fix level command!
This commit is contained in:
parent
fe9146e6e4
commit
2039ae32d0
|
@ -1,4 +1,6 @@
|
|||
using AscNet.Common.Util;
|
||||
using AscNet.Common.MsgPack;
|
||||
using AscNet.Common.Util;
|
||||
using AscNet.GameServer.Handlers;
|
||||
using AscNet.Table.V2.share.player;
|
||||
|
||||
namespace AscNet.GameServer.Commands
|
||||
|
@ -15,17 +17,39 @@ namespace AscNet.GameServer.Commands
|
|||
|
||||
public override void Execute()
|
||||
{
|
||||
int maxLevel = TableReaderV2.Parse<PlayerTable>().Count;
|
||||
List<PlayerTable> playerLevels = TableReaderV2.Parse<PlayerTable>();
|
||||
int level = Miscs.ParseIntOr(Level);
|
||||
|
||||
if (Level == "max")
|
||||
{
|
||||
session.player.PlayerData.Level = maxLevel;
|
||||
session.player.PlayerData.Level = playerLevels.OrderByDescending(x => x.Level).First().Level;
|
||||
NotifyPlayerLevel notifyPlayerLevel = new()
|
||||
{
|
||||
Level = (int)session.player.PlayerData.Level
|
||||
};
|
||||
session.SendPush(notifyPlayerLevel);
|
||||
session.ExpSanityCheck();
|
||||
}
|
||||
else if (level > 0)
|
||||
else if (playerLevels.Any(x => x.Level == level))
|
||||
{
|
||||
if (session.player.PlayerData.Level > level)
|
||||
{
|
||||
session.player.PlayerData.Level = level;
|
||||
// Waiting for SendChatResponse, pls fix later
|
||||
Task.Run(() =>
|
||||
{
|
||||
// ReconnectPlayerLogout
|
||||
session.SendPush(new ForceLogoutNotify() { Code = 1030 });
|
||||
session.DisconnectProtocol();
|
||||
});
|
||||
return;
|
||||
}
|
||||
session.player.PlayerData.Level = level;
|
||||
NotifyPlayerLevel notifyPlayerLevel = new()
|
||||
{
|
||||
Level = (int)session.player.PlayerData.Level
|
||||
};
|
||||
session.SendPush(notifyPlayerLevel);
|
||||
session.ExpSanityCheck();
|
||||
}
|
||||
else
|
||||
|
|
Loading…
Reference in New Issue