New tables + Lucia messages

This commit is contained in:
rfi 2023-11-20 22:19:46 +07:00
parent 6976803f97
commit 989e02aeaf
Signed by: rfi
GPG Key ID: D57156B7E453FA06
5113 changed files with 344818 additions and 188939 deletions

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@ -69,7 +69,7 @@ namespace AscNet.Common.Database
return inventory; return inventory;
} }
public void Do(int itemId, int amount) public Item Do(int itemId, int amount)
{ {
Item? item = Items.FirstOrDefault(x => x.Id == itemId); Item? item = Items.FirstOrDefault(x => x.Id == itemId);
if (item is not null) if (item is not null)
@ -79,14 +79,17 @@ namespace AscNet.Common.Database
} }
else else
{ {
Items.Add(new Item() item = new Item()
{ {
Id = itemId, Id = itemId,
Count = amount, Count = amount,
RefreshTime = DateTimeOffset.Now.ToUnixTimeSeconds(), RefreshTime = DateTimeOffset.Now.ToUnixTimeSeconds(),
CreateTime = DateTimeOffset.Now.ToUnixTimeSeconds() CreateTime = DateTimeOffset.Now.ToUnixTimeSeconds()
}); };
Items.Add(item);
} }
return item;
} }
public void Save() public void Save()

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@ -206,7 +206,7 @@ namespace AscNet.GameServer.Handlers
Content = @"Hello Commandant! Content = @"Hello Commandant!
Welcome to AscNet, we are happy that you are using this Server Software. Welcome to AscNet, we are happy that you are using this Server Software.
This Server Software is always free and if you are paying to gain access to this you are being SCAMMED, we encourage you to help prevent another buyer like you by making a PSA or telling others whom you may see as potential users. This Server Software is always free and if you are paying to gain access to this you are being SCAMMED, we encourage you to help prevent another buyer like you by making a PSA or telling others whom you may see as potential users.
Sorry for the inconvinience. Sorry for the inconvenience.
AscNet使 AscNet使
使 使
@ -217,7 +217,12 @@ Sorry for the inconvinience.
ExpireTime = DateTimeOffset.Now.ToUnixTimeSeconds() * 2, ExpireTime = DateTimeOffset.Now.ToUnixTimeSeconds() * 2,
IsForbidDelete = true IsForbidDelete = true
}); });
NotifyWorldChat notifyWorldChat = new();
notifyWorldChat.ChatMessages.Add(ChatModule.MakeLuciaMessage($"Hello {session.player.PlayerData.Name}! Welcome to AscNet, please read mails if you haven't already.\n如果您还没有阅读邮件请阅读邮件"));
session.SendPush(notifyMails); session.SendPush(notifyMails);
session.SendPush(notifyWorldChat);
#endregion #endregion
// NEEDED to not softlock! // NEEDED to not softlock!

View File

@ -11,14 +11,15 @@ namespace AscNet.GameServer.Handlers
CharacterUpgradeSkillGroupRequest request = packet.Deserialize<CharacterUpgradeSkillGroupRequest>(); CharacterUpgradeSkillGroupRequest request = packet.Deserialize<CharacterUpgradeSkillGroupRequest>();
var upgradeResult = session.character.UpgradeCharacterSkillGroup(request.SkillGroupId, request.Count); var upgradeResult = session.character.UpgradeCharacterSkillGroup(request.SkillGroupId, request.Count);
session.inventory.Do(Inventory.Coin, upgradeResult.CoinCost * -1);
session.inventory.Do(Inventory.SkillPoint, upgradeResult.SkillPointCost * -1);
NotifyCharacterDataList notifyCharacterData = new(); NotifyCharacterDataList notifyCharacterData = new();
notifyCharacterData.CharacterDataList.AddRange(session.character.Characters.Where(x => upgradeResult.AffectedCharacters.Contains(x.Id))); notifyCharacterData.CharacterDataList.AddRange(session.character.Characters.Where(x => upgradeResult.AffectedCharacters.Contains(x.Id)));
NotifyItemDataList notifyItemData = new(); NotifyItemDataList notifyItemData = new();
notifyItemData.ItemDataList.AddRange(session.inventory.Items.Where(x => x.Id == Inventory.Coin || x.Id == Inventory.SkillPoint)); notifyItemData.ItemDataList.AddRange(new Item[] {
session.inventory.Do(Inventory.Coin, upgradeResult.CoinCost * -1),
session.inventory.Do(Inventory.SkillPoint, upgradeResult.SkillPointCost * -1)
});
session.SendPush(notifyCharacterData); session.SendPush(notifyCharacterData);
session.SendPush(notifyItemData); session.SendPush(notifyItemData);

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@ -103,7 +103,7 @@ namespace AscNet.GameServer.Handlers
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable. #pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
#endregion #endregion
internal class ChatModule internal class ChatModule
{ {
[RequestPacketHandler("EnterWorldChatRequest")] [RequestPacketHandler("EnterWorldChatRequest")]
public static void EnterWorldChatRequestHandler(Session session, Packet.Request packet) public static void EnterWorldChatRequestHandler(Session session, Packet.Request packet)
@ -153,6 +153,9 @@ internal class ChatModule
request.ChatData.Icon = (int)session.player.PlayerData.CurrHeadPortraitId; request.ChatData.Icon = (int)session.player.PlayerData.CurrHeadPortraitId;
request.ChatData.NickName = session.player.PlayerData.Name; request.ChatData.NickName = session.player.PlayerData.Name;
NotifyWorldChat notifyWorldChat = new();
notifyWorldChat.ChatMessages.Add(request.ChatData);
if (request.ChatData.Content is not null && request.ChatData.Content.StartsWith('/')) if (request.ChatData.Content is not null && request.ChatData.Content.StartsWith('/'))
{ {
var cmdStrings = request.ChatData.Content.Split(" "); var cmdStrings = request.ChatData.Content.Split(" ");
@ -162,20 +165,17 @@ internal class ChatModule
Command? cmd = CommandFactory.CreateCommand(cmdStrings.First().Split('/').Last(), session, cmdStrings[1..]); Command? cmd = CommandFactory.CreateCommand(cmdStrings.First().Split('/').Last(), session, cmdStrings[1..]);
if (cmd is null) if (cmd is null)
{ {
// Invalid command notifyWorldChat.ChatMessages.Add(MakeLuciaMessage($"Invalid command {cmdStrings.First().Split('/').Last()}, try /help"));
} }
cmd?.Execute(); cmd?.Execute();
} }
catch (Exception) catch (Exception)
{ {
// Failed to execute command notifyWorldChat.ChatMessages.Add(MakeLuciaMessage($"Command {cmdStrings.First().Split('/').Last()} failed to execute!"));
} }
} }
NotifyWorldChat notifyWorldChat = new();
notifyWorldChat.ChatMessages.Add(request.ChatData);
session.SendPush(notifyWorldChat); session.SendPush(notifyWorldChat);
session.SendResponse(new SendChatResponse() { Code = 0, ChatData = request.ChatData, RefreshTime = DateTimeOffset.Now.ToUnixTimeSeconds() }, packet.Id); session.SendResponse(new SendChatResponse() { Code = 0, ChatData = request.ChatData, RefreshTime = DateTimeOffset.Now.ToUnixTimeSeconds() }, packet.Id);
} }
@ -192,6 +192,18 @@ internal class ChatModule
}, packet.Id); }, packet.Id);
} }
public static ChatData MakeLuciaMessage(string content)
{
return new ChatData()
{
Content = content,
Icon = 9010102,
ChannelType = ChatChannelType.World,
MsgType = ChatMsgType.Normal,
NickName = "System - Lucia"
};
}
#region EmojiPackModule #region EmojiPackModule
[RequestPacketHandler("GetEmojiPackageIdRequest")] [RequestPacketHandler("GetEmojiPackageIdRequest")]
public static void GetEmojiPackageIdRequestHandler(Session session, Packet.Request packet) public static void GetEmojiPackageIdRequestHandler(Session session, Packet.Request packet)

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@ -0,0 +1,188 @@
FxMb1BraveMd010011Attack05
FxMb1BraveMd010011Attack08Body
FxMb1BraveMd010011Attack09Laser
FxMb1BraveMd010011Attack09Zadi
FxMb1BraveMd010011Attack1302Dandao
FxMb1LadyMd10001Attack01Forearm
FxMb1LadyMd10001Attack0306m
FxMb1LadyMd10001Attack04
FxMb1LadyMd10001Attack05Zha10m
FxMb1LadyMd10001Attack05Zha30m
FxMb1LadyMd10001Attack05Zha50m
FxMb1LadyMd10001Attack11
FxMb1LadyMd10001Attack1101S6
FxMb1LadyMd10001Attack12
FxMb1LuolanMd010001Attack12
FxMb1LuolanMd010001Attack14
FxMb1LuolanMd010001Attack15
FxMb1LuolanMd010001Attack16
FxMb1OsirisMd000001Attack01
FxMb1OsirisMd000001Attack02
FxMb1OsirisMd000001Attack03
FxMb1OsirisMd000001Attack03Dandao
FxMb1OsirisMd000001Attack05
FxMb1OsirisMd000001Attack0601
FxMb1OsirisMd000001Attack0602
FxMb1OsirisMd000001Attack06Xian15
FxMb1OsirisMd000001Attack06Xian30
FxMb1OsirisMd000001Attack07
FxMb1OsirisMd000001Attack07Dandao
FxMb1OsirisMd000001Attack08
FxMb1OsirisMd000001Attack11
FxMb1OsirisMd000001Attack1301
FxMb1OsirisMd000001Attack1302
FxMb1OsirisMd000001Shouji
FxMb1OsirisMd000002Attack101R
FxMb1OsirisMd000002Attack101Y
FxMb1OsirisMd000002Attack102R
FxMb1OsirisMd000002Attack103R
FxMb1OsirisMd000002Attack1GuadianBone068
FxMb1OsirisMd000002Attack1GuadianBone070
FxMb1OsirisMd000002Attack1GuadianBone072
FxMb1OsirisMd000002Attack1GuadianBone074
FxMb1OsirisMd000002Attack1GuadianBone076
FxMb1OsirisMd000002Attack1GuadianBone078
FxMb1OsirisMd000002Attack1GuadianBone086
FxMb1OsirisMd000002Born
FxMb1OsirisMd000002BornGuadianBone068
FxMb1OsirisMd000002BornGuadianBone070
FxMb1OsirisMd000002BornGuadianBone072
FxMb1OsirisMd000002BornGuadianBone074
FxMb1OsirisMd000002BornGuadianBone076
FxMb1OsirisMd000002BornGuadianBone078
FxMb1OsirisMd000002DeathGuadianBone068
FxMb1OsirisMd000002DeathGuadianBone070
FxMb1OsirisMd000002DeathGuadianBone072
FxMb1OsirisMd000002DeathGuadianBone074
FxMb1OsirisMd000002DeathGuadianBone076
FxMb1OsirisMd000002DeathGuadianBone078
FxMb1OsirisMd000002DeathGuadianBone086
FxMb1OsirisMd000002Guajian
FxMb1OsirisMd000002Stand1GuadianBone068
FxMb1OsirisMd000002Stand1GuadianBone070
FxMb1OsirisMd000002Stand1GuadianBone072
FxMb1OsirisMd000002Stand1GuadianBone074
FxMb1OsirisMd000002Stand1GuadianBone076
FxMb1OsirisMd000002Stand1GuadianBone078
FxMb1OsirisMd000002Stand1GuadianDummy001
FxMb1OsirisMd000003Attack1
FxMb1OsirisMd000003Born
FxMb1OsirisMd000003Death
FxMb1OsirisMd000003Dun
FxMb1OsirisMd000003Stand1
FxMb1RobotarmorMd030001Attack03B02
FxMb1RobotarmorMd030001AttackTan
FxMb1RobotarmorMd030001PengzhuankuangB
FxMb1RobotarmorMd030001PengzhuankuangR
FxMb1RobotarmorMd030001PengzhuankuangY
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FxMb1SwordMd030001Attack0503
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FxMb1SwordMd030001Attack07Force
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FxMb1SwordMd030002Attack03Guadian
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FxMb1VirginbioMd030001Attack04Bone075
FxMb1VirginbioMd030001Attack05Bone074
FxMb1VirginbioMd030001Attack181s
FxMb1VirginbioMd030001Attack18Yujing
FxMb1VirginbioMd030001Buff
FxMbMsAm020011Attack11
FxMbMsAm020011Attack2101
FxMbMsAm020011Attack2102
FxMbMsAm020011Attack3101
FxMbMsAm020011Attack3102
FxMbMsAm020011Attack3201
FxMbMsAm020011Attack3202
FxMbMsAm020011Attack33
FxMbMsAm020021Attack11
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FxMbMsAm020021Attack2102
FxMbMsAm020021Attack3101
FxMbMsAm020021Attack3102
FxMbMsMd040011Attack02
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FxMbMsMd040011Attack12
FxMbMsMd040011Attack1201
FxMbMsMd040011Attack1301
FxMbMsMd040011Attack1302
FxMbMsMd040011Attack17Dandao10M
FxMbMsMd040011Attack17Yujing10M1S
FxMbMsMd040011Attack17Yujing10M2S
FxMbMsMd040011Attack17Yujing10M3S
FxMbMsMd040011Attack17Yujing14M1S
FxMbMsMd040011Attack17Yujing4M1S
FxMbMsMd040011Attack17Yujing4M2S
FxMbMsMd040011Attack17Yujing4M3S
FxMbMsMd040011Attack2410M
FxMbMsMd040011AttackShouji01
FxMbMsMd040011AttackShouji02
FxMbMsMd040011Straight
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FxMbMsMd040011StraightBefore
FxMe1BioMd004040BuffB
FxMe1BioMd004040BuffR
FxMe1BioMd004040BuffY
FxMe1CattleMd000002Shouji
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FxMe1SpiderMd000001Attack02Shouji
FxMe1SpiderMd000001Attack0301Effectcase
FxMe1SpiderMd000001Attack03051M
FxMe1SpiderMd000001Buff01HitCase
FxMe1SpiderMd000001Buff02RootCase
FxMe1SpiderMd000001Buff03Bone22
FxMe1SwordMd002001Attack0401
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FxMeRiderMd010010AttackShouji
FxMo1ArmorMd010071Attack0401
FxMo1BioMd010121Attack02Yubei
FxMo1BioMd010121Attack03Yubei
FxMo1BraveMd010031Attack03
FxMo1BraveMd010031Attack03Yubei
FxMo1BraveMd010031Attack04
FxMo1BraveMd010031Attack04Yubei
FxMo1FxzbcMd000003Attack01
FxMo1FxzbcMd000003Attack02
FxMo1JgrcMd000002Attack0103Height12
FxMo1JgrcMd000002Attack0103Height15
FxMo1JgrcMd000002Attack0104
FxMo1JxbzMd000001Attack0201
Mb1VirginbioMd030001Attack05Shouji
Mb1VirginbioMd030001Shouji
Me1RocketMd002002Attack0502
Me1RocketMd002002AttackShouji
Me1RocketMd002002qianyaoBip001RFinger02
Mo1BioMd010121Attack02Shouji
Mo1BioMd010121Attack03Shouji
Mo1BioMd01014101Shouji
Mo1JgrcMd000002Shouji
FxAirwall
FxAirwalllock
FxMb1OrphanMd030001Attack06PurpleDimian
FxMb1OrphanMd030001Attack06PurpleDummy001
FxMb1OrphanMd030001Attack07PurpleDimian
FxMb1OrphanMd030001Attack11
FxMb1OrphanMd030001Attack12Bip001LHand
FxMb1OrphanMd030001Attack12PurpleBip001LHand
FxMb1BraveMd010011QiangKou
FxMe1BioMd004020Attack01
FxMe1BioMd004020Attack01Shouji01
FxMe1BioMd004020Attack01Shouji02
FxMe1BioMd004020Attack02
FxMe1BioMd004020Attack02Shouji
FxMe1BioMd004020Attack03
FxMe1BioMd004020Attack03GuadianBip001RHand
FxMe1BioMd004020Attack03Shouji
FxMe1BioMd004020Attack0501
FxMe1BioMd004020Attack0502
FxMe1BioMd004020Attack05Shouji
FxMe1BioMd004020Attack07
FxMe1BioMd004020Attack07Shouji
FxMe1BioMd004020BuffGuadianBip001
FxMe1BioMd004010Attack01
FxMe1BioMd004010Attack02
FxMe1BioMd004010Attack03
FxMe1BioMd004010Attack04
FxMe1BioMd004010Attack05
FxMe1BioMd004010Attack06
FxMe1BioMd004010Attack07
1 FxMb1BraveMd010011Attack05
2 FxMb1BraveMd010011Attack08Body
3 FxMb1BraveMd010011Attack09Laser
4 FxMb1BraveMd010011Attack09Zadi
5 FxMb1BraveMd010011Attack1302Dandao
6 FxMb1LadyMd10001Attack01Forearm
7 FxMb1LadyMd10001Attack0306m
8 FxMb1LadyMd10001Attack04
9 FxMb1LadyMd10001Attack05Zha10m
10 FxMb1LadyMd10001Attack05Zha30m
11 FxMb1LadyMd10001Attack05Zha50m
12 FxMb1LadyMd10001Attack11
13 FxMb1LadyMd10001Attack1101S6
14 FxMb1LadyMd10001Attack12
15 FxMb1LuolanMd010001Attack12
16 FxMb1LuolanMd010001Attack14
17 FxMb1LuolanMd010001Attack15
18 FxMb1LuolanMd010001Attack16
19 FxMb1OsirisMd000001Attack01
20 FxMb1OsirisMd000001Attack02
21 FxMb1OsirisMd000001Attack03
22 FxMb1OsirisMd000001Attack03Dandao
23 FxMb1OsirisMd000001Attack05
24 FxMb1OsirisMd000001Attack0601
25 FxMb1OsirisMd000001Attack0602
26 FxMb1OsirisMd000001Attack06Xian15
27 FxMb1OsirisMd000001Attack06Xian30
28 FxMb1OsirisMd000001Attack07
29 FxMb1OsirisMd000001Attack07Dandao
30 FxMb1OsirisMd000001Attack08
31 FxMb1OsirisMd000001Attack11
32 FxMb1OsirisMd000001Attack1301
33 FxMb1OsirisMd000001Attack1302
34 FxMb1OsirisMd000001Shouji
35 FxMb1OsirisMd000002Attack101R
36 FxMb1OsirisMd000002Attack101Y
37 FxMb1OsirisMd000002Attack102R
38 FxMb1OsirisMd000002Attack103R
39 FxMb1OsirisMd000002Attack1GuadianBone068
40 FxMb1OsirisMd000002Attack1GuadianBone070
41 FxMb1OsirisMd000002Attack1GuadianBone072
42 FxMb1OsirisMd000002Attack1GuadianBone074
43 FxMb1OsirisMd000002Attack1GuadianBone076
44 FxMb1OsirisMd000002Attack1GuadianBone078
45 FxMb1OsirisMd000002Attack1GuadianBone086
46 FxMb1OsirisMd000002Born
47 FxMb1OsirisMd000002BornGuadianBone068
48 FxMb1OsirisMd000002BornGuadianBone070
49 FxMb1OsirisMd000002BornGuadianBone072
50 FxMb1OsirisMd000002BornGuadianBone074
51 FxMb1OsirisMd000002BornGuadianBone076
52 FxMb1OsirisMd000002BornGuadianBone078
53 FxMb1OsirisMd000002DeathGuadianBone068
54 FxMb1OsirisMd000002DeathGuadianBone070
55 FxMb1OsirisMd000002DeathGuadianBone072
56 FxMb1OsirisMd000002DeathGuadianBone074
57 FxMb1OsirisMd000002DeathGuadianBone076
58 FxMb1OsirisMd000002DeathGuadianBone078
59 FxMb1OsirisMd000002DeathGuadianBone086
60 FxMb1OsirisMd000002Guajian
61 FxMb1OsirisMd000002Stand1GuadianBone068
62 FxMb1OsirisMd000002Stand1GuadianBone070
63 FxMb1OsirisMd000002Stand1GuadianBone072
64 FxMb1OsirisMd000002Stand1GuadianBone074
65 FxMb1OsirisMd000002Stand1GuadianBone076
66 FxMb1OsirisMd000002Stand1GuadianBone078
67 FxMb1OsirisMd000002Stand1GuadianDummy001
68 FxMb1OsirisMd000003Attack1
69 FxMb1OsirisMd000003Born
70 FxMb1OsirisMd000003Death
71 FxMb1OsirisMd000003Dun
72 FxMb1OsirisMd000003Stand1
73 FxMb1RobotarmorMd030001Attack03B02
74 FxMb1RobotarmorMd030001AttackTan
75 FxMb1RobotarmorMd030001PengzhuankuangB
76 FxMb1RobotarmorMd030001PengzhuankuangR
77 FxMb1RobotarmorMd030001PengzhuankuangY
78 FxMb1SwordMd030001Attack05
79 FxMb1SwordMd030001Attack0503
80 FxMb1SwordMd030001Attack07
81 FxMb1SwordMd030001Attack07Force
82 FxMb1SwordMd030001Shouji01
83 FxMb1SwordMd030002Attack03Guadian
84 FxMb1VirginbioMd030001Attack04Baozha
85 FxMb1VirginbioMd030001Attack04Bone075
86 FxMb1VirginbioMd030001Attack05Bone074
87 FxMb1VirginbioMd030001Attack181s
88 FxMb1VirginbioMd030001Attack18Yujing
89 FxMb1VirginbioMd030001Buff
90 FxMbMsAm020011Attack11
91 FxMbMsAm020011Attack2101
92 FxMbMsAm020011Attack2102
93 FxMbMsAm020011Attack3101
94 FxMbMsAm020011Attack3102
95 FxMbMsAm020011Attack3201
96 FxMbMsAm020011Attack3202
97 FxMbMsAm020011Attack33
98 FxMbMsAm020021Attack11
99 FxMbMsAm020021Attack2101
100 FxMbMsAm020021Attack2102
101 FxMbMsAm020021Attack3101
102 FxMbMsAm020021Attack3102
103 FxMbMsMd040011Attack02
104 FxMbMsMd040011Attack0201
105 FxMbMsMd040011Attack12
106 FxMbMsMd040011Attack1201
107 FxMbMsMd040011Attack1301
108 FxMbMsMd040011Attack1302
109 FxMbMsMd040011Attack17Dandao10M
110 FxMbMsMd040011Attack17Yujing10M1S
111 FxMbMsMd040011Attack17Yujing10M2S
112 FxMbMsMd040011Attack17Yujing10M3S
113 FxMbMsMd040011Attack17Yujing14M1S
114 FxMbMsMd040011Attack17Yujing4M1S
115 FxMbMsMd040011Attack17Yujing4M2S
116 FxMbMsMd040011Attack17Yujing4M3S
117 FxMbMsMd040011Attack2410M
118 FxMbMsMd040011AttackShouji01
119 FxMbMsMd040011AttackShouji02
120 FxMbMsMd040011Straight
121 FxMbMsMd040011StraightAfter
122 FxMbMsMd040011StraightBefore
123 FxMe1BioMd004040BuffB
124 FxMe1BioMd004040BuffR
125 FxMe1BioMd004040BuffY
126 FxMe1CattleMd000002Shouji
127 FxMe1SpiderMd000001Attack01Effectcase
128 FxMe1SpiderMd000001Attack02Shouji
129 FxMe1SpiderMd000001Attack0301Effectcase
130 FxMe1SpiderMd000001Attack03051M
131 FxMe1SpiderMd000001Buff01HitCase
132 FxMe1SpiderMd000001Buff02RootCase
133 FxMe1SpiderMd000001Buff03Bone22
134 FxMe1SwordMd002001Attack0401
135 FxMe1SwordMd002001Attack0402
136 FxMeRiderMd010010AttackShouji
137 FxMo1ArmorMd010071Attack0401
138 FxMo1BioMd010121Attack02Yubei
139 FxMo1BioMd010121Attack03Yubei
140 FxMo1BraveMd010031Attack03
141 FxMo1BraveMd010031Attack03Yubei
142 FxMo1BraveMd010031Attack04
143 FxMo1BraveMd010031Attack04Yubei
144 FxMo1FxzbcMd000003Attack01
145 FxMo1FxzbcMd000003Attack02
146 FxMo1JgrcMd000002Attack0103Height12
147 FxMo1JgrcMd000002Attack0103Height15
148 FxMo1JgrcMd000002Attack0104
149 FxMo1JxbzMd000001Attack0201
150 Mb1VirginbioMd030001Attack05Shouji
151 Mb1VirginbioMd030001Shouji
152 Me1RocketMd002002Attack0502
153 Me1RocketMd002002AttackShouji
154 Me1RocketMd002002qianyaoBip001RFinger02
155 Mo1BioMd010121Attack02Shouji
156 Mo1BioMd010121Attack03Shouji
157 Mo1BioMd01014101Shouji
158 Mo1JgrcMd000002Shouji
159 FxAirwall
160 FxAirwalllock
161 FxMb1OrphanMd030001Attack06PurpleDimian
162 FxMb1OrphanMd030001Attack06PurpleDummy001
163 FxMb1OrphanMd030001Attack07PurpleDimian
164 FxMb1OrphanMd030001Attack11
165 FxMb1OrphanMd030001Attack12Bip001LHand
166 FxMb1OrphanMd030001Attack12PurpleBip001LHand
167 FxMb1BraveMd010011QiangKou
168 FxMe1BioMd004020Attack01
169 FxMe1BioMd004020Attack01Shouji01
170 FxMe1BioMd004020Attack01Shouji02
171 FxMe1BioMd004020Attack02
172 FxMe1BioMd004020Attack02Shouji
173 FxMe1BioMd004020Attack03
174 FxMe1BioMd004020Attack03GuadianBip001RHand
175 FxMe1BioMd004020Attack03Shouji
176 FxMe1BioMd004020Attack0501
177 FxMe1BioMd004020Attack0502
178 FxMe1BioMd004020Attack05Shouji
179 FxMe1BioMd004020Attack07
180 FxMe1BioMd004020Attack07Shouji
181 FxMe1BioMd004020BuffGuadianBip001
182 FxMe1BioMd004010Attack01
183 FxMe1BioMd004010Attack02
184 FxMe1BioMd004010Attack03
185 FxMe1BioMd004010Attack04
186 FxMe1BioMd004010Attack05
187 FxMe1BioMd004010Attack06
188 FxMe1BioMd004010Attack07

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Id Name SubName EntryImage
1 History BATTLE Assets/Product/Texture/Image/UIAchievemen/UIAchievemenBg1.png
2 Training CULTIVATION Assets/Product/Texture/Image/UIAchievemen/UIAchievemenBg2.png
3 Challenge PLAYER Assets/Product/Texture/Image/UIAchievemen/UIAchievemenBg3.png
1 Id Name SubName EntryImage
2 1 History BATTLE Assets/Product/Texture/Image/UIAchievemen/UIAchievemenBg1.png
3 2 Training CULTIVATION Assets/Product/Texture/Image/UIAchievemen/UIAchievemenBg2.png
4 3 Challenge PLAYER Assets/Product/Texture/Image/UIAchievemen/UIAchievemenBg3.png

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Id BaseTypeId Name
1 1 Main Battle
2 1 Phantom Pain Cage
3 1 War Zone
4 1 Others
5 2 Member
6 2 Equipment
7 2 CUB
8 3 Commandant Career
9 3 Member Affection
1 Id BaseTypeId Name
2 1 1 Main Battle
3 2 1 Phantom Pain Cage
4 3 1 War Zone
5 4 1 Others
6 5 2 Member
7 6 2 Equipment
8 7 2 CUB
9 8 3 Commandant Career
10 9 3 Member Affection

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@ -2,22 +2,24 @@ Id Name GroupId SortId TimeId ShowBeginTime ShowEndTime ActivityType ActivityBgT
998 Invite Friend 3 1 4 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6InviteFriend.png Invite Friend You can share your invite code to Lv.≥20 commandants. If they use your code, you will have invited them successfully. Assets/Product/Ui/ComponentPrefab/ActivityBase/PanelSendInvitation.prefab 2 10015 3 998 Invite Friend 3 1 4 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6InviteFriend.png Invite Friend You can share your invite code to Lv.≥20 commandants. If they use your code, you will have invited them successfully. Assets/Product/Ui/ComponentPrefab/ActivityBase/PanelSendInvitation.prefab 2 10015 3
999 Invite Code 3 1 5 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase5OtherInviteCode.png Invite Code Welcome back to Gray Raven HQ. You can input the invite code of other commandants to receive corresponding rewards. Assets/Product/Ui/ComponentPrefab/ActivityBase/PanelAcceptInvitation.prefab 2 10016 999 Invite Code 3 1 5 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase5OtherInviteCode.png Invite Code Welcome back to Gray Raven HQ. You can input the invite code of other commandants to receive corresponding rewards. Assets/Product/Ui/ComponentPrefab/ActivityBase/PanelAcceptInvitation.prefab 2 10016
970 Return Support 5 1 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.png Return Support During the event, commandants in the "Return" state can complete the missions and get the rewards (the event ends when the Return state expires). 31 845020 970 Return Support 5 1 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.png Return Support During the event, commandants in the "Return" state can complete the missions and get the rewards (the event ends when the Return state expires). 31 845020
91 Veiled Rift 15 1 10105 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDragPuzzle.png Veiled Rift Instructions: Complete event missions to obtain [Key of Truth]. 140 20149 91 Topological Manifold 15 1 12001 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseInvertCardGameTop.png Topological Manifold Mission Info: Complete event missions to obtain [Klein Bottles]. 157 20164
92 A Covenant of Glass 12 1 11101 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBodyCombine.png A Covenant of Glass Event Info: Complete event missions to obtain [Crystal-Heart Plush]. 146 20154 92 A Covenant of Glass 12 1 11101 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBodyCombine.png A Covenant of Glass Event Info: Complete event missions to obtain [Crystal-Heart Plush]. 146 20154
93 Character Leap - Luminance 13 1 9005 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.png Character Leap Instructions: Experience the new powers brought about by Leap in the tutorial stage. 132 8006 93 Character Leap - Luminance 13 1 9005 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.png Character Leap Instructions: Experience the new powers brought about by Leap in the tutorial stage. 132 8006
94 Across the Ruined Sea 30 1 11401 After the update on September 26, 2023 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMainLineV130.png Across the Ruined Sea Event Info: Play through the new event story [Across the Ruined Sea] and complete missions. 150 94 Left Unsaid 36 1 12002 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMainLineV131.png Left Unsaid Event Info: Play through the new event story [Left Unsaid] and complete missions. 161
95 Cursed Waves 30 2 11912 Permanent 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseRogueV130.png Cursed Waves Requirements: Commandant Lv.70\n\nInfo:\n1. Cursed Waves is a permanently available game mode with 3 endings upon its first launch. More endings will be added irregularly in future updates.\n2. In this game mode, you can get [Downfall Crystals] for leveling up in the [Curse Queller's Path] and gaining rewards. More rewards will be added irregularly in future updates. 85015 70022 95 Once in a Blue Moon 36 2 12003 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMoonV131.png Once in a Blue Moon Requirements: Commandant Lv.40\n\nEvent Info:\n1. New Event Record Story: Mid-Autumn [Once in a Blue Moon].\n2. Permanent story. Stage progress will be retained. 20166 8001
96 Guild Expedition II 30 3 11202 After the update on September 26, 2023 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseGongHuiV130.png Guild Expedition II Requirements:\nJoin the Command Bureau to participate.\n\nInfo:\n1. Join forces with your Command Bureau members to defeat the final bosses, 2 Shark-speare.\n2. Take note that the Outposts will be closer to the Base because of Shark-speare.\n3. Clear all Guard Nodes to commence Operation Dangerous Cliff; meanwhile, Shark-speare's countdown will also begin. When the countdown is up, Shark-speare will attack the Base.\n4. All rewards can be obtained by completing missions. Make sure to claim and exchange them for items in the shop before the event ends.\n5. After defeating 2 Shark-speare, you can continue fighting to further enhance your Bureau's final ranking.\n6. 70 Expedition Supplies will be given every day. You can store up to 210 Expedition Supplies in total. 85016 96 A Dance in the Park 36 3 12201 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseRPGV131.png A Dance in the Park Requirements: Commandant Lv.52\n\nEvent Info: \n1. In this event, you will modify 5 designated frames and start a unique adventure.\n2. Level up your team and enhance all your frames through battles and Daily Supplies. In case you get stuck, you might as well wait for supplies to enhance your frames and then resume your challenge.\n3. Level up your team to also perform specialized modification on your frames. Each frame has two unique Specialty Paths and combat styles. You can switch between them accordingly in combat.\n4. Participate in the event to get Event Construct R&D Tickets, Trade Vouchers, event-exclusive Collectibles, and massive upgrade materials. 11736 8008
97 Babel Tower: Triumphant Tide 30 4 11811 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBTV130.png Babel Tower: Triumphant Tide Requirements: Commandant Lv.60\n\nEvent Info:\n1. Babel Tower is a set of high-difficulty stages.\n2. Each stage has its own affixes, which will change the way the stage works.\n3. You can select different strategic targets each stage. They will increase the difficulty of combat.\n4. You can select affixes for stages. The affixes can aid you in combat.\n5. The characters you used to complete the stages will be locked and become unavailable in other stages.\n6. You will earn collectible rewards for joining Babel Tower. Your final strategic level will earn you different resource rewards and improve the collectible's quality. 20015 8003 97 Circuit Connect 36 4 12101 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseSanXiaoV131.png Circuit Connect - Force Unleashed Requirements: Commandant Lv.40 and clear Normal Story Mission 2-3\n\nEvent Info:\n1. Swap the Signal Orbs. Ping Orbs by lining up 3 or more Orbs.\n2. Each character has their unique Finishing Move. Accumulate enough Finishing Move Energy to perform it after the cooldown is over to gain an upper hand in combat.\n3. The 6 bosses of the event will be available for challenge one by one. Select the character and secondary skills according to the skills and traits of the boss to start the challenge.\n4. Complete daily and accumulation missions to earn event tokens to purchase more characters and secondary skills in the event shop. Strive for higher points! 82010 8001
98 Exodus Memoria 30 5 11302 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseNanV130.png Exodus Memoria Requirements: Commandant Lv.40\n\nEvent Info:\n1. There are a total of 5 difficulty levels, all of which are highly challenging with [Lithos] being your formidable enemy.\n2. All members will be reset upon death during the challenge, making the challenge easier to complete.\n3. Each stage has its own 3-star clearance conditions. Collectibles will be rewarded once you have earned a total of 3 stars. The more stars you earn, the higher the quality of the collectibles will be. 11724 8001 98 Cursed Waves 36 5 12508 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseRogueV131.png Cursed Waves Requirements: Commandant Lv.70\n\nEvent Info:\n1. Reward Level Increase: Reward Level Limit increased from Lv.60 to Lv.70.\n2. Version Mission Rotation: Version missions updated for challenge again.\n3. New Character: "Bambinata: Vitrum" already added to the Recruitment Voucher pool.\n4. New Bond: "Yesterday's Egrets" can now be activated in adventures. 85015 70022
99 Midsummer Memento 30 6 11102 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBasePhotoV130.png Midsummer Memento Requirements: Commandant Lv.40\n\nEvent Info:\n1. This event requires a total of 3 players to play.\n2. There are 3 maps available in this event, each with both Cooperation and PVP Mode. Players will be a team in the Cooperation Mode and opponents in the PVP Mode.\n3. In this event, the closer your character is to the camera, the higher score you will reach. Each mode has its own extra points bonuses.\n4. Complete the event missions for different rewards and a limited collectible, Sunshiny Memories. Let's make unforgettable memories together! 11727 8001 99 Operation Uniframe 4.0 36 6 12403 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseSPV131.png Operation Uniframe 4.0 Requirements: Commandant Lv.52 or above\n\nEvent Info: \n1. This event has 2 phases that are independent of each other.\n2. Each phase consists of 3 Combat Area and 1 Central Area.\n3. Clearing the stages in a Combat Area increase its Energy Supply Level.\n4. Each area grants additional points to the Central Area based on its Energy Supply Level. 82070 8008
100 Starry Conversations 30 7 11107 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseQueQiaoV130.png Starry Conversations Requirements: Commandant Lv.40\n\nEvent Info:\n1. Gain Astro-Mystery Boxes by playing poker guessing in Starry Conversations and completing missions.\n2. On the Character Story screen in Starry Conversations, you can gift different characters Astro-Mystery Boxes to unlock and view their Double Seventh Festival story.\n3. The hint function has been added to poker guessing. Now you can use it to find out whether the next card is higher or lower. 11761 8001 100 House of Hope 36 7 12301 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseFuShuaV131.png House of Hope Requirements: Commandant Lv.40.\nStage open until: 12/11, 06:59 (UTC)\nEvent shop open until: 12/12, 01:59 (UTC)\n\nEvent Info:\n1. You can obtain event tokens by clearing a stage. Some stages may drop random Memories.\n2. Event tokens can be used to purchase items from the event shop.\n3. Clearing a stage will earn you Challenge EXP. Your Authority Level will be increased when you earn a certain amount of Challenge EXP. Increased Authority Level will grant Battle bonuses including damage increase.\n(Note: Those bonuses can be applied to House of Hope stages only.) 20017 8001
101 Abyssal Voyage 30 8 11501 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseFuShuaV130.png Abyssal Voyage Requirements: Commandant Lv.40\n\nEvent Info:\n1. You can obtain event tokens by clearing a stage. Some stages may drop random Memories.\n2. Event tokens can be used to purchase items from the event shop.\n3. Clearing a stage will earn you Challenge EXP. Your Authority Level will be increased when you earn a certain amount of Challenge EXP. Increased Authority Level will grant Battle bonuses including damage increase.\n(Note: Those bonuses can be applied to Abyssal Voyage stages only.) 20017 8001 101 Omniframe Target 36 8 12506 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawBBNTV131.png Omniframe Target - Vitrum New Omniframe:\n※A-Rank Ice Attacker [Bambinata: Vitrum]\nNew Weapon:\n※6★ [Sound of Silence] (Mantis Blades)\n\nInfo:\n1. Character Research:\n※[Bambinata: Vitrum] will be available in the [Basic Research] Pool.\n You have a 100% chance to get [Bambinata: Vitrum] when you get \nan A-Rank character.\n2. Weapon Research:\n※[Sound of Silence] will be available in the [Weapon Target] Research Pool\nwith the same rules and rates as other weapons. 7205
102 Omniframe Target 30 9 11907 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawBiankaV130.png Omniframe Target - Stigmata New Omniframe:\n※S-Rank Physical Attacker [Bianca: Stigmata]\nNew Weapon:\n※6★ [Hecate] (Swordstaff)\n\nInfo:\n1. Character Research:\n※[Bianca: Stigmata] will be available in the [Themed Research] Pool. \nYou have a 100% chance to get [Bianca: Stigmata] when they \nget an S-Rank character.\n2. Weapon Research:\n※[Hecate] will be available in the [Weapon Target] Research Pool\nwith the same rules and rates as other weapons. 7209 102 New Coating - Niki US1000 36 9 12502 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLuoziNikkiV131.png Niki US1000 New Coating:\nOmniframe [Rosetta: Rigor] Coating: [Niki US1000]\n\nInfo:\n[Niki US1000] will be on sale at "30% off" in "Top-up - Coating Supply"\nduring the event. 20020
103 CUB Target 30 10 11909 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawPetV130.png CUB Target - Shimmer New CUB:\n※S-Rank CUB [Shimmer]\n※Recommended partner: [Bianca: Stigmata]\n\nInfo:\n1. CUB Description:\n(Active Skill) [Swirl Blast - Physical]: After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for DMG and pull in the enemies with a beam to inflict DMG on enemies within range using its laser cannon.\n\n(Active Skill) [Gliding Barrage - Physical]: After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for DMG and shoot 3 laser beams, each dealing DMG to enemies within range.\n\n(Special Passive) [Luster Splitter]: After Shimmer casts its Active Skill, its carrier's ATK increases. Can be stacked up to 2 times.\n\n(Special Passive) [Voidrays Convergence]: When Bianca: Stigmata carries Shimmer, her CRIT DMG will increase and Sword Dance will deal increased Base DMG while Luminous Realm is activated; Bianca: Stigmata's upward thrust attack will summon Shimmer to cast its basic Active Skill for a combination strike.\n2. CUB Research:\n※[Shimmer] will enter the [CUB Research] pool.\nYou may select an S-Rank CUB as the target in CUB Research.\nDuring the event, if you select [Shimmer] as the target, it will be guaranteed when you draw an S-Rank CUB. 7212 103 New Coating - Swan Lake 36 10 12507 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawBanShengV131.png Swan Lake New Coating:\nOmniframe [Bambinata] Coating: [Swan Lake]\n\nInfo:\n[Swan Lake] will be on sale at "30% off" in "Top-up - Coating Supply"\nduring the event. 20020
104 New Coating - Dreamcatcher 30 11 11001 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLivSkinV130.png Dreamcatcher New Coating:\nOmniframe [Liv: Empyrea] Coating [Dreamcatcher]\n\nInfo:\nDuring this event, [Dreamcatcher] can be obtained in the \n"Research - Dreamcatcher" pool for a limited time. \nThe Coating Research will require [Woven Dream's Aurora].\n[Dreamcatcher] is guaranteed within 10 pulls. 20159 104 Tactical Assessment Manual 36 11 12700 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBPV131.png The Hidden Thread File Requirements: Commandant Lv.40\n\nEvent Info\n1. Accumulate Intel Value by completing the Rate Missions of the Daily, Weekly, and current Intel Manual.\n2. Raise the Rating Level by reaching the required Intel Value.\n3. You will obtain the corresponding reward upon reaching the required Rating Level.\n4. You can also purchase additional Intel to get better rewards.\n 20168
105 New Coating - Wavebender 30 12 11904 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseVelaSkinV130.png Wavebender New Coating:\nOmniframe [Vera: Garnet] Coating [Wavebender]\n\nInfo:\n[Wavebender] will be on sale at "30% off" in "Purchase - Coating Supply Pack"\nduring the event. 20020 105 Dialogues with an Existentialist 37 1 12505 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryBBNTV131.png Dialogues with an Existentialist Requirements: Clear Normal Story Mission 2-4 162 20071
106 New Coating - Exorcist 30 13 11903 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawBanShengV130.png Exorcist New Coating:\nOmniframe [Bianca: Stigmata] Coating [Exorcist]\n\nInfo:\n[Exorcist] will be on sale at "30% off" in "Purchase - Coating Supply Pack"\nduring the event. 20020 106 Rigor: Niki US1000 38 1 12502 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryLuoziNikkiV131.png Rigor: Niki US1000 New Coating:\nOmniframe [Rosetta: Rigor] Coating [Niki US1000] 163 10035
1001 Oath of Purity 21 1 100004 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBgEnKr03.png Oath of Purity Mission Info: Use a certain quantity of Serum to complete the mission and obtain the reward. 3000
1011 Scarlet Summers 29 1 2160186 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseJpSummer2023.png Scarlet Summers 5★ Event Memory [Vera: Scarlet Summers] will be rewarded once you have spent a certain amount of Serum during the event. 3001
107 Tactical Assessment Manual 30 14 11010 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBPV130.png Tactical Assessment Manual - The Sea Foam File Requirements: Commandant Lv.40\n\nEvent Info\n1. Accumulate Intel Value by completing the Rate Missions of the Daily, Weekly, and current Intel Manual.\n2. Raise the Rating Level by reaching the required Intel Value.\n3. You will obtain the corresponding reward upon reaching the required Rating Level.\n4. You can also purchase additional Intel to get better rewards.\n 20162 107 Tactical Assessment Manual 30 14 11010 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBPV130.png Tactical Assessment Manual - The Sea Foam File Requirements: Commandant Lv.40\n\nEvent Info\n1. Accumulate Intel Value by completing the Rate Missions of the Daily, Weekly, and current Intel Manual.\n2. Raise the Rating Level by reaching the required Intel Value.\n3. You will obtain the corresponding reward upon reaching the required Rating Level.\n4. You can also purchase additional Intel to get better rewards.\n 20162
108 Reborn Resolve 31 1 11906 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryBiankaV130.png Reborn Resolve Requirements: Clear Normal Story 2-4 151 20071 108 Reborn Resolve 31 1 11906 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryBiankaV130.png Reborn Resolve Requirements: Clear Normal Story 2-4 151 20071
109 Adaptation Fitting: Shimmer 32 1 11908 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryPetV130.png Adaptation Fitting: Shimmer Requirements: Commandant Lv.61 152 7114 8007 109 Adaptation Fitting: Shimmer 32 1 11908 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryPetV130.png Adaptation Fitting: Shimmer Requirements: Commandant Lv.61 152 7114 8007
@ -25,12 +27,10 @@ Id Name GroupId SortId TimeId ShowBeginTime ShowEndTime ActivityType ActivityBgT
111 Garnet: Wavebender 34 1 11904 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryVelaV130.png Garnet: Wavebender New Coating:\nOmniframe [Vera: Garnet] Coating [Wavebender] 154 10035 111 Garnet: Wavebender 34 1 11904 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryVelaV130.png Garnet: Wavebender New Coating:\nOmniframe [Vera: Garnet] Coating [Wavebender] 154 10035
112 Stigmata: Exorcist 35 1 11903 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryBansV130.png Stigmata: Exorcist New Coating:\nOmniframe [Bianca: Stigmata] Coating [Exorcist] 155 10035 112 Stigmata: Exorcist 35 1 11903 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryBansV130.png Stigmata: Exorcist New Coating:\nOmniframe [Bianca: Stigmata] Coating [Exorcist] 155 10035
113 Rigor: Leap Tutorial 13 1 11401 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.png Rigor Leap Tutorial Instructions: Experience the new powers brought about by Leap in the tutorial stage. 156 20141 113 Rigor: Leap Tutorial 13 1 11401 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.png Rigor Leap Tutorial Instructions: Experience the new powers brought about by Leap in the tutorial stage. 156 20141
1011 Scarlet Summers 29 1 2160186 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseJpSummer2023.png Scarlet Summers 5★ Event Memory [Vera: Scarlet Summers] will be rewarded once you have spent a certain amount of Serum during the event. 3001
1012 Summer Breeze 30 15 11003 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBTV130.png Summer Breeze Coating: Rerun:\nOmniframe [Liv: Luminance] Coating: [Puella Subnautica]\nOmniframe [Lee: Entropy] Coating: [Oceanic Blues]\nOmniframe [Lucia: Crimson Abyss] Coating: [Seaside Sunbath]\nOmniframe [Nanami: Pulse] Coating: [Beach Frolics]\nOmniframe [Karenina: Ember] Coating: [Tulle Redbud]\nOmniframe [Watanabe: Astral] Coating: [Captain Hook]\nUniframe [Selena: Tempest] Coating: [Aria of Nymph]\n\nThe Coatings above will be on sale in Rerun Shop "Summer Breeze" during the event. 20160 1012 Summer Breeze 30 15 11003 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBTV130.png Summer Breeze Coating: Rerun:\nOmniframe [Liv: Luminance] Coating: [Puella Subnautica]\nOmniframe [Lee: Entropy] Coating: [Oceanic Blues]\nOmniframe [Lucia: Crimson Abyss] Coating: [Seaside Sunbath]\nOmniframe [Nanami: Pulse] Coating: [Beach Frolics]\nOmniframe [Karenina: Ember] Coating: [Tulle Redbud]\nOmniframe [Watanabe: Astral] Coating: [Captain Hook]\nUniframe [Selena: Tempest] Coating: [Aria of Nymph]\n\nThe Coatings above will be on sale in Rerun Shop "Summer Breeze" during the event. 20160
114 Pulao: Dreamweaver 28 1 10110 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryIdolV129.png Pulao: Dreamweaver New Coating: Uniframe [Pulao: Dragontoll] Coating: [Dreamweaver] 144 10035 114 Pulao: Dreamweaver 28 1 10110 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryIdolV129.png Pulao: Dreamweaver New Coating: Uniframe [Pulao: Dragontoll] Coating: [Dreamweaver] 144 10035
115 Astral: Leap Tutorial 13 1 10114 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.png Astral Leap Tutorial Instructions: Experience the new powers brought about by Leap in the tutorial stage. 145 115 Astral: Leap Tutorial 13 1 10114 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.png Astral Leap Tutorial Instructions: Experience the new powers brought about by Leap in the tutorial stage. 145
116 Guild Expedition 25 1 10901 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA7Gonghui.png Guild Expedition Requirements: Join a Command Bureau\n\nEvent Info:\n1. Guild Expedition will come with the next update. Be prepared!\n2. Join a Command Bureau and defeat the final boss to clear the event.\n3. The duo-formed Shark-speare will appear at the final stage and take turns to disrupt you in battle.\n4. The Dangerous Cliff has been buffed. Break it in time, or it will threaten your base. 141 20126 116 Guild Expedition 25 1 10901 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA7Gonghui.png Guild Expedition Requirements: Join a Command Bureau\n\nEvent Info:\n1. Guild Expedition will come with the next update. Be prepared!\n2. Join a Command Bureau and defeat the final boss to clear the event.\n3. The duo-formed Shark-speare will appear at the final stage and take turns to disrupt you in battle.\n4. The Dangerous Cliff has been buffed. Break it in time, or it will threaten your base. 141 20126
1001 Oath of Purity 21 1 100004 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBgEnKr03.png Oath of Purity Instructions: Consume a certain amount of Serum to complete missions and claim rewards. 3000
117 Operation Uniframe 26 6 8001 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseWhiteValentine.png Operation Uniframe Requirements: Commandant Lv.52\n\nEvent Info: \n1. This event has 2 phases that are independent of each other.\n2. Each phase consists of 3 Combat Area and 1 Central Area.\n3. A large number of enemies with new features will be introduced in the stages. Tap into the features of different zones to cope.\n4. Clearing the stages in a Combat Area increase its Energy Supply Level.\n5. Each Area grants additional points to the Central Area based on its Energy Supply Level. 20133 117 Operation Uniframe 26 6 8001 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseWhiteValentine.png Operation Uniframe Requirements: Commandant Lv.52\n\nEvent Info: \n1. This event has 2 phases that are independent of each other.\n2. Each phase consists of 3 Combat Area and 1 Central Area.\n3. A large number of enemies with new features will be introduced in the stages. Tap into the features of different zones to cope.\n4. Clearing the stages in a Combat Area increase its Energy Supply Level.\n5. Each Area grants additional points to the Central Area based on its Energy Supply Level. 20133
201 Roamer Records 1 16 7008 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA13Kuanggong.png Roamer Records Requirements: Clear Normal Story Mission 2-4 20122 201 Roamer Records 1 16 7008 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA13Kuanggong.png Roamer Records Requirements: Clear Normal Story Mission 2-4 20122
118 New Decor 1 17 1400022 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBasefurniture.png New Decor Decor Set:\n1. Memory Lane Decor Blueprint at 20 Rainbow Cards.\n※Contains: 1 of each Decor Blueprint in the Set for a total of 19.\n2. Decor Set at 68 Rainbow Cards.\n※Contains: Set Blueprint Bundle x3, Finished Decor, and Set Decor Self Select Blueprint x20.\n3. Decor Template Set at 68 Rainbow Cards.\n※Contains: Template Dormitory - all A-Rank Decor set that has 40 pieces of Decors. 20060 118 New Decor 1 17 1400022 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBasefurniture.png New Decor Decor Set:\n1. Memory Lane Decor Blueprint at 20 Rainbow Cards.\n※Contains: 1 of each Decor Blueprint in the Set for a total of 19.\n2. Decor Set at 68 Rainbow Cards.\n※Contains: Set Blueprint Bundle x3, Finished Decor, and Set Decor Self Select Blueprint x20.\n3. Decor Template Set at 68 Rainbow Cards.\n※Contains: Template Dormitory - all A-Rank Decor set that has 40 pieces of Decors. 20060

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@ -13,7 +13,7 @@ Id Name SortId Bg
12 A Covenant of Glass 105 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg48.png 12 A Covenant of Glass 105 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg48.png
13 Character Leap Trial 107 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg2.png 13 Character Leap Trial 107 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg2.png
14 Farewell Memento 42 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg47.png 14 Farewell Memento 42 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg47.png
15 Veiled Rift 107 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg54.png 15 Topological Manifold 107 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg55.png
16 Survey 999 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg9.png 16 Survey 999 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg9.png
17 Godseeker's Psalm 52 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg48.png 17 Godseeker's Psalm 52 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg48.png
18 Entropy: Illusionist 105 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg49.png 18 Entropy: Illusionist 105 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg49.png
@ -34,6 +34,9 @@ Id Name SortId Bg
33 Empyrea: Dreamcatcher 62 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryLivV130.png 33 Empyrea: Dreamcatcher 62 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryLivV130.png
34 Garnet: Wavebender 63 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryVelaV130.png 34 Garnet: Wavebender 63 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryVelaV130.png
35 Stigmata: Exorcist 64 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryBansV130.png 35 Stigmata: Exorcist 64 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryBansV130.png
36 Left Unsaid 65 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV131.png
37 Dialogues with an Existentialist 66 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryBBNTV131.png
38 Rigor: Niki US1000 67 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryLuoziNikkiV131.png
99 Happy New Year 2 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBg02.png 99 Happy New Year 2 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBg02.png
1001 Liftoff Project 1001 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgRisingstar.png 1001 Liftoff Project 1001 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgRisingstar.png
1000 Energy Recovery Operation 1000 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgSlotmachine.png 1000 Energy Recovery Operation 1000 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgSlotmachine.png

1 Id Name SortId Bg
13 12 A Covenant of Glass 105 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg48.png
14 13 Character Leap Trial 107 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg2.png
15 14 Farewell Memento 42 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg47.png
16 15 Veiled Rift Topological Manifold 107 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg54.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg55.png
17 16 Survey 999 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg9.png
18 17 Godseeker's Psalm 52 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg48.png
19 18 Entropy: Illusionist 105 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg49.png
34 33 Empyrea: Dreamcatcher 62 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryLivV130.png
35 34 Garnet: Wavebender 63 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryVelaV130.png
36 35 Stigmata: Exorcist 64 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryBansV130.png
37 36 Left Unsaid 65 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV131.png
38 37 Dialogues with an Existentialist 66 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryBBNTV131.png
39 38 Rigor: Niki US1000 67 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryLuoziNikkiV131.png
40 99 Happy New Year 2 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBg02.png
41 1001 Liftoff Project 1001 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgRisingstar.png
42 1000 Energy Recovery Operation 1000 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgSlotmachine.png

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@ -0,0 +1,2 @@
Id TimeId TaskInfoId Main3DBg Main3DBgModel EnterAniCheckType ShopInfoId[1] ShopInfoId[2] ShopInfoId[3] ShopInfoId[4] UIModelId[1] UIModelId[2] SpinePath[1] SpinePath[2] SpinePath[3] GroupIdList[1] GroupIdList[2] GroupIdList[3] GroupIdList[4] GroupIdList[5] GroupIdList[6] GroupIdList[7] GroupIdList[8] GroupIdList[9] GroupIdList[10]
1 12601 1 Assets/Product/Ui/Scene3DPrefab/UiActivityPanel031.prefab Assets/Product/Ui/UiModel/UiActivityBriefBase3D/UiActivityBriefBase.prefab 2 1 2 3 4 ActivityRole09001 Assets/Product/Ui/Spine/ActivitySpine/ActivityBianka/ActivityBiankaRole/ActivityBiankaRole.prefab Assets/Product/Ui/Spine/ActivitySpine/ActivityBianka/ActivityBiankaQg/ActivityBiankaQg.prefab 60 75 27 28 21 58 24 50 8
1 Id TimeId TaskInfoId Main3DBg Main3DBgModel EnterAniCheckType ShopInfoId[1] ShopInfoId[2] ShopInfoId[3] ShopInfoId[4] UIModelId[1] UIModelId[2] SpinePath[1] SpinePath[2] SpinePath[3] GroupIdList[1] GroupIdList[2] GroupIdList[3] GroupIdList[4] GroupIdList[5] GroupIdList[6] GroupIdList[7] GroupIdList[8] GroupIdList[9] GroupIdList[10]
2 1 12601 1 Assets/Product/Ui/Scene3DPrefab/UiActivityPanel031.prefab Assets/Product/Ui/UiModel/UiActivityBriefBase3D/UiActivityBriefBase.prefab 2 1 2 3 4 ActivityRole09001 Assets/Product/Ui/Spine/ActivitySpine/ActivityBianka/ActivityBiankaRole/ActivityBiankaRole.prefab Assets/Product/Ui/Spine/ActivitySpine/ActivityBianka/ActivityBiankaQg/ActivityBiankaQg.prefab 60 75 27 28 21 58 24 50 8

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@ -0,0 +1,76 @@
Id Name SkipId TimeId BtnName BtnInitMethodName desc
1 Main Event 20163 -1 BtnActivityMainLine RefreshActivityMainLine BtnActivityMainLine -- Main Event
2 Side Event 8000 RefreshActivityBranch BtnActivityBranch -- Side Event
3 Solo Boss Event 11724 11301 RefreshActivityBossSingle BtnActivityBossOnline -- Solo Boss Event (Brutal Level)
4 8/6-8/20 20019 RefreshActivityBossOnline BtnActivityBossOnline -- Co-op Boss Event
5 Interlude 1 20117 RefreshAllActivityPrequel BtnActivityPrequel -- Interlude Story - Character A
6 Babel Tower 20015 11811 BtnActivityBabelTower RefreshActivityBabelTower BtnActivityBabelTower -- Babel Tower
7 Roguelike Ascension 20018 RefreshActivityRogueLike BtnActivityRougueLike -- Tower Climb
8 Multi Clear 20017 12301 BtnActivityRepeatChallenge RefreshActivityRepeateChallenge BtnActivityRepeatChallenge -- Multi Clear
9 Regional Co-op 11723 RefreshActivityArenaOnline BtnActivityArenaOnline -- Regional Co-op
10 Sniper Battle 11722 RefreshActivityUnionKill BtnActivityUnionKill -- Sniper Battle
11 Short Story 11729 RefreshActivityShortStories BtnActivityShortStories -- Short Story
12 Interlude 2 11731 RefreshAllActivityPrequel BtnActivityPrequel2 -- Interlude Story - Character B
13 Autopoiesis Maze 11726 RefreshActivityLabyrinth BtnActivityLabyrinth -- Maze
14 Guild System 15001 RefreshActivitySociety BtnActivitySociety -- Guild
15 Resources AE-5 11728 RefreshActivityResource BtnActivityResource -- Resources
16 Training Stage 85010 BtnActivityBigWar RefreshActivityBigWar BtnActivityBigWar - Grand Operation (Special Training)
17 Kowloong War 99998 RefreshActivityExtra BtnActivityExtra -- Extra - Normal
18 World Boss 11735 RefreshWorldBoss BtnActivityWorldBoss -- World Boss
19 Auto Chess 20104 RefreshExpedition BtnActivityExpedition -- Auto Chess
20 New Ultimate Zone 10009 RefreshFubenBossSingle BtnActivityFubenBossSingle -- Phantom Pain Cage
21 Event Shop 20055 BtnActivityShop RefreshActivityShop BtnActivityActivityBriefShop -- Event Shop
22 Extra - Hidden 99995 RefreshActivityExtra BtnActivityExtra2 -- Extra - Hidden
23 Board Game Mode 11737 RefreshMaintainerAction BtnActivityRicher -- Board Game Mode
24 RPG Mode 11736 12201 BtnActivityRpgTower RefreshRpgTower BtnActivityRpgTower -- RPG Mode
25 Event Draw 20053 RefreshDrawActivity BtnActivityDrawCard - Event Draw
26 Fake Ascension - Main Roleplay Event 11738 RefreshTRPG BtnTRPGMainLine - Fake Ascension - Main Roleplay Event
27 New Construct Preview 20071 12505 BtnActivityNewRole RefreshNewCharActivity BtnActivityNewRole -- New Construct Trial: SkipId Long-term Copy
28 Preview Stage 10035 12502 BtnFubenActivityTrial RefreshFubenActivityTrial BtnFubenActivityTrial -- Coating Trial Stage
29 Mentorship System 15003 RefreshShiTu BtnActivityShitu - Mentorship System
30 Nier Mode 11749 RefreshNier BtnActivityRicher -- Nier Mode
31 Micawberism Cloisters 11750 RefreshPokemon BtnActivityPokemon--Micawberism Cloisters
32 Chestlefield 11751 RefreshPursuit BtnActivityPursuit--Chestlefield
33 Super Stronghold 70001 RefreshStrongHold BtnActivityNorman — Super Stronghold
34 Simulated Battle 11752 RefreshSimulate BtnActivityAnalogy — Simulated Battle
35 Pet 7110 RefreshPartner BtnActivityPet — Pet
36 2021 White Day Event 80011 BtnActivityWhiteValentine -- 2021 White Day
37 Ro-sham-bo Mini-game 11753 BtnActivityFingerGuessing -- Ro-sham-bo Mini-game
38 Moe War 11756 BtnActivityMoeWar RefreshMoeWar BtnActivityMoeWar-- Moe War
39 Pet Cards Drawing System 7212 RefreshPetCard BtnActivityPetCard -- CUB Research System
40 New CUB Event 7109 RefreshPetTrial BtnActivityPetTrial -- New CUB Event
41 Poker Guessing 11761 RefreshPokerGuessing BtnActivityPokerGuessing -- Poker Guessing
42 Hacking Mode 11758 RefreshHack BtnActivityRicher -- Hack Stage
43 Push Box 81103 BtnActivityFubenRpgMakerGame RefreshRpgMaker BtnActivityFubenRpgMakerGame —馈春授礼
44 Modify Mode 81104 10701 RefreshReform BtnActivityReform -- Modify Mode
45 Co-op 82001 8501 BtnActivityCoupleCombat RefreshCoupleCombat BtnActivityCoupleCombat--Co-op
46 Super Tower Climb 20084 RefreshSuperTower BtnActivityBabelTower -- Super Tower Climb
47 Summer Event Stages 20088 RefreshSummerSeries BtnActivitySummerEpsiodeTen --Summer Event Stages
48 Killing Space 11724 RefreshKillZone BtnActivityKillZone — Killing Space
49 Virtual Horizon 11734 9201 RefreshExpedition BtnActivityUiExpedition -- Virtual Horizon
50 3-Ping 82010 12101 RefreshSameColor BtnActivitySameColorGame -- 3-Ping
51 Server Final Battle 20102 RefreshAreaWar BtnActivityAreaWar — Server Final Battle
52 Ultimate Brawl 20104 BtnActivitySuperSmashBros RefreshSuperSmashBros BtnActivitySuperSmashBros — Ultimate Brawl
53 Tutorial Stage Coating Trial 10035 RefreshTeachingSkin BtnFubenActivityTrial — Tutorial Stage Coating Trial
54 Shooting Mode 82030 RefreshMaverick BtnActivityMaverickMain--Shooting Mode
55 Memory Rescue 82040 RefreshMemorySave BtnActivityMemorySave--Memory Rescue
56 Roguelike Mode 82020 RefreshTheatre BtnActivityTheatre--Roguelike Mode
57 Management Sim 82050 RefreshDoomsDay BtnActivityDoomsday--Management Sim
58 SP characters 82070 12403 BtnActivitySp RefreshPivotCombat BtnActivitySp - Sp Battle Power Verification
59 Limited Time Escape 82080 RefreshEscape BtnActivityEscape - Limited Time Escape
60 Story Collection 20167 -1 BtnActivityFubenShortStory RefreshFubenShortStory BtnActivityFubenShortStory - Story Collection
61 Tower Defense 82100 7401 BtnFubenActivityTaFang RefreshDoubleTower BtnFubenActivityTaFang — Tower Defense
62 Secondary Panel Event Shop RefreshFubenShortStory BtnActivityShopSecond — Secondary Panel Event Shop
63 Secondary Panel Jump 20125 -1 BtnFubenActivityChunJie RefreshSecondActivityPanel BtnFubenActivityChunJie — Secondary Panel Event Jump
64 Guild War 15001 7526 BtnActivityGongHui RefreshGuildWar BtnActivityGongHui — Guild War
65 Miner 20122 7008 BtnActivityKuangGong RefreshGoldenMiner BtnActivityKuangGong — Gold Miner
66 福禄献礼 83010 7007 BtnFubenQiguan RefreshNormal BtnFubenQiguan –福禄献礼
67 Music Mini-game 84010 8701 BtnActivityTaikoMaster RefreshTaiKoMaster BtnActivityTaikoMaster -- Music Mini-game
68 Multidimensional Challenge 84020 8105 BtnActivityMultiDim RefreshMultiDim BtnActivityMultiDim -- Multidimensional Challenge
69 Event Story 20147 12403 BtnActivityFestival RefreshActivityFestival BtnActivityFestival -- Holiday Event V1.27White Day
70 Simulated Siege 84040 9601 RefreshGuildBoss BtnGuildBoss - Simulated Siege
71 Yin-Yang Tower 85013 10501 RefreshTwoSideTower BtnTwoSideTower - Yin-Yang Tower
72 Special Training 11727 11102 BtnActivityBigWar RefreshActivityBigWar BtnActivityBigWar -- Summer Event Training 2022 (Photo Taking 2.0)
73 Double Seventh Festival Event 11761 11701 BtnActivityFestival RefreshActivityFestival BtnActivityFestival -- Holiday Event V1.30: Double Seventh Festival Event
74 Roguelike 2.0 (Cursed Waves) 85015 11912 RefreshTheatre BtnActivityTheatre -- Roguelike Mode 2.0
75 Mid-Autumn Event Story 20166 12003 BtnActivityFestival RefreshActivityFestival BtnActivityFestival -- Holiday Event V1.31: Mid-Autumn Event
1 Id Name SkipId TimeId BtnName BtnInitMethodName desc
2 1 Main Event 20163 -1 BtnActivityMainLine RefreshActivityMainLine BtnActivityMainLine -- Main Event
3 2 Side Event 8000 RefreshActivityBranch BtnActivityBranch -- Side Event
4 3 Solo Boss Event 11724 11301 RefreshActivityBossSingle BtnActivityBossOnline -- Solo Boss Event (Brutal Level)
5 4 8/6-8/20 20019 RefreshActivityBossOnline BtnActivityBossOnline -- Co-op Boss Event
6 5 Interlude 1 20117 RefreshAllActivityPrequel BtnActivityPrequel -- Interlude Story - Character A
7 6 Babel Tower 20015 11811 BtnActivityBabelTower RefreshActivityBabelTower BtnActivityBabelTower -- Babel Tower
8 7 Roguelike Ascension 20018 RefreshActivityRogueLike BtnActivityRougueLike -- Tower Climb
9 8 Multi Clear 20017 12301 BtnActivityRepeatChallenge RefreshActivityRepeateChallenge BtnActivityRepeatChallenge -- Multi Clear
10 9 Regional Co-op 11723 RefreshActivityArenaOnline BtnActivityArenaOnline -- Regional Co-op
11 10 Sniper Battle 11722 RefreshActivityUnionKill BtnActivityUnionKill -- Sniper Battle
12 11 Short Story 11729 RefreshActivityShortStories BtnActivityShortStories -- Short Story
13 12 Interlude 2 11731 RefreshAllActivityPrequel BtnActivityPrequel2 -- Interlude Story - Character B
14 13 Autopoiesis Maze 11726 RefreshActivityLabyrinth BtnActivityLabyrinth -- Maze
15 14 Guild System 15001 RefreshActivitySociety BtnActivitySociety -- Guild
16 15 Resources AE-5 11728 RefreshActivityResource BtnActivityResource -- Resources
17 16 Training Stage 85010 BtnActivityBigWar RefreshActivityBigWar BtnActivityBigWar - Grand Operation (Special Training)
18 17 Kowloong War 99998 RefreshActivityExtra BtnActivityExtra -- Extra - Normal
19 18 World Boss 11735 RefreshWorldBoss BtnActivityWorldBoss -- World Boss
20 19 Auto Chess 20104 RefreshExpedition BtnActivityExpedition -- Auto Chess
21 20 New Ultimate Zone 10009 RefreshFubenBossSingle BtnActivityFubenBossSingle -- Phantom Pain Cage
22 21 Event Shop 20055 BtnActivityShop RefreshActivityShop BtnActivityActivityBriefShop -- Event Shop
23 22 Extra - Hidden 99995 RefreshActivityExtra BtnActivityExtra2 -- Extra - Hidden
24 23 Board Game Mode 11737 RefreshMaintainerAction BtnActivityRicher -- Board Game Mode
25 24 RPG Mode 11736 12201 BtnActivityRpgTower RefreshRpgTower BtnActivityRpgTower -- RPG Mode
26 25 Event Draw 20053 RefreshDrawActivity BtnActivityDrawCard - Event Draw
27 26 Fake Ascension - Main Roleplay Event 11738 RefreshTRPG BtnTRPGMainLine - Fake Ascension - Main Roleplay Event
28 27 New Construct Preview 20071 12505 BtnActivityNewRole RefreshNewCharActivity BtnActivityNewRole -- New Construct Trial: SkipId Long-term Copy
29 28 Preview Stage 10035 12502 BtnFubenActivityTrial RefreshFubenActivityTrial BtnFubenActivityTrial -- Coating Trial Stage
30 29 Mentorship System 15003 RefreshShiTu BtnActivityShitu - Mentorship System
31 30 Nier Mode 11749 RefreshNier BtnActivityRicher -- Nier Mode
32 31 Micawberism Cloisters 11750 RefreshPokemon BtnActivityPokemon--Micawberism Cloisters
33 32 Chestlefield 11751 RefreshPursuit BtnActivityPursuit--Chestlefield
34 33 Super Stronghold 70001 RefreshStrongHold BtnActivityNorman — Super Stronghold
35 34 Simulated Battle 11752 RefreshSimulate BtnActivityAnalogy — Simulated Battle
36 35 Pet 7110 RefreshPartner BtnActivityPet — Pet
37 36 2021 White Day Event 80011 BtnActivityWhiteValentine -- 2021 White Day
38 37 Ro-sham-bo Mini-game 11753 BtnActivityFingerGuessing -- Ro-sham-bo Mini-game
39 38 Moe War 11756 BtnActivityMoeWar RefreshMoeWar BtnActivityMoeWar-- Moe War
40 39 Pet Cards Drawing System 7212 RefreshPetCard BtnActivityPetCard -- CUB Research System
41 40 New CUB Event 7109 RefreshPetTrial BtnActivityPetTrial -- New CUB Event
42 41 Poker Guessing 11761 RefreshPokerGuessing BtnActivityPokerGuessing -- Poker Guessing
43 42 Hacking Mode 11758 RefreshHack BtnActivityRicher -- Hack Stage
44 43 Push Box 81103 BtnActivityFubenRpgMakerGame RefreshRpgMaker BtnActivityFubenRpgMakerGame —馈春授礼
45 44 Modify Mode 81104 10701 RefreshReform BtnActivityReform -- Modify Mode
46 45 Co-op 82001 8501 BtnActivityCoupleCombat RefreshCoupleCombat BtnActivityCoupleCombat--Co-op
47 46 Super Tower Climb 20084 RefreshSuperTower BtnActivityBabelTower -- Super Tower Climb
48 47 Summer Event Stages 20088 RefreshSummerSeries BtnActivitySummerEpsiodeTen --Summer Event Stages
49 48 Killing Space 11724 RefreshKillZone BtnActivityKillZone — Killing Space
50 49 Virtual Horizon 11734 9201 RefreshExpedition BtnActivityUiExpedition -- Virtual Horizon
51 50 3-Ping 82010 12101 RefreshSameColor BtnActivitySameColorGame -- 3-Ping
52 51 Server Final Battle 20102 RefreshAreaWar BtnActivityAreaWar — Server Final Battle
53 52 Ultimate Brawl 20104 BtnActivitySuperSmashBros RefreshSuperSmashBros BtnActivitySuperSmashBros — Ultimate Brawl
54 53 Tutorial Stage Coating Trial 10035 RefreshTeachingSkin BtnFubenActivityTrial — Tutorial Stage Coating Trial
55 54 Shooting Mode 82030 RefreshMaverick BtnActivityMaverickMain--Shooting Mode
56 55 Memory Rescue 82040 RefreshMemorySave BtnActivityMemorySave--Memory Rescue
57 56 Roguelike Mode 82020 RefreshTheatre BtnActivityTheatre--Roguelike Mode
58 57 Management Sim 82050 RefreshDoomsDay BtnActivityDoomsday--Management Sim
59 58 SP characters 82070 12403 BtnActivitySp RefreshPivotCombat BtnActivitySp - Sp Battle Power Verification
60 59 Limited Time Escape 82080 RefreshEscape BtnActivityEscape - Limited Time Escape
61 60 Story Collection 20167 -1 BtnActivityFubenShortStory RefreshFubenShortStory BtnActivityFubenShortStory - Story Collection
62 61 Tower Defense 82100 7401 BtnFubenActivityTaFang RefreshDoubleTower BtnFubenActivityTaFang — Tower Defense
63 62 Secondary Panel Event Shop RefreshFubenShortStory BtnActivityShopSecond — Secondary Panel Event Shop
64 63 Secondary Panel Jump 20125 -1 BtnFubenActivityChunJie RefreshSecondActivityPanel BtnFubenActivityChunJie — Secondary Panel Event Jump
65 64 Guild War 15001 7526 BtnActivityGongHui RefreshGuildWar BtnActivityGongHui — Guild War
66 65 Miner 20122 7008 BtnActivityKuangGong RefreshGoldenMiner BtnActivityKuangGong — Gold Miner
67 66 福禄献礼 83010 7007 BtnFubenQiguan RefreshNormal BtnFubenQiguan –福禄献礼
68 67 Music Mini-game 84010 8701 BtnActivityTaikoMaster RefreshTaiKoMaster BtnActivityTaikoMaster -- Music Mini-game
69 68 Multidimensional Challenge 84020 8105 BtnActivityMultiDim RefreshMultiDim BtnActivityMultiDim -- Multidimensional Challenge
70 69 Event Story 20147 12403 BtnActivityFestival RefreshActivityFestival BtnActivityFestival -- Holiday Event V1.27:White Day
71 70 Simulated Siege 84040 9601 RefreshGuildBoss BtnGuildBoss - Simulated Siege
72 71 Yin-Yang Tower 85013 10501 RefreshTwoSideTower BtnTwoSideTower - Yin-Yang Tower
73 72 Special Training 11727 11102 BtnActivityBigWar RefreshActivityBigWar BtnActivityBigWar -- Summer Event Training 2022 (Photo Taking 2.0)
74 73 Double Seventh Festival Event 11761 11701 BtnActivityFestival RefreshActivityFestival BtnActivityFestival -- Holiday Event V1.30: Double Seventh Festival Event
75 74 Roguelike 2.0 (Cursed Waves) 85015 11912 RefreshTheatre BtnActivityTheatre -- Roguelike Mode 2.0
76 75 Mid-Autumn Event Story 20166 12003 BtnActivityFestival RefreshActivityFestival BtnActivityFestival -- Holiday Event V1.31: Mid-Autumn Event

View File

@ -0,0 +1,5 @@
Id ShopId ShopBg ShopItemBg ShopIcon
1 1231 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab01.png
2 1232 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab02.png
3 1233 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab03.png
4 1234 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab04.png
1 Id ShopId ShopBg ShopItemBg ShopIcon
2 1 1231 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab01.png
3 2 1232 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab02.png
4 3 1233 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab03.png
5 4 1234 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab04.png

View File

@ -0,0 +1,2 @@
Id TaskGroupId TaskBg TaskVipBg TaskGotBg TaskVipGotBg ActivityPointId MarkTaskId[0] MarkTaskId[1] MarkTaskId[2] MarkTaskId[3]
1 13 Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefTask01.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefTask02.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefTask01.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefTask02.png 60601 11705 11710 11715 11720
1 Id TaskGroupId TaskBg TaskVipBg TaskGotBg TaskVipGotBg ActivityPointId MarkTaskId[0] MarkTaskId[1] MarkTaskId[2] MarkTaskId[3]
2 1 13 Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefTask01.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefTask02.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefTask01.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefTask02.png 60601 11705 11710 11715 11720

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@ -0,0 +1,9 @@
Id TimeId Condition SkipId Bg ActivityType RedPointConditions Param
1 11001 770402 20159 Assets/Product/Texture/Image/UiFubenActivity/MainBtnLifuChouka.png 0
2 11801 30404 20156 Assets/Product/Texture/Image/UiFubenActivity/MainBtnSummerSignIn.png 1 CONDITION_SUMMER_SIGNIN_ACTIVITY
3 11003 20160 Assets/Product/Texture/Image/UiFubenActivity/MainBtnCoatingShop.png 0
4 29 85015 Assets/Product/Texture/Image/UiFubenActivity/MainBtnBiancaTheatre.png 0
5 11101 30406 20154 Assets/Product/Texture/Image/UiFubenActivity/MainBtnBodyCombine.png 0
6 11701 774800 11761 Assets/Product/Texture/Image/UiFubenActivity/MainBtnPokerGuessing02.png 1 CONDITION_FASHION_STORY_HAVE_STAGE
7 12001 30406 20164 Assets/Product/Texture/Image/UiFubenActivity/MainBtnTopological.png 0
8 2121037 1100131 Assets/Product/Texture/Image/UiFubenActivity/MainBtnROOOTBombinata.png 0
1 Id TimeId Condition SkipId Bg ActivityType RedPointConditions Param
2 1 11001 770402 20159 Assets/Product/Texture/Image/UiFubenActivity/MainBtnLifuChouka.png 0
3 2 11801 30404 20156 Assets/Product/Texture/Image/UiFubenActivity/MainBtnSummerSignIn.png 1 CONDITION_SUMMER_SIGNIN_ACTIVITY
4 3 11003 20160 Assets/Product/Texture/Image/UiFubenActivity/MainBtnCoatingShop.png 0
5 4 29 85015 Assets/Product/Texture/Image/UiFubenActivity/MainBtnBiancaTheatre.png 0
6 5 11101 30406 20154 Assets/Product/Texture/Image/UiFubenActivity/MainBtnBodyCombine.png 0
7 6 11701 774800 11761 Assets/Product/Texture/Image/UiFubenActivity/MainBtnPokerGuessing02.png 1 CONDITION_FASHION_STORY_HAVE_STAGE
8 7 12001 30406 20164 Assets/Product/Texture/Image/UiFubenActivity/MainBtnTopological.png 0
9 8 2121037 1100131 Assets/Product/Texture/Image/UiFubenActivity/MainBtnROOOTBombinata.png 0

View File

@ -0,0 +1,58 @@
Id Type Add IconPath
1201 1
1301 1
1304 1
1401 1
1404 1
1407 1
1410 1
1413 3 Pre-Register Limited
1501 1
1502 1
1503 1
1504 1
1505 1
1506 1
1507 1
1508 1
1550 3 Christmas Limited
1551 3 Lunar New Year Limited
1552 3 Lantern Festival Limited
1601 1
1602 1
1603 1
1604 1
1605 1
1606 1
1607 1
1608 1
1609 1
1610 1
1611 1
1612 1
1613 1
1614 1
1615 1
1416 2
1509 2
1616 2
1617 1
1618 2
1619 1
1620 2
1622 1
1625 1
1553 3 Anniversary
1623 2
1557 3 Event Limited Memory
1624 1
1558 3 2nd Anniversary
1626 2
1627 1
1628 2
1629 1
1630 2
1631 1
20001 3
20002 3
50000 1
1 Id Type Add IconPath
2 1201 1
3 1301 1
4 1304 1
5 1401 1
6 1404 1
7 1407 1
8 1410 1
9 1413 3 Pre-Register Limited
10 1501 1
11 1502 1
12 1503 1
13 1504 1
14 1505 1
15 1506 1
16 1507 1
17 1508 1
18 1550 3 Christmas Limited
19 1551 3 Lunar New Year Limited
20 1552 3 Lantern Festival Limited
21 1601 1
22 1602 1
23 1603 1
24 1604 1
25 1605 1
26 1606 1
27 1607 1
28 1608 1
29 1609 1
30 1610 1
31 1611 1
32 1612 1
33 1613 1
34 1614 1
35 1615 1
36 1416 2
37 1509 2
38 1616 2
39 1617 1
40 1618 2
41 1619 1
42 1620 2
43 1622 1
44 1625 1
45 1553 3 Anniversary
46 1623 2
47 1557 3 Event Limited Memory
48 1624 1
49 1558 3 2nd Anniversary
50 1626 2
51 1627 1
52 1628 2
53 1629 1
54 1630 2
55 1631 1
56 20001 3
57 20002 3
58 50000 1

View File

@ -0,0 +1,4 @@
GroupId Order GroupName
1 1 Omniframe Memory
2 2 Uniframe Memory
3 3 Event Memory
1 GroupId Order GroupName
2 1 1 Omniframe Memory
3 2 2 Uniframe Memory
4 3 3 Event Memory

View File

@ -0,0 +1,13 @@
Id GroupId Order LockIconPath IconPath StoryChapterId
16010000 1 1 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3XiaoonMd010010.png
16020000 1 2 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Xiao2.png
16030000 2 1 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3He2.png 12001
16040000 2 2 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Ma1.png 12002
16050000 1 3 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet2BeionMd010011.png
16060000 2 3 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Mao1.png
16070000 1 4 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet2Yang1.png
16080000 2 4 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Ying1.png
16090000 1 4 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet2Ciwei1.png
16100000 2 5 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Hu1.png
16110000 2 6 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Tu1.png
16120000 2 7 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Yu1.png
1 Id GroupId Order LockIconPath IconPath StoryChapterId
2 16010000 1 1 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3XiaoonMd010010.png
3 16020000 1 2 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Xiao2.png
4 16030000 2 1 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3He2.png 12001
5 16040000 2 2 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Ma1.png 12002
6 16050000 1 3 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet2BeionMd010011.png
7 16060000 2 3 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Mao1.png
8 16070000 1 4 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet2Yang1.png
9 16080000 2 4 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Ying1.png
10 16090000 1 4 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet2Ciwei1.png
11 16100000 2 5 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Hu1.png
12 16110000 2 6 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Tu1.png
13 16120000 2 7 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Yu1.png

View File

@ -0,0 +1,3 @@
Id Order GroupName
1 1 A-Rank
2 2 S-Rank
1 Id Order GroupName
2 1 1 A-Rank
3 2 2 S-Rank

View File

@ -0,0 +1,32 @@
Id Order GroupName CollectionTitle[1] CollectionContent[1] CollectNum[1] IconPath[1] CgId[1] CollectionTitle[2] CollectionContent[2] CollectNum[2] IconPath[2] CgId[2] CollectionTitle[3] CollectionContent[3] CollectNum[3] IconPath[3] CgId[3]
1 1 Dual Guns Dual Guns Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon031.png 0 Dual Guns Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon032.png 0 Dual Guns Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon033.png 0
2 2 Katana Katana Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon021.png 0 Katana Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon022.png 0 Katana Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon023.png 0
3 3 Levi-Gun Levi-Gun Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon071.png 0 Levi-Gun Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon072.png 0 Levi-Gun Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon073.png 0
4 4 Bow Bow Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon081.png 0 Bow Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon082.png 0 Bow Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon083.png 0
5 5 Saw Saw Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon051.png 0 Saw Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon052.png 0 Saw Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon053.png 0
6 6 Greatsword Greatsword Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon011.png 0 Greatsword Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon012.png 0 Greatsword Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon013.png 0
7 7 Cannon Cannon Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon061.png 0 Cannon Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon062.png 0 Cannon Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon063.png 0
8 8 Dagger Dagger Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon041.png 0 Dagger Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon042.png 0 Dagger Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon043.png 0
9 9 Scythe Scythe Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon091.png 0 Scythe Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon092.png 0 Scythe Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon093.png 0
10 100 Uniframe: Greatsword [Camu: Crocotta] Exclusive
11 10 Spear Shield [Rosetta: Rigor] Exclusive
13 101 Uniframe: Glaive [Qu: Pavo] Exclusive
14 11 Gauntlets [Changyu: Qilin] Exclusive
17 12 Amplifier [Luna: Laurel] Exclusive
12 13 Katana & Greatsword [2B] Exclusive
15 14 Tactical Lance [A2] Exclusive
16 15 Katana [9S] Exclusive
18 16 Gun Set [Wanshi: Hypnos] Exclusive
19 102 Uniframe: Cello Blade [Selena: Tempest] Exclusive
20 17 Gunblade [Chrome: Glory] Exclusive
21 18 Co-Bot [No. 21: XXI] Exclusive
22 103 Uniframe: Chain Blade [Roland: Flambeau] Exclusive
23 19 Banner Spear [Vera: Garnet] Exclusive
24 20 Scepter [Liv: Empyrea] Exclusive
25 21 Flute Sword [Selena: Capriccio] Exclusive
26 104 Uniframe: Dragon Axe [Pulao: Dragontoll] Exclusive
27 22 Mega Saw [Nanami: Starfarer] Exclusive
28 23 Blast Hammer [Karenina: Scire] Exclusive
29 105 Uniframe: Rev Blade [Noan: Arca] Exclusive
30 24 Swordstaff [Bianca: Stigmata] Exclusive
31 25 Mantis Blades [Bambinata: Vitrum] Exclusive
1 Id Order GroupName CollectionTitle[1] CollectionContent[1] CollectNum[1] IconPath[1] CgId[1] CollectionTitle[2] CollectionContent[2] CollectNum[2] IconPath[2] CgId[2] CollectionTitle[3] CollectionContent[3] CollectNum[3] IconPath[3] CgId[3]
2 1 1 Dual Guns Dual Guns Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon031.png 0 Dual Guns Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon032.png 0 Dual Guns Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon033.png 0
3 2 2 Katana Katana Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon021.png 0 Katana Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon022.png 0 Katana Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon023.png 0
4 3 3 Levi-Gun Levi-Gun Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon071.png 0 Levi-Gun Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon072.png 0 Levi-Gun Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon073.png 0
5 4 4 Bow Bow Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon081.png 0 Bow Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon082.png 0 Bow Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon083.png 0
6 5 5 Saw Saw Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon051.png 0 Saw Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon052.png 0 Saw Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon053.png 0
7 6 6 Greatsword Greatsword Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon011.png 0 Greatsword Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon012.png 0 Greatsword Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon013.png 0
8 7 7 Cannon Cannon Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon061.png 0 Cannon Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon062.png 0 Cannon Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon063.png 0
9 8 8 Dagger Dagger Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon041.png 0 Dagger Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon042.png 0 Dagger Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon043.png 0
10 9 9 Scythe Scythe Collector I Next Rank Requires 2 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon091.png 0 Scythe Collector II Next Rank Requires 4 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon092.png 0 Scythe Collector III At Highest Rank 6 Assets/Product/Texture/Image/UiArchiveWeaponAchievement/UiArchiveWeapon093.png 0
11 10 100 Uniframe: Greatsword [Camu: Crocotta] Exclusive
12 11 10 Spear Shield [Rosetta: Rigor] Exclusive
13 13 101 Uniframe: Glaive [Qu: Pavo] Exclusive
14 14 11 Gauntlets [Changyu: Qilin] Exclusive
15 17 12 Amplifier [Luna: Laurel] Exclusive
16 12 13 Katana & Greatsword [2B] Exclusive
17 15 14 Tactical Lance [A2] Exclusive
18 16 15 Katana [9S] Exclusive
19 18 16 Gun Set [Wanshi: Hypnos] Exclusive
20 19 102 Uniframe: Cello Blade [Selena: Tempest] Exclusive
21 20 17 Gunblade [Chrome: Glory] Exclusive
22 21 18 Co-Bot [No. 21: XXI] Exclusive
23 22 103 Uniframe: Chain Blade [Roland: Flambeau] Exclusive
24 23 19 Banner Spear [Vera: Garnet] Exclusive
25 24 20 Scepter [Liv: Empyrea] Exclusive
26 25 21 Flute Sword [Selena: Capriccio] Exclusive
27 26 104 Uniframe: Dragon Axe [Pulao: Dragontoll] Exclusive
28 27 22 Mega Saw [Nanami: Starfarer] Exclusive
29 28 23 Blast Hammer [Karenina: Scire] Exclusive
30 29 105 Uniframe: Rev Blade [Noan: Arca] Exclusive
31 30 24 Swordstaff [Bianca: Stigmata] Exclusive
32 31 25 Mantis Blades [Bambinata: Vitrum] Exclusive

View File

@ -0,0 +1,12 @@
Id NpcId NpcState EffectNodeName EffectPath
1 837000 1 Bip001 Spine Assets/Product/Effect/Prefab/FxMb1AolajiangPrefabA/FxMb1AolajiangAChangzhu.prefab
2 83220 1 Bone009 Assets/Product/Effect/Prefab/FxMb1LuosaitaMd010002/FxMb1LuosaitaMd010002Chibang02GuadianBone010.prefab
3 83220 1 Bone009mirrored Assets/Product/Effect/Prefab/FxMb1LuosaitaMd010002/FxMb1LuosaitaMd010002Chibang02GuadianBone009mirrored.prefab
4 92860 1 Bone021 Assets/Product/Effect/Prefab/FxMo1BopuerPrefab/FxMo1BopuerEye03.prefab
5 90870 1 EyeCase Assets/Product/Effect/Prefab/FxMe1YasibeiersiPrefab/FxMe1YasibeiersiEyeRed.prefab
6 84400 1 HitCase Assets/Product/Effect/Prefab/FxMb1MotherPrefab/FxMb1MotherUi.prefab
7 93070 1 EffectCase1 Assets/Product/Effect/Prefab/FxMe1ShengtangPrefab/FxMe1ShengtangWpREffectCase.prefab
8 93070 1 EffectCase2 Assets/Product/Effect/Prefab/FxMe1ShengtangPrefab/FxMe1ShengtangWpLEffectCase.prefab
9 93030 1 TeXiaoPoint Assets/Product/Effect/Prefab/FxMo1SemifiniPrefab/FxMo1SemifiniQidaiTeXiaoPoint01.prefab
10 93081 1 BodyEffectCase3 Assets/Product/Effect/Prefab/FxMe1WutailongPrefab/FxMe1WutailongIdile.prefab
11 93081 1 BodyEffectCase4 Assets/Product/Effect/Prefab/FxMe1WutailongPrefab/FxMe1WutailongIdile01.prefab
1 Id NpcId NpcState EffectNodeName EffectPath
2 1 837000 1 Bip001 Spine Assets/Product/Effect/Prefab/FxMb1AolajiangPrefabA/FxMb1AolajiangAChangzhu.prefab
3 2 83220 1 Bone009 Assets/Product/Effect/Prefab/FxMb1LuosaitaMd010002/FxMb1LuosaitaMd010002Chibang02GuadianBone010.prefab
4 3 83220 1 Bone009mirrored Assets/Product/Effect/Prefab/FxMb1LuosaitaMd010002/FxMb1LuosaitaMd010002Chibang02GuadianBone009mirrored.prefab
5 4 92860 1 Bone021 Assets/Product/Effect/Prefab/FxMo1BopuerPrefab/FxMo1BopuerEye03.prefab
6 5 90870 1 EyeCase Assets/Product/Effect/Prefab/FxMe1YasibeiersiPrefab/FxMe1YasibeiersiEyeRed.prefab
7 6 84400 1 HitCase Assets/Product/Effect/Prefab/FxMb1MotherPrefab/FxMb1MotherUi.prefab
8 7 93070 1 EffectCase1 Assets/Product/Effect/Prefab/FxMe1ShengtangPrefab/FxMe1ShengtangWpREffectCase.prefab
9 8 93070 1 EffectCase2 Assets/Product/Effect/Prefab/FxMe1ShengtangPrefab/FxMe1ShengtangWpLEffectCase.prefab
10 9 93030 1 TeXiaoPoint Assets/Product/Effect/Prefab/FxMo1SemifiniPrefab/FxMo1SemifiniQidaiTeXiaoPoint01.prefab
11 10 93081 1 BodyEffectCase3 Assets/Product/Effect/Prefab/FxMe1WutailongPrefab/FxMe1WutailongIdile.prefab
12 11 93081 1 BodyEffectCase4 Assets/Product/Effect/Prefab/FxMe1WutailongPrefab/FxMe1WutailongIdile01.prefab

View File

@ -0,0 +1,14 @@
Id NpcId NpcState StateText StandAnime HideNodeName[1] HideNodeName[2] HideNodeName[3]
1 83600 1 Basic Status
2 83600 2 Burst Status Assets/Product/Role/Animation/Mb1JiabailieMd000001/Mb1JiabailieMd000001/Layer1/Stand1.anim Mb1JiabailieMd000001Cloak
3 83900 1 Basic Status
4 83900 2 Burst Status Mb1LunaMd010001Mask Mb1LunaMd010001Glass
5 85100 1 Basic Status Mb1StarknightMd010001Weapon Mb1StarknightMd010001Weapon01
6 85100 2 Burst Status Mb1StarknightMd010001Weapon02
7 85300 1 Basic Status Assets/Product/Role/Animation/Mb1MoonguyMd010001/Mb1MoonguyMd010001/BaseLayer/Stand2.anim Mb1MoonguyMd010001Weapon
8 85300 2 Burst Status Assets/Product/Role/Animation/Mb1MoonguyMd010001/Mb1MoonguyMd010001/Layer1/Stand2.anim
9 85400 1 Basic Status
10 85400 2 Burst Status Assets/Product/Role/Animation/Mb1HuoshaMd010001/Mb1HuoshaMd010001/Layer1/Stand2.anim
11 93311 1 Basic Status
12 93311 2 Burst Status Assets/Product/Role/Animation/Me1TwofacerMd010001/Me1TwofacerMd010001/Layer1/Stand2.anim
13 85550 1 Basic Status Mb1MaidmasterMd010001Weapon02
1 Id NpcId NpcState StateText StandAnime HideNodeName[1] HideNodeName[2] HideNodeName[3]
2 1 83600 1 Basic Status
3 2 83600 2 Burst Status Assets/Product/Role/Animation/Mb1JiabailieMd000001/Mb1JiabailieMd000001/Layer1/Stand1.anim Mb1JiabailieMd000001Cloak
4 3 83900 1 Basic Status
5 4 83900 2 Burst Status Mb1LunaMd010001Mask Mb1LunaMd010001Glass
6 5 85100 1 Basic Status Mb1StarknightMd010001Weapon Mb1StarknightMd010001Weapon01
7 6 85100 2 Burst Status Mb1StarknightMd010001Weapon02
8 7 85300 1 Basic Status Assets/Product/Role/Animation/Mb1MoonguyMd010001/Mb1MoonguyMd010001/BaseLayer/Stand2.anim Mb1MoonguyMd010001Weapon
9 8 85300 2 Burst Status Assets/Product/Role/Animation/Mb1MoonguyMd010001/Mb1MoonguyMd010001/Layer1/Stand2.anim
10 9 85400 1 Basic Status
11 10 85400 2 Burst Status Assets/Product/Role/Animation/Mb1HuoshaMd010001/Mb1HuoshaMd010001/Layer1/Stand2.anim
12 11 93311 1 Basic Status
13 12 93311 2 Burst Status Assets/Product/Role/Animation/Me1TwofacerMd010001/Me1TwofacerMd010001/Layer1/Stand2.anim
14 13 85550 1 Basic Status Mb1MaidmasterMd010001Weapon02

View File

@ -0,0 +1,391 @@
Id Name ModelId
70010 Lee R2LiangMd010011RPG
70020 Lucia R1LuxiyaMd010011RPG
70030 Liv R1LifuMd010011RPG
70040 Bianca R2BiankaMd010011
70050 Nanami R2YongyechaoMd010011
70060 Kamui R2ShenweiMd010011
70070 Karenina R2KalieninaMd010011
70080 Watanabe R2DubianMd010011
70120 Lucia: Dawn R2LuxiyaMd010011
70130 Liv R2LifuMd010011
70230 Liv R3LifuMd010011
70110 Lee: Entropy R3LiangMd010011
70111 Lee: Entropy R3LiangMd010021
70090 Ayla R2AilaMd010011
70100 Sophia R2SufeiyaMd010011
70011 Lee R2LiangMd010011
70021 Lucia R1LuxiyaMd010011
70031 Liv R1LifuMd010011
70041 Bianca R2BiankaMd010011
70051 Nanami R2YongyechaoMd010011
70061 Kamui R2ShenweiMd010011
70071 Karenina R2KalieninaMd010011
70081 Watanabe R2DubianMd010011
70121 Lucia: Dawn R2LuxiyaMd010011
70131 Liv R2LifuMd010011
70231 Liv R3LifuMd010011
71020 Chrome R2KuluomuMd010031
70220 Lucia - Rank 3 R3LuxiyaMd010011
81100 Assault Fort Mb1TankarmorMd030001
81110 Assault Fort: Destruction Mb1TankarmorMd030002
81200 Musashi IX Me1SwordMd002001
81300 Roseblade Mb1SwordMd030001
81310 Roseblade (Dark) Mb1SwordMd030001
81400 Sister Mb1LadyMd10001
81401 Sister Mb1LadyMd10001
81410 Martyr Mb1LadybabyMd10001
81420 Harvester Mb1RobotarmorMd030001
81430 Musashi IX Me1SwordMd002001
81500 Nozzle Mb1OrphanMd030001
81600 Roland Mb1LuolanMd010001
81700 Iron Maiden Mb1VirginbioMd030001
81710 Iron Maiden Spike
81800 Vassago Mb1SandwormMd030001
81900 Unknown Construct α Mb1LuxiyaMd000003
82100 Harvester Mb1RobotarmorMd030001
20100 Energy Zone
20110 Energy Ball
82130 Electric Ball Summon Mb1BaodongchibangMd000001
82140 Electric Ball Rhythm Control
82150 Riot Mb1BraveMd010011
82160 Ignite Beetle Mo1LiebianyuanchongMd000001
83100 Camu Mb1XiuMd010003
83110 Camu Mb1XiuerjieMd000001
83200 Rosetta Mb1LuosaitamaMd000001
83220 Rosetta (Doll) Mb1LuosaitarenMd000001
83111 Camu Mb1XiuerjieMd000001
83102 Camu: Blade
87010 Osiris Mb1OsirisMd000001
87020 Eye of Judgment Mb1OsirisyanjingMd000001
87030 Eye of Punishment Mb1OsirischibangMd000001
87050 Clear Tornado
87310 Rosetta Mb1LuosaitamaMd000001
87320 Collapse Bomb
87330 Rosetta Mb1LuosaitarenMd000001
87360 Hetero-Core - Mimicry Mb1CubeMd050001
87370 Hetero-Core - Mimicry
87380 Hetero-Core - Mimicry Mb1CubedizuoMd000001
87390 Hetero-Core - Scan Mb1FangjianbeiMd000001
87400 Hetero-Core - Scan Mb1FangjianbeiMd000001
87410 Hetero-Core Mb1CubejiaoMd000001
87420 Heteromer Particle
87430 Hetero-Core Mb1CubejiaoMd000001
87440 Heteromer Particle
83400 Rail Heterozygote Mb1TrackalienMd010001
83500 Qu Mb1MelodyMd010001
83520 Huaxu Mb1MelodyhuaxuMd10001
83600 Gabriel Mb1JiabailieMd000001
811000 Assault Fort Mb1TankarmorMd030001
811100 Assault Fort: Destruction Mb1TankarmorMd030002
811200 Assault Fort Mb1TankarmorMd030001
811201 Assault Fort: Rime Mb1TankarmorMd030011
811300 Assault Fort: Destruction Mb1TankarmorMd030002
812000 Musashi IX Me1SwordMd002001
813000 Roseblade Mb1SwordMd030001
813100 Roseblade (Dark) Mb1SwordMd030001
814000 Sister Mb1LadyMd10001
814010 Sister Mb1LadyMd10001
814100 Martyr Mb1LadybabyMd10001
814200 Harvester Mb1RobotarmorMd030001
814300 Musashi IX Me1SwordMd002001
815000 Nozzle Mb1OrphanMd030001
816000 Roland Mb1LuolanMd010001
817000 Iron Maiden Mb1VirginbioMd030001
818000 Vassago Mb1SandwormMd030001
819000 Unknown Construct α R3LuxiyaMd010011
821000 Harvester Mb1RobotarmorMd030001
201000 Energy Zone
201100 Energy Ball
821300 Electric Ball Summon Mb1BaodongchibangMd000001
821400 Electric Ball Rhythm Control
821500 Riot Mb1BraveMd010011
821501 Korolev Mb1BraveMd010011
821600 Lightning Beetle Mo1LiebianyuanchongMd000001
831000 Camu Mb1XiuMd010001
831100 Camu Mb1XiuerjieMd000001
870100 Osiris Mb1OsirisMd000001
870200 Eye of Judgment Mb1OsirisyanjingMd000001
870300 Eye of Punishment Mb1OsirischibangMd000001
870500 Clear Tornado
870600 Rail Heterozygote Mb1TrackalienMd010001
870601 Rail Heterozygote (Left Limb) Me1JinweiMd000001
870602 Rail Heterozygote (Forelimb) Me1JinweiMd000001
870603 Rail Heterozygote (Right Limb) Me1JinweiMd000001
870604 Prism Device (Left) Mb1PrismMd010001
870605 Prism Device (Right) Mb1PrismMd010001
870606 Rail Heterozygote (Left Baffle) Mb1CubebaifangkuaiMd000001
870607 Rail Heterozygote (Right Baffle) Mb1CubebaifangkuaiMd000001
870608 Rail Heterozygote (Left Mouth Claw) Me1JinweiMd000001
870609 Rail Heterozygote (Right Mouth Claw) Me1JinweiMd000001
870610 Rail Heterozygote (Core) Me1JinweiMd000001
870620 Rail Heterozygote Mb1TrackalienMd010001
835000 Qu Mb1MelodyMd010001
835200 Huaxu Mb1MelodyhuaxuMd10001
836000 Gabriel Mb1JiabailieMd000001
90000 Pillar Dweller (Monster)
90001 TP Point Mo1LiebianyuanchongMd000001
90002 Signature Move Monster
90003 Pillar Dweller (Character)
90004 Healing Drone
90005 Imprisoned Dweller (Monster)
90007 Signature Move Monster (Sophia)
90020 Kuroro Mo1KuroMd1001
90030 Repairer (Extreme) Mo1XiulijigongMd000001
90040 Laser Line Mb1BaodongchibangMd000001
90060 Impact Sphere
90090 Ground Monitor (Extreme) Mo1DimianjianshiqiMd000001
90100 Aerial Monitor (Extreme) Mo1KongzhongjianshiqiMd000001
90110 Pilgrim (Extreme) Me1XunjingzheMd000001
90120 Protector (Extreme) Mo1BaohuzheMd000001
90130 Tamer (Extreme) Me1XunshoushiMd000001
90140 Jitterbomb (Extreme) Mo1LiebianyuanchongMd000001
90150 Hydraulic (Extreme) Mo1YeyaMd000001
90160 Sentry Gun (Extreme) Mo1ShaojiejipaoMd000001
90170 Missionary (Extreme) Mo1BudaozheMd000001
90171 Abastian Mo1BudaozheMd000001
90180 Executor (Extreme) Mo1ZhixingzheMd000001
90181 Toby Mo1ZhixingzheMd000001
90190 Shieldbearer (Extreme) Mo1ShouhuzheMd000001
90191 Narwhal Mo1ShouhuzheMd000001
90192 Turret Mo1ShouhuzheMd000001
90200 Black Spider (Extreme) Mo1HeizhizhuMd000001
90210 Gardener (Extreme) Me1YuandingMd000001
90211 Antonio Me1YuandingMd000001
90220 Excavator Me1YijiwajuezheMd000001
90230 Bullet Hell Launcher
90250 Ronin IV (Extreme) Mo1LangrensixingMd000001
90260 Bio-Salamander (Extreme) Mo1FangshengrongyuanMd000001
90330 Envoy (Extreme) Me1XinshiMd000001
90340 Royal Guard (Extreme) Me1JinweiMd000001
90341 Tree Me1JinweiMd000001
90342 Miranda Me1JinweiMd000001
90350 Firefighter (Extreme) Me1XiaofangweishiMd000001
90351 Caliban Me1XiaofangweishiMd000001
90360 Deconstructor (Extreme) Me1FenjiezheMd000001
90361 Trinculo Me1FenjiezheMd000001
90370 Explorer (Extreme) Me1YijikantanzheMd000001
90380 Construct (Extreme) Me1GouzaotiMd10001
90381 Toby Me1GouzaotiMd10001
90382 Weary Toby Me1GouzaotiMd10001
90390 Harvester (Extreme) Mb1RobotarmorMd030001
90400 Bio-Bull (Extreme) Me1FangshengdouniuMd000001
90410 Acid Ant (Extreme) Me1SuanyegongyiMd000001
90420 Musashi VI (Extreme) Me1WuzangliuxingMd000001
90430 Musashi IX (Extreme) Me1SwordMd002001
90440 Terrapod (Extreme) Me1ZilujingweiMd000001
90450 Polar Soldier Me1JidijibingMd000001
90460 Deep-sea Ambusher Me1ShenhaiqianfuzheMd000001
90470 Heteromer Hydraulic (Extreme) Mo1YijuyeyaMd000001
90480 Heteromer Sentry Gun (Extreme) Mo1YijushaojiejipaoMd000001
90490 Heteromer Aerial Monitor (Extreme) Mo1YijukongzhongjianshiqiMd000001
90500 Heteromer Terminal Me1YijuzhongduanMd000001
90501 Heteromer Terminal - Progeny Me1YijuzhongduanMd000002
90502 4D Barrier
90505 Obelisk Mb1FangjianbeiMd000001
90506 Heteromer Cube Mb1YijutifangkuaiMd000001
90507 Heteromer Phalanx Mo1XiulijigongMd000001
90600 Hetero Deconstruct Unit (Extreme) Me1YihefenjiedanyuanMd000001
90610 Hetero Repair Unit (Extreme) Me1YihexiufudanyuanMd000001
90611 Authentication Module Me1YihexiufudanyuanMd000001
90620 Hetero Fire Unit (Extreme) Me1YihehuolidanyuanMd000001
90630 Hetero Explore Unit (Extreme) Me1YihekantandanyuanMd000001
90640 Rikishi VI (Extreme) Mo1LishiliuxingMd000001
90650 Ballwheel IV (Extreme) Mo1WulunsixingMd000001
90660 Hanged Man III (Extreme) Mo1DiaorensanxingMd000001
90670 Kemuri I (Extreme) Mo1YanfenyixingMd000001
90680 Kowloong Crew - Yazi (Extreme) Me1JiulongzhongyaziMd000001
91030 Repairer (Enhanced) Mo1XiulijigongMd000001
91031 Repairer Specialist I Mo1XiulijigongMd000001
91090 Ground Monitor (Enhanced) Mo1DimianjianshiqiMd000001
91100 Aerial Monitor (Enhanced) Mo1KongzhongjianshiqiMd000001
91110 Pilgrim (Enhanced) Me1XunjingzheMd000001
91111 Pilgrim Specialist I Me1XunjingzheMd000001
91120 Protector (Enhanced) Mo1BaohuzheMd000001
91130 Tamer (Enhanced) Me1XunshoushiMd000001
91140 Jitterbomb (Enhanced) Mo1LiebianyuanchongMd000001
91150 Hydraulic (Enhanced) Mo1YeyaMd000001
91160 Sentry Gun (Enhanced) Mo1ShaojiejipaoMd000001
91170 Missionary (Enhanced) Mo1BudaozheMd000001
91180 Executor (Enhanced) Mo1ZhixingzheMd000001
91190 Shieldbearer (Enhanced) Mo1ShouhuzheMd000001
91200 Black Spider (Enhanced) Mo1HeizhizhuMd000001
91210 Gardener (Enhanced) Me1YuandingMd000001
91250 Ronin IV (Enhanced) Mo1LangrensixingMd000001
91260 Bio-Salamander (Enhanced) Mo1FangshengrongyuanMd000001
91330 Envoy (Enhanced) Me1XinshiMd000001
91340 Royal Guard (Enhanced) Me1JinweiMd000001
91350 Firefighter (Enhanced) Me1XiaofangweishiMd000001
91360 Deconstructor (Enhanced) Me1FenjiezheMd000001
91370 Explorer (Enhanced) Me1YijikantanzheMd000001
91380 Construct (Enhanced) Me1GouzaotiMd10001
91381 Construct (Support) Me1GouzaotiMd10001
91390 Harvester (Enhanced) Mb1RobotarmorMd030001
91400 Bio-Bull (Enhanced) Me1FangshengdouniuMd000001
91410 Acid Ant (Enhanced) Me1SuanyegongyiMd000001
91420 Musashi VI (Enhanced) Me1WuzangliuxingMd000001
91430 Musashi IX (Enhanced) Me1SwordMd002001
91440 Terrapod (Enhanced) Me1ZilujingweiMd000001
91450 Polar Soldier Me1JidijibingMd000001
91460 Deep-sea Ambusher Me1ShenhaiqianfuzheMd000002
91470 Heteromer Hydraulic (Enhanced) Mo1YijuyeyaMd000001
91480 Heteromer Sentry Gun (Enhanced) Mo1YijushaojiejipaoMd000001
91490 Heteromer Aerial Monitor (Enhanced) Mo1YijukongzhongjianshiqiMd000001
91600 Hetero Deconstruct Unit (Enhanced) Me1YihefenjiedanyuanMd000001
91610 Hetero Repair Unit (Enhanced) Me1YihexiufudanyuanMd000001
91620 Hetero Fire Unit (Enhanced) Me1YihehuolidanyuanMd000001
91630 Hetero Explore Unit (Enhanced) Me1YihekantandanyuanMd000001
91640 Rikishi VI (Enhanced) Mo1LishiliuxingMd000001
91650 Ballwheel IV (Enhanced) Mo1WulunsixingMd000001
91660 Hanged Man III (Enhanced) Mo1DiaorensanxingMd000001
91670 Kemuri I (Enhanced) Mo1YanfenyixingMd000001
91680 Kowloong Crew - Yazi (Enhanced) Me1JiulongzhongyaziMd000001
92030 Repairer (Basic) Mo1XiulijigongMd000001
92090 Ground Monitor (Basic) Mo1DimianjianshiqiMd000001
92100 Aerial Monitor (Basic) Mo1KongzhongjianshiqiMd000001
92110 Pilgrim (Basic) Me1XunjingzheMd000001
92120 Protector (Basic) Mo1BaohuzheMd000001
92130 Tamer (Basic) Me1XunshoushiMd000001
92140 Jitterbomb (Basic) Mo1LiebianyuanchongMd000001
92150 Hydraulic (Basic) Mo1YeyaMd000001
92160 Sentry Gun (Basic) Mo1ShaojiejipaoMd000001
92170 Missionary (Basic) Mo1BudaozheMd000001
92180 Executor (Basic) Mo1ZhixingzheMd000001
92190 Shieldbearer (Basic) Mo1ShouhuzheMd000001
92200 Black Spider (Basic) Mo1HeizhizhuMd000001
92210 Gardener (Basic) Me1YuandingMd000001
92250 Ronin IV (Basic) Mo1LangrensixingMd000001
92260 Bio-Salamander (Basic) Mo1FangshengrongyuanMd000001
92330 Envoy (Basic) Me1XinshiMd000001
92340 Royal Guard (Basic) Me1JinweiMd000001
92350 Firefighter (Basic) Me1XiaofangweishiMd000001
92360 Deconstructor (Basic) Me1FenjiezheMd000001
92370 Explorer (Basic) Me1YijikantanzheMd000001
92380 Construct (Basic) Me1GouzaotiMd10001
92390 Harvester (Basic) Mb1RobotarmorMd030001
92400 Bio-Bull (Basic) Me1FangshengdouniuMd000001
92410 Acid Ant (Basic) Me1SuanyegongyiMd000001
92420 Musashi VI (Basic) Me1WuzangliuxingMd000001
92430 Musashi IX (Basic) Me1SwordMd002001
92440 Terrapod (Basic) Me1ZilujingweiMd000001
92450 Polar Soldier Me1JidijibingMd000001
92460 Deep-sea Ambusher Me1ShenhaiqianfuzheMd000003
92470 Heteromer Hydraulic (Basic) Mo1YijuyeyaMd000001
92480 Heteromer Sentry Gun (Basic) Mo1YijushaojiejipaoMd000001
92490 Heteromer Aerial Monitor (Basic) Mo1YijukongzhongjianshiqiMd000001
92600 Hetero Deconstruct Unit (Basic) Me1YihefenjiedanyuanMd000001
92610 Hetero Repair Unit (Basic) Me1YihexiufudanyuanMd000001
92620 Hetero Fire Unit (Basic) Me1YihehuolidanyuanMd000001
92630 Hetero Explore Unit (Basic) Me1YihekantandanyuanMd000001
92640 Rikishi VI (Basic) Mo1LishiliuxingMd000001
92650 Ballwheel IV (Basic) Mo1WulunsixingMd000001
92660 Hanged Man III (Basic) Mo1DiaorensanxingMd000001
92661 Hanged Man III (Mini) Mo1DiaorensanxingMd000002
92670 Kemuri I (Basic) Mo1YanfenyixingMd000001
92680 Kowloong Crew - Yazi (Basic) Me1JiulongzhongyaziMd000001
96080 Supply Crates Mt1BujixiangMd000001
96160 Iso-Device Mt1GelizhuangzhiMd000001
96161 Restraint Device Mt1GelizhuangzhiMd000001
96162 Signal Launcher Mt1PagerMd01001
97110 Terrapod (Extreme) Me1ZilujingweiMd000001
97120 Terrapod Me1ZilujingweiMd000001
97610 Terrapod Me1ZilujingweiMd000001
97620 Terrapod Me1ZilujingweiMd000001
97508 Dagger1 Mt1DubianfeijiMd000001
97509 Unidentified Enemy Aircraft - α Mt1DubiandibingfeijiMd000001
97510 Unidentified Enemy Aircraft - β Mt1DubiandibingfeijiMd000001
97511 Unidentified Enemy Aircraft - γ Mt1DubiandibingfeijiMd000001
97512 Unidentified Enemy Aircraft - δ Mt1DubiandibingfeijiMd000001
97513 Unidentified Enemy Aircraft - ε Mt1DubiandibingfeijiMd000001
97514 Dagger2 Mt1DubianfeijiMd000002
97515 Dagger1 Mt1DubianfeijiMd000001
97516 Dagger1 Mt1DubianfeijiMd000001
96170 Rail Heterozygote (Left Limb) Mo1XiulijigongMd000001
96171 Rail Heterozygote (Middle Limb) Mo1XiulijigongMd000001
96172 Rail Heterozygote (Right Limb) Mo1XiulijigongMd000001
90690 Phecda Mo1LucunMd000001
91690 Phecda Mo1LucunMd000001
92690 Phecda Mo1LucunMd000001
90700 Prime Me1ZhizunMd000001
90710 Performer (Extreme) Mo1BiaoyanyirenMd000001
90720 Bartender (Extreme) Mo1TiaojiushiMd000001
91720 Bartender (Extreme) Mo1TiaojiushiMd000001
90730 Swimming Instructor (Extreme) Mo1YouyongjiaoguanMd000001
92740 A'Mao Me1XiguajunMd000002UI
837000 Shark-speare Mb1AolajiangMd010001
837100 Shark-speare Mb1AolajiangMd010002
87500 Gabriel - Starfall Mb1JiabailieMd000002
90750 Snow Owl Mb1XuexiaoMd000002UI
90760 Ground 3 - Rabbit Mo1TuziMd000002UI
90770 Naval 5 - Squid Mo1ZhangyuMd000002UI
90780 Ground 1 - Polar Bear Me1XiongrenMd000002UI
83800 Amberia Mb1BaiyangnvMd010001
92790 Hanged Man I Me1DiaorenyixingMd000001UI
92800 Yunlu Me1YunluMd000003UI
92810 Tai'E I Mb1TaiayixingMd010001UI
83900 Luna Mb1LunaMd010001UI
90830 Bettle (Extreme) Mo1MifengMd010001UI
90840 Pei (Extreme) Mo1QiuqiujiaoMd010001UI
90850 Chomper (Extreme) Mo1ShirenhuaMd010002UI
841000 Pterygota Queen (Punishing Hetero-Creature) Mb1XigeluenMd010002UI
84007 Hades DMG Mb1HadisiMd010001UI
92860 Popper (Extreme) Mo1BopuerMd010001UI
90880 Nian Me1NianMd010001UI
90870 Jaspers (Extreme) Me1YasibeiersiMd010001UI
84200 Machiavelli Mb1MajiyaweiliMd010001UI
84210 Machiavelli Mb1MajiyaweiliMd010002UI
90900 Sea Squirt Mo1HaiqiaoMd010001UI
90910 Gear Me1UnknownMd010001UI
84300 Siren Mb1SirenMd010001UI
84310 Si! ren! Mb1SirenMd010002UI
90790 Guardian I Me1DiaorenyixingMd000001UI
90800 Moyuan Me1YunluMd000003UI
90930 Monkfish Mo1YingdengyuMd010001UI
90890 Corrupted Construct Mo1UngouzaotiMd010001UI
90940 Buthus Mo1CiganxieMd010001UI
90950 Recycle Prisoner Me1JiegouqiutuMd010001UI
84400 Hetero-Hive Mother Mb1MotherMd010001UI
90960 Blair Mo1BeiyaMd010001UI
90970 M4-Medic Bot Mo1ModelmMd010001UI
90980 PK-43 "Sheriff" Me1PoliceMd010001UI
845000 Voodoo Mb1VoodooMd010001UI
93010 DB02-Sanitizer Mo1QingjiejiqiMd010001UI
93020 SSG-Meanderer Mo1ShuixiyiMd010001UI
90990 Trailblazing Surfer Me1SkaterboyMd010001UI
846000 Lamia Mb1LamiyaMd010001UI
846100 Lamia (Phase 2) Mb1LamiyaMd010002UI
93030 Hetero-Sapien Mo1SemifiniMd010001UI
847100 Male & Female Mb1OniisanMd010003UI
848100 The Punishing Virus Data Set Mb1PunishdataMd010001UI
848200 The Punishing Virus Data Set Mb1PunishdataMd010002UI
93070 Sanctuary Guard Me1ShengtangMd010001UI
93050 Construct Soldier (Female) Mo1CyborgsoldierMd10001UI
93060 Construct Captain (Female) Mo1CyborgleaderMd10001UI
93110 Fairy Mo1XiaojinglingMd010001UI
84900 Hamlet Mb1HamuleiteMd010001UI
93101 Treant Mo1ShujingMd010001UI
93081 Dragon Me1WutailongMd010001UI
93140 Heaven Breaker Me1GuitaristMd000001UI
93130 God Slayer Me1KeyboardistMd000001UI
93129 Demon Bane Me1DrummerMd000001UI
93160 Gung-hoer Mo1GangsterMd000001UI
82200 MC Solar Mb1RapperMd000001UI
93170 Wheel of Fortune Me1HetimingyunzhilunMd010001UI
93180 Nalasr-E Mo1HetipaotaiMd010001UI
93190 Heal-Z Mo1HetiyiliaojiMd010001UI
93230 Courier-M Me1HetigongzuojiqiMd010001UI
93221 Deporter-R Mo1HetiwurenjiMd010001UI
85100 Trailblazer Mb1StarknightMd010001UI
93240 Moon Morpher Mo1MoonlighterMd010001UI
85300 Moon Eater Mb1MoonguyMd010001UI
93251 Signal Light Phantom Me1LampmonsterMd000001UI
93291 Redcoral Host Mo1CoralerMd010001UI
93301 Chela Host Mo1YssutiMd010001UI
93311 Hetero-Consciousness Host Me1TwofacerMd010001UI
85400 Lithos & Paper Crane Mb1HuoshaMd010001UI
85500 Hetero-Humanoid: Chiko Mb1LostwomenMd010001UI
93331 "Naughty Child" Mo1BadboyMd010001UI
93341 "Good Child" Mo1GoodgirlMd010001UI
93321 "Dottie" Me1PuppetMd010001UI
85550 Mutated Mechanoid: Madorea Mb1MaidmasterMd010001UI
85560 Mutated Mechanoid: Madorea Mb1MaidmasterMd010002UI
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Id Order Name
1 1 Login Interface
2 2 Story Cutscenes
1 Id Order Name
2 1 1 Login Interface
3 2 2 Story Cutscenes

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Id UnlockBlockId BlockId[1] BlockId[2] BlockId[3] BlockId[4] BlockId[5] BlockId[6] BlockId[7] BlockId[8] BlockId[9] BlockId[10] BlockId[11] BlockId[12] BlockId[13] BlockId[14] BlockId[15] Name WorldBossUiType
1 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Area 1
2 15 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 Area 2
3 30 30 31 32 33 34 35 36 37 38 39 40 41 42 Area 3 1
4 43 43 44 45 46 47 48 49 50 51 52 53 54 55 56 Area 4 2
1 Id UnlockBlockId BlockId[1] BlockId[2] BlockId[3] BlockId[4] BlockId[5] BlockId[6] BlockId[7] BlockId[8] BlockId[9] BlockId[10] BlockId[11] BlockId[12] BlockId[13] BlockId[14] BlockId[15] Name WorldBossUiType
2 1 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Area 1
3 2 15 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 Area 2
4 3 30 30 31 32 33 34 35 36 37 38 39 40 41 42 Area 3 1
5 4 43 43 44 45 46 47 48 49 50 51 52 53 54 55 56 Area 4 2

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Id Name Icon Prefab StageDetailBg
1 Initial Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon00.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage1.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle01.png
2 Strategic Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon02.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage2.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle01.png
3 High-risk Dark Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon07.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage9.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle01.png
5 Supply Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon01.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage3.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle02.png
6 Support Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon08.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage4.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle03.png
7 Amplification Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon03.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage5.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle04.png
8 Base Station Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon05.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage7.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle05.png
9 Dark Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon06.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage8.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle06.png
1 Id Name Icon Prefab StageDetailBg
2 1 Initial Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon00.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage1.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle01.png
3 2 Strategic Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon02.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage2.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle01.png
4 3 High-risk Dark Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon07.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage9.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle01.png
5 5 Supply Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon01.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage3.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle02.png
6 6 Support Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon08.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage4.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle03.png
7 7 Amplification Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon03.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage5.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle04.png
8 8 Base Station Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon05.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage7.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle05.png
9 9 Dark Block Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarStageIcon06.png Assets/Product/Ui/ComponentPrefab/UiAreaWar/GridStage8.prefab Assets/Product/Texture/Image/UiAreaWar/UiAreaWarStageTitle06.png

View File

@ -0,0 +1,3 @@
Id UiName TitleIcon ModelId[1] ModelId[2] HeadName[1] HeadName[2] HeadIcon[1] HeadIcon[2] RankTitle
1 UiAreaWarBoss Assets/Product/Texture/Image/UiAreaWar/UiAreaWarTitle.png Mb1OniisanMd010001UI Mb1ImoutoMd010001UI You Enemy Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarLiv.png Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarGemini.png High-risk Dark Block Contribution Ranking
2 UiAreaWarBossSpecial Assets/Product/Texture/Image/UiAreaWar/UiAreaWarTitle02.png Mb1PunishdataMd010001UI You Enemy Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarLiv.png Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarGemini02.png High-risk Dark Block Contribution Ranking
1 Id UiName TitleIcon ModelId[1] ModelId[2] HeadName[1] HeadName[2] HeadIcon[1] HeadIcon[2] RankTitle
2 1 UiAreaWarBoss Assets/Product/Texture/Image/UiAreaWar/UiAreaWarTitle.png Mb1OniisanMd010001UI Mb1ImoutoMd010001UI You Enemy Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarLiv.png Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarGemini.png High-risk Dark Block Contribution Ranking
3 2 UiAreaWarBossSpecial Assets/Product/Texture/Image/UiAreaWar/UiAreaWarTitle02.png Mb1PunishdataMd010001UI You Enemy Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarLiv.png Assets/Product/Texture/Atlas/UiAreaWar/UiAreaWarGemini02.png High-risk Dark Block Contribution Ranking

