1,15 @@
|
||||||
Id Name SortId TimeId ActivityIcon ActivityBanner ActivityDesc FunctionId IsInCalendar ShowItem[1] ShowItem[2] ShowItem[3] SkipId ExchangeTimeId TaskTimeId FightTimeId
|
Id Name SortId TimeId ActivityIcon ActivityBanner ActivityDesc FunctionId IsInCalendar ShowItem[1] ShowItem[2] ShowItem[3] SkipId ExchangeTimeId TaskTimeId FightTimeId
|
||||||
1 Palette Clash 1 14002 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab62.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity62.png Requirements: Commandant Lv.40\n\nEvent Info:\n1. Engage in the clash between Constellia's three Schools of Mechanical Art. Discover the hidden truth with Dulcinea's help.\n2. This game mode takes place over a series of rounds. Level up all three Schools to Level 6 to achieve victory!\n3. Your opponents (the three Masters from the three Schools) will level up randomly during the rounds. You lose the game when all three Masters reach Level 6!\n4. Interact with Vera, Lee, Ayla, and Karenina during the game to discover clues to unravel this mystery.\n5. Clear the stage to gain Stamps and Collectibles as rewards.\n6. Will Surrealist Mechanical Fauvism, Fantastical Mechanical Impressionism, or Multidimensional Mechanical Cubism triumph in Consterllia? It's up to you to decide! 1 50005 102 88004 14002
|
1 Sinister Craft 1 15021 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab70.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity70.png Event Info:\n1. There are a total of 5 difficulty levels, all of which are highly challenging with [Lilith] being your formidable enemy.\n2. All members will be reset upon death during the challenge, making the challenge easier to complete.\n3. Each stage has its own 3-star clearance conditions. Collectibles will be rewarded once you have earned a total of 3 stars. The more stars you earn, the higher the quality of the collectibles will be. 1 50005 102 90015 11724 15021
|
||||||
2 Blazing Trails 2 14601 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab63.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity63.png Requirements: Commandant Lv.40\n\nEvent Info:\n1. Control Trailblazer to complete challenges in Blazing Trails.\n2. There are 2 modes: [Trailblazer's Past] and [Glorious Challenge].\n3. In [Trailblazer's Past], learn about Trailblazer's story and unlock different modifications for Trailblazer.\n4. Defeat 3 powerful Bosses in [Glorious Challenge]. Commandants can mix and match modules to complete the challenges! 1 50005 102 11000111 89001 14601
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2 Corrupted Battlefront 2 15011 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab71.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity71.png Requirements: Commandant Lv.40\nEvent Info:\n1. The event consists of multiple chapters. Complete the main chapters to unlock the Hard mode.\n2. Use the event exclusive characters to challenge and clear stages to gain rewards.\n3. Clear specific stages to gain new event exclusive characters.\n4. The first stage clearance will grant "Battle Notes" that can be spent in Shop to get bonus rewards.\n5. Clear stages to get "Mind Units" and use them to raise the character's Mind Level and unlock Mind Talents.\n6. Complete Achievement Missions to get bonus rewards. 1 50005 102 11000120 89011 15011
|
||||||
3 Age of Creators 3 14301 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab64.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity64.png Requirements: Clear Normal Story 2-4\n\nEvent Info:\n[Ayla: Kaleido] S-Rank Ice Amplifier Tutorial Trial 1 102 31104 13019304 20071 14301
|
3 Guild Expedition III 3 15601 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab72.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity72.png Requirements: Join the Command Bureau\n\nInfo:\n1. Work with the Command Bureau members to face up to the challenge brought by the Wheel of Fortune and Sanctuary Guards.\n2. This is a Command Bureau event. Beat the last node to obtain the victory of the Guild Expedition.\n3. After the Guild Expedition starts, players who haven't participated in this round can still do this through the Command Bureau.\n4. Under the influence of the Wheel of Fortune and Sanctuary Guards, there are more outposts and Ambushers, so watch out.\n5. Clear the final node to unlock the hidden area. Deal as much damage as possible before the 60s time limit runs out.\n6. It's up to all Command Bureau members to protect the base from Ambushers and beat the final node asap. 1 96004 102 50000 15001 15601
|
||||||
4 Adaptation Fitting: Rainbow 4 14302 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab65.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity65.png Requirement: Commandant Lv.61\n\nEvent Info:\n[Rainbow] New CUB Tutorial Trial 1 30013 40100 1 7116 14302
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4 Ultimate Brawl 4 15111 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab73.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity73.png [Requirements]: Commandant Lv. 52\n[Event Info]:\n1. There are 3 divisions with each one having a different set of modes and rules.\n2. In each division, you can select the characters you play as. Defeat all the opponents to be the winner.\n3. Unlocking divisions will grant Super Cores. Equip them on the characters to grant them powerful Core Skills. Each core can be simultaneously equipped by multiple characters.\n4. The first 2 divisions will grant Leap Blueprints and Residual Data Carriers for defeating each opponent for the first time. Rewards are only given out after defeating all opponents of a session.\n5. Leap Blueprints can be used to enhance the effects of the Super Cores. And Residual Data Carriers can be used to upgrade team level, which will provide stat enhancement to all characters (including trial characters). 1 50005 102 11000121 20104 15111
|
||||||
5 Fiery Moon 5 14303 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab66.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity66.png New Coating Trial:\nOmniframe [Luna: Laurel] Coating: [Fiery Moon] Trial Stage 1 30013 40100 1 10035 14303
|
5 Daydream Believer 5 15701 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab74.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity74.png Bianca: Stigmata [Snow Petals]\nClear Coating Story stage [Daydream Believer]. 1 3 31204 1 89012 15701
|
||||||
6 Vox Solaris 6 14304 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab67.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity67.png New Coating Trial:\nOmniframe [Selena: Capriccio] Coating: [Vox Solaris] Trial Stage 1 30013 40100 1 10035 14304
|
6 Cooking Lulu 6 15304 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab75.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity75.png Requirement: Commandant Lv.40\nEvent Time: 12/01/2023 05:00 - 09/02/2023 05:00\nEvent Info:\n1. Commandants will open a restaurant here with their Constructs. Experience a restaurant like no other. Come and create unforgettable memories with everyone!\n2. Assign staff to the Prep Station to prepare Ingredients, to Cooking Station to cook them, and to the Service Area to sell the dishes for Lulu's Hearty Bowls. Use Master's Blessings to make the facilities work faster.\n3. Spend Lulu's Hearty Bowls to hire more staff and upgrade the restaurant.\n4. Complete the Daily Missions and Achievement Missions in Cooking Lulu to obtain Froggy's Fortunes that can be exchanged for Event Construct R&D Tickets, Trade Vouchers, and other items in the Event Shop. 1 50005 11000118 102 89008 15304
|
||||||
7 Sidereal Impression 7 14804 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab68.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity68.png Requirements: Commandant Lv.60\n\nEvent Info:\n1. Babel Tower is a set of high-difficulty stages.\n2. Each stage has its own affixes, which will change the way the stage works.\n3. You can select different strategic targets each stage. They will increase the difficulty of combat.\n4. You can select affixes for stages. The affixes can aid you in combat.\n5. The characters you used to complete the stages will be locked and become unavailable in other stages.\n6. You will earn collectible rewards for joining Babel Tower. Your final strategic level will earn you different resource rewards and improve the collectible's quality. 1 3 102 29 20015 14804
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7 The Night Train on New Year's Eve 7 15003 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab76.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity76.png Info: Hop on the mysterious Babylonia tram and explore the unknown. 1 3 60002 1 20184 15003
|
||||||
8 Dark Winter Origin 8 14001 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab69.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity69.png Event Info:\n1. Obtain [Energy Cube] and open all safe areas 1 3 102 40110 20175 14001
|
8 Joyous Wrappings 8 15201 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab77.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity77.png Requirements: Commandant Lv.52.\nEvent Info:\n1. This event is only accessible online with a team of 3 players.\n2. Handmade Blessings - Moon-flavored Fillings will be available in the new season. Obtain Training Star rewards via daily missions and stages and use them to increase your Grade for this season.\n3. The results of the new season will be cleared at the end of the event. Reach different Grades to obtain the corresponding rewards.\n4. Hit the orbs required in each round to obtain round points. The more combos you get, the higher your points bonus will be! The player with the highest points will be the winner of the corresponding round!\n5. Five new times were added to the event. Switch items in the room to your advantage! 1 50005 102 13019402 89007 15201
|
||||||
9 Starry Conversations 9 11701 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab46.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity46.png "Requirements: Commandant Lv.40\n\nEvent Info:\n1. Gain Astro-Mystery Boxes by playing the Flip Mini-game in Starry Conversations and completing missions.\n2. On the Character Story screen in Starry Conversations, you can gift different characters Astro-Mystery Boxes to unlock and view their Double Seventh Festival story.\n3. The Hint function has been added to the Flip Mini-game. Now you can use it to find out whether the next card is higher or lower." 1 50005 102 30013 11761 11701
|
9 Homeward Season 9 15001 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab78.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity78.png Info: Complete the event mission to obtain [Canned Tea Leaves]. Accumulate Dice Points as fast as possible! 1 3 102 31104 20107 15001
|
||||||
10 New Year Lottery (purchase) 10 2160206 Assets/Product/Texture/Image/UiWeekCalendar/UiActivityBaseNewYearLuckTab.png Assets/Product/Texture/Image/UiWeekCalendar/UiActivityBaseNewYearLuck.png Instructions: Complete event missions to obtain [New Year Token] (purchase period). 1 50005 50003 29 20112 2160206
|
10 New Year Lottery (purchase) 10 2160206 Assets/Product/Texture/Image/UiWeekCalendar/UiActivityBaseNewYearLuckTab.png Assets/Product/Texture/Image/UiWeekCalendar/UiActivityBaseNewYearLuck.png Instructions: Complete event missions to obtain [New Year Token] (purchase period). 1 50005 50003 29 20112 2160206
|
||||||
11 New Year Lottery (redeem rewards) 11 2160205 Assets/Product/Texture/Image/UiWeekCalendar/UiActivityBaseNewYearLuckTab.png Assets/Product/Texture/Image/UiWeekCalendar/UiActivityBaseNewYearLuck.png Instructions: Redeem your lottery rewards! 1 50005 50003 29 20112 2160205
|
11 New Year Lottery (redeem rewards) 11 2160205 Assets/Product/Texture/Image/UiWeekCalendar/UiActivityBaseNewYearLuckTab.png Assets/Product/Texture/Image/UiWeekCalendar/UiActivityBaseNewYearLuck.png Instructions: Redeem your lottery rewards! 1 50005 50003 29 20112 2160205
|
||||||
12 Fortune of Spring 12 2160225 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab22.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity22.png Requirements: Commandant Lv.40.\n\nEvent Info:\n1. During the event, the event mission [Fortune of Spring] will be available for a limited time.\n2. The first clear of each stage will grant a 1st Clear Reward!\n3. Let's have fun together, Commandants! 1 50009 102 90015 83010 2160225
|
12 Fortune of Spring 12 2160225 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab22.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity22.png Requirements: Commandant Lv.40.\n\nEvent Info:\n1. During the event, the event mission [Fortune of Spring] will be available for a limited time.\n2. The first clear of each stage will grant a 1st Clear Reward!\n3. Let's have fun together, Commandants! 1 50009 102 90015 83010 2160225
|
||||||
|
13 White Wishes 13 2160244 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab28.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity28.png Requirements: Commandant lv.40\n\n[Event Info]:\n1. During the event, the [White Wishes] event mission will be available for a limited time.\n2. Participate in the story with other Gray Ravens for an unexpected journey! 1 3 31204 31104 20133 2160244
|
||||||
|
14 Love Letters 5 2160247 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab33.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity33.png ※Exchange gifts to express your true feelings and create beautiful memories on this special day.\n\nEvent Info:\n1. During the event, you can get special gift item [Radiant Comradery] from event mails or by buying the Purchase Supply Pack.\n2. On the [Members - Communication] interface, send special gifts to members to trigger 520 Comms and receive gift mails from the corresponding members.\n3. Each character's 520 Comm can only be triggered once.\n—For example, send a special gift to [Liv: Lux] after sending one to [Liv: Eclipse] will not trigger a Comm again.\n4. Gift mails from the characters contain special item [Voice of Thoughts]. Collect it to unlock and upgrade the corresponding collectibles. 1 40802 20146
|
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@ -9,4 +9,4 @@ Room Room 0 0 1 9.5 9 11 1.2 1 269.8688 -360 360 2.2 1 22.69049 10 75 2.2 0 0 0
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sushe003_3 sushe003_3 0 0 0 67 0.2 130 1.2 0 289.8 -360 360 2.2 0 41.3 10 75 2.2 0 0 0 0 0 0 0
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sushe003_3 sushe003_3 0 0 0 67 0.2 130 1.2 0 289.8 -360 360 2.2 0 41.3 10 75 2.2 0 0 0 0 0 0 0
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room1 Guild Dormitory Hall 0 0 1 7 5 8 1.2 1 90 -360 360 2.2 1 30 30 75 2.2 0 0 0 0 0 0 0
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Scene03405 Scene03405春节氛围公会 0 0 1 7 4 12 1.2 1 -90 -360 360 2.2 1 15 -50 85 2.2 0 0 0 0 0 0 0
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Scene03405 Scene03405 Spring Festival Atmosphere Guild 0 0 1 7 4 12 1.2 1 -90 -360 360 2.2 1 15 -50 85 2.2 0 0 0 0 0 0 0
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Id BigImgPath ObtainElementList[1] ObtainElementList[2] ObtainElementList[3] ObtainElementValueList[1] ObtainElementValueList[2] ObtainElementValueList[3] ObtainSpeicalTitle[1] ObtainSpeicalTitle[2] ObtainSpeicalTitle[3] ObtainSpeicalDes[1] ObtainSpeicalDes[2] ObtainSpeicalDes[3] AttribGraphNum[1] AttribGraphNum[2] AttribGraphNum[3] AttribGraphNum[4] AttribGraphNum[5] AttribGraphNum[6] DetailDes Career CareerIcon FullBodyImg
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Id BigImgPath ObtainElementList[1] ObtainElementList[2] ObtainElementList[3] ObtainElementValueList[1] ObtainElementValueList[2] ObtainElementValueList[3] ObtainSpeicalTitle[1] ObtainSpeicalTitle[2] ObtainSpeicalTitle[3] ObtainSpeicalDes[1] ObtainSpeicalDes[2] ObtainSpeicalDes[3] AttribGraphNum[1] AttribGraphNum[2] AttribGraphNum[3] AttribGraphNum[4] AttribGraphNum[5] AttribGraphNum[6] DetailDes Career CareerIcon FullBodyImg
|
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1011002 RoleStory.LiangNomal01 1 2 60 40 Combo Mixed Damage Easy to deal high combo damage. Able to deal Physical and Elemental DMG. 75 60 40 65 65 75 Member of Gray Raven. Somewhat aloof in manner. Good at computers and machines, he is responsible for Gray Raven's hardware and technical issues. 1 RoleStory.LiangNomal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLee.png
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1011002 RoleStory.LiangNomal01 1 2 60 40 Combo Mixed Damage Easy to deal high combo damage. Able to deal Physical and Elemental DMG. 75 60 40 65 65 75 Member of Gray Raven. Somewhat aloof in manner. Good at computers and machines, he is responsible for Gray Raven's hardware and technical issues. 1 RoleStory.LiangNomal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLee.png
|
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1021001 RoleStory.LuxiyaNormal01 1 2 80 20 Duel Dual Blades Has strong single attack ability. Attack DMG boosting skill 70 65 40 55 50 75 The leader of Gray Raven. Brave and selfless, she is ever at the frontline of the war against the Corrupted. 1 RoleStory.LuxiyaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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1021001 RoleStory.LuxiyaNormal01 1 2 80 20 Duel Dual Blades Has strong single attack ability. Attack DMG boosting skill. 70 65 40 55 50 75 The leader of Gray Raven. Brave and selfless, she is ever at the frontline of the war against the Corrupted. 1 RoleStory.LuxiyaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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1031001 RoleStory.LifuNormal01 1 100 Melee Heal Has strong area attack ability. Has ally healing skills. 45 60 80 60 60 55 A member of Gray Raven. As one of the newest support Constructs, she's the anchor of the team. 3 RoleStory.LifuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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1031001 RoleStory.LifuNormal01 1 100 Melee Heal Has strong area attack ability. Has ally healing skills. 45 60 80 60 60 55 A member of Gray Raven. As one of the newest support Constructs, she's the anchor of the team. 3 RoleStory.LifuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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1041002 RoleStory.OlisuoNomal01 1 100 Duel Energy Boost Has strong single attack ability. Has shorter Cooldown of Signature Moves. 85 55 30 40 75 80 Leader of the Purifying Force, elegant yet cold, always performing her orders to perfection. 1 RoleStory.OlisuoNomal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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1041002 RoleStory.OlisuoNomal01 1 100 Duel Energy Boost Has strong single attack ability. Has shorter Cooldown of Signature Moves. 85 55 30 40 75 80 Leader of the Purifying Force, elegant yet cold, always performing her orders to perfection. 1 RoleStory.OlisuoNomal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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1051001 RoleStory.Yongyechaonormal01 1 100 Damage Reduction Shielding DMG Reduces damage taken. Shields all damages within the range of Signature Moves. 55 80 60 65 55 60 Fun-loving yet mysterious and elusive, her hobby is observing humans, with a practical joke or two mixed in. 2 RoleStory.Yongyechaonormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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1051001 RoleStory.Yongyechaonormal01 1 100 Damage Reduction Shielding DMG Reduces damage taken. Shields all damages within the range of Signature Moves. 55 80 60 65 55 60 Fun-loving yet mysterious and elusive, her hobby is observing humans, with a practical joke or two mixed in. 2 RoleStory.Yongyechaonormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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1061002 RoleStory.ShenweiNormal01 1 100 Block Shield Blocking skill Releases a shield to defend. 65 80 60 75 80 60 Member of Strike Hawk, an outstanding solo operator. He is friendly and helpful, but his carelessness always gets him into trouble. 2 RoleStory.ShenweiNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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1061002 RoleStory.ShenweiNormal01 1 100 Block Shield Blocking skill. Releases a shield to defend. 65 80 60 75 80 60 Member of Strike Hawk, an outstanding solo operator. He is friendly and helpful, but his carelessness always gets him into trouble. 2 RoleStory.ShenweiNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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1071002 RoleStory.KalieninaNomal01 1 2 80 20 Mixed Damage Form Switch Able to deal Physical and Elemental DMG. Signature Move can switch attacking forms. 65 65 35 80 80 70 Trained at the Cosmos Technicians Union, a member of the Engineering Force, Karenina has a fiery personality and solves problems by blowing them up, something that the Purifying Force always finds useful. 1 RoleStory.KalieninaNomal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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1071002 RoleStory.KalieninaNomal01 1 2 80 20 Mixed Damage Form Switch Able to deal Physical and Elemental DMG. Signature Move can switch attacking forms. 65 65 35 80 80 70 Trained at the Cosmos Technicians Union, a member of the Engineering Force, Karenina has a fiery personality and solves problems by blowing them up, something that the Purifying Force always finds useful. 1 RoleStory.KalieninaNomal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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1081002 RoleStory.DubianNomal01 1 100 Duel Backstab Has strong single attack ability. Attacks at the back deal Extra Damage. 85 65 25 50 90 80 Leader of the Forsaken, who chose to leave Babylonia to protect Oasis with his comrades who have been forgotten by the world. 1 RoleStory.DubianNomal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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1081002 RoleStory.DubianNomal01 1 100 Duel Backstab Has strong single attack ability. Attacks at the back deal Extra Damage. 85 65 25 50 90 80 Leader of the Forsaken, who chose to leave Babylonia to protect Oasis with his comrades who have been forgotten by the world. 1 RoleStory.DubianNomal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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1021002 RoleStory.R2LuxiyaNormal01 1 4 40 60 Duel Mixed Damage Has strong single attack ability. Able to deal Physical and Elemental DMG. 80 70 40 65 70 65 Lucia's signature frame. As graceful as it is powerful, its mere appearance on the battlefield inspires its allies, earning it the "Dawn" sobriquet. 1 RoleStory.R2LuxiyaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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1021002 RoleStory.R2LuxiyaNormal01 1 4 40 60 Duel Mixed Damage Has strong single attack ability. Able to deal Physical and Elemental DMG. 80 70 40 65 70 65 Lucia's signature frame. As graceful as it is powerful, its mere appearance on the battlefield inspires its allies, earning it the "Dawn" sobriquet. 1 RoleStory.R2LuxiyaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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@ -17,33 +17,34 @@ Id BigImgPath ObtainElementList[1] ObtainElementList[2] ObtainElementList[3] Obt
|
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1021003 RoleStory.R3LuxiyaNormal03 1 100 Duel Form Switch Has strong single attack ability. Skills can switch attacking modes. 90 60 40 75 45 90 A mysterious enemy encountered by Gray Raven in City 015. Powerful yet mercurial. 1 RoleStory.R3LuxiyaNormal03 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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1021003 RoleStory.R3LuxiyaNormal03 1 100 Duel Form Switch Has strong single attack ability. Skills can switch attacking modes. 90 60 40 75 45 90 A mysterious enemy encountered by Gray Raven in City 015. Powerful yet mercurial. 1 RoleStory.R3LuxiyaNormal03 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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1081003 RoleStory.R3DubianNormal01 1 5 50 50 Agility Mixed Damage Able to transport across space instantly. Able to deal Physical and Elemental DMG. 85 67 25 50 80 82 A frame specially designed to control spacecraft. It was used by Watanabe when he served in the Task Force. 1 RoleStory.R3DubianNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterWatanabe2.png
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1081003 RoleStory.R3DubianNormal01 1 5 50 50 Agility Mixed Damage Able to transport across space instantly. Able to deal Physical and Elemental DMG. 85 67 25 50 80 82 A frame specially designed to control spacecraft. It was used by Watanabe when he served in the Task Force. 1 RoleStory.R3DubianNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterWatanabe2.png
|
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1091002 RoleStory.R2AilaNormal01 1 100 Attraction Shield Able to draw enemies' aggression. Releases a shield to defend. 63 80 55 77 70 63 An Archaeology Team member from the World Government Association of Art in Babylonia. The "new blood" of Babylonia. Loves art with a passion. 2 RoleStory.R2AilaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
1091002 RoleStory.R2AilaNormal01 1 100 Attraction Shield Able to draw enemies' aggression. Releases a shield to defend. 63 80 55 77 70 63 An Archaeology Team member from the World Government Association of Art in Babylonia. The "new blood" of Babylonia. Loves art with a passion. 2 RoleStory.R2AilaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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1041003 RoleStory.R3BiankaNormal01 1 4 20 80 Piercing Mixed Damage Deals great area damage Able to deal Physical and Elemental DMG. 78 60 35 90 63 80 An illegally modified frame born during the time when the Construct tech was not mature. It can cause charge separation to produce lightning as a means of attack. Specializes in long-distance sniping. 1 RoleStory.R3BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
1041003 RoleStory.R3BiankaNormal01 1 4 20 80 Piercing Mixed Damage Deals great area damage. Able to deal Physical and Elemental DMG. 78 60 35 90 63 80 An illegally modified frame born during the time when the Construct tech was not mature. It can cause charge separation to produce lightning as a means of attack. Specializes in long-distance sniping. 1 RoleStory.R3BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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1111002 RoleStory.R2SufeiyaNormal01 1 2 20 80 Pull Heal Able to pull enemies in an area together. Has ally healing skills. 60 70 88 78 55 50 External support for Gray Raven, Sophia also functions as an envoy for the Akdilek Commercial Alliance. Born an orphan on the Eternal Engine, now the sharpest blade of its leader Jamilah. 3 RoleStory.R2SufeiyaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
1111002 RoleStory.R2SufeiyaNormal01 1 2 20 80 Pull Heal Able to pull enemies in an area together. Has ally healing skills. 60 70 88 78 55 50 External support for Gray Raven, Sophia also functions as an envoy for the Akdilek Commercial Alliance. Born an orphan on the Eternal Engine, now the sharpest blade of its leader Jamilah. 3 RoleStory.R2SufeiyaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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1121002 RoleStory.R2KuluomuNormal01 1 4 30 70 Form Switch Shield Signature Move can switch attacking forms. Releases a shield to defend. 75 80 55 60 70 70 The leader of the Strike Hawk. Capable of relaying important intel through a secure and stable channel. He values the flawless completion of missions, and also the safety of all his teammates. 2 RoleStory.R2KuluomuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
1121002 RoleStory.R2KuluomuNormal01 1 4 30 70 Form Switch Shield Signature Move can switch attacking forms. Releases a shield to defend. 75 80 55 60 70 70 The leader of the Strike Hawk. Capable of relaying important intel through a secure and stable channel. He values the flawless completion of missions, and also the safety of all his teammates. 2 RoleStory.R2KuluomuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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1021004 RoleStory.R4LuxiyaNormal03 1 3 20 80 Continual Burst Form Switch Has sustained damage output Skills can switch attacking modes 75 75 40 80 70 85 Babylonia developed this latest frame specifically for Lucia based on Gray Raven's experience and the data collected from Alpha. 1 RoleStory.R4LuxiyaNormal03 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
1021004 RoleStory.R4LuxiyaNormal03 1 3 20 80 Continual Burst Form Switch Has sustained damage output. Skills can switch attacking modes. 75 75 40 80 70 85 Babylonia developed this latest frame specifically for Lucia based on Gray Raven's experience and the data collected from Alpha. 1 RoleStory.R4LuxiyaNormal03 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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1131002 RoleStory.R2WeilaNormal01 1 5 20 80 Energy Boost Heal Has shorter Cooldown of Signature Moves. Has ally healing skills. 60 80 90 90 50 60 Leader of Cerberus, and the backbone of Babylonia's long-range connection field test team. Vera's extreme methods and belligerent, elusive demeanor have put her at the center of many a controversy. 3 RoleStory.R2WeilaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterVera.png
|
1131002 RoleStory.R2WeilaNormal01 1 5 20 80 Energy Boost Heal Has shorter Cooldown of Signature Moves. Has ally healing skills. 60 80 90 90 50 60 Leader of Cerberus, and the backbone of Babylonia's long-range connection field test team. Vera's extreme methods and belligerent, elusive demeanor have put her at the center of many a controversy. 3 RoleStory.R2WeilaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterVera.png
|
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1511003 RoleStory.R2KamuNormal01 1 5 20 80 Form Switch Burst Signature Move can switch attacking forms. Switch forms for high burst. 75 85 35 75 80 85 A Transcendant that was once a repressed alter-ego in Kamui's M.I.N.D., Camu has been given his own unit by Babylonia, and now specializes in operations in and around heavily-Corrupted Dead Zones. 4 RoleStory.R2KamuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterKamu.png
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1511003 RoleStory.R2KamuNormal01 1 5 20 80 Form Switch Burst Signature Move can switch attacking forms. Switch forms for high burst. 75 85 35 75 80 85 A Transcendant that was once a repressed alter-ego in Kamui's M.I.N.D., Camu has been given his own unit by Babylonia, and now specializes in operations in and around heavily-Corrupted Dead Zones. 4 RoleStory.R2KamuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterKamu.png
|
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1141003 RoleStory.R3LuosaitaNormal01 1 100 Defense Down Burst Able to reduce Physical Defense of enemies. Energy spheres provide great burst potential. 70 75 80 80 65 85 Leader of the original Forest Guard, Rosetta has been taken in by Babylonia, designated as a special unit, and redeployed onto the battlefield in a more humanoid form. 2 RoleStory.R3LuosaitaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterRosetta1.png
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1141003 RoleStory.R3LuosaitaNormal01 1 100 Defense Down Burst Able to reduce Physical Defense of enemies. Energy spheres provide great burst potential. 70 75 80 80 65 85 Leader of the original Forest Guard, Rosetta has been taken in by Babylonia, designated as a special unit, and redeployed onto the battlefield in a more humanoid form. 2 RoleStory.R3LuosaitaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterRosetta1.png
|
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1521003 RoleStory.R2QuNormal01 1 100 Melee Summon Deals Extra DMG when Core Passive is activated. Summons a Pet to attack when using a Signature Move. 75 80 40 82 80 88 A Transcendant and the last head of Kowloong. After the Battle of Kowloong, she has gone into hiding and continued with her ambition to achieve the Tabula Akasha. 4 RoleStory.R2QuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterQu1.png
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1521003 RoleStory.R2QuNormal01 1 100 Melee Summon Deals Extra DMG when Core Passive is activated. Summons a Pet to attack when using a Signature Move. 75 80 40 82 80 88 A Transcendant and the last head of Kowloong. After the Battle of Kowloong, she has gone into hiding and continued with her ambition to achieve the Tabula Akasha. 4 RoleStory.R2QuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterQu1.png
|
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1161002 RoleStory.R2ChangyuNormal01 1 3 20 80 Melee Tank Uses follow-up skills to deal DMG and accumulate Energy Deals continuous DMG after performing a Signature Move 70 75 80 60 75 70 Born in Kowloong and a former member of the theater. He has become a bodyguard on Asslam after many twists and turns. 2 RoleStory.R2ChangyuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
1161002 RoleStory.R2ChangyuNormal01 1 3 20 80 Melee Tank Uses follow-up skills to deal DMG and accumulate Energy Deals continuous DMG after performing a Signature Move. 70 75 80 60 75 70 Born in Kowloong and a former member of the theater. He has become a bodyguard on Asslam after many twists and turns. 2 RoleStory.R2ChangyuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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1171003 RoleStory.R3LunaNormal01 1 5 10 90 Energy Amass Burst Use 3-Ping to trigger 3-Ping and amass energy Her core form grants high burst and gains energy 70 80 55 70 70 95 As an Agent of the Ascension-Network, this is her complete combat form, in which she can manipulate the Heteromer energy of the Punishing Virus and Constructs to deliver attacks with a power that transcends all Ascendants. 1 RoleStory.R3LunaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
1171003 RoleStory.R3LunaNormal01 1 5 10 90 Energy Amass Burst Use 3-Ping to trigger 3-Ping and amass energy. Her core form grants high burst and gains energy. 70 80 55 70 70 95 As an Agent of the Ascension-Network, this is her complete combat form, in which she can manipulate the Heteromer energy of the Punishing Virus and Constructs to deliver attacks with a power that transcends all Ascendants. 1 RoleStory.R3LunaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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1181003 RoleStory.R3TwobNormal01 1 100 Sustained Damage Energy Regen Core state deals continuous high frequency damage. Able to quickly recover energy for A2, 9S and itself 80 80 60 80 60 85 2B is an all-purpose battle android from the automated YoRHa infantry. She is equipped with a multitude of blades for close-quarters combat and can attack from range using the POD support system. 1 RoleStory.R3TwobNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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1181003 RoleStory.R3TwobNormal01 1 100 Sustained Damage Energy Regen Core state deals continuous high frequency damage. Able to quickly recover energy for A2, 9S and itself. 80 80 60 80 60 85 2B is an all-purpose battle android from the automated YoRHa infantry. She is equipped with a multitude of blades for close-quarters combat and can attack from range using the POD support system. 1 RoleStory.R3TwobNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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1191003 RoleStory.R3NinesNormal01 1 100 Heal Hack Able to heal allies Able to hack enemies, dealing massive DMG 70 75 85 85 65 60 This unit's official title is Model S, Number 9. While this YoRHa member possesses offensive capabilities, he specializes in survey missions—and is particularly skilled at information gathering and hacking. 3 RoleStory.R3NinesNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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1191003 RoleStory.R3NinesNormal01 1 100 Heal Hack Able to heal allies. Able to hack enemies, dealing massive DMG. 70 75 85 85 65 60 This unit's official title is Model S, Number 9. While this YoRHa member possesses offensive capabilities, he specializes in survey missions—and is particularly skilled at information gathering and hacking. 3 RoleStory.R3NinesNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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1201003 RoleStory.R3ATwoNormal01 1 100 Defense Down Berserk Able to reduce enemy Defense. Able to enhance herself, granting 2B and 9S increased DMG. 75 85 80 80 60 75 A YoRHa prototype that specializes in close-quarter combat. Though not presently in use, it was originally created to speed along the implementation of other official models such as 2B and 9S. 2 RoleStory.R3ATwoNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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1201003 RoleStory.R3ATwoNormal01 1 100 Defense Down Berserk Able to reduce enemy Defense. Able to enhance herself, granting 2B and 9S increased DMG. 75 85 80 80 60 75 A YoRHa prototype that specializes in close-quarter combat. Though not presently in use, it was originally created to speed along the implementation of other official models such as 2B and 9S. 2 RoleStory.R3ATwoNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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1211002 RoleStory.R2WanshiNormal01 1 3 20 80 Heal Snipe Able to heal friendly force Able to precisely snipe the enemy after dodge 70 75 80 65 85 70 As a Strike Hawk member, Wanshi always has a sleepy look. But once you get to know him better, you will realize he can be very trustworthy when things have gone bad. 3 RoleStory.R2WanshiNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
1211002 RoleStory.R2WanshiNormal01 1 3 20 80 Heal Snipe Able to heal friendly force. Able to precisely snipe the enemy after dodge 70 75 80 65 85 70 As a Strike Hawk member, Wanshi always has a sleepy look. But once you get to know him better, you will realize he can be very trustworthy when things have gone bad. 3 RoleStory.R2WanshiNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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1531003 RoleStory.R3SailinnaNormal01 1 4 10 90 Melee Burst Able to affect the game through different orb ping Able to switch to Signature Move status in a quick manner 75 80 50 85 85 85 Formerly a member of the Archaeological Team, Selena used to have a great singing voice. She was also known for her talent in art and her gentle yet resilient nature. After being rescued by an Ascendant following the space station and Red Tide incidents, she is now a Transcendant. 4 RoleStory.R3SailinnaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterSelena01.png
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1531003 RoleStory.R3SailinnaNormal01 1 4 10 90 Melee Burst Able to affect the game through different orb ping. Able to switch to Signature Move status in a quick manner 75 80 50 85 85 85 Formerly a member of the Archaeological Team, Selena used to have a great singing voice. She was also known for her talent in art and her gentle yet resilient nature. After being rescued by an Ascendant following the space station and Red Tide incidents, she is now a Transcendant. 4 RoleStory.R3SailinnaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterSelena01.png
|
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1121003 RoleStory.R3kuluomuNormal01 1 3 20 80 Form Switch Resistance Reduction Able to switch to a burst form and launch powerful attacks. Able to reduce the Resistance of enemies. 75 80 70 85 82 70 The second specialized frame of Babylonia's mid-term military Construct development plan. It has been adjusted and optimized based on Chrome's request. 2 RoleStory.R3KuluomuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
1121003 RoleStory.R3kuluomuNormal01 1 3 20 80 Form Switch Resistance Reduction Able to switch to a burst form and launch powerful attacks. Able to reduce the Resistance of enemies. 75 80 70 85 82 70 The second specialized frame of Babylonia's mid-term military Construct development plan. It has been adjusted and optimized based on Chrome's request. 2 RoleStory.R3KuluomuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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1221002 RoleStory.TwentyoneNormal01 1 5 20 80 Burst Instant Dodge A signature move that can deal massive DMG Can remove abnormal status effects when in Haywire status 70 75 60 75 90 80 Originally a subject of a Daedalus corporation experiment, she was retrieved during a mission conducted by Kurono. Later, she was transferred to Babylonia's Task Force with Vera. She is gloomy and seemingly expressionless in appearance. However, she becomes exceptionally vicious and dangerous under extreme circumstances. 2 RoleStory.TwentyoneNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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1221002 RoleStory.TwentyoneNormal01 1 5 20 80 Burst Instant Dodge A signature move that can deal massive DMG. Can remove abnormal status effects when in Haywire status. 70 75 60 75 90 80 Originally a subject of a Daedalus corporation experiment, she was retrieved during a mission conducted by Kurono. Later, she was transferred to Babylonia's Task Force with Vera. She is gloomy and seemingly expressionless in appearance. However, she becomes exceptionally vicious and dangerous under extreme circumstances. 2 RoleStory.TwentyoneNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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1131003 RoleStory.R3WeilaNormal01 1 4 15 85 Burst Resistance Reduction Deals massive DMG in a short time. Able to reduce the Resistance of enemies. 75 75 75 85 70 80 A frame Vera used in the past. Designed as an advanced, decisive countermeasure against hostile Constructs, it was finally introduced as an official unit not long ago. Its weapon is a specially forged banner spear. 2 RoleStory.R3WeilaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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1131003 RoleStory.R3WeilaNormal01 1 4 15 85 Burst Resistance Reduction Deals massive DMG in a short time. Able to reduce the Resistance of enemies. 75 75 75 85 70 80 A frame Vera used in the past. Designed as an advanced, decisive countermeasure against hostile Constructs, it was finally introduced as an official unit not long ago. Its weapon is a specially forged banner spear. 2 RoleStory.R3WeilaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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1541003 RoleStory.R3LuolanNormal01 1 2 20 80 Combo Form Switch Can deal various combos Signature Move can switch attacking forms. 75 80 50 85 85 85 A former performer in the Golden Age who is sarcastic on the outside yet serious on the inside. Participated in a lot of actions as an Ascendant. Reformed into the current frame by an agent due to huge damage done to the old frame after a few number of setbacks. 4 RoleStory.R3LuolanNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLuolan.png
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1541003 RoleStory.R3LuolanNormal01 1 2 20 80 Combo Form Switch Can deal various combos. Signature Move can switch attacking forms. 75 80 50 85 85 85 A former performer in the Golden Age who is sarcastic on the outside yet serious on the inside. Participated in a lot of actions as an Ascendant. Reformed into the current frame by an agent due to huge damage done to the old frame after a few number of setbacks. 4 RoleStory.R3LuolanNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLuolan.png
|
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1031004 RoleStory.R3WeilaNormal01 1 2 10 90 Amplification Burst Enhances teammates Deals massive DMG in a short time. 75 80 80 80 80 90 A brand new specialized frame developed by the Science Council that is capable of "purifying" the Punishing Virus. To protect everything she loves, Liv has made her own choice. 5 RoleStory.R3WeilaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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1031004 RoleStory.R3WeilaNormal01 1 2 10 90 Amplification Burst Enhances teammates. Deals massive DMG in a short time. 75 80 80 80 80 90 A brand new specialized frame developed by the Science Council that is capable of "purifying" the Punishing Virus. To protect everything she loves, Liv has made her own choice. 5 RoleStory.R3WeilaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
1531004 RoleStory.R4SailinnaNormal01 1 5 10 90 Amplification Burst Enhances teammates Deals massive DMG in a short time 70 60 85 75 85 90 Selena's backup frame. Made with the support of an artist from WGAA, it is free-spirited and lively like its namesake, but the sentiments it embodies are earnest and solemn. 5 RoleStory.R4SailinnaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
1531004 RoleStory.R4SailinnaNormal01 1 5 10 90 Amplification Burst Enhances teammates. Deals massive DMG in a short time. 70 60 85 75 85 90 Selena's backup frame. Made with the support of an artist from WGAA, it is free-spirited and lively like its namesake, but the sentiments it embodies are earnest and solemn. 5 RoleStory.R4SailinnaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
1551003 RoleStory.R2PulaoNormal01 1 100 Summon Burst Uses her Signature Move to summon her weapon Deals massive DMG with Core Passive Follow-Up 75 60 70 75 70 85 The frame of Pulao, one of the Dragon Children, is not made from conventional components but has been carefully adapted to fit her M.I.N.D., allowing her to make the most of her unusually strong powers. 4 RoleStory.R2PulaoNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterPulao.png
|
1551003 RoleStory.R2PulaoNormal01 1 100 Summon Burst Uses her Signature Move to summon her weapon. Deals massive DMG with Core Passive Follow-Up 75 60 70 75 70 85 The frame of Pulao, one of the Dragon Children, is not made from conventional components but has been carefully adapted to fit her M.I.N.D., allowing her to make the most of her unusually strong powers. 4 RoleStory.R2PulaoNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterPulao.png
|
||||||
1051004 RoleStory.R4YongyechaoNormal01 2 100 Form Switch Resistance Reduction Signature Move can switch attacking forms. Able to reduce the Resistance of enemies. 60 75 80 95 75 85 A frame Nanami made for herself. It is extremely lightweight, but both the technology inside it and its strength have reached a level that is far beyond the level of the human technology nowadays. 2 RoleStory.R4YongyechaoNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
1051004 RoleStory.R4YongyechaoNormal01 2 100 Form Switch Resistance Reduction Signature Move can switch attacking forms. Able to reduce the Resistance of enemies. 60 75 80 95 75 85 A frame Nanami made for herself. It is extremely lightweight, but both the technology inside it and its strength have reached a level that is far beyond the level of the human technology nowadays. 2 RoleStory.R4YongyechaoNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
1561003 RoleStory.R2HakamaNormal01 1 3 10 90 Control Burst Freezes enemies to restrain their actions Deals massive DMG in a short time 78 62 68 74 70 90 A mechanoid from the Church of Machina that roams Earth in search of the Sagemachina. Compared with other mechanoids, she seems to have other reasons for pursuing this "Sage". 4 RoleStory.R2HakamaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterHaicma.png
|
1561003 RoleStory.R2HakamaNormal01 1 3 10 90 Control Burst Freezes enemies to restrain their actions. Deals massive DMG in a short time. 78 62 68 74 70 90 A mechanoid from the Church of Machina that roams Earth in search of the Sagemachina. Compared with other mechanoids, she seems to have other reasons for pursuing this "Sage". 4 RoleStory.R2HakamaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterHaicma.png
|
||||||
1071004 RoleStory.R4YongyechaoNormal01 5 100 Burst Resistance Reduction Deals massive DMG in a short time Able to reduce the Resistance of enemies. 70 85 75 80 85 95 A frame Karenina developed for the low-gravity environment on the Moon. The core power system is equipped with a cutting-edge miniaturized gravitation device, allowing for short-term air mobility. 2 RoleStory.R4YongyechaoNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
1071004 RoleStory.R4YongyechaoNormal01 5 100 Burst Resistance Reduction Deals massive DMG in a short time. Able to reduce the Resistance of enemies. 70 85 75 80 85 95 A frame Karenina developed for the low-gravity environment on the Moon. The core power system is equipped with a cutting-edge miniaturized gravitation device, allowing for short-term air mobility. 2 RoleStory.R4YongyechaoNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
1571003 RoleStory.R2NuoanNormal01 1 4 10 90 Combo Burst Activates Core Passive repeatedly to deal massive DMG Deals massive DMG in a short time 78 60 65 78 76 88 The frame "he" created in order to save Noan. It weighed only 41.3 kg at first. A lot of deteriorated parts were used to restrict the movement of the user. Babylonia remodeled it to ensure everything could run smoothly. 4 RoleStory.R2NuoanNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterNuoan1.png
|
1571003 RoleStory.R2NuoanNormal01 1 4 10 90 Combo Burst Activates Core Passive repeatedly to deal massive DMG. Deals massive DMG in a short time. 78 60 65 78 76 88 The frame "he" created in order to save Noan. It weighed only 41.3 kg at first. A lot of deteriorated parts were used to restrict the movement of the user. Babylonia remodeled it to ensure everything could run smoothly. 4 RoleStory.R2NuoanNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterNuoan1.png
|
||||||
1041004 RoleStory.R4BiankaNormal01 1 100 Form Switch Burst Able to switch to a burst form and launch powerful attacks. Deals massive DMG in a short time. 79 88 82 88 84 95 A new specialized frame devised by Kurono based on thorough research into the tissue of the Hetero-Hive Mother. It is equipped with the Phantom Tracer, which can decipher certain information left by the Punishing Virus. 1 RoleStory.R4BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
1041004 RoleStory.R4BiankaNormal01 1 100 Form Switch Burst Able to switch to a burst form and launch powerful attacks. Deals massive DMG in a short time. 79 88 82 88 84 95 A new specialized frame devised by Kurono based on thorough research into the tissue of the Hetero-Hive Mother. It is equipped with the Phantom Tracer, which can decipher certain information left by the Punishing Virus. 1 RoleStory.R4BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
1231002 RoleStory.R4BiankaNormal01 1 3 20 80 Combo Burst Deals massive DMG by activating Core Passive repeatedly. Signature Move can deal massive DMG. 70 70 40 65 85 85 A frame that has undergone a series of optimizations and modifications based on the Construct Kurono created during the early years. She has become an important member of the Egret squad since she started serving with the Task Force. 1 RoleStory.R4BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
1231002 RoleStory.R4BiankaNormal01 1 3 20 80 Combo Burst Deals massive DMG by activating Core Passive repeatedly. Signature Move can deal massive DMG. 70 70 40 65 85 85 A frame that has undergone a series of optimizations and modifications based on the Construct Kurono created during the early years. She has become an important member of the Egret squad since she started serving with the Task Force. 1 RoleStory.R4BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
1011004 RoleStory.R4BiankaNormal01 2 100 Combo Burst Casts the 3-Ping Skill at high frequency to deal massive damage. Deals massive DMG in a short time. 76 86 84 85 80 92 A new specialized frame created using the information from the Heteromer Shard and the research materials of the Inver-Device. This creation boasts a certain level of expertise in deciphering the Punishing Language. 1 RoleStory.R4BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
1011004 RoleStory.R4BiankaNormal01 2 100 Combo Burst Casts the 3-Ping Skill at high frequency to deal massive damage. Deals massive DMG in a short time. 76 86 84 85 80 92 A new specialized frame created using the information from the Heteromer Shard and the research materials of the Inver-Device. This creation boasts a certain level of expertise in deciphering the Punishing Language. 1 RoleStory.R4BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
1091003 RoleStory.R4BiankaNormal01 3 100 Amplification Burst Enhances teammates Deals massive DMG in a short time. 75 77 80 60 90 83 A new frame developed by Ayla as a chief developer. With state-of-the-art technical support from the WGAA, it maintains Ayla's signature style while ensuring its battle performance does not pale even beside combat-specialized frames. 5 RoleStory.R4BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
1091003 RoleStory.R4BiankaNormal01 3 100 Amplification Burst Enhances teammates. Deals massive DMG in a short time. 75 77 80 60 90 83 A new frame developed by Ayla as a chief developer. With state-of-the-art technical support from the WGAA, it maintains Ayla's signature style while ensuring its battle performance does not pale even beside combat-specialized frames. 5 RoleStory.R4BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
||||||
|
1021005 RoleStory.R4BiankaNormal01 4 100 Form Switch Burst Skills can switch attacking modes Deals massive DMG in a short time. 91 80 70 82 75 93 Having experienced Ascension-Network's fluctuations, she walks the earth in a new form. Her changes are unknown, but her enhanced power is undeniable. 1 RoleStory.R4BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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@ -3,239 +3,244 @@ Id CharacterId GrowUpLevel ModelId EffectRootName EffectPath Title Desc
|
||||||
2 1011002 2 R2LiangMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
2 1011002 2 R2LiangMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
3 1011002 3 R2LiangMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
3 1011002 3 R2LiangMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
4 1011002 4 R2LiangMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2Liang/FxR2LiangPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
4 1011002 4 R2LiangMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2Liang/FxR2LiangPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
5 1011002 5 R2LiangMd010031 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
5 1011002 5 R2LiangMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
6 1021001 1 R1LuxiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
6 1021001 1 R1LuxiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
7 1021001 2 R1LuxiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
7 1021001 2 R1LuxiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
8 1021001 3 R1LuxiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
8 1021001 3 R1LuxiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
9 1021001 4 R1LuxiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR1Luxiya/FxR1LuxiyaPinzhiGuadianBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
9 1021001 4 R1LuxiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR1Luxiya/FxR1LuxiyaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
10 1021001 5 R1LuxiyaMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
10 1021001 5 R1LuxiyaMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
11 1031001 1 R1LifuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
11 1031001 1 R1LifuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
12 1031001 2 R1LifuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
12 1031001 2 R1LifuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
13 1031001 3 R1LifuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
13 1031001 3 R1LifuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
14 1031001 4 R1LifuMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR1Lifu/FxR1LifuPinzhiGuadianBip001LForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
14 1031001 4 R1LifuMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR1Lifu/FxR1LifuPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
15 1031001 5 R1LifuMd010031 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
15 1031001 5 R1LifuMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
16 1041002 1 R2BiankaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
16 1041002 1 R2BiankaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
17 1041002 2 R2BiankaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
17 1041002 2 R2BiankaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
18 1041002 3 R2BiankaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
18 1041002 3 R2BiankaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
19 1041002 4 R2BiankaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2Bianka/FxR2BiankaPinzhiGuadianBip001LForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
19 1041002 4 R2BiankaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2Bianka/FxR2BiankaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
20 1041002 5 R2BiankaMd010031 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
20 1041002 5 R2BiankaMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
21 1051001 1 R2YongyechaoMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
21 1051001 1 R2YongyechaoMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
22 1051001 2 R2YongyechaoMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
22 1051001 2 R2YongyechaoMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
23 1051001 3 R2YongyechaoMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
23 1051001 3 R2YongyechaoMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
24 1051001 4 R2YongyechaoMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2Qishi/FxR2YongyechaoPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
24 1051001 4 R2YongyechaoMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2Qishi/FxR2YongyechaoPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
25 1051001 5 R2YongyechaoMd010031 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
25 1051001 5 R2YongyechaoMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
26 1061002 1 R2ShenweiMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
26 1061002 1 R2ShenweiMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
27 1061002 2 R2ShenweiMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
27 1061002 2 R2ShenweiMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
28 1061002 3 R2ShenweiMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
28 1061002 3 R2ShenweiMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
29 1061002 4 R2ShenweiMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2Shenwei/FxR2ShenweiPinzhiGuadianBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
29 1061002 4 R2ShenweiMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2Shenwei/FxR2ShenweiPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
30 1061002 5 R2ShenweiMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
30 1061002 5 R2ShenweiMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
31 1071002 1 R2KalieninaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
31 1071002 1 R2KalieninaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
32 1071002 2 R2KalieninaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
32 1071002 2 R2KalieninaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
33 1071002 3 R2KalieninaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
33 1071002 3 R2KalieninaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
34 1071002 4 R2KalieninaMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Kalienina/FxR2KalieninaPinzhiGuadianBip001RUpperArm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
34 1071002 4 R2KalieninaMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Kalienina/FxR2KalieninaPinzhiGuadianBip001RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
35 1071002 5 R2KalieninaMd010031 Bip001RUpperArm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
35 1071002 5 R2KalieninaMd010031 Bip001RUpperArm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
36 1081002 1 R2DubianMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
36 1081002 1 R2DubianMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
37 1081002 2 R2DubianMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
37 1081002 2 R2DubianMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
38 1081002 3 R2DubianMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
38 1081002 3 R2DubianMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
39 1081002 4 R2DubianMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2Dubian/FxR2DubianPinzhiGuadianBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
39 1081002 4 R2DubianMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2Dubian/FxR2DubianPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
40 1081002 5 R2DubianMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
40 1081002 5 R2DubianMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
41 1021002 1 R2LuxiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
41 1021002 1 R2LuxiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
42 1021002 2 R2LuxiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
42 1021002 2 R2LuxiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
43 1021002 3 R2LuxiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
43 1021002 3 R2LuxiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
44 1021002 4 R2LuxiyaMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Luxiya/FxR2LuxiyaPinzhiGuadianBip001RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
44 1021002 4 R2LuxiyaMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Luxiya/FxR2LuxiyaPinzhiGuadianBip001RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
45 1021002 5 R2LuxiyaMd010031 Bip001RUpperArm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
45 1021002 5 R2LuxiyaMd010031 Bip001RUpperArm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
46 1031002 1 R2LifuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
46 1031002 1 R2LifuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
47 1031002 2 R2LifuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
47 1031002 2 R2LifuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
48 1031002 3 R2LifuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
48 1031002 3 R2LifuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
49 1031002 4 R2LifuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2LifuPrefab/Common/FxR2LifuPinzhiGuadianBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
49 1031002 4 R2LifuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2LifuPrefab/Common/FxR2LifuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
50 1031002 5 R2LifuMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
50 1031002 5 R2LifuMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
51 1011003 1 R3LiangMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
51 1011003 1 R3LiangMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
52 1011003 2 R3LiangMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
52 1011003 2 R3LiangMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
53 1011003 3 R3LiangMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
53 1011003 3 R3LiangMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
54 1011003 4 R3LiangMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LiangPrefab/Common/FxR3LiangPinzhiGuadianBip001LForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
54 1011003 4 R3LiangMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LiangPrefab/Common/FxR3LiangPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
55 1011003 5 R3LiangMd010031 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
55 1011003 5 R3LiangMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
56 1031003 1 R3LifuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
56 1031003 1 R3LifuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
57 1031003 2 R3LifuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
57 1031003 2 R3LifuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
58 1031003 3 R3LifuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
58 1031003 3 R3LifuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
59 1031003 4 R3LifuMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3LifuPrefab/Common/FxR3LifuPinzhiGuadianBip001RUpperArm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
59 1031003 4 R3LifuMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3LifuPrefab/Common/FxR3LifuPinzhiGuadianBip001RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
60 1031003 5 R3LifuMd010031 Bip001RUpperArm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
60 1031003 5 R3LifuMd010031 Bip001RUpperArm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
61 1061003 1 R3ShenweiMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
61 1061003 1 R3ShenweiMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
62 1061003 2 R3ShenweiMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
62 1061003 2 R3ShenweiMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
63 1061003 3 R3ShenweiMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
63 1061003 3 R3ShenweiMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
64 1061003 4 R3ShenweiMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3ShenweiPrefab/Common/FxR3ShenweiPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
64 1061003 4 R3ShenweiMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3ShenweiPrefab/Common/FxR3ShenweiPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
65 1061003 5 R3ShenweiMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
65 1061003 5 R3ShenweiMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
66 1071003 1 R3KalieninaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
66 1071003 1 R3KalieninaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
67 1071003 2 R3KalieninaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
67 1071003 2 R3KalieninaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
68 1071003 3 R3KalieninaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
68 1071003 3 R3KalieninaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
69 1071003 4 R3KalieninaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3KalieninaPrefab/Common/FxR3KalieninaPinzhiGuadianBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
69 1071003 4 R3KalieninaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3KalieninaPrefab/Common/FxR3KalieninaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
70 1071003 5 R3KalieninaMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
70 1071003 5 R3KalieninaMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
71 1051003 1 R3YongyechaoMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
71 1051003 1 R3YongyechaoMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
72 1051003 2 R3YongyechaoMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
72 1051003 2 R3YongyechaoMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
73 1051003 3 R3YongyechaoMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
73 1051003 3 R3YongyechaoMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
74 1051003 4 R3YongyechaoMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3YongyechaoPrefab/Common/FxR3YongyechaoPinzhiGuadianBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
74 1051003 4 R3YongyechaoMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3YongyechaoPrefab/Common/FxR3YongyechaoPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
75 1051003 5 R3YongyechaoMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
75 1051003 5 R3YongyechaoMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
76 1021003 1 R3LuxiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
76 1021003 1 R3LuxiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
77 1021003 2 R3LuxiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
77 1021003 2 R3LuxiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
78 1021003 3 R3LuxiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
78 1021003 3 R3LuxiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
79 1021003 4 R3LuxiyaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuxiyaPrefab/Common/FxR3LuxiyaPinzhiGuadianBip001LForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
79 1021003 4 R3LuxiyaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuxiyaPrefab/Common/FxR3LuxiyaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
80 1021003 5 R3LuxiyaMd010031 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
80 1021003 5 R3LuxiyaMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
81 1081003 1 R3DubianMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
81 1081003 1 R3DubianMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
82 1081003 2 R3DubianMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
82 1081003 2 R3DubianMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
83 1081003 3 R3DubianMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
83 1081003 3 R3DubianMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
84 1081003 4 R3DubianMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3Dubian/FxR3DubianPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
84 1081003 4 R3DubianMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3Dubian/FxR3DubianPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
85 1081003 5 R3DubianMd010031 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
85 1081003 5 R3DubianMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
86 1091002 1 R2AilaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
86 1091002 1 R2AilaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
87 1091002 2 R2AilaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
87 1091002 2 R2AilaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
88 1091002 3 R2AilaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
88 1091002 3 R2AilaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
89 1091002 4 R2AilaMd010031 Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2Aila/FxR2AilaPinzhiGuadianBip001LUpperArm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
89 1091002 4 R2AilaMd010031 Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2Aila/FxR2AilaPinzhiGuadianBip001LUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
90 1091002 5 R2AilaMd010031 Bip001LUpperArm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
90 1091002 5 R2AilaMd010031 Bip001LUpperArm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
91 1041003 1 R3BiankaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
91 1041003 1 R3BiankaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
92 1041003 2 R3BiankaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
92 1041003 2 R3BiankaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
93 1041003 3 R3BiankaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
93 1041003 3 R3BiankaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
94 1041003 4 R3BiankaMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3Bianka/Common/FxR3BiankaPinzhiGuadianBip001RupperArm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
94 1041003 4 R3BiankaMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3Bianka/Common/FxR3BiankaPinzhiGuadianBip001RupperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
95 1041003 5 R3BiankaMd010031 Bip001RUpperArm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
95 1041003 5 R3BiankaMd010031 Bip001RUpperArm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
96 1111002 1 R2SufeiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
96 1111002 1 R2SufeiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
97 1111002 2 R2SufeiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
97 1111002 2 R2SufeiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
98 1111002 3 R2SufeiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
98 1111002 3 R2SufeiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
99 1111002 4 R2SufeiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2SufeiyaPrefab/FxR2SufeiyaPinzhiGuadianBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
99 1111002 4 R2SufeiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2SufeiyaPrefab/FxR2SufeiyaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
100 1111002 5 R2SufeiyaMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
100 1111002 5 R2SufeiyaMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
101 1121002 1 R2KuluomuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
101 1121002 1 R2KuluomuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
102 1121002 2 R2KuluomuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
102 1121002 2 R2KuluomuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
103 1121002 3 R2KuluomuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
103 1121002 3 R2KuluomuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
104 1121002 4 R2KuluomuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2KuluomuPrefab/Common/FxR2KuluomuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
104 1121002 4 R2KuluomuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2KuluomuPrefab/Common/FxR2KuluomuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
105 1121002 5 R2KuluomuMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
105 1121002 5 R2KuluomuMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
106 1021004 1 R4LuxiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
106 1021004 1 R4LuxiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
107 1021004 2 R4LuxiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
107 1021004 2 R4LuxiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
108 1021004 3 R4LuxiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
108 1021004 3 R4LuxiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
109 1021004 4 R4LuxiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4LuxiyaPrefab/Common/FxR4LuxiyaPinzhiGuadianBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
109 1021004 4 R4LuxiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4LuxiyaPrefab/Common/FxR4LuxiyaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
110 1021004 5 R4LuxiyaMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
110 1021004 5 R4LuxiyaMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
111 1131002 1 R2WeilaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
111 1131002 1 R2WeilaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
112 1131002 2 R2WeilaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
112 1131002 2 R2WeilaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
113 1131002 3 R2WeilaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
113 1131002 3 R2WeilaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
114 1131002 4 R2WeilaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2WeilaPrefab/Common/FxR2WeilaPinzhiGuadianBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
114 1131002 4 R2WeilaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2WeilaPrefab/Common/FxR2WeilaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
115 1131002 5 R2WeilaMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
115 1131002 5 R2WeilaMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
116 1511003 1 R2KamuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
116 1511003 1 R2KamuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
117 1511003 2 R2KamuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
117 1511003 2 R2KamuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
118 1511003 3 R2KamuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
118 1511003 3 R2KamuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
119 1511003 4 R2KamuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2KamuPrefab/Common/FxR2KamuPinzhiGuadianBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
119 1511003 4 R2KamuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2KamuPrefab/Common/FxR2KamuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
120 1511003 5 R2KamuMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
120 1511003 5 R2KamuMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
121 1141003 1 R3LuosaitaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
121 1141003 1 R3LuosaitaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
122 1141003 2 R3LuosaitaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
122 1141003 2 R3LuosaitaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
123 1141003 3 R3LuosaitaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
123 1141003 3 R3LuosaitaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
124 1141003 4 R3LuosaitaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuosaitaPrefab/Common/FxR3LuosaitaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
124 1141003 4 R3LuosaitaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuosaitaPrefab/Common/FxR3LuosaitaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
125 1141003 5 R3LuosaitaMd010031 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
125 1141003 5 R3LuosaitaMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
126 1521003 1 R2QuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
126 1521003 1 R2QuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
127 1521003 2 R2QuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
127 1521003 2 R2QuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
128 1521003 3 R2QuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
128 1521003 3 R2QuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
129 1521003 4 R2QuMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2QuPrefab/Common/FxR2QuPinzhiGuadianBip001LForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
129 1521003 4 R2QuMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2QuPrefab/Common/FxR2QuPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
130 1521003 5 R2QuMd010031 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
130 1521003 5 R2QuMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
131 1161002 1 R2ChangyuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
131 1161002 1 R2ChangyuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
132 1161002 2 R2ChangyuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
132 1161002 2 R2ChangyuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
133 1161002 3 R2ChangyuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
133 1161002 3 R2ChangyuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
134 1161002 4 R2ChangyuMd010031 Bip001LThigh Assets/Product/Effect/Prefab/FxR2ChangyuPrefab/Common/FxR2ChangyuPinzhiGuadianBip001LThigh.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
134 1161002 4 R2ChangyuMd010031 Bip001LThigh Assets/Product/Effect/Prefab/FxR2ChangyuPrefab/Common/FxR2ChangyuPinzhiGuadianBip001LThigh.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
135 1161002 5 R2ChangyuMd010031 Bip001LThigh Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
135 1161002 5 R2ChangyuMd010031 Bip001LThigh Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
136 1171003 1 R3LunaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
136 1171003 1 R3LunaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
137 1171003 2 R3LunaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
|
137 1171003 2 R3LunaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
|
||||||
138 1171003 3 R3LunaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying their coating.
|
138 1171003 3 R3LunaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying their coating.
|
||||||
139 1171003 4 R3LunaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LunaPrefab/Common/FxR3LunaPinzhiGuadianBip001LForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
139 1171003 4 R3LunaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LunaPrefab/Common/FxR3LunaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
140 1171003 5 R3LunaMd010031 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
140 1171003 5 R3LunaMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
141 1181003 1 R3TwobMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
|
141 1181003 1 R3TwobMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
|
||||||
142 1181003 2 R3TwobMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
|
142 1181003 2 R3TwobMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
|
||||||
143 1181003 3 R3TwobMd010011 Advanced When it is awakened, the member's appearance can be changed by modifying their coating.
|
143 1181003 3 R3TwobMd010011 Advanced When it is awakened, the member's appearance can be changed by modifying their coating.
|
||||||
144 1181003 4 R3TwobMd010011 Bip001LForearm Assets/Product/Effect/Prefab/FxR3TwobPrefab/FxR3TwoBPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
144 1181003 4 R3TwobMd010011 Bip001LForearm Assets/Product/Effect/Prefab/FxR3TwobPrefab/FxR3TwoBPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
145 1181003 5 R3TwobMd010011 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
145 1181003 5 R3TwobMd010011 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
146 1191003 1 R3NinesMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
|
146 1191003 1 R3NinesMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
|
||||||
147 1191003 2 R3NinesMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
|
147 1191003 2 R3NinesMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
|
||||||
148 1191003 3 R3NinesMd010011 Advanced An awakened member's appearance can be modified by changing their coating.
|
148 1191003 3 R3NinesMd010011 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
149 1191003 4 R3NinesMd010011 Bip001LForearm Assets/Product/Effect/Prefab/FxR3NinesPrefab/Common/FxR3NinesPinzhiGuadianBip001LForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
149 1191003 4 R3NinesMd010011 Bip001LForearm Assets/Product/Effect/Prefab/FxR3NinesPrefab/Common/FxR3NinesPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
150 1191003 5 R3NinesMd010011 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
150 1191003 5 R3NinesMd010011 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
151 1201003 1 R3AtwoMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
151 1201003 1 R3AtwoMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
152 1201003 2 R3AtwoMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
152 1201003 2 R3AtwoMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
153 1201003 3 R3AtwoMd010011 Advanced An awakened member's appearance can be modified by changing their coating.
