uniframe modification
This commit is contained in:
parent
5c296af253
commit
a9fc6f557d
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@ -77,7 +77,7 @@ namespace AscNet.Common.Database
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throw new ServerCodeException("Character already obtained!", 20009022);
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throw new ServerCodeException("Character already obtained!", 20009022);
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}
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}
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NotifyCharacterDataList.CharacterData characterData = new()
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CharacterData characterData = new()
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{
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{
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Id = (uint)character.Id,
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Id = (uint)character.Id,
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Level = 1,
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Level = 1,
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@ -100,7 +100,7 @@ namespace AscNet.Common.Database
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};
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};
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// TODO: Don't do the ToString, query skill properly pls.
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// TODO: Don't do the ToString, query skill properly pls.
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characterData.SkillList.AddRange(characterSkill.SkillGroupId.Take(8).Select(x => new NotifyCharacterDataList.CharacterData.CharacterSkill()
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characterData.SkillList.AddRange(characterSkill.SkillGroupId.Take(8).Select(x => new CharacterSkill()
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{
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{
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Id = uint.Parse(x.ToString().Take(6).ToArray()),
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Id = uint.Parse(x.ToString().Take(6).ToArray()),
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Level = 1
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Level = 1
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@ -121,7 +121,7 @@ namespace AscNet.Common.Database
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return ret;
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return ret;
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}
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}
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public NotifyCharacterDataList.CharacterData? AddCharacterExp(int characterId, int exp, int maxLvl = 0)
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public CharacterData? AddCharacterExp(int characterId, int exp, int maxLvl = 0)
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{
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{
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var characterData = TableReaderV2.Parse<CharacterTable>().FirstOrDefault(x => x.Id == characterId);
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var characterData = TableReaderV2.Parse<CharacterTable>().FirstOrDefault(x => x.Id == characterId);
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var character = Characters.FirstOrDefault(x => x.Id == characterId);
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var character = Characters.FirstOrDefault(x => x.Id == characterId);
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@ -153,7 +153,7 @@ namespace AscNet.Common.Database
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return character;
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return character;
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}
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}
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public UpgradeCharacterSkillResult UpgradeCharacterSkillGroup(uint skillGroupId, int count)
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public UpgradeCharacterSkillResult UpgradeCharacterSkillGroup(int skillGroupId, int count)
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{
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{
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List<uint> affectedCharacters = new();
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List<uint> affectedCharacters = new();
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int totalCoinCost = 0;
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int totalCoinCost = 0;
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@ -257,7 +257,7 @@ namespace AscNet.Common.Database
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[BsonElement("characters")]
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[BsonElement("characters")]
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[BsonRequired]
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[BsonRequired]
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public List<NotifyCharacterDataList.CharacterData> Characters { get; set; }
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public List<CharacterData> Characters { get; set; }
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[BsonElement("equips")]
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[BsonElement("equips")]
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[BsonRequired]
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[BsonRequired]
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@ -307,7 +307,7 @@ namespace AscNet.Common.Database
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public struct AddCharacterRet
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public struct AddCharacterRet
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{
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{
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public NotifyCharacterDataList.CharacterData Character { get; set; }
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public CharacterData Character { get; set; }
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public EquipData Equip { get; set; }
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public EquipData Equip { get; set; }
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public FashionList Fashion { get; set; }
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public FashionList Fashion { get; set; }
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}
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}
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@ -2503,7 +2503,7 @@ namespace AscNet.Common.MsgPack
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[global::MessagePack.MessagePackObject(true)]
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[global::MessagePack.MessagePackObject(true)]
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public class CharacterUpgradeSkillGroupRequest
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public class CharacterUpgradeSkillGroupRequest
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{
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{
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public UInt32 SkillGroupId { get; set; }
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public Int32 SkillGroupId { get; set; }
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public Int32 Count { get; set; }
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public Int32 Count { get; set; }
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}
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}
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@ -2513,44 +2513,44 @@ namespace AscNet.Common.MsgPack
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public List<dynamic> UnlockChallengeStages { get; set; } = new();
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public List<dynamic> UnlockChallengeStages { get; set; } = new();
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}
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}
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[global::MessagePack.MessagePackObject(true)]
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public class CharacterSkill
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{
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public UInt32 Id { get; set; }
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public Int32 Level { get; set; }
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}
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[global::MessagePack.MessagePackObject(true)]
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public class CharacterData
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{
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public UInt32 Id { get; set; }
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public Int32 Level { get; set; }
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public UInt32 Exp { get; set; }
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public Int32 Quality { get; set; }
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public Int32 InitQuality { get; set; }