View File

@ -144,6 +144,12 @@ Id CueSheetId CueName Is1pOr3p
162 180 m_ev20_song 1 162 180 m_ev20_song 1
163 181 m_ev20_liv_1 1 163 181 m_ev20_liv_1 1
164 182 m_ev20_liv_2 1 164 182 m_ev20_liv_2 1
165 183 m_ev24_intro 1
166 184 m_ev24_battle 1
167 185 m_ev24_boss_1 1
168 186 m_ev24_boss_2 1
169 187 m_ev24_story 1
170 188 m_ev23_full 1
201 11 m_avg_general 1 201 11 m_avg_general 1
202 18 m_avg_spaceship 1 202 18 m_avg_spaceship 1
203 8 m_avg_beforebattle 1 203 8 m_avg_beforebattle 1
@ -860,7 +866,11 @@ Id CueSheetId CueName Is1pOr3p
2413 68 g_ui_weapon_biankasuper_2 1 2413 68 g_ui_weapon_biankasuper_2 1
2414 68 g_ui_weapon_biankasuper_3 1 2414 68 g_ui_weapon_biankasuper_3 1
2415 68 g_ui_weapon_biankasuper_4 1 2415 68 g_ui_weapon_biankasuper_4 1
3000 107 c_luciaRk1_act_fall 3 2416 68 g_ui_weapon_bangbinata_1 1
2417 68 g_ui_weapon_bangbinata_2 1
2418 68 g_ui_weapon_bangbinata_3 1
2419 68 g_ui_weapon_bangbinata_4 1
3000 107 c_luciaRk1_act_fall 1
3001 107 c_livRk1_act_fall 3 3001 107 c_livRk1_act_fall 3
3002 107 c_livRk1_act_stand 3 3002 107 c_livRk1_act_stand 3
3003 107 c_liRk2_act_fall 3 3003 107 c_liRk2_act_fall 3
@ -3970,6 +3980,10 @@ Id CueSheetId CueName Is1pOr3p
10301602 10301 c_sailinnaRk3_act_flash_2 3 10301602 10301 c_sailinnaRk3_act_flash_2 3
10301701 10301 c_sailinnaRk3_act_born 1 10301701 10301 c_sailinnaRk3_act_born 1
10301702 10301 c_sailinnaRk3_act_win 1 10301702 10301 c_sailinnaRk3_act_win 1
10301801 10301 c_sailinnaRk3_skill_jianqie 3
10301802 10301 c_sailinnaRk3_skill_jianqie_ex 3
10301803 10301 c_sailinnaRk3_skill_chujue 3
10301804 10301 c_sailinnaRk3_skill_chujue_ex 3
10311001 10311 c_sailinnaRk4_atk_nml_1 3 10311001 10311 c_sailinnaRk4_atk_nml_1 3
10311002 10311 c_sailinnaRk4_atk_nml_2 3 10311002 10311 c_sailinnaRk4_atk_nml_2 3
10311003 10311 c_sailinnaRk4_atk_nml_3 3 10311003 10311 c_sailinnaRk4_atk_nml_3 3
@ -4396,6 +4410,10 @@ Id CueSheetId CueName Is1pOr3p
11301602 11301 c_sailinnaRk3_swim_act_flash_2 3 11301602 11301 c_sailinnaRk3_swim_act_flash_2 3
11301701 11301 c_sailinnaRk3_swim_act_born 1 11301701 11301 c_sailinnaRk3_swim_act_born 1
11301702 11301 c_sailinnaRk3_swim_act_win 1 11301702 11301 c_sailinnaRk3_swim_act_win 1
11301801 11301 c_sailinnaRk3_swim_skill_jianqie 3
11301802 11301 c_sailinnaRk3_swim_skill_jianqie_ex 3
11301803 11301 c_sailinnaRk3_swim_skill_chujue 3
11301804 11301 c_sailinnaRk3_swim_skill_chujue_ex 3
10113001 10113 c_weilaRK3_atk_nm_1 3 10113001 10113 c_weilaRK3_atk_nm_1 3
10113002 10113 c_weilaRK3_atk_nm_2_1 3 10113002 10113 c_weilaRK3_atk_nm_2_1 3
10113003 10113 c_weilaRK3_atk_nm_2_2 3 10113003 10113 c_weilaRK3_atk_nm_2_2 3
@ -5571,6 +5589,27 @@ Id CueSheetId CueName Is1pOr3p
100000905 521 ac23_qianzi_14_7 1 100000905 521 ac23_qianzi_14_7 1
100000906 521 ac23_qianzi_14_8 1 100000906 521 ac23_qianzi_14_8 1
100000907 521 ac23_qianzi_14_9 1 100000907 521 ac23_qianzi_14_9 1
100000908 529 ac24_bangbinata_1 1
100000909 529 ac24_bangbinata_2 1
100000910 529 ac24_bangbinata_3 1
100000911 529 ac24_bangbinata_4 1
100000912 529 ac24_bangbinata_5 1
100000913 529 ac24_bangbinata_6 1
100000914 529 ac24_bangbinata_7 1
100000915 529 ac24_bangbinata_8 1
100000916 529 ac24_bangbinata_9 1
100000917 529 ac24_bangbinata_13 1
100000918 529 ac24_bangbinata_14 1
100000919 529 ac24_bangbinata_15 1
100000920 529 ac24_bangbinata_16 1
100000921 529 ac24_bangbinata_17 1
100000922 529 ac24_boss_1 1
100000923 529 ac24_boss_2 1
100000924 529 ac24_boss_3 1
100000925 529 ac24_fannisha_1 1
100000926 529 ac24_fannisha_2 1
100000927 529 ac24_fannisha_3 1
100000928 529 ac24_xiaoguai_1 1
200000001 509 ac5_ailaliliv_9-1 1 200000001 509 ac5_ailaliliv_9-1 1
200000002 509 ac5_axmofu_1_01 1 200000002 509 ac5_axmofu_1_01 1
200000003 509 ac5_axmofu_1_02 1 200000003 509 ac5_axmofu_1_02 1
@ -6478,6 +6517,27 @@ Id CueSheetId CueName Is1pOr3p
200000905 524 ac23_qianzi_14_7 1 200000905 524 ac23_qianzi_14_7 1
200000906 524 ac23_qianzi_14_8 1 200000906 524 ac23_qianzi_14_8 1
200000907 524 ac23_qianzi_14_9 1 200000907 524 ac23_qianzi_14_9 1
200000908 530 ac24_bangbinata_1 1
200000909 530 ac24_bangbinata_2 1
200000910 530 ac24_bangbinata_3 1
200000911 530 ac24_bangbinata_4 1
200000912 530 ac24_bangbinata_5 1
200000913 530 ac24_bangbinata_6 1
200000914 530 ac24_bangbinata_7 1
200000915 530 ac24_bangbinata_8 1
200000916 530 ac24_bangbinata_9 1
200000917 530 ac24_bangbinata_13 1
200000918 530 ac24_bangbinata_14 1
200000919 530 ac24_bangbinata_15 1
200000920 530 ac24_bangbinata_16 1
200000921 530 ac24_bangbinata_17 1
200000922 530 ac24_boss_1 1
200000923 530 ac24_boss_2 1
200000924 530 ac24_boss_3 1
200000925 530 ac24_fannisha_1 1
200000926 530 ac24_fannisha_2 1
200000927 530 ac24_fannisha_3 1
200000928 530 ac24_xiaoguai_1 1
300000001 509 ac5_ailaliliv_9-1 1 300000001 509 ac5_ailaliliv_9-1 1
300000002 509 ac5_axmofu_1_01 1 300000002 509 ac5_axmofu_1_01 1
300000003 509 ac5_axmofu_1_02 1 300000003 509 ac5_axmofu_1_02 1
@ -7385,6 +7445,27 @@ Id CueSheetId CueName Is1pOr3p
300000905 527 ac23_qianzi_14_7 1 300000905 527 ac23_qianzi_14_7 1
300000906 527 ac23_qianzi_14_8 1 300000906 527 ac23_qianzi_14_8 1
300000907 527 ac23_qianzi_14_9 1 300000907 527 ac23_qianzi_14_9 1
300000908 531 ac24_bangbinata_1 1
300000909 531 ac24_bangbinata_2 1
300000910 531 ac24_bangbinata_3 1
300000911 531 ac24_bangbinata_4 1
300000912 531 ac24_bangbinata_5 1
300000913 531 ac24_bangbinata_6 1
300000914 531 ac24_bangbinata_7 1
300000915 531 ac24_bangbinata_8 1
300000916 531 ac24_bangbinata_9 1
300000917 531 ac24_bangbinata_13 1
300000918 531 ac24_bangbinata_14 1
300000919 531 ac24_bangbinata_15 1
300000920 531 ac24_bangbinata_16 1
300000921 531 ac24_bangbinata_17 1
300000922 531 ac24_boss_1 1
300000923 531 ac24_boss_2 1
300000924 531 ac24_boss_3 1
300000925 531 ac24_fannisha_1 1
300000926 531 ac24_fannisha_2 1
300000927 531 ac24_fannisha_3 1
300000928 531 ac24_xiaoguai_1 1
102001 202 v_lucia_01 1 102001 202 v_lucia_01 1
102002 202 v_lucia_02 1 102002 202 v_lucia_02 1
102003 202 v_lucia_03 1 102003 202 v_lucia_03 1
@ -9305,6 +9386,7 @@ Id CueSheetId CueName Is1pOr3p
114091 214 v_luosaita_55_ui 1 114091 214 v_luosaita_55_ui 1
114092 214 v_luosaita_57_ui 1 114092 214 v_luosaita_57_ui 1
114093 214 v_luosaita_58_ui 1 114093 214 v_luosaita_58_ui 1
114094 214 v_luosaita_60_SC 1
115001 215 v_changyu_1 1 115001 215 v_changyu_1 1
115002 215 v_changyu_2 1 115002 215 v_changyu_2 1
115003 215 v_changyu_3 1 115003 215 v_changyu_3 1
@ -11373,6 +11455,113 @@ Id CueSheetId CueName Is1pOr3p
134112 231 v_biankasuper_100_2 1 134112 231 v_biankasuper_100_2 1
134113 231 v_biankasuper_101_1 1 134113 231 v_biankasuper_101_1 1
134114 231 v_biankasuper_101_2 1 134114 231 v_biankasuper_101_2 1
135001 232 v_bangbinata_1 1
135002 232 v_bangbinata_2 1
135003 232 v_bangbinata_3 1
135004 232 v_bangbinata_4 1
135005 232 v_bangbinata_5 1
135006 232 v_bangbinata_6 1
135007 232 v_bangbinata_7 1
135008 232 v_bangbinata_8 1
135009 232 v_bangbinata_9_1 1
135010 232 v_bangbinata_9_2 1
135011 232 v_bangbinata_9_3 1
135012 232 v_bangbinata_9_4 1
135013 232 v_bangbinata_9_5 1
135014 232 v_bangbinata_9_6 1
135015 232 v_bangbinata_9_7 1
135016 232 v_bangbinata_9_8 1
135017 232 v_bangbinata_9_9 1
135018 232 v_bangbinata_9_10 1
135019 232 v_bangbinata_9_11 1
135020 232 v_bangbinata_9_12 1
135021 232 v_bangbinata_9_13 1
135022 232 v_bangbinata_9_14 1
135023 232 v_bangbinata_9_15 1
135024 232 v_bangbinata_10_1 1
135025 232 v_bangbinata_10_2 1
135026 232 v_bangbinata_11_1 1
135027 232 v_bangbinata_11_2 1
135028 232 v_bangbinata_12_1 1
135029 232 v_bangbinata_12_2 1
135030 232 v_bangbinata_13_1 1
135031 232 v_bangbinata_13_2 1
135032 232 v_bangbinata_14_1 1
135033 232 v_bangbinata_14_2 1
135034 232 v_bangbinata_15_1 1
135035 232 v_bangbinata_15_2 1
135036 232 v_bangbinata_16_1 1
135037 232 v_bangbinata_16_2 1
135038 232 v_bangbinata_16_3 1
135039 232 v_bangbinata_16_4 1
135040 232 v_bangbinata_16_5 1
135041 232 v_bangbinata_17_1 1
135042 232 v_bangbinata_17_2 1
135043 232 v_bangbinata_17_3 1
135044 232 v_bangbinata_17_4 1
135045 232 v_bangbinata_17_5 1
135046 232 v_bangbinata_18_1 1
135047 232 v_bangbinata_18_2 1
135048 232 v_bangbinata_18_3 1
135049 232 v_bangbinata_18_4 1
135050 232 v_bangbinata_18_5 1
135051 232 v_bangbinata_18_6 1
135052 232 v_bangbinata_18_7 1
135053 232 v_bangbinata_18_8 1
135054 232 v_bangbinata_19 1
135055 232 v_bangbinata_20_1 1
135056 232 v_bangbinata_20_2 1
135057 232 v_bangbinata_20_3 1
135058 232 v_bangbinata_21_1 1
135059 232 v_bangbinata_21_2 1
135060 232 v_bangbinata_21_3 1
135061 232 v_bangbinata_22 1
135062 232 v_bangbinata_23 1
135063 232 v_bangbinata_24_1 1
135064 232 v_bangbinata_24_2 1
135065 232 v_bangbinata_24_3 1
135066 232 v_bangbinata_24_4 1
135067 232 v_bangbinata_24_5 1
135068 232 v_bangbinata_52_1 1
135069 232 v_bangbinata_52_2 1
135070 232 v_bangbinata_52_3 1
135071 232 v_bangbinata_53 1
135072 232 v_bangbinata_54 1
135073 232 v_bangbinata_55 1
135074 232 v_bangbinata_56 1
135075 232 v_bangbinata_57 1
135076 232 v_bangbinata_58 1
135077 232 v_bangbinata_59 1
135078 232 v_bangbinata_60 1
135079 232 v_bangbinata_61_1 1
135080 232 v_bangbinata_61_2 1
135081 232 v_bangbinata_61_3 1
135082 232 v_bangbinata_61_4 1
135083 232 v_bangbinata_61_5 1
135084 232 v_bangbinata_62_1 1
135085 232 v_bangbinata_62_2 1
135086 232 v_bangbinata_62_3 1
135087 232 v_bangbinata_62_4 1
135088 232 v_bangbinata_62_5 1
135089 232 v_bangbinata_63_1 1
135090 232 v_bangbinata_63_2 1
135091 232 v_bangbinata_63_3 1
135092 232 v_bangbinata_63_4 1
135093 232 v_bangbinata_63_5 1
135094 232 v_bangbinata_100_1 1
135095 232 v_bangbinata_100_2 1
135096 232 v_bangbinata_101_1 1
135097 232 v_bangbinata_101_2 1
135098 232 v_bangbinata_52_1_ui 1
135099 232 v_bangbinata_52_2_ui 1
135100 232 v_bangbinata_52_3_ui 1
135101 232 v_bangbinata_53_ui 1
135102 232 v_bangbinata_54_ui 1
135103 232 v_bangbinata_55_ui 1
135104 232 v_bangbinata_56_ui 1
135105 232 v_bangbinata_57_ui 1
135106 232 v_bangbinata_58_ui 1
135107 232 v_bangbinata_53_1 1
202001 302 v_lucia_01 1 202001 302 v_lucia_01 1
202002 302 v_lucia_02 1 202002 302 v_lucia_02 1
202003 302 v_lucia_03 1 202003 302 v_lucia_03 1
@ -13293,6 +13482,7 @@ Id CueSheetId CueName Is1pOr3p
214091 314 v_luosaita_55_ui 1 214091 314 v_luosaita_55_ui 1
214092 314 v_luosaita_57_ui 1 214092 314 v_luosaita_57_ui 1
214093 314 v_luosaita_58_ui 1 214093 314 v_luosaita_58_ui 1
214094 314 v_luosaita_60_SC 1
215001 315 v_changyu_1 1 215001 315 v_changyu_1 1
215002 315 v_changyu_2 1 215002 315 v_changyu_2 1
215003 315 v_changyu_3 1 215003 315 v_changyu_3 1
@ -15361,6 +15551,113 @@ Id CueSheetId CueName Is1pOr3p
234112 331 v_biankasuper_100_2 1 234112 331 v_biankasuper_100_2 1
234113 331 v_biankasuper_101_1 1 234113 331 v_biankasuper_101_1 1
234114 331 v_biankasuper_101_2 1 234114 331 v_biankasuper_101_2 1
235001 332 v_bangbinata_1 1
235002 332 v_bangbinata_2 1
235003 332 v_bangbinata_3 1
235004 332 v_bangbinata_4 1
235005 332 v_bangbinata_5 1
235006 332 v_bangbinata_6 1
235007 332 v_bangbinata_7 1
235008 332 v_bangbinata_8 1
235009 332 v_bangbinata_9_1 1
235010 332 v_bangbinata_9_2 1
235011 332 v_bangbinata_9_3 1
235012 332 v_bangbinata_9_4 1
235013 332 v_bangbinata_9_5 1
235014 332 v_bangbinata_9_6 1
235015 332 v_bangbinata_9_7 1
235016 332 v_bangbinata_9_8 1
235017 332 v_bangbinata_9_9 1
235018 332 v_bangbinata_9_10 1
235019 332 v_bangbinata_9_11 1
235020 332 v_bangbinata_9_12 1
235021 332 v_bangbinata_9_13 1
235022 332 v_bangbinata_9_14 1
235023 332 v_bangbinata_9_15 1
235024 332 v_bangbinata_10_1 1
235025 332 v_bangbinata_10_2 1
235026 332 v_bangbinata_11_1 1
235027 332 v_bangbinata_11_2 1
235028 332 v_bangbinata_12_1 1
235029 332 v_bangbinata_12_2 1
235030 332 v_bangbinata_13_1 1
235031 332 v_bangbinata_13_2 1
235032 332 v_bangbinata_14_1 1
235033 332 v_bangbinata_14_2 1
235034 332 v_bangbinata_15_1 1
235035 332 v_bangbinata_15_2 1
235036 332 v_bangbinata_16_1 1
235037 332 v_bangbinata_16_2 1
235038 332 v_bangbinata_16_3 1
235039 332 v_bangbinata_16_4 1
235040 332 v_bangbinata_16_5 1
235041 332 v_bangbinata_17_1 1
235042 332 v_bangbinata_17_2 1
235043 332 v_bangbinata_17_3 1
235044 332 v_bangbinata_17_4 1
235045 332 v_bangbinata_17_5 1
235046 332 v_bangbinata_18_1 1
235047 332 v_bangbinata_18_2 1
235048 332 v_bangbinata_18_3 1
235049 332 v_bangbinata_18_4 1
235050 332 v_bangbinata_18_5 1
235051 332 v_bangbinata_18_6 1
235052 332 v_bangbinata_18_7 1
235053 332 v_bangbinata_18_8 1
235054 332 v_bangbinata_19 1
235055 332 v_bangbinata_20_1 1
235056 332 v_bangbinata_20_2 1
235057 332 v_bangbinata_20_3 1
235058 332 v_bangbinata_21_1 1
235059 332 v_bangbinata_21_2 1
235060 332 v_bangbinata_21_3 1
235061 332 v_bangbinata_22 1
235062 332 v_bangbinata_23 1
235063 332 v_bangbinata_24_1 1
235064 332 v_bangbinata_24_2 1
235065 332 v_bangbinata_24_3 1
235066 332 v_bangbinata_24_4 1
235067 332 v_bangbinata_24_5 1
235068 332 v_bangbinata_52_1 1
235069 332 v_bangbinata_52_2 1
235070 332 v_bangbinata_52_3 1
235071 332 v_bangbinata_53 1
235072 332 v_bangbinata_54 1
235073 332 v_bangbinata_55 1
235074 332 v_bangbinata_56 1
235075 332 v_bangbinata_57 1
235076 332 v_bangbinata_58 1
235077 332 v_bangbinata_59 1
235078 332 v_bangbinata_60 1
235079 332 v_bangbinata_61_1 1
235080 332 v_bangbinata_61_2 1
235081 332 v_bangbinata_61_3 1
235082 332 v_bangbinata_61_4 1
235083 332 v_bangbinata_61_5 1
235084 332 v_bangbinata_62_1 1
235085 332 v_bangbinata_62_2 1
235086 332 v_bangbinata_62_3 1
235087 332 v_bangbinata_62_4 1
235088 332 v_bangbinata_62_5 1
235089 332 v_bangbinata_63_1 1
235090 332 v_bangbinata_63_2 1
235091 332 v_bangbinata_63_3 1
235092 332 v_bangbinata_63_4 1
235093 332 v_bangbinata_63_5 1
235094 332 v_bangbinata_100_1 1
235095 332 v_bangbinata_100_2 1
235096 332 v_bangbinata_101_1 1
235097 332 v_bangbinata_101_2 1
235098 332 v_bangbinata_52_1_ui 1
235099 332 v_bangbinata_52_2_ui 1
235100 332 v_bangbinata_52_3_ui 1
235101 332 v_bangbinata_53_ui 1
235102 332 v_bangbinata_54_ui 1
235103 332 v_bangbinata_55_ui 1
235104 332 v_bangbinata_56_ui 1
235105 332 v_bangbinata_57_ui 1
235106 332 v_bangbinata_58_ui 1
235107 332 v_bangbinata_53_1 1
302001 402 v_lucia_01 1 302001 402 v_lucia_01 1
302002 402 v_lucia_02 1 302002 402 v_lucia_02 1
302003 402 v_lucia_03 1 302003 402 v_lucia_03 1
@ -17281,6 +17578,7 @@ Id CueSheetId CueName Is1pOr3p
314091 414 v_luosaita_55_ui 1 314091 414 v_luosaita_55_ui 1
314092 414 v_luosaita_57_ui 1 314092 414 v_luosaita_57_ui 1
314093 414 v_luosaita_58_ui 1 314093 414 v_luosaita_58_ui 1
314094 414 v_luosaita_60 1
315001 415 v_changyu_1 1 315001 415 v_changyu_1 1
315002 415 v_changyu_2 1 315002 415 v_changyu_2 1
315003 415 v_changyu_3 1 315003 415 v_changyu_3 1
@ -19349,6 +19647,113 @@ Id CueSheetId CueName Is1pOr3p
334112 431 v_biankasuper_100_2 1 334112 431 v_biankasuper_100_2 1
334113 431 v_biankasuper_101_1 1 334113 431 v_biankasuper_101_1 1
334114 431 v_biankasuper_101_2 1 334114 431 v_biankasuper_101_2 1
335001 432 v_bangbinata_1 1
335002 432 v_bangbinata_2 1
335003 432 v_bangbinata_3 1
335004 432 v_bangbinata_4 1
335005 432 v_bangbinata_5 1
335006 432 v_bangbinata_6 1
335007 432 v_bangbinata_7 1
335008 432 v_bangbinata_8 1
335009 432 v_bangbinata_9_1 1
335010 432 v_bangbinata_9_2 1
335011 432 v_bangbinata_9_3 1
335012 432 v_bangbinata_9_4 1
335013 432 v_bangbinata_9_5 1
335014 432 v_bangbinata_9_6 1
335015 432 v_bangbinata_9_7 1
335016 432 v_bangbinata_9_8 1
335017 432 v_bangbinata_9_9 1
335018 432 v_bangbinata_9_10 1
335019 432 v_bangbinata_9_11 1
335020 432 v_bangbinata_9_12 1
335021 432 v_bangbinata_9_13 1
335022 432 v_bangbinata_9_14 1
335023 432 v_bangbinata_9_15 1
335024 432 v_bangbinata_10_1 1
335025 432 v_bangbinata_10_2 1
335026 432 v_bangbinata_11_1 1
335027 432 v_bangbinata_11_2 1
335028 432 v_bangbinata_12_1 1
335029 432 v_bangbinata_12_2 1
335030 432 v_bangbinata_13_1 1
335031 432 v_bangbinata_13_2 1
335032 432 v_bangbinata_14_1 1
335033 432 v_bangbinata_14_2 1
335034 432 v_bangbinata_15_1 1
335035 432 v_bangbinata_15_2 1
335036 432 v_bangbinata_16_1 1
335037 432 v_bangbinata_16_2 1
335038 432 v_bangbinata_16_3 1
335039 432 v_bangbinata_16_4 1
335040 432 v_bangbinata_16_5 1
335041 432 v_bangbinata_17_1 1
335042 432 v_bangbinata_17_2 1
335043 432 v_bangbinata_17_3 1
335044 432 v_bangbinata_17_4 1
335045 432 v_bangbinata_17_5 1
335046 432 v_bangbinata_18_1 1
335047 432 v_bangbinata_18_2 1
335048 432 v_bangbinata_18_3 1
335049 432 v_bangbinata_18_4 1
335050 432 v_bangbinata_18_5 1
335051 432 v_bangbinata_18_6 1
335052 432 v_bangbinata_18_7 1
335053 432 v_bangbinata_18_8 1
335054 432 v_bangbinata_19 1
335055 432 v_bangbinata_20_1 1
335056 432 v_bangbinata_20_2 1
335057 432 v_bangbinata_20_3 1
335058 432 v_bangbinata_21_1 1
335059 432 v_bangbinata_21_2 1
335060 432 v_bangbinata_21_3 1
335061 432 v_bangbinata_22 1
335062 432 v_bangbinata_23 1
335063 432 v_bangbinata_24_1 1
335064 432 v_bangbinata_24_2 1
335065 432 v_bangbinata_24_3 1
335066 432 v_bangbinata_24_4 1
335067 432 v_bangbinata_24_5 1
335068 432 v_bangbinata_52_1 1
335069 432 v_bangbinata_52_2 1
335070 432 v_bangbinata_52_3 1
335071 432 v_bangbinata_53 1
335072 432 v_bangbinata_54 1
335073 432 v_bangbinata_55 1
335074 432 v_bangbinata_56 1
335075 432 v_bangbinata_57 1
335076 432 v_bangbinata_58 1
335077 432 v_bangbinata_59 1
335078 432 v_bangbinata_60 1
335079 432 v_bangbinata_61_1 1
335080 432 v_bangbinata_61_2 1
335081 432 v_bangbinata_61_3 1
335082 432 v_bangbinata_61_4 1
335083 432 v_bangbinata_61_5 1
335084 432 v_bangbinata_62_1 1
335085 432 v_bangbinata_62_2 1
335086 432 v_bangbinata_62_3 1
335087 432 v_bangbinata_62_4 1
335088 432 v_bangbinata_62_5 1
335089 432 v_bangbinata_63_1 1
335090 432 v_bangbinata_63_2 1
335091 432 v_bangbinata_63_3 1
335092 432 v_bangbinata_63_4 1
335093 432 v_bangbinata_63_5 1
335094 432 v_bangbinata_100_1 1
335095 432 v_bangbinata_100_2 1
335096 432 v_bangbinata_101_1 1
335097 432 v_bangbinata_101_2 1
335098 432 v_bangbinata_52_1_ui 1
335099 432 v_bangbinata_52_2_ui 1
335100 432 v_bangbinata_52_3_ui 1
335101 432 v_bangbinata_53_ui 1
335102 432 v_bangbinata_54_ui 1
335103 432 v_bangbinata_55_ui 1
335104 432 v_bangbinata_56_ui 1
335105 432 v_bangbinata_57_ui 1
335106 432 v_bangbinata_58_ui 1
335107 432 v_bangbinata_53_1 1
970801 9708 me_sword_skill_whirlwind_n 3 970801 9708 me_sword_skill_whirlwind_n 3
970802 9708 me_sword_skill_wind_n 3 970802 9708 me_sword_skill_wind_n 3
970803 9708 me_sword_skill_heavywedge_n 3 970803 9708 me_sword_skill_heavywedge_n 3
@ -22982,6 +23387,55 @@ Id CueSheetId CueName Is1pOr3p
2662 32 g_ingame_ev23_ship 1 2662 32 g_ingame_ev23_ship 1
2663 32 g_ingame_ev23_mist 1 2663 32 g_ingame_ev23_mist 1
2664 32 g_ingame_ev23_protect 1 2664 32 g_ingame_ev23_protect 1
2665 32 g_ingame_ev24_camera 1
2666 32 g_ingame_ev24_door_big 1
2667 32 g_ingame_ev24_camera_zoom 1
2668 32 g_ingame_ev24_interference 1
2669 32 g_ingame_ev24_pendulum 1
2670 32 g_ingame_ev24_door_secret 1
2671 32 g_ingame_ev24_monitor 1
2672 32 g_ingame_ev24_door_open 1
2673 32 g_ingame_ev24_door_close 1
2674 32 g_ingame_ev24_dark 1
2675 32 g_ingame_ev24_item_take 1
2676 32 g_ingame_ev24_item_put 1
2677 32 g_ingame_ev24_unlock 1
2678 32 g_ingame_ev24_tick 1
2679 32 g_ingame_ev24_phonograph 1
2680 32 g_ingame_ev24_phonograph_loop 1
2681 32 g_ingame_ev24_heels_walk 1
2682 32 g_ingame_ev24_door_close 1
2683 32 g_ingame_ev24_light_switch 1
2684 32 g_ingame_ev24_light_open 1
2685 32 g_ingame_ev24_light_close 1
2686 32 g_ingame_ev24_danger 1
2687 32 g_ingame_ev24_FOV 1
2688 32 g_ingame_ev24_dolls 1
2689 32 g_ingame_ev24_heels_run 1
2690 32 g_ingame_ev24_turn_big 1
2691 32 g_ingame_ev24_turn 1
2692 32 g_ingame_ev24_spotlight 1
2693 32 g_ingame_ev24_exp 1
2694 32 g_ingame_ev24_noise 1
2695 32 g_ingame_game_bubble_1 1
2696 32 g_ingame_game_bubble_2 1
2697 32 g_ingame_game_bubble_3 1
2698 32 g_ingame_game_bubble_4 1
2700 32 g_ingame_ev24_door_big_slow 1
2701 32 g_ingame_ev24_door_big_fast 1
2703 32 g_ingame_ev24_monitor_break 1
2704 32 g_ingame_ev24_leaf 1
2705 32 g_ingame_ev24_wind 1
2706 32 g_ingame_ev24_butterfly 1
2707 32 g_ingame_ev24_butterfly_die 1
2708 32 g_ingame_ev24_star 1
2709 32 g_ingame_ev24_star_loop 1
2710 32 g_ingame_ev24_button 1
2711 32 g_ingame_ev24_memory_start 1
2712 32 g_ingame_ev24_memory_end 1
2713 32 g_ingame_ev24_whitenoise 1
2714 32 g_ingame_ev24_fall 1
2715 32 g_ingame_ev24_heels_walk_2 1
86 8220 m_ev18_boss_intro 1 86 8220 m_ev18_boss_intro 1
87 8220 m_ev18_boss_round1 1 87 8220 m_ev18_boss_round1 1
88 8220 m_ev18_boss_round2 1 88 8220 m_ev18_boss_round2 1
@ -24253,6 +24707,245 @@ Id CueSheetId CueName Is1pOr3p
14114702 14114 c_biankasuperRk3_JY_act_flash_2 3 14114702 14114 c_biankasuperRk3_JY_act_flash_2 3
14114801 14114 c_biankasuperRk3_JY_act_born 1 14114801 14114 c_biankasuperRk3_JY_act_born 1
14114802 14114 c_biankasuperRk3_JY_act_win 1 14114802 14114 c_biankasuperRk3_JY_act_win 1
9333001 9333 mo_badboy_atk1 3
9333002 9333 mo_badboy_atk2 3
9333003 9333 mo_badboy_atk2dandao 3
9333004 9333 mo_badboy_atk3 3
9333005 9333 mo_badboy_atk4 3
9333006 9333 mo_badboy_atk5 3
9333007 9333 mo_badboy_atk1shouji 3
9333008 9333 mo_badboy_atk2shouji 3
9333009 9333 mo_badboy_atk3shouji 3
9333010 9333 mo_badboy_atk4shouji 3
9333011 9333 mo_badboy_atk5shouji 3
9334001 9334 me_puppet_atk01 3
9334002 9334 me_puppet_atk01dilie 3
9334003 9334 me_puppet_atk0201 3
9334004 9334 me_puppet_atk0202 3
9334005 9334 me_puppet_atk03 3
9334006 9334 me_puppet_atk04 3
9334007 9334 me_puppet_atk05 3
9334008 9334 me_puppet_atk06hou 3
9334009 9334 me_puppet_atk06dandao 3
9334010 9334 me_puppet_atk20 3
9334011 9334 me_puppet_atk21 3
9334012 9334 me_puppet_atk22 3
9334013 9334 me_puppet_atk23 3
9334014 9334 me_puppet_atk24 3
9334015 9334 me_puppet_atk24xishou 3
9334016 9334 me_puppet_atk25 3
9334017 9334 me_puppet_atk27 3
9334018 9334 me_puppet_atk28 3
9334019 9334 me_puppet_atk28dilie 3
9334020 9334 me_puppet_atk29 3
9334021 9334 me_puppet_atk30 3
9334022 9334 me_puppet_atk30dilie 3
9334023 9334 me_puppet_atk31 3
9332001 9332 mo_goodgirl_atk01 3
9332002 9332 mo_goodgirl_atk02 3
9332003 9332 mo_goodgirl_atk02tuci 3
9332004 9332 mo_goodgirl_atk03move 3
9332005 9332 mo_goodgirl_atk12xuli 3
9332006 9332 mo_goodgirl_atk12tuci 3
9332007 9332 mo_goodgirl_atk01hit 3
9332008 9332 mo_goodgirl_atk02tucihit 3
9332009 9332 mo_goodgirl_atk05loop 3
9332010 9332 mo_goodgirl_fan_1 3
9332011 9332 mo_goodgirl_fan_2 3
9332012 9332 mo_goodgirl_fan_3 3
9332013 9332 mo_goodgirl_fan_4 3
9332014 9332 mo_goodgirl_pao 3
13071001 13071 c_bangbinataRk2_atk_1 3
13071002 13071 c_bangbinataRk2_atk_2 3
13071003 13071 c_bangbinataRk2_atk_2_dilie 3
13071004 13071 c_bangbinataRk2_atk_3 3
13071005 13071 c_bangbinataRk2_atk_4 3
13071006 13071 c_bangbinataRk2_atk_5 3
13071007 13071 c_bangbinataRk2_atk_5_dilie 3
13071008 13071 c_bangbinataRk2_atk_6 3
13071101 13071 c_bangbinataRk2_skill_red 3
13071102 13071 c_bangbinataRk2_skill_blue 3
13071103 13071 c_bangbinataRk2_skill_yellow_1 3
13071104 13071 c_bangbinataRk2_skill_yellow_2 3
13071201 13071 c_bangbinataRk2_atk_sp_flash 3
13071202 13071 c_bangbinataRk2_atk_sp_dash 3
13071203 13071 c_bangbinataRk2_atk_sp_1 3
13071204 13071 c_bangbinataRk2_atk_sp_2 3
13071205 13071 c_bangbinataRk2_atk_sp_3 3
13071206 13071 c_bangbinataRk2_atk_sp_1_ex 3
13071207 13071 c_bangbinataRk2_atk_sp_2_ex 3
13071208 13071 c_bangbinataRk2_atk_sp_3_ex 3
13071209 13071 c_bangbinataRk2_atk_sp_line 3
13071210 13071 c_bangbinataRk2_atk_sp_line_loop 3
13071211 13071 c_bangbinataRk2_atk_qte 3
13071301 13071 c_bangbinataRk2_skill_ultimate 3
13071302 13071 c_bangbinataRk2_skill_ultimate_ex 3
13071401 13071 c_bangbinataRk2_imp_1 3
13071402 13071 c_bangbinataRk2_imp_2 3
13071403 13071 c_bangbinataRk2_imp_3 3
13071404 13071 c_bangbinataRk2_imp_4 3
13071405 13071 c_bangbinataRk2_imp_5 3
13071406 13071 c_bangbinataRk2_imp_6 3
13071407 13071 c_bangbinataRk2_imp_7 3
13071408 13071 c_bangbinataRk2_imp_8 3
13071409 13071 c_bangbinataRk2_imp_9 3
13071410 13071 c_bangbinataRk2_imp_10 3
13071501 13071 c_bangbinataRk2_act_flash_1 3
13071502 13071 c_bangbinataRk2_act_flash_2 3
13071503 13071 c_bangbinataRk2_act_born 3
13071504 13071 c_bangbinataRk2_act_win 1
13071505 13071 c_bangbinataRk2_act_stop 1
13071506 13071 c_bangbinataRk2_act_heart_loop 1
13071507 13071 c_bangbinataRk2_act_heart_break 1
12105001 12105 c_luosaitaRk3_SC_atk_nm_1 3
12105002 12105 c_luosaitaRk3_SC_atk_nm_2 3
12105003 12105 c_luosaitaRk3_SC_atk_nm_2_dilie 3
12105004 12105 c_luosaitaRk3_SC_atk_nm_3 3
12105005 12105 c_luosaitaRk3_SC_atk_nm_3_dilie 3
12105006 12105 c_luosaitaRk3_SC_atk_nm_4 3
12105007 12105 c_luosaitaRk3_SC_atk_nm_4_dilie 3
12105008 12105 c_luosaitaRk3_SC_atk_nm_5 3
12105009 12105 c_luosaitaRk3_SC_atk_nm_5_dilie 3
12105010 12105 c_luosaitaRk3_SC_atk_nm_6 3
12105101 12105 c_luosaitaRk3_SC_skill_red_1 3
12105102 12105 c_luosaitaRk3_SC_skill_red_1_dandao_1 3
12105103 12105 c_luosaitaRk3_SC_skill_red_3 3
12105104 12105 c_luosaitaRk3_SC_skill_red_3_dandao_1 3
12105105 12105 c_luosaitaRk3_SC_skill_blue 3
12105106 12105 c_luosaitaRk3_SC_skill_yellow_1 3
12105107 12105 c_luosaitaRk3_SC_skill_yellow_3 3
12105201 12105 c_luosaitaRk3_SC_skill_heqiang 3
12105202 12105 c_luosaitaRk3_SC_skill_xuli_1 3
12105203 12105 c_luosaitaRk3_SC_skill_xuli_2 3
12105204 12105 c_luosaitaRk3_SC_skill_diancipao_1 3
12105205 12105 c_luosaitaRk3_SC_skill_diancipao_2 3
12105206 12105 c_luosaitaRk3_SC_skill_diancipao_2_ex 3
12105207 12105 c_luosaitaRk3_SC_atk_qte 3
12105208 12105 c_luosaitaRk3_SC_skill_buff 3
12105209 12105 c_luosaitaRk3_SC_skill_charge 3
12105210 12105 c_luosaitaRk3_SC_skill_ex_charge 3
12105211 12105 c_luosaitaRk3_SC_skill_thunder 3
12105212 12105 c_luosaitaRk3_SC_skill_ex_thunder 3
12105301 12105 c_luosaitaRk3_SC_skill_ultimate 3
12105401 12105 c_luosaitaRk3_SC_imp_nm_1 3
12105402 12105 c_luosaitaRk3_SC_imp_nm_2 3
12105403 12105 c_luosaitaRk3_SC_imp_nm_3 3
12105404 12105 c_luosaitaRk3_SC_imp_nm_4 3
12105405 12105 c_luosaitaRk3_SC_imp_nm_5 3
12105406 12105 c_luosaitaRk3_SC_imp_nm_6_1 3
12105407 12105 c_luosaitaRk3_SC_imp_nm_6_2 3
12105408 12105 c_luosaitaRk3_SC_imp_red 3
12105409 12105 c_luosaitaRk3_SC_imp_blue 3
12105410 12105 c_luosaitaRk3_SC_imp_yellow_1 3
12105411 12105 c_luosaitaRk3_SC_imp_yellow_2 3
12105412 12105 c_luosaitaRk3_SC_imp_qte 3
12105501 12105 c_luosaitaRk3_SC_act_flash_1 3
12105502 12105 c_luosaitaRk3_SC_act_flash_2 3
12105503 12105 c_luosaitaRk3_SC_act_born 1
12105504 12105 c_luosaitaRk3_SC_act_win 1
9335001 9335 mb_maidmaster1_jia01 3
9335002 9335 mb_maidmaster1_jia02 3
9335003 9335 mb_maidmaster1_atk06 3
9335004 9335 mb_maidmaster1_atk07 3
9335005 9335 mb_maidmaster1_atk0903 3
9335006 9335 mb_maidmaster1_atk0904 3
9335007 9335 mb_maidmaster1_atk1601 3
9335008 9335 mb_maidmaster1_atk1601dilie 3
9335009 9335 mb_maidmaster1_atk1601ci 3
9335010 9335 mb_maidmaster1_atk1601all 3
9335011 9335 mb_maidmaster1_atk17pindao 3
9335012 9335 mb_maidmaster1_atk17smoke 3
9335013 9335 mb_maidmaster1_atk1102 3
9335014 9335 mb_maidmaster1_atk1202 3
9335015 9335 mb_maidmaster1_atk1302 3
9335016 9335 mb_maidmaster1_atk0101 3
9335017 9335 mb_maidmaster1_atk0201 3
9335018 9335 mb_maidmaster1_atk0102 3
9335019 9335 mb_maidmaster1_atk0202 3
9335020 9335 mb_maidmaster1_atk0301 3
9335021 9335 mb_maidmaster1_atk0302 3
9335022 9335 mb_maidmaster1_atk0303 3
9335023 9335 mb_maidmaster1_atk14 3
9335024 9335 mb_maidmaster1_walkl 3
9335025 9335 mb_maidmaster1_kongzhiys01 3
9335026 9335 mb_maidmaster1_kongzhiys01hit 3
9335027 9335 mb_maidmaster1_chain 3
9335028 9335 mb_maidmaster1_time01 3
9335029 9335 mb_maidmaster1_time02 3
9335101 9335 mb_maidmaster1_skill01 3
9335102 9335 mb_maidmaster2_atk02 3
9335103 9335 mb_maidmaster2_atk03001 3
9335104 9335 mb_maidmaster2_atk03ba 3
9335105 9335 mb_maidmaster2_atk98lighting01 3
9335106 9335 mb_maidmaster2_atk98lighting02 3
9335107 9335 mb_maidmaster2_atk98bao01 3
9335108 9335 mb_maidmaster2_atk19dilie01_2 3
9335109 9335 mb_maidmaster2_atk98silie 3
9335110 9335 mb_maidmaster2_atk05lg 3
9335111 9335 mb_maidmaster2_atk05she 3
9335112 9335 mb_maidmaster2_atk05dandao 3
9335113 9335 mb_maidmaster2_hitc01 3
9335114 9335 mb_maidmaster2_atk06001 3
9335115 9335 mb_maidmaster2_atk06002 3
9335116 9335 mb_maidmaster2_atk06003 3
9335117 9335 mb_maidmaster2_atk06004 3
9335118 9335 mb_maidmaster2_atk06jump 3
9335119 9335 mb_maidmaster2_atk06004dilie 3
9335120 9335 mb_maidmaster2_hitz02 3
9335121 9335 mb_maidmaster2_hitz03 3
9335122 9335 mb_maidmaster2_hitz04 3
9335123 9335 mb_maidmaster2_atk07001 3
9335124 9335 mb_maidmaster2_atk07002 3
9335125 9335 mb_maidmaster2_atk07003 3
9335126 9335 mb_maidmaster2_atk07004 3
9335127 9335 mb_maidmaster2_atk07dilie 3
9335128 9335 mb_maidmaster2_atk07dilie02 3
9335129 9335 mb_maidmaster2_hitz05 3
9335130 9335 mb_maidmaster2_hitz01 3
9335131 9335 mb_maidmaster2_atk08001 3
9335132 9335 mb_maidmaster2_atk08002 3
9335133 9335 mb_maidmaster2_atk0902 3
9335134 9335 mb_maidmaster2_atk10001 3
9335135 9335 mb_maidmaster2_atk10002 3
9335136 9335 mb_maidmaster2_atk10003 3
9335137 9335 mb_maidmaster2_atk10004 3
9335138 9335 mb_maidmaster2_atk10002dilie 3
9335139 9335 mb_maidmaster2_atk10003dilie 3
9335140 9335 mb_maidmaster2_atk11armparl 3
9335141 9335 mb_maidmaster2_atk11armparl2 3
9335142 9335 mb_maidmaster2_atk11001 3
9335143 9335 mb_maidmaster2_atk11002 3
9335144 9335 mb_maidmaster2_atk11003 3
9335145 9335 mb_maidmaster2_atk11004 3
9335146 9335 mb_maidmaster2_atk11005 3
9335147 9335 mb_maidmaster2_atk11dilie 3
9335148 9335 mb_maidmaster2_atk11dilie02 3
9335149 9335 mb_maidmaster2_atk11dilieloop 3
9335150 9335 mb_maidmaster2_atk11diliebao 3
9335151 9335 mb_maidmaster2_atk31001 3
9335152 9335 mb_maidmaster2_atk13001 3
9335153 9335 mb_maidmaster2_atk13tuo 3
9335154 9335 mb_maidmaster2_atk14hand 3
9335155 9335 mb_maidmaster2_atk14char 3
9335156 9335 mb_maidmaster2_atk1501 3
9335157 9335 mb_maidmaster2_san 3
9335158 9335 mb_maidmaster2_atk15lighting 3
9335159 9335 mb_maidmaster2_atk51dilie 3
9335160 9335 mb_maidmaster2_atk16jump 3
9335161 9335 mb_maidmaster2_atk93jump 3
9335162 9335 mb_maidmaster2_hit01 3
9335163 9335 mb_maidmaster2_atk51congci 3
9335164 9335 mb_maidmaster2_atk52congci 3
9335165 9335 mb_maidmaster2_atk11diliebao2 3
9335166 9335 mb_maidmaster2_san02 3
9335167 9335 mb_maidmaster2_atk17001 3
9335168 9335 mb_maidmaster2_atk19hit 3
9335169 9335 mb_maidmaster2_atk19dilie01 3
9335170 9335 mb_maidmaster2_atk19dilie02 3
9335171 9335 mb_maidmaster2_atk19par 3
9335172 9335 mb_maidmaster2_atk92hand 3
9335173 9335 mb_maidmaster2_atk92 3
9335174 9335 mb_maidmaster2_atk98pingmu 3
23001 10000000 c_luciaRk3_JP_atk_nml_1 3 23001 10000000 c_luciaRk3_JP_atk_nml_1 3
23002 10000000 c_luciaRk3_JP_atk_nml_2 3 23002 10000000 c_luciaRk3_JP_atk_nml_2 3
23003 10000000 c_luciaRk3_JP_atk_nml_3 3 23003 10000000 c_luciaRk3_JP_atk_nml_3 3
@ -29239,3 +29932,131 @@ Id CueSheetId CueName Is1pOr3p
400000905 574 ac23_qianzi_14_7 1 400000905 574 ac23_qianzi_14_7 1
400000906 574 ac23_qianzi_14_8 1 400000906 574 ac23_qianzi_14_8 1
400000907 574 ac23_qianzi_14_9 1 400000907 574 ac23_qianzi_14_9 1
400000908 576 ac24_bangbinata_1 1
400000909 576 ac24_bangbinata_2 1
400000910 576 ac24_bangbinata_3 1
400000911 576 ac24_bangbinata_4 1
400000912 576 ac24_bangbinata_5 1
400000913 576 ac24_bangbinata_6 1
400000914 576 ac24_bangbinata_7 1
400000915 576 ac24_bangbinata_8 1
400000916 576 ac24_bangbinata_9 1
400000917 576 ac24_bangbinata_13 1
400000918 576 ac24_bangbinata_14 1
400000919 576 ac24_bangbinata_15 1
400000920 576 ac24_bangbinata_16 1
400000921 576 ac24_bangbinata_17 1
400000922 576 ac24_boss_1 1
400000923 576 ac24_boss_2 1
400000924 576 ac24_boss_3 1
400000925 576 ac24_fannisha_1 1
400000926 576 ac24_fannisha_2 1
400000927 576 ac24_fannisha_3 1
400000928 576 ac24_xiaoguai_1 1
435001 832 v_bangbinata_1 1
435002 832 v_bangbinata_2 1
435003 832 v_bangbinata_3 1
435004 832 v_bangbinata_4 1
435005 832 v_bangbinata_5 1
435006 832 v_bangbinata_6 1
435007 832 v_bangbinata_7 1
435008 832 v_bangbinata_8 1
435009 832 v_bangbinata_9_1 1
435010 832 v_bangbinata_9_2 1
435011 832 v_bangbinata_9_3 1
435012 832 v_bangbinata_9_4 1
435013 832 v_bangbinata_9_5 1
435014 832 v_bangbinata_9_6 1
435015 832 v_bangbinata_9_7 1
435016 832 v_bangbinata_9_8 1
435017 832 v_bangbinata_9_9 1
435018 832 v_bangbinata_9_10 1
435019 832 v_bangbinata_9_11 1
435020 832 v_bangbinata_9_12 1
435021 832 v_bangbinata_9_13 1
435022 832 v_bangbinata_9_14 1
435023 832 v_bangbinata_9_15 1
435024 832 v_bangbinata_10_1 1
435025 832 v_bangbinata_10_2 1
435026 832 v_bangbinata_11_1 1
435027 832 v_bangbinata_11_2 1
435028 832 v_bangbinata_12_1 1
435029 832 v_bangbinata_12_2 1
435030 832 v_bangbinata_13_1 1
435031 832 v_bangbinata_13_2 1
435032 832 v_bangbinata_14_1 1
435033 832 v_bangbinata_14_2 1
435034 832 v_bangbinata_15_1 1
435035 832 v_bangbinata_15_2 1
435036 832 v_bangbinata_16_1 1
435037 832 v_bangbinata_16_2 1
435038 832 v_bangbinata_16_3 1
435039 832 v_bangbinata_16_4 1
435040 832 v_bangbinata_16_5 1
435041 832 v_bangbinata_17_1 1
435042 832 v_bangbinata_17_2 1
435043 832 v_bangbinata_17_3 1
435044 832 v_bangbinata_17_4 1
435045 832 v_bangbinata_17_5 1
435046 832 v_bangbinata_18_1 1
435047 832 v_bangbinata_18_2 1
435048 832 v_bangbinata_18_3 1
435049 832 v_bangbinata_18_4 1
435050 832 v_bangbinata_18_5 1
435051 832 v_bangbinata_18_6 1
435052 832 v_bangbinata_18_7 1
435053 832 v_bangbinata_18_8 1
435054 832 v_bangbinata_19 1
435055 832 v_bangbinata_20_1 1
435056 832 v_bangbinata_20_2 1
435057 832 v_bangbinata_20_3 1
435058 832 v_bangbinata_21_1 1
435059 832 v_bangbinata_21_2 1
435060 832 v_bangbinata_21_3 1
435061 832 v_bangbinata_22 1
435062 832 v_bangbinata_23 1
435063 832 v_bangbinata_24_1 1
435064 832 v_bangbinata_24_2 1
435065 832 v_bangbinata_24_3 1
435066 832 v_bangbinata_24_4 1
435067 832 v_bangbinata_24_5 1
435068 832 v_bangbinata_52_1 1
435069 832 v_bangbinata_52_2 1
435070 832 v_bangbinata_52_3 1
435071 832 v_bangbinata_53 1
435072 832 v_bangbinata_54 1
435073 832 v_bangbinata_55 1
435074 832 v_bangbinata_56 1
435075 832 v_bangbinata_57 1
435076 832 v_bangbinata_58 1
435077 832 v_bangbinata_59 1
435078 832 v_bangbinata_60 1
435079 832 v_bangbinata_61_1 1
435080 832 v_bangbinata_61_2 1
435081 832 v_bangbinata_61_3 1
435082 832 v_bangbinata_61_4 1
435083 832 v_bangbinata_61_5 1
435084 832 v_bangbinata_62_1 1
435085 832 v_bangbinata_62_2 1
435086 832 v_bangbinata_62_3 1
435087 832 v_bangbinata_62_4 1
435088 832 v_bangbinata_62_5 1
435089 832 v_bangbinata_63_1 1
435090 832 v_bangbinata_63_2 1
435091 832 v_bangbinata_63_3 1
435092 832 v_bangbinata_63_4 1
435093 832 v_bangbinata_63_5 1
435094 832 v_bangbinata_100_1 1
435095 832 v_bangbinata_100_2 1
435096 832 v_bangbinata_101_1 1
435097 832 v_bangbinata_101_2 1
435098 832 v_bangbinata_52_1_ui 1
435099 832 v_bangbinata_52_2_ui 1
435100 832 v_bangbinata_52_3_ui 1
435101 832 v_bangbinata_53_ui 1
435102 832 v_bangbinata_54_ui 1
435103 832 v_bangbinata_55_ui 1
435104 832 v_bangbinata_56_ui 1
435105 832 v_bangbinata_57_ui 1
435106 832 v_bangbinata_58_ui 1
435107 832 v_bangbinata_53_1 1
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View File

@ -180,6 +180,12 @@ Id CueSheetName CueAwb HasAwb
180 External/Criware/m_ev20_song.acb External/Criware/m_ev20_song.awb 1 180 External/Criware/m_ev20_song.acb External/Criware/m_ev20_song.awb 1
181 External/Criware/m_ev23_liv_1.acb External/Criware/m_ev23_liv_1.awb 1 181 External/Criware/m_ev23_liv_1.acb External/Criware/m_ev23_liv_1.awb 1
182 External/Criware/m_ev23_liv_2.acb External/Criware/m_ev23_liv_2.awb 1 182 External/Criware/m_ev23_liv_2.acb External/Criware/m_ev23_liv_2.awb 1
183 External/Criware/m_ev24_intro.acb External/Criware/m_ev24_intro.awb 1
184 External/Criware/m_ev24_battle.acb External/Criware/m_ev24_battle.awb 1
185 External/Criware/m_ev24_boss_1.acb External/Criware/m_ev24_boss_1.awb 1
186 External/Criware/m_ev24_boss_2.acb External/Criware/m_ev24_boss_2.awb 1
187 External/Criware/m_ev24_story.acb External/Criware/m_ev24_story.awb 1
188 External/Criware/m_ev23_full.acb External/Criware/m_ev23_full.awb 1
4101 External/Criware/c_pet.acb 0 4101 External/Criware/c_pet.acb 0
4102 External/Criware/c_pet_he.acb 0 4102 External/Criware/c_pet_he.acb 0
4103 External/Criware/c_pet_xiao.acb 0 4103 External/Criware/c_pet_xiao.acb 0
@ -268,6 +274,8 @@ Id CueSheetName CueAwb HasAwb
11113 External/Criware/c_weilaRK3_swim.acb 0 11113 External/Criware/c_weilaRK3_swim.acb 0
14014 External/Criware/c_biankasuperRk3.acb 0 14014 External/Criware/c_biankasuperRk3.acb 0
14114 External/Criware/c_biankasuperRk3_JY.acb 0 14114 External/Criware/c_biankasuperRk3_JY.acb 0
12105 External/Criware/c_luosaitaRk3_SC.acb 0
13071 External/Criware/c_bangbinataRk2.acb 0
202 External/Criware/ja/v_lucia.acb External/Criware/ja/v_lucia.awb 1 202 External/Criware/ja/v_lucia.acb External/Criware/ja/v_lucia.awb 1
2021 External/Criware/ja/v_luciaalpha.acb External/Criware/ja/v_luciaalpha.awb 1 2021 External/Criware/ja/v_luciaalpha.acb External/Criware/ja/v_luciaalpha.awb 1
2022 External/Criware/ja/v_luciaice.acb External/Criware/ja/v_luciaice.awb 1 2022 External/Criware/ja/v_luciaice.acb External/Criware/ja/v_luciaice.awb 1
@ -302,6 +310,7 @@ Id CueSheetName CueAwb HasAwb
229 External/Criware/ja/v_kaliesuper.acb External/Criware/ja/v_kaliesuper.awb 1 229 External/Criware/ja/v_kaliesuper.acb External/Criware/ja/v_kaliesuper.awb 1
230 External/Criware/ja/v_nuoan.acb External/Criware/ja/v_nuoan.awb 1 230 External/Criware/ja/v_nuoan.acb External/Criware/ja/v_nuoan.awb 1
231 External/Criware/ja/v_biankasuper.acb External/Criware/ja/v_biankasuper.awb 1 231 External/Criware/ja/v_biankasuper.acb External/Criware/ja/v_biankasuper.awb 1
232 External/Criware/ja/v_bangbinata.acb External/Criware/ja/v_bangbinata.awb 1
302 External/Criware/zh/v_lucia.acb External/Criware/zh/v_lucia.awb 1 302 External/Criware/zh/v_lucia.acb External/Criware/zh/v_lucia.awb 1
3021 External/Criware/zh/v_luciaalpha.acb External/Criware/zh/v_luciaalpha.awb 1 3021 External/Criware/zh/v_luciaalpha.acb External/Criware/zh/v_luciaalpha.awb 1
3022 External/Criware/zh/v_luciaice.acb External/Criware/zh/v_luciaice.awb 1 3022 External/Criware/zh/v_luciaice.acb External/Criware/zh/v_luciaice.awb 1
@ -337,6 +346,7 @@ Id CueSheetName CueAwb HasAwb
329 External/Criware/zh/v_kaliesuper.acb External/Criware/zh/v_kaliesuper.awb 1 329 External/Criware/zh/v_kaliesuper.acb External/Criware/zh/v_kaliesuper.awb 1
330 External/Criware/zh/v_nuoan.acb External/Criware/zh/v_nuoan.awb 1 330 External/Criware/zh/v_nuoan.acb External/Criware/zh/v_nuoan.awb 1
331 External/Criware/zh/v_biankasuper.acb External/Criware/zh/v_biankasuper.awb 1 331 External/Criware/zh/v_biankasuper.acb External/Criware/zh/v_biankasuper.awb 1
332 External/Criware/zh/v_bangbinata.acb External/Criware/zh/v_bangbinata.awb 1
402 External/Criware/ca/v_lucia.acb External/Criware/ca/v_lucia.awb 1 402 External/Criware/ca/v_lucia.acb External/Criware/ca/v_lucia.awb 1
4021 External/Criware/ca/v_luciaalpha.acb External/Criware/ca/v_luciaalpha.awb 1 4021 External/Criware/ca/v_luciaalpha.acb External/Criware/ca/v_luciaalpha.awb 1
4022 External/Criware/ca/v_luciaice.acb External/Criware/ca/v_luciaice.awb 1 4022 External/Criware/ca/v_luciaice.acb External/Criware/ca/v_luciaice.awb 1
@ -371,6 +381,7 @@ Id CueSheetName CueAwb HasAwb
429 External/Criware/ca/v_kaliesuper.acb External/Criware/ca/v_kaliesuper.awb 1 429 External/Criware/ca/v_kaliesuper.acb External/Criware/ca/v_kaliesuper.awb 1
430 External/Criware/ca/v_nuoan.acb External/Criware/ca/v_nuoan.awb 1 430 External/Criware/ca/v_nuoan.acb External/Criware/ca/v_nuoan.awb 1
431 External/Criware/ca/v_biankasuper.acb External/Criware/ca/v_biankasuper.awb 1 431 External/Criware/ca/v_biankasuper.acb External/Criware/ca/v_biankasuper.awb 1
432 External/Criware/ca/v_bangbinata.acb External/Criware/ca/v_bangbinata.awb 1
501 External/Criware/zh/v_ac5.acb External/Criware/zh/v_ac5.awb 1 501 External/Criware/zh/v_ac5.acb External/Criware/zh/v_ac5.awb 1
502 External/Criware/zh/v_ac7.acb External/Criware/zh/v_ac7.awb 1 502 External/Criware/zh/v_ac7.acb External/Criware/zh/v_ac7.awb 1
503 External/Criware/ja/v_ac8.acb External/Criware/ja/v_ac8.awb 1 503 External/Criware/ja/v_ac8.acb External/Criware/ja/v_ac8.awb 1
@ -399,6 +410,9 @@ Id CueSheetName CueAwb HasAwb
526 External/Criware/ca/v_ac23_guanqia.acb External/Criware/ca/v_ac23_guanqia.awb 1 526 External/Criware/ca/v_ac23_guanqia.acb External/Criware/ca/v_ac23_guanqia.awb 1
527 External/Criware/ca/v_ac23_juqing.acb External/Criware/ca/v_ac23_juqing.awb 1 527 External/Criware/ca/v_ac23_juqing.acb External/Criware/ca/v_ac23_juqing.awb 1
528 External/Criware/ca/v_ac23_yindao.acb External/Criware/ca/v_ac23_yindao.awb 1 528 External/Criware/ca/v_ac23_yindao.acb External/Criware/ca/v_ac23_yindao.awb 1
529 External/Criware/ja/ac24.acb External/Criware/ja/ac24.awb 1
530 External/Criware/zh/ac24.acb External/Criware/zh/ac24.awb 1
531 External/Criware/ca/ac24.acb External/Criware/ca/ac24.awb 1
9708 External/Criware/me_sword.acb 0 9708 External/Criware/me_sword.acb 0
8130 External/Criware/mb_sword.acb 0 8130 External/Criware/mb_sword.acb 0
8140 External/Criware/mb_lady.acb 0 8140 External/Criware/mb_lady.acb 0
@ -541,6 +555,10 @@ Id CueSheetName CueAwb HasAwb
9329 External/Criware/mo_yssuti.acb 0 9329 External/Criware/mo_yssuti.acb 0
9330 External/Criware/mb_lostwomen.acb 0 9330 External/Criware/mb_lostwomen.acb 0
9331 External/Criware/me_twofacer.acb 0 9331 External/Criware/me_twofacer.acb 0
9332 External/Criware/mo_goodgirl.acb 0
9333 External/Criware/mo_badboy.acb 0
9334 External/Criware/me_puppet.acb 0
9335 External/Criware/mb_maidmaster.acb 0
10000000 External/Criware/c_luciaRk3_JP.acb 0 10000000 External/Criware/c_luciaRk3_JP.acb 0
10000001 External/Criware/ja/v_acja1.acb External/Criware/ja/v_acja1.awb 1 10000001 External/Criware/ja/v_acja1.acb External/Criware/ja/v_acja1.awb 1
10000002 External/Criware/m_ev24_jp_CD.acb External/Criware/m_ev24_jp_CD.awb 1 10000002 External/Criware/m_ev24_jp_CD.acb External/Criware/m_ev24_jp_CD.awb 1
@ -594,3 +612,5 @@ Id CueSheetName CueAwb HasAwb
573 External/Criware/en/v_ac23_guanqia.acb External/Criware/en/v_ac23_guanqia.awb 1 573 External/Criware/en/v_ac23_guanqia.acb External/Criware/en/v_ac23_guanqia.awb 1
574 External/Criware/en/v_ac23_juqing.acb External/Criware/en/v_ac23_juqing.awb 1 574 External/Criware/en/v_ac23_juqing.acb External/Criware/en/v_ac23_juqing.awb 1
575 External/Criware/en/v_ac23_yindao.acb External/Criware/en/v_ac23_yindao.awb 1 575 External/Criware/en/v_ac23_yindao.acb External/Criware/en/v_ac23_yindao.awb 1
576 External/Criware/en/ac24.acb External/Criware/en/ac24.awb 1
832 External/Criware/en/v_bangbinata.acb External/Criware/en/v_bangbinata.awb 1
1 Id CueSheetName CueAwb HasAwb
180 180 External/Criware/m_ev20_song.acb External/Criware/m_ev20_song.awb 1
181 181 External/Criware/m_ev23_liv_1.acb External/Criware/m_ev23_liv_1.awb 1
182 182 External/Criware/m_ev23_liv_2.acb External/Criware/m_ev23_liv_2.awb 1
183 183 External/Criware/m_ev24_intro.acb External/Criware/m_ev24_intro.awb 1
184 184 External/Criware/m_ev24_battle.acb External/Criware/m_ev24_battle.awb 1
185 185 External/Criware/m_ev24_boss_1.acb External/Criware/m_ev24_boss_1.awb 1
186 186 External/Criware/m_ev24_boss_2.acb External/Criware/m_ev24_boss_2.awb 1
187 187 External/Criware/m_ev24_story.acb External/Criware/m_ev24_story.awb 1
188 188 External/Criware/m_ev23_full.acb External/Criware/m_ev23_full.awb 1
189 4101 External/Criware/c_pet.acb 0
190 4102 External/Criware/c_pet_he.acb 0
191 4103 External/Criware/c_pet_xiao.acb 0
274 11113 External/Criware/c_weilaRK3_swim.acb 0
275 14014 External/Criware/c_biankasuperRk3.acb 0
276 14114 External/Criware/c_biankasuperRk3_JY.acb 0
277 12105 External/Criware/c_luosaitaRk3_SC.acb 0
278 13071 External/Criware/c_bangbinataRk2.acb 0
279 202 External/Criware/ja/v_lucia.acb External/Criware/ja/v_lucia.awb 1
280 2021 External/Criware/ja/v_luciaalpha.acb External/Criware/ja/v_luciaalpha.awb 1
281 2022 External/Criware/ja/v_luciaice.acb External/Criware/ja/v_luciaice.awb 1
310 229 External/Criware/ja/v_kaliesuper.acb External/Criware/ja/v_kaliesuper.awb 1
311 230 External/Criware/ja/v_nuoan.acb External/Criware/ja/v_nuoan.awb 1
312 231 External/Criware/ja/v_biankasuper.acb External/Criware/ja/v_biankasuper.awb 1
313 232 External/Criware/ja/v_bangbinata.acb External/Criware/ja/v_bangbinata.awb 1
314 302 External/Criware/zh/v_lucia.acb External/Criware/zh/v_lucia.awb 1
315 3021 External/Criware/zh/v_luciaalpha.acb External/Criware/zh/v_luciaalpha.awb 1
316 3022 External/Criware/zh/v_luciaice.acb External/Criware/zh/v_luciaice.awb 1
346 329 External/Criware/zh/v_kaliesuper.acb External/Criware/zh/v_kaliesuper.awb 1
347 330 External/Criware/zh/v_nuoan.acb External/Criware/zh/v_nuoan.awb 1
348 331 External/Criware/zh/v_biankasuper.acb External/Criware/zh/v_biankasuper.awb 1
349 332 External/Criware/zh/v_bangbinata.acb External/Criware/zh/v_bangbinata.awb 1
350 402 External/Criware/ca/v_lucia.acb External/Criware/ca/v_lucia.awb 1
351 4021 External/Criware/ca/v_luciaalpha.acb External/Criware/ca/v_luciaalpha.awb 1
352 4022 External/Criware/ca/v_luciaice.acb External/Criware/ca/v_luciaice.awb 1
381 429 External/Criware/ca/v_kaliesuper.acb External/Criware/ca/v_kaliesuper.awb 1
382 430 External/Criware/ca/v_nuoan.acb External/Criware/ca/v_nuoan.awb 1
383 431 External/Criware/ca/v_biankasuper.acb External/Criware/ca/v_biankasuper.awb 1
384 432 External/Criware/ca/v_bangbinata.acb External/Criware/ca/v_bangbinata.awb 1
385 501 External/Criware/zh/v_ac5.acb External/Criware/zh/v_ac5.awb 1
386 502 External/Criware/zh/v_ac7.acb External/Criware/zh/v_ac7.awb 1
387 503 External/Criware/ja/v_ac8.acb External/Criware/ja/v_ac8.awb 1
410 526 External/Criware/ca/v_ac23_guanqia.acb External/Criware/ca/v_ac23_guanqia.awb 1
411 527 External/Criware/ca/v_ac23_juqing.acb External/Criware/ca/v_ac23_juqing.awb 1
412 528 External/Criware/ca/v_ac23_yindao.acb External/Criware/ca/v_ac23_yindao.awb 1
413 529 External/Criware/ja/ac24.acb External/Criware/ja/ac24.awb 1
414 530 External/Criware/zh/ac24.acb External/Criware/zh/ac24.awb 1
415 531 External/Criware/ca/ac24.acb External/Criware/ca/ac24.awb 1
416 9708 External/Criware/me_sword.acb 0
417 8130 External/Criware/mb_sword.acb 0
418 8140 External/Criware/mb_lady.acb 0
555 9329 External/Criware/mo_yssuti.acb 0
556 9330 External/Criware/mb_lostwomen.acb 0
557 9331 External/Criware/me_twofacer.acb 0
558 9332 External/Criware/mo_goodgirl.acb 0
559 9333 External/Criware/mo_badboy.acb 0
560 9334 External/Criware/me_puppet.acb 0
561 9335 External/Criware/mb_maidmaster.acb 0
562 10000000 External/Criware/c_luciaRk3_JP.acb 0
563 10000001 External/Criware/ja/v_acja1.acb External/Criware/ja/v_acja1.awb 1
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613 574 External/Criware/en/v_ac23_juqing.acb External/Criware/en/v_ac23_juqing.awb 1
614 575 External/Criware/en/v_ac23_yindao.acb External/Criware/en/v_ac23_yindao.awb 1
615 576 External/Criware/en/ac24.acb External/Criware/en/ac24.awb 1
616 832 External/Criware/en/v_bangbinata.acb External/Criware/en/v_bangbinata.awb 1

View File

@ -2075,7 +2075,7 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[
100000488 0 200000488 0 0 And... well, I tried all sorts of things, but the only thing I've managed to get to come to me so far is the chipmunk. And... well, I tried all sorts of things, but the only thing I've managed to get to come to me so far is the chipmunk. And... well, I tried all sorts of things, but the only thing I've managed to get to come to me so far is the chipmunk. And... well, I tried all sorts of things, but the only thing I've managed to get to come to me so far is the chipmunk. 100000488 0 200000488 0 0 And... well, I tried all sorts of things, but the only thing I've managed to get to come to me so far is the chipmunk. And... well, I tried all sorts of things, but the only thing I've managed to get to come to me so far is the chipmunk. And... well, I tried all sorts of things, but the only thing I've managed to get to come to me so far is the chipmunk. And... well, I tried all sorts of things, but the only thing I've managed to get to come to me so far is the chipmunk.
100000489 0 200000489 0 0 So, when I woke up... So, when I woke up... So, when I woke up... So, when I woke up... 100000489 0 200000489 0 0 So, when I woke up... So, when I woke up... So, when I woke up... So, when I woke up...
100000490 0 200000490 0 0 A butterfly, you said? I didn't see any when I woke up, though. A butterfly, you said? I didn't see any when I woke up, though. A butterfly, you said? I didn't see any when I woke up, though. A butterfly, you said? I didn't see any when I woke up, though. 100000490 0 200000490 0 0 A butterfly, you said? I didn't see any when I woke up, though. A butterfly, you said? I didn't see any when I woke up, though. A butterfly, you said? I didn't see any when I woke up, though. A butterfly, you said? I didn't see any when I woke up, though.
100000491 0 200000491 0 0 Should we do a quick round of scan? Should we do a quick round of scan? Should we do a quick round of scan? Should we do a quick round of scan? 100000491 0 200000491 0 0 Should we do a quick round of scanning? Should we do a quick round of scanning? Should we do a quick round of scanning? Should we do a quick round of scanning?
100000492 0 200000492 0 0 Understood. I'm analyzing the landscape and the paths. Understood. I'm analyzing the landscape and the paths. Understood. I'm analyzing the landscape and the paths. Understood. I'm analyzing the landscape and the paths. 100000492 0 200000492 0 0 Understood. I'm analyzing the landscape and the paths. Understood. I'm analyzing the landscape and the paths. Understood. I'm analyzing the landscape and the paths. Understood. I'm analyzing the landscape and the paths.
100000493 0 200000493 0 0 Hmm... Hmm... Hmm... Hmm... 100000493 0 200000493 0 0 Hmm... Hmm... Hmm... Hmm...
100000494 0 200000494 0 0 I can't come up with a path that can take us straight to the center of the forest with all the obstacles in the way. I can't come up with a path that can take us straight to the center of the forest with all the obstacles in the way. I can't come up with a path that can take us straight to the center of the forest with all the obstacles in the way. I can't come up with a path that can take us straight to the center of the forest with all the obstacles in the way. 100000494 0 200000494 0 0 I can't come up with a path that can take us straight to the center of the forest with all the obstacles in the way. I can't come up with a path that can take us straight to the center of the forest with all the obstacles in the way. I can't come up with a path that can take us straight to the center of the forest with all the obstacles in the way. I can't come up with a path that can take us straight to the center of the forest with all the obstacles in the way.
@ -2414,7 +2414,7 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[
100000827 0 200000827 0 0 And judging from that look on your face, I gather you've figured out why Asimov had asked you and Liv to come down here. And judging from that look on your face, I gather you've figured out why Asimov had asked you and Liv to come down here. And judging from that look on your face, I gather you've figured out why Asimov had asked you and Liv to come down here. And judging from that look on your face, I gather you've figured out why Asimov had asked you and Liv to come down here. 100000827 0 200000827 0 0 And judging from that look on your face, I gather you've figured out why Asimov had asked you and Liv to come down here. And judging from that look on your face, I gather you've figured out why Asimov had asked you and Liv to come down here. And judging from that look on your face, I gather you've figured out why Asimov had asked you and Liv to come down here. And judging from that look on your face, I gather you've figured out why Asimov had asked you and Liv to come down here.
100000828 0 200000828 0 0 Right, we've received some data from the probe we'd left in the Empyrea frame. Right, we've received some data from the probe we'd left in the Empyrea frame. Right, we've received some data from the probe we'd left in the Empyrea frame. Right, we've received some data from the probe we'd left in the Empyrea frame. 100000828 0 200000828 0 0 Right, we've received some data from the probe we'd left in the Empyrea frame. Right, we've received some data from the probe we'd left in the Empyrea frame. Right, we've received some data from the probe we'd left in the Empyrea frame. Right, we've received some data from the probe we'd left in the Empyrea frame.
100000829 0 200000829 0 0 Asimov is working on visualizing the data, except... Asimov is working on visualizing the data, except... Asimov is working on visualizing the data, except... Asimov is working on visualizing the data, except... 100000829 0 200000829 0 0 Asimov is working on visualizing the data, except... Asimov is working on visualizing the data, except... Asimov is working on visualizing the data, except... Asimov is working on visualizing the data, except...
100000830 0 200000830 0 0 Except they don't seem normal. Except they don't seem normal. Except they don't seem normal. Except they don't seem normal. 100000830 0 200000830 0 0 Except it doesn't seem normal. Except it doesn't seem normal. Except it doesn't seem normal. Except it doesn't seem normal.
100000831 0 200000831 0 0 Unfortunately, no. Unfortunately, no. Unfortunately, no. Unfortunately, no. 100000831 0 200000831 0 0 Unfortunately, no. Unfortunately, no. Unfortunately, no. Unfortunately, no.
100000832 0 200000832 0 0 But we received some data from the probe we'd left in the Empyrea frame. But we received some data from the probe we'd left in the Empyrea frame. But we received some data from the probe we'd left in the Empyrea frame. But we received some data from the probe we'd left in the Empyrea frame. 100000832 0 200000832 0 0 But we received some data from the probe we'd left in the Empyrea frame. But we received some data from the probe we'd left in the Empyrea frame. But we received some data from the probe we'd left in the Empyrea frame. But we received some data from the probe we'd left in the Empyrea frame.
100000833 0 200000833 0 0 These data might help further enhance the Deep M.I.N.D. connection, and Asimov is working on visualizing the data. These data might help further enhance the Deep M.I.N.D. connection, and Asimov is working on visualizing the data. These data might help further enhance the Deep M.I.N.D. connection, and Asimov is working on visualizing the data. These data might help further enhance the Deep M.I.N.D. connection, and Asimov is working on visualizing the data. 100000833 0 200000833 0 0 These data might help further enhance the Deep M.I.N.D. connection, and Asimov is working on visualizing the data. These data might help further enhance the Deep M.I.N.D. connection, and Asimov is working on visualizing the data. These data might help further enhance the Deep M.I.N.D. connection, and Asimov is working on visualizing the data. These data might help further enhance the Deep M.I.N.D. connection, and Asimov is working on visualizing the data.
@ -2427,7 +2427,7 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[
100000840 0 200000840 0 0 I know what's bothering you. Your safety will always be our top priority. I know what's bothering you. Your safety will always be our top priority. I know what's bothering you. Your safety will always be our top priority. I know what's bothering you. Your safety will always be our top priority. 100000840 0 200000840 0 0 I know what's bothering you. Your safety will always be our top priority. I know what's bothering you. Your safety will always be our top priority. I know what's bothering you. Your safety will always be our top priority. I know what's bothering you. Your safety will always be our top priority.
100000841 0 200000841 0 0 We have an ample amount of time to get ourselves ready, unlike last time. We have an ample amount of time to get ourselves ready, unlike last time. We have an ample amount of time to get ourselves ready, unlike last time. We have an ample amount of time to get ourselves ready, unlike last time. 100000841 0 200000841 0 0 We have an ample amount of time to get ourselves ready, unlike last time. We have an ample amount of time to get ourselves ready, unlike last time. We have an ample amount of time to get ourselves ready, unlike last time. We have an ample amount of time to get ourselves ready, unlike last time.
100000842 0 200000842 0 0 Asimov came up with a "safety trigger" program. Asimov came up with a "safety trigger" program. Asimov came up with a "safety trigger" program. Asimov came up with a "safety trigger" program. 100000842 0 200000842 0 0 Asimov came up with a "safety trigger" program. Asimov came up with a "safety trigger" program. Asimov came up with a "safety trigger" program. Asimov came up with a "safety trigger" program.
100000843 0 200000843 0 0 And what it does is that if and when things get out of hand, the "trigger" will activate and force you to wake up. And what it does is that if and when things get out of hand, the "trigger" will activate and force you to wake up. And what it does is that if and when things get out of hand, the "trigger" will activate and force you to wake up. And what it does is that if and when things get out of hand, the "trigger" will activate and force you to wake up. 100000843 0 200000843 0 0 And feel free to pull the "trigger" yourself if the situation becomes such that you can't continue probing. And feel free to pull the "trigger" yourself if the situation becomes such that you can't continue probing. And feel free to pull the "trigger" yourself if the situation becomes such that you can't continue probing. And feel free to pull the "trigger" yourself if the situation becomes such that you can't continue probing.
100000844 0 200000844 0 0 And feel free to pull the "trigger" yourself if the situation becomes such that doesn't allow you to continue probing. And feel free to pull the "trigger" yourself if the situation becomes such that doesn't allow you to continue probing. And feel free to pull the "trigger" yourself if the situation becomes such that doesn't allow you to continue probing. And feel free to pull the "trigger" yourself if the situation becomes such that doesn't allow you to continue probing. 100000844 0 200000844 0 0 And feel free to pull the "trigger" yourself if the situation becomes such that doesn't allow you to continue probing. And feel free to pull the "trigger" yourself if the situation becomes such that doesn't allow you to continue probing. And feel free to pull the "trigger" yourself if the situation becomes such that doesn't allow you to continue probing. And feel free to pull the "trigger" yourself if the situation becomes such that doesn't allow you to continue probing.
100000845 0 200000845 0 0 It won't hurt your M.I.N.D., but we'll have no choice but to give up on this particular shard. It won't hurt your M.I.N.D., but we'll have no choice but to give up on this particular shard. It won't hurt your M.I.N.D., but we'll have no choice but to give up on this particular shard. It won't hurt your M.I.N.D., but we'll have no choice but to give up on this particular shard. 100000845 0 200000845 0 0 It won't hurt your M.I.N.D., but we'll have no choice but to give up on this particular shard. It won't hurt your M.I.N.D., but we'll have no choice but to give up on this particular shard. It won't hurt your M.I.N.D., but we'll have no choice but to give up on this particular shard. It won't hurt your M.I.N.D., but we'll have no choice but to give up on this particular shard.
100000846 0 200000846 0 0 I decided to ask you and Liv for help for another reason. See, this shard and the subconscious mind are similar in that they're both what make up the bottom layer of the M.I.N.D. I decided to ask you and Liv for help for another reason. See, this shard and the subconscious mind are similar in that they're both what make up the bottom layer of the M.I.N.D. I decided to ask you and Liv for help for another reason. See, this shard and the subconscious mind are similar in that they're both what make up the bottom layer of the M.I.N.D. I decided to ask you and Liv for help for another reason. See, this shard and the subconscious mind are similar in that they're both what make up the bottom layer of the M.I.N.D. 100000846 0 200000846 0 0 I decided to ask you and Liv for help for another reason. See, this shard and the subconscious mind are similar in that they're both what make up the bottom layer of the M.I.N.D. I decided to ask you and Liv for help for another reason. See, this shard and the subconscious mind are similar in that they're both what make up the bottom layer of the M.I.N.D. I decided to ask you and Liv for help for another reason. See, this shard and the subconscious mind are similar in that they're both what make up the bottom layer of the M.I.N.D. I decided to ask you and Liv for help for another reason. See, this shard and the subconscious mind are similar in that they're both what make up the bottom layer of the M.I.N.D.
@ -2492,6 +2492,27 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[
100000905 100000905 200000905 300000905 400000905 The only one who knows my weaknesses. The only one who knows my weaknesses. The only one who knows my weaknesses. The only one who knows my weaknesses. 100000905 100000905 200000905 300000905 400000905 The only one who knows my weaknesses. The only one who knows my weaknesses. The only one who knows my weaknesses. The only one who knows my weaknesses.
100000906 100000906 200000906 300000906 400000906 Together, we will... Together, we will... Together, we will... Together, we will... 100000906 100000906 200000906 300000906 400000906 Together, we will... Together, we will... Together, we will... Together, we will...
100000907 100000907 200000907 300000907 400000907 Destroy this despairing world! Destroy this despairing world! Destroy this despairing world! Destroy this despairing world! 100000907 100000907 200000907 300000907 400000907 Destroy this despairing world! Destroy this despairing world! Destroy this despairing world! Destroy this despairing world!
100000908 100000908 200000908 300000908 400000908 ...Yes, it's easy to follow orders. ...Yes, it's easy to follow orders. ...Yes, it's easy to follow orders. ...Yes, it's easy to follow orders.
100000909 100000909 200000909 300000909 400000909 No... Someone will hate Bambinata for this. No... Someone will hate Bambinata for this. No... Someone will hate Bambinata for this. No... Someone will hate Bambinata for this.
100000910 100000910 200000910 300000910 400000910 Be a good kid. The researcher also said this to Bambinata... Be a good kid. The researcher also said this to Bambinata... Be a good kid. The researcher also said this to Bambinata... Be a good kid. The researcher also said this to Bambinata...
100000911 100000911 200000911 300000911 400000911 But, Bambinata also has something to say... May she? But, Bambinata also has something to say... May she? But, Bambinata also has something to say... May she? But, Bambinata also has something to say... May she?
100000912 100000912 200000912 300000912 400000912 Wanting to do it does not make it right. Wanting to do it does not make it right. Wanting to do it does not make it right. Wanting to do it does not make it right.
100000913 100000913 200000913 300000913 400000913 ...Is that so? How can Bambinata tell right from wrong? ...Is that so? How can Bambinata tell right from wrong? ...Is that so? How can Bambinata tell right from wrong? ...Is that so? How can Bambinata tell right from wrong?
100000914 100000914 200000914 300000914 400000914 If silence is the worst answer, then what is the correct answer? If silence is the worst answer, then what is the correct answer? If silence is the worst answer, then what is the correct answer? If silence is the worst answer, then what is the correct answer?
100000915 100000915 200000915 300000915 400000915 The answer to what? The answer to what? The answer to what? The answer to what?
100000916 100000916 200000916 300000916 400000916 The answer to... her expectation— The answer to... her expectation— The answer to... her expectation— The answer to... her expectation—
100000917 100000917 200000917 300000917 400000917 Bambinata must tell Nessa... Mistress what she's been <//WANTING> to say! Bambinata must tell Nessa... Mistress what she's been <//WANTING> to say! Bambinata must tell Nessa... Mistress what she's been <//WANTING> to say! Bambinata must tell Nessa... Mistress what she's been <//WANTING> to say!
100000918 100000918 200000918 300000918 400000918 Even against Mother and Father's order? Even against Mother and Father's order? Even against Mother and Father's order? Even against Mother and Father's order?
100000919 100000919 200000919 300000919 400000919 Yes. This is what Bambinata wants to do. Yes. This is what Bambinata wants to do. Yes. This is what Bambinata wants to do. Yes. This is what Bambinata wants to do.
100000920 100000920 200000920 300000920 400000920 Understood. Understood. Understood. Understood.
100000921 100000921 200000921 300000921 400000921 Then, Bambinata has to get back to Nessa/Mistress now. Then, Bambinata has to get back to Nessa/Mistress now. Then, Bambinata has to get back to Nessa/Mistress now. Then, Bambinata has to get back to Nessa/Mistress now.
100000922 100000922 200000922 300000922 400000922 I'll never forgive you... Never!!! I'll never forgive you... Never!!! I'll never forgive you... Never!!! I'll never forgive you... Never!!!
100000923 100000923 200000923 300000923 400000923 Punishment! Punishment! Punishment! Punishment!
100000924 100000924 200000924 300000924 400000924 Follow orders! Follow orders! Follow orders! Follow orders!
100000925 100000925 200000925 300000925 400000925 Why didn't you say you like ballet? Why didn't you say you like ballet? Why didn't you say you like ballet? Why didn't you say you like ballet?
100000926 100000926 200000926 300000926 400000926 Bambinata... Will you support me? Bambinata... Will you support me? Bambinata... Will you support me? Bambinata... Will you support me?
100000927 100000927 200000927 300000927 400000927 One day, I will make it so that no one disobeys me. One day, I will make it so that no one disobeys me. One day, I will make it so that no one disobeys me. One day, I will make it so that no one disobeys me.
100000928 100000928 200000928 300000928 400000928 ...Come on. ...Come on. ...Come on. ...Come on.
112001 112001 212001 312001 412001 Vera of Cerberus. A M.I.N.D.-linking Commandant, huh... Try not to disappoint me. Vera of Cerberus. A M.I.N.D.-linking Commandant, huh... Try not to disappoint me. Vera of Cerberus. A M.I.N.D.-linking Commandant, huh... Try not to disappoint me. Vera of Cerberus. A M.I.N.D.-linking Commandant, huh... Try not to disappoint me. 112001 112001 212001 312001 412001 Vera of Cerberus. A M.I.N.D.-linking Commandant, huh... Try not to disappoint me. Vera of Cerberus. A M.I.N.D.-linking Commandant, huh... Try not to disappoint me. Vera of Cerberus. A M.I.N.D.-linking Commandant, huh... Try not to disappoint me. Vera of Cerberus. A M.I.N.D.-linking Commandant, huh... Try not to disappoint me.
112002 112002 212002 312002 412002 You're just battle-data dumping. That's not how you grow strong. You're just battle-data dumping. That's not how you grow strong. You're just battle-data dumping. That's not how you grow strong. You're just battle-data dumping. That's not how you grow strong. 112002 112002 212002 312002 412002 You're just battle-data dumping. That's not how you grow strong. You're just battle-data dumping. That's not how you grow strong. You're just battle-data dumping. That's not how you grow strong. You're just battle-data dumping. That's not how you grow strong.
112003 112003 212003 312003 412003 Honestly, I kinda hate military ranks. Honestly, I kinda hate military ranks. Honestly, I kinda hate military ranks. Honestly, I kinda hate military ranks. 112003 112003 212003 312003 412003 Honestly, I kinda hate military ranks. Honestly, I kinda hate military ranks. Honestly, I kinda hate military ranks. Honestly, I kinda hate military ranks.
@ -2508,7 +2529,7 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[
112014 112014 212014 312014 412014 I'll act cautiously according to Commandant's order... or will I? Of course I won't. I'll act cautiously according to Commandant's order... or will I? Of course I won't. I'll act cautiously according to Commandant's order... or will I? Of course I won't. I'll act cautiously according to Commandant's order... or will I? Of course I won't. 112014 112014 212014 312014 412014 I'll act cautiously according to Commandant's order... or will I? Of course I won't. I'll act cautiously according to Commandant's order... or will I? Of course I won't. I'll act cautiously according to Commandant's order... or will I? Of course I won't. I'll act cautiously according to Commandant's order... or will I? Of course I won't.
112015 112015 212015 312015 412015 Catching any hints yet? At the thing I want. Catching any hints yet? At the thing I want. Catching any hints yet? At the thing I want. Catching any hints yet? At the thing I want. 112015 112015 212015 312015 412015 Catching any hints yet? At the thing I want. Catching any hints yet? At the thing I want. Catching any hints yet? At the thing I want. Catching any hints yet? At the thing I want.
112016 112016 212016 312016 412016 You don't seem to like me talking about other commandants in front of you, hm? But well, I—don't—care. I'll even talk more about them. The expression you make is just priceless... It tickles all the right spots. You don't seem to like me talking about other commandants in front of you, hm? But well, I—don't—care. I'll even talk more about them. The expression you make is just priceless... It tickles all the right spots. You don't seem to like me talking about other commandants in front of you, hm? But well, I—don't—care. I'll even talk more about them. The expression you make is just priceless... It tickles all the right spots. You don't seem to like me talking about other commandants in front of you, hm? But well, I—don't—care. I'll even talk more about them. The expression you make is just priceless... It tickles all the right spots. 112016 112016 212016 312016 412016 You don't seem to like me talking about other commandants in front of you, hm? But well, I—don't—care. I'll even talk more about them. The expression you make is just priceless... It tickles all the right spots. You don't seem to like me talking about other commandants in front of you, hm? But well, I—don't—care. I'll even talk more about them. The expression you make is just priceless... It tickles all the right spots. You don't seem to like me talking about other commandants in front of you, hm? But well, I—don't—care. I'll even talk more about them. The expression you make is just priceless... It tickles all the right spots. You don't seem to like me talking about other commandants in front of you, hm? But well, I—don't—care. I'll even talk more about them. The expression you make is just priceless... It tickles all the right spots.
112017 112017 212017 312017 412017 Commandant. Commandant. Commandant. You've been longing for this, haven't you? Commandant. Commandant. Commandant. You've been longing for this, haven't you? Commandant. Commandant. Commandant. You've been longing for this, haven't you? Commandant. Commandant. Commandant. You've been longing for this, haven't you? 112017 112017 212017 312017 412017 Commandant. Commandant. Commandant. You've been longing for this, didn't you? Commandant. Commandant. Commandant. You've been longing for this, didn't you? Commandant. Commandant. Commandant. You've been longing for this, didn't you? Commandant. Commandant. Commandant. You've been longing for this, didn't you?
112018 112018 212018 312018 412018 Commandant, I don't like my belongings getting intimate with others. Commandant, I don't like my belongings getting intimate with others. Commandant, I don't like my belongings getting intimate with others. Commandant, I don't like my belongings getting intimate with others. 112018 112018 212018 312018 412018 Commandant, I don't like my belongings getting intimate with others. Commandant, I don't like my belongings getting intimate with others. Commandant, I don't like my belongings getting intimate with others. Commandant, I don't like my belongings getting intimate with others.
112019 112019 212019 312019 412019 I may not obey your command, but you must listen to me—That is the condition for me being here. I may not obey your command, but you must listen to me—That is the condition for me being here. I may not obey your command, but you must listen to me—That is the condition for me being here. I may not obey your command, but you must listen to me—That is the condition for me being here. 112019 112019 212019 312019 412019 I may not obey your command, but you must listen to me—That is the condition for me being here. I may not obey your command, but you must listen to me—That is the condition for me being here. I may not obey your command, but you must listen to me—That is the condition for me being here. I may not obey your command, but you must listen to me—That is the condition for me being here.
112020 112020 212020 312020 412020 You are mine, Commandant. You are mine, Commandant. You are mine, Commandant. You are mine, Commandant. 112020 112020 212020 312020 412020 You are mine, Commandant. You are mine, Commandant. You are mine, Commandant. You are mine, Commandant.
@ -2771,6 +2792,7 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[
114091 114091 214091 314091 414091 My frame is... reaching its limits... My frame is... reaching its limits... My frame is... reaching its limits... My frame is... reaching its limits... 114091 114091 214091 314091 414091 My frame is... reaching its limits... My frame is... reaching its limits... My frame is... reaching its limits... My frame is... reaching its limits...
114092 114092 214092 314092 414092 FALL! FALL! FALL! FALL! 114092 114092 214092 314092 414092 FALL! FALL! FALL! FALL!
114093 114093 214093 314093 414093 Helping each other... is not just my motto, but my belief. Helping each other... is not just my motto, but my belief. Helping each other... is not just my motto, but my belief. Helping each other... is not just my motto, but my belief. 114093 114093 214093 314093 414093 Helping each other... is not just my motto, but my belief. Helping each other... is not just my motto, but my belief. Helping each other... is not just my motto, but my belief. Helping each other... is not just my motto, but my belief.
114094 114094 214094 314094 414094 We shall break through all obstacles. We shall break through all obstacles. We shall break through all obstacles. We shall break through all obstacles.
115001 115001 215001 315001 415001 Heyas, here to help. Don't worry about paying me, old man Hassen's got it all sorted. Heyas, here to help. Don't worry about paying me, old man Hassen's got it all sorted. Heyas, here to help. Don't worry about paying me, old man Hassen's got it all sorted. Heyas, here to help. Don't worry about paying me, old man Hassen's got it all sorted. 115001 115001 215001 315001 415001 Heyas, here to help. Don't worry about paying me, old man Hassen's got it all sorted. Heyas, here to help. Don't worry about paying me, old man Hassen's got it all sorted. Heyas, here to help. Don't worry about paying me, old man Hassen's got it all sorted. Heyas, here to help. Don't worry about paying me, old man Hassen's got it all sorted.
115002 115002 215002 315002 415002 Oh, I'm powering up. Well, it's only natural. Oh, I'm powering up. Well, it's only natural. Oh, I'm powering up. Well, it's only natural. Oh, I'm powering up. Well, it's only natural. 115002 115002 215002 315002 415002 Oh, I'm powering up. Well, it's only natural. Oh, I'm powering up. Well, it's only natural. Oh, I'm powering up. Well, it's only natural. Oh, I'm powering up. Well, it's only natural.
115003 115003 215003 315003 415003 Promotion? I know all about promotions! So what am I now in the ABCDEs? Huh, it doesn't work like that? Promotion? I know all about promotions! So what am I now in the ABCDEs? Huh, it doesn't work like that? Promotion? I know all about promotions! So what am I now in the ABCDEs? Huh, it doesn't work like that? Promotion? I know all about promotions! So what am I now in the ABCDEs? Huh, it doesn't work like that? 115003 115003 215003 315003 415003 Promotion? I know all about promotions! So what am I now in the ABCDEs? Huh, it doesn't work like that? Promotion? I know all about promotions! So what am I now in the ABCDEs? Huh, it doesn't work like that? Promotion? I know all about promotions! So what am I now in the ABCDEs? Huh, it doesn't work like that? Promotion? I know all about promotions! So what am I now in the ABCDEs? Huh, it doesn't work like that?
@ -3257,7 +3279,7 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[
120011 120011 220011 320011 420011 Pursuing your goals by any means necessary, leaving behind anyone that does not serve your purpose... Isn't that what you humans do? But you also stand on your moral high ground, criticizing this behavior with laughable hypocrisy. What is it that you humans want? Pursuing your goals by any means necessary, leaving behind anyone that does not serve your purpose... Isn't that what you humans do? But you also stand on your moral high ground, criticizing this behavior with laughable hypocrisy. What is it that you humans want? Pursuing your goals by any means necessary, leaving behind anyone that does not serve your purpose... Isn't that what you humans do? But you also stand on your moral high ground, criticizing this behavior with laughable hypocrisy. What is it that you humans want? Pursuing your goals by any means necessary, leaving behind anyone that does not serve your purpose... Isn't that what you humans do? But you also stand on your moral high ground, criticizing this behavior with laughable hypocrisy. What is it that you humans want? 120011 120011 220011 320011 420011 Pursuing your goals by any means necessary, leaving behind anyone that does not serve your purpose... Isn't that what you humans do? But you also stand on your moral high ground, criticizing this behavior with laughable hypocrisy. What is it that you humans want? Pursuing your goals by any means necessary, leaving behind anyone that does not serve your purpose... Isn't that what you humans do? But you also stand on your moral high ground, criticizing this behavior with laughable hypocrisy. What is it that you humans want? Pursuing your goals by any means necessary, leaving behind anyone that does not serve your purpose... Isn't that what you humans do? But you also stand on your moral high ground, criticizing this behavior with laughable hypocrisy. What is it that you humans want? Pursuing your goals by any means necessary, leaving behind anyone that does not serve your purpose... Isn't that what you humans do? But you also stand on your moral high ground, criticizing this behavior with laughable hypocrisy. What is it that you humans want?
120012 120012 220012 320012 420012 Babylonia... I used to fantasize about this place as well. Babylonia... I used to fantasize about this place as well. Babylonia... I used to fantasize about this place as well. Babylonia... I used to fantasize about this place as well. 120012 120012 220012 320012 420012 Babylonia... I used to fantasize about this place as well. Babylonia... I used to fantasize about this place as well. Babylonia... I used to fantasize about this place as well. Babylonia... I used to fantasize about this place as well.
120013 120013 220013 320013 420013 Here's something you might already know. Ascendants... are Constructs as well. The frail human flesh is incapable of withstanding the strength of Ascension-Network. Here's something you might already know. Ascendants... are Constructs as well. The frail human flesh is incapable of withstanding the strength of Ascension-Network. Here's something you might already know. Ascendants... are Constructs as well. The frail human flesh is incapable of withstanding the strength of Ascension-Network. Here's something you might already know. Ascendants... are Constructs as well. The frail human flesh is incapable of withstanding the strength of Ascension-Network. 120013 120013 220013 320013 420013 Here's something you might already know. Ascendants... are Constructs as well. The frail human flesh is incapable of withstanding the strength of Ascension-Network. Here's something you might already know. Ascendants... are Constructs as well. The frail human flesh is incapable of withstanding the strength of Ascension-Network. Here's something you might already know. Ascendants... are Constructs as well. The frail human flesh is incapable of withstanding the strength of Ascension-Network. Here's something you might already know. Ascendants... are Constructs as well. The frail human flesh is incapable of withstanding the strength of Ascension-Network.
120014 120014 220014 320014 420014 "Reconciliation with Your Alienated Family"... Is this book written by a human? Introduce me to the author. Oh? Already dead? I guess that's normal. "Reconciliation with Your Alienated Family"... Is this book written by a human? Introduce me to the author. Oh? Already dead? I guess that's normal. "Reconciliation with Your Alienated Family"... Is this book written by a human? Introduce me to the author. Oh? Already dead? I guess that's normal. "Reconciliation with Your Alienated Family"... Is this book written by a human? Introduce me to the author. Oh? Already dead? I guess that's normal. 120014 120014 220014 320014 420014 Reconciliation with Your Alienated Family... Is this book written by a human? Introduce me to the author. Oh? Already dead? I guess that's normal. Reconciliation with Your Alienated Family... Is this book written by a human? Introduce me to the author. Oh? Already dead? I guess that's normal. Reconciliation with Your Alienated Family... Is this book written by a human? Introduce me to the author. Oh? Already dead? I guess that's normal. Reconciliation with Your Alienated Family... Is this book written by a human? Introduce me to the author. Oh? Already dead? I guess that's normal.
120015 120015 220015 320015 420015 The Punishing Virus poses the biggest threat to humans, and it is a power that the Ascendants can control. Are you still unsure about what to choose, human commandant? The Punishing Virus poses the biggest threat to humans, and it is a power that the Ascendants can control. Are you still unsure about what to choose, human commandant? The Punishing Virus poses the biggest threat to humans, and it is a power that the Ascendants can control. Are you still unsure about what to choose, human commandant? The Punishing Virus poses the biggest threat to humans, and it is a power that the Ascendants can control. Are you still unsure about what to choose, human commandant? 120015 120015 220015 320015 420015 The Punishing Virus poses the biggest threat to humans, and it is a power that the Ascendants can control. Are you still unsure about what to choose, human commandant? The Punishing Virus poses the biggest threat to humans, and it is a power that the Ascendants can control. Are you still unsure about what to choose, human commandant? The Punishing Virus poses the biggest threat to humans, and it is a power that the Ascendants can control. Are you still unsure about what to choose, human commandant? The Punishing Virus poses the biggest threat to humans, and it is a power that the Ascendants can control. Are you still unsure about what to choose, human commandant?
120016 120016 220016 320016 420016 What do you imagine the world will be like when humans become extinct? Don't be alarmed. I just want to hear your thoughts. What do you imagine the world will be like when humans become extinct? Don't be alarmed. I just want to hear your thoughts. What do you imagine the world will be like when humans become extinct? Don't be alarmed. I just want to hear your thoughts. What do you imagine the world will be like when humans become extinct? Don't be alarmed. I just want to hear your thoughts. 120016 120016 220016 320016 420016 What do you imagine the world will be like when humans become extinct? Don't be alarmed. I just want to hear your thoughts. What do you imagine the world will be like when humans become extinct? Don't be alarmed. I just want to hear your thoughts. What do you imagine the world will be like when humans become extinct? Don't be alarmed. I just want to hear your thoughts. What do you imagine the world will be like when humans become extinct? Don't be alarmed. I just want to hear your thoughts.
120017 120017 220017 320017 420017 Truth about Ascension-Network? There are answers that you might not like. Just stay the way you are. That's enough. Truth about Ascension-Network? There are answers that you might not like. Just stay the way you are. That's enough. Truth about Ascension-Network? There are answers that you might not like. Just stay the way you are. That's enough. Truth about Ascension-Network? There are answers that you might not like. Just stay the way you are. That's enough. 120017 120017 220017 320017 420017 Truth about Ascension-Network? There are answers that you might not like. Just stay the way you are. That's enough. Truth about Ascension-Network? There are answers that you might not like. Just stay the way you are. That's enough. Truth about Ascension-Network? There are answers that you might not like. Just stay the way you are. That's enough. Truth about Ascension-Network? There are answers that you might not like. Just stay the way you are. That's enough.
@ -3779,7 +3801,7 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[
125014 125014 225014 325014 425014 Coffee? Ha... make it yourself. By the way, no need to put sugar in mine. Coffee? Ha... make it yourself. By the way, no need to put sugar in mine. Coffee? Ha... make it yourself. By the way, no need to put sugar in mine. Coffee? Ha... make it yourself. By the way, no need to put sugar in mine. 125014 125014 225014 325014 425014 Coffee? Ha... make it yourself. By the way, no need to put sugar in mine. Coffee? Ha... make it yourself. By the way, no need to put sugar in mine. Coffee? Ha... make it yourself. By the way, no need to put sugar in mine. Coffee? Ha... make it yourself. By the way, no need to put sugar in mine.
125015 125015 225015 325015 425015 I don't need you, but you need me. Don't you ever forget that. I don't need you, but you need me. Don't you ever forget that. I don't need you, but you need me. Don't you ever forget that. I don't need you, but you need me. Don't you ever forget that. 125015 125015 225015 325015 425015 I don't need you, but you need me. Don't you ever forget that. I don't need you, but you need me. Don't you ever forget that. I don't need you, but you need me. Don't you ever forget that. I don't need you, but you need me. Don't you ever forget that.
125016 125016 225016 325016 425016 You'd better have a medic with you if you like risking your life... Me as your medic? Sure, if you like pain... You'd better have a medic with you if you like risking your life... Me as your medic? Sure, if you like pain... You'd better have a medic with you if you like risking your life... Me as your medic? Sure, if you like pain... You'd better have a medic with you if you like risking your life... Me as your medic? Sure, if you like pain... 125016 125016 225016 325016 425016 You'd better have a medic with you if you like risking your life... Me as your medic? Sure, if you like pain... You'd better have a medic with you if you like risking your life... Me as your medic? Sure, if you like pain... You'd better have a medic with you if you like risking your life... Me as your medic? Sure, if you like pain... You'd better have a medic with you if you like risking your life... Me as your medic? Sure, if you like pain...
125017 125017 225017 325017 425017 Hey, tell me a joke. Anything as long as it's fun... That's fine. I just want to see you wracking your brain. Hey, tell me a joke. Anything as long as it's fun... That's fine. I just want to see you wracking your brain. Hey, tell me a joke. Anything as long as it's fun... That's fine. I just want to see you wracking your brain. Hey, tell me a joke. Anything as long as it's fun... That's fine. I just want to see you wracking your brain. 125017 125017 225017 325017 425017 (Yawns) Hey, tell me a joke. Anything as long as it's fun... (Chuckles) That's fine. I just want to see you racking your brain. (Yawns) Hey, tell me a joke. Anything as long as it's fun... (Chuckles) That's fine. I just want to see you racking your brain. (Yawns) Hey, tell me a joke. Anything as long as it's fun... (Chuckles) That's fine. I just want to see you racking your brain. (Yawns) Hey, tell me a joke. Anything as long as it's fun... (Chuckles) That's fine. I just want to see you racking your brain.
125018 125018 225018 325018 425018 I never expect anyone to understand me. But if you'd like to do so, be prepared, mentally and... physically. I never expect anyone to understand me. But if you'd like to do so, be prepared, mentally and... physically. I never expect anyone to understand me. But if you'd like to do so, be prepared, mentally and... physically. I never expect anyone to understand me. But if you'd like to do so, be prepared, mentally and... physically. 125018 125018 225018 325018 425018 I never expect anyone to understand me. But if you'd like to do so, be prepared, mentally and... physically. I never expect anyone to understand me. But if you'd like to do so, be prepared, mentally and... physically. I never expect anyone to understand me. But if you'd like to do so, be prepared, mentally and... physically. I never expect anyone to understand me. But if you'd like to do so, be prepared, mentally and... physically.
125019 125019 225019 325019 425019 At a time like this, no one knows when they're going to die. I'd wager many will applaud my passing. But if you die... a lot of people will cry for you. So, try not to lose your life. At a time like this, no one knows when they're going to die. I'd wager many will applaud my passing. But if you die... a lot of people will cry for you. So, try not to lose your life. At a time like this, no one knows when they're going to die. I'd wager many will applaud my passing. But if you die... a lot of people will cry for you. So, try not to lose your life. At a time like this, no one knows when they're going to die. I'd wager many will applaud my passing. But if you die... a lot of people will cry for you. So, try not to lose your life. 125019 125019 225019 325019 425019 At a time like this, no one knows when they're going to die. I'd wager many will applaud my passing. But if you die... a lot of people will cry for you. So, try not to lose your life. At a time like this, no one knows when they're going to die. I'd wager many will applaud my passing. But if you die... a lot of people will cry for you. So, try not to lose your life. At a time like this, no one knows when they're going to die. I'd wager many will applaud my passing. But if you die... a lot of people will cry for you. So, try not to lose your life. At a time like this, no one knows when they're going to die. I'd wager many will applaud my passing. But if you die... a lot of people will cry for you. So, try not to lose your life.
125020 125020 225020 325020 425020 I know, I know... I won't go anywhere, okay? I know, I know... I won't go anywhere, okay? I know, I know... I won't go anywhere, okay? I know, I know... I won't go anywhere, okay? 125020 125020 225020 325020 425020 I know, I know... I won't go anywhere, okay? I know, I know... I won't go anywhere, okay? I know, I know... I won't go anywhere, okay? I know, I know... I won't go anywhere, okay?
@ -3802,7 +3824,7 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[
125037 125037 225037 325037 425037 I'm surprised you had the guts to zone out on me... I'm surprised you had the guts to zone out on me... I'm surprised you had the guts to zone out on me... I'm surprised you had the guts to zone out on me... 125037 125037 225037 325037 425037 I'm surprised you had the guts to zone out on me... I'm surprised you had the guts to zone out on me... I'm surprised you had the guts to zone out on me... I'm surprised you had the guts to zone out on me...
125038 125038 225038 325038 425038 Hah. Sleep tight. I'll go find some "fun" for myself. Hah. Sleep tight. I'll go find some "fun" for myself. Hah. Sleep tight. I'll go find some "fun" for myself. Hah. Sleep tight. I'll go find some "fun" for myself. 125038 125038 225038 325038 425038 Hah. Sleep tight. I'll go find some "fun" for myself. Hah. Sleep tight. I'll go find some "fun" for myself. Hah. Sleep tight. I'll go find some "fun" for myself. Hah. Sleep tight. I'll go find some "fun" for myself.
125039 125039 225039 325039 425039 Let me think... What would be your excuse if someone came in and found you slacking off? Let me think... What would be your excuse if someone came in and found you slacking off? Let me think... What would be your excuse if someone came in and found you slacking off? Let me think... What would be your excuse if someone came in and found you slacking off? 125039 125039 225039 325039 425039 Let me think... What would be your excuse if someone came in and found you slacking off? Let me think... What would be your excuse if someone came in and found you slacking off? Let me think... What would be your excuse if someone came in and found you slacking off? Let me think... What would be your excuse if someone came in and found you slacking off?
125040 125040 225040 325040 425040 Your sleeping face... It was too cute to disturb. Anyway, you should get more rest, my Commandant. Your sleeping face... It was too cute to disturb. Anyway, you should get more rest, my Commandant. Your sleeping face... It was too cute to disturb. Anyway, you should get more rest, my Commandant. Your sleeping face... It was too cute to disturb. Anyway, you should get more rest, my Commandant. 125040 125040 225040 325040 425040 Your sleeping face... It was too cute to disturb. Anyway, you should get more rest, my commandant. Your sleeping face... It was too cute to disturb. Anyway, you should get more rest, my commandant. Your sleeping face... It was too cute to disturb. Anyway, you should get more rest, my commandant. Your sleeping face... It was too cute to disturb. Anyway, you should get more rest, my commandant.
125041 125041 225041 325041 425041 I'll be rooting for you. I'll be rooting for you. I'll be rooting for you. I'll be rooting for you. 125041 125041 225041 325041 425041 I'll be rooting for you. I'll be rooting for you. I'll be rooting for you. I'll be rooting for you.
125042 125042 225042 325042 425042 I feel tired just by looking at it... I feel tired just by looking at it... I feel tired just by looking at it... I feel tired just by looking at it... 125042 125042 225042 325042 425042 I feel tired just by looking at it... I feel tired just by looking at it... I feel tired just by looking at it... I feel tired just by looking at it...
125043 125043 225043 325043 425043 You've pushed yourself too hard... Why not just leave everything to your subordinates? You've pushed yourself too hard... Why not just leave everything to your subordinates? You've pushed yourself too hard... Why not just leave everything to your subordinates? You've pushed yourself too hard... Why not just leave everything to your subordinates? 125043 125043 225043 325043 425043 You've pushed yourself too hard... Why not just leave everything to your subordinates? You've pushed yourself too hard... Why not just leave everything to your subordinates? You've pushed yourself too hard... Why not just leave everything to your subordinates? You've pushed yourself too hard... Why not just leave everything to your subordinates?
@ -3894,7 +3916,7 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[
126020 126020 226020 326020 426020 I have read so many boring stories, but none of them are as boring as my life. However, with you here, it has now become a little more interesting. Haha, how should I... how should I describe this? I have read so many boring stories, but none of them are as boring as my life. However, with you here, it has now become a little more interesting. Haha, how should I... how should I describe this? I have read so many boring stories, but none of them are as boring as my life. However, with you here, it has now become a little more interesting. Haha, how should I... how should I describe this? I have read so many boring stories, but none of them are as boring as my life. However, with you here, it has now become a little more interesting. Haha, how should I... how should I describe this? 126020 126020 226020 326020 426020 I have read so many boring stories, but none of them are as boring as my life. However, with you here, it has now become a little more interesting. Haha, how should I... how should I describe this? I have read so many boring stories, but none of them are as boring as my life. However, with you here, it has now become a little more interesting. Haha, how should I... how should I describe this? I have read so many boring stories, but none of them are as boring as my life. However, with you here, it has now become a little more interesting. Haha, how should I... how should I describe this? I have read so many boring stories, but none of them are as boring as my life. However, with you here, it has now become a little more interesting. Haha, how should I... how should I describe this?
126021 126021 226021 326021 426021 Constructs feel the world via devices. Maybe the person I see with my eyes is not the real you but the you touched up by a program... Well, never mind. I've already seen who you really are. Constructs feel the world via devices. Maybe the person I see with my eyes is not the real you but the you touched up by a program... Well, never mind. I've already seen who you really are. Constructs feel the world via devices. Maybe the person I see with my eyes is not the real you but the you touched up by a program... Well, never mind. I've already seen who you really are. Constructs feel the world via devices. Maybe the person I see with my eyes is not the real you but the you touched up by a program... Well, never mind. I've already seen who you really are. 126021 126021 226021 326021 426021 Constructs feel the world via devices. Maybe the person I see with my eyes is not the real you but the you touched up by a program... Well, never mind. I've already seen who you really are. Constructs feel the world via devices. Maybe the person I see with my eyes is not the real you but the you touched up by a program... Well, never mind. I've already seen who you really are. Constructs feel the world via devices. Maybe the person I see with my eyes is not the real you but the you touched up by a program... Well, never mind. I've already seen who you really are. Constructs feel the world via devices. Maybe the person I see with my eyes is not the real you but the you touched up by a program... Well, never mind. I've already seen who you really are.
126022 126022 226022 326022 426022 Performers can't change the plot of a play, and they shouldn't have that ambition anyway. But there is a performer who wants you on the stage a little longer to the point that he wishes the play could end right at this moment. Nah. Forget it. I was kidding. Performers can't change the plot of a play, and they shouldn't have that ambition anyway. But there is a performer who wants you on the stage a little longer to the point that he wishes the play could end right at this moment. Nah. Forget it. I was kidding. Performers can't change the plot of a play, and they shouldn't have that ambition anyway. But there is a performer who wants you on the stage a little longer to the point that he wishes the play could end right at this moment. Nah. Forget it. I was kidding. Performers can't change the plot of a play, and they shouldn't have that ambition anyway. But there is a performer who wants you on the stage a little longer to the point that he wishes the play could end right at this moment. Nah. Forget it. I was kidding. 126022 126022 226022 326022 426022 Performers can't change the plot of a play, and they shouldn't have that ambition anyway. But there is a performer who wants you on the stage a little longer to the point that he wishes the play could end right at this moment. Nah. Forget it. I was kidding. Performers can't change the plot of a play, and they shouldn't have that ambition anyway. But there is a performer who wants you on the stage a little longer to the point that he wishes the play could end right at this moment. Nah. Forget it. I was kidding. Performers can't change the plot of a play, and they shouldn't have that ambition anyway. But there is a performer who wants you on the stage a little longer to the point that he wishes the play could end right at this moment. Nah. Forget it. I was kidding. Performers can't change the plot of a play, and they shouldn't have that ambition anyway. But there is a performer who wants you on the stage a little longer to the point that he wishes the play could end right at this moment. Nah. Forget it. I was kidding.
126023 126023 226023 326023 426023 "If only we had met sooner..." Humans always love to fantasize about that stuff. Though lines like that are quite easy to say in some situations, like... now. "If only we had met sooner..." Humans always love to fantasize about that stuff. Though lines like that are quite easy to say in some situations, like... now. "If only we had met sooner..." Humans always love to fantasize about that stuff. Though lines like that are quite easy to say in some situations, like... now. "If only we had met sooner..." Humans always love to fantasize about that stuff. Though lines like that are quite easy to say in some situations, like... now. 126023 126023 226023 326023 426023 If only we had met sooner... Humans always love to fantasize about that stuff. Though lines like that are quite easy to say in some situations, like... now. If only we had met sooner... Humans always love to fantasize about that stuff. Though lines like that are quite easy to say in some situations, like... now. If only we had met sooner... Humans always love to fantasize about that stuff. Though lines like that are quite easy to say in some situations, like... now. If only we had met sooner... Humans always love to fantasize about that stuff. Though lines like that are quite easy to say in some situations, like... now.
126024 126024 226024 326024 426024 Let me see, what should I say at this very moment if I were one of you... "Thank you for your kindness. I promise I'll do my best in future battles!"... Does that sound good to you? Let me see, what should I say at this very moment if I were one of you... "Thank you for your kindness. I promise I'll do my best in future battles!"... Does that sound good to you? Let me see, what should I say at this very moment if I were one of you... "Thank you for your kindness. I promise I'll do my best in future battles!"... Does that sound good to you? Let me see, what should I say at this very moment if I were one of you... "Thank you for your kindness. I promise I'll do my best in future battles!"... Does that sound good to you? 126024 126024 226024 326024 426024 Let me see, what should I say at this very moment if I were one of you... "Thank you for your kindness. I promise I'll do my best in future battles!"... Does that sound good to you? Let me see, what should I say at this very moment if I were one of you... "Thank you for your kindness. I promise I'll do my best in future battles!"... Does that sound good to you? Let me see, what should I say at this very moment if I were one of you... "Thank you for your kindness. I promise I'll do my best in future battles!"... Does that sound good to you? Let me see, what should I say at this very moment if I were one of you... "Thank you for your kindness. I promise I'll do my best in future battles!"... Does that sound good to you?
126025 126025 226025 326025 426025 O-M-G, that's so nice of you! Thank you so much! I'll gladly take this gift of yours. O-M-G, that's so nice of you! Thank you so much! I'll gladly take this gift of yours. O-M-G, that's so nice of you! Thank you so much! I'll gladly take this gift of yours. O-M-G, that's so nice of you! Thank you so much! I'll gladly take this gift of yours. 126025 126025 226025 326025 426025 O-M-G, that's so nice of you! Thank you so much! I'll gladly take this gift of yours. O-M-G, that's so nice of you! Thank you so much! I'll gladly take this gift of yours. O-M-G, that's so nice of you! Thank you so much! I'll gladly take this gift of yours. O-M-G, that's so nice of you! Thank you so much! I'll gladly take this gift of yours.
126026 126026 226026 326026 426026 Humans seek meaning in things yet end up seeking profits from them. I wonder what profits you see in me? Humans seek meaning in things yet end up seeking profits from them. I wonder what profits you see in me? Humans seek meaning in things yet end up seeking profits from them. I wonder what profits you see in me? Humans seek meaning in things yet end up seeking profits from them. I wonder what profits you see in me? 126026 126026 226026 326026 426026 Humans seek meaning in things yet end up seeking profits from them. I wonder what profits you see in me? Humans seek meaning in things yet end up seeking profits from them. I wonder what profits you see in me? Humans seek meaning in things yet end up seeking profits from them. I wonder what profits you see in me? Humans seek meaning in things yet end up seeking profits from them. I wonder what profits you see in me?
@ -3917,7 +3939,7 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[
126043 126043 226043 326043 426043 Feeling tired? Right. I have some bedtime fairytales. Wanna listen? Although they are the type that could give people nightmares, I believe you are the type of person who can find goodness in nightmares. Feeling tired? Right. I have some bedtime fairytales. Wanna listen? Although they are the type that could give people nightmares, I believe you are the type of person who can find goodness in nightmares. Feeling tired? Right. I have some bedtime fairytales. Wanna listen? Although they are the type that could give people nightmares, I believe you are the type of person who can find goodness in nightmares. Feeling tired? Right. I have some bedtime fairytales. Wanna listen? Although they are the type that could give people nightmares, I believe you are the type of person who can find goodness in nightmares. 126043 126043 226043 326043 426043 Feeling tired? Right. I have some bedtime fairytales. Wanna listen? Although they are the type that could give people nightmares, I believe you are the type of person who can find goodness in nightmares. Feeling tired? Right. I have some bedtime fairytales. Wanna listen? Although they are the type that could give people nightmares, I believe you are the type of person who can find goodness in nightmares. Feeling tired? Right. I have some bedtime fairytales. Wanna listen? Although they are the type that could give people nightmares, I believe you are the type of person who can find goodness in nightmares. Feeling tired? Right. I have some bedtime fairytales. Wanna listen? Although they are the type that could give people nightmares, I believe you are the type of person who can find goodness in nightmares.
126044 126044 226044 326044 426044 It's widely believed that people tend to make wrong decisions when they are tired. So—hypothetically speaking—say I pretend to be a good Construct right now, will you take it as who I really am? It's widely believed that people tend to make wrong decisions when they are tired. So—hypothetically speaking—say I pretend to be a good Construct right now, will you take it as who I really am? It's widely believed that people tend to make wrong decisions when they are tired. So—hypothetically speaking—say I pretend to be a good Construct right now, will you take it as who I really am? It's widely believed that people tend to make wrong decisions when they are tired. So—hypothetically speaking—say I pretend to be a good Construct right now, will you take it as who I really am? 126044 126044 226044 326044 426044 It's widely believed that people tend to make wrong decisions when they are tired. So—hypothetically speaking—say I pretend to be a good Construct right now, will you take it as who I really am? It's widely believed that people tend to make wrong decisions when they are tired. So—hypothetically speaking—say I pretend to be a good Construct right now, will you take it as who I really am? It's widely believed that people tend to make wrong decisions when they are tired. So—hypothetically speaking—say I pretend to be a good Construct right now, will you take it as who I really am? It's widely believed that people tend to make wrong decisions when they are tired. So—hypothetically speaking—say I pretend to be a good Construct right now, will you take it as who I really am?
126045 126045 226045 326045 426045 Oh, you're so tired that you can't even make the correct judgments? How can I ever pass up on this perfect opportunity? Come over here and rest. Yes, that's it, right by my side. It doesn't matter if you're mistaking me for someone else. I can play the part of the one who can ease you into sleep... Oh, you're so tired that you can't even make the correct judgments? How can I ever pass up on this perfect opportunity? Come over here and rest. Yes, that's it, right by my side. It doesn't matter if you're mistaking me for someone else. I can play the part of the one who can ease you into sleep... Oh, you're so tired that you can't even make the correct judgments? How can I ever pass up on this perfect opportunity? Come over here and rest. Yes, that's it, right by my side. It doesn't matter if you're mistaking me for someone else. I can play the part of the one who can ease you into sleep... Oh, you're so tired that you can't even make the correct judgments? How can I ever pass up on this perfect opportunity? Come over here and rest. Yes, that's it, right by my side. It doesn't matter if you're mistaking me for someone else. I can play the part of the one who can ease you into sleep... 126045 126045 226045 326045 426045 Oh, you're so tired that you can't even make the correct judgments? How can I ever pass up on this perfect opportunity? Come over here and rest. Yes, that's it, right by my side. It doesn't matter if you're mistaking me for someone else. I can play the part of the one who can ease you into sleep... Oh, you're so tired that you can't even make the correct judgments? How can I ever pass up on this perfect opportunity? Come over here and rest. Yes, that's it, right by my side. It doesn't matter if you're mistaking me for someone else. I can play the part of the one who can ease you into sleep... Oh, you're so tired that you can't even make the correct judgments? How can I ever pass up on this perfect opportunity? Come over here and rest. Yes, that's it, right by my side. It doesn't matter if you're mistaking me for someone else. I can play the part of the one who can ease you into sleep... Oh, you're so tired that you can't even make the correct judgments? How can I ever pass up on this perfect opportunity? Come over here and rest. Yes, that's it, right by my side. It doesn't matter if you're mistaking me for someone else. I can play the part of the one who can ease you into sleep...
126046 126046 226046 326046 426046 "Greetings Commandant! Roland at your service!" ...Haha, did I scare you? I thought you would like that. "Greetings Commandant! Roland at your service!" ...Haha, did I scare you? I thought you would like that. "Greetings Commandant! Roland at your service!" ...Haha, did I scare you? I thought you would like that. "Greetings Commandant! Roland at your service!" ...Haha, did I scare you? I thought you would like that. 126046 126046 226046 326046 426046 Greetings Commandant! Roland at your service! ...Haha, did I scare you? I thought you would like that. Greetings Commandant! Roland at your service! ...Haha, did I scare you? I thought you would like that. Greetings Commandant! Roland at your service! ...Haha, did I scare you? I thought you would like that. Greetings Commandant! Roland at your service! ...Haha, did I scare you? I thought you would like that.
126047 126047 226047 326047 426047 Good timing. I happened to remember some old stories. Wanna listen? I promise you won't want to talk to me for the rest of the day if you stick it out to the end. Good timing. I happened to remember some old stories. Wanna listen? I promise you won't want to talk to me for the rest of the day if you stick it out to the end. Good timing. I happened to remember some old stories. Wanna listen? I promise you won't want to talk to me for the rest of the day if you stick it out to the end. Good timing. I happened to remember some old stories. Wanna listen? I promise you won't want to talk to me for the rest of the day if you stick it out to the end. 126047 126047 226047 326047 426047 Good timing. I happened to remember some old stories. Wanna listen? I promise you won't want to talk to me for the rest of the day if you stick it out to the end. Good timing. I happened to remember some old stories. Wanna listen? I promise you won't want to talk to me for the rest of the day if you stick it out to the end. Good timing. I happened to remember some old stories. Wanna listen? I promise you won't want to talk to me for the rest of the day if you stick it out to the end. Good timing. I happened to remember some old stories. Wanna listen? I promise you won't want to talk to me for the rest of the day if you stick it out to the end.
126048 126048 226048 326048 426048 Happy to see you here. Let's take a photo to remember this day! But it seems that my projection device just can't catch your image. What a shame. Happy to see you here. Let's take a photo to remember this day! But it seems that my projection device just can't catch your image. What a shame. Happy to see you here. Let's take a photo to remember this day! But it seems that my projection device just can't catch your image. What a shame. Happy to see you here. Let's take a photo to remember this day! But it seems that my projection device just can't catch your image. What a shame. 126048 126048 226048 326048 426048 Happy to see you here. Let's take a photo to remember this day! But it seems that my projection device just can't catch your image. What a shame. Happy to see you here. Let's take a photo to remember this day! But it seems that my projection device just can't catch your image. What a shame. Happy to see you here. Let's take a photo to remember this day! But it seems that my projection device just can't catch your image. What a shame. Happy to see you here. Let's take a photo to remember this day! But it seems that my projection device just can't catch your image. What a shame.
126049 126049 226049 326049 426049 Hey! Wanna hear a hypothesis that was popular in the Golden Age? Could it be that I was just created several seconds before you came? Hey! Wanna hear a hypothesis that was popular in the Golden Age? Could it be that I was just created several seconds before you came? Hey! Wanna hear a hypothesis that was popular in the Golden Age? Could it be that I was just created several seconds before you came? Hey! Wanna hear a hypothesis that was popular in the Golden Age? Could it be that I was just created several seconds before you came? 126049 126049 226049 326049 426049 Hey! Wanna hear a hypothesis that was popular in the Golden Age? Could it be that I was just created several seconds before you came? Hey! Wanna hear a hypothesis that was popular in the Golden Age? Could it be that I was just created several seconds before you came? Hey! Wanna hear a hypothesis that was popular in the Golden Age? Could it be that I was just created several seconds before you came? Hey! Wanna hear a hypothesis that was popular in the Golden Age? Could it be that I was just created several seconds before you came?
@ -3997,7 +4019,7 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[
127019 127019 227019 327019 427019 Prayers, oaths, and miracles are like causes and effects. What keeps me here with you at this moment is the fierce wish I had in my heart. Prayers, oaths, and miracles are like causes and effects. What keeps me here with you at this moment is the fierce wish I had in my heart. Prayers, oaths, and miracles are like causes and effects. What keeps me here with you at this moment is the fierce wish I had in my heart. Prayers, oaths, and miracles are like causes and effects. What keeps me here with you at this moment is the fierce wish I had in my heart. 127019 127019 227019 327019 427019 Prayers, oaths, and miracles are like causes and effects. What keeps me here with you at this moment is the fierce wish I had in my heart. Prayers, oaths, and miracles are like causes and effects. What keeps me here with you at this moment is the fierce wish I had in my heart. Prayers, oaths, and miracles are like causes and effects. What keeps me here with you at this moment is the fierce wish I had in my heart. Prayers, oaths, and miracles are like causes and effects. What keeps me here with you at this moment is the fierce wish I had in my heart.
127020 127020 227020 327020 427020 If meeting you is a miracle, is this endless burning in my chest the price for it? If meeting you is a miracle, is this endless burning in my chest the price for it? If meeting you is a miracle, is this endless burning in my chest the price for it? If meeting you is a miracle, is this endless burning in my chest the price for it? 127020 127020 227020 327020 427020 If meeting you is a miracle, is this endless burning in my chest the price for it? If meeting you is a miracle, is this endless burning in my chest the price for it? If meeting you is a miracle, is this endless burning in my chest the price for it? If meeting you is a miracle, is this endless burning in my chest the price for it?
127021 127021 227021 327021 427021 Although I've long prepared to sacrifice myself and promised to keep the secret, I still want you to wake up and watch me until I reach the end. Although I've long prepared to sacrifice myself and promised to keep the secret, I still want you to wake up and watch me until I reach the end. Although I've long prepared to sacrifice myself and promised to keep the secret, I still want you to wake up and watch me until I reach the end. Although I've long prepared to sacrifice myself and promised to keep the secret, I still want you to wake up and watch me until I reach the end. 127021 127021 227021 327021 427021 Although I've long prepared to sacrifice myself and promised to keep the secret, I still want you to wake up and watch me until I reach the end. Although I've long prepared to sacrifice myself and promised to keep the secret, I still want you to wake up and watch me until I reach the end. Although I've long prepared to sacrifice myself and promised to keep the secret, I still want you to wake up and watch me until I reach the end. Although I've long prepared to sacrifice myself and promised to keep the secret, I still want you to wake up and watch me until I reach the end.
127022 127022 227022 327022 427022 "Understood." "I'm ready." Although I've been saying these words a million times, there is still a faint yet solid feeling from the bottom of my heart when I see you... I guess it must be the longing to be alive. "Understood." "I'm ready." Although I've been saying these words a million times, there is still a faint yet solid feeling from the bottom of my heart when I see you... I guess it must be the longing to be alive. "Understood." "I'm ready." Although I've been saying these words a million times, there is still a faint yet solid feeling from the bottom of my heart when I see you... I guess it must be the longing to be alive. "Understood." "I'm ready." Although I've been saying these words a million times, there is still a faint yet solid feeling from the bottom of my heart when I see you... I guess it must be the longing to be alive. 127022 127022 227022 327022 427022 Understood. "I'm ready." Although I've been saying these words a million times, there is still a faint yet solid feeling from the bottom of my heart when I see you... I guess it must be the longing to be alive. Understood. "I'm ready." Although I've been saying these words a million times, there is still a faint yet solid feeling from the bottom of my heart when I see you... I guess it must be the longing to be alive. Understood. "I'm ready." Although I've been saying these words a million times, there is still a faint yet solid feeling from the bottom of my heart when I see you... I guess it must be the longing to be alive. Understood. "I'm ready." Although I've been saying these words a million times, there is still a faint yet solid feeling from the bottom of my heart when I see you... I guess it must be the longing to be alive.
127023 127023 227023 327023 427023 No matter how far away the future is and how ephemeral life may be, I will find you in the dark night sky and spend the limited time I have left by your side. No matter how far away the future is and how ephemeral life may be, I will find you in the dark night sky and spend the limited time I have left by your side. No matter how far away the future is and how ephemeral life may be, I will find you in the dark night sky and spend the limited time I have left by your side. No matter how far away the future is and how ephemeral life may be, I will find you in the dark night sky and spend the limited time I have left by your side. 127023 127023 227023 327023 427023 No matter how far away the future is and how ephemeral life may be, I will find you in the dark night sky and spend the limited time I have left by your side. No matter how far away the future is and how ephemeral life may be, I will find you in the dark night sky and spend the limited time I have left by your side. No matter how far away the future is and how ephemeral life may be, I will find you in the dark night sky and spend the limited time I have left by your side. No matter how far away the future is and how ephemeral life may be, I will find you in the dark night sky and spend the limited time I have left by your side.
127024 127024 227024 327024 427024 Thank you, Commandant. Thank you, Commandant. Thank you, Commandant. Thank you, Commandant. 127024 127024 227024 327024 427024 Thank you, Commandant. Thank you, Commandant. Thank you, Commandant. Thank you, Commandant.
127025 127025 227025 327025 427025 ...I have already taken enough from everyone. ...I have already taken enough from everyone. ...I have already taken enough from everyone. ...I have already taken enough from everyone. 127025 127025 227025 327025 427025 ...I have already taken enough from everyone. ...I have already taken enough from everyone. ...I have already taken enough from everyone. ...I have already taken enough from everyone.
@ -4406,7 +4428,7 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[
130108 130108 230108 330108 430108 This is Nanami's... ace of aces! This is Nanami's... ace of aces! This is Nanami's... ace of aces! This is Nanami's... ace of aces! 130108 130108 230108 330108 430108 This is Nanami's... ace of aces! This is Nanami's... ace of aces! This is Nanami's... ace of aces! This is Nanami's... ace of aces!
131001 131001 231001 331001 431001 Checking logical neural circuit... System functional. Emotion simulation module operational. Greetings, new operator. I await your orders. Checking logical neural circuit... System functional. Emotion simulation module operational. Greetings, new operator. I await your orders. Checking logical neural circuit... System functional. Emotion simulation module operational. Greetings, new operator. I await your orders. Checking logical neural circuit... System functional. Emotion simulation module operational. Greetings, new operator. I await your orders. 131001 131001 231001 331001 431001 Checking logical neural circuit... System functional. Emotion simulation module operational. Greetings, new operator. I await your orders. Checking logical neural circuit... System functional. Emotion simulation module operational. Greetings, new operator. I await your orders. Checking logical neural circuit... System functional. Emotion simulation module operational. Greetings, new operator. I await your orders. Checking logical neural circuit... System functional. Emotion simulation module operational. Greetings, new operator. I await your orders.
131002 131002 231002 331002 431002 Frame performance has been enhanced. Frame performance has been enhanced. Frame performance has been enhanced. Frame performance has been enhanced. 131002 131002 231002 331002 431002 Frame performance has been enhanced. Frame performance has been enhanced. Frame performance has been enhanced. Frame performance has been enhanced.
131003 131003 231003 331003 431003 "Chariot" believes that classes are the foundation of management. What do you think? "Chariot" believes that classes are the foundation of management. What do you think? "Chariot" believes that classes are the foundation of management. What do you think? "Chariot" believes that classes are the foundation of management. What do you think? 131003 131003 231003 331003 431003 Chariot believes that classes are the foundation of management. What do you think? Chariot believes that classes are the foundation of management. What do you think? Chariot believes that classes are the foundation of management. What do you think? Chariot believes that classes are the foundation of management. What do you think?
131004 131004 231004 331004 431004 Frame stability rising... Is this what humans call "growth"? Frame stability rising... Is this what humans call "growth"? Frame stability rising... Is this what humans call "growth"? Frame stability rising... Is this what humans call "growth"? 131004 131004 231004 331004 431004 Frame stability rising... Is this what humans call "growth"? Frame stability rising... Is this what humans call "growth"? Frame stability rising... Is this what humans call "growth"? Frame stability rising... Is this what humans call "growth"?
131005 131005 231005 331005 431005 Tactical circuit enhanced. Your assistance is appreciated. Tactical circuit enhanced. Your assistance is appreciated. Tactical circuit enhanced. Your assistance is appreciated. Tactical circuit enhanced. Your assistance is appreciated. 131005 131005 231005 331005 431005 Tactical circuit enhanced. Your assistance is appreciated. Tactical circuit enhanced. Your assistance is appreciated. Tactical circuit enhanced. Your assistance is appreciated. Tactical circuit enhanced. Your assistance is appreciated.
131006 131006 231006 331006 431006 New module data loaded. Fitting performance: good. New module data loaded. Fitting performance: good. New module data loaded. Fitting performance: good. New module data loaded. Fitting performance: good. 131006 131006 231006 331006 431006 New module data loaded. Fitting performance: good. New module data loaded. Fitting performance: good. New module data loaded. Fitting performance: good. New module data loaded. Fitting performance: good.
@ -4418,7 +4440,7 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[
131012 131012 231012 331012 431012 You want to know what happened to me on Earth? No, the information isn't forbidden to you. I was just summarizing and preparing data so you could quickly understand. Summarization complete: a total of 1.8TB video files have been prepared for you to view through real-time rendering. You want to know what happened to me on Earth? No, the information isn't forbidden to you. I was just summarizing and preparing data so you could quickly understand. Summarization complete: a total of 1.8TB video files have been prepared for you to view through real-time rendering. You want to know what happened to me on Earth? No, the information isn't forbidden to you. I was just summarizing and preparing data so you could quickly understand. Summarization complete: a total of 1.8TB video files have been prepared for you to view through real-time rendering. You want to know what happened to me on Earth? No, the information isn't forbidden to you. I was just summarizing and preparing data so you could quickly understand. Summarization complete: a total of 1.8TB video files have been prepared for you to view through real-time rendering. 131012 131012 231012 331012 431012 You want to know what happened to me on Earth? No, the information isn't forbidden to you. I was just summarizing and preparing data so you could quickly understand. Summarization complete: a total of 1.8TB video files have been prepared for you to view through real-time rendering. You want to know what happened to me on Earth? No, the information isn't forbidden to you. I was just summarizing and preparing data so you could quickly understand. Summarization complete: a total of 1.8TB video files have been prepared for you to view through real-time rendering. You want to know what happened to me on Earth? No, the information isn't forbidden to you. I was just summarizing and preparing data so you could quickly understand. Summarization complete: a total of 1.8TB video files have been prepared for you to view through real-time rendering. You want to know what happened to me on Earth? No, the information isn't forbidden to you. I was just summarizing and preparing data so you could quickly understand. Summarization complete: a total of 1.8TB video files have been prepared for you to view through real-time rendering.
131013 131013 231013 331013 431013 The "heart" is but a definition given by humans. What is the real difference between thinking constructed by flesh and thinking constructed by processors? The "heart" is but a definition given by humans. What is the real difference between thinking constructed by flesh and thinking constructed by processors? The "heart" is but a definition given by humans. What is the real difference between thinking constructed by flesh and thinking constructed by processors? The "heart" is but a definition given by humans. What is the real difference between thinking constructed by flesh and thinking constructed by processors? 131013 131013 231013 331013 431013 The "heart" is but a definition given by humans. What is the real difference between thinking constructed by flesh and thinking constructed by processors? The "heart" is but a definition given by humans. What is the real difference between thinking constructed by flesh and thinking constructed by processors? The "heart" is but a definition given by humans. What is the real difference between thinking constructed by flesh and thinking constructed by processors? The "heart" is but a definition given by humans. What is the real difference between thinking constructed by flesh and thinking constructed by processors?
131014 131014 231014 331014 431014 I have seen some machines with highly simulated emotions. They were disguised as humans and were told that they were humans. They believed in who they were... until the Punishing came. I have seen some machines with highly simulated emotions. They were disguised as humans and were told that they were humans. They believed in who they were... until the Punishing came. I have seen some machines with highly simulated emotions. They were disguised as humans and were told that they were humans. They believed in who they were... until the Punishing came. I have seen some machines with highly simulated emotions. They were disguised as humans and were told that they were humans. They believed in who they were... until the Punishing came. 131014 131014 231014 331014 431014 I have seen some machines with highly simulated emotions. They were disguised as humans and were told that they were humans. They believed in who they were... until the Punishing came. I have seen some machines with highly simulated emotions. They were disguised as humans and were told that they were humans. They believed in who they were... until the Punishing came. I have seen some machines with highly simulated emotions. They were disguised as humans and were told that they were humans. They believed in who they were... until the Punishing came. I have seen some machines with highly simulated emotions. They were disguised as humans and were told that they were humans. They believed in who they were... until the Punishing came.
131015 131015 231015 331015 431015 "Perception" is the instinct of all creatures, but "emotions" and "desire" are unique to humans. The motivations of humans are extremely complicated, while we machines can only produce output based on the data entered. The world in our eyes is different from what you see after all. "Perception" is the instinct of all creatures, but "emotions" and "desire" are unique to humans. The motivations of humans are extremely complicated, while we machines can only produce output based on the data entered. The world in our eyes is different from what you see after all. "Perception" is the instinct of all creatures, but "emotions" and "desire" are unique to humans. The motivations of humans are extremely complicated, while we machines can only produce output based on the data entered. The world in our eyes is different from what you see after all. "Perception" is the instinct of all creatures, but "emotions" and "desire" are unique to humans. The motivations of humans are extremely complicated, while we machines can only produce output based on the data entered. The world in our eyes is different from what you see after all. 131015 131015 231015 331015 431015 Perception is the instinct of all creatures, but "emotions" and "desire" are unique to humans. The motivations of humans are extremely complicated, while we machines can only produce output based on the data entered. The world in our eyes is different from what you see after all. Perception is the instinct of all creatures, but "emotions" and "desire" are unique to humans. The motivations of humans are extremely complicated, while we machines can only produce output based on the data entered. The world in our eyes is different from what you see after all. Perception is the instinct of all creatures, but "emotions" and "desire" are unique to humans. The motivations of humans are extremely complicated, while we machines can only produce output based on the data entered. The world in our eyes is different from what you see after all. Perception is the instinct of all creatures, but "emotions" and "desire" are unique to humans. The motivations of humans are extremely complicated, while we machines can only produce output based on the data entered. The world in our eyes is different from what you see after all.
131016 131016 231016 331016 431016 Someone once commented that I had a "sense of wonder," one of the necessary but not sufficient conditions for human self-development. If I can understand what that really means, will I start to have my "preferences"? Someone once commented that I had a "sense of wonder," one of the necessary but not sufficient conditions for human self-development. If I can understand what that really means, will I start to have my "preferences"? Someone once commented that I had a "sense of wonder," one of the necessary but not sufficient conditions for human self-development. If I can understand what that really means, will I start to have my "preferences"? Someone once commented that I had a "sense of wonder," one of the necessary but not sufficient conditions for human self-development. If I can understand what that really means, will I start to have my "preferences"? 131016 131016 231016 331016 431016 Someone once commented that I had a "sense of wonder," one of the necessary but not sufficient conditions for human self-development. If I can understand what that really means, will I start to have my "preferences"? Someone once commented that I had a "sense of wonder," one of the necessary but not sufficient conditions for human self-development. If I can understand what that really means, will I start to have my "preferences"? Someone once commented that I had a "sense of wonder," one of the necessary but not sufficient conditions for human self-development. If I can understand what that really means, will I start to have my "preferences"? Someone once commented that I had a "sense of wonder," one of the necessary but not sufficient conditions for human self-development. If I can understand what that really means, will I start to have my "preferences"?
131017 131017 231017 331017 431017 Among many human technicians, I think Pygmalion is one of the better ones. The techniques he mastered were able to grant his creations life so they could stay with him for a lifetime. This is particularly remarkable given the many records... What? This is all fictional? Among many human technicians, I think Pygmalion is one of the better ones. The techniques he mastered were able to grant his creations life so they could stay with him for a lifetime. This is particularly remarkable given the many records... What? This is all fictional? Among many human technicians, I think Pygmalion is one of the better ones. The techniques he mastered were able to grant his creations life so they could stay with him for a lifetime. This is particularly remarkable given the many records... What? This is all fictional? Among many human technicians, I think Pygmalion is one of the better ones. The techniques he mastered were able to grant his creations life so they could stay with him for a lifetime. This is particularly remarkable given the many records... What? This is all fictional? 131017 131017 231017 331017 431017 Among many human technicians, I think Pygmalion is one of the better ones. The techniques he mastered were able to grant his creations life so they could stay with him for a lifetime. This is particularly remarkable given the many records... What? This is all fictional? Among many human technicians, I think Pygmalion is one of the better ones. The techniques he mastered were able to grant his creations life so they could stay with him for a lifetime. This is particularly remarkable given the many records... What? This is all fictional? Among many human technicians, I think Pygmalion is one of the better ones. The techniques he mastered were able to grant his creations life so they could stay with him for a lifetime. This is particularly remarkable given the many records... What? This is all fictional? Among many human technicians, I think Pygmalion is one of the better ones. The techniques he mastered were able to grant his creations life so they could stay with him for a lifetime. This is particularly remarkable given the many records... What? This is all fictional?
131018 131018 231018 331018 431018 I believe you are aware that I can simulate most personalities within human definitions. For example, "cute," "serious," and "rebellious"—my database has them all recorded. But how should the real "me" behave? What do you think? I believe you are aware that I can simulate most personalities within human definitions. For example, "cute," "serious," and "rebellious"—my database has them all recorded. But how should the real "me" behave? What do you think? I believe you are aware that I can simulate most personalities within human definitions. For example, "cute," "serious," and "rebellious"—my database has them all recorded. But how should the real "me" behave? What do you think? I believe you are aware that I can simulate most personalities within human definitions. For example, "cute," "serious," and "rebellious"—my database has them all recorded. But how should the real "me" behave? What do you think? 131018 131018 231018 331018 431018 I believe you are aware that I can simulate most personalities within human definitions. For example, "cute," "serious," and "rebellious"—my database has them all recorded. But how should the real "me" behave? What do you think? I believe you are aware that I can simulate most personalities within human definitions. For example, "cute," "serious," and "rebellious"—my database has them all recorded. But how should the real "me" behave? What do you think? I believe you are aware that I can simulate most personalities within human definitions. For example, "cute," "serious," and "rebellious"—my database has them all recorded. But how should the real "me" behave? What do you think? I believe you are aware that I can simulate most personalities within human definitions. For example, "cute," "serious," and "rebellious"—my database has them all recorded. But how should the real "me" behave? What do you think?
@ -4728,62 +4750,62 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[
133106 133106 233106 333106 433106 I don't want your pain to last. I don't want your pain to last. I don't want your pain to last. I don't want your pain to last. 133106 133106 233106 333106 433106 I don't want your pain to last. I don't want your pain to last. I don't want your pain to last. I don't want your pain to last.
134001 134001 234001 334001 434001 It's been a while, Commandant. What is with the surprised look? I just had a frame update. Bianca, the Purifying Force captain, will be at your service as always. It's been a while, Commandant. What is with the surprised look? I just had a frame update. Bianca, the Purifying Force captain, will be at your service as always. It's been a while, Commandant. What is with the surprised look? I just had a frame update. Bianca, the Purifying Force captain, will be at your service as always. It's been a while, Commandant. What is with the surprised look? I just had a frame update. Bianca, the Purifying Force captain, will be at your service as always. 134001 134001 234001 334001 434001 It's been a while, Commandant. What is with the surprised look? I just had a frame update. Bianca, the Purifying Force captain, will be at your service as always. It's been a while, Commandant. What is with the surprised look? I just had a frame update. Bianca, the Purifying Force captain, will be at your service as always. It's been a while, Commandant. What is with the surprised look? I just had a frame update. Bianca, the Purifying Force captain, will be at your service as always. It's been a while, Commandant. What is with the surprised look? I just had a frame update. Bianca, the Purifying Force captain, will be at your service as always.
134002 134002 234002 334002 434002 A long journey awaits us. Let's move on, Commandant. A long journey awaits us. Let's move on, Commandant. A long journey awaits us. Let's move on, Commandant. A long journey awaits us. Let's move on, Commandant. 134002 134002 234002 334002 434002 A long journey awaits us. Let's move on, Commandant. A long journey awaits us. Let's move on, Commandant. A long journey awaits us. Let's move on, Commandant. A long journey awaits us. Let's move on, Commandant.
134003 134003 234003 334003 434003 I don't need honor or commendation... But your approval still makes me delighted. I don't need honor or commendation... But your approval still makes me delighted. I don't need honor or commendation... But your approval still makes me delighted. I don't need honor or commendation... But your approval still makes me delighted. 134003 134003 234003 334003 434003 I don't need honor or commendation... But your approval still delights me. I don't need honor or commendation... But your approval still delights me. I don't need honor or commendation... But your approval still delights me. I don't need honor or commendation... But your approval still delights me.
134004 134004 234004 334004 434004 The frame's performance has been greatly enhanced... Rest assured, Commandant. I am confident to master this power. The frame's performance has been greatly enhanced... Rest assured, Commandant. I am confident to master this power. The frame's performance has been greatly enhanced... Rest assured, Commandant. I am confident to master this power. The frame's performance has been greatly enhanced... Rest assured, Commandant. I am confident to master this power. 134004 134004 234004 334004 434004 The frame's performance has been greatly enhanced... Rest assured, Commandant. I am confident I will master this power. The frame's performance has been greatly enhanced... Rest assured, Commandant. I am confident I will master this power. The frame's performance has been greatly enhanced... Rest assured, Commandant. I am confident I will master this power. The frame's performance has been greatly enhanced... Rest assured, Commandant. I am confident I will master this power.
134005 134005 234005 334005 434005 I wonder how much my swordsmanship can improve... Commandant, I hope you'll be there to bear witness. I wonder how much my swordsmanship can improve... Commandant, I hope you'll be there to bear witness. I wonder how much my swordsmanship can improve... Commandant, I hope you'll be there to bear witness. I wonder how much my swordsmanship can improve... Commandant, I hope you'll be there to bear witness. 134005 134005 234005 334005 434005 I wonder how much my swordsmanship can improve... Commandant, I hope you'll be there to bear witness. I wonder how much my swordsmanship can improve... Commandant, I hope you'll be there to bear witness. I wonder how much my swordsmanship can improve... Commandant, I hope you'll be there to bear witness. I wonder how much my swordsmanship can improve... Commandant, I hope you'll be there to bear witness.
134006 134006 234006 334006 434006 A new weapon? Thank you, Commandant. I will not fail your expectation. A new weapon? Thank you, Commandant. I will not fail your expectation. A new weapon? Thank you, Commandant. I will not fail your expectation. A new weapon? Thank you, Commandant. I will not fail your expectation. 134006 134006 234006 334006 434006 A new weapon? Thank you, Commandant. I will not fail your expectations. A new weapon? Thank you, Commandant. I will not fail your expectations. A new weapon? Thank you, Commandant. I will not fail your expectations. A new weapon? Thank you, Commandant. I will not fail your expectations.
134007 134007 234007 334007 434007 Time to eliminate the threats. I await your orders, Commandant. Time to eliminate the threats. I await your orders, Commandant. Time to eliminate the threats. I await your orders, Commandant. Time to eliminate the threats. I await your orders, Commandant. 134007 134007 234007 334007 434007 Time to eliminate the threats. I await your orders, Commandant. Time to eliminate the threats. I await your orders, Commandant. Time to eliminate the threats. I await your orders, Commandant. Time to eliminate the threats. I await your orders, Commandant.
134008 134008 234008 334008 434008 Team battle? Leave it to me. Team battle? Leave it to me. Team battle? Leave it to me. Team battle? Leave it to me. 134008 134008 234008 334008 434008 Team battle? Leave it to me. Team battle? Leave it to me. Team battle? Leave it to me. Team battle? Leave it to me.
134009 134009 234009 334009 434009 What is your order, Commandant? What is your order, Commandant? What is your order, Commandant? What is your order, Commandant? 134009 134009 234009 334009 434009 What is your order, Commandant? What is your order, Commandant? What is your order, Commandant? What is your order, Commandant?
134010 134010 234010 334010 434010 Will it bring you additional trouble if we are too close? Will it bring you additional trouble if we are too close? Will it bring you additional trouble if we are too close? Will it bring you additional trouble if we are too close? 134010 134010 234010 334010 434010 Will it bring you additional trouble if we are too close? Will it bring you additional trouble if we are too close? Will it bring you additional trouble if we are too close? Will it bring you additional trouble if we are too close?
134011 134011 234011 334011 434011 Other Purifying Force members? I can introduce them to you if you are interested. It's just that... You should be mentally prepared as many of them have distinctive personalities. Other Purifying Force members? I can introduce them to you if you are interested. It's just that... You should be mentally prepared as many of them have distinctive personalities. Other Purifying Force members? I can introduce them to you if you are interested. It's just that... You should be mentally prepared as many of them have distinctive personalities. Other Purifying Force members? I can introduce them to you if you are interested. It's just that... You should be mentally prepared as many of them have distinctive personalities. 134011 134011 234011 334011 434011 Other Purifying Force members? I can introduce them to you if you are interested. It's just that... You should be mentally prepared, as many of them have distinct personalities. Other Purifying Force members? I can introduce them to you if you are interested. It's just that... You should be mentally prepared, as many of them have distinct personalities. Other Purifying Force members? I can introduce them to you if you are interested. It's just that... You should be mentally prepared, as many of them have distinct personalities. Other Purifying Force members? I can introduce them to you if you are interested. It's just that... You should be mentally prepared, as many of them have distinct personalities.
134012 134012 234012 334012 434012 A "fence sitter," huh...? I firmly believe everything is worth saving. Our ability to take lives is all the more reason why we must live by that code. A "fence sitter," huh...? I firmly believe everything is worth saving. Our ability to take lives is all the more reason why we must live by that code. A "fence sitter," huh...? I firmly believe everything is worth saving. Our ability to take lives is all the more reason why we must live by that code. A "fence sitter," huh...? I firmly believe everything is worth saving. Our ability to take lives is all the more reason why we must live by that code. 134012 134012 234012 334012 434012 A "fence sitter," huh...? I firmly believe everything is worth saving. Our ability to take lives is all the more reason why we must live by that code. A "fence sitter," huh...? I firmly believe everything is worth saving. Our ability to take lives is all the more reason why we must live by that code. A "fence sitter," huh...? I firmly believe everything is worth saving. Our ability to take lives is all the more reason why we must live by that code. A "fence sitter," huh...? I firmly believe everything is worth saving. Our ability to take lives is all the more reason why we must live by that code.
134013 134013 234013 334013 434013 A "witch"... Yes, some people call me that, but it was my choice to actually become one. I have never regretted that decision. A "witch"... Yes, some people call me that, but it was my choice to actually become one. I have never regretted that decision. A "witch"... Yes, some people call me that, but it was my choice to actually become one. I have never regretted that decision. A "witch"... Yes, some people call me that, but it was my choice to actually become one. I have never regretted that decision. 134013 134013 234013 334013 434013 A "witch"... Yes, some people call me that, but it was my choice to actually become one. I have never regretted that decision. A "witch"... Yes, some people call me that, but it was my choice to actually become one. I have never regretted that decision. A "witch"... Yes, some people call me that, but it was my choice to actually become one. I have never regretted that decision. A "witch"... Yes, some people call me that, but it was my choice to actually become one. I have never regretted that decision.
134014 134014 234014 334014 434014 Even if I cannot become the "light" that guides others, I still take honor in exploring the truth of "darkness." Even if I cannot become the "light" that guides others, I still take honor in exploring the truth of "darkness." Even if I cannot become the "light" that guides others, I still take honor in exploring the truth of "darkness." Even if I cannot become the "light" that guides others, I still take honor in exploring the truth of "darkness." 134014 134014 234014 334014 434014 Even if I cannot become the "light" that guides others, I still take honor in exploring the essence of "darkness." Even if I cannot become the "light" that guides others, I still take honor in exploring the essence of "darkness." Even if I cannot become the "light" that guides others, I still take honor in exploring the essence of "darkness." Even if I cannot become the "light" that guides others, I still take honor in exploring the essence of "darkness."
134015 134015 234015 334015 434015 I have almost mastered the sword. Unlike the bow, now I get to fight next to Commandant... That's actually wonderful. I have almost mastered the sword. Unlike the bow, now I get to fight next to Commandant... That's actually wonderful. I have almost mastered the sword. Unlike the bow, now I get to fight next to Commandant... That's actually wonderful. I have almost mastered the sword. Unlike the bow, now I get to fight next to Commandant... That's actually wonderful. 134015 134015 234015 334015 434015 I have almost mastered the sword. Unlike when using the bow, I can now fight side by side with Commandant... That's really wonderful. I have almost mastered the sword. Unlike when using the bow, I can now fight side by side with Commandant... That's really wonderful. I have almost mastered the sword. Unlike when using the bow, I can now fight side by side with Commandant... That's really wonderful. I have almost mastered the sword. Unlike when using the bow, I can now fight side by side with Commandant... That's really wonderful.
134016 134016 234016 334016 434016 More and more people have gathered around you. Their trust and expectation can be your strength, but sometimes they can also make you lose your direction... Still, I trust you have a strong heart, just like how you have always believed in me. More and more people have gathered around you. Their trust and expectation can be your strength, but sometimes they can also make you lose your direction... Still, I trust you have a strong heart, just like how you have always believed in me. More and more people have gathered around you. Their trust and expectation can be your strength, but sometimes they can also make you lose your direction... Still, I trust you have a strong heart, just like how you have always believed in me. More and more people have gathered around you. Their trust and expectation can be your strength, but sometimes they can also make you lose your direction... Still, I trust you have a strong heart, just like how you have always believed in me. 134016 134016 234016 334016 434016 More and more people have gathered around you. Their trust and expectations can be your strength, but sometimes they can also be disorienting... Still, just as you have always believed in me, I believe in the strength of your heart. More and more people have gathered around you. Their trust and expectations can be your strength, but sometimes they can also be disorienting... Still, just as you have always believed in me, I believe in the strength of your heart. More and more people have gathered around you. Their trust and expectations can be your strength, but sometimes they can also be disorienting... Still, just as you have always believed in me, I believe in the strength of your heart. More and more people have gathered around you. Their trust and expectations can be your strength, but sometimes they can also be disorienting... Still, just as you have always believed in me, I believe in the strength of your heart.
134017 134017 234017 334017 434017 What do I do during my free time? Watching movies, reading... Or hanging out with her sometimes... Does that sound a little boring? What about you, Commandant? What do you usually do? What do I do during my free time? Watching movies, reading... Or hanging out with her sometimes... Does that sound a little boring? What about you, Commandant? What do you usually do? What do I do during my free time? Watching movies, reading... Or hanging out with her sometimes... Does that sound a little boring? What about you, Commandant? What do you usually do? What do I do during my free time? Watching movies, reading... Or hanging out with her sometimes... Does that sound a little boring? What about you, Commandant? What do you usually do? 134017 134017 234017 334017 434017 What do I do during my free time? Watch movies, read... Or hang out with her in my memories... Does that sound a little boring? What about you, Commandant? What do you usually do? What do I do during my free time? Watch movies, read... Or hang out with her in my memories... Does that sound a little boring? What about you, Commandant? What do you usually do? What do I do during my free time? Watch movies, read... Or hang out with her in my memories... Does that sound a little boring? What about you, Commandant? What do you usually do? What do I do during my free time? Watch movies, read... Or hang out with her in my memories... Does that sound a little boring? What about you, Commandant? What do you usually do?
134018 134018 234018 334018 434018 If I turn into a real "witch" one day, I hope you can point your sword at me without compassion. Do not hesitate... for that will be a betrayal to me. If I turn into a real "witch" one day, I hope you can point your sword at me without compassion. Do not hesitate... for that will be a betrayal to me. If I turn into a real "witch" one day, I hope you can point your sword at me without compassion. Do not hesitate... for that will be a betrayal to me. If I turn into a real "witch" one day, I hope you can point your sword at me without compassion. Do not hesitate... for that will be a betrayal to me. 134018 134018 234018 334018 434018 If I turn into a real "witch" one day, I hope you can point your sword at me without compassion. Do not hesitate... for that will be a betrayal to me. If I turn into a real "witch" one day, I hope you can point your sword at me without compassion. Do not hesitate... for that will be a betrayal to me. If I turn into a real "witch" one day, I hope you can point your sword at me without compassion. Do not hesitate... for that will be a betrayal to me. If I turn into a real "witch" one day, I hope you can point your sword at me without compassion. Do not hesitate... for that will be a betrayal to me.
134019 134019 234019 334019 434019 I don't think the tragedy of this world can end in my hands. But as long as you still have hope, my sword will always be your strongest defense. I don't think the tragedy of this world can end in my hands. But as long as you still have hope, my sword will always be your strongest defense. I don't think the tragedy of this world can end in my hands. But as long as you still have hope, my sword will always be your strongest defense. I don't think the tragedy of this world can end in my hands. But as long as you still have hope, my sword will always be your strongest defense. 134019 134019 234019 334019 434019 I don't think the tragedy of this world will end in my hands. But as long as you still have hope, my sword will always be your strongest defense. I don't think the tragedy of this world will end in my hands. But as long as you still have hope, my sword will always be your strongest defense. I don't think the tragedy of this world will end in my hands. But as long as you still have hope, my sword will always be your strongest defense. I don't think the tragedy of this world will end in my hands. But as long as you still have hope, my sword will always be your strongest defense.
134020 134020 234020 334020 434020 If only I could meet you earlier... My apologies. Please forget my foolish words. I don't want anyone else to see that fragile side of me. If only I could meet you earlier... My apologies. Please forget my foolish words. I don't want anyone else to see that fragile side of me. If only I could meet you earlier... My apologies. Please forget my foolish words. I don't want anyone else to see that fragile side of me. If only I could meet you earlier... My apologies. Please forget my foolish words. I don't want anyone else to see that fragile side of me. 134020 134020 234020 334020 434020 If only I could have met you earlier... My apologies. Please forget my foolish words. I don't want anyone else to see that fragile side of me. If only I could have met you earlier... My apologies. Please forget my foolish words. I don't want anyone else to see that fragile side of me. If only I could have met you earlier... My apologies. Please forget my foolish words. I don't want anyone else to see that fragile side of me. If only I could have met you earlier... My apologies. Please forget my foolish words. I don't want anyone else to see that fragile side of me.
134021 134021 234021 334021 434021 Back on the earth, I spent my childhood on a snowy plain. It was the most beautiful scene in my memory until... When everything has ended, if we ever have a chance, would you go there with me, my Commandant? Back on the earth, I spent my childhood on a snowy plain. It was the most beautiful scene in my memory until... When everything has ended, if we ever have a chance, would you go there with me, my Commandant? Back on the earth, I spent my childhood on a snowy plain. It was the most beautiful scene in my memory until... When everything has ended, if we ever have a chance, would you go there with me, my Commandant? Back on the earth, I spent my childhood on a snowy plain. It was the most beautiful scene in my memory until... When everything has ended, if we ever have a chance, would you go there with me, my Commandant? 134021 134021 234021 334021 434021 Back on the earth, I spent my childhood on a snowy plain. It was the most beautiful scene in my memory until... When everything has ended, if we ever have a chance, would you go there with me, my Commandant? Back on the earth, I spent my childhood on a snowy plain. It was the most beautiful scene in my memory until... When everything has ended, if we ever have a chance, would you go there with me, my Commandant? Back on the earth, I spent my childhood on a snowy plain. It was the most beautiful scene in my memory until... When everything has ended, if we ever have a chance, would you go there with me, my Commandant? Back on the earth, I spent my childhood on a snowy plain. It was the most beautiful scene in my memory until... When everything has ended, if we ever have a chance, would you go there with me, my Commandant?
134022 134022 234022 334022 434022 Faith gives people motivation, but only the heart can tell them where their destination is. My answer... is right in my eyes... Can you see it? Faith gives people motivation, but only the heart can tell them where their destination is. My answer... is right in my eyes... Can you see it? Faith gives people motivation, but only the heart can tell them where their destination is. My answer... is right in my eyes... Can you see it? Faith gives people motivation, but only the heart can tell them where their destination is. My answer... is right in my eyes... Can you see it? 134022 134022 234022 334022 434022 Faith gives people motivation, but only the heart can tell them where their destination lies. My answer... is right here in my eyes... Can you see it? Faith gives people motivation, but only the heart can tell them where their destination lies. My answer... is right here in my eyes... Can you see it? Faith gives people motivation, but only the heart can tell them where their destination lies. My answer... is right here in my eyes... Can you see it? Faith gives people motivation, but only the heart can tell them where their destination lies. My answer... is right here in my eyes... Can you see it?
134023 134023 234023 334023 434023 The Gray Raven is a symbol of light, but hope does not consist of light alone. Can I be your shadow, my Commandant? The Gray Raven is a symbol of light, but hope does not consist of light alone. Can I be your shadow, my Commandant? The Gray Raven is a symbol of light, but hope does not consist of light alone. Can I be your shadow, my Commandant? The Gray Raven is a symbol of light, but hope does not consist of light alone. Can I be your shadow, my Commandant? 134023 134023 234023 334023 434023 The Gray Raven is a symbol of light, but hope does not consist of light alone. Can I be your shadow, my Commandant? The Gray Raven is a symbol of light, but hope does not consist of light alone. Can I be your shadow, my Commandant? The Gray Raven is a symbol of light, but hope does not consist of light alone. Can I be your shadow, my Commandant? The Gray Raven is a symbol of light, but hope does not consist of light alone. Can I be your shadow, my Commandant?
134024 134024 234024 334024 434024 Please hold off private conversation until off-work hours, Commandant. Please hold off private conversation until off-work hours, Commandant. Please hold off private conversation until off-work hours, Commandant. Please hold off private conversation until off-work hours, Commandant. 134024 134024 234024 334024 434024 Please hold off on private conversation until off-work hours, Commandant. Please hold off on private conversation until off-work hours, Commandant. Please hold off on private conversation until off-work hours, Commandant. Please hold off on private conversation until off-work hours, Commandant.
134025 134025 234025 334025 434025 I appreciate your kindness, my Commandant. I appreciate your kindness, my Commandant. I appreciate your kindness, my Commandant. I appreciate your kindness, my Commandant. 134025 134025 234025 334025 434025 I appreciate your kindness, Commandant. I appreciate your kindness, Commandant. I appreciate your kindness, Commandant. I appreciate your kindness, Commandant.
134026 134026 234026 334026 434026 Commandant, here is my application to change my personal itinerary. I believe we should engage in more interactions to improve our bonding. Commandant, here is my application to change my personal itinerary. I believe we should engage in more interactions to improve our bonding. Commandant, here is my application to change my personal itinerary. I believe we should engage in more interactions to improve our bonding. Commandant, here is my application to change my personal itinerary. I believe we should engage in more interactions to improve our bonding. 134026 134026 234026 334026 434026 Commandant, here is my application to change my personal itinerary. I believe we should engage in more interactions to improve our bonding. Commandant, here is my application to change my personal itinerary. I believe we should engage in more interactions to improve our bonding. Commandant, here is my application to change my personal itinerary. I believe we should engage in more interactions to improve our bonding. Commandant, here is my application to change my personal itinerary. I believe we should engage in more interactions to improve our bonding.
134027 134027 234027 334027 434027 I can feel the sincerity in your gift. It's my great pleasure. I can feel the sincerity in your gift. It's my great pleasure. I can feel the sincerity in your gift. It's my great pleasure. I can feel the sincerity in your gift. It's my great pleasure. 134027 134027 234027 334027 434027 I can feel the sincerity in your gift. It's my great pleasure. I can feel the sincerity in your gift. It's my great pleasure. I can feel the sincerity in your gift. It's my great pleasure. I can feel the sincerity in your gift. It's my great pleasure.
134028 134028 234028 334028 434028 Our relationship seems to be continuously improving. Is this what you have desired? Our relationship seems to be continuously improving. Is this what you have desired? Our relationship seems to be continuously improving. Is this what you have desired? Our relationship seems to be continuously improving. Is this what you have desired? 134028 134028 234028 334028 434028 Our relationship seems to be continuously improving. Is this what you have desired? Our relationship seems to be continuously improving. Is this what you have desired? Our relationship seems to be continuously improving. Is this what you have desired? Our relationship seems to be continuously improving. Is this what you have desired?
134029 134029 234029 334029 434029 A tea party invitation? I see. Allow me to come after some preparation. A tea party invitation? I see. Allow me to come after some preparation. A tea party invitation? I see. Allow me to come after some preparation. A tea party invitation? I see. Allow me to come after some preparation. 134029 134029 234029 334029 434029 A tea party invitation? I see. Allow me to come after some preparation. A tea party invitation? I see. Allow me to come after some preparation. A tea party invitation? I see. Allow me to come after some preparation. A tea party invitation? I see. Allow me to come after some preparation.
134030 134030 234030 334030 434030 Are you enjoying the time spent with me? I'm glad to hear that. Are you enjoying the time spent with me? I'm glad to hear that. Are you enjoying the time spent with me? I'm glad to hear that. Are you enjoying the time spent with me? I'm glad to hear that. 134030 134030 234030 334030 434030 Are you enjoying the time spent with me? I'm glad to hear that. Are you enjoying the time spent with me? I'm glad to hear that. Are you enjoying the time spent with me? I'm glad to hear that. Are you enjoying the time spent with me? I'm glad to hear that.
134031 134031 234031 334031 434031 I once read that relationship is reinforced through mutual giving and receiving. It's my turn to give something back now, Commandant. I once read that relationship is reinforced through mutual giving and receiving. It's my turn to give something back now, Commandant. I once read that relationship is reinforced through mutual giving and receiving. It's my turn to give something back now, Commandant. I once read that relationship is reinforced through mutual giving and receiving. It's my turn to give something back now, Commandant. 134031 134031 234031 334031 434031 I once read that a relationship is reinforced through mutual giving and receiving. It's my turn to give something back now, Commandant. I once read that a relationship is reinforced through mutual giving and receiving. It's my turn to give something back now, Commandant. I once read that a relationship is reinforced through mutual giving and receiving. It's my turn to give something back now, Commandant. I once read that a relationship is reinforced through mutual giving and receiving. It's my turn to give something back now, Commandant.
134032 134032 234032 334032 434032 I once wanted to be strong enough to face every challenge by myself... But I no longer need that. I have learned that the real strength is to face the obstacles with my important ones. I once wanted to be strong enough to face every challenge by myself... But I no longer need that. I have learned that the real strength is to face the obstacles with my important ones. I once wanted to be strong enough to face every challenge by myself... But I no longer need that. I have learned that the real strength is to face the obstacles with my important ones. I once wanted to be strong enough to face every challenge by myself... But I no longer need that. I have learned that the real strength is to face the obstacles with my important ones. 134032 134032 234032 334032 434032 I once wanted to be strong enough to face every challenge by myself... But I no longer need that. I have learned that real strength lies in facing all obstacles alongside those who are important to me. I once wanted to be strong enough to face every challenge by myself... But I no longer need that. I have learned that real strength lies in facing all obstacles alongside those who are important to me. I once wanted to be strong enough to face every challenge by myself... But I no longer need that. I have learned that real strength lies in facing all obstacles alongside those who are important to me. I once wanted to be strong enough to face every challenge by myself... But I no longer need that. I have learned that real strength lies in facing all obstacles alongside those who are important to me.
134033 134033 234033 334033 434033 What shall I give to Commandant... Oh, don't worry, I was just thinking what kind of present you would possibly like. It's more interesting than I thought. What shall I give to Commandant... Oh, don't worry, I was just thinking what kind of present you would possibly like. It's more interesting than I thought. What shall I give to Commandant... Oh, don't worry, I was just thinking what kind of present you would possibly like. It's more interesting than I thought. What shall I give to Commandant... Oh, don't worry, I was just thinking what kind of present you would possibly like. It's more interesting than I thought. 134033 134033 234033 334033 434033 What shall I give to Commandant... Oh, don't worry, I was just thinking about what kind of present you would possibly like. It's more interesting than I thought. What shall I give to Commandant... Oh, don't worry, I was just thinking about what kind of present you would possibly like. It's more interesting than I thought. What shall I give to Commandant... Oh, don't worry, I was just thinking about what kind of present you would possibly like. It's more interesting than I thought. What shall I give to Commandant... Oh, don't worry, I was just thinking about what kind of present you would possibly like. It's more interesting than I thought.
134034 134034 234034 334034 434034 Am I using too many polite words? Sorry, it's just a habit. I guess too much etiquette isn't appropriate given our relationship. If you don't mind... I can just call you my Commandant from now on. Am I using too many polite words? Sorry, it's just a habit. I guess too much etiquette isn't appropriate given our relationship. If you don't mind... I can just call you my Commandant from now on. Am I using too many polite words? Sorry, it's just a habit. I guess too much etiquette isn't appropriate given our relationship. If you don't mind... I can just call you my Commandant from now on. Am I using too many polite words? Sorry, it's just a habit. I guess too much etiquette isn't appropriate given our relationship. If you don't mind... I can just call you my Commandant from now on. 134034 134034 234034 334034 434034 Am I using too many polite words? Sorry, it's just a habit. I guess too much etiquette isn't appropriate given our relationship. If you don't mind... I can just call you my Commandant from now on. Am I using too many polite words? Sorry, it's just a habit. I guess too much etiquette isn't appropriate given our relationship. If you don't mind... I can just call you my Commandant from now on. Am I using too many polite words? Sorry, it's just a habit. I guess too much etiquette isn't appropriate given our relationship. If you don't mind... I can just call you my Commandant from now on. Am I using too many polite words? Sorry, it's just a habit. I guess too much etiquette isn't appropriate given our relationship. If you don't mind... I can just call you my Commandant from now on.
134035 134035 234035 334035 434035 Commandant, can you feel my feelings for you? Commandant, can you feel my feelings for you? Commandant, can you feel my feelings for you? Commandant, can you feel my feelings for you? 134035 134035 234035 334035 434035 Commandant, can you feel my thoughts? Commandant, can you feel my thoughts? Commandant, can you feel my thoughts? Commandant, can you feel my thoughts?
134036 134036 234036 334036 434036 Stay focused, Commandant. We still have a mission. Stay focused, Commandant. We still have a mission. Stay focused, Commandant. We still have a mission. Stay focused, Commandant. We still have a mission. 134036 134036 234036 334036 434036 Stay focused, Commandant. We still have a mission. Stay focused, Commandant. We still have a mission. Stay focused, Commandant. We still have a mission. Stay focused, Commandant. We still have a mission.
134037 134037 234037 334037 434037 Karenina told me a method to quickly improve focus. It involves hitting a location on one's head regularly with a blunt weapon... Hmm, looks like you have got refreshed. Good. Karenina told me a method to quickly improve focus. It involves hitting a location on one's head regularly with a blunt weapon... Hmm, looks like you have got refreshed. Good. Karenina told me a method to quickly improve focus. It involves hitting a location on one's head regularly with a blunt weapon... Hmm, looks like you have got refreshed. Good. Karenina told me a method to quickly improve focus. It involves hitting a location on one's head regularly with a blunt weapon... Hmm, looks like you have got refreshed. Good. 134037 134037 234037 334037 434037 Karenina told me a method to quickly improve focus. It involves hitting a location on one's head regularly with a blunt weapon... Hmm, looks like you're refreshed. Good. Karenina told me a method to quickly improve focus. It involves hitting a location on one's head regularly with a blunt weapon... Hmm, looks like you're refreshed. Good. Karenina told me a method to quickly improve focus. It involves hitting a location on one's head regularly with a blunt weapon... Hmm, looks like you're refreshed. Good. Karenina told me a method to quickly improve focus. It involves hitting a location on one's head regularly with a blunt weapon... Hmm, looks like you're refreshed. Good.
134038 134038 234038 334038 434038 You seem a little distracted. Would you like to take a walk outside? I'll be with you if you'd like me to, of course. You seem a little distracted. Would you like to take a walk outside? I'll be with you if you'd like me to, of course. You seem a little distracted. Would you like to take a walk outside? I'll be with you if you'd like me to, of course. You seem a little distracted. Would you like to take a walk outside? I'll be with you if you'd like me to, of course. 134038 134038 234038 334038 434038 You seem a little distracted. Would you like to take a walk outside? I'll be with you if you'd like me to, of course. You seem a little distracted. Would you like to take a walk outside? I'll be with you if you'd like me to, of course. You seem a little distracted. Would you like to take a walk outside? I'll be with you if you'd like me to, of course. You seem a little distracted. Would you like to take a walk outside? I'll be with you if you'd like me to, of course.
134039 134039 234039 334039 434039 In an environment full of unknowns, the slightest ignorance could be fatal... But I guess you are tired of such advice. It's okay, you can take some time off. I will keep it a secret. In an environment full of unknowns, the slightest ignorance could be fatal... But I guess you are tired of such advice. It's okay, you can take some time off. I will keep it a secret. In an environment full of unknowns, the slightest ignorance could be fatal... But I guess you are tired of such advice. It's okay, you can take some time off. I will keep it a secret. In an environment full of unknowns, the slightest ignorance could be fatal... But I guess you are tired of such advice. It's okay, you can take some time off. I will keep it a secret. 134039 134039 234039 334039 434039 In an environment full of unknowns, the slightest ignorance could be fatal... But I guess you are tired of such advice. It's okay, you can take some time off. I will keep it a secret. In an environment full of unknowns, the slightest ignorance could be fatal... But I guess you are tired of such advice. It's okay, you can take some time off. I will keep it a secret. In an environment full of unknowns, the slightest ignorance could be fatal... But I guess you are tired of such advice. It's okay, you can take some time off. I will keep it a secret. In an environment full of unknowns, the slightest ignorance could be fatal... But I guess you are tired of such advice. It's okay, you can take some time off. I will keep it a secret.
134040 134040 234040 334040 434040 What are you thinking, my Commandant? There is no need to tell me. I can understand just by looking in your eyes. What are you thinking, my Commandant? There is no need to tell me. I can understand just by looking in your eyes. What are you thinking, my Commandant? There is no need to tell me. I can understand just by looking in your eyes. What are you thinking, my Commandant? There is no need to tell me. I can understand just by looking in your eyes. 134040 134040 234040 334040 434040 What are you thinking, my Commandant? There is no need to tell me. I can understand just by looking in your eyes. What are you thinking, my Commandant? There is no need to tell me. I can understand just by looking in your eyes. What are you thinking, my Commandant? There is no need to tell me. I can understand just by looking in your eyes. What are you thinking, my Commandant? There is no need to tell me. I can understand just by looking in your eyes.
134041 134041 234041 334041 434041 Over-exhaustion is harmful to your health, Commandant. Over-exhaustion is harmful to your health, Commandant. Over-exhaustion is harmful to your health, Commandant. Over-exhaustion is harmful to your health, Commandant. 134041 134041 234041 334041 434041 Over-exhaustion is harmful to your health, Commandant. Over-exhaustion is harmful to your health, Commandant. Over-exhaustion is harmful to your health, Commandant. Over-exhaustion is harmful to your health, Commandant.
134042 134042 234042 334042 434042 You have worked hard enough today. Please take some rest. That's my suggestion—and it can also be an order if necessary. You have worked hard enough today. Please take some rest. That's my suggestion—and it can also be an order if necessary. You have worked hard enough today. Please take some rest. That's my suggestion—and it can also be an order if necessary. You have worked hard enough today. Please take some rest. That's my suggestion—and it can also be an order if necessary. 134042 134042 234042 334042 434042 You have worked hard enough today. Please take time to rest. That's my suggestion—and it can also be an order if necessary. You have worked hard enough today. Please take time to rest. That's my suggestion—and it can also be an order if necessary. You have worked hard enough today. Please take time to rest. That's my suggestion—and it can also be an order if necessary. You have worked hard enough today. Please take time to rest. That's my suggestion—and it can also be an order if necessary.
134043 134043 234043 334043 434043 If you collapse, this entire place will become a mess. But don't worry, as long as I'm still here, I will not allow that to happen. If you collapse, this entire place will become a mess. But don't worry, as long as I'm still here, I will not allow that to happen. If you collapse, this entire place will become a mess. But don't worry, as long as I'm still here, I will not allow that to happen. If you collapse, this entire place will become a mess. But don't worry, as long as I'm still here, I will not allow that to happen. 134043 134043 234043 334043 434043 If you collapse, this entire place will become a mess. But don't worry, as long as I'm still here, I will not allow that to happen. If you collapse, this entire place will become a mess. But don't worry, as long as I'm still here, I will not allow that to happen. If you collapse, this entire place will become a mess. But don't worry, as long as I'm still here, I will not allow that to happen. If you collapse, this entire place will become a mess. But don't worry, as long as I'm still here, I will not allow that to happen.
134044 134044 234044 334044 434044 Commandant, you don't have to overstretch yourself. I already know very well what kind of person you are. Commandant, you don't have to overstretch yourself. I already know very well what kind of person you are. Commandant, you don't have to overstretch yourself. I already know very well what kind of person you are. Commandant, you don't have to overstretch yourself. I already know very well what kind of person you are. 134044 134044 234044 334044 434044 Commandant, you don't have to overstretch yourself. I already know very well what kind of person you are. Commandant, you don't have to overstretch yourself. I already know very well what kind of person you are. Commandant, you don't have to overstretch yourself. I already know very well what kind of person you are. Commandant, you don't have to overstretch yourself. I already know very well what kind of person you are.
134045 134045 234045 334045 434045 It's about time to rest. Don't worry, tomorrow, the day after tomorrow... Until the unforeseen future, I will always be here waiting for you. It's about time to rest. Don't worry, tomorrow, the day after tomorrow... Until the unforeseen future, I will always be here waiting for you. It's about time to rest. Don't worry, tomorrow, the day after tomorrow... Until the unforeseen future, I will always be here waiting for you. It's about time to rest. Don't worry, tomorrow, the day after tomorrow... Until the unforeseen future, I will always be here waiting for you. 134045 134045 234045 334045 434045 It's about time to rest. Don't worry, tomorrow, the day after tomorrow... Until the unforeseen future, I will always be here waiting for you. It's about time to rest. Don't worry, tomorrow, the day after tomorrow... Until the unforeseen future, I will always be here waiting for you. It's about time to rest. Don't worry, tomorrow, the day after tomorrow... Until the unforeseen future, I will always be here waiting for you. It's about time to rest. Don't worry, tomorrow, the day after tomorrow... Until the unforeseen future, I will always be here waiting for you.
134046 134046 234046 334046 434046 It's good to be on time, Commandant. It's good to be on time, Commandant. It's good to be on time, Commandant. It's good to be on time, Commandant. 134046 134046 234046 334046 434046 It's good to be on time, Commandant. It's good to be on time, Commandant. It's good to be on time, Commandant. It's good to be on time, Commandant.
134047 134047 234047 334047 434047 Morning, Commandant. What's this? I was asked to assess your behaviors. Don't worry, there aren't any poor records so far. Morning, Commandant. What's this? I was asked to assess your behaviors. Don't worry, there aren't any poor records so far. Morning, Commandant. What's this? I was asked to assess your behaviors. Don't worry, there aren't any poor records so far. Morning, Commandant. What's this? I was asked to assess your behaviors. Don't worry, there aren't any poor records so far. 134047 134047 234047 334047 434047 Morning, Commandant. What's this? I was asked to assess your behaviors. Don't worry, there aren't any poor records so far. Morning, Commandant. What's this? I was asked to assess your behaviors. Don't worry, there aren't any poor records so far. Morning, Commandant. What's this? I was asked to assess your behaviors. Don't worry, there aren't any poor records so far. Morning, Commandant. What's this? I was asked to assess your behaviors. Don't worry, there aren't any poor records so far.
134048 134048 234048 334048 434048 Looks like you need some reliable assistance, Commandant. Please bring me in your mission. Looks like you need some reliable assistance, Commandant. Please bring me in your mission. Looks like you need some reliable assistance, Commandant. Please bring me in your mission. Looks like you need some reliable assistance, Commandant. Please bring me in your mission. 134048 134048 234048 334048 434048 Looks like you need some reliable assistance, Commandant. Please bring me on your mission. Looks like you need some reliable assistance, Commandant. Please bring me on your mission. Looks like you need some reliable assistance, Commandant. Please bring me on your mission. Looks like you need some reliable assistance, Commandant. Please bring me on your mission.
134049 134049 234049 334049 434049 Did you have a good rest last night? Did you have a dream...? What kind of dream was that? Please tell me if you have some spare time. Did you have a good rest last night? Did you have a dream...? What kind of dream was that? Please tell me if you have some spare time. Did you have a good rest last night? Did you have a dream...? What kind of dream was that? Please tell me if you have some spare time. Did you have a good rest last night? Did you have a dream...? What kind of dream was that? Please tell me if you have some spare time. 134049 134049 234049 334049 434049 Did you have a good night's sleep? Did you have a dream...? What kind of dream was it? Please tell me if you have some spare time. Did you have a good night's sleep? Did you have a dream...? What kind of dream was it? Please tell me if you have some spare time. Did you have a good night's sleep? Did you have a dream...? What kind of dream was it? Please tell me if you have some spare time. Did you have a good night's sleep? Did you have a dream...? What kind of dream was it? Please tell me if you have some spare time.
134050 134050 234050 334050 434050 I like that look in your eyes, Commandant. I look forward to your performance today. I like that look in your eyes, Commandant. I look forward to your performance today. I like that look in your eyes, Commandant. I look forward to your performance today. I like that look in your eyes, Commandant. I look forward to your performance today. 134050 134050 234050 334050 434050 I like that look in your eyes, Commandant. I look forward to your performance today. I like that look in your eyes, Commandant. I look forward to your performance today. I like that look in your eyes, Commandant. I look forward to your performance today. I like that look in your eyes, Commandant. I look forward to your performance today.
134051 134051 234051 334051 434051 My Command... Commandant! Please forgive my rudeness. I didn't realize you were already here. My Command... Commandant! Please forgive my rudeness. I didn't realize you were already here. My Command... Commandant! Please forgive my rudeness. I didn't realize you were already here. My Command... Commandant! Please forgive my rudeness. I didn't realize you were already here. 134051 134051 234051 334051 434051 My Command... Commandant! Please forgive my rudeness. I didn't realize you were already here. My Command... Commandant! Please forgive my rudeness. I didn't realize you were already here. My Command... Commandant! Please forgive my rudeness. I didn't realize you were already here. My Command... Commandant! Please forgive my rudeness. I didn't realize you were already here.
134052 134052 234052 334052 434052 Before you bring dawn to this world, allow me to go through the night with you. Before you bring dawn to this world, allow me to go through the night with you. Before you bring dawn to this world, allow me to go through the night with you. Before you bring dawn to this world, allow me to go through the night with you. 134052 134052 234052 334052 434052 Before you bring dawn to this world, allow me to accompany you through the long, dark night. Before you bring dawn to this world, allow me to accompany you through the long, dark night. Before you bring dawn to this world, allow me to accompany you through the long, dark night. Before you bring dawn to this world, allow me to accompany you through the long, dark night.
134053 134053 234053 334053 434053 Even when the time to part has come, My Commandant, please don't forget that our paths will cross at the same destination again. Even when the time to part has come, My Commandant, please don't forget that our paths will cross at the same destination again. Even when the time to part has come, My Commandant, please don't forget that our paths will cross at the same destination again. Even when the time to part has come, My Commandant, please don't forget that our paths will cross at the same destination again. 134053 134053 234053 334053 434053 Even when the time to part has come, my Commandant, please don't forget that our paths will cross at the same destination again. Even when the time to part has come, my Commandant, please don't forget that our paths will cross at the same destination again. Even when the time to part has come, my Commandant, please don't forget that our paths will cross at the same destination again. Even when the time to part has come, my Commandant, please don't forget that our paths will cross at the same destination again.
134054 134054 234054 334054 434054 You have come. How long have I been waiting? I don't see a need to take a record, because I believe that you will eventually come back. You have come. How long have I been waiting? I don't see a need to take a record, because I believe that you will eventually come back. You have come. How long have I been waiting? I don't see a need to take a record, because I believe that you will eventually come back. You have come. How long have I been waiting? I don't see a need to take a record, because I believe that you will eventually come back. 134054 134054 234054 334054 434054 You have come. How long have I been waiting? I don't see a need to make a record, because I believe that you will eventually come back. You have come. How long have I been waiting? I don't see a need to make a record, because I believe that you will eventually come back. You have come. How long have I been waiting? I don't see a need to make a record, because I believe that you will eventually come back. You have come. How long have I been waiting? I don't see a need to make a record, because I believe that you will eventually come back.
134055 134055 234055 334055 434055 This is a meaningless move, Commandant. This is a meaningless move, Commandant. This is a meaningless move, Commandant. This is a meaningless move, Commandant. 134055 134055 234055 334055 434055 This is a meaningless move, Commandant. This is a meaningless move, Commandant. This is a meaningless move, Commandant. This is a meaningless move, Commandant.
134056 134056 234056 334056 434056 ...If you were trying to make me panic, you have failed, Commandant. ...If you were trying to make me panic, you have failed, Commandant. ...If you were trying to make me panic, you have failed, Commandant. ...If you were trying to make me panic, you have failed, Commandant. 134056 134056 234056 334056 434056 ...If you were trying to make me panic, you have failed, Commandant. ...If you were trying to make me panic, you have failed, Commandant. ...If you were trying to make me panic, you have failed, Commandant. ...If you were trying to make me panic, you have failed, Commandant.
134057 134057 234057 334057 434057 Danger...! Commandant, stand next to me—Hmph... Forget about it... Danger...! Commandant, stand next to me—Hmph... Forget about it... Danger...! Commandant, stand next to me—Hmph... Forget about it... Danger...! Commandant, stand next to me—Hmph... Forget about it... 134057 134057 234057 334057 434057 Danger...! Commandant, stand next to me—Hmph... Forget about it... Danger...! Commandant, stand next to me—Hmph... Forget about it... Danger...! Commandant, stand next to me—Hmph... Forget about it... Danger...! Commandant, stand next to me—Hmph... Forget about it...
134058 134058 234058 334058 434058 Commandant, it is very childish to catch someone's attention in this way. Commandant, it is very childish to catch someone's attention in this way. Commandant, it is very childish to catch someone's attention in this way. Commandant, it is very childish to catch someone's attention in this way. 134058 134058 234058 334058 434058 Commandant, it is very childish to attract someone's attention in this way. Commandant, it is very childish to attract someone's attention in this way. Commandant, it is very childish to attract someone's attention in this way. Commandant, it is very childish to attract someone's attention in this way.
134059 134059 234059 334059 434059 Ever heard of a game called "five finger fillet", Commandant? Ever heard of a game called "five finger fillet", Commandant? Ever heard of a game called "five finger fillet", Commandant? Ever heard of a game called "five finger fillet", Commandant? 134059 134059 234059 334059 434059 Ever heard of a game called "five finger fillet", Commandant? Ever heard of a game called "five finger fillet", Commandant? Ever heard of a game called "five finger fillet", Commandant? Ever heard of a game called "five finger fillet", Commandant?
134060 134060 234060 334060 434060 Commandant... Do you want to see me upset? Commandant... Do you want to see me upset? Commandant... Do you want to see me upset? Commandant... Do you want to see me upset? 134060 134060 234060 334060 434060 Commandant... Do you want to see me upset? Commandant... Do you want to see me upset? Commandant... Do you want to see me upset? Commandant... Do you want to see me upset?
134061 134061 234061 334061 434061 Mission complete. Go claim the rewards, you deserve them. Mission complete. Go claim the rewards, you deserve them. Mission complete. Go claim the rewards, you deserve them. Mission complete. Go claim the rewards, you deserve them. 134061 134061 234061 334061 434061 Mission complete. Go claim the rewards, you deserve them. Mission complete. Go claim the rewards, you deserve them. Mission complete. Go claim the rewards, you deserve them. Mission complete. Go claim the rewards, you deserve them.
@ -4807,8 +4829,8 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[
134079 134079 234079 334079 434079 Justice! Justice! Justice! Justice! 134079 134079 234079 334079 434079 Justice! Justice! Justice! Justice!
134080 134080 234080 334080 434080 Behold, the final light. Behold, the final light. Behold, the final light. Behold, the final light. 134080 134080 234080 334080 434080 Behold, the final light. Behold, the final light. Behold, the final light. Behold, the final light.
134081 134081 234081 334081 434081 Behold, the final light. Behold, the final light. Behold, the final light. Behold, the final light. 134081 134081 234081 334081 434081 Behold, the final light. Behold, the final light. Behold, the final light. Behold, the final light.
134082 134082 234082 334082 434082 I declare the end of nightmare! I declare the end of nightmare! I declare the end of nightmare! I declare the end of nightmare! 134082 134082 234082 334082 434082 I declare the end of this nightmare! I declare the end of this nightmare! I declare the end of this nightmare! I declare the end of this nightmare!
134083 134083 234083 334083 434083 I declare the end of nightmare! I declare the end of nightmare! I declare the end of nightmare! I declare the end of nightmare! 134083 134083 234083 334083 434083 I declare the end of this nightmare! I declare the end of this nightmare! I declare the end of this nightmare! I declare the end of this nightmare!
134084 134084 234084 334084 434084 Time is running out...! Time is running out...! Time is running out...! Time is running out...! 134084 134084 234084 334084 434084 Time is running out...! Time is running out...! Time is running out...! Time is running out...!
134085 134085 234085 334085 434085 Time is running out...! Time is running out...! Time is running out...! Time is running out...! 134085 134085 234085 334085 434085 Time is running out...! Time is running out...! Time is running out...! Time is running out...!
134086 134086 234086 334086 434086 A tough adversary... A tough adversary... A tough adversary... A tough adversary... 134086 134086 234086 334086 434086 A tough adversary... A tough adversary... A tough adversary... A tough adversary...
@ -4819,7 +4841,7 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[
134091 134091 234091 334091 434091 Exposing weakness. Exposing weakness. Exposing weakness. Exposing weakness. 134091 134091 234091 334091 434091 Exposing weakness. Exposing weakness. Exposing weakness. Exposing weakness.
134092 134092 234092 334092 434092 I will stay the course. I will stay the course. I will stay the course. I will stay the course. 134092 134092 234092 334092 434092 I will stay the course. I will stay the course. I will stay the course. I will stay the course.
134093 134093 234093 334093 434093 I will stay the course. I will stay the course. I will stay the course. I will stay the course. 134093 134093 234093 334093 434093 I will stay the course. I will stay the course. I will stay the course. I will stay the course.
134094 134094 234094 334094 434094 Tracking, understanding, returning... Starting extermination. Tracking, understanding, returning... Starting extermination. Tracking, understanding, returning... Starting extermination. Tracking, understanding, returning... Starting extermination. 134094 134094 234094 334094 434094 Tracking, analyzing, returning... Beginning extermination. Tracking, analyzing, returning... Beginning extermination. Tracking, analyzing, returning... Beginning extermination. Tracking, analyzing, returning... Beginning extermination.
134095 134095 234095 334095 434095 So this is how it ends... May you rest in peace. So this is how it ends... May you rest in peace. So this is how it ends... May you rest in peace. So this is how it ends... May you rest in peace. 134095 134095 234095 334095 434095 So this is how it ends... May you rest in peace. So this is how it ends... May you rest in peace. So this is how it ends... May you rest in peace. So this is how it ends... May you rest in peace.
134096 134096 234096 334096 434096 Hah Hah Hah Hah 134096 134096 234096 334096 434096 Hah Hah Hah Hah
134097 134097 234097 334097 434097 Hah Hah Hah Hah 134097 134097 234097 334097 434097 Hah Hah Hah Hah
@ -4840,3 +4862,110 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[
134112 134112 234112 334112 434112 My Commandant, hope every moment we spend together can give strength to support ourselves. My Commandant, hope every moment we spend together can give strength to support ourselves. My Commandant, hope every moment we spend together can give strength to support ourselves. My Commandant, hope every moment we spend together can give strength to support ourselves. 134112 134112 234112 334112 434112 My Commandant, hope every moment we spend together can give strength to support ourselves. My Commandant, hope every moment we spend together can give strength to support ourselves. My Commandant, hope every moment we spend together can give strength to support ourselves. My Commandant, hope every moment we spend together can give strength to support ourselves.
134113 134113 234113 334113 434113 My Commandant, whenever you are lost, I will light the path forward for you. In return, you must do the same for me. Yes, this is a promise. An oath between you and me that must not be broken. My Commandant, whenever you are lost, I will light the path forward for you. In return, you must do the same for me. Yes, this is a promise. An oath between you and me that must not be broken. My Commandant, whenever you are lost, I will light the path forward for you. In return, you must do the same for me. Yes, this is a promise. An oath between you and me that must not be broken. My Commandant, whenever you are lost, I will light the path forward for you. In return, you must do the same for me. Yes, this is a promise. An oath between you and me that must not be broken. 134113 134113 234113 334113 434113 My Commandant, whenever you are lost, I will light the path forward for you. In return, you must do the same for me. Yes, this is a promise. An oath between you and me that must not be broken. My Commandant, whenever you are lost, I will light the path forward for you. In return, you must do the same for me. Yes, this is a promise. An oath between you and me that must not be broken. My Commandant, whenever you are lost, I will light the path forward for you. In return, you must do the same for me. Yes, this is a promise. An oath between you and me that must not be broken. My Commandant, whenever you are lost, I will light the path forward for you. In return, you must do the same for me. Yes, this is a promise. An oath between you and me that must not be broken.
134114 134114 234114 334114 434114 My Commandant, please take my sword... This is the most precious gift I can think of. My Commandant, please take my sword... This is the most precious gift I can think of. My Commandant, please take my sword... This is the most precious gift I can think of. My Commandant, please take my sword... This is the most precious gift I can think of. 134114 134114 234114 334114 434114 My Commandant, please take my sword... This is the most precious gift I can think of. My Commandant, please take my sword... This is the most precious gift I can think of. My Commandant, please take my sword... This is the most precious gift I can think of. My Commandant, please take my sword... This is the most precious gift I can think of.
135001 135001 235001 335001 435001 ...The mistress has ordered Bambinata to join you. In the meantime, your every order will be carried out to the letter. ...The mistress has ordered Bambinata to join you. In the meantime, your every order will be carried out to the letter. ...The mistress has ordered Bambinata to join you. In the meantime, your every order will be carried out to the letter. ...The mistress has ordered Bambinata to join you. In the meantime, your every order will be carried out to the letter.
135002 135002 235002 335002 435002 Bambinata will turn your strength into something more powerful. Bambinata will turn your strength into something more powerful. Bambinata will turn your strength into something more powerful. Bambinata will turn your strength into something more powerful.
135003 135003 235003 335003 435003 Is this part of your order? Is this part of your order? Is this part of your order? Is this part of your order?
135004 135004 235004 335004 435004 Bambinata will take care of your needs. Bambinata will take care of your needs. Bambinata will take care of your needs. Bambinata will take care of your needs.
135005 135005 235005 335005 435005 Does this meet your expectations? Does this meet your expectations? Does this meet your expectations? Does this meet your expectations?
135006 135006 235006 335006 435006 Is this to your liking? Bambinata will not forget. Is this to your liking? Bambinata will not forget. Is this to your liking? Bambinata will not forget. Is this to your liking? Bambinata will not forget.
135007 135007 235007 335007 435007 Please give Bambinata your order. Please give Bambinata your order. Please give Bambinata your order. Please give Bambinata your order.
135008 135008 235008 335008 435008 Bambinata has no objection. Bambinata has no objection. Bambinata has no objection. Bambinata has no objection.
135009 135009 235009 335009 435009 So, when can Bambinata return to the mistress? So, when can Bambinata return to the mistress? So, when can Bambinata return to the mistress? So, when can Bambinata return to the mistress?
135010 135010 235010 335010 435010 What do you prefer Bambinata call you? Just "Commandant"? Understood. What do you prefer Bambinata call you? Just "Commandant"? Understood. What do you prefer Bambinata call you? Just "Commandant"? Understood. What do you prefer Bambinata call you? Just "Commandant"? Understood.
135011 135011 235011 335011 435011 Bambinata won't stay here for too long. Kindly bear with Bambinata. Bambinata won't stay here for too long. Kindly bear with Bambinata. Bambinata won't stay here for too long. Kindly bear with Bambinata. Bambinata won't stay here for too long. Kindly bear with Bambinata.
135012 135012 235012 335012 435012 ...People Bambinata knows? Bambinata does inspect teammates' records during missions. Hm... Apart from that, Bambinata only needs to remember the mistress. ...People Bambinata knows? Bambinata does inspect teammates' records during missions. Hm... Apart from that, Bambinata only needs to remember the mistress. ...People Bambinata knows? Bambinata does inspect teammates' records during missions. Hm... Apart from that, Bambinata only needs to remember the mistress. ...People Bambinata knows? Bambinata does inspect teammates' records during missions. Hm... Apart from that, Bambinata only needs to remember the mistress.
135013 135013 235013 335013 435013 More information about Egret? Sorry, but Mistress ordered Bambinata not to reveal anything to you. More information about Egret? Sorry, but Mistress ordered Bambinata not to reveal anything to you. More information about Egret? Sorry, but Mistress ordered Bambinata not to reveal anything to you. More information about Egret? Sorry, but Mistress ordered Bambinata not to reveal anything to you.
135014 135014 235014 335014 435014 It's okay if Bambinata doesn't remember anything. Bambinata will know what to do once orders are given. It's okay if Bambinata doesn't remember anything. Bambinata will know what to do once orders are given. It's okay if Bambinata doesn't remember anything. Bambinata will know what to do once orders are given. It's okay if Bambinata doesn't remember anything. Bambinata will know what to do once orders are given.
135015 135015 235015 335015 435015 Hmm... cute? The mistress chose this outfit for Bambinata. Would you prefer clothes more suited to your liking? Hmm... cute? The mistress chose this outfit for Bambinata. Would you prefer clothes more suited to your liking? Hmm... cute? The mistress chose this outfit for Bambinata. Would you prefer clothes more suited to your liking? Hmm... cute? The mistress chose this outfit for Bambinata. Would you prefer clothes more suited to your liking?
135016 135016 235016 335016 435016 Bambinata will carry out your order even if it costs Bambinata's life. You don't think Bambinata should do that, Commandant? But... that's exactly Bambinata's value... Bambinata will carry out your order even if it costs Bambinata's life. You don't think Bambinata should do that, Commandant? But... that's exactly Bambinata's value... Bambinata will carry out your order even if it costs Bambinata's life. You don't think Bambinata should do that, Commandant? But... that's exactly Bambinata's value... Bambinata will carry out your order even if it costs Bambinata's life. You don't think Bambinata should do that, Commandant? But... that's exactly Bambinata's value...
135017 135017 235017 335017 435017 T-tactics discussion? Bambinata will do whatever you command, so you can plan however you like. T-tactics discussion? Bambinata will do whatever you command, so you can plan however you like. T-tactics discussion? Bambinata will do whatever you command, so you can plan however you like. T-tactics discussion? Bambinata will do whatever you command, so you can plan however you like.
135018 135018 235018 335018 435018 You seem troubled, Commandant. Hm... You've forgotten the name of a book? Bambinata wonders if humans can apply for an external memory module... You seem troubled, Commandant. Hm... You've forgotten the name of a book? Bambinata wonders if humans can apply for an external memory module... You seem troubled, Commandant. Hm... You've forgotten the name of a book? Bambinata wonders if humans can apply for an external memory module... You seem troubled, Commandant. Hm... You've forgotten the name of a book? Bambinata wonders if humans can apply for an external memory module...
135019 135019 235019 335019 435019 Do you like it, Commandant? Bambinata's M.I.N.D. does not possess the specific memory data for it, but this frame is very familiar with such actions. If you like it, the dance can go on forever and ever... Do you like it, Commandant? Bambinata's M.I.N.D. does not possess the specific memory data for it, but this frame is very familiar with such actions. If you like it, the dance can go on forever and ever... Do you like it, Commandant? Bambinata's M.I.N.D. does not possess the specific memory data for it, but this frame is very familiar with such actions. If you like it, the dance can go on forever and ever... Do you like it, Commandant? Bambinata's M.I.N.D. does not possess the specific memory data for it, but this frame is very familiar with such actions. If you like it, the dance can go on forever and ever...
135020 135020 235020 335020 435020 Bambinata has been reassigned to you, Commandant? So... s-so you'll be Bambinata's new owner... Huh? It's a joke? Sob... Bambinata has been reassigned to you, Commandant? So... s-so you'll be Bambinata's new owner... Huh? It's a joke? Sob... Bambinata has been reassigned to you, Commandant? So... s-so you'll be Bambinata's new owner... Huh? It's a joke? Sob... Bambinata has been reassigned to you, Commandant? So... s-so you'll be Bambinata's new owner... Huh? It's a joke? Sob...
135021 135021 235021 335021 435021 Slapsies? What do you want Bambinata to do, Commandant? Hm... Place Bambinata's hand above your palm like this? Ah! ...Huh? Bambinata should try to pull this hand back? But... Bambinata thought you wanted to slap it? Slapsies? What do you want Bambinata to do, Commandant? Hm... Place Bambinata's hand above your palm like this? Ah! ...Huh? Bambinata should try to pull this hand back? But... Bambinata thought you wanted to slap it? Slapsies? What do you want Bambinata to do, Commandant? Hm... Place Bambinata's hand above your palm like this? Ah! ...Huh? Bambinata should try to pull this hand back? But... Bambinata thought you wanted to slap it? Slapsies? What do you want Bambinata to do, Commandant? Hm... Place Bambinata's hand above your palm like this? Ah! ...Huh? Bambinata should try to pull this hand back? But... Bambinata thought you wanted to slap it?
135022 135022 235022 335022 435022 Order received. Commandant has requested Bambinata to take better care of herself during missions... Hm... Priority updated... Sob... Commandant, can you stop looking at Bambinata so sternly... Order received. Commandant has requested Bambinata to take better care of herself during missions... Hm... Priority updated... Sob... Commandant, can you stop looking at Bambinata so sternly... Order received. Commandant has requested Bambinata to take better care of herself during missions... Hm... Priority updated... Sob... Commandant, can you stop looking at Bambinata so sternly... Order received. Commandant has requested Bambinata to take better care of herself during missions... Hm... Priority updated... Sob... Commandant, can you stop looking at Bambinata so sternly...
135023 135023 235023 335023 435023 C-Commandant... You didn't stroke Bambinata's hair after Bambinata completed today's mission like you did last time. So... Bambinata didn't meet your expectation this time? C-Commandant... You didn't stroke Bambinata's hair after Bambinata completed today's mission like you did last time. So... Bambinata didn't meet your expectation this time? C-Commandant... You didn't stroke Bambinata's hair after Bambinata completed today's mission like you did last time. So... Bambinata didn't meet your expectation this time? C-Commandant... You didn't stroke Bambinata's hair after Bambinata completed today's mission like you did last time. So... Bambinata didn't meet your expectation this time?
135024 135024 235024 335024 435024 Bambinata shouldn't have contact with you privately. Bambinata shouldn't have contact with you privately. Bambinata shouldn't have contact with you privately. Bambinata shouldn't have contact with you privately.
135025 135025 235025 335025 435025 Bambinata will keep it safe for you. Bambinata will keep it safe for you. Bambinata will keep it safe for you. Bambinata will keep it safe for you.
135026 135026 235026 335026 435026 Commandant... are you requesting Bambinata's temporal transfer access? Commandant... are you requesting Bambinata's temporal transfer access? Commandant... are you requesting Bambinata's temporal transfer access? Commandant... are you requesting Bambinata's temporal transfer access?
135027 135027 235027 335027 435027 ...A gift? ...A gift? ...A gift? ...A gift?
135028 135028 235028 335028 435028 Is this still worth it... if Bambinata will forget everything one day? Is this still worth it... if Bambinata will forget everything one day? Is this still worth it... if Bambinata will forget everything one day? Is this still worth it... if Bambinata will forget everything one day?
135029 135029 235029 335029 435029 Commandant, do you have an order for Bambinata? Commandant, do you have an order for Bambinata? Commandant, do you have an order for Bambinata? Commandant, do you have an order for Bambinata?
135030 135030 235030 335030 435030 Does Bambinata like it? It's not like that... Bambinata will do whatever the mistress asks. And if you ask Bambinata to do something, Commandant... Does Bambinata like it? It's not like that... Bambinata will do whatever the mistress asks. And if you ask Bambinata to do something, Commandant... Does Bambinata like it? It's not like that... Bambinata will do whatever the mistress asks. And if you ask Bambinata to do something, Commandant... Does Bambinata like it? It's not like that... Bambinata will do whatever the mistress asks. And if you ask Bambinata to do something, Commandant...
135031 135031 235031 335031 435031 This is... a reward for completing the mission? Hm... Bambinata can't retrieve the memory data of you giving the order... This is... a reward for completing the mission? Hm... Bambinata can't retrieve the memory data of you giving the order... This is... a reward for completing the mission? Hm... Bambinata can't retrieve the memory data of you giving the order... This is... a reward for completing the mission? Hm... Bambinata can't retrieve the memory data of you giving the order...
135032 135032 235032 335032 435032 Has Bambinata been interacting with you too much? Bambinata's memory data about you has exceeded expectations... Has Bambinata been interacting with you too much? Bambinata's memory data about you has exceeded expectations... Has Bambinata been interacting with you too much? Bambinata's memory data about you has exceeded expectations... Has Bambinata been interacting with you too much? Bambinata's memory data about you has exceeded expectations...
135033 135033 235033 335033 435033 The mistress said a well-mannered puppet should express their gratitude in moments like this... D-did Bambinata do it right? The mistress said a well-mannered puppet should express their gratitude in moments like this... D-did Bambinata do it right? The mistress said a well-mannered puppet should express their gratitude in moments like this... D-did Bambinata do it right? The mistress said a well-mannered puppet should express their gratitude in moments like this... D-did Bambinata do it right?
135034 135034 235034 335034 435034 You can share your feelings with Bambinata if you need to... Your secrets and worries are safe with Bambinata. You can share your feelings with Bambinata if you need to... Your secrets and worries are safe with Bambinata. You can share your feelings with Bambinata if you need to... Your secrets and worries are safe with Bambinata. You can share your feelings with Bambinata if you need to... Your secrets and worries are safe with Bambinata.
135035 135035 235035 335035 435035 If this is how you express your feelings, Commandant, then Bambinata should prepare something for you as well... Hmm, what should Bambinata prepare then? If this is how you express your feelings, Commandant, then Bambinata should prepare something for you as well... Hmm, what should Bambinata prepare then? If this is how you express your feelings, Commandant, then Bambinata should prepare something for you as well... Hmm, what should Bambinata prepare then? If this is how you express your feelings, Commandant, then Bambinata should prepare something for you as well... Hmm, what should Bambinata prepare then?
135036 135036 235036 335036 435036 Don't worry. Bambinata won't move an inch without a command. Don't worry. Bambinata won't move an inch without a command. Don't worry. Bambinata won't move an inch without a command. Don't worry. Bambinata won't move an inch without a command.
135037 135037 235037 335037 435037 Stand by? Commandant, how would you like Bambinata to stand by? J-just relax? Hm... Can Bambinata keep standing here, then? Stand by? Commandant, how would you like Bambinata to stand by? J-just relax? Hm... Can Bambinata keep standing here, then? Stand by? Commandant, how would you like Bambinata to stand by? J-just relax? Hm... Can Bambinata keep standing here, then? Stand by? Commandant, how would you like Bambinata to stand by? J-just relax? Hm... Can Bambinata keep standing here, then?
135038 135038 235038 335038 435038 I-if Bambinata has done something wrong, Bambinata will accept any punishment... No? But Bambinata thought... Because you've been examining Bambinata with that solemn expression for a while, Commandant... I-if Bambinata has done something wrong, Bambinata will accept any punishment... No? But Bambinata thought... Because you've been examining Bambinata with that solemn expression for a while, Commandant... I-if Bambinata has done something wrong, Bambinata will accept any punishment... No? But Bambinata thought... Because you've been examining Bambinata with that solemn expression for a while, Commandant... I-if Bambinata has done something wrong, Bambinata will accept any punishment... No? But Bambinata thought... Because you've been examining Bambinata with that solemn expression for a while, Commandant...
135039 135039 235039 335039 435039 Bambinata will watch this place if you want to go to rest, Commandant. No one will disturb you without your order. Bambinata will watch this place if you want to go to rest, Commandant. No one will disturb you without your order. Bambinata will watch this place if you want to go to rest, Commandant. No one will disturb you without your order. Bambinata will watch this place if you want to go to rest, Commandant. No one will disturb you without your order.
135040 135040 235040 335040 435040 Hm... Are you asleep? You are very kind... Bambinata should treat you the way you like to treat Bambinata, right? Hm... Are you asleep? You are very kind... Bambinata should treat you the way you like to treat Bambinata, right? Hm... Are you asleep? You are very kind... Bambinata should treat you the way you like to treat Bambinata, right? Hm... Are you asleep? You are very kind... Bambinata should treat you the way you like to treat Bambinata, right?
135041 135041 235041 335041 435041 You are just as hardworking as Bambinata's mistress predicted, Commandant. You are just as hardworking as Bambinata's mistress predicted, Commandant. You are just as hardworking as Bambinata's mistress predicted, Commandant. You are just as hardworking as Bambinata's mistress predicted, Commandant.
135042 135042 235042 335042 435042 The mistress said a puppet should not disturb their owner's rest, so Bambinata would usually return to the lounge and stand by. Do you want Bambinata to leave for now, Commandant? The mistress said a puppet should not disturb their owner's rest, so Bambinata would usually return to the lounge and stand by. Do you want Bambinata to leave for now, Commandant? The mistress said a puppet should not disturb their owner's rest, so Bambinata would usually return to the lounge and stand by. Do you want Bambinata to leave for now, Commandant? The mistress said a puppet should not disturb their owner's rest, so Bambinata would usually return to the lounge and stand by. Do you want Bambinata to leave for now, Commandant?
135043 135043 235043 335043 435043 Bambinata can still do more, so... please assign Bambinata to your most troublesome missions, Commandant. Bambinata can still do more, so... please assign Bambinata to your most troublesome missions, Commandant. Bambinata can still do more, so... please assign Bambinata to your most troublesome missions, Commandant. Bambinata can still do more, so... please assign Bambinata to your most troublesome missions, Commandant.
135044 135044 235044 335044 435044 Hm... Sometimes the mistress would hold Bambinata like this... Hmmm... You're not falling asleep, Commandant? The m-mistress would often take a nap this way... Has Bambinata done something wrong? Hm... Sometimes the mistress would hold Bambinata like this... Hmmm... You're not falling asleep, Commandant? The m-mistress would often take a nap this way... Has Bambinata done something wrong? Hm... Sometimes the mistress would hold Bambinata like this... Hmmm... You're not falling asleep, Commandant? The m-mistress would often take a nap this way... Has Bambinata done something wrong? Hm... Sometimes the mistress would hold Bambinata like this... Hmmm... You're not falling asleep, Commandant? The m-mistress would often take a nap this way... Has Bambinata done something wrong?
135045 135045 235045 335045 435045 Bambinata should rest...? Did Bambinata let you down?... I-it's an order? Mmm... Can you join Bambinata in this resting mission, Commandant? Bambinata should rest...? Did Bambinata let you down?... I-it's an order? Mmm... Can you join Bambinata in this resting mission, Commandant? Bambinata should rest...? Did Bambinata let you down?... I-it's an order? Mmm... Can you join Bambinata in this resting mission, Commandant? Bambinata should rest...? Did Bambinata let you down?... I-it's an order? Mmm... Can you join Bambinata in this resting mission, Commandant?
135046 135046 235046 335046 435046 Good morning, Commandant. Awaiting your command. Good morning, Commandant. Awaiting your command. Good morning, Commandant. Awaiting your command. Good morning, Commandant. Awaiting your command.
135047 135047 235047 335047 435047 Hello, Commandant. Wait—it's probably "hello again" for you. Hello, Commandant. Wait—it's probably "hello again" for you. Hello, Commandant. Wait—it's probably "hello again" for you. Hello, Commandant. Wait—it's probably "hello again" for you.
135048 135048 235048 335048 435048 From the memory data Bambinata currently possesses, you seem to be a very punctual person, Commandant. From the memory data Bambinata currently possesses, you seem to be a very punctual person, Commandant. From the memory data Bambinata currently possesses, you seem to be a very punctual person, Commandant. From the memory data Bambinata currently possesses, you seem to be a very punctual person, Commandant.
135049 135049 235049 335049 435049 Did you rest well yesterday, Commandant? Ah... Was it weird for Bambinata to ask you something like that? Sob... B-Bambinata only did it because you asked how Bambinata slept yesterday, so Bambinata thought Bambinata should do the same today... Did you rest well yesterday, Commandant? Ah... Was it weird for Bambinata to ask you something like that? Sob... B-Bambinata only did it because you asked how Bambinata slept yesterday, so Bambinata thought Bambinata should do the same today... Did you rest well yesterday, Commandant? Ah... Was it weird for Bambinata to ask you something like that? Sob... B-Bambinata only did it because you asked how Bambinata slept yesterday, so Bambinata thought Bambinata should do the same today... Did you rest well yesterday, Commandant? Ah... Was it weird for Bambinata to ask you something like that? Sob... B-Bambinata only did it because you asked how Bambinata slept yesterday, so Bambinata thought Bambinata should do the same today...
135050 135050 235050 335050 435050 Based on Bambinata's memory data, this is the 27th time Bambinata has greeted you. But... you must have heard it a lot more, Commandant. Based on Bambinata's memory data, this is the 27th time Bambinata has greeted you. But... you must have heard it a lot more, Commandant. Based on Bambinata's memory data, this is the 27th time Bambinata has greeted you. But... you must have heard it a lot more, Commandant. Based on Bambinata's memory data, this is the 27th time Bambinata has greeted you. But... you must have heard it a lot more, Commandant.
135051 135051 235051 335051 435051 Commandant, do you have a mission for Bambinata? Oh, no, that's not it... It's not that Bambinata doesn't want to stay here. Bambinata just... just hopes you can make use of Bambinata more often, Commandant. Commandant, do you have a mission for Bambinata? Oh, no, that's not it... It's not that Bambinata doesn't want to stay here. Bambinata just... just hopes you can make use of Bambinata more often, Commandant. Commandant, do you have a mission for Bambinata? Oh, no, that's not it... It's not that Bambinata doesn't want to stay here. Bambinata just... just hopes you can make use of Bambinata more often, Commandant. Commandant, do you have a mission for Bambinata? Oh, no, that's not it... It's not that Bambinata doesn't want to stay here. Bambinata just... just hopes you can make use of Bambinata more often, Commandant.
135052 135052 235052 335052 435052 You're later than usual, Commandant. A temporary mission? Sob... sorry Bambinata couldn't help... You're later than usual, Commandant. A temporary mission? Sob... sorry Bambinata couldn't help... You're later than usual, Commandant. A temporary mission? Sob... sorry Bambinata couldn't help... You're later than usual, Commandant. A temporary mission? Sob... sorry Bambinata couldn't help...
135053 135053 235053 335053 435053 Anniversary...? Bambinata's memory data says that today isn't the date we first met... but the existing data also shows that you are someone like the mistress, Commandant... Will you be mad because Bambinata mixed up the dates...? Anniversary...? Bambinata's memory data says that today isn't the date we first met... but the existing data also shows that you are someone like the mistress, Commandant... Will you be mad because Bambinata mixed up the dates...? Anniversary...? Bambinata's memory data says that today isn't the date we first met... but the existing data also shows that you are someone like the mistress, Commandant... Will you be mad because Bambinata mixed up the dates...? Anniversary...? Bambinata's memory data says that today isn't the date we first met... but the existing data also shows that you are someone like the mistress, Commandant... Will you be mad because Bambinata mixed up the dates...?
135054 135054 235054 335054 435054 Did you leave Bambinata here because... Bambinata is no longer of use? Did you leave Bambinata here because... Bambinata is no longer of use? Did you leave Bambinata here because... Bambinata is no longer of use? Did you leave Bambinata here because... Bambinata is no longer of use?
135055 135055 235055 335055 435055 ...? Do you want Bambinata to dance for you? ...? Do you want Bambinata to dance for you? ...? Do you want Bambinata to dance for you? ...? Do you want Bambinata to dance for you?
135056 135056 235056 335056 435056 Uwah! The memory data... could've been lost... Uwah! The memory data... could've been lost... Uwah! The memory data... could've been lost... Uwah! The memory data... could've been lost...
135057 135057 235057 335057 435057 C-Commandant! Mistress doesn't want you to behave like this... C-Commandant! Mistress doesn't want you to behave like this... C-Commandant! Mistress doesn't want you to behave like this... C-Commandant! Mistress doesn't want you to behave like this...
135058 135058 235058 335058 435058 Aargh! Sob... Is this Bambinata's punishment? Aargh! Sob... Is this Bambinata's punishment? Aargh! Sob... Is this Bambinata's punishment? Aargh! Sob... Is this Bambinata's punishment?
135059 135059 235059 335059 435059 ...Bambinata's braid is getting undone... ...Bambinata's braid is getting undone... ...Bambinata's braid is getting undone... ...Bambinata's braid is getting undone...
135060 135060 235060 335060 435060 Did everyone in Gray Raven receive this kind of training? Is this... the secret of Gray Raven? Did everyone in Gray Raven receive this kind of training? Is this... the secret of Gray Raven? Did everyone in Gray Raven receive this kind of training? Is this... the secret of Gray Raven? Did everyone in Gray Raven receive this kind of training? Is this... the secret of Gray Raven?
135061 135061 235061 335061 435061 Your command has been executed. Your command has been executed. Your command has been executed. Your command has been executed.
135062 135062 235062 335062 435062 That's it for today? You don't... need Bambinata anymore? That's it for today? You don't... need Bambinata anymore? That's it for today? You don't... need Bambinata anymore? That's it for today? You don't... need Bambinata anymore?
135063 135063 235063 335063 435063 Yes. Yes. Yes. Yes.
135064 135064 235064 335064 435064 Sure. Sure. Sure. Sure.
135065 135065 235065 335065 435065 Hmm. Hmm. Hmm. Hmm.
135066 135066 235066 335066 435066 Sure. Sure. Sure. Sure.
135067 135067 235067 335067 435067 Hmm... Hmm... Hmm... Hmm...
135068 135068 235068 335068 435068 Puppets... must obey. Puppets... must obey. Puppets... must obey. Puppets... must obey.
135069 135069 235069 335069 435069 Remove... all obstacles. Remove... all obstacles. Remove... all obstacles. Remove... all obstacles.
135070 135070 235070 335070 435070 You can not get past here! You can not get past here! You can not get past here! You can not get past here!
135071 135071 235071 335071 435071 Your existence is against the mistress' wishes! Your existence is against the mistress' wishes! Your existence is against the mistress' wishes! Your existence is against the mistress' wishes!
135072 135072 235072 335072 435072 Sob... It's okay. Pain must be endured. Sob... It's okay. Pain must be endured. Sob... It's okay. Pain must be endured. Sob... It's okay. Pain must be endured.
135073 135073 235073 335073 435073 The mission... isn't over. Bambinata can't fail, not yet! The mission... isn't over. Bambinata can't fail, not yet! The mission... isn't over. Bambinata can't fail, not yet! The mission... isn't over. Bambinata can't fail, not yet!
135074 135074 235074 335074 435074 Bambinata couldn't live up to your expectation... Bambinata is... worthless... Bambinata couldn't live up to your expectation... Bambinata is... worthless... Bambinata couldn't live up to your expectation... Bambinata is... worthless... Bambinata couldn't live up to your expectation... Bambinata is... worthless...
135075 135075 235075 335075 435075 Yes, Mistress. Yes, Mistress. Yes, Mistress. Yes, Mistress.
135076 135076 235076 335076 435076 Mistress has instructed Bambinata to assist you. Mistress has instructed Bambinata to assist you. Mistress has instructed Bambinata to assist you. Mistress has instructed Bambinata to assist you.
135077 135077 235077 335077 435077 Dance... like puppets! Dance... like puppets! Dance... like puppets! Dance... like puppets!
135078 135078 235078 335078 435078 Was Bambinata's performance... satisfactory? Was Bambinata's performance... satisfactory? Was Bambinata's performance... satisfactory? Was Bambinata's performance... satisfactory?
135079 135079 235079 335079 435079 Hah Hah Hah Hah
135080 135080 235080 335080 435080 Hah Hah Hah Hah
135081 135081 235081 335081 435081 Hah Hah Hah Hah
135082 135082 235082 335082 435082 Hah Hah Hah Hah
135083 135083 235083 335083 435083 Hah Hah Hah Hah
135084 135084 235084 335084 435084 Hah Hah Hah Hah
135085 135085 235085 335085 435085 Hah Hah Hah Hah
135086 135086 235086 335086 435086 Hah Hah Hah Hah
135087 135087 235087 335087 435087 Hah Hah Hah Hah
135088 135088 235088 335088 435088 Hah Hah Hah Hah
135089 135089 235089 335089 435089 Hah Hah Hah Hah
135090 135090 235090 335090 435090 Hah Hah Hah Hah
135091 135091 235091 335091 435091 Hah Hah Hah Hah
135092 135092 235092 335092 435092 Hah Hah Hah Hah
135093 135093 235093 335093 435093 Hah Hah Hah Hah
135094 135094 235094 335094 435094 Do you worry you'll be forgotten, Commandant? Please issue an order that lasts indefinitely, then... All commands are logged into an external module, so Bambinata will always be able to access it even if Bambinata's memory data is reset. Do you worry you'll be forgotten, Commandant? Please issue an order that lasts indefinitely, then... All commands are logged into an external module, so Bambinata will always be able to access it even if Bambinata's memory data is reset. Do you worry you'll be forgotten, Commandant? Please issue an order that lasts indefinitely, then... All commands are logged into an external module, so Bambinata will always be able to access it even if Bambinata's memory data is reset. Do you worry you'll be forgotten, Commandant? Please issue an order that lasts indefinitely, then... All commands are logged into an external module, so Bambinata will always be able to access it even if Bambinata's memory data is reset.
135095 135095 235095 335095 435095 Bambinata has kept all your gifts. Even if Bambinata loses this memory data, Bambinata can still be reminded of its importance as long as Bambinata sees them. Bambinata has kept all your gifts. Even if Bambinata loses this memory data, Bambinata can still be reminded of its importance as long as Bambinata sees them. Bambinata has kept all your gifts. Even if Bambinata loses this memory data, Bambinata can still be reminded of its importance as long as Bambinata sees them. Bambinata has kept all your gifts. Even if Bambinata loses this memory data, Bambinata can still be reminded of its importance as long as Bambinata sees them.
135096 135096 235096 335096 435096 What you have given Bambinata is all Bambinata has... Oh no! Commandant, sorry... That just slipped out... Sob... I-it's okay? What you have given Bambinata is all Bambinata has... Oh no! Commandant, sorry... That just slipped out... Sob... I-it's okay? What you have given Bambinata is all Bambinata has... Oh no! Commandant, sorry... That just slipped out... Sob... I-it's okay? What you have given Bambinata is all Bambinata has... Oh no! Commandant, sorry... That just slipped out... Sob... I-it's okay?
135097 135097 235097 335097 435097 It is Bambinata's most precious treasure as long as it is something from you. It is Bambinata's most precious treasure as long as it is something from you. It is Bambinata's most precious treasure as long as it is something from you. It is Bambinata's most precious treasure as long as it is something from you.
135098 135098 235098 335098 435098 Puppets... must obey. Puppets... must obey. Puppets... must obey. Puppets... must obey.
135099 135099 235099 335099 435099 Remove... all obstacles. Remove... all obstacles. Remove... all obstacles. Remove... all obstacles.
135100 135100 235100 335100 435100 You can not get past here! You can not get past here! You can not get past here! You can not get past here!
135101 135101 235101 335101 435101 Your existence is against the mistress' wishes! Your existence is against the mistress' wishes! Your existence is against the mistress' wishes! Your existence is against the mistress' wishes!
135102 135102 235102 335102 435102 Sob... It's okay. Pain must be endured. Sob... It's okay. Pain must be endured. Sob... It's okay. Pain must be endured. Sob... It's okay. Pain must be endured.
135103 135103 235103 335103 435103 The mission... isn't over. Bambinata can't fail, not yet! The mission... isn't over. Bambinata can't fail, not yet! The mission... isn't over. Bambinata can't fail, not yet! The mission... isn't over. Bambinata can't fail, not yet!
135104 135104 235104 335104 435104 Bambinata couldn't live up to your expectation... Bambinata is... worthless... Bambinata couldn't live up to your expectation... Bambinata is... worthless... Bambinata couldn't live up to your expectation... Bambinata is... worthless... Bambinata couldn't live up to your expectation... Bambinata is... worthless...
135105 135105 235105 335105 435105 Yes, Mistress. Yes, Mistress. Yes, Mistress. Yes, Mistress.
135106 135106 235106 335106 435106 Mistress has instructed Bambinata to assist you. Mistress has instructed Bambinata to assist you. Mistress has instructed Bambinata to assist you. Mistress has instructed Bambinata to assist you.
135107 135107 235107 335107 435107 Your existence is against the mistress' wishes! Your existence is against the mistress' wishes! Your existence is against the mistress' wishes! Your existence is against the mistress' wishes!