|
153 1201003 3 R3AtwoMd010011 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
154 1201003 4 R3AtwoMd010011 Bip001LForearm Assets/Product/Effect/Prefab/FxR3AtwoPrefab/FxR3AtwoPinzhiGuadianBip001LForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
154 1201003 4 R3AtwoMd010011 Bip001LForearm Assets/Product/Effect/Prefab/FxR3AtwoPrefab/FxR3AtwoPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
155 1201003 5 R3AtwoMd010011 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
155 1201003 5 R3AtwoMd010011 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
156 1211002 1 R2WanshiMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
156 1211002 1 R2WanshiMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
157 1211002 2 R2WanshiMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
157 1211002 2 R2WanshiMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
158 1211002 3 R2WanshiMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
158 1211002 3 R2WanshiMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
159 1211002 4 R2WanshiMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2WanshiPrefab/Common/FxR2WanshiPinzhiGuadianBip001LForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
159 1211002 4 R2WanshiMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2WanshiPrefab/Common/FxR2WanshiPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
160 1211002 5 R2WanshiMd010031 Bip001RUpperArm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
160 1211002 5 R2WanshiMd010031 Bip001RUpperArm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
161 1531003 1 R3SailinnaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
161 1531003 1 R3SailinnaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
162 1531003 2 R3SailinnaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
162 1531003 2 R3SailinnaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
163 1531003 3 R3SailinnaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
163 1531003 3 R3SailinnaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
164 1531003 4 R3SailinnaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3Sailinna/Common/FxR3SailinnaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
164 1531003 4 R3SailinnaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3Sailinna/Common/FxR3SailinnaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
165 1531003 5 R3SailinnaMd010031 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
165 1531003 5 R3SailinnaMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
166 1121003 1 R3KuluomuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
166 1121003 1 R3KuluomuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
167 1121003 2 R3KuluomuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
167 1121003 2 R3KuluomuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
168 1121003 3 R3KuluomuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
168 1121003 3 R3KuluomuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
169 1121003 4 R3KuluomuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3KuluomuPrefab/Common/FxR3KuluomuPinzhiGuadianBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
169 1121003 4 R3KuluomuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3KuluomuPrefab/Common/FxR3KuluomuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
170 1121003 5 R3KuluomuMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
170 1121003 5 R3KuluomuMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
171 1221002 1 R2TwentyoneMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
171 1221002 1 R2TwentyoneMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
172 1221002 2 R2TwentyoneMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
172 1221002 2 R2TwentyoneMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
173 1221002 3 R2TwentyoneMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
173 1221002 3 R2TwentyoneMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
174 1221002 4 R2TwentyoneMd010031 Bip001RCalf Assets/Product/Effect/Prefab/FxR2TwentyonePrefab/Common/FxR2TwentyonePinzhiGuadianBip001RCalf.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
174 1221002 4 R2TwentyoneMd010031 Bip001RCalf Assets/Product/Effect/Prefab/FxR2TwentyonePrefab/Common/FxR2TwentyonePinzhiGuadianBip001RCalf.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
175 1221002 5 R2TwentyoneMd010031 Bip001RCalf Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
175 1221002 5 R2TwentyoneMd010031 Bip001RCalf Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
176 1131003 1 R3WeilaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
176 1131003 1 R3WeilaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
177 1131003 2 R3WeilaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
177 1131003 2 R3WeilaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
178 1131003 3 R3WeilaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
178 1131003 3 R3WeilaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
179 1131003 4 R3WeilaMd010031 Bip001LUpperArm Assets/Product/Effect/Prefab/FxR3WeilaPrefab/Common/FxR3WeilaPinzhiGuadianBip001LForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
179 1131003 4 R3WeilaMd010031 Bip001LUpperArm Assets/Product/Effect/Prefab/FxR3WeilaPrefab/Common/FxR3WeilaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
180 1131003 5 R3WeilaMd010031 Bip001LUpperArm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
180 1131003 5 R3WeilaMd010031 Bip001LUpperArm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
181 1541003 1 R2LuolanMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
181 1541003 1 R2LuolanMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
182 1541003 2 R2LuolanMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
182 1541003 2 R2LuolanMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
183 1541003 3 R2LuolanMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
183 1541003 3 R2LuolanMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
184 1541003 4 R2LuolanMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2LuolanPrefab/Common/FxR2LuolanPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
184 1541003 4 R2LuolanMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2LuolanPrefab/Common/FxR2LuolanPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
185 1541003 5 R2LuolanMd010031 Bip001RForearm Infinitas Rank Allow the member to be stationed in Sequence Pact.
|
185 1541003 5 R2LuolanMd010031 Bip001RForearm Infinitas Allow the member to be stationed in Sequence Pact.
|
||||||
186 1031004 1 R4LifuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
186 1031004 1 R4LifuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
187 1031004 2 R4LifuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
187 1031004 2 R4LifuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
188 1031004 3 R4LifuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
188 1031004 3 R4LifuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
189 1031004 4 R4LifuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4LifuPrefab/Common/FxR4LifuBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
189 1031004 4 R4LifuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4LifuPrefab/Common/FxR4LifuBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
190 1031004 5 R4LifuMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
190 1031004 5 R4LifuMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
191 1531004 1 R4SailinnaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
191 1531004 1 R4SailinnaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
192 1531004 2 R4SailinnaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
192 1531004 2 R4SailinnaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
193 1531004 3 R4SailinnaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
193 1531004 3 R4SailinnaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
194 1531004 4 R4SailinnaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR4SailinnaPrefab/Common/FxR4SailinnaBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
194 1531004 4 R4SailinnaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR4SailinnaPrefab/Common/FxR4SailinnaBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
195 1531004 5 R4SailinnaMd010031 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
195 1531004 5 R4SailinnaMd010031 Bip001LForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
196 1551003 1 R2PulaoMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
196 1551003 1 R2PulaoMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
197 1551003 2 R2PulaoMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
197 1551003 2 R2PulaoMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
198 1551003 3 R2PulaoMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
198 1551003 3 R2PulaoMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
199 1551003 4 R2PulaoMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxR2PulaoPinzhiGuadianBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
199 1551003 4 R2PulaoMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxR2PulaoPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
200 1551003 5 R2PulaoMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
200 1551003 5 R2PulaoMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
201 1051004 1 R4YongyechaobotMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
201 1051004 1 R4YongyechaobotMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
202 1051004 2 R4YongyechaobotMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
202 1051004 2 R4YongyechaobotMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
203 1051004 3 R4YongyechaobotMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
203 1051004 3 R4YongyechaobotMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
204 1051004 4 R4YongyechaobotMd010031 Bip002RUpperArm Assets/Product/Effect/Prefab/FxR4YongyechaobotPrefab/Common/FxR4YongyechaobotBip002RUpperArm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
204 1051004 4 R4YongyechaobotMd010031 Bip002RUpperArm Assets/Product/Effect/Prefab/FxR4YongyechaobotPrefab/Common/FxR4YongyechaobotBip002RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
205 1051004 5 R4YongyechaobotMd010031 Bip002RUpperArm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
205 1051004 5 R4YongyechaobotMd010031 Bip002RUpperArm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
206 1561003 1 R2HakamaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
206 1561003 1 R2HakamaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
207 1561003 2 R2HakamaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
207 1561003 2 R2HakamaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
208 1561003 3 R2HakamaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
208 1561003 3 R2HakamaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
209 1561003 4 R2HakamaMd010031 Bip001RHand Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaAtkBip001RHand.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
209 1561003 4 R2HakamaMd010031 Bip001RHand Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaAtkBip001RHand.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
210 1561003 5 R2HakamaMd010031 Bip001RHand Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
210 1561003 5 R2HakamaMd010031 Bip001RHand Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
211 1071004 1 R4KalieninaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
211 1071004 1 R4KalieninaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
212 1071004 2 R4KalieninaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
212 1071004 2 R4KalieninaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
213 1071004 3 R4KalieninaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
213 1071004 3 R4KalieninaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
214 1071004 4 R4KalieninaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/Common/FxR4KalieninaAtkBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
214 1071004 4 R4KalieninaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/Common/FxR4KalieninaAtkBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
215 1071004 5 R4KalieninaMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
215 1071004 5 R4KalieninaMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
216 1571003 1 R2NuoanMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
216 1571003 1 R2NuoanMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
217 1571003 2 R2NuoanMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
217 1571003 2 R2NuoanMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
218 1571003 3 R2NuoanMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
218 1571003 3 R2NuoanMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
219 1571003 4 R2NuoanMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanGuadianBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
219 1571003 4 R2NuoanMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
220 1571003 5 R2NuoanMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
220 1571003 5 R2NuoanMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
221 1041004 1 R4BiankaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
221 1041004 1 R4BiankaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
222 1041004 2 R4BiankaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
222 1041004 2 R4BiankaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
223 1041004 3 R4BiankaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
223 1041004 3 R4BiankaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
224 1041004 4 R4BiankaMd010031 BoneRUpperArmTwist Assets/Product/Effect/Prefab/FxR4BiankaPrefab/Common/FxR4BiankaPinzhiGuadianBoneRUpperArmTwist.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
224 1041004 4 R4BiankaMd010031 BoneRUpperArmTwist Assets/Product/Effect/Prefab/FxR4BiankaPrefab/Common/FxR4BiankaPinzhiGuadianBoneRUpperArmTwist.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
225 1041004 5 R4BiankaMd010031 BoneRUpperArmTwist Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
225 1041004 5 R4BiankaMd010031 BoneRUpperArmTwist Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
226 1231002 1 R2BangbinataMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
226 1231002 1 R2BangbinataMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
227 1231002 2 R2BangbinataMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
227 1231002 2 R2BangbinataMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
228 1231002 3 R2BangbinataMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
228 1231002 3 R2BangbinataMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
229 1231002 4 R2BangbinataMd010031 Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataBip001LUpperArm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
229 1231002 4 R2BangbinataMd010031 Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataBip001LUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
230 1231002 5 R2BangbinataMd010031 Bip001LUpperArm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
230 1231002 5 R2BangbinataMd010031 Bip001LUpperArm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
231 1011004 1 R4LiangMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
231 1011004 1 R4LiangMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
232 1011004 2 R4LiangMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
232 1011004 2 R4LiangMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
233 1011004 3 R4LiangMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
233 1011004 3 R4LiangMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
234 1011004 4 R4LiangMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
234 1011004 4 R4LiangMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
235 1011004 5 R4LiangMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
235 1011004 5 R4LiangMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
236 1091003 1 R3AilaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
236 1091003 1 R3AilaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
237 1091003 2 R3AilaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
237 1091003 2 R3AilaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
238 1091003 3 R3AilaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
238 1091003 3 R3AilaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
239 1091003 4 R3AilaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
239 1091003 4 R3AilaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
240 1091003 5 R3AilaMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
240 1091003 5 R3AilaMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
||||||
|
241 1021005 1 R5LuxiyaMd010011 Novice An awakened member's appearance can be modified by changing their coating.
|
||||||
|
242 1021005 2 R5LuxiyaMd010021 Novice An awakened member's appearance can be modified by changing their coating.
|
||||||
|
243 1021005 3 R5LuxiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
244 1021005 4 R5LuxiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR5LuxiyaPrefab/Common/FxR5LuxiyaBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time.
|
||||||
|
245 1021005 5 R5LuxiyaMd010031 Bip001RForearm Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact.
|
|
|
@ -29,6 +29,7 @@ Id CharacterRecomend[1] CharacterRecomend[2] CharacterRecomend[3]
|
||||||
1100 1021001 1051001
|
1100 1021001 1051001
|
||||||
1101 1021002 1121002
|
1101 1021002 1121002
|
||||||
1102 1041003 1121002
|
1102 1041003 1121002
|
||||||
|
1103 1131003 1021005
|
||||||
1110 1051001 1031001
|
1110 1051001 1031001
|
||||||
1111 1141003 1031001
|
1111 1141003 1031001
|
||||||
1112 1141003 1031002
|
1112 1141003 1031002
|
||||||
|
@ -82,6 +83,7 @@ Id CharacterRecomend[1] CharacterRecomend[2] CharacterRecomend[3]
|
||||||
1179 1071004 1131002
|
1179 1071004 1131002
|
||||||
1180 1071004 1031002
|
1180 1071004 1031002
|
||||||
1181 1051001 1031002
|
1181 1051001 1031002
|
||||||
|
1220 1091003 1121003
|
||||||
1240 1531004 1071004
|
1240 1531004 1071004
|
||||||
1320 1131003 1031002
|
1320 1131003 1031002
|
||||||
1330 1021004 1161002
|
1330 1021004 1161002
|
||||||
|
@ -90,10 +92,12 @@ Id CharacterRecomend[1] CharacterRecomend[2] CharacterRecomend[3]
|
||||||
1340 1021004 1211002
|
1340 1021004 1211002
|
||||||
1341 1021004 1031002
|
1341 1021004 1031002
|
||||||
1342 1231002 1211002
|
1342 1231002 1211002
|
||||||
|
1343 1091003 1021004
|
||||||
1350 1171003 1131002
|
1350 1171003 1131002
|
||||||
1351 1081003 1131002
|
1351 1081003 1131002
|
||||||
1360 1041003 1031002
|
1360 1041003 1031002
|
||||||
1361 1021002 1031002
|
1361 1021002 1031002
|
||||||
|
1362 1021005 1031002
|
||||||
1370 1051003 1031004
|
1370 1051003 1031004
|
||||||
1380 1071003 1051003
|
1380 1071003 1051003
|
||||||
1381 1011004 1051004
|
1381 1011004 1051004
|
||||||
|
@ -108,6 +112,7 @@ Id CharacterRecomend[1] CharacterRecomend[2] CharacterRecomend[3]
|
||||||
1460 1211002 1121003
|
1460 1211002 1121003
|
||||||
1470 1031004 1051004
|
1470 1031004 1051004
|
||||||
1480 1021004 1121003
|
1480 1021004 1121003
|
||||||
|
1490 1131003 1031002
|
||||||
2010 1051003 1111002
|
2010 1051003 1111002
|
||||||
2011 1141003 1071002
|
2011 1141003 1071002
|
||||||
2012 1051001 1031001
|
2012 1051001 1031001
|
||||||
|
@ -138,6 +143,7 @@ Id CharacterRecomend[1] CharacterRecomend[2] CharacterRecomend[3]
|
||||||
2100 1041003 1121002
|
2100 1041003 1121002
|
||||||
2101 1021002 1121002
|
2101 1021002 1121002
|
||||||
2102 1021002 1051001
|
2102 1021002 1051001
|
||||||
|
2103 1131003 1021005
|
||||||
2110 1141003 1031001
|
2110 1141003 1031001
|
||||||
2111 1141003 1071002
|
2111 1141003 1071002
|
||||||
2112 1051001 1031001
|
2112 1051001 1031001
|
||||||
|
@ -191,6 +197,7 @@ Id CharacterRecomend[1] CharacterRecomend[2] CharacterRecomend[3]
|
||||||
2179 1071004 1071002
|
2179 1071004 1071002
|
||||||
2180 1071004 1131002
|
2180 1071004 1131002
|
||||||
2181 1051001 1131002
|
2181 1051001 1131002
|
||||||
|
2220 1091003 1121003
|
||||||
2240 1531004 1071004
|
2240 1531004 1071004
|
||||||
2320 1131003 1031002
|
2320 1131003 1031002
|
||||||
2330 1021004 1161002
|
2330 1021004 1161002
|
||||||
|
@ -199,10 +206,12 @@ Id CharacterRecomend[1] CharacterRecomend[2] CharacterRecomend[3]
|
||||||
2340 1021004 1211002
|
2340 1021004 1211002
|
||||||
2341 1021004 1031002
|
2341 1021004 1031002
|
||||||
2342 1231002 1211002
|
2342 1231002 1211002
|
||||||
|
2343 1091003 1021004
|
||||||
2350 1171003 1131002
|
2350 1171003 1131002
|
||||||
2351 1081003 1131002
|
2351 1081003 1131002
|
||||||
2360 1041003 1031002
|
2360 1041003 1031002
|
||||||
2361 1021002 1031002
|
2361 1021002 1031002
|
||||||
|
2362 1021005 1031002
|
||||||
2370 1051003 1031004
|
2370 1051003 1031004
|
||||||
2380 1071003 1051003
|
2380 1071003 1051003
|
||||||
2381 1011004 1051004
|
2381 1011004 1051004
|
||||||
|
@ -217,3 +226,4 @@ Id CharacterRecomend[1] CharacterRecomend[2] CharacterRecomend[3]
|
||||||
2460 1211002 1121003
|
2460 1211002 1121003
|
||||||
2470 1031004 1051004
|
2470 1031004 1051004
|
||||||
2480 1021004 1121003
|
2480 1021004 1121003
|
||||||
|
2490 1131003 1031002
|
||||||
|
|
|
|
@ -47,6 +47,7 @@ Id CharacterId TabId TabName RecommendType GroupId
|
||||||
146 1231002 1 Phantom Pain Cage 1 146
|
146 1231002 1 Phantom Pain Cage 1 146
|
||||||
147 1011004 1 Phantom Pain Cage 1 147
|
147 1011004 1 Phantom Pain Cage 1 147
|
||||||
148 1091003 1 Phantom Pain Cage 1 148
|
148 1091003 1 Phantom Pain Cage 1 148
|
||||||
|
149 1021005 1 Phantom Pain Cage 1 149
|
||||||
201 1011002 2 War Zone 1 201
|
201 1011002 2 War Zone 1 201
|
||||||
202 1021001 2 War Zone 1 202
|
202 1021001 2 War Zone 1 202
|
||||||
203 1031001 2 War Zone 1 203
|
203 1031001 2 War Zone 1 203
|
||||||
|
@ -95,6 +96,7 @@ Id CharacterId TabId TabName RecommendType GroupId
|
||||||
246 1231002 2 War Zone 1 246
|
246 1231002 2 War Zone 1 246
|
||||||
247 1011004 2 War Zone 1 247
|
247 1011004 2 War Zone 1 247
|
||||||
248 1091003 2 War Zone 1 248
|
248 1091003 2 War Zone 1 248
|
||||||
|
249 1021005 2 War Zone 1 249
|
||||||
301 1011002 1 Phantom Pain Cage 2 3010
|
301 1011002 1 Phantom Pain Cage 2 3010
|
||||||
302 1021001 1 Phantom Pain Cage 2 3020
|
302 1021001 1 Phantom Pain Cage 2 3020
|
||||||
303 1031001 1 Phantom Pain Cage 2 3030
|
303 1031001 1 Phantom Pain Cage 2 3030
|
||||||
|
@ -143,6 +145,7 @@ Id CharacterId TabId TabName RecommendType GroupId
|
||||||
346 1231002 1 Phantom Pain Cage 2 3460
|
346 1231002 1 Phantom Pain Cage 2 3460
|
||||||
347 1011004 1 Phantom Pain Cage 2 3470
|
347 1011004 1 Phantom Pain Cage 2 3470
|
||||||
348 1091003 1 Phantom Pain Cage 2 3480
|
348 1091003 1 Phantom Pain Cage 2 3480
|
||||||
|
349 1021005 1 Phantom Pain Cage 2 3490
|
||||||
401 1011002 2 War Zone 2 4010
|
401 1011002 2 War Zone 2 4010
|
||||||
402 1021001 2 War Zone 2 4020
|
402 1021001 2 War Zone 2 4020
|
||||||
403 1031001 2 War Zone 2 4030
|
403 1031001 2 War Zone 2 4030
|
||||||
|
@ -191,3 +194,4 @@ Id CharacterId TabId TabName RecommendType GroupId
|
||||||
446 1231002 2 War Zone 2 4460
|
446 1231002 2 War Zone 2 4460
|
||||||
447 1011004 2 War Zone 2 4470
|
447 1011004 2 War Zone 2 4470
|
||||||
448 1091003 2 War Zone 2 4480
|
448 1091003 2 War Zone 2 4480
|
||||||
|
449 1021005 2 War Zone 2 4490
|
|
|
@ -68,3 +68,8 @@ Id FashionId ActionId EffectRootName EffectPath
|
||||||
67 6002802 BoardAct1006 WeaponCase2 Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaBoardAct1006.prefab
|
67 6002802 BoardAct1006 WeaponCase2 Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaBoardAct1006.prefab
|
||||||
68 6002803 BoardAct1006 WeaponCase2 Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaBoardAct1006.prefab
|
68 6002803 BoardAct1006 WeaponCase2 Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaBoardAct1006.prefab
|
||||||
69 6002804 BoardAct1006 WeaponCase2 Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaBoardAct1006.prefab
|
69 6002804 BoardAct1006 WeaponCase2 Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaBoardAct1006.prefab
|
||||||
|
70 6002901 Assets/Product/Effect/Prefab/FxR5LuxiyaPrefab/Common/FxR5LuxiyaUiStand.prefab
|
||||||
|
71 6002902 Assets/Product/Effect/Prefab/FxR5LuxiyaPrefab/Common/FxR5LuxiyaUiStand.prefab
|
||||||
|
72 6002903 Assets/Product/Effect/Prefab/FxR5LuxiyaPrefab/Common/FxR5LuxiyaUiStand.prefab
|
||||||
|
73 6002505 Assets/Product/Effect/Prefab/FxR4BiankaPrefab/R4BiankaMd019241/FxR4BiankaUiStand.prefab
|
||||||
|
74 6002305 Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/R4KalieninaMd019131/FxR4KalieninaUiStand.prefab
|
||||||
|
|
|
|
@ -1085,42 +1085,42 @@ Id SkillId Level Name Intro Icon WeaponSkillDes EntryId[1] EntryId[2] EntryId[3]
|
||||||
1084 153331 1 Enhanced Finishing Move <color=#FF6347>Hymn to Muse</color> executes all available targets within the range. After casting <color=#FF6347>Hymn to Muse</color>, gains <color=#FF6347>30%</color> more Extra DMG during the Signature Move.\n \n<color=#645F5D></color>\n \n<color=#645F5D></color> Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png
|
1084 153331 1 Enhanced Finishing Move <color=#FF6347>Hymn to Muse</color> executes all available targets within the range. After casting <color=#FF6347>Hymn to Muse</color>, gains <color=#FF6347>30%</color> more Extra DMG during the Signature Move.\n \n<color=#645F5D></color>\n \n<color=#645F5D></color> Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png
|
||||||
1085 153332 0 Enhanced Team After any Uniframe in the team finishes an enemy, heals self for <color=#FF6347>20%</color> of max HP and increases Lightning DMG of all Uniframes in the team by <color=#FF6347>10%</color> for 15s.\n \n<color=#645F5D></color>\n \n<color=#645F5D></color> Assets/Product/Texture/Image/IconSkill/SpTuanti.png
|
1085 153332 0 Enhanced Team After any Uniframe in the team finishes an enemy, heals self for <color=#FF6347>20%</color> of max HP and increases Lightning DMG of all Uniframes in the team by <color=#FF6347>10%</color> for 15s.\n \n<color=#645F5D></color>\n \n<color=#645F5D></color> Assets/Product/Texture/Image/IconSkill/SpTuanti.png
|
||||||
1086 153332 1 Enhanced Team After any Uniframe in the team finishes an enemy, heals self for <color=#FF6347>20%</color> of max HP and increases Lightning DMG of all Uniframes in the team by <color=#FF6347>10%</color> for 15s.\n \n<color=#645F5D></color>\n \n<color=#645F5D></color> Assets/Product/Texture/Image/IconSkill/SpTuanti.png
|
1086 153332 1 Enhanced Team After any Uniframe in the team finishes an enemy, heals self for <color=#FF6347>20%</color> of max HP and increases Lightning DMG of all Uniframes in the team by <color=#FF6347>10%</color> for 15s.\n \n<color=#645F5D></color>\n \n<color=#645F5D></color> Assets/Product/Texture/Image/IconSkill/SpTuanti.png
|
||||||
1087 113328 0 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>10%</color></color>.\n \n<color=#645F5D>·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
|
1087 113328 0 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>10%</color></color>.\n \n<color=#645F5D>·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
|
||||||
1088 113328 1 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>10%</color></color>.\n \n<color=#645F5D>·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
|
1088 113328 1 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>10%</color></color>.\n \n<color=#645F5D>·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
|
||||||
1089 113328 2 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>10.59%</color></color>.\n \n<color=#645F5D>·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
|
1089 113328 2 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>10.59%</color></color>.\n \n<color=#645F5D>·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1090 113328 3 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>11.18%</color></color>.\n \n<color=#645F5D>·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1090 113328 3 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>11.18%</color></color>.\n \n<color=#645F5D>·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1091 113328 4 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>11.76%</color></color>.\n \n<color=#645F5D>·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1091 113328 4 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>11.76%</color></color>.\n \n<color=#645F5D>·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1092 113328 5 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>12.35%</color></color>.\n \n<color=#645F5D>·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1092 113328 5 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>12.35%</color></color>.\n \n<color=#645F5D>·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1093 113328 6 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>12.94%</color></color>.\n \n<color=#645F5D>·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1093 113328 6 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>12.94%</color></color>.\n \n<color=#645F5D>·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1094 113328 7 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>13.53%</color></color>.\n \n<color=#645F5D>·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1094 113328 7 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>13.53%</color></color>.\n \n<color=#645F5D>·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1095 113328 8 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>14.12%</color></color>.\n \n<color=#645F5D>·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1095 113328 8 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>14.12%</color></color>.\n \n<color=#645F5D>·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1096 113328 9 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>14.71%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1096 113328 9 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>14.71%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1097 113328 10 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>15.29%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1097 113328 10 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>15.29%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1098 113328 11 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>15.88%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1098 113328 11 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>15.88%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1099 113328 12 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>16.47%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1099 113328 12 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>16.47%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1100 113328 13 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>17.06%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1100 113328 13 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>17.06%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1101 113328 14 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>17.65%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1101 113328 14 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>17.65%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1102 113328 15 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>18.24%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1102 113328 15 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>18.24%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1103 113328 16 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>18.82%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1103 113328 16 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>18.82%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1104 113328 17 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>19.41%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1104 113328 17 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>19.41%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1105 113328 18 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>20%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1105 113328 18 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>20%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1106 113328 19 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>20.59%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1106 113328 19 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>20.59%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1107 113328 20 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>21.18%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1107 113328 20 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>21.18%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1108 113328 21 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>21.76%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1108 113328 21 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>21.76%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1109 113328 22 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>22.35%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1109 113328 22 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>22.35%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1110 113328 23 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>22.94%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1110 113328 23 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>22.94%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1111 113328 24 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>23.53%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1111 113328 24 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>23.53%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1112 113328 25 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>24.12%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1112 113328 25 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>24.12%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1113 113328 26 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>24.71%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1113 113328 26 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>24.71%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1114 113328 27 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>25.29%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1114 113328 27 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>25.29%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1115 113328 28 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>25.88%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1115 113328 28 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>25.88%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1116 113328 29 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>26.47%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1116 113328 29 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>26.47%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1117 113328 30 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>27.06%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1117 113328 30 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>27.06%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1118 113328 31 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>27.65%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1118 113328 31 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>27.65%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1119 113328 32 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>28.24%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1119 113328 32 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>28.24%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1120 113328 33 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>28.82%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1120 113328 33 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>28.82%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1121 113328 34 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>29.41%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1121 113328 34 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>29.41%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1122 113328 35 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>30%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1122 113328 35 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>30%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing both equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
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1123 113329 0 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>240%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>60%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#645F5D>·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#645F5D>·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End].</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
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1123 113329 0 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>240%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>60%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#645F5D>·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#645F5D>·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End].</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
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1124 113329 1 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>240%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>60%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#645F5D>·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#645F5D>·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End].</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
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1124 113329 1 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>240%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>60%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#645F5D>·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#645F5D>·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End].</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
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1125 113329 2 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>254.12%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>63.53%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#645F5D>·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#645F5D>·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End].</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
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1125 113329 2 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>254.12%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>63.53%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#645F5D>·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#645F5D>·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End].</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
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@ -34,10 +34,17 @@ Id CharacterId Quality Phase Name Level Intro SkillId
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33 1011004 5 3 Knock on the Door 1 Extra DMG Bonus of Signature - Collapsing Realm increases by 30%. 101426
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33 1011004 5 3 Knock on the Door 1 Extra DMG Bonus of Signature - Collapsing Realm increases by 30%. 101426
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34 1011004 5 6 Knock on the Door 2 Extra DMG Bonus of 3-Ping skills and Hypermatrix Strike increases by 20%. 101426
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34 1011004 5 6 Knock on the Door 2 Extra DMG Bonus of 3-Ping skills and Hypermatrix Strike increases by 20%. 101426
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35 1011004 6 0 Knock on the Door 3 Extra DMG Bonus of Signature - End of Time increases by 35%. 101426
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35 1011004 6 0 Knock on the Door 3 Extra DMG Bonus of Signature - End of Time increases by 35%. 101426
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36 1091003 3 5 Endless Creativity 1 Casting Signature - Color Rendering will activate QTE that is not on cooldown. 109324
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36 1091003 3 5 Endless Creativity 1 Casting Signature - Color Rendering will activate all available QTEs. 109324
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37 1091003 4 0 Endless Creativity 2 Increases Extra DMG Bonus by 20% when the Signature - Painter's Realm is expanded. Gains 30 Signature Energy and 1 "Backup Pigment" every time upon entering the battlefield. 109324
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37 1091003 4 0 Endless Creativity 2 Increases Extra DMG Bonus by 20% when the Signature - Painter's Realm is expanded. Gains 30 Signature Energy and 1 "Backup Paint" every time upon entering the battlefield. 109324
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38 1091003 4 3 Color Magic 1 Gains the Extra Buffs of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts when casting either Skill. Ice DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increase by 10%. 109325
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38 1091003 4 3 Color Magic 1 Gains the extra buffs of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts when casting either skill. Ice DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increases by 10%. 109325
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39 1091003 5 0 Color Magic 2 Increases the effects of Amplifier Class Skills by 100%. Increases Extra Buff of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts to 15%. 109325
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39 1091003 5 0 Color Magic 2 Increases the effects of Amplifier Class Skill by 100%. Increases the extra buffs of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts to 15%. 109325
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40 1091003 5 3 Masterpiece for the World 1 Extra DMG Bonus of Colorful Brushstroke increases by 20%. 109326
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40 1091003 5 3 Masterpiece for the World 1 Extra DMG Bonus of Vibrant Brushstroke increases by 20%. 109326
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41 1091003 5 6 Masterpiece for the World 2 Extra DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increase by 50%. 109326
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41 1091003 5 6 Masterpiece for the World 2 Extra DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increases by 50%. 109326
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42 1091003 6 0 Masterpiece for the World 3 Extra DMG Bonus of Signature - Ink Painting increases by 50%. 109326
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42 1091003 6 0 Masterpiece for the World 3 Extra DMG Bonus of Signature - Finishing Touch increases by 50%. 109326
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43 1021005 3 5 Drifting Vain 1 Casting Munen Moment at full Blade Aura will also activate QTE that is not on cooldown. 102524
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44 1021005 4 0 Drifting Vain 2 Lightless Point limit increases to 600. 3-Ping Skills and Munen Moment gain 50 bonus Lightless Points. Casting Signature - Captive Shadow: Thunder Flare will trigger Matrix if it is not on cooldown. 102524
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45 1021005 4 3 Facets of Delusions 1 Upon entering battle, the first Munen Moment cast will restore an addition of 20 Signature Energy. Base DMG of Signal Orb Skills and Munen Moment increases by 50%. 102525
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46 1021005 5 0 Facets of Delusions 2 When Alpha is holding the odachi, making a 3-Ping will grant her a 15% Extra DMG Bonus. Signature - Captive Shadow: Ephemeral Fire's Base DMG increases by 60%. The Base DMG of Eternaflare's Thrust Attack increases by 50%. Alpha's swordwave becomes enhanced when casting Dazzling Slash for the first time after entering the battlefield. 102525
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47 1021005 5 3 Myriad Observations 1 Extra DMG Bonus of Eternaflare's Thunderous Slash and Munen Moment increases by 30%. 102526
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48 1021005 5 6 Myriad Observations 2 Extra DMG Bonus of Eternaflare's Thrust Attack and 3-Ping Skills increases by 50%. 102526
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49 1021005 6 0 Myriad Observations 3 Extra DMG Bonus of Signature - Captive Shadow: Ephemeral Fire increases by 50%. 102526
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@ -43,7 +43,8 @@ Id StageId Title WebUrl Icon TeachIcon HeadLine[1] Description[1] HeadLine[2] De
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1561003 30030301 Huntress' Command http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Hakama.png Assets/Product/Texture/Image/IconGuide/GuideR2Hakama.png Bitter Frost: <color=#0d70bc>Press and hold Dodge</color> Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.
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1561003 30030301 Huntress' Command http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Hakama.png Assets/Product/Texture/Image/IconGuide/GuideR2Hakama.png Bitter Frost: <color=#0d70bc>Press and hold Dodge</color> Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.
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1071004 30030301 Space Walk http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Kalienina1.png Assets/Product/Texture/Image/IconGuide/GuideR4Kalienina.png Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color> When Karenina: Scire has at least one set of 3-Ping among the current Signal Orbs (up to 8 Signal Orbs), press and hold the Basic Attack button to start charging and consume 3-Pings continuously (up to two sets of 3-Pings), with each set of 3-Ping granting Anti-gravity Energy. When charging, Karenina gains Super Armor and Extra DMG Reduction but cannot dodge. After that, Karenina launches a <color=#FF6347>Leap Attack</color>, jumps up into the air, deals Dark DMG, and enters the Anti-gravity Form. When two sets of 3-Pings are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal more Base DMG. When Karenina triggers Matrix, press and hold the Basic Attack button to start charging and automatically consume the Matrix's effect (any ping is regarded as a 3-Ping) as a set of 3-Ping. Anti-gravity Form: <color=#0d70bc>Cast Leap Attack</color> Gains Super Armor and Extra DMG Reduction while in the Anti-gravity Form. Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color> When Karenina: Scire is airborne, keep tapping Basic Attack to cast <color=#FF6347>Radiant Whirlwind</color>, dealing Dark DMG. Each Basic Attack tapped will increase the airborne time and spin speed. Gravity Overload: <color=#0d70bc>Triggered when character lands</color> Upon landing, Karenina: Scire will trigger <color=#FF6347>Gravity Overload</color>, gain Energy, and deal Dark DMG. If there is sufficient Anti-gravity Energy, Karenina: Scire will automatically jump up into the air again at the cost of some Anti-gravity Energy until there is insufficient Anti-gravity Energy, after which she will exit the Anti-gravity Form and all Anti-gravity Energy will be reset. Kinetic Energy: <color=#0d70bc>Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up</color> Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG. Airborne Spin: <color=#0d70bc>Anti-gravity Form + Tap Dodge</color> When Karenina is in the Anti-gravity Form, tap Dodge to cast <color=#FF6347>Airborne Spin</color> at the cost of double the Dodge Gauge value, pulling and knocking back enemies around Karenina, dealing Dark DMG and restoring Anti-gravity Energy and Energy. Upon a successful dodge, Karenina casts <color=#FF6347>Returning Repulsion</color> to pull and knock back enemies around her, dealing Dark DMG and restoring Dodge Gauge value.
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1071004 30030301 Space Walk http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Kalienina1.png Assets/Product/Texture/Image/IconGuide/GuideR4Kalienina.png Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color> When Karenina: Scire has at least one set of 3-Ping among the current Signal Orbs (up to 8 Signal Orbs), press and hold the Basic Attack button to start charging and consume 3-Pings continuously (up to two sets of 3-Pings), with each set of 3-Ping granting Anti-gravity Energy. When charging, Karenina gains Super Armor and Extra DMG Reduction but cannot dodge. After that, Karenina launches a <color=#FF6347>Leap Attack</color>, jumps up into the air, deals Dark DMG, and enters the Anti-gravity Form. When two sets of 3-Pings are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal more Base DMG. When Karenina triggers Matrix, press and hold the Basic Attack button to start charging and automatically consume the Matrix's effect (any ping is regarded as a 3-Ping) as a set of 3-Ping. Anti-gravity Form: <color=#0d70bc>Cast Leap Attack</color> Gains Super Armor and Extra DMG Reduction while in the Anti-gravity Form. Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color> When Karenina: Scire is airborne, keep tapping Basic Attack to cast <color=#FF6347>Radiant Whirlwind</color>, dealing Dark DMG. Each Basic Attack tapped will increase the airborne time and spin speed. Gravity Overload: <color=#0d70bc>Triggered when character lands</color> Upon landing, Karenina: Scire will trigger <color=#FF6347>Gravity Overload</color>, gain Energy, and deal Dark DMG. If there is sufficient Anti-gravity Energy, Karenina: Scire will automatically jump up into the air again at the cost of some Anti-gravity Energy until there is insufficient Anti-gravity Energy, after which she will exit the Anti-gravity Form and all Anti-gravity Energy will be reset. Kinetic Energy: <color=#0d70bc>Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up</color> Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG. Airborne Spin: <color=#0d70bc>Anti-gravity Form + Tap Dodge</color> When Karenina is in the Anti-gravity Form, tap Dodge to cast <color=#FF6347>Airborne Spin</color> at the cost of double the Dodge Gauge value, pulling and knocking back enemies around Karenina, dealing Dark DMG and restoring Anti-gravity Energy and Energy. Upon a successful dodge, Karenina casts <color=#FF6347>Returning Repulsion</color> to pull and knock back enemies around her, dealing Dark DMG and restoring Dodge Gauge value.
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1571003 30030301 Rising Key http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Nuoan01.png Assets/Product/Texture/Image/IconGuide/GuideR2Nuoan.png Engine Charge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color> After using a 3-Ping, tap Basic Attack repeatedly to charge the Rise Engine. When you stop tapping or after a certain period of time, Noan: Arca will perform <color=#FF6347>Extreme Combo</color> based on the color of Signal Orb used, dealing DMG based on the current <color=#FF6347>Gear Level</color>. Unleashing the combo will consume all <color=#FF6347>Rising Energy</color> and enhance the combo DMG based on the charge progress. The <color=#FF6347>Rising Energy</color> charge progress will then be converted into <color=#FF6347>Target Spin Speed</color>. Extreme Combo: <color=#0d70bc>Tap Basic Attack repeatedly to unleash combo</color> The next time an <color=#FF6347>Extreme Combo</color> is unleashed, if current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Target Spin Speed</color>, <color=#FF6347>Gear Level</color> will increase by 1. Strike Rising Attack: <color=#0d70bc>3rd Gear + Unleash combo</color> If <color=#FF6347>Extreme Combo</color> is unleashed at maximum Gear Level, Noan: Arca will launch <color=#FF6347>Strike Rising Attack</color> instead with increased Extra DMG Bonus. <color=#FF6347>Target Spin Speed</color> and <color=#FF6347>Gear Level</color> will be reset to 0 afterward.
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1571003 30030301 Rising Key http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Nuoan01.png Assets/Product/Texture/Image/IconGuide/GuideR2Nuoan.png Engine Charge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color> After using a 3-Ping, tap Basic Attack repeatedly to charge the Rise Engine. When you stop tapping or after a certain period of time, Noan: Arca will perform <color=#FF6347>Extreme Combo</color> based on the color of Signal Orb used, dealing DMG based on the current <color=#FF6347>Gear Level</color>. Unleashing the combo will consume all <color=#FF6347>Rising Energy</color> and enhance the combo DMG based on the charge progress. The <color=#FF6347>Rising Energy</color> charge progress will then be converted into <color=#FF6347>Target Spin Speed</color>. Extreme Combo: <color=#0d70bc>Tap Basic Attack repeatedly to unleash combo</color> The next time an <color=#FF6347>Extreme Combo</color> is unleashed, if current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Target Spin Speed</color>, <color=#FF6347>Gear Level</color> will increase by 1. Strike Rising Attack: <color=#0d70bc>3rd Gear + Unleash combo</color> If <color=#FF6347>Extreme Combo</color> is unleashed at maximum Gear Level, Noan: Arca will launch <color=#FF6347>Strike Rising Attack</color> instead with increased Extra DMG Bonus. <color=#FF6347>Target Spin Speed</color> and <color=#FF6347>Gear Level</color> will be reset to 0 afterward.
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1041004 30030301 Glowing Lanternlight http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Bianka.png Assets/Product/Texture/Image/IconGuide/GuideR4Bianka.png Afterglow Orb: <color=#0d70bc>Upon entering battle or when entering Staff Form</color> When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. Simulated Matrix: <color=#0d70bc>Staff Form + Press and hold Dodge to enter Luminous Realm</color> Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>. Glowing Lanternlight: <color=#0d70bc>Ping Signal Orbs to consume the Afterglow Orbs that are of the same color and aligned above them in Luminous Real</color> While <color=#FF6347>Luminous Realm</color> is active, pinging Signal Orbs can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned above them, upon which <color=#FF6347>Glowing Lanternlight</color> will be unleashed to deal Physical DMG to enemies within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in the <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow points</color>.
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1041004 30030301 Glowing Lanternlight http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Bianka.png Assets/Product/Texture/Image/IconGuide/GuideR4Bianka.png Afterglow Orb: <color=#0d70bc>Upon entering battle or when entering Staff Form</color> When Bianca: Stigmata enters battle or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. Simulated Matrix: <color=#0d70bc>Staff Form + Press and hold Dodge to enter Luminous Realm</color> Bianca: Stigmata cannot trigger the Matrix by successfully dodging attacks. When the weapon is in the <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>. Glowing Lanternlight: <color=#0d70bc>Ping Signal Orbs to consume the Afterglow Orbs that are of the same color and aligned above them in Luminous Real</color> While <color=#FF6347>Luminous Realm</color> is active, pinging Signal Orbs can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned above them, upon which <color=#FF6347>Glowing Lanternlight</color> will be unleashed to deal Physical DMG to enemies within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in the <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow points</color>.
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1231002 30030301 Puppet Theater http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Bangbinata.png Assets/Product/Texture/Image/IconGuide/GuideR2Bangbinata.png Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color> When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously. Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color> When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color> Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color> If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color> Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet. At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs. For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases.
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1231002 30030301 Puppet Theater http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Bangbinata.png Assets/Product/Texture/Image/IconGuide/GuideR2Bangbinata.png Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color> When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously. Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color> When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color> Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color> If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color> Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet. At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs. For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases.
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1011004 30030301 Dimension Observer http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Liang.png Assets/Product/Texture/Image/IconGuide/GuideR4Liang.png Fate Records All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. Realm Travel — <color=#0d70bc>Full Core Gauge + Press and Hold Basic Attack</color> When the <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold to shoot at the front area with the high-power sniper rifle, dealing Fire DMG and opens up the <color=#FF6347>Hypermatrix</color>.
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1011004 30030301 Dimension Observer http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Liang.png Assets/Product/Texture/Image/IconGuide/GuideR4Liang.png Fate Records All 3-Ping Orbs pinged outside <color=#FF6347>Hypermatrix</color> will be recorded and returned by performing <color=#FF6347>Basic Attack - Retribution</color> in <color=#FF6347>Hypermatrix</color>. Realm Travel — <color=#0d70bc>Full Core Gauge + Press and Hold Basic Attack</color> When the <color=#FF6347>Hypermatrix</color>'s cooldown is over, press and hold to shoot at the front area with the high-power sniper rifle, dealing Fire DMG and opens up the <color=#FF6347>Hypermatrix</color>.
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1091003 30030301 My Heart'll Do My Painting! http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Aila01.png Assets/Product/Texture/Image/IconGuide/GuideR3Aila.png Converging Expression: <color=#0d70bc>3-Ping</color> The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: <color=#0d70bc>Main Color is different from Secondary Color + Press and Hold Basic Attack</color> Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Pure Color: Theme Emphasis: <color=#0d70bc>Main Color is the same as Secondary Color + Press and Hold Basic Attack</color> Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Colorful Brushstroke: <color=#0d70bc>Painter's Realm + Any Orb Ping</color> Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Color Splash: <color=#0d70bc>Pure Color: Theme Emphasis/Color Mix: Clash of Concepts</color> Ayla: Kaleido restores <color=#FF6347>15</color> Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color> <color=#FF6347>"Backup Pigment"</color> of the <color=#FF6347>Main Color</color> (max <color=#FF6347>3</color>). When <color=#FF6347>Colorful Brushstroke</color> deals DMG, spends 1 <color=#FF6347>"Backup Pigment"</color> to gain 1 set of 3-Ping Orbs in the same color as the <color=#FF6347>"Backup Pigment"</color>. Art Influence: <color=#0d70bc>Receive Healing</color> Allies gain <color=#FF6347>Frost Crystal</color>, increasing Ice DMG after being healed.
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1091003 30030301 My Heart'll Do My Painting! http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Aila01.png Assets/Product/Texture/Image/IconGuide/GuideR3Aila.png Converging Expression: <color=#0d70bc>3-Ping</color> The <color=#FF6347>Main Color</color> is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the <color=#FF6347>Secondary Color</color> (max <color=#FF6347>1</color> type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: <color=#0d70bc>Main Color is different from Secondary Color + Press and Hold Basic Attack</color> Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Pure Color: Theme Emphasis: <color=#0d70bc>Main Color is the same as Secondary Color + Press and Hold Basic Attack</color> Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining an extra buff. Gains Super Armor in the skill duration. Vibrant Brushstroke: <color=#0d70bc>Painter's Realm + Any Orb Ping</color> Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor in the skill duration. Hued Splash: <color=#0d70bc>Pure Color: Theme Emphasis/Color Mix: Clash of Concepts</color> Ayla: Kaleido restores <color=#FF6347>15</color> Signature Energy to herself and heals her allies within the area every time she casts <color=#FF6347>Pure Color: Theme Emphasis</color> or <color=#FF6347>Color Mix: Clash of Concepts</color>, storing <color=#FF6347>1</color> <color=#FF6347>"Backup Paint"</color> of the <color=#FF6347>Main Color</color> (max <color=#FF6347>3</color>). When <color=#FF6347>Vibrant Brushstroke</color> deals DMG, spends 1 <color=#FF6347>"Backup Paint"</color> to gain 1 set of 3-Ping Orbs in the same color as the <color=#FF6347>"Backup Paint"</color>. Art Influence: <color=#0d70bc>Receive Healing</color> Healed allies gain <color=#FF6347>Frost Crystal</color>, which increases Ice DMG.
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1021005 30030301 Wild Path http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR5Luxiya.png Assets/Product/Texture/Image/IconGuide/GuideR5Luxiya.png Invisible Confrontation When <color=#FF6347>wielding the kodachi</color>, Alpha can only use Blue Orb Skills. Her Basic Attacks will only grant Blue Orbs, which will be arranged in front of other orbs by default. When <color=#FF6347>wielding the odachi</color>, Alpha can only use Red or Yellow Orb Skills. Her Basic Attacks will only grant Red or Yellow Orbs, and Blue Orbs will be randomly converted into Red or Yellow Orbs. Void Phantom: <color=#0d70bc>Press and hold Dodge to enter Phantom Realm</color> Press and hold Dodge to enter <color=#FF6347>Phantom Realm</color>, gaining <color=#FF6347>Blade Aura</color> over time. During this time, Alpha: Crimson Weave gets Super Armor and DMG Reduction, is unable to restore the Dodge Gauge, and enters the Parry Stance. Pinging Signal Orbs can also increase <color=#FF6347>Blade Aura</color>. Munen Moment: <color=#0d70bc>Phantom Realm + Release Dodge</color> Press and hold Dodge to enter the <color=#FF6347>Phantom Realm</color>. Afterward, release Dodge to perform a powerful slash and deal Lightning DMG, during which Alpha gains Super Armor and DMG Reduction and is unable to restore the Dodge Gauge. Performing a powerful slash when <color=#FF6347>Blade Aura</color> is full will make Alpha Invincible, clear <color=#FF6347>Blade Aura</color>, activate <color=#FF6347>Munen Stance</color>, and restore Signature Energy. Lightless Points: <color=#0d70bc>Gained automatically when casting Signal Orb Skills/Dazzling Slash/Munen Moment</color> Gains <color=#FF6347>Lightless Points</color> every time when casting a Signal Orb Skill, <color=#FF6347>Dazzling Slash</color>, or <color=#FF6347>Munen Moment</color>. Casting <color=#FF6347>Eternaflare</color> will consume all <color=#FF6347>Lightless Points</color> to increase the Base DMG of <color=#FF6347>Eternaflare's</color> <color=#FF6347>Thunderous Slash</color> based on the <color=#FF6347>Lightless Points</color> consumed. Eternaflare: <color=#0d70bc>Odachi in Hand + Activate Munen Stance + Press and Hold Basic Attack</color> When Alpha is <color=#FF6347>holding the odachi</color> with <color=#FF6347>Munen Stance</color> activated, press and hold Basic Attack to launch a <color=#FF6347>Thrust Attack</color> and jump up to perform <color=#FF6347>Thunderous Slash</color> in midair, dealing Lightning DMG. When casting <color=#FF6347>Eternaflare</color>, Alpha becomes invincible but is unable to cast <color=#FF6347>Signature - Captive Shadow: Ephemeral Fire</color>.
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Id BeginTimeStr EndTimeStr Keyword[1] Keyword[2] Keyword[3] Path[1] Weight[1] Path[2] Weight[2] Path[3] Weight[3] Path[4] Weight[4] CoolTime TriggerType Channel[1] Channel[2] Channel[3] Channel[4] Channel[5] Channel[6] Channel[7]
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Id BeginTimeStr EndTimeStr Keyword[1] Keyword[2] Keyword[3] Keyword[4] Keyword[5] Keyword[6] Keyword[7] Keyword[8] Path[1] Weight[1] Path[2] Weight[2] Path[3] Weight[3] Path[4] Weight[4] CoolTime TriggerType Channel[1] Channel[2] Channel[3] Channel[4] Channel[5] Channel[6] Channel[7]
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1 2023/1/21 7:00 2023/1/28 6:59 Happy New Year Good Luck in the New Year happy new year Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH01.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH02.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH03.prefab 20 5 3 1 2 3 4 5 6 7
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1 2021/2/11 23:59 2021/2/18 23:59 Happy New Year Good Luck in the New Year Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH01.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH02.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH03.prefab 20 5 3 1 2 3 4 5 6 7
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2 2021/2/11 23:59 2021/2/18 23:59 Happy Lunar New Year Happy Spring Festival Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH01.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH02.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH03.prefab 20 5 3 1 2 3 4 5 6 7
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2 2021/2/11 23:59 2021/2/18 23:59 Happy Lunar New Year Happy Spring Festival Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH01.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH02.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH03.prefab 20 5 3 1 2 3 4 5 6 7
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3 2021/2/11 23:59 2021/2/18 23:59 Happy Ox Year Happy Year of Ox Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhua03.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH01.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH02.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH03.prefab 20 5 3 1 2 3 4 5 6 7
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3 2021/2/11 23:59 2021/2/18 23:59 Happy Ox Year Happy Year of Ox Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhua03.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH01.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH02.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH03.prefab 20 5 3 1 2 3 4 5 6 7
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4 2021/8/12 23:59 2021/9/27 23:59 Happy Double Seventh Festival Double Seventh Festival Celebration Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaAixin.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaQueqiao.prefab 30 5 3 1 2 3 4 5 6 7
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4 2021/8/12 23:59 2021/9/27 23:59 Happy Double Seventh Festival Double Seventh Festival Celebration Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaAixin.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaQueqiao.prefab 30 5 3 1 2 3 4 5 6 7
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7 2021/8/12 23:59 2021/9/27 23:59 Bridge of Magpies The Cowherd and the Weaving Maid Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaQueqiao.prefab 50 5 3 1 2 3 4 5 6 7
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7 2021/8/12 23:59 2021/9/27 23:59 Bridge of Magpies The Cowherd and the Weaving Maid Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaQueqiao.prefab 50 5 3 1 2 3 4 5 6 7
|
||||||
8 2021/8/12 23:59 2021/9/27 23:59 Happy Mid-Autumn Festival Moon Festival Celebration Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaTuzi.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaYuebing.prefab 20 5 3 1 2 3 4 5 6 7
|
8 2021/8/12 23:59 2021/9/27 23:59 Happy Mid-Autumn Festival Moon Festival Celebration Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaTuzi.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaYuebing.prefab 20 5 3 1 2 3 4 5 6 7
|
||||||
9 2021/8/12 23:59 2021/9/27 23:59 Happy Mid-Autumn Festival Happy Mid-Autumn Festival Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaTuzi.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaYuebing.prefab 20 5 3 1 2 3 4 5 6 7
|
9 2021/8/12 23:59 2021/9/27 23:59 Happy Mid-Autumn Festival Happy Mid-Autumn Festival Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaTuzi.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaYuebing.prefab 20 5 3 1 2 3 4 5 6 7
|
||||||
10 2023/1/1 7:00 2023/1/8 6:59 Rabbit Lantern Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaTuzi.prefab 20 5 3 1 2 3 4 5 6 7
|
10 2021/8/12 23:59 2021/9/27 23:59 Rabbit Lantern Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaTuzi.prefab 20 5 3 1 2 3 4 5 6 7
|
||||||
11 2021/8/12 23:59 2021/9/27 23:59 Mooncake Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaYuebing.prefab 20 5 3 1 2 3 4 5 6 7
|
11 2021/8/12 23:59 2021/9/27 23:59 Mooncake Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaYuebing.prefab 20 5 3 1 2 3 4 5 6 7
|
||||||
12 2021/10/29 10:00 2021/11/1 5:00 Holly Night Pumpkin Pumpkin Head Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaNgt.prefab 20 5 3 1 2 3 4 5 6 7
|
12 2021/10/29 10:00 2021/11/1 5:00 Holly Night カボチャ Pumpkin Head Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaNgt.prefab 20 5 3 1 2 3 4 5 6 7
|
||||||
13 2021/10/29 10:00 2021/11/1 5:00 Witch Broom Sorceress Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaMonv.prefab 20 5 3 1 2 3 4 5 6 7
|
13 2021/10/29 10:00 2021/11/1 5:00 Witch Broom Sorceress Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaMonv.prefab 20 5 3 1 2 3 4 5 6 7
|
||||||
14 2021/10/29 10:00 2021/11/1 5:00 Spider Spider Web Wrecked Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZhizhu.prefab 20 5 3 1 2 3 4 5 6 7
|
14 2021/10/29 10:00 2021/11/1 5:00 Spider Spider Web Wrecked Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZhizhu.prefab 20 5 3 1 2 3 4 5 6 7
|
||||||
15 2021/10/29 10:00 2021/11/1 5:00 Halloween Ghost Fear Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaNgt.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaMonv.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZhizhu.prefab 20 5 3 1 2 3 4 5 6 7
|
15 2021/10/29 10:00 2021/11/1 5:00 Halloween Ghost Fear Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaNgt.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaMonv.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZhizhu.prefab 20 5 3 1 2 3 4 5 6 7
|
||||||
16 2023/7/15 7:00 2023/8/5 6:59 2nd PGR Anniversary Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH02.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH01.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaAixin.prefab 20 5 3 1 2 3 4 5 6 7
|
16 2021/10/1 10:00 2021/12/5 5:00 2nd PGR Anniversary Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhua2th.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhua2th.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhua2th.prefab 20 5 3 1 2 3 4 5 6 7
|
||||||
17 2023/7/15 7:00 2023/8/5 6:59 Punishing two years Happy Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH02.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH01.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaAixin.prefab 20 5 3 1 2 3 4 5 6 7
|
17 2021/10/1 10:00 2021/12/5 5:00 Punishing two years Happy Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhua2th.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhua2th.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhua2th.prefab 20 5 3 1 2 3 4 5 6 7
|
||||||
|
18 2022/12/1 5:00 2022/12/15 5:00 3 Years Three Years Anniversary The Punishing: Gray Raven Team Cogs Finger Heart Punishing: Gray Raven Punishing: Gray Raven Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainTubiao.prefab 20 5 3 1 2 3 4 5 6 7
|
||||||
|
|
|
|
@ -9,7 +9,6 @@ FriendRecommendationInterval int 10
|
||||||
RemoveChatRecordOfDay int 7
|
RemoveChatRecordOfDay int 7
|
||||||
WorldChatMaxSize int 200
|
WorldChatMaxSize int 200
|
||||||
RoomChatMaxSize int 50
|
RoomChatMaxSize int 50
|
||||||
AcfFile string External/Criware/Punishing_CRIProject.acf
|
|
||||||
EquipBreakThoughTipId int 1001
|
EquipBreakThoughTipId int 1001
|
||||||
GraphicDefaultLevel int 2
|
GraphicDefaultLevel int 2
|
||||||
GraphicLowFps int 40
|
GraphicLowFps int 40
|
||||||
|
@ -199,6 +198,7 @@ UiDebuggerDormTemplate string Assets/Product/Ui/Prefab/UiDebuggerDormTemplate.pr
|
||||||
UiDamageNumericalRecordPanel string Assets/Product/Ui/Prefab/UiDamageNumericalRecordPanel.prefab
|
UiDamageNumericalRecordPanel string Assets/Product/Ui/Prefab/UiDamageNumericalRecordPanel.prefab
|
||||||
UiDebuggerDamageStatisticsPanel string Assets/Product/Ui/Prefab/UiDebuggerDamageStatisticsPanel.prefab
|
UiDebuggerDamageStatisticsPanel string Assets/Product/Ui/Prefab/UiDebuggerDamageStatisticsPanel.prefab
|
||||||
UiDebuggerDamageContext string Assets/Product/Ui/Prefab/UiDebuggerDamageContext.prefab
|
UiDebuggerDamageContext string Assets/Product/Ui/Prefab/UiDebuggerDamageContext.prefab
|
||||||
|
UiXDebuggerCureContext string Assets/Product/Ui/Prefab/UiDebuggerDamageContext.prefab
|
||||||
UiDebuggerFightNumerical string Assets/Product/Ui/Prefab/UiDebuggerFightNumerical.prefab
|
UiDebuggerFightNumerical string Assets/Product/Ui/Prefab/UiDebuggerFightNumerical.prefab
|
||||||
UiDebuggerFightShortcut string Assets/Product/Ui/Prefab/UiDebuggerFightShortcut.prefab
|
UiDebuggerFightShortcut string Assets/Product/Ui/Prefab/UiDebuggerFightShortcut.prefab
|
||||||
UiDebuggerFightBuff string Assets/Product/Ui/Prefab/UiDebuggerFightBuff.prefab
|
UiDebuggerFightBuff string Assets/Product/Ui/Prefab/UiDebuggerFightBuff.prefab
|
||||||
|
@ -331,8 +331,8 @@ RogueLikeDisTabShop string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeT
|
||||||
RogueLikeDisTabBox string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTab05.png
|
RogueLikeDisTabBox string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTab05.png
|
||||||
RogueLikeDisTabRest string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTab06.png
|
RogueLikeDisTabRest string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTab06.png
|
||||||
RogueLikeDisTabEvent string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTab07.png
|
RogueLikeDisTabEvent string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTab07.png
|
||||||
ActivityShopItemTextCanBuyColor string 3F1200
|
ActivityShopItemTextCanBuyColor string FFFFFF
|
||||||
ActivityShopItemTextCanNotBuyColor string A5A5A5
|
ActivityShopItemTextCanNotBuyColor string FF5A5A
|
||||||
NierShopItemTextCanBuyColor string ffffffff
|
NierShopItemTextCanBuyColor string ffffffff
|
||||||
NierShopItemTextCanNotBuyColor string ff8f75ff
|
NierShopItemTextCanNotBuyColor string ff8f75ff
|
||||||
ActivityBriefMovie int 0
|
ActivityBriefMovie int 0
|
||||||
|
@ -640,8 +640,8 @@ UiGridPracticeCharacterMoveMinX int -600
|
||||||
UiGridPracticeCharacterMoveMaxX int -200
|
UiGridPracticeCharacterMoveMaxX int -200
|
||||||
RpgMakerGameExhibitItemId int 63301
|
RpgMakerGameExhibitItemId int 63301
|
||||||
PivotCombatAbilityLimit int 6000
|
PivotCombatAbilityLimit int 6000
|
||||||
AprilFoolsDayStartTime string 2022/4/1 00:00
|
AprilFoolsDayStartTime string 2024/4/1 0:00
|
||||||
AprilFoolsDayEndTime string 2022/4/2 00:00
|
AprilFoolsDayEndTime string 2024/4/2 0:00
|
||||||
CharSkillQualityNor string Assets/Product/Texture/Atlas/UiCharacter/PanelCharQlDianNor2.png
|
CharSkillQualityNor string Assets/Product/Texture/Atlas/UiCharacter/PanelCharQlDianNor2.png
|
||||||
CharSkillQualitySelect string Assets/Product/Texture/Atlas/UiCharacter/PanelCharQlDianSlect2.png
|
CharSkillQualitySelect string Assets/Product/Texture/Atlas/UiCharacter/PanelCharQlDianSlect2.png
|
||||||
CharSkillQualityOn string Assets/Product/Texture/Atlas/UiCharacter/PanelCharQlDianOn2.png
|
CharSkillQualityOn string Assets/Product/Texture/Atlas/UiCharacter/PanelCharQlDianOn2.png
|
||||||
|
@ -654,7 +654,7 @@ MoeWarSceneAnimationAddSupportDistance float 1
|
||||||
ActivityCalendarBeforeOpenTime int 2
|
ActivityCalendarBeforeOpenTime int 2
|
||||||
ActivityCalendarBeforeEndTime int 2
|
ActivityCalendarBeforeEndTime int 2
|
||||||
BackgroundChangeTimeStr string 18:00:00
|
BackgroundChangeTimeStr string 18:00:00
|
||||||
BackgroundChangeTimeEnd string 06:00:00
|
BackgroundChangeTimeEnd string 6:00:00
|
||||||
ScenePreviewUiHideCD float 3
|
ScenePreviewUiHideCD float 3
|
||||||
ScenePreviewUiHideDelay float 1.5
|
ScenePreviewUiHideDelay float 1.5
|
||||||
WaferScreenShopID string 404/405/406
|
WaferScreenShopID string 404/405/406
|
||||||
|
@ -663,8 +663,8 @@ TwoSideTowerNegativeIcon string Assets/Product/Texture/Image/UiTwoSideTower/UiTw
|
||||||
ActivityBriefBaseModel string Assets/Product/Ui/UiModel/UiActivityBriefBase3D/UiActivityBriefBase.prefab
|
ActivityBriefBaseModel string Assets/Product/Ui/UiModel/UiActivityBriefBase3D/UiActivityBriefBase.prefab
|
||||||
DefaultFightBtnExitTexture string Assets/Product/Texture/Image/UiFight/FightButtonExitNor.png
|
DefaultFightBtnExitTexture string Assets/Product/Texture/Image/UiFight/FightButtonExitNor.png
|
||||||
PCFightBtnExitTexture string Assets/Product/Texture/Image/UiFight/FightButtonExitPCNor.png
|
PCFightBtnExitTexture string Assets/Product/Texture/Image/UiFight/FightButtonExitPCNor.png
|
||||||
UiLoginMovieTimeStr string 2022/4/29 00:00
|
UiLoginMovieTimeStr string 2022/4/29 0:00
|
||||||
UiLoginMovieTimeEnd string 2022/5/10 00:00
|
UiLoginMovieTimeEnd string 2022/5/10 0:00
|
||||||
CourseLessonStagePrfab string Assets/Product/Ui/ComponentPrefab/FuBenNor/UiCourseActivity.prefab
|
CourseLessonStagePrfab string Assets/Product/Ui/ComponentPrefab/FuBenNor/UiCourseActivity.prefab
|
||||||
CourseSettleLevelSImgPath string Assets/Product/Texture/Image/UiSameColorGame/SameColorS.png
|
CourseSettleLevelSImgPath string Assets/Product/Texture/Image/UiSameColorGame/SameColorS.png
|
||||||
CourseSettleLevelAImgPath string Assets/Product/Texture/Image/UiSameColorGame/SameColorA.png
|
CourseSettleLevelAImgPath string Assets/Product/Texture/Image/UiSameColorGame/SameColorA.png
|
||||||
|
@ -733,7 +733,7 @@ BrilliantWalkWeaponModule int 1032
|
||||||
UiLoginTimeLineAnim string null
|
UiLoginTimeLineAnim string null
|
||||||
UiLoginSpineStartAnim string enable
|
UiLoginSpineStartAnim string enable
|
||||||
UiLoginSpineLoopAnim string idle
|
UiLoginSpineLoopAnim string idle
|
||||||
UiLoginScreenOffect_H_1.33 int 250
|
UiLoginScreenOffect_H_1.33 int 0
|
||||||
DormQuestTerminalTipDelayTime int 4
|
DormQuestTerminalTipDelayTime int 4
|
||||||
DormQuestTerminalTeamRegressIcon string Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS26.png
|
DormQuestTerminalTeamRegressIcon string Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS26.png
|
||||||
DormQuestTerminalTeamFreeIcon string Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS25.png
|
DormQuestTerminalTeamFreeIcon string Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS25.png
|
||||||
|
@ -748,9 +748,21 @@ MinDragYDistance float 100
|
||||||
AwarenessOcuupyActiveResonanced string Assets/Product/Texture/Atlas/UIEquipNew/EquipResonanceIcon002.png
|
AwarenessOcuupyActiveResonanced string Assets/Product/Texture/Atlas/UIEquipNew/EquipResonanceIcon002.png
|
||||||
DrawShowLineCommunicationEffect2d1 string Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUi2DXuxian256.prefab
|
DrawShowLineCommunicationEffect2d1 string Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUi2DXuxian256.prefab
|
||||||
DrawShowLineCommunicationEffect2d4 string Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUi2DXuxian1141.prefab
|
DrawShowLineCommunicationEffect2d4 string Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUi2DXuxian1141.prefab
|
||||||
|
DrawShowLineCommunicationEffect2d15 string Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUi2DXuxian256.prefab
|
||||||
DrawShowLineCommunicationEffect3d string Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiXuxian.prefab
|
DrawShowLineCommunicationEffect3d string Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiXuxian.prefab
|
||||||
DrawShowLineCommunicationEffectWq3d string Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiXuxianWq.prefab
|
DrawShowLineCommunicationEffectWq3d string Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiXuxianWq.prefab
|
||||||
BtnOccupyJoinImg3 string Assets/Product/Texture/Atlas/UiAssign/UiAssignCharacterBtn03.png
|
BtnOccupyJoinImg3 string Assets/Product/Texture/Atlas/UiAssign/UiAssignCharacterBtn03.png
|
||||||
|
CharacterTowerLeftTipDelayTime int 5
|
||||||
|
EpicGachaLayer0 string Assets/Product/Texture/Image/UiEpicFashionGacha/UiEpicFashionGachaJiangliDecorate5.png
|
||||||
|
EpicGachaLayer1 string Assets/Product/Texture/Image/UiEpicFashionGacha/UiEpicFashionGachaJiangliDecorate4.png
|
||||||
|
EpicGachaLayer2 string Assets/Product/Texture/Image/UiEpicFashionGacha/UiEpicFashionGachaJiangliDecorate2.png
|
||||||
|
EpicGahcaSoundClose string Assets/Product/Ui/ComponentPrefab/EpicFashionGacha/SoundClose.prefab
|
||||||
|
EpicGahcaSoundPingmuIce string Assets/Product/Ui/ComponentPrefab/EpicFashionGacha/SoundPingmuIce.prefab
|
||||||
|
SuperSmashCareerIcon1 string Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosIcon4.png
|
||||||
|
SuperSmashCareerIcon2 string Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosIcon3.png
|
||||||
|
SuperSmashCareerIcon3 string Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosIcon1.png
|
||||||
|
SuperSmashCareerIcon4 string Assets/Product/Texture/Atlas/UiSuperSmashBros/UiSuperSmashBrosIcon2.png
|
||||||
|
FixBugTemp string Assets/Product/Texture/Atlas/UiCharacterExhibition/a_fixbug_temp.png
|
||||||
PhotoSave string Saved to album
|
PhotoSave string Saved to album
|
||||||
FunctionNotDuringOpening string Currently not available
|
FunctionNotDuringOpening string Currently not available
|
||||||
FocusType1 string Auto Lock: Automatically locks on the enemy in your way when you move the joystick.
|
FocusType1 string Auto Lock: Automatically locks on the enemy in your way when you move the joystick.
|
||||||
|
|
|
|
@ -1,4 +1,4 @@
|
||||||
Id ElementName ElementPath WeaponName WeaponPath
|
Id ElementName ElementPath WeaponName WeaponPath
|
||||||
1021001 Physical Assets/Product/Texture/Image/IconType/IconTypeYsWuli.png Longsword Assets/Product/Texture/Image/IconType/IconTypeYsWuli.png
|
1021001 Physical Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png Longsword Assets/Product/Texture/Image/IconType/IconTypeYsWuli.png
|
||||||
1041003 Lightning Assets/Product/Texture/Image/IconType/IconTypeYsLei.png Pokey Assets/Product/Texture/Image/IconType/IconTypeYsLei.png
|
1041003 Physical Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png Pokey Assets/Product/Texture/Image/IconType/IconTypeYsLei.png
|
||||||
1071002 Fire Assets/Product/Texture/Image/IconType/IconTypeYsHuo.png Hammer Assets/Product/Texture/Image/IconType/IconTypeYsHuo.png
|
1071002 Physical Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png Hammer Assets/Product/Texture/Image/IconType/IconTypeYsHuo.png
|
|
|
@ -1,11 +1,12 @@
|
||||||
Id Title TeachIcon HeadLine[1] Description[1] HeadLine[2] Description[2] HeadLine[3] Description[3] HeadLine[4] Description[4] HeadLine[5] Description[5] HeadLine[6] Description[6]
|
Id Title TeachIcon HeadLine[1] Description[1] HeadLine[2] Description[2] HeadLine[3] Description[3] HeadLine[4] Description[4] HeadLine[5] Description[5] HeadLine[6] Description[6]
|
||||||
1011002 Controlling Bullet Assets/Product/Texture/Image/IconGuide/GuideR2Li.png Controlling Bullet: <color=#0d70bc>Yellow Orb Ping + Red Orb Ping</color> After pinging a Yellow Orb, the next Red Orb bullet will inflict <color=#FF6347>Blast</color>. Bullet explodes after hitting the target, dealing Fire DMG to enemies in the area.
|
|
||||||
1021001 Lotus - Dual Blades Assets/Product/Texture/Image/IconGuide/GuideR1Luxiya.png Lotus - Dual Blades: <color=#0d70bc>Any 3-Ping + Red Orb Ping</color> Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.
|
1021001 Lotus - Dual Blades Assets/Product/Texture/Image/IconGuide/GuideR1Luxiya.png Lotus - Dual Blades: <color=#0d70bc>Any 3-Ping + Red Orb Ping</color> Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.
|
||||||
|
1071002 Artillery Tactics Assets/Product/Texture/Image/IconGuide/GuideR2Kalienina.png Artillery Tactics: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color> After <color=#FF6347>3</color> 3-Pings or a Signature Move, Karenina: Blast will enter the <color=#FF6347>Burst Form</color> and her next Basic Attack will become a ranged artillery attack.
|
||||||
|
1041003 Critical Moment Assets/Product/Texture/Image/IconGuide/GuideR3Bianka.png Critical Moment: <color=#0d70bc>Yellow Orb 3-Ping + Blue Orb Ping</color> Enters the <color=#FF6347>Sniping Form</color> upon performing a Blue Orb ping after a Red Orb 3-Ping. Lightning Arrow: <color=#0d70bc>Sniping Form + Tap Basic Attack</color> Basic Attacks launched in the <color=#FF6347>Sniping Form</color> will fire a long-range Lightning Arrow that deals Lightning DMG to the target. Exits the Sniping Form <color=#FF6347>6s</color> later or after <color=#FF6347>6</color> arrows are fired. Basic Attacks launched in the <color=#FF6347>Sniping Form</color> will not restore Signal Orbs. Critical Moment: <color=#0d70bc>Sniping Form + Tap Dodge</color> Dodging in the <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.
|
||||||
|
1011002 Controlling Bullet Assets/Product/Texture/Image/IconGuide/GuideR2Li.png Controlling Bullet: <color=#0d70bc>Yellow Orb Ping + Red Orb Ping</color> After pinging a Yellow Orb, the next Red Orb bullet will inflict <color=#FF6347>Blast</color>. Bullet explodes after hitting the target, dealing Fire DMG to enemies in the area.
|
||||||
1031001 Laser Cluster Assets/Product/Texture/Image/IconGuide/GuideR1Lifu.png Laser Cluster: <color=#0d70bc>Any 3-Ping + Red Orb Ping</color> After any 3-Ping, the next Red Orb skill will unleash Laser Cluster that deals Physical DMG.
|
1031001 Laser Cluster Assets/Product/Texture/Image/IconGuide/GuideR1Lifu.png Laser Cluster: <color=#0d70bc>Any 3-Ping + Red Orb Ping</color> After any 3-Ping, the next Red Orb skill will unleash Laser Cluster that deals Physical DMG.
|
||||||
1041002 Quiver Of Mercy Assets/Product/Texture/Image/IconGuide/GuideR2Bianka.png Quiver Of Mercy: <color=#0d70bc>Any 3-Ping + Tap Signature</color> Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, dealing Extra Physical DMG to the target.
|
1041002 Quiver Of Mercy Assets/Product/Texture/Image/IconGuide/GuideR2Bianka.png Quiver Of Mercy: <color=#0d70bc>Any 3-Ping + Tap Signature</color> Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, dealing Extra Physical DMG to the target.
|
||||||
1051001 EX - Slash Storm Assets/Product/Texture/Image/IconGuide/GuideR2Yongyechao.png EX - Slash Storm: <color=#0d70bc>Any 3-Ping + Yellow Orb Ping</color> When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.
