Stubs for equipment scrapping and CUB combining to prevent softlocks
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@ -96,6 +96,18 @@ namespace AscNet.GameServer.Handlers
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public int Level;
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public int Level;
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public int Exp;
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public int Exp;
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}
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}
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[MessagePackObject(true)]
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public class EquipDecomposeRequest
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{
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public List<int> EquipIds;
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}
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[MessagePackObject(true)]
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public class EquipDecomposeResponse
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{
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public int Code;
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}
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#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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#endregion
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#endregion
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@ -333,5 +345,11 @@ namespace AscNet.GameServer.Handlers
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session.SendResponse(new EquipResonanceResponse() { ResonanceData = resonance }, packet.Id);
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session.SendResponse(new EquipResonanceResponse() { ResonanceData = resonance }, packet.Id);
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}
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}
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[RequestPacketHandler("EquipDecomposeRequest")]
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public static void EquipDecomposeRequestHandler(Session session, Packet.Request packet)
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{
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session.SendResponse(new EquipDecomposeResponse() { Code = 1 }, packet.Id);
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}
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}
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}
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}
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}
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@ -0,0 +1,31 @@
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using MessagePack;
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namespace AscNet.GameServer.Handlers
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{
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#region MsgPackScheme
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#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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[MessagePackObject(true)]
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public class PartnerComposeRequest
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{
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public List<int> TemplateIds;
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public bool IsOneKey;
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}
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[MessagePackObject(true)]
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public class PartnerComposeResponse
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{
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public int Code;
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}
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#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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#endregion
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internal class PartnerModule
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{
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[RequestPacketHandler("PartnerComposeRequest")]
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public static void PartnerComposeRequestHandler(Session session, Packet.Request packet)
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{
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session.SendResponse(new PartnerComposeResponse() { Code = 1 }, packet.Id);
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}
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}
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}
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