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public Int32 Star { get; set; }
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public Int32 Grade { get; set; }
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public List<CharacterSkill> SkillList { get; set; } = new();
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public List<CharacterSkill> EnhanceSkillList { get; set; } = new();
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public UInt32 FashionId { get; set; }
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public Int64 CreateTime { get; set; }
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public Int32 TrustLv { get; set; }
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public Int32 TrustExp { get; set; }
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public Int32 Ability { get; set; }
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public Int32 LiberateLv { get; set; }
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[global::MessagePack.MessagePackObject(true)]
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public class CharacterHead
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{
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public UInt32 HeadFashionId { get; set; }
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public Int32 HeadFashionType { get; set; }
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}
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public CharacterHead CharacterHeadInfo { get; set; }
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}
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[global::MessagePack.MessagePackObject(true)]
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[global::MessagePack.MessagePackObject(true)]
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public class NotifyCharacterDataList
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public class NotifyCharacterDataList
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{
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{
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[global::MessagePack.MessagePackObject(true)]
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public class CharacterData
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{
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public UInt32 Id { get; set; }
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public Int32 Level { get; set; }
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public UInt32 Exp { get; set; }
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public Int32 Quality { get; set; }
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public Int32 InitQuality { get; set; }
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public Int32 Star { get; set; }
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public Int32 Grade { get; set; }
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[global::MessagePack.MessagePackObject(true)]
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public class CharacterSkill
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{
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public UInt32 Id { get; set; }
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public Int32 Level { get; set; }
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}
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public List<CharacterSkill> SkillList { get; set; } = new();
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public List<dynamic> EnhanceSkillList { get; set; } = new();
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public UInt32 FashionId { get; set; }
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public Int64 CreateTime { get; set; }
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public Int32 TrustLv { get; set; }
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public Int32 TrustExp { get; set; }
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public Int32 Ability { get; set; }
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public Int32 LiberateLv { get; set; }
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[global::MessagePack.MessagePackObject(true)]
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public class CharacterHead
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{
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public UInt32 HeadFashionId { get; set; }
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public Int32 HeadFashionType { get; set; }
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}
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public CharacterHead CharacterHeadInfo { get; set; }
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}
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public List<CharacterData> CharacterDataList { get; set; } = new();
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public List<CharacterData> CharacterDataList { get; set; } = new();
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}
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}
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@ -9,11 +9,37 @@ using AscNet.Common;
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using AscNet.Table.V2.share.character.quality;
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using AscNet.Table.V2.share.character.quality;
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using MongoDB.Driver.Linq;
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using MongoDB.Driver.Linq;
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using AscNet.Table.V2.share.character.skill;
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using AscNet.Table.V2.share.character.skill;
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using AscNet.Table.V2.share.character.enhanceskill;
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namespace AscNet.GameServer.Handlers
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namespace AscNet.GameServer.Handlers
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{
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{
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#region MsgPackScheme
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#region MsgPackScheme
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#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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[MessagePackObject(true)]
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public class CharacterUpgradeEnhanceSkillRequest
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{
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public int Count;
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public int SkillGroupId;
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}
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[MessagePackObject(true)]
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public class CharacterUpgradeEnhanceSkillResponse
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{
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public int Code;
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}
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[MessagePackObject(true)]
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public class CharacterUnlockEnhanceSkillRequest
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{
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public int SkillGroupId;
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}
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[MessagePackObject(true)]
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public class CharacterUnlockEnhanceSkillResponse
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{
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public int Code;
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}
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[MessagePackObject(true)]
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[MessagePackObject(true)]
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public class CharacterLevelUpRequest
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public class CharacterLevelUpRequest
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{
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{
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@ -291,7 +317,7 @@ namespace AscNet.GameServer.Handlers
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var affectedChars = TableReaderV2.Parse<CharacterSkillTable>().Where(x => x.SkillGroupId.Contains(request.SkillGroupId)).Select(x => x.CharacterId);
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var affectedChars = TableReaderV2.Parse<CharacterSkillTable>().Where(x => x.SkillGroupId.Contains(request.SkillGroupId)).Select(x => x.CharacterId);
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foreach (var character in session.character.Characters.Where(x => affectedChars.Any(y => y == x.Id)))
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foreach (var character in session.character.Characters.Where(x => affectedChars.Any(y => y == x.Id)))
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{
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{