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30 1101 2 50045 886 8409 1 1 30404 1
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41 1305 8 40027 98 11801 2 1 30404 1
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45 1404 1 40030 1000 11911 2 1
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52 1504 1 40035 7 12502 2 1 1
53 1602 1 40037 1 13801 2 1 1
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56 1300150 2 1300150 110 2160060 1 1 1
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64 1300281 2 1300281 500 2160161 1 1 30404 1
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41 1003 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowEnReSummer30.png 20160 2
42 1300179 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowQingjian.png 20011 2
43 1300282 Assets/Product/Ui/Spine/LuxiyaSkinHuangJiYongYi/SpineLuciaSkin_AutoWindow.prefab 1300282 3

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@ -0,0 +1,5 @@
Key Numerical GrowRate
Life 1 100
AttackNormal 10 1000
DefenseNormal 10 1000
Crit 5 500
1 Key Numerical GrowRate
2 Life 1 100
3 AttackNormal 10 1000
4 DefenseNormal 10 1000
5 Crit 5 500

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@ -46,7 +46,7 @@ RebootTitle Battle Reset Title Reset Warning
RebootDesc Battle Reset Warning You have %s *%d. Stage reset requires %s *%d. Confirm to proceed? RebootDesc Battle Reset Warning You have %s *%d. Stage reset requires %s *%d. Confirm to proceed?
RetreatTitle Battle Retreat Title Battle Warning RetreatTitle Battle Retreat Title Battle Warning
RetreatDesc Battle Retreat Description This round of adventure will count as defeat once you leave the battle. You have %s *%d. %s can be used to revive/reset the stage. Confirm to leave and tally your results? RetreatDesc Battle Retreat Description This round of adventure will count as defeat once you leave the battle. You have %s *%d. %s can be used to revive/reset the stage. Confirm to leave and tally your results?
MainViewShowRewardId Main Screen Reward Display 550050 MainViewShowRewardId Main Screen Reward Display 550171
SettleAnimaTime Time for the result calculation screen to slide to the bottom (in seconds) 3 SettleAnimaTime Time for the result calculation screen to slide to the bottom (in seconds) 3
NotActiveQualityColor Unactivated Quality Color 797979 NotActiveQualityColor Unactivated Quality Color 797979
UnusedRecruitCountDialogContent The description of the second pop-up when tapping Next without using up all recruit attempts. Confirm to proceed? (Unused recruit attempts will not be carried over.) UnusedRecruitCountDialogContent The description of the second pop-up when tapping Next without using up all recruit attempts. Confirm to proceed? (Unused recruit attempts will not be carried over.)

1 Key Comment Values[1] Values[2] Values[3] Values[4] Values[5] Values[6] Values[7]
46 RebootDesc Battle Reset Warning You have %s *%d. Stage reset requires %s *%d. Confirm to proceed?
47 RetreatTitle Battle Retreat Title Battle Warning
48 RetreatDesc Battle Retreat Description This round of adventure will count as defeat once you leave the battle. You have %s *%d. %s can be used to revive/reset the stage. Confirm to leave and tally your results?
49 MainViewShowRewardId Main Screen Reward Display 550050 550171
50 SettleAnimaTime Time for the result calculation screen to slide to the bottom (in seconds) 3
51 NotActiveQualityColor Unactivated Quality Color 797979
52 UnusedRecruitCountDialogContent The description of the second pop-up when tapping Next without using up all recruit attempts. Confirm to proceed? (Unused recruit attempts will not be carried over.)

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@ -1,4 +1,4 @@
Id Name MainShowOrder TaskId[1] TaskId[2] TaskId[3] TaskId[4] TaskId[5] TaskId[6] TaskId[7] TaskId[8] TaskId[9] TaskId[10] TaskId[11] TaskId[12] TaskId[13] TaskId[14] TaskId[15] TaskId[16] TaskId[17] TaskId[18] TaskId[19] TaskId[20] TaskId[21] Id Name MainShowOrder TaskId[1] TaskId[2] TaskId[3] TaskId[4] TaskId[5] TaskId[6] TaskId[7] TaskId[8] TaskId[9] TaskId[10] TaskId[11] TaskId[12] TaskId[13] TaskId[14] TaskId[15] TaskId[16] TaskId[17] TaskId[18] TaskId[19] TaskId[20] TaskId[21]
1 Version Missions 1 91001 91002 91003 91004 91005 1 Version Missions 1 91006 91007 91008
2 Progress Missions 2 92001 92002 92003 92004 92005 92006 2 Progress Missions 2 92001 92002 92003 92004 92005 92006
3 Challenge Missions 3 93001 93002 93003 93004 93005 93006 3 Challenge Missions 3 93001 93002 93003 93004 93005 93006
1 Id Name MainShowOrder TaskId[1] TaskId[2] TaskId[3] TaskId[4] TaskId[5] TaskId[6] TaskId[7] TaskId[8] TaskId[9] TaskId[10] TaskId[11] TaskId[12] TaskId[13] TaskId[14] TaskId[15] TaskId[16] TaskId[17] TaskId[18] TaskId[19] TaskId[20] TaskId[21]
2 1 Version Missions 1 91001 91006 91002 91007 91003 91008 91004 91005
3 2 Progress Missions 2 92001 92002 92003 92004 92005 92006
4 3 Challenge Missions 3 93001 93002 93003 93004 93005 93006

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Id Path
1 Id Path

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@ -1,8 +1,8 @@
Id Name SortId TimeId ActivityIcon ActivityBanner ActivityDesc FunctionId IsInCalendar ShowItem[1] ShowItem[2] ShowItem[3] SkipId ExchangeTimeId TaskTimeId FightTimeId Id Name SortId TimeId ActivityIcon ActivityBanner ActivityDesc FunctionId IsInCalendar ShowItem[1] ShowItem[2] ShowItem[3] SkipId ExchangeTimeId TaskTimeId FightTimeId
1 Exodus Memoria 1 11301 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab41.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity41.png Requirements: Commandant Lv.40\n\nEvent Info:\n1. There are a total of 5 difficulty levels, all of which are highly challenging with [Lithos] being your formidable enemy.\n2. All members will be reset upon death during the challenge, making the challenge easier to complete.\n3. Each stage has its own 3-star clearance conditions. Collectibles will be rewarded once you have earned a total of 3 stars. The more stars you earn, the higher the quality of the collectibles will be. 1 50005 102 13019002 11724 11301 1 Operation Uniframe 1 12403 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab48.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity48.png Requirements: Commandant Lv.52 or above\n\nEvent Info: \n1. This event has 2 phases that are independent of each other.\n2. Each phase consists of 3 Combat Area and 1 Central Area.\n3. Clearing the stages in a Combat Area increase its Energy Supply Level.\n4. Each area grants additional points to the Central Area based on its Energy Supply Level. 1 102 65 12 82070 12403
2 Guild Expedition II 2 11202 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab42.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity42.png Requirements:\nJoin the Command Bureau to participate.\n\nInfo:\n1. Join forces with your Command Bureau members to defeat the final bosses, 2 Shark-speare.\n2. Take note that the Outposts will be closer to the Base because of Shark-speare.\n3. Clear all Guard Nodes to commence Operation Dangerous Cliff; meanwhile, Shark-speare's countdown will also begin. When the countdown is up, Shark-speare will attack the Base.\n4. All rewards can be obtained by completing missions. Make sure to claim and exchange them for items in the shop before the event ends.\n5. After defeating 2 Shark-speare, you can continue fighting to further enhance your Bureau's final ranking.\n6. 70 Expedition Supplies will be given every day. You can store up to 210 Expedition Supplies in total. 1 50003 96004 102 85016 11202 2 Dialogues with an Existentialist 2 12505 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab49.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity49.png Requirements: Clear Normal Story Mission 2-4 1 102 31104 13019103 20071 12505
3 Midsummer Memento 3 11102 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab43.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity43.png Requirements: Commandant Lv.40\n\nEvent Info:\n1. This event requires a total of 3 players to play.\n2. There are 3 maps available in this event, each with both Cooperation and PVP Mode. Players will be a team in the Cooperation Mode and opponents in the PVP Mode.\n3. In this event, the closer your character is to the camera, the higher score you will reach. Each mode has its own extra points bonuses.\n4. Complete the event missions for different rewards and a limited collectible, Sunshiny Memories. Let's make unforgettable memories together! 1 50005 102 13019001 11727 11102 3 A Dance in the Park 3 12201 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab50.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity50.png Requirements: Commandant Lv.52\n\nEvent Info: \n1. In this event, Commandants will modify 5 designated frames and start a unique adventure.\n2. Level up your team and enhance all your frames through battles and Daily Supplies.\n3. Level up your team to also perform specialized modification on your frames.\n4. Participate in the event to get Event Construct R&D Tickets, Trade Vouchers, event-exclusive Collectibles, and massive upgrade materials. 1 50005 102 60002 11736 12201
4 Slumberland 4 11905 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab44.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity44.png New Coating Trial: Omniframe [Liv: Empyrea] Coating: [Dreamcatcher] 1 3 31104 1 20161 11905 4 Circuit Connect 4 12101 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab51.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity51.png Requirements: Commandant Lv.40 and clear Normal Story Mission 2-3\n\nEvent Info:\n1. Swap the Signal Orbs. Ping Orbs by lining up 3 or more Orbs.\n2. Each character has their unique Finishing Move. Accumulate enough Finishing Move Energy to perform it after the cooldown is over to gain an upper hand in combat.\n3. The 6 bosses of the event will be available for challenge one by one. Select the character and secondary skills according to the skills and traits of the boss to start the challenge.\n4. Complete daily and accumulation missions to earn event tokens to purchase more characters and secondary skills in the event shop. 1 50005 102 8981902 82010 12101
5 Triumphant Tide 5 11811 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab45.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity45.png Requirements: Commandant Lv.60\n\nEvent Info:\n1. Babel Tower is a set of high-difficulty stages.\n2. Each stage has its own affixes, which will change the way the stage works.\n3. You can select different strategic targets each stage. They will increase the difficulty of combat.\n4. You can select affixes for stages. The affixes can aid you in combat.\n5. The characters you used to complete the stages will be locked and become unavailable in other stages.\n6. You will earn collectible rewards for joining Babel Tower. Your final strategic level will earn you different resource rewards and improve the collectible's quality. 1 102 3 29 11424 11811 11812 5 Once in a Blue Moon 5 12003 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab52.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity52.png Requirements: Commandant Lv.40\n\nEvent Info:\n1. New Event Record Story: Mid-Autumn [Once in a Blue Moon].\n2. Permanent story. Stage progress will be retained. 1 3 13019104 31104 20166 11811 12003
6 Starry Conversations 6 11701 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab46.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity46.png Requirements: Commandant Lv.40\n\nEvent Info:\n1. Gain Astro-Mystery Boxes by playing poker guessing in Starry Conversations and completing missions.\n2. On the Character Story screen in Starry Conversations, you can gift different characters Astro-Mystery Boxes to unlock and view their Double Seventh Festival story.\n3. The hint function has been added to poker guessing. Now you can use it to find out whether the next card is higher or lower. 1 50005 102 30013 11761 11701 6 Topological Manifold 6 12001 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab53.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity53.png Event Info:\n1. Use [Klein Bottles] to flip over cards that meet the requirements at the same time to clear them.\n2. Clear all the cards to win event rewards! 1 3 102 40110 20164 12001
7 A Covenant of Glass 7 11101 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab47.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity47.png Event Info: Complete event missions to obtain [Crystal-Heart Plush]. 1 3 102 60002 20154 11101 7 A Covenant of Glass 7 11101 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab47.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity47.png Event Info: Complete event missions to obtain [Crystal-Heart Plush]. 1 3 102 60002 20154 11101
1 Id Name SortId TimeId ActivityIcon ActivityBanner ActivityDesc FunctionId IsInCalendar ShowItem[1] ShowItem[2] ShowItem[3] SkipId ExchangeTimeId TaskTimeId FightTimeId
2 1 Exodus Memoria Operation Uniframe 1 11301 12403 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab41.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab48.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity41.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity48.png Requirements: Commandant Lv.40\n\nEvent Info:\n1. There are a total of 5 difficulty levels, all of which are highly challenging with [Lithos] being your formidable enemy.\n2. All members will be reset upon death during the challenge, making the challenge easier to complete.\n3. Each stage has its own 3-star clearance conditions. Collectibles will be rewarded once you have earned a total of 3 stars. The more stars you earn, the higher the quality of the collectibles will be. Requirements: Commandant Lv.52 or above\n\nEvent Info: \n1. This event has 2 phases that are independent of each other.\n2. Each phase consists of 3 Combat Area and 1 Central Area.\n3. Clearing the stages in a Combat Area increase its Energy Supply Level.\n4. Each area grants additional points to the Central Area based on its Energy Supply Level. 1 50005 102 102 65 13019002 12 11724 82070 11301 12403
3 2 Guild Expedition II Dialogues with an Existentialist 2 11202 12505 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab42.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab49.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity42.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity49.png Requirements:\nJoin the Command Bureau to participate.\n\nInfo:\n1. Join forces with your Command Bureau members to defeat the final bosses, 2 Shark-speare.\n2. Take note that the Outposts will be closer to the Base because of Shark-speare.\n3. Clear all Guard Nodes to commence Operation Dangerous Cliff; meanwhile, Shark-speare's countdown will also begin. When the countdown is up, Shark-speare will attack the Base.\n4. All rewards can be obtained by completing missions. Make sure to claim and exchange them for items in the shop before the event ends.\n5. After defeating 2 Shark-speare, you can continue fighting to further enhance your Bureau's final ranking.\n6. 70 Expedition Supplies will be given every day. You can store up to 210 Expedition Supplies in total. Requirements: Clear Normal Story Mission 2-4 1 50003 102 96004 31104 102 13019103 85016 20071 11202 12505
4 3 Midsummer Memento A Dance in the Park 3 11102 12201 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab43.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab50.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity43.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity50.png Requirements: Commandant Lv.40\n\nEvent Info:\n1. This event requires a total of 3 players to play.\n2. There are 3 maps available in this event, each with both Cooperation and PVP Mode. Players will be a team in the Cooperation Mode and opponents in the PVP Mode.\n3. In this event, the closer your character is to the camera, the higher score you will reach. Each mode has its own extra points bonuses.\n4. Complete the event missions for different rewards and a limited collectible, Sunshiny Memories. Let's make unforgettable memories together! Requirements: Commandant Lv.52\n\nEvent Info: \n1. In this event, Commandants will modify 5 designated frames and start a unique adventure.\n2. Level up your team and enhance all your frames through battles and Daily Supplies.\n3. Level up your team to also perform specialized modification on your frames.\n4. Participate in the event to get Event Construct R&D Tickets, Trade Vouchers, event-exclusive Collectibles, and massive upgrade materials. 1 50005 102 13019001 60002 11727 11736 11102 12201
5 4 Slumberland Circuit Connect 4 11905 12101 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab44.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab51.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity44.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity51.png New Coating Trial: Omniframe [Liv: Empyrea] Coating: [Dreamcatcher] Requirements: Commandant Lv.40 and clear Normal Story Mission 2-3\n\nEvent Info:\n1. Swap the Signal Orbs. Ping Orbs by lining up 3 or more Orbs.\n2. Each character has their unique Finishing Move. Accumulate enough Finishing Move Energy to perform it after the cooldown is over to gain an upper hand in combat.\n3. The 6 bosses of the event will be available for challenge one by one. Select the character and secondary skills according to the skills and traits of the boss to start the challenge.\n4. Complete daily and accumulation missions to earn event tokens to purchase more characters and secondary skills in the event shop. 1 3 50005 31104 102 1 8981902 20161 82010 11905 12101
6 5 Triumphant Tide Once in a Blue Moon 5 11811 12003 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab45.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab52.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity45.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity52.png Requirements: Commandant Lv.60\n\nEvent Info:\n1. Babel Tower is a set of high-difficulty stages.\n2. Each stage has its own affixes, which will change the way the stage works.\n3. You can select different strategic targets each stage. They will increase the difficulty of combat.\n4. You can select affixes for stages. The affixes can aid you in combat.\n5. The characters you used to complete the stages will be locked and become unavailable in other stages.\n6. You will earn collectible rewards for joining Babel Tower. Your final strategic level will earn you different resource rewards and improve the collectible's quality. Requirements: Commandant Lv.40\n\nEvent Info:\n1. New Event Record Story: Mid-Autumn [Once in a Blue Moon].\n2. Permanent story. Stage progress will be retained. 1 102 3 3 13019104 29 31104 11424 20166 11811 11812 12003
7 6 Starry Conversations Topological Manifold 6 11701 12001 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab46.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab53.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity46.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity53.png Requirements: Commandant Lv.40\n\nEvent Info:\n1. Gain Astro-Mystery Boxes by playing poker guessing in Starry Conversations and completing missions.\n2. On the Character Story screen in Starry Conversations, you can gift different characters Astro-Mystery Boxes to unlock and view their Double Seventh Festival story.\n3. The hint function has been added to poker guessing. Now you can use it to find out whether the next card is higher or lower. Event Info:\n1. Use [Klein Bottles] to flip over cards that meet the requirements at the same time to clear them.\n2. Clear all the cards to win event rewards! 1 50005 3 102 30013 40110 11761 20164 11701 12001
8 7 A Covenant of Glass 7 11101 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab47.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity47.png Event Info: Complete event missions to obtain [Crystal-Heart Plush]. 1 3 102 60002 20154 11101

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@ -0,0 +1,11 @@
Id Desc IsDragOrRotate IsTweenCamera AllowZoom Distance MinDistance MaxDistance ZoomSpeed AllowXAxis TargetAngleX MinAngleX MaxAngleX XAxisSpeed AllowYAxis TargetAngleY MinAngleY MaxAngleY YAxisSpeed AllowDrag DragSpeed OffsetViewportX OffsetViewportY IsLockOnViewportOffset ViewportPointX ViewportPointY
UIdomitory Testing Function Room 1 1 0 16 0.2 50 1 0 0 0 360 5 0 0 0 90 2.5 1 0.018 8.99 0.18 0 0 0
UiRoomCharacter UiRoomCharacter 0 0 0 3.51 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 -0.24 -0.73 0 0 0
RoomDomitory RoomDomitory 0 0 0 8 0.2 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DormTest DormTest 0 1 0 8 0.2 75 0 1 0.04079235 -360 360 3 1 27 0 36 3 0 0 0 0 0 0 0
sushe003_1 DormMain 0 0 0 65.6 0.2 130 1.2 0 294.3 -360 360 2.2 0 38 10 75 2.2 0 0 0 1.62 0 0 0
sushe003_2 sushe003_2 0 0 0 66.8 0.2 130 1.2 0 292.6 -360 360 2.2 0 39.6 10 75 2.2 0 0 7.32 0.2 0 0 0
Room Room 0 0 1 9.5 9 11 1.2 1 269.8688 -360 360 2.2 1 22.69049 10 75 2.2 0 0 0 0 0 0 0
sushe003_3 sushe003_3 0 0 0 67 0.2 130 1.2 0 289.8 -360 360 2.2 0 41.3 10 75 2.2 0 0 0 0 0 0 0
room1 Guild Dormitory Hall 0 0 1 7 5 8 1.2 1 90 -360 360 2.2 1 30 30 75 2.2 0 0 0 0 0 0 0
Scene03006 Scene03006 0 0 1 6 4 8 1.2 1 0 -360 360 2.2 1 40 10 60 2.2 0 0 0 0 0 0 0
1 Id Desc IsDragOrRotate IsTweenCamera AllowZoom Distance MinDistance MaxDistance ZoomSpeed AllowXAxis TargetAngleX MinAngleX MaxAngleX XAxisSpeed AllowYAxis TargetAngleY MinAngleY MaxAngleY YAxisSpeed AllowDrag DragSpeed OffsetViewportX OffsetViewportY IsLockOnViewportOffset ViewportPointX ViewportPointY
2 UIdomitory Testing Function Room 1 1 0 16 0.2 50 1 0 0 0 360 5 0 0 0 90 2.5 1 0.018 8.99 0.18 0 0 0
3 UiRoomCharacter UiRoomCharacter 0 0 0 3.51 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 -0.24 -0.73 0 0 0
4 RoomDomitory RoomDomitory 0 0 0 8 0.2 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 DormTest DormTest 0 1 0 8 0.2 75 0 1 0.04079235 -360 360 3 1 27 0 36 3 0 0 0 0 0 0 0
6 sushe003_1 DormMain 0 0 0 65.6 0.2 130 1.2 0 294.3 -360 360 2.2 0 38 10 75 2.2 0 0 0 1.62 0 0 0
7 sushe003_2 sushe003_2 0 0 0 66.8 0.2 130 1.2 0 292.6 -360 360 2.2 0 39.6 10 75 2.2 0 0 7.32 0.2 0 0 0
8 Room Room 0 0 1 9.5 9 11 1.2 1 269.8688 -360 360 2.2 1 22.69049 10 75 2.2 0 0 0 0 0 0 0
9 sushe003_3 sushe003_3 0 0 0 67 0.2 130 1.2 0 289.8 -360 360 2.2 0 41.3 10 75 2.2 0 0 0 0 0 0 0
10 room1 Guild Dormitory Hall 0 0 1 7 5 8 1.2 1 90 -360 360 2.2 1 30 30 75 2.2 0 0 0 0 0 0 0
11 Scene03006 Scene03006 0 0 1 6 4 8 1.2 1 0 -360 360 2.2 1 40 10 60 2.2 0 0 0 0 0 0 0

View File

@ -31,7 +31,7 @@ Id BigImgPath ObtainElementList[1] ObtainElementList[2] ObtainElementList[3] Obt
1191003 RoleStory.R3NinesNormal01 1 100 Heal Hack Able to heal allies Able to hack enemies, dealing massive DMG 70 75 85 85 65 60 This unit's official title is Model S, Number 9. While this YoRHa member possesses offensive capabilities, he specializes in survey missions—and is particularly skilled at information gathering and hacking. 3 RoleStory.R3NinesNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png 1191003 RoleStory.R3NinesNormal01 1 100 Heal Hack Able to heal allies Able to hack enemies, dealing massive DMG 70 75 85 85 65 60 This unit's official title is Model S, Number 9. While this YoRHa member possesses offensive capabilities, he specializes in survey missions—and is particularly skilled at information gathering and hacking. 3 RoleStory.R3NinesNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1201003 RoleStory.R3ATwoNormal01 1 100 Defense Down Berserk Able to reduce enemy Defense. Able to enhance herself, granting 2B and 9S increased DMG. 75 85 80 80 60 75 A YoRHa prototype that specializes in close-quarter combat. Though not presently in use, it was originally created to speed along the implementation of other official models such as 2B and 9S. 2 RoleStory.R3ATwoNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png 1201003 RoleStory.R3ATwoNormal01 1 100 Defense Down Berserk Able to reduce enemy Defense. Able to enhance herself, granting 2B and 9S increased DMG. 75 85 80 80 60 75 A YoRHa prototype that specializes in close-quarter combat. Though not presently in use, it was originally created to speed along the implementation of other official models such as 2B and 9S. 2 RoleStory.R3ATwoNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1211002 RoleStory.R2WanshiNormal01 1 3 20 80 Heal Snipe Able to heal friendly force Able to precisely snipe the enemy after dodge 70 75 80 65 85 70 As a Strike Hawk member, Wanshi always has a sleepy look. But once you get to know him better, you will realize he can be very trustworthy when things have gone bad. 3 RoleStory.R2WanshiNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png 1211002 RoleStory.R2WanshiNormal01 1 3 20 80 Heal Snipe Able to heal friendly force Able to precisely snipe the enemy after dodge 70 75 80 65 85 70 As a Strike Hawk member, Wanshi always has a sleepy look. But once you get to know him better, you will realize he can be very trustworthy when things have gone bad. 3 RoleStory.R2WanshiNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1531003 RoleStory.R3SailinnaNormal01 1 4 10 90 Melee Burst Able to affect the game through different orb ping Able to switch to Signature Move status in a quick manner 75 80 50 85 85 85 Formerly a member of the Archaeological Team, Selena used to have a great singing voice. She was also known for her talent in art and her gentle yet resilient nature. After being rescued by an Ascendant following the space station and Red Tide incidents, she is now a Transcendant. 4 RoleStory.R3SailinnaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png 1531003 RoleStory.R3SailinnaNormal01 1 4 10 90 Melee Burst Able to affect the game through different orb ping Able to switch to Signature Move status in a quick manner 75 80 50 85 85 85 Formerly a member of the Archaeological Team, Selena used to have a great singing voice. She was also known for her talent in art and her gentle yet resilient nature. After being rescued by an Ascendant following the space station and Red Tide incidents, she is now a Transcendant. 4 RoleStory.R3SailinnaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterSelena01.png
1121003 RoleStory.R3kuluomuNormal01 1 3 20 80 Form Switch Resistance Reduction Able to switch to a burst form and launch powerful attacks. Able to reduce the Resistance of enemies. 75 80 70 85 82 70 The second specialized frame of Babylonia's mid-term military Construct development plan. It has been adjusted and optimized based on Chrome's request. 2 RoleStory.R3KuluomuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png 1121003 RoleStory.R3kuluomuNormal01 1 3 20 80 Form Switch Resistance Reduction Able to switch to a burst form and launch powerful attacks. Able to reduce the Resistance of enemies. 75 80 70 85 82 70 The second specialized frame of Babylonia's mid-term military Construct development plan. It has been adjusted and optimized based on Chrome's request. 2 RoleStory.R3KuluomuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1221002 RoleStory.TwentyoneNormal01 1 5 20 80 Burst Instant Dodge A signature move that can deal massive DMG Can remove abnormal status effects when in Haywire status 70 75 60 75 90 80 Originally a subject of a Daedalus corporation experiment, she was retrieved during a mission conducted by Kurono. Later, she was transferred to Babylonia's Task Force with Vera. She is gloomy and seemingly expressionless in appearance. However, she becomes exceptionally vicious and dangerous under extreme circumstances. 2 RoleStory.TwentyoneNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png 1221002 RoleStory.TwentyoneNormal01 1 5 20 80 Burst Instant Dodge A signature move that can deal massive DMG Can remove abnormal status effects when in Haywire status 70 75 60 75 90 80 Originally a subject of a Daedalus corporation experiment, she was retrieved during a mission conducted by Kurono. Later, she was transferred to Babylonia's Task Force with Vera. She is gloomy and seemingly expressionless in appearance. However, she becomes exceptionally vicious and dangerous under extreme circumstances. 2 RoleStory.TwentyoneNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1131003 RoleStory.R3WeilaNormal01 1 4 15 85 Burst Resistance Reduction Deals massive DMG in a short time. Able to reduce the Resistance of enemies. 75 75 75 85 70 80 A frame Vera used in the past. Designed as an advanced, decisive countermeasure against hostile Constructs, it was finally introduced as an official unit not long ago. Its weapon is a specially forged banner spear. 2 RoleStory.R3WeilaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png 1131003 RoleStory.R3WeilaNormal01 1 4 15 85 Burst Resistance Reduction Deals massive DMG in a short time. Able to reduce the Resistance of enemies. 75 75 75 85 70 80 A frame Vera used in the past. Designed as an advanced, decisive countermeasure against hostile Constructs, it was finally introduced as an official unit not long ago. Its weapon is a specially forged banner spear. 2 RoleStory.R3WeilaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
@ -44,3 +44,4 @@ Id BigImgPath ObtainElementList[1] ObtainElementList[2] ObtainElementList[3] Obt
1071004 RoleStory.R4YongyechaoNormal01 5 100 Burst Resistance Reduction Deals massive DMG in a short time Able to reduce the Resistance of enemies. 70 85 75 80 85 95 A frame Karenina developed for the low-gravity environment on the Moon. The core power system is equipped with a cutting-edge miniaturized gravitation device, allowing for short-term air mobility. 2 RoleStory.R4YongyechaoNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png 1071004 RoleStory.R4YongyechaoNormal01 5 100 Burst Resistance Reduction Deals massive DMG in a short time Able to reduce the Resistance of enemies. 70 85 75 80 85 95 A frame Karenina developed for the low-gravity environment on the Moon. The core power system is equipped with a cutting-edge miniaturized gravitation device, allowing for short-term air mobility. 2 RoleStory.R4YongyechaoNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1571003 RoleStory.R2NuoanNormal01 1 4 10 90 Combo Burst Activates Core Passive repeatedly to deal massive DMG Deals massive DMG in a short time 78 60 65 78 76 88 The frame "he" created in order to save Noan. It weighed only 41.3 kg at first. A lot of deteriorated parts were used to restrict the movement of the user. Babylonia remodeled it to ensure everything could run smoothly. 4 RoleStory.R2NuoanNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterNuoan1.png 1571003 RoleStory.R2NuoanNormal01 1 4 10 90 Combo Burst Activates Core Passive repeatedly to deal massive DMG Deals massive DMG in a short time 78 60 65 78 76 88 The frame "he" created in order to save Noan. It weighed only 41.3 kg at first. A lot of deteriorated parts were used to restrict the movement of the user. Babylonia remodeled it to ensure everything could run smoothly. 4 RoleStory.R2NuoanNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterNuoan1.png
1041004 RoleStory.R4BiankaNormal01 1 100 Form Switch Burst Able to switch to a burst form and launch powerful attacks. Deals massive DMG in a short time. 79 88 82 88 84 95 A new specialized frame devised by Kurono based on thorough research into the tissue of the Hetero-Hive Mother. It is equipped with the Phantom Tracer, which can decipher certain information left by the Punishing Virus. 1 RoleStory.R4BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png 1041004 RoleStory.R4BiankaNormal01 1 100 Form Switch Burst Able to switch to a burst form and launch powerful attacks. Deals massive DMG in a short time. 79 88 82 88 84 95 A new specialized frame devised by Kurono based on thorough research into the tissue of the Hetero-Hive Mother. It is equipped with the Phantom Tracer, which can decipher certain information left by the Punishing Virus. 1 RoleStory.R4BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
1231002 RoleStory.R4BiankaNormal01 1 3 20 80 Combo Burst Deals massive DMG by activating Core Passive repeatedly. Signature Move can deal massive DMG. 70 70 40 65 85 85 A frame that has undergone a series of optimizations and modifications based on the Construct Kurono created during the early years. She has become an important member of the Egret squad since she started serving with the Task Force. 1 RoleStory.R4BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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Id CharacterId GrowUpLevel ModelId EffectRootName EffectPath Title Desc Id CharacterId GrowUpLevel ModelId EffectRootName EffectPath Title Desc
1 1011002 1 R2LiangMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 1 1011002 1 R2LiangMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
2 1011002 2 R2LiangMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 2 1011002 2 R2LiangMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
3 1011002 3 R2LiangMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. 3 1011002 3 R2LiangMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
4 1011002 4 R2LiangMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2Liang/FxR2LiangPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. 4 1011002 4 R2LiangMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2Liang/FxR2LiangPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
5 1021001 1 R1LuxiyaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 5 1021001 1 R1LuxiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
6 1021001 2 R1LuxiyaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 6 1021001 2 R1LuxiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
7 1021001 3 R1LuxiyaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. 7 1021001 3 R1LuxiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
8 1021001 4 R1LuxiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR1Luxiya/FxR1LuxiyaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. 8 1021001 4 R1LuxiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR1Luxiya/FxR1LuxiyaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
9 1031001 1 R1LifuMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 9 1031001 1 R1LifuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
10 1031001 2 R1LifuMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 10 1031001 2 R1LifuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
11 1031001 3 R1LifuMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. 11 1031001 3 R1LifuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
12 1031001 4 R1LifuMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR1Lifu/FxR1LifuPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. 12 1031001 4 R1LifuMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR1Lifu/FxR1LifuPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
13 1041002 1 R2BiankaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 13 1041002 1 R2BiankaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
14 1041002 2 R2BiankaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 14 1041002 2 R2BiankaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
15 1041002 3 R2BiankaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. 15 1041002 3 R2BiankaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
16 1041002 4 R2BiankaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2Bianka/FxR2BiankaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. 16 1041002 4 R2BiankaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2Bianka/FxR2BiankaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
17 1051001 1 R2YongyechaoMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 17 1051001 1 R2YongyechaoMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
18 1051001 2 R2YongyechaoMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 18 1051001 2 R2YongyechaoMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
19 1051001 3 R2YongyechaoMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. 19 1051001 3 R2YongyechaoMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
20 1051001 4 R2YongyechaoMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2Qishi/FxR2YongyechaoPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. 20 1051001 4 R2YongyechaoMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2Qishi/FxR2YongyechaoPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
21 1061002 1 R2ShenweiMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 21 1061002 1 R2ShenweiMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
22 1061002 2 R2ShenweiMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 22 1061002 2 R2ShenweiMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
23 1061002 3 R2ShenweiMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. 23 1061002 3 R2ShenweiMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
24 1061002 4 R2ShenweiMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2Shenwei/FxR2ShenweiPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. 24 1061002 4 R2ShenweiMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2Shenwei/FxR2ShenweiPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
25 1071002 1 R2KalieninaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 25 1071002 1 R2KalieninaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
26 1071002 2 R2KalieninaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 26 1071002 2 R2KalieninaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
27 1071002 3 R2KalieninaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. 27 1071002 3 R2KalieninaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
28 1071002 4 R2KalieninaMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Kalienina/FxR2KalieninaPinzhiGuadianBip001RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. 28 1071002 4 R2KalieninaMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Kalienina/FxR2KalieninaPinzhiGuadianBip001RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
29 1081002 1 R2DubianMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 29 1081002 1 R2DubianMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
30 1081002 2 R2DubianMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 30 1081002 2 R2DubianMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
31 1081002 3 R2DubianMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. 31 1081002 3 R2DubianMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
32 1081002 4 R2DubianMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2Dubian/FxR2DubianPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. 32 1081002 4 R2DubianMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2Dubian/FxR2DubianPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
33 1021002 1 R2LuxiyaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 33 1021002 1 R2LuxiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
34 1021002 2 R2LuxiyaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 34 1021002 2 R2LuxiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
35 1021002 3 R2LuxiyaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. 35 1021002 3 R2LuxiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
36 1021002 4 R2LuxiyaMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Luxiya/FxR2LuxiyaPinzhiGuadianBip001RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. 36 1021002 4 R2LuxiyaMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Luxiya/FxR2LuxiyaPinzhiGuadianBip001RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
37 1031002 1 R2LifuMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 37 1031002 1 R2LifuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
38 1031002 2 R2LifuMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 38 1031002 2 R2LifuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
39 1031002 3 R2LifuMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. 39 1031002 3 R2LifuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
40 1031002 4 R2LifuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2LifuPrefab/Common/FxR2LifuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. 40 1031002 4 R2LifuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2LifuPrefab/Common/FxR2LifuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
41 1011003 1 R3LiangMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 41 1011003 1 R3LiangMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
42 1011003 2 R3LiangMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 42 1011003 2 R3LiangMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
43 1011003 3 R3LiangMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. 43 1011003 3 R3LiangMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
44 1011003 4 R3LiangMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LiangPrefab/Common/FxR3LiangPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. 44 1011003 4 R3LiangMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LiangPrefab/Common/FxR3LiangPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
45 1031003 1 R3LifuMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 45 1031003 1 R3LifuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
46 1031003 2 R3LifuMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 46 1031003 2 R3LifuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
47 1031003 3 R3LifuMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. 47 1031003 3 R3LifuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
48 1031003 4 R3LifuMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3LifuPrefab/Common/FxR3LifuPinzhiGuadianBip001RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. 48 1031003 4 R3LifuMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3LifuPrefab/Common/FxR3LifuPinzhiGuadianBip001RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
49 1061003 1 R3ShenweiMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 49 1061003 1 R3ShenweiMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
50 1061003 2 R3ShenweiMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 50 1061003 2 R3ShenweiMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
51 1061003 3 R3ShenweiMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. 51 1061003 3 R3ShenweiMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
52 1061003 4 R3ShenweiMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3ShenweiPrefab/Common/FxR3ShenweiPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. 52 1061003 4 R3ShenweiMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3ShenweiPrefab/Common/FxR3ShenweiPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
53 1071003 1 R3KalieninaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 53 1071003 1 R3KalieninaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
54 1071003 2 R3KalieninaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 54 1071003 2 R3KalieninaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
55 1071003 3 R3KalieninaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. 55 1071003 3 R3KalieninaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
56 1071003 4 R3KalieninaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3KalieninaPrefab/Common/FxR3KalieninaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. 56 1071003 4 R3KalieninaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3KalieninaPrefab/Common/FxR3KalieninaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
57 1051003 1 R3YongyechaoMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 57 1051003 1 R3YongyechaoMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
58 1051003 2 R3YongyechaoMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 58 1051003 2 R3YongyechaoMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
59 1051003 3 R3YongyechaoMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. 59 1051003 3 R3YongyechaoMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
60 1051003 4 R3YongyechaoMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3YongyechaoPrefab/Common/FxR3YongyechaoPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. 60 1051003 4 R3YongyechaoMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3YongyechaoPrefab/Common/FxR3YongyechaoPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
61 1021003 1 R3LuxiyaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 61 1021003 1 R3LuxiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
62 1021003 2 R3LuxiyaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 62 1021003 2 R3LuxiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
63 1021003 3 R3LuxiyaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. 63 1021003 3 R3LuxiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
64 1021003 4 R3LuxiyaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuxiyaPrefab/Common/FxR3LuxiyaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. 64 1021003 4 R3LuxiyaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuxiyaPrefab/Common/FxR3LuxiyaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
65 1081003 1 R3DubianMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 65 1081003 1 R3DubianMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
66 1081003 2 R3DubianMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 66 1081003 2 R3DubianMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
67 1081003 3 R3DubianMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. 67 1081003 3 R3DubianMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
68 1081003 4 R3DubianMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3Dubian/FxR3DubianPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. 68 1081003 4 R3DubianMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3Dubian/FxR3DubianPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
69 1091002 1 R2AilaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 69 1091002 1 R2AilaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
70 1091002 2 R2AilaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 70 1091002 2 R2AilaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
71 1091002 3 R2AilaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. 71 1091002 3 R2AilaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
72 1091002 4 R2AilaMd010031 Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2Aila/FxR2AilaPinzhiGuadianBip001LUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. 72 1091002 4 R2AilaMd010031 Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2Aila/FxR2AilaPinzhiGuadianBip001LUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
73 1041003 1 R3BiankaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 73 1041003 1 R3BiankaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
74 1041003 2 R3BiankaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 74 1041003 2 R3BiankaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
75 1041003 3 R3BiankaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. 75 1041003 3 R3BiankaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
76 1041003 4 R3BiankaMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3Bianka/Common/FxR3BiankaPinzhiGuadianBip001RupperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. 76 1041003 4 R3BiankaMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3Bianka/Common/FxR3BiankaPinzhiGuadianBip001RupperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
77 1111002 1 R2SufeiyaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 77 1111002 1 R2SufeiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
78 1111002 2 R2SufeiyaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 78 1111002 2 R2SufeiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
79 1111002 3 R2SufeiyaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. 79 1111002 3 R2SufeiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
80 1111002 4 R2SufeiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2SufeiyaPrefab/FxR2SufeiyaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. 80 1111002 4 R2SufeiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2SufeiyaPrefab/FxR2SufeiyaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
81 1121002 1 R2KuluomuMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 81 1121002 1 R2KuluomuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
82 1121002 2 R2KuluomuMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 82 1121002 2 R2KuluomuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
83 1121002 3 R2KuluomuMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. 83 1121002 3 R2KuluomuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
84 1121002 4 R2KuluomuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2KuluomuPrefab/Common/FxR2KuluomuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. 84 1121002 4 R2KuluomuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2KuluomuPrefab/Common/FxR2KuluomuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
85 1021004 1 R4LuxiyaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 85 1021004 1 R4LuxiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
86 1021004 2 R4LuxiyaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 86 1021004 2 R4LuxiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
87 1021004 3 R4LuxiyaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. 87 1021004 3 R4LuxiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
88 1021004 4 R4LuxiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4LuxiyaPrefab/Common/FxR4LuxiyaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. 88 1021004 4 R4LuxiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4LuxiyaPrefab/Common/FxR4LuxiyaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
89 1131002 1 R2WeilaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 89 1131002 1 R2WeilaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
90 1131002 2 R2WeilaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 90 1131002 2 R2WeilaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
91 1131002 3 R2WeilaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. 91 1131002 3 R2WeilaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
92 1131002 4 R2WeilaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2WeilaPrefab/Common/FxR2WeilaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. 92 1131002 4 R2WeilaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2WeilaPrefab/Common/FxR2WeilaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
93 1511003 1 R2KamuMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 93 1511003 1 R2KamuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
94 1511003 2 R2KamuMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 94 1511003 2 R2KamuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
95 1511003 3 R2KamuMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. 95 1511003 3 R2KamuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
96 1511003 4 R2KamuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2KamuPrefab/Common/FxR2KamuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. 96 1511003 4 R2KamuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2KamuPrefab/Common/FxR2KamuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
97 1141003 1 R3LuosaitaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 97 1141003 1 R3LuosaitaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
98 1141003 2 R3LuosaitaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 98 1141003 2 R3LuosaitaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
99 1141003 3 R3LuosaitaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. 99 1141003 3 R3LuosaitaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
100 1141003 4 R3LuosaitaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuosaitaPrefab/Common/FxR3LuosaitaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. 100 1141003 4 R3LuosaitaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuosaitaPrefab/Common/FxR3LuosaitaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
101 1521003 1 R2QuMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 101 1521003 1 R2QuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
102 1521003 2 R2QuMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 102 1521003 2 R2QuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
103 1521003 3 R2QuMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. 103 1521003 3 R2QuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
104 1521003 4 R2QuMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2QuPrefab/Common/FxR2QuPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. 104 1521003 4 R2QuMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2QuPrefab/Common/FxR2QuPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
105 1161002 1 R2ChangyuMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 105 1161002 1 R2ChangyuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
106 1161002 2 R2ChangyuMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 106 1161002 2 R2ChangyuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
107 1161002 3 R2ChangyuMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. 107 1161002 3 R2ChangyuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
108 1161002 4 R2ChangyuMd010031 Bip001LThigh Assets/Product/Effect/Prefab/FxR2ChangyuPrefab/Common/FxR2ChangyuPinzhiGuadianBip001LThigh.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. 108 1161002 4 R2ChangyuMd010031 Bip001LThigh Assets/Product/Effect/Prefab/FxR2ChangyuPrefab/Common/FxR2ChangyuPinzhiGuadianBip001LThigh.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
109 1171003 1 R3LunaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 109 1171003 1 R3LunaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
110 1171003 2 R3LunaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 110 1171003 2 R3LunaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
111 1171003 3 R3LunaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. 111 1171003 3 R3LunaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
112 1171003 4 R3LunaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LunaPrefab/Common/FxR3LunaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. 112 1171003 4 R3LunaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LunaPrefab/Common/FxR3LunaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
113 1181003 1 R3TwobMd010011 Elementary The following rewards will be obtained when it is awakened. 113 1181003 1 R3TwobMd010011 Elementary The following rewards will be obtained when it is awakened.
114 1181003 2 R3TwobMd010011 Elementary The following rewards will be obtained when it is awakened. 114 1181003 2 R3TwobMd010011 Elementary The following rewards will be obtained when it is awakened.
@ -123,17 +123,17 @@ Id CharacterId GrowUpLevel ModelId EffectRootName EffectPath Title Desc
122 1201003 2 R3AtwoMd010011 Elementary The following rewards will be obtained when it is awakened. 122 1201003 2 R3AtwoMd010011 Elementary The following rewards will be obtained when it is awakened.
123 1201003 3 R3AtwoMd010011 Advanced The following rewards will be obtained when it is awakened. 123 1201003 3 R3AtwoMd010011 Advanced The following rewards will be obtained when it is awakened.
124 1201003 4 R3AtwoMd010011 Bip001LForearm Assets/Product/Effect/Prefab/FxR3AtwoPrefab/FxR3AtwoPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. 124 1201003 4 R3AtwoMd010011 Bip001LForearm Assets/Product/Effect/Prefab/FxR3AtwoPrefab/FxR3AtwoPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
125 1211002 1 R2WanshiMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 125 1211002 1 R2WanshiMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
126 1211002 2 R2WanshiMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 126 1211002 2 R2WanshiMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
127 1211002 3 R2WanshiMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. 127 1211002 3 R2WanshiMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
128 1211002 4 R2WanshiMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2WanshiPrefab/Common/FxR2WanshiPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. 128 1211002 4 R2WanshiMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2WanshiPrefab/Common/FxR2WanshiPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
129 1531003 1 R3SailinnaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 129 1531003 1 R3SailinnaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
130 1531003 2 R3SailinnaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 130 1531003 2 R3SailinnaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
131 1531003 3 R3SailinnaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. 131 1531003 3 R3SailinnaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
132 1531003 4 R3SailinnaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3Sailinna/Common/FxR3SailinnaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. 132 1531003 4 R3SailinnaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3Sailinna/Common/FxR3SailinnaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
133 1121003 1 R3KuluomuMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 133 1121003 1 R3KuluomuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
134 1121003 2 R3KuluomuMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 134 1121003 2 R3KuluomuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
135 1121003 3 R3KuluomuMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. 135 1121003 3 R3KuluomuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
136 1121003 4 R3KuluomuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3KuluomuPrefab/Common/FxR3KuluomuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. 136 1121003 4 R3KuluomuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3KuluomuPrefab/Common/FxR3KuluomuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
137 1221002 1 R2TwentyoneMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying their coating. 137 1221002 1 R2TwentyoneMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
138 1221002 2 R2TwentyoneMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying their coating. 138 1221002 2 R2TwentyoneMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
@ -147,35 +147,39 @@ Id CharacterId GrowUpLevel ModelId EffectRootName EffectPath Title Desc
146 1541003 2 R2LuolanMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying their coating. 146 1541003 2 R2LuolanMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
147 1541003 3 R2LuolanMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying their coating. 147 1541003 3 R2LuolanMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying their coating.
148 1541003 4 R2LuolanMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2LuolanPrefab/Common/FxR2LuolanPinzhiGuadianBip001RForearm.prefab Ultimate Ultimate skill obtained: Gain 30 Deception Points upon entering battle for the first time. 148 1541003 4 R2LuolanMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2LuolanPrefab/Common/FxR2LuolanPinzhiGuadianBip001RForearm.prefab Ultimate Ultimate skill obtained: Gain 30 Deception Points upon entering battle for the first time.
149 1031004 1 R4LifuMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 149 1031004 1 R4LifuMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
150 1031004 2 R4LifuMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 150 1031004 2 R4LifuMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
151 1031004 3 R4LifuMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. 151 1031004 3 R4LifuMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
152 1031004 4 R4LifuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4LifuPrefab/Common/FxR4LifuBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. 152 1031004 4 R4LifuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4LifuPrefab/Common/FxR4LifuBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
153 1531004 1 R4SailinnaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 153 1531004 1 R4SailinnaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
154 1531004 2 R4SailinnaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 154 1531004 2 R4SailinnaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
155 1531004 3 R4SailinnaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. 155 1531004 3 R4SailinnaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
156 1531004 4 R4SailinnaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4SailinnaPrefab/Common/FxR4SailinnaBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. 156 1531004 4 R4SailinnaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4SailinnaPrefab/Common/FxR4SailinnaBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
157 1551003 1 R2PulaoMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 157 1551003 1 R2PulaoMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
158 1551003 2 R2PulaoMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 158 1551003 2 R2PulaoMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
159 1551003 3 R2PulaoMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. 159 1551003 3 R2PulaoMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
160 1551003 4 R2PulaoMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxR2PulaoPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. 160 1551003 4 R2PulaoMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxR2PulaoPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
161 1051004 1 R4YongyechaobotMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 161 1051004 1 R4YongyechaobotMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
162 1051004 2 R4YongyechaobotMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 162 1051004 2 R4YongyechaobotMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
163 1051004 3 R4YongyechaobotMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. 163 1051004 3 R4YongyechaobotMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
164 1051004 4 R4YongyechaobotMd010031 Bip002RUpperArm Assets/Product/Effect/Prefab/FxR4YongyechaobotPrefab/Common/FxR4YongyechaobotBip002RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. 164 1051004 4 R4YongyechaobotMd010031 Bip002RUpperArm Assets/Product/Effect/Prefab/FxR4YongyechaobotPrefab/Common/FxR4YongyechaobotBip002RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
165 1561003 1 R2HakamaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 165 1561003 1 R2HakamaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
166 1561003 2 R2HakamaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 166 1561003 2 R2HakamaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
167 1561003 3 R2HakamaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. 167 1561003 3 R2HakamaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
168 1561003 4 R2HakamaMd010031 Bip001RHand Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaAtkBip001RHand.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. 168 1561003 4 R2HakamaMd010031 Bip001RHand Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaAtkBip001RHand.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
169 1071004 1 R4KalieninaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 169 1071004 1 R4KalieninaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
170 1071004 2 R4KalieninaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 170 1071004 2 R4KalieninaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
171 1071004 3 R4KalieninaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. 171 1071004 3 R4KalieninaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
172 1071004 4 R4KalieninaMd010031 Bip001RHand Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/Common/FxR4KalieninaAtkBip001RHand.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. 172 1071004 4 R4KalieninaMd010031 Bip001RHand Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/Common/FxR4KalieninaAtkBip001RHand.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
173 1571003 1 R2NuoanMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 173 1571003 1 R2NuoanMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
174 1571003 2 R2NuoanMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. 174 1571003 2 R2NuoanMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
175 1571003 3 R2NuoanMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. 175 1571003 3 R2NuoanMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
176 1571003 4 R2NuoanMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. 176 1571003 4 R2NuoanMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
177 1041004 1 R4BiankaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. 177 1041004 1 R4BiankaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
178 1041004 2 R4BiankaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. 178 1041004 2 R4BiankaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
179 1041004 3 R4BiankaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. 179 1041004 3 R4BiankaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
180 1041004 4 R4BiankaMd010031 BoneRUpperArmTwist Assets/Product/Effect/Prefab/FxR4BiankaPrefab/Common/FxR4BiankaPinzhiGuadianBoneRUpperArmTwist.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. 180 1041004 4 R4BiankaMd010031 BoneRUpperArmTwist Assets/Product/Effect/Prefab/FxR4BiankaPrefab/Common/FxR4BiankaPinzhiGuadianBoneRUpperArmTwist.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
181 1231002 1 R2BangbinataMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
182 1231002 2 R2BangbinataMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
183 1231002 3 R2BangbinataMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
184 1231002 4 R2BangbinataMd010031 Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataBip001LUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
1 Id CharacterId GrowUpLevel ModelId EffectRootName EffectPath Title Desc
2 1 1011002 1 R2LiangMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
3 2 1011002 2 R2LiangMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
4 3 1011002 3 R2LiangMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
5 4 1011002 4 R2LiangMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2Liang/FxR2LiangPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
6 5 1021001 1 R1LuxiyaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
7 6 1021001 2 R1LuxiyaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
8 7 1021001 3 R1LuxiyaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
9 8 1021001 4 R1LuxiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR1Luxiya/FxR1LuxiyaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
10 9 1031001 1 R1LifuMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
11 10 1031001 2 R1LifuMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
12 11 1031001 3 R1LifuMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
13 12 1031001 4 R1LifuMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR1Lifu/FxR1LifuPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
14 13 1041002 1 R2BiankaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
15 14 1041002 2 R2BiankaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
16 15 1041002 3 R2BiankaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
17 16 1041002 4 R2BiankaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2Bianka/FxR2BiankaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
18 17 1051001 1 R2YongyechaoMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
19 18 1051001 2 R2YongyechaoMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
20 19 1051001 3 R2YongyechaoMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
21 20 1051001 4 R2YongyechaoMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2Qishi/FxR2YongyechaoPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
22 21 1061002 1 R2ShenweiMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
23 22 1061002 2 R2ShenweiMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
24 23 1061002 3 R2ShenweiMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
25 24 1061002 4 R2ShenweiMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2Shenwei/FxR2ShenweiPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
26 25 1071002 1 R2KalieninaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
27 26 1071002 2 R2KalieninaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
28 27 1071002 3 R2KalieninaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
29 28 1071002 4 R2KalieninaMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Kalienina/FxR2KalieninaPinzhiGuadianBip001RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
30 29 1081002 1 R2DubianMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
31 30 1081002 2 R2DubianMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
32 31 1081002 3 R2DubianMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
33 32 1081002 4 R2DubianMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2Dubian/FxR2DubianPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
34 33 1021002 1 R2LuxiyaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
35 34 1021002 2 R2LuxiyaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
36 35 1021002 3 R2LuxiyaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
37 36 1021002 4 R2LuxiyaMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Luxiya/FxR2LuxiyaPinzhiGuadianBip001RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
38 37 1031002 1 R2LifuMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
39 38 1031002 2 R2LifuMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
40 39 1031002 3 R2LifuMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
41 40 1031002 4 R2LifuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2LifuPrefab/Common/FxR2LifuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
42 41 1011003 1 R3LiangMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
43 42 1011003 2 R3LiangMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
44 43 1011003 3 R3LiangMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
45 44 1011003 4 R3LiangMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LiangPrefab/Common/FxR3LiangPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
46 45 1031003 1 R3LifuMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
47 46 1031003 2 R3LifuMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
48 47 1031003 3 R3LifuMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
49 48 1031003 4 R3LifuMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3LifuPrefab/Common/FxR3LifuPinzhiGuadianBip001RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
50 49 1061003 1 R3ShenweiMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
51 50 1061003 2 R3ShenweiMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
52 51 1061003 3 R3ShenweiMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
53 52 1061003 4 R3ShenweiMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3ShenweiPrefab/Common/FxR3ShenweiPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
54 53 1071003 1 R3KalieninaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
55 54 1071003 2 R3KalieninaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
56 55 1071003 3 R3KalieninaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
57 56 1071003 4 R3KalieninaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3KalieninaPrefab/Common/FxR3KalieninaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
58 57 1051003 1 R3YongyechaoMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
59 58 1051003 2 R3YongyechaoMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
60 59 1051003 3 R3YongyechaoMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
61 60 1051003 4 R3YongyechaoMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3YongyechaoPrefab/Common/FxR3YongyechaoPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
62 61 1021003 1 R3LuxiyaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
63 62 1021003 2 R3LuxiyaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
64 63 1021003 3 R3LuxiyaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
65 64 1021003 4 R3LuxiyaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuxiyaPrefab/Common/FxR3LuxiyaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
66 65 1081003 1 R3DubianMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
67 66 1081003 2 R3DubianMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
68 67 1081003 3 R3DubianMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
69 68 1081003 4 R3DubianMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3Dubian/FxR3DubianPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
70 69 1091002 1 R2AilaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
71 70 1091002 2 R2AilaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
72 71 1091002 3 R2AilaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
73 72 1091002 4 R2AilaMd010031 Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2Aila/FxR2AilaPinzhiGuadianBip001LUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
74 73 1041003 1 R3BiankaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
75 74 1041003 2 R3BiankaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
76 75 1041003 3 R3BiankaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
77 76 1041003 4 R3BiankaMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3Bianka/Common/FxR3BiankaPinzhiGuadianBip001RupperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
78 77 1111002 1 R2SufeiyaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
79 78 1111002 2 R2SufeiyaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
80 79 1111002 3 R2SufeiyaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
81 80 1111002 4 R2SufeiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2SufeiyaPrefab/FxR2SufeiyaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
82 81 1121002 1 R2KuluomuMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
83 82 1121002 2 R2KuluomuMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
84 83 1121002 3 R2KuluomuMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
85 84 1121002 4 R2KuluomuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2KuluomuPrefab/Common/FxR2KuluomuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
86 85 1021004 1 R4LuxiyaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
87 86 1021004 2 R4LuxiyaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
88 87 1021004 3 R4LuxiyaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
89 88 1021004 4 R4LuxiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4LuxiyaPrefab/Common/FxR4LuxiyaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
90 89 1131002 1 R2WeilaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
91 90 1131002 2 R2WeilaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
92 91 1131002 3 R2WeilaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
93 92 1131002 4 R2WeilaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2WeilaPrefab/Common/FxR2WeilaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
94 93 1511003 1 R2KamuMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
95 94 1511003 2 R2KamuMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
96 95 1511003 3 R2KamuMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
97 96 1511003 4 R2KamuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2KamuPrefab/Common/FxR2KamuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
98 97 1141003 1 R3LuosaitaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
99 98 1141003 2 R3LuosaitaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
100 99 1141003 3 R3LuosaitaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
101 100 1141003 4 R3LuosaitaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuosaitaPrefab/Common/FxR3LuosaitaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
102 101 1521003 1 R2QuMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
103 102 1521003 2 R2QuMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
104 103 1521003 3 R2QuMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
105 104 1521003 4 R2QuMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2QuPrefab/Common/FxR2QuPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
106 105 1161002 1 R2ChangyuMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
107 106 1161002 2 R2ChangyuMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
108 107 1161002 3 R2ChangyuMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
109 108 1161002 4 R2ChangyuMd010031 Bip001LThigh Assets/Product/Effect/Prefab/FxR2ChangyuPrefab/Common/FxR2ChangyuPinzhiGuadianBip001LThigh.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
110 109 1171003 1 R3LunaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
111 110 1171003 2 R3LunaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
112 111 1171003 3 R3LunaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
113 112 1171003 4 R3LunaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LunaPrefab/Common/FxR3LunaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
114 113 1181003 1 R3TwobMd010011 Elementary The following rewards will be obtained when it is awakened.
115 114 1181003 2 R3TwobMd010011 Elementary The following rewards will be obtained when it is awakened.
123 122 1201003 2 R3AtwoMd010011 Elementary The following rewards will be obtained when it is awakened.
124 123 1201003 3 R3AtwoMd010011 Advanced The following rewards will be obtained when it is awakened.
125 124 1201003 4 R3AtwoMd010011 Bip001LForearm Assets/Product/Effect/Prefab/FxR3AtwoPrefab/FxR3AtwoPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
126 125 1211002 1 R2WanshiMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
127 126 1211002 2 R2WanshiMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
128 127 1211002 3 R2WanshiMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
129 128 1211002 4 R2WanshiMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2WanshiPrefab/Common/FxR2WanshiPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
130 129 1531003 1 R3SailinnaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
131 130 1531003 2 R3SailinnaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
132 131 1531003 3 R3SailinnaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
133 132 1531003 4 R3SailinnaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3Sailinna/Common/FxR3SailinnaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
134 133 1121003 1 R3KuluomuMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
135 134 1121003 2 R3KuluomuMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
136 135 1121003 3 R3KuluomuMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
137 136 1121003 4 R3KuluomuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3KuluomuPrefab/Common/FxR3KuluomuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
138 137 1221002 1 R2TwentyoneMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
139 138 1221002 2 R2TwentyoneMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
147 146 1541003 2 R2LuolanMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
148 147 1541003 3 R2LuolanMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying their coating.
149 148 1541003 4 R2LuolanMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2LuolanPrefab/Common/FxR2LuolanPinzhiGuadianBip001RForearm.prefab Ultimate Ultimate skill obtained: Gain 30 Deception Points upon entering battle for the first time.
150 149 1031004 1 R4LifuMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
151 150 1031004 2 R4LifuMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
152 151 1031004 3 R4LifuMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
153 152 1031004 4 R4LifuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4LifuPrefab/Common/FxR4LifuBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
154 153 1531004 1 R4SailinnaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
155 154 1531004 2 R4SailinnaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
156 155 1531004 3 R4SailinnaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
157 156 1531004 4 R4SailinnaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4SailinnaPrefab/Common/FxR4SailinnaBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
158 157 1551003 1 R2PulaoMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
159 158 1551003 2 R2PulaoMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
160 159 1551003 3 R2PulaoMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
161 160 1551003 4 R2PulaoMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxR2PulaoPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
162 161 1051004 1 R4YongyechaobotMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
163 162 1051004 2 R4YongyechaobotMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
164 163 1051004 3 R4YongyechaobotMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
165 164 1051004 4 R4YongyechaobotMd010031 Bip002RUpperArm Assets/Product/Effect/Prefab/FxR4YongyechaobotPrefab/Common/FxR4YongyechaobotBip002RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
166 165 1561003 1 R2HakamaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
167 166 1561003 2 R2HakamaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
168 167 1561003 3 R2HakamaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
169 168 1561003 4 R2HakamaMd010031 Bip001RHand Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaAtkBip001RHand.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
170 169 1071004 1 R4KalieninaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
171 170 1071004 2 R4KalieninaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
172 171 1071004 3 R4KalieninaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
173 172 1071004 4 R4KalieninaMd010031 Bip001RHand Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/Common/FxR4KalieninaAtkBip001RHand.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
174 173 1571003 1 R2NuoanMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
175 174 1571003 2 R2NuoanMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
176 175 1571003 3 R2NuoanMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating. An awakened member's appearance can be modified by changing their coating.
177 176 1571003 4 R2NuoanMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
178 177 1041004 1 R4BiankaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
179 178 1041004 2 R4BiankaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
180 179 1041004 3 R4BiankaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
181 180 1041004 4 R4BiankaMd010031 BoneRUpperArmTwist Assets/Product/Effect/Prefab/FxR4BiankaPrefab/Common/FxR4BiankaPinzhiGuadianBoneRUpperArmTwist.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
182 181 1231002 1 R2BangbinataMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
183 182 1231002 2 R2BangbinataMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
184 183 1231002 3 R2BangbinataMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
185 184 1231002 4 R2BangbinataMd010031 Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataBip001LUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.

