moar example and drop lil change
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d6511d1088
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@ -134,7 +134,35 @@ namespace AscNet.GameServer.Handlers.Drops
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TemplateId = equip.Id,
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TemplateId = equip.Id,
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Count = 1,
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Count = 1,
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Level = 1,
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Level = 1,
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Quality = equip.Quality
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Quality = equip.Quality,
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Type = RewardType.Equip
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});
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NotifyEquipDataList notifyEquipData = new();
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notifyEquipData.EquipDataList.Add(session.character.AddEquip((uint)equip.Id));
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session.SendPush(notifyEquipData);
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}
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return rets;
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}
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// 2★ Memory Drop
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[DropHandler(TwoStarMemoryDrop)]
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public static IEnumerable<DropHandlerRet> TwoStarMemoryDropHandler(Session session, int count)
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{
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List<DropHandlerRet> rets = new();
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EquipTable[] memoryPool = TableReaderV2.Parse<EquipTable>().Where(x => x.Type == 0 && x.Quality == 2).ToArray();
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if (GetProgressiveChance((int)session.player.PlayerData.Level, 2))
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{
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EquipTable equip = memoryPool[Random.Shared.Next(0, memoryPool.Length)];
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rets.Add(new()
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{
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TemplateId = equip.Id,
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Count = 1,
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Level = 1,
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Quality = equip.Quality,
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Type = RewardType.Equip
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});
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});
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NotifyEquipDataList notifyEquipData = new();
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NotifyEquipDataList notifyEquipData = new();
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@ -211,9 +239,10 @@ namespace AscNet.GameServer.Handlers.Drops
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public struct DropHandlerRet
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public struct DropHandlerRet
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{
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{
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public int TemplateId;
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public int TemplateId { get; set; }
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public int Count;
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public int Count { get; set;}
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public int Level;
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public int Level { get; set;}
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public int Quality;
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public int Quality { get; set;}
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public RewardType Type { get; set;}
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}
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}
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}
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}
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@ -12,7 +12,7 @@ namespace AscNet.GameServer.Handlers
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{
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{
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#region MsgPackScheme
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#region MsgPackScheme
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#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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enum RewardType
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public enum RewardType
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{
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{
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Item = 1,
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Item = 1,
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Character = 2,
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Character = 2,
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@ -270,7 +270,7 @@ namespace AscNet.GameServer.Handlers
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TemplateId = x.TemplateId,
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TemplateId = x.TemplateId,
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Count = x.Count,
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Count = x.Count,
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Level = x.Level,
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Level = x.Level,
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RewardType = (int)MathF.Floor(x.TemplateId / 1000000) + 1,
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RewardType = (int)x.Type,
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Quality = x.Quality
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Quality = x.Quality
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}));
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}));
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continue;
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continue;
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@ -340,7 +340,7 @@ namespace AscNet.GameServer.Handlers
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RewardGoodsList = rewards,
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RewardGoodsList = rewards,
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MultiRewardGoodsList = { rewards },
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MultiRewardGoodsList = { rewards },
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NpcHpInfo = req.Result.NpcHpInfo,
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NpcHpInfo = req.Result.NpcHpInfo,
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ChallengeCount = req.Result.RebootCount
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ChallengeCount = 1
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}
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}
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};
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};
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