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1051001 EX - Slash Storm Assets/Product/Texture/Image/IconGuide/GuideR2Yongyechao.png EX - Slash Storm: <color=#0d70bc>Any 3-Ping + Yellow Orb Ping</color> When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.
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1061002 Offence-Defense Rhythm Assets/Product/Texture/Image/IconGuide/GuideR2Shenwei.png Offence-Defense Rhythm: <color=#0d70bc>Any 3-Ping</color> Gains Charge points after any 3-Ping. When there are Charge points, Kamui: Bastion's ATK increases. Charge points decrease over time.
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1061002 Offence-Defense Rhythm Assets/Product/Texture/Image/IconGuide/GuideR2Shenwei.png Offence-Defense Rhythm: <color=#0d70bc>Any 3-Ping</color> Gains Charge points after any 3-Ping. When there are Charge points, Kamui: Bastion's ATK increases. Charge points decrease over time.
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1071002 Artillery Tactics Assets/Product/Texture/Image/IconGuide/GuideR2Kalienina.png Artillery Tactics: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color> After <color=#FF6347>3</color> 3-Pings or a Signature Move, Karenina: Blast will enter the <color=#FF6347>Burst Form</color> and her next Basic Attack will become a ranged artillery attack.
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1081002 Fleeting Phantom Assets/Product/Texture/Image/IconGuide/GuideR2Dubian.png Fleeting Phantom: <color=#0d70bc>Two 3-Ping + Tap Basic Attack</color> The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.
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1081002 Fleeting Phantom Assets/Product/Texture/Image/IconGuide/GuideR2Dubian.png Fleeting Phantom: <color=#0d70bc>Two 3-Ping + Tap Basic Attack</color> The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.
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1031002 Reversed Egretfield Assets/Product/Texture/Image/IconGuide/GuideR2Lifu.png Reversed Egretfield: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Yellow Orb + Tap Basic Attack (chance to trigger)</color> Enemies marked by Basic Attacks have a chance to summon <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Red Orb pings have a chance to trigger <color=#FF6347>Lightning Lure</color>. After <color=#FF6347>Lightning Lure</color> is triggered <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>Ex - Lightning Lure</color>, dealing Lightning DMG and healing allies within range.
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1031002 Reversed Egretfield Assets/Product/Texture/Image/IconGuide/GuideR2Lifu.png Reversed Egretfield: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Yellow Orb + Tap Basic Attack (chance to trigger)</color> Enemies marked by Basic Attacks have a chance to summon <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Red Orb pings have a chance to trigger <color=#FF6347>Lightning Lure</color>. After <color=#FF6347>Lightning Lure</color> is triggered <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>Ex - Lightning Lure</color>, dealing Lightning DMG and healing allies within range.
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1021002 Lotus - Lightning Dance Assets/Product/Texture/Image/IconGuide/GuideR2Luxiya.png Lotus - Lightning Dance: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color> <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.
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1021002 Lotus - Lightning Dance Assets/Product/Texture/Image/IconGuide/GuideR2Luxiya.png Lotus - Lightning Dance: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color> <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.
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@ -17,7 +18,6 @@ Id Title TeachIcon HeadLine[1] Description[1] HeadLine[2] Description[2] HeadLin
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1021003 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconGuide/GuideR3Luxiyaaerfa.png Crimson Abyss - Blade Will: <color=#0d70bc>Blue Orb 3-Ping + Any 3-Ping</color> After a Blue Orb 3-Ping, Lucia: Crimson Abyss will fall back and enter the <color=#FF6347>Blade Will Form</color> after another 3-Ping, converting all Signal Orbs into Signal Orbs and gaining <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In the <color=#FF6347>Blade Will Form</color>, the subsequent Basic Attacks will convert all Signal Orbs obtained into <color=#FF6347>Blade Will Orbs</color>. Swordwave: <color=#0d70bc>Blade Will Form +Blade Will Orb Ping</color> Upon a <color=#FF6347>Blade Will Orb</color> ping, casts a swordwave to attack the target, dealing Physical DMG. Has Super Armor throughout the process.
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1021003 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconGuide/GuideR3Luxiyaaerfa.png Crimson Abyss - Blade Will: <color=#0d70bc>Blue Orb 3-Ping + Any 3-Ping</color> After a Blue Orb 3-Ping, Lucia: Crimson Abyss will fall back and enter the <color=#FF6347>Blade Will Form</color> after another 3-Ping, converting all Signal Orbs into Signal Orbs and gaining <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. In the <color=#FF6347>Blade Will Form</color>, the subsequent Basic Attacks will convert all Signal Orbs obtained into <color=#FF6347>Blade Will Orbs</color>. Swordwave: <color=#0d70bc>Blade Will Form +Blade Will Orb Ping</color> Upon a <color=#FF6347>Blade Will Orb</color> ping, casts a swordwave to attack the target, dealing Physical DMG. Has Super Armor throughout the process.
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1081003 Cosmic Wave Assets/Product/Texture/Image/IconGuide/GuideR3Dubian.png Cosmic Wave: <color=#0d70bc>Any 3-Ping + Red Orb Ping</color> Pinging a Red Orb after any 3-Ping transforms Watanabe into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack. Enhanced Shadow Form: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color> In the <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade</color> will also deal Dark DMG.
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1081003 Cosmic Wave Assets/Product/Texture/Image/IconGuide/GuideR3Dubian.png Cosmic Wave: <color=#0d70bc>Any 3-Ping + Red Orb Ping</color> Pinging a Red Orb after any 3-Ping transforms Watanabe into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack. Enhanced Shadow Form: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color> In the <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade</color> will also deal Dark DMG.
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1091002 Vector Cube Assets/Product/Texture/Image/IconGuide/GuideR2Aila.png Vector Cube: <color=#0d70bc>Any 3-Ping + Blue Orb Ping</color> When pinging a Blue Orb after any 3-Ping, charges in place to drag the nearby enemies in and gains a shield, then unleashes a heavy strike to the targets ahead that deals Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.
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1091002 Vector Cube Assets/Product/Texture/Image/IconGuide/GuideR2Aila.png Vector Cube: <color=#0d70bc>Any 3-Ping + Blue Orb Ping</color> When pinging a Blue Orb after any 3-Ping, charges in place to drag the nearby enemies in and gains a shield, then unleashes a heavy strike to the targets ahead that deals Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.
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1041003 Critical Moment Assets/Product/Texture/Image/IconGuide/GuideR3Bianka.png Critical Moment: <color=#0d70bc>Yellow Orb 3-Ping + Blue Orb Ping</color> Enters the <color=#FF6347>Sniping Form</color> upon performing a Blue Orb ping after a Red Orb 3-Ping. Lightning Arrow: <color=#0d70bc>Sniping Form + Tap Basic Attack</color> Basic Attacks launched in the <color=#FF6347>Sniping Form</color> will fire a long-range Lightning Arrow that deals Lightning DMG to the target. Exits the Sniping Form <color=#FF6347>6s</color> later or after <color=#FF6347>6</color> arrows are fired. Basic Attacks launched in the <color=#FF6347>Sniping Form</color> will not restore Signal Orbs. Critical Moment: <color=#0d70bc>Sniping Form + Tap Dodge</color> Dodging in the <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.
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1111002 Field Supplies Assets/Product/Texture/Image/IconGuide/GuideR2Sufeiya.png Field Supplies: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color> Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing DMG with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.
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1111002 Field Supplies Assets/Product/Texture/Image/IconGuide/GuideR2Sufeiya.png Field Supplies: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color> Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing DMG with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.
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1121002 Arclight Shield Assets/Product/Texture/Image/IconGuide/GuideR2Kuluomu.png Arclight Shield: <color=#0d70bc>Any 3-Ping + Blue Orb Ping</color> Ping any Blue Orbs after any 3-Ping to generate a Shield. When the Shield expires or is replaced by a new one, it explodes and deals Lightning DMG to nearby targets.
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1121002 Arclight Shield Assets/Product/Texture/Image/IconGuide/GuideR2Kuluomu.png Arclight Shield: <color=#0d70bc>Any 3-Ping + Blue Orb Ping</color> Ping any Blue Orbs after any 3-Ping to generate a Shield. When the Shield expires or is replaced by a new one, it explodes and deals Lightning DMG to nearby targets.
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1021004 Hyperborea Assets/Product/Texture/Image/IconGuide/GuideR4Luxiya.png Hyperborea: <color=#0d70bc>Any 3-Ping</color> While in the Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in the Normal Form). Hyperborea: <color=#0d70bc>Arctic Form + Any 3-Ping</color> In the <color=#FF6347>Arctic Form</color>, loses Energy over time. While you still have Energy, all attacks deal extra Ice DMG, all 3-Pings grant you <color=#FF6347>1</color> Signature Point (max <color=#FF6347>4</color> in Arctic Form). The Ice DMG bonus applies to your Signature Move.
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1021004 Hyperborea Assets/Product/Texture/Image/IconGuide/GuideR4Luxiya.png Hyperborea: <color=#0d70bc>Any 3-Ping</color> While in the Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in the Normal Form). Hyperborea: <color=#0d70bc>Arctic Form + Any 3-Ping</color> In the <color=#FF6347>Arctic Form</color>, loses Energy over time. While you still have Energy, all attacks deal extra Ice DMG, all 3-Pings grant you <color=#FF6347>1</color> Signature Point (max <color=#FF6347>4</color> in Arctic Form). The Ice DMG bonus applies to your Signature Move.
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@ -31,7 +31,7 @@ Id Title TeachIcon HeadLine[1] Description[1] HeadLine[2] Description[2] HeadLin
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1191003 Overclock Strike Assets/Product/Texture/Image/IconGuide/GuideR39S.png Overclock Strike: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color> Has a certain amount of <color=#FF6347>Overclock Energy</color> at the beginning of the battle. Upon a 3-Ping, if there is enough <color=#FF6347>Overclock Energy</color>, spends <color=#FF6347>Overclock Energy</color> and gains an <color=#FF6347>Overclock Indicator</color> (maximum 1 on the battlefield) of the corresponding color on the rightmost side of the ping bar. The <color=#FF6347>Overclock Energy</color> will restore over time. Overclock Strike: <color=#0d70bc>Ping the Overclock Indicator</color> Tap the <color=#FF6347>Overclock Indicator</color> to consume all orbs of the same color and summon a POD CUB to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.
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1191003 Overclock Strike Assets/Product/Texture/Image/IconGuide/GuideR39S.png Overclock Strike: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color> Has a certain amount of <color=#FF6347>Overclock Energy</color> at the beginning of the battle. Upon a 3-Ping, if there is enough <color=#FF6347>Overclock Energy</color>, spends <color=#FF6347>Overclock Energy</color> and gains an <color=#FF6347>Overclock Indicator</color> (maximum 1 on the battlefield) of the corresponding color on the rightmost side of the ping bar. The <color=#FF6347>Overclock Energy</color> will restore over time. Overclock Strike: <color=#0d70bc>Ping the Overclock Indicator</color> Tap the <color=#FF6347>Overclock Indicator</color> to consume all orbs of the same color and summon a POD CUB to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.
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1201003 Prototype Assets/Product/Texture/Image/IconGuide/GuideR3A2.png Prototype: <color=#0d70bc>Any 3-Ping</color> Perform any 3-Ping to grant A2 <color=#FF6347>POD: Shield</color> and summon a CUB to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> on hit. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>.) Slide Form: <color=#0d70bc>While Moving + Press and Hold Dodge</color> While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.
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1201003 Prototype Assets/Product/Texture/Image/IconGuide/GuideR3A2.png Prototype: <color=#0d70bc>Any 3-Ping</color> Perform any 3-Ping to grant A2 <color=#FF6347>POD: Shield</color> and summon a CUB to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> on hit. Missiles also <color=#FF6347>Taunt</color> the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>.) Slide Form: <color=#0d70bc>While Moving + Press and Hold Dodge</color> While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to <color=#FF6347>continuously pull</color> nearby enemies.
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1211002 Cold Snap Assets/Product/Texture/Image/IconGuide/GuideR2Wanshi.png Blooming Shot: <color=#0d70bc>Tactical Stance + Release Basic Attack</color> During the <color=#FF6347>Tactical Stance</color>, release Basic Attack to trigger the <color=#FF6347>Blooming Shot</color>, dealing Ice DMG to the linear area ahead. Cold Snap: <color=#0d70bc>Tactical Stance + Release Basic Attack + Dodge Successfully</color> The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.
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1211002 Cold Snap Assets/Product/Texture/Image/IconGuide/GuideR2Wanshi.png Blooming Shot: <color=#0d70bc>Tactical Stance + Release Basic Attack</color> During the <color=#FF6347>Tactical Stance</color>, release Basic Attack to trigger the <color=#FF6347>Blooming Shot</color>, dealing Ice DMG to the linear area ahead. Cold Snap: <color=#0d70bc>Tactical Stance + Release Basic Attack + Dodge Successfully</color> The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.
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1531003 Tertian Assets/Product/Texture/Image/IconGuide/GuideR3Sailinna.png Chord: <color=#0d70bc>Any 3-Ping + Any Orb Ping</color> Upon a 3-Ping, gains the <color=#FF6347>Triad</color> of the same color. The next ping will trigger <color=#FF6347>Chord</color>. Gains <color=#FF6347>Tune</color> based on the orbs pinged through <color=#FF6347>Chord</color>. Concerto: <color=#0d70bc>Any 3-Ping + Same-Colored Orb Ping</color> Upon pinging Signal Orb(s) of the same color to that of the <color=#FF6347>Triad</color>, inflicts <color=#FF6347>Concerto</color> on the target enemy: Deals Lightning DMG and reduces the target's Lightning DMG Bonus. Concerto: <color=#0d70bc>Any 3-Ping + Different-Colored Orb Ping</color> Upon pinging Signal Orb(s) of a different color to that of the <color=#FF6347>Triad</color>, gains <color=#FF6347>Solo</color>: Gains Extra DMG Bonus.
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1531003 Tertian Assets/Product/Texture/Image/IconGuide/GuideR3Sailinna.png Chord: <color=#0d70bc>Any 3-Ping + Any Orb Ping</color> Upon a 3-Ping, gains the <color=#FF6347>Triad</color> of the same color. The next ping will trigger <color=#FF6347>Chord</color>. Gains <color=#FF6347>Tune</color> based on the number of orbs pinged through <color=#FF6347>Chord</color>. Concerto: <color=#0d70bc>Any 3-Ping + Same-Colored Orb Ping</color> Upon pinging Signal Orb(s) of the same color to that of the <color=#FF6347>Triad</color>, inflicts <color=#FF6347>Concerto</color> on the target enemy: Deals Lightning DMG and reduces the target's Lightning DMG Bonus. Concerto: <color=#0d70bc>Any 3-Ping + Different-Colored Orb Ping</color> Upon pinging Signal Orb(s) of a different color to that of the <color=#FF6347>Triad</color>, gains <color=#FF6347>Solo</color>: Gains Extra DMG Bonus.
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1121003 Frost Origin Assets/Product/Texture/Image/IconGuide/GuideR3Kuluomu.png Frost Origin: <color=#0d70bc>Energy full + Press and Hold Basic Attack</color> During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.
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1121003 Frost Origin Assets/Product/Texture/Image/IconGuide/GuideR3Kuluomu.png Frost Origin: <color=#0d70bc>Energy full + Press and Hold Basic Attack</color> During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.
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1221002 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconGuide/GuideR2Twentyone.png Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack Continuously</color> No. 21: XXI's Basic Attacks will gather <color=#FF6347>Shadow Prism Energy</color>. With a certain amount of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack cast will clear <color=#FF6347>Shadow Prism Energy</color>, cast <color=#FF6347>Shadow Prism Attack</color>, generate <color=#FF6347>1</color> Twilight Matrix on the target's spot, knock down the target, and deal Dark DMG. When the Twilight Matrix is generated, No. 21: XXI will gain Signature Energy and Dodge Energy. Resonance Pulse: <color=#0d70bc>Co-Bot + Active Twilight Matrix</color> When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies. Instant Dodge: <color=#0d70bc>Haywire Form + Tap Dodge</color> When No. 21: XXI is control locked (such as when attacked, downed, or in mid-air), press the Dodge button at the cost of extra Dodge Energy to perform Instant Dodge to negate all control-locking states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.
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1221002 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconGuide/GuideR2Twentyone.png Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack Continuously</color> No. 21: XXI's Basic Attacks will gather <color=#FF6347>Shadow Prism Energy</color>. With a certain amount of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack cast will clear <color=#FF6347>Shadow Prism Energy</color>, cast <color=#FF6347>Shadow Prism Attack</color>, generate <color=#FF6347>1</color> Twilight Matrix on the target's spot, knock down the target, and deal Dark DMG. When the Twilight Matrix is generated, No. 21: XXI will gain Signature Energy and Dodge Energy. Resonance Pulse: <color=#0d70bc>Co-Bot + Active Twilight Matrix</color> When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies. Instant Dodge: <color=#0d70bc>Haywire Form + Tap Dodge</color> When No. 21: XXI is control locked (such as when attacked, downed, or in mid-air), press the Dodge button at the cost of extra Dodge Energy to perform Instant Dodge to negate all control-locking states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.
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1131003 Lightning Fall Assets/Product/Texture/Image/IconGuide/GuideR3Weila.png Electric Charge: <color=#0d70bc>Use Spear Lunge</color> Using <color=#FF6347>Spear Lunge</color> will grant 1 stack of <color=#FF6347>Electric Charge</color>. Stacks up to 3 times. Lightning Fall: <color=#0d70bc>Electric Charge + Press and Hold Basic Attack</color> With 1 stack of <color=#FF6347>Electric Charge</color>, press and hold Basic Attack to cast <color=#FF6347>Lightning Fall</color> at the cost of <color=#FF6347>Electric Charge</color> and pull enemies in the large area ahead, dealing Lightning DMG and inflicting <color=#FF6347>Turbulence Interference</color> that reduces the enemies' Lightning Resistance for 8s. Every stack of <color=#FF6347>Electric Charge</color> consumed will double <color=#FF6347>Lightning Fall's</color> DMG. Gains Super Armor when Lightning Fall is active.
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1131003 Lightning Fall Assets/Product/Texture/Image/IconGuide/GuideR3Weila.png Electric Charge: <color=#0d70bc>Use Spear Lunge</color> Using <color=#FF6347>Spear Lunge</color> will grant 1 stack of <color=#FF6347>Electric Charge</color>. Stacks up to 3 times. Lightning Fall: <color=#0d70bc>Electric Charge + Press and Hold Basic Attack</color> With 1 stack of <color=#FF6347>Electric Charge</color>, press and hold Basic Attack to cast <color=#FF6347>Lightning Fall</color> at the cost of <color=#FF6347>Electric Charge</color> and pull enemies in the large area ahead, dealing Lightning DMG and inflicting <color=#FF6347>Turbulence Interference</color> that reduces the enemies' Lightning Resistance for 8s. Every stack of <color=#FF6347>Electric Charge</color> consumed will double <color=#FF6347>Lightning Fall's</color> DMG. Gains Super Armor when Lightning Fall is active.
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@ -3,11 +3,11 @@ Type Name
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2 Yellow Orb
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2 Yellow Orb
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3 Blue Orb
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3 Blue Orb
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4 Basic Attack
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4 Basic Attack
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5 Signature Move
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5 Core Passive
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6 QTE Skill
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6 Spear Basic Attack
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7 Core Passive
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7 Spear Ping
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8 Leader Skill
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8 Spear Passive
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9 Class Skill
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9 Spear Termination
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10 Ultima Awaken
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10 Ultima Awaken
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11 SS Passive Skill
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11 SS Passive Skill
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12 SSS Passive Skill
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12 SSS Passive Skill
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Id SkillId Level Name Icon EntryId[1] EntryId[2] EntryId[3] TypeDes Tag[1] Tag[2] Tag[3] Title[1] BriefDes[1] SpecificDes[1] Title[2] BriefDes[2] SpecificDes[2] Title[3] BriefDes[3] SpecificDes[3] Title[4] BriefDes[4] SpecificDes[4] Title[5] BriefDes[5] SpecificDes[5] Title[6] BriefDes[6] SpecificDes[6]
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Id SkillId Level Name Icon EntryId[1] EntryId[2] EntryId[3] TypeDes Tag[1] Tag[2] Tag[3] Title[1] BriefDes[1] SpecificDes[1] Title[2] BriefDes[2] SpecificDes[2] Title[3] BriefDes[3] SpecificDes[3] Title[4] BriefDes[4] SpecificDes[4] Title[5] BriefDes[5] SpecificDes[5] Title[6] BriefDes[6] SpecificDes[6]
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1 102101 1 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF6347>133.36%</color>/<color=#FF6347>266.66%</color>/<color=#FF6347>400%</color> Physical DMG based on the number of orbs pinged.
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1 102101 1 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: <color=#40B0FF>Red Orb Ping</color> Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals <color=#FF8C5F>200%</color>/<color=#FF8C5F>400%</color>/<color=#FF8C5F>600%</color> Physical DMG based on the number of orbs pinged.
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2 102106 1 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF6347>75%</color>/<color=#FF6347>150%</color>/<color=#FF6347>225%</color> Physical DMG based on the number of orbs pinged.
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2 102102 1 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: <color=#40B0FF>Yellow Orb Ping</color> Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals <color=#FF8C5F>250%</color>/<color=#FF8C5F>500%</color>/<color=#FF8C5F>750%</color> Physical DMG based on the number of orbs pinged.
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3 102111 1 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF6347>50%</color>/<color=#FF6347>100%</color>/<color=#FF6347>150%</color> Physical DMG based on the number of orbs pinged.\n- Deals extra <color=#FF6347>5%</color>/<color=#FF6347>7.5%</color>/<color=#FF6347>10%</color> Fire DMG for <color=#FF6347>4/4/6</color>s based on the number of orbs pinged.
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3 102103 1 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: <color=#40B0FF>Blue Orb Ping</color> Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals <color=#FF8C5F>200%</color>/<color=#FF8C5F>400%</color>/<color=#FF8C5F>600%</color> Physical DMG based on the number of orbs pinged.\n- Gains extra <color=#FF8C5F>8%</color>/<color=#FF8C5F>16%</color>/<color=#FF8C5F>24%</color> ATK for <color=#FF8C5F>7</color>s based on the number of orbs pinged.
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4 102116 1 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF6347>270%</color> Physical DMG in total.
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4 102104 1 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: <color=#40B0FF>Tap Basic Attack</color> Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals <color=#FF8C5F>660%</color> Physical DMG in total.
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5 102117 1 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals <color=#FF6347>70%</color> Physical DMG.\n- The heavy blow deals <color=#FF6347>500%</color> Physical DMG.
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5 102105 1 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: <color=#40B0FF>Any 3-Ping + Red Orb Ping</color> Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF8C5F>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF8C5F>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF8C5F>1050%</color> Physical DMG in total.
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6 102121 1 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Red Orb Ping</color> Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals <color=#FF6347>540%</color> Physical DMG in total.
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6 102106 1 Blade Flow Assets/Product/Texture/Image/IconSkill/DlcFightPugong.png Hunt Basic Attack Hunt: <color=#40B0FF>Tap the Hunt button</color> Uses the data hunt locating anchor to jump up into the air and then dashes to the enemy to deal Physical DMG. Uses the data hunt locating anchor to jump up into the air and then dashes to the enemy to deal Physical DMG.\n- Deals <color=#FF8C5F>120%</color> Physical DMG. Blade Flow: <color=#40B0FF>Enter Hunt + Tap Basic Attack</color> Throws consecutive flying blades at the target, dealing Physical DMG. Throws consecutive flying blades at the target, dealing Physical DMG.\n- Deals <color=#FF8C5F>665%</color> Physical DMG in total.
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7 104201 1 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals <color=#FF6347>100%</color> Physical DMG.
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7 102107 1 Blade Lotus Assets/Product/Texture/Image/IconSkill/DlcFightXiaoqiu.png Hunt Ping Blade Lotus: <color=#40B0FF>Enter Hunt + Signal Orb Ping</color> Charges and throws a flying blade at the target, dealing Physical DMG. Charges and throws out a flying blade to the target, dealing Physical DMG.\n- Deals <color=#FF8C5F>280%</color>/<color=#FF8C5F>1260%</color>/<color=#FF8C5F>2100%</color> Physical DMG based on the number of combo pings.
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8 104206 1 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy on hit. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy on hit.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals <color=#FF6347>15%</color>/<color=#FF6347>30%</color>/<color=#FF6347>45%</color> Physical DMG.\n- Recovers 1/2/3 Signature Energy on hit based on the number of orbs pinged.
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8 102109 1 Lotus Will Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Hunt Termination Lotus Will: <color=#40B0FF>Complete Hunt</color> Slashes multiple times where the nail hit in midair, makes the nail completely goes into the target spot, and slashes to deal Physical DMG. Slashes multiple times where the nail hit in midair, makes the nail completely goes into the target spot, and slashes to deal Physical DMG.\n- Deals <color=#FF8C5F>6300%</color> Physical DMG in total.
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9 104211 1 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb + Tap Basic Attack</color> Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks after that will shoot extra arrows and deal DMG.\n-Based on the orbs pinged, Basic Attacks will shoot extra <color=#FF6347>1/2/3</color> arrows per attack (max <color=#FF6347>7/20/42</color>) that deals <color=#FF6347>10%</color>/<color=#FF6347>15%</color>/<color=#FF6347>20%</color> Physical DMG based on the number of orbs pinged. Lasts <color=#FF6347>4/6/8</color>s.
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9 104301 1 Thunder Spike Assets/Product/Texture/Image/IconSkill/R3biankahong1.png Red Orb Red Orb: <color=#40B0FF>Red Orb Ping</color> Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front. The arrow can penetrate the enemy's body and deal Physical DMG. Stands still to pull bow and charge, then shoots a long-ranged energy arrow in front. The arrow can penetrate the enemy's body and deal Physical DMG.\n- Deals <color=#FF8C5F>375%</color>/<color=#FF8C5F>750%</color>/<color=#FF8C5F>1125%</color> Physical DMG based on the number of orbs pinged.
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10 104216 1 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals <color=#FF6347>290%</color> Physical DMG in total.
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10 104302 1 Lightning Flash Assets/Product/Texture/Image/IconSkill/R3biankahuang1.png Yellow Orb Yellow Orb: <color=#40B0FF>Yellow Orb Ping</color> Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create an energy zone that deals Physical DMG over time. Flashes in the air and shoots a charged arrow at the target. The arrow explodes on hit and deals Physical DMG. The explosion will create an energy zone that deals Physical DMG over time.\n- Based on the number of orbs pinged, the charged data will deal <color=#FF8C5F>150%</color>/<color=#FF8C5F>300%</color>/<color=#FF8C5F>450%</color> Physical DMG.\n- Based on the number of orbs pinged, the energy zone will deal <color=#FF8C5F>30%</color>/<color=#FF8C5F>60%</color>/<color=#FF8C5F>90%</color> Physical DMG over time.
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11 104217 1 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: <color=#0d70bc>60 Energy + Tap Signature</color> Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals <color=#FF6347>100%</color> Physical DMG.
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11 104303 1 Magnetic Voltage Assets/Product/Texture/Image/IconSkill/R3biankalan1.png Blue Orb Blue Orb: <color=#40B0FF>Blue Orb Ping</color> Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF8C5F>Electro Charge</color>. Detonates the energy in the arrow tip to knock back nearby targets and deal Physical DMG. Also gains <color=#FF8C5F>Electro Charge</color>.\n- Deals <color=#FF8C5F>180%</color>/<color=#FF8C5F>360%</color>/<color=#FF8C5F>540%</color> Physical DMG based on the number of orbs pinged. Blue Orb: <color=#40B0FF>Electro Charge + Tap Basic Attack/Ping Red Orb/Trigger Core Passive</color> In the <color=#FF8C5F>Electro Charge</color> status, Basic Attacks will generate <color=#FF8C5F>1</color> additional Lightning Arrow, dealing Physical DMG. Red Orbs and Core Passive will produce <color=#FF8C5F>2</color> bonus Lightning Arrows, dealing Physical DMG. In the <color=#FF8C5F>Electro Charge</color> status, Basic Attacks will generate <color=#FF8C5F>1</color> additional Lightning Arrow, dealing Physical DMG. Red Orbs and Core Passive will produce <color=#FF8C5F>2</color> bonus Lightning Arrows, dealing Physical DMG.\n- Based on the number of orbs pinged, the Lightning Arrows generated in the <color=#FF8C5F>Electro Charge</color> status will deal <color=#FF8C5F>15%</color>/<color=#FF8C5F>30%</color>/<color=#FF8C5F>45%</color> Physical DMG.\n- Based on the number of orbs, each Lightning Arrow granted by Red Orbs and Core Passive will deal <color=#FF8C5F>40%</color>/<color=#FF8C5F>80%</color>/<color=#FF8C5F>120%</color> Physical DMG.\n- The <color=#FF8C5F>Electro Charge</color> status lasts for <color=#FF8C5F>8</color>s.
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12 104221 1 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: <color=#0d70bc>Any 3-Ping + Tap Signature</color> Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, dealing Extra Physical DMG to the target. Each 3-Ping will store energy arrow(s) in the quiver. And the next Signature Move cast will release all stored arrow(s) with each arrow dealing additional Physical DMG to the target.\n- Each arrow deals <color=#FF6347>50%</color> more Physical DMG <color=#FF6347>2</color> times.\n- Each 3-Ping will store <color=#FF6347>1</color> energy arrow, up to <color=#FF6347>3</color> energy arrows.
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12 104304 1 Voltaic Discharge Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: <color=#40B0FF>Tap Basic Attack</color> Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG. Quickly shoots 7 arrows at the target, then shoots 1 long-range piercing arrow, dealing Physical DMG.\n- Deals a maximum of <color=#FF8C5F>1030%</color> Physical DMG in total.
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13 107201 1 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: <color=#0d70bc>Ping Red Orb</color> Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals <color=#FF6347>20%</color>/<color=#FF6347>40%</color>/<color=#FF6347>60%</color> Physical DMG based on the number of orbs pinged.
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13 104305 1 Critical Moment Assets/Product/Texture/Image/IconSkill/R3biankahexin1.png Core Passive Core Passive: <color=#40B0FF>Yellow Orb 3-Ping + Blue Orb Ping</color> Enters the <color=#FF8C5F>Sniping Form</color> upon performing a Blue Orb ping after a Red Orb 3-Ping. Enters the <color=#FF8C5F>Sniping Form</color> upon performing a Blue Orb ping after a Red Orb 3-Ping. Core Passive: <color=#40B0FF>Sniping Form + Tap Basic Attack</color> Basic Attacks launched in the <color=#FF8C5F>Sniping Form</color> will fire a long-range Energy Arrow that deals Lightning DMG. The arrow can penetrate the target in the Sniping Form and deal Physical DMG multiple times. Basic Attacks launched in the <color=#FF8C5F>Sniping Form</color> will not restore Signal Orbs. Basic Attacks launched in the <color=#FF8C5F>Sniping Form</color> will fire a long-range Energy Arrow that deals Lightning DMG. The arrow can penetrate the target in the Sniping Form and deal Physical DMG multiple times. Basic Attacks launched in the <color=#FF8C5F>Sniping Form</color> will not restore Signal Orbs.\n- Each Energy Arrow can deal up to <color=#FF8C5F>800%</color> Physical DMG in total. Core Passive: <color=#40B0FF>Sniping Form + Tap Dodge</color> Dodging in the <color=#FF8C5F>Sniping Form</color> will reduce the charge time of the next Basic Attack. Dodging in the <color=#FF8C5F>Sniping Form</color> will reduce the charge time of the next Basic Attack.
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14 107206 1 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: <color=#0d70bc>Ping Yellow Orb</color> Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target, dealing Physical DMG and marking the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals <color=#FF6347>75%</color>/<color=#FF6347>150%</color>/<color=#FF6347>225%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF6347>5%</color>/<color=#FF6347>10%</color>/<color=#FF6347>15%</color> Fire DMG based on the number of orbs pinged.
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14 104306 1 Thunderstorm Assets/Product/Texture/Image/IconSkill/DlcFightPugong.png Hunt Basic Attack Hunt: <color=#40B0FF>Tap the Hunt button</color> Uses the data hunt locating anchor to jump up into the air and then dashes to the enemy to deal Physical DMG. Uses the data hunt locating anchor to jump up into the air and then dashes to the enemy to deal Physical DMG.\n- Deals <color=#FF8C5F>80%</color> Physical DMG. Thunderstorm: <color=#40B0FF>Enter Hunt + Tap Basic Attack</color> Fires continuously at the target in midair, dealing Physical DMG. Fires continuously at the target in midair, dealing Physical DMG..\n- Deals <color=#FF8C5F>615%</color> Physical DMG in total.
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15 107211 1 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: <color=#0d70bc>Ping Blue Orb</color> Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF6347>50%</color>/<color=#FF6347>100%</color>/<color=#FF6347>150%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF6347>25%</color> Physical DMG to the enemies in the area every second over <color=#FF6347>1/2/3</color>s based on the number of orbs pinged.
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15 104307 1 Energy Arrow Assets/Product/Texture/Image/IconSkill/DlcFightXiaoqiu.png Hunt Ping Energy Arrow: <color=#40B0FF>Enter Hunt + Signal Orb Ping</color> Charges and shoots an Energy Arrow at the target, dealing Physical DMG. Charges and shoots an energy arrow to the target, dealing Physical DMG.\n- Deals <color=#FF8C5F>240%</color>/<color=#FF8C5F>850%</color>/<color=#FF8C5F>1600%</color> Physical DMG based on the number of combo pings.
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16 107216 1 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: <color=#0d70bc>Tap Basic Attack</color> Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF6347>300%</color> Physical DMG in total.
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16 104308 1 Azure Mark Assets/Product/Texture/Image/IconSkill/DlcFightBianka1.png Hunt Passive Azure Mark: <color=#40B0FF>Enter Hunt + Perform combo pings to charge and release at the right time to attack</color> During the charging of the 1st or 2nd combo ping, release the button according to the sound effect to perform precision sniping and deal Physical DMG. During the charging of the 1st or 2nd combo ping, release the button according to the sound effect to perform precision sniping and deal Physical DMG.\n- Based on the number of combo pings, deals <color=#FF8C5F>1200%</color>/<color=#FF8C5F>2400%</color> Physical DMG.
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17 107217 1 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: <color=#0d70bc>100 Energy + Tap Signature</color> Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals <color=#FF6347>50%</color> Physical DMG.
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17 104309 1 Cry of Crossbow Assets/Product/Texture/Image/IconSkill/R3biankadazhao1.png Hunt Termination Cry of Crossbow: <color=#40B0FF>Complete the hunt</color> Fires multiple times where the nail hit in midair, makes the nail completely goes into the target spot, and slashes to deal Physical DMG. Fires multiple times where the nail hit in midair, makes the nail completely goes into the target spot, and slashes to deal Physical DMG.\n- Deals <color=#FF8C5F>6150%</color> Physical DMG in total.
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18 107221 1 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color> After <color=#FF6347>3</color> 3-Pings or a Signature Move, Karenina: Blast will enter the <color=#FF6347>Burst Form</color> and her next Basic Attack will become a ranged artillery attack. Karenina: Blast enters the <color=#FF6347>Burst Form</color> after <color=#FF6347>3</color> 3-Pings or using a Signature Move. Her next Basic Attack will become cannon shots.\n- The <color=#FF6347>Burst Form</color> lasts <color=#FF6347>3s</color>. Each cannon shot deals <color=#FF6347>40%</color> Physical DMG.
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18 107201 1 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: <color=#40B0FF>Red Orb Ping</color> Fires projectiles forward, dealing Physical DMG and restoring Cheer Points. Fires 6 projectiles forward, dealing Physical DMG and restoring Cheer Points.\n- Based on the number of orbs pinged, each projectile will deal <color=#FF8C5F>40%</color>/<color=#FF8C5F>80%</color>/<color=#FF8C5F>120%</color> Physical DMG.\n- Based on the number of orbs pinged, each projectile will restore <color=#FF8C5F>30</color>/<color=#FF8C5F>60</color>/<color=#FF8C5F>90</color> Cheer Points.
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19 107202 1 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: <color=#40B0FF>Yellow Orb Ping</color> Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Physical DMG when hit by Karenina: Blast. Quickly fires a projectile at the target, dealing Physical DMG and marking the target. Marked targets have a chance to explode and take Physical DMG when hit by Karenina: Blast.\n- Deals <color=#FF8C5F>200%</color>/<color=#FF8C5F>400%</color>/<color=#FF8C5F>600%</color> Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take <color=#FF8C5F>30%</color>/<color=#FF8C5F>60%</color>/<color=#FF8C5F>90%</color> Physical DMG based on the number of orbs pinged.\n- Based on the number of orbs pinged, restores <color=#FF8C5F>200</color>/<color=#FF8C5F>400</color>/<color=#FF8C5F>600</color> Cheer Points.
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20 107203 1 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: <color=#40B0FF>Blue Orb Ping</color> Fires a special projectile at the ground. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals <color=#FF8C5F>150%</color>/<color=#FF8C5F>300%</color>/<color=#FF8C5F>450%</color> Physical DMG based on the number of orbs pinged.\n- Deals <color=#FF8C5F>5%</color>/<color=#FF8C5F>10%</color>/<color=#FF8C5F>15%</color> Physical DMG to the enemies in the area every second, up to <color=#FF8C5F>20</color> times.\n- Based on the number of orbs pinged, restores <color=#FF8C5F>8</color>/<color=#FF8C5F>16</color>/<color=#FF8C5F>24</color> Cheer Points every time when damage over time is caused.
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21 107204 1 Artillery Technique Assets/Product/Texture/Image/IconSkill/DlcFightPugong.png Basic Attack Basic Attack: <color=#40B0FF>Tap Basic Attack</color> Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals <color=#FF8C5F>540%</color> Physical DMG in total.\n- Restores <color=#FF8C5F>350</color> Cheer Points in total.
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||||||
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22 107205 1 Ultra-high Temperature Blade Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Cheer Points: <color=#40B0FF>Obtained by casting any skill</color> Cast any skill to gain Cheer Points. The Cheer Points are capped at <color=#FF8C5F>1,000</color>. Cast any skill to gain Cheer Points. The Cheer Points are capped at <color=#FF8C5F>1,000</color>. Ion Energy: <color=#40B0FF>800 Cheer Points or above + 3-Ping</color> With <color=#FF8C5F>800</color> Cheer Points or above, performs any 3-Ping to turn all Cheer Points to Ion Energy. With <color=#FF8C5F>800</color> Cheer Points or above, performs any 3-Ping to turn all Cheer Points to Ion Energy. Ultra-high Temperature Blade: <color=#40B0FF>Ion Energy + Press and hold Basic Attack</color> Shoots powerful light pillars and swipes the large area in front, dealing Physical DMG multiple times and <color=#FF8C5F>Melt</color> all parts hit. All characters can gain ATK by attacking the <color=#FF8C5F>Melted</color> parts. Shoots powerful light pillars and swipes the large area in front, dealing Physical DMG multiple times and <color=#FF8C5F>Melt</color> all parts hit. All characters can gain ATK by attacking the <color=#FF8C5F>Melted</color> parts.\n- Deals up to <color=#FF8C5F>700%</color> Physical DMG.\n- Attacks on <color=#FF8C5F>Melted</color> parts will grant the attacker by <color=#FF8C5F>20%</color> for <color=#FF8C5F>2</color>s, with the duration refreshed by repeated attacks. The <color=#FF8C5F>Melted</color> effect lasts for <color=#FF8C5F>10</color>s.
|
||||||
|
23 107206 1 Phalanx Assets/Product/Texture/Image/IconSkill/DlcFightPugong.png Hunt Basic Attack Hunt: <color=#40B0FF>Tap the Hunt button</color> Uses the data hunt locating anchor to jump up into the air and then dashes to the enemy to deal Physical DMG. Uses the data hunt locating anchor to jump up into the air and then dashes to the enemy to deal Physical DMG.\n- Deals <color=#FF8C5F>100%</color> Physical DMG. Phalanx: <color=#40B0FF>Enter Hunt + Tap Basic Attack</color> Tap the Basic Attack button to enter the continuous firing status and deal Physical DMG. Use the left joystick to control where the Basic Attacks hit. Enemy parts hit will be <color=#FF8C5F>Melted</color>. Tap the Basic Attack button to enter the continuous firing status and deal Physical DMG. Use the left joystick to control where the Basic Attacks hit. Enemy parts hit will be <color=#FF8C5F>Melted</color>.\n- Each round of firing deals <color=#FF8C5F>90%</color> Physical DMG.\n- Each round of firing restores <color=#FF8C5F>15</color> Cheer Points.
|
||||||
|
24 107207 1 Overload Pressure Assets/Product/Texture/Image/IconSkill/DlcFightXiaoqiu.png Hunt Ping Overload Pressure: <color=#40B0FF>Enter Hunt + Signal Orb Ping</color> Fires consecutive projectiles forward, dealing Physical DMG. Fires consecutive projectiles forward, dealing Physical DMG.\n- When there is no combo ping, deals <color=#FF8C5F>240%</color> Physical DMG and restores <color=#FF8C5F>100</color> Cheer Points. If the Cheer Points are above <color=#FF8C5F>50%</color>, then Basic Attacks will not be interrupted.\n- Upon a 1 combo ping, deals <color=#FF8C5F>850%</color> Physical DMG and restores <color=#FF8C5F>200</color> Cheer Points.\n- Upon 2 combo pings, deals <color=#FF8C5F>1300%</color> Physical DMG, restores <color=#FF8C5F>400</color> Cheer Points, and makes the enemy <color=#FF8C5F>melt</color>. If there is Ion Energy, then spends all remaining Signal Orbs and Ion Energy to deal additional DMG based on the total number of Signal Orbs consumed when the 2 combo pings were triggered, with each Signal Orb dealing <color=#FF8C5F>150%</color> Physical DMG.
|
||||||
|
25 107209 1 Thermal Fusion Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Hunt Termination Thermal Fusion: <color=#40B0FF>Complete Hunt</color> After nailing it into a body part of the enemy, charges the heavy cannon board in midair and then lands to generate a huge physical flame tornado where the enemy stands. Slashes to deal Physical DMG. After nailing it into a body part of the enemy, charges the heavy cannon board in midair and then lands to generate a huge physical flame tornado where the enemy stands. Slashes to deal Physical DMG.\n- Deals <color=#FF8C5F>6200%</color> Physical DMG in total.\n- Restores <color=#FF8C5F>400</color> Cheer Points in total.
|
|
|
@ -1,3 +1,9 @@
|
||||||
Id TipName[1] TipDes[1] TipAsset[1] TipName[2] TipDes[2] TipAsset[2] TipName[3] TipDes[3] TipAsset[3] TipName[4] TipDes[4] TipAsset[4]
|
Id TipName[1] TipDes[1] TipAsset[1] TipName[2] TipDes[2] TipAsset[2] TipName[3] TipDes[3] TipAsset[3] TipName[4] TipDes[4] TipAsset[4] TipName[5] TipDes[5] TipAsset[5] TipName[6] TipDes[6] TipAsset[6] TipName[7] TipDes[7] TipAsset[7]
|
||||||
1 aaaa bbbbb Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig01.png aaaa11 bbbbb23 Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig01.png
|
1 Hack Points Keep dealing damage to the part of the Data. Defeat the Data to start data locating.\nWith 100% Hack Points or above, you can plant locating anchor in that part.\nWith three parts of the Data located at the same time, a special event will be triggered. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig01.png Tail Spear A linear damaging skill and the primary means of attack for enraged Grimhorn.\nGrimhorn will suddenly jump to the side of the aggro target and attack with its tail spear.\nKeep an eye on Grimhorn, and when he jumps, pull away or dodge to one side. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig02.png Blade-wing Combo Grimhorn strikes a large area 4 times, lifting huge rocks to attack a target in distance.\nAt the end of the strikes, Grimhorn will fly up and deal linear AOE DMG once with its blade-wings.\nWhen Grimhorn raises its body and roars, keep away from the linear area before it to avoid its attacks. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig03.png Thunder Blast Grimhorn suddenly retreats and gathers its strength to fire a tail cannon shot to the front.\nIf the target is a long-range character, Grimhorn will follow up with high-damaging tracking Energy Orbs.\nDodge to one side to avoid the tail cannon shot. Dodge consecutively to avoid the Energy Orbs and stay out of the explosion range. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig04.png Fire Rain Grimhorn rushes forward and then flies up to deal AOE DMG continuously to a round area on the ground.\nWhen landing, it locks the aggro target and crashes it.\nStary out of the area under Grimhorn after it flies up and dodge at the right time to avoid being crashed. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig05.png Fire Breath Grimhorn gathers its strength and fires two lasers to an extremely large area in front.\nAfter that, Grimhorn sprays fire around itself and deal AOE DMG.\nLeave the fan-shaped area before Grimhorn when it starts to have a red flash. And stay away from Grimhorn after the lasers are gone. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig06.png Flame Blast Grimhorn gets rid of the locating anchor and casts Flame Blast, a high-damaging skill.\nIt flies around the battleground and deal full-screen AOE DMG around the aggro target.\nWhen flight-control components appear on Grimhorn back, look for a high ground on the battlefield to avoid its attacks. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig07.png
|
||||||
2 cccc dddd Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig01.png cccc11 dddd43 Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig01.png
|
2 Hack Points Keep dealing damage to the part of the Data. Defeat the Data to start data locating.\nWith 100% Hack Points or above, you can plant locating anchor in that part.\nWith three parts of the Data located at the same time, a special event will be triggered. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig08.png Missile Volley Bloom curves its back and fires massive missiles to track and attack the target.\nGet close to Bloom to avoid the missiles. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig09.png Missile Rain Bloom rushes to the target and flies up into the air, firing massive missiles.\nWhen it dives and lands, the missiles will travel to the target.\nWhen Bloom dives, dodge the missiles at the right time. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig10.png Blade Flash Bloom has lightblades pop out of his hands and stabs twice forward.\nMove on its sides to avoid the attacks. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig11.png Aurora Realm Bloom spreads his wings and unleashes Levi-Guns to attack the large area around it.\nWatch out when Bloom roars. Stay away from the area under the light. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig12.png Radiant Annihilation Bloom gets rid of the locating anchor and casts Radiant Annihilation, a high-damaging skill.\nIt flies up into the air and unleash Levi-Guns to deal full-screen AOE DMG.\nMove continuously to the edges of the battlefield to avoid being hit by laser. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig13.png
|
||||||
|
3 Chip Chips that are insufficiently trained can be overlocked or enhanced for better stats. Data You're suggested to get familiar with the Data from the lowest difficulty and get more Chips. Exchange Chip Deconstruct Units and Support Points can be exchanged for Chips at the supply depot.
|
||||||
|
4 Disbandment The team leader has left the battle and disconnected from the team. Battle ended!
|
||||||
|
5 Hack Points With three parts of the Data located at the same time, massive HP will be reduced from the Data. Skill Pay attention to Grimhorn's actions. Keep a bit distance with it to avoid most damage. Mechanism Full-screen AOE DMG can only be triggered after a failed hunt. Rescue Reboot attempts not consumed when rescued by teammates
|
||||||
|
6 Hack Points With three parts of the Data located at the same time, massive HP will be reduced from the Data. Skill Stay away from the range of the lasers of Bloom's Levi-Guns. Mechanism Full-screen AOE DMG can only be triggered after a failed hunt. Rescue Reboot attempts not consumed when rescued by teammates
|
||||||
|
7 Grimhorn: Hack Points Keep dealing damage to the part of the Data. Defeat the Data to start data locating.\nWith 100% Hack Points or above, you can plant locating anchor in that part.\nWith three parts of the Data located at the same time, a special event will be triggered. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig01.png Grimhorn: Fire Breath Grimhorn gathers its strength and fires two lasers to an extremely large area in front.\nAfter that, Grimhorn sprays fire around itself and deal AOE DMG.\nLeave the fan-shaped area before Grimhorn when it starts to have a red flash. And stay away from Grimhorn after the lasers are gone. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig06.png Grimhorn: Flame Blast Grimhorn gets rid of the locating anchor and casts Flame Blast, a high-damaging skill.\nIt flies around the battleground and deal full-screen AOE DMG around the aggro target.\nWhen flight-control components appear on Grimhorn back, look for a high ground on the battlefield to avoid its attacks. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig07.png Bloom: Hack Points Keep dealing damage to the part of the Data. Defeat the Data to start data locating.\nWith 100% Hack Points or above, you can plant locating anchor in that part.\nWith three parts of the Data located at the same time, a special event will be triggered. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig08.png Bloom: Aurora Realm Bloom spreads his wings and unleashes Levi-Guns to attack the large area around it.\nWatch out when Bloom roars. Stay away from the area under the light. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig12.png Bloom: Radiant Annihilation Bloom gets rid of the locating anchor and casts Radiant Annihilation, a high-damaging skill.\nIt flies up into the air and unleash Levi-Guns to deal full-screen AOE DMG.\nMove continuously to the edges of the battlefield to avoid being hit by laser. Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig13.png
|
||||||
|
8 Hack Points With three parts of the Data located at the same time, massive HP will be reduced from the Data. Skill When the Data is gathering its strength to launch a special attack, dodge at the right time or stay away from it to avoid the attack. Mechanism Full-screen AOE DMG can only be triggered after a failed hunt. Rescue Reboot attempts not consumed when rescued by teammates
|
||||||
|
|
|
|
@ -1,5 +1,17 @@
|
||||||
WorldId Des[1] Des[2] Bg DifficultyLevel DifficultyName BossDetailId RecommendAbility EnName
|
Id Des[1] Des[2] Des[3] Des[4] Bg DifficultyLevel DifficultyName BossDetailId BossDetailOnPause RecommendAbility EnName
|
||||||
1 Description 1 Description 2 1 Difficulty - Easy 1 100 EASY
|
101 Destroy the Grimhorn Data and clear the stage. Up to 3 non-rescue reboots are allowed in the stage. Work together to destroy a part to damage the Data. 1 Facade 1 5 2000 Presentation
|
||||||
2 Description 3 Description 4 2 Difficulty - Hard 2 200 HARD
|
102 Destroy the Grimhorn Data and clear the stage. Up to 3 non-rescue reboots are allowed in the stage. Work together to destroy a part to damage the Data. 1 Facade 1 5 2000 Presentation
|
||||||
3 Description 5 Description 6 1 Difficulty - Easy 1 100 EASY
|
103 Destroy the Grimhorn Data and clear the stage. Recommended BP: 3,000 or above Up to 3 non-rescue reboots are allowed in the stage. Work together to destroy a part to damage the Data. 2 Surface 1 5 3000 Shallow
|
||||||
4 Description 7 Description 8 2 Difficulty - Hard 2 200 HARD
|
104 Destroy the Grimhorn Data and clear the stage. Recommended BP: 4,000 or above Up to 3 non-rescue reboots are allowed in the stage. Work together to destroy a part to damage the Data. 3 Derivative 1 5 4000 Deriving
|
||||||
|
105 Destroy the Grimhorn Data and clear the stage. Recommended BP: 5,000 or above Up to 3 non-rescue reboots are allowed in the stage. Work together to destroy a part to damage the Data. 4 Bottom 1 5 5000 Underlying
|
||||||
|
106 Warning: This is an extremely dangerous challenge. Destroy the Grimhorn Data and clear the stage. Recommended BP: 6,000 or above Up to 1 non-rescue reboots are allowed in the stage. 5 Source 1 5 6000 Root
|
||||||
|
107 Destroy the Bloom Data and clear the stage. Up to 3 non-rescue reboots are allowed in the stage. Work together to destroy a part to damage the Data. 1 Facade 2 6 2000 Presentation
|
||||||
|
108 Destroy the Bloom Data and clear the stage. Recommended BP: 3,000 or above Up to 3 non-rescue reboots are allowed in the stage. Work together to destroy a part to damage the Data. 2 Surface 2 6 3000 Shallow
|
||||||
|
109 Destroy the Bloom Data and clear the stage. Recommended BP: 4,000 or above Up to 3 non-rescue reboots are allowed in the stage. Work together to destroy a part to damage the Data. 3 Derivative 2 6 4000 Deriving
|
||||||
|
110 Destroy the Bloom Data and clear the stage. Recommended BP: 5,000 or above Up to 3 non-rescue reboots are allowed in the stage. Work together to destroy a part to damage the Data. 4 Bottom 2 6 5000 Underlying
|
||||||
|
111 Warning: This is an extremely dangerous challenge. Destroy the Bloom Data and clear the stage. Recommended BP: 6,000 or above Up to 1 non-rescue reboots are allowed in the stage. 5 Source 2 6 6000 Root
|
||||||
|
112 Destroy the Grimhorn Data and the Bloom Data and clear the stage. Up to 3 non-rescue reboots are allowed in the stage. Work together to destroy a part to damage the Data. 1 Facade 7 8 2000 Presentation
|
||||||
|
113 Destroy the Grimhorn Data and the Bloom Data and clear the stage. Recommended BP: 3,000 or above Up to 3 non-rescue reboots are allowed in the stage. Work together to destroy a part to damage the Data. 2 Surface 7 8 3000 Shallow
|
||||||
|
114 Destroy the Grimhorn Data and the Bloom Data and clear the stage. Recommended BP: 4,000 or above Up to 3 non-rescue reboots are allowed in the stage. Work together to destroy a part to damage the Data. 3 Derivative 7 8 4000 Deriving
|
||||||
|
115 Destroy the Grimhorn Data and the Bloom Data and clear the stage. Recommended BP: 5,000 or above Up to 3 non-rescue reboots are allowed in the stage. Work together to destroy a part to damage the Data. 4 Bottom 7 8 5000 Underlying
|
||||||
|
116 Warning: This is an extremely dangerous challenge. Destroy the Grimhorn Data and the Bloom Data and clear the stage. Recommended BP: 6,000 or above Up to 1 non-rescue reboots are allowed in the stage. 5 Source 7 8 6000 Root
|
||||||
|
|
|
|
@ -3561,16 +3561,16 @@ Id CharacterId MoodMinValue MoodMaxValue State Content[1] Time[1] Content[2] Tim
|
||||||
5632 1091003 0 50 IDLE Hey! Mind your step! You knocked the paint can over! 2000
|
5632 1091003 0 50 IDLE Hey! Mind your step! You knocked the paint can over! 2000
|
||||||
5633 1091003 0 50 IDLE ?~? 2000
|
5633 1091003 0 50 IDLE ?~? 2000
|
||||||
5634 1091003 0 80 IDLE Don't eat it! That's for still life painting! 2000
|
5634 1091003 0 80 IDLE Don't eat it! That's for still life painting! 2000
|
||||||
5635 1091003 0 80 IDLE Shh... Don't let my manager know that I'm here, Commandant! 2000
|
5635 1091003 0 80 IDLE Shh... Don't let my agent know that I'm here, Commandant! 2000
|
||||||
5636 1091003 0 80 IDLE Phew... I feel so relaxed. I want to stay here forever. 2000
|
5636 1091003 0 80 IDLE Phew... I feel so relaxed. I want to stay here forever. 2000
|
||||||
5637 1091003 0 100 IDLE Don't eat it! That's for still life painting! 2000
|
5637 1091003 0 100 IDLE Don't eat it! That's for still life painting! 2000
|
||||||
5638 1091003 0 100 IDLE Shh... Don't let my manager know that I'm here, Commandant! 2000
|
5638 1091003 0 100 IDLE Shh... Don't let my agent know that I'm here, Commandant! 2000
|
||||||
5639 1091003 0 100 IDLE Phew... I feel so relaxed. I want to stay here forever. 2000
|
5639 1091003 0 100 IDLE Phew... I feel so relaxed. I want to stay here forever. 2000
|
||||||
5640 1091003 0 100 IDLE We can't see night rainbow from the Babylonia... but there is a better view! 2000
|
5640 1091003 0 100 IDLE We can't see moonbow from the Babylonia... but there is a better view! 2000
|
||||||
5641 1091003 0 100 IDLE Wait, don't move! Just like that! Perfect angle! 2000
|
5641 1091003 0 100 IDLE Wait, don't move! Just like that! Perfect angle! 2000
|
||||||
5642 1091003 0 0 IDLE Sigh... I've been working the entire week... My head is gonna explode... 2000 ...Commandant? I'm fine. I can still paint... 2000
|
5642 1091003 0 0 IDLE Sigh... I've been working the entire week... My head is gonna explode... 2000 ...Commandant? I'm fine. I can still paint... 2000
|
||||||
5643 1091003 0 0 IDLE Aww... Thank you, Commandant. Then I'll have a little rest... 2000 Don't go after I fall asleep... Zzz... 2000
|
5643 1091003 0 0 IDLE Aww... Thank you, Commandant. Then I'll have a little rest... 2000 Don't go after I fall asleep... Zzz... 2000
|
||||||
5644 1091003 0 0 IDLE Sit straight for tight deadlines. 2000 Otherwise, you'll have a hard time. 2000 Come, let Ayla tell you her special trick to sit a long time! 2000
|
5644 1091003 0 0 IDLE Sit straight for tight deadlines. 2000 Otherwise, you'll have a hard time. 2000 Come, let me tell you my special trick to sit a long time! 2000
|
||||||
5645 1091003 0 0 IDLE Like this... Wanna give it a go, Commandant? 2000 It's fine to get closer! 2000
|
5645 1091003 0 0 IDLE Like this... Wanna give it a go, Commandant? 2000 It's fine to get closer! 2000
|
||||||
5646 1091003 0 0 IDLE I bought too many painting tools again. Where should I put them...? 2000
|
5646 1091003 0 0 IDLE I bought too many painting tools again. Where should I put them...? 2000
|
||||||
5647 1091003 0 0 IDLE There's still space here! 2000 Thank you, Commandant! Then Ayla will leave them here! 2000 Mh-hm. Like this. Next to your stuff, Commandant! 2000
|
5647 1091003 0 0 IDLE There's still space here! 2000 Thank you, Commandant! Then Ayla will leave them here! 2000 Mh-hm. Like this. Next to your stuff, Commandant! 2000
|
||||||
|
@ -3586,7 +3586,70 @@ Id CharacterId MoodMinValue MoodMaxValue State Content[1] Time[1] Content[2] Tim
|
||||||
5657 1091003 0 0 IDLE Your hands feel so warm, Commandant... Now, it's my turn! 2000
|
5657 1091003 0 0 IDLE Your hands feel so warm, Commandant... Now, it's my turn! 2000
|
||||||
5658 1091003 0 80 IDLE See, hold the carving knife like this... 2000 Be gentle at first. Otherwise, it will slip... Ah! Watch your hand! 2000 Umm... Let me hold your hand to show you, Commandant. 2000
|
5658 1091003 0 80 IDLE See, hold the carving knife like this... 2000 Be gentle at first. Otherwise, it will slip... Ah! Watch your hand! 2000 Umm... Let me hold your hand to show you, Commandant. 2000
|
||||||
5659 1091003 0 80 IDLE Commandant! 2000 Ayla has gotten the VR device here! 2000 It has many rare sceneries on Earth. 2000 Let's start a journey within doors! 2000
|
5659 1091003 0 80 IDLE Commandant! 2000 Ayla has gotten the VR device here! 2000 It has many rare sceneries on Earth. 2000 Let's start a journey within doors! 2000
|
||||||
5660 1091003 0 100 IDLE Commandant! 2000 Is there any design you like among the ones Ayla sent you? 2000 It's boring to wear the same clothes all the time. 2000 As your stylist, Commandant, it's my job to... 2000 Huh? When did happen? 2000 Hmm— From now on! 2000
|
5660 1091003 0 100 IDLE Commandant! 2000 Is there any design you like among the ones I sent you? 2000 It's boring to wear the same clothes all the time. 2000 As your stylist, Commandant, it's my job to... 2000 Huh? You want to know when that happened? 2000 Hmm—From now on! 2000
|
||||||
5661 1091003 0 100 IDLE It seems you've looking at Ayla this whole time. 2000 Do I have something on my face? 2000 What? The paint...?! 2000 Hey... Why didn't you tell me earlier? 2000
|
5661 1091003 0 100 IDLE It seems you've been looking at me this whole time. 2000 Do I have something on my face? 2000 What? The paint...?! 2000 Hey... Why didn't you tell me earlier? 2000
|
||||||
5662 1091003 0 100 IDLE This is for you, Commandant. 2000 This is a gift I prepared for you. One of a kind. 2000 Hope you got Ayla's feelings. 2000
|
5662 1091003 0 100 IDLE This is for you, Commandant. 2000 This is a gift I prepared for you. One of a kind. 2000 Hope you got my feelings. 2000
|
||||||
5663 1091003 0 100 IDLE This is for you, Commandant. 2000 This is a gift I prepared for you. One of a kind. 2000 Hope you got Ayla's feelings. 2000
|
5663 1091003 0 100 IDLE This is for you, Commandant. 2000 This is a gift I prepared for you. One of a kind. 2000 Hope you got my feelings. 2000
|
||||||
|
5701 1021005 0 10 IDLE Are you watching me? 2000
|
||||||
|
5702 1021005 0 10 IDLE Hide your weaknesses well. 2000
|
||||||
|
5703 1021005 0 10 IDLE Humph. Boring... 2000
|
||||||
|
5704 1021005 0 10 IDLE Intangible stance... 2000
|
||||||
|
5705 1021005 0 30 IDLE What...? You still there? 2000
|
||||||
|
5706 1021005 0 30 IDLE My left eye... is starting to hurt. 2000
|
||||||
|
5707 1021005 0 30 IDLE Embrace a moment of silence. 2000
|
||||||
|
5708 1021005 0 30 IDLE Meditate again. 2000
|
||||||
|
5709 1021005 0 30 IDLE Will Lucia be here as well? 2000
|
||||||
|
5710 1021005 0 50 IDLE Are you... afraid? 2000
|
||||||
|
5711 1021005 0 50 IDLE Embrace a moment of silence. 2000
|
||||||
|
5712 1021005 0 50 IDLE Meditate again. 2000
|
||||||
|
5713 1021005 0 50 IDLE Will Lucia be here as well? 2000
|
||||||
|
5714 1021005 0 50 IDLE Are you... afraid? 2000
|
||||||
|
5715 1021005 0 80 IDLE You want me here, then I'll be here. 2000
|
||||||
|
5716 1021005 0 80 IDLE The breeze is... refreshing. 2000
|
||||||
|
5717 1021005 0 80 IDLE Sometimes stillness is more threatening than motion. 2000
|
||||||
|
5718 1021005 0 80 IDLE Great time to observe. 2000
|
||||||
|
5719 1021005 0 100 IDLE You want me here, then I'll be here. 2000
|
||||||
|
5720 1021005 0 100 IDLE The breeze is... refreshing. 2000
|
||||||
|
5721 1021005 0 100 IDLE Sometimes stillness is more threatening than motion. 2000
|
||||||
|
5722 1021005 0 100 IDLE Great time to observe. 2000
|
||||||
|
5723 1021005 0 100 IDLE A realm of selflessness... 2000
|
||||||
|
5724 1021005 0 30 IDLE No one can stop me. 2000
|
||||||
|
5725 1021005 0 30 IDLE Where is the enemy...? 2000
|
||||||
|
5726 1021005 0 30 IDLE Be active. 2000
|
||||||
|
5727 1021005 0 30 IDLE Humph... This is not even a walk in the park... 2000
|
||||||
|
5728 1021005 0 30 IDLE Find a chance to get out of here. 2000
|
||||||
|
5729 1021005 0 50 IDLE Move freely. 2000
|
||||||
|
5730 1021005 0 50 IDLE Footwork is the foundation of swordsmanship. 2000
|
||||||
|
5731 1021005 0 50 IDLE Hope there will be enemies worth fighting ahead. 2000
|
||||||
|
5732 1021005 0 50 IDLE Luna, is she okay...? 2000
|
||||||
|
5733 1021005 0 50 IDLE You want me to stay? 2000
|
||||||
|
5734 1021005 0 80 IDLE Let's summon Motorbolt here... No. this place is too cramped. 2000
|
||||||
|
5735 1021005 0 80 IDLE Why not visit Luna on the way? 2000
|
||||||
|
5736 1021005 0 80 IDLE Slash...! Humph, just a mosquito. 2000
|
||||||
|
5737 1021005 0 100 IDLE Let's summon Motorbolt here... No. this place is too cramped. 2000
|
||||||
|
5738 1021005 0 100 IDLE Why not visit Luna on the way? 2000
|
||||||
|
5739 1021005 0 100 IDLE Slash...! Humph, just a mosquito. 2000
|
||||||
|
5740 1021005 0 100 IDLE Let's take a walk if you are available. 2000
|
||||||
|
5741 1021005 0 100 IDLE Am I too fast...? Try if you can catch up with me. 2000
|
||||||
|
5742 1021005 0 0 IDLE Rest is not necessary for this body. 2000 But to keep a sharp mind, it's better not to force it. 2000
|
||||||
|
5743 1021005 0 0 IDLE Let me be clear. My killer instinct is never dulled even when I'm sleeping. 2000 But you can still give it a go. Let's see how brave you are. 2000
|
||||||
|
5744 1021005 0 0 IDLE This is too luxurious for a commandant... 2000 But never mind, I just need to adjust the sheath's spring a bit. 2000
|
||||||
|
5745 1021005 0 0 IDLE Hmm... Not bad, I mean the seat. 2000 But I still think simple decors, such as... a plastic chair. 2000
|
||||||
|
5746 1021005 0 0 IDLE If you have ever experienced being a Scavenger, then you should know the importance of having reserves. 2000 After all, who knows what will happen tomorrow...? 2000 So it's better to save things that you don't need for the moment. 2000
|
||||||
|
5747 1021005 0 0 IDLE Wanna have a look at my locker? Humph, I don't mind, but... 2000 If anything is missing after you finish... 2000 I'm not sure what will happen to you then. 2000
|
||||||
|
5748 1021005 0 0 IDLE You're not the reason why I'm here... 2000 I'm here because this place is safe for now. 2000
|
||||||
|
5749 1021005 0 0 IDLE The only dangerous thing here... 2000 Hmph... is probably me. 2000
|
||||||
|
5750 1021005 0 0 IDLE Excessuve energy is probably going to devour its owner. 2000 But without it, the owner will be devoured by the world. 2000
|
||||||
|
5751 1021005 0 0 IDLE So I chose to live with it. 2000 "The lesser of two evils"... is what it is. 2000
|
||||||
|
5752 1021005 0 0 IDLE My left eye...? It can still see. 2000 But I'm not sure... 2000
|
||||||
|
5753 1021005 0 0 IDLE Is what I see with it real? 2000 Or is that what it wants me to see? 2000
|
||||||
|
5754 1021005 0 0 IDLE Let me say it again—don't look into what's between me and the Ascension-Network. 2000 Sigh... Just like a cat... 2000
|
||||||
|
5755 1021005 0 0 IDLE Curiosity will get you killed. 2000
|
||||||
|
5756 1021005 0 0 IDLE Is it your habit... to be so touchy? 2000 You would've been dead... had I felt any hostility from you. 2000
|
||||||
|
5757 1021005 0 0 IDLE But are you sure you want to get so close? 2000 I might lose control of myself... 2000 And kill you with my blade. 2000
|
||||||
|
5758 1021005 0 80 IDLE If you're going to travel some day... 2000 What kind of vehicle will you choose? 2000 I'll go for the motorbike... 2000 I can drive it freely and feel the strong wind passing by my ears. 2000 And the seat for two is... just enough. 2000
|
||||||
|
5759 1021005 0 80 IDLE This huge katana might accidentally injure someone when pulled out. 2000 Hah... You're not afraid? 2000 That's fair... After all, there's a saying that goes like this... 2000 "The most dangerous place is the safest." 2000
|
||||||
|
5760 1021005 0 100 IDLE Weapons and motorbikes require regular maintenance. 2000 But you know...? The same goes with the human heart. 2000 If one can't keep their mind clear of extraneous thoughts, 2000 they're destined to die the moment they pull out the sword. 2000
|
||||||
|
5761 1021005 0 100 IDLE You want me to teach you swordsmanship? 2000 It's fine, but be prepared to get hurt. 2000 What are you afraid of...? I'm not gonna hurt you. 2000 Holding a blade alone... 2000 It's a threat by itself. 2000
|
||||||
|
5762 1021005 0 100 IDLE I always travel through human ruins on my motorbike. 2000 Sometimes I would come across some interesting "waste." 2000 It's pointless for me to keep them, so I'll just let you have them all... 2000 Perhaps they'll be more useful in your hands. 2000
|
||||||
|
5763 1021005 0 100 IDLE I always travel through human ruins on my motorbike. 2000 Sometimes I would come across some interesting "waste." 2000 It's pointless for me to keep them, so I'll just let you have them all... 2000 Perhaps they'll be more useful in your hands. 2000
|
Can't render this file because it contains an unexpected character in line 42 and column 35.
