equip lock
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@ -9,6 +9,19 @@ namespace AscNet.GameServer.Handlers
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{
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#region MsgPackScheme
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#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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[MessagePackObject(true)]
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public class EquipUpdateLockRequest
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{
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public int EquipId;
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public bool IsLock;
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}
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[MessagePackObject(true)]
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public class EquipUpdateLockResponse
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{
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public int Code;
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}
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[MessagePackObject(true)]
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public class EquipLevelUpRequest
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{
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@ -70,5 +83,24 @@ namespace AscNet.GameServer.Handlers
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session.SendResponse(rsp, packet.Id);
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}
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[RequestPacketHandler("EquipUpdateLockRequest")]
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public static void EquipUpdateLockRequestHandler(Session session, Packet.Request packet)
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{
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EquipUpdateLockRequest request = packet.Deserialize<EquipUpdateLockRequest>();
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var response = new EquipUpdateLockResponse();
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var equip = session.character.Equips.Find(x => x.Id == request.EquipId);
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if (equip is null)
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{
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// EquipManagerGetCharEquipBySiteNotFound
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response.Code = 20021012;
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}
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else
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{
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equip.IsLock = request.IsLock;
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}
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session.SendResponse(response, packet.Id);
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}
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}
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}
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