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character.SkillList.AddRange(TableReaderV2.Parse<CharacterSkillGroupTable>().Where(x => x.Id == request.SkillGroupId).SelectMany(x => x.SkillId).Select(x => new NotifyCharacterDataList.CharacterData.CharacterSkill() { Id = (uint)x, Level = 1 }));
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character.SkillList.AddRange(TableReaderV2.Parse<CharacterSkillGroupTable>().Where(x => x.Id == request.SkillGroupId).SelectMany(x => x.SkillId).Select(x => new CharacterSkill() { Id = (uint)x, Level = 1 }));
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notifyCharacterData.CharacterDataList.Add(character);
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notifyCharacterData.CharacterDataList.Add(character);
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}
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}
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session.SendPush(notifyCharacterData);
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session.SendPush(notifyCharacterData);
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session.SendResponse(new CharacterUpgradeSkillGroupResponse(), packet.Id);
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session.SendResponse(new CharacterUpgradeSkillGroupResponse(), packet.Id);
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}
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}
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[RequestPacketHandler("CharacterUnlockEnhanceSkillRequest")]
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public static void CharacterUnlockEnhanceSkillRequestHandler(Session session, Packet.Request packet)
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{
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CharacterUnlockEnhanceSkillRequest request = packet.Deserialize<CharacterUnlockEnhanceSkillRequest>();
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var enhanceSkillIds = TableReaderV2.Parse<EnhanceSkillGroupTable>().Where(x => x.Id == request.SkillGroupId).SelectMany(x => x.SkillId);
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NotifyItemDataList notifyItemData = new();
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NotifyCharacterDataList notifyCharacterData = new();
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foreach (var enhanceSkillId in enhanceSkillIds)
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{
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var affectedChars = TableReaderV2.Parse<EnhanceSkillTable>().Where(x => x.SkillGroupId.Contains(request.SkillGroupId)).Select(x => x.CharacterId).ToList();
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foreach (var character in session.character.Characters.Where(x => affectedChars.Contains((int)x.Id)))
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{
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if (character.EnhanceSkillList.Any(x => x.Id == enhanceSkillId))
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{
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// CharacterSkillUnlocked
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session.SendResponse(new CharacterUnlockEnhanceSkillResponse() { Code = 20009047 }, packet.Id);
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return;
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}
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character.EnhanceSkillList.Add(new()
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{
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Id = (uint)enhanceSkillId,
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Level = 1
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});
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notifyCharacterData.CharacterDataList.Add(character);
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}
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EnhanceSkillUpgradeTable? upgradeTable = TableReaderV2.Parse<EnhanceSkillUpgradeTable>().Find(x => x.SkillId == enhanceSkillId && x.Level == 0);
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if (upgradeTable is null)
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continue;
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for (int i = 0; i < Math.Min(upgradeTable.CostItem.Count, upgradeTable.CostItemCount.Count); i++)
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{
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notifyItemData.ItemDataList.Add(session.inventory.Do(upgradeTable.CostItem[i], upgradeTable.CostItemCount[i] * -1));
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}
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}
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session.SendPush(notifyItemData);
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session.SendPush(notifyCharacterData);
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session.SendResponse(new CharacterUnlockEnhanceSkillResponse(), packet.Id);
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}
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[RequestPacketHandler("CharacterUpgradeEnhanceSkillRequest")]
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public static void CharacterUpgradeEnhanceSkillRequestHandler(Session session, Packet.Request packet)
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{
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CharacterUpgradeEnhanceSkillRequest request = packet.Deserialize<CharacterUpgradeEnhanceSkillRequest>();
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var enhanceSkillIds = TableReaderV2.Parse<EnhanceSkillGroupTable>().Where(x => x.Id == request.SkillGroupId).SelectMany(x => x.SkillId);
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NotifyItemDataList notifyItemData = new();
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NotifyCharacterDataList notifyCharacterData = new();
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foreach (var enhanceSkillId in enhanceSkillIds)
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{
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foreach (var character in session.character.Characters.Where(x => x.EnhanceSkillList.Any(x => x.Id == enhanceSkillId)))
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{
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for (int j = 0; j < request.Count; j++)
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{
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var skill = character.EnhanceSkillList.Find(x => x.Id == enhanceSkillId);
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if (skill is not null)
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{
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EnhanceSkillUpgradeTable? upgradeTable = TableReaderV2.Parse<EnhanceSkillUpgradeTable>().Find(x => x.SkillId == enhanceSkillId && x.Level == skill.Level);
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skill.Level++;
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if (upgradeTable is null)
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continue;
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for (int i = 0; i < Math.Min(upgradeTable.CostItem.Count, upgradeTable.CostItemCount.Count); i++)
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{
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notifyItemData.ItemDataList.Add(session.inventory.Do(upgradeTable.CostItem[i], upgradeTable.CostItemCount[i] * -1));
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}
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}
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}
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notifyCharacterData.CharacterDataList.Add(character);
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}
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}
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session.SendPush(notifyItemData);
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session.SendPush(notifyCharacterData);
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session.SendResponse(new CharacterUpgradeEnhanceSkillResponse(), packet.Id);
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}
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[RequestPacketHandler("CharacterExchangeRequest")]
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[RequestPacketHandler("CharacterExchangeRequest")]
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public static void CharacterExchangeRequestHandler(Session session, Packet.Request packet)
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public static void CharacterExchangeRequestHandler(Session session, Packet.Request packet)
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{
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{
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@ -350,7 +458,7 @@ namespace AscNet.GameServer.Handlers
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}
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}
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NotifyItemDataList notifyItemData = new();
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NotifyItemDataList notifyItemData = new();
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// idk if it's always 50, please investigate later...
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// TODO: idk if it's always 50, please investigate later...
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notifyItemData.ItemDataList.Add(session.inventory.Do(characterData.ItemId, 50 * -1));
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notifyItemData.ItemDataList.Add(session.inventory.Do(characterData.ItemId, 50 * -1));
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session.SendPush(notifyItemData);
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session.SendPush(notifyItemData);
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@ -255,7 +255,7 @@ namespace AscNet.GameServer.Handlers
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session.SendResponse(new EquipTakeOffResponse(), packet.Id);
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session.SendResponse(new EquipTakeOffResponse(), packet.Id);
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}
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}
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// TODO: Swapping equip resonance is broken!
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// TODO: Swapping equip resonance is broken, this is only partially implemented!
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[RequestPacketHandler("EquipResonanceRequest")]
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[RequestPacketHandler("EquipResonanceRequest")]
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public static void EquipResonanceRequestHandler(Session session, Packet.Request packet)
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public static void EquipResonanceRequestHandler(Session session, Packet.Request packet)
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{
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{
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@ -1,6 +1,5 @@
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using AscNet.Common.Database;
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using AscNet.Common.Database;
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using AscNet.Common.MsgPack;
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using AscNet.Common.MsgPack;
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using static AscNet.Common.MsgPack.NotifyCharacterDataList;
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using AscNet.Common.Util;
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using AscNet.Common.Util;
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using AscNet.Common;
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using AscNet.Common;
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using AscNet.Table.V2.share.fuben;
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using AscNet.Table.V2.share.fuben;
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@ -249,7 +248,7 @@ namespace AscNet.GameServer.Handlers
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InitQuality = robot.CharacterQuality,
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InitQuality = robot.CharacterQuality,
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Star = robot.CharacterStar,
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Star = robot.CharacterStar,
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Grade = robot.CharacterGrade,
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Grade = robot.CharacterGrade,
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SkillList = skills.Where(x => !robot.RemoveSkillId.Contains(x)).Select(x => new CharacterData.CharacterSkill() { Id = (uint)x, Level = Math.Min(robot.SkillLevel, TableReaderV2.Parse<CharacterSkillLevelEffectTable>().OrderByDescending(x => x.Level).FirstOrDefault(y => y.SkillId == x)?.Level ?? 1) }).ToList(),
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SkillList = skills.Where(x => !robot.RemoveSkillId.Contains(x)).Select(x => new CharacterSkill() { Id = (uint)x, Level = Math.Min(robot.SkillLevel, TableReaderV2.Parse<CharacterSkillLevelEffectTable>().OrderByDescending(x => x.Level).FirstOrDefault(y => y.SkillId == x)?.Level ?? 1) }).ToList(),
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FashionId = (uint)robot.FashionId,
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FashionId = (uint)robot.FashionId,
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CreateTime = 0,
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CreateTime = 0,
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TrustLv = 1,
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TrustLv = 1,
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@ -38,7 +38,7 @@ namespace AscNet.GameServer.Handlers
|
||||||
session.player.PlayerData.DisplayCharIdList.Add(request.CharId);
|
session.player.PlayerData.DisplayCharIdList.Add(request.CharId);
|
||||||
}
|
}
|
||||||
|
|
||||||
NotifyCharacterDataList.CharacterData? character = session.character.Characters.Find(x => x.Id == request.CharId);
|
CharacterData? character = session.character.Characters.Find(x => x.Id == request.CharId);
|
||||||
if (character is not null && character.FashionId != request.FashionId && TableReaderV2.Parse<FashionTable>().Any(x => x.CharacterId == request.CharId && x.Id == request.FashionId))
|
if (character is not null && character.FashionId != request.FashionId && TableReaderV2.Parse<FashionTable>().Any(x => x.CharacterId == request.CharId && x.Id == request.FashionId))
|
||||||
{
|
{
|
||||||
character.FashionId = (uint)request.FashionId;
|
character.FashionId = (uint)request.FashionId;
|
||||||
|
|
Loading…
Reference in New Issue