now fixed, happy handling
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parent
8c53541d7f
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@ -12,7 +12,7 @@ namespace AscNet.GameServer
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public readonly TcpClient client;
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public readonly TcpClient client;
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public readonly Logger c;
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public readonly Logger c;
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private long lastPacketTime = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
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private long lastPacketTime = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
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private ushort packetNo = 0;
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private ushort packetNo = 1;
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private readonly MessagePackSerializerOptions lz4Options = MessagePackSerializerOptions.Standard.WithCompression(MessagePackCompression.Lz4Block);
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private readonly MessagePackSerializerOptions lz4Options = MessagePackSerializerOptions.Standard.WithCompression(MessagePackCompression.Lz4Block);
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public Session(string id, TcpClient tcpClient)
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public Session(string id, TcpClient tcpClient)
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@ -126,7 +126,7 @@ namespace AscNet.GameServer
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{
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{
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Packet.Response packet = new()
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Packet.Response packet = new()
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{
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{
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Id = 0,
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Id = 1,
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Name = typeof(T).Name,
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Name = typeof(T).Name,
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Content = MessagePackSerializer.Serialize(response)
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Content = MessagePackSerializer.Serialize(response)
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};
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};
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@ -144,12 +144,13 @@ namespace AscNet.GameServer
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private void Send(Packet packet)
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private void Send(Packet packet)
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{
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{
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byte[] serializedPacket = MessagePackSerializer.Serialize(packet, lz4Options);
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byte[] serializedPacket = MessagePackSerializer.Serialize(packet, lz4Options);
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Crypto.HaruCrypt.Encrypt(serializedPacket);
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byte[] sendBytes = GC.AllocateUninitializedArray<byte>(serializedPacket.Length + 4);
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byte[] sendBytes = GC.AllocateUninitializedArray<byte>(serializedPacket.Length + 4);
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BinaryPrimitives.WriteInt32LittleEndian(sendBytes, serializedPacket.Length);
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BinaryPrimitives.WriteInt32LittleEndian(sendBytes.AsSpan()[0..4], serializedPacket.Length);
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Array.Copy(serializedPacket, 0, sendBytes, 4, serializedPacket.Length);
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Array.Copy(serializedPacket, 0, sendBytes, 4, serializedPacket.Length);
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Crypto.HaruCrypt.Encrypt(sendBytes);
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client.GetStream().Write(sendBytes);
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client.GetStream().Write(sendBytes);
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}
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}
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