disables guide on debug build + finishable stage
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ebc9883918
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@ -1,5 +1,6 @@
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using AscNet.Common.Database;
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using AscNet.Common.Database;
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using AscNet.Common.MsgPack;
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using AscNet.Common.MsgPack;
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using AscNet.Table.share.guide;
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using MessagePack;
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using MessagePack;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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@ -112,15 +113,29 @@ namespace AscNet.GameServer.Handlers
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};
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};
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notifyLogin.FashionList.AddRange(session.character.Fashions);
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notifyLogin.FashionList.AddRange(session.character.Fashions);
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#if DEBUG
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// Per account settings flag(?)
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notifyLogin.PlayerData.GuideData = GuideGroupTableReader.Instance.All.Select(x => (long)x.Id).ToList();
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#endif
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NotifyCharacterDataList notifyCharacterData = new();
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NotifyCharacterDataList notifyCharacterData = new();
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notifyCharacterData.CharacterDataList.AddRange(session.character.Characters);
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notifyCharacterData.CharacterDataList.AddRange(session.character.Characters);
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NotifyEquipDataList notifyEquipData = new();
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NotifyEquipDataList notifyEquipData = new();
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notifyEquipData.EquipDataList.AddRange(session.character.Equips);
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notifyEquipData.EquipDataList.AddRange(session.character.Equips);
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NotifyAssistData notifyAssistData = new()
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{
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AssistData = new()
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{
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AssistCharacterId = session.character.Characters.First().Id
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}
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};
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session.SendPush(notifyLogin);
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session.SendPush(notifyLogin);
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session.SendPush(notifyCharacterData);
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session.SendPush(notifyCharacterData);
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session.SendPush(notifyEquipData);
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session.SendPush(notifyEquipData);
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session.SendPush(notifyAssistData);
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// NEEDED to not softlock!
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// NEEDED to not softlock!
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session.SendPush(new NotifyFubenPrequelData() { FubenPrequelData = new() });
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session.SendPush(new NotifyFubenPrequelData() { FubenPrequelData = new() });
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File diff suppressed because one or more lines are too long
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@ -35,14 +35,17 @@ namespace AscNet.GameServer
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public async void ClientLoop()
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public async void ClientLoop()
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{
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{
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NetworkStream stream = client.GetStream();
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NetworkStream stream = client.GetStream();
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int prevBuf = 0;
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byte[] msg = new byte[1 << 16];
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byte[] msg = new byte[1 << 16];
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while (client.Connected)
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while (client.Connected)
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{
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{
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try
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try
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{
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{
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if (prevBuf == 0)
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Array.Clear(msg, 0, msg.Length);
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Array.Clear(msg, 0, msg.Length);
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int len = stream.Read(msg, 0, msg.Length);
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int len = stream.Read(msg, prevBuf + 0, msg.Length - prevBuf);
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len += prevBuf;
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if (len > 0)
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if (len > 0)
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{
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{
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@ -54,10 +57,18 @@ namespace AscNet.GameServer
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{
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{
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int packetLen = BinaryPrimitives.ReadInt32LittleEndian(msg.AsSpan()[readbytes..]);
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int packetLen = BinaryPrimitives.ReadInt32LittleEndian(msg.AsSpan()[readbytes..]);
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readbytes += 4;
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readbytes += 4;
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if (packetLen < 4)
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if (packetLen < 1)
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{
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break;
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break;
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}
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else if (packetLen > len)
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{
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prevBuf += len;
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break;
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}
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else
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else
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{
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{
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prevBuf = 0;
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byte[] packet = GC.AllocateUninitializedArray<byte>(packetLen);
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byte[] packet = GC.AllocateUninitializedArray<byte>(packetLen);
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Array.Copy(msg, readbytes, packet, 0, packetLen);
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Array.Copy(msg, readbytes, packet, 0, packetLen);
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readbytes += packetLen;
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readbytes += packetLen;
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@ -69,6 +80,8 @@ namespace AscNet.GameServer
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}
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}
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catch (Exception)
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catch (Exception)
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{
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{
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log.Debug(BitConverter.ToString(msg).Replace("-", ""));
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log.Debug($"PacketLen = {packetLen}, ReadLen = {len}");
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log.Error("Failed to deserialize packet: " + BitConverter.ToString(packet).Replace("-", ""));
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log.Error("Failed to deserialize packet: " + BitConverter.ToString(packet).Replace("-", ""));
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}
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}
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}
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}
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@ -205,7 +218,7 @@ namespace AscNet.GameServer
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return;
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return;
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// DB save on disconnect
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// DB save on disconnect
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log.Info($"saving session state...");
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log.Info($"Saving session state...");
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player?.Save();
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player?.Save();
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character?.Save();
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character?.Save();
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stage?.Save();
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stage?.Save();
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File diff suppressed because one or more lines are too long
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