working tcp (kinda), send still brokey
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parent
0eacd1bfe2
commit
8c53541d7f
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@ -8,6 +8,7 @@
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<ItemGroup>
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<PackageReference Include="Config.Net" Version="5.1.5" />
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<PackageReference Include="MessagePack" Version="2.5.129" />
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<PackageReference Include="MongoDB.Driver" Version="2.21.0" />
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</ItemGroup>
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File diff suppressed because it is too large
Load Diff
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@ -0,0 +1,22 @@
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using AscNet.Common.MsgPack;
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using MessagePack;
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namespace AscNet.GameServer.Handlers
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{
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internal class AccountModule
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{
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[PacketHandler("HandshakeRequest")]
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public static void HandshakeRequestHandler(Session session, byte[] packet)
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{
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HandshakeRequest request = MessagePackSerializer.Deserialize<HandshakeRequest>(packet);
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HandshakeResponse response = new()
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{
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Code = 0,
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UtcOpenTime = 0,
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Sha1Table = null
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};
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session.SendResponse(response);
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}
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}
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}
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@ -1,4 +1,6 @@
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using MessagePack;
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using System.Reflection;
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using AscNet.Common.Util;
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using MessagePack;
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namespace AscNet.GameServer
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{
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@ -73,4 +75,49 @@ namespace AscNet.GameServer
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}
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}
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#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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[AttributeUsage(AttributeTargets.Method)]
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public class PacketHandler : Attribute
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{
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public string Name { get; }
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public PacketHandler(string name)
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{
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Name = name;
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}
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}
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public delegate void PacketHandlerDelegate(Session session, byte[] packet);
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public static class PacketFactory
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{
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public static readonly Dictionary<string, PacketHandlerDelegate> Handlers = new();
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static readonly Logger c = new("Factory", ConsoleColor.Yellow);
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public static void LoadPacketHandlers()
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{
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c.Log("Loading Packet Handlers...");
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IEnumerable<Type> classes = from t in Assembly.GetExecutingAssembly().GetTypes()
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select t;
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foreach (var method in classes.SelectMany(t => t.GetMethods(BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic)))
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{
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var attr = method.GetCustomAttribute<PacketHandler>(false);
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if (attr == null || Handlers.ContainsKey(attr.Name)) continue;
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Handlers.Add(attr.Name, (PacketHandlerDelegate)Delegate.CreateDelegate(typeof(PacketHandlerDelegate), method));
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#if DEBUG
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c.Log($"Loaded {method.Name}");
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#endif
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}
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c.Log("Finished Loading Packet Handlers");
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}
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public static PacketHandlerDelegate? GetPacketHandler(string name)
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{
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Handlers.TryGetValue(name, out PacketHandlerDelegate? handler);
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return handler;
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}
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}
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}
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@ -1,5 +1,8 @@
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using System.Net.Sockets;
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using System.Buffers.Binary;
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using System.Net.Mail;
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using System.Net.Sockets;
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using AscNet.Common.Util;
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using MessagePack;
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namespace AscNet.GameServer
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{
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@ -9,7 +12,8 @@ namespace AscNet.GameServer
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public readonly TcpClient client;
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public readonly Logger c;
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private long lastPacketTime = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
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// private ushort packetNo = 0;
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private ushort packetNo = 0;
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private readonly MessagePackSerializerOptions lz4Options = MessagePackSerializerOptions.Standard.WithCompression(MessagePackCompression.Lz4Block);
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public Session(string id, TcpClient tcpClient)
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{
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@ -35,7 +39,55 @@ namespace AscNet.GameServer
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if (len > 0)
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{
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lastPacketTime = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
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List<Packet> packets = new();
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int readbytes = 0;
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while (readbytes < len)
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{
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int packetLen = BinaryPrimitives.ReadInt32LittleEndian(msg.AsSpan()[readbytes..]);
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readbytes += 4;
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if (packetLen < 4)
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break;
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else
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{
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byte[] packet = GC.AllocateUninitializedArray<byte>(packetLen);
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Array.Copy(msg, readbytes, packet, 0, packetLen);
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readbytes += packetLen;
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Crypto.HaruCrypt.Decrypt(packet);
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try
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{
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packets.Add(MessagePackSerializer.Deserialize<Packet>(packet, lz4Options));
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}
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catch (Exception)
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{
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c.Error("Failed to deserialize packet: " + BitConverter.ToString(packet).Replace("-", ""));
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}
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}
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}
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foreach (var packet in packets)
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{
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switch (packet.Type)
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{
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case Packet.ContentType.Request:
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Packet.Request request = MessagePackSerializer.Deserialize<Packet.Request>(packet.Content);
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c.Log(request.Name);
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PacketFactory.GetPacketHandler(request.Name)?.Invoke(this, request.Content);
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break;
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case Packet.ContentType.Push:
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Packet.Push push = MessagePackSerializer.Deserialize<Packet.Push>(packet.Content);
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c.Log(push.Name);
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PacketFactory.GetPacketHandler(push.Name)?.Invoke(this, push.Content);
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break;
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case Packet.ContentType.Exception:
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Packet.Exception exception = MessagePackSerializer.Deserialize<Packet.Exception>(packet.Content);
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c.Error($"Exception packet received: {exception.Code}, {exception.Message}");
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break;
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default:
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break;
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}
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}
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}
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}
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@ -52,6 +104,55 @@ namespace AscNet.GameServer
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DisconnectProtocol();
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}
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public void SendPush<T>(T push)
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{
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Packet.Push packet = new()
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{
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Name = typeof(T).Name,
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Content = MessagePackSerializer.Serialize(push)
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};
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Send(new Packet()
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{
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No = packetNo,
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Type = Packet.ContentType.Push,
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Content = MessagePackSerializer.Serialize(packet)
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});
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c.Log(packet.Name);
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packetNo++;
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}
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public void SendResponse<T>(T response)
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{
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Packet.Response packet = new()
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{
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Id = 0,
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Name = typeof(T).Name,
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Content = MessagePackSerializer.Serialize(response)
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};
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Send(new Packet()
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{
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No = packetNo,
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Type = Packet.ContentType.Response,
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Content = MessagePackSerializer.Serialize(packet)
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});
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c.Log(packet.Name);
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packetNo++;
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}
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private void Send(Packet packet)
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{
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byte[] serializedPacket = MessagePackSerializer.Serialize(packet, lz4Options);
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byte[] sendBytes = GC.AllocateUninitializedArray<byte>(serializedPacket.Length + 4);
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BinaryPrimitives.WriteInt32LittleEndian(sendBytes, serializedPacket.Length);
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Array.Copy(serializedPacket, 0, sendBytes, 4, serializedPacket.Length);
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Crypto.HaruCrypt.Encrypt(sendBytes);
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client.GetStream().Write(sendBytes);
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}
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public void DisconnectProtocol()
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{
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if (Server.Instance.Sessions.GetValueOrDefault(id) is null)
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@ -8,6 +8,7 @@
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\AscNet.Common\AscNet.Common.csproj" />
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<ProjectReference Include="..\AscNet.GameServer\AscNet.GameServer.csproj" />
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<ProjectReference Include="..\AscNet.SDKServer\AscNet.SDKServer.csproj" />
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</ItemGroup>
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