Basic impls for quality and grade upgrades
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@ -16,25 +16,49 @@ namespace AscNet.GameServer.Handlers
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public uint TemplateId;
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public Dictionary<int, int> UseItems;
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}
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[MessagePackObject(true)]
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public class CharacterLevelUpResponse
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{
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public int Code;
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}
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[MessagePackObject(true)]
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public class CharacterActivateStarRequest
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{
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public int TemplateId;
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}
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[MessagePackObject(true)]
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public class CharacterActivateStarResponse
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{
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public int Code;
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}
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[MessagePackObject(true)]
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public class CharacterPromoteGradeRequest
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{
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public int TemplateId;
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}
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[MessagePackObject(true)]
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public class CharacterPromoteGradeResponse
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{
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public int Code;
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}
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[MessagePackObject(true)]
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public class CharacterExchangeRequest
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{
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public int TemplateId;
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}
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[MessagePackObject(true)]
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public class CharacterExchangeResponse
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{
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public int Code;
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}
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[MessagePackObject(true)]
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public class FashionSyncNotify
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{
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@ -45,6 +69,112 @@ namespace AscNet.GameServer.Handlers
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internal class CharacterModule
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{
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[RequestPacketHandler("CharacterLevelUpRequest")]
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public static void CharacterLevelUpRequestHandler(Session session, Packet.Request packet)
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{
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CharacterLevelUpRequest request = packet.Deserialize<CharacterLevelUpRequest>();
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CharacterTable? characterData = TableReaderV2.Parse<CharacterTable>().FirstOrDefault(x => x.Id == request.TemplateId);
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if (characterData is null || !session.character.Characters.Any(x => x.Id == characterData.Id))
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{
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// CharacterManagerGetCharacterTemplateNotFound
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session.SendResponse(new CharacterLevelUpResponse() { Code = 20009001 }, packet.Id);
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return;
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}
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NotifyItemDataList notifyItemData = new();
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int totalExp = 0;
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foreach (var item in request.UseItems)
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{
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ItemTable? itemTable = TableReaderV2.Parse<ItemTable>().FirstOrDefault(x => x.Id == item.Key);
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if (itemTable is not null)
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{
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totalExp += itemTable.GetCharacterExp(characterData.Type) * item.Value;
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notifyItemData.ItemDataList.Add(session.inventory.Do(item.Key, item.Value * -1));
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}
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}
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session.SendPush(notifyItemData);
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var characterUp = session.character.AddCharacterExp(characterData.Id, totalExp, (int)session.player.PlayerData.Level);
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if (characterUp is not null)
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{
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NotifyCharacterDataList notifyCharacterData = new();
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notifyCharacterData.CharacterDataList.Add(characterUp);
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session.SendPush(notifyCharacterData);
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}
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session.SendResponse(new CharacterLevelUpResponse(), packet.Id);
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}
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[RequestPacketHandler("CharacterPromoteGradeRequest")]
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public static void CharacterPromoteGradeRequestHandler(Session session, Packet.Request packet)
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{
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CharacterPromoteGradeRequest req = packet.Deserialize<CharacterPromoteGradeRequest>();
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var character = session.character.Characters.Find(c => c.Id == req.TemplateId);
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if (character is not null)
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{
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const int MaxGrade = 14; // Can't find an instance of this anywhere in the tables sadly
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// TODO: Remove Cogs
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if (character.Grade < MaxGrade)
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character.Grade++;
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session.SendPush(new NotifyCharacterDataList()
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{
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CharacterDataList = { character }
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});
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}
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session.SendResponse(new CharacterPromoteGradeResponse(), packet.Id);
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}
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[RequestPacketHandler("CharacterActivateStarRequest")]
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public static void CharacterActivateStarRequestHandler(Session session, Packet.Request packet)
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{
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CharacterActivateStarRequest req = packet.Deserialize<CharacterActivateStarRequest>();