View File

@ -84,8 +84,10 @@ Id CharacterRecomend[1] CharacterRecomend[2] CharacterRecomend[3]
1320 1131003 1031002 1320 1131003 1031002
1330 1021004 1161002 1330 1021004 1161002
1331 1021004 1071002 1331 1021004 1071002
1332 1231002 1121003
1340 1021004 1211002 1340 1021004 1211002
1341 1021004 1031002 1341 1021004 1031002
1342 1231002 1211002
1350 1171003 1131002 1350 1171003 1131002
1351 1081003 1131002 1351 1081003 1131002
1360 1041003 1031002 1360 1041003 1031002
@ -99,6 +101,7 @@ Id CharacterRecomend[1] CharacterRecomend[2] CharacterRecomend[3]
1430 1171003 1531004 1430 1171003 1531004
1440 1531003 1131003 1440 1531003 1131003
1450 1031003 1141003 1450 1031003 1141003
1460 1211002 1121003
2010 1051003 1111002 2010 1051003 1111002
2011 1141003 1071002 2011 1141003 1071002
2012 1051001 1031001 2012 1051001 1031001
@ -184,8 +187,10 @@ Id CharacterRecomend[1] CharacterRecomend[2] CharacterRecomend[3]
2320 1131003 1031002 2320 1131003 1031002
2330 1021004 1161002 2330 1021004 1161002
2331 1021004 1071002 2331 1021004 1071002
2332 1231002 1121003
2340 1021004 1211002 2340 1021004 1211002
2341 1021004 1031002 2341 1021004 1031002
2342 1231002 1211002
2350 1171003 1131002 2350 1171003 1131002
2351 1081003 1131002 2351 1081003 1131002
2360 1041003 1031002 2360 1041003 1031002
@ -199,3 +204,4 @@ Id CharacterRecomend[1] CharacterRecomend[2] CharacterRecomend[3]
2430 1171003 1531004 2430 1171003 1531004
2440 1531003 1131003 2440 1531003 1131003
2450 1031003 1141003 2450 1031003 1141003
2460 1211002 1121003

1 Id CharacterRecomend[1] CharacterRecomend[2] CharacterRecomend[3]
84 1320 1131003 1031002
85 1330 1021004 1161002
86 1331 1021004 1071002
87 1332 1231002 1121003
88 1340 1021004 1211002
89 1341 1021004 1031002
90 1342 1231002 1211002
91 1350 1171003 1131002
92 1351 1081003 1131002
93 1360 1041003 1031002
101 1430 1171003 1531004
102 1440 1531003 1131003
103 1450 1031003 1141003
104 1460 1211002 1121003
105 2010 1051003 1111002
106 2011 1141003 1071002
107 2012 1051001 1031001
187 2320 1131003 1031002
188 2330 1021004 1161002
189 2331 1021004 1071002
190 2332 1231002 1121003
191 2340 1021004 1211002
192 2341 1021004 1031002
193 2342 1231002 1211002
194 2350 1171003 1131002
195 2351 1081003 1131002
196 2360 1041003 1031002
204 2430 1171003 1531004
205 2440 1531003 1131003
206 2450 1031003 1141003
207 2460 1211002 1121003

View File

@ -44,6 +44,7 @@ Id CharacterId TabId TabName RecommendType GroupId
143 1071004 1 Phantom Pain Cage 1 143 143 1071004 1 Phantom Pain Cage 1 143
144 1571003 1 Phantom Pain Cage 1 144 144 1571003 1 Phantom Pain Cage 1 144
145 1041004 1 Phantom Pain Cage 1 145 145 1041004 1 Phantom Pain Cage 1 145
146 1231002 1 Phantom Pain Cage 1 146
201 1011002 2 War Zone 1 201 201 1011002 2 War Zone 1 201
202 1021001 2 War Zone 1 202 202 1021001 2 War Zone 1 202
203 1031001 2 War Zone 1 203 203 1031001 2 War Zone 1 203
@ -89,6 +90,7 @@ Id CharacterId TabId TabName RecommendType GroupId
243 1071004 2 War Zone 1 243 243 1071004 2 War Zone 1 243
244 1571003 2 War Zone 1 244 244 1571003 2 War Zone 1 244
245 1041004 2 War Zone 1 245 245 1041004 2 War Zone 1 245
246 1231002 2 War Zone 1 246
301 1011002 1 Phantom Pain Cage 2 3010 301 1011002 1 Phantom Pain Cage 2 3010
302 1021001 1 Phantom Pain Cage 2 3020 302 1021001 1 Phantom Pain Cage 2 3020
303 1031001 1 Phantom Pain Cage 2 3030 303 1031001 1 Phantom Pain Cage 2 3030
@ -134,6 +136,7 @@ Id CharacterId TabId TabName RecommendType GroupId
343 1071004 1 Phantom Pain Cage 2 3430 343 1071004 1 Phantom Pain Cage 2 3430
344 1571003 1 Phantom Pain Cage 2 3440 344 1571003 1 Phantom Pain Cage 2 3440
345 1041004 1 Phantom Pain Cage 2 3450 345 1041004 1 Phantom Pain Cage 2 3450
346 1231002 1 Phantom Pain Cage 2 3460
401 1011002 2 War Zone 2 4010 401 1011002 2 War Zone 2 4010
402 1021001 2 War Zone 2 4020 402 1021001 2 War Zone 2 4020
403 1031001 2 War Zone 2 4030 403 1031001 2 War Zone 2 4030
@ -179,3 +182,4 @@ Id CharacterId TabId TabName RecommendType GroupId
443 1071004 2 War Zone 2 4430 443 1071004 2 War Zone 2 4430
444 1571003 2 War Zone 2 4440 444 1571003 2 War Zone 2 4440
445 1041004 2 War Zone 2 4450 445 1041004 2 War Zone 2 4450
446 1231002 2 War Zone 2 4460
1 Id CharacterId TabId TabName RecommendType GroupId
44 143 1071004 1 Phantom Pain Cage 1 143
45 144 1571003 1 Phantom Pain Cage 1 144
46 145 1041004 1 Phantom Pain Cage 1 145
47 146 1231002 1 Phantom Pain Cage 1 146
48 201 1011002 2 War Zone 1 201
49 202 1021001 2 War Zone 1 202
50 203 1031001 2 War Zone 1 203
90 243 1071004 2 War Zone 1 243
91 244 1571003 2 War Zone 1 244
92 245 1041004 2 War Zone 1 245
93 246 1231002 2 War Zone 1 246
94 301 1011002 1 Phantom Pain Cage 2 3010
95 302 1021001 1 Phantom Pain Cage 2 3020
96 303 1031001 1 Phantom Pain Cage 2 3030
136 343 1071004 1 Phantom Pain Cage 2 3430
137 344 1571003 1 Phantom Pain Cage 2 3440
138 345 1041004 1 Phantom Pain Cage 2 3450
139 346 1231002 1 Phantom Pain Cage 2 3460
140 401 1011002 2 War Zone 2 4010
141 402 1021001 2 War Zone 2 4020
142 403 1031001 2 War Zone 2 4030
182 443 1071004 2 War Zone 2 4430
183 444 1571003 2 War Zone 2 4440
184 445 1041004 2 War Zone 2 4450
185 446 1231002 2 War Zone 2 4460

View File

@ -39,3 +39,7 @@ Id FashionId ActionId EffectRootName EffectPath
38 6002403 Bip001Prop1 Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanUiStand.prefab 38 6002403 Bip001Prop1 Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanUiStand.prefab
39 6002404 Bip001Prop1 Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanUiStand.prefab 39 6002404 Bip001Prop1 Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanUiStand.prefab
40 6002504 JugBoneL03 Assets/Product/Effect/Prefab/FxR4BiankaPrefab/R4BiankaMd019011/FxR4BiankaUiStand.prefab 40 6002504 JugBoneL03 Assets/Product/Effect/Prefab/FxR4BiankaPrefab/R4BiankaMd019011/FxR4BiankaUiStand.prefab
41 6002601 Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataUistand.prefab
42 6002602 Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataUistand.prefab
43 6002603 Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataUistand.prefab
44 6002604 Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataUistand.prefab

1 Id FashionId ActionId EffectRootName EffectPath
39 38 6002403 Bip001Prop1 Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanUiStand.prefab
40 39 6002404 Bip001Prop1 Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanUiStand.prefab
41 40 6002504 JugBoneL03 Assets/Product/Effect/Prefab/FxR4BiankaPrefab/R4BiankaMd019011/FxR4BiankaUiStand.prefab
42 41 6002601 Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataUistand.prefab
43 42 6002602 Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataUistand.prefab
44 43 6002603 Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataUistand.prefab
45 44 6002604 Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataUistand.prefab

View File

@ -107,156 +107,156 @@ Id SkillId Level Name Intro Icon WeaponSkillDes EntryId[1] EntryId[2] EntryId[3]
106 102230 33 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>14.41%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png 106 102230 33 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>14.41%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png
107 102230 34 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>14.71%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png 107 102230 34 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>14.71%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png
108 102230 35 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>15%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png 108 102230 35 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>15%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png
109 155328 0 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>350%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 109 155328 0 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>350%</color> Physical DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
110 155328 1 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>350%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 110 155328 1 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>350%</color> Physical DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
111 155328 2 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>370.59%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 111 155328 2 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>370.59%</color> Physical DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
112 155328 3 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>391.18%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 112 155328 3 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>391.18%</color> Physical DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
113 155328 4 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>411.76%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 113 155328 4 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>411.76%</color> Physical DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
114 155328 5 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>432.35%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 114 155328 5 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>432.35%</color> Physical DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
115 155328 6 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>452.94%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 115 155328 6 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>452.94%</color> Physical DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
116 155328 7 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>473.53%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 116 155328 7 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>473.53%</color> Physical DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
117 155328 8 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>494.12%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 117 155328 8 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>494.12%</color> Physical DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
118 155328 9 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>514.71%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 118 155328 9 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>514.71%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
119 155328 10 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>535.29%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 119 155328 10 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>535.29%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
120 155328 11 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>555.88%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 120 155328 11 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>555.88%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
121 155328 12 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>576.47%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 121 155328 12 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>576.47%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
122 155328 13 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>597.06%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 122 155328 13 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>597.06%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
123 155328 14 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>617.65%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 123 155328 14 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>617.65%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
124 155328 15 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>638.24%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 124 155328 15 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>638.24%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
125 155328 16 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>658.82%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 125 155328 16 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>658.82%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
126 155328 17 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>679.41%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 126 155328 17 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>679.41%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
127 155328 18 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>700%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 127 155328 18 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>700%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
128 155328 19 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>720.59%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 128 155328 19 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>720.59%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
129 155328 20 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>741.18%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 129 155328 20 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>741.18%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
130 155328 21 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>761.76%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 130 155328 21 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>761.76%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
131 155328 22 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>782.35%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 131 155328 22 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>782.35%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
132 155328 23 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>802.94%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 132 155328 23 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>802.94%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
133 155328 24 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>823.53%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 133 155328 24 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>823.53%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
134 155328 25 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>844.12%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 134 155328 25 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>844.12%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
135 155328 26 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>864.71%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 135 155328 26 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>864.71%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
136 155328 27 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>885.29%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 136 155328 27 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>885.29%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
137 155328 28 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>905.88%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 137 155328 28 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>905.88%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
138 155328 29 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>926.47%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 138 155328 29 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>926.47%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
139 155328 30 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>947.06%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 139 155328 30 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>947.06%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
140 155328 31 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>967.65%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 140 155328 31 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>967.65%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
141 155328 32 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>988.24%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 141 155328 32 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>988.24%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
142 155328 33 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>1008.82%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 142 155328 33 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>1008.82%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
143 155328 34 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>1029.41%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 143 155328 34 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>1029.41%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
144 155328 35 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> deals the enemy Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge while dealing <color=#FF6347>1050%</color> Physical DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png 144 155328 35 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>1050%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
145 155329 0 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>400%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 145 155329 0 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>400%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
146 155329 1 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>400%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 146 155329 1 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>400%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
147 155329 2 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>423.53%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 147 155329 2 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>423.53%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
148 155329 3 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>447.06%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 148 155329 3 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>447.06%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
149 155329 4 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>470.59%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 149 155329 4 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>470.59%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
150 155329 5 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>494.12%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 150 155329 5 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>494.12%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
151 155329 6 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>517.65%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 151 155329 6 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>517.65%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
152 155329 7 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>541.18%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 152 155329 7 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>541.18%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
153 155329 8 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>564.71%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 153 155329 8 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>564.71%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
154 155329 9 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>588.24%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 154 155329 9 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>588.24%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
155 155329 10 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>611.76%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 155 155329 10 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>611.76%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
156 155329 11 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>635.29%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 156 155329 11 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>635.29%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
157 155329 12 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>658.82%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 157 155329 12 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>658.82%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
158 155329 13 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>682.35%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 158 155329 13 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>682.35%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
159 155329 14 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>705.88%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 159 155329 14 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>705.88%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
160 155329 15 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>729.41%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 160 155329 15 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>729.41%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
161 155329 16 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>752.94%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 161 155329 16 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>752.94%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
162 155329 17 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>776.47%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 162 155329 17 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>776.47%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
163 155329 18 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>800%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 163 155329 18 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>800%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
164 155329 19 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>823.53%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 164 155329 19 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>823.53%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
165 155329 20 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>847.06%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 165 155329 20 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>847.06%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
166 155329 21 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>870.59%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 166 155329 21 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>870.59%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
167 155329 22 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>894.12%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 167 155329 22 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>894.12%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
168 155329 23 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>917.65%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 168 155329 23 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>917.65%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
169 155329 24 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>941.18%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 169 155329 24 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>941.18%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
170 155329 25 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>964.71%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 170 155329 25 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>964.71%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
171 155329 26 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>988.24%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 171 155329 26 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>988.24%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
172 155329 27 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>1011.76%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 172 155329 27 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>1011.76%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
173 155329 28 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>1035.29%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 173 155329 28 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>1035.29%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
174 155329 29 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>1058.82%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 174 155329 29 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>1058.82%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
175 155329 30 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>1082.35%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 175 155329 30 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>1082.35%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
176 155329 31 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>1105.88%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 176 155329 31 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>1105.88%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
177 155329 32 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>1129.41%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 177 155329 32 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>1129.41%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
178 155329 33 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>1152.94%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 178 155329 33 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>1152.94%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
179 155329 34 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>1176.47%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 179 155329 34 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>1176.47%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
180 155329 35 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe to crush the target as well as its surrounding units, dealing <color=#FF6347>1200%</color> Physical DMG. Pulao: Dragontoll will then throw that target off the battlefield. Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png 180 155329 35 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>1200%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
181 155330 0 Enhanced Speed Attack <color=#FF6347>Dragon Claw Spin</color> deals <color=#FF6347>100% more Physical DMG to surrounding targets</color>. Slamming the target to the ground will trigger the <color=#FF6347>Dragon Cloudspring</color> effect. Assets/Product/Texture/Image/IconSkill/SpShanxi.png 181 155330 0 Enhanced Speed Attack <color=#FF6347>Dragon Claw Spin</color> deals <color=#FF6347>100% more Physical DMG to surrounding targets</color>. Slamming the target to the ground will trigger the <color=#FF6347>Dragon Cloudspring</color> effect. Assets/Product/Texture/Image/IconSkill/SpShanxi.png
182 155330 1 Enhanced Speed Attack <color=#FF6347>Dragon Claw Spin</color> deals <color=#FF6347>100% more Physical DMG to surrounding targets</color>. Slamming the target to the ground will trigger the <color=#FF6347>Dragon Cloudspring</color> effect. Assets/Product/Texture/Image/IconSkill/SpShanxi.png 182 155330 1 Enhanced Speed Attack <color=#FF6347>Dragon Claw Spin</color> deals <color=#FF6347>100% more Physical DMG to surrounding targets</color>. Slamming the target to the ground will trigger the <color=#FF6347>Dragon Cloudspring</color> effect. Assets/Product/Texture/Image/IconSkill/SpShanxi.png
183 155331 0 Enhanced Finishing Move Able to move when performing <color=#FF6347>Whirlwind Strike</color> and deal an additional <color=#FF6347>400%</color> Physical DMG to surrounding units. All targets in the area that can be finished will be thrown off the battlefield by Dragon Axe. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png 183 155331 0 Enhanced Finishing Move Able to move when performing <color=#FF6347>Whirlwind Strike</color> and deal an additional <color=#FF6347>400%</color> Physical DMG to surrounding units. All targets in the area that can be finished will be thrown off the battlefield by Dragon Axe. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png
184 155331 1 Enhanced Finishing Move Able to move when performing <color=#FF6347>Whirlwind Strike</color> and deal an additional <color=#FF6347>400%</color> Physical DMG to surrounding units. All targets in the area that can be finished will be thrown off the battlefield by Dragon Axe. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png 184 155331 1 Enhanced Finishing Move Able to move when performing <color=#FF6347>Whirlwind Strike</color> and deal an additional <color=#FF6347>400%</color> Physical DMG to surrounding units. All targets in the area that can be finished will be thrown off the battlefield by Dragon Axe. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png
185 155332 0 Enhanced Team After any Uniframe in the team uses a Finishing Move, the next incoming Vanguard Uniframe's Class Skill increases by <color=#FF6347>50%</color>, and its duration extends by 15s. Assets/Product/Texture/Image/IconSkill/SpTuanti.png 185 155332 0 Enhanced Team After any Uniframe in the team uses a Finishing Move, the next incoming Vanguard Uniframe's Class Skill increases by <color=#FF6347>50%</color>, and its duration extends by 15s. Assets/Product/Texture/Image/IconSkill/SpTuanti.png
186 155332 1 Enhanced Team After any Uniframe in the team uses a Finishing Move, the next incoming Vanguard Uniframe's Class Skill increases by <color=#FF6347>50%</color>, and its duration extends by 15s. Assets/Product/Texture/Image/IconSkill/SpTuanti.png 186 155332 1 Enhanced Team After any Uniframe in the team uses a Finishing Move, the next incoming Vanguard Uniframe's Class Skill increases by <color=#FF6347>50%</color>, and its duration extends by 15s. Assets/Product/Texture/Image/IconSkill/SpTuanti.png
187 154328 0 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>150%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 187 154328 0 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>150%</color> Fire DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
188 154328 1 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>150%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 188 154328 1 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>150%</color> Fire DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
189 154328 2 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>158.82%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 189 154328 2 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>158.82%</color> Fire DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
190 154328 3 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>167.65%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 190 154328 3 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>167.65%</color> Fire DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
191 154328 4 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>176.47%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 191 154328 4 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>176.47%</color> Fire DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
192 154328 5 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>185.29%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 192 154328 5 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>185.29%</color> Fire DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
193 154328 6 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>194.12%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 193 154328 6 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>194.12%</color> Fire DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
194 154328 7 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>202.94%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 194 154328 7 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>202.94%</color> Fire DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
195 154328 8 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>211.76%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 195 154328 8 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>211.76%</color> Fire DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
196 154328 9 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>220.59%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 196 154328 9 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>220.59%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
197 154328 10 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>229.41%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 197 154328 10 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>229.41%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
198 154328 11 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>238.24%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 198 154328 11 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>238.24%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
199 154328 12 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>247.06%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 199 154328 12 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>247.06%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
200 154328 13 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>255.88%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 200 154328 13 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>255.88%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
201 154328 14 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>264.71%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 201 154328 14 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>264.71%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
202 154328 15 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>273.53%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 202 154328 15 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>273.53%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
203 154328 16 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>282.35%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 203 154328 16 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>282.35%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
204 154328 17 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>291.18%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 204 154328 17 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>291.18%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
205 154328 18 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>300%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 205 154328 18 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>300%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
206 154328 19 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>308.82%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 206 154328 19 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>308.82%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
207 154328 20 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>317.65%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 207 154328 20 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>317.65%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
208 154328 21 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>326.47%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 208 154328 21 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>326.47%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
209 154328 22 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>335.29%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 209 154328 22 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>335.29%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
210 154328 23 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>344.12%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 210 154328 23 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>344.12%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
211 154328 24 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>352.94%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 211 154328 24 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>352.94%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
212 154328 25 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>361.76%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 212 154328 25 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>361.76%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
213 154328 26 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>370.59%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 213 154328 26 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>370.59%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
214 154328 27 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>379.41%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 214 154328 27 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>379.41%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
215 154328 28 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>388.24%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 215 154328 28 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>388.24%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
216 154328 29 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>397.06%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 216 154328 29 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>397.06%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
217 154328 30 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>405.88%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 217 154328 30 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>405.88%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
218 154328 31 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>414.71%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 218 154328 31 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>414.71%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
219 154328 32 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>423.53%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 219 154328 32 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>423.53%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
220 154328 33 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>432.35%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 220 154328 33 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>432.35%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
221 154328 34 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>441.18%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 221 154328 34 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>441.18%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
222 154328 35 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold the Dodge button to continuously depletes Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his chain blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal the enemy Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>450%</color> Fire DMG to other surrounding targets. Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png 222 154328 35 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>450%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
223 154329 0 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>400%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 223 154329 0 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>400%</color> Fire DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
224 154329 1 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>400%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 224 154329 1 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>400%</color> Fire DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
225 154329 2 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>423.53%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 225 154329 2 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>423.53%</color> Fire DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
226 154329 3 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>447.06%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 226 154329 3 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>447.06%</color> Fire DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
227 154329 4 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>470.59%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 227 154329 4 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>470.59%</color> Fire DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
228 154329 5 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>494.12%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 228 154329 5 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>494.12%</color> Fire DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
229 154329 6 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>517.65%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 229 154329 6 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>517.65%</color> Fire DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
230 154329 7 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>541.18%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 230 154329 7 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>541.18%</color> Fire DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
231 154329 8 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>564.71%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 231 154329 8 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>564.71%</color> Fire DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
232 154329 9 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>588.24%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 232 154329 9 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>588.24%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
233 154329 10 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>611.76%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 233 154329 10 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>611.76%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
234 154329 11 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>635.29%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 234 154329 11 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>635.29%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
235 154329 12 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>658.82%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 235 154329 12 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>658.82%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
236 154329 13 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>682.35%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 236 154329 13 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>682.35%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
237 154329 14 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>705.88%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 237 154329 14 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>705.88%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
238 154329 15 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>729.41%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 238 154329 15 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>729.41%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
239 154329 16 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>752.94%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 239 154329 16 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>752.94%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
240 154329 17 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>776.47%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 240 154329 17 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>776.47%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
241 154329 18 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>800%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 241 154329 18 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>800%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
242 154329 19 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>823.53%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 242 154329 19 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>823.53%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
243 154329 20 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>847.06%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 243 154329 20 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>847.06%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
244 154329 21 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>870.59%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 244 154329 21 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>870.59%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
245 154329 22 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>894.12%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 245 154329 22 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>894.12%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
246 154329 23 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>917.65%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 246 154329 23 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>917.65%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
247 154329 24 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>941.18%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 247 154329 24 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>941.18%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
248 154329 25 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>964.71%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 248 154329 25 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>964.71%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
249 154329 26 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>988.24%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 249 154329 26 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>988.24%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
250 154329 27 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>1011.76%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 250 154329 27 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>1011.76%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
251 154329 28 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>1035.29%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 251 154329 28 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>1035.29%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
252 154329 29 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>1058.82%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 252 154329 29 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>1058.82%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
253 154329 30 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>1082.35%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 253 154329 30 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>1082.35%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
254 154329 31 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>1105.88%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 254 154329 31 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>1105.88%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
255 154329 32 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>1129.41%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 255 154329 32 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>1129.41%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
256 154329 33 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>1152.94%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 256 154329 33 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>1152.94%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
257 154329 34 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>1176.47%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 257 154329 34 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>1176.47%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
258 154329 35 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up and steps on the target, kills it by opening fire at its head, and knocks back surrounding enemies, dealing <color=#FF6347>1200%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png 258 154329 35 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>1200%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
259 154330 0 Enhanced Speed Attack The landing spot can be adjusted with the left joystick after grabbing an enemy with Speed Attack - Tango Chainblade. Gains an Incinerating Orb. (8s cooldown; only 1 Incinerating Orb will be granted at a time by this effect.) Assets/Product/Texture/Image/IconSkill/SpShanxi.png 259 154330 0 Enhanced Speed Attack The landing spot can be adjusted with the left joystick after grabbing an enemy with Speed Attack - Tango Chainblade. Gains an Incinerating Orb. (8s cooldown; only 1 Incinerating Orb will be granted at a time by this effect.) Assets/Product/Texture/Image/IconSkill/SpShanxi.png
260 154330 1 Enhanced Speed Attack The landing spot can be adjusted with the left joystick after grabbing an enemy with Speed Attack - Tango Chainblade. Gains an Incinerating Orb. (8s cooldown; only 1 Incinerating Orb will be granted at a time by this effect.) Assets/Product/Texture/Image/IconSkill/SpShanxi.png 260 154330 1 Enhanced Speed Attack The landing spot can be adjusted with the left joystick after grabbing an enemy with Speed Attack - Tango Chainblade. Gains an Incinerating Orb. (8s cooldown; only 1 Incinerating Orb will be granted at a time by this effect.) Assets/Product/Texture/Image/IconSkill/SpShanxi.png
261 154331 0 Enhanced Finishing Move When Roland's chain blade or Technique Attack hits an enemy, tapping the Basic Attack button immediately will pull in enemies that are not in range of the Finishing Move and finish them off. After performing <color=#FF6347>Finishing Move - Curtain Call</color>, he will swing his chain blade back and forth across the battlefield and fire 8 incendiary bombs the next time he exits the field, dealing a total of <color=#FF6347>1600%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png 261 154331 0 Enhanced Finishing Move When Roland's chain blade or Technique Attack hits an enemy, tapping the Basic Attack button immediately will pull in enemies that are not in range of the Finishing Move and finish them off. After performing <color=#FF6347>Finishing Move - Curtain Call</color>, he will swing his chain blade back and forth across the battlefield and fire 8 incendiary bombs the next time he exits the field, dealing a total of <color=#FF6347>1600%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png
@ -371,156 +371,156 @@ Id SkillId Level Name Intro Icon WeaponSkillDes EntryId[1] EntryId[2] EntryId[3]
370 101230 33 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>14.41%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png 370 101230 33 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>14.41%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png
371 101230 34 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>14.71%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png 371 101230 34 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>14.71%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png
372 101230 35 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>15%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png 372 101230 35 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>15%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png
373 156328 0 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>150%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 373 156328 0 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>150%</color> Ice DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
374 156328 1 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>150%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 374 156328 1 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>150%</color> Ice DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
375 156328 2 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>158.82%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 375 156328 2 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>158.82%</color> Ice DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
376 156328 3 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>167.65%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 376 156328 3 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>167.65%</color> Ice DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
377 156328 4 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>176.47%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 377 156328 4 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>176.47%</color> Ice DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
378 156328 5 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>185.29%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 378 156328 5 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>185.29%</color> Ice DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
379 156328 6 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>194.12%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 379 156328 6 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>194.12%</color> Ice DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
380 156328 7 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>202.94%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 380 156328 7 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>202.94%</color> Ice DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
381 156328 8 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>211.76%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 381 156328 8 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>211.76%</color> Ice DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
382 156328 9 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>220.59%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 382 156328 9 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>220.59%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
383 156328 10 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>229.41%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 383 156328 10 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>229.41%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
384 156328 11 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>238.24%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 384 156328 11 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>238.24%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
385 156328 12 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>247.06%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 385 156328 12 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>247.06%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
386 156328 13 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>255.88%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 386 156328 13 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>255.88%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
387 156328 14 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>264.71%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 387 156328 14 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>264.71%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
388 156328 15 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>273.53%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 388 156328 15 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>273.53%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
389 156328 16 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>282.35%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 389 156328 16 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>282.35%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
390 156328 17 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>291.18%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 390 156328 17 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>291.18%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
391 156328 18 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>300%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 391 156328 18 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>300%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
392 156328 19 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>308.82%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 392 156328 19 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>308.82%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
393 156328 20 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>317.65%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 393 156328 20 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>317.65%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
394 156328 21 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>326.47%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 394 156328 21 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>326.47%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
395 156328 22 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>335.29%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 395 156328 22 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>335.29%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
396 156328 23 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>344.12%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 396 156328 23 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>344.12%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
397 156328 24 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>352.94%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 397 156328 24 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>352.94%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
398 156328 25 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>361.76%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 398 156328 25 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>361.76%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
399 156328 26 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>370.59%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 399 156328 26 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>370.59%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
400 156328 27 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>379.41%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 400 156328 27 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>379.41%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
401 156328 28 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>388.24%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 401 156328 28 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>388.24%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
402 156328 29 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>397.06%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 402 156328 29 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>397.06%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
403 156328 30 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>405.88%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 403 156328 30 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>405.88%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
404 156328 31 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>414.71%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 404 156328 31 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>414.71%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
405 156328 32 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>423.53%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 405 156328 32 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>423.53%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
406 156328 33 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>432.35%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 406 156328 33 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>432.35%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
407 156328 34 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>441.18%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 407 156328 34 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>441.18%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
408 156328 35 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Upon dodging an enemy's <color=#FF6347>All-out Attack</color> by consuming Dodge Gauge when pressing and holding Dodge, or upon getting hit by an enemy's <color=#FF6347>All-out Attack</color> when charging <color=#FF6347>Bitterfrost Level</color>, Haicma: Starveil will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>450%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png 408 156328 35 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>450%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
409 156329 0 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>400%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 409 156329 0 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>400%</color> Ice DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
410 156329 1 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>400%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 410 156329 1 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>400%</color> Ice DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
411 156329 2 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>423.53%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 411 156329 2 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>423.53%</color> Ice DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
412 156329 3 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>447.06%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 412 156329 3 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>447.06%</color> Ice DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
413 156329 4 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>470.59%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 413 156329 4 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>470.59%</color> Ice DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
414 156329 5 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>494.12%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 414 156329 5 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>494.12%</color> Ice DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
415 156329 6 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>517.65%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 415 156329 6 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>517.65%</color> Ice DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
416 156329 7 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>541.18%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 416 156329 7 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>541.18%</color> Ice DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
417 156329 8 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>564.71%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 417 156329 8 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>564.71%</color> Ice DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
418 156329 9 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>588.24%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 418 156329 9 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>588.24%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
419 156329 10 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>611.76%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 419 156329 10 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>611.76%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
420 156329 11 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>635.29%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 420 156329 11 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>635.29%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
421 156329 12 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>658.82%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 421 156329 12 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>658.82%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
422 156329 13 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>682.35%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 422 156329 13 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>682.35%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
423 156329 14 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>705.88%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 423 156329 14 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>705.88%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
424 156329 15 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>729.41%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 424 156329 15 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>729.41%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
425 156329 16 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>752.94%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 425 156329 16 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>752.94%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
426 156329 17 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>776.47%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 426 156329 17 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>776.47%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
427 156329 18 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>800%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 427 156329 18 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>800%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
428 156329 19 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>823.53%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 428 156329 19 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>823.53%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
429 156329 20 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>847.06%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 429 156329 20 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>847.06%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
430 156329 21 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>870.59%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 430 156329 21 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>870.59%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
431 156329 22 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>894.12%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 431 156329 22 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>894.12%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
432 156329 23 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>917.65%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 432 156329 23 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>917.65%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
433 156329 24 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>941.18%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 433 156329 24 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>941.18%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
434 156329 25 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>964.71%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 434 156329 25 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>964.71%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
435 156329 26 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>988.24%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 435 156329 26 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>988.24%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
436 156329 27 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>1011.76%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 436 156329 27 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>1011.76%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
437 156329 28 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>1035.29%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 437 156329 28 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>1035.29%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
438 156329 29 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>1058.82%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 438 156329 29 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>1058.82%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
439 156329 30 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>1082.35%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 439 156329 30 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>1082.35%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
440 156329 31 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>1105.88%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 440 156329 31 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>1105.88%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
441 156329 32 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>1129.41%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 441 156329 32 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>1129.41%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
442 156329 33 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>1152.94%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 442 156329 33 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>1152.94%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
443 156329 34 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>1176.47%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 443 156329 34 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>1176.47%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
444 156329 35 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>EX - Glacial Burial</color>, tap Basic Attack to have Haicma: Starveil suppress the target, annihilating it with her scythe and dealing surrounding enemies <color=#FF6347>1200%</color> Ice DMG. Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png 444 156329 35 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>1200%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
445 156330 0 Enhanced Speed Attack After casting <color=#FF6347>CA - Diamond Dust</color>, Haicma: Starveil recovers <color=#FF6347>250</color> Dodge while detonating Frost Wind, dealing an extra <color=#FF6347>250%</color> Ice DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/SpShanxi.png 445 156330 0 Enhanced Speed Attack After casting <color=#FF6347>CA - Diamond Dust</color>, Haicma: Starveil recovers <color=#FF6347>250</color> Dodge while detonating Frost Wind, dealing an extra <color=#FF6347>250%</color> Ice DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/SpShanxi.png
446 156330 1 Enhanced Speed Attack After casting <color=#FF6347>CA - Diamond Dust</color>, Haicma: Starveil recovers <color=#FF6347>250</color> Dodge while detonating Frost Wind, dealing an extra <color=#FF6347>250%</color> Ice DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/SpShanxi.png 446 156330 1 Enhanced Speed Attack After casting <color=#FF6347>CA - Diamond Dust</color>, Haicma: Starveil recovers <color=#FF6347>250</color> Dodge while detonating Frost Wind, dealing an extra <color=#FF6347>250%</color> Ice DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/SpShanxi.png
447 156331 0 Enhanced Finishing Move Extra DMG Bonus increases by <color=#FF6347>100%</color> when <color=#FF6347>EX - Glacial Burial</color> deals DMG to surrounding enemies. Haicma: Starveil enters Matrix after casting <color=#FF6347>EX - Glacial Burial</color>. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png 447 156331 0 Enhanced Finishing Move Extra DMG Bonus increases by <color=#FF6347>100%</color> when <color=#FF6347>EX - Glacial Burial</color> deals DMG to surrounding enemies. Haicma: Starveil enters Matrix after casting <color=#FF6347>EX - Glacial Burial</color>. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png
448 156331 1 Enhanced Finishing Move Extra DMG Bonus increases by <color=#FF6347>100%</color> when <color=#FF6347>EX - Glacial Burial</color> deals DMG to surrounding enemies. Haicma: Starveil enters Matrix after casting <color=#FF6347>EX - Glacial Burial</color>. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png 448 156331 1 Enhanced Finishing Move Extra DMG Bonus increases by <color=#FF6347>100%</color> when <color=#FF6347>EX - Glacial Burial</color> deals DMG to surrounding enemies. Haicma: Starveil enters Matrix after casting <color=#FF6347>EX - Glacial Burial</color>. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png
449 156332 0 Enhanced Team After any Uniframe in the team uses a Finishing Move, the Vanguard Skill effect of the next entering Uniframe increases by <color=#FF6347>50%</color>, and its duration extends by 15s. Assets/Product/Texture/Image/IconSkill/SpTuanti.png 449 156332 0 Enhanced Team After any Uniframe in the team uses a Finishing Move, the Vanguard Skill effect of the next entering Uniframe increases by <color=#FF6347>50%</color>, and its duration extends by 15s. Assets/Product/Texture/Image/IconSkill/SpTuanti.png
450 156332 1 Enhanced Team After any Uniframe in the team uses a Finishing Move, the Vanguard Skill effect of the next entering Uniframe increases by <color=#FF6347>50%</color>, and its duration extends by 15s. Assets/Product/Texture/Image/IconSkill/SpTuanti.png 450 156332 1 Enhanced Team After any Uniframe in the team uses a Finishing Move, the Vanguard Skill effect of the next entering Uniframe increases by <color=#FF6347>50%</color>, and its duration extends by 15s. Assets/Product/Texture/Image/IconSkill/SpTuanti.png
451 151328 0 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>250%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>250%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 451 151328 0 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>250%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>250%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
452 151328 1 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>250%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>250%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 452 151328 1 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>250%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>250%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
453 151328 2 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>264.71%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>264.71%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 453 151328 2 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>264.71%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>264.71%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
454 151328 3 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>279.41%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>279.41%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 454 151328 3 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>279.41%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>279.41%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
455 151328 4 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>294.12%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>294.12%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 455 151328 4 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>294.12%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>294.12%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
456 151328 5 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>308.82%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>308.82%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 456 151328 5 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>308.82%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>308.82%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
457 151328 6 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>323.53%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>323.53%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 457 151328 6 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>323.53%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>323.53%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
458 151328 7 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>338.24%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>338.24%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 458 151328 7 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>338.24%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>338.24%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
459 151328 8 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>352.94%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>352.94%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 459 151328 8 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>352.94%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>352.94%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
460 151328 9 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>367.65%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>367.65%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 460 151328 9 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>367.65%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>367.65%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
461 151328 10 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>382.35%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>382.35%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 461 151328 10 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>382.35%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>382.35%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
462 151328 11 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>397.06%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>397.06%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 462 151328 11 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>397.06%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>397.06%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
463 151328 12 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>411.76%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>411.76%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 463 151328 12 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>411.76%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>411.76%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
464 151328 13 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>426.47%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>426.47%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 464 151328 13 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>426.47%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>426.47%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
465 151328 14 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>441.18%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>441.18%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 465 151328 14 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>441.18%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>441.18%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
466 151328 15 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>455.88%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>455.88%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 466 151328 15 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>455.88%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>455.88%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
467 151328 16 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>470.59%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>470.59%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 467 151328 16 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>470.59%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>470.59%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
468 151328 17 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>485.29%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>485.29%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 468 151328 17 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>485.29%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>485.29%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
469 151328 18 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>500%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>500%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 469 151328 18 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>500%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>500%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
470 151328 19 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>514.71%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>514.71%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 470 151328 19 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>514.71%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>514.71%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
471 151328 20 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>529.41%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>529.41%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 471 151328 20 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>529.41%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>529.41%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
472 151328 21 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>544.12%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>544.12%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 472 151328 21 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>544.12%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>544.12%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
473 151328 22 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>558.82%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>558.82%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 473 151328 22 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>558.82%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>558.82%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
474 151328 23 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>573.53%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>573.53%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 474 151328 23 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>573.53%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>573.53%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
475 151328 24 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>588.24%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>588.24%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 475 151328 24 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>588.24%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>588.24%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
476 151328 25 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>602.94%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>602.94%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 476 151328 25 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>602.94%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>602.94%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
477 151328 26 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>617.65%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>617.65%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 477 151328 26 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>617.65%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>617.65%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
478 151328 27 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>632.35%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>632.35%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 478 151328 27 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>632.35%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>632.35%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
479 151328 28 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>647.06%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>647.06%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 479 151328 28 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>647.06%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>647.06%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
480 151328 29 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>661.76%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>661.76%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 480 151328 29 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>661.76%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>661.76%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
481 151328 30 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>676.47%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>676.47%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 481 151328 30 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>676.47%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>676.47%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
482 151328 31 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>691.18%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>691.18%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 482 151328 31 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>691.18%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>691.18%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
483 151328 32 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>705.88%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>705.88%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 483 151328 32 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>705.88%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>705.88%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
484 151328 33 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>720.59%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>720.59%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 484 151328 33 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>720.59%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>720.59%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
485 151328 34 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>735.29%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>735.29%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 485 151328 34 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>735.29%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>735.29%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
486 151328 35 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>750%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>750%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png 486 151328 35 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>750%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>750%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
487 151329 0 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>400%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 487 151329 0 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>400%</color> Dark DMG in a large area.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
488 151329 1 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>400%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 488 151329 1 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>400%</color> Dark DMG in a large area.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
489 151329 2 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>423.53%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 489 151329 2 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>423.53%</color> Dark DMG in a large area.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
490 151329 3 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>447.06%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 490 151329 3 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>447.06%</color> Dark DMG in a large area.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
491 151329 4 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>470.59%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 491 151329 4 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>470.59%</color> Dark DMG in a large area.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
492 151329 5 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>494.12%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 492 151329 5 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>494.12%</color> Dark DMG in a large area.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
493 151329 6 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>517.65%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 493 151329 6 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>517.65%</color> Dark DMG in a large area.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
494 151329 7 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>541.18%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 494 151329 7 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>541.18%</color> Dark DMG in a large area.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
495 151329 8 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>564.71%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 495 151329 8 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>564.71%</color> Dark DMG in a large area.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
496 151329 9 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>588.24%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 496 151329 9 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>588.24%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
497 151329 10 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>611.76%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 497 151329 10 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>611.76%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
498 151329 11 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>635.29%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 498 151329 11 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>635.29%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
499 151329 12 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>658.82%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 499 151329 12 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>658.82%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
500 151329 13 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>682.35%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 500 151329 13 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>682.35%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
501 151329 14 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>705.88%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 501 151329 14 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>705.88%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
502 151329 15 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>729.41%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 502 151329 15 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>729.41%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
503 151329 16 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>752.94%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 503 151329 16 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>752.94%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
504 151329 17 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>776.47%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 504 151329 17 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>776.47%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
505 151329 18 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>800%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 505 151329 18 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>800%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
506 151329 19 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>823.53%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 506 151329 19 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>823.53%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
507 151329 20 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>847.06%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 507 151329 20 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>847.06%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
508 151329 21 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>870.59%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 508 151329 21 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>870.59%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
509 151329 22 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>894.12%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 509 151329 22 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>894.12%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
510 151329 23 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>917.65%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 510 151329 23 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>917.65%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
511 151329 24 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>941.18%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 511 151329 24 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>941.18%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
512 151329 25 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>964.71%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 512 151329 25 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>964.71%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
513 151329 26 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>988.24%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 513 151329 26 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>988.24%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
514 151329 27 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>1011.76%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 514 151329 27 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>1011.76%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
515 151329 28 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>1035.29%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 515 151329 28 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>1035.29%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
516 151329 29 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>1058.82%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 516 151329 29 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>1058.82%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
517 151329 30 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>1082.35%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 517 151329 30 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>1082.35%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
518 151329 31 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>1105.88%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 518 151329 31 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>1105.88%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
519 151329 32 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>1129.41%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 519 151329 32 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>1129.41%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
520 151329 33 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>1152.94%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 520 151329 33 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>1152.94%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
521 151329 34 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>1176.47%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 521 151329 34 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>1176.47%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
522 151329 35 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing <color=#FF6347>1200%</color> Dark DMG. Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png 522 151329 35 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>1200%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
523 151330 0 Enhanced Speed Attack After casting <color=#FF6347>Predator's Charge</color>, Camu: Crocotta drags the enemy for an extra distance, dealing <color=#FF6347>400%</color> DMG while pulling in surrounding enemies. Changes direction with the joystick. Assets/Product/Texture/Image/IconSkill/SpShanxi.png 523 151330 0 Enhanced Speed Attack After casting <color=#FF6347>Predator's Charge</color>, Camu: Crocotta drags the enemy for an extra distance, dealing <color=#FF6347>400%</color> DMG while pulling in surrounding enemies. Changes direction with the joystick. Assets/Product/Texture/Image/IconSkill/SpShanxi.png
524 151330 1 Enhanced Speed Attack After casting <color=#FF6347>Predator's Charge</color>, Camu: Crocotta drags the enemy for an extra distance, dealing <color=#FF6347>400%</color> DMG while pulling in surrounding enemies. Changes direction with the joystick. Assets/Product/Texture/Image/IconSkill/SpShanxi.png 524 151330 1 Enhanced Speed Attack After casting <color=#FF6347>Predator's Charge</color>, Camu: Crocotta drags the enemy for an extra distance, dealing <color=#FF6347>400%</color> DMG while pulling in surrounding enemies. Changes direction with the joystick. Assets/Product/Texture/Image/IconSkill/SpShanxi.png
525 151331 0 Enhanced Finishing Move The shockwave Camu: Crocotta unleashes after casting <color=#FF6347>Fatal Shadow</color> deals an extra <color=#FF6347>800%</color> Dark DMG, and he gains 3 stacks of Madness afterward. If he is in Berserk mode, gains 2 random Signal Orbs immediately. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png 525 151331 0 Enhanced Finishing Move The shockwave Camu: Crocotta unleashes after casting <color=#FF6347>Fatal Shadow</color> deals an extra <color=#FF6347>800%</color> Dark DMG, and he gains 3 stacks of Madness afterward. If he is in Berserk mode, gains 2 random Signal Orbs immediately. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png
@ -635,78 +635,78 @@ Id SkillId Level Name Intro Icon WeaponSkillDes EntryId[1] EntryId[2] EntryId[3]
634 103230 33 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>43.24%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png 634 103230 33 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>43.24%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png
635 103230 34 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>44.12%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png 635 103230 34 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>44.12%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png
636 103230 35 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>45%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png 636 103230 35 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>45%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png
637 152328 0 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>150%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 637 152328 0 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>150%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
638 152328 1 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>150%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 638 152328 1 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>150%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
639 152328 2 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>158.82%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 639 152328 2 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>158.82%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
640 152328 3 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>167.65%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 640 152328 3 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>167.65%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
641 152328 4 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>176.47%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 641 152328 4 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>176.47%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
642 152328 5 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>185.29%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 642 152328 5 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>185.29%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
643 152328 6 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>194.12%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 643 152328 6 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>194.12%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
644 152328 7 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>202.94%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 644 152328 7 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>202.94%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
645 152328 8 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>211.76%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 645 152328 8 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>211.76%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
646 152328 9 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>220.59%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 646 152328 9 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>220.59%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
647 152328 10 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>229.41%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 647 152328 10 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>229.41%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
648 152328 11 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>238.24%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 648 152328 11 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>238.24%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
649 152328 12 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>247.06%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 649 152328 12 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>247.06%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
650 152328 13 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>255.88%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 650 152328 13 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>255.88%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
651 152328 14 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>264.71%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 651 152328 14 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>264.71%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
652 152328 15 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>273.53%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 652 152328 15 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>273.53%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
653 152328 16 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>282.35%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 653 152328 16 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>282.35%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
654 152328 17 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>291.18%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 654 152328 17 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>291.18%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
655 152328 18 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>300%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 655 152328 18 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>300%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
656 152328 19 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>308.82%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 656 152328 19 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>308.82%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
657 152328 20 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>317.65%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 657 152328 20 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>317.65%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
658 152328 21 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>326.47%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 658 152328 21 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>326.47%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
659 152328 22 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>335.29%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 659 152328 22 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>335.29%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
660 152328 23 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>344.12%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 660 152328 23 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>344.12%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
661 152328 24 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>352.94%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 661 152328 24 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>352.94%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
662 152328 25 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>361.76%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 662 152328 25 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>361.76%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
663 152328 26 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>370.59%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 663 152328 26 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>370.59%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
664 152328 27 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>379.41%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 664 152328 27 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>379.41%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
665 152328 28 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>388.24%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 665 152328 28 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>388.24%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
666 152328 29 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>397.06%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 666 152328 29 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>397.06%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
667 152328 30 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>405.88%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 667 152328 30 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>405.88%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
668 152328 31 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>414.71%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 668 152328 31 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>414.71%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
669 152328 32 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>423.53%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 669 152328 32 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>423.53%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
670 152328 33 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>432.35%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 670 152328 33 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>432.35%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
671 152328 34 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>441.18%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 671 152328 34 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>441.18%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
672 152328 35 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Huiyu will grab the enemy. Based on the Rank of Qu: Pavo, <color=#FF6347>Viridescent Gust</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting, summons a tornado that pulls in nearby units and deals <color=#FF6347>450%</color> Physical DMG. If Huiyu is already in battle when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed. Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png 672 152328 35 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>450%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
673 152329 0 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>400%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 673 152329 0 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>400%</color> Physical DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
674 152329 1 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>400%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 674 152329 1 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>400%</color> Physical DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
675 152329 2 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>423.53%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 675 152329 2 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>423.53%</color> Physical DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
676 152329 3 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>447.06%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 676 152329 3 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>447.06%</color> Physical DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
677 152329 4 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>470.59%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 677 152329 4 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>470.59%</color> Physical DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
678 152329 5 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>494.12%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 678 152329 5 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>494.12%</color> Physical DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
679 152329 6 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>517.65%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 679 152329 6 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>517.65%</color> Physical DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
680 152329 7 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>541.18%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 680 152329 7 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>541.18%</color> Physical DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
681 152329 8 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>564.71%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 681 152329 8 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>564.71%</color> Physical DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
682 152329 9 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>588.24%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 682 152329 9 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>588.24%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
683 152329 10 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>611.76%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 683 152329 10 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>611.76%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
684 152329 11 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>635.29%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 684 152329 11 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>635.29%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
685 152329 12 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>658.82%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 685 152329 12 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>658.82%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
686 152329 13 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>682.35%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 686 152329 13 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>682.35%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
687 152329 14 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>705.88%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 687 152329 14 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>705.88%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
688 152329 15 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>729.41%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 688 152329 15 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>729.41%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
689 152329 16 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>752.94%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 689 152329 16 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>752.94%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
690 152329 17 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>776.47%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 690 152329 17 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>776.47%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
691 152329 18 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>800%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 691 152329 18 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>800%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
692 152329 19 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>823.53%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 692 152329 19 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>823.53%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
693 152329 20 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>847.06%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 693 152329 20 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>847.06%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
694 152329 21 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>870.59%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 694 152329 21 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>870.59%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
695 152329 22 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>894.12%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 695 152329 22 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>894.12%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
696 152329 23 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>917.65%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 696 152329 23 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>917.65%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
697 152329 24 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>941.18%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 697 152329 24 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>941.18%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
698 152329 25 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>964.71%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 698 152329 25 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>964.71%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
699 152329 26 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>988.24%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 699 152329 26 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>988.24%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
700 152329 27 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>1011.76%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 700 152329 27 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>1011.76%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
701 152329 28 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>1035.29%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 701 152329 28 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>1035.29%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
702 152329 29 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>1058.82%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 702 152329 29 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>1058.82%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
703 152329 30 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>1082.35%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 703 152329 30 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>1082.35%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
704 152329 31 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>1105.88%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 704 152329 31 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>1105.88%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
705 152329 32 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>1129.41%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 705 152329 32 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>1129.41%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
706 152329 33 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>1152.94%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 706 152329 33 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>1152.94%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
707 152329 34 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>1176.47%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 707 152329 34 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>1176.47%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
708 152329 35 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in the air while dealing <color=#FF6347>1200%</color> Physical DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png 708 152329 35 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>1200%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
709 152330 0 Enhanced Speed Attack After casting <color=#FF6347>Viridescent Gust</color>, Qu: Pavo unleashes a leap strike that deals <color=#FF6347>1000%</color> Physical DMG. Assets/Product/Texture/Image/IconSkill/SpShanxi.png 709 152330 0 Enhanced Speed Attack After casting <color=#FF6347>Viridescent Gust</color>, Qu: Pavo unleashes a leap strike that deals <color=#FF6347>1000%</color> Physical DMG. Assets/Product/Texture/Image/IconSkill/SpShanxi.png
710 152330 1 Enhanced Speed Attack After casting <color=#FF6347>Viridescent Gust</color>, Qu: Pavo unleashes a leap strike that deals <color=#FF6347>1000%</color> Physical DMG. Assets/Product/Texture/Image/IconSkill/SpShanxi.png 710 152330 1 Enhanced Speed Attack After casting <color=#FF6347>Viridescent Gust</color>, Qu: Pavo unleashes a leap strike that deals <color=#FF6347>1000%</color> Physical DMG. Assets/Product/Texture/Image/IconSkill/SpShanxi.png
711 152331 0 Enhanced Finishing Move After casting <color=#FF6347>Severed Sky</color>, Qu: Pavo will summon Huiyu to combat when she leaves battle the next time. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png 711 152331 0 Enhanced Finishing Move After casting <color=#FF6347>Severed Sky</color>, Qu: Pavo will summon Huiyu to combat when she leaves battle the next time. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png
@ -821,78 +821,78 @@ Id SkillId Level Name Intro Icon WeaponSkillDes EntryId[1] EntryId[2] EntryId[3]
820 108330 33 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>14.41%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png 820 108330 33 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>14.41%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png
821 108330 34 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>14.71%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png 821 108330 34 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>14.71%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png
822 108330 35 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>15%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png 822 108330 35 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>15%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png
823 157328 0 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>200%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 823 157328 0 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>200%</color> Lightning DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
824 157328 1 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>200%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 824 157328 1 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>200%</color> Lightning DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
825 157328 2 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>211.76%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 825 157328 2 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>211.76%</color> Lightning DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
826 157328 3 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>223.53%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 826 157328 3 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>223.53%</color> Lightning DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
827 157328 4 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>235.29%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 827 157328 4 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>235.29%</color> Lightning DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
828 157328 5 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>247.06%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 828 157328 5 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>247.06%</color> Lightning DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
829 157328 6 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>258.82%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 829 157328 6 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>258.82%</color> Lightning DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
830 157328 7 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>270.59%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 830 157328 7 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>270.59%</color> Lightning DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
831 157328 8 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>282.35%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 831 157328 8 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>282.35%</color> Lightning DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
832 157328 9 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>294.12%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 832 157328 9 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>294.12%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
833 157328 10 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>305.88%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 833 157328 10 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>305.88%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
834 157328 11 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>317.65%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 834 157328 11 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>317.65%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
835 157328 12 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>329.41%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 835 157328 12 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>329.41%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
836 157328 13 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>341.18%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 836 157328 13 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>341.18%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
837 157328 14 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>352.94%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 837 157328 14 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>352.94%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
838 157328 15 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>364.71%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 838 157328 15 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>364.71%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
839 157328 16 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>376.47%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 839 157328 16 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>376.47%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
840 157328 17 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>388.24%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 840 157328 17 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>388.24%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
841 157328 18 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>400%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 841 157328 18 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>400%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
842 157328 19 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>411.76%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 842 157328 19 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>411.76%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
843 157328 20 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>423.53%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 843 157328 20 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>423.53%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
844 157328 21 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>435.29%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 844 157328 21 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>435.29%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
845 157328 22 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>447.06%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 845 157328 22 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>447.06%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
846 157328 23 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>458.82%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 846 157328 23 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>458.82%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
847 157328 24 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>470.59%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 847 157328 24 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>470.59%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
848 157328 25 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>482.35%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 848 157328 25 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>482.35%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
849 157328 26 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>494.12%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 849 157328 26 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>494.12%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
850 157328 27 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>505.88%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 850 157328 27 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>505.88%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
851 157328 28 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>517.65%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 851 157328 28 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>517.65%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
852 157328 29 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>529.41%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 852 157328 29 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>529.41%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
853 157328 30 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>541.18%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 853 157328 30 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>541.18%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
854 157328 31 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>552.94%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 854 157328 31 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>552.94%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
855 157328 32 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>564.71%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 855 157328 32 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>564.71%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
856 157328 33 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>576.47%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 856 157328 33 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>576.47%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
857 157328 34 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>588.24%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 857 157328 34 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>588.24%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
858 157328 35 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously consume Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly cross the battlefield to knock the target into the air, then slam it to the ground. Based on the Rank of Noan: Arca, <color=#FF6347>Fang-shattering Wolf</color> deals Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and depletes <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Upon casting this skill, Noan: Arca's Gear Level goes up by 1 and he will pull in nearby enemies, dealing <color=#FF6347>600%</color> Lightning DMG. Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png 858 157328 35 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>600%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
859 157329 0 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>400%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 859 157329 0 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>400%</color> Lightning DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
860 157329 1 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>400%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 860 157329 1 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>400%</color> Lightning DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
861 157329 2 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>423.53%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 861 157329 2 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>423.53%</color> Lightning DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
862 157329 3 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>447.06%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 862 157329 3 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>447.06%</color> Lightning DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
863 157329 4 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>470.59%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 863 157329 4 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>470.59%</color> Lightning DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
864 157329 5 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>494.12%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 864 157329 5 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>494.12%</color> Lightning DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
865 157329 6 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>517.65%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 865 157329 6 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>517.65%</color> Lightning DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
866 157329 7 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>541.18%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 866 157329 7 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>541.18%</color> Lightning DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
867 157329 8 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>564.71%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 867 157329 8 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>564.71%</color> Lightning DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
868 157329 9 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>588.24%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 868 157329 9 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>588.24%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
869 157329 10 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>611.76%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 869 157329 10 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>611.76%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
870 157329 11 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>635.29%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 870 157329 11 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>635.29%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
871 157329 12 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>658.82%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 871 157329 12 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>658.82%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
872 157329 13 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>682.35%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 872 157329 13 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>682.35%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
873 157329 14 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>705.88%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 873 157329 14 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>705.88%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
874 157329 15 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>729.41%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 874 157329 15 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>729.41%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
875 157329 16 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>752.94%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 875 157329 16 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>752.94%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
876 157329 17 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>776.47%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 876 157329 17 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>776.47%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
877 157329 18 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>800%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 877 157329 18 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>800%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
878 157329 19 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>823.53%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 878 157329 19 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>823.53%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
879 157329 20 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>847.06%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 879 157329 20 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>847.06%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
880 157329 21 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>870.59%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 880 157329 21 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>870.59%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
881 157329 22 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>894.12%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 881 157329 22 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>894.12%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
882 157329 23 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>917.65%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 882 157329 23 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>917.65%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
883 157329 24 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>941.18%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 883 157329 24 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>941.18%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
884 157329 25 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>964.71%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 884 157329 25 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>964.71%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
885 157329 26 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>988.24%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 885 157329 26 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>988.24%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
886 157329 27 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1011.76%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 886 157329 27 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1011.76%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
887 157329 28 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1035.29%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 887 157329 28 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1035.29%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
888 157329 29 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1058.82%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 888 157329 29 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1058.82%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
889 157329 30 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1082.35%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 889 157329 30 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1082.35%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
890 157329 31 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1105.88%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 890 157329 31 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1105.88%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
891 157329 32 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1129.41%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 891 157329 32 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1129.41%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
892 157329 33 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1152.94%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 892 157329 33 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1152.94%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
893 157329 34 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1176.47%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 893 157329 34 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1176.47%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
894 157329 35 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within range of the Finishing Move <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev up his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1200%</color> Lightning DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png 894 157329 35 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1200%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
895 157330 0 Enhanced Speed Attack After casting <color=#FF6347>Fang-shattering Wolf</color>, Noan: Arca deals additional <color=#FF6347>800%</color> Lightning DMG to nearby enemies. Assets/Product/Texture/Image/IconSkill/SpShanxi.png 895 157330 0 Enhanced Speed Attack After casting <color=#FF6347>Fang-shattering Wolf</color>, Noan: Arca deals additional <color=#FF6347>800%</color> Lightning DMG to nearby enemies. Assets/Product/Texture/Image/IconSkill/SpShanxi.png
896 157330 1 Enhanced Speed Attack After casting <color=#FF6347>Fang-shattering Wolf</color>, Noan: Arca deals additional <color=#FF6347>800%</color> Lightning DMG to nearby enemies. Assets/Product/Texture/Image/IconSkill/SpShanxi.png 896 157330 1 Enhanced Speed Attack After casting <color=#FF6347>Fang-shattering Wolf</color>, Noan: Arca deals additional <color=#FF6347>800%</color> Lightning DMG to nearby enemies. Assets/Product/Texture/Image/IconSkill/SpShanxi.png
897 157331 0 Enhanced Finishing Move Noan: Arca gains 3 random Signal Orbs of the same color after casting <color=#FF6347>Voltaic Burst</color>. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png 897 157331 0 Enhanced Finishing Move Noan: Arca gains 3 random Signal Orbs of the same color after casting <color=#FF6347>Voltaic Burst</color>. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png
@ -1007,3 +1007,81 @@ Id SkillId Level Name Intro Icon WeaponSkillDes EntryId[1] EntryId[2] EntryId[3]
1006 114330 33 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>14.41%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png 1006 114330 33 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>14.41%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png
1007 114330 34 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>14.71%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png 1007 114330 34 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>14.71%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png
1008 114330 35 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>15%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png 1008 114330 35 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>15%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png
1009 153328 0 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>350%</color> Lightning DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1010 153328 1 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>350%</color> Lightning DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1011 153328 2 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>370.59%</color> Lightning DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1012 153328 3 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>391.18%</color> Lightning DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1013 153328 4 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>411.76%</color> Lightning DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1014 153328 5 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>432.35%</color> Lightning DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1015 153328 6 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>452.94%</color> Lightning DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1016 153328 7 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>473.53%</color> Lightning DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1017 153328 8 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>494.12%</color> Lightning DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1018 153328 9 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>514.71%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1019 153328 10 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>535.29%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1020 153328 11 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>555.88%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1021 153328 12 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>576.47%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1022 153328 13 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>597.06%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1023 153328 14 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>617.65%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1024 153328 15 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>638.24%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1025 153328 16 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>658.82%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1026 153328 17 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>679.41%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1027 153328 18 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>700%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1028 153328 19 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>720.59%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1029 153328 20 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>741.18%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1030 153328 21 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>761.76%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1031 153328 22 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>782.35%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1032 153328 23 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>802.94%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1033 153328 24 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>823.53%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1034 153328 25 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>844.12%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1035 153328 26 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>864.71%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1036 153328 27 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>885.29%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1037 153328 28 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>905.88%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1038 153328 29 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>926.47%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1039 153328 30 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>947.06%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1040 153328 31 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>967.65%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1041 153328 32 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>988.24%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1042 153328 33 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>1008.82%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1043 153328 34 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>1029.41%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1044 153328 35 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>1050%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1045 153329 0 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>400%</color> Lightning DMG to other enemies nearby.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1046 153329 1 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>400%</color> Lightning DMG to other enemies nearby.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1047 153329 2 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>423.53%</color> Lightning DMG to other enemies nearby.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1048 153329 3 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>447.06%</color> Lightning DMG to other enemies nearby.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1049 153329 4 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>470.59%</color> Lightning DMG to other enemies nearby.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1050 153329 5 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>494.12%</color> Lightning DMG to other enemies nearby.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1051 153329 6 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>517.65%</color> Lightning DMG to other enemies nearby.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1052 153329 7 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>541.18%</color> Lightning DMG to other enemies nearby.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1053 153329 8 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>564.71%</color> Lightning DMG to other enemies nearby.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1054 153329 9 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>588.24%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1055 153329 10 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>611.76%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1056 153329 11 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>635.29%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1057 153329 12 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>658.82%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1058 153329 13 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>682.35%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1059 153329 14 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>705.88%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1060 153329 15 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>729.41%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1061 153329 16 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>752.94%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1062 153329 17 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>776.47%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1063 153329 18 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>800%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1064 153329 19 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>823.53%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1065 153329 20 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>847.06%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1066 153329 21 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>870.59%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1067 153329 22 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>894.12%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1068 153329 23 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>917.65%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1069 153329 24 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>941.18%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1070 153329 25 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>964.71%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1071 153329 26 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>988.24%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1072 153329 27 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>1011.76%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1073 153329 28 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>1035.29%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1074 153329 29 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>1058.82%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1075 153329 30 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>1082.35%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1076 153329 31 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>1105.88%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1077 153329 32 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>1129.41%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1078 153329 33 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>1152.94%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1079 153329 34 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>1176.47%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1080 153329 35 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>1200%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1081 153330 0 Enhanced Speed Attack Casting <color=#FF6347>Modulated Timbre</color> grants Selena 1 bonus Tune. If Modulated Timbre is cast during her Signature Move, Selena gains 1 Staccato Orb (up to 2) instead. Resets after exiting Signature Move.\n \n<color=#645F5D></color>\n \n<color=#645F5D></color> Assets/Product/Texture/Image/IconSkill/SpShanxi.png
1082 153330 1 Enhanced Speed Attack Casting <color=#FF6347>Modulated Timbre</color> grants Selena 1 bonus Tune. If Modulated Timbre is cast during her Signature Move, Selena gains 1 Staccato Orb (up to 2) instead. Resets after exiting Signature Move.\n \n<color=#645F5D></color>\n \n<color=#645F5D></color> Assets/Product/Texture/Image/IconSkill/SpShanxi.png
1083 153331 0 Enhanced Finishing Move <color=#FF6347>Hymn to Muse</color> executes all available targets within the range. After casting <color=#FF6347>Hymn to Muse</color>, gains <color=#FF6347>30%</color> more Extra DMG during the Signature Move.\n \n<color=#645F5D></color>\n \n<color=#645F5D></color> Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png
1084 153331 1 Enhanced Finishing Move <color=#FF6347>Hymn to Muse</color> executes all available targets within the range. After casting <color=#FF6347>Hymn to Muse</color>, gains <color=#FF6347>30%</color> more Extra DMG during the Signature Move.\n \n<color=#645F5D></color>\n \n<color=#645F5D></color> Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png
1085 153332 0 Enhanced Team After any Uniframe in the team finishes an enemy, heals self for <color=#FF6347>20%</color> of max HP and increases Lightning DMG of all Uniframes in the team by <color=#FF6347>10%</color> for 15s.\n \n<color=#645F5D></color>\n \n<color=#645F5D></color> Assets/Product/Texture/Image/IconSkill/SpTuanti.png
1086 153332 1 Enhanced Team After any Uniframe in the team finishes an enemy, heals self for <color=#FF6347>20%</color> of max HP and increases Lightning DMG of all Uniframes in the team by <color=#FF6347>10%</color> for 15s.\n \n<color=#645F5D></color>\n \n<color=#645F5D></color> Assets/Product/Texture/Image/IconSkill/SpTuanti.png

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@ -20,3 +20,10 @@ Id CharacterId Quality Phase Name Level Intro SkillId
19 1041004 5 3 Mass Decree 1 While in Staff Form, Signal Orb skills (including Core Passive - Glowing Lanternlight) gain 30% Extra DMG Bonus. 104426 19 1041004 5 3 Mass Decree 1 While in Staff Form, Signal Orb skills (including Core Passive - Glowing Lanternlight) gain 30% Extra DMG Bonus. 104426
20 1041004 5 6 Mass Decree 2 While in Sword Form, Extra DMG Bonus of Basic Attack, Sword Dance, and Afterglow Shadow increases by 30%. 104426 20 1041004 5 6 Mass Decree 2 While in Sword Form, Extra DMG Bonus of Basic Attack, Sword Dance, and Afterglow Shadow increases by 30%. 104426
21 1041004 6 0 Mass Decree 3 Extra DMG Bonus of Blade Abyss - Illuminated Abyss increases by 20%. 104426 21 1041004 6 0 Mass Decree 3 Extra DMG Bonus of Blade Abyss - Illuminated Abyss increases by 20%. 104426
22 1231002 3 5 Folded Memory 1 Gains a random set of 3-Ping when switched in. 123224
23 1231002 4 0 Folded Memory 2 Ice DMG increases by 20%. Casting Signature - Stringless Cage will activate all available QTEs. 123224
24 1231002 4 3 Transform Tracker 1 Gains 1 Signal Orb when entering the Solitary Dancer Form via a successful dodge. For every 1 stack of Pact of Memory, the Ice DMG of Signature - Stringless Cage increases by 8%. 123225
25 1231002 5 0 Transform Tracker 2 The Jete Points consumed every 0.1s during Strings On Me reduces by 50%. For every 1 stack of Pact of Memory, Extra DMG Bonus increases by 7%. 123225
26 1231002 5 3 Law of Sequence 1 Base DMG of 3-Ping increases by 80%. 123226
27 1231002 5 6 Law of Sequence 2 Base DMG of Core - Puppet Theater increases by 60%. 123226
28 1231002 6 0 Law of Sequence 3 Extra DMG Bonus of Signature - Stringless Cage increases by 20%. 123226
1 Id CharacterId Quality Phase Name Level Intro SkillId
20 19 1041004 5 3 Mass Decree 1 While in Staff Form, Signal Orb skills (including Core Passive - Glowing Lanternlight) gain 30% Extra DMG Bonus. 104426
21 20 1041004 5 6 Mass Decree 2 While in Sword Form, Extra DMG Bonus of Basic Attack, Sword Dance, and Afterglow Shadow increases by 30%. 104426
22 21 1041004 6 0 Mass Decree 3 Extra DMG Bonus of Blade Abyss - Illuminated Abyss increases by 20%. 104426
23 22 1231002 3 5 Folded Memory 1 Gains a random set of 3-Ping when switched in. 123224
24 23 1231002 4 0 Folded Memory 2 Ice DMG increases by 20%. Casting Signature - Stringless Cage will activate all available QTEs. 123224
25 24 1231002 4 3 Transform Tracker 1 Gains 1 Signal Orb when entering the Solitary Dancer Form via a successful dodge. For every 1 stack of Pact of Memory, the Ice DMG of Signature - Stringless Cage increases by 8%. 123225
26 25 1231002 5 0 Transform Tracker 2 The Jete Points consumed every 0.1s during Strings On Me reduces by 50%. For every 1 stack of Pact of Memory, Extra DMG Bonus increases by 7%. 123225
27 26 1231002 5 3 Law of Sequence 1 Base DMG of 3-Ping increases by 80%. 123226
28 27 1231002 5 6 Law of Sequence 2 Base DMG of Core - Puppet Theater increases by 60%. 123226
29 28 1231002 6 0 Law of Sequence 3 Extra DMG Bonus of Signature - Stringless Cage increases by 20%. 123226

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Id StageId Title WebUrl Icon TeachIcon Description Id StageId Title WebUrl Icon TeachIcon HeadLine[1] Description[1] HeadLine[2] Description[2] HeadLine[3] Description[3] HeadLine[4] Description[4] HeadLine[5] Description[5] HeadLine[6] Description[6]
1011002 30030301 Controlling Bullet http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Assets/Product/Texture/Image/IconGuide/GuideR2Li.png After pinging a Yellow Orb, next Red Orb will inflict Blast and deal Fire DMG to a small area. 1011002 30030301 Controlling Bullet http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Assets/Product/Texture/Image/IconGuide/GuideR2Li.png Controlling Bullet: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> After pinging a Yellow Orb, the next Red Orb projectile will grant <color=#FF6347>Blast</color>, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.
1021001 30030301 Lotus - Dual Blades http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/IconGuide/GuideR1Luxiya.png Pinging a Red Orb within 4 seconds after any 3-Ping will make Lucia Burst. Lucia then replaces Basic Attacks with Dual Blades. 1021001 30030301 Lotus - Dual Blades http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/IconGuide/GuideR1Luxiya.png Lotus - Dual Blades: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with <color=#FF6347>Dual Blades</color>. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.
1031001 30030301 Laser Cluster http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/IconGuide/GuideR1Lifu.png Pinging a Red Orb after any 3-Ping will trigger core lasers to deal 10 times of Physical DMG to a wide area. 1031001 30030301 Laser Cluster http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/IconGuide/GuideR1Lifu.png Laser Cluster: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, the next Red Orb skill will unleash Laser Cluster that deals Physical DMG.
1041002 30030301 Quiver Of Mercy http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Assets/Product/Texture/Image/IconGuide/GuideR2Bianka.png Core Passive: 1 energy arrow will be stored in the quiver after a 3-Ping. The quiver can store up to 3 arrows. All arrows will be released when performing the next Signature Move and each energy arrow deals * Physical DMG twice. 1041002 30030301 Quiver Of Mercy http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Assets/Product/Texture/Image/IconGuide/GuideR2Bianka.png Quiver of Mercy: <color=#0d70bc>Any 3-Ping + Tap Signature</color> Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, dealing Extra Physical DMG to the target.
1051001 30030301 EX - Slash Storm http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Assets/Product/Texture/Image/IconGuide/GuideR2Yongyechao.png Core Passive: When pinging a Yellow Orb after any 3-Ping, Nanami will use EX - Slash Storm and launch 8 consecutive attacks at surrounding targets, dealing * Physical DMG per attack. 1051001 30030301 EX - Slash Storm http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Assets/Product/Texture/Image/IconGuide/GuideR2Yongyechao.png EX - Slash Storm: <color=#0d70bc>Any 3-Ping + Ping Yellow Orb</color> When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG.
1061002 30030301 Offence-Defense Rhythm http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Assets/Product/Texture/Image/IconGuide/GuideR2Shenwei.png Counterattacks and unleashes sword waves after a successful block, dealing Physical DMG to the enemy. 1061002 30030301 Offence-Defense Rhythm http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Assets/Product/Texture/Image/IconGuide/GuideR2Shenwei.png Offence-Defense Rhythm: <color=#0d70bc>Any 3-Ping</color> Gains Charge points after any 3-Ping. When there are Charge points, Kamui: Bastion's ATK increases. Charge points decrease over time.
1071002 30030301 Artillery Tactics http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Assets/Product/Texture/Image/IconGuide/GuideR2Kalienina.png After 3 times of 3-Ping or performing a Signature Move, Karenina will Burst for 3 seconds and the next Basic Attack will become a ranged artillery attack. 1071002 30030301 Artillery Tactics http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Assets/Product/Texture/Image/IconGuide/GuideR2Kalienina.png Artillery Tactics: <color=#0d70bc>Three 3-Pings + Tap Basic Attack</color> Karenina: Blast enters <color=#FF6347>Burst Form</color> after <color=#FF6347>three</color> 3-Pings or casting a Signature Move, replacing her Basic Attacks with ranged artillery attacks.
1081002 30030301 Fleeting Phantom http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Assets/Product/Texture/Image/IconGuide/GuideR2Dubian.png Enemies will be marked when hit by 3-Ping. When attacking a marked enemy with a 3-Ping, 5 energy clones will be created for 5 seconds and launch attacks. Clones will attack once with each Basic Attack. 1081002 30030301 Fleeting Phantom http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Assets/Product/Texture/Image/IconGuide/GuideR2Dubian.png Fleeting Phantom: <color=#0d70bc>Two 3-Pings + Tap Basic Attack</color> The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches <color=#FF6347>2</color> stacks. The shade attacks once with every Basic Attack.
1031002 30030301 Reversed Egretfield http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/IconGuide/GuideR2Lifu.png Attacking a marked enemy with Basic or Red Orb Attacks has a chance to trigger Lightning Lure. When triggered for the 5th time, Ex - Lighting Lure will be used and deal Lightning DMG to enemies and heal the allies in the area. 1031002 30030301 Reversed Egretfield http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/IconGuide/GuideR2Lifu.png Reversed Egretfield: <color=#0d70bc>Ping Reb Orb (chance to trigger)/Ping Yellow Orb + Tap Basic Attack (chance to trigger)</color> When Basic Attacks hit marked enemies, there is a chance to trigger <color=#FF6347>Lightning Lure</color> and deal Lightning DMG. Pinging Red Orbs also has a chance to trigger <color=#FF6347>Lightning Lure</color>. After triggering <color=#FF6347>Lightning Lure</color> for <color=#FF6347>4</color> times, the next <color=#FF6347>Lightning Lure</color> will summon <color=#FF6347>Ex - Lightning Lure</color>, dealing Lightning DMG and healing allies in the area.
1021002 30030301 Lotus - Lightning Dance http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Assets/Product/Texture/Image/IconGuide/GuideR2Luxiya.png Marks the enemy with Blue Orb or Yellow Orb skills. Attacking an enemy marked by Lucia has a chance to launch lightning attacks that deal Lightning DMG. 1021002 30030301 Lotus - Lightning Dance http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Assets/Product/Texture/Image/IconGuide/GuideR2Luxiya.png Lotus - Lightning Dance: <color=#0d70bc>Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger)</color> <color=#FF6347>Lightning Lure</color>: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG.
1061003 30030301 Fighting Will http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Shenwei.png Performs a 3-Ping for 10 Energy. Increases Physical and Dark Resistance when in Dark Form. 1061003 30030301 Fighting Will http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Shenwei.png Fighting Will: <color=#0d70bc>Any 3-Ping</color> Gains an extra <color=#FF6347>10</color> Energy upon a 3-Ping. Fighting Will: <color=#0d70bc>Dark Form + Passive</color> In <color=#FF6347>Dark Form</color>, Physical Resistance and Dark Resistance increase.
1031003 30030301 Goddess Connection System http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Lifu.png Hitting marked enemies has a chance to activate Light Penalty that deals Physical DMG. When Light Penalty is activated for the 5th time or when a 3-Ping, trigger a self-centered area healing effect. 1031003 30030301 Goddess Connection System http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Lifu.png Goddess Connection System: <color=#0d70bc>Any 3-Ping/After triggering Light Penalty 5 times</color> Heals nearby allies after a 3-Ping or triggering <color=#FF6347>Light Penalty</color> 5 times.
1011003 30030301 Chronoshot http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Li.png When pinging a Red Orb after any 3-Ping, summons multiple space bullets to assist in shooting. 1011003 30030301 Chronoshot http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Li.png Space Lord: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG.
1071003 30030301 Thermal System http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Kalienina.png Gains thermal energy based on the skill level (3% per), and also by using certain skills. All skills become Enhanced when thermal energy is above 50%. Fire DMG increases when in Thermal mode. 1071003 30030301 Thermal System http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Kalienina.png Thermal System: <color=#0d70bc>Any 3-Ping/Cast Signature Move</color> Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Enhanced Form: <color=#0d70bc>Thermal Energy reaches 50%</color> Enters <color=#FF6347>Enhanced Form</color> once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in <color=#FF6347>Enhanced Form</color>.
1051003 30030301 Overclocking Resonance http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Yongyechao.png Nanami enters Overclocking state after a Signature Move, Basic Attacks will be converted into Overclocking attacks that deal Fire DMG. Fire Resistance of targets hit will be reduced. 1051003 30030301 Overclocking Resonance http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Yongyechao.png Overclock: <color=#0d70bc>Cast Signature Move + Tap Basic Attack</color> Nanami: Pulse enters <color=#FF6347>Overclocking Form</color> after casting Signature Move. In this form, her Basic Attacks deal Fire DMG instead and reduce the Fire Resistance of the targets hit for <color=#FF6347>8</color>s.
1021003 30030301 Crimson Abyss - Blade Will http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Luxiyaaerfa.png Enters Blade Will state when pinging any 3-Ping after a Blue Orb 3-Ping . All Signal Orbs will be converted into Special Orbs and gains 2 Special Orbs additionally. When pinging a Special Orb, unleashes sword wave to attack the target and deal Physical DMG. 1021003 30030301 Crimson Abyss - Blade Will http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Luxiyaaerfa.png Crimson Abyss - Blade Will: <color=#0d70bc>Blue 3-Ping + Any 3-Ping</color> Any 3-Ping after a Blue 3-Ping causes Alpha to fall back and enter <color=#FF6347>Blade Will Form</color>. All available Signal Orbs will be converted into Blade Will Orbs and Alpha gains <color=#FF6347>2</color> additional <color=#FF6347>Blade Will Orbs</color>. While in the <color=#FF6347>Blade Will Form</color>, Signal Orbs gained by Basic Attacks will be converted into <color=#FF6347>Blade Will Orbs</color>. Swordwave: <color=#0d70bc>Blade Will Form + Ping Blade Will Orb</color> Pinging a <color=#FF6347>Blade Will Orb</color> unleashes Swordwaves, dealing Physical DMG and granting Super Armor during the attack.
1081003 30030301 Cosmic Wave http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Dubian.png When pinging a Red Orb after any 3-Ping, transforms into shadow and launches consecutive attacks to deal Dark DMG at the area ahead. When finished, enters enhanced shadow form that allows Basic Attacks to deal additional Dark DMG and Chasing Blade to deal additional Dark DMG. Lasts 5s. 1081003 30030301 Cosmic Wave http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Dubian.png Cosmic Wave: <color=#0d70bc>Any 3-Ping + Ping Red Orb</color> Pinging a Red Orb after any 3-Ping transforms Watanabe into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters <color=#FF6347>Enhanced Shadow Form</color> at the end of the attack. Enhanced Shadow Form: <color=#0d70bc>Enhanced Shadow Form + Tap Basic Attack</color> In <color=#FF6347>Enhanced Shadow Form</color>, Basic Attacks and <color=#FF6347>Trailblade </color> deal Extra Dark DMG.
1091002 30030301 Vector Cube http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/IconGuide/GuideR2Aila.png When pinging a Blue Orb after any 3-Ping, charges in place to drag the nearby enemies in and gains a shield equal to maximum HP for 7s, then unleashes a heavy strike to the targets ahead that deals Physical DMG. Extra DMG Reduction increases by 70% when charging. 1091002 30030301 Vector Cube http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/IconGuide/GuideR2Aila.png Vector Cube: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> When pinging a Blue Orb after any 3-Ping, charges in place to pull the nearby enemies in and gains Shield before unleashing a heavy strike to the targets ahead, dealing Physical DMG. Extra DMG Reduction increases by <color=#FF6347>70%</color> when charging.
1041003 30030301 Critical Moment http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Bianka.png Enters into sniping mode when pinging a Blue Orb after a Red Orb 3-Ping. During so, Basic Attack shoots a long-ranged lightning arrow to deal Lightning DMG. Exits sniping mode if 6 lightning arrows are shot or if 6 seconds pass. Dodging in sniping mode will lower the charge time of the next Basic Attack. 1041003 30030301 Critical Moment http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Bianka.png Critical Moment: <color=#0d70bc>Red 3-Ping + Ping Blue Orb</color> Pinging a Blue Orb after a Red 3-Ping will cause Veritas to enter the <color=#FF6347>Sniping Form</color>. Lightning Arrow: <color=#0d70bc>Sniping Form + Tap Basic Attack</color> While in the <color=#FF6347>Sniping Form</color>, Basic Attacks shoot a long-ranged lightning arrow that deals Lightning DMG. Veritas exits the Sniping Form if <color=#FF6347>6</color> lightning arrows are fired or after <color=#FF6347>6</color>s. Basic Attacks no longer generate Signal Orbs in the <color=#FF6347>Sniping Form</color>. Critical Moment: <color=#0d70bc>Sniping Form + Tap Dodge</color> Dodging in the <color=#FF6347>Sniping Form</color> will reduce the charge time of the next Basic Attack.
1111002 30030301 Field Supplies http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/IconGuide/GuideR2Sufeiya.png On the last combo of Basic Attack, 3-Ping, Signature Move, or QTE, targets will drop an Energy Ball. Picking up an Energy Ball heals friendly members and boosts their Fire DMG. Picking up an Energy Ball earns Sophia Energy and Heat. When Heat reaches a certain level, Sophia's ATK will be increased. 1111002 30030301 Field Supplies http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/IconGuide/GuideR2Sufeiya.png Field Supplies: <color=#0d70bc>Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball</color> Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing damage with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants <color=#FF6347>Fire Tempered</color>, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat.
1121002 30030301 Arclight Shield http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Assets/Product/Texture/Image/IconGuide/GuideR2Kuluomu.png Pinging a Blue Orb after any 3-Ping generates a shield proportional to your maximum HP for 4s. When the shield expires or becomes refreshed, it explodes and deals Lightning DMG to nearby targets. 1121002 30030301 Arclight Shield http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Assets/Product/Texture/Image/IconGuide/GuideR2Kuluomu.png Arclight Shield: <color=#0d70bc>Any 3-Ping + Ping Blue Orb</color> Pinging a Blue Orb after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.
1021004 30030301 Hyperborea http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Assets/Product/Texture/Image/IconGuide/GuideR4Luxiya.png Every 3-ping made in the Normal Form generates 50% more Energy and 1 Signature Point. Up to 2 Signature Points can be accumulated. Using Form Switch in the Normal Form will transform Plume into the Arctic Form. Switching with full Energy will re-arrange all the existing Signal Orbs. Ice DMG is increased when in the Arctic Form. A 3-ping grants 1 Signature Point. Final - Halcyonic Blossoms requires 4 Signature Points to cast. 1021004 30030301 Hyperborea http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Assets/Product/Texture/Image/IconGuide/GuideR4Luxiya.png Hyperborea: <color=#0d70bc>Any 3-Ping</color> While in the Normal Form, every 3-Ping grants Energy and Signature Point (up to <color=#FF6347>2</color> Points in the Normal Form). Hyperborea: <color=#0d70bc>Arctic Form + Any 3-Ping</color> In <color=#FF6347>Arctic Form</color>, Energy decreases over time. While there is still Energy, Ice DMG increases and every 3-Ping grants <color=#FF6347>1</color> Signature Point (up to <color=#FF6347>4</color> in Arctic Form). When casting the Signature Move, it can still benefit from the Core Passive's DMG Bonus if there is still Energy left.
1131002 30030301 Mass Illusion http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Assets/Product/Texture/Image/IconGuide/GuideR2Weila.png Gain overclock points when pinging orbs based on the number of orbs pinged. When you have enough overclock points, tap and hold the basic attack button to unleash Vera's core attack. Tapping basic attack during so will unleash her follow-up core attacks. Core attack deals area Dark DMG and deals Physical DMG to nearby targets. Overclock points are used for core attacks, and will be converted to Energy afterwards. 1131002 30030301 Mass Illusion http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Assets/Product/Texture/Image/IconGuide/GuideR2Weila.png Mass Illusion: <color=#0d70bc>Ping any orb</color> Gains bonus Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Mass Illusion: <color=#0d70bc>Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly</color> When there are enough Overclock Points, press and hold the Basic Attack button to unleash Vera's core attack. Tap Basic Attack again to make her unleash the follow-up core attack. The core attack deals area Dark DMG and deals bonus Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy.
1511003 30030301 Surging Madness http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/IconGuide/GuideR2Kamu.png Any 3-ping in the normal mode will accumulate Madness (up to 3 stacks). Once Camu reaches full Madness, he will gain bonus energy from any 3-ping. When he enters the Berserk mode, he will consume all Madness stacks and gain damage bonus based on the number of Madness stacks consumed. 1511003 30030301 Surging Madness http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/IconGuide/GuideR2Kamu.png Surging Madness: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping in Normal Form will accumulate <color=#FF6347>Madness</color>. Once Camu reaches full <color=#FF6347>Madness</color>, he will gain bonus Energy from any 3-Ping. Surging Madness: <color=#0d70bc>Berserk Form + Passive activates</color> When Camu enters <color=#FF6347>Berserk Form</color>, he will consume all <color=#FF6347>Madness</color> stacks and gain a DMG Bonus in <color=#FF6347>Berserk Form</color>.
1141003 30030301 Valkyrie Heart http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Assets/Product/Texture/Image/IconGuide/GuideR3Luosaita.png Rosetta has 3 energy spheres. A sphere will be automatically spent to power up a 3-Ping. 2 spheres (max) will be spent to power up a Signature. After all spheres are spent, you may charge up an area effect railgun blast to deal damage and recover the spheres. You gain 3 spheres after the railgun blast after 8s. 1141003 30030301 Valkyrie Heart http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Assets/Product/Texture/Image/IconGuide/GuideR3Luosaita.png Rigor Heart: <color=#0d70bc>Has Energy Points + Any 3-Ping</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a 3-Ping, she consumes <color=#FF6347>1</color> Energy Point to enhance the skill and gain Extra DMG Bonus. Rigor Heart: <color=#0d70bc>Has Energy Points + Tap Signature</color> Rosetta: Rigor has <color=#FF6347>3</color> Energy Points. When performing a Signature, she consumes up to <color=#FF6347>2</color> Energy Points to gain Physical DMG Bonus. Wide-Area Electromagnetic Cannon: <color=#0d70bc>Full Burst Form + Press and hold Basic Attack</color> When all Energy Points are used up, Rosetta: Rigor enters <color=#FF6347>Full Burst Form</color>. Press and hold the Basic Attack button in this form to charge and fire the <color=#FF6347>wide-area electromagnetic cannon</color> once the charging reaches maximum, dealing Physical DMG while restoring Energy, and inflicting the target with <color=#FF6347>Lance of Perception</color>. While charging, her Extra DMG Reduction increases. Energy points will be restored after firing the <color=#FF6347>wide-area electromagnetic cannon</color>.
1521003 30030301 Concentrated Will http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Qu01.png Assets/Product/Texture/Image/IconGuide/GuideR2Qu.png Pinging orbs or performing a Signature Move will accumulate Sync Rate. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu enters the Concentrated Will state once an orb is pinged. Enhanced Signal Orbs can only be pinged individually. When pinged (no Energy granted), costs Sync Rate and triggers a 3-Ping skill and Concentrated Will. The Sync Rate goes down over time in the Concentrated Will state. 1521003 30030301 Concentrated Will http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Qu01.png Assets/Product/Texture/Image/IconGuide/GuideR2Qu.png Concentrated Will Form: <color=#0d70bc>Ping any orb</color> Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu enters the <color=#FF6347>Concentrated Will Form</color> once an orb is pinged. Concentrated Will Form: <color=#0d70bc>Concentrated Will Form</color> In the <color=#FF6347>Concentrated Will Form</color>, Signal Orbs can only be pinged individually. Pinging an orb consumes Sync Rate and triggers the corresponding 3-Ping skill and <color=#FF6347>Concentrated Will</color>, and will consume Sync Rate but generates no energy. In the <color=#FF6347>Concentrated Will Form</color>, Sync Rate goes down over time. Once Sync Rate is empty, the <color=#FF6347>Concentrated Will Form</color> will end and Signal Orbs are no longer enhanced. Red Concentration: <color=#0d70bc>Concentrated Will Form + Ping Red Orb</color> Red Concentration: Bashes the ground to deal Physical DMG. Yellow Concentration: <color=#0d70bc>Concentrated Will Form + Ping Yellow Orb</color> Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Blue Concentration: <color=#0d70bc>Concentrated Will Form + Ping Blue Orb</color> Blue Concentration: Releases a whirlwind that follows Qu around, dealing Physical DMG to nearby enemies.
1161002 30030301 Follow-Up http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Changyu01.png Assets/Product/Texture/Image/IconGuide/GuideR2Changyu.png Changyu has a special "Follow-Up" Orb that normally cannot be pinged or tagged. It will light up for a while upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. 1161002 30030301 Follow-Up http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Changyu01.png Assets/Product/Texture/Image/IconGuide/GuideR2Changyu.png Follow-Up: <color=#0d70bc>Any 3-Ping + Ping Follow-Up Orb</color> At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Red Orb Follow-Up: <color=#0d70bc>Red 3-Ping + Ping Follow-Up Orb</color> Red Orb Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Blue Orb Follow-Up: <color=#0d70bc>Blue 3-Ping + Ping Follow-Up Orb</color> Blue Orb Follow-Up: Conjures ice lances from the ground around to deal area Ice DMG and slow the enemies temporarily, leaving a <color=#FF6347>Crystal Ice Mirror</color>. Yellow Orb Follow-Up: <color=#0d70bc>Yellow 3-Ping + Ping Follow-Up Orb</color> Yellow Orb Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal area Ice DMG.
1171003 30030301 Singularity http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Luna01.png Assets/Product/Texture/Image/IconGuide/GuideR3Luna.png The next Orb pinged is regarded 3-Ping after a 3-Ping. Accumulate Annihilation Points and press and hold the basic attack button to enter the Annihilation State, change the basic attack form, and obtain Annihilation Orbs. Ping Annihilation Orbs to gain Energy and cast targeted spikes. Basic Attack consumes Annihilation Points in the Annihilation State, while Signature Move depletes all Annihilation Points. After depleting all Annihilation Points or being swapped out, exit the Annihilation State. 1171003 30030301 Singularity http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Luna01.png Assets/Product/Texture/Image/IconGuide/GuideR3Luna.png Singularity: <color=#0d70bc>At least 15 Annihilation Points + Press and hold Basic Attack</color> Luna: Laurel gains Annihilation Pts after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter <color=#FF6347>Annihilation Form</color>, deal Dark Area DMG, hide the original Signal Orbs, and gain <color=#FF6347>Annihilation Orbs</color> based on the current Annihilation Pts. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In <color=#FF6347>Annihilation Form</color>, entering the Matrix will grant <color=#FF6347>1</color> <color=#FF6347>Annihilation Orb</color>, and performing Basic Attacks will consume Annihilation Pts. When the Annihilation Pts drop to <color=#FF6347>0</color> or when another character is switched in, Luna will exit <color=#FF6347>Annihilation Form</color>. Switching to another character will consume all Annihilation Pts. Exiting <color=#FF6347>Annihilation Form</color> will rearrange the Signal Orbs according to the 3-Ping rules. Singularity: <color=#0d70bc>Annihilation Form + Ping Annihilation Orb</color> In <color=#FF6347>Annihilation Form</color>, pinging the <color=#FF6347>Annihilation Orb</color> will cast 4 targeted spikes, dealing Dark DMG and granting Energy.
1181003 30030301 Blade Rend http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR32B01.png Assets/Product/Texture/Image/IconGuide/GuideR32B.png After a Yellow 3-Ping, make another 3-Ping of any color to enter Battle Stance, which causes Basic Attacks, Red Orb, and Yellow Orb skills to launch Swordwaves. Pinging Red Orbs in Battle Stance can also stack Data Correction effect to increase Physical DMG. 1181003 30030301 Blade Rend http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR32B01.png Assets/Product/Texture/Image/IconGuide/GuideR32B.png Blade Rend: <color=#0d70bc>Yellow 3-Ping + Any 3-Ping</color> Any 3-Ping after a Yellow 3-Ping grants 2B <color=#FF6347>Stability</color>. <color=#FF6347>Stability</color> decreases over time (re-triggering does not refresh the duration). While 2B has <color=#FF6347>Stability</color>, she enters <color=#FF6347>Battle Stance</color>. Once 2B exits <color=#FF6347>Battle Stance</color>, all <color=#FF6347>Data Correction</color> stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of <color=#FF6347>Data Correction</color>. While Signature Move is active, <color=#FF6347>Stability</color> will not decrease. Blade Rend: <color=#0d70bc>Battle Stance + Tap Basic Attack/Ping Yellow Orb</color> In <color=#FF6347>Battle Stance</color>, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. Blade Rend: <color=#0d70bc>Battle Stance + Ping Red Orb</color> In <color=#FF6347>Battle Stance</color>, Red Orbs also launch Swordwaves that deal Physical DMG and add <color=#FF6347>Data Correction</color>, granting Physical DMG Bonus. Blade Rend: <color=#0d70bc>Battle Stance + Ping Blue Orb</color> In <color=#FF6347>Battle Stance</color>, Blue Orbs can interrupt enemy attacks.
1191003 30030301 Overclock Strike http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR39S01.png Assets/Product/Texture/Image/IconGuide/GuideR39S.png After any 3-ping, an Overclock Indicator in corresponding color will be added to the far right of the Orbs bar. Tap the Overclock Indicator to ping all Signal Orbs of the corresponding color and cast the Core Skill. 1191003 30030301 Overclock Strike http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR39S01.png Assets/Product/Texture/Image/IconGuide/GuideR39S.png Overclock Strike: <color=#0d70bc>At least 50 Overclock Energy + Any 3-Ping</color> Gains <color=#FF6347>Overclock Energy</color> at the start of the battle. During a 3-Ping, if there is sufficient <color=#FF6347>Overclock Energy</color>, consumes <color=#FF6347>Overclock Energy</color> to generate <color=#FF6347>Overclock Indicator</color> of the corresponding color (up to 1) on the right of the Signal Orb bar. <color=#FF6347>Overclock Energy</color> regenerates over time. Overclock Strike: <color=#0d70bc>Ping Overclock Indicator</color> Tap the <color=#FF6347>Overclock Indicator</color> to consume all orbs of the same color and summon a POD CUB to unleash multiple projectiles that deal Physical DMG (pinging <color=#FF6347>Overclock Indicator</color> is not considered a ping). If the <color=#FF6347>Overclock Indicator</color> effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times <color=#FF6347>Overclock Indicator</color> has been triggered.
1201003 30030301 Prototype http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3A201.png Assets/Product/Texture/Image/IconGuide/GuideR3A2.png After any 3-ping, calls upon the POD to launch homing missiles at the enemy in front and obtain POD: Shield. Once POD: Shield is fully charged, A2 is able to cast her Signature Move to activate Berserk Mode. 1201003 30030301 Prototype http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3A201.png Assets/Product/Texture/Image/IconGuide/GuideR3A2.png Prototype: <color=#0d70bc>Any 3-Ping</color> Any 3-Ping grants A2 <color=#FF6347>POD: Shield</color> and summons CUB to launch <color=#FF6347>6</color> seeker missiles toward random targets in front, dealing Physical DMG and granting <color=#FF6347>POD: Shield</color> after hitting enemies. Missiles also <color=#FF6347>Taunt</color> the enemy (while taunted, the target's DEF is reduced. If 2B and 9S are also in the team, this <color=#FF6347>effect is doubled</color>). Sliding: <color=#0d70bc>Moving + Press and hold Dodge</color> While moving, Press and hold Dodge to cause A2 to begin sliding. Gains <color=#FF6347>POD: Shield</color> after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit static to <color=#FF6347>continuously drag</color> nearby enemies.
1211002 30030301 Cold Snap http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Wanshi01.png Assets/Product/Texture/Image/IconGuide/GuideR2Wanshi.png After any 3-Ping, press Basic Attack within 1s to enter [Tactical Stance], and keep holding the Basic Attack button to maintain this form. Release the Basic Attack button to trigger [Blooming Shot]. The backstep of [Blooming Shot] is able to evade enemy attacks. If this move successfully dodges an attack, the follow-up shot will be enhanced. 1211002 30030301 Cold Snap http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Wanshi01.png Assets/Product/Texture/Image/IconGuide/GuideR2Wanshi.png Blooming Shot: <color=#0d70bc>Tactical Stance + Release Basic Attack</color> Releasing the Basic Attack button during <color=#FF6347>Tactical Stance</color> will trigger <color=#FF6347>Blooming Shot</color>, dealing Ice DMG in a straight line. Cold Snap: <color=#0d70bc>Tactical Stance + Release Basic Attack + Successful Dodge</color> The backstep of <color=#FF6347>Blooming Shot</color> is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG.
1531003 30030301 Tertian http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Sailinna01.png Assets/Product/Texture/Image/IconGuide/GuideR3Sailinna.png Making a 3-Ping will generate a [Triad] of the same color. The next Orb pinged will generate [Tune] and trigger Chord. Chord with the same color as the [Triad] will trigger [Concerto], dealing Lightning DMG. Chord with a color different to [Triad] will trigger [Solo], increasing own damage. 1531003 30030301 Tertian http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Sailinna01.png Assets/Product/Texture/Image/IconGuide/GuideR3Sailinna.png Chord: <color=#0d70bc>Any 3-Ping + Ping any orb</color> A 3-Ping will generate a <color=#FF6347>Triad</color> of the same color, and the next Orb pinged will trigger <color=#FF6347>Chord</color>. Selena gains <color=#FF6347>Tune</color> based on the number of orbs pinged when <color=#FF6347>Chord</color> is triggered. Concerto: <color=#0d70bc>Any 3-Ping + Ping orbs with the same color as the 3-Ping</color> If the orbs pinged have the same color as the <color=#FF6347>Triad</color>, applies <color=#FF6347>Concerto</color> on the target, dealing Lightning DMG and reducing the target's Extra DMG Bonus. Solo: <color=#0d70bc>Any 3-Ping + Ping orbs with a different color as the 3-Ping</color> If the color of orbs pinged is different from the <color=#FF6347>Triad</color>, applies <color=#FF6347>Solo</color> on self instead, increasing Extra DMG Bonus.
1121003 30030301 Frost Origin http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Kuluomu01.png Assets/Product/Texture/Image/IconGuide/GuideR3Kuluomu.png Glory gains [Condensed Frost] for a short duration when he makes a 3-Ping while shield capacity is higher than 50%, or when he makes 3-Ping or Basic Attacks while [Frost Spirit] is active. [Condensed Frost] allows Chrome to ignore 1 attack, and slows the attacker instead. 1121003 30030301 Frost Origin http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Kuluomu01.png Assets/Product/Texture/Image/IconGuide/GuideR3Kuluomu.png Frost Origin: <color=#0d70bc>Energy full + Press and hold Basic Attack</color> During battle, Chrome: Glory's HP is compressed to <color=#FF6347>40%</color>, with the remaining <color=#FF6347>60%</color> filled with <color=#FF6347>Glorious Shield</color> that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the <color=#FF6347>Glorious Shield</color> capacity and activate <color=#FF6347>Frost Spirit</color> Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain <color=#FF6347>Condensed Frost</color> without consuming <color=#FF6347>Glorious Shield</color>, but <color=#FF6347>Glorious Shield</color> cannot automatically regenerate while <color=#FF6347>Frost Spirit</color> Form is active. Chrome: Glory creates <color=#FF6347>Eroding Chill</color> around himself, dealing Ice DMG to enemies periodically and inflicting them with <color=#FF6347>Frost Corrosion</color> that reduces their Ice Resistance.
1221002 30030301 Shadow Prism Agglomerate http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Twentyone01.png Assets/Product/Texture/Image/IconGuide/GuideR2Twentyone.png After unleashing four basic attacks, the next Basic Attack will be an Enhanced Attack and form 1 Twilight Matrix. When No. 21 is in mid-air after a 3-Ping, using Dodge will trigger Instant Dodge and form 3 Twilight Matrices. The Co-Bot will unleash Force Wave when No. 21 unleashes an Enhanced Attack, controlling the enemy and detonating all Twilight Matrices. (Twilight Matrices last for 3s) 1221002 30030301 Shadow Prism Agglomerate http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Twentyone01.png Assets/Product/Texture/Image/IconGuide/GuideR2Twentyone.png Shadow Prism Attack: <color=#0d70bc>Tap Basic Attack consecutively</color> No. 21: XXI's Basic Attack will generate <color=#FF6347>Shadow Prism Energy</color>. Upon reaching a certain level of <color=#FF6347>Shadow Prism Energy</color>, the next Basic Attack will empty all <color=#FF6347>Shadow Prism Energy</color> to cast a <color=#FF6347>Shadow Prism Attack</color> and create <color=#FF6347>1</color> Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Move Energy and Dodge Energy. Resonance Pulse: <color=#0d70bc>Co-Bot + Twilight Matrix present</color> When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a <color=#FF6347>Resonance Pulse</color>, dealing Dark DMG to nearby enemies. Instant Dodge: <color=#0d70bc>Control Locked + Tap Dodge</color> When No. 21: XXI is control locked (such as when attacked, downed, or in mid-air), press the Dodge button at the cost of extra Dodge Energy to perform Instant Dodge to negate all control-locking states and create <color=#FF6347>1</color> Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield.
1131003 30030301 Lightning Fall http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png Assets/Product/Texture/Image/IconGuide/GuideR3Weila.png The next Basic Attack after a 3-Ping grants [Electric Charge]. It can stack up to 3 times. Press and hold the Basic Attack button to perform [Lightning Fall] that deals wide-area Lightning DMG based on the [Electric Charge] consumed and inflicts [Turbulence Interference]. 1131003 30030301 Lightning Fall http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png Assets/Product/Texture/Image/IconGuide/GuideR3Weila.png Electric Charge: <color=#0d70bc>Cast Spear Lunge</color> <color=#FF6347>Spear Lunge</color> grants 1 <color=#FF6347>Electric Charge</color>, stacking up to 3 times. Lightning Fall: <color=#0d70bc>Electric Charge present + Press and hold Basic Attack</color> When there is at least 1 <color=#FF6347>Electric Charge</color>, press and hold the Basic Attack button to consume <color=#FF6347>Electric Charge</color> and cast <color=#FF6347>Lightning Fall</color> to pull in a large area of enemies ahead, deal Lightning DMG, and inflict <color=#FF6347>Turbulence Interference</color> (reduces enemies' Lightning Resistance) for 8s. Every additional stack of <color=#FF6347>Electric Charge</color> consumed will double the DMG of <color=#FF6347>Lightning Fall</color>. Gains Super Armor when casting Lightning Fall.
1541003 30030301 Art of Deception http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Luolan01.png Assets/Product/Texture/Image/IconGuide/GuideR2Luolan.png On the 2nd/3rd/4th Basic Attack, tap the white orb to cast a Combo Attack and gain Deception Points. Where there are enough Deception Points, tap the Signal Orb to cast a skill and gain Energy. The Ping Enhance effect of the Matrix changes to no consumables for the next Signal Orb cast. Gain 1 Incinerating Orb upon casting a Signature Move. Can cast multiple incinerating orbs. 1541003 30030301 Art of Deception http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Luolan01.png Assets/Product/Texture/Image/IconGuide/GuideR2Luolan.png Art of Deception: <color=#0d70bc>Trigger valid combos</color> The Basic Attack combo DMG ratio is adjusted. Gains <color=#FF6347>Deception Points</color> based on the combo type upon triggering <color=#FF6347>valid combos</color>. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of <color=#FF6347>Deception Points</color>. Each time the 1st or 2nd hit of a Signal Orb skill is cast, <color=#FF6347>Deception Points</color> will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. <color=#FF6347>Valid combos</color>: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any <color=#FF6347>Deception Points</color> or <color=#FF6347>Trickery Points</color>. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains <color=#FF6347>Deception Points</color>. Signal Orbs gained from any other source would be directly converted into <color=#FF6347>Deception Points</color> or Energy, prioritizing <color=#FF6347>Deception Points</color>.
1031004 30030301 Ode for Everlight http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Lifu01.png Assets/Product/Texture/Image/IconGuide/GuideR4Lifu.png Basic Attacks and pinging orbs will accumulate Prayer. When it is full, double tapping the dodge button triggers Divine Prayer, during which you are allowed to ping 2 sets of Signal Orbs. If both sets are of the same color, trigger Purity Oath that deals AOE DMG; otherwise, trigger Chaos Oath that lands dodgeable attacks on both enemies and Liv: Empyrea. The more orbs pinged, the more DMG you will deal. Upon entering Divine Prayer during the Signature Move, you are allowed to ping 3 sets of Signal Orbs of any color. 1031004 30030301 Ode for Everlight http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Lifu01.png Assets/Product/Texture/Image/IconGuide/GuideR4Lifu.png Divine Prayer: <color=#0d70bc>Double tap Dodge</color> Basic Attacks and pinging orbs accumulate Prayer. When it is full, <color=#FF6347>double tap</color> or <color=#FF6347>press and hold</color> Dodge to trigger <color=#FF6347>Divine Prayer</color> and gain DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers <color=#FF6347>Prayer Ripple</color> that deals Fire DMG to enemies, imprisons them, and heals allies. When <color=#FF6347>Core Passive - Ode for Everlight</color> reaches Lv.22, entering <color=#FF6347>Divine Prayer</color> will grant <color=#FF6347>1</color> random Signal Orb, and casting Oaths will restore Dodge Energy. Purity Oath: <color=#0d70bc>Divine Prayer + Same-colored 3-Pings</color> If both sets of Signal Orbs are of the same color, triggers <color=#FF6347>Purity Oath</color> that deals area Fire DMG. Chaos Oath: <color=#0d70bc>Divine Prayer + Different-colored 3-Pings</color> If the two sets of Signal Orbs have different colors, triggers <color=#FF6347>Chaos Oath</color> that pulls enemies in an extremely large area, dealing Fire DMG to them and <color=#FF6347>a small amount of dodgeable DMG to Liv: Empyrea</color>.
1531004 30030301 Phantasia http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Sailinna01.png Assets/Product/Texture/Image/IconGuide/GuideR4Sailinna.png Moving the joystick after a 3-Ping or pinging a Signature Move Special Orb will interrupt the current skill, releasing a skill variant and dealing a large amount of Dark DMG in the direction of the joystick. Also creates a phantom that casts the interrupted skill. 1531004 30030301 Phantasia http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Sailinna01.png Assets/Product/Texture/Image/IconGuide/GuideR4Sailinna.png Reprise: Echo: <color=#0d70bc>Any 3-Ping + Direction button</color> Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast <color=#FF6347>Reprise: Echo</color> instead. Reprise: Twin Stars: <color=#0d70bc>Ping Shooting Star Orb + Direction button</color> When casting a <color=#FF6347>Shooting Star</color>, moving the joystick will cause Selena: Capriccio to cast an additional <color=#FF6347>Reprise: Twin Stars</color>, dealing Dark DMG while summoning a phantom at the original location.
1551003 30030301 Snow Dragon http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Pulao01.png Assets/Product/Texture/Image/IconGuide/GuideR2Pulao.png Consumes 20 Signature Energy to cast Spirit Blade: Dragon Throw, which summons and throws Dragon Axe. While Dragon Axe is on the field, Pulao can press and hold the Signature button to consume 100 Signature Energy and cast Spirit Blade: Falling Stars. Pulao can summon Dragon Axe back to her at any time. Basic Attack/Ping can be used to gain Dragon Force. If Pulao catches Dragon Axe during a Ping and half of the Dragon Force is acquired, Pulao will release the Dragon Force Combo, followed by multiple Basic Attacks. 1551003 30030301 Snow Dragon http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Pulao01.png Assets/Product/Texture/Image/IconGuide/GuideR2Pulao.png Snow Dragon: <color=#0d70bc>Whenever catching Dragon Axe</color> Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as <color=#FF6347>Spirit Blade: Dragon Throw</color>. Snow Dragon: <color=#0d70bc>Tap Basic Attack + Ping any orb</color> Basic Attacks or pinging orbs will generate <color=#FF6347>Dragon Force</color>. Dragon Force Combo: <color=#0d70bc>Ping Yellow Orb + Ping Red Orb</color> If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes <color=#FF6347>Dragon Force</color> to unleash <color=#FF6347>Dragon Force Combo</color>, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing <color=#FF6347>Dragon Force Combo</color> and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction.
1051004 30030301 Soul of Molten Steel http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4R4Yongyechao.png Assets/Product/Texture/Image/IconGuide/GuideR4Yongyechao.png You can tap and hold Dodge or cast Quantum Compression Shot/Flame Bombing for Nanami: Starfarer to start sliding. While this is active, you can cast the above skills with no intervals. Use the Signature and activate Rumbling. While this is active, Nanami: Starfarer has a Pressure slot that goes up to 200. When a Basic Attack hits an enemy, you can tap and hold Basic Attack to activate Bzzz. While this is active, release Basic Attack at different times to trigger Oops! Missed It! or Perfect!. When Pressure is at 200, tap and hold all the way to spend all Pressure and cast Burning Blow. When Oops! Missed It!/Perfect! is cast, gains 80/120 Pressure and 32/48 Signature Energy, respectively. Burning Blow: Recovers 60 Signature Energy, gains the damage multiplier of this Ironsoul Slice's Perfect!, and applies a damage bonus based on the Pressure spent, with the Base DMG increased by 0.25% for every Pressure. This damage is recorded after it has been tallied. Upon casting Gigabyte Star Strike, additionally deals 50% of the recorded damage and then removes the recorded damage. 1051004 30030301 Soul of Molten Steel http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4R4Yongyechao.png Assets/Product/Texture/Image/IconGuide/GuideR4Yongyechao.png Slide Mode: <color=#0d70bc>Press and hold Dodge/Cast Quantum Compression Shot/Flame Bombing</color> Press and hold Dodge or cast <color=#FF6347>Quantum Compression Shot</color>/<color=#FF6347>Flame Bombing</color> to trigger Nanami: Starfarer's Slide Mode, during which the above skills can be cast without intervals. "Bzzz" Form: <color=#0d70bc>"Rumbling" Form + Cast Ironsoul Slice + Press and hold Basic Attack</color> While in the <color=#FF6347>"Rumbling" Form</color>, Nanami: Starfarer will gain a Pressure Gauge. When <color=#FF6347>Ironsoul Slice</color> hits an enemy, press and hold Basic Attack to trigger the <color=#FF6347>"Bzzz" Form</color>, during which releasing the Basic Attack button at different timings will trigger <color=#FF6347>"Oops! Missed it!"</color> or <color=#FF6347>"Perfect!"</color>. "Oops! Missed it!": <color=#0d70bc>"Bzzz" Form + Press and hold Basic Attack, then release when charging halfway</color> <color=#FF6347>"Oops! Missed it!"</color> will grant Pressure and Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Oops! Missed it!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. "Perfect!": <color=#0d70bc>"Bzzz" Form + Press and hold Basic Attack, then release when charging more than halfway</color> <color=#FF6347>"Perfect!"</color> will grant Pressure and Energy, during which time Nanami will gain Super Armor and Extra DMG Reduction. The <color=#FF6347>"Perfect!"</color> variants triggered from <color=#FF6347>Ironsoul Slice I</color>, <color=#FF6347>Ironsoul Slice II</color>, and <color=#FF6347>Ironsoul Slice III</color> all deal Fire DMG. Burning Blow: <color=#0d70bc>At least 200 Pressure + "Bzzz" Form + Press and hold Basic Attack, then release when charging to the limit</color> When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast <color=#FF6347>Burning Blow</color> to restore Energy and deal the <color=#FF6347>"Perfect!"</color> damage multiplier of the corresponding <color=#FF6347>Ironsoul Slice</color> with bonus DMG based on the Pressure consumed. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total damage is calculated, it will be recorded. When Nanami: Starfarer casts <color=#FF6347>Gigabyte Star Strike</color>, she will become temporarily invincible and deal a portion of the recorded damage again, after which the record will be reset. Mirage Flash: <color=#0d70bc>"Bzzz" Form + Release Basic Attack + Successful Dodge</color> Nanami: Starfarer is able to dodge incoming attacks during a brief period when she starts to cast <color=#FF6347>"Oops! Missed it!"</color> and <color=#FF6347>"Perfect!"</color>. Upon a successful dodge, she will cast <color=#FF6347>Mirage Flash</color>, dealing Fire DMG and generating Pressure.
1561003 30030301 Huntress' Command http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Hakama.png Assets/Product/Texture/Image/IconGuide/GuideR2Hakama.png Press and hold Dodge to activate and charge Bitterfrost Level. Releasing Dodge when Bitterfrost Level is fully charged to inflict Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and perform Flash if there is enough Dodge available (1.5s cooldown). Gains Super Armor and increases Extra DMG Reduction by 50% when Bitterfrost Level is activated. 1561003 30030301 Huntress' Command http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Hakama.png Assets/Product/Texture/Image/IconGuide/GuideR2Hakama.png Bitter Frost: <color=#0d70bc>Press and hold Dodge</color> Press and hold Dodge to activate and charge <color=#FF6347>Bitterfrost Level</color>. Release Dodge when <color=#FF6347>Bitterfrost Level</color> is fully charged to release <color=#FF6347>Bitter Frost</color>, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and <color=#FF6347>Bitterfrost Level</color> will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when <color=#FF6347>Bitterfrost Level</color> is activated.
1071004 30030301 Space Walk http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Kalienina1.png Assets/Product/Texture/Image/IconGuide/GuideR4Kalienina.png Anti-gravity System: When Karenina: Scire has a set of 3-Ping Orbs or Matrix's enhanced orb effect, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting 20 Anti-gravity Energy. After that, Karenina leaps up into the air with Leap Attack that deals massive Dark DMG (it increases with the number of sets of 3-Ping Orbs consumed if more than 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. In this status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals small Dark DMG, and each Basic Attack will increase Karenina's airborne duration and spin speed. Upon landing, Gravity Overload will be triggered to deduct 20 Anti-gravity Energy in exchange for 10 Energy and deal certain Dark DMG. If Karenina has more than 20 Anti-gravity Energy, she can leap up again until her Anti-gravity Energy becomes insufficient. Radiant Whirlwind will accumulate Kinetic Energy. Casting Starshatter Horizon in the Anti-gravity status will consume all Kinetic Energy to increase its DMG. Ending the Anti-gravity status will empty Kinetic Energy as well. When the Anti-gravity status is activated, Airborne Spin can be cast by consuming double Dodge Gauge to pull and knock back nearby enemies, dealing small Dark DMG and restoring 20 Anti-gravity Energy (can be triggered once per 10s only). If the dodge triggers Matrix, Returning Repulsion will be cast to pull and knock back nearby enemies, dealing higher Dark DMG and restoring 40 Anti-gravity Energy. Anti-gravity Matrix: When Karenina: Scire has at least a set of 3-Ping Orbs, if Matrix is triggered, holding the Basic Attack button will start charging, which will be considered to consume a set of 3-Ping Orbs. 1071004 30030301 Space Walk http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Kalienina1.png Assets/Product/Texture/Image/IconGuide/GuideR4Kalienina.png Leap Attack: <color=#0d70bc>3-Ping available + Press and hold Basic Attack</color> When Karenina: Scire has at least one set of 3-Ping among the current Signal Orbs (up to 8 Signal Orbs), press and hold the Basic Attack button to start charging and consume 3-Pings continuously (up to two sets of 3-Pings), with each set of 3-Ping granting Anti-gravity Energy. When charging, Karenina gains Super Armor and Extra DMG Reduction but cannot dodge. After that, Karenina launches a <color=#FF6347>Leap Attack</color>, jumps up into the air, deals Dark DMG, and enters the Anti-gravity Form. When two sets of 3-Pings are consumed during the charging, the <color=#FF6347>Leap Attack</color> will deal more Base DMG. When Karenina triggers Matrix, press and hold the Basic Attack button to start charging and automatically consume the Matrix's effect (any ping is regarded as a 3-Ping) as a set of 3-Ping. Anti-gravity Form: <color=#0d70bc>Cast Leap Attack</color> Gains Super Armor and Extra DMG Reduction while in the Anti-gravity Form. Radiant Whirlwind: <color=#0d70bc>Character is airborne + Tap Basic Attack repeatedly</color> When Karenina: Scire is airborne, keep tapping Basic Attack to cast <color=#FF6347>Radiant Whirlwind</color>, dealing Dark DMG. Each Basic Attack tapped will increase the airborne time and spin speed. Gravity Overload: <color=#0d70bc>Triggered when character lands</color> Upon landing, Karenina: Scire will trigger <color=#FF6347>Gravity Overload</color>, gain Energy, and deal Dark DMG. If there is sufficient Anti-gravity Energy, Karenina: Scire will automatically jump up into the air again at the cost of some Anti-gravity Energy until there is insufficient Anti-gravity Energy, after which she will exit the Anti-gravity Form and all Anti-gravity Energy will be reset. Kinetic Energy: <color=#0d70bc>Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up</color> Each <color=#FF6347>Radiant Whirlwind</color> cast and Basic Attack speed-up will grant Kinetic Energy. Casting <color=#FF6347>Starshatter Horizon</color> will consume all the Kinetic Energy with each point consumed granting bonus Base DMG. Airborne Spin: <color=#0d70bc>Anti-gravity Form + Tap Dodge</color> When Karenina is in the Anti-gravity Form, tap Dodge to cast <color=#FF6347>Airborne Spin</color> at the cost of double the Dodge Gauge value, pulling and knocking back enemies around Karenina, dealing Dark DMG and restoring Anti-gravity Energy and Energy. Upon a successful dodge, Karenina casts <color=#FF6347>Returning Repulsion</color> to pull and knock back enemies around her, dealing Dark DMG and restoring Dodge Gauge value.
1571003 30030301 Rising Key http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Nuoan01.png Assets/Product/Texture/Image/IconGuide/GuideR2Nuoan.png After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed. The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. If Gear-Break Combo is triggered at Gear Lv.3, it will turn into Assault-Rising Combo with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward. 1571003 30030301 Rising Key http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Nuoan01.png Assets/Product/Texture/Image/IconGuide/GuideR2Nuoan.png Engine Charge: <color=#0d70bc>Any 3-Ping + Tap Basic Attack repeatedly</color> After using a 3-Ping, tap Basic Attack repeatedly to charge the Rise Engine. When you stop tapping or after a certain period of time, Noan: Arca will perform <color=#FF6347>Extreme Combo</color> based on the color of Signal Orb used, dealing DMG based on the current <color=#FF6347>Gear Level</color>. Unleashing the combo will consume all <color=#FF6347>Rising Energy</color> and enhance the combo DMG based on the charge progress. The <color=#FF6347>Rising Energy</color> charge progress will then be converted into <color=#FF6347>Target Spin Speed</color>. Extreme Combo: <color=#0d70bc>Tap Basic Attack repeatedly to unleash combo</color> The next time an <color=#FF6347>Extreme Combo</color> is unleashed, if current <color=#FF6347>Rising Energy</color> exceeds <color=#FF6347>Target Spin Speed</color>, <color=#FF6347>Gear Level</color> will increase by 1. Strike Rising Attack: <color=#0d70bc>3rd Gear + Unleash combo</color> If <color=#FF6347>Extreme Combo</color> is unleashed at maximum Gear Level, Noan: Arca will launch <color=#FF6347>Strike Rising Attack</color> instead with increased Extra DMG Bonus. <color=#FF6347>Target Spin Speed</color> and <color=#FF6347>Gear Level</color> will be reset to 0 afterward.
1041004 30030301 Glowing Lanternlight http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Bianka.png Assets/Product/Texture/Image/IconGuide/GuideR4Bianka.png When Bianca: Stigmata enters battle for the first time or Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. While Luminous Realm is active, pinging Signal Orbs can also consume the Afterglow Orbs that are of the same color and aligned above them, upon which Glowing Lanternlight will be unleashed to deal Physical DMG to enemies within range; pinging Signal Orbs and Afterglow Orbs will both generate Afterglow Points. 1041004 30030301 Glowing Lanternlight http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Bianka.png Assets/Product/Texture/Image/IconGuide/GuideR4Bianka.png Afterglow Orb: <color=#0d70bc>Entering battle for the first time, being switched in, or entering Staff Form</color> When Bianca: Stigmata enters the battlefield for the first time, switched in, or enters <color=#FF6347>Staff Form</color>, a set of <color=#FF6347>Afterglow Orbs</color> will be generated above the Signal Orb bar. Simulated Matrix: <color=#0d70bc>Staff Form + Press and hold Dodge to enter Luminous Realm</color> Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in <color=#FF6347>Staff Form</color>, press and hold Dodge to perform <color=#FF6347>Simulated Matrix</color> and activate <color=#FF6347>Luminous Realm</color>. Glowing Lanternlight: <color=#0d70bc>Ping Signal Orbs to consume the Afterglow Orbs that are of the same color and aligned above them in Luminous Real</color> While <color=#FF6347>Luminous Realm</color> is active, pinging Signal Orbs can also consume the <color=#FF6347>Afterglow Orbs</color> that are of the same color and aligned above them, upon which <color=#FF6347>Glowing Lanternlight</color> will be unleashed to deal Physical DMG to enemies within range. Pinging Signal Orbs and <color=#FF6347>Afterglow Orbs</color> in the <color=#FF6347>Luminous Realm</color> will both generate <color=#FF6347>Afterglow points</color>.
1231002 30030301 Puppet Theater http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Bangbinata.png Assets/Product/Texture/Image/IconGuide/GuideR2Bangbinata.png Strings On Me: <color=#0d70bc>Jete Points + Press and hold Basic Attack</color> When <color=#FF6347>Jete Points</color> are greater than <color=#FF6347>0</color>, press and hold Basic Attack to activate <color=#FF6347>Strings On Me</color>, performing Basic Attacks continuously. Solitary Dancer: <color=#0d70bc>Strings On Me + Take Hit/Release Basic Attack</color> When Bambinata: Vitrum is attacked while <color=#FF6347>Strings On Me</color> is activated, she will consume all <color=#FF6347>Jete Points</color> to automatically dodge the attack and leap into the air, entering the <color=#FF6347>Solitary Dancer</color> Form. When <color=#FF6347>Strings On Me</color> is activated at full <color=#FF6347>Jete Points</color>, release the Basic Attack button to consume all <color=#FF6347>Jete Points</color> and leap up to enter the <color=#FF6347>Solitary Dancer</color> Form. During the leap, Bambinata: Vitrum dodges incoming attacks. Pas De Chat: <color=#0d70bc>Solitary Dancer + Ping</color> Consuming Signal Orbs in the <color=#FF6347>Solitary Dancer</color> Form will trigger <color=#FF6347>Pas De Chat</color>, dealing Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. Pas De Chat: <color=#0d70bc>Successful Dodge + Solitary Dancer + Ping</color> If Bambinata: Vitrum has entered the <color=#FF6347>Solitary Dancer</color> Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful <color=#FF6347>Pas De Chat</color> that deals Ice DMG. During <color=#FF6347>Pas De Chat</color>, Bambinata: Vitrum is invincible and pulls the enemies in. Pact of Memory: <color=#0d70bc>Solitary Dancer + 3-Ping</color> Triggering <color=#FF6347>Pas De Chat</color> with a 3-Ping in the <color=#FF6347>Solitary Dancer</color> Form will grant 1 stack of <color=#FF6347>Pact of Memory</color> (up to <color=#FF6347>3</color> stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet. At <color=#FF6347>3</color> stacks of <color=#FF6347>Pact of Memory</color>, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting <color=#FF6347>Signature - Stringless Cage</color> will remove all stacks of <color=#FF6347>Pact of Memory</color> and refund the forgotten orbs. For each <color=#FF6347>1</color> stack of <color=#FF6347>Pact of Memory</color>, the Base DMG of <color=#FF6347>Signature - Stringless Cage</color> increases.

