backgroundsss
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@ -112,6 +112,9 @@ namespace AscNet.Common.Database
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[BsonElement("gather_rewards")]
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[BsonElement("gather_rewards")]
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public List<int> GatherRewards { get; set; } = new();
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public List<int> GatherRewards { get; set; } = new();
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[BsonElement("use_background_id")]
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public int UseBackgroundId { get; set; } = 14000001;
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[BsonElement("team_groups")]
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[BsonElement("team_groups")]
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[BsonRequired]
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[BsonRequired]
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[BsonDictionaryOptions(DictionaryRepresentation.ArrayOfDocuments)]
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[BsonDictionaryOptions(DictionaryRepresentation.ArrayOfDocuments)]
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@ -3,6 +3,7 @@ using AscNet.Common.MsgPack;
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using AscNet.Common.Util;
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using AscNet.Common.Util;
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using AscNet.Table.V2.share.chat;
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using AscNet.Table.V2.share.chat;
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using AscNet.Table.V2.share.guide;
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using AscNet.Table.V2.share.guide;
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using AscNet.Table.V2.share.photomode;
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using MessagePack;
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using MessagePack;
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using System.Diagnostics;
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using System.Diagnostics;
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@ -138,7 +139,7 @@ namespace AscNet.GameServer.Handlers
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FubenMainLineData = new(),
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FubenMainLineData = new(),
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FubenChapterExtraLoginData = new(),
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FubenChapterExtraLoginData = new(),
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FubenUrgentEventData = new(),
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FubenUrgentEventData = new(),
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UseBackgroundId = 14000001 // main ui theme, table still failed to dump
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UseBackgroundId = session.player.UseBackgroundId
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};
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};
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if (notifyLogin.PlayerData.DisplayCharIdList.Count < 1)
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if (notifyLogin.PlayerData.DisplayCharIdList.Count < 1)
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notifyLogin.PlayerData.DisplayCharIdList.Add(notifyLogin.PlayerData.DisplayCharId);
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notifyLogin.PlayerData.DisplayCharIdList.Add(notifyLogin.PlayerData.DisplayCharId);
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@ -206,6 +207,11 @@ namespace AscNet.GameServer.Handlers
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ItemDataList = session.inventory.Items
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ItemDataList = session.inventory.Items
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};
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};
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NotifyBackgroundLoginData notifyBackground = new()
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{
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HaveBackgroundIds = TableReaderV2.Parse<BackgroundTable>().Select(x => (uint)x.Id).ToList()
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};
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session.SendPush(notifyLogin);
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session.SendPush(notifyLogin);
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session.SendPush(notifyStageData);
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session.SendPush(notifyStageData);
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session.SendPush(notifyCharacterData);
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session.SendPush(notifyCharacterData);
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@ -213,6 +219,7 @@ namespace AscNet.GameServer.Handlers
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session.SendPush(notifyAssistData);
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session.SendPush(notifyAssistData);
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session.SendPush(notifyChatLoginData);
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session.SendPush(notifyChatLoginData);
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session.SendPush(notifyItemDataList);
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session.SendPush(notifyItemDataList);
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session.SendPush(notifyBackground);
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#region DisclamerMail
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#region DisclamerMail
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NotifyMails notifyMails = new();
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NotifyMails notifyMails = new();
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@ -0,0 +1,55 @@
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using AscNet.Common.MsgPack;
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using AscNet.Common.Util;
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using AscNet.Table.V2.share.fashion;
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using MessagePack;
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namespace AscNet.GameServer.Handlers
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{
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#region MsgPackScheme
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#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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[MessagePackObject(true)]
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public class ChangeDisplayRequest
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{
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public int FashionId;
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public int CharId;
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public int BackgroundId;
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}
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[MessagePackObject(true)]
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public class ChangeDisplayResponse
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{
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public int Code;
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public List<long> DisplayCharIdList;
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}
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#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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#endregion
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internal class PhotographModule
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{
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[RequestPacketHandler("ChangeDisplayRequest")]
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public static void ChangeDisplayRequestHandler(Session session, Packet.Request packet)
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{
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ChangeDisplayRequest request = packet.Deserialize<ChangeDisplayRequest>();
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session.player.UseBackgroundId = request.BackgroundId;
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if (!session.player.PlayerData.DisplayCharIdList.Contains(request.CharId))
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{
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session.player.PlayerData.DisplayCharId = request.CharId;
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session.player.PlayerData.DisplayCharIdList.Add(request.CharId);
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}
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NotifyCharacterDataList.CharacterData? character = session.character.Characters.Find(x => x.Id == request.CharId);
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if (character is not null && character.FashionId != request.FashionId && TableReaderV2.Parse<FashionTable>().Any(x => x.CharacterId == request.CharId && x.Id == request.FashionId))
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{
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character.FashionId = (uint)request.FashionId;
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NotifyCharacterDataList notifyCharacterData = new();
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notifyCharacterData.CharacterDataList.Add(character);
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session.SendPush(notifyCharacterData);
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}
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session.SendResponse(new ChangeDisplayResponse() { DisplayCharIdList = session.player.PlayerData.DisplayCharIdList }, packet.Id);
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}
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}
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}
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