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var character = session.character.Characters.Find(c => c.Id == req.TemplateId);
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if (character is not null)
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{
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const int MaxQuality = 6; // Can't find an instance of this anywhere in the tables sadly
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// TODO: Remove Materials
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if (character.Quality < MaxQuality)
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character.Quality++;
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session.SendPush(new NotifyCharacterDataList()
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{
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CharacterDataList = { character }
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});
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}
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session.SendResponse(new CharacterActivateStarResponse(), packet.Id);
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}
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[RequestPacketHandler("CharacterUpgradeSkillGroupRequest")]
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public static void CharacterUpgradeSkillGroupRequestHandler(Session session, Packet.Request packet)
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{
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CharacterUpgradeSkillGroupRequest request = packet.Deserialize<CharacterUpgradeSkillGroupRequest>();
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var upgradeResult = session.character.UpgradeCharacterSkillGroup(request.SkillGroupId, request.Count);
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NotifyCharacterDataList notifyCharacterData = new();
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notifyCharacterData.CharacterDataList.AddRange(session.character.Characters.Where(x => upgradeResult.AffectedCharacters.Contains(x.Id)));
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NotifyItemDataList notifyItemData = new();
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notifyItemData.ItemDataList.AddRange(new Item[] {
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session.inventory.Do(Inventory.Coin, upgradeResult.CoinCost * -1),
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session.inventory.Do(Inventory.SkillPoint, upgradeResult.SkillPointCost * -1)
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});
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session.SendPush(notifyCharacterData);
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session.SendPush(notifyItemData);
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session.SendResponse(new CharacterUpgradeSkillGroupResponse(), packet.Id);
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}
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[RequestPacketHandler("CharacterExchangeRequest")]
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public static void CharacterExchangeRequestHandler(Session session, Packet.Request packet)
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{
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@ -101,64 +231,5 @@ namespace AscNet.GameServer.Handlers
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session.SendResponse(new CharacterExchangeResponse(), packet.Id);
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}
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[RequestPacketHandler("CharacterUpgradeSkillGroupRequest")]
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public static void CharacterUpgradeSkillGroupRequestHandler(Session session, Packet.Request packet)
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{
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CharacterUpgradeSkillGroupRequest request = packet.Deserialize<CharacterUpgradeSkillGroupRequest>();
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var upgradeResult = session.character.UpgradeCharacterSkillGroup(request.SkillGroupId, request.Count);
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NotifyCharacterDataList notifyCharacterData = new();
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notifyCharacterData.CharacterDataList.AddRange(session.character.Characters.Where(x => upgradeResult.AffectedCharacters.Contains(x.Id)));
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NotifyItemDataList notifyItemData = new();
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notifyItemData.ItemDataList.AddRange(new Item[] {
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session.inventory.Do(Inventory.Coin, upgradeResult.CoinCost * -1),
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session.inventory.Do(Inventory.SkillPoint, upgradeResult.SkillPointCost * -1)
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});
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session.SendPush(notifyCharacterData);
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session.SendPush(notifyItemData);
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session.SendResponse(new CharacterUpgradeSkillGroupResponse(), packet.Id);
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}
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[RequestPacketHandler("CharacterLevelUpRequest")]
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public static void CharacterLevelUpRequestHandler(Session session, Packet.Request packet)
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{
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CharacterLevelUpRequest request = packet.Deserialize<CharacterLevelUpRequest>();
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CharacterTable? characterData = TableReaderV2.Parse<CharacterTable>().FirstOrDefault(x => x.Id == request.TemplateId);
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if (characterData is null || !session.character.Characters.Any(x => x.Id == characterData.Id))
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{
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// CharacterManagerGetCharacterTemplateNotFound
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session.SendResponse(new CharacterLevelUpResponse() { Code = 20009001 }, packet.Id);
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return;
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}
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NotifyItemDataList notifyItemData = new();
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int totalExp = 0;
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foreach (var item in request.UseItems)
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{
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ItemTable? itemTable = TableReaderV2.Parse<ItemTable>().FirstOrDefault(x => x.Id == item.Key);
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if (itemTable is not null)
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{
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totalExp += itemTable.GetCharacterExp(characterData.Type) * item.Value;
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notifyItemData.ItemDataList.Add(session.inventory.Do(item.Key, item.Value * -1));
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}
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}
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session.SendPush(notifyItemData);
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var characterUp = session.character.AddCharacterExp(characterData.Id, totalExp, (int)session.player.PlayerData.Level);
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if (characterUp is not null)
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{
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NotifyCharacterDataList notifyCharacterData = new();
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notifyCharacterData.CharacterDataList.Add(characterUp);
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session.SendPush(notifyCharacterData);
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}
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session.SendResponse(new CharacterLevelUpResponse(), packet.Id);
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}
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}
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}
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