|
|
@ -40,3 +40,7 @@ Id Path Hight Bind
|
||||||
39 Assets/Product/Effect/Prefab/FxSushe/FxQR3LifuGlow.prefab -1 1
|
39 Assets/Product/Effect/Prefab/FxSushe/FxQR3LifuGlow.prefab -1 1
|
||||||
40 Assets/Product/Effect/Prefab/FxSushe/FxTakephotoMale.prefab -1 0
|
40 Assets/Product/Effect/Prefab/FxSushe/FxTakephotoMale.prefab -1 0
|
||||||
41 Assets/Product/Effect/Prefab/Fxtest/Fxtest.prefab 0 2
|
41 Assets/Product/Effect/Prefab/Fxtest/Fxtest.prefab 0 2
|
||||||
|
42 Assets/Product/Effect/Prefab/FxSushe/FxQR3LuxiyaDaoguang.prefab -1 0
|
||||||
|
43 Assets/Product/Effect/Prefab/FxSushe/FxKendoSushe001.prefab 0 0
|
||||||
|
44 Assets/Product/Effect/Prefab/FxSushe/FxQR0Lion01.prefab 0 2
|
||||||
|
45 Assets/Product/Effect/Prefab/FxSushe/FxQR0Lion02.prefab 0 2
|
||||||
|
|
|
|
@ -9,3 +9,4 @@ Id FurnitureId CharacterId PositionId Behavior[1] BehaviorWeight[1] Behavior[2]
|
||||||
8 8981109 1531003 1 SING 100 GOSING 100
|
8 8981109 1531003 1 SING 100 GOSING 100
|
||||||
9 8981109 1531004 1 SING 100 GOSING 100
|
9 8981109 1531004 1 SING 100 GOSING 100
|
||||||
10 8981614 1021003 1 DRAWSWORD 100 GODRAWSWORD 100
|
10 8981614 1021003 1 DRAWSWORD 100 GODRAWSWORD 100
|
||||||
|
11 8981914 1031003 1 GARAGEKIT 100 GOGARAGEKIT 100
|
||||||
|
|
|
|
@ -34,5 +34,6 @@ Id SuitName
|
||||||
33 Autumn Banquet
|
33 Autumn Banquet
|
||||||
34 Candy House
|
34 Candy House
|
||||||
35 Snap Imaging
|
35 Snap Imaging
|
||||||
36 Archaeological Set
|
36 Archeology Base
|
||||||
37 Others
|
37 Phoenix and Dragon
|
||||||
|
38 Others
|
|
|
@ -124,3 +124,4 @@ Id Weight MinDis MaxDis CharacterIds[1] CharacterIds[2] State[1] State[2]
|
||||||
124 10 1 7 1571003 1161002 LOVE LOVE
|
124 10 1 7 1571003 1161002 LOVE LOVE
|
||||||
125 10 1 7 1011004 1021004 LOVE LOVE
|
125 10 1 7 1011004 1021004 LOVE LOVE
|
||||||
126 10 1 7 1011004 1031001 LOVE LOVE
|
126 10 1 7 1011004 1031001 LOVE LOVE
|
||||||
|
127 10 1 7 1021005 1171003 LOVE LOVE
|
||||||
|
|
|
|
@ -1,3 +1,3 @@
|
||||||
Id SecondIndex Name HasScond SecondTagType DormType DormId[1] DormId[2] DormId[3] DormId[4] DormId[5] DormId[6] DormId[7] DormId[8] DormId[9] DormId[10] DormId[11] DormId[12] DormId[13] DormId[14] DormId[15] DormId[16] DormId[17] DormId[18] DormId[19] DormId[20] DormId[21] DormId[22] DormId[23] DormId[24] DormId[25] DormId[26] DormId[27] DormId[28] DormId[29] DormId[30] DormId[31] DormId[32] DormId[33] DormId[34] DormId[35] DormId[36] DormId[37] DormId[38] DormId[39]
|
Id SecondIndex Name HasScond SecondTagType DormType DormId[1] DormId[2] DormId[3] DormId[4] DormId[5] DormId[6] DormId[7] DormId[8] DormId[9] DormId[10] DormId[11] DormId[12] DormId[13] DormId[14] DormId[15] DormId[16] DormId[17] DormId[18] DormId[19] DormId[20] DormId[21] DormId[22] DormId[23] DormId[24] DormId[25] DormId[26] DormId[27] DormId[28] DormId[29] DormId[30] DormId[31] DormId[32] DormId[33] DormId[34] DormId[35] DormId[36] DormId[37] DormId[38] DormId[39]
|
||||||
1 -1 Template Dormitory 0 2 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220
|
1 -1 Template Dormitory 0 2 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221
|
||||||
5 -1 Favorite Dormitory 0 3 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035
|
5 -1 Favorite Dormitory 0 3 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035
|
|
|
@ -31,7 +31,7 @@ Id Name Cover GroupId SubGroupId Title Editor Approver SubTitle[1] SubContent[1]
|
||||||
3010101 A Casual Note Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 300 301 A Casual Note What? Another one asking about the secret to staying young? How many times do I have to repeat myself? Early to bed, early to rise. Work out regularly. Don't smoke. Don't drink. Eat healthy. And don't count on the secret recipes. Only those whose prefrontal lobe is full of mud would believe in the elixir of youth.
|
3010101 A Casual Note Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 300 301 A Casual Note What? Another one asking about the secret to staying young? How many times do I have to repeat myself? Early to bed, early to rise. Work out regularly. Don't smoke. Don't drink. Eat healthy. And don't count on the secret recipes. Only those whose prefrontal lobe is full of mud would believe in the elixir of youth.
|
||||||
3010102 A List of Supplies Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 300 301 A List of Supplies List of Supplies:\n20 boxes of serum, 3 boxes of injectors, and 3 boxes of every kind of vital fluid additives. Details as follows...\nPlease take the list to the supply office in the Star of Life to claim supplies.\n(There is a "claimed" stamp on the note.)
|
3010102 A List of Supplies Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 300 301 A List of Supplies List of Supplies:\n20 boxes of serum, 3 boxes of injectors, and 3 boxes of every kind of vital fluid additives. Details as follows...\nPlease take the list to the supply office in the Star of Life to claim supplies.\n(There is a "claimed" stamp on the note.)
|
||||||
3010103 The Last Page of the Mission Record Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 300 301 The Last Page of the Mission Record \nToday is the last day. Everything has come to an end. I used the spare time these days to talk to the doctors on the Nighter about their traditional medicine. I have to admit that it was eye-opening. In their eyes, patients are formed by the body, energy and the mind. And diagnoses are made by judging the balance of those three elements... Although I heard of this treatment method before, its delicacy and complexity are beyond my expectation. This is interesting.
|
3010103 The Last Page of the Mission Record Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 300 301 The Last Page of the Mission Record \nToday is the last day. Everything has come to an end. I used the spare time these days to talk to the doctors on the Nighter about their traditional medicine. I have to admit that it was eye-opening. In their eyes, patients are formed by the body, energy and the mind. And diagnoses are made by judging the balance of those three elements... Although I heard of this treatment method before, its delicacy and complexity are beyond my expectation. This is interesting.
|
||||||
3020101 Ground Conservation Area Onsite Rescue Record I Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 300 302 Conservation Area Onsite Rescue Record I Liv <b>Participant: </b>Liv\n<b>Construct ID:</b>BPN-08 [Site Instructions] Due to the fierce battle between the Corrupted and people at the conservation areas, many non-Construct combat personnel and conservation area residents have shown various levels of infection.\nMore serum and medical supplies requested.\nI believe everything will be fine. [Update Report Instructions] The medical supplies are ready. The reinforcement task force is here. Most of the Corrupted were eliminated. The subsequent resue work is being carried out.
|
3020101 Ground Conservation Area Onsite Rescue Record I Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 300 302 Conservation Area Onsite Rescue Record I Liv <b>Participant: </b>Liv\n<b>Construct ID:</b>BPN-08 [Site Instructions] Due to the fierce battle between the Corrupted and people at the conservation areas, many non-Construct combat personnel and conservation area residents have shown various levels of infection.\nMore serum and medical supplies requested.\nI believe everything will be fine. [Update Report Instructions] The medical supplies are ready. The reinforcement task force is here. Most of the Corrupted were eliminated. The subsequent rescue work is being carried out.
|
||||||
4010001 Asimov's Handwritten Letter 1 Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 400 401 Asimov's Handwritten Letter 1 \nI didn't expect you to be the one who accepted the commission, so I asked them to bring this handwritten letter to you.\nIt's time to do the regular Mind Beacon review again. The lab will be available tomorrow. Remember to come over.
|
4010001 Asimov's Handwritten Letter 1 Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 400 401 Asimov's Handwritten Letter 1 \nI didn't expect you to be the one who accepted the commission, so I asked them to bring this handwritten letter to you.\nIt's time to do the regular Mind Beacon review again. The lab will be available tomorrow. Remember to come over.
|
||||||
4020101 Research Center's Exploration Record I Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 400 402 Research Center's Exploration Record I I told them that we had to redevelop this abandoned research center, but no one listened.\nThe newly discovered research findings are very important for the Science Council Section 2's ongoing research and might bring it up to a new level.\nBesides, I'm thankful for the Constructs who came to support. Were it not for them I would have ended up being under the collapsed lab...
|
4020101 Research Center's Exploration Record I Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 400 402 Research Center's Exploration Record I I told them that we had to redevelop this abandoned research center, but no one listened.\nThe newly discovered research findings are very important for the Science Council Section 2's ongoing research and might bring it up to a new level.\nBesides, I'm thankful for the Constructs who came to support. Were it not for them I would have ended up being under the collapsed lab...
|
||||||
5010101 Rena's Diary 1 Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 500 501 Rena's Diary 1 ...The autumn leaves are gone. The winter is here.\nI'm not sure if our supplies are enough to get us through the winter.\nI'm scared.\nThe Forsaken took us in, but they are also short of supplies here.\nWill we still be able to see the spring?
|
5010101 Rena's Diary 1 Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 500 501 Rena's Diary 1 ...The autumn leaves are gone. The winter is here.\nI'm not sure if our supplies are enough to get us through the winter.\nI'm scared.\nThe Forsaken took us in, but they are also short of supplies here.\nWill we still be able to see the spring?
|
||||||
|
|
Can't render this file because it contains an unexpected character in line 4 and column 474.
|
|
@ -45,6 +45,7 @@ Id Priority UpProbability TagImg
|
||||||
343 9050 <color=#26bbf9>80% rate in 6★ pool</color>
|
343 9050 <color=#26bbf9>80% rate in 6★ pool</color>
|
||||||
344 9060 <color=#26bbf9>80% rate in 6★ pool</color>
|
344 9060 <color=#26bbf9>80% rate in 6★ pool</color>
|
||||||
345 9070 <color=#26bbf9>80% rate in 6★ pool</color>
|
345 9070 <color=#26bbf9>80% rate in 6★ pool</color>
|
||||||
|
346 9080 <color=#26bbf9>80% rate in 6★ pool</color>
|
||||||
1030 10000 <color=#26bbf9>70% rate in S-Rank pool</color>
|
1030 10000 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
1031 9990 <color=#26bbf9>70% rate in S-Rank pool</color>
|
1031 9990 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
1032 9980 <color=#26bbf9>70% rate in S-Rank pool</color>
|
1032 9980 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
@ -209,6 +210,16 @@ Id Priority UpProbability TagImg
|
||||||
1194 9940 <color=#26bbf9>70% rate in S-Rank pool</color>
|
1194 9940 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
1195 9930 <color=#26bbf9>70% rate in S-Rank pool</color>
|
1195 9930 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
1196 9920 <color=#26bbf9>70% rate in S-Rank pool</color>
|
1196 9920 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
1197 10000 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
1198 10000 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
1199 9990 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
1200 9980 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
1201 9970 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
1202 9960 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
1203 9950 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
1204 9940 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
1205 9930 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
1206 9920 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
2024 10000 <color=#26bbf9>70% rate in S-Rank pool</color>
|
2024 10000 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
2025 9990 <color=#26bbf9>70% rate in S-Rank pool</color>
|
2025 9990 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
2026 9980 <color=#26bbf9>70% rate in S-Rank pool</color>
|
2026 9980 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
@ -373,6 +384,16 @@ Id Priority UpProbability TagImg
|
||||||
2188 9940 <color=#26bbf9>70% rate in S-Rank pool</color>
|
2188 9940 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
2189 9930 <color=#26bbf9>70% rate in S-Rank pool</color>
|
2189 9930 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
2190 9920 <color=#26bbf9>70% rate in S-Rank pool</color>
|
2190 9920 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
2191 10000 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
2192 10000 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
2193 9990 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
2194 9980 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
2195 9970 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
2196 9960 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
2197 9950 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
2198 9940 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
2199 9930 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
2200 9920 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
3000 8000 <color=#26bbf9>80% rate in A-Rank pool</color>
|
3000 8000 <color=#26bbf9>80% rate in A-Rank pool</color>
|
||||||
3001 8001 <color=#26bbf9>80% rate in A-Rank pool</color>
|
3001 8001 <color=#26bbf9>80% rate in A-Rank pool</color>
|
||||||
3002 8002 <color=#26bbf9>80% rate in A-Rank pool</color>
|
3002 8002 <color=#26bbf9>80% rate in A-Rank pool</color>
|
||||||
|
@ -528,6 +549,8 @@ Id Priority UpProbability TagImg
|
||||||
7016 10003 <color=#26bbf9>80% rate in S-Rank pool</color>
|
7016 10003 <color=#26bbf9>80% rate in S-Rank pool</color>
|
||||||
7017 10004 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
7017 10004 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
7018 10004 <color=#26bbf9>80% rate in S-Rank pool</color>
|
7018 10004 <color=#26bbf9>80% rate in S-Rank pool</color>
|
||||||
|
7019 10005 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
7020 10005 <color=#26bbf9>80% rate in S-Rank pool</color>
|
||||||
8001 10000 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
8001 10000 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
8002 9990 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
8002 9990 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
8003 9980 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
8003 9980 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
@ -825,6 +848,24 @@ Id Priority UpProbability TagImg
|
||||||
130010 9970 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
130010 9970 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
||||||
130011 9960 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
130011 9960 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
||||||
130012 9950 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
130012 9950 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
||||||
|
130013 10000 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
||||||
|
130014 9990 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
||||||
|
130015 9980 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
||||||
|
130016 9970 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
||||||
|
130017 9960 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
||||||
|
130018 9950 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
||||||
|
130019 9940 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
||||||
|
130020 9930 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
||||||
|
130021 9920 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
||||||
|
130022 10000 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
||||||
|
130023 9990 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
||||||
|
130024 9980 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
||||||
|
130025 9970 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
||||||
|
130026 9960 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
||||||
|
130027 9950 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
||||||
|
130028 9940 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
||||||
|
130029 9930 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
||||||
|
130030 9920 <color=#26bbf9>Sクラス排出時の出現確率70%</color>
|
||||||
100000 10010 <color=#ff8d1e>100% rate in A-Rank pool</color>
|
100000 10010 <color=#ff8d1e>100% rate in A-Rank pool</color>
|
||||||
100001 10010 <color=#ff8d1e>100% rate in A-Rank pool</color>
|
100001 10010 <color=#ff8d1e>100% rate in A-Rank pool</color>
|
||||||
1036 10020 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
1036 10020 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
@ -1193,3 +1234,21 @@ Id Priority UpProbability TagImg
|
||||||
170362 9860 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
170362 9860 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
170363 9850 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
170363 9850 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
170364 9840 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
170364 9840 <color=#ff8d1e>100% rate in S-Rank pool</color>
|
||||||
|
170365 10000 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
170366 9990 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
170367 9980 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
170368 9970 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
170369 9960 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
170370 9950 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
170371 9940 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
170372 9930 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
170373 9920 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
170374 10000 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
170375 9990 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
170376 9980 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
170377 9970 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
170378 9960 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
170379 9950 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
170380 9940 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
170381 9930 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
170382 9920 <color=#26bbf9>70% rate in S-Rank pool</color>
|
||||||
|
|
Can't render this file because it has a wrong number of fields in line 1131.
|
|
@ -45,6 +45,7 @@ Id Type GoodsId[1] GoodsId[2] GoodsId[3] GoodsId[4]
|
||||||
343 2 2316001 2315001
|
343 2 2316001 2315001
|
||||||
344 2 2326001 2325001
|
344 2 2326001 2325001
|
||||||
345 2 2336001 2335001
|
345 2 2336001 2335001
|
||||||
|
346 2 2346001 2345001
|
||||||
1006 3 2046002 2045001
|
1006 3 2046002 2045001
|
||||||
1002 3 1021003
|
1002 3 1021003
|
||||||
1001 3 2026004 2025001
|
1001 3 2026004 2025001
|
||||||
|
@ -233,6 +234,16 @@ Id Type GoodsId[1] GoodsId[2] GoodsId[3] GoodsId[4]
|
||||||
1194 2 1071003
|
1194 2 1071003
|
||||||
1195 2 1041003
|
1195 2 1041003
|
||||||
1196 2 1031003
|
1196 2 1031003
|
||||||
|
1197 2 1021005
|
||||||
|
1198 2 1131003
|
||||||
|
1199 2 1141003
|
||||||
|
1200 2 1011003
|
||||||
|
1201 2 1041004
|
||||||
|
1202 2 1071004
|
||||||
|
1203 2 1021003
|
||||||
|
1204 2 1011004
|
||||||
|
1205 2 1031004
|
||||||
|
1206 2 1031003
|
||||||
2011 3 1061003
|
2011 3 1061003
|
||||||
2012 3 1071003
|
2012 3 1071003
|
||||||
2013 3 1051003
|
2013 3 1051003
|
||||||
|
@ -413,6 +424,16 @@ Id Type GoodsId[1] GoodsId[2] GoodsId[3] GoodsId[4]
|
||||||
2188 2 1071003
|
2188 2 1071003
|
||||||
2189 2 1041003
|
2189 2 1041003
|
||||||
2190 2 1031003
|
2190 2 1031003
|
||||||
|
2191 2 1021005
|
||||||
|
2192 2 1131003
|
||||||
|
2193 2 1141003
|
||||||
|
2194 2 1011003
|
||||||
|
2195 2 1041004
|
||||||
|
2196 2 1071004
|
||||||
|
2197 2 1021003
|
||||||
|
2198 2 1011004
|
||||||
|
2199 2 1031004
|
||||||
|
2200 2 1031003
|
||||||
3000 2 1011002
|
3000 2 1011002
|
||||||
3001 2 1021002
|
3001 2 1021002
|
||||||
3002 2 1031002
|
3002 2 1031002
|
||||||
|
@ -568,6 +589,8 @@ Id Type GoodsId[1] GoodsId[2] GoodsId[3] GoodsId[4]
|
||||||
7016 2 16130000
|
7016 2 16130000
|
||||||
7017 2 16140000
|
7017 2 16140000
|
||||||
7018 2 16140000
|
7018 2 16140000
|
||||||
|
7019 2 16150000
|
||||||
|
7020 2 16150000
|
||||||
8001 2 1031003
|
8001 2 1031003
|
||||||
8002 2 1061003
|
8002 2 1061003
|
||||||
8003 2 1011003
|
8003 2 1011003
|
||||||
|
@ -861,6 +884,24 @@ Id Type GoodsId[1] GoodsId[2] GoodsId[3] GoodsId[4]
|
||||||
130010 2 1071004
|
130010 2 1071004
|
||||||
130011 2 1021004
|
130011 2 1021004
|
||||||
130012 2 1041003
|
130012 2 1041003
|
||||||
|
130013 2 1131003
|
||||||
|
130014 2 1141003
|
||||||
|
130015 2 1011003
|
||||||
|
130016 2 1011004
|
||||||
|
130017 2 1021003
|
||||||
|
130018 2 1041004
|
||||||
|
130019 2 1071004
|
||||||
|
130020 2 1031003
|
||||||
|
130021 2 1031004
|
||||||
|
130022 2 1131003
|
||||||
|
130023 2 1141003
|
||||||
|
130024 2 1011003
|
||||||
|
130025 2 1011004
|
||||||
|
130026 2 1021003
|
||||||
|
130027 2 1041004
|
||||||
|
130028 2 1071004
|
||||||
|
130029 2 1031003
|
||||||
|
130030 2 1031004
|
||||||
170001 2 1031003
|
170001 2 1031003
|
||||||
170002 2 1031003
|
170002 2 1031003
|
||||||
170003 2 1061003
|
170003 2 1061003
|
||||||
|
@ -1223,3 +1264,21 @@ Id Type GoodsId[1] GoodsId[2] GoodsId[3] GoodsId[4]
|
||||||
170362 2 1051004
|
170362 2 1051004
|
||||||
170363 2 1071004
|
170363 2 1071004
|
||||||
170364 2 1041004
|
170364 2 1041004
|
||||||
|
170365 2 1121003
|
||||||
|
170366 2 1051004
|
||||||
|
170367 2 1071004
|
||||||
|
170368 2 1071003
|
||||||
|
170369 2 1031003
|
||||||
|
170370 2 1041004
|
||||||
|
170371 2 1061003
|
||||||
|
170372 2 1141003
|
||||||
|
170373 2 1011004
|
||||||
|
170374 2 1121003
|
||||||
|
170375 2 1051004
|
||||||
|
170376 2 1071004
|
||||||
|
170377 2 1071003
|
||||||
|
170378 2 1031003
|
||||||
|
170379 2 1041004
|
||||||
|
170380 2 1061003
|
||||||
|
170381 2 1141003
|
||||||
|
170382 2 1011004
|
||||||
|
|
Can't render this file because it has a wrong number of fields in line 1202.
|
|
@ -1,6 +1,6 @@
|
||||||
Id UpGoodsId[1] UpGoodsId[2] UpGoodsId[3] UpGoodsId[4] UpGoodsId[5] UpGoodsId[6] UpGoodsId[7] UpGoodsId[8] UpGoodsId[9] UpGoodsId[10] UpGoodsId[11] UpGoodsId[12] GoodsId[1] GoodsId[2] GoodsId[3] GoodsId[4] GoodsId[5] GoodsId[6] GoodsId[7] GoodsId[8] GoodsId[9] GoodsId[10] GoodsId[11] GoodsId[12] GoodsId[13] GoodsId[14] GoodsId[15] GoodsId[16] GoodsId[17] GoodsId[18] GoodsId[19] GoodsId[20] GoodsId[21] GoodsId[22] GoodsId[23] GoodsId[24] GoodsId[25] GoodsId[26] GoodsId[27] GoodsId[28] GoodsId[29] GoodsId[30] GoodsId[31] GoodsId[32] GoodsId[33] GoodsId[34] GoodsId[35] GoodsId[36] GoodsId[37] GoodsId[38] GoodsId[39] GoodsId[40] GoodsId[41] GoodsId[42] GoodsId[43] GoodsId[44] GoodsId[45] GoodsId[46] GoodsId[47] GoodsId[48] GoodsId[49] GoodsId[50] GoodsId[51] GoodsId[52] GoodsId[53] GoodsId[54] GoodsId[55] GoodsId[56] GoodsId[57] GoodsId[58] GoodsId[59] GoodsId[60] GoodsId[61] GoodsId[62] GoodsId[63] GoodsId[64] GoodsId[65] GoodsId[66]
|
Id UpGoodsId[1] UpGoodsId[2] UpGoodsId[3] UpGoodsId[4] UpGoodsId[5] UpGoodsId[6] UpGoodsId[7] UpGoodsId[8] UpGoodsId[9] UpGoodsId[10] UpGoodsId[11] UpGoodsId[12] GoodsId[1] GoodsId[2] GoodsId[3] GoodsId[4] GoodsId[5] GoodsId[6] GoodsId[7] GoodsId[8] GoodsId[9] GoodsId[10] GoodsId[11] GoodsId[12] GoodsId[13] GoodsId[14] GoodsId[15] GoodsId[16] GoodsId[17] GoodsId[18] GoodsId[19] GoodsId[20] GoodsId[21] GoodsId[22] GoodsId[23] GoodsId[24] GoodsId[25] GoodsId[26] GoodsId[27] GoodsId[28] GoodsId[29] GoodsId[30] GoodsId[31] GoodsId[32] GoodsId[33] GoodsId[34] GoodsId[35] GoodsId[36] GoodsId[37] GoodsId[38] GoodsId[39] GoodsId[40] GoodsId[41] GoodsId[42] GoodsId[43] GoodsId[44] GoodsId[45] GoodsId[46] GoodsId[47] GoodsId[48] GoodsId[49] GoodsId[50] GoodsId[51] GoodsId[52] GoodsId[53] GoodsId[54] GoodsId[55] GoodsId[56] GoodsId[57] GoodsId[58] GoodsId[59] GoodsId[60] GoodsId[61] GoodsId[62] GoodsId[63] GoodsId[64] GoodsId[65] GoodsId[66]
|
||||||
101 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
101 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
201 2016001 2016002 2026001 2026002 2026003 2036001 2036002 2036003 2046001 2056001 2056002 2066001 2066002 2076001 2076002 2086001 2026004 2086002 2096001 2046002 2016003 2096002 2026005 2106001 2026006 2116001 2136001 2146001 2176001 2186001 2196001 2206001 2216001 2236001 2226001 2246001 2256001 2266001 2276001 2096003 2286001 2296001 2306001 2316001 2326001 2336001
|
201 2016001 2016002 2026001 2026002 2026003 2036001 2036002 2036003 2046001 2056001 2056002 2066001 2066002 2076001 2076002 2086001 2026004 2086002 2096001 2046002 2016003 2096002 2026005 2106001 2026006 2116001 2136001 2146001 2176001 2186001 2196001 2206001 2216001 2236001 2226001 2246001 2256001 2266001 2276001 2096003 2286001 2296001 2306001 2316001 2326001 2336001 2346001
|
||||||
211 3016001 3016002 3016003 3016004 3016005 3016006 3016007 3016008 3016009 3016010 3016011 3026001 3026002 3026003 3026004 3026005 3026006 3026007 3026008 3026009 3026010 3026011 3036001 3036002 3036003 3036004 3036005 3036006 3036007 3036008 3036009 3036010 3036011 3046001 3046002 3046003 3046004 3046005 3046006 3046007 3046008 3046009 3046010 3046011 3056001 3056002 3056003 3056004 3056005 3056006 3056007 3056008 3056009 3056010 3056011 3066001 3066002 3066003 3066004 3066005 3066006 3066007 3066008 3066009 3066010 3066011
|
211 3016001 3016002 3016003 3016004 3016005 3016006 3016007 3016008 3016009 3016010 3016011 3026001 3026002 3026003 3026004 3026005 3026006 3026007 3026008 3026009 3026010 3026011 3036001 3036002 3036003 3036004 3036005 3036006 3036007 3036008 3036009 3036010 3036011 3046001 3046002 3046003 3046004 3046005 3046006 3046007 3046008 3046009 3046010 3046011 3056001 3056002 3056003 3056004 3056005 3056006 3056007 3056008 3056009 3056010 3056011 3066001 3066002 3066003 3066004 3066005 3066006 3066007 3066008 3066009 3066010 3066011
|
||||||
301 2016001 2015001 2076001 2036002 2075001 2035001
|
301 2016001 2015001 2076001 2036002 2075001 2035001
|
||||||
302 2026001 2025001 2086001 2066002 2085001 2065001
|
302 2026001 2025001 2086001 2066002 2085001 2065001
|
||||||
|
@ -47,6 +47,7 @@ Id UpGoodsId[1] UpGoodsId[2] UpGoodsId[3] UpGoodsId[4] UpGoodsId[5] UpGoodsId[6]
|
||||||
343 2316001 2315001 2286001 2285001 2216001 2215001
|
343 2316001 2315001 2286001 2285001 2216001 2215001
|
||||||
344 2326001 2325001 2246001 2245001 2296001 2295001
|
344 2326001 2325001 2246001 2245001 2296001 2295001
|
||||||
345 2336001 2335001 2226001 2225001 2316001 2315001
|
345 2336001 2335001 2226001 2225001 2316001 2315001
|
||||||
|
346 2346001 2345001 2186001 2185001 2276001 2275001
|
||||||
1006 2046002 2045001 2076002 2096001 2075001 2095001
|
1006 2046002 2045001 2076002 2096001 2075001 2095001
|
||||||
501 31 11001 11003 11004 11006 33 36
|
501 31 11001 11003 11004 11006 33 36
|
||||||
1002 1021003 1061003 1031003 1011003 1071003 1051003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1021001 1031001 1051001
|
1002 1021003 1061003 1031003 1011003 1071003 1051003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1021001 1031001 1051001
|
||||||
|
@ -236,6 +237,16 @@ Id UpGoodsId[1] UpGoodsId[2] UpGoodsId[3] UpGoodsId[4] UpGoodsId[5] UpGoodsId[6]
|
||||||
1194 1071003 1031003 1061003 1011003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
1194 1071003 1031003 1061003 1011003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
1195 1041003 1031003 1061003 1011003 1071003 1051003 1021003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
1195 1041003 1031003 1061003 1011003 1071003 1051003 1021003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
1196 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
1196 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
1197 1021005 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
1198 1131003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1031004 1051004 1531004 1071004 1011004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
1199 1141003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1011004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
1200 1011003 1031003 1061003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1011004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
1201 1041004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1011004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
1202 1071004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1011004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
1203 1021003 1031003 1061003 1011003 1071003 1051003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1011004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
1204 1011004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
1205 1031004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1051004 1531004 1071004 1011004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
1206 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1011004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
2011 1061003 1031003 1011003 1071003 1051003 1011002 1041002 1071002 1081002 1021002 1031002 1021001 1031001 1051001
|
2011 1061003 1031003 1011003 1071003 1051003 1011002 1041002 1071002 1081002 1021002 1031002 1021001 1031001 1051001
|
||||||
2012 1071003 1061003 1031003 1011003 1051003 1011002 1041002 1071002 1081002 1021002 1031002 1021001 1031001 1051001
|
2012 1071003 1061003 1031003 1011003 1051003 1011002 1041002 1071002 1081002 1021002 1031002 1021001 1031001 1051001
|
||||||
2013 1051003 1061003 1031003 1011003 1071003 1011002 1041002 1071002 1081002 1021002 1031002 1021001 1031001 1051001
|
2013 1051003 1061003 1031003 1011003 1071003 1011002 1041002 1071002 1081002 1021002 1031002 1021001 1031001 1051001
|
||||||
|
@ -416,29 +427,39 @@ Id UpGoodsId[1] UpGoodsId[2] UpGoodsId[3] UpGoodsId[4] UpGoodsId[5] UpGoodsId[6]
|
||||||
2188 1071003 1031003 1061003 1011003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
2188 1071003 1031003 1061003 1011003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
2189 1041003 1031003 1061003 1011003 1071003 1051003 1021003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
2189 1041003 1031003 1061003 1011003 1071003 1051003 1021003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
2190 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
2190 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
3000 1011002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
2191 1021005 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
3001 1021002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
2192 1131003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1031004 1051004 1531004 1071004 1011004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
3002 1031002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
2193 1141003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1011004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
3003 1041002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
2194 1011003 1031003 1061003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1011004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
3004 1061002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
2195 1041004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1011004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
3005 1071002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
2196 1071004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1011004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
3006 1081002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
2197 1021003 1031003 1061003 1011003 1071003 1051003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1011004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
3007 1081003 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
2198 1011004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
3008 1091002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
2199 1031004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1051004 1531004 1071004 1011004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
3009 1111002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
2200 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1011004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
3010 1111002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
3000 1011002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
3011 1121002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
3001 1021002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1071002 1081002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
3012 1121002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
3002 1031002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1071002 1081002 1021002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
3013 1131002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
3003 1041002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
3014 1131002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
3004 1061002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
3015 1161002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1211002 1221002 1231002 1021001 1031001 1051001
|
3005 1071002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
3016 1161002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1211002 1221002 1231002 1021001 1031001 1051001
|
3006 1081002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1071002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
3017 1211002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1221002 1231002 1021001 1031001 1051001
|
3007 1081003 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
3018 1211002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1221002 1231002 1021001 1031001 1051001
|
3008 1091002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
3019 1221002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1231002 1021001 1031001 1051001
|
3009 1111002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
3020 1221002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1231002 1021001 1031001 1051001
|
3010 1111002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
3021 1231002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1021001 1031001 1051001
|
3011 1121002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
3022 1231002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1021001 1031001 1051001
|
3012 1121002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
3013 1131002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
3014 1131002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
3015 1161002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
3016 1161002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
3017 1211002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
3018 1211002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
3019 1221002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1231002 1021001 1031001 1051001
|
||||||
|
3020 1221002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1231002 1021001 1031001 1051001
|
||||||
|
3021 1231002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1021001 1031001 1051001
|
||||||
|
3022 1231002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1021001 1031001 1051001
|
||||||
4000 1511003
|
4000 1511003
|
||||||
4001 1511003 1521003 1531003 1541003 1551003 1561003 1571003
|
4001 1511003 1521003 1531003 1541003 1551003 1561003 1571003
|
||||||
4002 1521003 1511003
|
4002 1521003 1511003
|
||||||
|
@ -554,23 +575,25 @@ Id UpGoodsId[1] UpGoodsId[2] UpGoodsId[3] UpGoodsId[4] UpGoodsId[5] UpGoodsId[6]
|
||||||
5606 2156001 2155001 2166001 2126001 2165001 2125001
|
5606 2156001 2155001 2166001 2126001 2165001 2125001
|
||||||
5607 2126001 2125001 2156001 2166001 2155001 2165001
|
5607 2126001 2125001 2156001 2166001 2155001 2165001
|
||||||
7001 16030000 16020000 16010000
|
7001 16030000 16020000 16010000
|
||||||
7002 16030000 16140000 16130000 16120000 16110000 16100000 16080000 16060000 16040000 16010000 16020000 16050000 16070000 16090000
|
7002 16030000 16150000 16140000 16130000 16120000 16110000 16100000 16080000 16060000 16040000 16010000 16020000 16050000 16070000 16090000
|
||||||
7003 16040000 16030000 16020000 16010000
|
7003 16040000 16030000 16020000 16010000
|
||||||
7004 16040000 16140000 16130000 16120000 16110000 16100000 16080000 16060000 16030000 16010000 16020000 16050000 16070000 16090000
|
7004 16040000 16150000 16140000 16130000 16120000 16110000 16100000 16080000 16060000 16030000 16010000 16020000 16050000 16070000 16090000
|
||||||
7005 16060000 16040000 16030000 16020000 16010000 16050000
|
7005 16060000 16040000 16030000 16020000 16010000 16050000
|
||||||
7006 16060000 16140000 16130000 16120000 16110000 16100000 16080000 16040000 16030000 16010000 16020000 16050000 16070000 16090000
|
7006 16060000 16150000 16140000 16130000 16120000 16110000 16100000 16080000 16040000 16030000 16010000 16020000 16050000 16070000 16090000
|
||||||
7007 16080000 16060000 16040000 16030000 16020000 16010000 16050000 16070000
|
7007 16080000 16060000 16040000 16030000 16020000 16010000 16050000 16070000
|
||||||
7008 16080000 16140000 16130000 16120000 16110000 16100000 16060000 16040000 16030000 16010000 16020000 16050000 16070000 16090000
|
7008 16080000 16150000 16140000 16130000 16120000 16110000 16100000 16060000 16040000 16030000 16010000 16020000 16050000 16070000 16090000
|
||||||
7009 16100000 16010000 16020000 16050000 16070000 16090000
|
7009 16100000 16010000 16020000 16050000 16070000 16090000
|
||||||
7010 16100000 16140000 16130000 16120000 16110000 16080000 16060000 16040000 16030000 16010000 16020000 16050000 16070000 16090000
|
7010 16100000 16150000 16140000 16130000 16120000 16110000 16080000 16060000 16040000 16030000 16010000 16020000 16050000 16070000 16090000
|
||||||
7011 16110000 16100000 16080000 16060000 16040000 16030000 16010000 16020000 16050000 16070000 16090000
|
7011 16110000 16100000 16080000 16060000 16040000 16030000 16010000 16020000 16050000 16070000 16090000
|
||||||
7012 16110000 16140000 16130000 16120000 16100000 16080000 16060000 16040000 16030000 16010000 16020000 16050000 16070000 16090000
|
7012 16110000 16150000 16140000 16130000 16120000 16100000 16080000 16060000 16040000 16030000 16010000 16020000 16050000 16070000 16090000
|
||||||
7013 16120000 16010000 16020000 16050000 16070000 16090000
|
7013 16120000 16010000 16020000 16050000 16070000 16090000
|
||||||
7014 16120000 16140000 16130000 16110000 16100000 16080000 16060000 16040000 16030000 16010000 16020000 16050000 16070000 16090000
|
7014 16120000 16150000 16140000 16130000 16110000 16100000 16080000 16060000 16040000 16030000 16010000 16020000 16050000 16070000 16090000
|
||||||
7015 16130000 16010000 16020000 16050000 16070000 16090000
|
7015 16130000 16010000 16020000 16050000 16070000 16090000
|
||||||
7016 16130000 16140000 16120000 16110000 16100000 16080000 16060000 16040000 16030000 16010000 16020000 16050000 16070000 16090000
|
7016 16130000 16150000 16140000 16120000 16110000 16100000 16080000 16060000 16040000 16030000 16010000 16020000 16050000 16070000 16090000
|
||||||
7017 16140000 16010000 16020000 16050000 16070000 16090000
|
7017 16140000 16010000 16020000 16050000 16070000 16090000
|
||||||
7018 16140000 16130000 16120000 16110000 16100000 16080000 16060000 16040000 16030000 16010000 16020000 16050000 16070000 16090000
|
7018 16140000 16150000 16130000 16120000 16110000 16100000 16080000 16060000 16040000 16030000 16010000 16020000 16050000 16070000 16090000
|
||||||
|
7019 16150000 16010000 16020000 16050000 16070000 16090000
|
||||||
|
7020 16150000 16140000 16130000 16120000 16110000 16100000 16080000 16060000 16040000 16030000 16010000 16020000 16050000 16070000 16090000
|
||||||
8001 1031003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1021001 1031001 1051001
|
8001 1031003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1021001 1031001 1051001
|
||||||
8002 1061003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1021001 1031001 1051001
|
8002 1061003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1021001 1031001 1051001
|
||||||
8003 1011003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1021001 1031001 1051001
|
8003 1011003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1021001 1031001 1051001
|
||||||
|
@ -837,6 +860,24 @@ Id UpGoodsId[1] UpGoodsId[2] UpGoodsId[3] UpGoodsId[4] UpGoodsId[5] UpGoodsId[6]
|
||||||
130010 1071004 1031003 1061003 1011003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071003 1041004 1011004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
130010 1071004 1031003 1061003 1011003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071003 1041004 1011004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
130011 1021004 1031003 1061003 1011003 1071003 1021003 1041003 1051003 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
130011 1021004 1031003 1061003 1011003 1071003 1021003 1041003 1051003 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
130012 1041003 1031003 1061003 1011003 1071003 1051003 1021003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
130012 1041003 1031003 1061003 1011003 1071003 1051003 1021003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
130013 1131003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1031004 1531004 1051004 1071004 1041004 1011004 1091003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
130014 1141003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1091003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
130015 1011003 1031003 1061003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1091003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
130016 1011004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1091003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
130017 1021003 1031003 1061003 1011003 1071003 1051003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1091003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
130018 1041004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1011004 1091003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
130019 1071004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1041004 1011004 1091003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
130020 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1091003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
130021 1031004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1531004 1051004 1071004 1041004 1011004 1091003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
130022 1131003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1031004 1531004 1051004 1071004 1041004 1011004 1091003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
130023 1141003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1091003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
130024 1011003 1031003 1061003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1091003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
130025 1011004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1091003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
130026 1021003 1031003 1061003 1011003 1071003 1051003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1091003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
130027 1041004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1011004 1091003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
130028 1071004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1041004 1011004 1091003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
130029 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1091003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
130030 1031004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1531004 1051004 1071004 1041004 1011004 1091003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
170001 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1021001 1031001 1051001
|
170001 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1021001 1031001 1051001
|
||||||
170002 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1021001 1031001 1051001
|
170002 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1021001 1031001 1051001
|
||||||
170003 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1021001 1031001 1051001
|
170003 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1021001 1031001 1051001
|
||||||
|
@ -1199,3 +1240,21 @@ Id UpGoodsId[1] UpGoodsId[2] UpGoodsId[3] UpGoodsId[4] UpGoodsId[5] UpGoodsId[6]
|
||||||
170362 1051004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
170362 1051004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
170363 1071004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
170363 1071004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
170364 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
170364 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170365 1121003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170366 1051004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1071004 1041004 1011004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170367 1071004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1041004 1011004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170368 1071003 1031003 1061003 1011003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170369 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170370 1041004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1011004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170371 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170372 1141003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170373 1011004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170374 1121003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170375 1051004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1071004 1041004 1011004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170376 1071004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1041004 1011004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170377 1071003 1031003 1061003 1011003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170378 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170379 1041004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1011004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170380 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170381 1141003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
170382 1011004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001
|
||||||
|
|
Can't render this file because it has a wrong number of fields in line 1242.
|
|
@ -47,6 +47,7 @@ Id TemplateId Count Params[0] Params[1] Params[2]
|
||||||
1231002 1231002 1 2 1
|
1231002 1231002 1 2 1
|
||||||
1011004 1011004 1 3 1
|
1011004 1011004 1 3 1
|
||||||
1091003 1091003 1 3 1
|
1091003 1091003 1 3 1
|
||||||
|
1021005 1021005 1 3 1
|
||||||
2013001 2013001 1 0
|
2013001 2013001 1 0
|
||||||
2014001 2014001 1 0
|
2014001 2014001 1 0
|
||||||
2015001 2015001 1 0
|
2015001 2015001 1 0
|
||||||
|
@ -168,6 +169,9 @@ Id TemplateId Count Params[0] Params[1] Params[2]
|
||||||
2334001 2334001 1 0
|
2334001 2334001 1 0
|
||||||
2335001 2335001 1 0
|
2335001 2335001 1 0
|
||||||
2336001 2336001 1 0
|
2336001 2336001 1 0
|
||||||
|
2344001 2344001 1 0
|
||||||
|
2345001 2345001 1 0
|
||||||
|
2346001 2346001 1 0
|
||||||
2991001 2991001 1 0
|
2991001 2991001 1 0
|
||||||
2992001 2992001 1 0
|
2992001 2992001 1 0
|
||||||
2993001 2993001 1 0
|
2993001 2993001 1 0
|
||||||
|
@ -398,3 +402,4 @@ Id TemplateId Count Params[0] Params[1] Params[2]
|
||||||
16120000 16120000 1 3 1
|
16120000 16120000 1 3 1
|
||||||
16130000 16130000 1 3 1
|
16130000 16130000 1 3 1
|
||||||
16140000 16140000 1 3 1
|
16140000 16140000 1 3 1
|
||||||
|
16150000 16150000 1 3 1
|
||||||
|
|
|
|
@ -4895,3 +4895,189 @@ Id DrawId IsUp Name Type ProbShow Sort
|
||||||
5096 170364 Overclock material 14.42% 6
|
5096 170364 Overclock material 14.42% 6
|
||||||
5097 170364 EXP material 4.81% 7
|
5097 170364 EXP material 4.81% 7
|
||||||
5098 170364 Cog Box 14.42% 8
|
5098 170364 Cog Box 14.42% 8
|
||||||
|
5099 346 1 [6★] Nightblaze 4.00% 1
|
||||||
|
5100 346 1 [5★] Red Sprite 12.00% 2
|
||||||
|
5101 346 [6★] Scale 0.50% 3
|
||||||
|
5102 346 [6★] Implosion 0.50% 4
|
||||||
|
5103 346 [5★] FA2D-AP 1.50% 5
|
||||||
|
5104 346 [5★]Red Shift 1.50% 6
|
||||||
|
5105 346 4★ weapons 33.40% 7
|
||||||
|
5106 346 3★ weapons 27.90% 8
|
||||||
|
5107 346 Cog Box 9.35% 9
|
||||||
|
5108 346 Overclock material 9.35% 10
|
||||||
|
5109 1197 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
5110 1197 S-Rank Omniframe (base drop) 0.50% 2
|
||||||
|
5111 1197 B, A-Rank Omniframe 13.95% 3
|
||||||
|
5112 1197 Construct shard 22.11% 4
|
||||||
|
5113 1197 4★ equipment 28.39% 5
|
||||||
|
5114 1197 Overclock material 14.42% 6
|
||||||
|
5115 1197 EXP material 4.81% 7
|
||||||
|
5116 1197 Cog Box 14.42% 8
|
||||||
|
5117 2191 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
5118 2191 S-Rank Omniframe (base drop) 1.50% 2
|
||||||
|
5119 2191 B, A-Rank Omniframe 13.95% 3
|
||||||
|
5120 2191 Construct shard 22.11% 4
|
||||||
|
5121 2191 4★ equipment 28.39% 5
|
||||||
|
5122 2191 Overclock material 14.42% 6
|
||||||
|
5123 2191 EXP material 4.81% 7
|
||||||
|
5124 2191 Cog Box 14.42% 8
|
||||||
|
5125 7019 S-Rank CUB (Including the Guarantee) 8.33% 1
|
||||||
|
5126 7019 S-Rank CUB (Base Drop) 5.82% 2
|
||||||
|
5127 7019 A-Rank CUB 14.14% 3
|
||||||
|
5128 7019 CUB EXP Material 20.72% 4
|
||||||
|
5129 7019 CUB Overclock Material 11.02% 5
|
||||||
|
5130 7019 Support Skill Component 16.31% 6
|
||||||
|
5131 7019 CUB Shard 13.42% 7
|
||||||
|
5132 7019 Cog Box 16.06% 8
|
||||||
|
5133 7020 S-Rank CUB (Including the Guarantee) 8.33% 1
|
||||||
|
5134 7020 S-Rank CUB (Base Drop) 5.82% 2
|
||||||
|
5135 7020 A-Rank CUB 14.14% 3
|
||||||
|
5136 7020 CUB EXP Material 20.72% 4
|
||||||
|
5137 7020 CUB Overclock Material 11.02% 5
|
||||||
|
5138 7020 Support Skill Component 16.31% 6
|
||||||
|
5139 7020 CUB Shard 13.42% 7
|
||||||
|
5140 7020 Cog Box 16.06% 8
|
||||||
|
5141 170365 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
5142 170365 S-Rank Omniframe (base drop) 0.50% 2
|
||||||
|
5143 170365 B, A-Rank Omniframe 13.95% 3
|
||||||
|
5144 170365 Construct shard 22.11% 4
|
||||||
|
5145 170365 4★ equipment 28.39% 5
|
||||||
|
5146 170365 Overclock material 14.42% 6
|
||||||
|
5147 170365 EXP material 4.81% 7
|
||||||
|
5148 170365 Cog Box 14.42% 8
|
||||||
|
5149 170366 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
5150 170366 S-Rank Omniframe (base drop) 0.50% 2
|
||||||
|
5151 170366 B, A-Rank Omniframe 13.95% 3
|
||||||
|
5152 170366 Construct shard 22.11% 4
|
||||||
|
5153 170366 4★ equipment 28.39% 5
|
||||||
|
5154 170366 Overclock material 14.42% 6
|
||||||
|
5155 170366 EXP material 4.81% 7
|
||||||
|
5156 170366 Cog Box 14.42% 8
|
||||||
|
5157 170367 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
5158 170367 S-Rank Omniframe (base drop) 0.50% 2
|
||||||
|
5159 170367 B, A-Rank Omniframe 13.95% 3
|
||||||
|
5160 170367 Construct shard 22.11% 4
|
||||||
|
5161 170367 4★ equipment 28.39% 5
|
||||||
|
5162 170367 Overclock material 14.42% 6
|
||||||
|
5163 170367 EXP material 4.81% 7
|
||||||
|
5164 170367 Cog Box 14.42% 8
|
||||||
|
5165 170368 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
5166 170368 S-Rank Omniframe (base drop) 0.50% 2
|
||||||
|
5167 170368 B, A-Rank Omniframe 13.95% 3
|
||||||
|
5168 170368 Construct shard 22.11% 4
|
||||||
|
5169 170368 4★ equipment 28.39% 5
|
||||||
|
5170 170368 Overclock material 14.42% 6
|
||||||
|
5171 170368 EXP material 4.81% 7
|
||||||
|
5172 170368 Cog Box 14.42% 8
|
||||||
|
5173 170369 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
5174 170369 S-Rank Omniframe (base drop) 0.50% 2
|
||||||
|
5175 170369 B, A-Rank Omniframe 13.95% 3
|
||||||
|
5176 170369 Construct shard 22.11% 4
|
||||||
|
5177 170369 4★ equipment 28.39% 5
|
||||||
|
5178 170369 Overclock material 14.42% 6
|
||||||
|
5179 170369 EXP material 4.81% 7
|
||||||
|
5180 170369 Cog Box 14.42% 8
|
||||||
|
5181 170370 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
5182 170370 S-Rank Omniframe (base drop) 0.50% 2
|
||||||
|
5183 170370 B, A-Rank Omniframe 13.95% 3
|
||||||
|
5184 170370 Construct shard 22.11% 4
|
||||||
|
5185 170370 4★ equipment 28.39% 5
|
||||||
|
5186 170370 Overclock material 14.42% 6
|
||||||
|
5187 170370 EXP material 4.81% 7
|
||||||
|
5188 170370 Cog Box 14.42% 8
|
||||||
|
5189 170371 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
5190 170371 S-Rank Omniframe (base drop) 0.50% 2
|
||||||
|
5191 170371 B, A-Rank Omniframe 13.95% 3
|
||||||
|
5192 170371 Construct shard 22.11% 4
|
||||||
|
5193 170371 4★ equipment 28.39% 5
|
||||||
|
5194 170371 Overclock material 14.42% 6
|
||||||
|
5195 170371 EXP material 4.81% 7
|
||||||
|
5196 170371 Cog Box 14.42% 8
|
||||||
|
5197 170372 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
5198 170372 S-Rank Omniframe (base drop) 0.50% 2
|
||||||
|
5199 170372 B, A-Rank Omniframe 13.95% 3
|
||||||
|
5200 170372 Construct shard 22.11% 4
|
||||||
|
5201 170372 4★ equipment 28.39% 5
|
||||||
|
5202 170372 Overclock material 14.42% 6
|
||||||
|
5203 170372 EXP material 4.81% 7
|
||||||
|
5204 170372 Cog Box 14.42% 8
|
||||||
|
5205 170373 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
5206 170373 S-Rank Omniframe (base drop) 0.50% 2
|
||||||
|
5207 170373 B, A-Rank Omniframe 13.95% 3
|
||||||
|
5208 170373 Construct shard 22.11% 4
|
||||||
|
5209 170373 4★ equipment 28.39% 5
|
||||||
|
5210 170373 Overclock material 14.42% 6
|
||||||
|
5211 170373 EXP material 4.81% 7
|
||||||
|
5212 170373 Cog Box 14.42% 8
|
||||||
|
5213 170374 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
5214 170374 S-Rank Omniframe (base drop) 1.50% 2
|
||||||
|
5215 170374 B, A-Rank Omniframe 13.95% 3
|
||||||
|
5216 170374 Construct shard 22.11% 4
|
||||||
|
5217 170374 4★ equipment 28.39% 5
|
||||||
|
5218 170374 Overclock material 14.42% 6
|
||||||
|
5219 170374 EXP material 4.81% 7
|
||||||
|
5220 170374 Cog Box 14.42% 8
|
||||||
|
5221 170375 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
5222 170375 S-Rank Omniframe (base drop) 1.50% 2
|
||||||
|
5223 170375 B, A-Rank Omniframe 13.95% 3
|
||||||
|
5224 170375 Construct shard 22.11% 4
|
||||||
|
5225 170375 4★ equipment 28.39% 5
|
||||||
|
5226 170375 Overclock material 14.42% 6
|
||||||
|
5227 170375 EXP material 4.81% 7
|
||||||
|
5228 170375 Cog Box 14.42% 8
|
||||||
|
5229 170376 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
5230 170376 S-Rank Omniframe (base drop) 1.50% 2
|
||||||
|
5231 170376 B, A-Rank Omniframe 13.95% 3
|
||||||
|
5232 170376 Construct shard 22.11% 4
|
||||||
|
5233 170376 4★ equipment 28.39% 5
|
||||||
|
5234 170376 Overclock material 14.42% 6
|
||||||
|
5235 170376 EXP material 4.81% 7
|
||||||
|
5236 170376 Cog Box 14.42% 8
|
||||||
|
5237 170377 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
5238 170377 S-Rank Omniframe (base drop) 1.50% 2
|
||||||
|
5239 170377 B, A-Rank Omniframe 13.95% 3
|
||||||
|
5240 170377 Construct shard 22.11% 4
|
||||||
|
5241 170377 4★ equipment 28.39% 5
|
||||||
|
5242 170377 Overclock material 14.42% 6
|
||||||
|
5243 170377 EXP material 4.81% 7
|
||||||
|
5244 170377 Cog Box 14.42% 8
|
||||||
|
5245 170378 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
5246 170378 S-Rank Omniframe (base drop) 1.50% 2
|
||||||
|
5247 170378 B, A-Rank Omniframe 13.95% 3
|
||||||
|
5248 170378 Construct shard 22.11% 4
|
||||||
|
5249 170378 4★ equipment 28.39% 5
|
||||||
|
5250 170378 Overclock material 14.42% 6
|
||||||
|
5251 170378 EXP material 4.81% 7
|
||||||
|
5252 170378 Cog Box 14.42% 8
|
||||||
|
5253 170379 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
5254 170379 S-Rank Omniframe (base drop) 1.50% 2
|
||||||
|
5255 170379 B, A-Rank Omniframe 13.95% 3
|
||||||
|
5256 170379 Construct shard 22.11% 4
|
||||||
|
5257 170379 4★ equipment 28.39% 5
|
||||||
|
5258 170379 Overclock material 14.42% 6
|
||||||
|
5259 170379 EXP material 4.81% 7
|
||||||
|
5260 170379 Cog Box 14.42% 8
|
||||||
|
5261 170380 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
5262 170380 S-Rank Omniframe (base drop) 1.50% 2
|
||||||
|
5263 170380 B, A-Rank Omniframe 13.95% 3
|
||||||
|
5264 170380 Construct shard 22.11% 4
|
||||||
|
5265 170380 4★ equipment 28.39% 5
|
||||||
|
5266 170380 Overclock material 14.42% 6
|
||||||
|
5267 170380 EXP material 4.81% 7
|
||||||
|
5268 170380 Cog Box 14.42% 8
|
||||||
|
5269 170381 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
5270 170381 S-Rank Omniframe (base drop) 1.50% 2
|
||||||
|
5271 170381 B, A-Rank Omniframe 13.95% 3
|
||||||
|
5272 170381 Construct shard 22.11% 4
|
||||||
|
5273 170381 4★ equipment 28.39% 5
|
||||||
|
5274 170381 Overclock material 14.42% 6
|
||||||
|
5275 170381 EXP material 4.81% 7
|
||||||
|
5276 170381 Cog Box 14.42% 8
|
||||||
|
5277 170382 S-Rank Omniframe (including guaranteed) 1.90% 1
|
||||||
|
5278 170382 S-Rank Omniframe (base drop) 1.50% 2
|
||||||
|
5279 170382 B, A-Rank Omniframe 13.95% 3
|
||||||
|
5280 170382 Construct shard 22.11% 4
|
||||||
|
5281 170382 4★ equipment 28.39% 5
|
||||||
|
5282 170382 Overclock material 14.42% 6
|
||||||
|
5283 170382 EXP material 4.81% 7
|
||||||
|
5284 170382 Cog Box 14.42% 8
|
||||||
|
|
Can't render this file because it contains an unexpected character in line 3127 and column 49.
|
|
@ -45,6 +45,7 @@ Id Type ModelId ScenePath UiModelPath ModelPosition ModelRotation ModelScale IsH
|
||||||
343 2 2316001 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab -0.9|0.33|-26.58 0|68.45|0 1|1|1
|
343 2 2316001 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab -0.9|0.33|-26.58 0|68.45|0 1|1|1
|
||||||
344 2 2326001 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab -0.27|0.65|-25.63 -50|-60|-70 1|1|1
|
344 2 2326001 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab -0.27|0.65|-25.63 -50|-60|-70 1|1|1
|
||||||
345 2 2336001 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab 0.54|0.52|-24.55 26.8|308|8.57 1|1|1
|
345 2 2336001 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab 0.54|0.52|-24.55 26.8|308|8.57 1|1|1
|
||||||
|
346 2 2346001 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab -0.1|0.65|-25 300|120|-90 1|1|1
|
||||||
7001 3 16030000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.33|0|-24.34 0|223.2|0 1|1|1
|
7001 3 16030000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.33|0|-24.34 0|223.2|0 1|1|1
|
||||||
7002 3 16030000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.33|0|-24.34 0|223.2|0 1|1|1
|
7002 3 16030000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.33|0|-24.34 0|223.2|0 1|1|1
|
||||||
7003 3 16040000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.28|0|-24.58 0|-140.15|0 1|1|1
|
7003 3 16040000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.28|0|-24.58 0|-140.15|0 1|1|1
|
||||||
|
@ -63,6 +64,8 @@ Id Type ModelId ScenePath UiModelPath ModelPosition ModelRotation ModelScale IsH
|
||||||
7016 3 16130000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.6|0|-24.26 0|-121|0 1|1|1
|
7016 3 16130000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.6|0|-24.26 0|-121|0 1|1|1
|
||||||
7017 3 16140000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.6|0|-24.26 0|-121|0 1|1|1
|
7017 3 16140000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.6|0|-24.26 0|-121|0 1|1|1
|
||||||
7018 3 16140000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.6|0|-24.26 0|-121|0 1|1|1
|
7018 3 16140000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.6|0|-24.26 0|-121|0 1|1|1
|
||||||
|
7019 3 16150000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.6|0|-24.26 0|-121|0 1|1|1
|
||||||
|
7020 3 16150000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.6|0|-24.26 0|-121|0 1|1|1
|
||||||
101 1 1021002 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleGouzaoti.prefab
|
101 1 1021002 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleGouzaoti.prefab
|
||||||
3000 1 1011002 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleGouzaoti.prefab
|
3000 1 1011002 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleGouzaoti.prefab
|
||||||
3001 1 1021002 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleGouzaoti.prefab
|
3001 1 1021002 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleGouzaoti.prefab
|
||||||
|
@ -187,6 +190,16 @@ Id Type ModelId ScenePath UiModelPath ModelPosition ModelRotation ModelScale IsH
|
||||||
1194 1 1071003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
1194 1 1071003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
1195 1 1041003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
1195 1 1041003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
1196 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
1196 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1197 1 1021005 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1198 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1199 1 1141003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1200 1 1011003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1201 1 1041004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1202 1 1071004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1203 1 1021003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1204 1 1011004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1205 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
1206 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
2105 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
2105 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
2106 1 1171003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
2106 1 1171003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
2107 1 1071003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
2107 1 1071003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
@ -273,6 +286,16 @@ Id Type ModelId ScenePath UiModelPath ModelPosition ModelRotation ModelScale IsH
|
||||||
2188 1 1071003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
2188 1 1071003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
2189 1 1041003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
2189 1 1041003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
2190 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
2190 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2191 1 1021005 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2192 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2193 1 1141003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2194 1 1011003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2195 1 1041004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2196 1 1071004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2197 1 1021003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2198 1 1011004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2199 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
2200 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
8012 1 1051004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
8012 1 1051004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
8013 1 1531004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
8013 1 1531004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
8014 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
8014 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
@ -501,6 +524,24 @@ Id Type ModelId ScenePath UiModelPath ModelPosition ModelRotation ModelScale IsH
|
||||||
130010 1 1071004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
130010 1 1071004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
130011 1 1021004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
130011 1 1021004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
130012 1 1041003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
130012 1 1041003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
130013 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
130014 1 1141003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
130015 1 1011003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
130016 1 1011004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
130017 1 1021003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
130018 1 1041004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
130019 1 1071004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
130020 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
130021 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
130022 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
130023 1 1141003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
130024 1 1011003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
130025 1 1011004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
130026 1 1021003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
130027 1 1041004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
130028 1 1071004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
130029 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
130030 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
170173 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
170173 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
170174 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
170174 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
170175 1 1061003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
170175 1 1061003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
@ -691,3 +732,21 @@ Id Type ModelId ScenePath UiModelPath ModelPosition ModelRotation ModelScale IsH
|
||||||
170362 1 1051004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
170362 1 1051004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
170363 1 1071004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
170363 1 1071004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
170364 1 1041004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
170364 1 1041004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170365 1 1121003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170366 1 1051004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170367 1 1071004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170368 1 1071003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170369 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170370 1 1041004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170371 1 1061003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170372 1 1141003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170373 1 1011004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
|
||||||
|
170374 1 1121003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170375 1 1051004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170376 1 1071004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170377 1 1071003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170378 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170379 1 1041004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170380 1 1061003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170381 1 1141003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
170382 1 1011004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab
|
||||||
|
|
Can't render this file because it has a wrong number of fields in line 670.
