UseCdKeyResponse stuff

This commit is contained in:
Kyle Belanger 2024-04-14 08:09:44 -04:00
parent 3bda362626
commit 2189316381
4 changed files with 13 additions and 11 deletions

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@ -8,7 +8,6 @@ using AscNet.Table.V2.share.character;
using AscNet.Table.V2.share.character.quality; using AscNet.Table.V2.share.character.quality;
using AscNet.Table.V2.share.equip; using AscNet.Table.V2.share.equip;
using AscNet.Table.V2.share.item; using AscNet.Table.V2.share.item;
using System;
namespace AscNet.GameServer.Game namespace AscNet.GameServer.Game
{ {
@ -447,10 +446,10 @@ namespace AscNet.GameServer.Game
} }
break; break;
case 2: case 2:
// Weapon // TODO: Weapon gacha
break; break;
case 3: case 3:
// CUB // TODO: CUB gacha
break; break;
default: default:
break; break;

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@ -1,9 +1,4 @@
using AscNet.Common.MsgPack; using AscNet.Common.MsgPack;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AscNet.GameServer.Game namespace AscNet.GameServer.Game
{ {

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@ -28,10 +28,18 @@ namespace AscNet.GameServer.Handlers
public string Id; public string Id;
} }
[MessagePackObject(true)]
public class CdKeyRewardGoods
{
public RewardType RewardType;
public int TemplateId;
}
[MessagePackObject(true)] [MessagePackObject(true)]
public class UseCdKeyResponse public class UseCdKeyResponse
{ {
public int Code; public int Code;
public List<CdKeyRewardGoods>? RewardGoods;
} }
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable. #pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
#endregion #endregion
@ -144,7 +152,7 @@ namespace AscNet.GameServer.Handlers
[RequestPacketHandler("UseCdKeyRequest")] [RequestPacketHandler("UseCdKeyRequest")]
public static void UseCdKeyRequestHandler(Session session, Packet.Request packet) public static void UseCdKeyRequestHandler(Session session, Packet.Request packet)
{ {
session.SendResponse(new UseCdKeyResponse() { Code = 1 }, packet.Id); session.SendResponse(new UseCdKeyResponse() { Code = 20054001 }, packet.Id);
} }
// TODO: Move somewhere else, also split. // TODO: Move somewhere else, also split.

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@ -182,9 +182,9 @@ namespace AscNet.GameServer.Handlers.Drops
#endregion #endregion
/// <summary> /// <summary>
/// Progressive chance of getting the item based on item quality and commandant level /// TODO: Progressive chance of getting the item based on item quality and commandant level
/// </summary> /// </summary>
private static bool GetProgressiveChance(int level, int quality) static bool GetProgressiveChance(int level, int quality)
{ {
return true; return true;
} }