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Id BeginTimeStr EndTimeStr Keyword[1] Keyword[2] Keyword[3] Path[1] Weight[1] Path[2] Weight[2] Path[3] Weight[3] Path[4] Weight[4] CoolTime TriggerType Channel[1] Channel[2] Channel[3] Channel[4] Channel[5] Channel[6] Channel[7]
1 2023/1/21 7:00 2023/1/28 6:59 Happy New Year Good Luck in the New Year happy new year Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH01.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH02.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH03.prefab 20 5 3 1 2 3 4 5 6 7
2 2021/2/11 23:59 2021/2/18 23:59 Happy Lunar New Year Happy Spring Festival Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH01.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH02.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH03.prefab 20 5 3 1 2 3 4 5 6 7
3 2021/2/11 23:59 2021/2/18 23:59 Happy Ox Year Happy Year of Ox Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhua03.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH01.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH02.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH03.prefab 20 5 3 1 2 3 4 5 6 7
4 2021/8/12 23:59 2021/9/27 23:59 Happy Double Seventh Festival Double Seventh Festival Celebration Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaAixin.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaQueqiao.prefab 30 5 3 1 2 3 4 5 6 7
5 2021/8/12 23:59 2021/9/27 23:59 Happy Double Seventh Festival Happy Valentine's Day Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaAixin.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaQueqiao.prefab 30 5 3 1 2 3 4 5 6 7
6 2021/8/12 23:59 2021/9/27 23:59 Love Heart Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaAixin.prefab 20 5 3 1 2 3 4 5 6 7
7 2021/8/12 23:59 2021/9/27 23:59 Bridge of Magpies The Cowherd and the Weaving Maid Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaQueqiao.prefab 50 5 3 1 2 3 4 5 6 7
8 2021/8/12 23:59 2021/9/27 23:59 Happy Mid-Autumn Festival Moon Festival Celebration Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaTuzi.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaYuebing.prefab 20 5 3 1 2 3 4 5 6 7
9 2021/8/12 23:59 2021/9/27 23:59 Happy Mid-Autumn Festival Happy Mid-Autumn Festival Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaTuzi.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaYuebing.prefab 20 5 3 1 2 3 4 5 6 7
10 2023/1/1 7:00 2023/1/8 6:59 Rabbit Lantern Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaTuzi.prefab 20 5 3 1 2 3 4 5 6 7
11 2021/8/12 23:59 2021/9/27 23:59 Mooncake Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaYuebing.prefab 20 5 3 1 2 3 4 5 6 7
12 2021/10/29 10:00 2021/11/1 5:00 Holly Night Pumpkin Pumpkin Head Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaNgt.prefab 20 5 3 1 2 3 4 5 6 7
13 2021/10/29 10:00 2021/11/1 5:00 Witch Broom Sorceress Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaMonv.prefab 20 5 3 1 2 3 4 5 6 7
14 2021/10/29 10:00 2021/11/1 5:00 Spider Spider Web Wrecked Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZhizhu.prefab 20 5 3 1 2 3 4 5 6 7
15 2021/10/29 10:00 2021/11/1 5:00 Halloween Ghost Fear Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaNgt.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaMonv.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZhizhu.prefab 20 5 3 1 2 3 4 5 6 7
16 2023/7/15 7:00 2023/8/5 6:59 2nd PGR Anniversary Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH02.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH01.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaAixin.prefab 20 5 3 1 2 3 4 5 6 7
17 2023/7/15 7:00 2023/8/5 6:59 Punishing two years Happy Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH02.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH01.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaAixin.prefab 20 5 3 1 2 3 4 5 6 7
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2 1 2023/1/21 7:00 2023/1/28 6:59 Happy New Year Good Luck in the New Year happy new year Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH01.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH02.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH03.prefab 20 5 3 1 2 3 4 5 6 7
3 2 2021/2/11 23:59 2021/2/18 23:59 Happy Lunar New Year Happy Spring Festival Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH01.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH02.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH03.prefab 20 5 3 1 2 3 4 5 6 7
4 3 2021/2/11 23:59 2021/2/18 23:59 Happy Ox Year Happy Year of Ox Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhua03.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH01.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH02.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZH03.prefab 20 5 3 1 2 3 4 5 6 7
5 4 2021/8/12 23:59 2021/9/27 23:59 Happy Double Seventh Festival Double Seventh Festival Celebration Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaAixin.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaQueqiao.prefab 30 5 3 1 2 3 4 5 6 7
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8 7 2021/8/12 23:59 2021/9/27 23:59 Bridge of Magpies The Cowherd and the Weaving Maid Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaQueqiao.prefab 50 5 3 1 2 3 4 5 6 7
9 8 2021/8/12 23:59 2021/9/27 23:59 Happy Mid-Autumn Festival Moon Festival Celebration Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaTuzi.prefab 20 Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaYuebing.prefab 20 5 3 1 2 3 4 5 6 7
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11 10 2023/1/1 7:00 2023/1/8 6:59 Rabbit Lantern Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaTuzi.prefab 20 5 3 1 2 3 4 5 6 7
12 11 2021/8/12 23:59 2021/9/27 23:59 Mooncake Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaYuebing.prefab 20 5 3 1 2 3 4 5 6 7
13 12 2021/10/29 10:00 2021/11/1 5:00 Holly Night Pumpkin Pumpkin Head Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaNgt.prefab 20 5 3 1 2 3 4 5 6 7
14 13 2021/10/29 10:00 2021/11/1 5:00 Witch Broom Sorceress Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaMonv.prefab 20 5 3 1 2 3 4 5 6 7
15 14 2021/10/29 10:00 2021/11/1 5:00 Spider Spider Web Wrecked Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainYanhuaZhizhu.prefab 20 5 3 1 2 3 4 5 6 7
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1 Id Step Icon
2 1 1 Assets/Product/Texture/Image/UiChessPursuit/ChessPursuitCardIcon01.png
3 2 2 Assets/Product/Texture/Image/UiChessPursuit/ChessPursuitCardIcon02.png
4 3 3 Assets/Product/Texture/Image/UiChessPursuit/ChessPursuitCardIcon03.png
5 4 4 Assets/Product/Texture/Image/UiChessPursuit/ChessPursuitCardIcon04.png
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7 6 6 Assets/Product/Texture/Image/UiChessPursuit/ChessPursuitCardIcon06.png
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10 9 -3 Assets/Product/Texture/Image/UiChessPursuit/ChessPursuitCardIcon09.png
11 10 -4 Assets/Product/Texture/Image/UiChessPursuit/ChessPursuitCardIcon10.png
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15 2 Assets/Product/Texture/Image/RoleCharacter/BalaswordNomal.png
16 2 Assets/Product/Texture/Image/RoleCharacter/BudaozheNormal01.png
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19 2 Assets/Product/Texture/Image/RoleCharacter/IceArchernomal.png
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21 2 Assets/Product/Texture/Image/RoleCharacter/LangrenNormal01.png
22 2 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png
23 2 Assets/Product/Texture/Image/RoleCharacter/TufuNormal01.png
1 Id Type Url
2 1 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png
3 2 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png
4 3 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png
5 4 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png
6 5 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png
7 6 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png
8 7 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png
9 8 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png
10 9 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png
11 10 4 Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka2SS.png
12 11 5 Assets/Product/Texture/Image/RoleCharacter/LifuyongzhuangNormal01.png
13 12 6 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png
14 13 6 Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png
15 14 2 Assets/Product/Texture/Image/RoleCharacter/BaixianshengNormal01.png
16 15 2 Assets/Product/Texture/Image/RoleCharacter/BalaswordNomal.png
17 16 2 Assets/Product/Texture/Image/RoleCharacter/BudaozheNormal01.png
18 17 2 Assets/Product/Texture/Image/RoleCharacter/DiaorensanxingNormal01.png
19 18 2 Assets/Product/Texture/Image/RoleCharacter/FenjiezheNormal01.png
20 19 2 Assets/Product/Texture/Image/RoleCharacter/IceArchernomal.png
21 20 2 Assets/Product/Texture/Image/RoleCharacter/JinweiNormal01.png
22 21 2 Assets/Product/Texture/Image/RoleCharacter/LangrenNormal01.png
23 22 2 Assets/Product/Texture/Image/RoleCharacter/LucunNormal01.png
24 23 2 Assets/Product/Texture/Image/RoleCharacter/TufuNormal01.png

View File

@ -0,0 +1,33 @@
Id RowNumber[1] RowNumber[2] RowNumber[3]
1 1|2|3|4|5|6|7|8|9|10 11|12|13|14|15|16|17|18|19|20 21|22|23|24|25
2 1|2|3|4|5|6|7|8|9|10 21|22|23|24|25 11|12|13|14|15|16|17|18|19|20
3 11|12|13|14|15|16|17|18|19|20 1|2|3|4|5|6|7|8|9|10 21|22|23|24|25
4 11|12|13|14|15|16|17|18|19|20 21|22|23|24|25 1|2|3|4|5|6|7|8|9|10
5 21|22|23|24|25 11|12|13|14|15|16|17|18|19|20 1|2|3|4|5|6|7|8|9|10
6 21|22|23|24|25 1|2|3|4|5|6|7|8|9|10 11|12|13|14|15|16|17|18|19|20
7 11|12|13|14|15|16|17|18|19|20 11|12|13|14|15|16|17|18|19|20 11|12|13|14|15|16|17|18|19|20
8 61|62|63|64|65 61|62|63|64|65 26
9 1|2|3|4|5|6|7|8|9|10 1|2|3|4|5|6|7|8|9|10 61|62|63|64|65
10 1|2|3|4|5|6|7|8|9|10 61|62|63|64|65 1|2|3|4|5|6|7|8|9|10
11 61|62|63|64|65 1|2|3|4|5|6|7|8|9|10 1|2|3|4|5|6|7|8|9|10
12 31|32|33|34|35|36|37|38|39|40 11|12|13|14|15|16|17|18|19|20 11|12|13|14|15|16|17|18|19|20
13 11|12|13|14|15|16|17|18|19|20 31|32|33|34|35|36|37|38|39|40 11|12|13|14|15|16|17|18|19|20
14 11|12|13|14|15|16|17|18|19|20 11|12|13|14|15|16|17|18|19|20 31|32|33|34|35|36|37|38|39|40
15 1|2|3|4|5|6|7|8|9|10 41|42|43|44|45 11|12|13|14|15|16|17|18|19|20
16 11|12|13|14|15|16|17|18|19|20 1|2|3|4|5|6|7|8|9|10 41|42|43|44|45
17 41|42|43|44|45 11|12|13|14|15|16|17|18|19|20 1|2|3|4|5|6|7|8|9|10
18 46|47|48|49|50|51|52|53|54|55 1|2|3|4|5|6|7|8|9|10 11|12|13|14|15|16|17|18|19|20
19 11|12|13|14|15|16|17|18|19|20 46|47|48|49|50|51|52|53|54|55 1|2|3|4|5|6|7|8|9|10
20 1|2|3|4|5|6|7|8|9|10 11|12|13|14|15|16|17|18|19|20 46|47|48|49|50|51|52|53|54|55
21 1|2|3|4|5|6|7|8|9|10 56|57|58|59|60 1|2|3|4|5|6|7|8|9|10
22 1|2|3|4|5|6|7|8|9|10 1|2|3|4|5|6|7|8|9|10 56|57|58|59|60
23 56|57|58|59|60 1|2|3|4|5|6|7|8|9|10 1|2|3|4|5|6|7|8|9|10
24 61|62|63|64|65 61|62|63|64|65 61|62|63|64|65
25 1|2|3|4|5|6|7|8|9|10 1|2|3|4|5|6|7|8|9|10 1|2|3|4|5|6|7|8|9|10
26 1|2|3|4|5|6|7|8|9|10 1|2|3|4|5|6|7|8|9|10 66
27 1|2|3|4|5|6|7|8|9|10 66 1|2|3|4|5|6|7|8|9|10
28 66 1|2|3|4|5|6|7|8|9|10 1|2|3|4|5|6|7|8|9|10
29 1|2|3|4|5|6|7|8|9|10 1|2|3|4|5|6|7|8|9|10 67|68|69|70|71
30 1|2|3|4|5|6|7|8|9|10 67|68|69|70|71 1|2|3|4|5|6|7|8|9|10
31 67|68|69|70|71 1|2|3|4|5|6|7|8|9|10 1|2|3|4|5|6|7|8|9|10
32 1|2|3|4|5|6|7|8|9|10 1|2|3|4|5|6|7|8|9|10 1|2|3|4|5|6|7|8|9|10 1|2|3|4|5|6|7|8|9|10
1 Id RowNumber[1] RowNumber[2] RowNumber[3]
2 1 1|2|3|4|5|6|7|8|9|10 11|12|13|14|15|16|17|18|19|20 21|22|23|24|25
3 2 1|2|3|4|5|6|7|8|9|10 21|22|23|24|25 11|12|13|14|15|16|17|18|19|20
4 3 11|12|13|14|15|16|17|18|19|20 1|2|3|4|5|6|7|8|9|10 21|22|23|24|25
5 4 11|12|13|14|15|16|17|18|19|20 21|22|23|24|25 1|2|3|4|5|6|7|8|9|10
6 5 21|22|23|24|25 11|12|13|14|15|16|17|18|19|20 1|2|3|4|5|6|7|8|9|10
7 6 21|22|23|24|25 1|2|3|4|5|6|7|8|9|10 11|12|13|14|15|16|17|18|19|20
8 7 11|12|13|14|15|16|17|18|19|20 11|12|13|14|15|16|17|18|19|20 11|12|13|14|15|16|17|18|19|20
9 8 61|62|63|64|65 61|62|63|64|65 26
10 9 1|2|3|4|5|6|7|8|9|10 1|2|3|4|5|6|7|8|9|10 61|62|63|64|65
11 10 1|2|3|4|5|6|7|8|9|10 61|62|63|64|65 1|2|3|4|5|6|7|8|9|10
12 11 61|62|63|64|65 1|2|3|4|5|6|7|8|9|10 1|2|3|4|5|6|7|8|9|10
13 12 31|32|33|34|35|36|37|38|39|40 11|12|13|14|15|16|17|18|19|20 11|12|13|14|15|16|17|18|19|20
14 13 11|12|13|14|15|16|17|18|19|20 31|32|33|34|35|36|37|38|39|40 11|12|13|14|15|16|17|18|19|20
15 14 11|12|13|14|15|16|17|18|19|20 11|12|13|14|15|16|17|18|19|20 31|32|33|34|35|36|37|38|39|40
16 15 1|2|3|4|5|6|7|8|9|10 41|42|43|44|45 11|12|13|14|15|16|17|18|19|20
17 16 11|12|13|14|15|16|17|18|19|20 1|2|3|4|5|6|7|8|9|10 41|42|43|44|45
18 17 41|42|43|44|45 11|12|13|14|15|16|17|18|19|20 1|2|3|4|5|6|7|8|9|10
19 18 46|47|48|49|50|51|52|53|54|55 1|2|3|4|5|6|7|8|9|10 11|12|13|14|15|16|17|18|19|20
20 19 11|12|13|14|15|16|17|18|19|20 46|47|48|49|50|51|52|53|54|55 1|2|3|4|5|6|7|8|9|10
21 20 1|2|3|4|5|6|7|8|9|10 11|12|13|14|15|16|17|18|19|20 46|47|48|49|50|51|52|53|54|55
22 21 1|2|3|4|5|6|7|8|9|10 56|57|58|59|60 1|2|3|4|5|6|7|8|9|10
23 22 1|2|3|4|5|6|7|8|9|10 1|2|3|4|5|6|7|8|9|10 56|57|58|59|60
24 23 56|57|58|59|60 1|2|3|4|5|6|7|8|9|10 1|2|3|4|5|6|7|8|9|10
25 24 61|62|63|64|65 61|62|63|64|65 61|62|63|64|65
26 25 1|2|3|4|5|6|7|8|9|10 1|2|3|4|5|6|7|8|9|10 1|2|3|4|5|6|7|8|9|10
27 26 1|2|3|4|5|6|7|8|9|10 1|2|3|4|5|6|7|8|9|10 66
28 27 1|2|3|4|5|6|7|8|9|10 66 1|2|3|4|5|6|7|8|9|10
29 28 66 1|2|3|4|5|6|7|8|9|10 1|2|3|4|5|6|7|8|9|10
30 29 1|2|3|4|5|6|7|8|9|10 1|2|3|4|5|6|7|8|9|10 67|68|69|70|71
31 30 1|2|3|4|5|6|7|8|9|10 67|68|69|70|71 1|2|3|4|5|6|7|8|9|10
32 31 67|68|69|70|71 1|2|3|4|5|6|7|8|9|10 1|2|3|4|5|6|7|8|9|10
33 32 1|2|3|4|5|6|7|8|9|10 1|2|3|4|5|6|7|8|9|10 1|2|3|4|5|6|7|8|9|10 1|2|3|4|5|6|7|8|9|10

View File

@ -0,0 +1,72 @@
Id HeadId[1] HeadId[2] HeadId[3] HeadId[4] HeadId[5]
1 2 2 1 1 1
2 2 1 2 1 1
3 2 1 1 2 1
4 2 1 1 1 2
5 1 2 2 1 1
6 1 2 1 2 1
7 1 2 1 1 2
8 1 1 2 2 1
9 1 1 2 1 2
10 1 1 1 2 2
11 2 2 2 1 1
12 2 2 1 2 1
13 2 2 1 1 2
14 2 1 2 2 1
15 2 1 2 1 2
16 2 1 1 2 2
17 1 2 2 2 1
18 1 2 2 1 2
19 1 2 2 2 1
20 1 1 2 2 2
21 2 2 2 2 1
22 2 2 2 1 2
23 2 2 1 2 2
24 2 1 2 2 2
25 1 2 2 2 2
26 1 1 3 1 1
27 2 4 4 1 1
28 2 4 1 4 1
29 2 1 4 1 4
30 4 1 2 4 1
31 5 2 2 1 1
32 5 2 1 2 1
33 2 5 1 1 2
34 2 1 5 2 1
35 2 1 2 1 5
36 2 1 1 5 2
37 1 5 2 2 1
38 1 2 5 1 2
39 1 2 2 5 1
40 1 1 2 2 5
41 5 2 2 2 1
42 2 5 2 1 2
43 2 2 1 5 2
44 2 1 5 2 2
45 1 2 2 2 5
46 6 2 2 1 1
47 6 2 1 2 1
48 2 6 1 1 2
49 2 1 6 2 1
50 2 1 2 1 6
51 2 1 1 6 2
52 1 6 2 2 1
53 1 2 6 1 2
54 1 2 2 6 1
55 1 1 2 2 6
56 6 2 2 2 1
57 2 6 2 1 2
58 2 2 1 6 2
59 2 1 6 2 2
60 1 2 2 2 6
61 2 1 1 1 1
62 1 2 1 1 1
63 1 1 2 1 1
64 1 1 1 2 1
65 1 1 1 1 2
66 1 4 1 1 1
67 5 5 1 1 2
68 1 5 5 2 1
69 1 2 5 5 1
70 2 1 1 5 5
71 5 1 2 1 5
1 Id HeadId[1] HeadId[2] HeadId[3] HeadId[4] HeadId[5]
2 1 2 2 1 1 1
3 2 2 1 2 1 1
4 3 2 1 1 2 1
5 4 2 1 1 1 2
6 5 1 2 2 1 1
7 6 1 2 1 2 1
8 7 1 2 1 1 2
9 8 1 1 2 2 1
10 9 1 1 2 1 2
11 10 1 1 1 2 2
12 11 2 2 2 1 1
13 12 2 2 1 2 1
14 13 2 2 1 1 2
15 14 2 1 2 2 1
16 15 2 1 2 1 2
17 16 2 1 1 2 2
18 17 1 2 2 2 1
19 18 1 2 2 1 2
20 19 1 2 2 2 1
21 20 1 1 2 2 2
22 21 2 2 2 2 1
23 22 2 2 2 1 2
24 23 2 2 1 2 2
25 24 2 1 2 2 2
26 25 1 2 2 2 2
27 26 1 1 3 1 1
28 27 2 4 4 1 1
29 28 2 4 1 4 1
30 29 2 1 4 1 4
31 30 4 1 2 4 1
32 31 5 2 2 1 1
33 32 5 2 1 2 1
34 33 2 5 1 1 2
35 34 2 1 5 2 1
36 35 2 1 2 1 5
37 36 2 1 1 5 2
38 37 1 5 2 2 1
39 38 1 2 5 1 2
40 39 1 2 2 5 1
41 40 1 1 2 2 5
42 41 5 2 2 2 1
43 42 2 5 2 1 2
44 43 2 2 1 5 2
45 44 2 1 5 2 2
46 45 1 2 2 2 5
47 46 6 2 2 1 1
48 47 6 2 1 2 1
49 48 2 6 1 1 2
50 49 2 1 6 2 1
51 50 2 1 2 1 6
52 51 2 1 1 6 2
53 52 1 6 2 2 1
54 53 1 2 6 1 2
55 54 1 2 2 6 1
56 55 1 1 2 2 6
57 56 6 2 2 2 1
58 57 2 6 2 1 2
59 58 2 2 1 6 2
60 59 2 1 6 2 2
61 60 1 2 2 2 6
62 61 2 1 1 1 1
63 62 1 2 1 1 1
64 63 1 1 2 1 1
65 64 1 1 1 2 1
66 65 1 1 1 1 2
67 66 1 4 1 1 1
68 67 5 5 1 1 2
69 68 1 5 5 2 1
70 69 1 2 5 5 1
71 70 2 1 1 5 5
72 71 5 1 2 1 5

View File

@ -0,0 +1,6 @@
Id Size GridNum Scale
2 180 2 0.5
3 180 2 0.5
4 180 2 0.5
5 270 3 0.75
6 360 4 1
1 Id Size GridNum Scale
2 2 180 2 0.5
3 3 180 2 0.5
4 4 180 2 0.5
5 5 270 3 0.75
6 6 360 4 1

View File

@ -0,0 +1,721 @@
Key Type Value
ConnectTimeout int 10000
ReconnectInterval int 3000
GameServerPingInterval int 10
ServerFullNRestTime int 86400
SyncServerListInterval int 10000
VerificationWaitInterval int 30000
FriendRecommendationInterval int 10
RemoveChatRecordOfDay int 7
WorldChatMaxSize int 200
RoomChatMaxSize int 50
AcfFile string External/Criware/Punishing_CRIProject.acf
EquipBreakThoughTipId int 1001
GraphicDefaultLevel int 2
GraphicLowFps int 40
GraphicHighFps int 58
GraphicCheckFpsInterval int 10
GraphicDefaultMode int 0
BossSingleMaxRanCount int 99
BossSingleAnimaTime float 2.2
BossOnlineInvadeDelay int 5500
BossOnlineInvadeInterval int 100
BossOnlineInvadeWait int 1500
BossOnlineInvadeDescCount int 5
BossOnlineInvadeEffectUrl string Assets/Product/Ui/ComponentPrefab/UiOnlineBoss/Donghua.prefab
PrivateChatTextLimit int 150
WorldChatTextLimit int 50
MultiplayerRoomRowMaxWorld int 17
MultiplayerRoomWorldTime int 10
UiGridFurnitureControlLimit int 100
UiFurnitureReformDefaultBaseType int 1
UiFubenCoinSkillDuration float 1
UiFubenPanelTabDuration float 1
FxUiKeJinHua string Assets/Product/Effect/Prefab/FxUi/FxUiCharacter/FxUiKeJinHua.prefab
FxUiJihuo string Assets/Product/Effect/Prefab/FxUi/FxUiCharacter/FxUiJihuo.prefab
FxUiEquipReform string Assets/Product/Effect/Prefab/FxUi/FxUiCharacter/FxUiEquipReform.prefab
FxUi008 string FxUi008
KcpNoDelay int 1
KcpInterval int 10
KcpResend int 1
KcpNc int 1
KcpSndWndSize int 256
KcpRcvWndSize int 256
KcpMtu int 470
SignBoardPlayInterval int 600
SignBoardWaitInterval int 600
SignBoardClickInterval float 0.2
SignBoardDelayInterval float 1.5
SignBoardMultClickCountLimit int 5
NewPlayerTaskExpId int 20
NewPlayerTaskSmallSize int 90
NewPlayerTaskBigSize int 95
UiGridChapterMoveMinX int -500
UiGridChapterMoveMaxX int -300
UiGridChapterMoveTargetX int -400
UiGridChapterMoveDuration float 0.5
RebootFree string <size=60>Free</size>
SettleRewardAnimationDelay int 1500
SettleRewardAnimationInterval int 250
DormDraftShopId int 3
FurnitureDefaultIcon string Assets/Product/Texture/Image/IconTools/IconDormBasisAll.png
FurnitureDefaultName string Craft Decor
FurnitureInvestmentIncreaseStep int 1
FurnitureCostEnough string #26BFFF
FurnitureCostNotEnough string #ff0000
DormCharacterTouchLength int 120000
DormCharacterWaterGunTime int 5
DormCharacterPlayTime int 6
DormPutOnAnimaTime float 0.6
DormDetailDisppearTime int 2000
DormDraftDistance int 2
DormTemplateCaptureAngleX float 270
DormTemplateCaptureAngleY float 23
DormTemplateCaptureDistance float 9
DormProvisionalMaxCount int 5
DormTemplateShareName string share
ExhibitionShowDetailMinScale float 0.7
ExhibitionDetailFadeTime float 0.5
ExhibitionDetailZoomTime float 0.5
DefaultDormTargetAngle int 45
DefaultAllowYAxis int 1
ExploreShowDetailMinScale float 0.7
ExploreDetailFadeTime float 0.5
DormFurnitureInteractCD int 180
DormFurnitureInteractDistance int 10
DormCharacterInteractCD int 180
DormCharacterInteractDistance int 5
DormCharacterInteractMinDistance int 2
DormCharacterTouchCD float 3
DormCharacterTouchProportion float 0.2
AreanShopId int 2001
ArenaOnlineInviteShowTime int 15
ArenaOnlineDefualtChapterId int 1001
PurYKContinueBuyDays int 3
PurChaseGiftTips int 1
FavorabilityDelaySecond int 400
AudioManagerAssetUrl string Assets/Product/Common/AudioManager.prefab
MovieSettingAssetUrl string Assets/Product/Movie/Data/MovieSetting.asset
HomeMapAssetUrl string Assets/Product/Common/HomeMapManager.prefab
HomeGridColorDefaultAssetUrl string Assets/Product/Scene/SuShe/GridColorSO/XDefaultGridColor.asset
HomeGridColorGreenAssetUrl string Assets/Product/Scene/SuShe/GridColorSO/XGreenGridColor.asset
HomeGridColorRedAssetUrl string Assets/Product/Scene/SuShe/GridColorSO/XRedGridColor.asset
HomeGridColorInteractAssetUrl string Assets/Product/Scene/SuShe/GridColorSO/XInteractGridColor.asset
HomeGridColorBlueAssetUrl string Assets/Product/Scene/SuShe/GridColorSO/XBlueGridColor.asset
HomeSceneSoAssetUrl string Assets/Product/Scene/SuShe/IlluminationSO/GlobalIllumSOsushe003.asset
SuShe003 string Assets/Product/Scene/ScenePrefab/sushe003.prefab
EquipResonanceIcon string Assets/Product/Texture/Atlas/UIEquipNew/EquipResonanceIcon.png
EquipAwakenIcon string Assets/Product/Texture/Atlas/UIEquipNew/EquipResonanceIcon2.png
EquipBreakThroughBig0 string Assets/Product/Texture/Atlas/UIEquipNew/EquipBreakThroughBig0.png
EquipBreakThroughBig1 string Assets/Product/Texture/Atlas/UIEquipNew/EquipBreakThroughBig1.png
EquipBreakThroughBig2 string Assets/Product/Texture/Atlas/UIEquipNew/EquipBreakThroughBig2.png
EquipBreakThroughBig3 string Assets/Product/Texture/Atlas/UIEquipNew/EquipBreakThroughBig3.png
EquipBreakThroughBig4 string Assets/Product/Texture/Atlas/UIEquipNew/EquipBreakThroughBig4.png
EquipBreakThroughSmall1 string Assets/Product/Texture/Atlas/UIEquipNew/EquipBreakThrough1.png
EquipBreakThroughSmall2 string Assets/Product/Texture/Atlas/UIEquipNew/EquipBreakThroughSmall2.png
EquipBreakThroughSmall3 string Assets/Product/Texture/Atlas/UIEquipNew/EquipBreakThrough3.png
EquipBreakThroughSmall4 string Assets/Product/Texture/Atlas/UIEquipNew/EquipBreakThroughSmall4.png
EquipBreakThrough0 string Assets/Product/Texture/Atlas/UIEquipNew/EquipBreakThrough0.png
EquipBreakThrough1 string Assets/Product/Texture/Atlas/UIEquipNew/EquipBreakThrough1.png
EquipBreakThrough2 string Assets/Product/Texture/Atlas/UIEquipNew/EquipBreakThrough2.png
EquipBreakThrough3 string Assets/Product/Texture/Atlas/UIEquipNew/EquipBreakThrough3.png
EquipBreakThrough4 string Assets/Product/Texture/Atlas/UIEquipNew/EquipBreakThroughSmall4.png
CommonBagWhite string Assets/Product/Texture/Atlas/Common/CommonBagWhite.png
CommonBagGreed string Assets/Product/Texture/Atlas/Common/CommonBagGreed.png
CommonBagBlue string Assets/Product/Texture/Atlas/Common/CommonBagBlue.png
CommonBagPurple string Assets/Product/Texture/Atlas/Common/CommonBagPurple.png
CommonBagGold string Assets/Product/Texture/Atlas/Common/CommonBagGold.png
CommonBagRed string Assets/Product/Texture/Atlas/Common/CommonBagRed.png
QualityIconColor1 string Assets/Product/Texture/Atlas/Common/CommonEquipWhite.png
QualityIconColor2 string Assets/Product/Texture/Atlas/Common/CommonEquipGreen.png
QualityIconColor3 string Assets/Product/Texture/Atlas/Common/CommonEquipBlue.png
QualityIconColor4 string Assets/Product/Texture/Atlas/Common/CommonEquipPurple.png
QualityIconColor5 string Assets/Product/Texture/Atlas/Common/CommonEquipGold.png
QualityIconColor6 string Assets/Product/Texture/Atlas/Common/CommonEquipRed.png
QualityIconColor7 string Assets/Product/Texture/Atlas/Common/CommonEquipRed.png
UiMainPitchOn string Assets/Product/Texture/Image/UiMain/MainPoint1.png
UiMainPitchOff string Assets/Product/Texture/Image/UiMain/MainPoint2.png
UiBagItemRed string Assets/Product/Texture/Atlas/UiBag/BagTag5Days.png
UiBagItemYellow string Assets/Product/Texture/Atlas/UiBag/BagTagHangse.png
UiBagItemBlue string Assets/Product/Texture/Atlas/UiBag/BagTagHuishou.png
UiBagItemGreen string Assets/Product/Texture/Atlas/UiBag/BagTagMax.png
DefaultPortraitImagePath string Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown01.png
RoomDefaultSoPath string Assets/Product/Scene/SuShe/IlluminationSO/GlobalIllumSOsushe003DormDefault.asset
MissionQuality1 string Assets/Product/Texture/Atlas/IconMissionQuality/MissionQuality1.png
MissionQuality2 string Assets/Product/Texture/Atlas/IconMissionQuality/MissionQuality2.png
MissionQuality3 string Assets/Product/Texture/Atlas/IconMissionQuality/MissionQuality3.png
MissionQuality4 string Assets/Product/Texture/Atlas/IconMissionQuality/MissionQuality4.png
MissionQuality5 string Assets/Product/Texture/Atlas/IconMissionQuality/MissionQuality5.png
TaskDailyActiveReach1 string Assets/Product/Texture/Atlas/UiTask/TaskDailyActiveReach1.png
TaskDailyActiveReach2 string Assets/Product/Texture/Atlas/UiTask/TaskDailyActiveReach2.png
TaskDailyActiveReach3 string Assets/Product/Texture/Atlas/UiTask/TaskDailyActiveReach3.png
TaskDailyActiveReach4 string Assets/Product/Texture/Atlas/UiTask/TaskDailyActiveReach4.png
TaskDailyActiveReach5 string Assets/Product/Texture/Atlas/UiTask/TaskDailyActiveReach5.png
TaskDailyActiveNotReach1 string Assets/Product/Texture/Atlas/UiTask/TaskDailyActiveNotReach1.png
TaskDailyActiveNotReach2 string Assets/Product/Texture/Atlas/UiTask/TaskDailyActiveNotReach1.png
TaskDailyActiveNotReach3 string Assets/Product/Texture/Atlas/UiTask/TaskDailyActiveNotReach1.png
TaskDailyActiveNotReach4 string Assets/Product/Texture/Atlas/UiTask/TaskDailyActiveNotReach1.png
TaskDailyActiveNotReach5 string Assets/Product/Texture/Atlas/UiTask/TaskDailyActiveNotReach1.png
GuildContributeRankFlag1 string Assets/Product/Texture/Image/UiGuild/UiGuildRank1.png
GuildContributeRankFlag2 string Assets/Product/Texture/Image/UiGuild/UiGuildRank2.png
GuildContributeRankFlag3 string Assets/Product/Texture/Image/UiGuild/UiGuildRank3.png
GuildContributeRankFlag4 string Assets/Product/Texture/Image/UiGuild/UiGuildRank4.png
GuildContributeRankFlag5 string Assets/Product/Texture/Image/UiGuild/UiGuildRank5.png
GridRepeatChallengeStage string Assets/Product/Ui/ComponentPrefab/GridStage/GridRepeatChallengeStage.prefab
GridRepeatChallengeStageSquare string Assets/Product/Ui/ComponentPrefab/GridStage/GridRepeatChallengeStageSquare.prefab
GridBranchStageChallengeVertical string Assets/Product/Ui/ComponentPrefab/GridStage/GridBranchStageChallengeVertical.prefab
GridBranchStageSquare string Assets/Product/Ui/ComponentPrefab/GridStage/GridBranchStageSquare.prefab
GridBranchStageRectangle string Assets/Product/Ui/ComponentPrefab/GridStage/GridBranchStageRectangle.prefab
GridStageSquare string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageSquare.prefab
GridStageRectangle string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageRectangle.prefab
GridStageSquareMW string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageSquareMW.prefab
GridStageRectangleMW string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageRectangleMW.prefab
GridPrequelStage string Assets/Product/Ui/ComponentPrefab/GridStage/GridPrequelStage.prefab
GridAssignChapter string Assets/Product/Ui/ComponentPrefab/FubenAssign/GridAssignChapter.prefab
GridAssignStage string Assets/Product/Ui/ComponentPrefab/FubenAssign/GridAssignStage.prefab
GridActivityBossSingleStage string Assets/Product/Ui/ComponentPrefab/GridStage/GridActivityBossSingleStage.prefab
GuideData string Assets/Product/Behavior/Guide/GuideData.bytes
DormitoryCharData string Assets/Product/Behavior/Dormitory/Character/CharacterData.bytes
DormitoryFurniData string Assets/Product/Behavior/Dormitory/Furniture/FurnitureData.bytes
UiFightTopInfectionPrefab string Assets/Product/Ui/UiFightPrefab/UiFightTopNoiseBar.prefab
UiDebuggerBehaviourTree string Assets/Product/Ui/Prefab/UiDebuggerBehaviourTree.prefab
UiDebuggerCheat string Assets/Product/Ui/Prefab/UiDebuggerCheat.prefab
UiDebuggerConsole string Assets/Product/Ui/Prefab/UiDebuggerConsole.prefab
UiDebuggerDps string Assets/Product/Ui/Prefab/UiDebuggerDps.prefab
UiDebuggerFubenList string Assets/Product/Ui/Prefab/UiDebuggerFubenList.prefab
UiDebuggerGm string Assets/Product/Ui/Prefab/UiDebuggerGm.prefab
UiDebuggerGraphic string Assets/Product/Ui/Prefab/UiDebuggerGraphic.prefab
UiDebuggerMissile string Assets/Product/Ui/Prefab/UiDebuggerMissile.prefab
UiDebuggerMultiplayerFightLagLossPacket string Assets/Product/Ui/Prefab/UiDebuggerMultiplayerFightLagLossPacket.prefab
UiDebuggerMultiplayerFight string Assets/Product/Ui/Prefab/UiDebuggerMultiplayerFight.prefab
UiDebuggerNpcCustom string Assets/Product/Ui/Prefab/UiDebuggerNpcCustom.prefab
UiDebuggerNpcFight string Assets/Product/Ui/Prefab/UiDebuggerNpcFight.prefab
UiDebuggerNpcList string Assets/Product/Ui/Prefab/UiDebuggerNpcList.prefab
UiDebuggerReplay string Assets/Product/Ui/Prefab/UiDebuggerReplay.prefab
UiDebuggerStoryList string Assets/Product/Ui/Prefab/UiDebuggerStoryList.prefab
UiDebuggerDormTemplate string Assets/Product/Ui/Prefab/UiDebuggerDormTemplate.prefab
UiDamageNumericalRecordPanel string Assets/Product/Ui/Prefab/UiDamageNumericalRecordPanel.prefab
UiDebuggerDamageStatisticsPanel string Assets/Product/Ui/Prefab/UiDebuggerDamageStatisticsPanel.prefab
UiDebuggerDamageContext string Assets/Product/Ui/Prefab/UiDebuggerDamageContext.prefab
UiDebuggerFightNumerical string Assets/Product/Ui/Prefab/UiDebuggerFightNumerical.prefab
UiDebuggerFightShortcut string Assets/Product/Ui/Prefab/UiDebuggerFightShortcut.prefab
UiDebuggerFightBuff string Assets/Product/Ui/Prefab/UiDebuggerFightBuff.prefab
UiVideoDebug string Assets/Product/Ui/Prefab/UiVideoDebug.prefab
UiDebuggerGyro string Assets/Product/Ui/Prefab/UiDebuggerGyro.prefab
IceTex string Assets/Product/Common/IceTex.png
Noise string Assets/Product/Common/Noise.png
ComponentDebuggerSwitch string Assets/Product/Ui/ComponentPrefab/Debuger/BtnDebugSwitch.prefab
UiDebugger string Assets/Product/Ui/Prefab/UiDebugger.prefab
XGridMatPath string Assets/Product/Common/XRoomGrid.mat
RenderConst string Assets/Product/Common/RenderConst.asset
FightWallCameraDitherDetector string Assets/Product/Common/FightWallCameraDitherDetector.prefab
FogNoiseTex string Assets/Product/Common/FogNoiseTex.png
CameraBlends string Assets/Product/Common/CameraBlends.asset
XShadowVolume string Assets/Product/Common/XShadowVolume.mat
UiRoot string Assets/Product/Ui/Prefab/UiRoot.prefab
UiMask string Assets/Product/Ui/Prefab/UiMask.prefab
PurchaseYKTotalCount int 2
PurchaseYKLimtCount int 30
DormDrawGroudId int 6
DormDrawGroudPath string Assets/Product/Ui/ComponentPrefab/DrawBackGround/DrawBackGround01.prefab
DormComfortTime int 2000
FurnitureImgS10 string Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS10.png
FurnitureImgS20 string Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS20.png
FurnitureImgS5 string Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS5.png
FurnitureImgS21 string Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS21.png
FurnitureImgS22 string Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS22.png
FurnitureImgS6 string Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS6.png
DormMainAnimationMoveTime int 600
DormMainAnimationStaicTime int 200
DormGroundGridMeshHighOffset float 0.05
DormSecondAnimationDelayTime int 600
PurchaseCardId int 83028
CustomerServiceUrl string http://kf.yingxiong.com/kf2.0/user-center?game_id=186
FurnitureImgS8 string Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS8.png
FightPreloadRate float 0.5
FurnitureImgS11 string Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS11.png
FavorabilitySkipSize int 2
FavorabilitySkip1 int 10027
FavorabilitySkip2 int 10028
FavorabilitySkip3 int 4002
FavorabilitySkip4 int 4000
FightQualityStageId int 10010001
FightKeyStageId int 10010101
SpecialScreenOff float 50
SelfNumSmall int 20
SelfNumMiddle int 30
SelfNumBig int 45
ChannelInfoRefreshMin int 1
ChannelChangeFadeTime int 1
NewUserMovieId string ZX00000BA
IsShowChannelNumber int 0
MedalStoryId int 1100145
DrawLogLimit int 10
NoticePathPrefix string client/notice/config/
UnloadNpcTime int 10000
UnloadWeaponTime int 5000
SelfNumDefault int 100
GameLogo string Assets/Product/Texture/Image/Logo/CommonGameLogo.png
DormAttrFormat string <color=%s><size=30> %s%d</size></color>
DormSuitBgmDesc string Place <color=#0E70BDFF>%s</color> different set decors in room to %s unlock BGM <color=#0E70BDFF>[%s]</color>
DormSuitBgmTitleDesc string <size=30><color=#0E70BDFF>Set bonus</color></size>
MaxNameLength int 12
MaxSignLength int 30
ExhibitionLevelPoint_01 int 1
ExhibitionLevelPoint_02 int 1
ExhibitionLevelPoint_03 int 1
ExhibitionLevelPoint_04 int 1
DefaultDynamicJoystick int 0
DefaultFocusType int 3
DefaultFocusButton int 1
DefaultInviteButton int 1
DefaultWeaponTransType int 2
DefaultRechargeType int 2
FubenBabelTowerBannerBg string Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner06.png
TipBatteryLeftTime int 259200
TipTimeLimitItemsLeftTime int 1728000
BabelTowerBuffShowTime int 300
BabelTowerBuffShowRate int 9
BabelTowerBuffDisappearTime int 1500
BabelTowerMaxChallengeBuff int 15
BabelTowerMaxSupportBuff int 10
FightCoLoadRate int 3
FightCoLoadMaxDT float 0.0666667
FightCoLoadMinDT float 0.04
MailWillFullCount int 70
GuildNameMinLen int 1
GuildNameMaxLen int 16
GuildDeclarMaxLen int 100
GuildVistorCountMax int 10
GuildDormMapGridAssetUrl string Assets/Product/Common/HomeMapManager.prefab
GuildDormMainSceneName string Guild01
GuildDormMainScenePrefabPath string Assets/Product/Scene/ScenePrefab/Guild01.prefab
LovelCommunicateStartTime string 1613160000
LovelCommunicateEndTime string 1613487540
CommunicateReplaceStr string KURONAME
UIRepeatChallengeNewChapterNumIconPath1 string Assets/Product/Texture/Atlas/UiFushuaguan/Num1.png
UIRepeatChallengeNewChapterNumIconPath2 string Assets/Product/Texture/Atlas/UiFushuaguan/Num2.png
UIRepeatChallengeNewChapterNumIconPath3 string Assets/Product/Texture/Atlas/UiFushuaguan/Num3.png
UIRepeatChallengeNewChapterNumIconPath4 string Assets/Product/Texture/Atlas/UiFushuaguan/Num4.png
UIRepeatChallengeNewChapterNumIconPath5 string Assets/Product/Texture/Atlas/UiFushuaguan/Num5.png
SelectReplicatedGiftMinusBtnLongClickTime int 250
GuildFiltrateCount int 100
GuildFiltrateShowCount int 15
WeaponResonanceShowDelay int 200
RogueLikeTeamMemberCount int 3
RogueLikeUnknowRobot string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeIconZyjs.png
RogueLikeNormalNode string Assets/Product/Ui/ComponentPrefab/FubenRogueLike/FubenRogueLikeLevel.prefab
RogueLikeBossNode string Assets/Product/Ui/ComponentPrefab/FubenRogueLike/FubenRogueLikeBossLevel.prefab
RogueLikeChallengeCoin int 60300
RogueLikePumpkinCoin int 60301
RogueLikeKeepsakeCoin int 60302
RogueLikeCheckLineSwitch int 0
FubenRogueLikeBannerBg string Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner08.png
RogueLikeTabFightNor string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTabNor01.png
RogueLikeTabFightElite string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTabNor02.png
RogueLikeTabFightBoss string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTabNor03.png
RogueLikeTabBox string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTabNor05.png
RogueLikeTabRest string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTabNor06.png
RogueLikeTabShop string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTabNor04.png
RogueLikeTabEvent string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTabNor07.png
RogueLikeDisTabNor string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTab01.png
RogueLikeDisTabElite string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTab02.png
RogueLikeDisTabBoss string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTab03.png
RogueLikeDisTabShop string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTab04.png
RogueLikeDisTabBox string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTab05.png
RogueLikeDisTabRest string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTab06.png
RogueLikeDisTabEvent string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTab07.png
ActivityShopItemTextCanBuyColor string ffffffff
ActivityShopItemTextCanNotBuyColor string ff0000ff
NierShopItemTextCanBuyColor string ffffffff
NierShopItemTextCanNotBuyColor string ff8f75ff
ActivityBriefMovie int 0
RogueLikeNodeAnimTime int 5
ArchiveAwarenessShowDelayTime int 0
ArchiveWeaponShowDelayTime int 10
ArchiveAwarenessSiteBgPath1 string Assets/Product/Texture/Atlas/UiFushuaguan/Num1.png
ArchiveAwarenessSiteBgPath2 string Assets/Product/Texture/Atlas/UiFushuaguan/Num2.png
ArchiveAwarenessSiteBgPath3 string Assets/Product/Texture/Atlas/UiFushuaguan/Num3.png
ArchiveAwarenessSiteBgPath4 string Assets/Product/Texture/Atlas/UiFushuaguan/Num4.png
ArchiveAwarenessSiteBgPath5 string Assets/Product/Texture/Atlas/UiFushuaguan/Num5.png
ArchiveAwarenessSiteBgPath6 string Assets/Product/Texture/Atlas/UiArchive/UiArchiveNum6.png
ArchiveEvaluateOnForAll int 1
GuildChannelMaxCount int 500
BabelTowerRankIcon1 string Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleNo1.png
BabelTowerRankIcon2 string Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleNo2.png
BabelTowerRankIcon3 string Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleNo3.png
MoeWarScheduleIcon1 string Assets/Product/Texture/Image/UiMoeWar/UiMoeWarScheduleRoleIcon01.png
MoeWarScheduleIcon2 string Assets/Product/Texture/Image/UiMoeWar/UiMoeWarScheduleRoleIcon02.png
MoeWarScheduleIcon3 string Assets/Product/Texture/Image/UiMoeWar/UiMoeWarScheduleRoleIcon03.png
MoeWarScheduleSupportIcon string Assets/Product/Texture/Image/IconTools/IconMoeWarSupport.png
MoeWarVoteReawrdIcon string Assets/Product/Texture/Image/IconTools/IconMoeWarWhistle.png
MoeWarVoteEndShiftTime int 300
MoeWarGachaItem int 62514
MoeWarGachaItemNum int 700
WindowsInlayAddress string https://www.bilibili.com/blackboard/activity-zsxc.html
RegressionTaskScheduleProgressAnimTime int 2
RegressionRequestInvitationMsgInternalTime int 30
RegressionRequestUseInvitationCodeInternalTime int 5
RegressionMainViewFreshTimeInterval int 30
UiMainLowPowerValue float 0.2
PicCompositionEditIcon string Assets/Product/Texture/Image/Role/RoleHeadJiaru.png
PicCompositionMemoMax int 5
PicCompositionErrorKey string ProductCommentContentIllegal
StealthRoleIndicator string Assets/Product/Ui/UiFightPrefab/UiFightWatching.prefab
StealthTargetIndicator1 string Assets/Product/Ui/UiFightPrefab/FightWatchingTip1.prefab
StealthTargetIndicator2 string Assets/Product/Ui/UiFightPrefab/FightWatchingTip2.prefab
StealthRoleTypeGOName1 string Watching
StealthRoleTypeGOName2 string Found
StealthTargetFillBarName string Watching
StealthTargetMarkCase string MarkCase
StealthTargetAssetScale float 2
StealthTargetOffsetY float 1.3
PicCompositionGetMaxCount int 20
FubenRepeatChallengeExCostItemId int 0
LockStoryIconAspectRatio float 1.778
GuildRefreshRecruitTime int 5
GuildNewsMaxCount int 5
GuildAnnouncementMaxLen int 100
GuildInterComMaxLen int 50
ShopCanBuyColor string 000000ff
ShopCanNotBuyColor string ff0000ff
MusicPlayerSpectrumIntervalTime int 60
MusicPlayerSpectrumBandNum int 64
MusicPlayerSpectrumLogBandNum int 60
MusicPlayerSpectrumBaseHeight float 6
MusicPlayerSpectrumMinHeight float 2
MusicPlayerSpectrumMaxHeight float 84
MusicPlayerSpectrumIgnoreFrequencyCount int 1
MusicPlayerMainViewTextMoveSpeed float 70
MusicPlayerMainViewTextMovePauseInterval float 2
MusicPlayerMainViewTextScheduleInterval int 2000
MusicPlayerMainViewNeedPlayedAlbumId int 1
NoticeMediumFontSize int 20
MainLineStageMaxCount int 25
MainLineExploreStageMaxCount int 40
GuildMainInfoRefreshTime int 5
GridStageSquareEx string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageSquareEx.prefab
GridStageRectangleEx string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageRectangleEx.prefab
GridStageFwSquare string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageFwSquare.prefab
GridStageFwRectangle string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageFwRectangle.prefab
GridStageFwSquareEx string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageFwSquareEx.prefab
GridStageFwRectangleEx string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageFwRectangleEx.prefab
CommunicationGiftMaxCount int 999
UnionPraiseInterval int 30
UnionRankRequestInterval int 20
UnionAllReadyInterval int 30
UiActivityBriefBaseSpineAnimPath string Assets/Product/Ui/Spine/ActivitySpineLogin.prefab
UiLoginSpineAnimPath string Assets/Product/Ui/Spine/SpineLogin.prefab
GuildRankIcon1 string Assets/Product/Texture/Image/Common/CommonSekuai1.png
GuildRankIcon2 string Assets/Product/Texture/Image/Common/CommonSekuai1.png
GuildRankIcon3 string Assets/Product/Texture/Image/Common/CommonSekuai1.png
GuildRankIcon4 string Assets/Product/Texture/Image/Common/CommonSekuai1.png
GuildRankIcon5 string Assets/Product/Texture/Image/Common/CommonSekuai1.png
GuildCustomNameLimit int 6
GuildReqRecommandCdTime int 10
GridFubenInfestorExploreStageFog string Assets/Product/Ui/ComponentPrefab/FubenInfestorExplore/GridFubenInfestorExploreStageFog.prefab
GridFubenInfestorExploreStagePassed string Assets/Product/Ui/ComponentPrefab/FubenInfestorExplore/GridFubenInfestorExploreStagePassed.prefab
GridFubenInfestorExploreStageReach string Assets/Product/Ui/ComponentPrefab/FubenInfestorExplore/GridFubenInfestorExploreStageReach.prefab
GridFubenInfestorExploreStageCurrent string Assets/Product/Ui/ComponentPrefab/FubenInfestorExplore/GridFubenInfestorExploreStageCurrent.prefab
GridFubenInfestorExploreStageUnReach string Assets/Product/Ui/ComponentPrefab/FubenInfestorExplore/GridFubenInfestorExploreStageUnReach.prefab
GridFubenInfestorExploreOccupiedPlayerPreafab string Assets/Product/Ui/ComponentPrefab/FubenInfestorExplore/GridFubenInfestorExploreRole.prefab
UiInfestorExploreCoreGold string Assets/Product/Texture/Atlas/UiInfestorExplore/UiInfestorExploreCoreGold.png
UiInfestorExploreCorePurple string Assets/Product/Texture/Atlas/UiInfestorExplore/UiInfestorExploreCorePurple.png
UiInfestorExploreCoreRed string Assets/Product/Texture/Atlas/UiInfestorExplore/UiInfestorExploreCoreRed.png
FightInfestorPanelScoreGap float 10000
FightInfestorPlayerScoreLimit float 10000
ArenaOnlineShowTime int 15
GuildChatCacheCount int 500
GuildGlobalRequestMember int 300
DefaultGroupExhibitionImagePath string Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png
GuildBossRewardEnableIcon string Assets/Product/Texture/Atlas/UiGuild/UiGuildBossXZbaoxiang02.png
GuildBossRewardDisableIcon string Assets/Product/Texture/Atlas/UiGuild/UiGuildBossXZbaoxiang01.png
ActivityBriefDayBeginHour int 5
ActivityBriefNightBeginHour int 19
ActivityBriefAolajiangModelPath string Assets/Product/Role/CharaterPrefab/Mb1AolajiangMd010001UI.prefab
FightInfestorScoreRulerMinCount int 200
GuildBossHpAnimTime float 1
GuildBossHpEffectTime float 0.8
CollectionHintColor string 000000ff
SceneUnloadTime int 10000
SceneUnloadCacheMaxCount int 3
TeamRequireCharacterNormalImage string Assets/Product/Texture/Atlas/UiInfestorExplore/UiInfestorExploreEasyNor.png
TeamRequireCharacterIsomerImage string Assets/Product/Texture/Atlas/UiInfestorExplore/UiInfestorExploreHardNor.png
TeamRequireCharacterIsomerDebuffImage string Assets/Product/Texture/Atlas/UiInfestorExplore/UiInfestorExploreEasyNor.png
TeamRequireCharacterNormalDebuffImage string Assets/Product/Texture/Atlas/UiInfestorExplore/UiInfestorExploreHardNor.png
TeamCharacterTypeNormalLimitImage string Assets/Product/Texture/Atlas/UiFuben/FubenIconGouzaoti.png
TeamCharacterTypeIsomerLimitImage string Assets/Product/Texture/Atlas/UiFuben/FubenIconShougezhe.png
TeamCharacterTypeIsomerDebuffLimitImage string Assets/Product/Texture/Atlas/UiFuben/FubenIconGouzaoti.png
TeamCharacterTypeNormalDebuffLimitImage string Assets/Product/Texture/Atlas/UiFuben/FubenIconShougezhe.png
DormShareWaitTime int 15
DormMaxShareCount int 10
ExpeditionNoMember string Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown01.png
ExpeditionDefaultStoryCover string Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageIcon01.png
ExpeditionDefaultBattleCover string Assets/Product/Texture/Image/UiExpedition/UiExpeditionStageIcon02.png
WorldBossBuffLockColor string FF4E4Eff
WorldBossBuffUnLockColor string 188649ff
WorldBossBuffLowColor string 989898ff
WorldBossReportHead int 9090007
GridWorldBossStageNewNor string Assets/Product/Ui/ComponentPrefab/GridStage/GridWorldBossStageNewNor.prefab
GridWorldBossStageNewHard string Assets/Product/Ui/ComponentPrefab/GridStage/GridWorldBossStageNewHard.prefab
WorldBossUnLockInfoColor string 000000ff
WorldBossLockInfoColor string 989898ff
RpgTowerStageBgNormal string Assets/Product/Texture/Image/UiRpgTower/UiRpgTowerStageBg00.png
RpgTowerStageBgSelect string Assets/Product/Texture/Image/UiRpgTower/UiRpgTowerStageBg01.png
RpgTowerStageIconNormal string Assets/Product/Texture/Image/UiRpgTower/UiRpgTowerEasy.png
RpgTowerStageIconHard string Assets/Product/Texture/Image/UiRpgTower/UiRpgTowerNormal.png
RpgTowerStageIconChallenge string Assets/Product/Texture/Image/UiRpgTower/UiRpgTowerHard.png
UiRpgTowerEasy string Assets/Product/Texture/Image/UiRpgTower/UiRpgTowerEasy.png
UiRpgTowerEasySelect string Assets/Product/Texture/Image/UiRpgTower/UiRpgTowerEasySelect.png
UiRpgTowerEasyDisable string Assets/Product/Texture/Image/UiRpgTower/UiRpgTowerEasyDisable.png
UiRpgTowerNormal string Assets/Product/Texture/Image/UiRpgTower/UiRpgTowerNormal.png
UiRpgTowerNormalSelect string Assets/Product/Texture/Image/UiRpgTower/UiRpgTowerNormalSelect.png
UiRpgTowerNormalDisable string Assets/Product/Texture/Image/UiRpgTower/UiRpgTowerNormalDisable.png
UiRpgTowerHard string Assets/Product/Texture/Image/UiRpgTower/UiRpgTowerHard.png
UiRpgTowerHardSelect string Assets/Product/Texture/Image/UiRpgTower/UiRpgTowerHardSelect.png
UiRpgTowerHardDisable string Assets/Product/Texture/Image/UiRpgTower/UiRpgTowerHardDisable.png
CollectionScoreTextSize1 int 36
CollectionScoreTextSize2 int 36
CollectionScoreTextSize3 int 36
CollectionScoreTextSize4 int 30
CollectionScoreTextSize5 int 25
RogueLikeTrialPointAnimaTime float 2.2
MaintainerActionIconInTaskUI string Assets/Product/Texture/Atlas/UiTask/TaskBtn3.png
TRPGNotPreTargetId int 0
NieRFubenBannerBg string Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner06.png
TRPGFirstOpenFunctionGroupId int 11000
TRPGChapterId int 1013
TRPGTruthRoadStageMaxCount int 30
UserAgreementUrl string https://pgr.kurogame.net/p/terms_of_service.html
PrivacyPolicyUrl string https://pgr.kurogame.net/p/privacy_policy.html
ChildArgUrl string https://pns.kurogame.com/p/child_privacy
CollectionWallDefaultIcon string Assets/Product/Texture/Image/UiCollectionWall/UiCollectionWallBg.png
TRPGNotTargetDefaultRoleIcon string Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png
TRPGTaskPanelNewShowTime float 15
TRPGPanelTaskEnableTime float 3
TRPGPanelTaskDisableTime float 0.1
NieREasterEggBulletChatDelayTime float 2
NieREasterEggBulletChatShowTime float 0.5
PokemonAllCareerIcon string Assets/Product/Texture/Atlas/UiPokemon/UiPokemonIconAll.png
ChessPursuitBuffStartEffect string Assets/Product/Effect/Prefab/FxTongyong/FxQRPursuitBuffStart.prefab
ChessPursuitBuffStartEffectTime float 1.1
ChessPursuitStartStoryId string KD00102BA
LoginUidShowLongClickOffset int 5000
ChessPursuitArrowEffect string Assets/Product/Effect/Prefab/FxTongyong/FxQRPursuitJiantou.prefab
ChessPursuitUseCardEffect string Assets/Product/Effect/Prefab/FxUi/FxUiCommon/FxUiHuanRen.prefab
FingerGuessingLoseIcon2 string Assets/Product/Texture/Atlas/UiFingerGuessing/UiFingerGuessingImg10.png
FingerGuessingLoseIcon0 string Assets/Product/Texture/Atlas/UiFingerGuessing/UiFingerGuessingImg11.png
FingerGuessingLoseIcon1 string Assets/Product/Texture/Atlas/UiFingerGuessing/UiFingerGuessingImg12.png
ShieldedProtocol string The function has been masked
StrongholdElectricIcon string Assets/Product/Texture/Image/IconToolsSp/IconStronghold004Sp.png
PurchaseLJCZDefaultLookState int 2
MoeWarSceneAnimationPlayEndAnimDistance float 95
MoeWarSceneAnimationGoalDistance float 96
MoeWarSceneAnimationRestoreDistance float 97
MoeWarPreparaHeadMoveAnimaTime float 2.2
MoeWarSceneAnimationSlowdownPercent int 20
MoeWarSceneAnimationTotalTime int 4
PartnerBreakThrough0 string Assets/Product/Texture/Atlas/UIEquipNew/PartnerBreakBig0.png
PartnerBreakThrough1 string Assets/Product/Texture/Atlas/UIEquipNew/PartnerBreakBig1.png
PartnerBreakThrough2 string Assets/Product/Texture/Atlas/UIEquipNew/PartnerBreakBig2.png
PartnerBreakThrough3 string Assets/Product/Texture/Atlas/UIEquipNew/PartnerBreakBig3.png
MowWarSceneAnimationFxGoalEffectPath string Assets/Product/Effect/Prefab/FxMengZhanPrefab/FxRunWayGoal.prefab
MowWarSceneAnimationFxVictoryEffectPath string Assets/Product/Effect/Prefab/FxMengZhanPrefab/FxRunWayVictory.prefab
MoeWarPlayerScreenRecordSize int 50
MoeWarPlayerScreenRecordShowNumber int 2
MoeWarPlayerScreenRecordAnimationCD int 10
TopWaterMarkStatus int 1
SuperWaterMarkStatus int 1
MoeWarRecruitAnimaContentShowTime int 2000
NameplatePanelPath string Assets/Product/Ui/ComponentPrefab/UiNameplate/PanelNameplate.prefab
RpgMakerGameRandomDialogBoxIntervalSecond float 5
RpgMakerGameRoleUnLockHeadPath string Assets/Product/Texture/Image/UiFubenRpgMakerGame/UiFubenRpgMakerGameRole02.png
RpgMakerGameLoadingDelayClose int 2000
RpgMakerGamePlayBeAtkEffectDelayCallbackTime int 500
MovieReviewHighlightColor string ff8f75ff
RpgMakerPlayScreenUiCameraEffect string Assets/Product/Effect/Prefab/FxUi/FxUiPuzzle/FxUiPuzzleBackspace.prefab
RpgMakerPlayScreenPlayUiCameraEffectTime int 700
SocialBlackAnimationContentShowTime float 0.5
SocialHintDisableTime int 2000
RpgMakeGameMoveSpeed int 4
StageNormalIcon string Assets/Product/Texture/Image/IconType/IconTypeNormal.png
StageHardIcon string Assets/Product/Texture/Image/IconType/IconTypeHard.png
StageFortress string Assets/Product/Texture/Image/IconType/IconTypeFortress.png
StageResourceIcon string Assets/Product/Texture/Image/IconType/IconTypesingle.png
StageDailyIcon string Assets/Product/Texture/Image/IconType/IconTypesingle.png
SuperTowerItemQuality1 string Assets/Product/Texture/Atlas/UiSuperTower/UiSuperTowerGreen.png
SuperTowerItemQuality2 string Assets/Product/Texture/Atlas/UiSuperTower/UiSuperTowerBlue.png
SuperTowerItemQuality3 string Assets/Product/Texture/Atlas/UiSuperTower/UiSuperTowerPurple.png
SuperTowerItemQuality4 string Assets/Product/Texture/Atlas/UiSuperTower/UiSuperTowerGold.png
SuperTowerItemQuality5 string Assets/Product/Texture/Atlas/UiSuperTower/UiSuperTowerRed.png
SuperTowerItemQualityBg1 string Assets/Product/Texture/Atlas/UiSuperTower/UiSuperTowerGreenBg.png
SuperTowerItemQualityBg2 string Assets/Product/Texture/Atlas/UiSuperTower/UiSuperTowerBlueBg.png
SuperTowerItemQualityBg3 string Assets/Product/Texture/Atlas/UiSuperTower/UiSuperTowerPurpleBg.png
SuperTowerItemQualityBg4 string Assets/Product/Texture/Atlas/UiSuperTower/UiSuperTowerGoldBg.png
SuperTowerItemQualityBg5 string Assets/Product/Texture/Atlas/UiSuperTower/UiSuperTowerRedBg.png
SuperTowerTierSettleAnimeTime float 2
SuperTowerThemeIndexLogo1 string Assets/Product/Texture/Atlas/UiSuperTower/UiSuperTowerIconLogo1.png
SuperTowerThemeIndexLogo2 string Assets/Product/Texture/Atlas/UiSuperTower/UiSuperTowerIconLogo2.png
SuperTowerThemeIndexLogo3 string Assets/Product/Texture/Atlas/UiSuperTower/UiSuperTowerIconLogo3.png
SuperTowerThemeIndexLogo4 string Assets/Product/Texture/Atlas/UiSuperTower/UiSuperTowerIconLogo4.png
SuperTowerThemeIndexLogo5 string Assets/Product/Texture/Atlas/UiSuperTower/UiSuperTowerIconLogo5.png
LongPressPerLevelUp int 8
RpgMakerGamePlayMainDownHintStayTime int 5
RpgMakerGamePlayMainShowObjectTipsStayTime int 5
PassportSingleAnimaTime float 1
CalendarTimeId int 510
WeiLaStoryFace string Assets/Product/Role/StoryFace/R3WeilaMd010011FaceStoryVC.asset
RpgMakerGameMapTipMoveSpeed int 5
RpgMakerGameDieByTrapTime int 1000
RpgMakerGameMoveRoleAngleOffset int -30
SmashBrosPickPrefabLine string Assets/Product/Ui/ComponentPrefab/UiSuperSmashBros/GridSuperSmashBrosPick1v1.prefab
SmashBrosPickPrefabNormal string Assets/Product/Ui/ComponentPrefab/UiSuperSmashBros/GridSuperSmashBrosPickNormal.prefab
SmashBrosReadyPrefabLine string Assets/Product/Ui/ComponentPrefab/UiSuperSmashBros/GridSuperSmashBrosReady1v1.prefab
SmashBrosReadyPrefabNormal string Assets/Product/Ui/ComponentPrefab/UiSuperSmashBros/GridSuperSmashBrosReadyNormal.prefab
SmashBrosCharaHeadRandom string Assets/Product/Texture/Image/UiSuperSmashBros/UiSuperSmashBrosRandomHead.png
LivWarmSoundsActivityProgressSpeed int 100
LivWarmRaceLastStageNotOpenModelEffectPath string Assets/Product/Effect/Prefab/FxTongyong/FxTongyongShihua.prefab
LivExtBtnInterval int 60000
UiLoginMovieId int 0
AreaWarToChallengeActionPoint int 10
AreaWarCanBuyCoin int 1000
AreaWarBlock3DGridHeightMin float -2.5
AreaWarBlock3DGridHeightMax float 0.55
AreaWarBlock3DGridAnimTime float 0.5
MainLine3DId int 1017
FxBase string Assets/Product/EffectEx/Prefab/FxBase/FxBase.prefab
FxBaseColorSpace string Assets/Product/EffectEx/Prefab/FxBase/FxBaseColorSpace.prefab
FxBaseVertexStream string Assets/Product/EffectEx/Prefab/FxBase/FxBaseVertexStream.prefab
FxBaseColorAndVertex string Assets/Product/EffectEx/Prefab/FxBase/FxBaseColorAndVertex.prefab
UiVideoPlayerDisplayTime int 3
TheatreTxtStartPath string Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtStart.png
TheatreTxtContinuePath string Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtStart2.png
DrawQualityEffect3 string Assets/Product/Effect/Prefab/FxUi/FxUiDraw01/FxUiDraw01ChoukaJiguangLevel1.prefab
DrawQualityEffect4 string Assets/Product/Effect/Prefab/FxUi/FxUiDraw01/FxUiDraw01ChoukaJiguangLevel2.prefab
DrawQualityEffect5 string Assets/Product/Effect/Prefab/FxUi/FxUiDraw01/FxUiDraw01ChoukaJiguangLevel3.prefab
DrawQualityEffect6 string Assets/Product/Effect/Prefab/FxUi/FxUiDraw01/FxUiDraw01ChoukaJiguangLevel4.prefab
DrawRingQualityEffect3 string Assets/Product/Effect/Prefab/FxUi/FxUiDraw01/FxUiDraw01ChoukaRingOrdinary.prefab
DrawRingQualityEffect4 string Assets/Product/Effect/Prefab/FxUi/FxUiDraw01/FxUiDraw01ChoukaRingPurple.prefab
DrawRingQualityEffect5 string Assets/Product/Effect/Prefab/FxUi/FxUiDraw01/FxUiDraw01ChoukaRingOrange.prefab
DrawRingQualityEffect6 string Assets/Product/Effect/Prefab/FxUi/FxUiDraw01/FxUiDraw01ChoukaRingRed.prefab
DrawQualityEffect0 string Assets/Product/Effect/Prefab/FxUi/FxUiDraw01/FxUiDraw01ChoukaJiguangLevel1.prefab
DrawRingQualityEffect0 string Assets/Product/Effect/Prefab/FxUi/FxUiDraw01/FxUiDraw01ChoukaRingOrdinary.prefab
DrawDefaultUpImg string Assets/Product/Texture/Image/IconTools/leijichongzhi05.png
DoomsdayBuildingIconEmpty string Assets/Product/Texture/Image/UiDoomsday/UiDoomsdayMainBuild01.png
DoomsdayBuildingStateIconWorking string Assets/Product/Texture/Atlas/UiDoomsday/UiDoomsdayMainState02.png
DoomsdayBuildingStateIconWaiting string Assets/Product/Texture/Atlas/UiDoomsday/UiDoomsdayMainState01.png
DoomsdayBuildingStateIconBuilding string Assets/Product/Texture/Atlas/UiDoomsday/UiDoomsdayMainState05.png
DoomsdayBuildingStateIconUnderstaffed string Assets/Product/Texture/Atlas/UiDoomsday/UiDoomsdayMainState04.png
DoomsdayBuildingStateIconPending string Assets/Product/Texture/Atlas/UiDoomsday/UiDoomsdayMainState03.png
AchievementRareIconQuality1 string Assets/Product/Texture/Atlas/UIAchievement/UIAchievementIcon07.png
AchievementRareIconQuality2 string Assets/Product/Texture/Atlas/UIAchievement/UIAchievementIcon08.png
AchievementRareIconQuality3 string Assets/Product/Texture/Atlas/UIAchievement/UIAchievementIcon06.png
AchievementRareIconQuality4 string Assets/Product/Texture/Atlas/UIAchievement/UIAchievementIcon05.png
GuideShowGroup int 1
DrawCompleteCueId int 1
DrawMusicVolumePercent int 50
PivotCombatTeachStageId int 30062317
PivotCombatDynamicScoreTeachStageId int 30062318
PracticeStageMaxCount int 7
GridStagePracticeCharacterFight string Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePracticeCharacterFight.prefab
GridStagePracticeCharacterReward string Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePracticeCharacterReward.prefab
UiGridPracticeCharacterMoveTargetX int 0
UiGridPracticeCharacterMoveMinX int -600
UiGridPracticeCharacterMoveMaxX int -200
RpgMakerGameExhibitItemId int 63301
PivotCombatAbilityLimit int 6000
AprilFoolsDayStartTime string 2023/4/1 0:00
AprilFoolsDayEndTime string 2023/4/2 0:00
CharSkillQualityNor string Assets/Product/Texture/Atlas/UiCharacter/PanelCharQlDianNor2.png
CharSkillQualitySelect string Assets/Product/Texture/Atlas/UiCharacter/PanelCharQlDianSlect2.png
CharSkillQualityOn string Assets/Product/Texture/Atlas/UiCharacter/PanelCharQlDianOn2.png
CharNormalQualityNor string Assets/Product/Texture/Atlas/UiCharacter/PanelCharQlDianNor.png
CharNormalQualitySelect string Assets/Product/Texture/Atlas/UiCharacter/PanelCharQlDianSlect.png
CharNormalQualityOn string Assets/Product/Texture/Atlas/UiCharacter/PanelCharQlDianOn.png
PurchaseBuyPayCD int 1500
ExpeditionStageMaxCount int 35
MoeWarSceneAnimationAddSupportDistance float 1
ActivityCalendarBeforeOpenTime int 2
ActivityCalendarBeforeEndTime int 2
BackgroundChangeTimeStr string 18:00:00
BackgroundChangeTimeEnd string 6:00:00
ScenePreviewUiHideCD float 3
ScenePreviewUiHideDelay float 1.5
WaferScreenShopID string 404/405/406
TwoSideTowerPositiveIcon string Assets/Product/Texture/Image/UiTwoSideTower/UiTwoSideTowerStage01.png
TwoSideTowerNegativeIcon string Assets/Product/Texture/Image/UiTwoSideTower/UiTwoSideTowerStage02.png
ActivityBriefBaseModel string Assets/Product/Ui/UiModel/UiActivityBriefBase3D/UiActivityBriefBase.prefab
DefaultFightBtnExitTexture string Assets/Product/Texture/Image/UiFight/FightButtonExitNor.png
PCFightBtnExitTexture string Assets/Product/Texture/Image/UiFight/FightButtonExitPCNor.png
UiLoginMovieTimeStr string 2022/4/29 0:00
UiLoginMovieTimeEnd string 2022/5/10 0:00
CourseLessonStagePrfab string Assets/Product/Ui/ComponentPrefab/FuBenNor/UiCourseActivity.prefab
CourseSettleLevelSImgPath string Assets/Product/Texture/Image/UiSameColorGame/SameColorS.png
CourseSettleLevelAImgPath string Assets/Product/Texture/Image/UiSameColorGame/SameColorA.png
CourseSettleLevelBImgPath string Assets/Product/Texture/Image/UiSameColorGame/SameColorB.png
NewbieTaskAnimClickInterval float 0.2
NewbieTaskAnimMultClickCountLimit int 5
NewbieTaskAnimDelayInterval float 1.5
UiNewbieTaskSailika01 string Assets/Product/Ui/Spine/UiSpine/UiNewbieTaskSailika/UiNewbieTaskSailika01.prefab
UiSpecialFashionShopSkipId int 20158
UiShopOthers string Assets/Product/Texture/Image/IconToolsSp/CLkindicon.png
BiancaTheatreTxtStartPath string Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreBtnTxt3.png
BiancaTheatreTxtContinuePath string Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreBtnTxt4.png
LottoDrawGround string Assets/Product/Texture/Image/BgUi/BgFight2.png
AutoPlayDelay int 2000
MoviePerWordDelay int 150
MovieWriterSpeed float 0.04
FriendRefreshCD int 3
SCGameBallDragLimit float 30
SCEnoughEnergyTextColor string #21c8ff
SCNoEnoughEnergyTextColor string #82b0c1
Interactionbuttonshowtime int 10000
PhotoSave string Saved to album
FunctionNotDuringOpening string Currently not available
FocusType1 string Auto Lock: Automatically locks on the enemy in your way when you move the joystick.
FocusType2 string Manual Lock: Tap empty space (excluding the joystick area) to switch lock-on target. Press and hold to unlock the target. <color=#0e70bd>If you have checked "Display Lock Button", press "Lock" to switch lock-on target in battle.</color>
WeaponTransType1 string Off: On the weapon screen, <color=#0e70bd>skip animations and display the transformed weapon directly</color>
WeaponTransType2 string On: On the weapon screen, <color=#0e70bd>display the weapon transform animation</color>
TRPGChapterName string Chapter 13
TRPGChapterEn string Destined Calamity
FeedBackUrl string https://www.facebook.com/PGR.Global
ActivityLinkButtonBg string Assets/Product/Texture/Atlas/UiActivityBase/UiActivityBaseShopBg.png
ActivityLinkButtonName string External Link
BfrtShowHelpTip01 string Strongholdone
BfrtShowHelpTip02 string Strongholdtwo
BfrtShowHelpTip03 string Strongholdthree
LBBuyRiYuanIconPath string Assets/Product/Texture/Image/UiPurchase/UiPurchaseYuan.png
PurchaseBuyRiYuanIconPath string Assets/Product/Texture/Image/UiPurchase/UiPurchaseYuan1.png
PurchaseBuyRiYuanIconPath1 string Assets/Product/Texture/Image/UiPurchase/UiPurchaseYuan2.png
LBBuyRiYuanIconPath1 string Assets/Product/Texture/Image/UiPurchase/UiPurchaseYuan3.png
OpenChangePassword int 0
PurchaseYKTotalCountWeek int 1
PurchaseYKTotalCountDay int 1
PurchaseYKLimtCountWeek int 7
LuckDrawCoinsRotateSpeed float 50
OpenSetPassword int 0
NewYearShowDrawTipsTime float 10.5
NewYearCoinsNormalRotateSpeed float 50
NewYearCoinsPerDragAddSpeed float 360
NewYearCoinsMaxAddSpeed float 480
NewYearCoinsDampAddSpeed float 360
NewYearCoinsMaxSpeed float 960
NewYearCoinsDampSpeed float 80
DrawNewYearPlaySoundTime float 800
PurchasePayLockGoodsTime float 60
DeepLinkCondition int 1400000
AccountUnCancellationTitle string Account Deletion Notice
AccountUnCancellationContent string "You've requested to delete the game account you're currently logging in and it's waiting to be processed. If you continue to log in, the request will be cancelled automatically. Continue?"
OnAccountUnCancellationSuccessTip string Deletion request has been cancelled. You can continue to log in the game with the current account.
HeroOffcialGachaWebsite string Rewards in each tier change according to the chosen reward
ShowRegulationEnable int 0
RegulationPrefabUrl string Assets/Product/Ui/ComponentPrefab/Shop/BtnShowSpecialReg.prefab
GooglePlayHintText string Google Playポイントでアイテムを獲得しました、メールボックスにてお受け取りください。
ArenaOnlineCloseTime int 1656986340
ActivityBriefEntryIcon string Assets/Product/Texture/Atlas/UiFubenActivity/UiFANYA.png
PurchaseCardUiType int 2
PurchaseCardId1 int 90032
PcNormalControllerTypePollingInterval int 1
PcCombatControllerTypePollingInterval int 2
PcBtnMainUiPosition string 386|1030
PcMovieDoNext float 0.35
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Id Model Action ContentId Weight
1 R2LiangMd010011 Attack11 101100201 10
2 R2LiangMd010011 Attack11 101100202 10
3 R2LiangMd010011 Attack11 101100203 10
4 R2LiangMd010011 Attack11 101100204 10
5 R2LiangMd010011 Attack21 101100205 10
6 R2LiangMd010011 Attack21 101100206 10
7 R2LiangMd010011 Attack21 101100207 10
8 R2LiangMd010011 Attack21 101100208 20
9 R2LiangMd010011 Attack21 101100209 30
10 R2LiangMd010011 Attack21 101100210 40
11 R1LuxiyaMd010011 Attack11 102100101 10
12 R1LuxiyaMd010011 Attack11 102100102 10
13 R1LuxiyaMd010011 Attack11 102100103 10
14 R1LuxiyaMd010011 Attack11 102100104 10
15 R1LuxiyaMd010011 Attack21 102100105 10
16 R1LuxiyaMd010011 Attack21 102100106 10
17 R1LuxiyaMd010011 Attack21 102100107 10
18 R1LuxiyaMd010011 Attack21 102100108 20
19 R1LuxiyaMd010011 Attack21 102100109 30
20 R1LuxiyaMd010011 Attack21 102100110 40
21 R1LifuMd010011 Attack11 103100101 10
22 R1LifuMd010011 Attack11 103100102 10
23 R1LifuMd010011 Attack11 103100103 10
24 R1LifuMd010011 Attack11 103100104 10
25 R1LifuMd010011 Attack21 103100105 10
26 R1LifuMd010011 Attack21 103100106 10
27 R1LifuMd010011 Attack21 103100107 10
28 R1LifuMd010011 Attack21 103100108 20
29 R1LifuMd010011 Attack11 103100109 30
30 R1LifuMd010011 Attack11 103100110 40
31 R2BiankaMd010011 Attack11 104100101 10
32 R2BiankaMd010011 Attack11 104100102 10
33 R2BiankaMd010011 Attack11 104100103 10
34 R2BiankaMd010011 Attack11 104100104 10
35 R2BiankaMd010011 Attack21 104100105 10
36 R2BiankaMd010011 Attack21 104100106 10
37 R2BiankaMd010011 Attack21 104100107 10
38 R2BiankaMd010011 Attack21 104100108 20
39 R2BiankaMd010011 Attack11 104100109 30
40 R2BiankaMd010011 Attack11 104100110 40
41 R2YongyechaoMd010011 Attack11 105100101 10
42 R2YongyechaoMd010011 Attack11 105100102 10
43 R2YongyechaoMd010011 Attack11 105100103 10
44 R2YongyechaoMd010011 Attack11 105100104 10
45 R2YongyechaoMd010011 Attack21 105100105 10
46 R2YongyechaoMd010011 Attack21 105100106 10
47 R2YongyechaoMd010011 Attack21 105100107 10
48 R2YongyechaoMd010011 Attack21 105100108 20
49 R2YongyechaoMd010011 Attack21 105100109 30
50 R2YongyechaoMd010011 Attack21 105100110 40
51 R2LifuMd010011 Attack11 103100201 10
52 R2LifuMd010011 Attack11 103100202 10
53 R2LifuMd010011 Attack11 103100203 10
54 R2LifuMd010011 Attack11 103100204 10
55 R2LifuMd010011 Attack21 103100205 10
56 R2LifuMd010011 Attack21 103100206 10
57 R2LifuMd010011 Attack21 103100207 10
58 R2LifuMd010011 Attack21 103100208 20
59 R2LifuMd010011 Attack21 103100209 30
60 R2LifuMd010011 Attack21 103100210 40
61 R2LuxiyaMd010011 Attack11 102100201 10
62 R2LuxiyaMd010011 Attack11 102100202 10
63 R2LuxiyaMd010011 Attack11 102100203 10
64 R2LuxiyaMd010011 Attack21 102100204 10
65 R2LuxiyaMd010011 Attack21 102100205 10
66 R2LuxiyaMd010011 Attack21 102100206 10
67 R2LuxiyaMd010011 Attack11 102100207 10
68 R2LuxiyaMd010011 Attack11 102100208 20
69 R2LuxiyaMd010011 Attack11 102100209 30
70 R2LuxiyaMd010011 Attack21 102100210 40
71 R2KalieninaMd010011 Attack11 107100201 10
72 R2KalieninaMd010011 Attack11 107100202 10
73 R2KalieninaMd010011 Attack11 107100203 10
74 R2KalieninaMd010011 Attack21 107100204 10
75 R2KalieninaMd010011 Attack21 107100205 10
76 R2KalieninaMd010011 Attack21 107100206 10
77 R2KalieninaMd010011 Attack11 107100207 10
78 R2KalieninaMd010011 Attack11 107100208 20
79 R2KalieninaMd010011 Attack11 107100209 30
80 R2KalieninaMd010011 Attack21 107100210 40
81 R2DubianMd010011 Attack11 108100101 10
82 R2DubianMd010011 Attack11 108100102 10
83 R2DubianMd010011 Attack11 108100103 10
84 R2DubianMd010011 Attack21 108100104 10
85 R2DubianMd010011 Attack21 108100105 10
86 R2DubianMd010011 Attack21 108100106 10
87 R2DubianMd010011 Attack11 108100107 10
88 R2DubianMd010011 Attack11 108100108 20
89 R2DubianMd010011 Attack11 108100109 30
90 R2DubianMd010011 Attack21 108100110 40
91 R2ShenweiMd010011 Attack11 106100101 10
92 R2ShenweiMd010011 Attack11 106100102 10
93 R2ShenweiMd010011 Attack11 106100103 10
94 R2ShenweiMd010011 Attack21 106100104 10
95 R2ShenweiMd010011 Attack21 106100105 10
96 R2ShenweiMd010011 Attack21 106100106 10
97 R2ShenweiMd010011 Attack11 106100107 10
98 R2ShenweiMd010011 Attack11 106100108 20
99 R2ShenweiMd010011 Attack11 106100109 30
100 R2ShenweiMd010011 Attack21 106100110 40
101 R3LifuMd010011 Attack11 103100301 10
102 R3LifuMd010011 Attack11 103100302 10
103 R3LifuMd010011 Attack11 103100303 10
104 R3LifuMd010011 Attack21 103100304 10
105 R3LifuMd010011 Attack21 103100305 10
106 R3LifuMd010011 Attack21 103100306 10
107 R3LifuMd010011 Attack11 103100307 10
108 R3LifuMd010011 Attack11 103100308 20
109 R3LifuMd010011 Attack11 103100309 30
110 R3LifuMd010011 Attack21 103100310 40
111 R3KalieninaMd010011 Attack11 107100301 10
112 R3KalieninaMd010011 Attack11 107100302 10
113 R3KalieninaMd010011 Attack11 107100303 10
114 R3KalieninaMd010011 Attack21 107100304 10
115 R3KalieninaMd010011 Attack21 107100305 10
116 R3KalieninaMd010011 Attack21 107100306 10
117 R3KalieninaMd010011 Attack11 107100307 10
118 R3KalieninaMd010011 Attack11 107100308 20
119 R3KalieninaMd010011 Attack11 107100309 30
120 R3KalieninaMd010011 Attack21 107100310 40
1 Id Model Action ContentId Weight
2 1 R2LiangMd010011 Attack11 101100201 10
3 2 R2LiangMd010011 Attack11 101100202 10
4 3 R2LiangMd010011 Attack11 101100203 10
5 4 R2LiangMd010011 Attack11 101100204 10
6 5 R2LiangMd010011 Attack21 101100205 10
7 6 R2LiangMd010011 Attack21 101100206 10
8 7 R2LiangMd010011 Attack21 101100207 10
9 8 R2LiangMd010011 Attack21 101100208 20
10 9 R2LiangMd010011 Attack21 101100209 30
11 10 R2LiangMd010011 Attack21 101100210 40
12 11 R1LuxiyaMd010011 Attack11 102100101 10
13 12 R1LuxiyaMd010011 Attack11 102100102 10
14 13 R1LuxiyaMd010011 Attack11 102100103 10
15 14 R1LuxiyaMd010011 Attack11 102100104 10
16 15 R1LuxiyaMd010011 Attack21 102100105 10
17 16 R1LuxiyaMd010011 Attack21 102100106 10
18 17 R1LuxiyaMd010011 Attack21 102100107 10
19 18 R1LuxiyaMd010011 Attack21 102100108 20
20 19 R1LuxiyaMd010011 Attack21 102100109 30
21 20 R1LuxiyaMd010011 Attack21 102100110 40
22 21 R1LifuMd010011 Attack11 103100101 10
23 22 R1LifuMd010011 Attack11 103100102 10
24 23 R1LifuMd010011 Attack11 103100103 10
25 24 R1LifuMd010011 Attack11 103100104 10
26 25 R1LifuMd010011 Attack21 103100105 10
27 26 R1LifuMd010011 Attack21 103100106 10
28 27 R1LifuMd010011 Attack21 103100107 10
29 28 R1LifuMd010011 Attack21 103100108 20
30 29 R1LifuMd010011 Attack11 103100109 30
31 30 R1LifuMd010011 Attack11 103100110 40
32 31 R2BiankaMd010011 Attack11 104100101 10
33 32 R2BiankaMd010011 Attack11 104100102 10
34 33 R2BiankaMd010011 Attack11 104100103 10
35 34 R2BiankaMd010011 Attack11 104100104 10
36 35 R2BiankaMd010011 Attack21 104100105 10
37 36 R2BiankaMd010011 Attack21 104100106 10
38 37 R2BiankaMd010011 Attack21 104100107 10
39 38 R2BiankaMd010011 Attack21 104100108 20
40 39 R2BiankaMd010011 Attack11 104100109 30
41 40 R2BiankaMd010011 Attack11 104100110 40
42 41 R2YongyechaoMd010011 Attack11 105100101 10
43 42 R2YongyechaoMd010011 Attack11 105100102 10
44 43 R2YongyechaoMd010011 Attack11 105100103 10
45 44 R2YongyechaoMd010011 Attack11 105100104 10
46 45 R2YongyechaoMd010011 Attack21 105100105 10
47 46 R2YongyechaoMd010011 Attack21 105100106 10
48 47 R2YongyechaoMd010011 Attack21 105100107 10
49 48 R2YongyechaoMd010011 Attack21 105100108 20
50 49 R2YongyechaoMd010011 Attack21 105100109 30
51 50 R2YongyechaoMd010011 Attack21 105100110 40
52 51 R2LifuMd010011 Attack11 103100201 10
53 52 R2LifuMd010011 Attack11 103100202 10
54 53 R2LifuMd010011 Attack11 103100203 10
55 54 R2LifuMd010011 Attack11 103100204 10
56 55 R2LifuMd010011 Attack21 103100205 10
57 56 R2LifuMd010011 Attack21 103100206 10
58 57 R2LifuMd010011 Attack21 103100207 10
59 58 R2LifuMd010011 Attack21 103100208 20
60 59 R2LifuMd010011 Attack21 103100209 30
61 60 R2LifuMd010011 Attack21 103100210 40
62 61 R2LuxiyaMd010011 Attack11 102100201 10
63 62 R2LuxiyaMd010011 Attack11 102100202 10
64 63 R2LuxiyaMd010011 Attack11 102100203 10
65 64 R2LuxiyaMd010011 Attack21 102100204 10
66 65 R2LuxiyaMd010011 Attack21 102100205 10
67 66 R2LuxiyaMd010011 Attack21 102100206 10
68 67 R2LuxiyaMd010011 Attack11 102100207 10
69 68 R2LuxiyaMd010011 Attack11 102100208 20
70 69 R2LuxiyaMd010011 Attack11 102100209 30
71 70 R2LuxiyaMd010011 Attack21 102100210 40
72 71 R2KalieninaMd010011 Attack11 107100201 10
73 72 R2KalieninaMd010011 Attack11 107100202 10
74 73 R2KalieninaMd010011 Attack11 107100203 10
75 74 R2KalieninaMd010011 Attack21 107100204 10
76 75 R2KalieninaMd010011 Attack21 107100205 10
77 76 R2KalieninaMd010011 Attack21 107100206 10
78 77 R2KalieninaMd010011 Attack11 107100207 10
79 78 R2KalieninaMd010011 Attack11 107100208 20
80 79 R2KalieninaMd010011 Attack11 107100209 30
81 80 R2KalieninaMd010011 Attack21 107100210 40
82 81 R2DubianMd010011 Attack11 108100101 10
83 82 R2DubianMd010011 Attack11 108100102 10
84 83 R2DubianMd010011 Attack11 108100103 10
85 84 R2DubianMd010011 Attack21 108100104 10
86 85 R2DubianMd010011 Attack21 108100105 10
87 86 R2DubianMd010011 Attack21 108100106 10
88 87 R2DubianMd010011 Attack11 108100107 10
89 88 R2DubianMd010011 Attack11 108100108 20
90 89 R2DubianMd010011 Attack11 108100109 30
91 90 R2DubianMd010011 Attack21 108100110 40
92 91 R2ShenweiMd010011 Attack11 106100101 10
93 92 R2ShenweiMd010011 Attack11 106100102 10
94 93 R2ShenweiMd010011 Attack11 106100103 10
95 94 R2ShenweiMd010011 Attack21 106100104 10
96 95 R2ShenweiMd010011 Attack21 106100105 10
97 96 R2ShenweiMd010011 Attack21 106100106 10
98 97 R2ShenweiMd010011 Attack11 106100107 10
99 98 R2ShenweiMd010011 Attack11 106100108 20
100 99 R2ShenweiMd010011 Attack11 106100109 30
101 100 R2ShenweiMd010011 Attack21 106100110 40
102 101 R3LifuMd010011 Attack11 103100301 10
103 102 R3LifuMd010011 Attack11 103100302 10
104 103 R3LifuMd010011 Attack11 103100303 10
105 104 R3LifuMd010011 Attack21 103100304 10
106 105 R3LifuMd010011 Attack21 103100305 10
107 106 R3LifuMd010011 Attack21 103100306 10
108 107 R3LifuMd010011 Attack11 103100307 10
109 108 R3LifuMd010011 Attack11 103100308 20
110 109 R3LifuMd010011 Attack11 103100309 30
111 110 R3LifuMd010011 Attack21 103100310 40
112 111 R3KalieninaMd010011 Attack11 107100301 10
113 112 R3KalieninaMd010011 Attack11 107100302 10
114 113 R3KalieninaMd010011 Attack11 107100303 10
115 114 R3KalieninaMd010011 Attack21 107100304 10
116 115 R3KalieninaMd010011 Attack21 107100305 10
117 116 R3KalieninaMd010011 Attack21 107100306 10
118 117 R3KalieninaMd010011 Attack11 107100307 10
119 118 R3KalieninaMd010011 Attack11 107100308 20
120 119 R3KalieninaMd010011 Attack11 107100309 30
121 120 R3KalieninaMd010011 Attack21 107100310 40

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Id Sound Text Duration
102100101 100001 Cherries are a subgroup of plants in the Rose family. Historically known as the "Tokyo Cherry" or "Japanese Blossom", I have never seen one in real life, but I have seen their photos in books. 2000
102100102 100001 That person is the first human to make me feel special, to make me want to... touch—I don't know if these thoughts should exist. 3000
102100103 100001 Please look forward to my performance. 4000
102100104 100001 Humans fall ill without consistent nutritional intake. Please strive for a healthy diet, Commandant. 5000
102100105 100001 Gray Raven will remain on standby at HQ until we receive your orders. 6000
102100106 100001 Lucia at your service. 2000
102100107 100001 Commandant. Should we do something if you're free...? 3000
102100108 100001 Humans can experience fatigue, unlike Constructs. Make sure you get enough rest. 4000
102100109 100001 Are human relationships anything like ours? 5000
102100110 100001 Just staying like this is fine too. Just the two of us... 6000
102100201 100001 Are you busy, Commandant? 2000
102100202 100001 I was thinking about you when you were away. 3000
102100203 100001 The warrior's blade is not bound by the scabbard but by the soul of its wielder. Warriors may be a thing in the past, but their spirit never dies... 4000
102100204 100001 Gray Raven leader, Lucia. Nice to meet you, Commandant. 5000
102100205 100001 I am your blade. Do not hesitate to use me. 6000
102100206 100001 Good to see you again, Commandant. 2000
102100207 100001 Hmm... We've been seeing a lot of each other lately. 3000
102100208 100001 I feel like something's changing in my M.I.N.D... 4000
102100209 100001 I'm content right now. 5000
102100210 100001 I hold no fear for the future as long as you're here. 6000
102100301 100001 Nose to the grindstone, Commandant. 2000
102100302 100001 Don't worry. l won't cause you trouble. 3000
102100303 100001 The battlefield will always be my home. 4000
102100304 100001 Trouble sleeping? May as well keep fighting then. 5000
102100305 100001 You put a brave face on things far more than me, don't you? 6000
102100306 100001 ...You're getting a bit too close. 2000
102100307 100001 Only because it's you. 3000
102100308 100001 This feeling... It has a power that could encompass everything. 4000
102100309 100001 Don't worry. I'll protect you. 5000
102100310 100001 You give me the courage to face the darkness. 6000
103100101 100001 My memory is very short. I don't know when I'll be rebooted, or even if I'll remember you. 2000
103100102 100001 Don't worry about us. It is you who gives us strength. 3000
103100103 100001 I'll keep trying. 4000
103100104 100001 Please get some rest. I'll help Lucia protect the base. 5000
103100105 100001 If you've got any questions about HQ, please feel free to ask me. 6000
103100106 100001 Lee has provided me with stats for your last battle. Please take a look. 2000
103100107 100001 I may not fight as well as the others, but I'll always try my best! 3000
103100108 100001 Sorry for troubling you again today. But if I can help at all, it would be my pleasure. 4000
103100109 100001 Lucia is a powerful Construct, and you... are a powerful human. 5000
103100110 100001 I wonder what it was like when humans still roamed the Earth? 6000
103100201 100001 Have you been staying up late reading again? I already warned you about that. 2000
103100202 100001 Commandant... My name is Liv... I'll try to be of help. 3000
103100203 100001 Don't worry, I'm here. I may not be able to hold my own, but I'll try my best to do so. 4000
103100204 100001 I might not be as good as Lucia, but I'll try to catch up. 5000
103100205 100001 Lee keeps looking over at me... Have I done something wrong...? 6000
103100206 100001 There's a lot of things about you that I'd like to study closer. 2000
103100207 100001 Welcome back! Let's all do our best today. 3000
103100208 100001 I find your voice very reassuring. 4000
103100209 100001 I-if it's possible, I'd love to watch the sunset and sunrise with you one day. 5000
103100210 100001 If it's you, I think I don't mind being a bit closer. 6000
103100301 100001 I wonder what it was like when humans still roamed the Earth? 2000
103100302 100001 A new day is dawning, Commandant. 3000
103100303 100001 Would today's operation planning require my help? 4000
103100304 100001 I am no longer alive. What fear does death hold for me? 5000
103100305 100001 I could never hate you. 6000
103100306 100001 Do not fear to be in the darkness, for I shall lead you forward. 2000
103100307 100001 As long as you're here, I am content. 3000
103100308 100001 Have you run into trouble? 4000
103100309 100001 (I like you...) 5000
103100310 100001 I can never know too much about you. 6000
101100101 100001 Life is nothing but a series of cycles. 2000
101100102 100001 Humans want to know the future but cannot predict it. Sometimes I wonder if Constructs were made to satisfy the human need for a future. 3000
101100103 100001 So you're the Commandant, huh... Just don't do anything stupid. 4000
101100104 100001 I'm not just your average data jockey. I can fight as well. 5000
101100105 100001 Good choice. 6000
101100106 100001 Apparently, humans without enough rest at night have a higher rate of hair loss. 2000
101100107 100001 Rest is optional for Constructs. 3000
101100108 100001 Don't worry too much about us. You're much more important. 4000
101100109 100001 I can't complain. You're easier to deal with than the last Commandant. 5000
101100110 100001 Okay, okay. "We're getting along." I get it. 6000
101100201 100001 Get some rest, or you won't last 'til the afternoon operations. 2000
101100202 100001 Nothing. 3000
101100203 100001 Not bad. I feel like I'll grow stronger. 4000
101100204 100001 Idle hands are the devil's workshop, Commandant. 5000
101100205 100001 I ran some tests on the Corrupted yesterday. I'll show you later. 6000
101100206 100001 Aren't these... tricks what you perform on humans? Why are you using it all on me...? 2000
101100207 100001 I might go a bit easier on you if you manage to survive the next battle. 3000
101100208 100001 Staying in this squad was the best decision I've ever made. 4000
101100209 100001 There you are! Let us begin by analyzing those Corrupted samples we collected yesterday. 5000
101100210 100001 You look like you can handle yourself in a fight. 6000
101100301 100001 ...What are you looking at? 2000
101100302 100001 Strategy and tactics are two different things... Not that you'd understand. 3000
101100303 100001 If you find yourself with a lot of spare time, you should maybe do some brain exercises. 4000
101100304 100001 Commandants shouldn't just be sitting around all day, right? 5000
101100305 100001 Your work is tiring, Commandant. Let me know if you don't feel well. 6000
101100306 100001 Tell me if you run into any trouble. Don't just keep it all in yourself. 2000
101100307 100001 I didn't say I dislike it. 3000
101100308 100001 So we're getting to know each other, huh. 4000
101100309 100001 I remember everything you say. Orders, and everything else. 5000
101100310 100001 Don't worry. I'll protect you. 6000
104100101 100001 Having no emotions is good. That way you will never betray someone, nor experience betrayal. 2000
104100102 100001 I will never betray. 3000
104100103 100001 Might is needed to fulfill your wishes. 4000
104100104 100001 God bless... 5000
104100105 100001 Faith? It all came naturally, please don't mind me. 6000
104100106 100001 I trust you completely, Commandant. 2000
104100107 100001 Practice makes perfect. The same goes for all skills. 3000
104100108 100001 I do my duty, because that's what I believe in. 4000
104100109 100001 No more goofing off when we're together, okay? 5000
104100110 100001 I'm given a more mature disposition than the other girls on the team... What do you think of it, Commandant...? 6000
104100301 100001 I believe in you, Commandant. 2000
104100302 100001 I hope we can fight together, at the very least. 3000
104100303 100001 Preparations are complete. You can begin working whenever you like. 4000
104100304 100001 I will follow all your commands. 5000
104100305 100001 Indeed, we get along quite well. 6000
104100306 100001 You should rest if you're tired, but please don't slack off during work. 2000
104100307 100001 I'm a believer, but my faith isn't blind—that's why I protect you. 3000
104100308 100001 Constructs can't truly have faith? Or are you trying to be my target of worship? 4000
104100309 100001 The power of faith cannot be denied—just like the power you give me. 5000
104100310 100001 Because of you, battle now has meaning for me. 6000
105100101 100001 I don't have this concept of equivalent exchange in my data banks... If it's true, then should I feel the same way about you? 2000
105100102 100001 I've been studying how humans used to communicate... Well, you've got my attention, Commandant! Hmm... this doesn't seem to be working... 3000
105100103 100001 Witness Nanami's grand entrance! I'm the strongest! 4000
105100104 100001 What's it like to lose your hair? Nanami wants to try! 5000
105100105 100001 If you say so, then maaaaybe I'll remove a few more of my power limiters. 6000
105100106 100001 The more time I spend with you, the more I feel like I'm becoming a human... 2000
105100107 100001 All enemies are friends of Nanami! 3000
105100108 100001 You humans get to eat anything you want! I'm dying to try that strawberry thing one day! 4000
105100109 100001 Humans are sooo interesting! I'd like to study you more closely, if you don't mind— 5000
105100110 100001 Who knows, maybe one day Nanami will just disappear altogether... So, please try to remember me. 6000
105100301 100001 Commandant, you're here! Let's get started! 2000
105100302 100001 Commandant, you're not slacking off during work hours, are you? 3000
105100303 100001 I've learned so many things in the Gray Raven squad! Nanami loves it! 4000
105100304 100001 We go together like peas and carrots! 5000
105100305 100001 Humans always say that the unattainable is the most beautiful, do you think so too? 6000
105100306 100001 Stop eating in front of Nanami?! It makes me want to eat too... 2000
105100307 100001 Weird. My fixation with all things human has become a fixation of all things you. 3000
105100308 100001 Are all humans so eager to increase their affection levels? 4000
105100309 100001 I think... some emotions have no upper limits! 5000
105100310 100001 I'm working hard to meet you face to face one day. 6000
107100101 100001 Humans and Constructs are no different. We all realize our goals through battle. 2000
107100102 100001 I don't care who's the boss, as long as I get to fight. 3000
107100103 100001 I'm stronger than Lucia, right? 4000
107100104 100001 Make my schedule already. 5000
107100105 100001 ...I feel my intellect dropping just by being in this team. 6000
107100106 100001 I can handle any weapons. Don't be stingy. 2000
107100107 100001 Tired already? Whatever. Go and get some rest. I'll take it from here. 3000
107100108 100001 You want to make me sharper? Then let me fight! 4000
107100109 100001 I ain't trying to get on your good side! This is just for me and me only! 5000
107100110 100001 There you are, finally! Next time I'm not hanging around. 6000
107100201 100001 I'm only here wasting time with you because of mission requirements. 2000
107100202 100001 Will I ever find something in my life that's more important than battling? 3000
107100203 100001 Well... You don't need to be this nice to me. 4000
107100204 100001 Wouldn't your time be better spent killing Corrupted? 5000
107100205 100001 I'm only here because you said so... It's not like I want to be here... 6000
107100206 100001 You want a taste of my cannon?! 2000
107100207 100001 Why do I hate Lucia? Because she's strong... I mean, nothing! 3000
107100208 100001 I should be the one beside you, not Lucia! 4000
107100209 100001 I-I'll try to pay you just a little bit more attention... 5000
107100210 100001 I've never felt... so close to a human before... 6000
107100301 100001 Is every team you lead this stupid? 2000
107100302 100001 Hm, let's see if this lets me fight better. 3000
107100303 100001 Hello? Babylonia to Commandant, are you there? 4000
107100304 100001 You're just like everyone else, toiling through the morning. 5000
107100305 100001 We're only doing this so we can fight better, yeah? 6000
107100306 100001 Are you sucking up to me? 2000
107100307 100001 I doubt I'll ever get this close... to anyone ever again... 3000
107100308 100001 Something more important than battle...? Y-you'll have to give me a hint! 4000
107100309 100001 I will become stronger and earn my place by your side. 5000
107100310 100001 I wonder, is there a place for me in your heart? 6000
106100101 100001 Nanami says humans would describe me as a "hot-blooded idiot". Is that true? 2000
106100102 100001 I'm Kamui. Good to meet you, Commandant! 3000
106100103 100001 I do have other interests, but fighting is what we do. Lucia's the same too, right? 4000
106100104 100001 Ha—there you are! Come on, let's get rumblin'! 5000
106100105 100001 What does remembrance feels like? I don't have such a function, so I don't know... 6000
106100106 100001 Humans dream. Do you ever dream of me? 2000
106100107 100001 Haha, oh nothing. Just smiling at you. 3000
106100108 100001 The very thought of fighting next to you sends energy coursing through my body. 4000
106100109 100001 Commandant! When are you going to take me on another mission—?! 5000
106100110 100001 Let's do our best in the future too! 6000
106100301 100001 You're full of beans today! 2000
106100302 100001 Have you eaten? You better. There's nothing to eat here if you get the munchies later. 3000
106100303 100001 You're the strangest Commandant I've ever seen... not that I'm complaining, haha! 4000
106100304 100001 Have I changed a lot? I'd change anything, as long as it's for you. 5000
106100305 100001 What am I going to do once the world is saved? Who cares, as long as we're together! 6000
106100306 100001 I'm just as good as Lee or Watanabe! I can be trusted with important missions too! 2000
106100307 100001 Have you eaten? You better. There's nothing to eat here if you get the munchies later. 3000
106100308 100001 Go and rest. I'm not going anywhere. 4000
106100309 100001 It's hard to describe how I feel, but I do know I feel happy. 5000
106100310 100001 You're the one who gives me the strength to keep moving forward. 6000
108100101 100001 There is no eternal trust nor eternal betrayal. They only last for how deep they run. 2000
108100102 100001 I don't particularly like humans... but for the moment we share the same objective. 3000
108100103 100001 I'll give it everything I've got. 4000
108100104 100001 You still haven't finalized the operation plans? Don't put it off much longer. 5000
108100105 100001 I'm not very good with these kinds of atmosphere... We should talk it out. 6000
108100106 100001 Weapons are like skills. The more you use them, the better you are at them. 2000
108100107 100001 I'll stay here. If anything weird happens, I'll let you know. 3000
108100108 100001 The night is dark and long. I know. 4000
108100109 100001 You have an immense power that can escape rules. 5000
108100110 100001 Fear not. I'll protect you. 6000
108100301 100001 Careful planning is the key to success. You should learn this skill. 2000
108100302 100001 Whatever. Please yourself. 3000
108100303 100001 At least the stars are worth looking at... Assuming there are no clouds. 4000
108100304 100001 For the rules I made, naturally, I get to break them. 5000
108100305 100001 What's in it for you? 6000
108100306 100001 Don't worry yourself too much about HQ. I'll keep an eye on things for you. 2000
108100307 100001 Too much paperwork? You seem very busy. 3000
108100308 100001 I'm just worried if people might be bullying you... 4000
108100309 100001 I must admit, I don't want to wreck what we've got... 5000
108100310 100001 I don't trust humans, but I trust you. Your existence is already rule-breaking. 6000
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Id RootId PatchConfigIds[1] PatchConfigIds[2] PatchConfigIds[3] PatchConfigIds[4] PatchConfigIds[5] PatchConfigIds[6] PatchConfigIds[7] EntryType EntryParam Title Desc
100 0 Main Story All game resources. Download to experience all the content.
104 100 101 302 303 305 306 307 1 1004 04 Forgotten Sand
105 100 102 304 1 1005 05 Shattered Illusion
106 100 103 1 1006 06 Alloy Contamination
107 100 104 1 1007 07 Inver-Collapse
108 100 105 301 201 1 1008 08 Consumed by Darkness
109 100 106 1 1009 09 Fallen Star
110 100 107 1 1010 10 Eternal Engine
111 100 108 1 1011 11 Nona Ouroboros
112 100 109 1 1012 12 Kowloong Metropolis
113 100 110 1 1013 13 Fake Ascension
114 100 111 1 1014 14 Imprisoned Sight
115 100 112 1 1015 15 The Last Spark
116 100 113 1 1016 16 Evernight Beat
117 100 114 1 1017 17 The Surviving Lucem
118 100 115 202 1 1018 18 Main
200 0 Side Story Extra Story resources
201 200 201 Extra Story 0
202 200 202 Extra Story 1
203 200 301 Extra Story
204 200 306 Golden Vortex
300 0 0 Challenge Complete resources of the Special Campaign
301 300 303 3 10 War Zone
302 300 304 3 5 Phantom Pain Cage
303 300 302 Stronghold
304 300 305 Mine
400 0 401 402 403 Others
1 Id RootId PatchConfigIds[1] PatchConfigIds[2] PatchConfigIds[3] PatchConfigIds[4] PatchConfigIds[5] PatchConfigIds[6] PatchConfigIds[7] EntryType EntryParam Title Desc
2 100 0 Main Story All game resources. Download to experience all the content.
3 104 100 101 302 303 305 306 307 1 1004 04 Forgotten Sand
4 105 100 102 304 1 1005 05 Shattered Illusion
5 106 100 103 1 1006 06 Alloy Contamination
6 107 100 104 1 1007 07 Inver-Collapse
7 108 100 105 301 201 1 1008 08 Consumed by Darkness
8 109 100 106 1 1009 09 Fallen Star
9 110 100 107 1 1010 10 Eternal Engine
10 111 100 108 1 1011 11 Nona Ouroboros
11 112 100 109 1 1012 12 Kowloong Metropolis
12 113 100 110 1 1013 13 Fake Ascension
13 114 100 111 1 1014 14 Imprisoned Sight
14 115 100 112 1 1015 15 The Last Spark
15 116 100 113 1 1016 16 Evernight Beat
16 117 100 114 1 1017 17 The Surviving Lucem
17 118 100 115 202 1 1018 18 Main
18 200 0 Side Story Extra Story resources
19 201 200 201 Extra Story 0
20 202 200 202 Extra Story 1
21 203 200 301 Extra Story
22 204 200 306 Golden Vortex
23 300 0 0 Challenge Complete resources of the Special Campaign
24 301 300 303 3 10 War Zone
25 302 300 304 3 5 Phantom Pain Cage
26 303 300 302 Stronghold
27 304 300 305 Mine
28 400 0 401 402 403 Others

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@ -3401,3 +3401,66 @@ Id CharacterId MoodMinValue MoodMaxValue State Content[1] Time[1] Content[2] Tim
5361 1041004 0 100 IDLE ...This sword? 2000 I'm already quite used to this fighting style... 2000 But I still seek swordsmanship instruction from other Constructs from time to time. 2000 Have you received swordsmanship instruction before, Commandant? 2000 5361 1041004 0 100 IDLE ...This sword? 2000 I'm already quite used to this fighting style... 2000 But I still seek swordsmanship instruction from other Constructs from time to time. 2000 Have you received swordsmanship instruction before, Commandant? 2000
5362 1041004 0 100 IDLE Please accept this, Commandant. 2000 It's very valuable to me. 2000 That's why I want you to keep it for me. 2000 5362 1041004 0 100 IDLE Please accept this, Commandant. 2000 It's very valuable to me. 2000 That's why I want you to keep it for me. 2000
5363 1041004 0 100 IDLE Please accept this, Commandant. 2000 It's very valuable to me. 2000 That's why I want you to keep it for me. 2000 5363 1041004 0 100 IDLE Please accept this, Commandant. 2000 It's very valuable to me. 2000 That's why I want you to keep it for me. 2000
5401 1231002 0 10 IDLE ... 2000
5402 1231002 0 10 IDLE Hmm... 2000
5403 1231002 0 10 IDLE Hmm. 2000
5404 1231002 0 10 IDLE Eh... 2000
5405 1231002 0 30 IDLE ... 2000
5406 1231002 0 30 IDLE Hmm... 2000
5407 1231002 0 30 IDLE Hmm. 2000
5408 1231002 0 30 IDLE Eh... 2000
5409 1231002 0 30 IDLE Feeling a bit... tired... 2000
5410 1231002 0 50 IDLE ? ...Huh? 2000
5411 1231002 0 50 IDLE Hmm? What... did you want to do? 2000
5412 1231002 0 50 IDLE It's a bit... quiet... 2000
5413 1231002 0 50 IDLE No new orders...? 2000
5414 1231002 0 50 IDLE Will Mistress be drinking tea right now? 2000
5415 1231002 0 80 IDLE Even though Bambinata could forget it one day, the time spent with Commandant will still be her most precious gift. 2000
5416 1231002 0 80 IDLE Bambinata heard Commandant's footsteps... 2000
5417 1231002 0 80 IDLE Is that you, Commandant? Bambinata has prepared afternoon tea and desserts for you. 2000
5418 1231002 0 80 IDLE ?o(。。)o 2000
5419 1231002 0 100 IDLE Even though Bambinata could forget it one day, the time spent with Commandant will still be her most precious gift. 2000
5420 1231002 0 100 IDLE Bambinata heard Commandant's footsteps... 2000
5421 1231002 0 100 IDLE Is that you, Commandant? Bambinata has prepared afternoon tea and desserts for you. 2000
5422 1231002 0 100 IDLE ?o(。。)o 2000
5423 1231002 0 100 IDLE Bambinata feels relaxed somehow... Ha... Mm... 2000
5424 1231002 0 30 IDLE ... 2000
5425 1231002 0 30 IDLE It's dangerous... Stay away. 2000
5426 1231002 0 30 IDLE Mission... 2000
5427 1231002 0 30 IDLE |_。) 2000
5428 1231002 0 30 IDLE Hmm... Mistress... 2000
5429 1231002 0 50 IDLE Any orders? 2000
5430 1231002 0 50 IDLE Commandant...? 2000
5431 1231002 0 50 IDLE And the order is... to take a walk? 2000
5432 1231002 0 50 IDLE (。。 )... 2000
5433 1231002 0 50 IDLE Sob... 2000
5434 1231002 0 80 IDLE You think Bambinata... is cute? 2000
5435 1231002 0 80 IDLE Bambinata feels like dancing somehow... 2000
5436 1231002 0 80 IDLE Phew? 2000
5437 1231002 0 100 IDLE You think Bambinata... is cute? 2000
5438 1231002 0 100 IDLE Bambinata feels like dancing somehow... 2000
5439 1231002 0 100 IDLE Phew? 2000
5440 1231002 0 100 IDLE Mm...? Mh-hm. 2000
5441 1231002 0 100 IDLE Would like to dance with Bambinata, Commandant? 2000
5442 1231002 0 0 IDLE This bed... is different from Bambinata's. 2000 This one is softer... 2000 Hmm? You mean Bambinata can try this? 2000
5443 1231002 0 0 IDLE It feels like sleeping on the clouds... Ha... Mm... 2000
5444 1231002 0 0 IDLE Frame adjustment completed. Ready for a new order, Commandant. 2000 And the new order is... to stand by on the sofa? 2000
5445 1231002 0 0 IDLE Do you mean to stand by like this? How does Bambinata feel? 2000 Bambinata feels... calm. Is that because Bambinata is close to Commandant? 2000
5446 1231002 0 0 IDLE Whew... Huh? Why standing in front of the shelf for so long? 2000 Ngh... Bambinata wants to get the box on the shelf... 2000
5447 1231002 0 0 IDLE Huh? Just like that...? Thank you, Commandant... 2000 Mm... Bambinata wants to put the gifts from Commandant in it too. 2000 Bambinata will put Commandant's name here, so they won't disappear this time... 2000
5448 1231002 0 0 IDLE Hmm... 2000 Huh? What is Bambinata singing? 2000
5449 1231002 0 0 IDLE Bambinata is not sure... Would you like Bambinata to sing it again, Commandant? 2000 Spending time with Commandant like this... Hmm... 2000
5450 1231002 0 0 IDLE ...Ah, sorry. Bambinata almost forgot today's routine training. 2000 Huh? Today's got special training? 2000
5451 1231002 0 0 IDLE ...And the theme of the special training is... slacking off? B-but Bambinata has never done any training like this... 2000 ...So what should we slack off on? Searching for targets... 2000
5452 1231002 0 0 IDLE ?! What? That's not what you meant? Sorry... Commandant... 2000 This is the dessert for today, Commandant. 2000
5453 1231002 0 0 IDLE ...You want Bambinata to join you, Commandant? 2000 Bambinata got it. 2000
5454 1231002 0 0 IDLE Ugh... Sorry. Bambinata didn't mean to knock over the vase. 2000 Bambinata was trying to take it down and put some new flowers in it... 2000
5455 1231002 0 0 IDLE Hmm... You don't blame Bambinata? 2000 R-really...? Okay... Bambinata got it... 2000
5456 1231002 0 0 IDLE Commandant? Is there dust on Bambinata's head? 2000 Bambinata... can't see it. 2000
5457 1231002 0 0 IDLE Yes... Thank you, Commandant. 2000
5458 1231002 0 80 IDLE Commandant usually leans here, right? Hmm... 2000 Bambinata is wondering how it feels to lean here... 2000 Hmm... It feels quite reassuring. 2000
5459 1231002 0 80 IDLE Σ( ° △ °|||)︴! Commandant noticed it?! 2000 Commandant, Bambinata was just... 2000 Just standing here and looking at you... 2000
5460 1231002 0 100 IDLE ...Loosen the braids? Bambinata can't do that... 2000 W-what...? Commandant can help Bambinata? 2000 Ngh... 2000 Understood... Here, Commandant... 2000
5461 1231002 0 100 IDLE Exhausted? Do you need some rest, Commandant? 2000 Just lean on Bambinata. 2000 Bambinata can adjust the frame temperature to a comfortable level. 2000 Okay... Is this temperature okay for you, Commandant? 2000
5462 1231002 0 100 IDLE Because Commandant gave Bambinata many gifts... 2000 Bambinata took it as an action of love from Commandant. 2000 So, please take this, Commandant. 2000 Umm... Bambinata h-hopes you'll like it, Commandant. 2000
5463 1231002 0 100 IDLE Because Commandant gave Bambinata many gifts... 2000 Bambinata took it as an action of love from Commandant. 2000 So, please take this, Commandant. 2000 Umm... Bambinata h-hopes you'll like it, Commandant. 2000
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@ -31,4 +31,6 @@ Id SuitName
30 Burning Words 30 Burning Words
31 Verdant Cabin 31 Verdant Cabin
32 Vapor Tide 32 Vapor Tide
33 Others 33 Autumn Banquet
34 Candy House
35 Others
1 Id SuitName
31 30 Burning Words
32 31 Verdant Cabin
33 32 Vapor Tide
34 33 Others Autumn Banquet
35 34 Candy House
36 35 Others

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@ -122,8 +122,3 @@ Id Weight MinDis MaxDis CharacterIds[1] CharacterIds[2] State[1] State[2]
122 10 1 7 1571003 1081002 LOVE LOVE 122 10 1 7 1571003 1081002 LOVE LOVE
123 10 1 7 1571003 1011003 LOVE LOVE 123 10 1 7 1571003 1011003 LOVE LOVE
124 10 1 7 1571003 1161002 LOVE LOVE 124 10 1 7 1571003 1161002 LOVE LOVE
125 10 1 7 1041004 1071002 LOVE LOVE
126 10 1 7 1041004 1071003 LOVE LOVE
127 10 1 7 1041004 1071004 LOVE LOVE
128 10 4 7 1041004 1081002 HATE HATE
129 10 4 7 1041004 1081003 HATE HATE

1 Id Weight MinDis MaxDis CharacterIds[1] CharacterIds[2] State[1] State[2]
122 122 10 1 7 1571003 1081002 LOVE LOVE
123 123 10 1 7 1571003 1011003 LOVE LOVE
124 124 10 1 7 1571003 1161002 LOVE LOVE
125 10 1 7 1041004 1071002 LOVE LOVE
126 10 1 7 1041004 1071003 LOVE LOVE
127 10 1 7 1041004 1071004 LOVE LOVE
128 10 4 7 1041004 1081002 HATE HATE
129 10 4 7 1041004 1081003 HATE HATE

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@ -0,0 +1,3 @@
Id AllowHDR Intensity Threshold Saturation SoftKnee Radius Iterations
1 0 1.26 1.21 0.5 0.8 4 4
2 1 1.35 0.65 0.4 0.5 1 4
1 Id AllowHDR Intensity Threshold Saturation SoftKnee Radius Iterations
2 1 0 1.26 1.21 0.5 0.8 4 4
3 2 1 1.35 0.65 0.4 0.5 1 4

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@ -0,0 +1,6 @@
NormalGroupId DestinyGroupId
17 18
11 15
12 13
19 20
23 24
1 NormalGroupId DestinyGroupId
2 17 18
3 11 15
4 12 13
5 19 20
6 23 24

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@ -0,0 +1,20 @@
Id TitleCN TitleEN RareRank GroupBtnBg MainRules[1] MainRules[2] MainRules[3] MainRules[4] BaseRuleTitles[1] BaseRuleTitles[2] BaseRuleTitles[3] BaseRuleTitles[4] BaseRuleTitles[5] BaseRuleTitles[6] BaseRules[1] BaseRules[2] BaseRules[3] BaseRules[4] BaseRules[5] BaseRules[6] EventRuleTitles[1] EventRuleTitles[2] EventRuleTitles[3] EventRules[1] EventRules[2] EventRules[3] UpType UpQuality UpProbability BottomText NewHandBottomCount SpecialBottomMin SpecialBottomMax DrawBottomHint
1 Member Target Standard Mode 1 Guaranteed A-Rank or above Omniframe every 10 attempts Guaranteed S-Rank Omniframe every 60 attempts Basic Mode Targeted Mode New Constructs arrive Instructions Random A-Rank or above character is guaranteed every 10 research attempts in Basic Mode. In Targeted Mode where you can select a character, an A-Rank or above Omniframe is guaranteed every 10 research attempts. You will have a better chance of getting the selected A-Rank Omniframe when you get an A-Rank Omniframe. Please check the relevant announcements for the implementation schedule of new A-Rank characters into Targeted Mode. In the targeted Construct pool, the guarantee value of A-Rank and S-Rank Constructs will not be affected when you change your selected Construct, which means the guarantee progress is inherited. <color=#fee82a>Aクラス</color> <color=#fee82a>50%</color> Guaranteed S 40
2 Weapon Research Standard Mode Guaranteed 5★ or above Weapon for every 10 attempts. Guaranteed 6★ Weapon every 30 attempts 10 Attempts 5★ Guaranteed 30 Attempts 6★ Guaranteed Guaranteed to receive 5★ or above Weapon for every 10 research attempts. Guaranteed to receive 6★ Weapon for every 30 research attempts. Guaranteed 6★
4 Target Weapon Research Optional Mode Choose any set (80% chance to receive the chosen 6★ Weapon when getting a 6★ Weapon) Guaranteed 5★ or above Weapon for every 10 attempts. Guaranteed 6★ Weapon every 30 attempts Custom Set Target Mode Rules Choose a Weapon Set for your research. The chosen set will get an increased chance to receive. In Target Mode, the chance of chosen Weapon set will increase greatly. Guaranteed 6★
6 Dormitory Research Standard Mode Guaranteed Coating Blueprint Sketch every 10 attempts. Research Outcome Research Notes May drop Decor, Blueprints, Coating Sketches, and Residence Permits. New Decors are not added to the pool yet. <color=#fee82a>6★</color> <color=#fee82a>80%</color> Guaranteed
10 Themed Target Weapon Standard Mode 100% to receive 5★ or above Weapon for every 10 research attempts. 100% to receive 6★ or above Weapon for every 30 research attempts. 10 rounds for 5★ Weapon guarantee 30 rounds for 6★ Weapon guarantee 100% to receive 5★ or above Weapon for every 10 research attempts. 100% to receive 6★ or above Weapon for every 30 research attempts. In 6★ Chance If a 6★ Weapon is researched, it has an 80% chance to be the rate-up weapon. Weapon <color=#fee82a>6★</color> <color=#fee82a>80%</color> Guaranteed 6★
11 Themed Event Construct Standard Mode 2 Guaranteed A-Rank or above Omniframe every 10 attempts Guaranteed S-Rank Omniframe every 60 attempts 10 Attempts A-Rank Guaranteed 60 Attempts S-Rank Guaranteed Research Pool Inheritance Rules Guaranteed to receive an A-Rank or above Omniframe for every 10 research attempts. Guaranteed to receive an S-Rank Omniframe for every 60 research attempts. The guarantee is inherited between the same type of pools. For example, after an [Arrival Construct Pool] has ended, its guarantee progress will be inherited by the next [Arrival Construct Pool]. In S-Rank Chance When an S-Rank Omniframe is researched, there is a 100% chance to receive the rate-up Omniframe. Omniframe <color=#fee82a>S-Rank</color> <color=#fee82a>100%</color> Guaranteed S
12 Arrival Construct Standard Mode 2 Guaranteed A-Rank or above Omniframe every 10 attempts Guaranteed S-Rank Omniframe every 60 attempts 60 Attempts S-Rank Guaranteed Research Pool Inheritance Rules Calibration System In Targeted Mode where you can select a character, an S-Rank or above Omniframe is guaranteed every 60 research attempts. You will have a better chance of getting the selected S-Rank Omniframe when you get an S-Rank Omniframe. The guarantee is inherited between the same type of pools (Calibration included). For example, after an [Arrival Construct Pool] has ended, its guarantee progress will be inherited by the next [Arrival Construct Pool]. Upon getting an S-Ranked character other than your target character, the Calibration System will trigger and guarantee that your targeted character will be obtained the next time you obtain an S-Ranked character. (Pool inheritance rules apply) In S-Rank Chance When an S-Rank Omniframe is researched, there is a 70% chance to receive the rate-up Omniframe. Omniframe <color=#fee82a>S-Rank</color> <color=#fee82a>70%</color> Guaranteed S
13 Fate Arrival Construct Standard Mode 2 1. Guaranteed A-Rank or above Omniframe every 10 attempts 2. Guaranteed S-Rank Omniframe every 80-100 attempts 3. The overall chance is the same as the Arrival Pool. 4. The S-Rank base chance increased Floating Guarantee Base rate (Excluding the Guarantee) Combined Chance (Including the Guarantee) Research Pool Inheritance Rules Calibration System A value will be generated randomly between 80 and 100. For example, if the value is 90, an S-Rank Construct is guaranteed within 90 research attempts. The random guarantee value will be generated again once an S Construct has arrived. Base S-Rank Omniframe rate is 1.5%. In Targeted Mode where you can select a character, you will have a better chance of getting the selected S-Rank Omniframe when you get an S-Rank Omniframe. Overall S-Rank Omniframe chance is the same as other pools (1.9%). The guarantee is inherited between the same type of pools (Calibration included). For example, after an [Arrival Construct Pool] has ended, its guarantee progress will be inherited by the next [Arrival Construct Pool]. Upon getting an S-Ranked character other than your target character, the Calibration System will trigger and guarantee that your targeted character will be obtained the next time you obtain an S-Ranked character. (Pool inheritance rules apply) In S-Rank Chance When an S-Rank Omniframe is researched, there is a 70% chance to receive the rate-up Omniframe. Omniframe <color=#fee82a>S-Rank</color> <color=#fee82a>70%</color> Guaranteed S 80 100
14 Arrival Event Construct Standard Mode 2 Guaranteed A-Rank or above Omniframe every 10 attempts Guaranteed S-Rank or above Omniframe every 60 attempts 10 Attempts A-Rank Guaranteed 60 Attempts S-Rank Guaranteed Research Pool Inheritance Rules Guaranteed to receive an A-Rank or above Omniframe for every 10 research attempts. Guaranteed to receive an S-Rank Omniframe for every 60 research attempts. The guarantee is inherited between the same type of pools. For example, after an [Arrival Construct Pool] has ended, its guarantee progress will be inherited by the next [Arrival Construct Pool]. In S-Rank Chance When an S-Rank Omniframe is researched, there is a 70% chance to receive the rate-up Omniframe. Omniframe <color=#fee82a>S-Rank</color> <color=#fee82a>70%</color> Guaranteed S
15 Fate Themed Construct Standard Mode 2 1. Guaranteed A-Rank or above Omniframe every 10 attempts 2. Guaranteed S-Rank Omniframe every 80-100 attempts 3. The overall chance is the same as the Thematic Construct Pool. 4. The S-Rank base chance increased Floating Guarantee Base rate (Excluding the Guarantee) Combined Chance (Including the Guarantee) Research Pool Inheritance Rules A value will be generated randomly between 80 and 100. For example, if the value is 90, an S-Rank Construct is guaranteed within 90 research attempts. The random guarantee value will be generated again once an S Construct has arrived. Base S-Rank Omniframe rate is 1.5%. Overall S-Rank Omniframe chance is the same as other pools (1.9%). The guarantee is inherited between the same type of pools. For example, after an [Arrival Construct Pool] has ended, its guarantee progress will be inherited by the next [Arrival Construct Pool]. In S-Rank Chance When an S-Rank Omniframe is researched, there is a 100% chance to receive the rate-up Omniframe. Omniframe <color=#fee82a>S-Rank</color> <color=#fee82a>100%</color> Guaranteed S 80 100
16 Target Uniframe Standard Mode 2 Guaranteed an S-Rank or above Uniframe every 10 attempts Shard Conversion Base chance (excluding the guarantee) Combined chance (including the guarantee) Research Pool Inheritance Rules Upon receiving a duplicate Uniframe, you will receive 18 Inver-Shard of that Uniframe instead. Base S-Rank Uniframe rate is 5%. Overall drop rate of an S-Rank Uniframe is 12.45%. The guarantee is inherited between the same type of pools. For example, after an [Arrival Construct Pool] has ended, its guarantee progress will be inherited by the next [Arrival Construct Pool]. S-rank rate Uniframe <color=#fee82a>S-Rank</color> <color=#fee82a>100%</color> Guaranteed S
17 Anniversary Standard Mode 2 Guaranteed an A-Rank or above Omniframe every 10 attempts. Guaranteed an S-Rank Omniframe every 60 attempts. 10 Attempts A-Rank Guaranteed 60 Attempts S-Rank Guaranteed Research Pool Inheritance Rules Guaranteed to receive an A-Rank or above Omniframe for every 10 research attempts. Guaranteed to receive an S-Rank Omniframe for every 60 research attempts. The guarantee is inherited between the same type of pools. For example, after an [Arrival Construct Pool] has ended, its guarantee progress will be inherited by the next [Arrival Construct Pool]. S-rank rate When an S-Rank Omniframe is researched, 100% chance to receive the selected rate-up character. Omniframe <color=#fee82a>S-Rank</color> <color=#fee82a>100%</color> Guaranteed S
18 Fate Anniversary Limited Standard Mode 2 1. Guaranteed an A-Rank or above Omniframe every 10 attempts. 2. Guaranteed an S-Rank Omniframe every 80-100 attempts. 3. The overall chance is the same as the Thematic Construct Pool. 4. The S-Rank base chance increased. Floating Guarantee Base chance (excluding the guarantee) Combined chance (including the guarantee) Research Pool Inheritance Rules A value will be generated randomly between 80 and 100. For example, if the value is 90, an S-Rank Construct is guaranteed within 90 research attempts. The random guarantee value will be generated again once an S Construct has arrived. Base S-Rank Omniframe rate is 1.5%. Overall S-Rank Omniframe chance is the same as other pools (1.9%). The guarantee is inherited between the same type of pools. For example, after an [Arrival Construct Pool] has ended, its guarantee progress will be inherited by the next [Arrival Construct Pool]. S-rank rate When an S-Rank Omniframe is researched, 100% chance to receive the selected rate-up character. Omniframe <color=#fee82a>S-Rank</color> <color=#fee82a>100%</color> Guaranteed S 80 100
19 Collab Target Standard Mode 2 Guaranteed an A-Rank or above Omniframe every 10 attempts. Guaranteed an S-Rank Omniframe every 60 attempts. Bonus 3 for every 10 attempts during the event 10 Attempts A-Rank Guaranteed 60 Attempts S-Rank Guaranteed Pool Independently Guaranteed Guaranteed to receive an A-Rank or above Omniframe for every 10 research attempts. Guaranteed to receive an S-Rank Omniframe for every 60 research attempts. This is a special collab pool whose guarantee attempts can only be carried over from the same type of collab pools and not to other pools. S-rank Rate Bonus 3 for every 10 attempts When an S-Rank Omniframe is researched, there is a 100% chance to receive the rate-up Omniframe. Research 10 times for 3 additional research attempts (750 Collab Construct R&D Tickets) Omniframe <color=#fee82a>S-Rank</color> <color=#fee82a>100%</color> Guaranteed S
20 Fate Collab Target Standard Mode 2 1. Guaranteed an A-Rank or above Omniframe every 10 attempts. 2. Guaranteed an S-Rank Omniframe every 80-100 attempts. 3. The S-Rank base chance increased 4. Bonus 3 for every 10 attempts during the event Floating Guarantee Base chance (excluding the guarantee) Combined chance (including the guarantee) Pool Independently Guaranteed A value will be generated randomly between 80 and 100. For example, if the value is 90, an S-Rank Construct is guaranteed within 90 research attempts. The random guarantee value will be generated again once an S Construct has arrived. Base S-Rank Omniframe rate is 1.5%. Overall S-Rank Omniframe chance is the same as other pools (1.9%). This is a special collab pool whose guarantee attempts can only be carried over from the same type of collab pools and not to other pools. S-rank Rate Bonus 3 for every 10 attempts When an S-Rank Omniframe is researched, there is a 100% chance to receive the rate-up Omniframe. Research 10 times for 3 additional research attempts (750 Collab Construct R&D Tickets) Omniframe <color=#fee82a>S-Rank</color> <color=#fee82a>100%</color> Guaranteed S 80 100
21 Collab Weapon Target Standard Mode Choose any rate-up set. 80% rate in 6★ pool. Guaranteed a 5★+ weapon for every 10 research attempts. Guaranteed a 6★ weapon for every 30 research attempts. Custom Set Targeted Mode Details Pool Independently Guaranteed Choose 1 gear set to draw. Certain sets have a chance to rate-up. Choose a targeted weapon for a chance to greatly increase your chances. This is a special collab pool whose guarantee attempts can only be carried over from the same type of collab pools and not to other pools. 6★ Guaranteed
22 CUB Target Standard Mode Guaranteed A-Rank or above CUB every 10 attempts Guaranteed S-Rank CUB every 20 attempts Custom Set Target Mode Details Research Pool Inheritance Rules Select 1 CUB to pull. Selected target gains increased chances. Select a CUB in Target Mode for greatly increased chances. In the CUB Target Pool, the guaranteed attempt of pulling A-Rank and S-Rank CUBs will not be affected when you change your targeted CUB, which means the guarantee progress is inherited. Cub Guaranteed S
23 Wishing Target Standard Mode 2 Guaranteed an A-Rank or above Omniframe every 10 attempts. Guaranteed an S-Rank Omniframe every 60 attempts. 10 Attempts A-Rank Guaranteed 60 Attempts S-Rank Guaranteed Research Pool Inheritance Rules Guaranteed to receive an A-Rank or above Omniframe for every 10 research attempts. Guaranteed to receive an S-Rank Omniframe for every 60 research attempts. The guarantee progress is inherited between the same type of pools. For example, after the [Wishing Target] pool has ended, its guarantee progress will be inherited by the next [Wishing Target] pool. S-Rank Rate When an S-Rank Omniframe is researched, there is a 100% chance to receive the rate-up Omniframe. Omniframe <color=#fee82a>S-Rank</color> <color=#fee82a>100%</color> Guaranteed S
24 Fate Wishing Target Standard Mode 2 1. Guaranteed an A-Rank or above Omniframe every 10 attempts. 2. Guaranteed an S-Rank Omniframe every 80-100 attempts. 3. The overall chance is the same as the Arrival Pool. 4. The S-Rank base chance increased. Floating Guarantee Base Chance (Excluding the Guarantee) Combined Chance (Including the Guarantee) Research Pool Inheritance Rules Calibration A value will be generated randomly between 80 and 100. For example, if the value is 90, an S-Rank Construct is guaranteed within 90 research attempts. The random guarantee value will be generated again once an S Construct has arrived. Base S-Rank Omniframe rate is 1.5%. Overall S-Rank Omniframe chance is the same as other pools (1.9%). The guarantee progress is inherited between the same type of pools. For example, after the [Fate Wishing Target] pool has ended, its guarantee progress will be inherited by the next [Fate Wishing Target] pool. S-Rank Rate When an S-Rank Omniframe is researched, there is a 100% chance to receive the rate-up Omniframe. Omniframe <color=#fee82a>S-Rank</color> <color=#fee82a>100%</color> Guaranteed S 80 100
1 Id TitleCN TitleEN RareRank GroupBtnBg MainRules[1] MainRules[2] MainRules[3] MainRules[4] BaseRuleTitles[1] BaseRuleTitles[2] BaseRuleTitles[3] BaseRuleTitles[4] BaseRuleTitles[5] BaseRuleTitles[6] BaseRules[1] BaseRules[2] BaseRules[3] BaseRules[4] BaseRules[5] BaseRules[6] EventRuleTitles[1] EventRuleTitles[2] EventRuleTitles[3] EventRules[1] EventRules[2] EventRules[3] UpType UpQuality UpProbability BottomText NewHandBottomCount SpecialBottomMin SpecialBottomMax DrawBottomHint
2 1 Member Target Standard Mode 1 Guaranteed A-Rank or above Omniframe every 10 attempts Guaranteed S-Rank Omniframe every 60 attempts Basic Mode Targeted Mode New Constructs arrive Instructions Random A-Rank or above character is guaranteed every 10 research attempts in Basic Mode. In Targeted Mode where you can select a character, an A-Rank or above Omniframe is guaranteed every 10 research attempts. You will have a better chance of getting the selected A-Rank Omniframe when you get an A-Rank Omniframe. Please check the relevant announcements for the implementation schedule of new A-Rank characters into Targeted Mode. In the targeted Construct pool, the guarantee value of A-Rank and S-Rank Constructs will not be affected when you change your selected Construct, which means the guarantee progress is inherited. <color=#fee82a>Aクラス</color> <color=#fee82a>50%</color> Guaranteed S 40
3 2 Weapon Research Standard Mode Guaranteed 5★ or above Weapon for every 10 attempts. Guaranteed 6★ Weapon every 30 attempts 10 Attempts 5★ Guaranteed 30 Attempts 6★ Guaranteed Guaranteed to receive 5★ or above Weapon for every 10 research attempts. Guaranteed to receive 6★ Weapon for every 30 research attempts. Guaranteed 6★
4 4 Target Weapon Research Optional Mode Choose any set (80% chance to receive the chosen 6★ Weapon when getting a 6★ Weapon) Guaranteed 5★ or above Weapon for every 10 attempts. Guaranteed 6★ Weapon every 30 attempts Custom Set Target Mode Rules Choose a Weapon Set for your research. The chosen set will get an increased chance to receive. In Target Mode, the chance of chosen Weapon set will increase greatly. Guaranteed 6★
5 6 Dormitory Research Standard Mode Guaranteed Coating Blueprint Sketch every 10 attempts. Research Outcome Research Notes May drop Decor, Blueprints, Coating Sketches, and Residence Permits. New Decors are not added to the pool yet. <color=#fee82a>6★</color> <color=#fee82a>80%</color> Guaranteed
6 10 Themed Target Weapon Standard Mode 100% to receive 5★ or above Weapon for every 10 research attempts. 100% to receive 6★ or above Weapon for every 30 research attempts. 10 rounds for 5★ Weapon guarantee 30 rounds for 6★ Weapon guarantee 100% to receive 5★ or above Weapon for every 10 research attempts. 100% to receive 6★ or above Weapon for every 30 research attempts. In 6★ Chance If a 6★ Weapon is researched, it has an 80% chance to be the rate-up weapon. Weapon <color=#fee82a>6★</color> <color=#fee82a>80%</color> Guaranteed 6★
7 11 Themed Event Construct Standard Mode 2 Guaranteed A-Rank or above Omniframe every 10 attempts Guaranteed S-Rank Omniframe every 60 attempts 10 Attempts A-Rank Guaranteed 60 Attempts S-Rank Guaranteed Research Pool Inheritance Rules Guaranteed to receive an A-Rank or above Omniframe for every 10 research attempts. Guaranteed to receive an S-Rank Omniframe for every 60 research attempts. The guarantee is inherited between the same type of pools. For example, after an [Arrival Construct Pool] has ended, its guarantee progress will be inherited by the next [Arrival Construct Pool]. In S-Rank Chance When an S-Rank Omniframe is researched, there is a 100% chance to receive the rate-up Omniframe. Omniframe <color=#fee82a>S-Rank</color> <color=#fee82a>100%</color> Guaranteed S
8 12 Arrival Construct Standard Mode 2 Guaranteed A-Rank or above Omniframe every 10 attempts Guaranteed S-Rank Omniframe every 60 attempts 60 Attempts S-Rank Guaranteed Research Pool Inheritance Rules Calibration System In Targeted Mode where you can select a character, an S-Rank or above Omniframe is guaranteed every 60 research attempts. You will have a better chance of getting the selected S-Rank Omniframe when you get an S-Rank Omniframe. The guarantee is inherited between the same type of pools (Calibration included). For example, after an [Arrival Construct Pool] has ended, its guarantee progress will be inherited by the next [Arrival Construct Pool]. Upon getting an S-Ranked character other than your target character, the Calibration System will trigger and guarantee that your targeted character will be obtained the next time you obtain an S-Ranked character. (Pool inheritance rules apply) In S-Rank Chance When an S-Rank Omniframe is researched, there is a 70% chance to receive the rate-up Omniframe. Omniframe <color=#fee82a>S-Rank</color> <color=#fee82a>70%</color> Guaranteed S
9 13 Fate Arrival Construct Standard Mode 2 1. Guaranteed A-Rank or above Omniframe every 10 attempts 2. Guaranteed S-Rank Omniframe every 80-100 attempts 3. The overall chance is the same as the Arrival Pool. 4. The S-Rank base chance increased Floating Guarantee Base rate (Excluding the Guarantee) Combined Chance (Including the Guarantee) Research Pool Inheritance Rules Calibration System A value will be generated randomly between 80 and 100. For example, if the value is 90, an S-Rank Construct is guaranteed within 90 research attempts. The random guarantee value will be generated again once an S Construct has arrived. Base S-Rank Omniframe rate is 1.5%. In Targeted Mode where you can select a character, you will have a better chance of getting the selected S-Rank Omniframe when you get an S-Rank Omniframe. Overall S-Rank Omniframe chance is the same as other pools (1.9%). The guarantee is inherited between the same type of pools (Calibration included). For example, after an [Arrival Construct Pool] has ended, its guarantee progress will be inherited by the next [Arrival Construct Pool]. Upon getting an S-Ranked character other than your target character, the Calibration System will trigger and guarantee that your targeted character will be obtained the next time you obtain an S-Ranked character. (Pool inheritance rules apply) In S-Rank Chance When an S-Rank Omniframe is researched, there is a 70% chance to receive the rate-up Omniframe. Omniframe <color=#fee82a>S-Rank</color> <color=#fee82a>70%</color> Guaranteed S 80 100
10 14 Arrival Event Construct Standard Mode 2 Guaranteed A-Rank or above Omniframe every 10 attempts Guaranteed S-Rank or above Omniframe every 60 attempts 10 Attempts A-Rank Guaranteed 60 Attempts S-Rank Guaranteed Research Pool Inheritance Rules Guaranteed to receive an A-Rank or above Omniframe for every 10 research attempts. Guaranteed to receive an S-Rank Omniframe for every 60 research attempts. The guarantee is inherited between the same type of pools. For example, after an [Arrival Construct Pool] has ended, its guarantee progress will be inherited by the next [Arrival Construct Pool]. In S-Rank Chance When an S-Rank Omniframe is researched, there is a 70% chance to receive the rate-up Omniframe. Omniframe <color=#fee82a>S-Rank</color> <color=#fee82a>70%</color> Guaranteed S
11 15 Fate Themed Construct Standard Mode 2 1. Guaranteed A-Rank or above Omniframe every 10 attempts 2. Guaranteed S-Rank Omniframe every 80-100 attempts 3. The overall chance is the same as the Thematic Construct Pool. 4. The S-Rank base chance increased Floating Guarantee Base rate (Excluding the Guarantee) Combined Chance (Including the Guarantee) Research Pool Inheritance Rules A value will be generated randomly between 80 and 100. For example, if the value is 90, an S-Rank Construct is guaranteed within 90 research attempts. The random guarantee value will be generated again once an S Construct has arrived. Base S-Rank Omniframe rate is 1.5%. Overall S-Rank Omniframe chance is the same as other pools (1.9%). The guarantee is inherited between the same type of pools. For example, after an [Arrival Construct Pool] has ended, its guarantee progress will be inherited by the next [Arrival Construct Pool]. In S-Rank Chance When an S-Rank Omniframe is researched, there is a 100% chance to receive the rate-up Omniframe. Omniframe <color=#fee82a>S-Rank</color> <color=#fee82a>100%</color> Guaranteed S 80 100
12 16 Target Uniframe Standard Mode 2 Guaranteed an S-Rank or above Uniframe every 10 attempts Shard Conversion Base chance (excluding the guarantee) Combined chance (including the guarantee) Research Pool Inheritance Rules Upon receiving a duplicate Uniframe, you will receive 18 Inver-Shard of that Uniframe instead. Base S-Rank Uniframe rate is 5%. Overall drop rate of an S-Rank Uniframe is 12.45%. The guarantee is inherited between the same type of pools. For example, after an [Arrival Construct Pool] has ended, its guarantee progress will be inherited by the next [Arrival Construct Pool]. S-rank rate Uniframe <color=#fee82a>S-Rank</color> <color=#fee82a>100%</color> Guaranteed S
13 17 Anniversary Standard Mode 2 Guaranteed an A-Rank or above Omniframe every 10 attempts. Guaranteed an S-Rank Omniframe every 60 attempts. 10 Attempts A-Rank Guaranteed 60 Attempts S-Rank Guaranteed Research Pool Inheritance Rules Guaranteed to receive an A-Rank or above Omniframe for every 10 research attempts. Guaranteed to receive an S-Rank Omniframe for every 60 research attempts. The guarantee is inherited between the same type of pools. For example, after an [Arrival Construct Pool] has ended, its guarantee progress will be inherited by the next [Arrival Construct Pool]. S-rank rate When an S-Rank Omniframe is researched, 100% chance to receive the selected rate-up character. Omniframe <color=#fee82a>S-Rank</color> <color=#fee82a>100%</color> Guaranteed S
14 18 Fate Anniversary Limited Standard Mode 2 1. Guaranteed an A-Rank or above Omniframe every 10 attempts. 2. Guaranteed an S-Rank Omniframe every 80-100 attempts. 3. The overall chance is the same as the Thematic Construct Pool. 4. The S-Rank base chance increased. Floating Guarantee Base chance (excluding the guarantee) Combined chance (including the guarantee) Research Pool Inheritance Rules A value will be generated randomly between 80 and 100. For example, if the value is 90, an S-Rank Construct is guaranteed within 90 research attempts. The random guarantee value will be generated again once an S Construct has arrived. Base S-Rank Omniframe rate is 1.5%. Overall S-Rank Omniframe chance is the same as other pools (1.9%). The guarantee is inherited between the same type of pools. For example, after an [Arrival Construct Pool] has ended, its guarantee progress will be inherited by the next [Arrival Construct Pool]. S-rank rate When an S-Rank Omniframe is researched, 100% chance to receive the selected rate-up character. Omniframe <color=#fee82a>S-Rank</color> <color=#fee82a>100%</color> Guaranteed S 80 100
15 19 Collab Target Standard Mode 2 Guaranteed an A-Rank or above Omniframe every 10 attempts. Guaranteed an S-Rank Omniframe every 60 attempts. Bonus 3 for every 10 attempts during the event 10 Attempts A-Rank Guaranteed 60 Attempts S-Rank Guaranteed Pool Independently Guaranteed Guaranteed to receive an A-Rank or above Omniframe for every 10 research attempts. Guaranteed to receive an S-Rank Omniframe for every 60 research attempts. This is a special collab pool whose guarantee attempts can only be carried over from the same type of collab pools and not to other pools. S-rank Rate Bonus 3 for every 10 attempts When an S-Rank Omniframe is researched, there is a 100% chance to receive the rate-up Omniframe. Research 10 times for 3 additional research attempts (750 Collab Construct R&D Tickets) Omniframe <color=#fee82a>S-Rank</color> <color=#fee82a>100%</color> Guaranteed S
16 20 Fate Collab Target Standard Mode 2 1. Guaranteed an A-Rank or above Omniframe every 10 attempts. 2. Guaranteed an S-Rank Omniframe every 80-100 attempts. 3. The S-Rank base chance increased 4. Bonus 3 for every 10 attempts during the event Floating Guarantee Base chance (excluding the guarantee) Combined chance (including the guarantee) Pool Independently Guaranteed A value will be generated randomly between 80 and 100. For example, if the value is 90, an S-Rank Construct is guaranteed within 90 research attempts. The random guarantee value will be generated again once an S Construct has arrived. Base S-Rank Omniframe rate is 1.5%. Overall S-Rank Omniframe chance is the same as other pools (1.9%). This is a special collab pool whose guarantee attempts can only be carried over from the same type of collab pools and not to other pools. S-rank Rate Bonus 3 for every 10 attempts When an S-Rank Omniframe is researched, there is a 100% chance to receive the rate-up Omniframe. Research 10 times for 3 additional research attempts (750 Collab Construct R&D Tickets) Omniframe <color=#fee82a>S-Rank</color> <color=#fee82a>100%</color> Guaranteed S 80 100
17 21 Collab Weapon Target Standard Mode Choose any rate-up set. 80% rate in 6★ pool. Guaranteed a 5★+ weapon for every 10 research attempts. Guaranteed a 6★ weapon for every 30 research attempts. Custom Set Targeted Mode Details Pool Independently Guaranteed Choose 1 gear set to draw. Certain sets have a chance to rate-up. Choose a targeted weapon for a chance to greatly increase your chances. This is a special collab pool whose guarantee attempts can only be carried over from the same type of collab pools and not to other pools. 6★ Guaranteed
18 22 CUB Target Standard Mode Guaranteed A-Rank or above CUB every 10 attempts Guaranteed S-Rank CUB every 20 attempts Custom Set Target Mode Details Research Pool Inheritance Rules Select 1 CUB to pull. Selected target gains increased chances. Select a CUB in Target Mode for greatly increased chances. In the CUB Target Pool, the guaranteed attempt of pulling A-Rank and S-Rank CUBs will not be affected when you change your targeted CUB, which means the guarantee progress is inherited. Cub Guaranteed S
19 23 Wishing Target Standard Mode 2 Guaranteed an A-Rank or above Omniframe every 10 attempts. Guaranteed an S-Rank Omniframe every 60 attempts. 10 Attempts A-Rank Guaranteed 60 Attempts S-Rank Guaranteed Research Pool Inheritance Rules Guaranteed to receive an A-Rank or above Omniframe for every 10 research attempts. Guaranteed to receive an S-Rank Omniframe for every 60 research attempts. The guarantee progress is inherited between the same type of pools. For example, after the [Wishing Target] pool has ended, its guarantee progress will be inherited by the next [Wishing Target] pool. S-Rank Rate When an S-Rank Omniframe is researched, there is a 100% chance to receive the rate-up Omniframe. Omniframe <color=#fee82a>S-Rank</color> <color=#fee82a>100%</color> Guaranteed S
20 24 Fate Wishing Target Standard Mode 2 1. Guaranteed an A-Rank or above Omniframe every 10 attempts. 2. Guaranteed an S-Rank Omniframe every 80-100 attempts. 3. The overall chance is the same as the Arrival Pool. 4. The S-Rank base chance increased. Floating Guarantee Base Chance (Excluding the Guarantee) Combined Chance (Including the Guarantee) Research Pool Inheritance Rules Calibration A value will be generated randomly between 80 and 100. For example, if the value is 90, an S-Rank Construct is guaranteed within 90 research attempts. The random guarantee value will be generated again once an S Construct has arrived. Base S-Rank Omniframe rate is 1.5%. Overall S-Rank Omniframe chance is the same as other pools (1.9%). The guarantee progress is inherited between the same type of pools. For example, after the [Fate Wishing Target] pool has ended, its guarantee progress will be inherited by the next [Fate Wishing Target] pool. S-Rank Rate When an S-Rank Omniframe is researched, there is a 100% chance to receive the rate-up Omniframe. Omniframe <color=#fee82a>S-Rank</color> <color=#fee82a>100%</color> Guaranteed S 80 100

