CharacterCommand works perfectly i guess
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@ -1,5 +1,8 @@
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using AscNet.Common.MsgPack;
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using AscNet.Table.share.character;
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using AscNet.Common.Database;
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using AscNet.Common.Util;
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using AscNet.Common.MsgPack;
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using AscNet.GameServer.Handlers;
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using AscNet.Table.V2.share.character;
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namespace AscNet.GameServer.Commands
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{
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@ -18,33 +21,33 @@ namespace AscNet.GameServer.Commands
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public override void Execute()
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{
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uint id = 0;
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uint.TryParse(Target, out id);
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int id = Miscs.ParseIntOr(Target);
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List<AddCharacterRet> rets = new();
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switch (Op)
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{
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case "add":
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if (Target == "all")
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{
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new Thread(() =>
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{
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foreach (CharacterTable character in CharacterTableReader.Instance.All)
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{
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if (session.character.Characters.FirstOrDefault(c => c.Id == character.Id) is not null)
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session.character.AddCharacter((uint)character.Id);
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Thread.Sleep(100);
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}
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}).Start();
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}
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else if (id > 0)
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{
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if (session.character.Characters.Find(c => c.Id == id) == null)
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session.character.AddCharacter(id);
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foreach (var characterData in TableReaderV2.Parse<CharacterTable>().Where(x => !session.character.Characters.Any(y => y.Id == x.Id)))
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rets.Add(session.character.AddCharacter((uint)characterData.Id));
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}
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else
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throw new ArgumentException("Invalid Target / ID!");
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{
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if (!session.character.Characters.Any(c => c.Id == id))
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rets.Add(session.character.AddCharacter((uint)id));
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}
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NotifyEquipDataList notifyEquipData = new();
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FashionSyncNotify fashionSync = new();
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NotifyCharacterDataList notifyCharacterData = new();
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notifyEquipData.EquipDataList.AddRange(rets.Select(x => x.Equip));
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fashionSync.FashionList.AddRange(rets.Select(x => x.Fashion));
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notifyCharacterData.CharacterDataList.AddRange(rets.Select(x => x.Character));
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session.SendPush(notifyEquipData);
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session.SendPush(fashionSync);
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session.SendPush(notifyCharacterData);
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break;
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default:
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throw new InvalidOperationException("Invalid operation!");
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@ -89,6 +89,7 @@ namespace AscNet.GameServer.Handlers
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fashionSync.FashionList.Add(addRet.Fashion);
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notifyCharacterData.CharacterDataList.Add(addRet.Character);
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session.SendPush(notifyEquipData);
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session.SendPush(fashionSync);
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session.SendPush(notifyCharacterData);
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}
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catch (ServerCodeException ex)
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