|
|
@ -1,6 +1,6 @@
|
||||||
Type TypeText QualityText[1] QualityText[2] QualityText[3] QualityText[4] QualityText[5] QualityText[6] UiAnim UiResultAnim DrawEffectGroupId[1] DrawEffectGroupId[2] DrawEffectGroupId[3] DrawEffectGroupId[4] DrawEffectGroupId[5] DrawEffectGroupId[6] GachaEffectGroupId[1] GachaEffectGroupId[2] GachaEffectGroupId[3] GachaEffectGroupId[4] GachaEffectGroupId[5] GachaEffectGroupId[6] DrawPictureGroupId[1] DrawPictureGroupId[2] DrawPictureGroupId[3] DrawPictureGroupId[4] DrawPictureGroupId[5] DrawPictureGroupId[6]
|
Type TypeText QualityText[1] QualityText[2] QualityText[3] QualityText[4] QualityText[5] QualityText[6] UiAnim UiResultAnim DrawEffectGroupId[1] DrawEffectGroupId[2] DrawEffectGroupId[3] DrawEffectGroupId[4] DrawEffectGroupId[5] DrawEffectGroupId[6] GachaEffectGroupId[1] GachaEffectGroupId[2] GachaEffectGroupId[3] GachaEffectGroupId[4] GachaEffectGroupId[5] GachaEffectGroupId[6] DrawPictureGroupId[1] DrawPictureGroupId[2] DrawPictureGroupId[3] DrawPictureGroupId[4] DrawPictureGroupId[5] DrawPictureGroupId[6]
|
||||||
0 Item 1★ <color=#a2e39b>2★</color> <color=#4dbdff>3★</color> <color=#d580ff>4★</color> <color=#ffd953>5★</color> <color=#fa5826>Red</color> PropShowBegan PropShowLoop 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6
|
0 Item 1★ <color=#a2e39b>2★</color> <color=#4dbdff>3★</color> <color=#d580ff>4★</color> <color=#ffd953>5★</color> <color=#fa5826>Red</color> PropShowBegan PropShowLoop 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6
|
||||||
1 Members <color=#d580ff>B</color> <color=#ffd953>A</color> <color=#fa5826>S-Rank</color> <color=#fa5826>SS-Rank</color> <color=#fa5826>SSS-Rank</color> <color=#fa5826>SSS-Rank</color> RoleShowBegan RoleShowLoop 5 5 6 6 6 6 11 11 12 12 12 12 5 5 6 6 6 6
|
1 Members <color=#d580ff>B</color> <color=#ffd953>A-Rank</color> <color=#fa5826>S-Rank</color> <color=#fa5826>SS-Rank</color> <color=#fa5826>SSS-Rank</color> <color=#fa5826>SSS-Rank</color> RoleShowBegan RoleShowLoop 5 5 6 6 6 6 11 11 12 12 12 12 5 5 6 6 6 6
|
||||||
2 Weapon ★ <color=#a2e39b>★★</color> <color=#4dbdff>★★★</color> <color=#d580ff>★★★★</color> <color=#ffd953>★★★★★</color> <color=#fa5826>★★★★★★</color> EquipShowBegan EquipShowLoop 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6
|
2 Weapon ★ <color=#a2e39b>★★</color> <color=#4dbdff>★★★</color> <color=#d580ff>★★★★</color> <color=#ffd953>★★★★★</color> <color=#fa5826>★★★★★★</color> EquipShowBegan EquipShowLoop 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6
|
||||||
3 Memory ★ <color=#a2e39b>★★</color> <color=#4dbdff>★★★</color> <color=#d580ff>★★★★</color> <color=#ffd953>★★★★★</color> <color=#fa5826>★★★★★★</color> AwakeShowBegan AwakeShowLoop 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6
|
3 Memory ★ <color=#a2e39b>★★</color> <color=#4dbdff>★★★</color> <color=#d580ff>★★★★</color> <color=#ffd953>★★★★★</color> <color=#fa5826>★★★★★★</color> AwakeShowBegan AwakeShowLoop 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6
|
||||||
6 Coating ★ <color=#a2e39b>★★</color> <color=#4dbdff>★★★</color> <color=#d580ff>★★★★</color> <color=#ffd953>★★★★★</color> <color=#fa5826>★★★★★★</color> RoleShowBegan RoleShowLoop 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6
|
6 Coating ★ <color=#a2e39b>★★</color> <color=#4dbdff>★★★</color> <color=#d580ff>★★★★</color> <color=#ffd953>★★★★★</color> <color=#fa5826>★★★★★★</color> RoleShowBegan RoleShowLoop 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6
|
||||||
|
@ -8,4 +8,4 @@ Type TypeText QualityText[1] QualityText[2] QualityText[3] QualityText[4] Qualit
|
||||||
8 Decor 1★ <color=#a2e39b>2★</color> <color=#4dbdff>3★</color> <color=#d580ff>4★</color> <color=#ffd953>5★</color> <color=#fa5826>Red</color> PropShowBegan PropShowLoop 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6
|
8 Decor 1★ <color=#a2e39b>2★</color> <color=#4dbdff>3★</color> <color=#d580ff>4★</color> <color=#ffd953>5★</color> <color=#fa5826>Red</color> PropShowBegan PropShowLoop 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6
|
||||||
9 Portrait 1★ <color=#a2e39b>2★</color> <color=#4dbdff>3★</color> <color=#d580ff>4★</color> <color=#ffd953>5★</color> <color=#fa5826>Red</color> PropShowBegan PropShowLoop 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6
|
9 Portrait 1★ <color=#a2e39b>2★</color> <color=#4dbdff>3★</color> <color=#d580ff>4★</color> <color=#ffd953>5★</color> <color=#fa5826>Red</color> PropShowBegan PropShowLoop 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6
|
||||||
12 Weapon Coating ★ <color=#a2e39b>★★</color> <color=#4dbdff>★★★</color> <color=#d580ff>★★★★</color> <color=#ffd953>★★★★★</color> <color=#fa5826>★★★★★★</color> EquipShowBegan EquipShowLoop 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6
|
12 Weapon Coating ★ <color=#a2e39b>★★</color> <color=#4dbdff>★★★</color> <color=#d580ff>★★★★</color> <color=#ffd953>★★★★★</color> <color=#fa5826>★★★★★★</color> EquipShowBegan EquipShowLoop 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6
|
||||||
16 CUB <color=#d580ff>B</color> <color=#ffd953>A</color> <color=#fa5826>S-Rank</color> <color=#fa5826>SS-Rank</color> <color=#fa5826>SSS-Rank</color> <color=#fa5826>SSS-Rank</color> PartnerShowBegan PartnerShowLoop 5 5 6 6 6 6 7 8 9 10 11 12 5 5 6 6 6 6
|
16 CUB <color=#d580ff>B</color> <color=#ffd953>A-Rank</color> <color=#fa5826>S-Rank</color> <color=#fa5826>SS-Rank</color> <color=#fa5826>SSS-Rank</color> <color=#fa5826>SSS-Rank</color> PartnerShowBegan PartnerShowLoop 5 5 6 6 6 6 7 8 9 10 11 12 5 5 6 6 6 6
|
||||||
|
|
|
|
@ -47,3 +47,4 @@ Id AnimeID VoiceId
|
||||||
1231002 BoardAct0201 135015
|
1231002 BoardAct0201 135015
|
||||||
1011004 BoardAct0202 136018
|
1011004 BoardAct0202 136018
|
||||||
1091003 BoardAct0201 137014
|
1091003 BoardAct0201 137014
|
||||||
|
1021005 BoardAct0201 138009
|
||||||
|
|
|
|
@ -11,3 +11,6 @@ EffectGroupId Note PanelOpenUp PanelOpenDown PanelCardShowOff EffectOpenBox Skip
|
||||||
10 Event Quality 4 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawActivityLunaCubeOpen04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp04Skip.prefab
|
10 Event Quality 4 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawActivityLunaCubeOpen04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp04Skip.prefab
|
||||||
11 Event Quality 5 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawActivityLunaCubeOpen05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp05Skip.prefab
|
11 Event Quality 5 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawActivityLunaCubeOpen05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp05Skip.prefab
|
||||||
12 Event Quality 6 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawActivityLunaCubeOpen06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp06Skip.prefab
|
12 Event Quality 6 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawActivityLunaCubeOpen06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp06Skip.prefab
|
||||||
|
13 Bianca Coating Pool Purple Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel4.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp04Skip.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiClockViolet.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiFloor.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiCardVioletStart.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiCardViolet.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiHuanRenColorViolet.prefab 1552
|
||||||
|
14 Bianca Coating Pool Orange Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel5.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp05Skip.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiClockYellow.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiFloor.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiCardYellowStart.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiCardYellow.prefab Assets/Product/Effect/Prefab/FxUi/FxUiCommon/FxUiHuanRenColorCheng.prefab 1553
|
||||||
|
15 Bianca Coating Pool Red Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel6.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06Skip.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiClockRed.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiFloor.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiCardRedStart.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiCardRed.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiHuanRenColorRed.prefab 1554
|
|
|
@ -5,3 +5,6 @@ GroupId Note Bg HalfBg NameBg
|
||||||
4 Universal Quality 4 Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow01.png Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow02.png Assets/Product/Texture/Atlas/UiNewDrawShow/UiNewDrawShowbg2.png
|
4 Universal Quality 4 Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow01.png Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow02.png Assets/Product/Texture/Atlas/UiNewDrawShow/UiNewDrawShowbg2.png
|
||||||
5 Universal Quality 5 Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow04.png Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow05.png Assets/Product/Texture/Atlas/UiNewDrawShow/UiNewDrawShowbg3.png
|
5 Universal Quality 5 Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow04.png Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow05.png Assets/Product/Texture/Atlas/UiNewDrawShow/UiNewDrawShowbg3.png
|
||||||
6 Universal Quality 6 Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow06.png Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow07.png Assets/Product/Texture/Atlas/UiNewDrawShow/UiNewDrawShowbg4.png
|
6 Universal Quality 6 Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow06.png Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow07.png Assets/Product/Texture/Atlas/UiNewDrawShow/UiNewDrawShowbg4.png
|
||||||
|
7 Bianca Pool Purple Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow01.png Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow02.png Assets/Product/Texture/Atlas/UiNewDrawShow/UiNewDrawShowbg2.png
|
||||||
|
8 Bianca Pool Orange Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow04.png Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow05.png Assets/Product/Texture/Atlas/UiNewDrawShow/UiNewDrawShowbg3.png
|
||||||
|
9 Bianca Pool Red Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow06.png Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow07.png Assets/Product/Texture/Atlas/UiNewDrawShow/UiNewDrawShowbg4.png
|
|
|
@ -1,2 +1,2 @@
|
||||||
DrawGroupId SkipId[1] SkipId[2]
|
DrawGroupId SkipId[1] SkipId[2]
|
||||||
22 7116
|
22 7117
|
||||||
|
|
|
|
@ -5,3 +5,5 @@ R2QuMd019141 1301
|
||||||
R2PulaoMd019091 2601
|
R2PulaoMd019091 2601
|
||||||
R4BiankaMd019011 3001
|
R4BiankaMd019011 3001
|
||||||
R4SailinnaMd019261 2501
|
R4SailinnaMd019261 2501
|
||||||
|
R5LuxiyaMd019011 3401
|
||||||
|
R4KalieninaMd019131 2801
|
||||||
|
|
|
|
@ -135,6 +135,8 @@ Id ModelName[1] ResonanceEffectPath[1] ResonanceEffectShowDelay[1] AnimControlle
|
||||||
10870232 Assets/Product/Role/WeaponPrefab/E3DaggerMd110011.prefab Assets/Product/Role/WeaponAnimation/Dagger/E3DaggerMd110011/E3DaggerMd110011Change03.controller Changestart03 697 300 Assets/Product/Role/WeaponPrefab/E3DaggerMd110011.prefab Assets/Product/Role/WeaponAnimation/Dagger/E3DaggerMd110011/E3DaggerMd110011Change03.controller Changestart03 697 300 Assets/Product/Role/WeaponPrefab/E3DaggerMd110011.prefab Assets/Product/Role/WeaponAnimation/Dagger/E3DaggerMd110011/E3DaggerMd110011Change03.controller Changestart03 697 300
|
10870232 Assets/Product/Role/WeaponPrefab/E3DaggerMd110011.prefab Assets/Product/Role/WeaponAnimation/Dagger/E3DaggerMd110011/E3DaggerMd110011Change03.controller Changestart03 697 300 Assets/Product/Role/WeaponPrefab/E3DaggerMd110011.prefab Assets/Product/Role/WeaponAnimation/Dagger/E3DaggerMd110011/E3DaggerMd110011Change03.controller Changestart03 697 300 Assets/Product/Role/WeaponPrefab/E3DaggerMd110011.prefab Assets/Product/Role/WeaponAnimation/Dagger/E3DaggerMd110011/E3DaggerMd110011Change03.controller Changestart03 697 300
|
||||||
10870241 Assets/Product/Role/WeaponPrefab/E3DaggerMd110011.prefab Assets/Product/Role/WeaponAnimation/Dagger/E3DaggerMd110011/E3DaggerMd110011Change04.controller Changestart04 698 300 Assets/Product/Role/WeaponPrefab/E3DaggerMd110011.prefab Assets/Product/Role/WeaponAnimation/Dagger/E3DaggerMd110011/E3DaggerMd110011Change04.controller Changestart04 698 300 Assets/Product/Role/WeaponPrefab/E3DaggerMd110011.prefab Assets/Product/Role/WeaponAnimation/Dagger/E3DaggerMd110011/E3DaggerMd110011Change04.controller Changestart04 698 300
|
10870241 Assets/Product/Role/WeaponPrefab/E3DaggerMd110011.prefab Assets/Product/Role/WeaponAnimation/Dagger/E3DaggerMd110011/E3DaggerMd110011Change04.controller Changestart04 698 300 Assets/Product/Role/WeaponPrefab/E3DaggerMd110011.prefab Assets/Product/Role/WeaponAnimation/Dagger/E3DaggerMd110011/E3DaggerMd110011Change04.controller Changestart04 698 300 Assets/Product/Role/WeaponPrefab/E3DaggerMd110011.prefab Assets/Product/Role/WeaponAnimation/Dagger/E3DaggerMd110011/E3DaggerMd110011Change04.controller Changestart04 698 300
|
||||||
10870242 Assets/Product/Role/WeaponPrefab/E3DaggerMd110011.prefab Assets/Product/Role/WeaponAnimation/Dagger/E3DaggerMd110011/E3DaggerMd110011Change04.controller Changestart04 698 300 Assets/Product/Role/WeaponPrefab/E3DaggerMd110011.prefab Assets/Product/Role/WeaponAnimation/Dagger/E3DaggerMd110011/E3DaggerMd110011Change04.controller Changestart04 698 300 Assets/Product/Role/WeaponPrefab/E3DaggerMd110011.prefab Assets/Product/Role/WeaponAnimation/Dagger/E3DaggerMd110011/E3DaggerMd110011Change04.controller Changestart04 698 300
|
10870242 Assets/Product/Role/WeaponPrefab/E3DaggerMd110011.prefab Assets/Product/Role/WeaponAnimation/Dagger/E3DaggerMd110011/E3DaggerMd110011Change04.controller Changestart04 698 300 Assets/Product/Role/WeaponPrefab/E3DaggerMd110011.prefab Assets/Product/Role/WeaponAnimation/Dagger/E3DaggerMd110011/E3DaggerMd110011Change04.controller Changestart04 698 300 Assets/Product/Role/WeaponPrefab/E3DaggerMd110011.prefab Assets/Product/Role/WeaponAnimation/Dagger/E3DaggerMd110011/E3DaggerMd110011Change04.controller Changestart04 698 300
|
||||||
|
20870111 Assets/Product/Role/WeaponPrefab/E3DaggerMd020011.prefab Assets/Product/Role/WeaponPrefab/E3DaggerMd020011.prefab Assets/Product/Role/WeaponPrefab/E3DaggerMd020011.prefab
|
||||||
|
20870112 Assets/Product/Role/WeaponPrefab/E3DaggerMd020011.prefab Assets/Product/Role/WeaponPrefab/E3DaggerMd020011.prefab Assets/Product/Role/WeaponPrefab/E3DaggerMd020011.prefab
|
||||||
10930111 Assets/Product/Role/WeaponPrefab/E1SickMd030011.prefab Assets/Product/Role/WeaponPrefab/E1SickMd030011.prefab Assets/Product/Role/WeaponPrefab/E1SickMd030011.prefab
|
10930111 Assets/Product/Role/WeaponPrefab/E1SickMd030011.prefab Assets/Product/Role/WeaponPrefab/E1SickMd030011.prefab Assets/Product/Role/WeaponPrefab/E1SickMd030011.prefab
|
||||||
10940111 Assets/Product/Role/WeaponPrefab/E2SickMd040011.prefab Assets/Product/Role/WeaponPrefab/E2SickMd040011.prefab Assets/Product/Role/WeaponPrefab/E2SickMd040011.prefab
|
10940111 Assets/Product/Role/WeaponPrefab/E2SickMd040011.prefab Assets/Product/Role/WeaponPrefab/E2SickMd040011.prefab Assets/Product/Role/WeaponPrefab/E2SickMd040011.prefab
|
||||||
10950111 Assets/Product/Role/WeaponPrefab/E2SickMd050011.prefab Assets/Product/Role/WeaponPrefab/E2SickMd050011.prefab Assets/Product/Role/WeaponPrefab/E2SickMd050011.prefab
|
10950111 Assets/Product/Role/WeaponPrefab/E2SickMd050011.prefab Assets/Product/Role/WeaponPrefab/E2SickMd050011.prefab Assets/Product/Role/WeaponPrefab/E2SickMd050011.prefab
|
||||||
|
@ -326,12 +328,13 @@ Id ModelName[1] ResonanceEffectPath[1] ResonanceEffectShowDelay[1] AnimControlle
|
||||||
12760121 Assets/Product/Role/WeaponPrefab/E3CuttingMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Cutting/E3CuttingMd010011P02/Uistand/Uistand.controller Changestart02 2301 300 Assets/Product/Role/WeaponPrefab/E3CuttingMd010011P02.prefab Assets/Product/Role/WeaponPrefab/E3CuttingMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Cutting/E3CuttingMd010011P02/Uistand/Uistand.controller Changestart02 2301 300
|
12760121 Assets/Product/Role/WeaponPrefab/E3CuttingMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Cutting/E3CuttingMd010011P02/Uistand/Uistand.controller Changestart02 2301 300 Assets/Product/Role/WeaponPrefab/E3CuttingMd010011P02.prefab Assets/Product/Role/WeaponPrefab/E3CuttingMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Cutting/E3CuttingMd010011P02/Uistand/Uistand.controller Changestart02 2301 300
|
||||||
12760131 Assets/Product/Role/WeaponPrefab/E3CuttingMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Cutting/E3CuttingMd010011P03/Uistand/Uistand.controller Changestart03 2302 300 Assets/Product/Role/WeaponPrefab/E3CuttingMd010011P03.prefab Assets/Product/Role/WeaponPrefab/E3CuttingMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Cutting/E3CuttingMd010011P03/Uistand/Uistand.controller Changestart03 2302 300
|
12760131 Assets/Product/Role/WeaponPrefab/E3CuttingMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Cutting/E3CuttingMd010011P03/Uistand/Uistand.controller Changestart03 2302 300 Assets/Product/Role/WeaponPrefab/E3CuttingMd010011P03.prefab Assets/Product/Role/WeaponPrefab/E3CuttingMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Cutting/E3CuttingMd010011P03/Uistand/Uistand.controller Changestart03 2302 300
|
||||||
12760141 Assets/Product/Role/WeaponPrefab/E3CuttingMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Cutting/E3CuttingMd010011P04/Uistand/Uistand.controller Changestart04 2303 300 Assets/Product/Role/WeaponPrefab/E3CuttingMd010011P04.prefab Assets/Product/Role/WeaponPrefab/E3CuttingMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Cutting/E3CuttingMd010011P04/Uistand/Uistand.controller Changestart04 2303 300
|
12760141 Assets/Product/Role/WeaponPrefab/E3CuttingMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Cutting/E3CuttingMd010011P04/Uistand/Uistand.controller Changestart04 2303 300 Assets/Product/Role/WeaponPrefab/E3CuttingMd010011P04.prefab Assets/Product/Role/WeaponPrefab/E3CuttingMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Cutting/E3CuttingMd010011P04/Uistand/Uistand.controller Changestart04 2303 300
|
||||||
12840111 Assets/Product/Role/WeaponPrefab/E2HammerMd010011.prefab Assets/Product/Role/WeaponAnimation/Hammer/E2HammerMd010011/Uistand/UiStand1.controller Assets/Product/Role/WeaponPrefab/E2HammerMd010011.prefab Assets/Product/Role/WeaponAnimation/Hammer/HammerMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2HammerMd010011.prefab
|
12840111 Assets/Product/Role/WeaponPrefab/E2HammerMd010011.prefab Assets/Product/Role/WeaponAnimation/Hammer/HammerMdCommon/Uistand/Uistand1.controller UiStandstart Assets/Product/Role/WeaponPrefab/E2HammerMd010011.prefab Assets/Product/Role/WeaponAnimation/Hammer/HammerMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2HammerMd010011.prefab
|
||||||
12850111 Assets/Product/Role/WeaponPrefab/E2HammerMd020011.prefab Assets/Product/Role/WeaponAnimation/Hammer/E2HammerMd020011/Uistand/UiStand1.controller Assets/Product/Role/WeaponPrefab/E2HammerMd020011.prefab Assets/Product/Role/WeaponAnimation/Hammer/HammerMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2HammerMd020011.prefab
|
12850111 Assets/Product/Role/WeaponPrefab/E2HammerMd020011.prefab Assets/Product/Role/WeaponAnimation/Hammer/HammerMdCommon/Uistand/Uistand1.controller UiStandstart Assets/Product/Role/WeaponPrefab/E2HammerMd020011.prefab Assets/Product/Role/WeaponAnimation/Hammer/HammerMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2HammerMd020011.prefab
|
||||||
12860111 Assets/Product/Role/WeaponPrefab/E3HammerMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Hammer/E3HammerMd010011P01/Uistand/UiStand1.controller Assets/Product/Role/WeaponPrefab/E3HammerMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Hammer/HammerMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3HammerMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Hammer/E3HammerMd010011P01/Uistand/Uistand.controller Changestart01 2404 300
|
12860111 Assets/Product/Role/WeaponPrefab/E3HammerMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Hammer/HammerMdCommon/Uistand/Uistand1.controller UiStandstart Assets/Product/Role/WeaponPrefab/E3HammerMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Hammer/HammerMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3HammerMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Hammer/E3HammerMd010011P01/Uistand/Uistand.controller Changestart01 2404 300
|
||||||
12860121 Assets/Product/Role/WeaponPrefab/E3HammerMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Hammer/E3HammerMd010011P02/Uistand/UiStand1.controller Assets/Product/Role/WeaponPrefab/E3HammerMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Hammer/HammerMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3HammerMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Hammer/E3HammerMd010011P02/Uistand/Uistand.controller Changestart02 2405 300
|
12860121 Assets/Product/Role/WeaponPrefab/E3HammerMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Hammer/HammerMdCommon/Uistand/Uistand1.controller UiStandstart Assets/Product/Role/WeaponPrefab/E3HammerMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Hammer/HammerMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3HammerMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Hammer/E3HammerMd010011P02/Uistand/Uistand.controller Changestart02 2405 300
|
||||||
12860131 Assets/Product/Role/WeaponPrefab/E3HammerMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Hammer/E3HammerMd010011P03/Uistand/UiStand1.controller Assets/Product/Role/WeaponPrefab/E3HammerMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Hammer/HammerMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3HammerMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Hammer/E3HammerMd010011P03/Uistand/Uistand.controller Changestart03 2406 300
|
12860131 Assets/Product/Role/WeaponPrefab/E3HammerMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Hammer/HammerMdCommon/Uistand/Uistand1.controller UiStandstart Assets/Product/Role/WeaponPrefab/E3HammerMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Hammer/HammerMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3HammerMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Hammer/E3HammerMd010011P03/Uistand/Uistand.controller Changestart03 2406 300
|
||||||
12860141 Assets/Product/Role/WeaponPrefab/E3HammerMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Hammer/E3HammerMd010011P04/Uistand/UiStand1.controller Assets/Product/Role/WeaponPrefab/E3HammerMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Hammer/HammerMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3HammerMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Hammer/E3HammerMd010011P04/Uistand/Uistand.controller Changestart04 2407 300
|
12860141 Assets/Product/Role/WeaponPrefab/E3HammerMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Hammer/HammerMdCommon/Uistand/Uistand1.controller UiStandstart Assets/Product/Role/WeaponPrefab/E3HammerMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Hammer/HammerMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3HammerMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Hammer/E3HammerMd010011P04/Uistand/Uistand.controller Changestart04 2407 300
|
||||||
|
22870111 Assets/Product/Role/WeaponPrefab/E3HammerMd020011.prefab Assets/Product/Role/WeaponAnimation/Hammer/HammerMdCommon/Uistand/Uistand1.controller UiStandstart Assets/Product/Role/WeaponPrefab/E3HammerMd020011.prefab Assets/Product/Role/WeaponAnimation/Hammer/HammerMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3HammerMd020011.prefab
|
||||||
12940111 Assets/Product/Role/WeaponPrefab/E2NuoanMd010011.prefab Assets/Product/Role/WeaponAnimation/Nuoan/NuoanMdCommon/Uistand/UiStand1.controller Assets/Product/Role/WeaponPrefab/E2NuoanMd010011.prefab Assets/Product/Role/WeaponAnimation/Nuoan/NuoanMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2NuoanMd010011.prefab
|
12940111 Assets/Product/Role/WeaponPrefab/E2NuoanMd010011.prefab Assets/Product/Role/WeaponAnimation/Nuoan/NuoanMdCommon/Uistand/UiStand1.controller Assets/Product/Role/WeaponPrefab/E2NuoanMd010011.prefab Assets/Product/Role/WeaponAnimation/Nuoan/NuoanMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2NuoanMd010011.prefab
|
||||||
12940112 Assets/Product/Role/WeaponPrefab/E3NuoanSubMd010011.prefab Assets/Product/Role/WeaponAnimation/Nuoan/E3NuoanSubMd010011/Uistand/E3NuoanSubMd010011.controller Assets/Product/Role/WeaponPrefab/E3NuoanSubMd010011.prefab Assets/Product/Role/WeaponAnimation/Nuoan/E3NuoanSubMd010011/Uistand/E3NuoanSubMd010011.controller Assets/Product/Role/WeaponPrefab/E2NuoanMd010011.prefab
|
12940112 Assets/Product/Role/WeaponPrefab/E3NuoanSubMd010011.prefab Assets/Product/Role/WeaponAnimation/Nuoan/E3NuoanSubMd010011/Uistand/E3NuoanSubMd010011.controller Assets/Product/Role/WeaponPrefab/E3NuoanSubMd010011.prefab Assets/Product/Role/WeaponAnimation/Nuoan/E3NuoanSubMd010011/Uistand/E3NuoanSubMd010011.controller Assets/Product/Role/WeaponPrefab/E2NuoanMd010011.prefab
|
||||||
12950111 Assets/Product/Role/WeaponPrefab/E2NuoanMd020011.prefab Assets/Product/Role/WeaponAnimation/Nuoan/NuoanMdCommon/Uistand/UiStand1.controller Assets/Product/Role/WeaponPrefab/E2NuoanMd020011.prefab Assets/Product/Role/WeaponAnimation/Nuoan/NuoanMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2NuoanMd020011.prefab
|
12950111 Assets/Product/Role/WeaponPrefab/E2NuoanMd020011.prefab Assets/Product/Role/WeaponAnimation/Nuoan/NuoanMdCommon/Uistand/UiStand1.controller Assets/Product/Role/WeaponPrefab/E2NuoanMd020011.prefab Assets/Product/Role/WeaponAnimation/Nuoan/NuoanMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2NuoanMd020011.prefab
|
||||||
|
@ -351,6 +354,7 @@ Id ModelName[1] ResonanceEffectPath[1] ResonanceEffectShowDelay[1] AnimControlle
|
||||||
13060131 Assets/Product/Role/WeaponPrefab/E3BigswordMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Bigsword/E3BigswordMd010011P03/Uistand/Uistand1.controller Uistandstart 300 Assets/Product/Role/WeaponPrefab/E3BigswordMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Bigsword/BigswordMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3BigswordMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Bigsword/E3BigswordMd010011P03/Uistand/Uistand.controller Changestart03 2414 300
|
13060131 Assets/Product/Role/WeaponPrefab/E3BigswordMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Bigsword/E3BigswordMd010011P03/Uistand/Uistand1.controller Uistandstart 300 Assets/Product/Role/WeaponPrefab/E3BigswordMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Bigsword/BigswordMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3BigswordMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Bigsword/E3BigswordMd010011P03/Uistand/Uistand.controller Changestart03 2414 300
|
||||||
13060141 Assets/Product/Role/WeaponPrefab/E3BigswordMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Bigsword/E3BigswordMd010011P04/Uistand/Uistand1.controller Uistandstart 300 Assets/Product/Role/WeaponPrefab/E3BigswordMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Bigsword/BigswordMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3BigswordMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Bigsword/E3BigswordMd010011P04/Uistand/Uistand.controller Changestart04 2415 300
|
13060141 Assets/Product/Role/WeaponPrefab/E3BigswordMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Bigsword/E3BigswordMd010011P04/Uistand/Uistand1.controller Uistandstart 300 Assets/Product/Role/WeaponPrefab/E3BigswordMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Bigsword/BigswordMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3BigswordMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Bigsword/E3BigswordMd010011P04/Uistand/Uistand.controller Changestart04 2415 300
|
||||||
23070111 Assets/Product/Role/WeaponPrefab/E3BigswordMd020011.prefab Assets/Product/Role/WeaponAnimation/Bigsword/E3BigswordMd020011/Uistand/Uistand1.controller Uistandstart Assets/Product/Role/WeaponPrefab/E3BigswordMd020011.prefab Assets/Product/Role/WeaponAnimation/Bigsword/BigswordMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3BigswordMd020011.prefab Assets/Product/Role/WeaponAnimation/Bigsword/E3BigswordMd020011/Uistand/Uistand.controller
|
23070111 Assets/Product/Role/WeaponPrefab/E3BigswordMd020011.prefab Assets/Product/Role/WeaponAnimation/Bigsword/E3BigswordMd020011/Uistand/Uistand1.controller Uistandstart Assets/Product/Role/WeaponPrefab/E3BigswordMd020011.prefab Assets/Product/Role/WeaponAnimation/Bigsword/BigswordMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3BigswordMd020011.prefab Assets/Product/Role/WeaponAnimation/Bigsword/E3BigswordMd020011/Uistand/Uistand.controller
|
||||||
|
23070211 Assets/Product/Role/WeaponPrefab/E3BigswordMd030011.prefab Assets/Product/Role/WeaponAnimation/Bigsword/E3BigswordMd030011/Uistand/Uistand1.controller UistandStart Assets/Product/Role/WeaponPrefab/E3BigswordMd030011.prefab Assets/Product/Role/WeaponAnimation/Bigsword/BigswordMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3BigswordMd030011.prefab Assets/Product/Role/WeaponAnimation/Bigsword/E3BigswordMd030011/Uistand/Uistand.controller
|
||||||
13140111 Assets/Product/Role/WeaponPrefab/E2BangbinataMd010011.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/BangbinataMdCommon/Uistand/Uistand1.controller Assets/Product/Role/WeaponPrefab/E2BangbinataMd010011.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/BangbinataMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2BangbinataMd010011.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/BangbinataMdCommon/Uistand/Uistand.controller Uistandstart
|
13140111 Assets/Product/Role/WeaponPrefab/E2BangbinataMd010011.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/BangbinataMdCommon/Uistand/Uistand1.controller Assets/Product/Role/WeaponPrefab/E2BangbinataMd010011.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/BangbinataMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2BangbinataMd010011.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/BangbinataMdCommon/Uistand/Uistand.controller Uistandstart
|
||||||
13140112 Assets/Product/Role/WeaponPrefab/E2BangbinataMd010011.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/BangbinataMdCommon/Uistand/Uistand1.controller Assets/Product/Role/WeaponPrefab/E2BangbinataMd010011.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/BangbinataMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2BangbinataMd010011.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/BangbinataMdCommon/Uistand/Uistand.controller Uistandstart
|
13140112 Assets/Product/Role/WeaponPrefab/E2BangbinataMd010011.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/BangbinataMdCommon/Uistand/Uistand1.controller Assets/Product/Role/WeaponPrefab/E2BangbinataMd010011.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/BangbinataMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2BangbinataMd010011.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/BangbinataMdCommon/Uistand/Uistand.controller Uistandstart
|
||||||
13150111 Assets/Product/Role/WeaponPrefab/E2BangbinataMd020011.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/BangbinataMdCommon/Uistand/Uistand1.controller Assets/Product/Role/WeaponPrefab/E2BangbinataMd020011.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/BangbinataMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2BangbinataMd020011.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/BangbinataMdCommon/Uistand/Uistand.controller Uistandstart
|
13150111 Assets/Product/Role/WeaponPrefab/E2BangbinataMd020011.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/BangbinataMdCommon/Uistand/Uistand1.controller Assets/Product/Role/WeaponPrefab/E2BangbinataMd020011.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/BangbinataMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2BangbinataMd020011.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/BangbinataMdCommon/Uistand/Uistand.controller Uistandstart
|
||||||
|
@ -390,12 +394,13 @@ Id ModelName[1] ResonanceEffectPath[1] ResonanceEffectShowDelay[1] AnimControlle
|
||||||
13360121 Assets/Product/Role/WeaponPrefab/E3BeamlanceMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Beamlance/E3BeamlanceMd010011P02/Uistand/Uistand.controller Changestart02 2425 5000 Assets/Product/Role/WeaponPrefab/E3BeamlanceMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Beamlance/BeamlanceMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3BeamlanceMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Beamlance/E3BeamlanceMd010011P02/Uistand/Uistand.controller Changestart02 2425 300
|
13360121 Assets/Product/Role/WeaponPrefab/E3BeamlanceMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Beamlance/E3BeamlanceMd010011P02/Uistand/Uistand.controller Changestart02 2425 5000 Assets/Product/Role/WeaponPrefab/E3BeamlanceMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Beamlance/BeamlanceMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3BeamlanceMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Beamlance/E3BeamlanceMd010011P02/Uistand/Uistand.controller Changestart02 2425 300
|
||||||
13360131 Assets/Product/Role/WeaponPrefab/E3BeamlanceMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Beamlance/E3BeamlanceMd010011P03/Uistand/Uistand.controller Changestart03 2426 5000 Assets/Product/Role/WeaponPrefab/E3BeamlanceMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Beamlance/BeamlanceMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3BeamlanceMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Beamlance/E3BeamlanceMd010011P03/Uistand/Uistand.controller Changestart03 2426 300
|
13360131 Assets/Product/Role/WeaponPrefab/E3BeamlanceMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Beamlance/E3BeamlanceMd010011P03/Uistand/Uistand.controller Changestart03 2426 5000 Assets/Product/Role/WeaponPrefab/E3BeamlanceMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Beamlance/BeamlanceMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3BeamlanceMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Beamlance/E3BeamlanceMd010011P03/Uistand/Uistand.controller Changestart03 2426 300
|
||||||
13360141 Assets/Product/Role/WeaponPrefab/E3BeamlanceMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Beamlance/E3BeamlanceMd010011P04/Uistand/Uistand.controller Changestart04 2427 5000 Assets/Product/Role/WeaponPrefab/E3BeamlanceMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Beamlance/BeamlanceMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3BeamlanceMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Beamlance/E3BeamlanceMd010011P04/Uistand/Uistand.controller Changestart04 2427 300
|
13360141 Assets/Product/Role/WeaponPrefab/E3BeamlanceMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Beamlance/E3BeamlanceMd010011P04/Uistand/Uistand.controller Changestart04 2427 5000 Assets/Product/Role/WeaponPrefab/E3BeamlanceMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Beamlance/BeamlanceMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3BeamlanceMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Beamlance/E3BeamlanceMd010011P04/Uistand/Uistand.controller Changestart04 2427 300
|
||||||
13440111 Assets/Product/Role/WeaponPrefab/E2AlphaMd010011.prefab Assets/Product/Role/WeaponPrefab/E2AlphaMd010011.prefab Assets/Product/Role/WeaponPrefab/E2AlphaMd010011.prefab
|
13440111 Assets/Product/Role/WeaponPrefab/E2AlphaMd010011.prefab Assets/Product/Role/WeaponAnimation/Alpha/AlphaMdCommon/Uistand/UiStand1.controller Uistandstart Assets/Product/Role/WeaponPrefab/E2AlphaMd010011.prefab Assets/Product/Role/WeaponAnimation/Alpha/AlphaMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2AlphaMd010011.prefab
|
||||||
13450111 Assets/Product/Role/WeaponPrefab/E2AlphaMd020011.prefab Assets/Product/Role/WeaponPrefab/E2AlphaMd020011.prefab Assets/Product/Role/WeaponPrefab/E2AlphaMd020011.prefab
|
13450111 Assets/Product/Role/WeaponPrefab/E2AlphaMd020011.prefab Assets/Product/Role/WeaponAnimation/Alpha/AlphaMdCommon/Uistand/UiStand1.controller Uistandstart Assets/Product/Role/WeaponPrefab/E2AlphaMd020011.prefab Assets/Product/Role/WeaponAnimation/Alpha/AlphaMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2AlphaMd020011.prefab
|
||||||
13460111 Assets/Product/Role/WeaponPrefab/E3AlphaMd010011P01.prefab Assets/Product/Role/WeaponPrefab/E3AlphaMd010011P01.prefab Assets/Product/Role/WeaponPrefab/E3AlphaMd010011P01.prefab
|
13460111 Assets/Product/Role/WeaponPrefab/E3AlphaMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Alpha/E3AlphaMd010011P01/Uistand/UiStand1.controller Uistandstart 2428 Assets/Product/Role/WeaponPrefab/E3AlphaMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Alpha/AlphaMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3AlphaMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Alpha/E3AlphaMd010011P01/Uistand/Uistand.controller Changestart01 2428
|
||||||
13460121 Assets/Product/Role/WeaponPrefab/E3AlphaMd010011P02.prefab Assets/Product/Role/WeaponPrefab/E3AlphaMd010011P02.prefab Assets/Product/Role/WeaponPrefab/E3AlphaMd010011P02.prefab
|
13460121 Assets/Product/Role/WeaponPrefab/E3AlphaMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Alpha/E3AlphaMd010011P02/Uistand/UiStand1.controller Uistandstart 2429 Assets/Product/Role/WeaponPrefab/E3AlphaMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Alpha/AlphaMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3AlphaMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Alpha/E3AlphaMd010011P02/Uistand/Uistand.controller Changestart02 2429
|
||||||
13460131 Assets/Product/Role/WeaponPrefab/E3AlphaMd010011P03.prefab Assets/Product/Role/WeaponPrefab/E3AlphaMd010011P03.prefab Assets/Product/Role/WeaponPrefab/E3AlphaMd010011P03.prefab
|
13460131 Assets/Product/Role/WeaponPrefab/E3AlphaMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Alpha/E3AlphaMd010011P03/Uistand/UiStand1.controller Uistandstart 2430 Assets/Product/Role/WeaponPrefab/E3AlphaMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Alpha/AlphaMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3AlphaMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Alpha/E3AlphaMd010011P03/Uistand/Uistand.controller Changestart03 2430
|
||||||
13460141 Assets/Product/Role/WeaponPrefab/E3AlphaMd010011P04.prefab Assets/Product/Role/WeaponPrefab/E3AlphaMd010011P04.prefab Assets/Product/Role/WeaponPrefab/E3AlphaMd010011P04.prefab
|
13460141 Assets/Product/Role/WeaponPrefab/E3AlphaMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Alpha/E3AlphaMd010011P04/Uistand/UiStand1.controller Uistandstart 2431 Assets/Product/Role/WeaponPrefab/E3AlphaMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Alpha/AlphaMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3AlphaMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Alpha/E3AlphaMd010011P04/Uistand/Uistand.controller Changestart04 2431
|
||||||
|
23470111 Assets/Product/Role/WeaponPrefab/E3AlphaMd020011.prefab Assets/Product/Role/WeaponAnimation/Alpha/E3AlphaMd020011/Uistand/UiStand1.controller Uistandstart Assets/Product/Role/WeaponPrefab/E3AlphaMd020011.prefab Assets/Product/Role/WeaponAnimation/Alpha/AlphaMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3AlphaMd020011.prefab
|
||||||
1991001 Assets/Product/Role/WeaponPrefab/E1GouliangMd010011.prefab Assets/Product/Role/WeaponPrefab/E1GouliangMd010011.prefab Assets/Product/Role/WeaponPrefab/E1GouliangMd010011.prefab
|
1991001 Assets/Product/Role/WeaponPrefab/E1GouliangMd010011.prefab Assets/Product/Role/WeaponPrefab/E1GouliangMd010011.prefab Assets/Product/Role/WeaponPrefab/E1GouliangMd010011.prefab
|
||||||
2010301 Assets/Product/Role/WeaponPrefab/E1GunMd030011.prefab Assets/Product/Role/WeaponPrefab/E1GunMd030011.prefab Assets/Product/Role/WeaponPrefab/E1GunMd030011.prefab
|
2010301 Assets/Product/Role/WeaponPrefab/E1GunMd030011.prefab Assets/Product/Role/WeaponPrefab/E1GunMd030011.prefab Assets/Product/Role/WeaponPrefab/E1GunMd030011.prefab
|
||||||
2010302 Assets/Product/Role/WeaponPrefab/E1GunMd030011.prefab Assets/Product/Role/WeaponPrefab/E1GunMd030011.prefab Assets/Product/Role/WeaponPrefab/E1GunMd030011.prefab
|
2010302 Assets/Product/Role/WeaponPrefab/E1GunMd030011.prefab Assets/Product/Role/WeaponPrefab/E1GunMd030011.prefab Assets/Product/Role/WeaponPrefab/E1GunMd030011.prefab
|
||||||
|
|
|
|
@ -400,73 +400,87 @@ Id IndexId UiName PositionX PositionY PositionZ RotationX RotationY RotationZ Sc
|
||||||
399 33 UiArchiveWeaponDetail 0 0 3.8 35 145 0 1 1 1
|
399 33 UiArchiveWeaponDetail 0 0 3.8 35 145 0 1 1 1
|
||||||
400 33 UiFashion -0.4 0.1 2.5 35 145 0 1 1 1
|
400 33 UiFashion -0.4 0.1 2.5 35 145 0 1 1 1
|
||||||
401 33 UiFashionDetail -0.4 0.1 2.5 35 145 0 1 1 1
|
401 33 UiFashionDetail -0.4 0.1 2.5 35 145 0 1 1 1
|
||||||
402 1 UiNewDrawMain 0.05 0.2 1.2 0 0 0 1 1 1
|
402 34 UiEquipDetail -0.56 0.2 1.9 300 120 -90 1 1 1
|
||||||
403 2 UiNewDrawMain 0.4 0.35 3 110 -90 0 1 1 1
|
403 34 UiEquipBreakThrough -0.56 0.2 1.9 300 120 -90 1 1 1
|
||||||
404 3 UiNewDrawMain 0.05 0.2 3 10 -90 0 1 1 1
|
404 34 UiEquipResonanceSelect -0.56 0.2 1.9 300 120 -90 1 1 1
|
||||||
405 4 UiNewDrawMain -0.1 0.25 3.6 -80 -90 0 1 1 1
|
405 34 UiEquipResonanceSelectAfter 1.8 1.3 -26.71 300 120 -90 1 1 1
|
||||||
406 5 UiNewDrawMain 0.4 0.4 2.8 180 0 -20 1 1 1
|
406 34 UiEquipResonanceSkill -0.56 0.2 1.9 300 120 -90 1 1 1
|
||||||
407 6 UiNewDrawMain 0.6 0.45 4.8 0 0 20 1 1 1
|
407 34 UiEquipStrengthen -0.56 0.2 1.9 300 120 -90 1 1 1
|
||||||
408 7 UiNewDrawMain 0.1 0.2 5 0 0 20 1 1 1
|
408 34 UiDrawShow 0 0 11 300 120 -90 1.2 1.2 1.2
|
||||||
409 8 UiNewDrawMain 0.15 0.38 2 180 0 -20 1 1 1
|
409 34 UiDrawActivityShow 0 0 11 300 120 -90 1.2 1.2 1.2
|
||||||
410 9 UiNewDrawMain 0 0.08 5.35 8 0 8 1 1 1
|
410 34 UiLottoShow 0 0 0 0 0 0 1 1 1
|
||||||
411 10 UiNewDrawMain 0 0.45 4.8 32 83 90 1 1 1
|
411 34 UiArchiveWeaponDetail -0.3 0.1 3.8 300 120 -90 1 1 1
|
||||||
412 11 UiNewDrawMain 0 0.45 4.8 -48 -80 265 1 1 1
|
412 34 UiFashion -0.4 0.2 1.9 300 120 -90 1 1 1
|
||||||
413 12 UiNewDrawMain 0 0.28 4.1 140 -90 180 0.7 0.7 0.7
|
413 34 UiFashionDetail -0.4 0.2 1.9 300 120 -90 1 1 1
|
||||||
414 13 UiNewDrawMain 0 0.34 5 50 -90 180 1 -1 1
|
414 1 UiNewDrawMain 0.05 0.2 1.2 0 0 0 1 1 1
|
||||||
415 14 UiNewDrawMain 0 0.2 1.3 -70 -90 -90 1 1 1
|
415 2 UiNewDrawMain 0.4 0.35 3 110 -90 0 1 1 1
|
||||||
416 15 UiNewDrawMain 0 0.9 5 -25 -90 0 1 1 1
|
416 3 UiNewDrawMain 0.05 0.2 3 10 -90 0 1 1 1
|
||||||
417 16 UiNewDrawMain 0 0.8 4 45 -190 -90 1 1 1
|
417 4 UiNewDrawMain -0.1 0.25 3.6 -80 -90 0 1 1 1
|
||||||
418 17 UiNewDrawMain 0 0.21 0.48 40 90 90 1 1 1
|
418 5 UiNewDrawMain 0.4 0.4 2.8 180 0 -20 1 1 1
|
||||||
419 18 UiNewDrawMain 0 0.1 2.7 0 180 0 1 1 1
|
419 6 UiNewDrawMain 0.6 0.45 4.8 0 0 20 1 1 1
|
||||||
420 19 UiNewDrawMain 0 0 3.5 10 145 -25 1 1 1
|
420 7 UiNewDrawMain 0.1 0.2 5 0 0 20 1 1 1
|
||||||
421 20 UiNewDrawMain 0 0.37 3.1 150 90 0 1 1 1
|
421 8 UiNewDrawMain 0.15 0.38 2 180 0 -20 1 1 1
|
||||||
422 21 UiNewDrawMain 0 -0.08 2.8 0 246 0 1 1 1
|
422 9 UiNewDrawMain 0 0.08 5.35 8 0 8 1 1 1
|
||||||
423 22 UiNewDrawMain 0 0 11 0 0 -15 1.2 1.2 1.2
|
423 10 UiNewDrawMain 0 0.45 4.8 32 83 90 1 1 1
|
||||||
424 23 UiNewDrawMain 0 -0.38 2.9 0 180 0 1 1 1
|
424 11 UiNewDrawMain 0 0.45 4.8 -48 -80 265 1 1 1
|
||||||
425 24 UiNewDrawMain -0.1 -0.5 2.54 -70 90 0 1 1 1
|
425 12 UiNewDrawMain 0 0.28 4.1 140 -90 180 0.7 0.7 0.7
|
||||||
426 25 UiNewDrawMain -0.05 0.15 2.74 -59.8 -310.8 -31.1 1 1 1
|
426 13 UiNewDrawMain 0 0.34 5 50 -90 180 1 -1 1
|
||||||
427 26 UiNewDrawMain -0.22 -0.45 4.58 -214.3 -89.18 93.7 1 1 1
|
427 14 UiNewDrawMain 0 0.2 1.3 -70 -90 -90 1 1 1
|
||||||
428 27 UiNewDrawMain -16.25 1.4 -16.43 15 -90 -180 1 1 1
|
428 15 UiNewDrawMain 0 0.9 5 -25 -90 0 1 1 1
|
||||||
429 28 UiNewDrawMain 0 0 0 0 0 0 1 1 1
|
429 16 UiNewDrawMain 0 0.8 4 45 -190 -90 1 1 1
|
||||||
430 29 UiNewDrawMain 0 0 0 0 0 0 1 1 1
|
430 17 UiNewDrawMain 0 0.21 0.48 40 90 90 1 1 1
|
||||||
431 30 UiNewDrawMain 0 0 0 0 0 0 1 1 1
|
431 18 UiNewDrawMain 0 0.1 2.7 0 180 0 1 1 1
|
||||||
432 31 UiNewDrawMain 0 0 0 0 0 0 1 1 1
|
432 19 UiNewDrawMain 0 0 3.5 10 145 -25 1 1 1
|
||||||
433 32 UiNewDrawMain 0 0 0 0 0 0 1 1 1
|
433 20 UiNewDrawMain 0 0.37 3.1 150 90 0 1 1 1
|
||||||
434 33 UiNewDrawMain 0 0 0 0 0 0 1 1 1
|
434 21 UiNewDrawMain 0 -0.08 2.8 0 246 0 1 1 1
|
||||||
435 99 UiNewDrawMain 1.2 0.2 4 50 0 20 1 1 1
|
435 22 UiNewDrawMain 0 0 11 0 0 -15 1.2 1.2 1.2
|
||||||
436 1 UiDrawShowNew -0.123 0.65 0.073 0 160 8 2.2 2.2 2.2
|
436 23 UiNewDrawMain 0 -0.38 2.9 0 180 0 1 1 1
|
||||||
437 2 UiDrawShowNew -0.4 0.6 0.09 110 -270 0 1 1 1
|
437 24 UiNewDrawMain -0.1 -0.5 2.54 -70 90 0 1 1 1
|
||||||
438 3 UiDrawShowNew -0.1 0.578 -0.127 170 -100 180 1 1 1
|
438 25 UiNewDrawMain -0.05 0.15 2.74 -59.8 -310.8 -31.1 1 1 1
|
||||||
439 4 UiDrawShowNew -0.07 0.508 -0.09 -80 -80 0 1 1 1
|
439 26 UiNewDrawMain -0.22 -0.45 4.58 -214.3 -89.18 93.7 1 1 1
|
||||||
440 5 UiDrawShowNew -0.493 0.75 0.005 180 180 -20 1.3 1.3 1.3
|
440 27 UiNewDrawMain -16.25 1.4 -16.43 15 -90 -180 1 1 1
|
||||||
441 6 UiDrawShowNew -0.51 0.9 0.166 -180 36 -160 1 1 1
|
441 28 UiNewDrawMain 0 0 0 0 0 0 1 1 1
|
||||||
442 7 UiDrawShowNew -0.137 0.65 -0.04 0 180 20 1 1 1
|
442 29 UiNewDrawMain 0 0 0 0 0 0 1 1 1
|
||||||
443 8 UiDrawShowNew -0.362 0.8 -0.128 180 180 -30 2.2 2.2 2.2
|
443 30 UiNewDrawMain 0 0 0 0 0 0 1 1 1
|
||||||
444 9 UiDrawShowNew 0.25 0.78 -0.11 8 200 8 0.8 0.8 0.8
|
444 31 UiNewDrawMain 0 0 0 0 0 0 1 1 1
|
||||||
445 10 UiDrawShowNew -0.69 0.85 -1 32 83 90 1 1 1
|
445 32 UiNewDrawMain 0 0 0 0 0 0 1 1 1
|
||||||
446 11 UiDrawShowNew -0.06 0.93 -0.023 -50 80 -62 1 1 1
|
446 33 UiNewDrawMain 0 0 0 0 0 0 1 1 1
|
||||||
447 12 UiDrawShowNew 0 0 0 0 0 0 1 1 1
|
447 34 UiNewDrawMain 0 0 0 0 0 0 1 1 1
|
||||||
448 13 UiDrawShowNew 0 0.79 -0.67 125 270 0 1 1 1
|
448 99 UiNewDrawMain 1.2 0.2 4 50 0 20 1 1 1
|
||||||
449 14 UiDrawShowNew 0 0.65 2.1 -110 270 90 1 1 1
|
449 1 UiDrawShowNew -0.123 0.65 0.073 0 160 8 2.2 2.2 2.2
|
||||||
450 15 UiDrawShowNew 0 0 0 0 0 0 1 1 1
|
450 2 UiDrawShowNew -0.4 0.6 0.09 110 -270 0 1 1 1
|
||||||
451 16 UiDrawShowNew 0 0 0 0 0 0 1 1 1
|
451 3 UiDrawShowNew -0.1 0.578 -0.127 170 -100 180 1 1 1
|
||||||
452 17 UiDrawShowNew 0 0.7 3 40 90 90 1 1 1
|
452 4 UiDrawShowNew -0.07 0.508 -0.09 -80 -80 0 1 1 1
|
||||||
453 18 UiDrawShowNew -0.02 0.34 1.34 0 0 0 1 1 1
|
453 5 UiDrawShowNew -0.493 0.75 0.005 180 180 -20 1.3 1.3 1.3
|
||||||
454 19 UiDrawShowNew -0.024 0.38 -0.029 10 305 -25 1 1 1
|
454 6 UiDrawShowNew -0.51 0.9 0.166 -180 36 -160 1 1 1
|
||||||
455 20 UiDrawShowNew -0.032 0.789 -0.077 150 -82 0 1.3 1.3 1.3
|
455 7 UiDrawShowNew -0.137 0.65 -0.04 0 180 20 1 1 1
|
||||||
456 21 UiDrawShowNew 0.016 0.12 1.2 0 60 0 1 1 1
|
456 8 UiDrawShowNew -0.362 0.8 -0.128 180 180 -30 2.2 2.2 2.2
|
||||||
457 22 UiDrawShowNew 0 0 1.15 6 180 0 1 1 1
|
457 9 UiDrawShowNew 0.25 0.78 -0.11 8 200 8 0.8 0.8 0.8
|
||||||
458 23 UiDrawShowNew -0.01 0.77 -0.13 -2.5 -9 -15 0.5 0.5 0.5
|
458 10 UiDrawShowNew -0.69 0.85 -1 32 83 90 1 1 1
|
||||||
459 24 UiDrawShowNew 0 0.72 0 -122 -76 0 1 1 1
|
459 11 UiDrawShowNew -0.06 0.93 -0.023 -50 80 -62 1 1 1
|
||||||
460 25 UiDrawShowNew -0.08 0.44 -0.02 -56.58 -259 -9.6 1.8 1.8 1.8
|
460 12 UiDrawShowNew 0 0 0 0 0 0 1 1 1
|
||||||
461 26 UiDrawShowNew 0.015 0.2 0.149 28.4 102 -91.1 1 1 1
|
461 13 UiDrawShowNew 0 0.79 -0.67 125 270 0 1 1 1
|
||||||
462 27 UiDrawShowNew -0.688 0.7 -0.09 19.2 84 160 1 1 1
|
462 14 UiDrawShowNew 0 0.65 2.1 -110 270 90 1 1 1
|
||||||
463 28 UiDrawShowNew 0 0.86 -0.34 -125 75 -90 1 1 1
|
463 15 UiDrawShowNew 0 0 0 0 0 0 1 1 1
|
||||||
464 29 UiDrawShowNew -0.29 0.8 0.68 0 -180 40 1 1 1
|
464 16 UiDrawShowNew 0 0 0 0 0 0 1 1 1
|
||||||
465 30 UiDrawShowNew -0.01 1.54 0.03 -21.5 -250 89 1.2 1.2 1.2
|
465 17 UiDrawShowNew 0 0.7 3 40 90 90 1 1 1
|
||||||
466 31 UiDrawShowNew 0.159 0.65 2.07 0 -10 0 1.2 1.2 1.2
|
466 18 UiDrawShowNew -0.02 0.34 1.34 0 0 0 1 1 1
|
||||||
467 32 UiDrawShowNew 0.08 0.712 -0.027 -50 100 -85 1 1 1
|
467 19 UiDrawShowNew -0.024 0.38 -0.029 10 305 -25 1 1 1
|
||||||
468 33 UiDrawShowNew 0 0.765 0 35 145 0 1 1 1
|
468 20 UiDrawShowNew -0.032 0.789 -0.077 150 -82 0 1.3 1.3 1.3
|
||||||
|
469 21 UiDrawShowNew 0.016 0.12 1.2 0 60 0 1 1 1
|
||||||
|
470 22 UiDrawShowNew 0 0 1.15 6 180 0 1 1 1
|
||||||
|
471 23 UiDrawShowNew -0.01 0.77 -0.13 -2.5 -9 -15 0.5 0.5 0.5
|
||||||
|
472 24 UiDrawShowNew 0 0.72 0 -122 -76 0 1 1 1
|
||||||
|
473 25 UiDrawShowNew -0.08 0.44 -0.02 -56.58 -259 -9.6 1.8 1.8 1.8
|
||||||
|
474 26 UiDrawShowNew 0.015 0.2 0.149 28.4 102 -91.1 1 1 1
|
||||||
|
475 27 UiDrawShowNew -0.688 0.7 -0.09 19.2 84 160 1 1 1
|
||||||
|
476 28 UiDrawShowNew 0 0.86 -0.34 -125 75 -90 1 1 1
|
||||||
|
477 29 UiDrawShowNew -0.29 0.8 0.68 0 -180 40 1 1 1
|
||||||
|
478 30 UiDrawShowNew -0.01 1.54 0.03 -21.5 -250 89 1.2 1.2 1.2
|
||||||
|
479 31 UiDrawShowNew 0.159 0.65 2.07 0 -10 0 1.2 1.2 1.2
|
||||||
|
480 32 UiDrawShowNew 0.08 0.712 -0.027 -50 100 -85 1 1 1
|
||||||
|
481 33 UiDrawShowNew 0 0.765 0 35 145 0 1 1 1
|
||||||
|
482 34 UiDrawShowNew 0.17 0.7 -0.2 -70 300 -90 1 1 1
|
||||||
90001 1 UiDrawNewYearActivityShow 0.05 0.2 1.2 0 0 0 1 1 1
|
90001 1 UiDrawNewYearActivityShow 0.05 0.2 1.2 0 0 0 1 1 1
|
||||||
90002 2 UiDrawNewYearActivityShow 0.4 0.35 3 110 -90 0 1 1 1
|
90002 2 UiDrawNewYearActivityShow 0.4 0.35 3 110 -90 0 1 1 1
|
||||||
90003 3 UiDrawNewYearActivityShow 0.05 0.2 3 10 -90 0 1 1 1
|
90003 3 UiDrawNewYearActivityShow 0.05 0.2 3 10 -90 0 1 1 1
|
||||||
|
|
|
|
@ -126,6 +126,9 @@ Id BigIconPath IconPath LiHuiPath ModelTransId[1] ModelTransId[2] ModelTransId[3
|
||||||
2334001 Assets/Product/Texture/Image/IconTools/E2BeamlanceMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2BeamlanceMd010011Sp.png Assets/Product/Texture/Image/Arms/E2BeamlanceMd010011.png 13340111 Artist 123
|
2334001 Assets/Product/Texture/Image/IconTools/E2BeamlanceMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2BeamlanceMd010011Sp.png Assets/Product/Texture/Image/Arms/E2BeamlanceMd010011.png 13340111 Artist 123
|
||||||
2335001 Assets/Product/Texture/Image/IconTools/E2BeamlanceMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2BeamlanceMd020011Sp.png Assets/Product/Texture/Image/Arms/E2BeamlanceMd020011.png 13350111 Artist 124
|
2335001 Assets/Product/Texture/Image/IconTools/E2BeamlanceMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2BeamlanceMd020011Sp.png Assets/Product/Texture/Image/Arms/E2BeamlanceMd020011.png 13350111 Artist 124
|
||||||
2336001 Assets/Product/Texture/Image/IconTools/E3BeamlanceMd010011.png Assets/Product/Texture/Image/IconToolsSp/E3BeamlanceMd010011Sp.png Assets/Product/Texture/Image/Arms/E3BeamlanceMd010011.png 13360111 13360121 13360131 13360141 Artist 125
|
2336001 Assets/Product/Texture/Image/IconTools/E3BeamlanceMd010011.png Assets/Product/Texture/Image/IconToolsSp/E3BeamlanceMd010011Sp.png Assets/Product/Texture/Image/Arms/E3BeamlanceMd010011.png 13360111 13360121 13360131 13360141 Artist 125
|
||||||
|
2344001 Assets/Product/Texture/Image/IconTools/E2AlphaMd010011.png Assets/Product/Texture/Image/IconToolsSp/E2AlphaMd010011Sp.png Assets/Product/Texture/Image/Arms/E2AlphaMd010011.png 13440111 Artist 126
|
||||||
|
2345001 Assets/Product/Texture/Image/IconTools/E2AlphaMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2AlphaMd020011Sp.png Assets/Product/Texture/Image/Arms/E2AlphaMd020011.png 13450111 Artist 127
|
||||||
|
2346001 Assets/Product/Texture/Image/IconTools/E3AlphaMd010011.png Assets/Product/Texture/Image/IconToolsSp/E3AlphaMd010011Sp.png Assets/Product/Texture/Image/Arms/E3AlphaMd010011.png 13460111 13460121 13460131 13460141 Artist 128
|
||||||
3011001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png product/texture/image/rolewaferlihui/egouliangd01001.png.unity3d zki_
|
3011001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png product/texture/image/rolewaferlihui/egouliangd01001.png.unity3d zki_
|
||||||
3012001 Assets/Product/Texture/Image/IconTools/ESipeierI01001.png Assets/Product/Texture/Image/IconToolsSp/ESipeierI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ESipeierD01001.png Chun Ri
|
3012001 Assets/Product/Texture/Image/IconTools/ESipeierI01001.png Assets/Product/Texture/Image/IconToolsSp/ESipeierI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ESipeierD01001.png Chun Ri
|
||||||
3013001 Assets/Product/Texture/Image/IconTools/EModeerI01001.png Assets/Product/Texture/Image/IconToolsSp/EModeerI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EModeerD01001.png Chun Ri
|
3013001 Assets/Product/Texture/Image/IconTools/EModeerI01001.png Assets/Product/Texture/Image/IconToolsSp/EModeerI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EModeerD01001.png Chun Ri
|
||||||
|
@ -528,18 +531,30 @@ Id BigIconPath IconPath LiHuiPath ModelTransId[1] ModelTransId[2] ModelTransId[3
|
||||||
3046032 Assets/Product/Texture/Image/IconTools/ETulingI01001.png Assets/Product/Texture/Image/IconToolsSp/ETulingI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ETulingD01001.png Shuai Jiao De Gen Tou
|
3046032 Assets/Product/Texture/Image/IconTools/ETulingI01001.png Assets/Product/Texture/Image/IconToolsSp/ETulingI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ETulingD01001.png Shuai Jiao De Gen Tou
|
||||||
3056032 Assets/Product/Texture/Image/IconTools/ETulingI02001.png Assets/Product/Texture/Image/IconToolsSp/ETulingI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ETulingD01002.png Shuai Jiao De Gen Tou
|
3056032 Assets/Product/Texture/Image/IconTools/ETulingI02001.png Assets/Product/Texture/Image/IconToolsSp/ETulingI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ETulingD01002.png Shuai Jiao De Gen Tou
|
||||||
3066032 Assets/Product/Texture/Image/IconTools/ETulingI03001.png Assets/Product/Texture/Image/IconToolsSp/ETulingI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ETulingD01003.png Shuai Jiao De Gen Tou
|
3066032 Assets/Product/Texture/Image/IconTools/ETulingI03001.png Assets/Product/Texture/Image/IconToolsSp/ETulingI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ETulingD01003.png Shuai Jiao De Gen Tou
|
||||||
3016033 Assets/Product/Texture/Image/IconTools/EYileinuoyaI01001.png Assets/Product/Texture/Image/IconToolsSp/EYileinuoyaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYileinuoyaD01001.png You Ku Li
|
3016033 Assets/Product/Texture/Image/IconTools/EYileinuoyaI01001.png Assets/Product/Texture/Image/IconToolsSp/EYileinuoyaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYileinuoyaD01001.png KT&Sila
|
||||||
3026033 Assets/Product/Texture/Image/IconTools/EYileinuoyaI02001.png Assets/Product/Texture/Image/IconToolsSp/EYileinuoyaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYileinuoyaD01002.png You Ku Li
|
3026033 Assets/Product/Texture/Image/IconTools/EYileinuoyaI02001.png Assets/Product/Texture/Image/IconToolsSp/EYileinuoyaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYileinuoyaD01002.png KT&Sila
|
||||||
3036033 Assets/Product/Texture/Image/IconTools/EYileinuoyaI03001.png Assets/Product/Texture/Image/IconToolsSp/EYileinuoyaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYileinuoyaD01003.png You Ku Li
|
3036033 Assets/Product/Texture/Image/IconTools/EYileinuoyaI03001.png Assets/Product/Texture/Image/IconToolsSp/EYileinuoyaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYileinuoyaD01003.png KT&Sila
|
||||||
3046033 Assets/Product/Texture/Image/IconTools/EYileinuoyaI01001.png Assets/Product/Texture/Image/IconToolsSp/EYileinuoyaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYileinuoyaD01001.png You Ku Li
|
3046033 Assets/Product/Texture/Image/IconTools/EYileinuoyaI01001.png Assets/Product/Texture/Image/IconToolsSp/EYileinuoyaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYileinuoyaD01001.png KT&Sila
|
||||||
3056033 Assets/Product/Texture/Image/IconTools/EYileinuoyaI02001.png Assets/Product/Texture/Image/IconToolsSp/EYileinuoyaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYileinuoyaD01002.png You Ku Li
|
3056033 Assets/Product/Texture/Image/IconTools/EYileinuoyaI02001.png Assets/Product/Texture/Image/IconToolsSp/EYileinuoyaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYileinuoyaD01002.png KT&Sila
|
||||||
3066033 Assets/Product/Texture/Image/IconTools/EYileinuoyaI03001.png Assets/Product/Texture/Image/IconToolsSp/EYileinuoyaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYileinuoyaD01003.png You Ku Li
|
3066033 Assets/Product/Texture/Image/IconTools/EYileinuoyaI03001.png Assets/Product/Texture/Image/IconToolsSp/EYileinuoyaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYileinuoyaD01003.png KT&Sila
|
||||||
3015059 Assets/Product/Texture/Image/IconTools/EBiankaZhounianI01001.png Assets/Product/Texture/Image/IconToolsSp/EBiankaZhounianI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBiankaZhounianD01001.png KT (Japanese) & Sila (Korean)
|
3015059 Assets/Product/Texture/Image/IconTools/EBiankaZhounianI01001.png Assets/Product/Texture/Image/IconToolsSp/EBiankaZhounianI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBiankaZhounianD01001.png You Ku Li
|
||||||
3025059 Assets/Product/Texture/Image/IconTools/EBiankaZhounianI03001.png Assets/Product/Texture/Image/IconToolsSp/EBiankaZhounianI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBiankaZhounianD01003.png KT (Japanese) & Sila (Korean)
|
3025059 Assets/Product/Texture/Image/IconTools/EBiankaZhounianI03001.png Assets/Product/Texture/Image/IconToolsSp/EBiankaZhounianI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBiankaZhounianD01003.png You Ku Li
|
||||||
3035059 Assets/Product/Texture/Image/IconTools/EBiankaZhounianI02001.png Assets/Product/Texture/Image/IconToolsSp/EBiankaZhounianI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBiankaZhounianD01002.png KT (Japanese) & Sila (Korean)
|
3035059 Assets/Product/Texture/Image/IconTools/EBiankaZhounianI02001.png Assets/Product/Texture/Image/IconToolsSp/EBiankaZhounianI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBiankaZhounianD01002.png You Ku Li
|
||||||
3045059 Assets/Product/Texture/Image/IconTools/EBiankaZhounianI01001.png Assets/Product/Texture/Image/IconToolsSp/EBiankaZhounianI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBiankaZhounianD01001.png KT (Japanese) & Sila (Korean)
|
3045059 Assets/Product/Texture/Image/IconTools/EBiankaZhounianI01001.png Assets/Product/Texture/Image/IconToolsSp/EBiankaZhounianI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBiankaZhounianD01001.png You Ku Li
|
||||||
3055059 Assets/Product/Texture/Image/IconTools/EBiankaZhounianI03001.png Assets/Product/Texture/Image/IconToolsSp/EBiankaZhounianI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBiankaZhounianD01003.png KT (Japanese) & Sila (Korean)
|
3055059 Assets/Product/Texture/Image/IconTools/EBiankaZhounianI03001.png Assets/Product/Texture/Image/IconToolsSp/EBiankaZhounianI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBiankaZhounianD01003.png You Ku Li
|
||||||
3065059 Assets/Product/Texture/Image/IconTools/EBiankaZhounianI02001.png Assets/Product/Texture/Image/IconToolsSp/EBiankaZhounianI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBiankaZhounianD01002.png KT (Japanese) & Sila (Korean)
|
3065059 Assets/Product/Texture/Image/IconTools/EBiankaZhounianI02001.png Assets/Product/Texture/Image/IconToolsSp/EBiankaZhounianI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBiankaZhounianD01002.png You Ku Li
|
||||||
|
3016034 Assets/Product/Texture/Image/IconTools/EDiseerI01001.png Assets/Product/Texture/Image/IconToolsSp/EDiseerI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EDiseerD01001.png Cao Yao
|
||||||
|
3026034 Assets/Product/Texture/Image/IconTools/EDiseerI03001.png Assets/Product/Texture/Image/IconToolsSp/EDiseerI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EDiseerD01003.png Cao Yao
|
||||||
|
3036034 Assets/Product/Texture/Image/IconTools/EDiseerI02001.png Assets/Product/Texture/Image/IconToolsSp/EDiseerI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EDiseerD01002.png Cao Yao
|
||||||
|
3046034 Assets/Product/Texture/Image/IconTools/EDiseerI01001.png Assets/Product/Texture/Image/IconToolsSp/EDiseerI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EDiseerD01001.png Cao Yao
|
||||||
|
3056034 Assets/Product/Texture/Image/IconTools/EDiseerI03001.png Assets/Product/Texture/Image/IconToolsSp/EDiseerI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EDiseerD01003.png Cao Yao
|
||||||
|
3066034 Assets/Product/Texture/Image/IconTools/EDiseerI02001.png Assets/Product/Texture/Image/IconToolsSp/EDiseerI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EDiseerD01002.png Cao Yao
|
||||||
|
3015060 Assets/Product/Texture/Image/IconTools/ELunaMengzhanI03001.png Assets/Product/Texture/Image/IconToolsSp/ELunaMengzhanI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELunaMengzhanD01003.png Nan Chi Fan Tuan
|
||||||
|
3025060 Assets/Product/Texture/Image/IconTools/ELunaMengzhanI02001.png Assets/Product/Texture/Image/IconToolsSp/ELunaMengzhanI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELunaMengzhanD01002.png Nan Chi Fan Tuan
|
||||||
|
3035060 Assets/Product/Texture/Image/IconTools/ELunaMengzhanI01001.png Assets/Product/Texture/Image/IconToolsSp/ELunaMengzhanI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELunaMengzhanD01001.png Nan Chi Fan Tuan
|
||||||
|
3045060 Assets/Product/Texture/Image/IconTools/ELunaMengzhanI03001.png Assets/Product/Texture/Image/IconToolsSp/ELunaMengzhanI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELunaMengzhanD01003.png Nan Chi Fan Tuan
|
||||||
|
3055060 Assets/Product/Texture/Image/IconTools/ELunaMengzhanI02001.png Assets/Product/Texture/Image/IconToolsSp/ELunaMengzhanI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELunaMengzhanD01002.png Nan Chi Fan Tuan
|
||||||
|
3065060 Assets/Product/Texture/Image/IconTools/ELunaMengzhanI01001.png Assets/Product/Texture/Image/IconToolsSp/ELunaMengzhanI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELunaMengzhanD01001.png Nan Chi Fan Tuan
|
||||||
3015501 Assets/Product/Texture/Image/IconTools/EJpI01001.png Assets/Product/Texture/Image/IconToolsSp/EJpI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EJpD01001.png Aiming
|
3015501 Assets/Product/Texture/Image/IconTools/EJpI01001.png Assets/Product/Texture/Image/IconToolsSp/EJpI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EJpD01001.png Aiming
|
||||||
3025501 Assets/Product/Texture/Image/IconTools/EJpI01001.png Assets/Product/Texture/Image/IconToolsSp/EJpI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EJpD01001.png Aiming
|
3025501 Assets/Product/Texture/Image/IconTools/EJpI01001.png Assets/Product/Texture/Image/IconToolsSp/EJpI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EJpD01001.png Aiming
|
||||||
3035501 Assets/Product/Texture/Image/IconTools/EJpI01001.png Assets/Product/Texture/Image/IconToolsSp/EJpI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EJpD01001.png Aiming
|
3035501 Assets/Product/Texture/Image/IconTools/EJpI01001.png Assets/Product/Texture/Image/IconToolsSp/EJpI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EJpD01001.png Aiming
|
||||||
|
|
|
|
@ -14,4 +14,4 @@ Id Site EquipType EatType SkipIdParams[0] SkipIdParams[1] SkipIdParams[2] SkipId
|
||||||
13 5 1 4000 4002
|
13 5 1 4000 4002
|
||||||
14 6 1 4000 4002
|
14 6 1 4000 4002
|
||||||
15 1 7216 15007 4003
|
15 1 7216 15007 4003
|
||||||
16 2 4103 20153 10041 15007
|
16 2 20153 4103 10041 15007
|
||||||
|
|
|
|
@ -46,7 +46,8 @@ Id GroupId GroupName GroupLogo GroupDescription CharacterId HeadPortrait Graduat
|
||||||
45 7 Purifying Force Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon006.png The Purifying Force of Babylonia is responsible for cleaning the battlefield and hunting down the rebel Constructs. 1041004 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Bianka1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Bianka4.png 45 1
|
45 7 Purifying Force Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon006.png The Purifying Force of Babylonia is responsible for cleaning the battlefield and hunting down the rebel Constructs. 1041004 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Bianka1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Bianka4.png 45 1
|
||||||
46 21 Egret Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon018.png Egret, the subordinate team of Babylonia's Task Force, specializes in combat operations on Earth. 1231002 Assets/Product/Texture/Image/RolePlayer/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadR2Bangbinata3.png 46 1
|
46 21 Egret Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon018.png Egret, the subordinate team of Babylonia's Task Force, specializes in combat operations on Earth. 1231002 Assets/Product/Texture/Image/RolePlayer/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadR2Bangbinata3.png 46 1
|
||||||
47 3 Gray Raven - Senior Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon002.png Gray Raven, the subordinate team of Babylonia's Task Force, specializes in combat operations on Earth. 1011004 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Li1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Li3.png 47 1
|
47 3 Gray Raven - Senior Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon002.png Gray Raven, the subordinate team of Babylonia's Task Force, specializes in combat operations on Earth. 1011004 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Li1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Li3.png 47 1
|
||||||
48 22 Iris Warbler Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon019.png Iris Warbler is a squad under the Babylonia's Task Force. Established under WGAA's support, the squad is in charge of highly difficult culture ruins missions and assisting Babylonia in its reconstruction project on the ground. 1091003 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Aila1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Aila3.png 48 1
|
48 22 Iris Warbler Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon019.png Iris Warbler is a squad under the Babylonia's Task Force. Established under WGAA's support, the squad is in charge of challenging cultural legacy search missions and assisting Babylonia in its reconstruction project on Earth. 1091003 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Aila1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Aila3.png 48 1
|
||||||
|
49 10 Ascendant Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon009.png A group that can fully control the Punishing Virus. Further information is unknown. 1021005 Assets/Product/Texture/Image/RolePlayer/RoleHeadR5Luxiya1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadR5Luxiya3.png 49 1
|
||||||
101 1 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 1 2 1
|
101 1 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 1 2 1
|
||||||
102 1 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 2 2 1
|
102 1 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 2 2 1
|
||||||
103 2 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 3 2 1
|
103 2 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 3 2 1
|
||||||
|
@ -89,6 +90,7 @@ Id GroupId GroupName GroupLogo GroupDescription CharacterId HeadPortrait Graduat
|
||||||
141 21 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 46 2 1
|
141 21 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 46 2 1
|
||||||
142 3 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 47 2 1
|
142 3 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 47 2 1
|
||||||
143 22 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 48 2 1
|
143 22 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 48 2 1
|
||||||
|
144 10 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 49 2 1
|
||||||
201 14 NieR:Automata Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIconSP001.png 1181003 Assets/Product/Texture/Image/RolePlayer/RoleHeadTwob1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadTwob4.png 28 3 1
|
201 14 NieR:Automata Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIconSP001.png 1181003 Assets/Product/Texture/Image/RolePlayer/RoleHeadTwob1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadTwob4.png 28 3 1
|
||||||
202 14 NieR:Automata Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIconSP001.png 1191003 Assets/Product/Texture/Image/RolePlayer/RoleHeadNines1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadNines4.png 29 3 1
|
202 14 NieR:Automata Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIconSP001.png 1191003 Assets/Product/Texture/Image/RolePlayer/RoleHeadNines1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadNines4.png 29 3 1
|
||||||
203 14 NieR:Automata Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIconSP001.png 1201003 Assets/Product/Texture/Image/RolePlayer/RoleHeadATwo1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadATwo4.png 30 3 1
|
203 14 NieR:Automata Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIconSP001.png 1201003 Assets/Product/Texture/Image/RolePlayer/RoleHeadATwo1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadATwo4.png 30 3 1
|
||||||
|
@ -129,3 +131,4 @@ Id GroupId GroupName GroupLogo GroupDescription CharacterId HeadPortrait Graduat
|
||||||
238 21 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 46 3 1
|
238 21 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 46 3 1
|
||||||
239 3 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 47 3 1
|
239 3 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 47 3 1
|
||||||
240 22 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 48 3 1
|
240 22 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 48 3 1
|
||||||
|
241 10 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 49 3 1
|
|
|
@ -3,4 +3,4 @@ LevelId Name Desc LevelLogo IconFrame LevelFrame LevelIcon
|
||||||
2 Novice Awakens new appearance and coating. Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionIconChujibing.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameTouxiangBlue.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameJiejiBlue.png Assets/Product/Texture/Atlas/UiExhibition/UiExhibitionClassIcon1.png
|
2 Novice Awakens new appearance and coating. Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionIconChujibing.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameTouxiangBlue.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameJiejiBlue.png Assets/Product/Texture/Atlas/UiExhibition/UiExhibitionClassIcon1.png
|
||||||
3 Advanced Awakens new appearance and coating. Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionIconZhongshi.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameTouxiangPink.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameJiejiPink.png Assets/Product/Texture/Atlas/UiExhibition/UiExhibitionClassIcon2.png
|
3 Advanced Awakens new appearance and coating. Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionIconZhongshi.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameTouxiangPink.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameJiejiPink.png Assets/Product/Texture/Atlas/UiExhibition/UiExhibitionClassIcon2.png
|
||||||
4 Ultima Awakens Ultima skill: get 3 Signal Orbs at start. Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionIconJiangjun.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameTouxiangOrange.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameJiejiOrange.png Assets/Product/Texture/Atlas/UiExhibition/UiExhibitionClassIcon3.png
|
4 Ultima Awakens Ultima skill: get 3 Signal Orbs at start. Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionIconJiangjun.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameTouxiangOrange.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameJiejiOrange.png Assets/Product/Texture/Atlas/UiExhibition/UiExhibitionClassIcon3.png
|
||||||
5 Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionIconJiangjun.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameTouxiangOrange.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameJiejiOrange.png Assets/Product/Texture/Atlas/UiExhibition/UiExhibitionClassIcon4.png
|
5 Infinitas Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionIconChaoJie.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameTouxiangRad.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameJiejiRad.png Assets/Product/Texture/Atlas/UiExhibition/UiExhibitionClassIcon4.png
|
|
|
@ -8,3 +8,6 @@ Id Icon ReleaseEffect ExEffect LinkEffect
|
||||||
749072 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Li21.png FxUi009
|
749072 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Li21.png FxUi009
|
||||||
749073 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Li31.png FxUi009
|
749073 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Li31.png FxUi009
|
||||||
749074 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Li51.png FxUi009
|
749074 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Li51.png FxUi009
|
||||||
|
749200 Assets/Product/Texture/Image/UiFight/FightSkillIconGeneral11.png FxUi009
|
||||||
|
749201 Assets/Product/Texture/Image/UiFight/FightSkillIconGeneral21.png FxUi009
|
||||||
|
749202 Assets/Product/Texture/Image/UiFight/FightSkillIconGeneral31.png FxUi009
|
||||||
|
|
|
|
@ -15,3 +15,4 @@ Type PrefabPath
|
||||||
14 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCountdown.prefab
|
14 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCountdown.prefab
|
||||||
15 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelStageCommonTip.prefab
|
15 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelStageCommonTip.prefab
|
||||||
16 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelStageCommonTipWithBtn.prefab
|
16 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelStageCommonTipWithBtn.prefab
|
||||||
|
17 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelProgressLucia.prefab
|
||||||
|
|
|
|
@ -390,7 +390,7 @@ Id Type Title Desc Time PrefabPath SecondDesc
|
||||||
30161263 16 Mechanic Timer|<size=30> <color=#7FFF00>Divine Impedance+ Roche's Limit</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Floating Icicles</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>||If you see this, report as a bug.
