From aae1314558abf5868ba748787d918840f4833d6c Mon Sep 17 00:00:00 2001 From: Kyle Belanger Date: Sat, 13 Apr 2024 00:47:55 -0400 Subject: [PATCH] ItemUseRequest stub to prevent softlock when using consumables --- AscNet.GameServer/Handlers/GuideModule.cs | 6 +++++- AscNet.GameServer/Handlers/ItemModule.cs | 21 ++++++++++++++++++++- 2 files changed, 25 insertions(+), 2 deletions(-) diff --git a/AscNet.GameServer/Handlers/GuideModule.cs b/AscNet.GameServer/Handlers/GuideModule.cs index a29524f..bc44b58 100644 --- a/AscNet.GameServer/Handlers/GuideModule.cs +++ b/AscNet.GameServer/Handlers/GuideModule.cs @@ -3,6 +3,8 @@ using MessagePack; namespace AscNet.GameServer.Handlers { + #region MsgPackScheme +#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable. [MessagePackObject(true)] public class GuideGroupFinishRequest { @@ -34,7 +36,9 @@ namespace AscNet.GameServer.Handlers public int Code; public List? RewardGoodsList; } - +#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable. + #endregion + internal class GuideModule { [RequestPacketHandler("GuideOpenRequest")] diff --git a/AscNet.GameServer/Handlers/ItemModule.cs b/AscNet.GameServer/Handlers/ItemModule.cs index 682c021..a3c9d59 100644 --- a/AscNet.GameServer/Handlers/ItemModule.cs +++ b/AscNet.GameServer/Handlers/ItemModule.cs @@ -11,6 +11,19 @@ namespace AscNet.GameServer.Handlers public int MoneyCard; public int Count; } + + [MessagePackObject(true)] + public class ItemUseRequest + { + public int Id; + public int Count; + } + + [MessagePackObject(true)] + public class ItemUseResponse + { + public int Code; + } #pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable. #endregion @@ -26,5 +39,11 @@ namespace AscNet.GameServer.Handlers MoneyCard = 0 }, packet.Id); } - } + + [RequestPacketHandler("ItemUseRequest")] + public static void ItemUseRequest(Session session, Packet.Request packet) + { + session.SendResponse(new ItemUseResponse() { Code = 1 }, packet.Id); + } + } }