Working team setup
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@ -2351,7 +2351,7 @@ namespace AscNet.Common.MsgPack
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{
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public Int32 TeamId { get; set; }
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public Int32 CaptainPos { get; set; }
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public Dictionary<dynamic, dynamic> TeamData { get; set; }
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public Dictionary<int, long> TeamData { get; set; }
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public Int32 FirstFightPos { get; set; }
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public String TeamName { get; set; }
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}
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@ -33,7 +33,7 @@ namespace AscNet.GameServer.Handlers
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[MessagePackObject(true)]
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public class Operation
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{
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{
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public bool? MoveOperated { get; set; }
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public int MoveOperation { get; set; }
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public int CameraRotationX { get; set; }
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@ -119,7 +119,7 @@ namespace AscNet.GameServer.Handlers
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public dynamic? EpisodeFightResults { get; set; }
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public dynamic? CustomData { get; set; }
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}
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[MessagePackObject(true)]
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public class FightSettleRequest
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{
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@ -191,6 +191,18 @@ namespace AscNet.GameServer.Handlers
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[RequestPacketHandler("TeamSetTeamRequest")]
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public static void HandleTeamSetTeamRequestHandler(Session session, Packet.Request packet)
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{
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TeamSetTeamRequest req = MessagePackSerializer.Deserialize<TeamSetTeamRequest>(packet.Content);
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session.player.TeamGroups[(int)session.player.PlayerData.CurrTeamId] = new()
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{
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CaptainPos = req.TeamData.CaptainPos,
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FirstFightPos = req.TeamData.FirstFightPos,
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TeamId = req.TeamData.TeamId,
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TeamType = 1,
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TeamName = req.TeamData.TeamName,
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TeamData = req.TeamData.TeamData
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};
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session.SendResponse(new TeamSetTeamResponse(), packet.Id);
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}
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