|
30161263 16 Mechanic Timer|<size=30> <color=#7FFF00>Divine Impedance+ Roche's Limit</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Floating Icicles</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>||If you see this, report as a bug.
|
||||||
30161264 16 Mechanic Timer|<size=30> <color=#7FFF00>Blazing Eruption</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Roche's Limit</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Floating Icicles</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug.
|
30161264 16 Mechanic Timer|<size=30> <color=#7FFF00>Blazing Eruption</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Roche's Limit</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Floating Icicles</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug.
|
||||||
30161265 16 Mechanic Timer|<size=30> <color=#7FFF00>Ultralimit Combustion</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Still Trap</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Floating Icicles</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug.
|
30161265 16 Mechanic Timer|<size=30> <color=#7FFF00>Ultralimit Combustion</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Still Trap</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Floating Icicles</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug.
|
||||||
30161266 16 Mechanic Timer|<size=30> <color=#7FFF00Divine Impedance</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Blazing Eruption</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Wrench Impact</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug.
|
30161266 16 Mechanic Timer|<size=30><color=#7FFF00>Divine Impedance</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{1}s</color></size>|<size=30><color=#7FFF00>Blazing Eruption</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{2}s</color></size>|<size=30><color=#7FFF00>Wrench Impact</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{3}s</color></size>|If you see this, report as a bug.
|
||||||
30161267 16 Mechanic Timer|<size=30> <color=#7FFF00>Sand Storm + Floating Icicles</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=28><color=#7FFF00>Sand Storm + Roche's Limit</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>||If you see this, report as a bug.
|
30161267 16 Mechanic Timer|<size=30> <color=#7FFF00>Sand Storm + Floating Icicles</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=28><color=#7FFF00>Sand Storm + Roche's Limit</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>||If you see this, report as a bug.
|
||||||
30161268 16 Mechanic Timer|<size=30> <color=#7FFF00>Wrench Impact</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Roche's Limit</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Floating Icicles</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug.
|
30161268 16 Mechanic Timer|<size=30> <color=#7FFF00>Wrench Impact</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Roche's Limit</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Floating Icicles</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug.
|
||||||
30161269 16 Mechanic Timer|<size=30> <color=#7FFF00>Blazing Eruption</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Roche's Limit</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Floating Icicles</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug.
|
30161269 16 Mechanic Timer|<size=30> <color=#7FFF00>Blazing Eruption</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Roche's Limit</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|<size=30><color=#7FFF00>Floating Icicles</color> <color=#FFFFFF>Timer</color> <color=#7FFF00>{0}s</color></size>|If you see this, report as a bug.
|
||||||
|
@ -3918,6 +3918,9 @@ Id Type Title Desc Time PrefabPath SecondDesc
|
||||||
301010116 1 You may select another Active Skill for Rainbow. Switching to [Ripple Dash] now. 5
|
301010116 1 You may select another Active Skill for Rainbow. Switching to [Ripple Dash] now. 5
|
||||||
301010117 8 Current Skill: [Refraction Siphon] 9999
|
301010117 8 Current Skill: [Refraction Siphon] 9999
|
||||||
301010118 8 Current Skill: [Ripple Dash] 9999
|
301010118 8 Current Skill: [Ripple Dash] 9999
|
||||||
|
301010119 1 You may select another active skill for Motorbolt. Switching to [Wheel Drift] now. 5
|
||||||
|
301010120 8 Current Skill: [Thunder Surge] 9999
|
||||||
|
301010121 8 Current Skill: [Wheel Drift] 9999
|
||||||
301011001 8 Current Tutorial: [Shining Wings] (Common) 9999
|
301011001 8 Current Tutorial: [Shining Wings] (Common) 9999
|
||||||
301011002 8 Current Tutorial: [Eradication of Sins] (Signature) 9999
|
301011002 8 Current Tutorial: [Eradication of Sins] (Signature) 9999
|
||||||
301011003 8 Current Tutorial: [Raging Surge] (Core) 9999
|
301011003 8 Current Tutorial: [Raging Surge] (Core) 9999
|
||||||
|
@ -4904,11 +4907,42 @@ Id Type Title Desc Time PrefabPath SecondDesc
|
||||||
316410001 2 Check on the remains of the Construct
|
316410001 2 Check on the remains of the Construct
|
||||||
316410002 1 Obtain <size=50><color=#ff3300>Auxiliary Device [BN-2]</color></size> 2
|
316410002 1 Obtain <size=50><color=#ff3300>Auxiliary Device [BN-2]</color></size> 2
|
||||||
316410003 2 Try to find a way out
|
316410003 2 Try to find a way out
|
||||||
316410004 1 Obtain <size=50><color=#ff3300>Auxiliary Device [BN-2]</color></size>
|
316410004 2 Check the mechanoid remains.
|
||||||
316410005 1 Obtain <size=50><color=#ff3300>Auxiliary Device [BN-2]</color></size>
|
316410005 1 Get the <size=50><color=#ff3300>location of the area terminal</color></size>. 2
|
||||||
316410006 1 Obtain <size=50><color=#ff3300>Auxiliary Device [BN-2]</color></size>
|
316410006 2 Check the sign.
|
||||||
316410007 1 Obtain <size=50><color=#ff3300>Auxiliary Device [BN-2]</color></size>
|
316410007 2 Move to the supply depot.
|
||||||
316410008 1 Obtain <size=50><color=#ff3300>Auxiliary Device [BN-2]</color></size>
|
316410008 2 Cover BN-2 while it hacks the entrance guard.
|
||||||
|
316410009 1 Get the <size=40><color=#00BFFF>protective gear</color></size>. 2
|
||||||
|
316410010 2 Defeat Nozzle
|
||||||
|
316410011 1 <size=50><color=#ff3300>BPN-08 [Lux]</color></size> simulation data recorded. 2
|
||||||
|
316410012 2 Protect BN-2 while it collects the data.
|
||||||
|
316410013 2 Follow BN-2 to leave here.
|
||||||
|
316410014 8 Mechanoid HP <color=#00FF00>▉▉▉▉▉▉▉▉▉▉</color> <color=#00FF00>Safe</color>
|
||||||
|
316410015 8 Mechanoid HP <color=#00FF00>▉▉▉▉▉▉▉▉▉</color> <color=#00FF00>Safe</color>
|
||||||
|
316410016 8 Mechanoid HP <color=#00FF00>▉▉▉▉▉▉▉▉</color> <color=#00FF00>Safe</color>
|
||||||
|
316410017 8 Mechanoid HP <color=#00FF00>▉▉▉▉▉▉▉</color> <color=#00FF00>Safe</color>
|
||||||
|
316410018 8 Mechanoid HP <color=#00FF00>▉▉▉▉▉▉</color> <color=#00FF00>Safe</color>
|
||||||
|
316410019 8 Mechanoid HP <color=#FFFF00>▉▉▉▉▉</color> <color=#FFFF00>Injured</color>
|
||||||
|
316410020 8 Mechanoid HP <color=#FFFF00>▉▉▉▉</color> <color=#FFFF00>Injured</color>
|
||||||
|
316410021 8 Mechanoid HP <color=#FF0000>▉▉▉</color> <color=#FF0000>Dangerous</color>
|
||||||
|
316410022 8 Mechanoid HP <color=#FF0000>▉▉</color> <color=#FF0000>Dangerous</color>
|
||||||
|
316410023 8 Mechanoid HP <color=#FF0000>▉</color> <color=#FF0000>Dangerous</color>
|
||||||
|
316410024 1 <size=50><color=#ff3300>BPD-72 [Blast]</color></size> simulation data recorded. 2
|
||||||
|
316410025 1 <color=#FF0000>Mechanoid is already dead</color>
|
||||||
|
316410026 1 Escort Ks-321 back to their camp. 3
|
||||||
|
316410027 2 Find mechanoids that are still alive.
|
||||||
|
316410028 2 Eliminate all enemies
|
||||||
|
316410029 2 Talk to the mechanoid.
|
||||||
|
316410030 2 Defeat the mechanoid boss.
|
||||||
|
316410031 2 Defeat the Red Tide Source.
|
||||||
|
316410032 2 Go to the platform upstairs.
|
||||||
|
316410033 2 Ask someone about the situation.
|
||||||
|
316410034 2 Defeat all opponents.
|
||||||
|
316410035 2 Defeat the chaotic Data.
|
||||||
|
316410036 1 Lose <size=50><color=#ff3300>Auxiliary Device [BN-2]</color></size>. 2
|
||||||
|
316410037 2 Find the Construct remains.
|
||||||
|
316410038 1 Mori finally fell asleep after a long time. 2
|
||||||
|
316410039 8 History Restarts {0}
|
||||||
318070001 1 Boss arrived! 3
|
318070001 1 Boss arrived! 3
|
||||||
318070002 1 Kill the boss and get the reward! 3
|
318070002 1 Kill the boss and get the reward! 3
|
||||||
318070003 1 An Elite Corrupted appeared!\n<size=25>The Elite Corrupted are more powerful and come with more points, but you don't have to kill them.</size> 3
|
318070003 1 An Elite Corrupted appeared!\n<size=25>The Elite Corrupted are more powerful and come with more points, but you don't have to kill them.</size> 3
|
||||||
|
@ -5290,8 +5324,8 @@ Id Type Title Desc Time PrefabPath SecondDesc
|
||||||
301605292 2 <size=27>After pressing Dodge to activate Luminous Realm, <color=#ff0000>pinging Afterglow Orbs adjacent to the orbs of the same color</color> and <color=#ff0000>Phase II Signature Move</color> will grant Bianca a set of 3-Ping Orbs.</size>
|
301605292 2 <size=27>After pressing Dodge to activate Luminous Realm, <color=#ff0000>pinging Afterglow Orbs adjacent to the orbs of the same color</color> and <color=#ff0000>Phase II Signature Move</color> will grant Bianca a set of 3-Ping Orbs.</size>
|
||||||
301605321 2 <size=27>Upon entering the <color=#FF6347>Solitary Dancer</color> status, <color=#FF6347>dodges an attack successfully</color> and then obtains a random set of 3-Ping Orbs.</size>
|
301605321 2 <size=27>Upon entering the <color=#FF6347>Solitary Dancer</color> status, <color=#FF6347>dodges an attack successfully</color> and then obtains a random set of 3-Ping Orbs.</size>
|
||||||
301605322 8 Hyperreal's Extra DMG increases by {0}%
|
301605322 8 Hyperreal's Extra DMG increases by {0}%
|
||||||
301605323 8 Team deals more Extra DMG {0}%
|
301605323 8 The team's Extra DMG increases by {0}%
|
||||||
301605324 2 <size=27>After Kaleido activates <color=#ff0000>Color Rendering</color>, the enemy gains weaknesses in <color=#ff0000>4 directions</color>. Using the <color=#ff0000>Colorful Brushstroke</color> to trigger the weaknesses will make the team deal more Extra DMG.</size>
|
301605324 2 <size=27>After Kaleido activates <color=#ff0000>Color Rendering</color>, the enemy gains weaknesses in <color=#ff0000>4 directions</color>. Using the <color=#ff0000>Vibrant Brushstroke</color> to trigger the weaknesses will make the team deal more Extra DMG.</size>
|
||||||
500001 1 Voodoo is now on the defensive. Eliminate the minions to prevent Voodoo from absorbing them and evolving. 3
|
500001 1 Voodoo is now on the defensive. Eliminate the minions to prevent Voodoo from absorbing them and evolving. 3
|
||||||
500002 2 Defeat Voodoo.
|
500002 2 Defeat Voodoo.
|
||||||
500003 1 Voodoo is now on the defensive. Eliminate the minions to prevent Voodoo from absorbing them and evolving. 3
|
500003 1 Voodoo is now on the defensive. Eliminate the minions to prevent Voodoo from absorbing them and evolving. 3
|
||||||
|
@ -5680,7 +5714,7 @@ Id Type Title Desc Time PrefabPath SecondDesc
|
||||||
1021011501 2 Eliminate the Corrupted
|
1021011501 2 Eliminate the Corrupted
|
||||||
1021011502 2 Leave the subway station
|
1021011502 2 Leave the subway station
|
||||||
1021011503 16 Matching Coordinates|Target Coordinates (100, 0.5)|Current Coordinates (<color=#58ACFA>{0}</color>, <color=#58ACFA>{1}</color>)| |Placeholder
|
1021011503 16 Matching Coordinates|Target Coordinates (100, 0.5)|Current Coordinates (<color=#58ACFA>{0}</color>, <color=#58ACFA>{1}</color>)| |Placeholder
|
||||||
1021011504 16 Matching Coordinates|Target Coordinates (100, 0.5)|Current Coordinates (<color=#58ACFA>{0}</color>, <color=#FE2E2E>{1}</color>)| |Placeholder
|
1021011504 16 座標整合中|目標(100, 0.5)|現在(<color=#58ACFA>{0}</color>, <color=#FE2E2E>{1}</color>)| |場所取り
|
||||||
1021011505 16 Matching Coordinates|Target Coordinates (100, 0.5)|Current Coordinates (<color=#FE2E2E>{0}</color>, <color=#58ACFA>{1}</color>)| |Placeholder
|
1021011505 16 Matching Coordinates|Target Coordinates (100, 0.5)|Current Coordinates (<color=#FE2E2E>{0}</color>, <color=#58ACFA>{1}</color>)| |Placeholder
|
||||||
1021011506 16 Matching Coordinates|Target Coordinates (100, 0.5)|Current Coordinates (<color=#FE2E2E>{0}</color>, <color=#FE2E2E>{1}</color>)| |Placeholder
|
1021011506 16 Matching Coordinates|Target Coordinates (100, 0.5)|Current Coordinates (<color=#FE2E2E>{0}</color>, <color=#FE2E2E>{1}</color>)| |Placeholder
|
||||||
1021011507 8 (<color=#58ACFA>{0}</color>,<color=#58ACFA>{1}</color>) Current Coordinates
|
1021011507 8 (<color=#58ACFA>{0}</color>,<color=#58ACFA>{1}</color>) Current Coordinates
|
||||||
|
@ -5745,6 +5779,24 @@ Id Type Title Desc Time PrefabPath SecondDesc
|
||||||
301902002 8 Collab Core β: {0}/2
|
301902002 8 Collab Core β: {0}/2
|
||||||
301902003 8 Solo Core α: {0}/6
|
301902003 8 Solo Core α: {0}/6
|
||||||
301902004 8 Solo Core β: {0}/2
|
301902004 8 Solo Core β: {0}/2
|
||||||
|
301902005 1 <size=45><color=#7FFF00>Attack from a side</color></size>\nto break the shield asap. 2
|
||||||
|
301902006 8 Shield Time Remaining {0}s
|
||||||
|
301902007 1 <size=45><color=#7FFF00>Avoid attacks.</color></size>\nCharge in the sanctuary after being hit by the enemy. 2
|
||||||
|
301902008 8 Charging Time Remaining {0}s
|
||||||
|
301902009 1 <size=45><color=#7FFF00>Avoid attacks.</color></size>\nThe enemy gains the blood-draining effect. 2
|
||||||
|
301902010 2 <size=25>The shield will be raised for defense at 70% and 30% HP. <color=#FFFF66>Attack from a side behind the target to break the shield faster.</color></size>
|
||||||
|
301902011 1 <size=45><color=#7FFF00>Select a Boss.</color></size>.\nThe first Boss you fight will be weakened. 2
|
||||||
|
301902012 1 <size=45><color=#7FFF00>Fight the Sanctuary Guard(s)</color></size> 2
|
||||||
|
301902013 2 <size=25>Energy absorption starts at 50% HP. <color=#FFFF66>Avoid being hit by the enemy, so they don't get to restore HP.</color></size>
|
||||||
|
301902014 1 <size=45><color=#7FFF00>Fight the Wheel of Fortune</color></size> 2
|
||||||
|
301902015 2 <size=25>The shield will be raised for defense at 50% HP. <color=#FFFF66>Attack from a side behind the target to break the shield faster.</color></size>
|
||||||
|
301902016 2 <size=25>Energy absorption starts at 70% and 30% HP. <color=#FFFF66>Avoid being hit by the enemy, so they don't get to restore HP.</color></size>
|
||||||
|
301902017 1 <size=45><color=#7FFF00>Fight the Wheel of Fortune</color></size> 1
|
||||||
|
301902018 1 <size=45><color=#7FFF00>Concentrate your attacks.</color></size>\nThe enemy takes 100% more DMG. 2
|
||||||
|
301902019 1 Guild War Phase III Placeholder 1
|
||||||
|
301902020 1 Guild War Phase III Placeholder 1
|
||||||
|
301902021 1 Guild War Phase III Placeholder 1
|
||||||
|
301902022 1 Guild War Phase III Placeholder 1
|
||||||
1502032101 1 <size=50>Open Eyes</size>
|
1502032101 1 <size=50>Open Eyes</size>
|
||||||
1502032102 1 <size=50>Stand Up</size>
|
1502032102 1 <size=50>Stand Up</size>
|
||||||
1502032103 1 <size=50>Move Forward</size>
|
1502032103 1 <size=50>Move Forward</size>
|
||||||
|
@ -5880,7 +5932,7 @@ Id Type Title Desc Time PrefabPath SecondDesc
|
||||||
300603341 1 Defeat Acid Ant.\n<color=#33FFFF><size=28>Chariot has joined the battle as reinforcements.</size></color> 1
|
300603341 1 Defeat Acid Ant.\n<color=#33FFFF><size=28>Chariot has joined the battle as reinforcements.</size></color> 1
|
||||||
300603342 2 Defeat Acid Ant. <color=#33FFFF><size=25>Defeating <color=#FF9900>marked</color> enemies will charge Chariot.</size></color>
|
300603342 2 Defeat Acid Ant. <color=#33FFFF><size=25>Defeating <color=#FF9900>marked</color> enemies will charge Chariot.</size></color>
|
||||||
300603351 1 Defeat Musashi IX.\n<color=#33FFFF><size=28>Chariot has joined the battle as reinforcements.</size></color> 1
|
300603351 1 Defeat Musashi IX.\n<color=#33FFFF><size=28>Chariot has joined the battle as reinforcements.</size></color> 1
|
||||||
300603352 2 Defeat Musashi IX. <color=#33FFFF><size=25>Defeating <color=#FF9900>marked</color> enemies will charge Chariot.</size></color>
|
300603352 2 Defeat Musashi IX. <color=#33FFFF><size=25><color=#FF9900>Execute</color> the enemy to charge the chariot.</size></color>
|
||||||
300603511 2 Weakness triggered! <size=25><color=#33FFFF>Matrix</color> will deal <color=#33FFFF>DMG equal to 20% of HP</color> once.</size>
|
300603511 2 Weakness triggered! <size=25><color=#33FFFF>Matrix</color> will deal <color=#33FFFF>DMG equal to 20% of HP</color> once.</size>
|
||||||
300603521 2 Weakness triggered! Using <size=25><color=#33FFFF>Extreme Dodge 3 times</color> will interrupt the formation of phantoms.</size>
|
300603521 2 Weakness triggered! Using <size=25><color=#33FFFF>Extreme Dodge 3 times</color> will interrupt the formation of phantoms.</size>
|
||||||
300603522 8 Extreme Dodge: <color=#999999>●●●</color> 0/3
|
300603522 8 Extreme Dodge: <color=#999999>●●●</color> 0/3
|
||||||
|
@ -6310,7 +6362,7 @@ Id Type Title Desc Time PrefabPath SecondDesc
|
||||||
1021012107 2 Find the intersection of different timelines
|
1021012107 2 Find the intersection of different timelines
|
||||||
1021012108 2 Activate the node back to the tower
|
1021012108 2 Activate the node back to the tower
|
||||||
1021012109 2 Find clues to leave here
|
1021012109 2 Find clues to leave here
|
||||||
300613041 1 Target: <size=30><color=#FF6600>Activate</color> the <color=#33CC66>"Tactical Mode"</color> and <color=#FF6600>check on the frame</color>.</size> 0 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
|
300613041 1 Target: <size=30><color=#FF6600>Activate</color><color=#000000> the </color><color=#33CC66>"Tactical Mode"</color><color=#000000> and </color><color=#FF6600>check on the frame</color>.</size> 0 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab
|
||||||
300613042 2 Target: <size=30>Obtain <color=#FF6600>energy</color> from the broken machine.</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab
|
300613042 2 Target: <size=30>Obtain <color=#FF6600>energy</color> from the broken machine.</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab
|
||||||
300613043 2 Target: <size=30>Attack or slide and bump to break the gate open.</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab
|
300613043 2 Target: <size=30>Attack or slide and bump to break the gate open.</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab
|
||||||
300613044 2 Target: <size=30>Go to the target location.</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab
|
300613044 2 Target: <size=30>Go to the target location.</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab
|
||||||
|
@ -6332,10 +6384,10 @@ Id Type Title Desc Time PrefabPath SecondDesc
|
||||||
300613073 1 Machine Facility Factory Core Device Factory 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab DATA REPORT
|
300613073 1 Machine Facility Factory Core Device Factory 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab DATA REPORT
|
||||||
300613081 1 A Desert in the Eastern Hemisphere Abandoned Research Facility 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab DATA REPORT
|
300613081 1 A Desert in the Eastern Hemisphere Abandoned Research Facility 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab DATA REPORT
|
||||||
300613111 1 Coastal City N71 Abandoned Dock 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab DATA REPORT
|
300613111 1 Coastal City N71 Abandoned Dock 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab DATA REPORT
|
||||||
300613121 2 Target: <size=28>Eliminate the enemy in the way and go after the prototype.</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab
|
300613121 2 Target: <size=28>Eliminate the enemies in the way and go after the prototype.</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab
|
||||||
300613122 1 Coastal City N71 Suburb 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab DATA REPORT
|
300613122 1 Coastal City N71 Suburb 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab DATA REPORT
|
||||||
300613141 2 Target: <size=28>Check on the lock device.</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab
|
300613141 2 Target: <size=28>Check on the lock device.</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab
|
||||||
300613142 2 Target: <size=28>Eliminate the enemy to lift the alarm.</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab
|
300613142 2 Target: <size=28>Eliminate the enemies to lift the alarm.</size> Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab
|
||||||
300613143 1 A Desert in the Southern Hemisphere Running Train 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab DATA REPORT
|
300613143 1 A Desert in the Southern Hemisphere Running Train 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab DATA REPORT
|
||||||
300613321 1 CT1-01 Eliminate all enemies. 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab CIRCUIT TASK
|
300613321 1 CT1-01 Eliminate all enemies. 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab CIRCUIT TASK
|
||||||
300613341 1 CT1-02 Eliminate all enemies. 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab CIRCUIT TASK
|
300613341 1 CT1-02 Eliminate all enemies. 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab CIRCUIT TASK
|
||||||
|
@ -6366,7 +6418,7 @@ Id Type Title Desc Time PrefabPath SecondDesc
|
||||||
1022021404 8 Top Lane Progress {0}%
|
1022021404 8 Top Lane Progress {0}%
|
||||||
1022021405 8 Mid Lane Progress {0}%
|
1022021405 8 Mid Lane Progress {0}%
|
||||||
1022021406 8 Bottom Lane Progress {0}%
|
1022021406 8 Bottom Lane Progress {0}%
|
||||||
1022021407 1 Pulia Forest Park Encounter Courage and faith are the light tower that supports me in the mist. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Pulia Forest Park
|
1022021407 1 Pulia Forest Park Encounter Courage and faith are the light tower that supports one in the mist. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Pulia Forest Park
|
||||||
1022021408 2 Scan the terrain.
|
1022021408 2 Scan the terrain.
|
||||||
1022021409 2 Observe the terrain.
|
1022021409 2 Observe the terrain.
|
||||||
1022021410 2 Observe the terrain again.
|
1022021410 2 Observe the terrain again.
|
||||||
|
@ -6399,29 +6451,29 @@ Id Type Title Desc Time PrefabPath SecondDesc
|
||||||
1022011305 1 <size=80>Don Quixote: Illusion</size> 1
|
1022011305 1 <size=80>Don Quixote: Illusion</size> 1
|
||||||
1022011306 2 Help "Don Quixote" to eliminate the enemy.
|
1022011306 2 Help "Don Quixote" to eliminate the enemy.
|
||||||
1022011307 1 Stage Play Marius at Minturnae 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab <size=60>STAGE PLAY 1</size>
|
1022011307 1 Stage Play Marius at Minturnae 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab <size=60>STAGE PLAY 1</size>
|
||||||
1022021301 2 Help "Don Quixote" to defeat the Mirror Knight.
|
1022021301 2 Help "Don Quixote" to defeat the Knight of the Mirrors.
|
||||||
1022021302 1 Stage Play Ophelia 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab <size=60>STAGE PLAY 2</size>
|
1022021302 1 Stage Play Ophelia 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab <size=60>STAGE PLAY 2</size>
|
||||||
1022031301 2 Defeat the Whitemoon Knight's servant!
|
1022031301 2 Defeat the Knight of the White Moon's servants!
|
||||||
1022031302 2 Defeat the Whitemoon Knight!
|
1022031302 2 Defeat the Knight of the White Moon!
|
||||||
1022031303 1 <color=#800000><size=50>Don Quixote: Right, I failed.</size>\n<size=50>Don Quixote: Right, I failed.</size>\n<size=50>Don Quixote: Right, I failed.</size>\n<size=50>Don Quixote: Right, I failed.</size>\n<size=50>Don Quixote: Right, I failed.</size></color> 2
|
1022031303 1 <color=#800000><size=50>Don Quixote: Right, I have lost.</size>\n<size=50>Don Quixote: Right, I have lost.</size>\n<size=50>Don Quixote: Right, I have lost.</size>\n<size=50>Don Quixote: Right, I have lost.</size>\n<size=50>Don Quixote: Right, I have lost.</size></color> 2
|
||||||
1022031304 1 <color=#800000><size=50>Don Quixote: But what I saw is not an illusion!</size>\n<size=50>Don Quixote: But what I saw is not an illusion!</size>\n<size=50>Don Quixote: But what I saw is not an illusion!</size>\n<size=50>Don Quixote: But what I saw is not an illusion!</size>\n<size=50>Don Quixote: But what I saw is not an illusion!</size>\n<size=50>Don Quixote: But what I saw is not an illusion!</size>\n<size=50>Don Quixote: But what I saw is not an illusion!</size>\n<size=50>Don Quixote: But what I saw is not an illusion!</size>\n<size=50>Don Quixote: But what I saw is not an illusion!</size>\n<size=50>Don Quixote: But what I saw is not an illusion!</size>\n<size=50>Don Quixote: But what I saw is not an illusion!</size></color> 2
|
1022031304 1 <color=#800000><size=50>Don Quixote: But what I saw is not an illusion!</size>\n<size=50>Don Quixote: But what I saw is not an illusion!</size>\n<size=50>Don Quixote: But what I saw is not an illusion!</size>\n<size=50>Don Quixote: But what I saw is not an illusion!</size>\n<size=50>Don Quixote: But what I saw is not an illusion!</size>\n<size=50>Don Quixote: But what I saw is not an illusion!</size>\n<size=50>Don Quixote: But what I saw is not an illusion!</size>\n<size=50>Don Quixote: But what I saw is not an illusion!</size>\n<size=50>Don Quixote: But what I saw is not an illusion!</size>\n<size=50>Don Quixote: But what I saw is not an illusion!</size>\n<size=50>Don Quixote: But what I saw is not an illusion!</size></color> 2
|
||||||
1022031305 1 <color=#800000><size=50>Don Quixote: I can't deny the truth because of my powerlessness!</size>\n<size=50>Don Quixote: I can't deny the truth because of my powerlessness!</size>\n<size=50>Don Quixote: I can't deny the truth because of my powerlessness!</size>\n<size=50>Don Quixote: I can't deny the truth because of my powerlessness!</size></color> 2
|
1022031305 1 <color=#800000><size=50>Don Quixote: I can't deny the truth because of my powerlessness!</size>\n<size=50>Don Quixote: I can't deny the truth because of my powerlessness!</size>\n<size=50>Don Quixote: I can't deny the truth because of my powerlessness!</size>\n<size=50>Don Quixote: I can't deny the truth because of my powerlessness!</size></color> 2
|
||||||
1022031306 1 <color=#800000><size=50>Don Quixote: Powerless as I am, how do I get the power that matches the truth I see?</size>\n<size=50>Don Quixote: Powerless as I am, how do I get the power that matches the truth I see?</size>\n<size=50>Don Quixote: Powerless as I am, how do I get the power that matches the truth I see?</size>\n<size=50>Don Quixote: Powerless as I am, how do I get the power that matches the truth I see?</size>\n<size=50>Don Quixote: Powerless as I am, how do I get the power that matches the truth I see?</size>\n<size=50>Don Quixote: Powerless as I am, how do I get the power that matches the truth I see?</size></color> 3
|
1022031306 1 <color=#800000><size=50>Don Quixote: Powerless as I am, how do I get the power that matches the truth I see?</size>\n<size=50>Don Quixote: Powerless as I am, how do I get the power that matches the truth I see?</size>\n<size=50>Don Quixote: Powerless as I am, how do I get the power that matches the truth I see?</size>\n<size=50>Don Quixote: Powerless as I am, how do I get the power that matches the truth I see?</size>\n<size=50>Don Quixote: Powerless as I am, how do I get the power that matches the truth I see?</size>\n<size=50>Don Quixote: Powerless as I am, how do I get the power that matches the truth I see?</size></color> 3
|
||||||
1022031307 1 <color=#800000><size=50>Don Quixote: I don't accept this.</size>\n<size=50>Don Quixote: I don't accept this.</size>\n<size=50>Don Quixote: I don't accept this.</size>\n<size=50>Don Quixote: I don't accept this.</size>\n<size=50>Don Quixote: I don't accept this.</size>\n<size=50>Don Quixote: I don't accept this.</size></color> 2
|
1022031307 1 <color=#800000><size=50>Don Quixote: I don't accept this.</size>\n<size=50>Don Quixote: I don't accept this.</size>\n<size=50>Don Quixote: I don't accept this.</size>\n<size=50>Don Quixote: I don't accept this.</size>\n<size=50>Don Quixote: I don't accept this.</size>\n<size=50>Don Quixote: I don't accept this.</size></color> 2
|
||||||
1022031308 1 Stage Play Knight, Death, and Demon 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab <size=60>STAGE PLAY 3</size>
|
1022031308 1 Stage Play Knight, Death, and Demon 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab <size=60>STAGE PLAY 3</size>
|
||||||
1022010901 1 Constellia Kowloong Hall 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab LOCATION
|
1022010901 1 Constellia Kowloong Hall 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab LOCATION
|
||||||
1022010902 5 <size=45><b>Azure Dragon Scroll</b></size> Features Kowloong's legendary creature, the Azure Dragon.\n\nThe Azure Dragon is the god of the <color=#FFFFFF><size=35>east</size></color>\n\namong Kowloong's four spirit animals, who protects Kowloong on\n\nits <color=#FFFFFF><size=35>east</size></color>.
|
1022010902 5 <size=45><b>Azure Dragon Scroll</b></size> Features Kowloong's legendary creature, the Azure Dragon.\n\nThe Azure Dragon is the god of the <color=#FFFFFF><size=35>east</size></color> among Kowloong's four spirit animals, who protects Kowloong on its <color=#FFFFFF><size=35>east</size></color>.
|
||||||
1022010903 5 <size=45><b>White Tiger Scroll</b></size> Features Kowloong's legendary creature, the White Tiger.\n\nThe White Tiger is the god of the <color=#FFFFFF><size=35>west</size></color>\n\namong Kowloong's four spirit animals, who protects Kowloong on\n\nits <color=#FFFFFF><size=35>west</size></color>.
|
1022010903 5 <size=45><b>White Tiger Scroll</b></size> Features Kowloong's legendary creature, the White Tiger.\n\nThe White Tiger is the god of the <color=#FFFFFF><size=35>west</size></color> among Kowloong's four spirit animals, who protects Kowloong on its <color=#FFFFFF><size=35>west</size></color>.
|
||||||
1022010904 5 <size=45><b>Black Tortoise Scroll</b></size> Features Kowloong's legendary creature, the Black Tortoise.\n\nThe Black Tortoise is the god of the <color=#FFFFFF><size=35>north</size></color>\n\namong Kowloong's four spirit animals, who protects Kowloong on\n\nits <color=#FFFFFF><size=35>north</size></color>.
|
1022010904 5 <size=45><b>Black Tortoise Scroll</b></size> Features Kowloong's legendary creature, the Black Tortoise.\n\nThe Black Tortoise is the god of the <color=#FFFFFF><size=35>north</size></color> among Kowloong's four spirit animals, who protects Kowloong on its <color=#FFFFFF><size=35>north</size></color>.
|
||||||
1022010905 5 <size=45><b>Vermilion Bird Scroll</b></size> Features Kowloong's legendary creature, the Vermilion Bird.\n\nThe Vermilion Bird is the god of the <color=#FFFFFF><size=35>south</size></color>\n\namong Kowloong's four spirit animals, who protects Kowloong on\n\nits <color=#FFFFFF><size=35>south</size></color>.
|
1022010905 5 <size=45><b>Vermilion Bird Scroll</b></size> Features Kowloong's legendary creature, the Vermilion Bird.\n\nThe Vermilion Bird is the god of the <color=#FFFFFF><size=35>south</size></color> among Kowloong's four spirit animals, who protects Kowloong on its <color=#FFFFFF><size=35>south</size></color>.
|
||||||
1022010906 5 <size=45><b>Eight-Diagram-Shaped Mirror</b></size> The Eight-Diagram-Shaped Mirror has been regarded as a Feng Shui lucky charm throughout Kowloong's long history.\n\nThe mirror consists of trigrams\n\nin the order of <color=#FFFFFF>E - Thunder, SE - Wind,\n\nS - Fire, SW - Earth, W - River,\n\nNW - Heaven, N - Water, NE - Mountain</color>.
|
1022010906 5 <size=45><b>Eight-Diagram-Shaped Mirror</b></size> The Eight-Diagram-Shaped Mirror has been regarded as a Feng Shui lucky charm throughout Kowloong's long history.\n\nThe mirror consists of trigrams\n\nin the order of <color=#FFFFFF>E - Thunder, SE - Wind,\n\nS - Fire, SW - Earth, W - River,\n\nNW - Heaven, N - Water, NE - Mountain</color>.
|
||||||
1022010907 5 <size=45><b>Dial Lock</b></size> This dial lock for export is full of Kowloong's cultural elements. Arrange the elements on it in the correct order to open the door.
|
1022010907 5 <size=45><b>Exit Dial Lock</b></size> This dial lock at the exit is full of Kowloong's cultural elements. To open the door, rotate the elements and ensure they align correctly in their respective positions.
|
||||||
1022010908 5 <size=45><b>Pottery</b></size> A vessel made by shaping and then baking the clay.\n\nAccording to research, it is one of the daily utensils of the Stone-Age Kowloong.\n\nMostly seen in art collections today.
|
1022010908 5 <size=45><b>Pottery</b></size> A vessel made by shaping and then baking the clay.\n\nAccording to research, it is one of the daily utensils of the Stone-Age Kowloong.\n\nMostly seen in art collections today.
|
||||||
1022010909 5 <size=45><b>Drum</b></size> Kowloong's traditional musical instrument that was originally used in\n\nritual dances and battles.\n\nNow a part of Kowloong's traditional dance performance.
|
1022010909 5 <size=45><b>Drum</b></size> Kowloong's traditional musical instrument that was originally used in\n\nritual dances and battles.\n\nNow a part of Kowloong's traditional dance performance.
|
||||||
1022010910 5 <size=45><b>Unknown: Halberd Weapon</b></size> A halberd weapon that perfectly combines the spear and the dagger-axe.\n\nOriginally used as ceremonial weapon,\n\nlater as a powerful war weapon in Kowloong.
|
1022010910 5 <size=45><b>Unnamed: Halberd Weapon</b></size> A halberd weapon that perfectly combines the spear and the dagger-axe.\n\nOriginally used as ceremonial weapon,\n\nlater as a powerful war weapon in Kowloong.
|
||||||
1022010915 2 Learn about how to leave from the smart bot.
|
1022010915 2 Learn about how to leave from the smart bot.
|
||||||
1022010916 2 Check the information of the cultural relics in the hall. Arrange the elements on the dial lock in the correct order to leave.
|
1022010916 2 Check the information of the cultural relics in the hall. Rotate the elements to the correct positions on the dial lock to leave.
|
||||||
1022020901 2 Defeat the enemies.
|
1022020901 2 Defeat the enemy.
|
||||||
1022020902 8 Huaxu: <color=#5FDF41>■■■■■■■■■</color><color=#999999></color> Syncing
|
1022020902 8 Huaxu: <color=#5FDF41>■■■■■■■■■</color><color=#999999></color> Syncing
|
||||||
1022020903 8 Huaxu: <color=#5FDF41>■■■■■■■■</color><color=#999999>■</color> Syncing
|
1022020903 8 Huaxu: <color=#5FDF41>■■■■■■■■</color><color=#999999>■</color> Syncing
|
||||||
1022020904 8 Huaxu: <color=#5FDF41>■■■■■■■</color><color=#999999>■■</color> Syncing
|
1022020904 8 Huaxu: <color=#5FDF41>■■■■■■■</color><color=#999999>■■</color> Syncing
|
||||||
|
@ -6431,13 +6483,13 @@ Id Type Title Desc Time PrefabPath SecondDesc
|
||||||
1022020908 8 Huaxu: <color=#F6542E>■■■</color><color=#999999>■■■■■■</color> Syncing
|
1022020908 8 Huaxu: <color=#F6542E>■■■</color><color=#999999>■■■■■■</color> Syncing
|
||||||
1022020909 8 Huaxu: <color=#E11505>■■</color><color=#999999>■■■■■■■</color> Syncing
|
1022020909 8 Huaxu: <color=#E11505>■■</color><color=#999999>■■■■■■■</color> Syncing
|
||||||
1022020910 8 Huaxu: <color=#E11505>■</color><color=#999999>■■■■■■■■</color> Syncing
|
1022020910 8 Huaxu: <color=#E11505>■</color><color=#999999>■■■■■■■■</color> Syncing
|
||||||
1022020911 8 Huaxu: <color=#999999>■■■■■■■■■</color> <color=#E11505>Death</color>
|
1022020911 8 Huaxu: <color=#999999>■■■■■■■■■</color> <color=#E11505>Defeated</color>
|
||||||
1022020912 2 Work with Sica to defeat Qu and Huaxu at the same time.
|
1022020912 2 Work with Sica to defeat Qu and Huaxu at the same time.
|
||||||
140290100 1 Sequence Slot 1 Sequence Pact 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Found: Sleeping Soldier
|
140290100 1 Sequence Slot 1 Sequence Pact 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Found: Sleeping Soldier
|
||||||
140290600 1 Sequence Slot 2 Sequence Pact 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Found: Record Under the Wall
|
140290600 1 Sequence Slot 2 Sequence Pact 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Found: Record Under the Wall
|
||||||
140291100 1 Sequence Slot 3 Sequence Pact 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Found: Terminal in the Universe
|
140291100 1 Sequence Slot 3 Sequence Pact 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Found: Terminal in the Universe
|
||||||
140291600 1 Sequence Slot 5 Sequence Pact 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Found: Invitation Before the Door
|
140291600 1 Sequence Slot 5 Sequence Pact 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Found: Invitation Before the Door
|
||||||
140292100 1 Sequence Slot 4 Sequence Pact 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Found: Ringtone Without Answer
|
140292100 1 Sequence Slot 4 Sequence Pact 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Found: Call Without Answer
|
||||||
140292600 1 Sequence Slot 6 Sequence Pact 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Found: Music on the Vehicle
|
140292600 1 Sequence Slot 6 Sequence Pact 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Found: Music on the Vehicle
|
||||||
140293000 1 Hidden target found!\n<size=25>The character restores HP and Signature Energy. Deals 15% more All DMG. Gains a shield of 100% of Max HP.</size> 3
|
140293000 1 Hidden target found!\n<size=25>The character restores HP and Signature Energy. Deals 15% more All DMG. Gains a shield of 100% of Max HP.</size> 3
|
||||||
140290101 5 Construct Kane's Record I think you were right, sister. I should've given it more thought before taking the operation to become a Construct. But at that time months ago, I only wanted an escape from the fact that I could no longer paint. I'd rather choose another path than exist as a human who couldn't hold a pen properly due to hand disability. I don't regret my choice. But... There's something I do regret. If I hadn't left out of spite, I might have gotten WGAA's approval of my application. Although it was not my intention to become a soldier, the troop I'm in is mostly made up of rookies, so we are stationing safer areas in most cases. I also have time to paint every after the shift. (I haven't finished it, but I can bring it to you when you're free next time.)\nSorry for not writing to you for a long time. I know that you've been asking people about me.\n...It's my shift. I'll end it here. I promise to write more. Sorry. Miss you!\n...\n...\n(The rest of the audio is full of noise. Maybe someone accidentally pressed the record button in battle. Some information about the battle could be restored through analysis.)
|
140290101 5 Construct Kane's Record I think you were right, sister. I should've given it more thought before taking the operation to become a Construct. But at that time months ago, I only wanted an escape from the fact that I could no longer paint. I'd rather choose another path than exist as a human who couldn't hold a pen properly due to hand disability. I don't regret my choice. But... There's something I do regret. If I hadn't left out of spite, I might have gotten WGAA's approval of my application. Although it was not my intention to become a soldier, the troop I'm in is mostly made up of rookies, so we are stationing safer areas in most cases. I also have time to paint every after the shift. (I haven't finished it, but I can bring it to you when you're free next time.)\nSorry for not writing to you for a long time. I know that you've been asking people about me.\n...It's my shift. I'll end it here. I promise to write more. Sorry. Miss you!\n...\n...\n(The rest of the audio is full of noise. Maybe someone accidentally pressed the record button in battle. Some information about the battle could be restored through analysis.)
|
||||||
|
@ -6454,7 +6506,7 @@ Id Type Title Desc Time PrefabPath SecondDesc
|
||||||
140292601 5 Squad Log Record 14\n\nArrived at the designated mission location and started to eliminate the enemy.\n...With that said, but I'm the only one in charge of vehicle management and temporary vehicle support... I know that captain and the two seniors don't want me to risk it on the frontline because I'm new, but I want to be useful! Damn! Snipping minions once in a while in the floating car is not the ground mission I expected.\n...\n\nRecord 18\n\nThe mission was carried out smoothly and was about to end. Captain and the others read my logs. They rubbed my hair and laughed a long time. Well, it seems there's no chance to make any great contribution this time...\n...\n\nRecord 26\n\nThey live under the ventilation duct! The number of enemies is twice, no, three times, as we expected! Captain is injured. We have to leave immediately!\n...\n\nRecord 30\n\nThey are coming from all directions. Did they deliberately hide themselves for us to reach the ventilation duct? No... They can't be this smart! It's impossible! Captain's injury seems serious... I just checked. There isn't much fuel left in the vehicle... We took a detour to break their siege. According to the plan, we should have been on our way back home at this time...\n\nRecord 31\n\nWe are now hiding between two solar panels. Everyone has run out of ammo. Guns have become clumsy cold weapons. Captain asked us to get rid of everything except medicine and fuel. Our chance to withdraw would be small if we fail to get our vehicle moving, so we have to reduce the load. Next, we are gonna rush out. Hope it will work... Damn... My hands... Just stop shaking...\n\nRecord 32\n\nThey found us. We spent a lot more fuel to get rid of them... Is there really nothing we can do this time?\n\nRecord 33\n\n...\n\nCaptain jumped... I saw him falling into the enemies with my own eyes...\n\nRecord 34\n\nWe sniped the illumination system with the vehicle and finally reached the exit as planned. But... There are too many of them... Zod seems lost ever since we lost captain. Now Lin is in charge.\n\nRecord 35\n\nThe sun is up... but Zod is not on the vehicle...\n...\nEven Lin fails to force a smile as he always managed to when he tried to encourage us.\n\nRecord 36\n\nWe decided to try if we can break the doom and leave from there. But... Is this transparent doom really as fragile and breakable as the glass?\n\nRecord 37\n\n...\nWould we all have lived if captain were still here?\nWould none of this have happened if I had treated the mission more seriously?\nIf only... I were the one who died...
|
140292601 5 Squad Log Record 14\n\nArrived at the designated mission location and started to eliminate the enemy.\n...With that said, but I'm the only one in charge of vehicle management and temporary vehicle support... I know that captain and the two seniors don't want me to risk it on the frontline because I'm new, but I want to be useful! Damn! Snipping minions once in a while in the floating car is not the ground mission I expected.\n...\n\nRecord 18\n\nThe mission was carried out smoothly and was about to end. Captain and the others read my logs. They rubbed my hair and laughed a long time. Well, it seems there's no chance to make any great contribution this time...\n...\n\nRecord 26\n\nThey live under the ventilation duct! The number of enemies is twice, no, three times, as we expected! Captain is injured. We have to leave immediately!\n...\n\nRecord 30\n\nThey are coming from all directions. Did they deliberately hide themselves for us to reach the ventilation duct? No... They can't be this smart! It's impossible! Captain's injury seems serious... I just checked. There isn't much fuel left in the vehicle... We took a detour to break their siege. According to the plan, we should have been on our way back home at this time...\n\nRecord 31\n\nWe are now hiding between two solar panels. Everyone has run out of ammo. Guns have become clumsy cold weapons. Captain asked us to get rid of everything except medicine and fuel. Our chance to withdraw would be small if we fail to get our vehicle moving, so we have to reduce the load. Next, we are gonna rush out. Hope it will work... Damn... My hands... Just stop shaking...\n\nRecord 32\n\nThey found us. We spent a lot more fuel to get rid of them... Is there really nothing we can do this time?\n\nRecord 33\n\n...\n\nCaptain jumped... I saw him falling into the enemies with my own eyes...\n\nRecord 34\n\nWe sniped the illumination system with the vehicle and finally reached the exit as planned. But... There are too many of them... Zod seems lost ever since we lost captain. Now Lin is in charge.\n\nRecord 35\n\nThe sun is up... but Zod is not on the vehicle...\n...\nEven Lin fails to force a smile as he always managed to when he tried to encourage us.\n\nRecord 36\n\nWe decided to try if we can break the doom and leave from there. But... Is this transparent doom really as fragile and breakable as the glass?\n\nRecord 37\n\n...\nWould we all have lived if captain were still here?\nWould none of this have happened if I had treated the mission more seriously?\nIf only... I were the one who died...
|
||||||
301605381 8 DMG Bonus(es) gained: {0}%
|
301605381 8 DMG Bonus(es) gained: {0}%
|
||||||
301605382 2 Ayla has successfully moved Xm. All team gains a DMG Bonus! 2
|
301605382 2 Ayla has successfully moved Xm. All team gains a DMG Bonus! 2
|
||||||
301605391 8 Extra DMG Bonus of Kaleido's Colorful Brushstroke and Ink Painting increases. {0}%
|
301605391 8 Vibrant Brushstroke&Finishing Touch's Extra DMG+ {0}%
|
||||||
301605392 2 Ayla gains a DMG Bonus! 2
|
301605392 2 Ayla gains a DMG Bonus! 2
|
||||||
1022020601 1 Use Sica's Support Skill to limit Rosetta's movement! 2
|
1022020601 1 Use Sica's Support Skill to limit Rosetta's movement! 2
|
||||||
1022020602 1 Rosetta has been weakened! Defeat her to complete the challenge! 2
|
1022020602 1 Rosetta has been weakened! Defeat her to complete the challenge! 2
|
||||||
|
@ -6463,15 +6515,15 @@ Id Type Title Desc Time PrefabPath SecondDesc
|
||||||
1022010501 1 Constellia Central Art Museum Hall 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab LOCATION
|
1022010501 1 Constellia Central Art Museum Hall 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab LOCATION
|
||||||
1022011701 1 Constellia Hall ??? 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab LOCATION
|
1022011701 1 Constellia Hall ??? 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab LOCATION
|
||||||
1022010502 5 Arctic Route Union An economic union formed by the trading ports around the Arctic Circle. One of the biggest four economic entities in the Golden Age.
|
1022010502 5 Arctic Route Union An economic union formed by the trading ports around the Arctic Circle. One of the biggest four economic entities in the Golden Age.
|
||||||
1022010503 5 Kowloong A regional commercial organization in the Golden Age in the coastal cities of East Asia with well developed trade and shipbuilding businesses and a Kua-Er-class armed dreadnought "Nona Ouroboros". It is one of the biggest four economic entities in the world.
|
1022010503 5 Kowloong A regional commercial organization in the Golden Age in the coastal cities of East Asia with well developed trade and shipbuilding businesses and a Kua-Er-class armed dreadnought "Nighter". It is one of the biggest four economic entities in the world.
|
||||||
1022010504 5 Pulia Forest Park A peaceful and quiet forest park. One of the famous Golden-Age human tourist spots.
