Long overdue save command
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@ -0,0 +1,15 @@
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namespace AscNet.GameServer.Commands
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{
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[CommandName("save")]
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internal class SaveCommand : Command
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{
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public SaveCommand(Session session, string[] args, bool validate = true) : base(session, args, validate) { }
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public override string Help => "Command to save the current session state to the database";
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public override void Execute()
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{
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session.Save();
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}
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}
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}
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@ -227,15 +227,21 @@ namespace AscNet.GameServer
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return;
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return;
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// DB save on disconnect
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// DB save on disconnect
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log.Info($"Saving session state...");
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Save();
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player?.Save();
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character?.Save();
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stage?.Save();
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inventory?.Save();
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log.Warn($"{id} disconnected");
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log.Warn($"{id} disconnected");
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client.Close();
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client.Close();
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Server.Instance.Sessions.Remove(id);
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Server.Instance.Sessions.Remove(id);
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}
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}
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public void Save()
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{
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player?.Save();
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character?.Save();
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stage?.Save();
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inventory?.Save();
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log.Info($"Saving session state...");
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}
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}
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}
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}
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}
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