insensitive option for command argument
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e69b8541af
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@ -58,14 +58,19 @@ namespace AscNet.GameServer.Commands
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public class ArgumentAttribute : Attribute
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{
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public int Position { get; }
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public Regex Pattern { get; }
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public Regex Pattern { get; set; }
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public string? Description { get; }
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public ArgumentFlags Flags { get; }
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public ArgumentAttribute(int position, string pattern, string? description = null, ArgumentFlags flags = ArgumentFlags.None)
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{
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Position = position;
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Pattern = new(pattern);
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if ((flags & ArgumentFlags.IgnoreCase) != ArgumentFlags.IgnoreCase)
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Pattern = new(pattern);
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else
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Pattern = new(pattern, RegexOptions.IgnoreCase);
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Description = description;
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Flags = flags;
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}
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@ -74,7 +79,8 @@ namespace AscNet.GameServer.Commands
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public enum ArgumentFlags
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{
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None = 0,
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Optional = 1
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Optional = 1,
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IgnoreCase = 2
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}
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[AttributeUsage(AttributeTargets.Class)]
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@ -11,7 +11,7 @@ namespace AscNet.GameServer.Commands
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public override string Help => "Command to interact with user's items";
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[Argument(0, @"^add$|^clear$|^reset$", "The operation selected (add, clear, reset)")]
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[Argument(0, @"^add$|^clear$|^reset$", "The operation selected (add, clear, reset)", ArgumentFlags.IgnoreCase)]
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string Op { get; set; } = string.Empty;
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[Argument(1, @"^[0-9]+$|^all$", "The target item, value is item id or 'all'", ArgumentFlags.Optional)]
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@ -22,7 +22,7 @@ namespace AscNet.GameServer.Commands
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public override void Execute()
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{
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switch (Op)
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switch (Op.ToLower())
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{
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case "add":
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if (Target == "all")
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