|
1022010504 5 Pulia Forest Park A peaceful and quiet forest park. One of the famous Golden-Age human tourist spots.
|
||||||
1022010505 5 ■■■■ ■■■■■■■■■■■■\n(Encrypted Data)
|
1022010505 5 ■■■■ ■■■■■■■■■■■■\n(Encrypted Data)
|
||||||
1022010601 2 Follow the guide.
|
1022010601 2 Follow the guide.
|
||||||
1022010602 5 <size=45><b>Cyborg SO-79:</b></size> Production Date: 210■-12-1■, Service Time: Unknown.\nRecycle Log: Cyborg found in ruins. Modified from Snow Owl that was originally designed for military reconnaissance purposes to be a robot pet for kids...\nIt's said that humans would put flowers in the muzzles to express their desire for peace...\nConflicts and meaningless behaviors, but...
|
1022010602 5 <size=45><b>Bionic SO-79:</b></size> Production Date: 210■-12-1■, Service Time: Unknown.\nRecycle Log: Bionic found in ruins. Modified from Snow Owl that was originally designed for military reconnaissance purposes to be a robot pet for kids...\nIt's said that humans would put flowers in the muzzles to express their desire for peace...\nConflicts and meaningless behaviors, but...
|
||||||
1022010603 5 <size=45><b>Cyborg SH27&28:</b></size> Production Date: Unknown, Service Time: Unknown.\nRecycle Log: Cyborg found after the huge "tide." The memory shell is completely broken and can't be fixed.\nAmberia... the Forest Guards... the Ascendants... And, Babylonia...
|
1022010603 5 <size=45><b>Bionic SH27 & 28:</b></size> Production Date: Unknown, Service Time: Unknown.\nRecycle Log: Bionics found after the huge "Tide". Their memory shells are completely broken and can't be fixed.\nAmberia... the Forest Guards... the Ascendants... And, Babylonia...
|
||||||
1022010604 5 <size=45><b>Cyborg PB-03:</b></size> Production Date: 209■-07-2■, Service Time: 3■ years.\nRecycle Log: Military cyborg found among scrapped machines in the Arctic Route Union's abandoned Perm Military-Industrial Base. As a mechanoid without logic circuit capable of deep learning, it was designed solely for strategic attacks.\nOrder, obedience, discipline, violence, and subdual—\nWas this how the Arctic Route Union achieved unification?
|
1022010604 5 <size=45><b>Bionic PB-03:</b></size> Production Date: 209■-07-2■, Service Time: 3■ years.\nRecycle Log: Military bionic found among scrapped machines in the Arctic Route Union's abandoned Pehrm Military-Industrial Base. As a mechanoid without logic circuit capable of deep learning, it was designed solely for strategic attacks.\nOrder, obedience, discipline, violence, and subdual—\nWas this how the Arctic Route Union achieved unification?
|
||||||
1022010605 5 <size=45><b>Commandant ■■■■</b></size> The Babylonia Task Force Commandant who played a big role in the Arctic Route Union event.\nFace the first humanoid hybrid Construct Amberia with the human body.\n"Hero of Babylonia"/Ascendant ■■'s ■■■...\nFailed to analyze the detailed data of that human...\nThis a replica of the battle suit that human wore in the battle in the polar area.
|
1022010605 5 <size=45><b>Commandant ■■■■</b></size> The Babylonia Task Force Commandant who played a big role in the Arctic Route Union incident.\nFaced the first humanoid hybrid Construct Amberia with the human body.\n"Hero of Babylonia"/Ascendant ■■'s ■■■...\nFailed to analyze the detailed data of that human...\nThis is a replica of the combat suit that human wore during the battle in the Arctic area.
|
||||||
1022010606 8 Cyborg Waves Defended: {0}WAVE
|
1022010606 8 Bionic Wave(s) Defended: {0}WAVE
|
||||||
1022010607 1 Hold on before the guide recovers! 2
|
1022010607 1 Hold on before the guide recovers! 2
|
||||||
1022010608 5 <size=45><b>Narwhal - Derek</b></size> Details unknown
|
1022010608 5 <size=45><b>Narwhal - Derek</b></size> Details unknown
|
||||||
1022010609 5 <size=40><b>Moses-Class Icebreaker — Naval</b></size> Production Date: 210■-01-2■, Service Time: ■■\nOne of the Arctic Route Union's biggest Moses-class icebreakers. Equipped with two RPNF-310 nuclear reactors. Capacity: 80 persons. Tonnage: 35550 tons. Load: 100k tons.
|
1022010609 5 <size=40><b>Moses-Class Icebreaker — Naval</b></size> Production Date: 210■-01-2■, Service Time: ■■\nOne of the Arctic Route Union's biggest Moses-class icebreakers. Equipped with two RPNF-310 nuclear reactors. Capacity: 80 persons. Tonnage: 35550 tons. Load: 100k tons.
|
||||||
|
@ -6485,22 +6537,22 @@ Id Type Title Desc Time PrefabPath SecondDesc
|
||||||
1022011104 8 Obtained: [Technician's ID Card] Success 2
|
1022011104 8 Obtained: [Technician's ID Card] Success 2
|
||||||
1022011105 8 Obtained: [Cracking Device Remote Control] Success 2
|
1022011105 8 Obtained: [Cracking Device Remote Control] Success 2
|
||||||
1022011106 1 There's nothing useful in this pocket! 1
|
1022011106 1 There's nothing useful in this pocket! 1
|
||||||
1022011107 5 <size=45><b>[Comms Record]</b></size> [14:56; Sword 9] Sword squad called for tech support. Data document A found in Area H. We are in the process of hacking into the security system. We request technicians for support as the core level is indecipherable.\n[14:58; Technician] Command received. Heading to the area. Have we eliminated all the Constructs in the hall? We are short of hands. I didn't manage to get any combat Construct to come with us.\n[15:02; Sword 9] We have eliminated all the Constructs. No need to worry about safety. According to the rules, if we can't decipher it before 16:00, we will have to give it up and destroy the evidence. We can't let the Task Force and the "Fledglings" notice our actions.
|
1022011107 5 <size=45><b>[Comms Record]</b></size> [14:56; Sword 9] Sword squad called for tech support. Data document A found in Area H. We are in the process of hacking into the security system. We request technicians for support as the core level is indecipherable.\n[14:58; Technician] Command received. Heading to the area. Have we eliminated all the mechanoids in the hall? We are short of hands. I didn't manage to get any combat Construct to come with me.\n[15:02; Sword 9] We have eliminated all the mechanoids. No need to worry about safety. According to the rules, if we can't decipher it before 16:00, we will have to give it up and destroy the evidence. We can't let the Task Force and the "Fledglings" notice our actions.
|
||||||
1022011108 5 <size=45><b>[ID Card]</b></size> Sword squad's external technician 013. Advanced technician.
|
1022011108 5 <size=45><b>[ID Card]</b></size> Sword squad's external technician 013. Advanced technician.
|
||||||
1022011109 5 <size=45><b>[Cracking Device Remote Control]</b></size> ...Product Instructions: Capable of controlling the matched ground cracking device via various methods...\nFeature 1: Connection to the ground cracking device. Capable of fast reading and sending all cracked content...\nFeature 3: Capable of remote-controlling the cracking device to send EMP against Inver-Devices in emergent cases. The feature requires at least one person. The success rate is between 70% to 90% based on the actual elements...\n*This product is only available to mid-level internal data personnel. Please keep it a secret. Otherwise, there will be severe consequences!*
|
1022011109 5 <size=45><b>[Cracking Device Remote Control]</b></size> ...Product Instructions: Capable of controlling the matched ground cracking device via various methods...\nFeature 1: Connection to the ground cracking device. Capable of fast reading and sending all cracked content...\nFeature 3: Capable of remote-controlling the cracking device to send EMP against Inver-Devices in emergent cases. The feature requires at least one person. The success rate is between 70% to 90% based on the actual elements...\n*This product is only available to mid-level internal data personnel. Please keep it a secret. Otherwise, there will be severe consequences!*
|
||||||
1022011110 2 Search the Kurono Constructs for useful things.
|
1022011110 2 Search the Kurono Construct for useful items.
|
||||||
1022011111 2 Use the ID card to gain access to the control panel.
|
1022011111 2 Use the ID card to gain access to the control panel.
|
||||||
1022011112 1 Access obtained! 3
|
1022011112 1 Access obtained! 3
|
||||||
1022011113 1 Use Spooner's Support Skill to defeat the enemy! 2
|
1022011113 1 Use Spooner's Support Skill to defeat the enemy! 2
|
||||||
1022011114 1 Kurono's reinforcements are coming! 2
|
1022011114 1 Kurono's reinforcements are coming! 2
|
||||||
1022011115 2 Holoscan to look for awakened machines and enter the cleaner.
|
1022011115 2 Holoscan to look for awakened machines and enter the cleansing program.
|
||||||
1022011116 8 Mechanoid A Virus Cleaning Success 2
|
1022011116 8 Mechanoid A Virus Cleaning Success 2
|
||||||
1022011117 8 Mechanoid B Virus Cleaning Success 2
|
1022011117 8 Mechanoid B Virus Cleaning Success 2
|
||||||
1022011118 2 Stand by in the hall and wait for Spooner's order.
|
1022011118 2 Stand by in the hall and wait for Spooner's signal.
|
||||||
1022011119 1 There's no useful information on this soldier. 2
|
1022011119 1 There's no useful information on this soldier. 2
|
||||||
1022011199 1 Constellia Hall ?? 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab LOCATION
|
1022011199 1 Constellia Hall ?? 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab LOCATION
|
||||||
1022011150 5 <size=45><b>Comms Record</b></size> [14:56; Sword 9] Sword squad called for tech support. Data document A found in Area H. We are in the process of hacking into the security system. We request technicians for support as the core level is indecipherable.\n[14:58; Technician] Command received. Heading to the area. Have we eliminated all the Constructs in the hall? We are short of hands. I didn't manage to get any combat Construct to come with us.\n[15:02; Sword 9] We have eliminated all the Constructs. No need to worry about safety. According to the rules, if we can't decipher it before 16:00, we will have to give it up and destroy the evidence. We can't let the Task Force and the "Fledglings" notice our actions.\n[15:30, Sword 9] Area H is under attack!!! Calling for fire support!\n[15:30, System Message] Failed to send the message. Try again?
|
1022011150 5 <size=45><b>Comms Record</b></size> "[14:56; Sword 9] Sword squad called for tech support. Data document A found in Area H. We are in the process of hacking into the security system. We request technicians for support as the core level is indecipherable.\n[14:58; Technician] Command received. Heading to the area. Have we eliminated all the mechanoids in the hall? We are short of hands. I didn't manage to get any combat Construct to come with us.\n[15:02; Sword 9] We have eliminated all the Constructs. No need to worry about safety. According to the rules, if we can't decipher it before 16:00, we will have to give it up and destroy the evidence. We can't let the Task Force and the "Fledglings" notice our actions.\n[15:30, Sword 9] Area H is under attack!!! Calling for fire support!\n[15:30, System Message] Failed to send the message. Try again?"
|
||||||
1022011151 5 <size=45><b>Mission X1</b></size> Mission Content: Invade City ■■■■ and recycle test subject ■■■■. In case of any Construct who stands in the way, refer to Attachment 1 - Construct Virus to control it.\nAttachment 1 - Construct Virus
|
1022011151 5 <size=45><b>Mission X1</b></size> Mission Content: Invade City ■■■■ and recycle test subject ■■■■. In case of any mechanoid who stands in the way, refer to Attachment 1 - Mechanoid Virus to control it.\nAttachment 1 - Mechanoid Virus
|
||||||
1022011152 5 <size=45><b>Mission Record</b></size> —Experiment base ■■■■ invaded by unidentified ■■■. Test subject ■■■ was lost.\n—Coordinates confirmed for test subject ■■■. Special team ■■■■ dispatched to the target location to recycle it.\n—Unexpected interference from ■■■. Mission delayed.\n—■■ is confimed to be on the move. Backup plan ■■■■ activated.\n(Record destroyed)
|
1022011152 5 <size=45><b>Mission Record</b></size> —Experiment base ■■■■ invaded by unidentified ■■■. Test subject ■■■ was lost.\n—Coordinates confirmed for test subject ■■■. Special team ■■■■ dispatched to the target location to recycle it.\n—Unexpected interference from ■■■. Mission delayed.\n—■■ is confimed to be on the move. Backup plan ■■■■ activated.\n(Record destroyed)
|
||||||
1022011153 5 <size=45><b>Intel: Constellia (Old Site)</b></size> A huge city constructed in the late Golden Age. Part of ■■■■.\nThe identity of the reconstructor is still unknown. Confirmed as an abnormal mechanoid.\nIntel sent back to ■■■■. Waiting for further instructions.\n(Record destroyed)
|
1022011153 5 <size=45><b>Intel: Constellia (Old Site)</b></size> A huge city constructed in the late Golden Age. Part of ■■■■.\nThe identity of the reconstructor is still unknown. Confirmed as an abnormal mechanoid.\nIntel sent back to ■■■■. Waiting for further instructions.\n(Record destroyed)
|
||||||
1022011400 1 Pulia Forest Park Hall Life thrives in the forest with or without visitors. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Pulia Forest Park
|
1022011400 1 Pulia Forest Park Hall Life thrives in the forest with or without visitors. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Pulia Forest Park
|
||||||
|
@ -6508,21 +6560,21 @@ Id Type Title Desc Time PrefabPath SecondDesc
|
||||||
1022011402 2 Leave the hall.
|
1022011402 2 Leave the hall.
|
||||||
1022011403 2 Defeat the Hetero-Creature projection.
|
1022011403 2 Defeat the Hetero-Creature projection.
|
||||||
1022011404 2 To "Courage"
|
1022011404 2 To "Courage"
|
||||||
1022011405 2 To "Defense"
|
1022011405 2 To "Perseverance"
|
||||||
1022031400 1 Pulia Forest Park Withdrawal We... did it... Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Pulia Forest Park
|
1022031400 1 Pulia Forest Park Withdrawal We... did it... Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Pulia Forest Park
|
||||||
1022031401 2 Explore
|
1022031401 2 Explore
|
||||||
1022031402 2 Get more information.
|
1022031402 2 Get more information.
|
||||||
1022031403 2 Get information and start calculation.
|
1022031403 2 Get information and start calculation.
|
||||||
1022031404 2 Start calculation.
|
1022031404 2 Start simulation.
|
||||||
1022031405 8 Calculation Result: Success
|
1022031405 8 Calculation Result: Success
|
||||||
1022031406 2 Explain the tactics to Jack.
|
1022031406 2 Explain the tactics to Jacqued.
|
||||||
1022031407 2 Advance to the destination.
|
1022031407 2 Advance to the destination.
|
||||||
1022031408 1 Pulia Forest Park Withdrawal Withdraw Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab 1246s
|
1022031408 1 Pulia Forest Park Withdrawal Withdraw Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab 1246s
|
||||||
1022031409 2 Defense
|
1022031409 2 Defense
|
||||||
1022031410 1 Dasle Core damaged. Service Time: 3.5 years. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Mission completion
|
1022031410 1 Dasle Core damaged. Service Time: 3.5 years. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Mission complete
|
||||||
1022031411 8 Casualty Rate <color=#FF0000>{0}</color>%
|
1022031411 8 Casualty Rate <color=#FF0000>{0}</color>%
|
||||||
1022031412 1 Leonard Core damaged. Service Time: 1.5 years. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Mission completion
|
1022031412 1 Leonard Core damaged. Service Time: 1.5 years. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Mission complete
|
||||||
1022031413 1 Dreiser Core damaged. Service Time: 7 years. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Mission completion
|
1022031413 1 Dreiser Core damaged. Service Time: 7 years. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Mission complete
|
||||||
1022041400 1 Pulia Forest Park Ruins The end of the catastrophe. The light of the dawn. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Ending
|
1022041400 1 Pulia Forest Park Ruins The end of the catastrophe. The light of the dawn. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Ending
|
||||||
1022041401 2 Reconstruct the past through the data port.
|
1022041401 2 Reconstruct the past through the data port.
|
||||||
1022041402 2 <size=30>Defeat the Corrupted.</size> 3
|
1022041402 2 <size=30>Defeat the Corrupted.</size> 3
|
||||||
|
@ -6530,15 +6582,234 @@ Id Type Title Desc Time PrefabPath SecondDesc
|
||||||
1022041404 8 Remaining Time {0}s
|
1022041404 8 Remaining Time {0}s
|
||||||
1022041405 8 Captain Joyce's Remaining HP <color=#FF0000>{0}%</color>
|
1022041405 8 Captain Joyce's Remaining HP <color=#FF0000>{0}%</color>
|
||||||
1022041406 2 Protect Joyce. 3
|
1022041406 2 Protect Joyce. 3
|
||||||
1022041407 1 Joyce Core damaged. Service Time: 5 years. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Mission completion
|
1022041407 1 Joyce Core damaged. Service Time: 5 years. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Mission complete
|
||||||
1022020500 5 <size=45><b>Art Museum Hall - Theater</b></size> This is the Constellia Theater. The next play is...
|
1022020500 5 <size=45><b>Art Museum Hall - Theater</b></size> This is the Constellia Theater. The next play is...
|
||||||
1022020501 5 <size=45><b>Art Museum Hall - Forest Park</b></size> A peaceful and quiet forest park. A habitat for life.
|
1022020501 5 <size=45><b>Art Museum Hall - Forest Park</b></size> A peaceful and quiet forest park. A habitat for life.
|
||||||
1022020502 5 <size=45><b>Art Museum Hall - ■■■■</b></size> ■■■■■■■■■■■■ Encrypted Data
|
1022020502 5 <size=45><b>Art Museum Hall - ■■■■</b></size> ■■■■■■■■■■■■ Encrypted Data
|
||||||
1022020503 5 <size=45><b>Art Museum Hall - Moon Hall</b></size> Back when humans were still unfamiliar with the world, the Moon channeled all their wildest stories of the night.
|
1022020503 5 <size=45><b>Art Museum Hall - Moon Hall</b></size> Back when humans were still unfamiliar with the world, the Moon channeled all their wildest stories of the night.
|
||||||
1022020504 5 <size=45><b>Art Museum Hall</b></size> Here it gathers the artistic crystallization of numerous cultures.
|
1022020504 5 <size=45><b>Art Museum Hall</b></size> Here it gathers the artistic crystallization of numerous cultures.
|
||||||
1022020505 5 Arctic Route Union An economic union formed by the trading ports around the Arctic Circle. One of the biggest four economic entities in the Golden Age.
|
1022020505 5 Arctic Route Union An economic union formed by the trading ports around the Arctic Circle. One of the biggest four economic entities in the Golden Age.
|
||||||
1022020506 5 Kowloong A regional commercial organization in the Golden Age in the coastal cities of East Asia with well developed trade and shipbuilding businesses and a Kua-Er-class armed dreadnought "Nona Ouroboros". It is one of the biggest four economic entities in the world.
|
1022020506 5 Kowloong A regional commercial organization in the Golden Age in the coastal cities of East Asia with well developed trade and shipbuilding businesses and a Kua-Er-class armed dreadnought "Nighter". It is one of the biggest four economic entities in the world.
|
||||||
1022020507 5 Pulia Forest Park A peaceful and quiet forest park. One of the famous Golden-Age human tourist spots.
|
1022020507 5 Pulia Forest Park A peaceful and quiet forest park. One of the famous Golden-Age human tourist spots.
|
||||||
1022020508 5 ■■■■ ■■■■■■■■■■■■\n(Encrypted Data)
|
1022020508 5 ■■■■ ■■■■■■■■■■■■\n(Encrypted Data)
|
||||||
1022020509 5 Theater Hall The gate of the hall is wide open. All the lights in the ring theater are on as if it is welcoming you quietly.
|
1022020509 5 Theater Hall The gate of the hall is wide open. All the lights in the ring theater are on as if it is welcoming you quietly.
|
||||||
1022020510 5 Airplane Mode <color=#FF0000>Press and hold Dodge</color> to activate the Airplane Mode.\nWith the Airplane Mode on, <color=#FF0000>tap Dodge</color> to go up and <color=#FF0000>tap again</color> to slow down and go down.\nWith the Airplane Mode on, <color=#FF0000>press and hold Dodge</color> to slow down and exit the Airplane Mode after going lower than a certain level.
|
1022020510 5 Airplane Mode <color=#FF0000>Press and hold Dodge</color> to activate the Airplane Mode.\nWith the Airplane Mode on, <color=#FF0000>tap Dodge</color> to go up and <color=#FF0000>tap again</color> to slow down and go down.\nWith the Airplane Mode on, <color=#FF0000>press and hold Dodge</color> to slow down and exit the Airplane Mode after going lower than a certain level.
|
||||||
|
1023011201 1 North Asian Research Institute of Life Science and Evolution Genetic Engineering Lab 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Genetic Engineering
|
||||||
|
1023011202 2 Find a way to remove the entrance guard.
|
||||||
|
1023011203 2 Find the terminal corresponding to the key.
|
||||||
|
1023011204 2 Gain the access key.
|
||||||
|
1023011205 2 Use the terminal to remove the entrance guard.
|
||||||
|
1023011206 2 Leave the lab.
|
||||||
|
1023011251 1 The isolation door is locked. No passing! 3
|
||||||
|
1023011252 1 Admin key obtained! 2
|
||||||
|
1023011253 1 Already the uppermost directory! 2
|
||||||
|
1023011254 1 Higher permissions required! 2
|
||||||
|
1023011255 1 Locked! 2
|
||||||
|
1023011256 1 Already locked! 2
|
||||||
|
1023011257 1 Unlocked! 2
|
||||||
|
1023011258 1 Already unlocked! 2
|
||||||
|
1023011259 1 Switched! 2
|
||||||
|
1023011260 1 Key verification required! 2
|
||||||
|
1023011261 5 News Archive A21654211 Jul 13, the contract plan of human experiment on death-row prisoners has been terminated officially.\nThe plan approved by the World Government has been around for three years. Originally, it was a charity contract signed by the prisoner and their family voluntarily for the prisoner to assist in the medical experiment after receiving compensation.\nHowever, this year, it was revealed that the related institutes had "borrowed" the prisoners secretly to carry out inhuman experiments in the name of the World Government without their agreement.\nAfter that, people started a mass protest against the plan. Three days later, the plan was completely halted. Human experiments were once again listed as an illegal operation.
|
||||||
|
1023011262 5 M.I.N.D. Group Testing Record XX8798 "Group A Biological Brain Experiment List:\n■■■■, ■■■■, ■■■■, ■■■■\n■■■■...\nGroup B Memory Shell Experiment List:\n00237-00897\n33254-33278\n00178-02971\nGroup C Memory Shell Experiment List:\nAC5465\nVC1120\nMX3545."
|
||||||
|
1023011263 5 Lab Report 45551 ...\nnamed this symptom as M.I.N.D. deviation, the mismatch of individual Memory, perception of self, and the body with extremely low neural sync rate.\n94.1% of the subjects showed difficulty in controlling their body when the deviation occurred.\nMost of them also had symptoms of agitation or depression and a marked increase in the desire to destroy others and themselves.\n48.12% still experienced memory disorder even after treatment.\n(The data of the second half of the report were damaged...)
|
||||||
|
1023011264 5 Lab Report 49012 "—\nSubjects created by the replica M.I.N.D. have a shared cognition.\nWe named it "Shared Memory". It allows them to transmit information and share feelings between one another in a hardly noticeable way."
|
||||||
|
1023011265 5 Old Work Log 575446 "(The work log was created before the Punishing Virus and those experiment reports...)\nThe regular check is done. We've picked 8 out of the 103 subjects for the next round of cultivation.\nAmong them, subject CB103 is closest to the target state. Whether this is related to her relationship with ■■■■ remains to be seen in further experiments.\nCB107 has been confirmed dead after delivery. CB103 showed a high level of concern for the baby and requested to touch it."
|
||||||
|
1023011266 5 Old Work Log 575459 "All selected 8 subjects are dead except CB103. Please refer to the attachment for details.\nWe checked up on CB103 and found she was pregnant. Researcher ■■■■ confessed what he did.\nProfessor ■■■ believes that this is probably the reason why CB103 is still alive and proposed to let CB103 deliver before participating in the regular experiments again."
|
||||||
|
1023011267 5 Old Work Log 575518 "(The record here is incomplete...)\nIf..., CB103 will be our Cthylla and give birth to ■■■.\nThe success is around the corner..."
|
||||||
|
1023010901 1 Area D14 Temporary Shelter 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab D14
|
||||||
|
1023010902 2 Stop the enemy from getting to you.
|
||||||
|
1023010903 1 A group of mechanoids are coming. 3
|
||||||
|
1023010904 1 More mechanoids are coming. 3
|
||||||
|
1023010905 1 A large number of mechanoids are coming. Fight until reinforcements arrive. 3
|
||||||
|
1023011401 1 North Asian Research Institute of Life Science and Evolution Genetic Engineering Lab 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Genetic Engineering
|
||||||
|
1023011402 1 Due to serious infection, both <color=#00FFFF>lost 20% ATK</color>. 2
|
||||||
|
1023011403 1 The two worked perfectly together. Character switch CD <color=#FFFF00>decreased significantly</color>. 2
|
||||||
|
1023011404 2 Eliminate all enemies in the way.
|
||||||
|
2100023100 1 Norman Hero 11 —Gear of the Fool— Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab NORMAN HERO 11
|
||||||
|
2100023101 5 Nanami's Secret Game This time. it's not just a three-second tip but a simple line of game description.\nLet's finish this in one go—!\nb( ̄▽ ̄)d
|
||||||
|
2100023102 5 Nanami's Secret Game (Cracked Version) Now you're the Boss. Defeat all the players all at once!\nLet's finish this in one go—!\nb( ̄▽ ̄)d
|
||||||
|
2100023103 1 "World Egg" B11F Defeat the enemies hiding in the deepest part. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Hiranyagarbha 11F
|
||||||
|
2100023104 2 <color=#00FFFF>Press Jump again</color> to perform a <color=#00FFFF>double jump</color>.
|
||||||
|
2100023105 2 Use <color=#FF0000>Red Orbs</color> to launch <color=#FF0000>melee attacks</color>.
|
||||||
|
2100023106 2 Use <color=#00FFFF>Blue Orbs</color> to perform <color=#00FFFF>jump firing</color>.
|
||||||
|
2100023107 2 Use <color=#00FFFF>Red</color>/<color=#00FFFF>Blue</color> Orbs <color=#00FFFF>when dashing forward</color> to get <color=#00FFFF>enhanced</color>.
|
||||||
|
2100023108 2 Use <color=#FFFF00>Yellow Orbs</color> to <color=#FFFF00>enter Matrix</color> actively.
|
||||||
|
2100023109 2 Avoid the "lasers that kill on contact" and move on!
|
||||||
|
2100023110 8 Points: {0}
|
||||||
|
2100023111 1 <color=#00FFFF>Double jump</color> to move forward by stepping on the boxes. 4
|
||||||
|
2100023112 2 <color=#00FFFF>Wall jump</color> to avoid the boss' skills.
|
||||||
|
2100023113 1 NEW! Congrats on being ranked! Score: {0} Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Congratulation!
|
||||||
|
2100023114 1 Game Over Damn... Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab YOU LOSE
|
||||||
|
2100023500 1 The Last Challenger Protect the server. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab The Final Challenger
|
||||||
|
2100023501 1 New enemies have appeared! 3
|
||||||
|
2100023502 1 Protect the server from the corruption and defeat the enemies. 3
|
||||||
|
2100023503 2 Get close to the <color=#00FFFF>server terminal</color> to gain bonuses.
|
||||||
|
2100023504 2 Defeat the enemies.
|
||||||
|
2100023505 8 Server HP: {0}%
|
||||||
|
2100023506 1 Server HP below 50%! 3
|
||||||
|
2100022000 8 Starfarer Signature DMG Bonus {0}%
|
||||||
|
2100022001 1 [Starfarer] gains a Signature Extra DMG Bonus every time when she deals DMG through a Signature Move. 3
|
||||||
|
301304121 1 Investigate the site with the Phantom Tracer. 3
|
||||||
|
301304122 1 The virtual images are gone... 3
|
||||||
|
301304123 1 Check the defector's shackles. 2
|
||||||
|
301304124 1 The defectors' reinforcements are coming... 2
|
||||||
|
301304125 1 Close to the target location. Move carefully. 2
|
||||||
|
301304126 1 Strange noises came from the refugees... 2
|
||||||
|
301304127 1 Emergency treatment started... 2
|
||||||
|
301304128 1 Strange noises came from the refugees, but it's slow this time... 3
|
||||||
|
301304129 2 Move along the path.
|
||||||
|
301304130 2 Defeat the Corrupted "Rennan".
|
||||||
|
301304131 2 Investigate Rennan
|
||||||
|
300603931 2 <size=25>Deals 15% DMG when hit. Total DMG: <color=#7FFF00>{0}</color></size>
|
||||||
|
300603932 8 DMG Down Time {0}s
|
||||||
|
300603941 2 <size=25>Explodes when the enemy has 80% HP. Total DMG: <color=#7FFF00>{0}</color></size>
|
||||||
|
300603942 8 Enemy Status Normal
|
||||||
|
300603943 8 Enemy Dying DMG Taken +100%
|
||||||
|
300603951 2 <size=25>Character of the corresponding color deal +30% DMG. Total DMG: <color=#7FFF00>{0}</color></size>
|
||||||
|
300603952 8 Color Switch Countdown {0}s
|
||||||
|
300603953 1 Characters in the <color=#FF0000>red positions</color> have been enhanced. 2
|
||||||
|
300603954 1 Characters in the <color=#00FFFF>blue positions</color> have been enhanced. 2
|
||||||
|
300603955 1 Characters in the <color=#FFFF00>yellow positions</color> have been enhanced. 2
|
||||||
|
301605400 8 At full Blade Aura, press and hold Dodge to gain DMG Increase. {0}%
|
||||||
|
301605401 1 Casting Munen Moment at full Blade Aura (<color=#FFFF00>press and hold Dodge and then release</color>) will grant an Extra DMG Bonus. 3
|
||||||
|
301605402 2 <size=32>When <color=#FF0000>Crimson Abyss</color> unleashes swordwaves, <color=#FF0000>Crimson Weave's</color> Base Swordwave DMG increases</size>.
|
||||||
|
301605403 1 Casting Eternaflare at full Lightless Points will grant a 20% Extra DMG Bonus permanently. 3
|
||||||
|
301605404 8 Crimson Weave Extra DMG Up {0}%
|
||||||
|
301614871 2 Defeat the enemies. {0} to go.
|
||||||
|
301614872 2 Defeat the remaining enemies.
|
||||||
|
301614873 2 Survive this or defeat the enemies. {0}s remaining.
|
||||||
|
301614874 2 Protect the device or defeat the enemies. {0}s remaining.
|
||||||
|
301614875 8 Remaining Device HP: {0}
|
||||||
|
301311541 2 Find the enemies' weaknesses with the scan mode to eliminate them faster!
|
||||||
|
301311542 2 Take the elevator to the bridge to assist!
|
||||||
|
301311543 2 Eliminate the incoming drones.
|
||||||
|
301311544 2 Talk to Liv and Lucia.
|
||||||
|
301311545 2 Eliminate the enemy!
|
||||||
|
301311546 2 Advance to the control panel and open the door.
|
||||||
|
301311547 2 Investigate the cabin!
|
||||||
|
301311548 2 Use the scan device to check the device.
|
||||||
|
301311549 2 Turn on the navigation feature. Fly to the Medic Bot and destroy it.
|
||||||
|
301311550 2 Advance to the designated location and get the memory data for the next fight!
|
||||||
|
1023010701 2 Seize the control over the transport craft.
|
||||||
|
1023010702 2 <color=#FF9900>Alert: {0}%</color> Seize the control over the transport craft.
|
||||||
|
1023010703 2 <color=#FF0000>Alarm: {0}%</color> Seize the control over the transport craft.
|
||||||
|
1023010704 1 Ground City Ruins Center Avenue 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab LOCATION
|
||||||
|
1023011301 2 Go to the lab on that floor.
|
||||||
|
1023011302 1 North Asian Research Institute of Life Science and Evolution Memory Research Center 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab LOCATION
|
||||||
|
1023011303 2 Move to the next area.
|
||||||
|
1023011304 2 Try to get to the elevator.
|
||||||
|
1023011305 2 Go through the lift bridge.
|
||||||
|
1023011306 2 Defeat all enemies.
|
||||||
|
1023011307 2 Talk to Lucia about what to do next.
|
||||||
|
1023011308 2 Control the device to get the lift bridge down.
|
||||||
|
1023011309 2 Find the IC card.
|
||||||
|
1023011310 2 Leave the storage room.
|
||||||
|
1023011311 2 Reactivate the Door Sensors: {0}/2
|
||||||
|
1023011312 2 Go to the elevator of the next floor.
|
||||||
|
1023011601 2 Hitting an enemy will grant Signal Orbs. Being attacked will reduce Signal Orbs.
|
||||||
|
1017011271 8 <color=#00FF66>Normal</color> {0}
|
||||||
|
1017011272 8 <color=#FF6600>Elite</color> {0}
|
||||||
|
1017011273 8 <color=#FF3300>Leader</color> {0}
|
||||||
|
1017011274 8 <color=#FF00CC>Boss</color> {0}
|
||||||
|
110101 1 Get close to Nozzle\n<color=#fffff><size=26>Follow the instructions to get the clues</size></color> 3
|
||||||
|
1000000001 2 Defeat all the Corrupted
|
||||||
|
11120301 1 Cut a path\n<color=#fffff><size=27>Defeat all of Rosetta's toys</size></color> 2
|
||||||
|
1013015201 2 Defeat all the Corrupted
|
||||||
|
1013010201 1 Reach the beach 3
|
||||||
|
1013010202 2 Reach the beach
|
||||||
|
1013010203 1 Defeat all enemies 3
|
||||||
|
1013010204 2 Defeat all enemies
|
||||||
|
1013010205 2 Check the broken robot
|
||||||
|
1013010206 2 Get parts from the nearby enemies
|
||||||
|
1013010207 2 Get more parts
|
||||||
|
1013010208 1 Get the second part 3
|
||||||
|
1013010209 2 Go back and repair the robot
|
||||||
|
1013010210 1 Enter the theme park 3
|
||||||
|
1013010211 2 Follow Cathy 6337
|
||||||
|
1013010401 1 Defeat the enemies 3
|
||||||
|
1013010402 2 Defeat the enemies
|
||||||
|
1013010403 1 Find a staff pass in the ruins 3
|
||||||
|
1013010404 2 <color=#FF0000>Attack</color> the rubble to find the staff pass
|
||||||
|
1013010405 2 Defeat the enemies
|
||||||
|
1013010406 2 <color=#FF0000>Attack</color> the last rubble to find the staff pass
|
||||||
|
1013010407 1 Staff pass found 3
|
||||||
|
1013010408 2 Give the staff pass back to Cathy
|
||||||
|
1013010501 1 Complete the first challenge 3
|
||||||
|
1013010502 2 Defeat the enemies to complete the first challenge
|
||||||
|
1013010503 1 Complete the second challenge 3
|
||||||
|
1013010504 2 Find the different Cathy within three attempts to complete the second challenge.
|
||||||
|
1013010505 2 Try again! Find the different Cathy to complete the second challenge.
|
||||||
|
1013010506 2 Last chance! Find the different Cathy to complete the second challenge.
|
||||||
|
1013010507 1 Complete the third challenge 3
|
||||||
|
1013010508 2 Defeat Roland to complete the third challenge.
|
||||||
|
1013010509 2 Move to the designated location
|
||||||
|
1013010601 2 Defeat the Corrupted
|
||||||
|
1013010602 2 Go to the target point
|
||||||
|
1013010603 2 Ride the hot-air balloon
|
||||||
|
1013010604 2 Ride the roller coaster
|
||||||
|
1013010605 2 Find a way to open the gate
|
||||||
|
1013010606 2 Advance further into the theme park
|
||||||
|
1013010607 2 Get the crafted wine from the bar counter
|
||||||
|
1013010608 2 Open the smaller door that leads to the gate
|
||||||
|
1013010609 2 Give the crafted wine to Martini 2442
|
||||||
|
1013010610 1 Received the key to the smaller door 2
|
||||||
|
1013010611 1 Something dropped from Martini 2
|
||||||
|
1013010612 2 Go through the park and keep tracking
|
||||||
|
1013010613 2 Check what's dropped
|
||||||
|
1013010701 2 Defeat the Corrupted
|
||||||
|
1013010702 2 Go to the target point
|
||||||
|
1013010703 2 Pick up the key
|
||||||
|
1013010704 2 Activate the control panel
|
||||||
|
1013010705 2 Take the elevator to the upper floor
|
||||||
|
1013010706 2 Take the elevator to the lower floor
|
||||||
|
1013010707 2 Go to the furnace
|
||||||
|
1013010708 2 Activate the central control
|
||||||
|
1013011001 2 Defeat the Corrupted
|
||||||
|
1013011002 2 Go to the target point
|
||||||
|
1013011003 2 Take the elevator to the lower floor
|
||||||
|
1013011004 2 Use the control panel
|
||||||
|
1013011201 2 Defeat the Corrupted
|
||||||
|
1013011202 2 Go to the target point
|
||||||
|
1013011203 2 Ride the hot-air balloon
|
||||||
|
1013011204 2 Ride the Ferris wheel
|
||||||
|
1013011205 1 Cathy 999 is about to start the first live! 2
|
||||||
|
1013011206 1 Mr. White feels depressed after losing their idol 2
|
||||||
|
1013011207 1 Without fans, Cathy 999 feels lost... 2
|
||||||
|
1013011208 1 Cathy 999 is preparing for a comeback live! 2
|
||||||
|
1013011209 2 Go through the park and keep tracking
|
||||||
|
1013011401 2 Defeat the Corrupted
|
||||||
|
1013011402 2 Go to the target point
|
||||||
|
1013011403 2 Ride the roller coaster
|
||||||
|
1013011404 2 Take the elevator to the upper floor
|
||||||
|
1013011405 2 Catch up with the suspicious mechanoid
|
||||||
|
1013011406 2 Leave the bar
|
||||||
|
10115209 8 Use emergency activation device {0} time(s)
|
||||||
|
10115210 1 Construct takes severe damage.\n<color=#fffff><size=27>Use an emergency activation device to heal the Construct.</size></color> 2
|
||||||
|
301502211 1 Project Babel\nCode name Sands of Infinity activated\n<size=27>Defeat all Corrupted to complete the battle simulation</size> 2
|
||||||
|
10100101 2 Defend against the attack from the unknown Corrupted
|
||||||
|
10100102 2 Fight the unknown Corrupted
|
||||||
|
10100201 2 Keep pursuing
|
||||||
|
10100301 2 Defeat the Special Corrupted
|
||||||
|
10100401 2 Go to the rooftop
|
||||||
|
10100501 2 Defeat the Rail Heterozygote
|
||||||
|
10100601 2 Eliminate the Corrupted in the station
|
||||||
|
10100602 2 Find the gate switch
|
||||||
|
10100603 2 Take the elevator to the 2nd floor
|
||||||
|
10100701 2 Cleared the obstacles and relocated successfully
|
||||||
|
10100901 2 Destroy the limbs of the Rail Heterozygote
|
||||||
|
10101001 2 Destroy the Rail Heterozygote
|
||||||
|
300503011 1 The{0}st wave of enemies are coming 1
|
||||||
|
300503012 2 Collected {0} Coin(s)
|
||||||
|
1301101701 2 <color=#ff0000>Defeat another Lucia</color>
|
||||||
|
1301101711 1 <color=#ff0000>Defeat another Lucia!</color> 3
|
||||||
|
1301101712 1 <color=#ff0000>This Lucia in front of you has fueled your rage!</color> 3
|
||||||
|
1502012980 2 Hello Miss cop, you think you're a God, mucking around dissing underground hip-hop. 7
|
||||||
|
1502012981 2 Y'all roast me/diss me/grill me, kicking me around thinking I'ma gonna drop. 7
|
||||||
|
1502012982 2 But you cannot destroy me, gonna tryna fight my destiny. 7
|
||||||
|
1502012983 2 I'm hustling on a higher level, struggling 'n' battling all the devil. 7
|
||||||
|
1502012984 2 Get lost you scums, traitors 'n' hypocrites; I've had enough of y'all haters' bulls**t. 7
|
||||||
|
1502012985 2 This is my band, my tunes 'n' my house. My swag's cool, and it ain't your business. 7
|
||||||
|
1502012986 2 I'ma biggest show; it's time for you to go. Call me DAILOU, I'm ya Skylord! 7
|
||||||
|
1502012987 2 You go by Pulao? I laugh out loud! You're just a flop, now get the f*** out! 7
|
||||||
|
1502012988 2 I'm no flop! It's Pulao! 3
|
Can't render this file because it is too large.
|
|
@ -69,3 +69,8 @@ Npc Type Skills[0] Skills[1] Skills[2] Skills[3] Skills[4] Skills[5] Skills[6]
|
||||||
4214 2 421404 421409
|
4214 2 421404 421409
|
||||||
4214 3 421405 421410
|
4214 3 421405 421410
|
||||||
4214 4 421406 421411
|
4214 4 421406 421411
|
||||||
|
4215 0 421502 421507
|
||||||
|
4215 1 421503 421508
|
||||||
|
4215 2 421504 421509
|
||||||
|
4215 3 421505 421510
|
||||||
|
4215 4 421506 421511
|
||||||
|
|
|
|
@ -17,6 +17,9 @@ Id Type Name SortOrder PlayAlone
|
||||||
101201 1 FxR2LuxiyaAttack51pingmu 2 0
|
101201 1 FxR2LuxiyaAttack51pingmu 2 0
|
||||||
101202 1 FxR2LuxiyaAtk06JuhePingmu01 2 0
|
101202 1 FxR2LuxiyaAtk06JuhePingmu01 2 0
|
||||||
101203 1 FxR2LuxiyaAtk06JuhePingmu02 2 0
|
101203 1 FxR2LuxiyaAtk06JuhePingmu02 2 0
|
||||||
|
105201 1 FxR5LuxiyaAtk44pingmu 2 1
|
||||||
|
105202 1 FxR5LuxiyaAtk51pingmu 2 1
|
||||||
|
105203 1 FxR5LuxiyaAtk52pingmu 2 1
|
||||||
101301 1 FxHeimuPingmu 2 0
|
101301 1 FxHeimuPingmu 2 0
|
||||||
101701 1 FxR3KalieninaExPingmu 2 0
|
101701 1 FxR3KalieninaExPingmu 2 0
|
||||||
100601 1 FxHeimuPingmu 2 0
|
100601 1 FxHeimuPingmu 2 0
|
||||||
|
@ -64,12 +67,6 @@ Id Type Name SortOrder PlayAlone
|
||||||
130602 1 FxR2NuoanPingmu02 2 0
|
130602 1 FxR2NuoanPingmu02 2 0
|
||||||
130603 1 FxR2NuoanPingmu03 2 0
|
130603 1 FxR2NuoanPingmu03 2 0
|
||||||
103311 1 FxR4LifuDiePingmu 2 0
|
103311 1 FxR4LifuDiePingmu 2 0
|
||||||
200001 1 FxHeimuPingmu 2 1
|
|
||||||
200002 1 FxDianyingPingmu00 2 1
|
|
||||||
200003 1 FxHeimuPingmu 2 0
|
|
||||||
200004 1 FxHeimuPingmu02 2 0
|
|
||||||
200005 1 FxPingmuSneak 2 0
|
|
||||||
200006 1 FxBaipingpingmu 2 0
|
|
||||||
110501 1 FxBingDuQuYu 2 0
|
110501 1 FxBingDuQuYu 2 0
|
||||||
110502 1 FxDubianFeijiBornPingmu 2 0
|
110502 1 FxDubianFeijiBornPingmu 2 0
|
||||||
120001 1 FxQianxingPingmu 2 0
|
120001 1 FxQianxingPingmu 2 0
|
||||||
|
@ -84,38 +81,16 @@ Id Type Name SortOrder PlayAlone
|
||||||
120010 1 FxR3AtwoAtk51Pingmu 2 0
|
120010 1 FxR3AtwoAtk51Pingmu 2 0
|
||||||
120011 1 FxMb1XigeluenP2Atk42Pingmu 2 0
|
120011 1 FxMb1XigeluenP2Atk42Pingmu 2 0
|
||||||
120012 1 FxR3AtwoAtk51PingmuHei 2 0
|
120012 1 FxR3AtwoAtk51PingmuHei 2 0
|
||||||
200007 1 FxPingmuXuehua 2 0
|
|
||||||
200008 1 FxZhandouStarPingmu 2 0
|
|
||||||
200009 1 FxZhandouWinPingmu 2 0
|
|
||||||
200010 1 FxZhandouLosePingmu 2 0
|
|
||||||
200011 1 FxUiNier01 2 0
|
|
||||||
200012 1 FxScene01801Pingmu 2 1
|
|
||||||
200014 1 FxScene01801Pingmu02 2 1
|
|
||||||
710315 1 FxSpeedLine 2 0
|
710315 1 FxSpeedLine 2 0
|
||||||
843000 1 FxMb1SirenPingmu 2 0
|
843000 1 FxMb1SirenPingmu 2 0
|
||||||
843100 1 FxMb1Siren2Pingmu 2 0
|
843100 1 FxMb1Siren2Pingmu 2 0
|
||||||
846100 1 FxScene02106LvjingPingmu 2 0
|
846100 1 FxScene02106LvjingPingmu 2 0
|
||||||
846101 1 FxMb1Lamiya03Pingmu 2 0
|
846101 1 FxMb1Lamiya03Pingmu 2 0
|
||||||
200013 1 FxScene01801PingmuXue 2 0
|
|
||||||
111201 1 FxR3KuluomuBeidongPingmu 2 0
|
111201 1 FxR3KuluomuBeidongPingmu 2 0
|
||||||
200015 1 FxHongchaoGanranLevel1 2 0
|
|
||||||
200016 1 FxHongchaoGanranLevel2 2 0
|
|
||||||
200017 1 FxHongchaoGanranLevel3 2 0
|
|
||||||
200018 1 FxScene01905pmLevel2 2 0
|
|
||||||
200019 1 FxScene01905pmLevel3 2 0
|
|
||||||
200020 1 FxSpaceshiftin 2 0
|
|
||||||
200021 1 FxSpaceshiftout 2 0
|
|
||||||
200022 1 FxGlitchPingmu 2 0
|
|
||||||
847001 1 FxMb1OniisanJixianshanbiPingmu 2 0
|
847001 1 FxMb1OniisanJixianshanbiPingmu 2 0
|
||||||
847002 1 FxMb1OniisanCrossPingmu 2 0
|
847002 1 FxMb1OniisanCrossPingmu 2 0
|
||||||
847003 1 FxMb1OniisanJixianshanbiPingmuCharStart 2 0
|
847003 1 FxMb1OniisanJixianshanbiPingmuCharStart 2 0
|
||||||
847004 1 FxPunishingRuqinPingmu 2 0
|
847004 1 FxPunishingRuqinPingmu 2 0
|
||||||
200023 1 FxUiS01302Start 2 1
|
|
||||||
200024 1 FxUiS01302Finish 2 1
|
|
||||||
200025 1 FxUiS01302Start 2 1
|
|
||||||
200026 1 FxUiS01302NextRound5t1 2 1
|
|
||||||
200027 1 FxUiS01302NextRound 2 1
|
|
||||||
200028 1 FxUiS01302Finish 2 1
|
|
||||||
123201 1 FxR4LuxiyaPingmuLifu 2 0
|
123201 1 FxR4LuxiyaPingmuLifu 2 0
|
||||||
848100 1 FxMb1PunishdataGRPm 2 0
|
848100 1 FxMb1PunishdataGRPm 2 0
|
||||||
848101 1 FxMb1PunishdataLJPm 2 0
|
848101 1 FxMb1PunishdataLJPm 2 0
|
||||||
|
@ -158,12 +133,42 @@ Id Type Name SortOrder PlayAlone
|
||||||
102401 1 FxR4BiankaPingmu01 2 0
|
102401 1 FxR4BiankaPingmu01 2 0
|
||||||
102402 1 FxR4BiankaPingmu02 2 0
|
102402 1 FxR4BiankaPingmu02 2 0
|
||||||
102403 1 FxR4BiankaWinPingmu 2 0
|
102403 1 FxR4BiankaWinPingmu 2 0
|
||||||
|
102404 1 FxR4BiankaAtk51Pingmu 2 0
|
||||||
933193 1 FxMe1TwofacerMd010001Pingmu 2 0
|
933193 1 FxMe1TwofacerMd010001Pingmu 2 0
|
||||||
748408 1 FxMonitorScreen 2 0
|
748408 1 FxMonitorScreen 2 0
|
||||||
748409 1 FxNoiseScreen 2 0
|
748409 1 FxNoiseScreen 2 0
|
||||||
748170 1 FxSence03101PingmuNoise01 2 0
|
748170 1 FxSence03101PingmuNoise01 2 0
|
||||||
748171 1 FxSence03101PingmuNoise02 2 0
|
748171 1 FxSence03101PingmuNoise02 2 0
|
||||||
112101 1 FxR2BangbinataAtk5102 2 1
|
112101 1 FxR2BangbinataAtk5102 2 1
|
||||||
|
200001 1 FxHeimuPingmu 2 1
|
||||||
|
200002 1 FxDianyingPingmu00 2 1
|
||||||
|
200003 1 FxHeimuPingmu 2 0
|
||||||
|
200004 1 FxHeimuPingmu02 2 0
|
||||||
|
200005 1 FxPingmuSneak 2 0
|
||||||
|
200006 1 FxBaipingpingmu 2 0
|
||||||
|
200007 1 FxPingmuXuehua 2 0
|
||||||
|
200008 1 FxZhandouStarPingmu 2 0
|
||||||
|
200009 1 FxZhandouWinPingmu 2 0
|
||||||
|
200010 1 FxZhandouLosePingmu 2 0
|
||||||
|
200011 1 FxUiNier01 2 0
|
||||||
|
200012 1 FxScene01801Pingmu 2 1
|
||||||
|
200013 1 FxScene01801PingmuXue 2 0
|
||||||
|
200014 1 FxScene01801Pingmu02 2 1
|
||||||
|
200015 1 FxHongchaoGanranLevel1 2 0
|
||||||
|
200016 1 FxHongchaoGanranLevel2 2 0
|
||||||
|
200017 1 FxHongchaoGanranLevel3 2 0
|
||||||
|
200018 1 FxScene01905pmLevel2 2 0
|
||||||
|
200019 1 FxScene01905pmLevel3 2 0
|
||||||
|
200020 1 FxSpaceshiftin 2 0
|
||||||
|
200021 1 FxSpaceshiftout 2 0
|
||||||
|
200022 1 FxGlitchPingmu 2 0
|
||||||
|
200023 1 FxUiS01302Start 2 1
|
||||||
|
200024 1 FxUiS01302Finish 2 1
|
||||||
|
200025 1 FxUiS01302Start 2 1
|
||||||
|
200026 1 FxUiS01302NextRound5t1 2 1
|
||||||
|
200027 1 FxUiS01302NextRound 2 1
|
||||||
|
200028 1 FxUiS01302Finish 2 1
|
||||||
|
200029 1 FxGanRanPingmu 1 0
|
||||||
748411 1 FxBlackBorderScreen 2 0
|
748411 1 FxBlackBorderScreen 2 0
|
||||||
855522 1 FxMb1MaidmasterMd010001Suiping 2 0
|
855522 1 FxMb1MaidmasterMd010001Suiping 2 0
|
||||||
855523 1 FxMb1MaidmasterMd010001Guzhang 2 0
|
855523 1 FxMb1MaidmasterMd010001Guzhang 2 0
|
||||||
|
@ -195,3 +200,4 @@ Id Type Name SortOrder PlayAlone
|
||||||
785121 1 FxMb1Starknight2Atk50PingmuBoli 2 0
|
785121 1 FxMb1Starknight2Atk50PingmuBoli 2 0
|
||||||
785122 1 FxMb1Starknight2Atk54Pingmu 2 0
|
785122 1 FxMb1Starknight2Atk54Pingmu 2 0
|
||||||
785123 1 FxMb1Starknight2Atk53Pingmu01 2 0
|
785123 1 FxMb1Starknight2Atk53Pingmu01 2 0
|
||||||
|
748721 1 FxScene03403Pingmu 2 1
|
||||||
|
|
|
|
@ -460,6 +460,7 @@ Id Name Level Icon Description
|
||||||
712004 Frost Shield 1 Assets/Product/Texture/Image/IconAffix/AffixIconYubing.png Reduces DMG taken by 30%. When receiving Basic Attacks, the attacker's movement speed decreases by 50% for 2s.
|
712004 Frost Shield 1 Assets/Product/Texture/Image/IconAffix/AffixIconYubing.png Reduces DMG taken by 30%. When receiving Basic Attacks, the attacker's movement speed decreases by 50% for 2s.
|
||||||
712005 Flame Shield 1 Assets/Product/Texture/Image/IconAffix/AffixIconYuhuo.png The sphere burner will inflict continuous DMG equal to 20% of self ATK on the enemy it touches. A portion of the DMG dealt will be converted to HP.
|
712005 Flame Shield 1 Assets/Product/Texture/Image/IconAffix/AffixIconYuhuo.png The sphere burner will inflict continuous DMG equal to 20% of self ATK on the enemy it touches. A portion of the DMG dealt will be converted to HP.
|
||||||
712006 Shadow Shield 1 Assets/Product/Texture/Image/IconAffix/AffixIconYuan.png When HP drops by more than 20%, creates a shield equal to 10% of max HP for 5s. When it disappears, it will explode and deal damage within 8m.
|
712006 Shadow Shield 1 Assets/Product/Texture/Image/IconAffix/AffixIconYuan.png When HP drops by more than 20%, creates a shield equal to 10% of max HP for 5s. When it disappears, it will explode and deal damage within 8m.
|
||||||
|
712007 Projection 1 Assets/Product/Texture/Image/IconAffix/AffixIconhaiqiao.png Generates 1 projection behind that will attack along with the character.
|
||||||
713011 Shadow Shield 1 Assets/Product/Texture/Image/IconAffix/AffixIconYuan2.png A shield generated by Shadow Shield. When it disappears, it will deal explosion DMG.
|
713011 Shadow Shield 1 Assets/Product/Texture/Image/IconAffix/AffixIconYuan2.png A shield generated by Shadow Shield. When it disappears, it will deal explosion DMG.
|
||||||
715532 Stand Firm 1 Assets/Product/Texture/Image/IconAffix/AffixIconGangti.png Enemies become more powerful with a complete formation.
|
715532 Stand Firm 1 Assets/Product/Texture/Image/IconAffix/AffixIconGangti.png Enemies become more powerful with a complete formation.
|
||||||
715539 Break Formation 1 Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png The formation is broken. Enemies receive 20% more DMG.
|
715539 Break Formation 1 Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png The formation is broken. Enemies receive 20% more DMG.
|
||||||
|
@ -593,20 +594,24 @@ Id Name Level Icon Description
|
||||||
746591 Immune Blue 1 Assets/Product/Texture/Image/IconAffix/AffixIconMianlan.png Immune to DMG from Blue Orb Skills.
|
746591 Immune Blue 1 Assets/Product/Texture/Image/IconAffix/AffixIconMianlan.png Immune to DMG from Blue Orb Skills.
|
||||||
746592 Immune Basic 1 Assets/Product/Texture/Image/IconAffix/AffixIconJiangu.png Immune to Basic Attack DMG.
|
746592 Immune Basic 1 Assets/Product/Texture/Image/IconAffix/AffixIconJiangu.png Immune to Basic Attack DMG.
|
||||||
776405 Vulnerable 1 Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png DMG taken increases.
|
776405 Vulnerable 1 Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png DMG taken increases.
|
||||||
776413 Silence 1 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 15%.
|
776413 Silence 1 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Basic Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 15%.
|
||||||
776428 Silence 2 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 30%.
|
776428 Silence 2 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Basic Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 30%.
|
||||||
776429 Silence 3 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 45%.
|
776429 Silence 3 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Basic Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 45%.
|
||||||
776430 Silence 4 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 60%.
|
776430 Silence 4 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Basic Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 60%.
|
||||||
776431 Silence 5 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 75%.
|
776431 Silence 5 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Basic Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 75%.
|
||||||
776432 Silence 6 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 90%.
|
776432 Silence 6 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Basic Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 90%.
|
||||||
776433 Silence 7 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 105%.
|
776433 Silence 7 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Basic Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 105%.
|
||||||
776434 Silence 8 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 120%.
|
776434 Silence 8 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Basic Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 120%.
|
||||||
776435 Silence 9 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 135%.
|
776435 Silence 9 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Basic Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 135%.
|
||||||
776436 Silence 10 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 150%.
|
776436 Silence 10 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Basic Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 150%.
|
||||||
761530 Scorch 1 Assets/Product/Texture/Image/IconAffix/AffixIconKanghuo2.png Attacks will also inflict Burn, dealing Fire DMG equal to 10% ATK every second to the target for 10s.
|
761530 Scorch 1 Assets/Product/Texture/Image/IconAffix/AffixIconKanghuo2.png "Attacks will also inflict Burn, dealing Fire DMG equal to 10% ATK every second to the target for 10s."
|
||||||
761534 Frost 1 Assets/Product/Texture/Image/IconAffix/AffixIconKangbing2.png Attacks will also deal Ice DMG equal to 30% ATK and reduce the target's speed by 30% for 10s.
|
761534 Frost 1 Assets/Product/Texture/Image/IconAffix/AffixIconKangbing2.png Attacks will also deal Ice DMG equal to 30% ATK and reduce the target's speed by 30% for 10s.
|
||||||
761537 Lightning Strike 1 Assets/Product/Texture/Image/IconAffix/AffixIconKanglei2.png Attacks will also deal Lightning DMG equal to 30% ATK and reduce the target's ATK by 30% for 10s.
|
761537 Lightning Strike 1 Assets/Product/Texture/Image/IconAffix/AffixIconKanglei2.png Attacks will also deal Lightning DMG equal to 30% ATK and reduce the target's ATK by 30% for 10s.
|
||||||
761540 Dark Corruption 1 Assets/Product/Texture/Image/IconAffix/AffixIconKangan2.png Attacks will also deal Dark DMG equal to 50% ATK and reduce the target's healing by 30% for 10s.
|
761540 Dark Corruption 1 Assets/Product/Texture/Image/IconAffix/AffixIconKangan2.png Attacks will also deal Dark DMG equal to 50% ATK and reduce the target's healing by 30% for 10s.
|
||||||
748536 Armorbreak 1 Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png Extra DMG Reduction decreases by 50%.
|
748536 Armorbreak 1 Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png Extra DMG Reduction decreases by 50%.
|
||||||
748517 Armorbreak 1 Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png Extra DMG Reduction decreases by 100%.
|
748517 Armorbreak 1 Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png Extra DMG Reduction decreases by 100%.
|
||||||
748570 DMG Immunity 1 Assets/Product/Texture/Image/IconAffix/AffixIconMianshang.png Extra DMG Reduction increases by 50%.
|
748570 DMG Immunity 1 Assets/Product/Texture/Image/IconAffix/AffixIconMianshang.png Extra DMG Reduction increases by 50%.
|
||||||
|
749209 Basic Attack Vulnerability 1 Assets/Product/Texture/Image/IconAffix/AffixIconDuili1.png Receives more Basic Attack DMG.
|
||||||
|
749215 Red Resistance 1 Assets/Product/Texture/Image/IconAffix/AffixIconMianhong.png Extra DMG Reduction against Red Orb skills increases.
|
||||||
|
749216 Blue Resistance 1 Assets/Product/Texture/Image/IconAffix/AffixIconMianlan.png Extra DMG Reduction against Blue Orb skills increases.
|
||||||
|
749217 Yellow Resistance 1 Assets/Product/Texture/Image/IconAffix/AffixIconMianhuang.png Extra DMG Reduction against Yellow Orb skills increases.
|
Can't render this file because it contains an unexpected character in line 487 and column 87.