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Id TemplateId Count Params[0] Params[1] Params[2]
1011002 1011002 1 2 1
1041002 1041002 1 2 1
1051001 1051001 1 1 1
1061002 1061002 1 2 1
1071002 1071002 1 2 1
1081002 1081002 1 2 1
1021002 1021002 1 2 1
1031002 1031002 1 2 1
1061003 1061003 1 3 1
1031003 1031003 1 3 1
1011003 1011003 1 3 1
1071003 1071003 1 3 1
1021001 1021001 1 1 1
1031001 1031001 1 1 1
1051003 1051003 1 3 1
1021003 1021003 1 3 1
1081003 1081003 1 3 1
1091002 1091002 1 2 1
1041003 1041003 1 3 1
1111002 1111002 1 2 1
1121002 1121002 1 2 1
1021004 1021004 1 3 1
1511003 1511003 1 3 1
1131002 1131002 1 2 1
1141003 1141003 1 3 1
1521003 1521003 1 3 1
1161002 1161002 1 2 1
1171003 1171003 1 3 1
1181003 1181003 1 3 1
1191003 1191003 1 3 1
1201003 1201003 1 3 1
1211002 1211002 1 2 1
1531003 1531003 1 3 1
1121003 1121003 1 3 1
1221002 1221002 1 2 1
1131003 1131003 1 3 1
1541003 1541003 1 3 1
1031004 1031004 1 3 1
1531004 1531004 1 3 1
1551003 1551003 1 3 1
1051004 1051004 1 3 1
1561003 1561003 1 3 1
1071004 1071004 1 3 1
1571003 1571003 1 3 1
1041004 1041004 1 3 1
1231002 1231002 1 2 1
2013001 2013001 1 0
2014001 2014001 1 0
2015001 2015001 1 0
2016001 2016001 1 0
2016002 2016002 1 0
2016003 2016003 1 0
2022001 2022001 1 0
2023001 2023001 1 0
2024001 2024001 1 0
2025001 2025001 1 0
2026001 2026001 1 0
2026002 2026002 1 0
2026003 2026003 1 0
2026004 2026004 1 0
2026005 2026005 1 0
2026006 2026006 1 0
2032001 2032001 1 0
2033001 2033001 1 0
2034001 2034001 1 0
2035001 2035001 1 0
2036001 2036001 1 0
2036002 2036002 1 0
2036003 2036003 1 0
2043001 2043001 1 0
2044001 2044001 1 0
2045001 2045001 1 0
2046001 2046001 1 0
2046002 2046002 1 0
2053001 2053001 1 0
2054001 2054001 1 0
2055001 2055001 1 0
2056001 2056001 1 0
2056002 2056002 1 0
2063001 2063001 1 0
2064001 2064001 1 0
2065001 2065001 1 0
2066001 2066001 1 0
2066002 2066002 1 0
2073001 2073001 1 0
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2075001 2075001 1 0
2076001 2076001 1 0
2076002 2076002 1 0
2083001 2083001 1 0
2084001 2084001 1 0
2085001 2085001 1 0
2086001 2086001 1 0
2086002 2086002 1 0
2096001 2096001 1 0
2095001 2095001 1 0
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2096003 2096003 1 0
2106001 2106001 1 0
2105001 2105001 1 0
2104001 2104001 1 0
2116001 2116001 1 0
2115001 2115001 1 0
2114001 2114001 1 0
2136001 2136001 1 0
2135001 2135001 1 0
2134001 2134001 1 0
2146001 2146001 1 0
2145001 2145001 1 0
2144001 2144001 1 0
2176001 2176001 1 0
2175001 2175001 1 0
2174001 2174001 1 0
2126001 2126001 1 0
2125001 2125001 1 0
2156001 2156001 1 0
2155001 2155001 1 0
2166001 2166001 1 0
2165001 2165001 1 0
2186001 2186001 1 0
2185001 2185001 1 0
2184001 2184001 1 0
2196001 2196001 1 0
2195001 2195001 1 0
2194001 2194001 1 0
2204001 2204001 1 0
2205001 2205001 1 0
2206001 2206001 1 0
2214001 2214001 1 0
2215001 2215001 1 0
2216001 2216001 1 0
2234001 2234001 1 0
2235001 2235001 1 0
2236001 2236001 1 0
2224001 2224001 1 0
2225001 2225001 1 0
2226001 2226001 1 0
2244001 2244001 1 0
2245001 2245001 1 0
2246001 2246001 1 0
2254001 2254001 1 0
2255001 2255001 1 0
2256001 2256001 1 0
2264001 2264001 1 0
2265001 2265001 1 0
2266001 2266001 1 0
2274001 2274001 1 0
2275001 2275001 1 0
2276001 2276001 1 0
2284001 2284001 1 0
2285001 2285001 1 0
2286001 2286001 1 0
2294001 2294001 1 0
2295001 2295001 1 0
2296001 2296001 1 0
2304001 2304001 1 0
2305001 2305001 1 0
2306001 2306001 1 0
2314001 2314001 1 0
2315001 2315001 1 0
2316001 2316001 1 0
2991001 2991001 1 0
2992001 2992001 1 0
2993001 2993001 1 0
2994001 2994001 1 0
3911001 3911001 1 0
3912001 3912001 1 0
3913001 3913001 1 0
3914001 3914001 1 0
3915001 3915001 1 0
3921001 3921001 1 0
3922001 3922001 1 0
3923001 3923001 1 0
3924001 3924001 1 0
3925001 3925001 1 0
3931001 3931001 1 0
3932001 3932001 1 0
3933001 3933001 1 0
3934001 3934001 1 0
3935001 3935001 1 0
3941001 3941001 1 0
3942001 3942001 1 0
3943001 3943001 1 0
3944001 3944001 1 0
3945001 3945001 1 0
3951001 3951001 1 0
3952001 3952001 1 0
3953001 3953001 1 0
3954001 3954001 1 0
3955001 3955001 1 0
3961001 3961001 1 0
3962001 3962001 1 0
3963001 3963001 1 0
3964001 3964001 1 0
3965001 3965001 1 0
3012001 3012001 1 0
3013001 3013001 1 0
3013002 3013002 1 0
3014001 3014001 1 0
3014002 3014002 1 0
3014003 3014003 1 0
3014004 3014004 1 0
3015001 3015001 1 0
3015002 3015002 1 0
3015003 3015003 1 0
3015004 3015004 1 0
3015005 3015005 1 0
3015006 3015006 1 0
3015007 3015007 1 0
3015008 3015008 1 0
3016001 3016001 1 0
3016002 3016002 1 0
3016003 3016003 1 0
3016004 3016004 1 0
3016005 3016005 1 0
3016006 3016006 1 0
3016007 3016007 1 0
3016008 3016008 1 0
3016009 3016009 1 0
3016010 3016010 1 0
3016011 3016011 1 0
3022001 3022001 1 0
3023001 3023001 1 0
3023002 3023002 1 0
3024001 3024001 1 0
3024002 3024002 1 0
3024003 3024003 1 0
3024004 3024004 1 0
3025001 3025001 1 0
3025002 3025002 1 0
3025003 3025003 1 0
3025004 3025004 1 0
3025005 3025005 1 0
3025006 3025006 1 0
3025007 3025007 1 0
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3026001 3026001 1 0
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3026003 3026003 1 0
3026004 3026004 1 0
3026005 3026005 1 0
3026006 3026006 1 0
3026007 3026007 1 0
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3026010 3026010 1 0
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3032001 3032001 1 0
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3034001 3034001 1 0
3034002 3034002 1 0
3034003 3034003 1 0
3034004 3034004 1 0
3035001 3035001 1 0
3035002 3035002 1 0
3035003 3035003 1 0
3035004 3035004 1 0
3035005 3035005 1 0
3035006 3035006 1 0
3035007 3035007 1 0
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3036001 3036001 1 0
3036002 3036002 1 0
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3036004 3036004 1 0
3036005 3036005 1 0
3036006 3036006 1 0
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3036010 3036010 1 0
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3042001 3042001 1 0
3043001 3043001 1 0
3043002 3043002 1 0
3044001 3044001 1 0
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3044003 3044003 1 0
3044004 3044004 1 0
3045001 3045001 1 0
3045002 3045002 1 0
3045003 3045003 1 0
3045004 3045004 1 0
3045005 3045005 1 0
3045006 3045006 1 0
3045007 3045007 1 0
3045008 3045008 1 0
3046001 3046001 1 0
3046002 3046002 1 0
3046003 3046003 1 0
3046004 3046004 1 0
3046005 3046005 1 0
3046006 3046006 1 0
3046007 3046007 1 0
3046008 3046008 1 0
3046009 3046009 1 0
3046010 3046010 1 0
3046011 3046011 1 0
3052001 3052001 1 0
3053001 3053001 1 0
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3054001 3054001 1 0
3054002 3054002 1 0
3054003 3054003 1 0
3054004 3054004 1 0
3055001 3055001 1 0
3055002 3055002 1 0
3055003 3055003 1 0
3055004 3055004 1 0
3055005 3055005 1 0
3055006 3055006 1 0
3055007 3055007 1 0
3055008 3055008 1 0
3056001 3056001 1 0
3056002 3056002 1 0
3056003 3056003 1 0
3056004 3056004 1 0
3056005 3056005 1 0
3056006 3056006 1 0
3056007 3056007 1 0
3056008 3056008 1 0
3056009 3056009 1 0
3056010 3056010 1 0
3056011 3056011 1 0
3062001 3062001 1 0
3063001 3063001 1 0
3063002 3063002 1 0
3064001 3064001 1 0
3064002 3064002 1 0
3064003 3064003 1 0
3064004 3064004 1 0
3065001 3065001 1 0
3065002 3065002 1 0
3065003 3065003 1 0
3065004 3065004 1 0
3065005 3065005 1 0
3065006 3065006 1 0
3065007 3065007 1 0
3065008 3065008 1 0
3066001 3066001 1 0
3066002 3066002 1 0
3066003 3066003 1 0
3066004 3066004 1 0
3066005 3066005 1 0
3066006 3066006 1 0
3066007 3066007 1 0
3066008 3066008 1 0
3066009 3066009 1 0
3066010 3066010 1 0
3066011 3066011 1 0
31 31 1 0
11001 11001 1 0
11003 11003 1 0
11004 11004 1 0
11006 11006 1 0
32 32 1 0
33 33 1 0
36 36 1 0
3014006 3014006 1 0
3024006 3024006 1 0
3034006 3034006 1 0
3044006 3044006 1 0
3054006 3054006 1 0
3064006 3064006 1 0
3015009 3015009 1 0
3025009 3025009 1 0
3035009 3035009 1 0
3045009 3045009 1 0
3055009 3055009 1 0
3065009 3065009 1 0
3016018 3016018 1 0
3026018 3026018 1 0
3036018 3036018 1 0
3046018 3046018 1 0
3056018 3056018 1 0
3066018 3066018 1 0
16010000 16010000 1 2 1
16020000 16020000 1 2 1
16030000 16030000 1 3 1
16040000 16040000 1 3 1
16050000 16050000 1 2 1
16060000 16060000 1 3 1
16070000 16070000 1 2 1
16080000 16080000 1 3 1
16090000 16090000 1 2 1
16100000 16100000 1 3 1
16110000 16110000 1 3 1
16120000 16120000 1 3 1
1 Id TemplateId Count Params[0] Params[1] Params[2]
2 1011002 1011002 1 2 1
3 1041002 1041002 1 2 1
4 1051001 1051001 1 1 1
5 1061002 1061002 1 2 1
6 1071002 1071002 1 2 1
7 1081002 1081002 1 2 1
8 1021002 1021002 1 2 1
9 1031002 1031002 1 2 1
10 1061003 1061003 1 3 1
11 1031003 1031003 1 3 1
12 1011003 1011003 1 3 1
13 1071003 1071003 1 3 1
14 1021001 1021001 1 1 1
15 1031001 1031001 1 1 1
16 1051003 1051003 1 3 1
17 1021003 1021003 1 3 1
18 1081003 1081003 1 3 1
19 1091002 1091002 1 2 1
20 1041003 1041003 1 3 1
21 1111002 1111002 1 2 1
22 1121002 1121002 1 2 1
23 1021004 1021004 1 3 1
24 1511003 1511003 1 3 1
25 1131002 1131002 1 2 1
26 1141003 1141003 1 3 1
27 1521003 1521003 1 3 1
28 1161002 1161002 1 2 1
29 1171003 1171003 1 3 1
30 1181003 1181003 1 3 1
31 1191003 1191003 1 3 1
32 1201003 1201003 1 3 1
33 1211002 1211002 1 2 1
34 1531003 1531003 1 3 1
35 1121003 1121003 1 3 1
36 1221002 1221002 1 2 1
37 1131003 1131003 1 3 1
38 1541003 1541003 1 3 1
39 1031004 1031004 1 3 1
40 1531004 1531004 1 3 1
41 1551003 1551003 1 3 1
42 1051004 1051004 1 3 1
43 1561003 1561003 1 3 1
44 1071004 1071004 1 3 1
45 1571003 1571003 1 3 1
46 1041004 1041004 1 3 1
47 1231002 1231002 1 2 1
48 2013001 2013001 1 0
49 2014001 2014001 1 0
50 2015001 2015001 1 0
51 2016001 2016001 1 0
52 2016002 2016002 1 0
53 2016003 2016003 1 0
54 2022001 2022001 1 0
55 2023001 2023001 1 0
56 2024001 2024001 1 0
57 2025001 2025001 1 0
58 2026001 2026001 1 0
59 2026002 2026002 1 0
60 2026003 2026003 1 0
61 2026004 2026004 1 0
62 2026005 2026005 1 0
63 2026006 2026006 1 0
64 2032001 2032001 1 0
65 2033001 2033001 1 0
66 2034001 2034001 1 0
67 2035001 2035001 1 0
68 2036001 2036001 1 0
69 2036002 2036002 1 0
70 2036003 2036003 1 0
71 2043001 2043001 1 0
72 2044001 2044001 1 0
73 2045001 2045001 1 0
74 2046001 2046001 1 0
75 2046002 2046002 1 0
76 2053001 2053001 1 0
77 2054001 2054001 1 0
78 2055001 2055001 1 0
79 2056001 2056001 1 0
80 2056002 2056002 1 0
81 2063001 2063001 1 0
82 2064001 2064001 1 0
83 2065001 2065001 1 0
84 2066001 2066001 1 0
85 2066002 2066002 1 0
86 2073001 2073001 1 0
87 2074001 2074001 1 0
88 2075001 2075001 1 0
89 2076001 2076001 1 0
90 2076002 2076002 1 0
91 2083001 2083001 1 0
92 2084001 2084001 1 0
93 2085001 2085001 1 0
94 2086001 2086001 1 0
95 2086002 2086002 1 0
96 2096001 2096001 1 0
97 2095001 2095001 1 0
98 2096002 2096002 1 0
99 2096003 2096003 1 0
100 2106001 2106001 1 0
101 2105001 2105001 1 0
102 2104001 2104001 1 0
103 2116001 2116001 1 0
104 2115001 2115001 1 0
105 2114001 2114001 1 0
106 2136001 2136001 1 0
107 2135001 2135001 1 0
108 2134001 2134001 1 0
109 2146001 2146001 1 0
110 2145001 2145001 1 0
111 2144001 2144001 1 0
112 2176001 2176001 1 0
113 2175001 2175001 1 0
114 2174001 2174001 1 0
115 2126001 2126001 1 0
116 2125001 2125001 1 0
117 2156001 2156001 1 0
118 2155001 2155001 1 0
119 2166001 2166001 1 0
120 2165001 2165001 1 0
121 2186001 2186001 1 0
122 2185001 2185001 1 0
123 2184001 2184001 1 0
124 2196001 2196001 1 0
125 2195001 2195001 1 0
126 2194001 2194001 1 0
127 2204001 2204001 1 0
128 2205001 2205001 1 0
129 2206001 2206001 1 0
130 2214001 2214001 1 0
131 2215001 2215001 1 0
132 2216001 2216001 1 0
133 2234001 2234001 1 0
134 2235001 2235001 1 0
135 2236001 2236001 1 0
136 2224001 2224001 1 0
137 2225001 2225001 1 0
138 2226001 2226001 1 0
139 2244001 2244001 1 0
140 2245001 2245001 1 0
141 2246001 2246001 1 0
142 2254001 2254001 1 0
143 2255001 2255001 1 0
144 2256001 2256001 1 0
145 2264001 2264001 1 0
146 2265001 2265001 1 0
147 2266001 2266001 1 0
148 2274001 2274001 1 0
149 2275001 2275001 1 0
150 2276001 2276001 1 0
151 2284001 2284001 1 0
152 2285001 2285001 1 0
153 2286001 2286001 1 0
154 2294001 2294001 1 0
155 2295001 2295001 1 0
156 2296001 2296001 1 0
157 2304001 2304001 1 0
158 2305001 2305001 1 0
159 2306001 2306001 1 0
160 2314001 2314001 1 0
161 2315001 2315001 1 0
162 2316001 2316001 1 0
163 2991001 2991001 1 0
164 2992001 2992001 1 0
165 2993001 2993001 1 0
166 2994001 2994001 1 0
167 3911001 3911001 1 0
168 3912001 3912001 1 0
169 3913001 3913001 1 0
170 3914001 3914001 1 0
171 3915001 3915001 1 0
172 3921001 3921001 1 0
173 3922001 3922001 1 0
174 3923001 3923001 1 0
175 3924001 3924001 1 0
176 3925001 3925001 1 0
177 3931001 3931001 1 0
178 3932001 3932001 1 0
179 3933001 3933001 1 0
180 3934001 3934001 1 0
181 3935001 3935001 1 0
182 3941001 3941001 1 0
183 3942001 3942001 1 0
184 3943001 3943001 1 0
185 3944001 3944001 1 0
186 3945001 3945001 1 0
187 3951001 3951001 1 0
188 3952001 3952001 1 0
189 3953001 3953001 1 0
190 3954001 3954001 1 0
191 3955001 3955001 1 0
192 3961001 3961001 1 0
193 3962001 3962001 1 0
194 3963001 3963001 1 0
195 3964001 3964001 1 0
196 3965001 3965001 1 0
197 3012001 3012001 1 0
198 3013001 3013001 1 0
199 3013002 3013002 1 0
200 3014001 3014001 1 0
201 3014002 3014002 1 0
202 3014003 3014003 1 0
203 3014004 3014004 1 0
204 3015001 3015001 1 0
205 3015002 3015002 1 0
206 3015003 3015003 1 0
207 3015004 3015004 1 0
208 3015005 3015005 1 0
209 3015006 3015006 1 0
210 3015007 3015007 1 0
211 3015008 3015008 1 0
212 3016001 3016001 1 0
213 3016002 3016002 1 0
214 3016003 3016003 1 0
215 3016004 3016004 1 0
216 3016005 3016005 1 0
217 3016006 3016006 1 0
218 3016007 3016007 1 0
219 3016008 3016008 1 0
220 3016009 3016009 1 0
221 3016010 3016010 1 0
222 3016011 3016011 1 0
223 3022001 3022001 1 0
224 3023001 3023001 1 0
225 3023002 3023002 1 0
226 3024001 3024001 1 0
227 3024002 3024002 1 0
228 3024003 3024003 1 0
229 3024004 3024004 1 0
230 3025001 3025001 1 0
231 3025002 3025002 1 0
232 3025003 3025003 1 0
233 3025004 3025004 1 0
234 3025005 3025005 1 0
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1 Id Type ModelId ScenePath UiModelPath ModelPosition ModelRotation ModelScale IsHideWeapon
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3 301 2 2016001 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab -1.07|0.05|-27.96 0|0|0 1|1|1
4 302 2 2026001 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab -0.548|0.1|-28.93 0|0|0 1|1|1
5 303 2 2026002 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab -0.548|0.1|-28.93 0|0|0 1|1|1
6 304 2 2036001 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab -0.401|0.159|-28.716 0|0|0 1|1|1
7 305 2 2036002 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab -0.401|0.159|-28.716 0|0|0 1|1|1
8 306 2 2036003 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab -0.401|0.159|-28.716 0|0|0 1|1|1
9 307 2 2046001 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab -0.106|0.256|-29.068 0|0|0 1|1|1
10 308 2 2056001 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab -0.38|0.22|-28.54 0|0|0 1|1|1
11 309 2 2066001 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab -0.13|0.219|-29.88 0|0|0 1|1|1
12 310 2 2066002 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab -0.13|0.219|-29.88 0|0|0 1|1|1
13 311 2 2076001 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab 0.06|0.299|-30.297 0|0|0 1|1|1
14 312 2 2086001 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab -0.71|0.05|-28.363 0|0|0 1|1|1
15 313 2 2016002 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab -1.07|0.05|-27.96 0|0|0 1|1|1
16 314 2 2076002 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab 0.06|0.299|-30.297 0|0|0 1|1|1
17 315 2 2056002 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab -0.38|0.22|-28.54 0|0|0 1|1|1
18 316 2 2026004 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab -0.548|0.1|-28.93 0|0|0 1|1|1
19 317 2 2086002 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab -0.71|0.05|-28.363 0|0|0 1|1|1
20 318 2 2096001 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab 0.131|0.35|-29.889 0|0|0 1|1|1
21 319 2 2046002 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab -0.106|0.256|-29.068 0|0|0 1|1|1
22 320 2 2016003 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab -1.07|0.05|-27.96 0|0|0 1|1|1
23 321 2 2096002 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab 0.131|0.35|-29.889 0|0|0 1|1|1
24 322 2 2026005 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab -0.548|0.1|-28.93 0|0|0 1|1|1
25 323 2 2106001 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab -0.6|0.5|-29.57 1.4|4.9|0 1|1|1
26 324 2 2026006 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab -0.548|0.1|-28.93 0|0|0 1|1|1
27 325 2 2116001 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab 1.359|0.631|-28.619 0|0|0 1|1|1
28 326 2 2136001 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab 0.675|0.005|-29.408 0|0|0 1|1|1
29 327 2 2146001 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab -0.95|0.06|-27.872 0|0|0 1|1|1
30 328 2 2176001 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab -1.32|0.01|-27.56 0|0|0 1|1|1
31 329 2 2196001 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab -0.07|0.11|-28.82 0|0|0 1|1|1
32 330 2 2186001 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab -0.53|0.04|-28.7 0|0|0 1|1|1
33 331 2 2206001 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab -0.22|0.12|-28.69 0|0|0 1|1|1
34 332 2 2216001 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab -0.35|0|-28.55 0|0|0 1|1|1
35 333 2 2236001 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab 1.24|1.009|-26.15 0|0|0 1|1|1
36 334 2 2226001 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab 0|-0.28|-36.33 0|0|0 1|1|1
37 335 2 2246001 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab 0.66|1.08|-26.76 0|0|0 1|1|1
38 336 2 2256001 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab -0.8|0.1|-29.04 0|0|0 1|1|1
39 337 2 2266001 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab 0.73|0.41|-28.82 0|0|0 1|1|1
40 338 2 2276001 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab 16.7|-0.9|-9.1 0|0|0 1|1|1
41 339 2 2096003 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab -2.4|0.6|-28.54 0|35.07|0 1|1|1
42 340 2 2286001 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab 0.27|0.5|-24.75 -45|74.3|90 1|1|1
43 341 2 2296001 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab -0.6|0.7|-25.5 0|-130|40 1|1|1
44 342 2 2306001 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab -0.09|1|-25 -30|118|90 1|1|1
45 343 2 2316001 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab -0.9|0.33|-26.58 0|68.45|0 1|1|1
46 7001 3 16030000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.33|0|-24.34 0|223.2|0 1|1|1
47 7002 3 16030000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.33|0|-24.34 0|223.2|0 1|1|1
48 7003 3 16040000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.28|0|-24.58 0|-140.15|0 1|1|1
49 7004 3 16040000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.28|0|-24.58 0|-140.15|0 1|1|1
50 7005 3 16060000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 1.55|0|-23.77 0|-129.67|0 1|1|1
51 7006 3 16060000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 1.55|0|-23.77 0|-129.67|0 1|1|1
52 7007 3 16080000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab -0.35|-1.04|-25.35 12|-118|0.6 1|1|1
53 7008 3 16080000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab -0.35|-1.04|-25.35 12|-118|0.6 1|1|1
54 7009 3 16100000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.6|0|-24.26 0|-121|0 1|1|1
55 7010 3 16100000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.6|0|-24.26 0|-121|0 1|1|1
56 7011 3 16110000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.6|0|-24.26 0|-121|0 1|1|1
57 7012 3 16110000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.6|0|-24.26 0|-121|0 1|1|1
58 7013 3 16120000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.6|0|-24.26 0|-121|0 1|1|1
59 7014 3 16120000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.6|0|-24.26 0|-121|0 1|1|1
60 101 1 1021002 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleGouzaoti.prefab
61 3000 1 1011002 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleGouzaoti.prefab
62 3001 1 1021002 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleGouzaoti.prefab
63 3002 1 1031002 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleGouzaoti.prefab
64 3003 1 1041002 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleGouzaoti.prefab
65 3004 1 1061002 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleGouzaoti.prefab
66 3005 1 1071002 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleGouzaoti.prefab
67 3006 1 1081002 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleGouzaoti.prefab
68 3007 1 1081003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleGouzaoti.prefab
69 3008 1 1091002 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleGouzaoti.prefab
70 3009 1 1111002 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleGouzaoti.prefab
71 3010 1 1111002 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleGouzaoti.prefab
72 3011 1 1121002 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleGouzaoti.prefab
73 3012 1 1121002 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleGouzaoti.prefab
74 3013 1 1131002 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleGouzaoti.prefab
75 3014 1 1131002 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleGouzaoti.prefab
76 3015 1 1161002 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleGouzaoti.prefab
77 3016 1 1161002 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleGouzaoti.prefab
78 3017 1 1211002 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleGouzaoti.prefab
79 3018 1 1211002 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleGouzaoti.prefab
80 3019 1 1221002 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleGouzaoti.prefab
81 3020 1 1221002 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleGouzaoti.prefab
82 3021 1 1231002 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleGouzaoti.prefab
83 3022 1 1231002 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleGouzaoti.prefab
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85 4001 1 1511003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleShougezhe.prefab
86 4002 1 1521003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleShougezhe.prefab
87 4003 1 1521003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleShougezhe.prefab
88 4004 1 1531003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleShougezhe.prefab
89 4005 1 1531003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleShougezhe.prefab
90 4006 1 1541003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleShougezhe.prefab
91 4007 1 1541003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleShougezhe.prefab
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105 1118 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
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111 1124 1 1061003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
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113 1126 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
114 1127 1 1531004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
115 1128 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
116 1129 1 1071003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
117 1130 1 1121003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
118 1131 1 1011003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
119 1132 1 1061003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
120 1133 1 1021004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab
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View File

@ -0,0 +1,11 @@
Type TypeText QualityText[1] QualityText[2] QualityText[3] QualityText[4] QualityText[5] QualityText[6] UiAnim UiResultAnim DrawEffectGroupId[1] DrawEffectGroupId[2] DrawEffectGroupId[3] DrawEffectGroupId[4] DrawEffectGroupId[5] DrawEffectGroupId[6] GachaEffectGroupId[1] GachaEffectGroupId[2] GachaEffectGroupId[3] GachaEffectGroupId[4] GachaEffectGroupId[5] GachaEffectGroupId[6]
0 Item 1★ <color=#a2e39b>2★</color> <color=#4dbdff>3★</color> <color=#d580ff>4★</color> <color=#ffd953>5★</color> <color=#ffd953>Red</color> PropShowBegan PropShowLoop 1 2 3 4 5 6 7 8 9 10 11 12
1 Members <color=#d580ff>B</color> <color=#ffd953>A</color> <color=#ffd953>S</color> <color=#ffd953>SS</color> <color=#ffd953>SSS</color> <color=#ffd953>SSS</color> RoleShowBegan RoleShowLoop 5 5 6 6 6 6 11 11 12 12 12 12
2 Weapon ★ ★★ ★★★ ★★★★ ★★★★★ ★★★★★★ EquipShowBegan EquipShowLoop 1 2 3 4 5 6 7 8 9 10 11 12
3 Memory ★ ★★ ★★★ ★★★★ ★★★★★ ★★★★★★ AwakeShowBegan AwakeShowLoop 1 2 3 4 5 6 7 8 9 10 11 12
6 Coating ★ ★★ ★★★ ★★★★ ★★★★★ ★★★★★★ RoleShowBegan RoleShowLoop 1 2 3 4 5 6 7 8 9 10 11 12
7 HQ Facility 1★ <color=#a2e39b>2★</color> <color=#4dbdff>3★</color> <color=#d580ff>4★</color> <color=#ffd953>5★</color> <color=#ffd953>Red</color> PropShowBegan PropShowLoop 1 2 3 4 5 6 7 8 9 10 11 12
8 Decor 1★ <color=#a2e39b>2★</color> <color=#4dbdff>3★</color> <color=#d580ff>4★</color> <color=#ffd953>5★</color> <color=#ffd953>Red</color> PropShowBegan PropShowLoop 1 2 3 4 5 6 7 8 9 10 11 12
9 Portrait 1★ <color=#a2e39b>2★</color> <color=#4dbdff>3★</color> <color=#d580ff>4★</color> <color=#ffd953>5★</color> <color=#ffd953>Red</color> PropShowBegan PropShowLoop 1 2 3 4 5 6 7 8 9 10 11 12
12 Weapon Coating ★ ★★ ★★★ ★★★★ ★★★★★ ★★★★★★ EquipShowBegan EquipShowLoop 1 2 3 4 5 6 7 8 9 10 11 12
16 CUB <color=#d580ff>B-Rank</color> <color=#ffd953>A-Rank</color> <color=#ffd953>S-Rank</color> <color=#ffd953>SS-Rank</color> <color=#ffd953>SSS-Rank</color> <color=#ffd953>SSS-Rank</color> PartnerShowBegan PartnerShowLoop 5 5 6 6 6 6 7 8 9 10 11 12
1 Type TypeText QualityText[1] QualityText[2] QualityText[3] QualityText[4] QualityText[5] QualityText[6] UiAnim UiResultAnim DrawEffectGroupId[1] DrawEffectGroupId[2] DrawEffectGroupId[3] DrawEffectGroupId[4] DrawEffectGroupId[5] DrawEffectGroupId[6] GachaEffectGroupId[1] GachaEffectGroupId[2] GachaEffectGroupId[3] GachaEffectGroupId[4] GachaEffectGroupId[5] GachaEffectGroupId[6]
2 0 Item 1★ <color=#a2e39b>2★</color> <color=#4dbdff>3★</color> <color=#d580ff>4★</color> <color=#ffd953>5★</color> <color=#ffd953>Red</color> PropShowBegan PropShowLoop 1 2 3 4 5 6 7 8 9 10 11 12
3 1 Members <color=#d580ff>B</color> <color=#ffd953>A</color> <color=#ffd953>S</color> <color=#ffd953>SS</color> <color=#ffd953>SSS</color> <color=#ffd953>SSS</color> RoleShowBegan RoleShowLoop 5 5 6 6 6 6 11 11 12 12 12 12
4 2 Weapon ★★ ★★★ ★★★★ ★★★★★ ★★★★★★ EquipShowBegan EquipShowLoop 1 2 3 4 5 6 7 8 9 10 11 12
5 3 Memory ★★ ★★★ ★★★★ ★★★★★ ★★★★★★ AwakeShowBegan AwakeShowLoop 1 2 3 4 5 6 7 8 9 10 11 12
6 6 Coating ★★ ★★★ ★★★★ ★★★★★ ★★★★★★ RoleShowBegan RoleShowLoop 1 2 3 4 5 6 7 8 9 10 11 12
7 7 HQ Facility 1★ <color=#a2e39b>2★</color> <color=#4dbdff>3★</color> <color=#d580ff>4★</color> <color=#ffd953>5★</color> <color=#ffd953>Red</color> PropShowBegan PropShowLoop 1 2 3 4 5 6 7 8 9 10 11 12
8 8 Decor 1★ <color=#a2e39b>2★</color> <color=#4dbdff>3★</color> <color=#d580ff>4★</color> <color=#ffd953>5★</color> <color=#ffd953>Red</color> PropShowBegan PropShowLoop 1 2 3 4 5 6 7 8 9 10 11 12
9 9 Portrait 1★ <color=#a2e39b>2★</color> <color=#4dbdff>3★</color> <color=#d580ff>4★</color> <color=#ffd953>5★</color> <color=#ffd953>Red</color> PropShowBegan PropShowLoop 1 2 3 4 5 6 7 8 9 10 11 12
10 12 Weapon Coating ★★ ★★★ ★★★★ ★★★★★ ★★★★★★ EquipShowBegan EquipShowLoop 1 2 3 4 5 6 7 8 9 10 11 12
11 16 CUB <color=#d580ff>B-Rank</color> <color=#ffd953>A-Rank</color> <color=#ffd953>S-Rank</color> <color=#ffd953>SS-Rank</color> <color=#ffd953>SSS-Rank</color> <color=#ffd953>SSS-Rank</color> PartnerShowBegan PartnerShowLoop 5 5 6 6 6 6 7 8 9 10 11 12

View File

@ -0,0 +1,47 @@
Id AnimeID VoiceId
1011002 BoardAct0203 101055
1021001 BoardAct0101 102069
1031001 BoardAct0401 103031
1041002 BoardAct0203 104017
1051001 BoardAct0201 105023
1061002 BoardAct0202 106022
1071002 BoardAct0201 107016
1081002 BoardAct0202 108025
1021002 BoardAct0201 102026
1031002 BoardAct0201 103018
1011003 BoardAct0202 101076
1031003 BoardAct0203 103087
1061003 BoardAct0201 106070
1071003 BoardAct0203 107075
1051003 BoardAct0203 105073
1021003 BoardAct0203 1021011
1081003 BoardAct0201 108072
1091002 BoardAct0203 109010
1041003 BoardAct0203 104073
1111002 BoardAct0203 110009
1121002 BoardAct0203 111019
1021004 BoardAct0203 1022009
1131002 BoardAct0201 112017
1511003 BoardAct0202 113019
1141003 BoardAct0203 114020
1161002 BoardAct0203 115014
1521003 BoardAct0201 116009
1171003 BoardAct0201 120012
1181003 BoardAct0202 117017
1191003 BoardAct0203 118015
1201003 BoardAct0203 119012
1211002 BoardAct0201 122009
1531003 BoardAct0201 121009
1121003 BoardAct0203 123023
1221002 BoardAct0203 124018
1131003 BoardAct0203 125021
1541003 BoardAct0202 126015
1031004 BoardAct0203 127020
1531004 BoardAct0203 128023
1551003 BoardAct0202 129014
1051004 BoardAct0202 130015
1561003 BoardAct0201 131012
1071004 BoardAct0202 132019
1571003 BoardAct0201 133014
1041004 BoardAct0201 134014
1231002 BoardAct0201 135015
1 Id AnimeID VoiceId
2 1011002 BoardAct0203 101055
3 1021001 BoardAct0101 102069
4 1031001 BoardAct0401 103031
5 1041002 BoardAct0203 104017
6 1051001 BoardAct0201 105023
7 1061002 BoardAct0202 106022
8 1071002 BoardAct0201 107016
9 1081002 BoardAct0202 108025
10 1021002 BoardAct0201 102026
11 1031002 BoardAct0201 103018
12 1011003 BoardAct0202 101076
13 1031003 BoardAct0203 103087
14 1061003 BoardAct0201 106070
15 1071003 BoardAct0203 107075
16 1051003 BoardAct0203 105073
17 1021003 BoardAct0203 1021011
18 1081003 BoardAct0201 108072
19 1091002 BoardAct0203 109010
20 1041003 BoardAct0203 104073
21 1111002 BoardAct0203 110009
22 1121002 BoardAct0203 111019
23 1021004 BoardAct0203 1022009
24 1131002 BoardAct0201 112017
25 1511003 BoardAct0202 113019
26 1141003 BoardAct0203 114020
27 1161002 BoardAct0203 115014
28 1521003 BoardAct0201 116009
29 1171003 BoardAct0201 120012
30 1181003 BoardAct0202 117017
31 1191003 BoardAct0203 118015
32 1201003 BoardAct0203 119012
33 1211002 BoardAct0201 122009
34 1531003 BoardAct0201 121009
35 1121003 BoardAct0203 123023
36 1221002 BoardAct0203 124018
37 1131003 BoardAct0203 125021
38 1541003 BoardAct0202 126015
39 1031004 BoardAct0203 127020
40 1531004 BoardAct0203 128023
41 1551003 BoardAct0202 129014
42 1051004 BoardAct0202 130015
43 1561003 BoardAct0201 131012
44 1071004 BoardAct0202 132019
45 1571003 BoardAct0201 133014
46 1041004 BoardAct0201 134014
47 1231002 BoardAct0201 135015

View File

@ -0,0 +1,13 @@
EffectGroupId Note PanelOpenUp PanelOpenDown PanelCardShowOff EffectOpenBox SkipEffect
1 Universal Quality 1 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel1.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp01Skip.prefab
2 Universal Quality 2 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel2.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp02Skip.prefab
3 Universal Quality 3 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel3.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp03Skip.prefab
4 Universal Quality 4 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel4.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp04Skip.prefab
5 Universal Quality 5 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel5.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp05Skip.prefab
6 Universal Quality 6 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel6.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06Skip.prefab
7 Event Quality 1 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawActivityLunaCubeOpen01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp01Skip.prefab
8 Event Quality 2 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawActivityLunaCubeOpen02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp02Skip.prefab
9 Event Quality 3 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawActivityLunaCubeOpen03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp03Skip.prefab
10 Event Quality 4 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawActivityLunaCubeOpen04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp04Skip.prefab
11 Event Quality 5 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawActivityLunaCubeOpen05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp05Skip.prefab
12 Event Quality 6 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawActivityLunaCubeOpen06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp06Skip.prefab
1 EffectGroupId Note PanelOpenUp PanelOpenDown PanelCardShowOff EffectOpenBox SkipEffect
2 1 Universal Quality 1 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel1.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp01Skip.prefab
3 2 Universal Quality 2 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel2.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp02Skip.prefab
4 3 Universal Quality 3 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel3.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp03Skip.prefab
5 4 Universal Quality 4 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel4.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp04Skip.prefab
6 5 Universal Quality 5 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel5.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp05Skip.prefab
7 6 Universal Quality 6 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel6.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06Skip.prefab
8 7 Event Quality 1 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawActivityLunaCubeOpen01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp01Skip.prefab
9 8 Event Quality 2 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawActivityLunaCubeOpen02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp02Skip.prefab
10 9 Event Quality 3 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawActivityLunaCubeOpen03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp03Skip.prefab
11 10 Event Quality 4 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawActivityLunaCubeOpen04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp04Skip.prefab
12 11 Event Quality 5 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawActivityLunaCubeOpen05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp05Skip.prefab
13 12 Event Quality 6 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawActivityLunaCubeOpen06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp06Skip.prefab

View File

@ -0,0 +1,2 @@
DrawGroupId SkipId[1] SkipId[2]
22 7114
1 DrawGroupId SkipId[1] SkipId[2]
2 22 7114

View File

@ -0,0 +1,8 @@
Id TxtName1 TxtName2 TxtName3 TxtTagName TabBg Priority ParentName Condition[1] Condition[2]
1 1 Base Guaranteed Assets/Product/Texture/Image/UiChouka/UiChoukaJichu.png 8 PanelCardsStandard
2 2 Event Guaranteed Assets/Product/Texture/Image/UiChouka/UiChoukaHuodong.png 7 PanelCardsActivity
3 3 Special Event Floating Guarantee Assets/Product/Texture/Image/UiChouka/UiChoukaHuodong.png 12 PanelCardsStandard
4 4 Target Uniframe Uniframe Target Assets/Product/Texture/Image/UiChouka/UiChoukaShougezhe.png 13 PanelCardsActivity 8005
5 5 Collab Collab Character & Weapon Target Assets/Product/Texture/Image/UiChouka/UiChoukaLiandong.png 9 PanelCardsStandard
6 6 Endless Summer Blue Limited Coating Assets/Product/Texture/Image/UiChouka/UiChoukaTuzhuang.png 10
7 7 CUB Combat Unit Booster Assets/Product/Texture/Image/UiChouka/UiChoukaFuzhuji.png 14 PanelCardsActivity 8006
1 Id TxtName1 TxtName2 TxtName3 TxtTagName TabBg Priority ParentName Condition[1] Condition[2]
2 1 1 Base Guaranteed Assets/Product/Texture/Image/UiChouka/UiChoukaJichu.png 8 PanelCardsStandard
3 2 2 Event Guaranteed Assets/Product/Texture/Image/UiChouka/UiChoukaHuodong.png 7 PanelCardsActivity
4 3 3 Special Event Floating Guarantee Assets/Product/Texture/Image/UiChouka/UiChoukaHuodong.png 12 PanelCardsStandard
5 4 4 Target Uniframe Uniframe Target Assets/Product/Texture/Image/UiChouka/UiChoukaShougezhe.png 13 PanelCardsActivity 8005
6 5 5 Collab Collab Character & Weapon Target Assets/Product/Texture/Image/UiChouka/UiChoukaLiandong.png 9 PanelCardsStandard
7 6 6 Endless Summer Blue Limited Coating Assets/Product/Texture/Image/UiChouka/UiChoukaTuzhuang.png 10
8 7 7 CUB Combat Unit Booster Assets/Product/Texture/Image/UiChouka/UiChoukaFuzhuji.png 14 PanelCardsActivity 8006

View File

@ -0,0 +1 @@
MainGroupId MainTypeName SubGroupId[1] SubTypeName[1]
1 MainGroupId MainTypeName SubGroupId[1] SubTypeName[1]

View File

@ -0,0 +1,9 @@
Type TypeText QualityText[1] QualityText[2] QualityText[3] QualityText[4] QualityText[5] QualityText[6] UiAnim UiResultAnim PanelOpenUp[1] PanelOpenUp[2] PanelOpenUp[3] PanelOpenUp[4] PanelOpenUp[5] PanelOpenUp[6] PanelOpenDown[1] PanelOpenDown[2] PanelOpenDown[3] PanelOpenDown[4] PanelOpenDown[5] PanelOpenDown[6] PanelCardShowOff[1] PanelCardShowOff[2] PanelCardShowOff[3] PanelCardShowOff[4] PanelCardShowOff[5] PanelCardShowOff[6] EffectOpenBox[1] EffectOpenBox[2] EffectOpenBox[3] EffectOpenBox[4] EffectOpenBox[5] EffectOpenBox[6] SkipEffect PanelGachaOpenUp[1] PanelGachaOpenUp[2] PanelGachaOpenUp[3] PanelGachaOpenUp[4] PanelGachaOpenUp[5] PanelGachaOpenUp[6] PanelGachaOpenDown[1] PanelGachaOpenDown[2] PanelGachaOpenDown[3] PanelGachaOpenDown[4] PanelGachaOpenDown[5] PanelGachaOpenDown[6] EffectOpenGacha[1] EffectOpenGacha[2] EffectOpenGacha[3] EffectOpenGacha[4] EffectOpenGacha[5] EffectOpenGacha[6] GachaSkipEffect
0 Item 1★ <color=#a2e39b>2★</color> <color=#4dbdff>3★</color> <color=#d580ff>4★</color> <color=#ffd953>5★</color> <color=#ffd953>6★</color> PropShowBegan PropShowLoop Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel1.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel2.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel3.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel4.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel5.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel6.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp01Skip.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown04.prefab
1 Construct <color=#d580ff>B</color> <color=#ffd953>A</color> <color=#ffd953>S</color> <color=#ffd953>SS</color> <color=#ffd953>SSS</color> <color=#ffd953>SSS</color> RoleShowBegan RoleShowLoop Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel5.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel5.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel6.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel6.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel6.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel6.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp02Skip.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown04.prefab
2 Weapon ★ ★★ ★★★ ★★★★ ★★★★★ ★★★★★★ EquipShowBegan EquipShowLoop Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel1.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel2.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel3.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel4.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel5.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel6.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp03Skip.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown04.prefab
3 Memory ★ ★★ ★★★ ★★★★ ★★★★★ ★★★★★★ AwakeShowBegan AwakeShowLoop Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel1.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel2.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel3.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel4.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel5.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel6.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp04Skip.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown04.prefab
6 Coating <color=#4dbdff>R</color> <color=#d580ff>SR</color> <color=#ffd953>SSR</color> <color=#ffd953>SSR</color> <color=#ffd953>SSR</color> <color=#ffd953>SSR</color> PropShowBegan PropShowLoop Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel5.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel5.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel6.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel6.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel6.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel6.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp05Skip.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown04.prefab
7 HQ Facility 1★ <color=#a2e39b>2★</color> <color=#4dbdff>3★</color> <color=#d580ff>4★</color> <color=#ffd953>5★</color> <color=#ffd953>6★</color> PropShowBegan PropShowLoop Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel1.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel2.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel3.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel4.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel5.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel6.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06Skip.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown04.prefab
8 Decor 1★ <color=#a2e39b>2★</color> <color=#4dbdff>3★</color> <color=#d580ff>4★</color> <color=#ffd953>5★</color> <color=#ffd953>6★</color> PropShowBegan PropShowLoop Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel1.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel2.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel3.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel4.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel5.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel6.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown04.prefab
9 Portrait 1★ <color=#a2e39b>2★</color> <color=#4dbdff>3★</color> <color=#d580ff>4★</color> <color=#ffd953>5★</color> <color=#ffd953>6★</color> PropShowBegan PropShowLoop Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel1.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel2.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel3.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel4.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel5.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel6.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown04.prefab
1 Type TypeText QualityText[1] QualityText[2] QualityText[3] QualityText[4] QualityText[5] QualityText[6] UiAnim UiResultAnim PanelOpenUp[1] PanelOpenUp[2] PanelOpenUp[3] PanelOpenUp[4] PanelOpenUp[5] PanelOpenUp[6] PanelOpenDown[1] PanelOpenDown[2] PanelOpenDown[3] PanelOpenDown[4] PanelOpenDown[5] PanelOpenDown[6] PanelCardShowOff[1] PanelCardShowOff[2] PanelCardShowOff[3] PanelCardShowOff[4] PanelCardShowOff[5] PanelCardShowOff[6] EffectOpenBox[1] EffectOpenBox[2] EffectOpenBox[3] EffectOpenBox[4] EffectOpenBox[5] EffectOpenBox[6] SkipEffect PanelGachaOpenUp[1] PanelGachaOpenUp[2] PanelGachaOpenUp[3] PanelGachaOpenUp[4] PanelGachaOpenUp[5] PanelGachaOpenUp[6] PanelGachaOpenDown[1] PanelGachaOpenDown[2] PanelGachaOpenDown[3] PanelGachaOpenDown[4] PanelGachaOpenDown[5] PanelGachaOpenDown[6] EffectOpenGacha[1] EffectOpenGacha[2] EffectOpenGacha[3] EffectOpenGacha[4] EffectOpenGacha[5] EffectOpenGacha[6] GachaSkipEffect
2 0 Item 1★ <color=#a2e39b>2★</color> <color=#4dbdff>3★</color> <color=#d580ff>4★</color> <color=#ffd953>5★</color> <color=#ffd953>6★</color> PropShowBegan PropShowLoop Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel1.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel2.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel3.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel4.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel5.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel6.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp01Skip.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown04.prefab
3 1 Construct <color=#d580ff>B</color> <color=#ffd953>A</color> <color=#ffd953>S</color> <color=#ffd953>SS</color> <color=#ffd953>SSS</color> <color=#ffd953>SSS</color> RoleShowBegan RoleShowLoop Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel5.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel5.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel6.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel6.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel6.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel6.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp02Skip.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown04.prefab
4 2 Weapon ★★ ★★★ ★★★★ ★★★★★ ★★★★★★ EquipShowBegan EquipShowLoop Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel1.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel2.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel3.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel4.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel5.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel6.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp03Skip.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown04.prefab
5 3 Memory ★★ ★★★ ★★★★ ★★★★★ ★★★★★★ AwakeShowBegan AwakeShowLoop Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel1.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel2.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel3.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel4.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel5.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel6.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp04Skip.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown04.prefab
6 6 Coating <color=#4dbdff>R</color> <color=#d580ff>SR</color> <color=#ffd953>SSR</color> <color=#ffd953>SSR</color> <color=#ffd953>SSR</color> <color=#ffd953>SSR</color> PropShowBegan PropShowLoop Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel5.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel5.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel6.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel6.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel6.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel6.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp05Skip.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown04.prefab
7 7 HQ Facility 1★ <color=#a2e39b>2★</color> <color=#4dbdff>3★</color> <color=#d580ff>4★</color> <color=#ffd953>5★</color> <color=#ffd953>6★</color> PropShowBegan PropShowLoop Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel1.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel2.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel3.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel4.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel5.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel6.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06Skip.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown04.prefab
8 8 Decor 1★ <color=#a2e39b>2★</color> <color=#4dbdff>3★</color> <color=#d580ff>4★</color> <color=#ffd953>5★</color> <color=#ffd953>6★</color> PropShowBegan PropShowLoop Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel1.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel2.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel3.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel4.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel5.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel6.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown04.prefab
9 9 Portrait 1★ <color=#a2e39b>2★</color> <color=#4dbdff>3★</color> <color=#d580ff>4★</color> <color=#ffd953>5★</color> <color=#ffd953>6★</color> PropShowBegan PropShowLoop Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel1.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel2.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel3.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel4.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel5.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel6.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiYuandan/FxUiYuandanDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown04.prefab

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@ -0,0 +1,2 @@
Id RuleTitle[1] RuleContent[1] RuleTitle[2] RuleContent[2] RuleTitle[3] RuleContent[3]
1 Duration 12/31/2021 07:00 AM - 01/07/2022 06:59 AM (UTC) Event Rules 1. You will get 1 attempt to launch fireworks (Pew Pew) with daily first log-in. \n2. When launching a firework, its pattern will be randomly selected among three types.\n3. Commandant will receive different rewards according to the pattern of the firework you launched.\n4. Please note that the attempt cannot be accumulated and will be reset every day. About Rewards Rewards contain the following two parts:\n1. Guaranteed rewards: Black Card *30\n2. Random rewards: will be changed according to the fireworks pattern.\n\n※[Pattern I]Colorful fireworks bloom in the sky. \nChance: 30%\nRandomly get one of the following rewards: Serum *60ml, Minor Overclock Alloy *3, Memory Overclock Circuit I *3,\nWeapon Overclock Core I *3, Cogs *50000\n\n※[Pattern II] Tricolor fireworks light up the night.\nChance: 50%\nRandomly get one of the following rewards: Serum *30ml, Minor Overclock Alloy *2, Memory Overclock Circuit I *2, \nWeapon Overclock Core I *2, Cogs *30000\n\n※[Pattern III] Yellow and orange fireworks bring you joy.\nChance: 20%\nRandomly get one of the following rewards: Serum *20ml, Minor Overclock Alloy *1, Memory Overclock Circuit I *1, \nWeapon Overclock Core I *1, Cogs *20000
1 Id RuleTitle[1] RuleContent[1] RuleTitle[2] RuleContent[2] RuleTitle[3] RuleContent[3]
2 1 Duration 12/31/2021 07:00 AM - 01/07/2022 06:59 AM (UTC) Event Rules 1. You will get 1 attempt to launch fireworks (Pew Pew) with daily first log-in. \n2. When launching a firework, its pattern will be randomly selected among three types.\n3. Commandant will receive different rewards according to the pattern of the firework you launched.\n4. Please note that the attempt cannot be accumulated and will be reset every day. About Rewards Rewards contain the following two parts:\n1. Guaranteed rewards: Black Card *30\n2. Random rewards: will be changed according to the fireworks pattern.\n\n※[Pattern I]Colorful fireworks bloom in the sky. \nChance: 30%\nRandomly get one of the following rewards: Serum *60ml, Minor Overclock Alloy *3, Memory Overclock Circuit I *3,\nWeapon Overclock Core I *3, Cogs *50000\n\n※[Pattern II] Tricolor fireworks light up the night.\nChance: 50%\nRandomly get one of the following rewards: Serum *30ml, Minor Overclock Alloy *2, Memory Overclock Circuit I *2, \nWeapon Overclock Core I *2, Cogs *30000\n\n※[Pattern III] Yellow and orange fireworks bring you joy.\nChance: 20%\nRandomly get one of the following rewards: Serum *20ml, Minor Overclock Alloy *1, Memory Overclock Circuit I *1, \nWeapon Overclock Core I *1, Cogs *20000

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ModelId Params
R3LuosaitaMd019351 1102
R3LuosaitaMd019241 1101
R2QuMd019141 1301
R2PulaoMd019091 2601
R4BiankaMd019011 3001
1 ModelId Params
2 R3LuosaitaMd019351 1102
3 R3LuosaitaMd019241 1101
4 R2QuMd019141 1301
5 R2PulaoMd019091 2601
6 R4BiankaMd019011 3001

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Id ModelName[1] ResonanceEffectPath[1] ResonanceEffectShowDelay[1] AnimController[1] UiAnimStateName[1] UiAnimCueId[1] UiAnimDelay[1] UiAutoRotateDelay[1] ModelName[2] ResonanceEffectPath[2] ResonanceEffectShowDelay[2] AnimController[2] UiAnimStateName[2] UiAnimCueId[2] UiAnimDelay[2] UiAutoRotateDelay[2] ModelName[3] ResonanceEffectPath[3] ResonanceEffectShowDelay[3] AnimController[3] UiAnimStateName[3] UiAnimCueId[3] UiAnimDelay[3] UiAutoRotateDelay[3]
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12560111 Assets/Product/Role/WeaponPrefab/E3FluntMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Flunt/E3FluntMd010011P01/Uistand/Uistand.controller 2100 300 Assets/Product/Role/WeaponPrefab/E3FluntMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Flunt/E2FluntMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3FluntMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Flunt/E3FluntMd010011P01/Uistand/Uistand.controller Changestart01 2100 300
12560121 Assets/Product/Role/WeaponPrefab/E3FluntMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Flunt/E3FluntMd010011P02/Uistand/Uistand.controller 2101 300 Assets/Product/Role/WeaponPrefab/E3FluntMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Flunt/E2FluntMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3FluntMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Flunt/E3FluntMd010011P02/Uistand/Uistand.controller Changestart02 2101 300
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12560141 Assets/Product/Role/WeaponPrefab/E3FluntMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Flunt/E3FluntMd010011P04/Uistand/Uistand.controller 2103 300 Assets/Product/Role/WeaponPrefab/E3FluntMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Flunt/E2FluntMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3FluntMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Flunt/E3FluntMd010011P04/Uistand/Uistand.controller Changestart04 2103 300
12640111 Assets/Product/Role/WeaponPrefab/E2BoomerangMd010011.prefab Assets/Product/Role/WeaponAnimation/Boomerang/BoomerangMdCommon/Uistand/Uistand.controller Uistandstart Assets/Product/Role/WeaponPrefab/E2BoomerangMd010011.prefab Assets/Product/Role/WeaponAnimation/Boomerang/BoomerangMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2BoomerangMd010011.prefab Assets/Product/Role/WeaponAnimation/Boomerang/BoomerangMdCommon/Uistand/Uistand.controller
12650111 Assets/Product/Role/WeaponPrefab/E2BoomerangMd020011.prefab Assets/Product/Role/WeaponAnimation/Boomerang/BoomerangMdCommon/Uistand/Uistand.controller Uistandstart Assets/Product/Role/WeaponPrefab/E2BoomerangMd020011.prefab Assets/Product/Role/WeaponAnimation/Boomerang/BoomerangMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2BoomerangMd020011.prefab Assets/Product/Role/WeaponAnimation/Boomerang/BoomerangMdCommon/Uistand/Uistand.controller
12660111 Assets/Product/Role/WeaponPrefab/E3BoomerangMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Boomerang/E3BoomerangMd010011P01/Uistand/Uistand.controller Uistandstart 2200 300 Assets/Product/Role/WeaponPrefab/E3BoomerangMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Boomerang/BoomerangMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3BoomerangMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Boomerang/E3BoomerangMd010011P01/Uistand/Uistand.controller Changestart01 2200 300
12660121 Assets/Product/Role/WeaponPrefab/E3BoomerangMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Boomerang/E3BoomerangMd010011P02/Uistand/Uistand.controller Uistandstart 2201 300 Assets/Product/Role/WeaponPrefab/E3BoomerangMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Boomerang/BoomerangMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3BoomerangMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Boomerang/E3BoomerangMd010011P02/Uistand/Uistand.controller Changestart02 2201 300
12660131 Assets/Product/Role/WeaponPrefab/E3BoomerangMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Boomerang/E3BoomerangMd010011P03/Uistand/Uistand.controller Uistandstart 2202 300 Assets/Product/Role/WeaponPrefab/E3BoomerangMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Boomerang/BoomerangMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3BoomerangMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Boomerang/E3BoomerangMd010011P03/Uistand/Uistand.controller Changestart03 2202 300
12660141 Assets/Product/Role/WeaponPrefab/E3BoomerangMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Boomerang/E3BoomerangMd010011P04/Uistand/Uistand.controller Uistandstart 2203 300 Assets/Product/Role/WeaponPrefab/E3BoomerangMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Boomerang/BoomerangMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3BoomerangMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Boomerang/E3BoomerangMd010011P04/Uistand/Uistand.controller Changestart04 2203 300
22660111 Assets/Product/Role/WeaponPrefab/E3BoomerangMd020011.prefab Assets/Product/Role/WeaponAnimation/Boomerang/BoomerangMdCommon/Uistand/Uistand.controller Uistandstart Assets/Product/Role/WeaponPrefab/E3BoomerangMd020011.prefab Assets/Product/Role/WeaponAnimation/Boomerang/BoomerangMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3BoomerangMd020011.prefab Assets/Product/Role/WeaponAnimation/Boomerang/BoomerangMdCommon/Fight/Fight.controller
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12860121 Assets/Product/Role/WeaponPrefab/E3HammerMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Hammer/E3HammerMd010011P02/Uistand/UiStand1.controller Assets/Product/Role/WeaponPrefab/E3HammerMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Hammer/HammerMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3HammerMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Hammer/E3HammerMd010011P02/Uistand/Uistand.controller Changestart02 2405 300
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12860141 Assets/Product/Role/WeaponPrefab/E3HammerMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Hammer/E3HammerMd010011P04/Uistand/UiStand1.controller Assets/Product/Role/WeaponPrefab/E3HammerMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Hammer/HammerMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3HammerMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Hammer/E3HammerMd010011P04/Uistand/Uistand.controller Changestart04 2407 300
12940111 Assets/Product/Role/WeaponPrefab/E2NuoanMd010011.prefab Assets/Product/Role/WeaponAnimation/Nuoan/NuoanMdCommon/Uistand/UiStand1.controller Assets/Product/Role/WeaponPrefab/E2NuoanMd010011.prefab Assets/Product/Role/WeaponAnimation/Nuoan/NuoanMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2NuoanMd010011.prefab
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12950111 Assets/Product/Role/WeaponPrefab/E2NuoanMd020011.prefab Assets/Product/Role/WeaponAnimation/Nuoan/NuoanMdCommon/Uistand/UiStand1.controller Assets/Product/Role/WeaponPrefab/E2NuoanMd020011.prefab Assets/Product/Role/WeaponAnimation/Nuoan/NuoanMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2NuoanMd020011.prefab
12950112 Assets/Product/Role/WeaponPrefab/E3NuoanSubMd010011.prefab Assets/Product/Role/WeaponAnimation/Nuoan/E3NuoanSubMd010011/Uistand/E3NuoanSubMd010011.controller Assets/Product/Role/WeaponPrefab/E3NuoanSubMd010011.prefab Assets/Product/Role/WeaponAnimation/Nuoan/E3NuoanSubMd010011/Uistand/E3NuoanSubMd010011.controller Assets/Product/Role/WeaponPrefab/E2NuoanMd020011.prefab
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12960112 Assets/Product/Role/WeaponPrefab/E3NuoanSubMd010011.prefab Assets/Product/Role/WeaponAnimation/Nuoan/E3NuoanSubMd010011/Uistand/E3NuoanSubMd010011.controller Assets/Product/Role/WeaponPrefab/E3NuoanSubMd010011.prefab Assets/Product/Role/WeaponAnimation/Nuoan/E3NuoanSubMd010011/Uistand/E3NuoanSubMd010011.controller Assets/Product/Role/WeaponPrefab/E3NuoanMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Nuoan/E3NuoanMd010011P01/Uistand/Uistand.controller Changestart01
12960121 Assets/Product/Role/WeaponPrefab/E3NuoanMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Nuoan/E3NuoanMd010011P02/Uistand/Uistand1.controller Assets/Product/Role/WeaponPrefab/E3NuoanMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Nuoan/NuoanMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3NuoanMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Nuoan/E3NuoanMd010011P02/Uistand/Uistand.controller Changestart02 2409 300
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12960131 Assets/Product/Role/WeaponPrefab/E3NuoanMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Nuoan/E3NuoanMd010011P03/Uistand/Uistand1.controller Assets/Product/Role/WeaponPrefab/E3NuoanMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Nuoan/NuoanMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3NuoanMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Nuoan/E3NuoanMd010011P03/Uistand/Uistand.controller Changestart03 2410 300
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12960141 Assets/Product/Role/WeaponPrefab/E3NuoanMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Nuoan/E3NuoanMd010011P04/Uistand/Uistand1.controller Assets/Product/Role/WeaponPrefab/E3NuoanMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Nuoan/NuoanMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3NuoanMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Nuoan/E3NuoanMd010011P04/Uistand/Uistand.controller Changestart04 2411 300
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13050111 Assets/Product/Role/WeaponPrefab/E2BigswordMd020011.prefab Assets/Product/Role/WeaponAnimation/Bigsword/E2BigswordMd020011/Uistand/Uistand1.controller Uistandstart Assets/Product/Role/WeaponPrefab/E2BigswordMd020011.prefab Assets/Product/Role/WeaponAnimation/Bigsword/BigswordMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2BigswordMd020011.prefab Assets/Product/Role/WeaponAnimation/Bigsword/E2BigswordMd020011/Uistand/Uistand.controller
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339 28 UiArchiveWeaponDetail -0.07 -0.12 3.8 -125 -105 -90 1 1 1
340 28 UiFashion -0.22 -0.06 3 -125 -105 -90 1 1 1
341 28 UiFashionDetail -0.22 -0.06 3 -125 -105 -90 1 1 1
342 29 UiEquipDetail -0.55 0.3 1.2 0 -180 40 1 1 1
343 29 UiEquipBreakThrough -0.55 0.3 1.2 0 -180 40 1 1 1
344 29 UiEquipResonanceSelect -0.55 0.3 1.2 0 -180 40 1 1 1
345 29 UiEquipResonanceSelectAfter 1.6 1.3 -27.55 0 -180 40 1 1 1
346 29 UiEquipResonanceSkill -0.55 0.3 1.2 0 -180 40 1 1 1
347 29 UiEquipStrengthen -0.55 0.3 1.2 0 -180 40 1 1 1
348 29 UiDrawShow -0.27 0.44 2.91 0 -180 40 1 1 1
349 29 UiDrawActivityShow -0.27 0.44 2.91 18 -180 40 1 1 1
350 29 UiLottoShow 0 0 0 0 0 0 1 1 1
351 29 UiArchiveWeaponDetail -0.4 0.2 1.4 0 -180 40 1 1 1
352 29 UiFashion -0.55 0.3 1.2 0 -180 40 1 1 1
353 29 UiFashionDetail -0.55 0.3 1.2 0 -180 40 1 1 1
354 30 UiEquipDetail -0.4 0.56 1.5 -21.5 53 89 1 1 1
355 30 UiEquipBreakThrough -0.4 0.56 1.5 -21.5 53 89 1 1 1
356 30 UiEquipResonanceSelect -0.4 0.56 1.5 -21.5 53 89 1 1 1
357 30 UiEquipResonanceSelectAfter 1.9 1.6 -27.2 -21.5 81 89 1 1 1
358 30 UiEquipResonanceSkill -0.4 0.56 1.5 -21.5 53 89 1 1 1
359 30 UiEquipStrengthen -0.4 0.56 1.5 -21.5 53 89 1 1 1
360 30 UiDrawShow 0 0.82 3.98 -21.5 53 89 1 1 1
361 30 UiDrawActivityShow 0 0.82 3.98 -21.5 53 89 1 1 1
362 30 UiLottoShow 0 0 0 0 0 86 1 1 1
363 30 UiArchiveWeaponDetail -0.25 0.45 2.55 -21.5 53 89 1 1 1
364 30 UiFashion -0.4 0.56 1.5 -21.5 53 89 1 1 1
365 30 UiFashionDetail -0.4 0.56 1.95 -21.5 53 89 1 1 1
366 31 UiEquipDetail 0.03 0 0.58 2.882 -28 2.6 1 1 1
367 31 UiEquipBreakThrough 0.03 0 0.58 2.882 -28 2.6 1 1 1
368 31 UiEquipResonanceSelect 0.03 0 0.58 2.882 -28 2.6 1 1 1
369 31 UiEquipResonanceSelectAfter 2.05 1.1 -28.2 0 28 -7.7 1 1 1
370 31 UiEquipResonanceSkill 0.03 0 0.58 2.882 -28 2.6 1 1 1
371 31 UiEquipStrengthen 0.03 0 0.58 2.882 -28 2.6 1 1 1
372 31 UiDrawShow 0.1 0.24 1.49 0 0 2.6 1 1 1
373 31 UiDrawActivityShow 0.1 0.24 1.49 0 0 2.6 1 1 1
374 31 UiLottoShow 0 0 0 0 0 0 1 1 1
375 31 UiArchiveWeaponDetail 0.1 -0.15 -0.758 0 -28 0 1 1 1
376 31 UiFashion 0.03 0.03 -1.8 2.882 -28 2.6 1 1 1
377 31 UiFashionDetail 0.03 0.03 -1.8 2.882 -28 2.6 1 1 1
378 1 UiNewDrawMain 0.05 0.2 1.2 0 0 0 1 1 1
379 2 UiNewDrawMain 0.4 0.35 3 110 -90 0 1 1 1
380 3 UiNewDrawMain 0.05 0.2 3 10 -90 0 1 1 1
381 4 UiNewDrawMain -0.1 0.25 3.6 -80 -90 0 1 1 1
382 5 UiNewDrawMain 0.4 0.4 2.8 180 0 -20 1 1 1
383 6 UiNewDrawMain 0.6 0.45 4.8 0 0 20 1 1 1
384 7 UiNewDrawMain 0.1 0.2 5 0 0 20 1 1 1
385 8 UiNewDrawMain 0.15 0.38 2 180 0 -20 1 1 1
386 9 UiNewDrawMain 0 0.08 5.35 8 0 8 1 1 1
387 10 UiNewDrawMain 0 0.45 4.8 32 83 90 1 1 1
388 11 UiNewDrawMain 0 0.45 4.8 -48 -80 265 1 1 1
389 12 UiNewDrawMain 0 0.28 4.1 140 -90 180 0.7 0.7 0.7
390 13 UiNewDrawMain 0 0.34 5 50 -90 180 1 -1 1
391 14 UiNewDrawMain 0 0.2 1.3 -70 -90 -90 1 1 1
392 15 UiNewDrawMain 0 0.9 5 -25 -90 0 1 1 1
393 16 UiNewDrawMain 0 0.8 4 45 -190 -90 1 1 1
394 17 UiNewDrawMain 0 0.21 0.48 40 90 90 1 1 1
395 18 UiNewDrawMain 0 0.1 2.7 0 180 0 1 1 1
396 19 UiNewDrawMain 0 0 3.5 10 145 -25 1 1 1
397 20 UiNewDrawMain 0 0.37 3.1 150 90 0 1 1 1
398 21 UiNewDrawMain 0 -0.08 2.8 0 246 0 1 1 1
399 22 UiNewDrawMain 0 0 11 0 0 -15 1.2 1.2 1.2
400 23 UiNewDrawMain 0 -0.38 2.9 0 180 0 1 1 1
401 24 UiNewDrawMain -0.1 -0.5 2.54 -70 90 0 1 1 1
402 25 UiNewDrawMain -0.05 0.15 2.74 -59.8 -310.8 -31.1 1 1 1
403 26 UiNewDrawMain -0.22 -0.45 4.58 -214.3 -89.18 93.7 1 1 1
404 27 UiNewDrawMain -16.25 1.4 -16.43 15 -90 -180 1 1 1
405 28 UiNewDrawMain 0 0 0 0 0 0 1 1 1
406 29 UiNewDrawMain 0 0 0 0 0 0 1 1 1
407 30 UiNewDrawMain 0 0 0 0 0 0 1 1 1
408 31 UiNewDrawMain 0 0 0 0 0 0 1 1 1
409 99 UiNewDrawMain 1.2 0.2 4 50 0 20 1 1 1
90001 1 UiDrawNewYearActivityShow 0.05 0.2 1.2 0 0 0 1 1 1
90002 2 UiDrawNewYearActivityShow 0.4 0.35 3 110 -90 0 1 1 1
90003 3 UiDrawNewYearActivityShow 0.05 0.2 3 10 -90 0 1 1 1
90004 4 UiDrawNewYearActivityShow -0.1 0.25 3.6 -80 -90 0 1 1 1
90005 5 UiDrawNewYearActivityShow 0.4 0.4 2.8 180 0 -20 1 1 1
90006 6 UiDrawNewYearActivityShow 0.6 0.45 4.8 0 0 20 1 1 1
90007 7 UiDrawNewYearActivityShow 0.1 0.2 5 0 0 20 1 1 1
90008 8 UiDrawNewYearActivityShow 0.15 0.38 2 180 0 -20 1 1 1
90009 9 UiDrawNewYearActivityShow 18.7 -14.1 -15.4 23 -847 182 1 1 1
90010 99 UiDrawNewYearActivityShow 1.2 0.2 4 50 0 20 1 1 1
1 Id IndexId UiName PositionX PositionY PositionZ RotationX RotationY RotationZ ScaleX ScaleY ScaleZ
2 1 1 UiEquipDetail -0.05 0 0.49 0 0 8 1 1 1
3 2 2 UiEquipDetail 0.2 0.1 1.2 110 -90 0 1 1 1
4 3 3 UiEquipDetail -0.1 0 1.15 10 -90 0 1 1 1
5 4 4 UiEquipDetail -0.3 0 1.5 -80 -90 0 1 1 1
6 5 5 UiEquipDetail 0.3 0.18 1 180 0 -20 1 1 1
7 6 6 UiEquipDetail 0 0.25 2.3 0 -90 20 1 1 1
8 7 7 UiEquipDetail -0.1 0 1.7 15 60 20 1 1 1
9 8 8 UiEquipDetail 0 0.17 0.8 180 0 -30 1 1 1
10 9 9 UiEquipDetail -0.55 -0.13 2.6 8 -26.88 8 1 1 1
11 10 10 UiEquipDetail -1 0.4 1.8 32 83 90 1 1 1
12 11 99 UiEquipDetail 0.5 0.2 3.4 50 0 20 1 1 1
13 12 1 UiEquipBreakThrough 19.2 -14.1 -15.1 -16 -103 -10 1 1 1
14 13 2 UiEquipBreakThrough 18.7 -13.4 -15.1 20 -842 189 1 1 1
15 14 3 UiEquipBreakThrough 18.5 -13.4 -14.8 -201 18 -122 1 1 1
16 15 4 UiEquipBreakThrough 18.5 -13.6 -14.6 2 64 303 1 1 1
17 16 5 UiEquipBreakThrough 18.7 -13.4 -14.5 -1 -272 -215 1 1 1
18 17 6 UiEquipBreakThrough 18.2 -12.7 -15 -5 -95 115 1 1 1
19 18 7 UiEquipBreakThrough 18.2 -13.1 -14.5 -43 -140 47 1 1 1
20 19 8 UiEquipBreakThrough 19.2 -13.8 -15 1 109 -208 1 1 1
21 20 9 UiEquipBreakThrough -0.55 -0.13 2.6 8 -26.88 8 1 1 1
22 21 10 UiEquipBreakThrough -0.2 0.4 1.8 32 83 90 1 1 1
23 22 99 UiEquipBreakThrough 18 -12.3 -13.8 -68 -166 120 1 1 1
24 23 1 UiEquipResonanceSelect 19.2 -14.1 -15.1 -16 -103 -10 1 1 1
25 24 2 UiEquipResonanceSelect 18.7 -13.4 -15.1 20 -842 189 1 1 1
26 25 3 UiEquipResonanceSelect 18.5 -13.4 -14.8 -201 18 -122 1 1 1
27 26 4 UiEquipResonanceSelect 18.5 -13.6 -14.6 2 64 303 1 1 1
28 27 5 UiEquipResonanceSelect 18.7 -13.4 -14.5 -1 -272 -215 1 1 1
29 28 6 UiEquipResonanceSelect 18.2 -12.7 -15 -5 -95 115 1 1 1
30 29 7 UiEquipResonanceSelect 18.2 -13.1 -14.5 -43 -140 47 1 1 1
31 30 8 UiEquipResonanceSelect 19.2 -13.8 -15 1 109 -208 1 1 1
32 31 9 UiEquipResonanceSelect -0.55 -0.13 2.6 8 -26.88 8 1 1 1
33 32 10 UiEquipResonanceSelect -0.2 0.4 1.8 32 83 90 1 1 1
34 33 99 UiEquipResonanceSelect 18 -12.3 -13.8 -68 -166 120 1 1 1
35 34 1 UiEquipResonanceSelectAfter 2.05 1.2 -28.26 0 0 8 1 1 1
36 35 2 UiEquipResonanceSelectAfter 2.3 1.4 -27.4 110 -90 0 1 1 1
37 36 3 UiEquipResonanceSelectAfter 1.9 1.26 -27.15 10 90 0 1 1 1
38 37 4 UiEquipResonanceSelectAfter 2 1.4 -27 -80 -90 0 1 1 1
39 38 5 UiEquipResonanceSelectAfter 2.5 1.5 -27.5 180 0 -20 1 1 1
40 39 6 UiEquipResonanceSelectAfter 2.6 1.6 -26.6 0 0 20 1 1 1
41 40 7 UiEquipResonanceSelectAfter 2.2 1.5 -26.7 15 0 20 1 1 1
42 41 8 UiEquipResonanceSelectAfter 1.75 1.3 -28 0 0 170 1 1 1
43 42 9 UiEquipResonanceSelectAfter 2 1.3 -25.2 8 10.4 8 1 1 1
44 43 10 UiEquipResonanceSelectAfter 2.6 1.49 -26.6 32 -90 90 1 1 1
45 44 99 UiEquipResonanceSelectAfter 18.4 -11.9 -12 -68 -166 120 1 1 1
46 45 1 UiEquipResonanceSkill 19.2 -14.1 -15.1 -16 -103 -10 1 1 1
47 46 2 UiEquipResonanceSkill 18.7 -13.4 -15.1 20 -842 189 1 1 1
48 47 3 UiEquipResonanceSkill 18.5 -13.4 -14.8 -201 18 -122 1 1 1
49 48 4 UiEquipResonanceSkill 18.5 -13.6 -14.6 2 64 303 1 1 1
50 49 5 UiEquipResonanceSkill 18.7 -13.4 -14.5 -1 -272 -215 1 1 1
51 50 6 UiEquipResonanceSkill 18.2 -12.7 -15 -5 -95 115 1 1 1
52 51 7 UiEquipResonanceSkill 18.2 -13.1 -14.5 -43 -140 47 1 1 1
53 52 8 UiEquipResonanceSkill 19.2 -13.8 -15 1 109 -208 1 1 1
54 53 9 UiEquipResonanceSkill -0.55 -0.13 2.6 8 -26.88 8 1 1 1
55 54 10 UiEquipResonanceSkill -0.2 0.4 1.8 32 83 90 1 1 1
56 55 99 UiEquipResonanceSkill 18 -12.3 -13.8 -68 -166 120 1 1 1
57 56 1 UiEquipStrengthen 19.5 -14.3 -14.6 -11 3 -54 1 1 1
58 57 2 UiEquipStrengthen 19.1 -14.3 -13.5 20 -131 25 1 1 1
59 58 3 UiEquipStrengthen 19 -14 -13.6 -42 -73 -0.7 1 1 1
60 59 4 UiEquipStrengthen 19.1 -13.7 -13.1 -50 -193 230 1 1 1
61 60 5 UiEquipStrengthen 19.4 -14.3 -13.5 30 -203 -125 1 1 1
62 61 6 UiEquipStrengthen 18.8 -14.2 -12.4 -26 -57 -52 1 1 1
63 62 7 UiEquipStrengthen 18.9 -13.8 -13.1 -3 10 -58 1 1 1
64 63 8 UiEquipStrengthen 19.4 -14.3 -14 31 148 -110 1 1 1
65 64 9 UiEquipStrengthen -0.55 -0.13 2.6 8 -26.88 8 1 1 1
66 65 10 UiEquipStrengthen -0.2 0.4 1.8 32 83 90 1 1 1
67 66 99 UiEquipStrengthen 19.3 -13 -11 -68 -166 120 1 1 1
68 67 1 UiDrawShow 0.05 0.2 1.2 0 0 0 1 1 1
69 68 2 UiDrawShow 0.4 0.35 3 110 -90 0 1 1 1
70 69 3 UiDrawShow 0.05 0.2 3 10 -90 0 1 1 1
71 70 4 UiDrawShow -0.1 0.25 3.6 -80 -90 0 1 1 1
72 71 5 UiDrawShow 0.4 0.4 2.8 180 0 -20 1 1 1
73 72 6 UiDrawShow 0.6 0.45 4.8 0 0 20 1 1 1
74 73 7 UiDrawShow 0.1 0.2 5 0 0 20 1 1 1
75 74 8 UiDrawShow 0.15 0.38 2 180 0 -20 1 1 1
76 75 9 UiDrawShow 0 0.2 5.35 8 0 8 1 1 1
77 76 10 UiDrawShow -0.55 0.59 4.8 32 83 90 1 1 1
78 77 99 UiDrawShow 1.2 0.2 4 50 0 20 1 1 1
79 78 1 UiDrawActivityShow 0.05 0.2 1.2 0 0 0 1 1 1
80 79 2 UiDrawActivityShow 0.4 0.35 3 110 -90 0 1 1 1
81 80 3 UiDrawActivityShow 0.05 0.2 3 10 -90 0 1 1 1
82 81 4 UiDrawActivityShow -0.1 0.25 3.6 -80 -90 0 1 1 1
83 82 5 UiDrawActivityShow 0.4 0.4 2.8 180 0 -20 1 1 1
84 83 6 UiDrawActivityShow 0.6 0.45 4.8 0 0 20 1 1 1
85 84 7 UiDrawActivityShow 0.1 0.2 5 0 0 20 1 1 1
86 85 8 UiDrawActivityShow 0.15 0.38 2 180 0 -20 1 1 1
87 86 9 UiDrawActivityShow 18.7 -14.1 -15.4 23 -847 182 1 1 1
88 87 10 UiDrawActivityShow -0.55 0.59 4.8 32 83 90 1 1 1
89 88 99 UiDrawActivityShow 1.2 0.2 4 50 0 20 1 1 1
90 89 1 UiArchiveWeaponDetail 0.05 -0.09 -0.8 0 0 8 1 1 1
91 90 2 UiArchiveWeaponDetail 0.41 0 1.4 110 -90 0 1 1 1
92 91 3 UiArchiveWeaponDetail 0.05 -0.14 1.6 10 -90 0 1 1 1
93 92 4 UiArchiveWeaponDetail -0.15 -0.035 2.8 -80 -90 0 1 1 1
94 93 5 UiArchiveWeaponDetail 0.42 0.1 1 180 0 -20 1 1 1
95 94 6 UiArchiveWeaponDetail 0 0.163 3.2 0 -90 20 1 1 1
96 95 7 UiArchiveWeaponDetail 0.1 0 3 0 0 20 1 1 1
97 96 8 UiArchiveWeaponDetail 0.13 0.086 0.14 180 0 -30 1 1 1
98 97 9 UiArchiveWeaponDetail -0.1 -0.16 5.2 8 -26 8 1 1 1
99 98 10 UiArchiveWeaponDetail -0.69 0.35 4.8 32 83 90 1 1 1
100 99 99 UiArchiveWeaponDetail 0.5 0.2 3.4 50 0 20 1 1 1
101 100 1 UiFashion -0.06 0 -1.96 0 0 8 1 1 1
102 101 2 UiFashion 0.2 0.1 1.2 110 -90 0 1 1 1
103 102 3 UiFashion -0.05 0 1.15 10 -90 0 1 1 1
104 103 4 UiFashion -0.2 0 2 -80 -90 0 1 1 1
105 104 5 UiFashion 0.2 0.17 0.74 180 0 -20 1 1 1
106 105 6 UiFashion 0.3 0.22 3.18 0 0 20 1 1 1
107 106 7 UiFashion -0.06 0.03 2.2 0 0 20 1 1 1
108 107 8 UiFashion 0.035 0.15 -1.04 180 0 -30 1 1 1
109 108 9 UiFashion -0.7 0 5.2 8 -26.8 8 1 1 1
110 109 10 UiFashion -0.92 0.4 1.8 32 83 90 1 1 1
111 110 99 UiFashion 0.5 0.2 3.4 50 0 20 1 1 1
112 111 1 UiFashionDetail 0.12 -0.03 -1.45 0 0 8 1 1 1
113 112 2 UiFashionDetail 0.2 0.1 1.2 110 -90 0 1 1 1
114 113 3 UiFashionDetail -0.05 0 1.15 10 -90 0 1 1 1
115 114 4 UiFashionDetail -0.2 0 2 -80 -90 0 1 1 1
116 115 5 UiFashionDetail 0.32 0.2 1.15 180 0 -20 1 1 1
117 116 6 UiFashionDetail 0.3 0.22 3.18 0 0 20 1 1 1
118 117 7 UiFashionDetail -0.06 0.05 2.5 0 0 20 1 1 1
119 118 8 UiFashionDetail 0.17 0.15 -0.6 180 0 -30 1 1 1
120 119 9 UiFashionDetail -0.7 0 5.2 8 -26.8 8 1 1 1
121 120 10 UiFashionDetail -0.2 0.4 1.8 32 83 90 1 1 1
122 121 99 UiFashionDetail 0.5 0.2 3.4 50 0 20 1 1 1
123 122 11 UiEquipDetail -0.3 0.2 2.6 235 120 118 1 1 1
124 123 11 UiEquipBreakThrough -0.3 0.2 2.6 120 20 118 1 1 1
125 124 11 UiEquipResonanceSelect -0.3 0.2 2.6 120 20 118 1 1 1
126 125 11 UiEquipResonanceSelectAfter 2 1.5 -26 245 45 120 1 1 1
127 126 11 UiEquipResonanceSkill -0.3 0.2 2.6 120 20 118 1 1 1
128 127 11 UiEquipStrengthen -0.3 0.2 2.6 235 20 118 1 1 1
129 128 11 UiDrawShow 0 0.45 4.8 -48 -80 265 1 1 1
130 129 11 UiDrawActivityShow 0 0.45 4.8 -48 -80 265 1 1 1
131 130 11 UiArchiveWeaponDetail -0.05 0.2 6 230 90 118 1 1 1
132 131 11 UiFashion -0.3 0.3 4 -86 20 118 1 1 1
133 132 11 UiFashionDetail -0.3 0.2 4 -86 20 118 1 1 1
134 133 12 UiEquipDetail -0.62 -0.1 2.6 45 -190 3.5 1 1 1
135 134 12 UiEquipBreakThrough -0.62 -0.1 2.6 45 -190 3.5 1 1 1
136 135 12 UiEquipResonanceSelect -0.62 -0.1 2.6 45 -190 3.5 1 1 1
137 136 12 UiEquipResonanceSelectAfter 1.97 1.45 -26 45 -190 2 1 1 1
138 137 12 UiEquipResonanceSkill -0.62 -0.1 2.6 45 -190 3.5 1 1 1
139 138 12 UiEquipStrengthen -0.62 -0.1 2.6 45 -190 3.5 1 1 1
140 139 12 UiDrawShow 0 0.28 4.1 140 -90 180 0.7 0.7 0.7
141 140 12 UiDrawActivityShow 0 0.28 4.1 140 -90 180 0.7 0.7 0.7
142 141 12 UiArchiveWeaponDetail -0.1 -0.1 5.3 45 -190 3.5 1 1 1
143 142 12 UiFashion -0.32 -0.054 3.8 45 -190 -0.755 1 1 1
144 143 12 UiFashionDetail -0.32 -0.054 3.8 45 -190 -0.755 1 1 1
145 144 13 UiEquipDetail -0.6 0 2.6 125 90 180 1 1 1
146 145 13 UiEquipBreakThrough -0.6 0 2.6 125 90 180 1 1 1
147 146 13 UiEquipResonanceSelect -0.6 0 2.6 125 90 180 1 1 1
148 147 13 UiEquipResonanceSelectAfter 2 1.4 -26 160 90 0 1 1 1
149 148 13 UiEquipResonanceSkill -0.6 0 2.6 125 90 180 1 1 1
150 149 13 UiEquipStrengthen -0.6 0 2.6 125 90 180 1 1 1
151 150 13 UiDrawShow 0 0.34 5 50 90 180 1 1 1
152 151 13 UiDrawActivityShow 0 0.34 5 50 -90 180 1 1 1
153 152 13 UiArchiveWeaponDetail -0.05 -0.1 6 125 90 0 1 -1 1
154 153 13 UiFashion -0.6 0 3.4 46.33 -84.8 5.7 1 1 1
155 154 13 UiFashionDetail -0.6 0 3.4 46.33 -84.8 5.7 1 1 1
156 155 14 UiEquipDetail -0.09 -0.03 0.53 -110 90 90 1 1 1
157 156 14 UiEquipBreakThrough -0.09 -0.03 0.53 -110 90 90 1 1 1
158 157 14 UiEquipResonanceSelect -0.09 -0.03 0.53 -110 90 90 1 1 1
159 158 14 UiEquipResonanceSelectAfter 1.97 1.15 -28.2 -110 90 90 1 1 1
160 159 14 UiEquipResonanceSkill -0.09 -0.03 0.53 -110 90 90 1 1 1
161 160 14 UiEquipStrengthen -0.09 -0.03 0.53 -110 90 90 1 1 1
162 161 14 UiDrawShow 0 0.2 1.3 -70 -90 -90 1 1 1
163 162 14 UiDrawActivityShow 0 0.2 1.3 -70 -90 -90 1 1 1
164 163 14 UiArchiveWeaponDetail -0.02 -0.14 -0.5 -110 90 90 1 1 1
165 164 14 UiFashion -0.09 -0.03 0.53 -110 90 90 2.55 2.55 2.55
166 165 14 UiFashionDetail -0.09 -0.03 0.53 -110 90 90 1 1 1
167 166 15 UiEquipDetail -0.45 0.31 2.1 -20 -90 0 1 1 1
168 167 15 UiEquipBreakThrough -0.45 0.31 2.1 -20 -90 0 1 1 1
169 168 15 UiEquipResonanceSelect -0.45 0.31 2.1 -20 -90 0 1 1 1
170 169 15 UiEquipResonanceSelectAfter 1.97 2.16 -26.1 -20 -90 0 1 1 1
171 170 15 UiEquipResonanceSkill -0.45 0.31 2.1 -20 -90 0 1 1 1
172 171 15 UiEquipStrengthen -0.45 0.31 2.1 -25 -90 0 1 1 1
173 172 15 UiDrawShow 0 0.9 5 -25 -90 0 1 1 1
174 173 15 UiDrawActivityShow 0 0.9 5 -20 -90 0 1 1 1
175 174 15 UiArchiveWeaponDetail -0.1 0.2 4.5 -25 -90 0 1 1 1
176 175 15 UiFashion -0.25 0.35 2.56 -20 -90 0 1 1 1
177 176 15 UiFashionDetail -0.25 0.35 2.56 -20 -90 0 1 1 1
178 177 16 UiEquipDetail -0.4 0.48 1.59 60 -90 90 1 1 1
179 178 16 UiEquipBreakThrough -0.4 0.48 1.59 60 -90 90 1 1 1
180 179 16 UiEquipResonanceSelect -0.4 0.48 1.59 60 -90 90 1 1 1
181 180 16 UiEquipResonanceSelectAfter 1.97 1.82 -26.7 50 -90 90 1 1 1
182 181 16 UiEquipResonanceSkill -0.4 0.48 1.59 60 -90 90 1 1 1
183 182 16 UiEquipStrengthen -0.4 0.48 1.59 60 -90 90 1 1 1
184 183 16 UiDrawShow 0 0.8 4 45 -190 -90 1 1 1
185 184 16 UiDrawActivityShow 0 0.8 4 45 -190 -90 1 1 1
186 185 16 UiArchiveWeaponDetail -0.1 0.35 3 60 -90 90 1 1 1
187 186 16 UiFashion -0.26 0.43 1 60 -90 90 1 1 1
188 187 16 UiFashionDetail -0.26 0.43 1 60 -90 90 1 1 1
189 188 17 UiEquipDetail -0.04 -0.01 0.18 40 90 90 1 1 1
190 189 17 UiEquipBreakThrough -0.04 -0.01 0.18 40 90 90 1 1 1
191 190 17 UiEquipResonanceSelect -0.04 -0.01 0.18 40 90 90 1 1 1
192 191 17 UiEquipResonanceSelectAfter 1.97 1.09 -28.62 40 90 90 1 1 1
193 192 17 UiEquipResonanceSkill -0.04 -0.01 0.18 40 90 90 1 1 1
194 193 17 UiEquipStrengthen -0.04 -0.01 0.18 40 90 90 1 1 1
195 194 17 UiDrawShow 0 0.21 0.48 40 90 90 1 1 1
196 195 17 UiDrawActivityShow 0 0.21 0.48 40 90 90 1 1 1
197 196 17 UiArchiveWeaponDetail -0.01 -0.15 -1.8 40 90 90 1 1 1
198 197 17 UiFashion -0.21 -0.01 0.58 40 90 90 6 6 6
199 198 17 UiFashionDetail -0.04 -0.01 0.58 40 90 90 6 6 6
200 199 1 UiLottoShow 0.05 0.2 1.2 0 0 0 1 1 1
201 200 2 UiLottoShow 0.4 0.35 3 110 -90 0 1 1 1
202 201 3 UiLottoShow 0.05 0.2 3 10 -90 0 1 1 1
203 202 4 UiLottoShow -0.1 0.25 3.6 -80 -90 0 1 1 1
204 203 5 UiLottoShow 0.4 0.4 2.8 180 0 -20 1 1 1
205 204 6 UiLottoShow 0.6 0.45 4.8 0 0 20 1 1 1
206 205 7 UiLottoShow 0.1 0.2 5 0 0 20 1 1 1
207 206 8 UiLottoShow 0.15 0.38 2 180 0 -20 1 1 1
208 207 9 UiLottoShow 0 0.08 5.35 8 0 8 1 1 1
209 208 10 UiLottoShow 0 0.45 4.8 32 83 90 1 1 1
210 209 99 UiLottoShow 1.2 0.2 4 50 0 20 1 1 1
211 210 18 UiEquipDetail -0.12 -0.2 1.1 0 180 0 1 1 1
212 211 18 UiEquipBreakThrough -0.12 -0.2 1.1 0 180 0 1 1 1
213 212 18 UiEquipResonanceSelect -0.12 -0.2 1.1 0 180 0 1 1 1
214 213 18 UiEquipResonanceSelectAfter 1.95 1.09 -27.52 0 180 0 1 1 1
215 214 18 UiEquipResonanceSkill -0.12 -0.2 1.1 0 180 0 1 1 1
216 215 18 UiEquipStrengthen -0.12 -0.2 1.1 0 180 0 1 1 1
217 216 18 UiDrawShow 0 0.1 2.7 0 180 0 1 1 1
218 217 18 UiDrawActivityShow 0 0.1 2.7 0 180 0 1 1 1
219 218 18 UiLottoShow 0 0 0 0 0 0 1 1 1
220 219 18 UiArchiveWeaponDetail 0 -0.32 1.3 0 180 0 1 1 1
221 220 18 UiFashion -0.05 -0.2 0 0 180 0 1 1 1
222 221 18 UiFashionDetail -0.05 -0.2 0 0 180 0 1 1 1
223 222 19 UiEquipDetail -0.13 -0.28 1.5 10 145 -25 1 1 1
224 223 19 UiEquipBreakThrough -0.13 -0.28 1.5 10 145 -25 1 1 1
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View File

