diff --git a/AscNet.GameServer/Handlers/CharacterModule.cs b/AscNet.GameServer/Handlers/CharacterModule.cs index 2c3d8ce..3e0aa06 100644 --- a/AscNet.GameServer/Handlers/CharacterModule.cs +++ b/AscNet.GameServer/Handlers/CharacterModule.cs @@ -31,6 +31,12 @@ namespace AscNet.GameServer.Handlers public int TemplateId; } + [MessagePackObject(true)] + public class CharacterPromoteQualityResponse + { + public int Code; + } + [MessagePackObject(true)] public class CharacterActivateStarRequest { @@ -187,7 +193,7 @@ namespace AscNet.GameServer.Handlers else { // CharacterManagerActivateStarMaxStar - throw new ServerCodeException("Character quality already maxed!", 20009015); + throw new ServerCodeException("Character star already maxed!", 20009015); } } catch (ServerCodeException ex) @@ -250,7 +256,7 @@ namespace AscNet.GameServer.Handlers } catch (ServerCodeException ex) { - session.SendResponse(new CharacterActivateStarResponse() { Code = ex.Code }, packet.Id); + session.SendResponse(new CharacterPromoteQualityResponse() { Code = ex.Code }, packet.Id); return; } @@ -259,7 +265,7 @@ namespace AscNet.GameServer.Handlers CharacterDataList = { character } }); - session.SendResponse(new CharacterActivateStarResponse(), packet.Id); + session.SendResponse(new CharacterPromoteQualityResponse(), packet.Id); } [RequestPacketHandler("CharacterUpgradeSkillGroupRequest")]