fashion UnLock...
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@ -7,6 +7,18 @@ namespace AscNet.GameServer.Handlers
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{
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{
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#region MsgPackScheme
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#region MsgPackScheme
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#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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[MessagePackObject(true)]
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public class FashionUnLockRequest
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{
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public uint FashionId { get; set; }
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}
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[MessagePackObject(true)]
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public class FashionUnLockResponse
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{
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public int Code { get; set; }
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}
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[MessagePackObject(true)]
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[MessagePackObject(true)]
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public class FashionUseRequest
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public class FashionUseRequest
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{
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{
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@ -40,5 +52,21 @@ namespace AscNet.GameServer.Handlers
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session.SendResponse(new FashionUseResponse(), packet.Id);
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session.SendResponse(new FashionUseResponse(), packet.Id);
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}
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}
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[RequestPacketHandler("FashionUnLockRequest")]
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public static void HandleFashionUnLockRequestHandler(Session session, Packet.Request packet)
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{
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FashionUnLockRequest req = packet.Deserialize<FashionUnLockRequest>();
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var fashion = session.character.Fashions.Find(x => x.Id == req.FashionId);
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if (fashion is not null && fashion.IsLock)
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{
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fashion.IsLock = false;
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FashionSyncNotify fashionSync = new();
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fashionSync.FashionList.Add(fashion);
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session.SendPush(fashionSync);
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}
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session.SendResponse(new FashionUnLockResponse(), packet.Id);
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}
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}
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}
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}
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}
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