Mostly working™️ character command
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using AscNet.Common.MsgPack;
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using AscNet.Table.share.character;
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namespace AscNet.GameServer.Commands
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{
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[CommandName("character")]
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internal class CharacterCommand : Command
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{
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public CharacterCommand(Session session, string[] args, bool validate = true) : base(session, args, validate) { }
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public override string Help => "Command to modify characters.";
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[Argument(0, @"^add$", "The operation selected (add)")]
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string Op { get; set; } = string.Empty;
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[Argument(1, @"^[0-9]+$|^all$", "The target character, value is character id or 'all'")]
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string Target { get; set; } = string.Empty;
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public override void Execute()
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{
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uint id = 0;
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uint.TryParse(Target, out id);
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switch (Op)
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{
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case "add":
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if (Target == "all")
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{
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new Thread(() =>
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{
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foreach (CharacterTable character in CharacterTableReader.Instance.All)
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{
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if (session.character.Characters.FirstOrDefault(c => c.Id == character.Id) is not null)
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session.character.AddCharacter((uint)character.Id);
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Thread.Sleep(100);
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}
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}).Start();
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}
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else if (id > 0)
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{
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if (session.character.Characters.Find(c => c.Id == id) == null)
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session.character.AddCharacter(id);
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}
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else
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throw new ArgumentException("Invalid Target / ID!");
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break;
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default:
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throw new InvalidOperationException("Invalid operation!");
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}
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}
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}
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}
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