multi clearing reward handling
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6d226c5fca
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using AscNet.Common.MsgPack;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace AscNet.GameServer.Game
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{
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public class Fight
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{
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public PreFightRequest PreFight { get; set; }
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public Fight(PreFightRequest preFight)
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{
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PreFight = preFight;
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}
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}
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}
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@ -3,6 +3,7 @@ using System.Net.Sockets;
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using AscNet.Common;
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using AscNet.Common;
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using AscNet.Common.Database;
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using AscNet.Common.Database;
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using AscNet.Common.Util;
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using AscNet.Common.Util;
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using AscNet.GameServer.Game;
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using AscNet.Logging;
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using AscNet.Logging;
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using MessagePack;
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using MessagePack;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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@ -17,6 +18,7 @@ namespace AscNet.GameServer
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public Player player = default!;
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public Player player = default!;
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public Character character = default!;
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public Character character = default!;
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public Stage stage = default!;
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public Stage stage = default!;
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public Fight? fight;
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public Inventory inventory = default!;
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public Inventory inventory = default!;
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public readonly Logger log;
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public readonly Logger log;
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private long lastPacketTime = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
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private long lastPacketTime = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
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