|
|
@ -1,2 +1,3 @@
|
||||||
Id EffectName JointName AbortRemove
|
Id EffectName JointName AbortRemove
|
||||||
111301 FxR3WeilaStandchange Root 1
|
111301 FxR3WeilaStandchange Root 1
|
||||||
|
105201 FxR5LuxiyaStandchange BoneLForeArmTwist2 1
|
||||||
|
|
|
|
@ -148,6 +148,17 @@ Id NpcId Type ModelId CvId Desc
|
||||||
7008 1013 8 103168
|
7008 1013 8 103168
|
||||||
7009 1013 9 103169
|
7009 1013 9 103169
|
||||||
7010 1013 10 103170
|
7010 1013 10 103170
|
||||||
|
7100 5003 0 103160 Liv: Lux (Corrupted Battlefront)
|
||||||
|
7101 5003 1 103161
|
||||||
|
7102 5003 2 103162
|
||||||
|
7103 5003 3 103163
|
||||||
|
7104 5003 4 103171
|
||||||
|
7105 5003 5 103165
|
||||||
|
7106 5003 6 103166
|
||||||
|
7107 5003 7 103167
|
||||||
|
7108 5003 8 103168
|
||||||
|
7109 5003 9 103169
|
||||||
|
7110 5003 10 103170
|
||||||
8000 1023 0 103160 Liv: Luminance
|
8000 1023 0 103160 Liv: Luminance
|
||||||
8001 1023 1 103161
|
8001 1023 1 103161
|
||||||
8002 1023 2 103162
|
8002 1023 2 103162
|
||||||
|
@ -775,3 +786,58 @@ Id NpcId Type ModelId CvId Desc
|
||||||
50008 1019 8 137079
|
50008 1019 8 137079
|
||||||
50009 1019 9 137078
|
50009 1019 9 137078
|
||||||
50010 1019 10 137081
|
50010 1019 10 137081
|
||||||
|
51000 5004 0 114070 Lone Lancer Rosetta: Rigor
|
||||||
|
51001 5004 1 114061
|
||||||
|
51002 5004 2 114062
|
||||||
|
51003 5004 3 114063
|
||||||
|
51004 5004 4 114064
|
||||||
|
51005 5004 5 114065
|
||||||
|
51006 5004 6 114066
|
||||||
|
51007 5004 7 114067
|
||||||
|
51008 5004 8 114069
|
||||||
|
51009 5004 9 114068
|
||||||
|
51010 5004 10 114071
|
||||||
|
52000 1052 0 138081 Alpha: Crimson Weave
|
||||||
|
52001 1052 1
|
||||||
|
52002 1052 2
|
||||||
|
52003 1052 3
|
||||||
|
52004 1052 4
|
||||||
|
52005 1052 5 138076
|
||||||
|
52006 1052 6 138077
|
||||||
|
52007 1052 7 138078
|
||||||
|
52008 1052 8 138080
|
||||||
|
52009 1052 9 138079
|
||||||
|
52010 1052 10 138082
|
||||||
|
53000 1052 0 R5LuxiyaMd019011 138081 Alpha: Crimson Weave: Alternative Coating
|
||||||
|
53001 1052 1 R5LuxiyaMd019011
|
||||||
|
53002 1052 2 R5LuxiyaMd019011
|
||||||
|
53003 1052 3 R5LuxiyaMd019011
|
||||||
|
53004 1052 4 R5LuxiyaMd019011
|
||||||
|
53005 1052 5 R5LuxiyaMd019011 138076
|
||||||
|
53006 1052 6 R5LuxiyaMd019011 138077
|
||||||
|
53007 1052 7 R5LuxiyaMd019011 138078
|
||||||
|
53008 1052 8 R5LuxiyaMd019011 138080
|
||||||
|
53009 1052 9 R5LuxiyaMd019011 138079
|
||||||
|
53010 1052 10 R5LuxiyaMd019011 138116
|
||||||
|
54000 1027 0 R4KalieninaMd019131 132077 Karenina: Scire: New Year Coating
|
||||||
|
54001 1027 1 R4KalieninaMd019131 132070
|
||||||
|
54002 1027 2 R4KalieninaMd019131 132068
|
||||||
|
54003 1027 3 R4KalieninaMd019131 132069
|
||||||
|
54004 1027 4 R4KalieninaMd019131 132071
|
||||||
|
54005 1027 5 R4KalieninaMd019131 132072
|
||||||
|
54006 1027 6 R4KalieninaMd019131 132073
|
||||||
|
54007 1027 7 R4KalieninaMd019131 132074
|
||||||
|
54008 1027 8 R4KalieninaMd019131 132076
|
||||||
|
54009 1027 9 R4KalieninaMd019131 132075
|
||||||
|
54010 1027 10 R4KalieninaMd019131 132107
|
||||||
|
55000 1024 0 R4BiankaMd019241 134117 Bianca: Stigmata: Knight Coating
|
||||||
|
55001 1024 1 R4BiankaMd019241 134068
|
||||||
|
55002 1024 2 R4BiankaMd019241 134072
|
||||||
|
55003 1024 3 R4BiankaMd019241 134076
|
||||||
|
55004 1024 4 R4BiankaMd019241 134080
|
||||||
|
55005 1024 5 R4BiankaMd019241 134084
|
||||||
|
55006 1024 6 R4BiankaMd019241 134086
|
||||||
|
55007 1024 7 R4BiankaMd019241 134088
|
||||||
|
55008 1024 8 R4BiankaMd019241 134092
|
||||||
|
55009 1024 9 R4BiankaMd019241 134090
|
||||||
|
55010 1024 10 R4BiankaMd019241 134118
|
|
|
@ -1,9 +1,9 @@
|
||||||
Url BorderX BorderY BorderZ BorderW
|
UiName Url BorderX BorderY BorderZ BorderW
|
||||||
Assets/Product/Texture/Image/UiFight/FightDark.png 83 0 84 0
|
UiFight Assets/Product/Texture/Image/UiFight/FightDark.png 83 0 84 0
|
||||||
Assets/Product/Texture/Image/UiFight/FightButtonSkip.png 0 0 0 0
|
UiFight Assets/Product/Texture/Image/UiFight/FightButtonSkip.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/ImgFightTimeLine.png 0 0 0 0
|
UiFight Assets/Product/Texture/Image/UiFight/ImgFightTimeLine.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/Time.png 0 0 0 0
|
UiFight Assets/Product/Texture/Image/UiFight/Time.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/UiFightNumBg.png 0 0 0 0
|
UiFight Assets/Product/Texture/Image/UiFight/UiFightNumBg.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/UiFightNum.png 0 0 0 0
|
UiFight Assets/Product/Texture/Image/UiFight/UiFightNum.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/Ping.png 0 0 0 0
|
UiFight Assets/Product/Texture/Image/UiFight/Ping.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/Maohao.png 0 0 0 0
|
UiFight Assets/Product/Texture/Image/UiFight/Maohao.png 0 0 0 0
|
||||||
|
|
|
|
@ -1,7 +1,7 @@
|
||||||
Url BorderX BorderY BorderZ BorderW
|
UiName Url BorderX BorderY BorderZ BorderW
|
||||||
Assets/Product/Texture/Image/UiFight/FightBtnBg3.png 0 0 0 0
|
UiFightCapture Assets/Product/Texture/Image/UiFight/FightBtnBg3.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/FightCam.png 0 0 0 0
|
UiFightCapture Assets/Product/Texture/Image/UiFight/FightCam.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/FightPhoto2.png 0 0 0 0
|
UiFightCapture Assets/Product/Texture/Image/UiFight/FightPhoto2.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/FightPhoto3.png 0 0 0 0
|
UiFightCapture Assets/Product/Texture/Image/UiFight/FightPhoto3.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/FightPhoto5.png 0 0 0 0
|
UiFightCapture Assets/Product/Texture/Image/UiFight/FightPhoto5.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/FightPhoto.png 0 0 0 0
|
UiFightCapture Assets/Product/Texture/Image/UiFight/FightPhoto.png 0 0 0 0
|
||||||
|
|
|
|
@ -1,25 +1,25 @@
|
||||||
Url BorderX BorderY BorderZ BorderW
|
UiName Url BorderX BorderY BorderZ BorderW
|
||||||
Assets/Product/Texture/Image/UiFight/UiFightCritTemplate.png 0 0 0 0
|
UiFightComponent Assets/Product/Texture/Image/UiFight/UiFightCritTemplate.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/UiFightFireTemplate.png 0 0 0 0
|
UiFightComponent Assets/Product/Texture/Image/UiFight/UiFightFireTemplate.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/ImgIceTemplate.png 0 0 0 0
|
UiFightComponent Assets/Product/Texture/Image/UiFight/ImgIceTemplate.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/UiFightThunderTemplate.png 0 0 0 0
|
UiFightComponent Assets/Product/Texture/Image/UiFight/UiFightThunderTemplate.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/UiFightDarkTemplate.png 0 0 0 0
|
UiFightComponent Assets/Product/Texture/Image/UiFight/UiFightDarkTemplate.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/UiFightSuckBloodTemplate.png 0 0 0 0
|
UiFightComponent Assets/Product/Texture/Image/UiFight/UiFightSuckBloodTemplate.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/UiFightCureTemplate.png 0 0 0 0
|
UiFightComponent Assets/Product/Texture/Image/UiFight/UiFightCureTemplate.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/FightSelfHpBg.png 10 8 13 5
|
UiFightComponent Assets/Product/Texture/Image/UiFight/FightSelfHpBg.png 10 8 13 5
|
||||||
Assets/Product/Texture/Image/UiFight/FightSekuai.png 0 0 0 0
|
UiFightComponent Assets/Product/Texture/Image/UiFight/FightSekuai.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/UiFightEnergyPoint.png 0 0 0 0
|
UiFightComponent Assets/Product/Texture/Image/UiFight/UiFightEnergyPoint.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/FightSelfSpBg.png 3 3 3 3
|
UiFightComponent Assets/Product/Texture/Image/UiFight/FightSelfSpBg.png 3 3 3 3
|
||||||
Assets/Product/Texture/Image/UiFight/FightMonsterHpBg.png 2 0 2 0
|
UiFightComponent Assets/Product/Texture/Image/UiFight/FightMonsterHpBg.png 2 0 2 0
|
||||||
Assets/Product/Texture/Image/UiFight/FightMonsterSpBg.png 1 0 1 0
|
UiFightComponent Assets/Product/Texture/Image/UiFight/FightMonsterSpBg.png 1 0 1 0
|
||||||
Assets/Product/Texture/Image/UiFight/FightMonsterHp.png 0 0 0 0
|
UiFightComponent Assets/Product/Texture/Image/UiFight/FightMonsterHp.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/Fightjiuren2.png 0 0 0 0
|
UiFightComponent Assets/Product/Texture/Image/UiFight/Fightjiuren2.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/Fightjiuren1.png 0 0 0 0
|
UiFightComponent Assets/Product/Texture/Image/UiFight/Fightjiuren1.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/Fightjiuren3.png 0 0 0 0
|
UiFightComponent Assets/Product/Texture/Image/UiFight/Fightjiuren3.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/Combo.png 0 0 0 0
|
UiFightComponent Assets/Product/Texture/Image/UiFight/Combo.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/FightBossHp.png 0 0 0 0
|
UiFightComponent Assets/Product/Texture/Image/UiFight/FightBossHp.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/FightBossHpBg1.png 3 3 3 3
|
UiFightComponent Assets/Product/Texture/Image/UiFight/FightBossHpBg1.png 3 3 3 3
|
||||||
Assets/Product/Texture/Image/UiFight/FightBossSpBg.png 1 2 2 1
|
UiFightComponent Assets/Product/Texture/Image/UiFight/FightBossSpBg.png 1 2 2 1
|
||||||
Assets/Product/Texture/Image/UiFight/FightBossthretBg.png 0 0 0 0
|
UiFightComponent Assets/Product/Texture/Image/UiFight/FightBossthretBg.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/FightBossthret.png 0 0 0 0
|
UiFightComponent Assets/Product/Texture/Image/UiFight/FightBossthret.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/UiFighDynamicScoringBg.png 0 0 0 0
|
UiFightComponent Assets/Product/Texture/Image/UiFight/UiFighDynamicScoringBg.png 0 0 0 0
|
||||||
|
|
|
|
@ -1,3 +1,3 @@
|
||||||
Url BorderX BorderY BorderZ BorderW
|
UiName Url BorderX BorderY BorderZ BorderW
|
||||||
Assets/Product/Texture/Image/UiFight/steeringwheel3.png 0 0 0 0
|
UiFightJoystick Assets/Product/Texture/Image/UiFight/steeringwheel3.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/steeringwheel1.png 0 0 0 0
|
UiFightJoystick Assets/Product/Texture/Image/UiFight/steeringwheel1.png 0 0 0 0
|
||||||
|
|
|
|
@ -1,7 +1,7 @@
|
||||||
Url BorderX BorderY BorderZ BorderW
|
UiName Url BorderX BorderY BorderZ BorderW
|
||||||
Assets/Product/Texture/Image/UiFight/UiFighMarkMovingBtn.png 0 0 0 0
|
UiFightMarkMoving Assets/Product/Texture/Image/UiFight/UiFighMarkMovingBtn.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/UiFighMarkMovingBg.png 0 0 0 0
|
UiFightMarkMoving Assets/Product/Texture/Image/UiFight/UiFighMarkMovingBg.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/UiFighMarkMoving.png 0 0 0 0
|
UiFightMarkMoving Assets/Product/Texture/Image/UiFight/UiFighMarkMoving.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/UiFighMarkMovingPoint3.png 0 0 0 0
|
UiFightMarkMoving Assets/Product/Texture/Image/UiFight/UiFighMarkMovingPoint3.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/UiFighMarkMovingPoint1.png 0 0 0 0
|
UiFightMarkMoving Assets/Product/Texture/Image/UiFight/UiFighMarkMovingPoint1.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/UiFighMarkMovingPoint2.png 0 0 0 0
|
UiFightMarkMoving Assets/Product/Texture/Image/UiFight/UiFighMarkMovingPoint2.png 0 0 0 0
|
||||||
|
|
|
|
@ -1,23 +1,23 @@
|
||||||
Url BorderX BorderY BorderZ BorderW
|
UiName Url BorderX BorderY BorderZ BorderW
|
||||||
Assets/Product/Texture/Image/UiFight/FightBtnBg3.png 0 0 0 0
|
UiFightNpcPortrait Assets/Product/Texture/Image/UiFight/FightBtnBg3.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/FightBtnSlid.png 0 0 0 0
|
UiFightNpcPortrait Assets/Product/Texture/Image/UiFight/FightBtnSlid.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/FightDeng01.png 0 0 0 0
|
UiFightNpcPortrait Assets/Product/Texture/Image/UiFight/FightDeng01.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/FightDeng02.png 0 0 0 0
|
UiFightNpcPortrait Assets/Product/Texture/Image/UiFight/FightDeng02.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/FightBtnInteractive.png 0 0 0 0
|
UiFightNpcPortrait Assets/Product/Texture/Image/UiFight/FightBtnInteractive.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/FightIconLocking.png 0 0 0 0
|
UiFightNpcPortrait Assets/Product/Texture/Image/UiFight/FightIconLocking.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/FightBtnAttack.png 24 0 30 0
|
UiFightNpcPortrait Assets/Product/Texture/Image/UiFight/FightBtnAttack.png 24 0 30 0
|
||||||
Assets/Product/Texture/Image/UiFight/ImgFightSkillBalLinel.png 0 0 0 0
|
UiFightNpcPortrait Assets/Product/Texture/Image/UiFight/ImgFightSkillBalLinel.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/FightSekuai.png 0 0 0 0
|
UiFightNpcPortrait Assets/Product/Texture/Image/UiFight/FightSekuai.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/FightlianjiBg.png 0 0 0 0
|
UiFightNpcPortrait Assets/Product/Texture/Image/UiFight/FightlianjiBg.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/ImgFightNpcKuohao.png 0 0 0 0
|
UiFightNpcPortrait Assets/Product/Texture/Image/UiFight/ImgFightNpcKuohao.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/UiFightSelfHpLine.png 0 0 0 0
|
UiFightNpcPortrait Assets/Product/Texture/Image/UiFight/UiFightSelfHpLine.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/FightBossHp.png 0 0 0 0
|
UiFightNpcPortrait Assets/Product/Texture/Image/UiFight/FightBossHp.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/FightDeng03.png 0 0 0 0
|
UiFightNpcPortrait Assets/Product/Texture/Image/UiFight/FightDeng03.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/Fightlianjixinhao.png 0 0 0 0
|
UiFightNpcPortrait Assets/Product/Texture/Image/UiFight/Fightlianjixinhao.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/UifightChatKuang.png 0 0 0 0
|
UiFightNpcPortrait Assets/Product/Texture/Image/UiFight/UifightChatKuang.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/Fightlianjidiaoxian.png 0 0 0 0
|
UiFightNpcPortrait Assets/Product/Texture/Image/UiFight/Fightlianjidiaoxian.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/UiFightIconSos.png 0 0 0 0
|
UiFightNpcPortrait Assets/Product/Texture/Image/UiFight/UiFightIconSos.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/FightBtnNpc1.png 0 0 0 0
|
UiFightNpcPortrait Assets/Product/Texture/Image/UiFight/FightBtnNpc1.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/FightNpcHp.png 0 0 0 0
|
UiFightNpcPortrait Assets/Product/Texture/Image/UiFight/FightNpcHp.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/FightNpcSp.png 0 0 0 0
|
UiFightNpcPortrait Assets/Product/Texture/Image/UiFight/FightNpcSp.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/FightBtnNpcMask.png 0 0 0 0
|
UiFightNpcPortrait Assets/Product/Texture/Image/UiFight/FightBtnNpcMask.png 0 0 0 0
|
||||||
|
|
|
|
@ -1,5 +1,5 @@
|
||||||
Url BorderX BorderY BorderZ BorderW
|
UiName Url BorderX BorderY BorderZ BorderW
|
||||||
Assets/Product/Texture/Image/UiFight/FightBtnBg3.png 0 0 0 0
|
UiFightOnlineMsg Assets/Product/Texture/Image/UiFight/FightBtnBg3.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/FightQuickChat.png 0 0 0 0
|
UiFightOnlineMsg Assets/Product/Texture/Image/UiFight/FightQuickChat.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/UifightChatKuang.png 0 0 0 0
|
UiFightOnlineMsg Assets/Product/Texture/Image/UiFight/UifightChatKuang.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/FightSekuai.png 0 0 0 0
|
UiFightOnlineMsg Assets/Product/Texture/Image/UiFight/FightSekuai.png 0 0 0 0
|
||||||
|
|
|
|
@ -1,4 +1,4 @@
|
||||||
Url BorderX BorderY BorderZ BorderW
|
UiName Url BorderX BorderY BorderZ BorderW
|
||||||
Assets/Product/Texture/Image/UiFight/FightBtnBg3.png 0 0 0 0
|
UiFightParkour Assets/Product/Texture/Image/UiFight/FightBtnBg3.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/FightParkourIcon1.png 0 0 0 0
|
UiFightParkour Assets/Product/Texture/Image/UiFight/FightParkourIcon1.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/FightParkourIcon2.png 0 0 0 0
|
UiFightParkour Assets/Product/Texture/Image/UiFight/FightParkourIcon2.png 0 0 0 0
|
||||||
|
|
|
|
@ -1,3 +1,3 @@
|
||||||
Url BorderX BorderY BorderZ BorderW
|
UiName Url BorderX BorderY BorderZ BorderW
|
||||||
Assets/Product/Texture/Image/UiFight/Combo.png 0 0 0 0
|
UiFightTaikoMaster Assets/Product/Texture/Image/UiFight/Combo.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/FightBossHp.png 0 0 0 0
|
UiFightTaikoMaster Assets/Product/Texture/Image/UiFight/FightBossHp.png 0 0 0 0
|
||||||
|
|
|
|
@ -1,8 +1,8 @@
|
||||||
Url BorderX BorderY BorderZ BorderW
|
UiName Url BorderX BorderY BorderZ BorderW
|
||||||
Assets/Product/Texture/Image/UiFight/FightSekuai.png 0 0 0 0
|
UiMultiDimFight Assets/Product/Texture/Image/UiFight/FightSekuai.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/FightlianjiBg.png 0 0 0 0
|
UiMultiDimFight Assets/Product/Texture/Image/UiFight/FightlianjiBg.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/UiFightSelfHpLine.png 0 0 0 0
|
UiMultiDimFight Assets/Product/Texture/Image/UiFight/UiFightSelfHpLine.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/FightDeng03.png 0 0 0 0
|
UiMultiDimFight Assets/Product/Texture/Image/UiFight/FightDeng03.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/Fightlianjixinhao.png 0 0 0 0
|
UiMultiDimFight Assets/Product/Texture/Image/UiFight/Fightlianjixinhao.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/UifightChatKuang.png 0 0 0 0
|
UiMultiDimFight Assets/Product/Texture/Image/UiFight/UifightChatKuang.png 0 0 0 0
|
||||||
Assets/Product/Texture/Image/UiFight/Fightlianjidiaoxian.png 0 0 0 0
|
UiMultiDimFight Assets/Product/Texture/Image/UiFight/Fightlianjidiaoxian.png 0 0 0 0
|
||||||
|
|
|
File diff suppressed because it is too large
Load Diff
|
@ -1,5 +1,5 @@
|
||||||
Id TimeId Desc
|
Id TimeId Desc
|
||||||
1 2160231 Available: Palette Clash | Memory Rescue
|
1 2121069 Available: Arcade Anima: Starfarer | Corrupted Battlefront
|
||||||
2 2160232 Available: Blazing Trails | Palette Clash | Memory Rescue
|
2 2121070 Available: Sinister Craft | Arcade Anima: Starfarer | Corrupted Battlefront
|
||||||
3 2160233 Available: Babel Tower: Sidereal Impression | Blazing Trails | Palette Clash
|
3 2121071 Available: Ultimate Brawl: Deadlocked | Sinister Craft | Corrupted Battlefront
|
||||||
4 2160234 Available: Memory Rescue
|
4 2121072 Available: Bonus Story: Daydream Believer | Deadlocked | Corrupted Battlefront
|
|
|
@ -1,9 +1,9 @@
|
||||||
Key Desc Values[1]
|
Key Desc Values[1]
|
||||||
ActivityPanelPrefab Assets/Product/Ui/ComponentPrefab/FuBenNew/ActivityChapter.prefab
|
ActivityPanelPrefab Assets/Product/Ui/ComponentPrefab/FuBenNew/ActivityChapter.prefab
|
||||||
MainPanelTimeId 14901
|
MainPanelTimeId 15015
|
||||||
MainPanelName Limited Event
|
MainPanelName Limited Event
|
||||||
MainPanelItemId 62725
|
MainPanelItemId 62726
|
||||||
MainFestivalBg Assets/Product/Texture/Image/UiNewFuBen/NewFuBenHuodongBg1.png
|
MainFestivalBg Assets/Product/Texture/Image/UiNewFuBen/NewFuBenHuodongBg1.png
|
||||||
Main3DBgPrefab Mission Main Interface 3D Scene Background (No need to configure it if you don't use it)
|
Main3DBgPrefab Mission Main Interface 3D Scene Background (No need to configure it if you don't use it)
|
||||||
Main3DCameraPrefab Mission Main Interface 3D Scene Camera Assets/Product/Ui/UiModel/UiNewFuben/UiNewFuben.prefab
|
Main3DCameraPrefab Mission Main Interface 3D Scene Camera Assets/Product/Ui/UiModel/UiNewFuben/UiNewFuben.prefab
|
||||||
MianVideoBgUrl Mission Main Interface Video Background (No configs needed if not used. Format: External/Video/XXXXX.usm) External/Video/spine/ActivitySpine/Loop.usm
|
MianVideoBgUrl Mission Main Interface Video Background (No configs needed if not used. Format: External/Video/XXXXX.usm)
|
|
|
@ -7,6 +7,6 @@ Id FirstTagId TagName Order ChapterType[1] ChapterType[2] ChapterType[3] Chapter
|
||||||
6 5 BP Training 1 73 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenZiyuanBg1.png
|
6 5 BP Training 1 73 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenZiyuanBg1.png
|
||||||
7 5 Character Shard 2 78 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenZiyuanBg1.png
|
7 5 Character Shard 2 78 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenZiyuanBg1.png
|
||||||
8 6 Regular Challenge 1 5 7 10 44 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenTiaozhanBg1.png
|
8 6 Regular Challenge 1 5 7 10 44 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenTiaozhanBg1.png
|
||||||
9 6 Special Challenge 2 71 9 28 11 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenTiaozhanBg1.png
|
9 6 Special Challenge 2 71 9 28 11 86 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenTiaozhanBg1.png
|
||||||
10 6 Alternative Interpretation 3 60 81 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenTiaozhanBg1.png
|
10 6 Alternative Interpretation 3 60 81 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenTiaozhanBg1.png
|
||||||
11 3 Arcade Anima 2 83 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenBg1.png
|
11 3 Arcade Anima 2 83 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenBg1.png
|
|
|
@ -12,3 +12,5 @@ Id TipDesc[1] SkipId[1] TipDesc[2] SkipId[2] TipDesc[3] SkipId[3]
|
||||||
10 Avoid the obstacles to run farther The acceleration zone can make your frame run faster
|
10 Avoid the obstacles to run farther The acceleration zone can make your frame run faster
|
||||||
11 Bombs of different colors are related to explosions of different areas Avoid the explosions caused by boss' bombs in advance Hit the boss with bombs to earn points
|
11 Bombs of different colors are related to explosions of different areas Avoid the explosions caused by boss' bombs in advance Hit the boss with bombs to earn points
|
||||||
12 Bombs of different colors are related to explosions of different areas Avoid the explosions caused by boss' bombs in advance Adjust where the team members stand wisely accordingly to the teammates' bombs
|
12 Bombs of different colors are related to explosions of different areas Avoid the explosions caused by boss' bombs in advance Adjust where the team members stand wisely accordingly to the teammates' bombs
|
||||||
|
13 Chips that are insufficiently trained can be overlocked or enhanced for better stats. You're suggested to get familiar with the Boss' moves from the lowest difficulty and get more Chips.
|
||||||
|
14 Tap the corresponding Skill Orbs according to the order in display. The more combos, the higher the bonus score. Select a suitable skill to play it to your advantage.
|
|
|
@ -484,46 +484,46 @@ Id Name Icon Description
|
||||||
761194 Nyctophobia Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png Dark Resistance decreases by 40%.
|
761194 Nyctophobia Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png Dark Resistance decreases by 40%.
|
||||||
779156 Stop thinking Assets/Product/Texture/Image/IconAffix/AffixIconMoai.png In the Matrix, Finisher Gauge reduction increased by 20%
|
779156 Stop thinking Assets/Product/Texture/Image/IconAffix/AffixIconMoai.png In the Matrix, Finisher Gauge reduction increased by 20%
|
||||||
2240268 Expedition Security I Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png We have to protect the Base! Upon result calculation, <color=#0e70bd>the higher HP of the Base</color>, the <color=#0e70bd>more Guild Points</color> will be rewarded, up to <color=#0e70bd>19,000 points</color>.
|
2240268 Expedition Security I Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png We have to protect the Base! Upon result calculation, <color=#0e70bd>the higher HP of the Base</color>, the <color=#0e70bd>more Guild Points</color> will be rewarded, up to <color=#0e70bd>19,000 points</color>.
|
||||||
2240269 Open Fire Assets/Product/Texture/Image/IconAffix/AffixIconBodong2.png (Inactive) Fire at will and get this done the fastest you can! The Extra DMG Bonus is increased by <color=#0e70bd>5%</color>.
|
2240269 Ambusher Killer Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff10.png (Not activated) For every 33% of the progress, <color=#0e70bd>1 Ambusher closest to the base with the highest HP will be removed</color>. The Ambusher refresh interval will be refreshed to 24h.
|
||||||
2240270 Open Fire I Assets/Product/Texture/Image/IconAffix/AffixIconBodong2.png Fire at will and get this done the fastest you can! The Extra DMG Bonus is increased by <color=#0e70bd>5%</color> (when the destruction progress is at <color=#0e70bd>32%</color>, the DMG Bonus will be increased to <color=#0e70bd>10%</color>).
|
2240270 Ambusher Killer I Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff10.png For every 33% of the progress, <color=#0e70bd>1 Ambusher closest to the base with the highest HP will be removed</color>. The Ambusher refresh interval will be refreshed to 24h.
|
||||||
2240271 Open Fire II Assets/Product/Texture/Image/IconAffix/AffixIconBodong2.png Fire at will and get this done the fastest you can! The Extra DMG Bonus is increased by <color=#0e70bd>10%</color> (<color=#0e70bd>destroy the node</color>, and the DMG Bonus will be increased to <color=#0e70bd>20%</color>).
|
2240271 Ambusher Killer II Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff10.png For every 33% of the progress, <color=#0e70bd>1 Ambusher closest to the base with the highest HP will be removed</color>. The Ambusher refresh interval will be refreshed to 24h.
|
||||||
2240272 Open Fire III Assets/Product/Texture/Image/IconAffix/AffixIconBodong2.png Fire at will and get this done the fastest you can! The Extra DMG Bonus is increased by <color=#0e70bd>20%</color>.
|
2240272 Ambusher Killer III Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff10.png Success! <color=#0e70bd>1 Ambusher closest to the base with the highest HP will be removed</color>. The Ambusher refresh interval will be refreshed to 24h.
|
||||||
2240273 Dangerous Conquest Assets/Product/Texture/Image/IconAffix/AffixIconBihuan2.png (Inactive) It's time for the boss to go. When challenging Dangerous Cliff, the boss takes <color=#0e70bd>5%</color> more damage.
|
2240273 Ambusher Terminator Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff10.png (Not activated) For every 33% of the progress, <color=#0e70bd>2 Ambushers closest to the base with the highest HP will be removed</color>. The Ambusher refresh interval will be refreshed to 48h.
|
||||||
2240274 Dangerous Conquest I Assets/Product/Texture/Image/IconAffix/AffixIconBihuan2.png It's time for the boss to go. When challenging Dangerous Cliff, the boss takes <color=#0e70bd>5%</color> more damage (when the destruction progress is at <color=#0e70bd>32%</color>, the damage taken will be increased to <color=#0e70bd>10%</color>).
|
2240274 Ambusher Terminator I Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff10.png For every 33% of the progress, <color=#0e70bd>2 Ambushers closest to the base with the highest HP will be removed</color>. The Ambusher refresh interval will be refreshed to 48h.
|
||||||
2240275 Dangerous Conquest II Assets/Product/Texture/Image/IconAffix/AffixIconBihuan2.png It's time for the boss to go. When challenging Dangerous Cliff, the boss takes <color=#0e70bd>10%</color> more damage (<color=#0e70bd>destroy the node</color>, and the damage taken will be increased to <color=#0e70bd>20%</color>).
|
2240275 Ambusher Terminator II Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff10.png For every 33% of the progress, <color=#0e70bd>2 Ambushers closest to the base with the highest HP will be removed</color>. The Ambusher refresh interval will be refreshed to 48h.
|
||||||
2240276 Dangerous Conquest III Assets/Product/Texture/Image/IconAffix/AffixIconBihuan2.png It's time for the boss to go. When challenging Dangerous Cliff, the boss takes <color=#0e70bd>20%</color> more damage.
|
2240276 Ambusher Terminator III Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff10.png Success! <color=#0e70bd>2 Ambushers closest to the base with the highest HP will be removed</color>. The Ambusher refresh interval will be refreshed to 48h.
|
||||||
2240277 Uniframe Area Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_1.png Enemies have 30% less Physical Resistance. Upon casting the Signature Move, characters start dealing 40% more Physical DMG.
|
2240277 Uniframe Area Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_1.png Enemies have 30% less Physical Resistance. Upon casting the Signature Move, characters start dealing 40% more Physical DMG.
|
||||||
2240278 Dark Pass Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_2.png <color=#A52A2A>Upon destruction, Dangerous Cliff is no longer Invincible</color>. Dark Pass reduces the enemies' Dark Resistance by <color=#0e70bd>30%</color>. Try to deploy Dark characters.
|
2240278 Fire Pass Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_2.png <color=#A52A2A>Beat the Fire Pass to remove the Invincibility status of the Dangerous Cliff</color>. Fire Pass enemies have <color=#0e70bd>30%</color> less dark fire. You're suggested to deploy fire members.
|
||||||
2240279 Bomb the Base Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff04.png Shark-speare has been enraged and <color=#36b2fc>launched bombardments on the Base</color>! Enemies' Physical Resistance decreases by 30%. Physical members are recommended for this battle.
|
2240279 Steel Courage Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff09.png After the merging, Steel Tango will use the special ability to <color=#36b2fc>restore 10% of Max HP to all Ambushers!</color>
|
||||||
2240280 Fire Pass Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_3.png <color=#A52A2A>Upon destruction, Dangerous Cliff is no longer Invincible</color>. Fire Pass reduces enemies' Fire Resistance by <color=#0e70bd>30%</color>. Fire members are recommended for this battle.
|
2240280 Icy Pass Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_3.png <color=#A52A2A>Beat the Fire Pass to remove the Invincibility status of the Dangerous Cliff</color>. Icy Pass enemies have <color=#0e70bd>30%</color> less Ice Resistance. You're suggested to deploy ice members.
|
||||||
2240281 Uniframe Pass Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_1.png <color=#A52A2A>Upon destruction, Dangerous Cliff is no longer Invincible</color>. Uniframe Pass reduces enemies' Lightning Resistance by <color=#0e70bd>30%</color>. Enemies can now be executed.
|
2240281 Uniframe Pass Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_1.png <color=#A52A2A>Upon destruction, Dangerous Cliff is no longer Invincible</color>. Uniframe Pass reduces enemies' Lightning Resistance by <color=#0e70bd>30%</color>. Enemies can now be executed.
|
||||||
2240282 Lightning Resistance Down Assets/Product/Texture/Image/IconAffix/AffixIconWeiwuli.png Enemies' Lightning Resistance decreases by 30%.
|
2240282 Lightning Resistance Down Assets/Product/Texture/Image/IconAffix/AffixIconWeiwuli.png Enemies' Lightning Resistance decreases by 30%.
|
||||||
2240283 Signature Move Boost Assets/Product/Texture/Image/IconAffix/AffixIconTongling.png Upon casting the Signature Move, starts dealing 40% more Physical DMG for 5s.
|
2240283 Signature Move Boost Assets/Product/Texture/Image/IconAffix/AffixIconTongling.png Upon casting the Signature Move, starts dealing 40% more Physical DMG for 5s.
|
||||||
2240284 Dark Resistance Down Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png Enemies' Dark Resistance decreases by 30%.
|
2240284 Ice Resistance Down Assets/Product/Texture/Image/IconAffix/AffixIconWeibing.png Enemies' Ice Resistance decreases by 30%.
|
||||||
2240285 Phantom Amplification Assets/Product/Texture/Image/IconAffix/AffixIconHeidong.png For every character or phantom on the field, characters on the field deal 10% more Dark DMG, stacking up to 7 times and lasting 3s.
|
2240285 Phantom Amplification Assets/Product/Texture/Image/IconAffix/AffixIconHeidong.png For every character or phantom on the field, characters on the field deal 10% more Dark DMG, stacking up to 7 times and lasting 3s.
|
||||||
2240286 Fire Resistance Down Assets/Product/Texture/Image/IconAffix/AffixIconWeilei.png Enemies' Fire Resistance decreases by 30%.
|
2240286 Fire Resistance Down Assets/Product/Texture/Image/IconAffix/AffixIconWeilei.png Enemies' Fire Resistance decreases by 30%.
|
||||||
2240287 Single Overclock Assets/Product/Texture/Image/IconAffix/AffixIconKangan.png Dealing more than 100k Lightning DMG with a single hit restores 3 Signal Orbs of the same random color. This effect has an 8s cooldown.
|
2240287 Single Overclock Assets/Product/Texture/Image/IconAffix/AffixIconKangan.png Dealing more than 100k Lightning DMG with a single hit restores 3 Signal Orbs of the same random color. This effect has an 8s cooldown.
|
||||||
2240288 Physical Resistance Down Assets/Product/Texture/Image/IconAffix/AffixIconWeihuo.png Enemies' Physical Resistance decreases by 30%.
|
2240288 Special Operation Character Assets/Product/Texture/Image/IconAffix/AffixIconDiandun.png Use the special operation character to clear the stage faster!
|
||||||
2240289 TBD Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png TBD
|
2240289 TBD Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png TBD
|
||||||
2240290 Energy Recovery Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33111.png Recovers a set of random Signal Orbs after casting Signature Move.
|
2240290 Data Recovery Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21081.png Recovers a set of random Signal Orbs after casting Signature Move.
|
||||||
2240291 DMG Up Assets/Product/Texture/Image/IconAffix/AffixIconXunjie.png Upon matching a 3-Ping, for 5s, casting a Signature Move inflicts a 50% DMG Up effect on its target for 4s.
|
2240291 DMG Up Assets/Product/Texture/Image/IconAffix/AffixIconXunjie.png Upon matching a 3-Ping, for 5s, casting a Signature Move inflicts a 50% DMG Up effect on its target for 4s.
|
||||||
2240292 Firepower I Assets/Product/Texture/Image/IconAffix/AffixIconBodong2.png Fire at will and get this done the fastest you can! The Extra DMG Bonus is increased by <color=#0e70bd>5%</color> (when the destruction progress is at <color=#0e70bd>32%</color>, the DMG Bonus will be increased to <color=#0e70bd>10%</color>).
|
2240292 Assassin I Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff10.png <color=#0e70bd>Removes 1 Ambusher</color> when triggered.
|
||||||
2240293 Firepower II Assets/Product/Texture/Image/IconAffix/AffixIconBodong2.png Fire at will and get this done the fastest you can! The Extra DMG Bonus is increased by <color=#0e70bd>10%</color> (<color=#0e70bd>destroy the node</color>, and the DMG Bonus will be increased to <color=#0e70bd>20%</color>).
|
2240293 Assassin II Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff10.png When triggered, <color=#0e70bd>removes 1 Ambusher</color> with 2 Ambushers removed in total.
|
||||||
2240294 Firepower III Assets/Product/Texture/Image/IconAffix/AffixIconBodong2.png Fire at will and get this done the fastest you can! The Extra DMG Bonus is increased by <color=#0e70bd>20%</color>.
|
2240294 Assassin III Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff10.png When triggered, <color=#0e70bd>removes 1 Ambusher and extends the Ambusher refresh interval to 24h</color>, with 3 Ambushers removed in total.
|
||||||
2240295 Conquest I Assets/Product/Texture/Image/IconAffix/AffixIconBihuan2.png It's time for the boss to go. When challenging Dangerous Cliff, the boss takes <color=#0e70bd>5%</color> more damage (when the destruction progress is at <color=#0e70bd>32%</color>, the damage taken will be increased to <color=#0e70bd>10%</color>).
|
2240295 Termination I Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff10.png <color=#0e70bd>Removes 2 Ambushers</color> when triggered.
|
||||||
2240296 Conquest II Assets/Product/Texture/Image/IconAffix/AffixIconBihuan2.png It's time for the boss to go. When challenging Dangerous Cliff, the boss takes <color=#0e70bd>10%</color> more damage (<color=#0e70bd>destroy the node</color>, and the damage taken will be increased to <color=#0e70bd>20%</color>).
|
2240296 Termination II Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff10.png When triggered, <color=#0e70bd>removes 2 Ambushers</color> with 4 Ambushers removed in total.
|
||||||
2240297 Conquest III Assets/Product/Texture/Image/IconAffix/AffixIconBihuan2.png It's time for the boss to go. When challenging Dangerous Cliff, the boss takes <color=#0e70bd>20%</color> more damage.
|
2240297 Termination III Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff10.png When triggered, <color=#0e70bd>removes 2 Ambushers and extends the Ambusher refresh interval to 48h</color>, with 6 Ambushers removed in total.
|
||||||
2240307 Expedition Operation I Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11011.png Physical DMG increases by 15%.
|
2240307 Expedition Operation I Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11011.png Lightning DMG increases by 15%.
|
||||||
2240308 Expedition Operation II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11012.png Physical DMG increases by 30%.
|
2240308 Expedition Operation II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11012.png Lightning DMG increases by 30%.
|
||||||
2240309 Physical Operation Assets/Product/Texture/Image/IconAffix/AffixIconHuoyan2.png On this Expedition, Physical characters will surely outperform themselves. You should make the most of them.
|
2240309 Operation Thunder Assets/Product/Texture/Image/IconAffix/AffixIconLeiming2.png On this Expedition, Lightning characters will surely outperform themselves. You should make the most of them.
|
||||||
2240310 Outpost Boost Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon3.png On this difficulty level, there are more Outposts. Proceed with caution.
|
2240310 Outpost Boost I Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff07.png On this difficulty level, there are more Outposts. Proceed with caution.
|
||||||
2240311 Pass Boost Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_3.png On this difficulty level, there are more Passes, and the Passes are enhanced. Proceed with caution.
|
2240311 Outpost Boost II Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff08.png On this difficulty level, there are significantly more Outposts. Proceed with caution.
|
||||||
2240319 Expedition Security II Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png We have to protect the Base! Upon result calculation, <color=#0e70bd>the higher HP of the Base</color>, the <color=#0e70bd>more Guild Points</color> will be rewarded, up to <color=#0e70bd>110,000 points</color>.
|
2240319 Expedition Security II Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png Protect the base! During result calculation, <color=#0e70bd>the higher the Base HP</color>, <color=#0e70bd>the more Guild Points</color> you'll get, up to <color=#0e70bd>100,000 Points</color>.
|
||||||
2240320 Expedition Security III Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png We have to protect the Base! Upon result calculation, <color=#0e70bd>the higher HP of the Base</color>, the <color=#0e70bd>more Guild Points</color> will be rewarded, up to <color=#0e70bd>330,000 points</color>.
|
2240320 Expedition Security III Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png Protect the base! During result calculation, <color=#0e70bd>the higher the Base HP</color>, <color=#0e70bd>the more Guild Points</color> you'll get, up to <color=#0e70bd>340,000 Points</color>.
|
||||||
2240392 Outpost Deviation Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff02.png Affected by Black and White Sharks, an Outpost is closer to the Base.
|
2240392 Battalion Unseen Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff05.png Under the influence of the Yellow-Eyed Guard and Chaos Paladin, there will be more Ambushers.
|
||||||
2240393 Outpost Deviation II Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff03.png Affected by Black and White Sharks, 2 Outposts are closer to the Base.
|
2240393 Army Unseen Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff06.png Under the influence of the Yellow-Eyed Guard and Chaos Paladin, there will be even more Ambushers.
|
||||||
2240394 Black and White Sharks Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff01.png 2 Shark-speare are waiting for you to challenge in Dangerous Cliff!\n<color=#BFBFBF>Set! Special summon... Oh, not in this game.</color>
|
2240394 Merge! Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22090.png When either of the Chaos Paladin or Yellow-Eyed Guard is defeated, the other mechanoid will refuse to accept the result and enter the battlefield to fight on! This is not fair!
|
||||||
2240395 Outpost/Pass Boost Assets/Product/Texture/Image/UiGuildWar/UiGuildWarStageIcon4_3.png On this difficulty level, there are more Outposts and Passes, and they will be enhanced. Proceed with caution.
|
2240395 Outpost Boost Assets/Product/Texture/Image/UiGuildWar/UiGuildWarBuff07.png There will be more outposts and assistance outposts in this difficulty.
|
||||||
712003 Shield Wall Assets/Product/Texture/Image/IconAffix/AffixIconHudun.png Reduces DMG from the front by up to 50%.
|
712003 Shield Wall Assets/Product/Texture/Image/IconAffix/AffixIconHudun.png Reduces DMG from the front by up to 50%.
|
||||||
742151 Messenger of the Last Words Assets/Product/Texture/Image/IconAffix/AffixIconYinshen2.png Grants 30% DMG and HP to all allies upon death
|
742151 Messenger of the Last Words Assets/Product/Texture/Image/IconAffix/AffixIconYinshen2.png Grants 30% DMG and HP to all allies upon death
|
||||||
742198 Dynamic Calibration Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png Restores 1% of max HP every second. The restoration effect drops from 1% to 0.4% during the 2s after the character receives damage.
|
742198 Dynamic Calibration Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png Restores 1% of max HP every second. The restoration effect drops from 1% to 0.4% during the 2s after the character receives damage.
|
||||||
|
|
|
|
@ -2,3 +2,4 @@ StageType Title BtnDefault BtnRestart BtnSave BtnRetreat
|
||||||
67 Mode Info 0 0 0 1
|
67 Mode Info 0 0 0 1
|
||||||
68 Speed Racer 0 0 0 1
|
68 Speed Racer 0 0 0 1
|
||||||
76 Mode Info 0 0 0 1
|
76 Mode Info 0 0 0 1
|
||||||
|
61 Mode Info 0 0 0 1
|
|
|
@ -9,3 +9,5 @@ Id StageType Title Image Desc1 Desc2
|
||||||
8 76 Green Bomb Assets/Product/Texture/Image/UiFubenSpecialTrainBreakthrough/UiSpecialTrainBreakthroughTips1.png Green Bomb All squares surrounding the character explode. (Characters are immune to their own bombs.)
|
8 76 Green Bomb Assets/Product/Texture/Image/UiFubenSpecialTrainBreakthrough/UiSpecialTrainBreakthroughTips1.png Green Bomb All squares surrounding the character explode. (Characters are immune to their own bombs.)
|
||||||
9 76 Blue Bomb Assets/Product/Texture/Image/UiFubenSpecialTrainBreakthrough/UiSpecialTrainBreakthroughTips2.png Blue Bomb All squares diagonal to the character explode. The explosion pattern extends to the edge of the board. (Characters are immune to their own bombs.)
|
9 76 Blue Bomb Assets/Product/Texture/Image/UiFubenSpecialTrainBreakthrough/UiSpecialTrainBreakthroughTips2.png Blue Bomb All squares diagonal to the character explode. The explosion pattern extends to the edge of the board. (Characters are immune to their own bombs.)
|
||||||
10 76 Yellow Bomb Assets/Product/Texture/Image/UiFubenSpecialTrainBreakthrough/UiSpecialTrainBreakthroughTips3.png Yellow Bomb All squares in the same column and row as the character explode. The explosion pattern extends to the edge of the board. (Characters are immune to their own bombs.)
|
10 76 Yellow Bomb Assets/Product/Texture/Image/UiFubenSpecialTrainBreakthrough/UiSpecialTrainBreakthroughTips3.png Yellow Bomb All squares in the same column and row as the character explode. The explosion pattern extends to the edge of the board. (Characters are immune to their own bombs.)
|
||||||
|
11 61 Materials and Tools Assets/Product/Texture/Image/UiFubenSpecialTrainBreakthrough/UiSpecialYuanXiao.png Materials and Tools Materials and tools to make sweet dumplings, corresponding to the Material and Tool Skill Orbs in the orb bar.
|
||||||
|
12 61 Production Orb Bar Assets/Product/Texture/Image/UiFubenSpecialTrainBreakthrough/UiSpecialYuanXiao2.png Production Orb Bar Each bowl of sweet dumplings require different materials and tools and will generate combinations of random quantities and orders. Tap the Material and Tool Skill Orbs according to the order in display.
|
|
|
@ -17,3 +17,4 @@ Id Name BuffBg Desc Icon
|
||||||
4025 Scarred Notion Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon15.png CRIT Rate and CRIT DMG increase by 30% and 100% for 10s after triggering Matrix. Assets/Product/Texture/Image/IconAffix/IconAffixWuliUp.png
|
4025 Scarred Notion Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon15.png CRIT Rate and CRIT DMG increase by 30% and 100% for 10s after triggering Matrix. Assets/Product/Texture/Image/IconAffix/IconAffixWuliUp.png
|
||||||
4026 Fire of Enlightenment Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon16.png 3-Pings performed within 8s after the character enters the battlefield deal 50% more Fire DMG. Assets/Product/Texture/Image/IconAffix/IconAffixHuoyanUp.png
|
4026 Fire of Enlightenment Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon16.png 3-Pings performed within 8s after the character enters the battlefield deal 50% more Fire DMG. Assets/Product/Texture/Image/IconAffix/IconAffixHuoyanUp.png
|
||||||
4027 Astral Atlas Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon17.png The character deals 15% more Ice DMG after a 3-Ping. Stacks up to 4 times. Lasts 8s. Duration resets every time the effect is triggered. Assets/Product/Texture/Image/IconAffix/IconAffixBingshuangUp.png
|
4027 Astral Atlas Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon17.png The character deals 15% more Ice DMG after a 3-Ping. Stacks up to 4 times. Lasts 8s. Duration resets every time the effect is triggered. Assets/Product/Texture/Image/IconAffix/IconAffixBingshuangUp.png
|
||||||
|
4029 Thunder Unbounded Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon18.png When the character pings a Signal Orb of the same color to their last ping, they will deal 60% more Lightning DMG for 8s. Triggering this effect again will renew its duration. Assets/Product/Texture/Image/IconAffix/IconAffixLeiDianUp.png
|
|
|
@ -355,9 +355,9 @@ Id Name BuffBg BuffTriangleBg Desc TeachingContents[1] TeachingContents[2] Teach
|
||||||
34461 Decision Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png After Moon Eater's Super Armor is emptied in Phase I, <color=#34aff9>front attacks</color> will lure the enemy into using a counterattack that can have its <color=#34aff9>arm</color> severed, while <color=#34aff9>back attacks</color> will lure it into using a counterattack that can have its <color=#34aff9>leg</color> severed. text: After emptying Super Armor, <color=#34aff9>front attacks</color> will lure the enemy into using a counterattack that can have its <color=#34aff9>arm</color> severed, while <color=#34aff9>back attacks</color> will lure it into using a counterattack that can have its <color=#34aff9>leg</color> severed.
|
34461 Decision Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png After Moon Eater's Super Armor is emptied in Phase I, <color=#34aff9>front attacks</color> will lure the enemy into using a counterattack that can have its <color=#34aff9>arm</color> severed, while <color=#34aff9>back attacks</color> will lure it into using a counterattack that can have its <color=#34aff9>leg</color> severed. text: After emptying Super Armor, <color=#34aff9>front attacks</color> will lure the enemy into using a counterattack that can have its <color=#34aff9>arm</color> severed, while <color=#34aff9>back attacks</color> will lure it into using a counterattack that can have its <color=#34aff9>leg</color> severed.
|
||||||
34471 Evolution Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png When Moon Eater's Super Armor is emptied in Phase II, attacking it in Matrix will sever its arm. Only 1 arm can be severed at a time.
|
34471 Evolution Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png When Moon Eater's Super Armor is emptied in Phase II, attacking it in Matrix will sever its arm. Only 1 arm can be severed at a time.
|
||||||
34481 <color=#CF0000><size=34>Infection Spreading</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32043.png The Corrupted will explode after being defeated.
|
34481 <color=#CF0000><size=34>Infection Spreading</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32043.png The Corrupted will explode after being defeated.
|
||||||
34491 <color=#CF0000><size=34>Elimination of Anomalies</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33303.png There will also be a "Data" Jaspers at the beginning of the battle, who will also attack the commandant.
|
34491 <color=#CF0000><size=34>Elimination of Anomalies</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33303.png There will also be a "Data" Jaspers at the beginning of the battle, who will attack your team as well.
|
||||||
34501 <color=#CF0000><size=34>Burning Method</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22130.png Jaspers gains "Radiation". His attacks will make Commandant Burn and lose HP over a certain period.
|
34501 <color=#CF0000><size=34>Burning Method</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22130.png Jaspers gains "Radiation". His attacks will make Constructs Burn and lose HP over a certain period.
|
||||||
34511 <color=#CF0000><size=34>Beyond Evolution</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12151.png Jaspers will not be affected by the Matrix. When "Jaspers'" HP drops below 50%, another "Jaspers" will appear and attack Commandant.
|
34511 <color=#CF0000><size=34>Beyond Evolution</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12151.png Jaspers will not be affected by the Matrix. When Jaspers' HP drops below 50%, another Jaspers will appear and attack your team.
|
||||||
34521 <color=#78db64><size=34>Bravery</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21151.png Gain 2 sets of Signal Orbs after performing a Uniframe's Finishing Move.
|
34521 <color=#78db64><size=34>Bravery</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21151.png Gain 2 sets of Signal Orbs after performing a Uniframe's Finishing Move.
|
||||||
34531 <color=#78db64><size=34>Power Capture</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png Character deals more Extra DMG and becomes Invincible for 10s after performing the Uniframe's Finishing Move.
|
34531 <color=#78db64><size=34>Power Capture</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png Character deals more Extra DMG and becomes Invincible for 10s after performing the Uniframe's Finishing Move.
|
||||||
34541 <color=#78db64><size=34>Life Drain</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32011.png Character restore 15% of Max HP after performing the Uniframe's Finishing Move.
|
34541 <color=#78db64><size=34>Life Drain</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32011.png Character restore 15% of Max HP after performing the Uniframe's Finishing Move.
|
||||||
|
@ -387,7 +387,7 @@ Id Name BuffBg BuffTriangleBg Desc TeachingContents[1] TeachingContents[2] Teach
|
||||||
90025 Corrosion Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconPoweran.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png The internal structure has been corroded by excessively stored radiant energy. Dark DMG received is increased significantly.
|
90025 Corrosion Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconPoweran.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png The internal structure has been corroded by excessively stored radiant energy. Dark DMG received is increased significantly.
|
||||||
90026 Play Cute Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png Shark-speare thinks she is too strong for you. All she needs to do is play cute and go easy on you.
|
90026 Play Cute Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png Shark-speare thinks she is too strong for you. All she needs to do is play cute and go easy on you.
|
||||||
90027 Injured Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png Due to past experience and the demand for camouflage, Lamia's defense ability is also her fatal flaw. While camouflaged, Lamia will take increased DMG from Basic Attacks and Signature Moves.
|
90027 Injured Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png Due to past experience and the demand for camouflage, Lamia's defense ability is also her fatal flaw. While camouflaged, Lamia will take increased DMG from Basic Attacks and Signature Moves.
|
||||||
90028 Silence Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png 3-Ping Skill Attacks can impact Hamlet's internal program and based on this feature, increase all DMG taken by 15% every after Hamlet receives a 3-Ping Skill Attack. Stacks up to 8 times.
|
90028 Silence Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png 3-Ping Signal Orb Basic Skill Attacks can impact Hamlet's internal program and based on this feature, increase all DMG taken by 15% every after Hamlet receives a 3-Ping Signal Orb Basic Skill Attack. Stacks up to 8 times.
|
||||||
90029 Super Cute Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png Shark-speare is SUPER cute!
|
90029 Super Cute Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png Shark-speare is SUPER cute!
|
||||||
34551 <color=#CF0000><size=34>Power</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png α will show off her new "Power".
|
34551 <color=#CF0000><size=34>Power</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png α will show off her new "Power".
|
||||||
34561 <color=#CF0000><size=34>The True Power</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12241.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png α will unleash her "ultimate Power" at the critical moment.
|
34561 <color=#CF0000><size=34>The True Power</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12241.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png α will unleash her "ultimate Power" at the critical moment.
|
||||||
|
@ -398,8 +398,8 @@ Id Name BuffBg BuffTriangleBg Desc TeachingContents[1] TeachingContents[2] Teach
|
||||||
34582 <color=#CF0000><size=34>Soul Meltdown II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22011.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png Your Constructs have a greatly higher chance to be controlled by the threads when attacked.
|
34582 <color=#CF0000><size=34>Soul Meltdown II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22011.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png Your Constructs have a greatly higher chance to be controlled by the threads when attacked.
|
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34611 The True Power Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png α will cast the <color=#FF0000>new battle skill</color> based on the selected Affix. Get ready for the <color=#FF0000>new power</color> from α! text: When α's HP drops to 80% and 40% respectively, she will further awaken the power inside her.
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34611 The True Power Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png α will cast the <color=#FF0000>new battle skill</color> based on the selected Affix. Get ready for the <color=#FF0000>new power</color> from α! text: When α's HP drops to 80% and 40% respectively, she will further awaken the power inside her.
|
||||||
34621 Soul Pull Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png When attacked by Madorea, your Constructs have a chance to be <color=#FF0000>pulled by threads</color>. Madorea will <color=#FF0000>control your Constructs</color> when they <color=#FF0000>have 3 threads on them</color>.
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34621 Soul Pull Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png When attacked by Madorea, your Constructs have a chance to be <color=#FF0000>pulled by threads</color>. Madorea will <color=#FF0000>control your Constructs</color> when they <color=#FF0000>have 3 threads on them</color>.
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34631 Pull Break Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png After controlling your Constructs, Madorea will <color=#34aff9>spend Control Energy</color> and <color=#FF0000>cast Puppet Skills</color> to attack Commandant. When the Control Energy is used up, your Constructs will be <color=#34aff9>back under your control</color>. text: <color=#34aff9>Attack Madorea's back</color> in the Matrix to <color=#34aff9>weaken her Control Energy</color>.
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34631 Pull Break Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png After gaining control of your Constructs, Madorea will <color=#34aff9>spend Control Energy</color> and <color=#FF0000>cast Puppet Skills</color> to attack your team. When the Control Energy is used up, your Constructs will be <color=#34aff9>back under your control</color>. text: <color=#34aff9>Attack Madorea's back</color> in the Matrix to <color=#34aff9>weaken her Control Energy</color>.
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||||||
40001 Bloodlust Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22011.png Enemies gain 15% more DMG for every 20% HP lost.
|
40001 <color=#34aff9><size=34>Bloodlust</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22011.png Enemies gain 15% more DMG for every 20% HP lost.
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||||||
34641 <color=#34aff9><size=34>Shield I</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32021.png In every 10s, enemies will gain a shield equal to 5% of their current HP (they will immediately get one such shield when they spawn).
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34641 <color=#34aff9><size=34>Shield I</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32021.png In every 10s, enemies will gain a shield equal to 5% of their current HP (they will immediately get one such shield when they spawn).
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34642 <color=#34aff9><size=34>Shield II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32022.png In every 10s, enemies will gain a shield equal to 10% of their current HP (they will immediately get one such shield when they spawn).
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34642 <color=#34aff9><size=34>Shield II</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32022.png In every 10s, enemies will gain a shield equal to 10% of their current HP (they will immediately get one such shield when they spawn).
|
||||||
34643 <color=#34aff9><size=34>Shield III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32023.png In every 10s, enemies will gain a shield equal to 15% of their current HP (they will immediately get one such shield when they spawn).
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34643 <color=#34aff9><size=34>Shield III</size></color> Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32023.png In every 10s, enemies will gain a shield equal to 15% of their current HP (they will immediately get one such shield when they spawn).
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Can't render this file because it contains an unexpected character in line 219 and column 174.
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@ -1,5 +1,7 @@
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Id RelatedChapterId ChapterName PreviewRewardId StoryPassedBg StoryUnPassedBg StorySpineBg ChapterRewardIcon TaskSceneUrl TaskModelUrl BattleBg
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Id RelatedChapterId ChapterName PreviewRewardId ShowRewardId StoryPassedBg StoryUnPassedBg StorySpineBg ChapterRewardIcon TaskSceneUrl TaskModelUrl BattleBg
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||||||
100111 100121 Path of Remembrance 16448 Assets/Product/Texture/Image/UiCharacterTower/UiCharacterTowerPlotBg03.png Assets/Product/Texture/Image/UiCharacterTower/UiCharacterTowerPlotBg04.png Assets/Product/Ui/Spine/UiSpine/UiCharacterTower/DuBianTower/DuBianTower.prefab Assets/Product/Texture/Image/UiCollection/Iconcollection102.png
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100111 100121 Path of Remembrance 16448 Assets/Product/Texture/Image/UiCharacterTower/UiCharacterTowerPlotBg03.png Assets/Product/Texture/Image/UiCharacterTower/UiCharacterTowerPlotBg04.png Assets/Product/Ui/Spine/UiSpine/UiCharacterTower/DuBianTower/DuBianTower.prefab Assets/Product/Texture/Image/UiCollection/Iconcollection102.png
|
||||||
100121 100111 Heart-Lock Trial 16449 Assets/Product/Ui/Scene3DPrefab/UiCharacterTower3D02.prefab Assets/Product/Ui/UiModel/UiCharacterTower/UiCharacterTower.prefab Assets/Product/Texture/Image/UiCharacterTower/CharacterTowerBgTwo.png
|
100121 100111 Heart-Lock Trial 17828 Assets/Product/Ui/Scene3DPrefab/UiCharacterTower3D02.prefab Assets/Product/Ui/UiModel/UiCharacterTower/UiCharacterTower.prefab Assets/Product/Texture/Image/UiCharacterTower/CharacterTowerBgTwo.png
|
||||||
100211 100221 On the Brink of Abyss 16448 Assets/Product/Texture/Image/UiCharacterTower/UiCharacterTowerPlotBg01.png Assets/Product/Texture/Image/UiCharacterTower/UiCharacterTowerPlotBg02.png Assets/Product/Ui/Spine/UiSpine/UiCharacterTower/LuxiyaAlphaTower/LuxiyaAlphaTower.prefab Assets/Product/Texture/Image/UiCollection/Iconcollection100.png
|
100211 100221 On the Brink of Abyss 16448 Assets/Product/Texture/Image/UiCharacterTower/UiCharacterTowerPlotBg01.png Assets/Product/Texture/Image/UiCharacterTower/UiCharacterTowerPlotBg02.png Assets/Product/Ui/Spine/UiSpine/UiCharacterTower/LuxiyaAlphaTower/LuxiyaAlphaTower.prefab Assets/Product/Texture/Image/UiCollection/Iconcollection100.png
|
||||||
100221 100211 Heart-Lock Trial 16449 Assets/Product/Ui/Scene3DPrefab/UiCharacterTower3D.prefab Assets/Product/Ui/UiModel/UiCharacterTower/UiCharacterTower02.prefab Assets/Product/Texture/Image/UiCharacterTower/CharacterTowerBgOne.png
|
100221 100211 Heart-Lock Trial 17827 Assets/Product/Ui/Scene3DPrefab/UiCharacterTower3D.prefab Assets/Product/Ui/UiModel/UiCharacterTower/UiCharacterTower02.prefab Assets/Product/Texture/Image/UiCharacterTower/CharacterTowerBgOne.png
|
||||||
|
100311 100321 Come Play! 16448 Assets/Product/Texture/Image/UiCharacterTower/UiCharacterTowerPlotBg05.png Assets/Product/Texture/Image/UiCharacterTower/UiCharacterTowerPlotBg06.png Assets/Product/Ui/Spine/UiSpine/UiCharacterTower/QishiTower/QishiTower.prefab Assets/Product/Texture/Image/UiCollection/Iconcollection115.png
|
||||||
|
100321 100311 Heart-Lock Trial 17826 Assets/Product/Ui/Scene3DPrefab/UiCharacterTower3D03.prefab Assets/Product/Ui/UiModel/UiCharacterTower/UiCharacterTower03.prefab Assets/Product/Texture/Image/UiCharacterTower/CharacterTowerBgThree.png
|
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|
|
|
|
@ -1,3 +1,4 @@
|
||||||
Id FettersPrefab FettersTitles[1] FettersTitles[2] FettersTitles[3] FettersTitles[4] FettersTitles[5] FettersTitles[6] FettersDescribes[1] FettersDescribes[2] FettersDescribes[3] FettersDescribes[4] FettersDescribes[5] FettersDescribes[6] ConditionTitles[1] ConditionTitles[2] ConditionTitles[3] ConditionTitles[4] ConditionTitles[5] ConditionTitles[6]
|
Id FettersPrefab FettersTitles[1] FettersTitles[2] FettersTitles[3] FettersTitles[4] FettersTitles[5] FettersTitles[6] FettersDescribes[1] FettersDescribes[2] FettersDescribes[3] FettersDescribes[4] FettersDescribes[5] FettersDescribes[6] ConditionTitles[1] ConditionTitles[2] ConditionTitles[3] ConditionTitles[4] ConditionTitles[5] ConditionTitles[6] ConditionSkipId[1] ConditionSkipId[2] ConditionSkipId[3] ConditionSkipId[4] ConditionSkipId[5] ConditionSkipId[6]
|
||||||
100121 Assets/Product/Ui/ComponentPrefab/UiCharacterTower/PanelFetters2.prefab Contract: \nStranger Contract: \nCognition Contract: \nFeelings Contract: \nAcceptance Contract: \nAlignment Contract: \nCondensation Obtained Lv.1 bonus in [Heart-Lock Trial] Unlocked secret comms Obtained Lv.2 bonus in [Heart-Lock Trial] Unlocked secret comms Obtained Lv.3 bonus in [Heart-Lock Trial] Unlocked secret comms Promote Resonance Affection Awaken Diligence Veteran
|
100121 Assets/Product/Ui/ComponentPrefab/UiCharacterTower/PanelFetters2.prefab Contract: \nStranger Contract: \nCognition Contract: \nFeelings Contract: \nAcceptance Contract: \nAlignment Contract: \nCondensation Obtained Lv.1 bonus in [Heart-Lock Trial] Unlocked secret comms Obtained Lv.2 bonus in [Heart-Lock Trial] Unlocked secret comms Obtained Lv.3 bonus in [Heart-Lock Trial] Unlocked secret comms Promote Resonance Affection Awaken Diligence Veteran 11778 11781 11784 11778 11778 11769
|
||||||
100221 Assets/Product/Ui/ComponentPrefab/UiCharacterTower/PanelFetters1.prefab Contract: \nStranger Contract: \nCognition Contract: \nFeelings Contract: \nAcceptance Contract: \nAlignment Contract: \nCondensation Obtained Lv.1 bonus in [Heart-Lock Trial] Unlocked secret comms Obtained Lv.2 bonus in [Heart-Lock Trial] Unlocked secret comms Obtained Lv.3 bonus in [Heart-Lock Trial] Unlocked secret comms Promote Resonance Affection Awaken Diligence Veteran
|
100221 Assets/Product/Ui/ComponentPrefab/UiCharacterTower/PanelFetters1.prefab Contract: \nStranger Contract: \nCognition Contract: \nFeelings Contract: \nAcceptance Contract: \nAlignment Contract: \nCondensation Obtained Lv.1 bonus in [Heart-Lock Trial] Unlocked secret comms Obtained Lv.2 bonus in [Heart-Lock Trial] Unlocked secret comms Obtained Lv.3 bonus in [Heart-Lock Trial] Unlocked secret comms Promote Resonance Affection Awaken Diligence Veteran 11779 11782 11785 11779 11779 11771
|
||||||
|
100321 Assets/Product/Ui/ComponentPrefab/UiCharacterTower/PanelFetters3.prefab Contract: Stranger Contract: Cognition Contract: Feelings Contract: Acceptance Contract: Alignment Contract: Condensation Obtained Lv.1 bonus in [Heart-Lock Trial] Unlocked secret comms Obtained Lv.2 bonus in [Heart-Lock Trial] Unlocked secret comms Obtained Lv.3 bonus in [Heart-Lock Trial] Unlocked secret comms Promote Resonance Affection Awaken Diligence Veteran 11780 11783 11786 11780 11780 11777
|
||||||
|
|
|
|
@ -136,5 +136,10 @@ Id CharacterID Pic Title Description NextTrialID
|
||||||
135 1091003 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Aila01.png Color Mix: Clash of Concepts When the Secondary Color filled in is different from the Theme Color, press and hold Basic Attack to trigger it for Ayla to gain an Extra DMG Bonus. 139
|
135 1091003 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Aila01.png Color Mix: Clash of Concepts When the Secondary Color filled in is different from the Theme Color, press and hold Basic Attack to trigger it for Ayla to gain an Extra DMG Bonus. 139
|
||||||
136 1091003 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Aila01.png Pure Color: Theme Emphasis When the Secondary Color filled in is same to the Theme Color, press and hold Basic Attack to trigger it for Ayla to gain an Ice DMG Bonus. 135
|
136 1091003 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Aila01.png Pure Color: Theme Emphasis When the Secondary Color filled in is same to the Theme Color, press and hold Basic Attack to trigger it for Ayla to gain an Ice DMG Bonus. 135
|
||||||
137 1091003 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Aila01.png Color Rendering Spends 80 Signature Energy and expands the Painter's Realm. 136
|
137 1091003 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Aila01.png Color Rendering Spends 80 Signature Energy and expands the Painter's Realm. 136
|
||||||
138 1091003 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Aila01.png Colorful Brushstroke In the Painter's Realm, perform a ping to trigger sliding and bumping to deal DMG. The character will spend Backup Pigment and gain the 3-Ping Orbs of the same color. 3-Pings will increase the DMG of Ink Painting. 137
|
138 1091003 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Aila01.png Vibrant Brushstroke In the Painter's Realm, perform a ping to trigger sliding and bumping to deal DMG. The character will spend Backup Paint and gain the 3-Ping Orbs of the same color. 3-Pings will increase the DMG of Finishing Touch. 137
|
||||||
139 1091003 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Aila01.png Ink Painting Tap Signature in the Painter's Realm to trigger it. 138
|
139 1091003 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Aila01.png Finishing Touch Tap Signature in the Painter's Realm to trigger it. 138
|
||||||
|
140 1021005 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR5Luxiya.png Captive Shadow: Thunder Flare Launches 1-Phase Signature and switches to the odachi. 144
|
||||||
|
141 1021005 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR5Luxiya.png Dazzling Slash After the fourth Basic Attack/Dodge, when the blade flashes, tap Basic Attack continuously to unleash swordwaves. 140
|
||||||
|
142 1021005 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR5Luxiya.png Munen Moment At full Blade Aura, press and hold Dodge and then release to cast Munen Moment, activating Munen Stance. 141
|
||||||
|
143 1021005 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR5Luxiya.png Eternaflare With the odachi in hand and activate Munen Stance, press and hold Basic Attack to cast Eternaflare. 142
|
||||||
|
144 1021005 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR5Luxiya.png Captive Shadow: Ephemeral Fire Spends 70 Signature Energy to cast 2-Phase Signature and switch to the kodachi. 143
|
Can't render this file because it contains an unexpected character in line 5 and column 156.
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@ -47,3 +47,4 @@ GroupId CharacterId Name Icon BackGroundImage ActivityTimeId ActivityCondition[1
|
||||||
1231002 1231002 Vitrum Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassA.png 12505 100000 Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
|
1231002 1231002 Vitrum Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassA.png 12505 100000 Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
|
||||||
1011004 1011004 Hyperreal Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassS.png 13805 100000 Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
|
1011004 1011004 Hyperreal Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassS.png 13805 100000 Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
|
||||||
1091003 1091003 Kaleido Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassS.png 14301 100000 Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
|
1091003 1091003 Kaleido Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassS.png 14301 100000 Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
|
||||||
|
1021005 1021005 Crimson Weave Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Luxiya1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassS.png 15821 100000 Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab
|
|
|
@ -81,3 +81,4 @@ StageId Title Description Icon PhaseDescription
|
||||||
30100948 Puppet Theater Press and hold Basic Attack to enter the <color=#FF6347>Strings On Me</color> form to keep launching Basic Attacks. You will be pulled up when attacked or releasing Basic Attack. Perform a 3-Ping in the air to forget the color, and then deal damage based on the number of colors forgotten when launching the Signature Move. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Bangbinata.png Character Tutorial
|
30100948 Puppet Theater Press and hold Basic Attack to enter the <color=#FF6347>Strings On Me</color> form to keep launching Basic Attacks. You will be pulled up when attacked or releasing Basic Attack. Perform a 3-Ping in the air to forget the color, and then deal damage based on the number of colors forgotten when launching the Signature Move. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Bangbinata.png Character Tutorial
|
||||||
30100954 Dimension Observer When the Hypermatrix Gauge is full, press and hold Basic Attack to enter the Hypermatrix. Perform 3-Pings to earn Sight Points and then tap Signature to deal damage based on the Sight Points consumed. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Liang.png Character Tutorial
|
30100954 Dimension Observer When the Hypermatrix Gauge is full, press and hold Basic Attack to enter the Hypermatrix. Perform 3-Pings to earn Sight Points and then tap Signature to deal damage based on the Sight Points consumed. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Liang.png Character Tutorial
|
||||||
30100962 My Heart'll Do My Painting! Perform a 3-Ping to fill in the Secondary Color. Press and hold Basic Attack based on the Main Color to trigger the Core Passive DMG Increase effect. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Aila01.png Character Tutorial
|
30100962 My Heart'll Do My Painting! Perform a 3-Ping to fill in the Secondary Color. Press and hold Basic Attack based on the Main Color to trigger the Core Passive DMG Increase effect. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Aila01.png Character Tutorial
|
||||||
|
30100969 Wild Path Don't trigger the Eternaflare at full Lightless Points to trigger Captive Shadow: Ephemeral Fire. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR5Luxiya.png Character Tutorial
|
Can't render this file because it contains an unexpected character in line 30 and column 42.
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Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue