Random handlers, need proper types, also bye brick wall
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@ -7,6 +7,7 @@
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<None Remove="Handlers\CommunicationModule.cs~RF42bcb29.TMP" />
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<None Remove="Handlers\SignInModule.cs~RF3f1e071.TMP" />
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<None Remove="Handlers\SignInModule.cs~RF3f1e071.TMP" />
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</ItemGroup>
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</ItemGroup>
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File diff suppressed because one or more lines are too long
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@ -0,0 +1,12 @@
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namespace AscNet.GameServer.Handlers
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{
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internal class CommunicationModule
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{
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/* TODO: Need types
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[RequestPacketHandler("ChangeCommunicationRequest")]
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public static void ChangeCommunicationRequestHandler(Session session, Packet.Request packet)
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{
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}
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*/
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}
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}
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@ -2,6 +2,17 @@
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namespace AscNet.GameServer.Handlers
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namespace AscNet.GameServer.Handlers
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{
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{
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public class GuideGroupFinishRequest
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{
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public int GroupId;
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}
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public class GuideGroupFinishResponse
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{
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public int Code;
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public List<dynamic>? RewardGoodsList;
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}
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internal class GuideModule
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internal class GuideModule
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{
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{
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[RequestPacketHandler("GuideOpenRequest")]
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[RequestPacketHandler("GuideOpenRequest")]
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@ -10,11 +21,11 @@ namespace AscNet.GameServer.Handlers
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session.SendResponse(new GuideOpenResponse(), packet.Id);
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session.SendResponse(new GuideOpenResponse(), packet.Id);
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}
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}
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/* TODO: Need this to skip tutorials
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// TODO: Invalid, need proper types
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[RequestPacketHandler("GuideGroupFinishRequest")]
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[RequestPacketHandler("GuideGroupFinishRequest")]
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public static void GuideGroupFinishRequestHandler(Session session, Packet.Request packet)
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public static void GuideGroupFinishRequestHandler(Session session, Packet.Request packet)
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{
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{
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session.SendResponse(new GuideGroupFinishResponse(), packet.Id);
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}
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}
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*/
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}
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}
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}
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}
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