coating implementation
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using AscNet.Common.MsgPack;
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using AscNet.Common.Util;
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using AscNet.GameServer.Handlers;
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using AscNet.Table.V2.share.fashion;
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namespace AscNet.GameServer.Commands
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{
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[CommandName("coating")]
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internal class CoatingCommand : Command
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{
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public CoatingCommand(Session session, string[] args, bool validate = true) : base(session, args, validate) { }
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public override string Help => "Command to unlock all coatings of characters.";
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[Argument(0, @"^unlock$", "The operation selected (unlock)")]
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string Op { get; set; } = string.Empty;
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[Argument(1, @"^[0-9]+$|^all$", "The target character, value is character id or 'all' for all owned character")]
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string Target { get; set; } = string.Empty;
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public override void Execute()
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{
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int characterId = Miscs.ParseIntOr(Target);
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switch (Op)
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{
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case "unlock":
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if (Target == "all")
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{
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List<FashionList> newFashions = new();
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foreach (var fashion in TableReaderV2.Parse<FashionTable>().Where(x => session.character.Characters.Any(y => y.Id == x.CharacterId)))
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{
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if (session.character.Fashions.Any(x => x.Id == fashion.Id))
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continue;
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newFashions.Add(new() { Id = fashion.Id });
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}
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session.SendPush(new FashionSyncNotify() { FashionList = newFashions });
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session.character.Fashions.AddRange(newFashions);
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}
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else
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{
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List<FashionList> newFashions = new();
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foreach (var fashion in TableReaderV2.Parse<FashionTable>().Where(x => x.CharacterId == characterId))
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{
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if (session.character.Fashions.Any(x => x.Id == fashion.Id))
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continue;
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newFashions.Add(new() { Id = fashion.Id });
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}
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session.SendPush(new FashionSyncNotify() { FashionList = newFashions });
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session.character.Fashions.AddRange(newFashions);
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}
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break;
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default:
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throw new InvalidOperationException("Invalid operation!");
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}
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}
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}
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}
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@ -0,0 +1,44 @@
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using AscNet.Common.MsgPack;
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using AscNet.Common.Util;
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using AscNet.Table.V2.share.fashion;
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using MessagePack;
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namespace AscNet.GameServer.Handlers
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{
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#region MsgPackScheme
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#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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[MessagePackObject(true)]
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public class FashionUseRequest
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{
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public uint FashionId { get; set; }
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}
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[MessagePackObject(true)]
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public class FashionUseResponse
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{
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public int Code { get; set; }
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}
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#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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#endregion
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internal class FashionModule
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{
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[RequestPacketHandler("FashionUseRequest")]
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public static void HandleFashionUseRequestHandler(Session session, Packet.Request packet)
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{
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FashionUseRequest req = packet.Deserialize<FashionUseRequest>();
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var character = session.character.Characters.Find(x => x.Id == TableReaderV2.Parse<FashionTable>().Find(x => x.Id == req.FashionId)?.CharacterId);
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if (character is not null)
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{
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character.FashionId = req.FashionId;
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NotifyCharacterDataList notifyCharacterData = new();
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notifyCharacterData.CharacterDataList.Add(character);
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session.SendPush(notifyCharacterData);
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}
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session.SendResponse(new FashionUseResponse(), packet.Id);
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}
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}
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}
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@ -2,7 +2,6 @@
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using AscNet.GameServer.Handlers;
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using AscNet.GameServer.Handlers;
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using AscNet.GameServer.Commands;
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using AscNet.GameServer.Commands;
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using AscNet.Logging;
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using AscNet.Logging;
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using Newtonsoft.Json;
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namespace AscNet
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namespace AscNet
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{
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{
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