@ -0,0 +1,533 @@
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3025003 Assets/Product/Texture/Image/IconTools/EAikeI02001.png Assets/Product/Texture/Image/IconToolsSp/EAikeI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAikeD02001.png Hu San
3025004 Assets/Product/Texture/Image/IconTools/EFuertaiI02001.png Assets/Product/Texture/Image/IconToolsSp/EFuertaiI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFuertaiD02001.png Yuan Zi Dan
3025005 Assets/Product/Texture/Image/IconTools/EGeluodaI02001.png Assets/Product/Texture/Image/IconToolsSp/EGeluodaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGeluodaD02001.png Houjiro
3025006 Assets/Product/Texture/Image/IconTools/ELisailiuI02001.png Assets/Product/Texture/Image/IconToolsSp/ELisailiuI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELisailiuD02001.png Hua Sa
3025007 Assets/Product/Texture/Image/IconTools/ESamandaI02001.png Assets/Product/Texture/Image/IconToolsSp/ESamandaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ESamandaD02001.png Mu Yi
3025008 Assets/Product/Texture/Image/IconTools/EMozateI02001.png Assets/Product/Texture/Image/IconToolsSp/EMozateI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EMozateD02001.png Huang Jing TS
3026001 Assets/Product/Texture/Image/IconTools/EKangdelinaI02001.png Assets/Product/Texture/Image/IconToolsSp/EKangdelinaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKangdelinaD02001.png Zha Nian
3026002 Assets/Product/Texture/Image/IconTools/EShashibiyaI02001.png Assets/Product/Texture/Image/IconToolsSp/EShashibiyaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EShashibiyaD02001.png Mu Yi
3026003 Assets/Product/Texture/Image/IconTools/EHaisenbaoI02001.png Assets/Product/Texture/Image/IconToolsSp/EHaisenbaoI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EHaisenbaoD02001.png Ba Jiu
3026004 Assets/Product/Texture/Image/IconTools/EDaerwenI02001.png Assets/Product/Texture/Image/IconToolsSp/EDaerwenI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EDaerwenD02001.png Huang Jing TS
3026005 Assets/Product/Texture/Image/IconTools/EHannaI02001.png Assets/Product/Texture/Image/IconToolsSp/EHannaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EHannaD02001.png Houjiro
3026006 Assets/Product/Texture/Image/IconTools/EAdaifuI02001.png Assets/Product/Texture/Image/IconToolsSp/EAdaifuI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAdaifuD02001.png Wen Xiang
3026007 Assets/Product/Texture/Image/IconTools/EDafenqiI02001.png Assets/Product/Texture/Image/IconToolsSp/EDafenqiI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EDafenqiD02001.png Huang Jing TS
3026008 Assets/Product/Texture/Image/IconTools/EKaiselinI02001.png Assets/Product/Texture/Image/IconToolsSp/EKaiselinI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKaiselinD02001.png Huang Jing TS
3026009 Assets/Product/Texture/Image/IconTools/EAiyinsitanI02001.png Assets/Product/Texture/Image/IconToolsSp/EAiyinsitanI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAiyinsitanD02001.png Huang Jing TS
3026010 Assets/Product/Texture/Image/IconTools/EFeilieteI02001.png Assets/Product/Texture/Image/IconToolsSp/EFeilieteI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFeilieteD02001.png San Men Men
3026011 Assets/Product/Texture/Image/IconTools/EGuiniweiI02001.png Assets/Product/Texture/Image/IconToolsSp/EGuiniweiI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGuiniweiD02001.png Huang Jing TS
3026012 Assets/Product/Texture/Image/IconTools/EFeitelieI02001.png Assets/Product/Texture/Image/IconToolsSp/EFeitelieI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFeitelieD02001.png Yuan Zi Dan
3032001 Assets/Product/Texture/Image/IconTools/ESipeierI01001.png Assets/Product/Texture/Image/IconToolsSp/ESipeierI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ESipeierD01001.png Chun Ri
3033001 Assets/Product/Texture/Image/IconTools/EModeerI01001.png Assets/Product/Texture/Image/IconToolsSp/EModeerI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EModeerD01001.png Chun Ri
3033002 Assets/Product/Texture/Image/IconTools/EHeermanI01001.png Assets/Product/Texture/Image/IconToolsSp/EHeermanI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EHeermanD01001.png Chun Ri
3034001 Assets/Product/Texture/Image/IconTools/EAjimideI01001.png Assets/Product/Texture/Image/IconToolsSp/EAjimideI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAjimideD01001.png Shi Tou
3034002 Assets/Product/Texture/Image/IconTools/EAidishengI01001.png Assets/Product/Texture/Image/IconToolsSp/EAidishengI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAidishengD01001.png Chun Ri
3034003 Assets/Product/Texture/Image/IconTools/EAliceI01001.png Assets/Product/Texture/Image/IconToolsSp/EAliceI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAliceD01001.png iralion
3034004 Assets/Product/Texture/Image/IconTools/EKanninganI01001.png Assets/Product/Texture/Image/IconToolsSp/EKanninganI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKanninganD01001.png Chun Ri
3034005 Assets/Product/Texture/Image/IconTools/EAdaifuYYI01001.png Assets/Product/Texture/Image/IconToolsSp/EAdaifuYYI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAdaifuYYD01001.png Wang Xiong Mao
3035001 Assets/Product/Texture/Image/IconTools/ELongmeierI03001.png Assets/Product/Texture/Image/IconToolsSp/ELongmeierI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELongmeierD03001.png NoriZC
3035002 Assets/Product/Texture/Image/IconTools/EAifuI03001.png Assets/Product/Texture/Image/IconToolsSp/EAifuI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAifuD03001.png Houjiro
3035003 Assets/Product/Texture/Image/IconTools/EAikeI03001.png Assets/Product/Texture/Image/IconToolsSp/EAikeI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAikeD03001.png Hu San
3035004 Assets/Product/Texture/Image/IconTools/EFuertaiI03001.png Assets/Product/Texture/Image/IconToolsSp/EFuertaiI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFuertaiD03001.png Yuan Zi Dan
3035005 Assets/Product/Texture/Image/IconTools/EGeluodaI03001.png Assets/Product/Texture/Image/IconToolsSp/EGeluodaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGeluodaD03001.png Houjiro
3035006 Assets/Product/Texture/Image/IconTools/ELisailiuI03001.png Assets/Product/Texture/Image/IconToolsSp/ELisailiuI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELisailiuD03001.png Hua Sa
3035007 Assets/Product/Texture/Image/IconTools/ESamandaI03001.png Assets/Product/Texture/Image/IconToolsSp/ESamandaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ESamandaD03001.png Mu Yi
3035008 Assets/Product/Texture/Image/IconTools/EMozateI03001.png Assets/Product/Texture/Image/IconToolsSp/EMozateI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EMozateD03001.png Huang Jing TS
3036001 Assets/Product/Texture/Image/IconTools/EKangdelinaI03001.png Assets/Product/Texture/Image/IconToolsSp/EKangdelinaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKangdelinaD03001.png Zha Nian
3036002 Assets/Product/Texture/Image/IconTools/EShashibiyaI03001.png Assets/Product/Texture/Image/IconToolsSp/EShashibiyaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EShashibiyaD03001.png Mu Yi
3036003 Assets/Product/Texture/Image/IconTools/EHaisenbaoI03001.png Assets/Product/Texture/Image/IconToolsSp/EHaisenbaoI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EHaisenbaoD03001.png Ba Jiu
3036004 Assets/Product/Texture/Image/IconTools/EDaerwenI03001.png Assets/Product/Texture/Image/IconToolsSp/EDaerwenI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EDaerwenD03001.png Huang Jing TS
3036005 Assets/Product/Texture/Image/IconTools/EHannaI03001.png Assets/Product/Texture/Image/IconToolsSp/EHannaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EHannaD03001.png Houjiro
3036006 Assets/Product/Texture/Image/IconTools/EAdaifuI03001.png Assets/Product/Texture/Image/IconToolsSp/EAdaifuI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAdaifuD03001.png Wen Xiang
3036007 Assets/Product/Texture/Image/IconTools/EDafenqiI03001.png Assets/Product/Texture/Image/IconToolsSp/EDafenqiI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EDafenqiD03001.png Huang Jing TS
3036008 Assets/Product/Texture/Image/IconTools/EKaiselinI03001.png Assets/Product/Texture/Image/IconToolsSp/EKaiselinI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKaiselinD03001.png Huang Jing TS
3036009 Assets/Product/Texture/Image/IconTools/EAiyinsitanI03001.png Assets/Product/Texture/Image/IconToolsSp/EAiyinsitanI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAiyinsitanD03001.png Huang Jing TS
3036010 Assets/Product/Texture/Image/IconTools/EFeilieteI03001.png Assets/Product/Texture/Image/IconToolsSp/EFeilieteI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFeilieteD03001.png San Men Men
3036011 Assets/Product/Texture/Image/IconTools/EGuiniweiI03001.png Assets/Product/Texture/Image/IconToolsSp/EGuiniweiI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGuiniweiD03001.png Huang Jing TS
3036012 Assets/Product/Texture/Image/IconTools/EFeitelieI03001.png Assets/Product/Texture/Image/IconToolsSp/EFeitelieI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFeitelieD03001.png Yuan Zi Dan
3041001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png product/texture/image/rolewaferlihui/egouliangd01001.png.unity3d zki_
3042001 Assets/Product/Texture/Image/IconTools/ESipeierI01001.png Assets/Product/Texture/Image/IconToolsSp/ESipeierI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ESipeierD01001.png Chun Ri
3043001 Assets/Product/Texture/Image/IconTools/EModeerI01001.png Assets/Product/Texture/Image/IconToolsSp/EModeerI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EModeerD01001.png Chun Ri
3043002 Assets/Product/Texture/Image/IconTools/EHeermanI01001.png Assets/Product/Texture/Image/IconToolsSp/EHeermanI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EHeermanD01001.png Chun Ri
3044001 Assets/Product/Texture/Image/IconTools/EAjimideI01001.png Assets/Product/Texture/Image/IconToolsSp/EAjimideI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAjimideD01001.png Shi Tou
3044002 Assets/Product/Texture/Image/IconTools/EAidishengI01001.png Assets/Product/Texture/Image/IconToolsSp/EAidishengI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAidishengD01001.png Chun Ri
3044003 Assets/Product/Texture/Image/IconTools/EAliceI01001.png Assets/Product/Texture/Image/IconToolsSp/EAliceI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAliceD01001.png iralion
3044004 Assets/Product/Texture/Image/IconTools/EKanninganI01001.png Assets/Product/Texture/Image/IconToolsSp/EKanninganI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKanninganD01001.png Chun Ri
3044005 Assets/Product/Texture/Image/IconTools/EAdaifuYYI01001.png Assets/Product/Texture/Image/IconToolsSp/EAdaifuYYI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAdaifuYYD01001.png Wang Xiong Mao
3045001 Assets/Product/Texture/Image/IconTools/ELongmeierI01001.png Assets/Product/Texture/Image/IconToolsSp/ELongmeierI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELongmeierD01001.png NoriZC
3045002 Assets/Product/Texture/Image/IconTools/EAifuI01001.png Assets/Product/Texture/Image/IconToolsSp/EAifuI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAifuD01001.png Houjiro
3045003 Assets/Product/Texture/Image/IconTools/EAikeI01001.png Assets/Product/Texture/Image/IconToolsSp/EAikeI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAikeD01001.png Hu San
3045004 Assets/Product/Texture/Image/IconTools/EFuertaiI01001.png Assets/Product/Texture/Image/IconToolsSp/EFuertaiI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFuertaiD01001.png Yuan Zi Dan
3045005 Assets/Product/Texture/Image/IconTools/EGeluodaI01001.png Assets/Product/Texture/Image/IconToolsSp/EGeluodaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGeluodaD01001.png Houjiro
3045006 Assets/Product/Texture/Image/IconTools/ELisailiuI01001.png Assets/Product/Texture/Image/IconToolsSp/ELisailiuI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELisailiuD01001.png Hua Sa
3045007 Assets/Product/Texture/Image/IconTools/ESamandaI01001.png Assets/Product/Texture/Image/IconToolsSp/ESamandaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ESamandaD01001.png Mu Yi
3045008 Assets/Product/Texture/Image/IconTools/EMozateI01001.png Assets/Product/Texture/Image/IconToolsSp/EMozateI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EMozateD01001.png Huang Jing TS
3046001 Assets/Product/Texture/Image/IconTools/EKangdelinaI01001.png Assets/Product/Texture/Image/IconToolsSp/EKangdelinaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKangdelinaD01001.png Zha Nian
3046002 Assets/Product/Texture/Image/IconTools/EShashibiyaI01001.png Assets/Product/Texture/Image/IconToolsSp/EShashibiyaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EShashibiyaD01001.png Mu Yi
3046003 Assets/Product/Texture/Image/IconTools/EHaisenbaoI01001.png Assets/Product/Texture/Image/IconToolsSp/EHaisenbaoI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EHaisenbaoD01001.png Ba Jiu
3046004 Assets/Product/Texture/Image/IconTools/EDaerwenI01001.png Assets/Product/Texture/Image/IconToolsSp/EDaerwenI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EDaerwenD01001.png Huang Jing TS
3046005 Assets/Product/Texture/Image/IconTools/EHannaI01001.png Assets/Product/Texture/Image/IconToolsSp/EHannaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EHannaD01001.png Houjiro
3046006 Assets/Product/Texture/Image/IconTools/EAdaifuI01001.png Assets/Product/Texture/Image/IconToolsSp/EAdaifuI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAdaifuD01001.png Wen Xiang
3046007 Assets/Product/Texture/Image/IconTools/EDafenqiI01001.png Assets/Product/Texture/Image/IconToolsSp/EDafenqiI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EDafenqiD01001.png Huang Jing TS
3046008 Assets/Product/Texture/Image/IconTools/EKaiselinI01001.png Assets/Product/Texture/Image/IconToolsSp/EKaiselinI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKaiselinD01001.png Huang Jing TS
3046009 Assets/Product/Texture/Image/IconTools/EAiyinsitanI01001.png Assets/Product/Texture/Image/IconToolsSp/EAiyinsitanI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAiyinsitanD01001.png Huang Jing TS
3046010 Assets/Product/Texture/Image/IconTools/EFeilieteI01001.png Assets/Product/Texture/Image/IconToolsSp/EFeilieteI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFeilieteD01001.png San Men Men
3046011 Assets/Product/Texture/Image/IconTools/EGuiniweiI01001.png Assets/Product/Texture/Image/IconToolsSp/EGuiniweiI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGuiniweiD01001.png Huang Jing TS
3046012 Assets/Product/Texture/Image/IconTools/EFeitelieI01001.png Assets/Product/Texture/Image/IconToolsSp/EFeitelieI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFeitelieD01001.png Yuan Zi Dan
3052001 Assets/Product/Texture/Image/IconTools/ESipeierI01001.png Assets/Product/Texture/Image/IconToolsSp/ESipeierI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ESipeierD01001.png Chun Ri
3053001 Assets/Product/Texture/Image/IconTools/EModeerI01001.png Assets/Product/Texture/Image/IconToolsSp/EModeerI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EModeerD01001.png Chun Ri
3053002 Assets/Product/Texture/Image/IconTools/EHeermanI01001.png Assets/Product/Texture/Image/IconToolsSp/EHeermanI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EHeermanD01001.png Chun Ri
3054001 Assets/Product/Texture/Image/IconTools/EAjimideI01001.png Assets/Product/Texture/Image/IconToolsSp/EAjimideI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAjimideD01001.png Shi Tou
3054002 Assets/Product/Texture/Image/IconTools/EAidishengI01001.png Assets/Product/Texture/Image/IconToolsSp/EAidishengI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAidishengD01001.png Chun Ri
3054003 Assets/Product/Texture/Image/IconTools/EAliceI01001.png Assets/Product/Texture/Image/IconToolsSp/EAliceI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAliceD01001.png iralion
3054004 Assets/Product/Texture/Image/IconTools/EKanninganI01001.png Assets/Product/Texture/Image/IconToolsSp/EKanninganI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKanninganD01001.png Chun Ri
3054005 Assets/Product/Texture/Image/IconTools/EAdaifuYYI01001.png Assets/Product/Texture/Image/IconToolsSp/EAdaifuYYI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAdaifuYYD01001.png Wang Xiong Mao
3055001 Assets/Product/Texture/Image/IconTools/ELongmeierI02001.png Assets/Product/Texture/Image/IconToolsSp/ELongmeierI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELongmeierD02001.png NoriZC
3055002 Assets/Product/Texture/Image/IconTools/EAifuI02001.png Assets/Product/Texture/Image/IconToolsSp/EAifuI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAifuD02001.png Houjiro
3055003 Assets/Product/Texture/Image/IconTools/EAikeI02001.png Assets/Product/Texture/Image/IconToolsSp/EAikeI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAikeD02001.png Hu San
3055004 Assets/Product/Texture/Image/IconTools/EFuertaiI02001.png Assets/Product/Texture/Image/IconToolsSp/EFuertaiI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFuertaiD02001.png Yuan Zi Dan
3055005 Assets/Product/Texture/Image/IconTools/EGeluodaI02001.png Assets/Product/Texture/Image/IconToolsSp/EGeluodaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGeluodaD02001.png Houjiro
3055006 Assets/Product/Texture/Image/IconTools/ELisailiuI02001.png Assets/Product/Texture/Image/IconToolsSp/ELisailiuI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELisailiuD02001.png Hua Sa
3055007 Assets/Product/Texture/Image/IconTools/ESamandaI02001.png Assets/Product/Texture/Image/IconToolsSp/ESamandaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ESamandaD02001.png Mu Yi
3055008 Assets/Product/Texture/Image/IconTools/EMozateI02001.png Assets/Product/Texture/Image/IconToolsSp/EMozateI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EMozateD02001.png Huang Jing TS
3056001 Assets/Product/Texture/Image/IconTools/EKangdelinaI02001.png Assets/Product/Texture/Image/IconToolsSp/EKangdelinaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKangdelinaD02001.png Zha Nian
3056002 Assets/Product/Texture/Image/IconTools/EShashibiyaI02001.png Assets/Product/Texture/Image/IconToolsSp/EShashibiyaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EShashibiyaD02001.png Mu Yi
3056003 Assets/Product/Texture/Image/IconTools/EHaisenbaoI02001.png Assets/Product/Texture/Image/IconToolsSp/EHaisenbaoI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EHaisenbaoD02001.png Ba Jiu
3056004 Assets/Product/Texture/Image/IconTools/EDaerwenI02001.png Assets/Product/Texture/Image/IconToolsSp/EDaerwenI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EDaerwenD02001.png Huang Jing TS
3056005 Assets/Product/Texture/Image/IconTools/EHannaI02001.png Assets/Product/Texture/Image/IconToolsSp/EHannaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EHannaD02001.png Houjiro
3056006 Assets/Product/Texture/Image/IconTools/EAdaifuI02001.png Assets/Product/Texture/Image/IconToolsSp/EAdaifuI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAdaifuD02001.png Wen Xiang
3056007 Assets/Product/Texture/Image/IconTools/EDafenqiI02001.png Assets/Product/Texture/Image/IconToolsSp/EDafenqiI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EDafenqiD02001.png Huang Jing TS
3056008 Assets/Product/Texture/Image/IconTools/EKaiselinI02001.png Assets/Product/Texture/Image/IconToolsSp/EKaiselinI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKaiselinD02001.png Huang Jing TS
3056009 Assets/Product/Texture/Image/IconTools/EAiyinsitanI02001.png Assets/Product/Texture/Image/IconToolsSp/EAiyinsitanI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAiyinsitanD02001.png Huang Jing TS
3056010 Assets/Product/Texture/Image/IconTools/EFeilieteI02001.png Assets/Product/Texture/Image/IconToolsSp/EFeilieteI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFeilieteD02001.png San Men Men
3056011 Assets/Product/Texture/Image/IconTools/EGuiniweiI02001.png Assets/Product/Texture/Image/IconToolsSp/EGuiniweiI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGuiniweiD02001.png Huang Jing TS
3056012 Assets/Product/Texture/Image/IconTools/EFeitelieI02001.png Assets/Product/Texture/Image/IconToolsSp/EFeitelieI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFeitelieD02001.png Yuan Zi Dan
3062001 Assets/Product/Texture/Image/IconTools/ESipeierI01001.png Assets/Product/Texture/Image/IconToolsSp/ESipeierI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ESipeierD01001.png Chun Ri
3063001 Assets/Product/Texture/Image/IconTools/EModeerI01001.png Assets/Product/Texture/Image/IconToolsSp/EModeerI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EModeerD01001.png Chun Ri
3063002 Assets/Product/Texture/Image/IconTools/EHeermanI01001.png Assets/Product/Texture/Image/IconToolsSp/EHeermanI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EHeermanD01001.png Chun Ri
3064001 Assets/Product/Texture/Image/IconTools/EAjimideI01001.png Assets/Product/Texture/Image/IconToolsSp/EAjimideI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAjimideD01001.png Shi Tou
3064002 Assets/Product/Texture/Image/IconTools/EAidishengI01001.png Assets/Product/Texture/Image/IconToolsSp/EAidishengI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAidishengD01001.png Chun Ri
3064003 Assets/Product/Texture/Image/IconTools/EAliceI01001.png Assets/Product/Texture/Image/IconToolsSp/EAliceI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAliceD01001.png iralion
3064004 Assets/Product/Texture/Image/IconTools/EKanninganI01001.png Assets/Product/Texture/Image/IconToolsSp/EKanninganI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKanninganD01001.png Chun Ri
3064005 Assets/Product/Texture/Image/IconTools/EAdaifuYYI01001.png Assets/Product/Texture/Image/IconToolsSp/EAdaifuYYI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAdaifuYYD01001.png Wang Xiong Mao
3065001 Assets/Product/Texture/Image/IconTools/ELongmeierI03001.png Assets/Product/Texture/Image/IconToolsSp/ELongmeierI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELongmeierD03001.png NoriZC
3065002 Assets/Product/Texture/Image/IconTools/EAifuI03001.png Assets/Product/Texture/Image/IconToolsSp/EAifuI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAifuD03001.png Houjiro
3065003 Assets/Product/Texture/Image/IconTools/EAikeI03001.png Assets/Product/Texture/Image/IconToolsSp/EAikeI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAikeD03001.png Hu San
3065004 Assets/Product/Texture/Image/IconTools/EFuertaiI03001.png Assets/Product/Texture/Image/IconToolsSp/EFuertaiI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFuertaiD03001.png Yuan Zi Dan
3065005 Assets/Product/Texture/Image/IconTools/EGeluodaI03001.png Assets/Product/Texture/Image/IconToolsSp/EGeluodaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGeluodaD03001.png Houjiro
3065006 Assets/Product/Texture/Image/IconTools/ELisailiuI03001.png Assets/Product/Texture/Image/IconToolsSp/ELisailiuI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELisailiuD03001.png Hua Sa
3065007 Assets/Product/Texture/Image/IconTools/ESamandaI03001.png Assets/Product/Texture/Image/IconToolsSp/ESamandaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ESamandaD03001.png Mu Yi
3065008 Assets/Product/Texture/Image/IconTools/EMozateI03001.png Assets/Product/Texture/Image/IconToolsSp/EMozateI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EMozateD03001.png Huang Jing TS
3066001 Assets/Product/Texture/Image/IconTools/EKangdelinaI03001.png Assets/Product/Texture/Image/IconToolsSp/EKangdelinaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKangdelinaD03001.png Zha Nian
3066002 Assets/Product/Texture/Image/IconTools/EShashibiyaI03001.png Assets/Product/Texture/Image/IconToolsSp/EShashibiyaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EShashibiyaD03001.png Mu Yi
3066003 Assets/Product/Texture/Image/IconTools/EHaisenbaoI03001.png Assets/Product/Texture/Image/IconToolsSp/EHaisenbaoI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EHaisenbaoD03001.png Ba Jiu
3066004 Assets/Product/Texture/Image/IconTools/EDaerwenI03001.png Assets/Product/Texture/Image/IconToolsSp/EDaerwenI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EDaerwenD03001.png Huang Jing TS
3066005 Assets/Product/Texture/Image/IconTools/EHannaI03001.png Assets/Product/Texture/Image/IconToolsSp/EHannaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EHannaD03001.png Houjiro
3066006 Assets/Product/Texture/Image/IconTools/EAdaifuI03001.png Assets/Product/Texture/Image/IconToolsSp/EAdaifuI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAdaifuD03001.png Wen Xiang
3066007 Assets/Product/Texture/Image/IconTools/EDafenqiI03001.png Assets/Product/Texture/Image/IconToolsSp/EDafenqiI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EDafenqiD03001.png Huang Jing TS
3066008 Assets/Product/Texture/Image/IconTools/EKaiselinI03001.png Assets/Product/Texture/Image/IconToolsSp/EKaiselinI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKaiselinD03001.png Huang Jing TS
3066009 Assets/Product/Texture/Image/IconTools/EAiyinsitanI03001.png Assets/Product/Texture/Image/IconToolsSp/EAiyinsitanI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAiyinsitanD03001.png Huang Jing TS
3066010 Assets/Product/Texture/Image/IconTools/EFeilieteI03001.png Assets/Product/Texture/Image/IconToolsSp/EFeilieteI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFeilieteD03001.png San Men Men
3066011 Assets/Product/Texture/Image/IconTools/EGuiniweiI03001.png Assets/Product/Texture/Image/IconToolsSp/EGuiniweiI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGuiniweiD03001.png Huang Jing TS
3066012 Assets/Product/Texture/Image/IconTools/EFeitelieI03001.png Assets/Product/Texture/Image/IconToolsSp/EFeitelieI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFeitelieD03001.png Yuan Zi Dan
2991001 Assets/Product/Texture/Image/IconTools/E1GouliangMd010011.png Assets/Product/Texture/Image/IconToolsSp/E1GouliangMd010011Sp.png 1991001 Artist 7
2992001 Assets/Product/Texture/Image/IconTools/E1GouliangMd010011.png Assets/Product/Texture/Image/IconToolsSp/E1GouliangMd010011Sp.png 1991001 Artist 7
2993001 Assets/Product/Texture/Image/IconTools/E1GouliangMd010011.png Assets/Product/Texture/Image/IconToolsSp/E1GouliangMd010011Sp.png 1991001 Artist 7
2994001 Assets/Product/Texture/Image/IconTools/E1GouliangMd010011.png Assets/Product/Texture/Image/IconToolsSp/E1GouliangMd010011Sp.png 1991001 Artist 7
3911001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
3912001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
3913001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
3914001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
3915001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
3921001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
3922001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
3923001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
3924001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
3925001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
3931001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
3932001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
3933001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
3934001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
3935001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
3941001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
3942001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
3943001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
3944001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
3945001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
3951001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
3952001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
3953001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
3954001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
3955001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
3961001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
3962001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
3963001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
3964001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
3965001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
3099999 Assets/Product/Texture/Image/IconTools/ESipeierI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ESipeierD01001.png Chun Ri
3016014 Assets/Product/Texture/Image/IconTools/EBadunI01001.png Assets/Product/Texture/Image/IconToolsSp/EBadunI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBadunD01001.png 3Q58
3026014 Assets/Product/Texture/Image/IconTools/EBadunI02001.png Assets/Product/Texture/Image/IconToolsSp/EBadunI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBadunD02001.png 3Q58
3036014 Assets/Product/Texture/Image/IconTools/EBadunI03001.png Assets/Product/Texture/Image/IconToolsSp/EBadunI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBadunD03001.png 3Q58
3046014 Assets/Product/Texture/Image/IconTools/EBadunI01001.png Assets/Product/Texture/Image/IconToolsSp/EBadunI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBadunD01001.png 3Q58
3056014 Assets/Product/Texture/Image/IconTools/EBadunI02001.png Assets/Product/Texture/Image/IconToolsSp/EBadunI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBadunD02001.png 3Q58
3066014 Assets/Product/Texture/Image/IconTools/EBadunI03001.png Assets/Product/Texture/Image/IconToolsSp/EBadunI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBadunD03001.png 3Q58
3016015 Assets/Product/Texture/Image/IconTools/EZuwenyuanI01001.png Assets/Product/Texture/Image/IconToolsSp/EZuwenyuanI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EZuwenyuanD01001.png Shuai Jiao De Gen Tou
3026015 Assets/Product/Texture/Image/IconTools/EZuwenyuanI02001.png Assets/Product/Texture/Image/IconToolsSp/EZuwenyuanI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EZuwenyuanD02001.png Shuai Jiao De Gen Tou
3036015 Assets/Product/Texture/Image/IconTools/EZuwenyuanI03001.png Assets/Product/Texture/Image/IconToolsSp/EZuwenyuanI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EZuwenyuanD03001.png Shuai Jiao De Gen Tou
3046015 Assets/Product/Texture/Image/IconTools/EZuwenyuanI01001.png Assets/Product/Texture/Image/IconToolsSp/EZuwenyuanI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EZuwenyuanD01001.png Shuai Jiao De Gen Tou
3056015 Assets/Product/Texture/Image/IconTools/EZuwenyuanI02001.png Assets/Product/Texture/Image/IconToolsSp/EZuwenyuanI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EZuwenyuanD02001.png Shuai Jiao De Gen Tou
3066015 Assets/Product/Texture/Image/IconTools/EZuwenyuanI03001.png Assets/Product/Texture/Image/IconToolsSp/EZuwenyuanI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EZuwenyuanD03001.png Shuai Jiao De Gen Tou
3016013 Assets/Product/Texture/Image/IconTools/EManyinsitanI01001.png Assets/Product/Texture/Image/IconToolsSp/EManyinsitanI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EManyinsitanD01001.png EB 10
3026013 Assets/Product/Texture/Image/IconTools/EManyinsitanI02001.png Assets/Product/Texture/Image/IconToolsSp/EManyinsitanI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EManyinsitanD02001.png EB 10
3036013 Assets/Product/Texture/Image/IconTools/EManyinsitanI03001.png Assets/Product/Texture/Image/IconToolsSp/EManyinsitanI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EManyinsitanD03001.png EB 10
3046013 Assets/Product/Texture/Image/IconTools/EManyinsitanI01001.png Assets/Product/Texture/Image/IconToolsSp/EManyinsitanI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EManyinsitanD01001.png EB 10
3056013 Assets/Product/Texture/Image/IconTools/EManyinsitanI02001.png Assets/Product/Texture/Image/IconToolsSp/EManyinsitanI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EManyinsitanD02001.png EB 10
3066013 Assets/Product/Texture/Image/IconTools/EManyinsitanI03001.png Assets/Product/Texture/Image/IconToolsSp/EManyinsitanI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EManyinsitanD03001.png EB 10
3015051 Assets/Product/Texture/Image/IconTools/EXinniankalieI01001.png Assets/Product/Texture/Image/IconToolsSp/EXinniankalieI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EXinniankalieD01001.png Shuai Jiao De Gen Tou
3025051 Assets/Product/Texture/Image/IconTools/EXinniankalieI02001.png Assets/Product/Texture/Image/IconToolsSp/EXinniankalieI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EXinniankalieD02001.png Shuai Jiao De Gen Tou
3035051 Assets/Product/Texture/Image/IconTools/EXinniankalieI03001.png Assets/Product/Texture/Image/IconToolsSp/EXinniankalieI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EXinniankalieD03001.png Shuai Jiao De Gen Tou
3045051 Assets/Product/Texture/Image/IconTools/EXinniankalieI01001.png Assets/Product/Texture/Image/IconToolsSp/EXinniankalieI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EXinniankalieD01001.png Shuai Jiao De Gen Tou
3055051 Assets/Product/Texture/Image/IconTools/EXinniankalieI02001.png Assets/Product/Texture/Image/IconToolsSp/EXinniankalieI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EXinniankalieD02001.png Shuai Jiao De Gen Tou
3065051 Assets/Product/Texture/Image/IconTools/EXinniankalieI03001.png Assets/Product/Texture/Image/IconToolsSp/EXinniankalieI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EXinniankalieD03001.png Shuai Jiao De Gen Tou
3015052 Assets/Product/Texture/Image/IconTools/EYuanxiaoluxiyaI01001.png Assets/Product/Texture/Image/IconToolsSp/EYuanxiaoluxiyaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYuanxiaoluxiyaD01001.png Liang Jushuang
3025052 Assets/Product/Texture/Image/IconTools/EYuanxiaoluxiyaI01001.png Assets/Product/Texture/Image/IconToolsSp/EYuanxiaoluxiyaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYuanxiaoluxiyaD01001.png Liang Jushuang
3035052 Assets/Product/Texture/Image/IconTools/EYuanxiaoluxiyaI01001.png Assets/Product/Texture/Image/IconToolsSp/EYuanxiaoluxiyaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYuanxiaoluxiyaD01001.png Liang Jushuang
3045052 Assets/Product/Texture/Image/IconTools/EYuanxiaoluxiyaI01001.png Assets/Product/Texture/Image/IconToolsSp/EYuanxiaoluxiyaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYuanxiaoluxiyaD01001.png Liang Jushuang
3055052 Assets/Product/Texture/Image/IconTools/EYuanxiaoluxiyaI01001.png Assets/Product/Texture/Image/IconToolsSp/EYuanxiaoluxiyaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYuanxiaoluxiyaD01001.png Liang Jushuang
3065052 Assets/Product/Texture/Image/IconTools/EYuanxiaoluxiyaI01001.png Assets/Product/Texture/Image/IconToolsSp/EYuanxiaoluxiyaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYuanxiaoluxiyaD01001.png Liang Jushuang
3015053 Assets/Product/Texture/Image/IconTools/ELizhounianI01001.png Assets/Product/Texture/Image/IconToolsSp/ELizhounianI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELizhounianD01001.png Shuai Jiao De Gen Tou
3025053 Assets/Product/Texture/Image/IconTools/ELizhounianI02001.png Assets/Product/Texture/Image/IconToolsSp/ELizhounianI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELizhounianD01002.png Shuai Jiao De Gen Tou
3035053 Assets/Product/Texture/Image/IconTools/ELizhounianI03001.png Assets/Product/Texture/Image/IconToolsSp/ELizhounianI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELizhounianD01003.png Shuai Jiao De Gen Tou
3045053 Assets/Product/Texture/Image/IconTools/ELizhounianI01001.png Assets/Product/Texture/Image/IconToolsSp/ELizhounianI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELizhounianD01001.png Shuai Jiao De Gen Tou
3055053 Assets/Product/Texture/Image/IconTools/ELizhounianI02001.png Assets/Product/Texture/Image/IconToolsSp/ELizhounianI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELizhounianD01002.png Shuai Jiao De Gen Tou
3065053 Assets/Product/Texture/Image/IconTools/ELizhounianI03001.png Assets/Product/Texture/Image/IconToolsSp/ELizhounianI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELizhounianD01003.png Shuai Jiao De Gen Tou
3016016 Assets/Product/Texture/Image/IconTools/EKeyaI01001.png Assets/Product/Texture/Image/IconToolsSp/EKeyaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKeyaD01001.png Shuai Jiao De Gen Tou
3026016 Assets/Product/Texture/Image/IconTools/EKeyaI02001.png Assets/Product/Texture/Image/IconToolsSp/EKeyaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKeyaD01002.png Shuai Jiao De Gen Tou
3036016 Assets/Product/Texture/Image/IconTools/EKeyaI03001.png Assets/Product/Texture/Image/IconToolsSp/EKeyaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKeyaD01003.png Shuai Jiao De Gen Tou
3046016 Assets/Product/Texture/Image/IconTools/EKeyaI01001.png Assets/Product/Texture/Image/IconToolsSp/EKeyaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKeyaD01001.png Shuai Jiao De Gen Tou
3056016 Assets/Product/Texture/Image/IconTools/EKeyaI02001.png Assets/Product/Texture/Image/IconToolsSp/EKeyaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKeyaD01002.png Shuai Jiao De Gen Tou
3066016 Assets/Product/Texture/Image/IconTools/EKeyaI03001.png Assets/Product/Texture/Image/IconToolsSp/EKeyaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKeyaD01003.png Shuai Jiao De Gen Tou
3014006 Assets/Product/Texture/Image/IconTools/ENimiziI01001.png Assets/Product/Texture/Image/IconToolsSp/ENimiziI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ENimiziD01001.png Chun Ri
3024006 Assets/Product/Texture/Image/IconTools/ENimiziI01001.png Assets/Product/Texture/Image/IconToolsSp/ENimiziI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ENimiziD01001.png Chun Ri
3034006 Assets/Product/Texture/Image/IconTools/ENimiziI01001.png Assets/Product/Texture/Image/IconToolsSp/ENimiziI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ENimiziD01001.png Chun Ri
3044006 Assets/Product/Texture/Image/IconTools/ENimiziI01001.png Assets/Product/Texture/Image/IconToolsSp/ENimiziI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ENimiziD01001.png Chun Ri
3054006 Assets/Product/Texture/Image/IconTools/ENimiziI01001.png Assets/Product/Texture/Image/IconToolsSp/ENimiziI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ENimiziD01001.png Chun Ri
3064006 Assets/Product/Texture/Image/IconTools/ENimiziI01001.png Assets/Product/Texture/Image/IconToolsSp/ENimiziI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ENimiziD01001.png Chun Ri
3015009 Assets/Product/Texture/Image/IconTools/EBudikaI01001.png Assets/Product/Texture/Image/IconToolsSp/EBudikaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBudikaD01001.png Zhi Bu Ji
3025009 Assets/Product/Texture/Image/IconTools/EBudikaI02001.png Assets/Product/Texture/Image/IconToolsSp/EBudikaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBudikaD01002.png Zhi Bu Ji
3035009 Assets/Product/Texture/Image/IconTools/EBudikaI03001.png Assets/Product/Texture/Image/IconToolsSp/EBudikaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBudikaD01003.png Zhi Bu Ji
3045009 Assets/Product/Texture/Image/IconTools/EBudikaI01001.png Assets/Product/Texture/Image/IconToolsSp/EBudikaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBudikaD01001.png Zhi Bu Ji
3055009 Assets/Product/Texture/Image/IconTools/EBudikaI02001.png Assets/Product/Texture/Image/IconToolsSp/EBudikaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBudikaD01002.png Zhi Bu Ji
3065009 Assets/Product/Texture/Image/IconTools/EBudikaI03001.png Assets/Product/Texture/Image/IconToolsSp/EBudikaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBudikaD01003.png Zhi Bu Ji
3015055 Assets/Product/Texture/Image/IconTools/EKFC02.png Assets/Product/Texture/Image/IconToolsSp/EKFC02Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKFC02001.png Huang Jing TS
3025055 Assets/Product/Texture/Image/IconTools/EKFC02.png Assets/Product/Texture/Image/IconToolsSp/EKFC02Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKFC02001.png Huang Jing TS
3035055 Assets/Product/Texture/Image/IconTools/EKFC02.png Assets/Product/Texture/Image/IconToolsSp/EKFC02Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKFC02001.png Huang Jing TS
3045055 Assets/Product/Texture/Image/IconTools/EKFC02.png Assets/Product/Texture/Image/IconToolsSp/EKFC02Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKFC02001.png Huang Jing TS
3055055 Assets/Product/Texture/Image/IconTools/EKFC02.png Assets/Product/Texture/Image/IconToolsSp/EKFC02Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKFC02001.png Huang Jing TS
3065055 Assets/Product/Texture/Image/IconTools/EKFC02.png Assets/Product/Texture/Image/IconToolsSp/EKFC02Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKFC02001.png Huang Jing TS
3015056 Assets/Product/Texture/Image/IconTools/EKFC01.png Assets/Product/Texture/Image/IconToolsSp/EKFC01Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKFC01001.png Huang Jing TS
3025056 Assets/Product/Texture/Image/IconTools/EKFC01.png Assets/Product/Texture/Image/IconToolsSp/EKFC01Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKFC01001.png Huang Jing TS
3035056 Assets/Product/Texture/Image/IconTools/EKFC01.png Assets/Product/Texture/Image/IconToolsSp/EKFC01Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKFC01001.png Huang Jing TS
3045056 Assets/Product/Texture/Image/IconTools/EKFC01.png Assets/Product/Texture/Image/IconToolsSp/EKFC01Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKFC01001.png Huang Jing TS
3055056 Assets/Product/Texture/Image/IconTools/EKFC01.png Assets/Product/Texture/Image/IconToolsSp/EKFC01Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKFC01001.png Huang Jing TS
3065056 Assets/Product/Texture/Image/IconTools/EKFC01.png Assets/Product/Texture/Image/IconToolsSp/EKFC01Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKFC01001.png Huang Jing TS
3016017 Assets/Product/Texture/Image/IconTools/ELiewenhukeI01001.png Assets/Product/Texture/Image/IconToolsSp/ELiewenhukeI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELiewenhukeD01001.png Adling
3026017 Assets/Product/Texture/Image/IconTools/ELiewenhukeI02001.png Assets/Product/Texture/Image/IconToolsSp/ELiewenhukeI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELiewenhukeD02001.png Adling
3036017 Assets/Product/Texture/Image/IconTools/ELiewenhukeI03001.png Assets/Product/Texture/Image/IconToolsSp/ELiewenhukeI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELiewenhukeD03001.png Adling
3046017 Assets/Product/Texture/Image/IconTools/ELiewenhukeI01001.png Assets/Product/Texture/Image/IconToolsSp/ELiewenhukeI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELiewenhukeD01001.png Adling
3056017 Assets/Product/Texture/Image/IconTools/ELiewenhukeI02001.png Assets/Product/Texture/Image/IconToolsSp/ELiewenhukeI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELiewenhukeD02001.png Adling
3066017 Assets/Product/Texture/Image/IconTools/ELiewenhukeI03001.png Assets/Product/Texture/Image/IconToolsSp/ELiewenhukeI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELiewenhukeD03001.png Adling
3016018 Assets/Product/Texture/Image/IconTools/EWuanjunI01001.png Assets/Product/Texture/Image/IconToolsSp/EWuanjunI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EWuanjunD01001.png Huang Jing TS
3026018 Assets/Product/Texture/Image/IconTools/EWuanjunI02001.png Assets/Product/Texture/Image/IconToolsSp/EWuanjunI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EWuanjunD01002.png Huang Jing TS
3036018 Assets/Product/Texture/Image/IconTools/EWuanjunI03001.png Assets/Product/Texture/Image/IconToolsSp/EWuanjunI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EWuanjunD01003.png Huang Jing TS
3046018 Assets/Product/Texture/Image/IconTools/EWuanjunI01001.png Assets/Product/Texture/Image/IconToolsSp/EWuanjunI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EWuanjunD01001.png Huang Jing TS
3056018 Assets/Product/Texture/Image/IconTools/EWuanjunI02001.png Assets/Product/Texture/Image/IconToolsSp/EWuanjunI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EWuanjunD01002.png Huang Jing TS
3066018 Assets/Product/Texture/Image/IconTools/EWuanjunI03001.png Assets/Product/Texture/Image/IconToolsSp/EWuanjunI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EWuanjunD01003.png Huang Jing TS
3016019 Assets/Product/Texture/Image/IconTools/ELemeiI01001.png Assets/Product/Texture/Image/IconToolsSp/ELemeiI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELemeiD01001.png Jiji-Sama
3026019 Assets/Product/Texture/Image/IconTools/ELemeiI02001.png Assets/Product/Texture/Image/IconToolsSp/ELemeiI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELemeiD01002.png Jiji-Sama
3036019 Assets/Product/Texture/Image/IconTools/ELemeiI03001.png Assets/Product/Texture/Image/IconToolsSp/ELemeiI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELemeiD01003.png Jiji-Sama
3046019 Assets/Product/Texture/Image/IconTools/ELemeiI01001.png Assets/Product/Texture/Image/IconToolsSp/ELemeiI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELemeiD01001.png Jiji-Sama
3056019 Assets/Product/Texture/Image/IconTools/ELemeiI02001.png Assets/Product/Texture/Image/IconToolsSp/ELemeiI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELemeiD01002.png Jiji-Sama
3066019 Assets/Product/Texture/Image/IconTools/ELemeiI03001.png Assets/Product/Texture/Image/IconToolsSp/ELemeiI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELemeiD01003.png Jiji-Sama
3016020 Assets/Product/Texture/Image/IconTools/ELukeleiqiyaI01001.png Assets/Product/Texture/Image/IconToolsSp/ELukeleiqiyaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELukeleiqiyaD01001.png Kadori Qiankou
3026020 Assets/Product/Texture/Image/IconTools/ELukeleiqiyaI02001.png Assets/Product/Texture/Image/IconToolsSp/ELukeleiqiyaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELukeleiqiyaD01002.png Kadori Qiankou
3036020 Assets/Product/Texture/Image/IconTools/ELukeleiqiyaI03001.png Assets/Product/Texture/Image/IconToolsSp/ELukeleiqiyaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELukeleiqiyaD01003.png Kadori Qiankou
3046020 Assets/Product/Texture/Image/IconTools/ELukeleiqiyaI01001.png Assets/Product/Texture/Image/IconToolsSp/ELukeleiqiyaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELukeleiqiyaD01001.png Kadori Qiankou
3056020 Assets/Product/Texture/Image/IconTools/ELukeleiqiyaI02001.png Assets/Product/Texture/Image/IconToolsSp/ELukeleiqiyaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELukeleiqiyaD01002.png Kadori Qiankou
3066020 Assets/Product/Texture/Image/IconTools/ELukeleiqiyaI03001.png Assets/Product/Texture/Image/IconToolsSp/ELukeleiqiyaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELukeleiqiyaD01003.png Kadori Qiankou
3016021 Assets/Product/Texture/Image/IconTools/EAikesupeiliI01001.png Assets/Product/Texture/Image/IconToolsSp/EAikesupeiliI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAikesupeiliD01001.png Shuai Jiao De Gen Tou
3026021 Assets/Product/Texture/Image/IconTools/EAikesupeiliI02001.png Assets/Product/Texture/Image/IconToolsSp/EAikesupeiliI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAikesupeiliD01002.png Shuai Jiao De Gen Tou
3036021 Assets/Product/Texture/Image/IconTools/EAikesupeiliI03001.png Assets/Product/Texture/Image/IconToolsSp/EAikesupeiliI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAikesupeiliD01003.png Shuai Jiao De Gen Tou
3046021 Assets/Product/Texture/Image/IconTools/EAikesupeiliI01001.png Assets/Product/Texture/Image/IconToolsSp/EAikesupeiliI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAikesupeiliD01001.png Shuai Jiao De Gen Tou
3056021 Assets/Product/Texture/Image/IconTools/EAikesupeiliI02001.png Assets/Product/Texture/Image/IconToolsSp/EAikesupeiliI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAikesupeiliD01002.png Shuai Jiao De Gen Tou
3066021 Assets/Product/Texture/Image/IconTools/EAikesupeiliI03001.png Assets/Product/Texture/Image/IconToolsSp/EAikesupeiliI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAikesupeiliD01003.png Shuai Jiao De Gen Tou
3016022 Assets/Product/Texture/Image/IconTools/ETifaI01001.png Assets/Product/Texture/Image/IconToolsSp/ETifaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ETifaD01001.png ebkim00
3026022 Assets/Product/Texture/Image/IconTools/ETifaI02001.png Assets/Product/Texture/Image/IconToolsSp/ETifaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ETifaD01002.png ebkim00
3036022 Assets/Product/Texture/Image/IconTools/ETifaI03001.png Assets/Product/Texture/Image/IconToolsSp/ETifaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ETifaD01003.png ebkim00
3046022 Assets/Product/Texture/Image/IconTools/ETifaI01001.png Assets/Product/Texture/Image/IconToolsSp/ETifaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ETifaD01001.png ebkim00
3056022 Assets/Product/Texture/Image/IconTools/ETifaI02001.png Assets/Product/Texture/Image/IconToolsSp/ETifaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ETifaD01002.png ebkim00
3066022 Assets/Product/Texture/Image/IconTools/ETifaI03001.png Assets/Product/Texture/Image/IconToolsSp/ETifaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ETifaD01003.png ebkim00
3016023 Assets/Product/Texture/Image/IconTools/ENikeersenI01001.png Assets/Product/Texture/Image/IconToolsSp/ENikeersenI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ENikeersenD01001.png Wasteland TS
3026023 Assets/Product/Texture/Image/IconTools/ENikeersenI02001.png Assets/Product/Texture/Image/IconToolsSp/ENikeersenI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ENikeersenD01002.png Wasteland TS
3036023 Assets/Product/Texture/Image/IconTools/ENikeersenI03001.png Assets/Product/Texture/Image/IconToolsSp/ENikeersenI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ENikeersenD01003.png Wasteland TS
3046023 Assets/Product/Texture/Image/IconTools/ENikeersenI01001.png Assets/Product/Texture/Image/IconToolsSp/ENikeersenI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ENikeersenD01001.png Wasteland TS
3056023 Assets/Product/Texture/Image/IconTools/ENikeersenI02001.png Assets/Product/Texture/Image/IconToolsSp/ENikeersenI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ENikeersenD01002.png Wasteland TS
3066023 Assets/Product/Texture/Image/IconTools/ENikeersenI03001.png Assets/Product/Texture/Image/IconToolsSp/ENikeersenI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ENikeersenD01003.png Wasteland TS
3015057 Assets/Product/Texture/Image/IconTools/ELifuZhongqiuI01001.png Assets/Product/Texture/Image/IconToolsSp/ELifuZhongqiuI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELifuZhongqiuD01001.png You Ku Li
3025057 Assets/Product/Texture/Image/IconTools/ELifuZhongqiuI02001.png Assets/Product/Texture/Image/IconToolsSp/ELifuZhongqiuI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELifuZhongqiuD01002.png You Ku Li
3035057 Assets/Product/Texture/Image/IconTools/ELifuZhongqiuI03001.png Assets/Product/Texture/Image/IconToolsSp/ELifuZhongqiuI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELifuZhongqiuD01003.png You Ku Li
3045057 Assets/Product/Texture/Image/IconTools/ELifuZhongqiuI01001.png Assets/Product/Texture/Image/IconToolsSp/ELifuZhongqiuI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELifuZhongqiuD01001.png You Ku Li
3055057 Assets/Product/Texture/Image/IconTools/ELifuZhongqiuI02001.png Assets/Product/Texture/Image/IconToolsSp/ELifuZhongqiuI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELifuZhongqiuD01002.png You Ku Li
3065057 Assets/Product/Texture/Image/IconTools/ELifuZhongqiuI03001.png Assets/Product/Texture/Image/IconToolsSp/ELifuZhongqiuI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELifuZhongqiuD01003.png You Ku Li
3016024 Assets/Product/Texture/Image/IconTools/EYilishabaiI01001.png Assets/Product/Texture/Image/IconToolsSp/EYilishabaiI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYilishabaiD01001.png Gou Gou
3026024 Assets/Product/Texture/Image/IconTools/EYilishabaiI02001.png Assets/Product/Texture/Image/IconToolsSp/EYilishabaiI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYilishabaiD01002.png Gou Gou
3036024 Assets/Product/Texture/Image/IconTools/EYilishabaiI03001.png Assets/Product/Texture/Image/IconToolsSp/EYilishabaiI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYilishabaiD01003.png Gou Gou
3046024 Assets/Product/Texture/Image/IconTools/EYilishabaiI01001.png Assets/Product/Texture/Image/IconToolsSp/EYilishabaiI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYilishabaiD01001.png Gou Gou
3056024 Assets/Product/Texture/Image/IconTools/EYilishabaiI02001.png Assets/Product/Texture/Image/IconToolsSp/EYilishabaiI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYilishabaiD01002.png Gou Gou
3066024 Assets/Product/Texture/Image/IconTools/EYilishabaiI03001.png Assets/Product/Texture/Image/IconToolsSp/EYilishabaiI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYilishabaiD01003.png Gou Gou
3016025 Assets/Product/Texture/Image/IconTools/EFanniI01001.png Assets/Product/Texture/Image/IconToolsSp/EFanniI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFanniD01001.png Wasteland TS
3026025 Assets/Product/Texture/Image/IconTools/EFanniI02001.png Assets/Product/Texture/Image/IconToolsSp/EFanniI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFanniD01002.png Wasteland TS
3036025 Assets/Product/Texture/Image/IconTools/EFanniI03001.png Assets/Product/Texture/Image/IconToolsSp/EFanniI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFanniD01003.png Wasteland TS
3046025 Assets/Product/Texture/Image/IconTools/EFanniI01001.png Assets/Product/Texture/Image/IconToolsSp/EFanniI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFanniD01001.png Wasteland TS
3056025 Assets/Product/Texture/Image/IconTools/EFanniI02001.png Assets/Product/Texture/Image/IconToolsSp/EFanniI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFanniD01002.png Wasteland TS
3066025 Assets/Product/Texture/Image/IconTools/EFanniI03001.png Assets/Product/Texture/Image/IconToolsSp/EFanniI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFanniD01003.png Wasteland TS
2980201 Assets/Product/Texture/Image/IconTools/E3SwordMd130111P01.png Assets/Product/Texture/Image/IconToolsSp/E3SwordMd130111P01Sp.png 10270641 Artist
2980202 Assets/Product/Texture/Image/IconTools/ELemeiI01001.png Assets/Product/Texture/Image/IconToolsSp/ELemeiI01001Sp.png 20270211 Artist
2981101 Assets/Product/Texture/Image/IconTools/E3SpearMd010011P01.png Assets/Product/Texture/Image/IconToolsSp/E3SpearMd010011P01sp.png 11160141 11160142 Artist
2981102 Assets/Product/Texture/Image/IconTools/E3SpearMd010011P01.png Assets/Product/Texture/Image/IconToolsSp/E3SpearMd010011P01sp.png 21170211 21170212 Artist
2982001 Assets/Product/Texture/Image/IconTools/E3SwordMd130111P01.png Assets/Product/Texture/Image/IconToolsSp/E3SwordMd130111P01Sp.png 10270541 Artist
2981301 Assets/Product/Texture/Image/IconTools/ELemeiI01001.png Assets/Product/Texture/Image/IconToolsSp/ELemeiI01001Sp.png 21370111 Artist
2981401 Assets/Product/Texture/Image/IconTools/E2SpearMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2SpearMd020011sp.png 11460141 11460142 Artist
2980301 Assets/Product/Texture/Image/IconTools/E1FloatMd030011.png Assets/Product/Texture/Image/IconToolsSp/E1FloatMd030011Sp.png 20370111 20370112 Artist
2980401 Assets/Product/Texture/Image/IconTools/E1BowMd030011.png Assets/Product/Texture/Image/IconToolsSp/E1BowMd030011Sp.png 20470211 Artist
2981701 Assets/Product/Texture/Image/IconTools/E3SawMd070011.png Assets/Product/Texture/Image/IconToolsSp/E3SawMd070011Sp.png 21770111 Artist
3015058 Assets/Product/Texture/Image/IconTools/EKuluomuI01001.png Assets/Product/Texture/Image/IconToolsSp/EKuluomuI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKuluomuD01001.png Wasteland TS
3025058 Assets/Product/Texture/Image/IconTools/EKuluomuI02001.png Assets/Product/Texture/Image/IconToolsSp/EKuluomuI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKuluomuD01002.png Wasteland TS
3035058 Assets/Product/Texture/Image/IconTools/EKuluomuI03001.png Assets/Product/Texture/Image/IconToolsSp/EKuluomuI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKuluomuD01003.png Wasteland TS
3045058 Assets/Product/Texture/Image/IconTools/EKuluomuI01001.png Assets/Product/Texture/Image/IconToolsSp/EKuluomuI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKuluomuD01001.png Wasteland TS
3055058 Assets/Product/Texture/Image/IconTools/EKuluomuI02001.png Assets/Product/Texture/Image/IconToolsSp/EKuluomuI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKuluomuD01002.png Wasteland TS
3065058 Assets/Product/Texture/Image/IconTools/EKuluomuI03001.png Assets/Product/Texture/Image/IconToolsSp/EKuluomuI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKuluomuD01003.png Wasteland TS
3016026 Assets/Product/Texture/Image/IconTools/EMaerkeI01001.png Assets/Product/Texture/Image/IconToolsSp/EMaerkeI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EMaerkeD01001.png You Ku Li
3026026 Assets/Product/Texture/Image/IconTools/EMaerkeI02001.png Assets/Product/Texture/Image/IconToolsSp/EMaerkeI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EMaerkeD01002.png You Ku Li
3036026 Assets/Product/Texture/Image/IconTools/EMaerkeI03001.png Assets/Product/Texture/Image/IconToolsSp/EMaerkeI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EMaerkeD01003.png You Ku Li
3046026 Assets/Product/Texture/Image/IconTools/EMaerkeI01001.png Assets/Product/Texture/Image/IconToolsSp/EMaerkeI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EMaerkeD01001.png You Ku Li
3056026 Assets/Product/Texture/Image/IconTools/EMaerkeI02001.png Assets/Product/Texture/Image/IconToolsSp/EMaerkeI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EMaerkeD01002.png You Ku Li
3066026 Assets/Product/Texture/Image/IconTools/EMaerkeI03001.png Assets/Product/Texture/Image/IconToolsSp/EMaerkeI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EMaerkeD01003.png You Ku Li
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174 3026006 Assets/Product/Texture/Image/IconTools/EAdaifuI02001.png Assets/Product/Texture/Image/IconToolsSp/EAdaifuI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAdaifuD02001.png Wen Xiang
175 3026007 Assets/Product/Texture/Image/IconTools/EDafenqiI02001.png Assets/Product/Texture/Image/IconToolsSp/EDafenqiI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EDafenqiD02001.png Huang Jing TS
176 3026008 Assets/Product/Texture/Image/IconTools/EKaiselinI02001.png Assets/Product/Texture/Image/IconToolsSp/EKaiselinI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKaiselinD02001.png Huang Jing TS
177 3026009 Assets/Product/Texture/Image/IconTools/EAiyinsitanI02001.png Assets/Product/Texture/Image/IconToolsSp/EAiyinsitanI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAiyinsitanD02001.png Huang Jing TS
178 3026010 Assets/Product/Texture/Image/IconTools/EFeilieteI02001.png Assets/Product/Texture/Image/IconToolsSp/EFeilieteI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFeilieteD02001.png San Men Men
179 3026011 Assets/Product/Texture/Image/IconTools/EGuiniweiI02001.png Assets/Product/Texture/Image/IconToolsSp/EGuiniweiI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGuiniweiD02001.png Huang Jing TS
180 3026012 Assets/Product/Texture/Image/IconTools/EFeitelieI02001.png Assets/Product/Texture/Image/IconToolsSp/EFeitelieI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFeitelieD02001.png Yuan Zi Dan
181 3032001 Assets/Product/Texture/Image/IconTools/ESipeierI01001.png Assets/Product/Texture/Image/IconToolsSp/ESipeierI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ESipeierD01001.png Chun Ri
182 3033001 Assets/Product/Texture/Image/IconTools/EModeerI01001.png Assets/Product/Texture/Image/IconToolsSp/EModeerI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EModeerD01001.png Chun Ri
183 3033002 Assets/Product/Texture/Image/IconTools/EHeermanI01001.png Assets/Product/Texture/Image/IconToolsSp/EHeermanI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EHeermanD01001.png Chun Ri
184 3034001 Assets/Product/Texture/Image/IconTools/EAjimideI01001.png Assets/Product/Texture/Image/IconToolsSp/EAjimideI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAjimideD01001.png Shi Tou
185 3034002 Assets/Product/Texture/Image/IconTools/EAidishengI01001.png Assets/Product/Texture/Image/IconToolsSp/EAidishengI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAidishengD01001.png Chun Ri
186 3034003 Assets/Product/Texture/Image/IconTools/EAliceI01001.png Assets/Product/Texture/Image/IconToolsSp/EAliceI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAliceD01001.png iralion
187 3034004 Assets/Product/Texture/Image/IconTools/EKanninganI01001.png Assets/Product/Texture/Image/IconToolsSp/EKanninganI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKanninganD01001.png Chun Ri
188 3034005 Assets/Product/Texture/Image/IconTools/EAdaifuYYI01001.png Assets/Product/Texture/Image/IconToolsSp/EAdaifuYYI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAdaifuYYD01001.png Wang Xiong Mao
189 3035001 Assets/Product/Texture/Image/IconTools/ELongmeierI03001.png Assets/Product/Texture/Image/IconToolsSp/ELongmeierI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELongmeierD03001.png NoriZC
190 3035002 Assets/Product/Texture/Image/IconTools/EAifuI03001.png Assets/Product/Texture/Image/IconToolsSp/EAifuI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAifuD03001.png Houjiro
191 3035003 Assets/Product/Texture/Image/IconTools/EAikeI03001.png Assets/Product/Texture/Image/IconToolsSp/EAikeI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAikeD03001.png Hu San
192 3035004 Assets/Product/Texture/Image/IconTools/EFuertaiI03001.png Assets/Product/Texture/Image/IconToolsSp/EFuertaiI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFuertaiD03001.png Yuan Zi Dan
193 3035005 Assets/Product/Texture/Image/IconTools/EGeluodaI03001.png Assets/Product/Texture/Image/IconToolsSp/EGeluodaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGeluodaD03001.png Houjiro
194 3035006 Assets/Product/Texture/Image/IconTools/ELisailiuI03001.png Assets/Product/Texture/Image/IconToolsSp/ELisailiuI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELisailiuD03001.png Hua Sa
195 3035007 Assets/Product/Texture/Image/IconTools/ESamandaI03001.png Assets/Product/Texture/Image/IconToolsSp/ESamandaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ESamandaD03001.png Mu Yi
196 3035008 Assets/Product/Texture/Image/IconTools/EMozateI03001.png Assets/Product/Texture/Image/IconToolsSp/EMozateI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EMozateD03001.png Huang Jing TS
197 3036001 Assets/Product/Texture/Image/IconTools/EKangdelinaI03001.png Assets/Product/Texture/Image/IconToolsSp/EKangdelinaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKangdelinaD03001.png Zha Nian
198 3036002 Assets/Product/Texture/Image/IconTools/EShashibiyaI03001.png Assets/Product/Texture/Image/IconToolsSp/EShashibiyaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EShashibiyaD03001.png Mu Yi
199 3036003 Assets/Product/Texture/Image/IconTools/EHaisenbaoI03001.png Assets/Product/Texture/Image/IconToolsSp/EHaisenbaoI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EHaisenbaoD03001.png Ba Jiu
200 3036004 Assets/Product/Texture/Image/IconTools/EDaerwenI03001.png Assets/Product/Texture/Image/IconToolsSp/EDaerwenI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EDaerwenD03001.png Huang Jing TS
201 3036005 Assets/Product/Texture/Image/IconTools/EHannaI03001.png Assets/Product/Texture/Image/IconToolsSp/EHannaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EHannaD03001.png Houjiro
202 3036006 Assets/Product/Texture/Image/IconTools/EAdaifuI03001.png Assets/Product/Texture/Image/IconToolsSp/EAdaifuI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAdaifuD03001.png Wen Xiang
203 3036007 Assets/Product/Texture/Image/IconTools/EDafenqiI03001.png Assets/Product/Texture/Image/IconToolsSp/EDafenqiI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EDafenqiD03001.png Huang Jing TS
204 3036008 Assets/Product/Texture/Image/IconTools/EKaiselinI03001.png Assets/Product/Texture/Image/IconToolsSp/EKaiselinI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKaiselinD03001.png Huang Jing TS
205 3036009 Assets/Product/Texture/Image/IconTools/EAiyinsitanI03001.png Assets/Product/Texture/Image/IconToolsSp/EAiyinsitanI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAiyinsitanD03001.png Huang Jing TS
206 3036010 Assets/Product/Texture/Image/IconTools/EFeilieteI03001.png Assets/Product/Texture/Image/IconToolsSp/EFeilieteI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFeilieteD03001.png San Men Men
207 3036011 Assets/Product/Texture/Image/IconTools/EGuiniweiI03001.png Assets/Product/Texture/Image/IconToolsSp/EGuiniweiI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGuiniweiD03001.png Huang Jing TS
208 3036012 Assets/Product/Texture/Image/IconTools/EFeitelieI03001.png Assets/Product/Texture/Image/IconToolsSp/EFeitelieI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFeitelieD03001.png Yuan Zi Dan
209 3041001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png product/texture/image/rolewaferlihui/egouliangd01001.png.unity3d zki_
210 3042001 Assets/Product/Texture/Image/IconTools/ESipeierI01001.png Assets/Product/Texture/Image/IconToolsSp/ESipeierI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ESipeierD01001.png Chun Ri
211 3043001 Assets/Product/Texture/Image/IconTools/EModeerI01001.png Assets/Product/Texture/Image/IconToolsSp/EModeerI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EModeerD01001.png Chun Ri
212 3043002 Assets/Product/Texture/Image/IconTools/EHeermanI01001.png Assets/Product/Texture/Image/IconToolsSp/EHeermanI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EHeermanD01001.png Chun Ri
213 3044001 Assets/Product/Texture/Image/IconTools/EAjimideI01001.png Assets/Product/Texture/Image/IconToolsSp/EAjimideI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAjimideD01001.png Shi Tou
214 3044002 Assets/Product/Texture/Image/IconTools/EAidishengI01001.png Assets/Product/Texture/Image/IconToolsSp/EAidishengI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAidishengD01001.png Chun Ri
215 3044003 Assets/Product/Texture/Image/IconTools/EAliceI01001.png Assets/Product/Texture/Image/IconToolsSp/EAliceI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAliceD01001.png iralion
216 3044004 Assets/Product/Texture/Image/IconTools/EKanninganI01001.png Assets/Product/Texture/Image/IconToolsSp/EKanninganI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKanninganD01001.png Chun Ri
217 3044005 Assets/Product/Texture/Image/IconTools/EAdaifuYYI01001.png Assets/Product/Texture/Image/IconToolsSp/EAdaifuYYI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAdaifuYYD01001.png Wang Xiong Mao
218 3045001 Assets/Product/Texture/Image/IconTools/ELongmeierI01001.png Assets/Product/Texture/Image/IconToolsSp/ELongmeierI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELongmeierD01001.png NoriZC
219 3045002 Assets/Product/Texture/Image/IconTools/EAifuI01001.png Assets/Product/Texture/Image/IconToolsSp/EAifuI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAifuD01001.png Houjiro
220 3045003 Assets/Product/Texture/Image/IconTools/EAikeI01001.png Assets/Product/Texture/Image/IconToolsSp/EAikeI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAikeD01001.png Hu San
221 3045004 Assets/Product/Texture/Image/IconTools/EFuertaiI01001.png Assets/Product/Texture/Image/IconToolsSp/EFuertaiI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFuertaiD01001.png Yuan Zi Dan
222 3045005 Assets/Product/Texture/Image/IconTools/EGeluodaI01001.png Assets/Product/Texture/Image/IconToolsSp/EGeluodaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGeluodaD01001.png Houjiro
223 3045006 Assets/Product/Texture/Image/IconTools/ELisailiuI01001.png Assets/Product/Texture/Image/IconToolsSp/ELisailiuI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELisailiuD01001.png Hua Sa
224 3045007 Assets/Product/Texture/Image/IconTools/ESamandaI01001.png Assets/Product/Texture/Image/IconToolsSp/ESamandaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ESamandaD01001.png Mu Yi
225 3045008 Assets/Product/Texture/Image/IconTools/EMozateI01001.png Assets/Product/Texture/Image/IconToolsSp/EMozateI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EMozateD01001.png Huang Jing TS
226 3046001 Assets/Product/Texture/Image/IconTools/EKangdelinaI01001.png Assets/Product/Texture/Image/IconToolsSp/EKangdelinaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKangdelinaD01001.png Zha Nian
227 3046002 Assets/Product/Texture/Image/IconTools/EShashibiyaI01001.png Assets/Product/Texture/Image/IconToolsSp/EShashibiyaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EShashibiyaD01001.png Mu Yi
228 3046003 Assets/Product/Texture/Image/IconTools/EHaisenbaoI01001.png Assets/Product/Texture/Image/IconToolsSp/EHaisenbaoI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EHaisenbaoD01001.png Ba Jiu
229 3046004 Assets/Product/Texture/Image/IconTools/EDaerwenI01001.png Assets/Product/Texture/Image/IconToolsSp/EDaerwenI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EDaerwenD01001.png Huang Jing TS
230 3046005 Assets/Product/Texture/Image/IconTools/EHannaI01001.png Assets/Product/Texture/Image/IconToolsSp/EHannaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EHannaD01001.png Houjiro
231 3046006 Assets/Product/Texture/Image/IconTools/EAdaifuI01001.png Assets/Product/Texture/Image/IconToolsSp/EAdaifuI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAdaifuD01001.png Wen Xiang
232 3046007 Assets/Product/Texture/Image/IconTools/EDafenqiI01001.png Assets/Product/Texture/Image/IconToolsSp/EDafenqiI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EDafenqiD01001.png Huang Jing TS
233 3046008 Assets/Product/Texture/Image/IconTools/EKaiselinI01001.png Assets/Product/Texture/Image/IconToolsSp/EKaiselinI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKaiselinD01001.png Huang Jing TS
234 3046009 Assets/Product/Texture/Image/IconTools/EAiyinsitanI01001.png Assets/Product/Texture/Image/IconToolsSp/EAiyinsitanI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAiyinsitanD01001.png Huang Jing TS
235 3046010 Assets/Product/Texture/Image/IconTools/EFeilieteI01001.png Assets/Product/Texture/Image/IconToolsSp/EFeilieteI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFeilieteD01001.png San Men Men
236 3046011 Assets/Product/Texture/Image/IconTools/EGuiniweiI01001.png Assets/Product/Texture/Image/IconToolsSp/EGuiniweiI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGuiniweiD01001.png Huang Jing TS
237 3046012 Assets/Product/Texture/Image/IconTools/EFeitelieI01001.png Assets/Product/Texture/Image/IconToolsSp/EFeitelieI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFeitelieD01001.png Yuan Zi Dan
238 3052001 Assets/Product/Texture/Image/IconTools/ESipeierI01001.png Assets/Product/Texture/Image/IconToolsSp/ESipeierI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ESipeierD01001.png Chun Ri
239 3053001 Assets/Product/Texture/Image/IconTools/EModeerI01001.png Assets/Product/Texture/Image/IconToolsSp/EModeerI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EModeerD01001.png Chun Ri
240 3053002 Assets/Product/Texture/Image/IconTools/EHeermanI01001.png Assets/Product/Texture/Image/IconToolsSp/EHeermanI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EHeermanD01001.png Chun Ri
241 3054001 Assets/Product/Texture/Image/IconTools/EAjimideI01001.png Assets/Product/Texture/Image/IconToolsSp/EAjimideI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAjimideD01001.png Shi Tou
242 3054002 Assets/Product/Texture/Image/IconTools/EAidishengI01001.png Assets/Product/Texture/Image/IconToolsSp/EAidishengI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAidishengD01001.png Chun Ri
243 3054003 Assets/Product/Texture/Image/IconTools/EAliceI01001.png Assets/Product/Texture/Image/IconToolsSp/EAliceI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAliceD01001.png iralion
244 3054004 Assets/Product/Texture/Image/IconTools/EKanninganI01001.png Assets/Product/Texture/Image/IconToolsSp/EKanninganI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKanninganD01001.png Chun Ri
245 3054005 Assets/Product/Texture/Image/IconTools/EAdaifuYYI01001.png Assets/Product/Texture/Image/IconToolsSp/EAdaifuYYI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAdaifuYYD01001.png Wang Xiong Mao
246 3055001 Assets/Product/Texture/Image/IconTools/ELongmeierI02001.png Assets/Product/Texture/Image/IconToolsSp/ELongmeierI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELongmeierD02001.png NoriZC
247 3055002 Assets/Product/Texture/Image/IconTools/EAifuI02001.png Assets/Product/Texture/Image/IconToolsSp/EAifuI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAifuD02001.png Houjiro
248 3055003 Assets/Product/Texture/Image/IconTools/EAikeI02001.png Assets/Product/Texture/Image/IconToolsSp/EAikeI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAikeD02001.png Hu San
249 3055004 Assets/Product/Texture/Image/IconTools/EFuertaiI02001.png Assets/Product/Texture/Image/IconToolsSp/EFuertaiI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFuertaiD02001.png Yuan Zi Dan
250 3055005 Assets/Product/Texture/Image/IconTools/EGeluodaI02001.png Assets/Product/Texture/Image/IconToolsSp/EGeluodaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGeluodaD02001.png Houjiro
251 3055006 Assets/Product/Texture/Image/IconTools/ELisailiuI02001.png Assets/Product/Texture/Image/IconToolsSp/ELisailiuI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELisailiuD02001.png Hua Sa
252 3055007 Assets/Product/Texture/Image/IconTools/ESamandaI02001.png Assets/Product/Texture/Image/IconToolsSp/ESamandaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ESamandaD02001.png Mu Yi
253 3055008 Assets/Product/Texture/Image/IconTools/EMozateI02001.png Assets/Product/Texture/Image/IconToolsSp/EMozateI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EMozateD02001.png Huang Jing TS
254 3056001 Assets/Product/Texture/Image/IconTools/EKangdelinaI02001.png Assets/Product/Texture/Image/IconToolsSp/EKangdelinaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKangdelinaD02001.png Zha Nian
255 3056002 Assets/Product/Texture/Image/IconTools/EShashibiyaI02001.png Assets/Product/Texture/Image/IconToolsSp/EShashibiyaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EShashibiyaD02001.png Mu Yi
256 3056003 Assets/Product/Texture/Image/IconTools/EHaisenbaoI02001.png Assets/Product/Texture/Image/IconToolsSp/EHaisenbaoI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EHaisenbaoD02001.png Ba Jiu
257 3056004 Assets/Product/Texture/Image/IconTools/EDaerwenI02001.png Assets/Product/Texture/Image/IconToolsSp/EDaerwenI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EDaerwenD02001.png Huang Jing TS
258 3056005 Assets/Product/Texture/Image/IconTools/EHannaI02001.png Assets/Product/Texture/Image/IconToolsSp/EHannaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EHannaD02001.png Houjiro
259 3056006 Assets/Product/Texture/Image/IconTools/EAdaifuI02001.png Assets/Product/Texture/Image/IconToolsSp/EAdaifuI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAdaifuD02001.png Wen Xiang
260 3056007 Assets/Product/Texture/Image/IconTools/EDafenqiI02001.png Assets/Product/Texture/Image/IconToolsSp/EDafenqiI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EDafenqiD02001.png Huang Jing TS
261 3056008 Assets/Product/Texture/Image/IconTools/EKaiselinI02001.png Assets/Product/Texture/Image/IconToolsSp/EKaiselinI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKaiselinD02001.png Huang Jing TS
262 3056009 Assets/Product/Texture/Image/IconTools/EAiyinsitanI02001.png Assets/Product/Texture/Image/IconToolsSp/EAiyinsitanI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAiyinsitanD02001.png Huang Jing TS
263 3056010 Assets/Product/Texture/Image/IconTools/EFeilieteI02001.png Assets/Product/Texture/Image/IconToolsSp/EFeilieteI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFeilieteD02001.png San Men Men
264 3056011 Assets/Product/Texture/Image/IconTools/EGuiniweiI02001.png Assets/Product/Texture/Image/IconToolsSp/EGuiniweiI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGuiniweiD02001.png Huang Jing TS
265 3056012 Assets/Product/Texture/Image/IconTools/EFeitelieI02001.png Assets/Product/Texture/Image/IconToolsSp/EFeitelieI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFeitelieD02001.png Yuan Zi Dan
266 3062001 Assets/Product/Texture/Image/IconTools/ESipeierI01001.png Assets/Product/Texture/Image/IconToolsSp/ESipeierI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ESipeierD01001.png Chun Ri
267 3063001 Assets/Product/Texture/Image/IconTools/EModeerI01001.png Assets/Product/Texture/Image/IconToolsSp/EModeerI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EModeerD01001.png Chun Ri
268 3063002 Assets/Product/Texture/Image/IconTools/EHeermanI01001.png Assets/Product/Texture/Image/IconToolsSp/EHeermanI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EHeermanD01001.png Chun Ri
269 3064001 Assets/Product/Texture/Image/IconTools/EAjimideI01001.png Assets/Product/Texture/Image/IconToolsSp/EAjimideI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAjimideD01001.png Shi Tou
270 3064002 Assets/Product/Texture/Image/IconTools/EAidishengI01001.png Assets/Product/Texture/Image/IconToolsSp/EAidishengI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAidishengD01001.png Chun Ri
271 3064003 Assets/Product/Texture/Image/IconTools/EAliceI01001.png Assets/Product/Texture/Image/IconToolsSp/EAliceI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAliceD01001.png iralion
272 3064004 Assets/Product/Texture/Image/IconTools/EKanninganI01001.png Assets/Product/Texture/Image/IconToolsSp/EKanninganI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKanninganD01001.png Chun Ri
273 3064005 Assets/Product/Texture/Image/IconTools/EAdaifuYYI01001.png Assets/Product/Texture/Image/IconToolsSp/EAdaifuYYI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAdaifuYYD01001.png Wang Xiong Mao
274 3065001 Assets/Product/Texture/Image/IconTools/ELongmeierI03001.png Assets/Product/Texture/Image/IconToolsSp/ELongmeierI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELongmeierD03001.png NoriZC
275 3065002 Assets/Product/Texture/Image/IconTools/EAifuI03001.png Assets/Product/Texture/Image/IconToolsSp/EAifuI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAifuD03001.png Houjiro
276 3065003 Assets/Product/Texture/Image/IconTools/EAikeI03001.png Assets/Product/Texture/Image/IconToolsSp/EAikeI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAikeD03001.png Hu San
277 3065004 Assets/Product/Texture/Image/IconTools/EFuertaiI03001.png Assets/Product/Texture/Image/IconToolsSp/EFuertaiI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFuertaiD03001.png Yuan Zi Dan
278 3065005 Assets/Product/Texture/Image/IconTools/EGeluodaI03001.png Assets/Product/Texture/Image/IconToolsSp/EGeluodaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGeluodaD03001.png Houjiro
279 3065006 Assets/Product/Texture/Image/IconTools/ELisailiuI03001.png Assets/Product/Texture/Image/IconToolsSp/ELisailiuI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELisailiuD03001.png Hua Sa
280 3065007 Assets/Product/Texture/Image/IconTools/ESamandaI03001.png Assets/Product/Texture/Image/IconToolsSp/ESamandaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ESamandaD03001.png Mu Yi
281 3065008 Assets/Product/Texture/Image/IconTools/EMozateI03001.png Assets/Product/Texture/Image/IconToolsSp/EMozateI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EMozateD03001.png Huang Jing TS
282 3066001 Assets/Product/Texture/Image/IconTools/EKangdelinaI03001.png Assets/Product/Texture/Image/IconToolsSp/EKangdelinaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKangdelinaD03001.png Zha Nian
283 3066002 Assets/Product/Texture/Image/IconTools/EShashibiyaI03001.png Assets/Product/Texture/Image/IconToolsSp/EShashibiyaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EShashibiyaD03001.png Mu Yi
284 3066003 Assets/Product/Texture/Image/IconTools/EHaisenbaoI03001.png Assets/Product/Texture/Image/IconToolsSp/EHaisenbaoI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EHaisenbaoD03001.png Ba Jiu
285 3066004 Assets/Product/Texture/Image/IconTools/EDaerwenI03001.png Assets/Product/Texture/Image/IconToolsSp/EDaerwenI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EDaerwenD03001.png Huang Jing TS
286 3066005 Assets/Product/Texture/Image/IconTools/EHannaI03001.png Assets/Product/Texture/Image/IconToolsSp/EHannaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EHannaD03001.png Houjiro
287 3066006 Assets/Product/Texture/Image/IconTools/EAdaifuI03001.png Assets/Product/Texture/Image/IconToolsSp/EAdaifuI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAdaifuD03001.png Wen Xiang
288 3066007 Assets/Product/Texture/Image/IconTools/EDafenqiI03001.png Assets/Product/Texture/Image/IconToolsSp/EDafenqiI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EDafenqiD03001.png Huang Jing TS
289 3066008 Assets/Product/Texture/Image/IconTools/EKaiselinI03001.png Assets/Product/Texture/Image/IconToolsSp/EKaiselinI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKaiselinD03001.png Huang Jing TS
290 3066009 Assets/Product/Texture/Image/IconTools/EAiyinsitanI03001.png Assets/Product/Texture/Image/IconToolsSp/EAiyinsitanI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAiyinsitanD03001.png Huang Jing TS
291 3066010 Assets/Product/Texture/Image/IconTools/EFeilieteI03001.png Assets/Product/Texture/Image/IconToolsSp/EFeilieteI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFeilieteD03001.png San Men Men
292 3066011 Assets/Product/Texture/Image/IconTools/EGuiniweiI03001.png Assets/Product/Texture/Image/IconToolsSp/EGuiniweiI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGuiniweiD03001.png Huang Jing TS
293 3066012 Assets/Product/Texture/Image/IconTools/EFeitelieI03001.png Assets/Product/Texture/Image/IconToolsSp/EFeitelieI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFeitelieD03001.png Yuan Zi Dan
294 2991001 Assets/Product/Texture/Image/IconTools/E1GouliangMd010011.png Assets/Product/Texture/Image/IconToolsSp/E1GouliangMd010011Sp.png 1991001 Artist 7
295 2992001 Assets/Product/Texture/Image/IconTools/E1GouliangMd010011.png Assets/Product/Texture/Image/IconToolsSp/E1GouliangMd010011Sp.png 1991001 Artist 7
296 2993001 Assets/Product/Texture/Image/IconTools/E1GouliangMd010011.png Assets/Product/Texture/Image/IconToolsSp/E1GouliangMd010011Sp.png 1991001 Artist 7
297 2994001 Assets/Product/Texture/Image/IconTools/E1GouliangMd010011.png Assets/Product/Texture/Image/IconToolsSp/E1GouliangMd010011Sp.png 1991001 Artist 7
298 3911001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
299 3912001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
300 3913001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
301 3914001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
302 3915001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
303 3921001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
304 3922001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
305 3923001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
306 3924001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
307 3925001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
308 3931001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
309 3932001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
310 3933001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
311 3934001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
312 3935001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
313 3941001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
314 3942001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
315 3943001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
316 3944001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
317 3945001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
318 3951001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
319 3952001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
320 3953001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
321 3954001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
322 3955001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
323 3961001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
324 3962001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
325 3963001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
326 3964001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
327 3965001 Assets/Product/Texture/Image/IconTools/EGouliangI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EGouliangD01001.png zki_
328 3099999 Assets/Product/Texture/Image/IconTools/ESipeierI01001.png Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ESipeierD01001.png Chun Ri
329 3016014 Assets/Product/Texture/Image/IconTools/EBadunI01001.png Assets/Product/Texture/Image/IconToolsSp/EBadunI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBadunD01001.png 3Q58
330 3026014 Assets/Product/Texture/Image/IconTools/EBadunI02001.png Assets/Product/Texture/Image/IconToolsSp/EBadunI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBadunD02001.png 3Q58
331 3036014 Assets/Product/Texture/Image/IconTools/EBadunI03001.png Assets/Product/Texture/Image/IconToolsSp/EBadunI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBadunD03001.png 3Q58
332 3046014 Assets/Product/Texture/Image/IconTools/EBadunI01001.png Assets/Product/Texture/Image/IconToolsSp/EBadunI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBadunD01001.png 3Q58
333 3056014 Assets/Product/Texture/Image/IconTools/EBadunI02001.png Assets/Product/Texture/Image/IconToolsSp/EBadunI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBadunD02001.png 3Q58
334 3066014 Assets/Product/Texture/Image/IconTools/EBadunI03001.png Assets/Product/Texture/Image/IconToolsSp/EBadunI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBadunD03001.png 3Q58
335 3016015 Assets/Product/Texture/Image/IconTools/EZuwenyuanI01001.png Assets/Product/Texture/Image/IconToolsSp/EZuwenyuanI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EZuwenyuanD01001.png Shuai Jiao De Gen Tou
336 3026015 Assets/Product/Texture/Image/IconTools/EZuwenyuanI02001.png Assets/Product/Texture/Image/IconToolsSp/EZuwenyuanI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EZuwenyuanD02001.png Shuai Jiao De Gen Tou
337 3036015 Assets/Product/Texture/Image/IconTools/EZuwenyuanI03001.png Assets/Product/Texture/Image/IconToolsSp/EZuwenyuanI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EZuwenyuanD03001.png Shuai Jiao De Gen Tou
338 3046015 Assets/Product/Texture/Image/IconTools/EZuwenyuanI01001.png Assets/Product/Texture/Image/IconToolsSp/EZuwenyuanI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EZuwenyuanD01001.png Shuai Jiao De Gen Tou
339 3056015 Assets/Product/Texture/Image/IconTools/EZuwenyuanI02001.png Assets/Product/Texture/Image/IconToolsSp/EZuwenyuanI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EZuwenyuanD02001.png Shuai Jiao De Gen Tou
340 3066015 Assets/Product/Texture/Image/IconTools/EZuwenyuanI03001.png Assets/Product/Texture/Image/IconToolsSp/EZuwenyuanI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EZuwenyuanD03001.png Shuai Jiao De Gen Tou
341 3016013 Assets/Product/Texture/Image/IconTools/EManyinsitanI01001.png Assets/Product/Texture/Image/IconToolsSp/EManyinsitanI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EManyinsitanD01001.png EB 10
342 3026013 Assets/Product/Texture/Image/IconTools/EManyinsitanI02001.png Assets/Product/Texture/Image/IconToolsSp/EManyinsitanI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EManyinsitanD02001.png EB 10
343 3036013 Assets/Product/Texture/Image/IconTools/EManyinsitanI03001.png Assets/Product/Texture/Image/IconToolsSp/EManyinsitanI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EManyinsitanD03001.png EB 10
344 3046013 Assets/Product/Texture/Image/IconTools/EManyinsitanI01001.png Assets/Product/Texture/Image/IconToolsSp/EManyinsitanI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EManyinsitanD01001.png EB 10
345 3056013 Assets/Product/Texture/Image/IconTools/EManyinsitanI02001.png Assets/Product/Texture/Image/IconToolsSp/EManyinsitanI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EManyinsitanD02001.png EB 10
346 3066013 Assets/Product/Texture/Image/IconTools/EManyinsitanI03001.png Assets/Product/Texture/Image/IconToolsSp/EManyinsitanI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EManyinsitanD03001.png EB 10
347 3015051 Assets/Product/Texture/Image/IconTools/EXinniankalieI01001.png Assets/Product/Texture/Image/IconToolsSp/EXinniankalieI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EXinniankalieD01001.png Shuai Jiao De Gen Tou
348 3025051 Assets/Product/Texture/Image/IconTools/EXinniankalieI02001.png Assets/Product/Texture/Image/IconToolsSp/EXinniankalieI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EXinniankalieD02001.png Shuai Jiao De Gen Tou
349 3035051 Assets/Product/Texture/Image/IconTools/EXinniankalieI03001.png Assets/Product/Texture/Image/IconToolsSp/EXinniankalieI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EXinniankalieD03001.png Shuai Jiao De Gen Tou
350 3045051 Assets/Product/Texture/Image/IconTools/EXinniankalieI01001.png Assets/Product/Texture/Image/IconToolsSp/EXinniankalieI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EXinniankalieD01001.png Shuai Jiao De Gen Tou
351 3055051 Assets/Product/Texture/Image/IconTools/EXinniankalieI02001.png Assets/Product/Texture/Image/IconToolsSp/EXinniankalieI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EXinniankalieD02001.png Shuai Jiao De Gen Tou
352 3065051 Assets/Product/Texture/Image/IconTools/EXinniankalieI03001.png Assets/Product/Texture/Image/IconToolsSp/EXinniankalieI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EXinniankalieD03001.png Shuai Jiao De Gen Tou
353 3015052 Assets/Product/Texture/Image/IconTools/EYuanxiaoluxiyaI01001.png Assets/Product/Texture/Image/IconToolsSp/EYuanxiaoluxiyaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYuanxiaoluxiyaD01001.png Liang Jushuang
354 3025052 Assets/Product/Texture/Image/IconTools/EYuanxiaoluxiyaI01001.png Assets/Product/Texture/Image/IconToolsSp/EYuanxiaoluxiyaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYuanxiaoluxiyaD01001.png Liang Jushuang
355 3035052 Assets/Product/Texture/Image/IconTools/EYuanxiaoluxiyaI01001.png Assets/Product/Texture/Image/IconToolsSp/EYuanxiaoluxiyaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYuanxiaoluxiyaD01001.png Liang Jushuang
356 3045052 Assets/Product/Texture/Image/IconTools/EYuanxiaoluxiyaI01001.png Assets/Product/Texture/Image/IconToolsSp/EYuanxiaoluxiyaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYuanxiaoluxiyaD01001.png Liang Jushuang
357 3055052 Assets/Product/Texture/Image/IconTools/EYuanxiaoluxiyaI01001.png Assets/Product/Texture/Image/IconToolsSp/EYuanxiaoluxiyaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYuanxiaoluxiyaD01001.png Liang Jushuang
358 3065052 Assets/Product/Texture/Image/IconTools/EYuanxiaoluxiyaI01001.png Assets/Product/Texture/Image/IconToolsSp/EYuanxiaoluxiyaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYuanxiaoluxiyaD01001.png Liang Jushuang
359 3015053 Assets/Product/Texture/Image/IconTools/ELizhounianI01001.png Assets/Product/Texture/Image/IconToolsSp/ELizhounianI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELizhounianD01001.png Shuai Jiao De Gen Tou
360 3025053 Assets/Product/Texture/Image/IconTools/ELizhounianI02001.png Assets/Product/Texture/Image/IconToolsSp/ELizhounianI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELizhounianD01002.png Shuai Jiao De Gen Tou
361 3035053 Assets/Product/Texture/Image/IconTools/ELizhounianI03001.png Assets/Product/Texture/Image/IconToolsSp/ELizhounianI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELizhounianD01003.png Shuai Jiao De Gen Tou
362 3045053 Assets/Product/Texture/Image/IconTools/ELizhounianI01001.png Assets/Product/Texture/Image/IconToolsSp/ELizhounianI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELizhounianD01001.png Shuai Jiao De Gen Tou
363 3055053 Assets/Product/Texture/Image/IconTools/ELizhounianI02001.png Assets/Product/Texture/Image/IconToolsSp/ELizhounianI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELizhounianD01002.png Shuai Jiao De Gen Tou
364 3065053 Assets/Product/Texture/Image/IconTools/ELizhounianI03001.png Assets/Product/Texture/Image/IconToolsSp/ELizhounianI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELizhounianD01003.png Shuai Jiao De Gen Tou
365 3016016 Assets/Product/Texture/Image/IconTools/EKeyaI01001.png Assets/Product/Texture/Image/IconToolsSp/EKeyaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKeyaD01001.png Shuai Jiao De Gen Tou
366 3026016 Assets/Product/Texture/Image/IconTools/EKeyaI02001.png Assets/Product/Texture/Image/IconToolsSp/EKeyaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKeyaD01002.png Shuai Jiao De Gen Tou
367 3036016 Assets/Product/Texture/Image/IconTools/EKeyaI03001.png Assets/Product/Texture/Image/IconToolsSp/EKeyaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKeyaD01003.png Shuai Jiao De Gen Tou
368 3046016 Assets/Product/Texture/Image/IconTools/EKeyaI01001.png Assets/Product/Texture/Image/IconToolsSp/EKeyaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKeyaD01001.png Shuai Jiao De Gen Tou
369 3056016 Assets/Product/Texture/Image/IconTools/EKeyaI02001.png Assets/Product/Texture/Image/IconToolsSp/EKeyaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKeyaD01002.png Shuai Jiao De Gen Tou
370 3066016 Assets/Product/Texture/Image/IconTools/EKeyaI03001.png Assets/Product/Texture/Image/IconToolsSp/EKeyaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKeyaD01003.png Shuai Jiao De Gen Tou
371 3014006 Assets/Product/Texture/Image/IconTools/ENimiziI01001.png Assets/Product/Texture/Image/IconToolsSp/ENimiziI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ENimiziD01001.png Chun Ri
372 3024006 Assets/Product/Texture/Image/IconTools/ENimiziI01001.png Assets/Product/Texture/Image/IconToolsSp/ENimiziI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ENimiziD01001.png Chun Ri
373 3034006 Assets/Product/Texture/Image/IconTools/ENimiziI01001.png Assets/Product/Texture/Image/IconToolsSp/ENimiziI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ENimiziD01001.png Chun Ri
374 3044006 Assets/Product/Texture/Image/IconTools/ENimiziI01001.png Assets/Product/Texture/Image/IconToolsSp/ENimiziI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ENimiziD01001.png Chun Ri
375 3054006 Assets/Product/Texture/Image/IconTools/ENimiziI01001.png Assets/Product/Texture/Image/IconToolsSp/ENimiziI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ENimiziD01001.png Chun Ri
376 3064006 Assets/Product/Texture/Image/IconTools/ENimiziI01001.png Assets/Product/Texture/Image/IconToolsSp/ENimiziI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ENimiziD01001.png Chun Ri
377 3015009 Assets/Product/Texture/Image/IconTools/EBudikaI01001.png Assets/Product/Texture/Image/IconToolsSp/EBudikaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBudikaD01001.png Zhi Bu Ji
378 3025009 Assets/Product/Texture/Image/IconTools/EBudikaI02001.png Assets/Product/Texture/Image/IconToolsSp/EBudikaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBudikaD01002.png Zhi Bu Ji
379 3035009 Assets/Product/Texture/Image/IconTools/EBudikaI03001.png Assets/Product/Texture/Image/IconToolsSp/EBudikaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBudikaD01003.png Zhi Bu Ji
380 3045009 Assets/Product/Texture/Image/IconTools/EBudikaI01001.png Assets/Product/Texture/Image/IconToolsSp/EBudikaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBudikaD01001.png Zhi Bu Ji
381 3055009 Assets/Product/Texture/Image/IconTools/EBudikaI02001.png Assets/Product/Texture/Image/IconToolsSp/EBudikaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBudikaD01002.png Zhi Bu Ji
382 3065009 Assets/Product/Texture/Image/IconTools/EBudikaI03001.png Assets/Product/Texture/Image/IconToolsSp/EBudikaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBudikaD01003.png Zhi Bu Ji
383 3015055 Assets/Product/Texture/Image/IconTools/EKFC02.png Assets/Product/Texture/Image/IconToolsSp/EKFC02Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKFC02001.png Huang Jing TS
384 3025055 Assets/Product/Texture/Image/IconTools/EKFC02.png Assets/Product/Texture/Image/IconToolsSp/EKFC02Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKFC02001.png Huang Jing TS
385 3035055 Assets/Product/Texture/Image/IconTools/EKFC02.png Assets/Product/Texture/Image/IconToolsSp/EKFC02Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKFC02001.png Huang Jing TS
386 3045055 Assets/Product/Texture/Image/IconTools/EKFC02.png Assets/Product/Texture/Image/IconToolsSp/EKFC02Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKFC02001.png Huang Jing TS
387 3055055 Assets/Product/Texture/Image/IconTools/EKFC02.png Assets/Product/Texture/Image/IconToolsSp/EKFC02Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKFC02001.png Huang Jing TS
388 3065055 Assets/Product/Texture/Image/IconTools/EKFC02.png Assets/Product/Texture/Image/IconToolsSp/EKFC02Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKFC02001.png Huang Jing TS
389 3015056 Assets/Product/Texture/Image/IconTools/EKFC01.png Assets/Product/Texture/Image/IconToolsSp/EKFC01Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKFC01001.png Huang Jing TS
390 3025056 Assets/Product/Texture/Image/IconTools/EKFC01.png Assets/Product/Texture/Image/IconToolsSp/EKFC01Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKFC01001.png Huang Jing TS
391 3035056 Assets/Product/Texture/Image/IconTools/EKFC01.png Assets/Product/Texture/Image/IconToolsSp/EKFC01Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKFC01001.png Huang Jing TS
392 3045056 Assets/Product/Texture/Image/IconTools/EKFC01.png Assets/Product/Texture/Image/IconToolsSp/EKFC01Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKFC01001.png Huang Jing TS
393 3055056 Assets/Product/Texture/Image/IconTools/EKFC01.png Assets/Product/Texture/Image/IconToolsSp/EKFC01Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKFC01001.png Huang Jing TS
394 3065056 Assets/Product/Texture/Image/IconTools/EKFC01.png Assets/Product/Texture/Image/IconToolsSp/EKFC01Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKFC01001.png Huang Jing TS
395 3016017 Assets/Product/Texture/Image/IconTools/ELiewenhukeI01001.png Assets/Product/Texture/Image/IconToolsSp/ELiewenhukeI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELiewenhukeD01001.png Adling
396 3026017 Assets/Product/Texture/Image/IconTools/ELiewenhukeI02001.png Assets/Product/Texture/Image/IconToolsSp/ELiewenhukeI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELiewenhukeD02001.png Adling
397 3036017 Assets/Product/Texture/Image/IconTools/ELiewenhukeI03001.png Assets/Product/Texture/Image/IconToolsSp/ELiewenhukeI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELiewenhukeD03001.png Adling
398 3046017 Assets/Product/Texture/Image/IconTools/ELiewenhukeI01001.png Assets/Product/Texture/Image/IconToolsSp/ELiewenhukeI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELiewenhukeD01001.png Adling
399 3056017 Assets/Product/Texture/Image/IconTools/ELiewenhukeI02001.png Assets/Product/Texture/Image/IconToolsSp/ELiewenhukeI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELiewenhukeD02001.png Adling
400 3066017 Assets/Product/Texture/Image/IconTools/ELiewenhukeI03001.png Assets/Product/Texture/Image/IconToolsSp/ELiewenhukeI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELiewenhukeD03001.png Adling
401 3016018 Assets/Product/Texture/Image/IconTools/EWuanjunI01001.png Assets/Product/Texture/Image/IconToolsSp/EWuanjunI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EWuanjunD01001.png Huang Jing TS
402 3026018 Assets/Product/Texture/Image/IconTools/EWuanjunI02001.png Assets/Product/Texture/Image/IconToolsSp/EWuanjunI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EWuanjunD01002.png Huang Jing TS
403 3036018 Assets/Product/Texture/Image/IconTools/EWuanjunI03001.png Assets/Product/Texture/Image/IconToolsSp/EWuanjunI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EWuanjunD01003.png Huang Jing TS
404 3046018 Assets/Product/Texture/Image/IconTools/EWuanjunI01001.png Assets/Product/Texture/Image/IconToolsSp/EWuanjunI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EWuanjunD01001.png Huang Jing TS
405 3056018 Assets/Product/Texture/Image/IconTools/EWuanjunI02001.png Assets/Product/Texture/Image/IconToolsSp/EWuanjunI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EWuanjunD01002.png Huang Jing TS
406 3066018 Assets/Product/Texture/Image/IconTools/EWuanjunI03001.png Assets/Product/Texture/Image/IconToolsSp/EWuanjunI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EWuanjunD01003.png Huang Jing TS
407 3016019 Assets/Product/Texture/Image/IconTools/ELemeiI01001.png Assets/Product/Texture/Image/IconToolsSp/ELemeiI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELemeiD01001.png Jiji-Sama
408 3026019 Assets/Product/Texture/Image/IconTools/ELemeiI02001.png Assets/Product/Texture/Image/IconToolsSp/ELemeiI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELemeiD01002.png Jiji-Sama
409 3036019 Assets/Product/Texture/Image/IconTools/ELemeiI03001.png Assets/Product/Texture/Image/IconToolsSp/ELemeiI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELemeiD01003.png Jiji-Sama
410 3046019 Assets/Product/Texture/Image/IconTools/ELemeiI01001.png Assets/Product/Texture/Image/IconToolsSp/ELemeiI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELemeiD01001.png Jiji-Sama
411 3056019 Assets/Product/Texture/Image/IconTools/ELemeiI02001.png Assets/Product/Texture/Image/IconToolsSp/ELemeiI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELemeiD01002.png Jiji-Sama
412 3066019 Assets/Product/Texture/Image/IconTools/ELemeiI03001.png Assets/Product/Texture/Image/IconToolsSp/ELemeiI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELemeiD01003.png Jiji-Sama
413 3016020 Assets/Product/Texture/Image/IconTools/ELukeleiqiyaI01001.png Assets/Product/Texture/Image/IconToolsSp/ELukeleiqiyaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELukeleiqiyaD01001.png Kadori Qiankou
414 3026020 Assets/Product/Texture/Image/IconTools/ELukeleiqiyaI02001.png Assets/Product/Texture/Image/IconToolsSp/ELukeleiqiyaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELukeleiqiyaD01002.png Kadori Qiankou
415 3036020 Assets/Product/Texture/Image/IconTools/ELukeleiqiyaI03001.png Assets/Product/Texture/Image/IconToolsSp/ELukeleiqiyaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELukeleiqiyaD01003.png Kadori Qiankou
416 3046020 Assets/Product/Texture/Image/IconTools/ELukeleiqiyaI01001.png Assets/Product/Texture/Image/IconToolsSp/ELukeleiqiyaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELukeleiqiyaD01001.png Kadori Qiankou
417 3056020 Assets/Product/Texture/Image/IconTools/ELukeleiqiyaI02001.png Assets/Product/Texture/Image/IconToolsSp/ELukeleiqiyaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELukeleiqiyaD01002.png Kadori Qiankou
418 3066020 Assets/Product/Texture/Image/IconTools/ELukeleiqiyaI03001.png Assets/Product/Texture/Image/IconToolsSp/ELukeleiqiyaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELukeleiqiyaD01003.png Kadori Qiankou
419 3016021 Assets/Product/Texture/Image/IconTools/EAikesupeiliI01001.png Assets/Product/Texture/Image/IconToolsSp/EAikesupeiliI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAikesupeiliD01001.png Shuai Jiao De Gen Tou
420 3026021 Assets/Product/Texture/Image/IconTools/EAikesupeiliI02001.png Assets/Product/Texture/Image/IconToolsSp/EAikesupeiliI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAikesupeiliD01002.png Shuai Jiao De Gen Tou
421 3036021 Assets/Product/Texture/Image/IconTools/EAikesupeiliI03001.png Assets/Product/Texture/Image/IconToolsSp/EAikesupeiliI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAikesupeiliD01003.png Shuai Jiao De Gen Tou
422 3046021 Assets/Product/Texture/Image/IconTools/EAikesupeiliI01001.png Assets/Product/Texture/Image/IconToolsSp/EAikesupeiliI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAikesupeiliD01001.png Shuai Jiao De Gen Tou
423 3056021 Assets/Product/Texture/Image/IconTools/EAikesupeiliI02001.png Assets/Product/Texture/Image/IconToolsSp/EAikesupeiliI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAikesupeiliD01002.png Shuai Jiao De Gen Tou
424 3066021 Assets/Product/Texture/Image/IconTools/EAikesupeiliI03001.png Assets/Product/Texture/Image/IconToolsSp/EAikesupeiliI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAikesupeiliD01003.png Shuai Jiao De Gen Tou
425 3016022 Assets/Product/Texture/Image/IconTools/ETifaI01001.png Assets/Product/Texture/Image/IconToolsSp/ETifaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ETifaD01001.png ebkim00
426 3026022 Assets/Product/Texture/Image/IconTools/ETifaI02001.png Assets/Product/Texture/Image/IconToolsSp/ETifaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ETifaD01002.png ebkim00
427 3036022 Assets/Product/Texture/Image/IconTools/ETifaI03001.png Assets/Product/Texture/Image/IconToolsSp/ETifaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ETifaD01003.png ebkim00
428 3046022 Assets/Product/Texture/Image/IconTools/ETifaI01001.png Assets/Product/Texture/Image/IconToolsSp/ETifaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ETifaD01001.png ebkim00
429 3056022 Assets/Product/Texture/Image/IconTools/ETifaI02001.png Assets/Product/Texture/Image/IconToolsSp/ETifaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ETifaD01002.png ebkim00
430 3066022 Assets/Product/Texture/Image/IconTools/ETifaI03001.png Assets/Product/Texture/Image/IconToolsSp/ETifaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ETifaD01003.png ebkim00
431 3016023 Assets/Product/Texture/Image/IconTools/ENikeersenI01001.png Assets/Product/Texture/Image/IconToolsSp/ENikeersenI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ENikeersenD01001.png Wasteland TS
432 3026023 Assets/Product/Texture/Image/IconTools/ENikeersenI02001.png Assets/Product/Texture/Image/IconToolsSp/ENikeersenI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ENikeersenD01002.png Wasteland TS
433 3036023 Assets/Product/Texture/Image/IconTools/ENikeersenI03001.png Assets/Product/Texture/Image/IconToolsSp/ENikeersenI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ENikeersenD01003.png Wasteland TS
434 3046023 Assets/Product/Texture/Image/IconTools/ENikeersenI01001.png Assets/Product/Texture/Image/IconToolsSp/ENikeersenI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ENikeersenD01001.png Wasteland TS
435 3056023 Assets/Product/Texture/Image/IconTools/ENikeersenI02001.png Assets/Product/Texture/Image/IconToolsSp/ENikeersenI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ENikeersenD01002.png Wasteland TS
436 3066023 Assets/Product/Texture/Image/IconTools/ENikeersenI03001.png Assets/Product/Texture/Image/IconToolsSp/ENikeersenI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ENikeersenD01003.png Wasteland TS
437 3015057 Assets/Product/Texture/Image/IconTools/ELifuZhongqiuI01001.png Assets/Product/Texture/Image/IconToolsSp/ELifuZhongqiuI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELifuZhongqiuD01001.png You Ku Li
438 3025057 Assets/Product/Texture/Image/IconTools/ELifuZhongqiuI02001.png Assets/Product/Texture/Image/IconToolsSp/ELifuZhongqiuI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELifuZhongqiuD01002.png You Ku Li
439 3035057 Assets/Product/Texture/Image/IconTools/ELifuZhongqiuI03001.png Assets/Product/Texture/Image/IconToolsSp/ELifuZhongqiuI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELifuZhongqiuD01003.png You Ku Li
440 3045057 Assets/Product/Texture/Image/IconTools/ELifuZhongqiuI01001.png Assets/Product/Texture/Image/IconToolsSp/ELifuZhongqiuI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELifuZhongqiuD01001.png You Ku Li
441 3055057 Assets/Product/Texture/Image/IconTools/ELifuZhongqiuI02001.png Assets/Product/Texture/Image/IconToolsSp/ELifuZhongqiuI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELifuZhongqiuD01002.png You Ku Li
442 3065057 Assets/Product/Texture/Image/IconTools/ELifuZhongqiuI03001.png Assets/Product/Texture/Image/IconToolsSp/ELifuZhongqiuI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ELifuZhongqiuD01003.png You Ku Li
443 3016024 Assets/Product/Texture/Image/IconTools/EYilishabaiI01001.png Assets/Product/Texture/Image/IconToolsSp/EYilishabaiI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYilishabaiD01001.png Gou Gou
444 3026024 Assets/Product/Texture/Image/IconTools/EYilishabaiI02001.png Assets/Product/Texture/Image/IconToolsSp/EYilishabaiI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYilishabaiD01002.png Gou Gou
445 3036024 Assets/Product/Texture/Image/IconTools/EYilishabaiI03001.png Assets/Product/Texture/Image/IconToolsSp/EYilishabaiI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYilishabaiD01003.png Gou Gou
446 3046024 Assets/Product/Texture/Image/IconTools/EYilishabaiI01001.png Assets/Product/Texture/Image/IconToolsSp/EYilishabaiI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYilishabaiD01001.png Gou Gou
447 3056024 Assets/Product/Texture/Image/IconTools/EYilishabaiI02001.png Assets/Product/Texture/Image/IconToolsSp/EYilishabaiI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYilishabaiD01002.png Gou Gou
448 3066024 Assets/Product/Texture/Image/IconTools/EYilishabaiI03001.png Assets/Product/Texture/Image/IconToolsSp/EYilishabaiI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYilishabaiD01003.png Gou Gou
449 3016025 Assets/Product/Texture/Image/IconTools/EFanniI01001.png Assets/Product/Texture/Image/IconToolsSp/EFanniI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFanniD01001.png Wasteland TS
450 3026025 Assets/Product/Texture/Image/IconTools/EFanniI02001.png Assets/Product/Texture/Image/IconToolsSp/EFanniI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFanniD01002.png Wasteland TS
451 3036025 Assets/Product/Texture/Image/IconTools/EFanniI03001.png Assets/Product/Texture/Image/IconToolsSp/EFanniI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFanniD01003.png Wasteland TS
452 3046025 Assets/Product/Texture/Image/IconTools/EFanniI01001.png Assets/Product/Texture/Image/IconToolsSp/EFanniI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFanniD01001.png Wasteland TS
453 3056025 Assets/Product/Texture/Image/IconTools/EFanniI02001.png Assets/Product/Texture/Image/IconToolsSp/EFanniI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFanniD01002.png Wasteland TS
454 3066025 Assets/Product/Texture/Image/IconTools/EFanniI03001.png Assets/Product/Texture/Image/IconToolsSp/EFanniI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EFanniD01003.png Wasteland TS
455 2980201 Assets/Product/Texture/Image/IconTools/E3SwordMd130111P01.png Assets/Product/Texture/Image/IconToolsSp/E3SwordMd130111P01Sp.png 10270641 Artist
456 2980202 Assets/Product/Texture/Image/IconTools/ELemeiI01001.png Assets/Product/Texture/Image/IconToolsSp/ELemeiI01001Sp.png 20270211 Artist
457 2981101 Assets/Product/Texture/Image/IconTools/E3SpearMd010011P01.png Assets/Product/Texture/Image/IconToolsSp/E3SpearMd010011P01sp.png 11160141 11160142 Artist
458 2981102 Assets/Product/Texture/Image/IconTools/E3SpearMd010011P01.png Assets/Product/Texture/Image/IconToolsSp/E3SpearMd010011P01sp.png 21170211 21170212 Artist
459 2982001 Assets/Product/Texture/Image/IconTools/E3SwordMd130111P01.png Assets/Product/Texture/Image/IconToolsSp/E3SwordMd130111P01Sp.png 10270541 Artist
460 2981301 Assets/Product/Texture/Image/IconTools/ELemeiI01001.png Assets/Product/Texture/Image/IconToolsSp/ELemeiI01001Sp.png 21370111 Artist
461 2981401 Assets/Product/Texture/Image/IconTools/E2SpearMd020011.png Assets/Product/Texture/Image/IconToolsSp/E2SpearMd020011sp.png 11460141 11460142 Artist
462 2980301 Assets/Product/Texture/Image/IconTools/E1FloatMd030011.png Assets/Product/Texture/Image/IconToolsSp/E1FloatMd030011Sp.png 20370111 20370112 Artist
463 2980401 Assets/Product/Texture/Image/IconTools/E1BowMd030011.png Assets/Product/Texture/Image/IconToolsSp/E1BowMd030011Sp.png 20470211 Artist
464 2981701 Assets/Product/Texture/Image/IconTools/E3SawMd070011.png Assets/Product/Texture/Image/IconToolsSp/E3SawMd070011Sp.png 21770111 Artist
465 3015058 Assets/Product/Texture/Image/IconTools/EKuluomuI01001.png Assets/Product/Texture/Image/IconToolsSp/EKuluomuI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKuluomuD01001.png Wasteland TS
466 3025058 Assets/Product/Texture/Image/IconTools/EKuluomuI02001.png Assets/Product/Texture/Image/IconToolsSp/EKuluomuI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKuluomuD01002.png Wasteland TS
467 3035058 Assets/Product/Texture/Image/IconTools/EKuluomuI03001.png Assets/Product/Texture/Image/IconToolsSp/EKuluomuI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKuluomuD01003.png Wasteland TS
468 3045058 Assets/Product/Texture/Image/IconTools/EKuluomuI01001.png Assets/Product/Texture/Image/IconToolsSp/EKuluomuI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKuluomuD01001.png Wasteland TS
469 3055058 Assets/Product/Texture/Image/IconTools/EKuluomuI02001.png Assets/Product/Texture/Image/IconToolsSp/EKuluomuI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKuluomuD01002.png Wasteland TS
470 3065058 Assets/Product/Texture/Image/IconTools/EKuluomuI03001.png Assets/Product/Texture/Image/IconToolsSp/EKuluomuI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EKuluomuD01003.png Wasteland TS
471 3016026 Assets/Product/Texture/Image/IconTools/EMaerkeI01001.png Assets/Product/Texture/Image/IconToolsSp/EMaerkeI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EMaerkeD01001.png You Ku Li
472 3026026 Assets/Product/Texture/Image/IconTools/EMaerkeI02001.png Assets/Product/Texture/Image/IconToolsSp/EMaerkeI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EMaerkeD01002.png You Ku Li
473 3036026 Assets/Product/Texture/Image/IconTools/EMaerkeI03001.png Assets/Product/Texture/Image/IconToolsSp/EMaerkeI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EMaerkeD01003.png You Ku Li
474 3046026 Assets/Product/Texture/Image/IconTools/EMaerkeI01001.png Assets/Product/Texture/Image/IconToolsSp/EMaerkeI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EMaerkeD01001.png You Ku Li
475 3056026 Assets/Product/Texture/Image/IconTools/EMaerkeI02001.png Assets/Product/Texture/Image/IconToolsSp/EMaerkeI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EMaerkeD01002.png You Ku Li
476 3066026 Assets/Product/Texture/Image/IconTools/EMaerkeI03001.png Assets/Product/Texture/Image/IconToolsSp/EMaerkeI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EMaerkeD01003.png You Ku Li
477 3016027 Assets/Product/Texture/Image/IconTools/EYounimeiteI01001.png Assets/Product/Texture/Image/IconToolsSp/EYounimeiteI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYounimeiteD01001.png Frosty Leaf
478 3026027 Assets/Product/Texture/Image/IconTools/EYounimeiteI02001.png Assets/Product/Texture/Image/IconToolsSp/EYounimeiteI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYounimeiteD01002.png Frosty Leaf
479 3036027 Assets/Product/Texture/Image/IconTools/EYounimeiteI03001.png Assets/Product/Texture/Image/IconToolsSp/EYounimeiteI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYounimeiteD01003.png Frosty Leaf
480 3046027 Assets/Product/Texture/Image/IconTools/EYounimeiteI01001.png Assets/Product/Texture/Image/IconToolsSp/EYounimeiteI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYounimeiteD01001.png Frosty Leaf
481 3056027 Assets/Product/Texture/Image/IconTools/EYounimeiteI02001.png Assets/Product/Texture/Image/IconToolsSp/EYounimeiteI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYounimeiteD01002.png Frosty Leaf
482 3066027 Assets/Product/Texture/Image/IconTools/EYounimeiteI03001.png Assets/Product/Texture/Image/IconToolsSp/EYounimeiteI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYounimeiteD01003.png Frosty Leaf
483 3016028 Assets/Product/Texture/Image/IconTools/EAixiaI01001.png Assets/Product/Texture/Image/IconToolsSp/EAixiaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAixiaD01001.png You Ku Li
484 3026028 Assets/Product/Texture/Image/IconTools/EAixiaI02001.png Assets/Product/Texture/Image/IconToolsSp/EAixiaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAixiaD01002.png You Ku Li
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486 3046028 Assets/Product/Texture/Image/IconTools/EAixiaI01001.png Assets/Product/Texture/Image/IconToolsSp/EAixiaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAixiaD01001.png You Ku Li
487 3056028 Assets/Product/Texture/Image/IconTools/EAixiaI02001.png Assets/Product/Texture/Image/IconToolsSp/EAixiaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EAixiaD01002.png You Ku Li
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490 3026029 Assets/Product/Texture/Image/IconTools/EBuenI02001.png Assets/Product/Texture/Image/IconToolsSp/EBuenI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBuenD01002.png Cao Yao
491 3036029 Assets/Product/Texture/Image/IconTools/EBuenI03001.png Assets/Product/Texture/Image/IconToolsSp/EBuenI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBuenD01003.png Cao Yao
492 3046029 Assets/Product/Texture/Image/IconTools/EBuenI01001.png Assets/Product/Texture/Image/IconToolsSp/EBuenI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBuenD01001.png Cao Yao
493 3056029 Assets/Product/Texture/Image/IconTools/EBuenI02001.png Assets/Product/Texture/Image/IconToolsSp/EBuenI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBuenD01002.png Cao Yao
494 3066029 Assets/Product/Texture/Image/IconTools/EBuenI03001.png Assets/Product/Texture/Image/IconToolsSp/EBuenI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBuenD01003.png Cao Yao
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496 3028053 Assets/Product/Texture/Image/IconTools/EJpLivlizhuangI01001.png Assets/Product/Texture/Image/IconToolsSp/EJpLivlizhuangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EJpLivlizhuangD01001.png Gou
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498 3048053 Assets/Product/Texture/Image/IconTools/EJpLivlizhuangI01001.png Assets/Product/Texture/Image/IconToolsSp/EJpLivlizhuangI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EJpLivlizhuangD01001.png Gou
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502 3026030 Assets/Product/Texture/Image/IconTools/EXueLaiI02001.png Assets/Product/Texture/Image/IconToolsSp/EXueLaiI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EXueLaiD01002.png Sila
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504 3046030 Assets/Product/Texture/Image/IconTools/EXueLaiI01001.png Assets/Product/Texture/Image/IconToolsSp/EXueLaiI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EXueLaiD01001.png Sila
505 3056030 Assets/Product/Texture/Image/IconTools/EXueLaiI02001.png Assets/Product/Texture/Image/IconToolsSp/EXueLaiI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EXueLaiD01002.png Sila
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507 3019050 Assets/Product/Texture/Image/IconTools/EJpWeilaSummerI01001.png Assets/Product/Texture/Image/IconToolsSp/EJpWeilaSummerI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EJpWeilaSummerD01001.png Aiming
508 3029050 Assets/Product/Texture/Image/IconTools/EJpWeilaSummerI01001.png Assets/Product/Texture/Image/IconToolsSp/EJpWeilaSummerI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EJpWeilaSummerD01001.png Aiming
509 3039050 Assets/Product/Texture/Image/IconTools/EJpWeilaSummerI01001.png Assets/Product/Texture/Image/IconToolsSp/EJpWeilaSummerI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EJpWeilaSummerD01001.png Aiming
510 3049050 Assets/Product/Texture/Image/IconTools/EJpWeilaSummerI01001.png Assets/Product/Texture/Image/IconToolsSp/EJpWeilaSummerI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EJpWeilaSummerD01001.png Aiming
511 3059050 Assets/Product/Texture/Image/IconTools/EJpWeilaSummerI01001.png Assets/Product/Texture/Image/IconToolsSp/EJpWeilaSummerI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EJpWeilaSummerD01001.png Aiming
512 3069050 Assets/Product/Texture/Image/IconTools/EJpWeilaSummerI01001.png Assets/Product/Texture/Image/IconToolsSp/EJpWeilaSummerI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EJpWeilaSummerD01001.png Aiming
513 3016031 Assets/Product/Texture/Image/IconTools/EXialuodiI01001.png Assets/Product/Texture/Image/IconToolsSp/EXialuodiI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EXialuodiD01001.png YURI
514 3026031 Assets/Product/Texture/Image/IconTools/EXialuodiI02001.png Assets/Product/Texture/Image/IconToolsSp/EXialuodiI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EXialuodiD01002.png YURI
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516 3046031 Assets/Product/Texture/Image/IconTools/EXialuodiI01001.png Assets/Product/Texture/Image/IconToolsSp/EXialuodiI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EXialuodiD01001.png YURI
517 3056031 Assets/Product/Texture/Image/IconTools/EXialuodiI02001.png Assets/Product/Texture/Image/IconToolsSp/EXialuodiI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EXialuodiD01002.png YURI
518 3066031 Assets/Product/Texture/Image/IconTools/EXialuodiI03001.png Assets/Product/Texture/Image/IconToolsSp/EXialuodiI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EXialuodiD01003.png YURI
519 3015501 Assets/Product/Texture/Image/IconTools/EJpI01001.png Assets/Product/Texture/Image/IconToolsSp/EJpI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EJpD01001.png Aiming
520 3025501 Assets/Product/Texture/Image/IconTools/EJpI01001.png Assets/Product/Texture/Image/IconToolsSp/EJpI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EJpD01001.png Aiming
521 3035501 Assets/Product/Texture/Image/IconTools/EJpI01001.png Assets/Product/Texture/Image/IconToolsSp/EJpI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EJpD01001.png Aiming
522 3045501 Assets/Product/Texture/Image/IconTools/EJpI01001.png Assets/Product/Texture/Image/IconToolsSp/EJpI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EJpD01001.png Aiming
523 2015002 Assets/Product/Texture/Image/IconTools/E2GunMd060011.png Assets/Product/Texture/Image/IconToolsSp/E2GunMd060011Sp.png 10160111 10160112 Artist 4
524 2035002 Assets/Product/Texture/Image/IconTools/E2FloatMd060011.png Assets/Product/Texture/Image/IconToolsSp/E2FloatMd060011Sp.png 10360111 10360112 Artist 20
525 2045002 Assets/Product/Texture/Image/IconTools/E2BowMd060011.png Assets/Product/Texture/Image/IconToolsSp/E2BowMd060011Sp.png 10460111 Artist 27
526 2055002 Assets/Product/Texture/Image/IconTools/E2SawMd060011.png Assets/Product/Texture/Image/IconToolsSp/E2SawMd060011Sp.png 10560111 Artist 33
527 2065002 Assets/Product/Texture/Image/IconTools/E2ClaymoreMd060011.png Assets/Product/Texture/Image/IconToolsSp/E2ClaymoreMd060011Sp.png 10660111 Artist 39
528 3015650 Assets/Product/Texture/Image/IconTools/EEnI01001.png Assets/Product/Texture/Image/IconToolsSp/EEnI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EEnD01001.png yu-ri
529 3025650 Assets/Product/Texture/Image/IconTools/EEnI02001.png Assets/Product/Texture/Image/IconToolsSp/EEnI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EEnD02001.png yu-ri
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532 3055650 Assets/Product/Texture/Image/IconTools/EEnI02001.png Assets/Product/Texture/Image/IconToolsSp/EEnI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EEnD02001.png yu-ri
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@ -0,0 +1,14 @@
Id ModelTransId[1] ModelTransId[2] ModelTransId[3] ResonanceModelTransId1[1] ResonanceModelTransId1[2] ResonanceModelTransId1[3] ResonanceModelTransId2[1] ResonanceModelTransId2[2] ResonanceModelTransId2[3] ResonanceModelTransId3[1] ResonanceModelTransId3[2] ResonanceModelTransId3[3]
2013001 90110111 90110112
2014001 90110211 90110212
2015001 90110311 90110312
2034001 90310112 90310111
2035001 90310212 90310211
2063001 90610111
2064001 90610211
2065001 90610311
2104001 91010111
2105001 91010211
2043001 90410111
2044001 90410211
2045001 90410311
1 Id ModelTransId[1] ModelTransId[2] ModelTransId[3] ResonanceModelTransId1[1] ResonanceModelTransId1[2] ResonanceModelTransId1[3] ResonanceModelTransId2[1] ResonanceModelTransId2[2] ResonanceModelTransId2[3] ResonanceModelTransId3[1] ResonanceModelTransId3[2] ResonanceModelTransId3[3]
2 2013001 90110111 90110112
3 2014001 90110211 90110212
4 2015001 90110311 90110312
5 2034001 90310112 90310111
6 2035001 90310212 90310211
7 2063001 90610111
8 2064001 90610211
9 2065001 90610311
10 2104001 91010111
11 2105001 91010211
12 2043001 90410111
13 2044001 90410211
14 2045001 90410311

View File

@ -0,0 +1,17 @@
Id Site EquipType EatType SkipIdParams[0] SkipIdParams[1] SkipIdParams[2] SkipIdParams[3] SkipIdParams[4] SkipIdParams[5]
1 0 4000 4001
2 1 4000 4002
3 2 4000 4002
4 3 4000 4002
5 4 4000 4002
6 5 4000 4002
7 6 4000 4002
8 0 1 4000 4001
9 1 1 4000 4002
10 2 1 4000 4002
11 3 1 4000 4002
12 4 1 4000 4002
13 5 1 4000 4002
14 6 1 4000 4002
15 1 7216 15007 4003
16 2 4103 20153 10041 15007
1 Id Site EquipType EatType SkipIdParams[0] SkipIdParams[1] SkipIdParams[2] SkipIdParams[3] SkipIdParams[4] SkipIdParams[5]
2 1 0 4000 4001
3 2 1 4000 4002
4 3 2 4000 4002
5 4 3 4000 4002
6 5 4 4000 4002
7 6 5 4000 4002
8 7 6 4000 4002
9 8 0 1 4000 4001
10 9 1 1 4000 4002
11 10 2 1 4000 4002
12 11 3 1 4000 4002
13 12 4 1 4000 4002
14 13 5 1 4000 4002
15 14 6 1 4000 4002
16 15 1 7216 15007 4003
17 16 2 4103 20153 10041 15007

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@ -0,0 +1,125 @@
Id GroupId GroupName GroupLogo GroupDescription CharacterId HeadPortrait GraduationPortrait Port Type InVisible CanClickGroup
1 1 Gray Raven Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon000.png Gray Raven, the subordinate team of Babylonia's Task Force, specializes in combat operations on Earth. 1021001 Assets/Product/Texture/Image/RolePlayer/RoleHeadluxiya1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadluxiya4.png 1 1
2 1 Gray Raven Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon000.png Gray Raven, the subordinate team of Babylonia's Task Force, specializes in combat operations on Earth. 1031001 Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu4.png 2 1
3 2 Gray Raven - Intermediate Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon001.png Gray Raven, the subordinate team of Babylonia's Task Force, specializes in combat operations on Earth. 1021002 Assets/Product/Texture/Image/RolePlayer/RoleHeadluxiya1S.png Assets/Product/Texture/Image/RolePlayer/RoleHeadluxiya4S.png 3 1
4 2 Gray Raven - Intermediate Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon001.png Gray Raven, the subordinate team of Babylonia's Task Force, specializes in combat operations on Earth. 1011002 Assets/Product/Texture/Image/RolePlayer/RoleHeadLi1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadLi4.png 4 1
5 2 Gray Raven - Intermediate Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon001.png Gray Raven, the subordinate team of Babylonia's Task Force, specializes in combat operations on Earth. 1031002 Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu1S.png Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu4S.png 5 1
6 3 Gray Raven - Advanced Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon002.png Gray Raven, the subordinate team of Babylonia's Task Force, specializes in combat operations on Earth. 1021004 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Luxiya1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Luxiya4.png 6 1
7 3 Gray Raven - Advanced Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon002.png Gray Raven, the subordinate team of Babylonia's Task Force, specializes in combat operations on Earth. 1011003 Assets/Product/Texture/Image/RolePlayer/RoleHeadLi1SS.png Assets/Product/Texture/Image/RolePlayer/RoleHeadLi4SS.png 7 1
8 3 Gray Raven - Advanced Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon002.png Gray Raven, the subordinate team of Babylonia's Task Force, specializes in combat operations on Earth. 1031003 Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu1SS.png Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu4SS.png 8 1
9 4 Strike Hawk Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon003.png Under the Babylonia Task Force, Strike Hawk is a scouting team responsible for scouting missions on Earth. 1061002 Assets/Product/Texture/Image/RolePlayer/RoleHeadShenwei1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadShenwei4.png 9 1
10 4 Strike Hawk Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon003.png Under the Babylonia Task Force, Strike Hawk is a scouting team responsible for scouting missions on Earth. 1061003 Assets/Product/Texture/Image/RolePlayer/RoleHeadShenwei1SS.png Assets/Product/Texture/Image/RolePlayer/RoleHeadShenwei4SS.png 10 1
11 4 Strike Hawk Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon003.png Under the Babylonia Task Force, Strike Hawk is a scouting team responsible for scouting missions on Earth. 1121002 Assets/Product/Texture/Image/RolePlayer/RoleHeadKuluomu1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadKuluomu4.png 11 1
12 4 Strike Hawk Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon003.png Under the Babylonia Task Force, Strike Hawk is a scouting team responsible for scouting missions on Earth. 1211002 Assets/Product/Texture/Image/RolePlayer/RoleHeadWanshi1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadWanshi4.png 31 1
13 4 Strike Hawk Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon003.png Strike Hawk, the subordinate team of Babylonia's Task Force, is responsible for scouting missions on Earth. 1121003 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Kuluomu1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Kuluomu4.png 12 1
14 5 Cerberus Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon004.png Cerberus, the subordinate team of Babylonia's Executor Force, is adept at performing ground combat missions. 1131002 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila2.png 13 1
15 6 Unidentified Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No information on this force can be found in Babylonia's database. 1051001 Assets/Product/Texture/Image/RolePlayer/RoleHeadYongyechao1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadYongyechao4.png 14 1
16 6 Unclassified Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png The database of Babylonia has no information about this faction. 1051003 Assets/Product/Texture/Image/RolePlayer/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/RolePlayer/RoleHeadYongyechao4SS.png 15 1
17 7 Purifying Force Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon006.png Purifying Force of Babylonia, responsible for tidying up the battlefield and hunting down the defected Constructs. 1041002 Assets/Product/Texture/Image/RolePlayer/RoleHeadAolisuo1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadAolisuo4.png 16 1
18 7 Purifying Force Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon006.png The Purifying Force of Babylonia is responsible for cleaning the battlefield and hunting down the rebel Constructs. 1041003 Assets/Product/Texture/Image/RolePlayer/RoleHeadBianka1SS.png Assets/Product/Texture/Image/RolePlayer/RoleHeadBianka4SS.png 17 1
19 8 Engineering Force Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon007.png Engineering Force of Babylonia, responsible for military duties and post-war city construction. 1071002 Assets/Product/Texture/Image/RolePlayer/RoleHeadKalienina1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadKalienina4.png 18 1
20 8 Engineering Force Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon007.png The Engineering Force of Babylonia is responsible for military and post-war urban engineering construction. 1071003 Assets/Product/Texture/Image/RolePlayer/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/RolePlayer/RoleHeadKalienina4SS.png 19 1
21 9 World Government Association of Art Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon008.png The WGAA, a gathering of renowned artists of all genres, preserves all the recorded art works in human history and is labeled as the cradle of the future of art. 1091002 Assets/Product/Texture/Image/RolePlayer/RoleHeadAila1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadAila4.png 20 1
22 10 Ascendant Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon009.png An organization that has full control of Punishing Virus. No further information. 1021003 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/RolePlayer/RoleHeadLuxiyaaerfa4SS.png 21 1
23 10 Ascendant Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon009.png A group that can fully control the Punishing Virus. Further information is unknown. 1171003 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuna1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadLuna4.png 22 1
24 11 The Forsaken Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon010.png A military group formed in the Great Retreat period, composed of outcasts and those who were unwilling to leave the earth, they are hostile to Babylonia. 1081002 Assets/Product/Texture/Image/RolePlayer/RoleHeadDubian1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadDubian4.png 23 1
25 11 Forsaken Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon010.png A military organization of outcasts and those who were unwilling to leave the earth during the Great Evacuation. They are hostile to Babylonia. 1081003 Assets/Product/Texture/Image/RolePlayer/RoleHeadDubian1SS.png Assets/Product/Texture/Image/RolePlayer/RoleHeadDubian4SS.png 24 1
26 12 Akdilek Commercial Alliance Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon011.png A commercial alliance that is based at Asslam, the Eternal Engine. It puts profits over anything else. 1111002 Assets/Product/Texture/Image/RolePlayer/RoleHeadSufeiya1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadSufeiya4.png 25 1
27 13 Arctic Route Union Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon012.png A united economic bloc formed by various trading ports on the Arctic sea. It was where the Forest Guard was born and is the reason they devote their lives to dangerous battles. 1141003 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuosaita1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadLuosaita4.png 26 1
28 12 Akdilek Commercial Alliance Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon011.png A commercial alliance that is based at Asslam, the Eternal Engine. It puts profits over anything else. 1161002 Assets/Product/Texture/Image/RolePlayer/RoleHeadChangyu1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadChangyu4.png 27 1
29 14 28 1 1
30 14 29 1 1
31 14 30 1 1
32 16 34 1 1
33 17 35 1 1
34 18 39 1 1
35 3 Gray Raven - Senior Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon002.png Gray Raven, the subordinate team of Babylonia's Task Force, specializes in combat operations on Earth. 1031004 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Lifu1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Lifu4.png 37 1
36 5 Cerberus Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon004.png Cerberus, the subordinate team of Babylonia's Task Force, is adept at performing ground combat missions. 1221002 Assets/Product/Texture/Image/RolePlayer/RoleHeadTwentyone1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadTwentyone4.png 33 1
37 15 32 1 1
38 5 Cerberus Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon004.png Cerberus, the subordinate team of Babylonia's Task Force, is adept at performing ground combat missions. 1131003 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Weila1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Weila4.png 36 1
39 16 Strike Hawk Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon003.png Being an underling of the Babylonia Task Force, Strike Hawk is a scouting team responsible for scouting missions on Earth. 1511003 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu2.png 34 2
40 9 World Government Association of Art Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon008.png The WGAA, a gathering of renowned artists from all Schools, preserves all the recorded artworks in human history and is labeled as the cradle of the future of art. 1531004 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna2.png 38 1
41 6 Unclassified Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png The database of Babylonia has no information about this faction. 1051004 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao2.png 41 1
42 19 42 1 1
43 8 Engineering Force Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon007.png Babylonia Engineering Force, mainly in charge of military and post-war urban engineering constructions. 1071004 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Kalienina1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Kalienina4.png 43 1
44 20 44 1 1
45 7 Purifying Force Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon006.png The Purifying Force of Babylonia is responsible for cleaning the battlefield and hunting down the rebel Constructs. 1041004 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Bianka1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Bianka4.png 45 1
46 21 Egret Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon018.png Egret, the subordinate team of Babylonia's Task Force, specializes in combat operations on Earth. 1231002 Assets/Product/Texture/Image/RolePlayer/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadR2Bangbinata3.png 46 1
101 1 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 1 2 1
102 1 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 2 2 1
103 2 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 3 2 1
104 2 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 4 2 1
105 2 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 5 2 1
106 3 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 6 2 1
107 3 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 7 2 1
108 3 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 8 2 1
109 4 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 9 2 1
110 4 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 10 2 1
111 4 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 11 2 1
112 4 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 12 2 1
113 6 Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon006.png No data available 0 13 2 1
114 6 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 14 2 1
115 6 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 15 2 1
116 7 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 16 2 1
117 7 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 17 2 1
118 8 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 18 2 1
119 8 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 19 2 1
120 18 Kowloong Chamber of Commerce Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon014.png The frames modified with the technology exclusive to the Fuxi crew of Kowloong Chamber of Commerce feature a distinctive local style that marks them off from the other frames. 1521003 Assets/Product/Texture/Image/RolePlayer/RoleHeadQu1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadQu4.png 39 2
121 10 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 21 2 1
122 10 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 22 2 1
123 11 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 23 2 1
124 11 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 24 2 1
125 12 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 25 2 1
126 13 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 26 2 1
128 14 28 2 1
129 14 29 2 1
130 14 30 2 1
131 15 Unknown Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png The database of Babylonia has no information about this faction. 1531003 Assets/Product/Texture/Image/RolePlayer/RoleHeadSailinna1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadSailinna4.png 32 2
132 5 31 2 1
133 17 Unknown Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png The database of Babylonia has no information about this faction. 1541003 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuolan1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadLuolan4.png 35 2
134 3 37 2 1
135 9 38 2 1
136 18 Kowloong Chamber of Commerce Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon014.png The frames modified with the unique technology of the Kowloong Chamber of Commerce's Fuxi Crew often bear distinctive local characteristics, which distinguish them from the frames of the other forces. 1551003 Assets/Product/Texture/Image/RolePlayer/RoleHeadPulao1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadPulao4.png 40 2
137 6 41 2 1
138 19 Unknown Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png The database of Babylonia has no information about this faction. 1561003 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama2.png 42 2
139 20 Dark Aries Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon017.png Having undergone three member changes, Dark Aries belongs to Babylonia Task Force and is currently led by Commandant Simon. The previous members have all left for different reasons. 1571003 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan2.png 44 2
140 7 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 45 2 1
141 21 Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 46 2 1
201 14 NieR:Automata Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIconSP001.png 1181003 Assets/Product/Texture/Image/RolePlayer/RoleHeadTwob1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadTwob4.png 28 3 1
202 14 NieR:Automata Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIconSP001.png 1191003 Assets/Product/Texture/Image/RolePlayer/RoleHeadNines1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadNines4.png 29 3 1
203 14 NieR:Automata Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIconSP001.png 1201003 Assets/Product/Texture/Image/RolePlayer/RoleHeadATwo1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadATwo4.png 30 3 1
204 1 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 4 3 1
205 2 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 5 3 1
206 3 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 6 3 1
207 3 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 7 3 1
208 3 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 8 3 1
209 4 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 9 3 1
210 4 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 10 3 1
211 4 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 11 3 1
212 4 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 12 3 1
213 5 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon003.png No data available 0 13 3 1
214 6 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 14 3 1
215 6 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 15 3 1
216 7 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 16 3 1
217 7 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 17 3 1
218 8 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 18 3 1
219 8 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 19 3 1
220 9 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon014.png No data available 0 20 3 1
221 10 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 21 3 1
222 10 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 22 3 1
223 11 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 23 3 1
224 11 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 24 3 1
225 12 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 25 3 1
226 13 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 26 3 1
227 15 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 27 3 1
228 16 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 31 3 1
229 17 35 3 1
230 3 37 3 1
231 9 38 3 1
232 18 39 3 1
233 18 40 3 1
234 6 41 3 1
235 19 42 3 1
236 20 44 3 1
237 7 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 45 3 1
238 21 Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 46 3 1
1 Id GroupId GroupName GroupLogo GroupDescription CharacterId HeadPortrait GraduationPortrait Port Type InVisible CanClickGroup
2 1 1 Gray Raven Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon000.png Gray Raven, the subordinate team of Babylonia's Task Force, specializes in combat operations on Earth. 1021001 Assets/Product/Texture/Image/RolePlayer/RoleHeadluxiya1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadluxiya4.png 1 1
3 2 1 Gray Raven Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon000.png Gray Raven, the subordinate team of Babylonia's Task Force, specializes in combat operations on Earth. 1031001 Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu4.png 2 1
4 3 2 Gray Raven - Intermediate Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon001.png Gray Raven, the subordinate team of Babylonia's Task Force, specializes in combat operations on Earth. 1021002 Assets/Product/Texture/Image/RolePlayer/RoleHeadluxiya1S.png Assets/Product/Texture/Image/RolePlayer/RoleHeadluxiya4S.png 3 1
5 4 2 Gray Raven - Intermediate Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon001.png Gray Raven, the subordinate team of Babylonia's Task Force, specializes in combat operations on Earth. 1011002 Assets/Product/Texture/Image/RolePlayer/RoleHeadLi1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadLi4.png 4 1
6 5 2 Gray Raven - Intermediate Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon001.png Gray Raven, the subordinate team of Babylonia's Task Force, specializes in combat operations on Earth. 1031002 Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu1S.png Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu4S.png 5 1
7 6 3 Gray Raven - Advanced Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon002.png Gray Raven, the subordinate team of Babylonia's Task Force, specializes in combat operations on Earth. 1021004 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Luxiya1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Luxiya4.png 6 1
8 7 3 Gray Raven - Advanced Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon002.png Gray Raven, the subordinate team of Babylonia's Task Force, specializes in combat operations on Earth. 1011003 Assets/Product/Texture/Image/RolePlayer/RoleHeadLi1SS.png Assets/Product/Texture/Image/RolePlayer/RoleHeadLi4SS.png 7 1
9 8 3 Gray Raven - Advanced Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon002.png Gray Raven, the subordinate team of Babylonia's Task Force, specializes in combat operations on Earth. 1031003 Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu1SS.png Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu4SS.png 8 1
10 9 4 Strike Hawk Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon003.png Under the Babylonia Task Force, Strike Hawk is a scouting team responsible for scouting missions on Earth. 1061002 Assets/Product/Texture/Image/RolePlayer/RoleHeadShenwei1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadShenwei4.png 9 1
11 10 4 Strike Hawk Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon003.png Under the Babylonia Task Force, Strike Hawk is a scouting team responsible for scouting missions on Earth. 1061003 Assets/Product/Texture/Image/RolePlayer/RoleHeadShenwei1SS.png Assets/Product/Texture/Image/RolePlayer/RoleHeadShenwei4SS.png 10 1
12 11 4 Strike Hawk Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon003.png Under the Babylonia Task Force, Strike Hawk is a scouting team responsible for scouting missions on Earth. 1121002 Assets/Product/Texture/Image/RolePlayer/RoleHeadKuluomu1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadKuluomu4.png 11 1
13 12 4 Strike Hawk Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon003.png Under the Babylonia Task Force, Strike Hawk is a scouting team responsible for scouting missions on Earth. 1211002 Assets/Product/Texture/Image/RolePlayer/RoleHeadWanshi1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadWanshi4.png 31 1
14 13 4 Strike Hawk Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon003.png Strike Hawk, the subordinate team of Babylonia's Task Force, is responsible for scouting missions on Earth. 1121003 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Kuluomu1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Kuluomu4.png 12 1
15 14 5 Cerberus Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon004.png Cerberus, the subordinate team of Babylonia's Executor Force, is adept at performing ground combat missions. 1131002 Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila2.png 13 1
16 15 6 Unidentified Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No information on this force can be found in Babylonia's database. 1051001 Assets/Product/Texture/Image/RolePlayer/RoleHeadYongyechao1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadYongyechao4.png 14 1
17 16 6 Unclassified Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png The database of Babylonia has no information about this faction. 1051003 Assets/Product/Texture/Image/RolePlayer/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/RolePlayer/RoleHeadYongyechao4SS.png 15 1
18 17 7 Purifying Force Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon006.png Purifying Force of Babylonia, responsible for tidying up the battlefield and hunting down the defected Constructs. 1041002 Assets/Product/Texture/Image/RolePlayer/RoleHeadAolisuo1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadAolisuo4.png 16 1
19 18 7 Purifying Force Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon006.png The Purifying Force of Babylonia is responsible for cleaning the battlefield and hunting down the rebel Constructs. 1041003 Assets/Product/Texture/Image/RolePlayer/RoleHeadBianka1SS.png Assets/Product/Texture/Image/RolePlayer/RoleHeadBianka4SS.png 17 1
20 19 8 Engineering Force Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon007.png Engineering Force of Babylonia, responsible for military duties and post-war city construction. 1071002 Assets/Product/Texture/Image/RolePlayer/RoleHeadKalienina1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadKalienina4.png 18 1
21 20 8 Engineering Force Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon007.png The Engineering Force of Babylonia is responsible for military and post-war urban engineering construction. 1071003 Assets/Product/Texture/Image/RolePlayer/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/RolePlayer/RoleHeadKalienina4SS.png 19 1
22 21 9 World Government Association of Art Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon008.png The WGAA, a gathering of renowned artists of all genres, preserves all the recorded art works in human history and is labeled as the cradle of the future of art. 1091002 Assets/Product/Texture/Image/RolePlayer/RoleHeadAila1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadAila4.png 20 1
23 22 10 Ascendant Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon009.png An organization that has full control of Punishing Virus. No further information. 1021003 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/RolePlayer/RoleHeadLuxiyaaerfa4SS.png 21 1
24 23 10 Ascendant Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon009.png A group that can fully control the Punishing Virus. Further information is unknown. 1171003 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuna1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadLuna4.png 22 1
25 24 11 The Forsaken Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon010.png A military group formed in the Great Retreat period, composed of outcasts and those who were unwilling to leave the earth, they are hostile to Babylonia. 1081002 Assets/Product/Texture/Image/RolePlayer/RoleHeadDubian1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadDubian4.png 23 1
26 25 11 Forsaken Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon010.png A military organization of outcasts and those who were unwilling to leave the earth during the Great Evacuation. They are hostile to Babylonia. 1081003 Assets/Product/Texture/Image/RolePlayer/RoleHeadDubian1SS.png Assets/Product/Texture/Image/RolePlayer/RoleHeadDubian4SS.png 24 1
27 26 12 Akdilek Commercial Alliance Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon011.png A commercial alliance that is based at Asslam, the Eternal Engine. It puts profits over anything else. 1111002 Assets/Product/Texture/Image/RolePlayer/RoleHeadSufeiya1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadSufeiya4.png 25 1
28 27 13 Arctic Route Union Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon012.png A united economic bloc formed by various trading ports on the Arctic sea. It was where the Forest Guard was born and is the reason they devote their lives to dangerous battles. 1141003 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuosaita1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadLuosaita4.png 26 1
29 28 12 Akdilek Commercial Alliance Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon011.png A commercial alliance that is based at Asslam, the Eternal Engine. It puts profits over anything else. 1161002 Assets/Product/Texture/Image/RolePlayer/RoleHeadChangyu1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadChangyu4.png 27 1
30 29 14 28 1 1
31 30 14 29 1 1
32 31 14 30 1 1
33 32 16 34 1 1
34 33 17 35 1 1
35 34 18 39 1 1
36 35 3 Gray Raven - Senior Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon002.png Gray Raven, the subordinate team of Babylonia's Task Force, specializes in combat operations on Earth. 1031004 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Lifu1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Lifu4.png 37 1
37 36 5 Cerberus Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon004.png Cerberus, the subordinate team of Babylonia's Task Force, is adept at performing ground combat missions. 1221002 Assets/Product/Texture/Image/RolePlayer/RoleHeadTwentyone1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadTwentyone4.png 33 1
38 37 15 32 1 1
39 38 5 Cerberus Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon004.png Cerberus, the subordinate team of Babylonia's Task Force, is adept at performing ground combat missions. 1131003 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Weila1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Weila4.png 36 1
40 39 16 Strike Hawk Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon003.png Being an underling of the Babylonia Task Force, Strike Hawk is a scouting team responsible for scouting missions on Earth. 1511003 Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu2.png 34 2
41 40 9 World Government Association of Art Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon008.png The WGAA, a gathering of renowned artists from all Schools, preserves all the recorded artworks in human history and is labeled as the cradle of the future of art. 1531004 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna2.png 38 1
42 41 6 Unclassified Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png The database of Babylonia has no information about this faction. 1051004 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao2.png 41 1
43 42 19 42 1 1
44 43 8 Engineering Force Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon007.png Babylonia Engineering Force, mainly in charge of military and post-war urban engineering constructions. 1071004 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Kalienina1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Kalienina4.png 43 1
45 44 20 44 1 1
46 45 7 Purifying Force Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon006.png The Purifying Force of Babylonia is responsible for cleaning the battlefield and hunting down the rebel Constructs. 1041004 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Bianka1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Bianka4.png 45 1
47 46 21 Egret Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon018.png Egret, the subordinate team of Babylonia's Task Force, specializes in combat operations on Earth. 1231002 Assets/Product/Texture/Image/RolePlayer/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadR2Bangbinata3.png 46 1
48 101 1 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 1 2 1
49 102 1 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 2 2 1
50 103 2 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 3 2 1
51 104 2 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 4 2 1
52 105 2 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 5 2 1
53 106 3 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 6 2 1
54 107 3 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 7 2 1
55 108 3 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 8 2 1
56 109 4 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 9 2 1
57 110 4 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 10 2 1
58 111 4 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 11 2 1
59 112 4 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 12 2 1
60 113 6 Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon006.png No data available 0 13 2 1
61 114 6 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 14 2 1
62 115 6 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 15 2 1
63 116 7 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 16 2 1
64 117 7 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 17 2 1
65 118 8 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 18 2 1
66 119 8 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 19 2 1
67 120 18 Kowloong Chamber of Commerce Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon014.png The frames modified with the technology exclusive to the Fuxi crew of Kowloong Chamber of Commerce feature a distinctive local style that marks them off from the other frames. 1521003 Assets/Product/Texture/Image/RolePlayer/RoleHeadQu1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadQu4.png 39 2
68 121 10 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 21 2 1
69 122 10 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 22 2 1
70 123 11 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 23 2 1
71 124 11 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 24 2 1
72 125 12 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 25 2 1
73 126 13 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 26 2 1
74 128 14 28 2 1
75 129 14 29 2 1
76 130 14 30 2 1
77 131 15 Unknown Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png The database of Babylonia has no information about this faction. 1531003 Assets/Product/Texture/Image/RolePlayer/RoleHeadSailinna1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadSailinna4.png 32 2
78 132 5 31 2 1
79 133 17 Unknown Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png The database of Babylonia has no information about this faction. 1541003 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuolan1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadLuolan4.png 35 2
80 134 3 37 2 1
81 135 9 38 2 1
82 136 18 Kowloong Chamber of Commerce Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon014.png The frames modified with the unique technology of the Kowloong Chamber of Commerce's Fuxi Crew often bear distinctive local characteristics, which distinguish them from the frames of the other forces. 1551003 Assets/Product/Texture/Image/RolePlayer/RoleHeadPulao1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadPulao4.png 40 2
83 137 6 41 2 1
84 138 19 Unknown Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png The database of Babylonia has no information about this faction. 1561003 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama2.png 42 2
85 139 20 Dark Aries Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon017.png Having undergone three member changes, Dark Aries belongs to Babylonia Task Force and is currently led by Commandant Simon. The previous members have all left for different reasons. 1571003 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan2.png 44 2
86 140 7 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 45 2 1
87 141 21 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 46 2 1
88 201 14 NieR:Automata Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIconSP001.png 1181003 Assets/Product/Texture/Image/RolePlayer/RoleHeadTwob1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadTwob4.png 28 3 1
89 202 14 NieR:Automata Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIconSP001.png 1191003 Assets/Product/Texture/Image/RolePlayer/RoleHeadNines1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadNines4.png 29 3 1
90 203 14 NieR:Automata Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIconSP001.png 1201003 Assets/Product/Texture/Image/RolePlayer/RoleHeadATwo1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadATwo4.png 30 3 1
91 204 1 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 4 3 1
92 205 2 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 5 3 1
93 206 3 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 6 3 1
94 207 3 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 7 3 1
95 208 3 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 8 3 1
96 209 4 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 9 3 1
97 210 4 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 10 3 1
98 211 4 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 11 3 1
99 212 4 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 12 3 1
100 213 5 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon003.png No data available 0 13 3 1
101 214 6 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 14 3 1
102 215 6 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 15 3 1
103 216 7 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 16 3 1
104 217 7 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 17 3 1
105 218 8 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 18 3 1
106 219 8 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 19 3 1
107 220 9 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon014.png No data available 0 20 3 1
108 221 10 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 21 3 1
109 222 10 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 22 3 1
110 223 11 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 23 3 1
111 224 11 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 24 3 1
112 225 12 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 25 3 1
113 226 13 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 26 3 1
114 227 15 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 27 3 1
115 228 16 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 31 3 1
116 229 17 35 3 1
117 230 3 37 3 1
118 231 9 38 3 1
119 232 18 39 3 1
120 233 18 40 3 1
121 234 6 41 3 1
122 235 19 42 3 1
123 236 20 44 3 1
124 237 7 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 45 3 1
125 238 21 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 46 3 1

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@ -0,0 +1,5 @@
LevelId Name Desc LevelLogo IconFrame LevelFrame LevelIcon
1 Default The default status of a member. Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameTouxiangGray.png
2 Novice Awakens new appearance and coating. Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionIconChujibing.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameTouxiangBlue.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameJiejiBlue.png Assets/Product/Texture/Atlas/UiExhibition/UiExhibitionClassIcon1.png
3 Advanced Awakens new appearance and coating. Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionIconZhongshi.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameTouxiangPink.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameJiejiPink.png Assets/Product/Texture/Atlas/UiExhibition/UiExhibitionClassIcon2.png
4 Ultima Awakens Ultima skill: get 3 Signal Orbs at start. Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionIconJiangjun.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameTouxiangOrange.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameJiejiOrange.png Assets/Product/Texture/Atlas/UiExhibition/UiExhibitionClassIcon3.png
1 LevelId Name Desc LevelLogo IconFrame LevelFrame LevelIcon
2 1 Default The default status of a member. Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameTouxiangGray.png
3 2 Novice Awakens new appearance and coating. Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionIconChujibing.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameTouxiangBlue.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameJiejiBlue.png Assets/Product/Texture/Atlas/UiExhibition/UiExhibitionClassIcon1.png
4 3 Advanced Awakens new appearance and coating. Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionIconZhongshi.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameTouxiangPink.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameJiejiPink.png Assets/Product/Texture/Atlas/UiExhibition/UiExhibitionClassIcon2.png
5 4 Ultima Awakens Ultima skill: get 3 Signal Orbs at start. Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionIconJiangjun.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameTouxiangOrange.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameJiejiOrange.png Assets/Product/Texture/Atlas/UiExhibition/UiExhibitionClassIcon3.png

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@ -0,0 +1,38 @@
Id Name
0 Other
9000 Default
1001 HQ Attire
1002 Efflorescence
1003 Horizon
1004 Underground Arena
1005 Unknown 5
1006 Unknown 6
1007 Corrosion
1008 Unknown 8
1009 New Life
1010 Operation Zero
1011 Christmas
1012 Unknown 12
1013 Spring Festival
1014 Fairy Garment
1015 Meaning
1016 True Blue
1017 Endearment
1018 Unknown 18
1019 Oathbound
1020 Hallow
1021 Nier
1022 Festivals
1023 Yesterday Once More
1024 Legend
1025 Gilded Glamor
1026 Unknown 26
1027 Ocean Secret
1028 Paradise Lost
1029 Wandering Ballad
1030 Fantasy Harmony
1031 Unknown 31
1032 Unknown 32
1033 Beats & Beach
1034 Male Outfit
1035 Mistletoe
1 Id Name
2 0 Other
3 9000 Default
4 1001 HQ Attire
5 1002 Efflorescence
6 1003 Horizon
7 1004 Underground Arena
8 1005 Unknown 5
9 1006 Unknown 6
10 1007 Corrosion
11 1008 Unknown 8
12 1009 New Life
13 1010 Operation Zero
14 1011 Christmas
15 1012 Unknown 12
16 1013 Spring Festival
17 1014 Fairy Garment
18 1015 Meaning
19 1016 True Blue
20 1017 Endearment
21 1018 Unknown 18
22 1019 Oathbound
23 1020 Hallow
24 1021 Nier
25 1022 Festivals
26 1023 Yesterday Once More
27 1024 Legend
28 1025 Gilded Glamor
29 1026 Unknown 26
30 1027 Ocean Secret
31 1028 Paradise Lost
32 1029 Wandering Ballad
33 1030 Fantasy Harmony
34 1031 Unknown 31
35 1032 Unknown 32
36 1033 Beats & Beach
37 1034 Male Outfit
38 1035 Mistletoe

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@ -3,6 +3,7 @@ Type PrefabPath
2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelEvent.prefab 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelEvent.prefab
3 Assets/Product/Ui/UiFightPrefab/UiFightTips/BossTip.prefab 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/BossTip.prefab
4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelAssistTip.prefab 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelAssistTip.prefab
5 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelInfomation.prefab
6 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelBattleTutorial.prefab 6 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelBattleTutorial.prefab
7 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelPracticeTip.prefab 7 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelPracticeTip.prefab
8 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelPracticeResultTip.prefab 8 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelPracticeResultTip.prefab
@ -12,4 +13,5 @@ Type PrefabPath
12 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCondition.prefab 12 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCondition.prefab
13 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelDamageRuling.prefab 13 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelDamageRuling.prefab
14 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCountdown.prefab 14 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCountdown.prefab
16 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelStageCommonTip.prefab 15 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelStageCommonTip.prefab
16 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelStageCommonTipWithBtn.prefab

1 Type PrefabPath
3 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelEvent.prefab
4 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/BossTip.prefab
5 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelAssistTip.prefab
6 5 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelInfomation.prefab
7 6 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelBattleTutorial.prefab
8 7 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelPracticeTip.prefab
9 8 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelPracticeResultTip.prefab
13 12 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCondition.prefab
14 13 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelDamageRuling.prefab
15 14 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCountdown.prefab
16 16 15 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelStageCommonTip.prefab
17 16 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelStageCommonTipWithBtn.prefab

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@ -150,3 +150,16 @@ Id Type Name SortOrder PlayAlone
102401 1 FxR4BiankaPingmu01 2 0 102401 1 FxR4BiankaPingmu01 2 0
102402 1 FxR4BiankaPingmu02 2 0 102402 1 FxR4BiankaPingmu02 2 0
102403 1 FxR4BiankaWinPingmu 2 0 102403 1 FxR4BiankaWinPingmu 2 0
933193 1 FxMe1TwofacerMd010001Pingmu 2 0
748408 1 FxMonitorScreen 2 0
748409 1 FxNoiseScreen 2 0
748170 1 FxSence03101PingmuNoise01 2 0
748171 1 FxSence03101PingmuNoise02 2 0
112101 1 FxR2BangbinataAtk5102 2 1
748411 1 FxBlackBorderScreen 2 0
855522 1 FxMb1MaidmasterMd010001Suiping 2 0
855523 1 FxMb1MaidmasterMd010001Guzhang 2 0
855524 1 FxMb1MaidmasterMd010001Heiping 2 0
855603 1 FxMb1MaidmasterMd010002Atk98Pingmu 2 0
855604 1 FxMb1MaidmasterMd010001Heiping02 2 0
855607 1 FxMb1MaidmasterMd010002Atk98Silie 2 0

1 Id Type Name SortOrder PlayAlone
150 102401 1 FxR4BiankaPingmu01 2 0
151 102402 1 FxR4BiankaPingmu02 2 0
152 102403 1 FxR4BiankaWinPingmu 2 0
153 933193 1 FxMe1TwofacerMd010001Pingmu 2 0
154 748408 1 FxMonitorScreen 2 0
155 748409 1 FxNoiseScreen 2 0
156 748170 1 FxSence03101PingmuNoise01 2 0
157 748171 1 FxSence03101PingmuNoise02 2 0
158 112101 1 FxR2BangbinataAtk5102 2 1
159 748411 1 FxBlackBorderScreen 2 0
160 855522 1 FxMb1MaidmasterMd010001Suiping 2 0
161 855523 1 FxMb1MaidmasterMd010001Guzhang 2 0
162 855524 1 FxMb1MaidmasterMd010001Heiping 2 0
163 855603 1 FxMb1MaidmasterMd010002Atk98Pingmu 2 0
164 855604 1 FxMb1MaidmasterMd010001Heiping02 2 0
165 855607 1 FxMb1MaidmasterMd010002Atk98Silie 2 0

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@ -0,0 +1,27 @@
Id FunctionName Params[1] Params[2] Params[3] Params[4] Params[5]
1001 DoNieRoleDeath
1002 DoOpenChildUi UiFightRollingNum
1003 DoCloseChildUi UiFightRollingNum
1004 DoChildUiFunction UiFightRollingNum SetActive
1005 DoChildUiFunction UiFightRollingNum AddTotalCount
1006 DoOpenChildUi UiFightNewspaper
3001 HideClientScene
3002 HideClientFightUi
3003 ClearRLManager
3004 ClearSLivBallEffect
3005 HideClientSceneEx
5001 DoOpenChildUi UiFightPivotCombat
5002 DoCloseChildUi UiFightPivotCombat
5003 DoChildUiFunction UiFightPivotCombat AddScore
5004 DoChildUiFunction UiFightPivotCombat SetFillAmount
5005 DoChildUiFunction UiFightPivotCombat SetTimeBarLength
5006 DoChildUiFunction UiFightPivotCombat SetMultiSlashTimes
5007 DoChildUiFunction UiFightPivotCombat SetMultiSlashDotsActive
6002 LoadResource Assets/Product/EffectEx/Prefab/FxTongyong/FxMebiaoji001.prefab
7001 RecordDamageNum
7002 PopDamageNum
8001 DoOpenChildUi UiFightBangbiSkill
8002 DoCloseChildUi UiFightBangbiSkill
8003 DoChildUiFunction UiFightBangbiSkill SetCanActive
8004 DoChildUiFunction UiFightBangbiSkill SetActived
8005 DoOpenChildUi UiFightBangbiPaper
1 Id FunctionName Params[1] Params[2] Params[3] Params[4] Params[5]
2 1001 DoNieRoleDeath
3 1002 DoOpenChildUi UiFightRollingNum
4 1003 DoCloseChildUi UiFightRollingNum
5 1004 DoChildUiFunction UiFightRollingNum SetActive
6 1005 DoChildUiFunction UiFightRollingNum AddTotalCount
7 1006 DoOpenChildUi UiFightNewspaper
8 3001 HideClientScene
9 3002 HideClientFightUi
10 3003 ClearRLManager
11 3004 ClearSLivBallEffect
12 3005 HideClientSceneEx
13 5001 DoOpenChildUi UiFightPivotCombat
14 5002 DoCloseChildUi UiFightPivotCombat
15 5003 DoChildUiFunction UiFightPivotCombat AddScore
16 5004 DoChildUiFunction UiFightPivotCombat SetFillAmount
17 5005 DoChildUiFunction UiFightPivotCombat SetTimeBarLength
18 5006 DoChildUiFunction UiFightPivotCombat SetMultiSlashTimes
19 5007 DoChildUiFunction UiFightPivotCombat SetMultiSlashDotsActive
20 6002 LoadResource Assets/Product/EffectEx/Prefab/FxTongyong/FxMebiaoji001.prefab
21 7001 RecordDamageNum
22 7002 PopDamageNum
23 8001 DoOpenChildUi UiFightBangbiSkill
24 8002 DoCloseChildUi UiFightBangbiSkill
25 8003 DoChildUiFunction UiFightBangbiSkill SetCanActive
26 8004 DoChildUiFunction UiFightBangbiSkill SetActived
27 8005 DoOpenChildUi UiFightBangbiPaper

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@ -0,0 +1,5 @@
FootStepSize StepMaterialDic[0] StepMaterialDic[1] StepMaterialDic[2] StepMaterialDic[3] StepMaterialDic[4] StepMaterialDic[5] StepMaterialDic[6] StepMaterialDic[7] StepMaterialDic[8] StepMaterialDic[9] StepMaterialDic[10] StepMaterialDic[11] StepMaterialDic[12] StepMaterialDic[13] StepMaterialDic[14] StepMaterialDic[15] StepMaterialDic[16] StepMaterialDic[17]
1 FxMb1SirenRoleWalk
2 FxMb1Siren2RoleWalk
8430 FxMb1SirenWalk
8431 FxMb1Siren2Walk
1 FootStepSize StepMaterialDic[0] StepMaterialDic[1] StepMaterialDic[2] StepMaterialDic[3] StepMaterialDic[4] StepMaterialDic[5] StepMaterialDic[6] StepMaterialDic[7] StepMaterialDic[8] StepMaterialDic[9] StepMaterialDic[10] StepMaterialDic[11] StepMaterialDic[12] StepMaterialDic[13] StepMaterialDic[14] StepMaterialDic[15] StepMaterialDic[16] StepMaterialDic[17]
2 1 FxMb1SirenRoleWalk
3 2 FxMb1Siren2RoleWalk
4 8430 FxMb1SirenWalk
5 8431 FxMb1Siren2Walk

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@ -0,0 +1,6 @@
NpcId FootStepSize FallDownSize
1 1 1
84300 8430 8430
84310 8431 8431
8430 8430 8430
8431 8431 8431
1 NpcId FootStepSize FallDownSize
2 1 1 1
3 84300 8430 8430
4 84310 8431 8431
5 8430 8430 8430
6 8431 8431 8431

