prevent a race condition in duplicated session
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d289d50221
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@ -45,6 +45,7 @@ namespace AscNet.GameServer.Handlers
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[RequestPacketHandler("LoginRequest")]
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[RequestPacketHandler("LoginRequest")]
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public static void LoginRequestHandler(Session session, Packet.Request packet)
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public static void LoginRequestHandler(Session session, Packet.Request packet)
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{
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{
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start:
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LoginRequest request = MessagePackSerializer.Deserialize<LoginRequest>(packet.Content);
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LoginRequest request = MessagePackSerializer.Deserialize<LoginRequest>(packet.Content);
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Player? player = Player.FromToken(request.Token);
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Player? player = Player.FromToken(request.Token);
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@ -63,6 +64,9 @@ namespace AscNet.GameServer.Handlers
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// GateServerForceLogoutByAnotherLogin
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// GateServerForceLogoutByAnotherLogin
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previousSession.SendPush(new ForceLogoutNotify() { Code = 1018 });
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previousSession.SendPush(new ForceLogoutNotify() { Code = 1018 });
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previousSession.DisconnectProtocol();
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previousSession.DisconnectProtocol();
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// Player data will be outdated without refetching it after disconnecting the previous session.
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goto start;
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}
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}
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session.player = player;
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session.player = player;
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