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@ -0,0 +1,574 @@
Id Name Level Icon Description
760001 ↑Fire 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeihuo.png Fire Resistance decreases by 30%
760002 ↑Fire 2 Assets/Product/Texture/Image/IconAffix/AffixIconWeihuo.png Fire Resistance decreases by 45%
760003 ↑Fire 3 Assets/Product/Texture/Image/IconAffix/AffixIconWeihuo.png Fire Resistance decreases by 60%
760011 ↑Ltg 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeilei.png Lightning Resistance decreases by 30%
760012 ↑Ltg 2 Assets/Product/Texture/Image/IconAffix/AffixIconWeilei.png Lightning Resistance decreases by 45%
760013 ↑Ltg 3 Assets/Product/Texture/Image/IconAffix/AffixIconWeilei.png Lightning Resistance decreases by 60%
760021 ↑Ice 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeibing.png Ice Resistance decreases by 30%
760022 ↑Ice 2 Assets/Product/Texture/Image/IconAffix/AffixIconWeibing.png Ice Resistance decreases by 45%
760023 ↑Ice 3 Assets/Product/Texture/Image/IconAffix/AffixIconWeibing.png Ice Resistance decreases by 60%
760031 ↑Dark 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png Dark Resistance decreases by 30%
760032 ↑Dark 2 Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png Dark Resistance decreases by 45%
760033 ↑Dark 3 Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png Dark Resistance decreases by 60%
760041 ↑Phy 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeiwuli.png Physical Resistance decreases by 30%
760042 ↑Phy 2 Assets/Product/Texture/Image/IconAffix/AffixIconWeiwuli.png Physical Resistance decreases by 45%
760043 ↑Phy 3 Assets/Product/Texture/Image/IconAffix/AffixIconWeiwuli.png Physical Resistance decreases by 60%
760051 ↑Ele 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeiyuansu.png Elemental Resistance decreases by 30%
760052 ↑Ele 2 Assets/Product/Texture/Image/IconAffix/AffixIconWeiyuansu.png Elemental Resistance decreases by 45%
760053 ↑Ele 3 Assets/Product/Texture/Image/IconAffix/AffixIconWeiyuansu.png Elemental Resistance decreases by 60%
760061 - ATK 1 Assets/Product/Texture/Image/IconAffix/AffixIconRuogong.png Extra DMG Bonus decreases by 30%
760062 - ATK 2 Assets/Product/Texture/Image/IconAffix/AffixIconRuogong.png Extra DMG Bonus decreases by 45%
760063 - ATK 3 Assets/Product/Texture/Image/IconAffix/AffixIconRuogong.png Extra DMG Bonus decreases by 60%
760071 A.P. 1 Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png Extra DMG Reduction decreases by 30%.
760072 A.P. 2 Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png Extra DMG Reduction decreases by 45%
760073 A.P. 3 Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png Extra DMG Reduction decreases by 60%.
760081 W.P. 1 Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png Extra DMG Reduction decreases by 30% when taking CRIT DMG
760082 W.P. 2 Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png Extra DMG Reduction decreases by 45% when taking CRIT DMG
760083 W.P. 3 Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png Extra DMG Reduction decreases by 60% when taking CRIT DMG
760091 Frail 1 Assets/Product/Texture/Image/IconAffix/AffixIconXuruo.png Extra DMG Bonus, Movement Speed, Attack Speed, and Extra DMG Reduction decrease by 20%
760092 Frail 2 Assets/Product/Texture/Image/IconAffix/AffixIconXuruo.png Extra DMG Bonus, Movement Speed, Attack Speed, and Extra DMG Reduction decrease by 35%
760093 Frail 3 Assets/Product/Texture/Image/IconAffix/AffixIconXuruo.png Extra DMG Bonus, Movement Speed, Attack Speed, and Extra DMG Reduction decrease by 50%
760101 ↑ROrb 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeihong.png Extra DMG Reduction decreases by 30% when taking DMG from Red Orb skills
760102 ↑ROrb 2 Assets/Product/Texture/Image/IconAffix/AffixIconWeihong.png Extra DMG Reduction decreases by 45% when taking DMG from Red Orb skills
760103 ↑ROrb 3 Assets/Product/Texture/Image/IconAffix/AffixIconWeihong.png Extra DMG Reduction decreases by 60% when taking DMG from Red Orb skills
760111 ↑YOrb 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeihuang.png Extra DMG Reduction decreases by 30% when taking DMG from Yellow Orb skills
760112 ↑YOrb 2 Assets/Product/Texture/Image/IconAffix/AffixIconWeihuang.png Extra DMG Reduction decreases by 45% when taking DMG from Yellow Orb skills
760113 ↑YOrb 3 Assets/Product/Texture/Image/IconAffix/AffixIconWeihuang.png Extra DMG Reduction decreases by 60% when taking DMG from Yellow Orb skills
760121 ↑BOrb 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeilan.png Extra DMG Reduction decreases by 30% when taking DMG from Blue Orb skills
760122 ↑BOrb 2 Assets/Product/Texture/Image/IconAffix/AffixIconWeilan.png Extra DMG Reduction decreases by 45% when taking DMG from Blue Orb skills
760123 ↑BOrb 3 Assets/Product/Texture/Image/IconAffix/AffixIconWeilan.png Extra DMG Reduction decreases by 60% when taking DMG from Blue Orb skills
760131 +ATK 1 Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png Extra DMG Bonus increases by 30%
760132 +ATK 2 Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png Extra DMG Bonus increases by 45%
760133 +ATK 3 Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png Extra DMG Bonus increases by 60%
760141 ↓Fire 1 Assets/Product/Texture/Image/IconAffix/AffixIconKanghuo.png Fire Resistance increases by 30%
760142 ↓Fire 2 Assets/Product/Texture/Image/IconAffix/AffixIconKanghuo.png Fire Resistance increases by 45%
760143 ↓Fire 3 Assets/Product/Texture/Image/IconAffix/AffixIconKanghuo.png Fire Resistance increases by 60%
760151 ↓Ltg 1 Assets/Product/Texture/Image/IconAffix/AffixIconKanglei.png Lightning Resistance increases by 30%
760152 ↓Ltg 2 Assets/Product/Texture/Image/IconAffix/AffixIconKanglei.png Lightning Resistance increases by 45%
760153 ↓Ltg 3 Assets/Product/Texture/Image/IconAffix/AffixIconKanglei.png Lightning Resistance increases by 60%
760161 ↓Ice 1 Assets/Product/Texture/Image/IconAffix/AffixIconKangbing.png Ice Resistance increases by 30%
760162 ↓Ice 2 Assets/Product/Texture/Image/IconAffix/AffixIconKangbing.png Ice Resistance increases by 45%
760163 ↓Ice 3 Assets/Product/Texture/Image/IconAffix/AffixIconKangbing.png Ice Resistance increases by 60%
760171 ↓Dark 1 Assets/Product/Texture/Image/IconAffix/AffixIconKangan.png Dark Resistance increases by 30%
760172 ↓Dark 2 Assets/Product/Texture/Image/IconAffix/AffixIconKangan.png Dark Resistance increases by 45%
760173 ↓Dark 3 Assets/Product/Texture/Image/IconAffix/AffixIconKangan.png Dark Resistance increases by 60%
760181 ↓Phy 1 Assets/Product/Texture/Image/IconAffix/AffixIconKangwuli.png Physical Resistance increases by 30%
760182 ↓Phy 2 Assets/Product/Texture/Image/IconAffix/AffixIconKangwuli.png Physical Resistance increases by 45%
760183 ↓Phy 3 Assets/Product/Texture/Image/IconAffix/AffixIconKangwuli.png Physical Resistance increases by 60%
760191 ↓Ele 1 Assets/Product/Texture/Image/IconAffix/AffixIconKangyuansu.png Elemental Resistance increases by 30%
760192 ↓Ele 2 Assets/Product/Texture/Image/IconAffix/AffixIconKangyuansu.png Elemental Resistance increases by 45%
760193 ↓Ele 3 Assets/Product/Texture/Image/IconAffix/AffixIconKangyuansu.png Elemental Resistance increases by 60%
760201 ↓DMG 1 Assets/Product/Texture/Image/IconAffix/AffixIconMianshang.png Extra DMG Reduction increases by 30%.
760202 ↓DMG 2 Assets/Product/Texture/Image/IconAffix/AffixIconMianshang.png Extra DMG Reduction increases by 45%
760203 ↓DMG 3 Assets/Product/Texture/Image/IconAffix/AffixIconMianshang.png Extra DMG Reduction increases by 60%.
760211 Agile 1 Assets/Product/Texture/Image/IconAffix/AffixIconXunjie.png Increases Movement Speed by 15%-30%. The farther you are away from the target, the higher your Movement Speed becomes.
760212 Agile 2 Assets/Product/Texture/Image/IconAffix/AffixIconXunjie.png Increases Movement Speed by 20%-35%. The farther you are away from the target, the higher your Movement Speed becomes.
760213 Agile 3 Assets/Product/Texture/Image/IconAffix/AffixIconXunjie.png Increases Movement Speed by 25%-40%. The farther you are away from the target, the higher your Movement Speed becomes.
760221 Unsk 1 Assets/Product/Texture/Image/IconAffix/AffixIconBudong.png Immune to attacks and controlling effects.
760231 Recov 1 Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png Recovers 0.1% of max HP per second.
760232 Recov 2 Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png Recovers 0.2% of max HP per second.
760233 Recov 3 Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png Recovers 0.3% of max HP per second.
760241 Shld. 1 Assets/Product/Texture/Image/IconAffix/AffixIconHudun.png Receives a shield equal to 15% of current HP in every 8s. Lasts 3s.
760242 Shld. 2 Assets/Product/Texture/Image/IconAffix/AffixIconHudun.png Receives a shield equal to 25% of current HP in every 8s. Lasts 3s.
760243 Shld. 3 Assets/Product/Texture/Image/IconAffix/AffixIconHudun.png Receives a shield equal to 35% of current HP in every 8s. Lasts 3s.
760251 Bsk 1 Assets/Product/Texture/Image/IconAffix/AffixIconBaozou.png Attack Speed increases by 33%. Has a 20% chance to deal an additional 33% Physical DMG when attacking.
760252 Bsk 2 Assets/Product/Texture/Image/IconAffix/AffixIconBaozou.png Attack Speed increases by 66%. Has a 30% chance to deal an additional 33% Physical DMG when attacking.
760253 Bsk 3 Assets/Product/Texture/Image/IconAffix/AffixIconBaozou.png Attack Speed increases by 100%. Has a 40% chance to deal an additional 33% Physical DMG when attacking.
760261 Bomb 1 Assets/Product/Texture/Image/IconAffix/AffixIconZhadan.png Leaves a bomb that deals 35% Physical DMG upon death.
760262 Bomb 2 Assets/Product/Texture/Image/IconAffix/AffixIconZhadan.png Leaves a bomb that deals 45% Physical DMG upon death.
760263 Bomb 3 Assets/Product/Texture/Image/IconAffix/AffixIconZhadan.png Leaves a bomb that deals 60% Physical DMG upon death.
760271 Steel 1 Assets/Product/Texture/Image/IconAffix/AffixIconGangti.png Damage taken is reduced to 1. Effect will be removed after taking 6 damages and recovered after 8 seconds.
760272 Steel 2 Assets/Product/Texture/Image/IconAffix/AffixIconGangti.png Damage taken is reduced to 1. Effect will be removed after taking 9 damages and recovered after 8 seconds.
760273 Steel 3 Assets/Product/Texture/Image/IconAffix/AffixIconGangti.png Damage taken is reduced to 1. Effect will be removed after taking 12 damages and recovered after 8 seconds.
760281 Bar 1 Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png Receives a permanent shield equal to 15% of current HP. Becomes immune to attacks while the shield is active. Removes the shield after taking a certain amount of DMG. It will reactivate in 15s.
760282 Bar 2 Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png Receives a permanent shield equal to 25% of current HP. Becomes immune to attacks while the shield is active. Removes the shield after taking a certain amount of DMG. It will reactivate in 15s.
760283 Bar 3 Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png Receives a permanent shield equal to 35% of current HP. Becomes immune to attacks while the shield is active. Removes the shield after taking a certain amount of DMG. It will reactivate in 15s.
760291 Rad 1 Assets/Product/Texture/Image/IconAffix/AffixIconFushe.png Consecutively deals 6% Physical DMG to nearby enemies
760292 Rad 2 Assets/Product/Texture/Image/IconAffix/AffixIconFushe.png Consecutively deals 8% Physical DMG to nearby enemies
760293 Rad 3 Assets/Product/Texture/Image/IconAffix/AffixIconFushe.png Consecutively deals 10% Physical DMG to nearby enemies
761275 Radiation 1 Assets/Product/Texture/Image/IconAffix/AffixIconFushe.png Consecutively deals 1.25% Physical DMG to nearby enemies
760301 C.L. 1 Assets/Product/Texture/Image/IconAffix/AffixIconBihuan.png Extra DMG Reduction increases by 30% when taking damage from ranged enemies
760302 C.L. 2 Assets/Product/Texture/Image/IconAffix/AffixIconBihuan.png Extra DMG Reduction increases by 45% when taking damage from ranged enemies
760303 C.L. 3 Assets/Product/Texture/Image/IconAffix/AffixIconBihuan.png Extra DMG Reduction increases by 60% when taking damage from ranged enemies
760311 Bless 1 Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Extra DMG Bonus of nearby allies increases by 10%
760312 Bless 2 Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Extra DMG Bonus of nearby allies increases by 20%
760313 Bless 3 Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Extra DMG Bonus of nearby allies increases by 30%
760321 Wolf 1 Assets/Product/Texture/Image/IconAffix/AffixIconDudou.png Increases Extra DMG Bonus by 3%. Can be stacked up to 10 times. The fewer allies around, the more times it can be stacked.
760322 Wolf 2 Assets/Product/Texture/Image/IconAffix/AffixIconDudou.png Increases Extra DMG Bonus by 4.5%. Can be stacked up to 10 times. The fewer allies around, the more times it can be stacked.
760323 Wolf 3 Assets/Product/Texture/Image/IconAffix/AffixIconDudou.png Increases Extra DMG Bonus by 6%. Can be stacked up to 10 times. The fewer allies around, the more times it can be stacked.
760331 Commd 1 Assets/Product/Texture/Image/IconAffix/AffixIconTongling.png Increases Extra DMG Bonus by 3%. Can be stacked up to 10 times. The more allies around, the more times it can be stacked.
760332 Commd 2 Assets/Product/Texture/Image/IconAffix/AffixIconTongling.png Increases Extra DMG Bonus by 4.5%. Can be stacked up to 10 times. The more allies around, the more times it can be stacked.
760333 Commd 3 Assets/Product/Texture/Image/IconAffix/AffixIconTongling.png Increases Extra DMG Bonus by 6%. Can be stacked up to 10 times. The more allies around, the more times it can be stacked.
760341 Pen. 1 Assets/Product/Texture/Image/IconAffix/AffixIconGuanchuan.png Reduces 3% of the target's Extra DMG Reduction when dealing DMG. Can be stacked up to 10 times. Each stack lasts 10s.
760342 Pen. 2 Assets/Product/Texture/Image/IconAffix/AffixIconGuanchuan.png Reduces 4% of the target's Extra DMG Reduction when dealing DMG. Can be stacked up to 10 times. Each stack lasts 10s.
760343 Pen. 3 Assets/Product/Texture/Image/IconAffix/AffixIconGuanchuan.png Reduces 5% of the target's Extra DMG Reduction when dealing DMG. Can be stacked up to 10 times. Each stack lasts 10s.
760351 LtShd 1 Assets/Product/Texture/Image/IconAffix/AffixIconDiandun.png When attacked, has a 15-25% chance to unleash a lightning strike at the attacker's location, dealing 20% Lightning DMG. 3s cooldown. The farther from the target, the higher chance it will be triggered.
760352 LtShd 2 Assets/Product/Texture/Image/IconAffix/AffixIconDiandun.png When attacked, has a 15-25% chance to unleash a lightning strike at the attacker's location, dealing 25% Lightning DMG. 2.5s cooldown. The farther from the target, the higher chance it will be triggered.
760353 LtShd 3 Assets/Product/Texture/Image/IconAffix/AffixIconDiandun.png When attacked, has a 15-25% chance to unleash a lightning strike at the attacker's location, dealing 30% Lightning DMG. 2s cooldown. The farther from the target, the higher chance it will be triggered.
760361 Wave 1 Assets/Product/Texture/Image/IconAffix/AffixIconBodong.png Creates shock waves that repel nearby enemies when getting up from the ground.
760371 Mine 1 Assets/Product/Texture/Image/IconAffix/AffixIconMailei.png When attacking, leaves a bomb that deals 15% Physical DMG on the target.
760372 Mine 2 Assets/Product/Texture/Image/IconAffix/AffixIconMailei.png When attacking, leaves a bomb that deals 20% Physical DMG on the target.
760373 Mine 3 Assets/Product/Texture/Image/IconAffix/AffixIconMailei.png When attacking, leaves a bomb that deals 25% Physical DMG on the target.
760381 Stl 1 Assets/Product/Texture/Image/IconAffix/AffixIconYinshen.png Enter Stealth after 5 seconds. Taking damage will break Stealth and you can't enter Stealth within 3 seconds.
760382 Stl 2 Assets/Product/Texture/Image/IconAffix/AffixIconYinshen.png Enter Stealth after 3 seconds. Taking damage will break Stealth and you can't enter Stealth within 3 seconds.
760383 Stl 3 Assets/Product/Texture/Image/IconAffix/AffixIconYinshen.png Enter Stealth after 1 seconds. Taking damage will break Stealth and you can't enter Stealth within 3 seconds.
760391 Flash 1 Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png When being far away from the target, teleports to a spot nearby. Has a cooldown of 8-10 seconds. The further the teleport distance is, the shorter the cooldown becomes.
760392 Flash 2 Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png When being far away from the target, teleports to a spot nearby. Has a cooldown of 7-9 seconds. The further the teleport distance is, the shorter the cooldown becomes.
760393 Flash 3 Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png When being far away from the target, teleports to a spot nearby. Has a cooldown of 6-8 seconds. The further the teleport distance is, the shorter the cooldown becomes.
760394 Tele 1 Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png Teleport away when close to the target. Has a cooldown of 8 seconds. Has a 30% chance to trigger the effect when taking DMG. Cooldown are calculated separately.
760395 Tele 2 Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png Teleport away when close to the target. Has a cooldown of 7 seconds. Has a 30% chance to trigger the effect when taking DMG. Cooldowns are calculated separately.
760396 Tele 3 Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png Teleport away when close to the target. Has a cooldown of 6 seconds. Has a 30% chance to trigger the effect when taking DMG. Cooldowns are calculated separately.
760401 Div 1 Assets/Product/Texture/Image/IconAffix/AffixIconLiejie.png Upon death, summons two identical replicas that inherit its 30% ATK and DEF
760402 Div 2 Assets/Product/Texture/Image/IconAffix/AffixIconLiejie.png Upon death, summons two identical replicas that inherit its 60% ATK and DEF
760403 Div 3 Assets/Product/Texture/Image/IconAffix/AffixIconLiejie.png Upon death, summons two identical replicas that inherit its 100% ATK and DEF
760411 BHole 1 Assets/Product/Texture/Image/IconAffix/AffixIconHeidong.png Deploys a black hole with weak power at own position at intervals.
760412 BHole 2 Assets/Product/Texture/Image/IconAffix/AffixIconHeidong.png Deploys a black hole with normal power at own location at intervals.
760413 BHole 3 Assets/Product/Texture/Image/IconAffix/AffixIconHeidong.png Deploys a black hole with strong power in own location at intervals.
760421 Ray 1 Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png Fires lasers that deal 3% Physical DMG in eight directions at intervals.
760422 Ray 2 Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png Fires lasers that deal 4% Physical DMG in eight directions at intervals.
760423 Ray 3 Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png Fires lasers that deal 5% Physical DMG in eight directions at intervals.
760431 Flame 1 Assets/Product/Texture/Image/IconAffix/AffixIconHuoyan.png Attacks deal an additional 10% Fire DMG and have a 10% of chance to inflict Burn, dealing 10% of Fire DMG per second for 3s.
760432 Flame 2 Assets/Product/Texture/Image/IconAffix/AffixIconHuoyan.png Attacks deal an additional 15% Fire DMG and have a 15% of chance to inflict Burn, dealing 15% of Fire DMG per second for 3s.
760433 Flame 3 Assets/Product/Texture/Image/IconAffix/AffixIconHuoyan.png Attacks deal an additional 20% Fire DMG and have a 20% of chance to inflict Burn, dealing 20% of Fire DMG per second for 3s.
760451 Freez 1 Assets/Product/Texture/Image/IconAffix/AffixIconDongjie.png Attacks deal an additional 10% Ice DMG and reduce 15% of targets' Movement Speed. Have a 10% chance to inflict Freeze that lasts 0.3s.
760452 Freez 2 Assets/Product/Texture/Image/IconAffix/AffixIconDongjie.png Attacks deal an additional 15% Ice DMG and reduce 20% of targets' Movement Speed. Have a 15% chance to inflict Freeze that lasts 0.5s.
760453 Freez 3 Assets/Product/Texture/Image/IconAffix/AffixIconDongjie.png Attacks deal an additional 20% Ice DMG and reduce 25% of targets' Movement Speed. Have a 20% chance to inflict Freeze that lasts 0.7s.
760471 Dark 1 Assets/Product/Texture/Image/IconAffix/AffixIconAnying.png Attacks deal an additional 10% Dark DMG. Have a 10% chance to inflict Stun that lasts 0.5s and deal an additional 10% Dark DMG.
760472 Dark 2 Assets/Product/Texture/Image/IconAffix/AffixIconAnying.png Attacks deal an additional 15% Dark DMG. Have a 15% chance to inflict Stun that lasts 0.7s and deal an additional 15% Dark DMG.
760473 Dark 3 Assets/Product/Texture/Image/IconAffix/AffixIconAnying.png Attacks deal an additional 20% Dark DMG. Have a 20% chance to inflict Stun that lasts 0.9s and deal an additional 20% Dark DMG.
760491 TClap 1 Assets/Product/Texture/Image/IconAffix/AffixIconLeiming.png Attacks deal an additional 10% Lightning DMG. Have a 10% chance to inflict Lightning Lure and call down a lightning strike at the target's location every 1.5s. Lasts 1.5s.
760492 TClap 2 Assets/Product/Texture/Image/IconAffix/AffixIconLeiming.png Attacks deal an additional 15% Lightning DMG. Have a 15% chance to inflict Lightning Lure and call down a lightning strike at the target's location every 1.5s. Lasts 3s.
760493 TClap 3 Assets/Product/Texture/Image/IconAffix/AffixIconLeiming.png Attacks deal an additional 20% Lightning DMG. Have a 20% chance to inflict Lightning Lure and call down a lightning strike at the target's location every 1.5s. Lasts 4.5s.
760601 Icle 1 Assets/Product/Texture/Image/IconAffix/AffixIconBingjing.png Shoots an icicle that tracks the enemy, dealing 5% Ice DMG on contact. The farther from the target, the faster the icicle moves.
760602 Icle 2 Assets/Product/Texture/Image/IconAffix/AffixIconBingjing.png Shoots an icicle that tracks the enemy, dealing 10% Ice DMG on contact. The farther from the target, the faster the icicle moves.
760603 Icle 3 Assets/Product/Texture/Image/IconAffix/AffixIconBingjing.png Shoots an icicle that tracks the enemy, dealing 15% Ice DMG on contact. The farther from the target, the faster the icicle moves.
760630 Heal↓ 1 Assets/Product/Texture/Image/IconAffix/AffixIconLuehua.png When dealing DMG, the healing received by the target is reduced by 30% for 3s.
760631 Heal↓ 2 Assets/Product/Texture/Image/IconAffix/AffixIconLuehua.png When dealing DMG, the healing received by the target is reduced by 45% for 4s.
760632 Heal↓ 3 Assets/Product/Texture/Image/IconAffix/AffixIconLuehua.png When dealing DMG, the healing received by the target is reduced by 60% for 5s.
760640 Heal× 1 Assets/Product/Texture/Image/IconAffix/AffixIconJinliao.png Prevents the target from receiving any healing at intervals for 3s.
760641 Heal× 2 Assets/Product/Texture/Image/IconAffix/AffixIconJinliao.png Prevents the target from receiving any healing at intervals for 4s.
760642 Heal× 3 Assets/Product/Texture/Image/IconAffix/AffixIconJinliao.png Prevents the target from receiving any healing at intervals for 5s.
760650 Prisn 1 Assets/Product/Texture/Image/IconAffix/AffixIconJingu.png Creates a barrier at the target location that blocks any targets from leaving or entering the barrier. Lasts 3s. 15s cooldown.
760651 Prisn 2 Assets/Product/Texture/Image/IconAffix/AffixIconJingu.png Creates a barrier at the target location that blocks any targets from leaving or entering the barrier. Lasts 4s. 16s cooldown.
760652 Prisn 3 Assets/Product/Texture/Image/IconAffix/AffixIconJingu.png Creates a barrier at the target location that blocks any targets from leaving or entering the barrier. Lasts 5s. 17s cooldown.
760670 Invde 1 Assets/Product/Texture/Image/IconAffix/AffixIconBingdu.png When dealing DMG, deals 2% Physical DMG to the target every second and triggers other effects of Damage Affix for 3s.
760671 Invde 2 Assets/Product/Texture/Image/IconAffix/AffixIconBingdu.png When dealing DMG, deals 2% Physical DMG to the target every second and triggers other effects of Damage Affix for 4s.
760672 Invde 3 Assets/Product/Texture/Image/IconAffix/AffixIconBingdu.png When dealing DMG, deals 2% Physical DMG to the target every second and triggers other effects of Damage Affix for 5s.
760690 BFire 1 Assets/Product/Texture/Image/IconAffix/AffixIconFanshi.png Generates an energy shield that deals 15% Physical DMG to the attackers. Lasts 3s. 16s cooldown.
760691 BFire 2 Assets/Product/Texture/Image/IconAffix/AffixIconFanshi.png Generates an energy shield that deals 25% Physical DMG to the attackers. Lasts 4s. 17s cooldown.
760692 BFire 3 Assets/Product/Texture/Image/IconAffix/AffixIconFanshi.png Generates an energy shield that deals 35% Physical DMG to the attackers. Lasts 5s. 18s cooldown.
761123 PRes↓ 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeiwuli.png Physical Resistance decreases by 40%
761124 FRes↓ 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeihuo.png Fire Resistance decreases by 40%
761125 LRes↓ 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeilei.png Lightning Resistance decreases by 40%
761126 IRes↓ 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeibing.png Ice Resistance decreases by 40%
761127 DRes↓ 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png Dark Resistance decreases by 40%
761190 PRes- 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeiwuli.png Physical resistance -40%
761191 FRes- 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeihuo.png Fire stats resistance -40%
761192 LRes- 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeilei.png Lightning stats resistance -40%
761193 IRes- 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeibing.png Ice stats resistance -40%
761194 DRes- 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png Dark stats resistance -40%
761205 PRes+ 1 Assets/Product/Texture/Image/IconAffix/AffixIconKangwuli.png Physical Resistance increases by 20%
761206 FRes+ 1 Assets/Product/Texture/Image/IconAffix/AffixIconYuhuo.png Fire Resistance increases by 20%
761207 LRes+ 1 Assets/Product/Texture/Image/IconAffix/AffixIconYulei.png Lightning Resistance increases by 20%
761208 IRes+ 1 Assets/Product/Texture/Image/IconAffix/AffixIconYubing.png Ice Resistance increases by 20%
761209 DRes+ 1 Assets/Product/Texture/Image/IconAffix/AffixIconYuan.png Dark Resistance increases by 20%
761220 Melee↑ 1 Assets/Product/Texture/Image/IconAffix/AffixIconDuili1.png Extra DMG Reduction decreases by 40% within 3m of you
761223 Des 1 Assets/Product/Texture/Image/IconAffix/AffixIconSuming1.png Extra DMG Reduction decreases by 30% when taking DMG from Kamui
761226 Opp 1 Assets/Product/Texture/Image/IconAffix/AffixIconDuili2.png Extra DMG Reduction will be decreased when taking DMG from Rosetta
761229 FArmor 1 Assets/Product/Texture/Image/IconAffix/AffixIconRongjia1.png Extra DMG Reduction decreases by 50% when taking DMG from Tank Omniframes.
776365 Injured 1 Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png Due to past experience and the demand for camouflage, Lamia's defense ability is also her fatal flaw. While camouflaged, Lamia will take increased DMG from Basic Attacks and Signature Moves.
761232 Frail 1 Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconPowerwuli.png Cannot resist physical impacts after the structure is weakened. Physical DMG received is increased significantly.
761233 Combustible 1 Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconPowerhuo.png Easily ignited by high temperatures and causes huge explosions. Fire DMG received is increased significantly.
761234 Electrode 1 Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconPowerlei.png Electric shocks will overload the circuits and thus cause paralysis. Lightning DMG received is increased significantly.
761235 Frost 1 Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconPowerbing.png The phenomenon of freezing expansion will occur at low temperatures. Ice DMG received is increased significantly.
761236 Corrosion 1 Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconPoweran.png The internal structure has been corroded by excessively stored radiant energy. Dark DMG received is increased significantly.
762401 Break 1 Assets/Product/Texture/Image/IconAffix/AffixIconSuijia.png Physical Resistance decreases by 20%
762402 Break 2 Assets/Product/Texture/Image/IconAffix/AffixIconSuijia.png Physical Resistance decreases by 35%
762403 Break 3 Assets/Product/Texture/Image/IconAffix/AffixIconSuijia.png Physical Resistance decreases by 50%
762404 FRes- 1 Assets/Product/Texture/Image/IconAffix/AffixIconYiran.png Fire Resistance decreases by 20%
762405 FRes- 2 Assets/Product/Texture/Image/IconAffix/AffixIconYiran.png Fire Resistance decreases by 35%
762406 FRes- 3 Assets/Product/Texture/Image/IconAffix/AffixIconYiran.png Fire Resistance decreases by 50%
762407 LRes- 1 Assets/Product/Texture/Image/IconAffix/AffixIconDaoti.png Lightning Resistance decreases by 20%
762408 LRes- 2 Assets/Product/Texture/Image/IconAffix/AffixIconDaoti.png Lightning Resistance decreases by 35%
762409 LRes- 3 Assets/Product/Texture/Image/IconAffix/AffixIconDaoti.png Lightning Resistance decreases by 50%
762410 IRes- 1 Assets/Product/Texture/Image/IconAffix/AffixIconDongshang.png Ice Resistance decreases by 20%
762411 IRes- 2 Assets/Product/Texture/Image/IconAffix/AffixIconDongshang.png Ice Resistance decreases by 35%
762412 IRes- 3 Assets/Product/Texture/Image/IconAffix/AffixIconDongshang.png Ice Resistance decreases by 50%
762413 DRes- 1 Assets/Product/Texture/Image/IconAffix/AffixIconAnruo.png Dark Resistance decreases by 20%
762414 DRes- 2 Assets/Product/Texture/Image/IconAffix/AffixIconAnruo.png Dark Resistance decreases by 35%
762415 DRes- 3 Assets/Product/Texture/Image/IconAffix/AffixIconAnruo.png Dark Resistance decreases by 50%
762416 Solid 1 Assets/Product/Texture/Image/IconAffix/AffixIconJiangu.png Physical Resistance increases by 20%
762417 Solid 2 Assets/Product/Texture/Image/IconAffix/AffixIconJiangu.png Physical Resistance increases by 35%
762418 Solid 3 Assets/Product/Texture/Image/IconAffix/AffixIconJiangu.png Physical Resistance increases by 50%
762419 FRes+ 1 Assets/Product/Texture/Image/IconAffix/AffixIconYuhuo.png Fire Resistance increases by 20%
762420 FRes+ 2 Assets/Product/Texture/Image/IconAffix/AffixIconYuhuo.png Fire Resistance increases by 35%
762421 FRes+ 3 Assets/Product/Texture/Image/IconAffix/AffixIconYuhuo.png Fire Resistance increases by 50%
762422 LRes+ 1 Assets/Product/Texture/Image/IconAffix/AffixIconYulei.png Lightning Resistance increases by 20%
762423 LRes+ 2 Assets/Product/Texture/Image/IconAffix/AffixIconYulei.png Lightning Resistance increases by 35%
762424 LRes+ 3 Assets/Product/Texture/Image/IconAffix/AffixIconYulei.png Lightning Resistance increases by 50%
762425 IRes+ 1 Assets/Product/Texture/Image/IconAffix/AffixIconYubing.png Ice Resistance increases by 20%
762426 IRes+ 2 Assets/Product/Texture/Image/IconAffix/AffixIconYubing.png Ice Resistance increases by 35%
762427 IRes+ 3 Assets/Product/Texture/Image/IconAffix/AffixIconYubing.png Ice Resistance increases by 50%
762428 DRes+ 1 Assets/Product/Texture/Image/IconAffix/AffixIconYuan.png Dark Resistance increases by 20%
762429 DRes+ 2 Assets/Product/Texture/Image/IconAffix/AffixIconYuan.png Dark Resistance increases by 35%
762430 DRes+ 3 Assets/Product/Texture/Image/IconAffix/AffixIconYuan.png Dark Resistance increases by 50%
770061 Solid 1 Assets/Product/Texture/Image/IconAffix/AffixIconKangwuli.png Increases Physical Resistance
770062 FRes+ 1 Assets/Product/Texture/Image/IconAffix/AffixIconYuhuo.png Increases Fire Resistance
770063 LRes+ 1 Assets/Product/Texture/Image/IconAffix/AffixIconYulei.png Increases Lightning Resistance
770064 IRes+ 1 Assets/Product/Texture/Image/IconAffix/AffixIconYubing.png Increases Ice Resistance
770065 DRes+ 1 Assets/Product/Texture/Image/IconAffix/AffixIconYuan.png Increases Dark Resistance
770556 ABrk 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeiwuli.png Reduces Physical Resistance
770557 FRes- 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeihuo.png Reduces Fire Resistance
770558 LRes- 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeilei.png Reduces Lightning Resistance
770559 IRes- 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeibing.png Reduces Ice Resistance
770560 DRes- 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png Reduces Dark Resistance
780001 ↑Fire 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeihuo.png Fire Resistance decreases by 30%
780002 ↑Fire 2 Assets/Product/Texture/Image/IconAffix/AffixIconWeihuo.png Fire Resistance decreases by 45%
780003 ↑Fire 3 Assets/Product/Texture/Image/IconAffix/AffixIconWeihuo.png Fire Resistance decreases by 60%
780011 ↑Ltg 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeilei.png Lightning Resistance decreases by 30%
780012 ↑Ltg 2 Assets/Product/Texture/Image/IconAffix/AffixIconWeilei.png Lightning Resistance decreases by 45%
780013 ↑Ltg 3 Assets/Product/Texture/Image/IconAffix/AffixIconWeilei.png Lightning Resistance decreases by 60%
780021 ↑Ice 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeibing.png Ice Resistance decreases by 30%
780022 ↑Ice 2 Assets/Product/Texture/Image/IconAffix/AffixIconWeibing.png Ice Resistance decreases by 45%
780023 ↑Ice 3 Assets/Product/Texture/Image/IconAffix/AffixIconWeibing.png Ice Resistance decreases by 60%
780031 ↑Dark 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png Dark Resistance decreases by 30%
780032 ↑Dark 2 Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png Dark Resistance decreases by 45%
780033 ↑Dark 3 Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png Dark Resistance decreases by 60%
780041 ↑Phy 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeiwuli.png Physical Resistance decreases by 30%
780042 ↑Phy 2 Assets/Product/Texture/Image/IconAffix/AffixIconWeiwuli.png Physical Resistance decreases by 45%
780043 ↑Phy 3 Assets/Product/Texture/Image/IconAffix/AffixIconWeiwuli.png Physical Resistance decreases by 60%
780051 ↑Ele 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeiyuansu.png Elemental Resistance decreases by 30%
780052 ↑Ele 2 Assets/Product/Texture/Image/IconAffix/AffixIconWeiyuansu.png Elemental Resistance decreases by 45%
780053 ↑Ele 3 Assets/Product/Texture/Image/IconAffix/AffixIconWeiyuansu.png Elemental Resistance decreases by 60%
780061 - ATK 1 Assets/Product/Texture/Image/IconAffix/AffixIconRuogong.png Extra DMG Bonus decreases by 30%
780062 - ATK 2 Assets/Product/Texture/Image/IconAffix/AffixIconRuogong.png Extra DMG Bonus decreases by 45%
780063 - ATK 3 Assets/Product/Texture/Image/IconAffix/AffixIconRuogong.png Extra DMG Bonus decreases by 60%
780071 A.P. 1 Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png Extra DMG Reduction decreases by 30%.
780072 A.P. 2 Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png Extra DMG Reduction decreases by 45%
780073 A.P. 3 Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png Extra DMG Reduction decreases by 60%.
780081 W.P. 1 Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png Extra DMG Reduction decreases by 30% when taking CRIT DMG
780082 W.P. 2 Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png Extra DMG Reduction decreases by 45% when taking CRIT DMG
780083 W.P. 3 Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png Extra DMG Reduction decreases by 60% when taking CRIT DMG
780091 Frail 1 Assets/Product/Texture/Image/IconAffix/AffixIconXuruo.png Extra DMG Bonus, Movement Speed, Attack Speed, and Extra DMG Reduction decrease by 20%
780092 Frail 2 Assets/Product/Texture/Image/IconAffix/AffixIconXuruo.png Extra DMG Bonus, Movement Speed, Attack Speed, and Extra DMG Reduction decrease by 35%
780093 Frail 3 Assets/Product/Texture/Image/IconAffix/AffixIconXuruo.png Extra DMG Bonus, Movement Speed, Attack Speed, and Extra DMG Reduction decrease by 50%
780101 ↑ROrb 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeihong.png Extra DMG Reduction decreases by 30% when taking DMG from Red Orb skills
780102 ↑ROrb 2 Assets/Product/Texture/Image/IconAffix/AffixIconWeihong.png Extra DMG Reduction decreases by 45% when taking DMG from Red Orb skills
780103 ↑ROrb 3 Assets/Product/Texture/Image/IconAffix/AffixIconWeihong.png Extra DMG Reduction decreases by 60% when taking DMG from Red Orb skills
780111 ↑YOrb 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeihuang.png Extra DMG Reduction decreases by 30% when taking DMG from Yellow Orb skills
780112 ↑YOrb 2 Assets/Product/Texture/Image/IconAffix/AffixIconWeihuang.png Extra DMG Reduction decreases by 45% when taking DMG from Yellow Orb skills
780113 ↑YOrb 3 Assets/Product/Texture/Image/IconAffix/AffixIconWeihuang.png Extra DMG Reduction decreases by 60% when taking DMG from Yellow Orb skills
780121 ↑BOrb 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeilan.png Extra DMG Reduction decreases by 30% when taking DMG from Blue Orb skills
780122 ↑BOrb 2 Assets/Product/Texture/Image/IconAffix/AffixIconWeilan.png Extra DMG Reduction decreases by 45% when taking DMG from Blue Orb skills
780123 ↑BOrb 3 Assets/Product/Texture/Image/IconAffix/AffixIconWeilan.png Extra DMG Reduction decreases by 60% when taking DMG from Blue Orb skills
780131 強攻 1 Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png Extra Damage Bonus increases by 30%
780132 強攻 2 Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png Extra Damage Bonus increases by 45%
780133 強攻 3 Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png Extra Damage Bonus increases by 60%
780141 ↓Fire 1 Assets/Product/Texture/Image/IconAffix/AffixIconKanghuo.png Fire Resistance increases by 30%
780142 ↓Fire 2 Assets/Product/Texture/Image/IconAffix/AffixIconKanghuo.png Fire Resistance increases by 45%
780143 ↓Fire 3 Assets/Product/Texture/Image/IconAffix/AffixIconKanghuo.png Fire Resistance increases by 60%
780151 ↓Ltg 1 Assets/Product/Texture/Image/IconAffix/AffixIconKanglei.png Lightning Resistance increases by 30%
780152 ↓Ltg 2 Assets/Product/Texture/Image/IconAffix/AffixIconKanglei.png Lightning Resistance increases by 45%
780153 ↓Ltg 3 Assets/Product/Texture/Image/IconAffix/AffixIconKanglei.png Lightning Resistance increases by 60%
780161 ↓Ice 1 Assets/Product/Texture/Image/IconAffix/AffixIconKangbing.png Ice Resistance increases by 30%
780162 ↓Ice 2 Assets/Product/Texture/Image/IconAffix/AffixIconKangbing.png Ice Resistance increases by 45%
780163 ↓Ice 3 Assets/Product/Texture/Image/IconAffix/AffixIconKangbing.png Ice Resistance increases by 60%
780171 ↓Dark 1 Assets/Product/Texture/Image/IconAffix/AffixIconKangan.png Dark Resistance increases by 30%
780172 ↓Dark 2 Assets/Product/Texture/Image/IconAffix/AffixIconKangan.png Dark Resistance increases by 45%
780173 ↓Dark 3 Assets/Product/Texture/Image/IconAffix/AffixIconKangan.png Dark Resistance increases by 60%
780181 ↓Phy 1 Assets/Product/Texture/Image/IconAffix/AffixIconKangwuli.png Physical Resistance increases by 30%
780182 ↓Phy 2 Assets/Product/Texture/Image/IconAffix/AffixIconKangwuli.png Physical Resistance increases by 45%
780183 ↓Phy 3 Assets/Product/Texture/Image/IconAffix/AffixIconKangwuli.png Physical Resistance increases by 60%
780191 ↓Ele 1 Assets/Product/Texture/Image/IconAffix/AffixIconKangyuansu.png Elemental Resistance increases by 30%
780192 ↓Ele 2 Assets/Product/Texture/Image/IconAffix/AffixIconKangyuansu.png Elemental Resistance increases by 45%
780193 ↓Ele 3 Assets/Product/Texture/Image/IconAffix/AffixIconKangyuansu.png Elemental Resistance increases by 60%
780201 ↓DMG 1 Assets/Product/Texture/Image/IconAffix/AffixIconMianshang.png Extra DMG Reduction increases by 30%.
780202 ↓DMG 2 Assets/Product/Texture/Image/IconAffix/AffixIconMianshang.png Extra DMG Reduction increases by 45%
780203 ↓DMG 3 Assets/Product/Texture/Image/IconAffix/AffixIconMianshang.png Extra DMG Reduction increases by 60%.
780211 Agile 1 Assets/Product/Texture/Image/IconAffix/AffixIconXunjie.png Increases Movement Speed by 5%-40%. The farther you are away from the target, the higher your Movement Speed becomes.
780212 Agile 2 Assets/Product/Texture/Image/IconAffix/AffixIconXunjie.png Increases Movement Speed by 20%-35%. The farther you are away from the target, the higher your Movement Speed becomes.
780213 Agile 3 Assets/Product/Texture/Image/IconAffix/AffixIconXunjie.png Increases Movement Speed by 25%-40%. The farther you are away from the target, the higher your movement speed becomes.
780221 Immv 1 Assets/Product/Texture/Image/IconAffix/AffixIconBudong.png Immune to attacks and controlling effects.
780231 Recov 1 Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png Recovers 1% of maximum HP per second
780232 Recov 2 Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png Recovers 2% of maximum HP per second
780233 Recov 3 Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png Recovers 3% of maximum HP per second
780241 Shld. 1 Assets/Product/Texture/Image/IconAffix/AffixIconHudun.png Receives a shield equal to 5% of current HP in every 10s. Lasts 10s.
780242 Shld. 2 Assets/Product/Texture/Image/IconAffix/AffixIconHudun.png Receives a shield equal to 10% of current HP in every 10s. Lasts 10s.
780243 Shld. 3 Assets/Product/Texture/Image/IconAffix/AffixIconHudun.png Receives a shield equal to 15% of current HP in every 10s. Lasts 10s.
780251 Bsk 1 Assets/Product/Texture/Image/IconAffix/AffixIconBaozou.png Attack Speed increases by 33%. Has a 20% chance to deal an additional 33% Physical DMG when attacking.
780252 Bsk 2 Assets/Product/Texture/Image/IconAffix/AffixIconBaozou.png Attack Speed increases by 66%. Has a 40% chance to deal an additional 33% Physical DMG when attacking.
780253 Bsk 3 Assets/Product/Texture/Image/IconAffix/AffixIconBaozou.png Attack Speed increases by 100%. Has a 60% chance to deal an additional 33% Physical DMG when attacking.
780261 Bomb 1 Assets/Product/Texture/Image/IconAffix/AffixIconZhadan.png Leaves a bomb that deals 45% Physical DMG upon death.
780262 Bomb 2 Assets/Product/Texture/Image/IconAffix/AffixIconZhadan.png Leaves a bomb that deals 45% Physical DMG upon death.
780263 Bomb 3 Assets/Product/Texture/Image/IconAffix/AffixIconZhadan.png Leaves a bomb that deals 45% Physical DMG upon death.
780271 Steel 1 Assets/Product/Texture/Image/IconAffix/AffixIconGangti.png Damage taken is reduced to 1. The effect will be removed after taking 6 damages and recovered after 8 seconds.
780272 Steel 2 Assets/Product/Texture/Image/IconAffix/AffixIconGangti.png Damage taken is reduced to 1. The effect will be removed after taking 9 damages and recovered after 8 seconds.
780273 Steel 3 Assets/Product/Texture/Image/IconAffix/AffixIconGangti.png Damage taken is reduced to 1. Effect will be removed after taking 12 damages and recovered after 8 seconds.
780281 Bar 1 Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png Receives a permanent shield equal to 15% of current HP. Becomes immune to attacks while the shield is active. Removes the shield after taking a certain amount of damage.
780282 Bar 2 Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png Receives a permanent shield equal to 25% of current HP. Becomes immune to attacks while the shield is active. Removes the shield after taking a certain amount of damage.
780283 Bar 3 Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png Receives a permanent shield equal to 35% of current HP. Becomes immune to attacks while the shield is active. Removes the shield after taking a certain amount of damage.
780291 Rad 1 Assets/Product/Texture/Image/IconAffix/AffixIconFushe.png Consecutively deals 1% Physical DMG to nearby enemies
780292 Rad 2 Assets/Product/Texture/Image/IconAffix/AffixIconFushe.png Consecutively deals 2% Physical DMG to nearby enemies
780293 Rad 3 Assets/Product/Texture/Image/IconAffix/AffixIconFushe.png Consecutively deals 3% Physical DMG to nearby enemies
780301 C.L. 1 Assets/Product/Texture/Image/IconAffix/AffixIconBihuan.png Extra DMG Reduction increases by 30% when taking damage from ranged enemies
780302 C.L. 2 Assets/Product/Texture/Image/IconAffix/AffixIconBihuan.png Extra DMG Reduction increases by 45% when taking damage from ranged enemies
780303 C.L. 3 Assets/Product/Texture/Image/IconAffix/AffixIconBihuan.png Extra DMG Reduction increases by 60% when taking damage from ranged enemies
780311 Bless 1 Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Extra DMG Bonus of nearby allies increases by 20%
780312 Bless 2 Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Extra DMG Bonus of nearby allies increases by 20%
780313 Bless 3 Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Extra DMG Bonus of nearby allies increases by 20%
780321 Wolf 1 Assets/Product/Texture/Image/IconAffix/AffixIconDudou.png Increases Extra DMG Bonus by 10%. Can be stacked up to 3 times. When there are fewer than 3 allies around, the fewer the allies, the more times it can be stacked.
780322 Wolf 2 Assets/Product/Texture/Image/IconAffix/AffixIconDudou.png Increases Extra DMG Bonus by 4.5%. Can be stacked up to 10 times. The fewer allies around, the more times it can be stacked.
780323 Wolf 3 Assets/Product/Texture/Image/IconAffix/AffixIconDudou.png Increases Extra DMG Bonus by 6%. Can be stacked up to 10 times. The fewer allies around, the more times it can be stacked.
780331 Commd 1 Assets/Product/Texture/Image/IconAffix/AffixIconTongling.png Increases Extra DMG Bonus by 5%. Can be stacked up to 10 times. The more allies around, the more times it can be stacked.
780332 Commd 2 Assets/Product/Texture/Image/IconAffix/AffixIconTongling.png Increases Extra DMG Bonus by 10%. Can be stacked up to 10 times. The more allies around, the more times it can be stacked.
780333 Commd 3 Assets/Product/Texture/Image/IconAffix/AffixIconTongling.png Increases Extra DMG Bonus by 15%. Can be stacked up to 10 times. The more allies around, the more times it can be stacked.
780341 Pen. 1 Assets/Product/Texture/Image/IconAffix/AffixIconGuanchuan.png Reduces 3% of the target's DEF when dealing DMG. Can be stacked up to 10 times. Each stack lasts 10s.
780342 Pen. 2 Assets/Product/Texture/Image/IconAffix/AffixIconGuanchuan.png Reduces 4% of the target's DEF when dealing DMG. Can be stacked up to 10 times. Each stack lasts 10s.
780343 Pen. 3 Assets/Product/Texture/Image/IconAffix/AffixIconGuanchuan.png Reduces 5% of the target's DEF when dealing DMG. Can be stacked up to 10 times. Each stack lasts 10s.
780351 LtShd 1 Assets/Product/Texture/Image/IconAffix/AffixIconDiandun.png When attacked, has a 10% chance to unleash a lightning strike at the attacker's location, dealing 20% Lightning DMG. 5s cooldown.
780352 LtShd 2 Assets/Product/Texture/Image/IconAffix/AffixIconDiandun.png When attacked, has a 15-25% chance to unleash a lightning strike at the attacker's location, dealing 25% Lightning DMG. 2.5s cooldown. The farther from the target, the higher chance it will be triggered.
780353 LtShd 3 Assets/Product/Texture/Image/IconAffix/AffixIconDiandun.png When attacked, has a 15-25% chance to unleash a lightning strike at the attacker's location, dealing 30% Lightning DMG. 2s cooldown. The farther from the target, the higher chance it will be triggered.
780361 Wave 1 Assets/Product/Texture/Image/IconAffix/AffixIconBodong.png Creates shock waves that repel nearby enemies when getting up from the ground. 18s cooldown.
780362 Wave 2 Assets/Product/Texture/Image/IconAffix/AffixIconBodong.png Creates shock waves that repel nearby enemies when getting up from the ground. 14s cooldown.
780363 Wave 3 Assets/Product/Texture/Image/IconAffix/AffixIconBodong.png Creates shock waves that repel nearby enemies when getting up from the ground. 10s cooldown.
780371 Mine 1 Assets/Product/Texture/Image/IconAffix/AffixIconMailei.png When attacking, leaves a bomb that deals 15% Physical DMG on the target.
780372 Mine 2 Assets/Product/Texture/Image/IconAffix/AffixIconMailei.png When attacking, leaves a bomb that deals 15% Physical DMG on the target.
780373 Mine 3 Assets/Product/Texture/Image/IconAffix/AffixIconMailei.png When attacking, leaves a bomb that deals 15% Physical DMG on the target.
780381 Stl 1 Assets/Product/Texture/Image/IconAffix/AffixIconYinshen.png Enter Stealth after 3s. Taking DMG will break Stealth.
780382 Stl 2 Assets/Product/Texture/Image/IconAffix/AffixIconYinshen.png Enter Stealth after 3 seconds. Taking damage will break Stealth and you can't enter Stealth within 3 seconds.
780383 Stl 3 Assets/Product/Texture/Image/IconAffix/AffixIconYinshen.png Enter Stealth after 1 seconds. Taking damage will break Stealth and you can't enter Stealth within 3 seconds.
780391 Flash 1 Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png When being far away from the target, teleports near it. 10s cooldown.
780392 Flash 2 Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png When being far away from the target, teleports near it. 7-9s cooldown. The farther away from the target, the shorter the cooldown becomes
780393 Flash 3 Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png When being far away from the target, teleports near it. 6-8s cooldown. The farther away from the target, the shorter the cooldown becomes
780394 Tele 1 Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png Teleport away when close to the target. Has a cooldown of 8 seconds. Has a 30% chance to trigger the effect when taking DMG. Cooldown are calculated separately.
780395 Tele 2 Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png Teleport away when close to the target. Has a cooldown of 7 seconds. Has a 30% chance to trigger the effect when taking DMG. Cooldowns are calculated separately.
780396 Tele 3 Assets/Product/Texture/Image/IconAffix/AffixIconShanxian.png Teleport away when close to the target. Has a cooldown of 6 seconds. Has a 30% chance to trigger the effect when taking DMG. Cooldowns are calculated separately.
780401 Div 1 Assets/Product/Texture/Image/IconAffix/AffixIconLiejie.png Upon death, summons two identical replicas that inherit its 30% ATK and DEF
780402 Div 2 Assets/Product/Texture/Image/IconAffix/AffixIconLiejie.png Upon death, summons two identical replicas that inherit its 60% ATK and DEF
780403 Div 3 Assets/Product/Texture/Image/IconAffix/AffixIconLiejie.png Upon death, summons two identical replicas that inherit its 100% ATK and DEF
780411 BHole 1 Assets/Product/Texture/Image/IconAffix/AffixIconHeidong.png Deploys a weak black hole at own position in every 16s.
780412 BHole 2 Assets/Product/Texture/Image/IconAffix/AffixIconHeidong.png Deploys a black hole at own position in every 12s.
780413 BHole 3 Assets/Product/Texture/Image/IconAffix/AffixIconHeidong.png Deploys a strong black hole at own position in every 8s.
780421 Ray 1 Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png Fires lasers that deal 3% Physical DMG in eight directions at intervals.
780422 Ray 2 Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png Fires lasers that deal 4% Physical DMG in eight directions at intervals.
780423 Ray 3 Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png Fires lasers that deal 5% Physical DMG in eight directions at intervals.
780431 Flame 1 Assets/Product/Texture/Image/IconAffix/AffixIconHuoyan.png Attacks deal an additional 10% Fire DMG and have a 10% of chance to inflict Burn, dealing 10% of Fire DMG per second for 3s.
780432 Flame 2 Assets/Product/Texture/Image/IconAffix/AffixIconHuoyan.png Attacks deal an additional 15% Fire DMG and have a 15% of chance to inflict Burn, dealing 15% of Fire DMG per second for 3s.
780433 Flame 3 Assets/Product/Texture/Image/IconAffix/AffixIconHuoyan.png Attacks deal an additional 20% Fire DMG and have a 20% of chance to inflict Burn, dealing 20% of Fire DMG per second for 3s.
780451 Freez 1 Assets/Product/Texture/Image/IconAffix/AffixIconDongjie.png Attacks have a 30% chance to deal an additional 10% Ice DMG and freeze the target for 1s
780452 Freez 2 Assets/Product/Texture/Image/IconAffix/AffixIconDongjie.png Attacks have a 60% chance to deal an additional 10% Ice DMG and freeze the target for 1s
780453 Freez 3 Assets/Product/Texture/Image/IconAffix/AffixIconDongjie.png Attacks have a 100% chance to deal an additional 10% Ice DMG and freeze the target for 1s
780471 Dark 1 Assets/Product/Texture/Image/IconAffix/AffixIconAnying.png Attacks deal an additional 10% Dark DMG. Have a 10% chance to inflict Stun that lasts 0.5s and deal an additional 10% Dark DMG.
780472 Dark 2 Assets/Product/Texture/Image/IconAffix/AffixIconAnying.png Attacks deal an additional 15% Dark DMG. Have a 15% chance to inflict Stun that lasts 0.7s and deal an additional 15% Dark DMG.
780473 Dark 3 Assets/Product/Texture/Image/IconAffix/AffixIconAnying.png Attacks deal an additional 20% Dark DMG. Have a 20% chance to inflict Stun that lasts 0.9s and deal an additional 20% Dark DMG.
780491 TClap 1 Assets/Product/Texture/Image/IconAffix/AffixIconLeiming.png Attacks deal an additional 10% Lightning DMG. Have a 10% chance to inflict Lightning Lure and call down a lightning strike at the target's location every 1.5s. Lasts 1.5s.
780492 TClap 2 Assets/Product/Texture/Image/IconAffix/AffixIconLeiming.png Attacks deal an additional 15% Lightning DMG. Have a 15% chance to inflict Lightning Lure and call down a lightning strike at the target's location every 1.5s. Lasts 3s.
780493 TClap 3 Assets/Product/Texture/Image/IconAffix/AffixIconLeiming.png Attacks deal an additional 20% Lightning DMG. Have a 20% chance to inflict Lightning Lure and call down a lightning strike at the target's location every 1.5s. Lasts 4.5s.
780601 Icle 1 Assets/Product/Texture/Image/IconAffix/AffixIconBingjing.png Shoots an icicle that tracks the enemy, dealing 500 Ice DMG on contact. The farther from the target, the faster the icicle moves.
780602 Icle 2 Assets/Product/Texture/Image/IconAffix/AffixIconBingjing.png Shoots an icicle that tracks the enemy, dealing 10% Ice DMG on contact. The farther from the target, the faster the icicle moves.
780603 Icle 3 Assets/Product/Texture/Image/IconAffix/AffixIconBingjing.png Shoots an icicle that tracks the enemy, dealing 15% Ice DMG on contact. The farther from the target, the faster the icicle moves.
780630 Heal↓ 1 Assets/Product/Texture/Image/IconAffix/AffixIconLuehua.png Damage dealt also reduces target's healing received by 50% for 3s.
780631 Heal↓ 2 Assets/Product/Texture/Image/IconAffix/AffixIconLuehua.png Damage dealt also reduces target's healing received by 60% for 4s.
780632 Heal↓ 3 Assets/Product/Texture/Image/IconAffix/AffixIconLuehua.png Damage dealt also reduces target's healing received by 70% for 5s.
780640 Heal× 1 Assets/Product/Texture/Image/IconAffix/AffixIconJinliao.png Prevents the target from receiving any healing at intervals for 3s.
780641 Heal× 2 Assets/Product/Texture/Image/IconAffix/AffixIconJinliao.png Prevents the target from receiving any healing at intervals for 4s.
780642 Heal× 3 Assets/Product/Texture/Image/IconAffix/AffixIconJinliao.png Prevents the target from receiving any healing at intervals for 5s.
780650 Prisn 1 Assets/Product/Texture/Image/IconAffix/AffixIconJingu.png Creates a barrier at the target location that blocks any targets from leaving or entering the barrier. Lasts 3s. 15s cooldown.
780651 Prisn 2 Assets/Product/Texture/Image/IconAffix/AffixIconJingu.png Creates a barrier at the target location that blocks any targets from leaving or entering the barrier. Lasts 4s. 16s cooldown.
780652 Prisn 3 Assets/Product/Texture/Image/IconAffix/AffixIconJingu.png Creates a barrier at the target location that blocks any targets from leaving or entering the barrier. Lasts 5s. 17s cooldown.
780670 Invde 1 Assets/Product/Texture/Image/IconAffix/AffixIconBingdu.png When dealing DMG, deals 2% Physical DMG to the target every second and triggers other effects of Damage Affix for 3s.
780671 Invde 2 Assets/Product/Texture/Image/IconAffix/AffixIconBingdu.png When dealing DMG, deals 2% Physical DMG to the target every second and triggers other effects of Damage Affix for 4s.
780672 Invde 3 Assets/Product/Texture/Image/IconAffix/AffixIconBingdu.png When dealing DMG, deals 2% Physical DMG to the target every second and triggers other effects of Damage Affix for 5s.
780690 Bfire 1 Assets/Product/Texture/Image/IconAffix/AffixIconFanshi.png Generates an energy shield that deals 15% Physical DMG to the attackers. Lasts 3s. 16s cooldown.
780691 Bfire 2 Assets/Product/Texture/Image/IconAffix/AffixIconFanshi.png Generates an energy shield that deals 25% Physical DMG to the attackers. Lasts 4s. 17s cooldown.
780692 Bfire 3 Assets/Product/Texture/Image/IconAffix/AffixIconFanshi.png Generates an energy shield that deals 35% Physical DMG to the attackers. Lasts 5s. 18s cooldown.
770050 Enh 1 Assets/Product/Texture/Image/IconAffix/AffixIconQianghua.png Body enhanced, combat ability increased.
770051 Enh 2 Assets/Product/Texture/Image/IconAffix/AffixIconQianghua.png Body enhanced, combat ability increased.
770052 Enh 3 Assets/Product/Texture/Image/IconAffix/AffixIconQianghua.png Body enhanced, combat ability increased.
770053 Enh 4 Assets/Product/Texture/Image/IconAffix/AffixIconQianghua.png Body enhanced, combat ability increased.
770054 Enh 5 Assets/Product/Texture/Image/IconAffix/AffixIconQianghua.png Body enhanced, combat ability increased.
770551 Weak 1 Assets/Product/Texture/Image/IconAffix/AffixIconXueruo.png Body deteriorated, combat ability decreased.
770552 Weak 2 Assets/Product/Texture/Image/IconAffix/AffixIconXueruo.png Body deteriorated, combat ability decreased.
770553 Weak 3 Assets/Product/Texture/Image/IconAffix/AffixIconXueruo.png Body deteriorated, combat ability decreased.
770554 Weak 4 Assets/Product/Texture/Image/IconAffix/AffixIconXueruo.png Body deteriorated, combat ability decreased.
770555 Weak 5 Assets/Product/Texture/Image/IconAffix/AffixIconXueruo.png Body deteriorated, combat ability decreased.
770109 ↓Phy 1 Assets/Product/Texture/Image/IconAffix/AffixIconKangwuli.png Physical Resistance increases by 70%
770110 ↓Fire 1 Assets/Product/Texture/Image/IconAffix/AffixIconKanghuo.png Fire Resistance increases by 70%
770111 ↓Ltg 1 Assets/Product/Texture/Image/IconAffix/AffixIconKanglei.png Lightning Resistance increases by 70%
770112 ↓Ice 1 Assets/Product/Texture/Image/IconAffix/AffixIconKangbing.png Ice Resistance increases by 70%
770113 ↓Dark 1 Assets/Product/Texture/Image/IconAffix/AffixIconKangan.png Dark Resistance increases by 70%
770114 Physical Endurance 1 Assets/Product/Texture/Image/IconAffix/AffixIconKangwuli.png Physical Resistance increases by 70%.
770115 Fire Endurance 1 Assets/Product/Texture/Image/IconAffix/AffixIconKanghuo.png Fire Resistance increases by 90%.
770116 Lightning Endurance 1 Assets/Product/Texture/Image/IconAffix/AffixIconKanglei.png Lightning Resistance increases by 90%.
770117 Ice Endurance 1 Assets/Product/Texture/Image/IconAffix/AffixIconKangbing.png Ice Resistance increases by 90%.
770118 Dark Endurance 1 Assets/Product/Texture/Image/IconAffix/AffixIconKangan.png Dark Resistance increases by 90%.
770124 Burn 1 Assets/Product/Texture/Image/IconAffix/AffixIconHuoyan.png This familiar has been marked.
770134 Invisibility 1 Assets/Product/Texture/Image/IconAffix/AffixIconAnying.png This familiar has been marked.
770138 Familiar 1 Assets/Product/Texture/Image/IconAffix/AffixIconhaiqiao.png Familiars give Siren Extra DMG reduction.
770147 Safeguard 1 Assets/Product/Texture/Image/IconAffix/AffixIconhaiqiao.png Buthus gives Siren great DMG reduction.
770626 Law 1 Assets/Product/Texture/Image/IconAffix/AffixIconJingu.png Mirror Image - Law. Dealing DMG will reduce the target's movement speed and have a chance to imprison the target.
770629 Violence 1 Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png Mirror Image - Violence. Dealing DMG will reduce the duration of Judgement and have a chance to Burn the target.
770635 Frail 1 Assets/Product/Texture/Image/IconAffix/AffixIconZuzhou.png Resistance is weakened.
770646 Harvest 1 Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png Restores HP when dealing DMG.
770662 Shard 1 Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png Imitates its original's attack pattern.
770698 Sublimate 1 Assets/Product/Texture/Image/IconAffix/AffixIconKanglei.png Attacks will accumulate Energy.
770705 Twilight 1 Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png Gains a shield and reduces the target's speed when attacking. Consumes Energy to create Energy Storm.
770720 Bishop 1 Assets/Product/Texture/Image/IconAffix/AffixIconShexian2.png Attacks will restore HP. Inherits Energy Storm and performs cluster strike.
771774 Vulnerability 1 Assets/Product/Texture/Image/IconAffix/AffixIconXueruo.png DMG dealt increases by 20% for 5s
771793 Host 1 Assets/Product/Texture/Image/IconAffix/AffixIconLiejie.png This target has been parasitized.
771852 Fire Endurance 1 Assets/Product/Texture/Image/IconAffix/AffixIconKanghuo.png Fire Resistance increases significantly.
771853 Ice Endurance 1 Assets/Product/Texture/Image/IconAffix/AffixIconKangbing.png Ice Resistance increases significantly.
771854 Dark Endurance 1 Assets/Product/Texture/Image/IconAffix/AffixIconKangan.png Dark Resistance increases significantly.
771855 Shieldbearer 1 Assets/Product/Texture/Image/IconAffix/AffixIconMianshang.png The soldiers will give Rosetta additional DMG reduction.
771856 Shieldbearer 1 Assets/Product/Texture/Image/IconAffix/AffixIconMianshang.png The soldiers will give Rosetta additional DMG reduction.
771857 Shieldbearer 1 Assets/Product/Texture/Image/IconAffix/AffixIconMianshang.png The soldiers will give Rosetta additional DMG reduction.
776711 Phantom 1 Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png Completely copy Camu's attack
750697 Sea Squirt Bond 1 Assets/Product/Texture/Image/IconAffix/AffixIconhaiqiao.png Sea Squirt increases the Attack of nearby allies and heals Siren over time
772520 Super Armor Protection 1 Assets/Product/Texture/Image/IconAffix/AffixIconYinshen.png Super Armor point is protected for 3s each time when taking damage
772524 Damage Limit 1 Assets/Product/Texture/Image/IconAffix/AffixIconFanshi.png Damage taken within 3s cannot exceed 30% of HP
772529 Self Enhancement 1 Assets/Product/Texture/Image/IconAffix/AffixIconZhuanyi.png Gains Attack (5%-25%) based on own HP percentage
772533 Radioactive Environment 1 Assets/Product/Texture/Image/IconAffix/AffixIconFushe.png Loses 2% of max HP every sec due to the radioactive environment
772535 Deteriorating Environment 1 Assets/Product/Texture/Image/IconAffix/AffixIconLuehua.png Reduces healing received by 90% due to the deteriorating environment
742151 Last Words 1 Assets/Product/Texture/Image/IconAffix/AffixIconYinshen.png Increases the damage and HP of all allies by 30% upon defeat
742152 Leader 1 Assets/Product/Texture/Image/IconAffix/AffixIconDudou.png Gains Commander and Blessing, and increases own HP limit by 50%
742153 Sacrifice 1 Assets/Product/Texture/Image/IconAffix/AffixIconKangyuansu.png Able to transfer own HP to ally units at 1:2 ratio
742198 Dynamic Calibration 1 Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png Recovers 1% of max HP per second. This effect is reduced to 0.4% for 2s after taking damage.
742199 Dynamic Calibration 2 Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png Recovers 2% of max HP per second. This effect is reduced to 0.8% for 2s after taking damage.
742200 Dynamic Calibration 3 Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png Recovers 3% of max HP per second. This effect is reduced to 1.2% for 2s after taking damage.
770003 Assault 1 Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png Enemies gain 10% more Attack.
770004 Assault 2 Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png Enemies gain 20% more Attack.
770005 Assault 3 Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png Enemies gain 30% more Attack.
772583 Diffusion 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33021.png Enemy attacks will remove 1 Signal Orb. When the enemy dies, it returns all Signal Orbs.
772587 Healing 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeianLogistics4.png Heals 1 nearby ally's HP equal to your ATK every 10s.
772589 Grudge 1 Assets/Product/Texture/Image/IconAffix/AffixIconXuruo.png When the enemy dies, all allies within 20m of it will permanently receive 20% more DMG. Stacks up to 3 times.
772591 Revenge 1 Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png When the enemy dies, all allies within 20m of it will receive 25% more DMG. Stacks up to 3 times.
772593 Burning Fire 1 Assets/Product/Texture/Image/IconAffix/AffixIconBodong.png When the enemy dies, all allies within 20m of it restore 20% HP.
772595 Protection 1 Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png Grants the enemy and its nearby allies a shield equal to 10% of its current HP every 10s. Shields granted this way cannot be stacked.
772597 Sacrifice 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12111.png Randomly selects 1 ally as a protected target. When the protected target dies, sacrifice itself to revive the target to full HP.
772601 Self-Destruction Bug 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22100.png Periodically summons 1 Self-Destruction Bug to attack the enemy.
772602 Devour 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22011.png Kills 1 nearby ally every 30s to restore 20% HP.
772604 Soul Devourer 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22090.png Increases all damage bonuses by 20% for each dead ally.
772608 Soul Devourer 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22090.png Increases all damage bonuses by 20% for each dead ally.
763201 Vulnerability 1 Assets/Product/Texture/Image/IconAffix/AffixIconXueruo.png Take 20% more damage
763202 Vulnerability 1 Assets/Product/Texture/Image/IconAffix/AffixIconXueruo.png Take 30% more damage
763203 Vulnerability 1 Assets/Product/Texture/Image/IconAffix/AffixIconXueruo.png Take 40% more damage
763204 Vulnerability 1 Assets/Product/Texture/Image/IconAffix/AffixIconXueruo.png Take 50% more damage
712001 Splitting 1 Assets/Product/Texture/Image/IconAffix/AffixIconLiejie.png When HP is below 50%, summon two Copies of the same type which don't inherit other buff effects
712002 Dominator 1 Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png Immune to Matrix and limiting effects of Signature Moves
712003 Shield Wall 1 Assets/Product/Texture/Image/IconAffix/AffixIconHudun.png Reduces DMG from the front by up to 50%.
712004 Frost Shield 1 Assets/Product/Texture/Image/IconAffix/AffixIconYubing.png Reduces DMG taken by 30%. When receiving Basic Attacks, the attacker's movement speed decreases by 50% for 2s.
712005 Flame Shield 1 Assets/Product/Texture/Image/IconAffix/AffixIconYuhuo.png The sphere burner will inflict continuous DMG equal to 20% of self ATK on the enemy it touches. A portion of the DMG dealt will be converted to HP.
712006 Shadow Shield 1 Assets/Product/Texture/Image/IconAffix/AffixIconYuan.png When HP drops by more than 20%, creates a shield equal to 10% of max HP for 5s. When it disappears, it will explode and deal damage within 8m.
713011 Shadow Shield 1 Assets/Product/Texture/Image/IconAffix/AffixIconYuan2.png A shield generated by Shadow Shield. When it disappears, it will deal explosion DMG.
715532 Stand Firm 1 Assets/Product/Texture/Image/IconAffix/AffixIconGangti.png Enemies become more powerful with a complete formation.
715539 Break Formation 1 Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png The formation is broken. Enemies receive 20% more DMG.
715540 Dread 1 Assets/Product/Texture/Image/IconAffix/AffixIconXueruo.png The formation is broken. Enemies have lost their morale.
715541 Afterimage 1 Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png Avoid attacking the afterimages of the Golden Age.
715590 Splitting 1 Assets/Product/Texture/Image/IconAffix/AffixIconJingu.png After 5 growths, split and create 1 new Splinter at the cost of all stacks. The Splinter will inherit the Parent's growth ability but can't split.
715591 Growth 1 Assets/Product/Texture/Image/IconAffix/AffixIconQianghua.png Raise the Health limit.
715592 Growth 1 Assets/Product/Texture/Image/IconAffix/AffixIconQianghua.png Raise the Health limit.
715593 Growth 1 Assets/Product/Texture/Image/IconAffix/AffixIconQianghua.png Raise the Health limit.
715594 Growth 1 Assets/Product/Texture/Image/IconAffix/AffixIconQianghua.png Raise the Health limit.
715595 Growth 1 Assets/Product/Texture/Image/IconAffix/AffixIconQianghua.png Raise the Health limit.
715596 Absorption 1 Assets/Product/Texture/Image/IconAffix/AffixIconBingdu.png Upon a successful hit, absorb the enemy's Health limit. After 5 absorptions, achieve the maximum extent of growth. There has to be at least 2s between two growths.
715599 Co-existence 1 Assets/Product/Texture/Image/IconAffix/AffixIconBingdu.png Split from the Parent. Will die when the Parent dies.
715608 Captain 1 Assets/Product/Texture/Image/IconAffix/AffixIconTongling.png More powerful than an ordinary soldier. Capable of commanding the soldiers to act together.
715609 Soldier 1 Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png An ordinary soldier. Follows the orders of the Captain. Doesn't know what to do without a commander.
715621 Silver Wave Scoot 1 Assets/Product/Texture/Image/IconAffix/AffixIconZhuanyi.png Intermittently enhance Strength and Speed and ignore collisions while moving.
715622 Hermit Red 1 Assets/Product/Texture/Image/IconAffix/AffixIconBingdu.png Summon a projection to connect to a player. If the player does not leave for a period of time, then the player will reveal their weaknesses and lose Speed and Resistance.
715623 Golden Star 1 Assets/Product/Texture/Image/IconAffix/AffixIconBudong.png Becomes immune to the time effects. Intermittently summons a projection to stop the time within a small area around the caster.
715624 Autonomous Diamond 1 Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png When a teammate dies, restores 50% HP for the teammate. It can't restore HP for the caster.
715625 Silver Experience 1 Assets/Product/Texture/Image/IconAffix/AffixIconZhadan.png Intermittently summons Self-Destruction Bugs around the caster.
715711 Electromagnetization 1 Assets/Product/Texture/Image/IconAffix/AffixIconBingdu.png Inflict Lightning DMG equal to 20% ATK upon dealing damage
715712 Super Lightning Field 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeiwuli.png Generate vertical and diagonal lightnings around the target every 8s in that order
715713 Dominator 1 Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png Immune to Matrix and limiting effects of Signature Moves
715714 Overload 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeilei.png Receives "Energy Loss" upon receiving Lightning DMG. This effect does not stack
715715 Iron Shield 1 Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png Have a shield equal to 10% max HP upon deployment. The shield will not refresh
715719 Energy Loss 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12051.png Loses 20 Dodge and 20 Energy within 4s
715734 War Drum α 1 Assets/Product/Texture/Image/IconAffix/AffixIconBihuan.png Grant "Assault α" to all allies on the battlefield
715735 War Drum β 1 Assets/Product/Texture/Image/IconAffix/AffixIconBihuan.png Grant "DMG Immunity β" to all allies on the battlefield
715736 Assault α 1 Assets/Product/Texture/Image/IconAffix/AffixIconTongling.png DMG of this unit increases by 20%
715737 DMG Immunity β 1 Assets/Product/Texture/Image/IconAffix/AffixIconJiangu.png DMG Immunity of this unit increases by 30%
715740 Overwhelming Power 1 Assets/Product/Texture/Image/IconAffix/AffixIconJiangu.png All DMG increases by 10%
715741 Recovery γ 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeianLogistics.png Recovers 1% HP per second.
715743 Undying 1 Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Revive 20s after death
715767 Expert Training 1 Assets/Product/Texture/Image/IconAffix/AffixIconTongling.png HP is significantly increased
715946 Light 1 Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png Receives the power of lightning and gains [Repel Demons] in light environment.
715947 Darkness 1 Assets/Product/Texture/Image/IconAffix/AffixIconDiandun.png Receives the power of darkness to hide in the shadows and gains [Bleed] in dark environment.
715949 Repel Demons 1 Assets/Product/Texture/Image/IconAffix/AffixIconKanglei.png Reduce Energy each time you deal damage.
715953 Bleed 1 Assets/Product/Texture/Image/IconAffix/AffixIconDudou.png Inflicts an amount of Bleed each time you deal damage. When Bleed reaches 100%, deals true damage equal to 70% of the target's max HP. Bleed can only be reduced by standing in light.
715956 Power of Nature 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeianLogistics4.png Restores 1% HP per second. Summons a Fairy every 8s that rotates around you. When you have 3, releases all Fairies onto the target to deal damage and reduce max HP.
715973 Alert 1 Assets/Product/Texture/Image/IconAffix/AffixIconTongling.png DMG increases over time when there are enemies in the same area. The DMG bonus resets when there are no enemies in the same area.
715985 Security Captain 1 Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png Summons reinforcements periodically while the Security Captain is present.
716003 Reserve 1 Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png Gains an effect when the Signal Light changes color while waiting.
716004 DMG+ 1 Assets/Product/Texture/Image/IconAffix/AffixIconTongling.png DMG is greatly increased under the red light.
716005 DMG Reduction+ 1 Assets/Product/Texture/Image/IconAffix/AffixIconJiangu.png DMG Reduction is greatly increased under the yellow light.
716021 Energize 1 Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png Gains a DMG bonus based on HP percentage.
716024 Charge 1 Assets/Product/Texture/Image/IconAffix/AffixIconZhuanyi.png Cast skills immediately after moving to boost the damage based on Movement Speed.
760014 Lightning Vulnerability 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeilei.png Lightning Resistance decreases by 20%.
760015 Lightning Vulnerability 2 Assets/Product/Texture/Image/IconAffix/AffixIconWeilei.png Lightning Resistance decreases by 40%.
760701 Power Booster 1 Assets/Product/Texture/Image/IconAffix/AffixIconQianghua.png Deals 30% more DMG and receives 40% less DMG.
720001 First-aid 1 Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png Activated when HP drops to 10% and restores 20% HP after 5s
720002 Revenge 1 Assets/Product/Texture/Image/IconAffix/AffixIconZhadan.png Upon death, the caster lays a mine where the caster stands.
720003 Singularity Mark 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeian.png The caster initiates a Dark Burst when not dying from self-destruction
720004 Rampancy 1 Assets/Product/Texture/Image/IconAffix/AffixIconBaozou.png Move Speed and Explosion Speed increase by 100% respectively
720005 Health 1 Assets/Product/Texture/Image/IconAffix/AffixIconQianghua.png Health limit increases by 10%
720006 Assault 4 Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png Permanently increases ATK by 10%. Can be stacked up to 20 times.
720007 Vulnerable 1 Assets/Product/Texture/Image/IconAffix/AffixIconXuruo.png Receives 20% more DMG for 5s.
720008 Bleed 1 Assets/Product/Texture/Image/IconAffix/AffixIconFanshi.png When the attack hits its target, the target loses 1% HP per second for 5s.
720009 Matrixphobia 1 Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png Only takes DMG in Matrix.
720010 Weak Point 1 1 Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png Weak point will appear in a random direction. Destroy the weak point to deal True DMG
720011 Weak Point 2 1 Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png Weak points in all four directions will frequently appear together for a short period of time. Destroy all weak points to increase damage
720012 Vulnerable 1 Assets/Product/Texture/Image/IconAffix/AffixIconXuruo.png Damage taken increases
776102 Lethal 1 Assets/Product/Texture/Image/IconAffix/AffixIconQianghua.png When the attack hits its target, the target has a 50% chance to lose 50% HP or recover 50% HP
776105 Drain 1 Assets/Product/Texture/Image/IconAffix/AffixIconTongling.png Attacks will restore 10% of self-HP.
778052 Red Vulnerability 1 Assets/Product/Texture/Image/IconAffix/AffixIconMianhong.png Extra DMG Reduction against Red Orb skills increases by 100%.
778053 Blue Resistance 1 Assets/Product/Texture/Image/IconAffix/AffixIconMianlan.png Extra DMG Reduction against Blue Orb skills increases by 100%.
778054 Yellow Resistance 1 Assets/Product/Texture/Image/IconAffix/AffixIconMianhuang.png Extra DMG Reduction against Yellow Orb skills increases by 100%.
778076 Curse 1 Assets/Product/Texture/Image/IconAffix/AffixIconZuzhou.png Permanently reduces the enemy's Extra DMG Reduction by 15% upon death.
778077 Curse 2 Assets/Product/Texture/Image/IconAffix/AffixIconZuzhou.png Permanently reduces the enemy's Extra DMG Reduction by 20% upon death.
778078 Curse 3 Assets/Product/Texture/Image/IconAffix/AffixIconZuzhou.png Permanently reduces the enemy's Extra DMG Reduction by 25% upon death.
778081 Purify 1 Assets/Product/Texture/Image/IconAffix/AffixIconJinghua.png Removes all your [Curses] upon death.
778091 Mourn 1 Assets/Product/Texture/Image/IconAffix/AffixIconMoai.png When being killed, all enemies within a certain area will become unable to attack for 10s.
778095 Mourn 2 Assets/Product/Texture/Image/IconAffix/AffixIconMoai.png When being killed, all enemies within a certain area will become unable to attack for 15s.
778096 Mourn 3 Assets/Product/Texture/Image/IconAffix/AffixIconMoai.png When being killed, all enemies within a certain area will become unable to attack for 20s.
778131 Bond 1 Assets/Product/Texture/Image/IconAffix/AffixIconJiban.png Revives and restores 15% of max HP 10s after death if there are still enemies with an affix [Bond] alive.
763323 Bleed II 1 Assets/Product/Texture/Image/IconAffix/AffixIconFanshi.png When the attack hits its target, the target loses 2% HP per second for 5s.
763324 Bleed III 1 Assets/Product/Texture/Image/IconAffix/AffixIconFanshi.png When the attack hits its target, the target loses 3% HP per second for 5s.
741025 Neutral 1 Assets/Product/Texture/Image/IconAffix/AffixIconBudong.png Receives 20% less damage from players
741026 Neutral 2 Assets/Product/Texture/Image/IconAffix/AffixIconBudong.png Receives 50% less damage from players
741027 Neutral 3 Assets/Product/Texture/Image/IconAffix/AffixIconBudong.png Receives 80% less damage from players
777338 Berserk 1 Assets/Product/Texture/Image/IconAffix/AffixIconBaozou.png ATK Rate +33%
777339 Berserk 2 Assets/Product/Texture/Image/IconAffix/AffixIconBaozou.png ATK Rate +66%
777340 Berserk 3 Assets/Product/Texture/Image/IconAffix/AffixIconBaozou.png ATK Rate +100%
777341 Heal 1 Assets/Product/Texture/Image/IconAffix/AffixIconFusu.png Upon taking damage, restores HP over time.
777342 Contaminate 1 Assets/Product/Texture/Image/IconAffix/AffixIconDiandun.png Enemies within range take poison damage over time.
777343 Absorption 1 Assets/Product/Texture/Image/IconAffix/AffixIconQianghua.png Absorb the poison within range.
777344 Bird Enhancement 1 Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png Becomes enhanced under the Bird Form.
777345 Beast Enhancement 1 Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png Becomes enhanced under the Beast Form.
777346 Lifesteal 1 Assets/Product/Texture/Image/IconAffix/AffixIconMoai.png Creates a Doll to steal HP from the enemies.
777347 Lightning 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeiyuansu.png Every 10s, creates a Doll.
777348 DMG Reduction 1 Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png Gains a massive DMG Reduction.
777349 Vulnerable Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png DMG taken increases
777350 CRIT 1 Assets/Product/Texture/Image/IconAffix/AffixIconHudun.png Critical is increased by 30%.
777351 Recovery 1 Assets/Product/Texture/Image/IconAffix/AffixIconHudun.png Health Recovery
777352 DMG Reduction 1 Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png DMG taken is reduced.
777353 Power of Horn 1 Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png DMG taken is reduced.
779156 Stop thinking 1 Assets/Product/Texture/Image/IconAffix/AffixIconMoai.png In the Matrix, Finisher Gauge reduction increased by 20%
779160 Final Struggle 1 Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png Increases DMG Reduction for all enemies upon death.
779161 Signal Disruption 1 Assets/Product/Texture/Image/IconAffix/AffixIconLiejie.png Causes all characters to lose 1 Signal Orb upon death.
779162 Attack Upon Death 1 Assets/Product/Texture/Image/IconAffix/AffixIconLuehua.png Causes all present characters to lose 10% HP upon death.
779163 Implosion 1 Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png Immune to damage dealt by the character. Loses HP every second.
779164 Self-Hatred 1 Assets/Product/Texture/Image/IconAffix/AffixIconFushe.png Deals damage to all nearby targets over time. Closer targets take more damage.
779165 Fission 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeiyuansu.png Summons 2 Clones upon death that lose HP over time.
779166 Phantom 1 Assets/Product/Texture/Image/IconAffix/AffixIconMoai.png Summons 1 Clone every 30s that rapidly loses HP over time.
779167 Stagnancy 1 Assets/Product/Texture/Image/IconAffix/AffixIconRongjia1.png Becomes petrified for 5s after taking damage from the character. Immune to damage dealt by characters while petrified.
779168 Vulnerable 1 Assets/Product/Texture/Image/IconAffix/AffixIconXueruo.png DMG taken increases.
779169 Hesitation 1 Assets/Product/Texture/Image/IconAffix/AffixIconSuijia.png Reduces the Movement Speed and Dodge of attackers when taking damage.
779305 Hesitation 1 Assets/Product/Texture/Image/IconAffix/AffixIconZhuanyi.png Restores 5% Finisher Gauge per second after not taking damage for 8s.
746589 Immune Red 1 Assets/Product/Texture/Image/IconAffix/AffixIconMianhong.png Immune to DMG from Red Orb Skills.
746590 Immune Yellow 1 Assets/Product/Texture/Image/IconAffix/AffixIconMianhuang.png Immune to DMG from Yellow Orb Skills.
746591 Immune Blue 1 Assets/Product/Texture/Image/IconAffix/AffixIconMianlan.png Immune to DMG from Blue Orb Skills.
746592 Immune Basic 1 Assets/Product/Texture/Image/IconAffix/AffixIconJiangu.png Immune to Basic Attack DMG.
776405 Vulnerable 1 Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png DMG taken increases.
Can't render this file because it contains an unexpected character in line 486 and column 87.

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Id EffectName JointName AbortRemove
111301 FxR3WeilaStandchange Root 1
1 Id EffectName JointName AbortRemove
2 111301 FxR3WeilaStandchange Root 1

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@ -0,0 +1,166 @@
Id Name IsTrigger
1 Born 1
2 Stand1 0
3 Stand2 0
4 Stand3 0
5 Death 0
6 Standchange 0
7 Run 0
8 Walk 0
9 Runb 0
10 Runl 0
11 Runr 0
12 Walkb 0
13 Walkl 0
14 Walkr 0
15 TurnLeft 0
16 TurnRight 0
17 Move1 1
18 Move2 1
19 Move3 1
20 RunStart 1
21 RunStartEnd01 0
22 Hit1 1
23 Hit2 1
24 Hit3 1
25 Hit4 1
26 Behitfly 1
27 Hoverhit 1
28 Falldown 0
29 Hitdown 0
30 Lieonfloor 0
31 Standup 0
32 Straight 0
33 Stun 0
34 StraightBefore 0
35 StraightAfter 0
36 Win 0
37 Win2 0
38 Stop 0
39 Fail 1
40 Save 0
41 UiStand1 0
42 AttackQte 1
43 Caught 1
50 Squat 0
51 Squatdown 1
52 Squatrun 0
53 Squatrunstart 1
54 Squatrunstop 1
55 Squatup 1
56 RunStartEnd02 1
57 StopR 1
58 Sprint 1
59 SprintLeanL 1
60 SprintLeanR 1
61 SprintStop 1
101 Attack01 1
102 Attack02 1
103 Attack03 1
104 Attack04 1
105 Attack05 1
106 Attack06 1
107 Attack07 1
108 Attack08 1
109 Attack09 1
110 Attack10 1
111 Attack11 1
112 Attack12 1
113 Attack13 1
114 Attack14 1
115 Attack15 1
116 Attack16 1
117 Attack17 1
118 Attack18 1
119 Attack19 1
120 Attack20 1
121 Attack21 1
122 Attack22 1
123 Attack23 1
124 Attack24 1
125 Attack25 1
126 Attack26 1
127 Attack27 1
128 Attack28 1
129 Attack29 1
130 Attack30 1
131 Attack31 1
132 Attack32 1
133 Attack33 1
134 Attack34 1
135 Attack35 1
136 Attack36 1
137 Attack37 1
138 Attack38 1
139 Attack39 1
140 Attack40 1
141 Attack41 1
142 Attack42 1
143 Attack43 1
144 Attack44 1
145 Attack45 1
146 Attack46 1
147 Attack47 1
148 Attack48 1
149 Attack49 1
150 Attack50 1
151 Attack51 1
152 Attack52 1
153 Attack53 1
154 Attack54 1
155 Attack55 1
156 Attack56 1
157 Attack57 1
158 Attack58 1
159 Attack59 1
160 Attack60 1
161 Attack61 1
162 Attack62 1
163 Attack63 1
164 Attack64 1
165 Attack65 1
166 Attack66 1
167 Attack67 1
168 Attack68 1
169 Attack69 1
170 Attack70 1
171 Attack71 1
172 Attack72 1
173 Attack73 1
174 Attack74 1
175 Attack75 1
176 Attack76 1
177 Attack77 1
178 Attack78 1
179 Attack79 1
180 Attack80 1
181 Attack81 1
182 Attack82 1
183 Attack83 1
184 Attack84 1
185 Attack85 1
186 Attack86 1
187 Attack87 1
188 Attack88 1
189 Attack89 1
190 Attack90 1
191 Attack91 1
192 Attack92 1
193 Attack93 1
194 Attack94 1
195 Attack95 1
196 Attack96 1
197 Attack97 1
198 Attack98 1
199 Attack99 1
200 Wait 0
201 Executioner01 1
202 Executioner02 1
203 Executioner03 1
204 Executioner04 1
205 Executioner05 1
206 Executioner06 1
207 Executioner07 1
208 Executioner08 1
209 Executioner09 1
210 Executioner10 1
1 Id Name IsTrigger
2 1 Born 1
3 2 Stand1 0
4 3 Stand2 0
5 4 Stand3 0
6 5 Death 0
7 6 Standchange 0
8 7 Run 0
9 8 Walk 0
10 9 Runb 0
11 10 Runl 0
12 11 Runr 0
13 12 Walkb 0
14 13 Walkl 0
15 14 Walkr 0
16 15 TurnLeft 0
17 16 TurnRight 0
18 17 Move1 1
19 18 Move2 1
20 19 Move3 1
21 20 RunStart 1
22 21 RunStartEnd01 0
23 22 Hit1 1
24 23 Hit2 1
25 24 Hit3 1
26 25 Hit4 1
27 26 Behitfly 1
28 27 Hoverhit 1
29 28 Falldown 0
30 29 Hitdown 0
31 30 Lieonfloor 0
32 31 Standup 0
33 32 Straight 0
34 33 Stun 0
35 34 StraightBefore 0
36 35 StraightAfter 0
37 36 Win 0
38 37 Win2 0
39 38 Stop 0
40 39 Fail 1
41 40 Save 0
42 41 UiStand1 0
43 42 AttackQte 1
44 43 Caught 1
45 50 Squat 0
46 51 Squatdown 1
47 52 Squatrun 0
48 53 Squatrunstart 1
49 54 Squatrunstop 1
50 55 Squatup 1
51 56 RunStartEnd02 1
52 57 StopR 1
53 58 Sprint 1
54 59 SprintLeanL 1
55 60 SprintLeanR 1
56 61 SprintStop 1
57 101 Attack01 1
58 102 Attack02 1
59 103 Attack03 1
60 104 Attack04 1
61 105 Attack05 1
62 106 Attack06 1
63 107 Attack07 1
64 108 Attack08 1
65 109 Attack09 1
66 110 Attack10 1
67 111 Attack11 1
68 112 Attack12 1
69 113 Attack13 1
70 114 Attack14 1
71 115 Attack15 1
72 116 Attack16 1
73 117 Attack17 1
74 118 Attack18 1
75 119 Attack19 1
76 120 Attack20 1
77 121 Attack21 1
78 122 Attack22 1
79 123 Attack23 1
80 124 Attack24 1
81 125 Attack25 1
82 126 Attack26 1
83 127 Attack27 1
84 128 Attack28 1
85 129 Attack29 1
86 130 Attack30 1
87 131 Attack31 1
88 132 Attack32 1
89 133 Attack33 1
90 134 Attack34 1
91 135 Attack35 1
92 136 Attack36 1
93 137 Attack37 1
94 138 Attack38 1
95 139 Attack39 1
96 140 Attack40 1
97 141 Attack41 1
98 142 Attack42 1
99 143 Attack43 1
100 144 Attack44 1
101 145 Attack45 1
102 146 Attack46 1
103 147 Attack47 1
104 148 Attack48 1
105 149 Attack49 1
106 150 Attack50 1
107 151 Attack51 1
108 152 Attack52 1
109 153 Attack53 1
110 154 Attack54 1
111 155 Attack55 1
112 156 Attack56 1
113 157 Attack57 1
114 158 Attack58 1
115 159 Attack59 1
116 160 Attack60 1
117 161 Attack61 1
118 162 Attack62 1
119 163 Attack63 1
120 164 Attack64 1
121 165 Attack65 1
122 166 Attack66 1
123 167 Attack67 1
124 168 Attack68 1
125 169 Attack69 1
126 170 Attack70 1
127 171 Attack71 1
128 172 Attack72 1
129 173 Attack73 1
130 174 Attack74 1
131 175 Attack75 1
132 176 Attack76 1
133 177 Attack77 1
134 178 Attack78 1
135 179 Attack79 1
136 180 Attack80 1
137 181 Attack81 1
138 182 Attack82 1
139 183 Attack83 1
140 184 Attack84 1
141 185 Attack85 1
142 186 Attack86 1
143 187 Attack87 1
144 188 Attack88 1
145 189 Attack89 1
146 190 Attack90 1
147 191 Attack91 1
148 192 Attack92 1
149 193 Attack93 1
150 194 Attack94 1
151 195 Attack95 1
152 196 Attack96 1
153 197 Attack97 1
154 198 Attack98 1
155 199 Attack99 1
156 200 Wait 0
157 201 Executioner01 1
158 202 Executioner02 1
159 203 Executioner03 1
160 204 Executioner04 1
161 205 Executioner05 1
162 206 Executioner06 1
163 207 Executioner07 1
164 208 Executioner08 1
165 209 Executioner09 1
166 210 Executioner10 1

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Id NpcId Type ModelId CvId Desc
0 1001 0 101160 Lee: Palefire
1 1001 1 101161
2 1001 2 101162
3 1001 3 101163
4 1001 4 101164
5 1001 5 101165
6 1001 6 101166
7 1001 7 101167
8 1001 8 101168
9 1001 9 101169
10 1001 10 101170
100 5001 0 101160 Lee: Palefire (Lone Gunner Character)
101 5001 1 101161
102 5001 2 101162
103 5001 3 101163
104 5001 4 101164
105 5001 5 101165
106 5001 6 101166
107 5001 7 101167
108 5001 8 101168
109 5001 9 101169
110 5001 10 101170
1000 1011 0 101160 Lee: Entropy
1001 1011 1 101161
1002 1011 2 101162
1003 1011 3 101163
1004 1011 4 101171
1005 1011 5 101165
1006 1011 6 101166
1007 1011 7 101167
1008 1011 8 101168
1009 1011 9 101169
1010 1011 10 101170
1020 1011 0 R3LiangMd019101 101160 Lee: Entropy
1021 1011 1 R3LiangMd019101 101161 Illusionist Coating
1022 1011 2 R3LiangMd019101 101162
1023 1011 3 R3LiangMd019101 101163
1024 1011 4 R3LiangMd019101 101171
1025 1011 5 R3LiangMd019101 101165
1026 1011 6 R3LiangMd019101 101166
1027 1011 7 R3LiangMd019101 101167
1028 1011 8 R3LiangMd019101 101168
1029 1011 9 R3LiangMd019101 101169
1030 1011 10 R3LiangMd019101 101118
2000 1002 0 102160 Lucia: Lotus
2001 1002 1 102161
2002 1002 2 102162
2003 1002 3 102163
2004 1002 4 102164
2005 1002 5 102165
2006 1002 6 102166
2007 1002 7 102167
2008 1002 8 102168
2009 1002 9 102169
2010 1002 10 102170
2100 1132 0 102160 Lucia: Lotus (Self Control Monster)
2101 1132 1 102161
2102 1132 2 102162
2103 1132 3 102163
2104 1132 4 102164
2105 1132 5 102165
2106 1132 6 102166
2107 1132 7 102167
2108 1132 8 102168
2109 1132 9 102169
2110 1132 10 102170
2200 1232 0 102160 Lucia: Lotus (Self Control Monster 2)
2201 1232 1 102161
2202 1232 2 102162
2203 1232 3 102163
2204 1232 4 102164
2205 1232 5 102165
2206 1232 6 102166
2207 1232 7 102167
2208 1232 8 102168
2209 1232 9 102169
2210 1232 10 102170
3000 1012 0 102160 Lucia: Dawn
3001 1012 1 102161
3002 1012 2 102162
3003 1012 3 102163
3004 1012 4 102171
3005 1012 5 102165
3006 1012 6 102166
3007 1012 7 102167
3008 1012 8 102168
3009 1012 9 102169
3010 1012 10 102170
4000 1022 0 1021037 Lucia: Crimson Abyss
4001 1022 1 1021028
4002 1022 2 1021029
4003 1022 3 1021030
4004 1022 4 1021031
4005 1022 5 1021032
4006 1022 6 1021033
4007 1022 7 1021034
4008 1022 8 1021035
4009 1022 9 1021036
4010 1022 10 1021038
4011 1022 11 1021055
4012 1022 12 1021056
4013 1022 13 1021057
4014 1022 14 1021058
4015 1022 15 1021059
5000 1032 0 1022070 Lucia: Plume
5001 1032 1 1022061
5002 1032 2 1022062
5003 1032 3 1022063
5004 1032 4 1022064
5005 1032 5 1022065
5006 1032 6 1022066
5007 1032 7 1022067
5008 1032 8 1022069
5009 1032 9 1022068
5010 1032 10 1022071
5011 1032 11 0
6000 1003 0 103160 Liv: Eclipse
6001 1003 1 103161
6002 1003 2 103162
6003 1003 3 103163
6004 1003 4 103164
6005 1003 5 103165
6006 1003 6 103166
6007 1003 7 103167
6008 1003 8 103168
6009 1003 9 103169
6010 1003 10 103170
6100 4705 0 103160 Liv: Eclipse
6101 4705 1 103161
6102 4705 2 103162
6103 4705 3 103163
6104 4705 4 103164
6105 4705 5 103165
6106 4705 6 103166
6107 4705 7 103167
6108 4705 8 103168
6109 4705 9 103169
6110 4705 10 103170
7000 1013 0 103160 Liv: Lux
7001 1013 1 103161
7002 1013 2 103162
7003 1013 3 103163
7004 1013 4 103171
7005 1013 5 103165
7006 1013 6 103166
7007 1013 7 103167
7008 1013 8 103168
7009 1013 9 103169
7010 1013 10 103170
8000 1023 0 103160 Liv: Luminance
8001 1023 1 103161
8002 1023 2 103162
8003 1023 3 103163
8004 1023 4 103172
8005 1023 5 103165
8006 1023 6 103166
8007 1023 7 103167
8008 1023 8 103168
8009 1023 9 103169
8010 1023 10 103170
9000 1004 0 104160 Bianca: Zero
9001 1004 1 104161
9002 1004 2 104162
9003 1004 3 104163
9004 1004 4 104164
9005 1004 5 104165
9006 1004 6 104166
9007 1004 7 104167
9008 1004 8 104168
9009 1004 9 104169
9010 1004 10 104170
10000 1014 0 104160 Bianca: Veritas
10001 1014 1 104161
10002 1014 2 104162
10003 1014 3 104163
10004 1014 4 104171
10005 1014 5 104165
10006 1014 6 104166
10007 1014 7 104167
10008 1014 8 104168
10009 1014 9 104169
10010 1014 10 0
10011 1014 0 R3BiankaMd019131 104160
10012 1014 1 R3BiankaMd019131 104161
10013 1014 2 R3BiankaMd019131 104162
10014 1014 3 R3BiankaMd019131 104163
10015 1014 4 R3BiankaMd019131 104171
10016 1014 5 R3BiankaMd019131 104165
10017 1014 6 R3BiankaMd019131 104166
10018 1014 7 R3BiankaMd019131 104167
10019 1014 8 R3BiankaMd019131 104168
10020 1014 9 R3BiankaMd019131 104169
10021 1014 10 R3BiankaMd019131 104172
11000 1005 0 105160 Nanami: Storm
11001 1005 1 105161
11002 1005 2 105162
11003 1005 3 105163
11004 1005 4 105164
11005 1005 5 105165
11006 1005 6 105166
11007 1005 7 105167
11008 1005 8 105168
11009 1005 9 105169
11010 1005 10 105170
12000 1015 0 105160 Nanami: Pulse
12001 1015 1 105161
12002 1015 2 105162
12003 1015 3 105163
12004 1015 4 105171
12005 1015 5 105165
12006 1015 6 105166
12007 1015 7 105167
12008 1015 8 105168
12009 1015 9 105169
12010 1015 10 105170
13000 1006 0 106160 Kamui: Bastion
13001 1006 1 106161
13002 1006 2 106162
13003 1006 3 106163
13004 1006 4 106164
13005 1006 5 106165
13006 1006 6 106166
13007 1006 7 106167
13008 1006 8 106168
13009 1006 9 106169
13010 1006 10 106170
14000 1016 0 1061012 Kamui: Tenebrion
14001 1016 1 1061009
14002 1016 2 1061010
14003 1016 3 1061011
14004 1016 4 106171
14005 1016 5 1061013
14006 1016 6 1061014
14007 1016 7 1061015
14008 1016 8 1061016
14009 1016 9 1061018
14010 1016 10 0
14011 1016 0 R3ShenweiMd019131 1061012
14012 1016 1 R3ShenweiMd019131 1061009
14013 1016 2 R3ShenweiMd019131 1061010
14014 1016 3 R3ShenweiMd019131 1061011
14015 1016 4 R3ShenweiMd019131 106171
14016 1016 5 R3ShenweiMd019131 1061013
14017 1016 6 R3ShenweiMd019131 1061014
14018 1016 7 R3ShenweiMd019131 1061015
14019 1016 8 R3ShenweiMd019131 1061016
14020 1016 9 R3ShenweiMd019131 1061018
14021 1016 10 R3ShenweiMd019131 1061042
14031 1026 0 1061012 Main Story 8-5 Hidden Camu Voice
14032 1026 1 1061009
14033 1026 2 1061010
14034 1026 3 1061011
14035 1026 4 106171
14036 1026 5 1061013
14037 1026 6 1061014
14038 1026 7 1061015
14039 1026 8 1061016
14040 1026 9 1061018
14041 1026 10 0
15000 1007 0 107160 Karenina: Blast
15001 1007 1 107161
15002 1007 2 107162
15003 1007 3 107163
15004 1007 4 107164
15005 1007 5 107165
15006 1007 6 107166
15007 1007 7 107167
15008 1007 8 107168
15009 1007 9 107169
15010 1007 10 107170
15100 5002 0 107160 Karenina: Blast (Lone Gunner)
15101 5002 1 107161
15102 5002 2 107162
15103 5002 3 107163
15104 5002 4 107164
15105 5002 5 107165
15106 5002 6 107166
15107 5002 7 107167
15108 5002 8 107168
15109 5002 9 107169
15110 5002 10 107170
16000 1017 0 107160 Karenina: Ember
16001 1017 1 107161
16002 1017 2 107162
16003 1017 3 107163
16004 1017 4 107171
16005 1017 5 107165
16006 1017 6 107166
16007 1017 7 107167
16008 1017 8 107168
16009 1017 9 107169
16010 1017 10 107170
16011 1017 0 R3KalieninaMd019101 107160
16012 1017 1 R3KalieninaMd019101 107161
16013 1017 2 R3KalieninaMd019101 107162
16014 1017 3 R3KalieninaMd019101 107163
16015 1017 4 R3KalieninaMd019101 107171
16016 1017 5 R3KalieninaMd019101 107165
16017 1017 6 R3KalieninaMd019101 107166
16018 1017 7 R3KalieninaMd019101 107167
16019 1017 8 R3KalieninaMd019101 107168
16020 1017 9 R3KalieninaMd019101 107169
16021 1017 10 R3KalieninaMd019101 107113
16022 1017 0 R3KalieninaMd019161 107160
16023 1017 1 R3KalieninaMd019161 107161
16024 1017 2 R3KalieninaMd019161 107162
16025 1017 3 R3KalieninaMd019161 107163
16026 1017 4 R3KalieninaMd019161 107171
16027 1017 5 R3KalieninaMd019161 107165
16028 1017 6 R3KalieninaMd019161 107166
16029 1017 7 R3KalieninaMd019161 107167
16030 1017 8 R3KalieninaMd019161 107168
16031 1017 9 R3KalieninaMd019161 107169
16032 1017 10 R3KalieninaMd019161 107170
17000 1008 0 108160 Watanabe: Nightblade
17001 1008 1 108161
17002 1008 2 108162
17003 1008 3 108163
17004 1008 4 108164
17005 1008 5 108165
17006 1008 6 108166
17007 1008 7 108167
17008 1008 8 108168
17009 1008 9 108169
17010 1008 10 108170
18000 1018 0 108151 Watanabe: Astral
18001 1018 1 108161
18002 1018 2 108162
18003 1018 3 108163
18004 1018 4 108171
18005 1018 5 108165
18006 1018 6 108166
18007 1018 7 108167
18008 1018 8 108168
18009 1018 9 108169
18010 1018 10 108170
19000 1009 0 109036 Ayla: Brilliance
19001 1009 1 109027
19002 1009 2 109028
19003 1009 3 109029
19004 1009 4 109030
19005 1009 5 109031
19006 1009 6 109032
19007 1009 7 109033
19008 1009 8 109035
19009 1009 9 109034
19010 1009 10 109037
20000 1101 0 110036 Sophia: Silverfang
20001 1101 1 110030
20002 1101 2 110028
20003 1101 3 110029
20004 1101 4 110027
20005 1101 5 110031
20006 1101 6 110032
20007 1101 7 110033
20008 1101 8 110035
20009 1101 9 110034
20010 1101 10 110037
21000 1102 0 111070 Chrome: Arclight
21001 1102 1 111061
21002 1102 2 111062
21003 1102 3 111063
21004 1102 4 111064
21005 1102 5 111065
21006 1102 6 111066
21007 1102 7 111067
21008 1102 8 111069
21009 1102 9 111068
21010 1102 10 111071
22000 1103 0 112070 Vera: Rozen
22001 1103 1 112061
22002 1103 2 112062
22003 1103 3 112063
22004 1103 4 112064
22005 1103 5 112065
22006 1103 6 112066
22007 1103 7 112067
22008 1103 8 112069
22009 1103 9 112068
22010 1103 10 112071
23000 1104 0 113070 Camu: Crocotta
23001 1104 1 113061
23002 1104 2 113062
23003 1104 3 113063
23004 1104 4 113064
23005 1104 5 113065
23006 1104 6 113066
23007 1104 7 113067
23008 1104 8 113069
23009 1104 9 113068
23010 1104 10 113071
24000 1105 0 114070 Rosetta: Rigor
24001 1105 1 114061
24002 1105 2 114062
24003 1105 3 114063
24004 1105 4 114064
24005 1105 5 114065
24006 1105 6 114066
24007 1105 7 114067
24008 1105 8 114069
24009 1105 9 114068
24010 1105 10 114071
25000 1107 0 115084 Changyu: Qilin
25001 1107 1 115075
25002 1107 2 115076
25003 1107 3 115077
25004 1107 4 115078
25005 1107 5 115079
25006 1107 6 115080
25007 1107 7 115081
25008 1107 8 115083
25009 1107 9 115082
25010 1107 10 115085
26000 1106 0 116084 Qu: Pavo
26001 1106 1 116075
26002 1106 2 116076
26003 1106 3 116077
26004 1106 4 116078
26005 1106 5 116079
26006 1106 6 116080
26007 1106 7 116081
26008 1106 8 116083
26009 1106 9 116082
26010 1106 10 116085
27000 1108 0 120076 Luna
27001 1108 1 120067
27002 1108 2 120068
27003 1108 3 120069
27004 1108 4 120070
27005 1108 5 120071
27006 1108 6 120072
27007 1108 7 120073
27008 1108 8 120075
27009 1108 9 120074
27010 1108 10 120077
28000 1201 0 117062 2B
28001 1201 1 117053
28002 1201 2 117054
28003 1201 3 117055
28004 1201 4 117056
28005 1201 5 117057
28006 1201 6 117058
28007 1201 7 117059
28008 1201 8 117061
28009 1201 9 117060
28010 1201 10 117063
29000 1202 0 119045 A2
29001 1202 1 119036
29002 1202 2 119037
29003 1202 3 119038
29004 1202 4 119039
29005 1202 5 119040
29006 1202 6 119041
29007 1202 7 119042
29008 1202 8 119044
29009 1202 9 119043
29010 1202 10 119046
30000 1203 0 118059 9S
30001 1203 1 118050
30002 1203 2 118051
30003 1203 3 118052
30004 1203 4 118053
30005 1203 5 118054
30006 1203 6 118055
30007 1203 7 118056
30008 1203 8 118058
30009 1203 9 118057
30010 1203 10 118060
31000 1109 0 122077 Wanshi
31001 1109 1 122068
31002 1109 2 122069
31003 1109 3 122070
31004 1109 4 122071
31005 1109 5 122072
31006 1109 6 122073
31007 1109 7 122074
31008 1109 8 122076
31009 1109 9 122075
31010 1109 10 122078
32000 1301 0 121077 Selena
32001 1301 1 121068
32002 1301 2 121069
32003 1301 3 121070
32004 1301 4 121071
32005 1301 5 121072
32006 1301 6 121073
32007 1301 7 121074
32008 1301 8 121076
32009 1301 9 121075
32010 1301 10 121078
33000 1112 0 123077 Chrome: Glory
33001 1112 1 123068
33002 1112 2 123069
33003 1112 3 123070
33004 1112 4 123071
33005 1112 5 123072
33006 1112 6 123073
33007 1112 7 123074
33008 1112 8 123076
33009 1112 9 123075
33010 1112 10 123078
33011 1112 0 R3KuluomuMd019281 123077
33012 1112 1 R3KuluomuMd019281 123068
33013 1112 2 R3KuluomuMd019281 123069
33014 1112 3 R3KuluomuMd019281 123070
33015 1112 4 R3KuluomuMd019281 123071
33016 1112 5 R3KuluomuMd019281 123072
33017 1112 6 R3KuluomuMd019281 123073
33018 1112 7 R3KuluomuMd019281 123074
33019 1112 8 R3KuluomuMd019281 123076
33020 1112 9 R3KuluomuMd019281 123075
33021 1112 10 R3KuluomuMd019281 123078
34000 1303 0 124077 No. 21
34001 1303 1 124068
34002 1303 2 124069
34003 1303 3 124070
34004 1303 4 124071
34005 1303 5 124072
34006 1303 6 124073
34007 1303 7 124074
34008 1303 8 124076
34009 1303 9 124075
34010 1303 10 124078
35000 1113 0 125077 Vera: Garnet
35001 1113 1 125068
35002 1113 2 125069
35003 1113 3 125070
35004 1113 4 125071
35005 1113 5 125072
35006 1113 6 125073
35007 1113 7 125074
35008 1113 8 125076
35009 1113 9 125075
35010 1113 10 125078
35100 1113 0 R3WeilaMd019331 125077 Vera Swimsuit
35101 1113 1 R3WeilaMd019331 125068
35102 1113 2 R3WeilaMd019331 125069
35103 1113 3 R3WeilaMd019331 125070
35104 1113 4 R3WeilaMd019331 125071
35105 1113 5 R3WeilaMd019331 125072
35106 1113 6 R3WeilaMd019331 125073
35107 1113 7 R3WeilaMd019331 125074
35108 1113 8 R3WeilaMd019331 125076
35109 1113 9 R3WeilaMd019331 125075
35110 1113 10 R3WeilaMd019331 125109
36000 1302 0 126077 Roland: Flambeau
36001 1302 1 126068
36002 1302 2 126069
36003 1302 3 126070
36004 1302 4 126071
36005 1302 5 126072
36006 1302 6 126073
36007 1302 7 126074
36008 1302 8 126076
36009 1302 9 126075
36010 1302 10 126078
36100 1312 0 0 Roland: Flambeau (Limited 5/20 Edition, No Voice)
36101 1312 1 0
36102 1312 2 0
36103 1312 3 0
36104 1312 4 0
36105 1312 5 0
36106 1312 6 0
36107 1312 7 0
36108 1312 8 0
36109 1312 9 0
36110 1312 10 0
37000 1033 0 127077 Liv: Empyrea
37001 1033 1 127068
37002 1033 2 127106
37003 1033 3 127070
37004 1033 4 127069
37005 1033 5 127072
37006 1033 6 127073
37007 1033 7 127074
37008 1033 8 127076
37009 1033 9 127075
37010 1033 10 127078
38000 1311 0 128077 Selena: Capriccio
38001 1311 1 128068
38002 1311 2 128069
38003 1311 3 128070
38004 1311 4 0
38005 1311 5 128072
38006 1311 6 128073
38007 1311 7 128074
38008 1311 8 128075
38009 1311 9 128076
38010 1311 10 128078
39000 1304 0 129077 Pulao: Dragontoll
39001 1304 1 129068
39002 1304 2 129069
39003 1304 3 129070
39004 1304 4 0
39005 1304 5 129072
39006 1304 6 129073
39007 1304 7 129074
39008 1304 8 129076
39009 1304 9 129075
39010 1304 10 129078
39011 1304 0 R2PulaoMd019311 129077 Pulao: Dragontoll
39012 1304 1 R2PulaoMd019311 129068
39013 1304 2 R2PulaoMd019311 129069
39014 1304 3 R2PulaoMd019311 129070
39015 1304 4 R2PulaoMd019311 0
39016 1304 5 R2PulaoMd019311 129072
39017 1304 6 R2PulaoMd019311 129073
39018 1304 7 R2PulaoMd019311 129074
39019 1304 8 R2PulaoMd019311 129076
39020 1304 9 R2PulaoMd019311 129075
39021 1304 10 R2PulaoMd019311 129078
39101 1304 0 R2PulaoMd019091 129077 Pulao - Effect Coating
39102 1304 1 R2PulaoMd019091 129068
39103 1304 2 R2PulaoMd019091 129069
39104 1304 3 R2PulaoMd019091 129070
39105 1304 4 R2PulaoMd019091 0
39106 1304 5 R2PulaoMd019091 129072
39107 1304 6 R2PulaoMd019091 129073
39108 1304 7 R2PulaoMd019091 129074
39109 1304 8 R2PulaoMd019091 129076
39110 1304 9 R2PulaoMd019091 129075
39111 1304 10 R2PulaoMd019091 129109
40000 1054 0 130077 Mecha Nanami
40001 1054 1 130098
40002 1054 2 130099
40003 1054 3 130100
40004 1054 4 0
40005 1054 5 130072
40006 1054 6 130073
40007 1054 7 130074
40008 1054 8 130076
40009 1054 9 130075
40010 1054 10 130078
41000 1305 0 131077 Haicma
41001 1305 1 131068
41002 1305 2 131069
41003 1305 3 131068
41004 1305 4 131071
41005 1305 5 131072
41006 1305 6 131073
41007 1305 7 131074
41008 1305 8 131076
41009 1305 9 131075
41010 1305 10 131078
42000 1027 0 132077 Super Karenina
42001 1027 1 132070
42002 1027 2 132068
42003 1027 3 132069
42004 1027 4 132071
42005 1027 5 132072
42006 1027 6 132073
42007 1027 7 132074
42008 1027 8 132076
42009 1027 9 132075
42010 1027 10 132078
43000 1306 0 133077 Noan
43001 1306 1 133070
43002 1306 2 133068
43003 1306 3 133069
43004 1306 4 133071
43005 1306 5 133072
43006 1306 6 133073
43007 1306 7 133074
43008 1306 8 133076
43009 1306 9 133075
43010 1306 10 133078
44000 1033 0 R4LifuMd019331 127077 Liv: Empyrea Dark Forest Coating
44001 1033 1 R4LifuMd019331 127068
44002 1033 2 R4LifuMd019331 127106
44003 1033 3 R4LifuMd019331 127070
44004 1033 4 R4LifuMd019331 127069
44005 1033 5 R4LifuMd019331 127072
44006 1033 6 R4LifuMd019331 127073
44007 1033 7 R4LifuMd019331 127074
44008 1033 8 R4LifuMd019331 127076
44009 1033 9 R4LifuMd019331 127075
44010 1033 10 R4LifuMd019331 127107
45000 1024 0 134094 Super Bianca
45001 1024 1 134068
45002 1024 2 134072
45003 1024 3 134076
45004 1024 4 134080
45005 1024 5 134084
45006 1024 6 134086
45007 1024 7 134088
45008 1024 8 134092
45009 1024 9 134090
45010 1024 10 134095
46000 1121 0 135077 Bambinata: Vitrum
46001 1121 1 135075
46002 1121 2 135069
46003 1121 3 135070
46004 1121 4 135071
46005 1121 5 135072
46006 1121 6 135073
46007 1121 7 135074
46008 1121 8 135076
46009 1121 9 135075
46010 1121 10 135078
47000 1105 0 R3LuosaitaMd019351 114070 Rosetta: Rigor
47001 1105 1 R3LuosaitaMd019351 114061
47002 1105 2 R3LuosaitaMd019351 114062
47003 1105 3 R3LuosaitaMd019351 114063
47004 1105 4 R3LuosaitaMd019351 114064
47005 1105 5 R3LuosaitaMd019351 114065
47006 1105 6 R3LuosaitaMd019351 114066
47007 1105 7 R3LuosaitaMd019351 114067
47008 1105 8 R3LuosaitaMd019351 114069
47009 1105 9 R3LuosaitaMd019351 114068
47010 1105 10 R3LuosaitaMd019351 114094
1 Id NpcId Type ModelId CvId Desc
2 0 1001 0 101160 Lee: Palefire
3 1 1001 1 101161
4 2 1001 2 101162
5 3 1001 3 101163
6 4 1001 4 101164
7 5 1001 5 101165
8 6 1001 6 101166
9 7 1001 7 101167
10 8 1001 8 101168
11 9 1001 9 101169
12 10 1001 10 101170
13 100 5001 0 101160 Lee: Palefire (Lone Gunner Character)
14 101 5001 1 101161
15 102 5001 2 101162
16 103 5001 3 101163
17 104 5001 4 101164
18 105 5001 5 101165
19 106 5001 6 101166
20 107 5001 7 101167
21 108 5001 8 101168
22 109 5001 9 101169
23 110 5001 10 101170
24 1000 1011 0 101160 Lee: Entropy
25 1001 1011 1 101161
26 1002 1011 2 101162
27 1003 1011 3 101163
28 1004 1011 4 101171
29 1005 1011 5 101165
30 1006 1011 6 101166
31 1007 1011 7 101167
32 1008 1011 8 101168
33 1009 1011 9 101169
34 1010 1011 10 101170
35 1020 1011 0 R3LiangMd019101 101160 Lee: Entropy
36 1021 1011 1 R3LiangMd019101 101161 Illusionist Coating
37 1022 1011 2 R3LiangMd019101 101162
38 1023 1011 3 R3LiangMd019101 101163
39 1024 1011 4 R3LiangMd019101 101171
40 1025 1011 5 R3LiangMd019101 101165
41 1026 1011 6 R3LiangMd019101 101166
42 1027 1011 7 R3LiangMd019101 101167
43 1028 1011 8 R3LiangMd019101 101168
44 1029 1011 9 R3LiangMd019101 101169
45 1030 1011 10 R3LiangMd019101 101118
46 2000 1002 0 102160 Lucia: Lotus
47 2001 1002 1 102161
48 2002 1002 2 102162
49 2003 1002 3 102163
50 2004 1002 4 102164
51 2005 1002 5 102165
52 2006 1002 6 102166
53 2007 1002 7 102167
54 2008 1002 8 102168
55 2009 1002 9 102169
56 2010 1002 10 102170
57 2100 1132 0 102160 Lucia: Lotus (Self Control Monster)
58 2101 1132 1 102161
59 2102 1132 2 102162
60 2103 1132 3 102163
61 2104 1132 4 102164
62 2105 1132 5 102165
63 2106 1132 6 102166
64 2107 1132 7 102167
65 2108 1132 8 102168
66 2109 1132 9 102169
67 2110 1132 10 102170
68 2200 1232 0 102160 Lucia: Lotus (Self Control Monster 2)
69 2201 1232 1 102161
70 2202 1232 2 102162
71 2203 1232 3 102163
72 2204 1232 4 102164
73 2205 1232 5 102165
74 2206 1232 6 102166
75 2207 1232 7 102167
76 2208 1232 8 102168
77 2209 1232 9 102169
78 2210 1232 10 102170
79 3000 1012 0 102160 Lucia: Dawn
80 3001 1012 1 102161
81 3002 1012 2 102162
82 3003 1012 3 102163
83 3004 1012 4 102171
84 3005 1012 5 102165
85 3006 1012 6 102166
86 3007 1012 7 102167
87 3008 1012 8 102168
88 3009 1012 9 102169
89 3010 1012 10 102170
90 4000 1022 0 1021037 Lucia: Crimson Abyss
91 4001 1022 1 1021028
92 4002 1022 2 1021029
93 4003 1022 3 1021030
94 4004 1022 4 1021031
95 4005 1022 5 1021032
96 4006 1022 6 1021033
97 4007 1022 7 1021034
98 4008 1022 8 1021035
99 4009 1022 9 1021036
100 4010 1022 10 1021038
101 4011 1022 11 1021055
102 4012 1022 12 1021056
103 4013 1022 13 1021057
104 4014 1022 14 1021058
105 4015 1022 15 1021059
106 5000 1032 0 1022070 Lucia: Plume
107 5001 1032 1 1022061
108 5002 1032 2 1022062
109 5003 1032 3 1022063
110 5004 1032 4 1022064
111 5005 1032 5 1022065
112 5006 1032 6 1022066
113 5007 1032 7 1022067
114 5008 1032 8 1022069
115 5009 1032 9 1022068
116 5010 1032 10 1022071
117 5011 1032 11 0
118 6000 1003 0 103160 Liv: Eclipse
119 6001 1003 1 103161
120 6002 1003 2 103162
121 6003 1003 3 103163
122 6004 1003 4 103164
123 6005 1003 5 103165
124 6006 1003 6 103166
125 6007 1003 7 103167
126 6008 1003 8 103168
127 6009 1003 9 103169
128 6010 1003 10 103170
129 6100 4705 0 103160 Liv: Eclipse
130 6101 4705 1 103161
131 6102 4705 2 103162
132 6103 4705 3 103163
133 6104 4705 4 103164
134 6105 4705 5 103165
135 6106 4705 6 103166
136 6107 4705 7 103167
137 6108 4705 8 103168
138 6109 4705 9 103169
139 6110 4705 10 103170
140 7000 1013 0 103160 Liv: Lux
141 7001 1013 1 103161
142 7002 1013 2 103162
143 7003 1013 3 103163
144 7004 1013 4 103171
145 7005 1013 5 103165
146 7006 1013 6 103166
147 7007 1013 7 103167
148 7008 1013 8 103168
149 7009 1013 9 103169
150 7010 1013 10 103170
151 8000 1023 0 103160 Liv: Luminance
152 8001 1023 1 103161
153 8002 1023 2 103162
154 8003 1023 3 103163
155 8004 1023 4 103172
156 8005 1023 5 103165
157 8006 1023 6 103166
158 8007 1023 7 103167
159 8008 1023 8 103168
160 8009 1023 9 103169
161 8010 1023 10 103170
162 9000 1004 0 104160 Bianca: Zero
163 9001 1004 1 104161
164 9002 1004 2 104162
165 9003 1004 3 104163
166 9004 1004 4 104164
167 9005 1004 5 104165
168 9006 1004 6 104166
169 9007 1004 7 104167
170 9008 1004 8 104168
171 9009 1004 9 104169
172 9010 1004 10 104170
173 10000 1014 0 104160 Bianca: Veritas
174 10001 1014 1 104161
175 10002 1014 2 104162
176 10003 1014 3 104163
177 10004 1014 4 104171
178 10005 1014 5 104165
179 10006 1014 6 104166
180 10007 1014 7 104167
181 10008 1014 8 104168
182 10009 1014 9 104169
183 10010 1014 10 0
184 10011 1014 0 R3BiankaMd019131 104160
185 10012 1014 1 R3BiankaMd019131 104161
186 10013 1014 2 R3BiankaMd019131 104162
187 10014 1014 3 R3BiankaMd019131 104163
188 10015 1014 4 R3BiankaMd019131 104171
189 10016 1014 5 R3BiankaMd019131 104165
190 10017 1014 6 R3BiankaMd019131 104166
191 10018 1014 7 R3BiankaMd019131 104167
192 10019 1014 8 R3BiankaMd019131 104168
193 10020 1014 9 R3BiankaMd019131 104169
194 10021 1014 10 R3BiankaMd019131 104172
195 11000 1005 0 105160 Nanami: Storm
196 11001 1005 1 105161
197 11002 1005 2 105162
198 11003 1005 3 105163
199 11004 1005 4 105164
200 11005 1005 5 105165
201 11006 1005 6 105166
202 11007 1005 7 105167
203 11008 1005 8 105168
204 11009 1005 9 105169
205 11010 1005 10 105170
206 12000 1015 0 105160 Nanami: Pulse
207 12001 1015 1 105161
208 12002 1015 2 105162
209 12003 1015 3 105163
210 12004 1015 4 105171
211 12005 1015 5 105165
212 12006 1015 6 105166
213 12007 1015 7 105167
214 12008 1015 8 105168
215 12009 1015 9 105169
216 12010 1015 10 105170
217 13000 1006 0 106160 Kamui: Bastion
218 13001 1006 1 106161
219 13002 1006 2 106162
220 13003 1006 3 106163
221 13004 1006 4 106164
222 13005 1006 5 106165
223 13006 1006 6 106166
224 13007 1006 7 106167
225 13008 1006 8 106168
226 13009 1006 9 106169
227 13010 1006 10 106170
228 14000 1016 0 1061012 Kamui: Tenebrion
229 14001 1016 1 1061009
230 14002 1016 2 1061010
231 14003 1016 3 1061011
232 14004 1016 4 106171
233 14005 1016 5 1061013
234 14006 1016 6 1061014
235 14007 1016 7 1061015
236 14008 1016 8 1061016
237 14009 1016 9 1061018
238 14010 1016 10 0
239 14011 1016 0 R3ShenweiMd019131 1061012
240 14012 1016 1 R3ShenweiMd019131 1061009
241 14013 1016 2 R3ShenweiMd019131 1061010
242 14014 1016 3 R3ShenweiMd019131 1061011
243 14015 1016 4 R3ShenweiMd019131 106171
244 14016 1016 5 R3ShenweiMd019131 1061013
245 14017 1016 6 R3ShenweiMd019131 1061014
246 14018 1016 7 R3ShenweiMd019131 1061015
247 14019 1016 8 R3ShenweiMd019131 1061016
248 14020 1016 9 R3ShenweiMd019131 1061018
249 14021 1016 10 R3ShenweiMd019131 1061042
250 14031 1026 0 1061012 Main Story 8-5 Hidden Camu Voice
251 14032 1026 1 1061009
252 14033 1026 2 1061010
253 14034 1026 3 1061011
254 14035 1026 4 106171
255 14036 1026 5 1061013
256 14037 1026 6 1061014
257 14038 1026 7 1061015
258 14039 1026 8 1061016
259 14040 1026 9 1061018
260 14041 1026 10 0
261 15000 1007 0 107160 Karenina: Blast
262 15001 1007 1 107161
263 15002 1007 2 107162
264 15003 1007 3 107163
265 15004 1007 4 107164
266 15005 1007 5 107165
267 15006 1007 6 107166
268 15007 1007 7 107167
269 15008 1007 8 107168
270 15009 1007 9 107169
271 15010 1007 10 107170
272 15100 5002 0 107160 Karenina: Blast (Lone Gunner)
273 15101 5002 1 107161
274 15102 5002 2 107162
275 15103 5002 3 107163
276 15104 5002 4 107164
277 15105 5002 5 107165
278 15106 5002 6 107166
279 15107 5002 7 107167
280 15108 5002 8 107168
281 15109 5002 9 107169
282 15110 5002 10 107170
283 16000 1017 0 107160 Karenina: Ember
284 16001 1017 1 107161
285 16002 1017 2 107162
286 16003 1017 3 107163
287 16004 1017 4 107171
288 16005 1017 5 107165
289 16006 1017 6 107166
290 16007 1017 7 107167
291 16008 1017 8 107168
292 16009 1017 9 107169
293 16010 1017 10 107170
294 16011 1017 0 R3KalieninaMd019101 107160
295 16012 1017 1 R3KalieninaMd019101 107161
296 16013 1017 2 R3KalieninaMd019101 107162
297 16014 1017 3 R3KalieninaMd019101 107163
298 16015 1017 4 R3KalieninaMd019101 107171
299 16016 1017 5 R3KalieninaMd019101 107165
300 16017 1017 6 R3KalieninaMd019101 107166
301 16018 1017 7 R3KalieninaMd019101 107167
302 16019 1017 8 R3KalieninaMd019101 107168
303 16020 1017 9 R3KalieninaMd019101 107169
304 16021 1017 10 R3KalieninaMd019101 107113
305 16022 1017 0 R3KalieninaMd019161 107160
306 16023 1017 1 R3KalieninaMd019161 107161
307 16024 1017 2 R3KalieninaMd019161 107162
308 16025 1017 3 R3KalieninaMd019161 107163
309 16026 1017 4 R3KalieninaMd019161 107171
310 16027 1017 5 R3KalieninaMd019161 107165
311 16028 1017 6 R3KalieninaMd019161 107166
312 16029 1017 7 R3KalieninaMd019161 107167
313 16030 1017 8 R3KalieninaMd019161 107168
314 16031 1017 9 R3KalieninaMd019161 107169
315 16032 1017 10 R3KalieninaMd019161 107170
316 17000 1008 0 108160 Watanabe: Nightblade
317 17001 1008 1 108161
318 17002 1008 2 108162
319 17003 1008 3 108163
320 17004 1008 4 108164
321 17005 1008 5 108165
322 17006 1008 6 108166
323 17007 1008 7 108167
324 17008 1008 8 108168
325 17009 1008 9 108169
326 17010 1008 10 108170
327 18000 1018 0 108151 Watanabe: Astral
328 18001 1018 1 108161
329 18002 1018 2 108162
330 18003 1018 3 108163
331 18004 1018 4 108171
332 18005 1018 5 108165
333 18006 1018 6 108166
334 18007 1018 7 108167
335 18008 1018 8 108168
336 18009 1018 9 108169
337 18010 1018 10 108170
338 19000 1009 0 109036 Ayla: Brilliance
339 19001 1009 1 109027
340 19002 1009 2 109028
341 19003 1009 3 109029
342 19004 1009 4 109030
343 19005 1009 5 109031
344 19006 1009 6 109032
345 19007 1009 7 109033
346 19008 1009 8 109035
347 19009 1009 9 109034
348 19010 1009 10 109037
349 20000 1101 0 110036 Sophia: Silverfang
350 20001 1101 1 110030
351 20002 1101 2 110028
352 20003 1101 3 110029
353 20004 1101 4 110027
354 20005 1101 5 110031
355 20006 1101 6 110032
356 20007 1101 7 110033
357 20008 1101 8 110035
358 20009 1101 9 110034
359 20010 1101 10 110037
360 21000 1102 0 111070 Chrome: Arclight
361 21001 1102 1 111061
362 21002 1102 2 111062
363 21003 1102 3 111063
364 21004 1102 4 111064
365 21005 1102 5 111065
366 21006 1102 6 111066
367 21007 1102 7 111067
368 21008 1102 8 111069
369 21009 1102 9 111068
370 21010 1102 10 111071
371 22000 1103 0 112070 Vera: Rozen
372 22001 1103 1 112061
373 22002 1103 2 112062
374 22003 1103 3 112063
375 22004 1103 4 112064
376 22005 1103 5 112065
377 22006 1103 6 112066
378 22007 1103 7 112067
379 22008 1103 8 112069
380 22009 1103 9 112068
381 22010 1103 10 112071
382 23000 1104 0 113070 Camu: Crocotta
383 23001 1104 1 113061
384 23002 1104 2 113062
385 23003 1104 3 113063
386 23004 1104 4 113064
387 23005 1104 5 113065
388 23006 1104 6 113066
389 23007 1104 7 113067
390 23008 1104 8 113069
391 23009 1104 9 113068
392 23010 1104 10 113071
393 24000 1105 0 114070 Rosetta: Rigor
394 24001 1105 1 114061
395 24002 1105 2 114062
396 24003 1105 3 114063
397 24004 1105 4 114064
398 24005 1105 5 114065
399 24006 1105 6 114066
400 24007 1105 7 114067
401 24008 1105 8 114069
402 24009 1105 9 114068
403 24010 1105 10 114071
404 25000 1107 0 115084 Changyu: Qilin
405 25001 1107 1 115075
406 25002 1107 2 115076
407 25003 1107 3 115077
408 25004 1107 4 115078
409 25005 1107 5 115079
410 25006 1107 6 115080
411 25007 1107 7 115081
412 25008 1107 8 115083
413 25009 1107 9 115082
414 25010 1107 10 115085
415 26000 1106 0 116084 Qu: Pavo
416 26001 1106 1 116075
417 26002 1106 2 116076
418 26003 1106 3 116077
419 26004 1106 4 116078
420 26005 1106 5 116079
421 26006 1106 6 116080
422 26007 1106 7 116081
423 26008 1106 8 116083
424 26009 1106 9 116082
425 26010 1106 10 116085
426 27000 1108 0 120076 Luna
427 27001 1108 1 120067
428 27002 1108 2 120068
429 27003 1108 3 120069
430 27004 1108 4 120070
431 27005 1108 5 120071
432 27006 1108 6 120072
433 27007 1108 7 120073
434 27008 1108 8 120075
435 27009 1108 9 120074
436 27010 1108 10 120077
437 28000 1201 0 117062 2B
438 28001 1201 1 117053
439 28002 1201 2 117054
440 28003 1201 3 117055
441 28004 1201 4 117056
442 28005 1201 5 117057
443 28006 1201 6 117058
444 28007 1201 7 117059
445 28008 1201 8 117061
446 28009 1201 9 117060
447 28010 1201 10 117063
448 29000 1202 0 119045 A2
449 29001 1202 1 119036
450 29002 1202 2 119037
451 29003 1202 3 119038
452 29004 1202 4 119039
453 29005 1202 5 119040
454 29006 1202 6 119041
455 29007 1202 7 119042
456 29008 1202 8 119044
457 29009 1202 9 119043
458 29010 1202 10 119046
459 30000 1203 0 118059 9S
460 30001 1203 1 118050
461 30002 1203 2 118051
462 30003 1203 3 118052
463 30004 1203 4 118053
464 30005 1203 5 118054
465 30006 1203 6 118055
466 30007 1203 7 118056
467 30008 1203 8 118058
468 30009 1203 9 118057
469 30010 1203 10 118060
470 31000 1109 0 122077 Wanshi
471 31001 1109 1 122068
472 31002 1109 2 122069
473 31003 1109 3 122070
474 31004 1109 4 122071
475 31005 1109 5 122072
476 31006 1109 6 122073
477 31007 1109 7 122074
478 31008 1109 8 122076
479 31009 1109 9 122075
480 31010 1109 10 122078
481 32000 1301 0 121077 Selena
482 32001 1301 1 121068
483 32002 1301 2 121069
484 32003 1301 3 121070
485 32004 1301 4 121071
486 32005 1301 5 121072
487 32006 1301 6 121073
488 32007 1301 7 121074
489 32008 1301 8 121076
490 32009 1301 9 121075
491 32010 1301 10 121078
492 33000 1112 0 123077 Chrome: Glory
493 33001 1112 1 123068
494 33002 1112 2 123069
495 33003 1112 3 123070
496 33004 1112 4 123071
497 33005 1112 5 123072
498 33006 1112 6 123073
499 33007 1112 7 123074
500 33008 1112 8 123076
501 33009 1112 9 123075
502 33010 1112 10 123078
503 33011 1112 0 R3KuluomuMd019281 123077
504 33012 1112 1 R3KuluomuMd019281 123068
505 33013 1112 2 R3KuluomuMd019281 123069
506 33014 1112 3 R3KuluomuMd019281 123070
507 33015 1112 4 R3KuluomuMd019281 123071
508 33016 1112 5 R3KuluomuMd019281 123072
509 33017 1112 6 R3KuluomuMd019281 123073
510 33018 1112 7 R3KuluomuMd019281 123074
511 33019 1112 8 R3KuluomuMd019281 123076
512 33020 1112 9 R3KuluomuMd019281 123075
513 33021 1112 10 R3KuluomuMd019281 123078
514 34000 1303 0 124077 No. 21
515 34001 1303 1 124068
516 34002 1303 2 124069
517 34003 1303 3 124070
518 34004 1303 4 124071
519 34005 1303 5 124072
520 34006 1303 6 124073
521 34007 1303 7 124074
522 34008 1303 8 124076
523 34009 1303 9 124075
524 34010 1303 10 124078
525 35000 1113 0 125077 Vera: Garnet
526 35001 1113 1 125068
527 35002 1113 2 125069
528 35003 1113 3 125070
529 35004 1113 4 125071
530 35005 1113 5 125072
531 35006 1113 6 125073
532 35007 1113 7 125074
533 35008 1113 8 125076
534 35009 1113 9 125075
535 35010 1113 10 125078
536 35100 1113 0 R3WeilaMd019331 125077 Vera Swimsuit
537 35101 1113 1 R3WeilaMd019331 125068
538 35102 1113 2 R3WeilaMd019331 125069
539 35103 1113 3 R3WeilaMd019331 125070
540 35104 1113 4 R3WeilaMd019331 125071
541 35105 1113 5 R3WeilaMd019331 125072
542 35106 1113 6 R3WeilaMd019331 125073
543 35107 1113 7 R3WeilaMd019331 125074
544 35108 1113 8 R3WeilaMd019331 125076
545 35109 1113 9 R3WeilaMd019331 125075
546 35110 1113 10 R3WeilaMd019331 125109
547 36000 1302 0 126077 Roland: Flambeau
548 36001 1302 1 126068
549 36002 1302 2 126069
550 36003 1302 3 126070
551 36004 1302 4 126071
552 36005 1302 5 126072
553 36006 1302 6 126073
554 36007 1302 7 126074
555 36008 1302 8 126076
556 36009 1302 9 126075
557 36010 1302 10 126078
558 36100 1312 0 0 Roland: Flambeau (Limited 5/20 Edition, No Voice)
559 36101 1312 1 0
560 36102 1312 2 0
561 36103 1312 3 0
562 36104 1312 4 0
563 36105 1312 5 0
564 36106 1312 6 0
565 36107 1312 7 0
566 36108 1312 8 0
567 36109 1312 9 0
568 36110 1312 10 0
569 37000 1033 0 127077 Liv: Empyrea
570 37001 1033 1 127068
571 37002 1033 2 127106
572 37003 1033 3 127070
573 37004 1033 4 127069
574 37005 1033 5 127072
575 37006 1033 6 127073
576 37007 1033 7 127074
577 37008 1033 8 127076
578 37009 1033 9 127075
579 37010 1033 10 127078
580 38000 1311 0 128077 Selena: Capriccio
581 38001 1311 1 128068
582 38002 1311 2 128069
583 38003 1311 3 128070
584 38004 1311 4 0
585 38005 1311 5 128072
586 38006 1311 6 128073
587 38007 1311 7 128074
588 38008 1311 8 128075
589 38009 1311 9 128076
590 38010 1311 10 128078
591 39000 1304 0 129077 Pulao: Dragontoll
592 39001 1304 1 129068
593 39002 1304 2 129069
594 39003 1304 3 129070
595 39004 1304 4 0
596 39005 1304 5 129072
597 39006 1304 6 129073
598 39007 1304 7 129074
599 39008 1304 8 129076
600 39009 1304 9 129075
601 39010 1304 10 129078
602 39011 1304 0 R2PulaoMd019311 129077 Pulao: Dragontoll
603 39012 1304 1 R2PulaoMd019311 129068
604 39013 1304 2 R2PulaoMd019311 129069
605 39014 1304 3 R2PulaoMd019311 129070
606 39015 1304 4 R2PulaoMd019311 0
607 39016 1304 5 R2PulaoMd019311 129072
608 39017 1304 6 R2PulaoMd019311 129073
609 39018 1304 7 R2PulaoMd019311 129074
610 39019 1304 8 R2PulaoMd019311 129076
611 39020 1304 9 R2PulaoMd019311 129075
612 39021 1304 10 R2PulaoMd019311 129078
613 39101 1304 0 R2PulaoMd019091 129077 Pulao - Effect Coating
614 39102 1304 1 R2PulaoMd019091 129068
615 39103 1304 2 R2PulaoMd019091 129069
616 39104 1304 3 R2PulaoMd019091 129070
617 39105 1304 4 R2PulaoMd019091 0
618 39106 1304 5 R2PulaoMd019091 129072
619 39107 1304 6 R2PulaoMd019091 129073
620 39108 1304 7 R2PulaoMd019091 129074
621 39109 1304 8 R2PulaoMd019091 129076
622 39110 1304 9 R2PulaoMd019091 129075
623 39111 1304 10 R2PulaoMd019091 129109
624 40000 1054 0 130077 Mecha Nanami
625 40001 1054 1 130098
626 40002 1054 2 130099
627 40003 1054 3 130100
628 40004 1054 4 0
629 40005 1054 5 130072
630 40006 1054 6 130073
631 40007 1054 7 130074
632 40008 1054 8 130076
633 40009 1054 9 130075
634 40010 1054 10 130078
635 41000 1305 0 131077 Haicma
636 41001 1305 1 131068
637 41002 1305 2 131069
638 41003 1305 3 131068
639 41004 1305 4 131071
640 41005 1305 5 131072
641 41006 1305 6 131073
642 41007 1305 7 131074
643 41008 1305 8 131076
644 41009 1305 9 131075
645 41010 1305 10 131078
646 42000 1027 0 132077 Super Karenina
647 42001 1027 1 132070
648 42002 1027 2 132068
649 42003 1027 3 132069
650 42004 1027 4 132071
651 42005 1027 5 132072
652 42006 1027 6 132073
653 42007 1027 7 132074
654 42008 1027 8 132076
655 42009 1027 9 132075
656 42010 1027 10 132078
657 43000 1306 0 133077 Noan
658 43001 1306 1 133070
659 43002 1306 2 133068
660 43003 1306 3 133069
661 43004 1306 4 133071
662 43005 1306 5 133072
663 43006 1306 6 133073
664 43007 1306 7 133074
665 43008 1306 8 133076
666 43009 1306 9 133075
667 43010 1306 10 133078
668 44000 1033 0 R4LifuMd019331 127077 Liv: Empyrea Dark Forest Coating
669 44001 1033 1 R4LifuMd019331 127068
670 44002 1033 2 R4LifuMd019331 127106
671 44003 1033 3 R4LifuMd019331 127070
672 44004 1033 4 R4LifuMd019331 127069
673 44005 1033 5 R4LifuMd019331 127072
674 44006 1033 6 R4LifuMd019331 127073
675 44007 1033 7 R4LifuMd019331 127074
676 44008 1033 8 R4LifuMd019331 127076
677 44009 1033 9 R4LifuMd019331 127075
678 44010 1033 10 R4LifuMd019331 127107
679 45000 1024 0 134094 Super Bianca
680 45001 1024 1 134068
681 45002 1024 2 134072
682 45003 1024 3 134076
683 45004 1024 4 134080
684 45005 1024 5 134084
685 45006 1024 6 134086
686 45007 1024 7 134088
687 45008 1024 8 134092
688 45009 1024 9 134090
689 45010 1024 10 134095
690 46000 1121 0 135077 Bambinata: Vitrum
691 46001 1121 1 135075
692 46002 1121 2 135069
693 46003 1121 3 135070
694 46004 1121 4 135071
695 46005 1121 5 135072
696 46006 1121 6 135073
697 46007 1121 7 135074
698 46008 1121 8 135076
699 46009 1121 9 135075
700 46010 1121 10 135078
701 47000 1105 0 R3LuosaitaMd019351 114070 Rosetta: Rigor
702 47001 1105 1 R3LuosaitaMd019351 114061
703 47002 1105 2 R3LuosaitaMd019351 114062
704 47003 1105 3 R3LuosaitaMd019351 114063
705 47004 1105 4 R3LuosaitaMd019351 114064
706 47005 1105 5 R3LuosaitaMd019351 114065
707 47006 1105 6 R3LuosaitaMd019351 114066
708 47007 1105 7 R3LuosaitaMd019351 114067
709 47008 1105 8 R3LuosaitaMd019351 114069
710 47009 1105 9 R3LuosaitaMd019351 114068
711 47010 1105 10 R3LuosaitaMd019351 114094

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