pre-process tables
This commit is contained in:
parent
e3789bd59a
commit
1ddd574645
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@ -24,6 +24,7 @@ namespace AscNet.Common.Database
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Uid = uid,
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Uid = uid,
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Characters = new()
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Characters = new()
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};
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};
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// Lucia havers by default
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character.AddCharacter(1021001);
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character.AddCharacter(1021001);
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collection.InsertOne(character);
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collection.InsertOne(character);
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@ -1,9 +1,7 @@
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using System;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using Microsoft.CodeAnalysis;
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using Microsoft.CodeAnalysis;
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namespace AscNet.Table
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namespace AscNet.Table
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@ -14,15 +12,14 @@ namespace AscNet.Table
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public void Execute(GeneratorExecutionContext context)
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public void Execute(GeneratorExecutionContext context)
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{
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{
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List<object> fails = new();
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List<object> fails = new();
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foreach (var table in context.AdditionalFiles.Where(x => x.Path.EndsWith(".tab.bytes")))
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foreach (var table in context.AdditionalFiles.Where(x => x.Path.EndsWith(".tsv")))
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{
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{
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try
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try
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{
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{
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string ns = string.Join("", Path.GetDirectoryName(table.Path)?.Split(new string[] { "table" }, StringSplitOptions.None).Skip(1)!)
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string ns = string.Join("", Path.GetDirectoryName(table.Path)?.Split(new string[] { "table" }, StringSplitOptions.None).Skip(1)!)
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.Replace('\\', '/').Replace('/', '.');
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.Replace('\\', '/').Replace('/', '.');
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byte[] fileBytes = File.ReadAllBytes(table.Path);
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string fileTsv = table.GetText()?.ToString() ?? string.Empty;
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string fileTsv = Encoding.UTF8.GetString(fileBytes.Skip(128).ToArray());
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IEnumerable<string> tsvLines = fileTsv.Split(new string[] { "\r\n", "\n" }, StringSplitOptions.RemoveEmptyEntries);
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IEnumerable<string> tsvLines = fileTsv.Split(new string[] { "\r\n", "\n" }, StringSplitOptions.RemoveEmptyEntries);
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@ -92,7 +89,7 @@ namespace AscNet.Table{ns}
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public override void Load()
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public override void Load()
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{{
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{{
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string tsvStr = global::System.Text.Encoding.UTF8.GetString(global::System.IO.File.ReadAllBytes(FilePath).Skip(128).ToArray());
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string tsvStr = global::System.IO.File.ReadAllText(FilePath);
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string[] tsvValues = tsvStr.Split('\t');
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string[] tsvValues = tsvStr.Split('\t');
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string[] csvValues = new string[tsvValues.Length];
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string[] csvValues = new string[tsvValues.Length];
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for (int i = 0; i < tsvValues.Length; i++)
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for (int i = 0; i < tsvValues.Length; i++)
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@ -1,46 +0,0 @@
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8›®rdŠÏ•¡¹@ÊO‹]¹<{ÓxÅò2Ô´þYjN<>d@¢²ò ã‘‚`òe¹1e¤°Îû|MÞP¦MÏÀCQÃLöh*y*t™ê[ÃfUù<55>CæÛøž0â£Süº
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/•Ùp“õ')î°ˆÐ<‡àId Name GroupId SortId TimeId ShowBeginTime ShowEndTime ActivityType ActivityBgType ActivityBg ActivityTitle ActivityDes ActivityPrefabPath Params[0] Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] ConditionId
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998 Invite Friend 3 1 4 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6InviteFriend.png Invite Friend You can share your invite code to Lv.≥20 commandants. If they use your code, you will have invited them successfully. Assets/Product/Ui/ComponentPrefab/ActivityBase/PanelSendInvitation.prefab 2 10015 3
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999 Invite Code 3 1 5 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase5OtherInviteCode.png Invite Code Welcome back to Gray Raven HQ. You can input the invite code of other commandants to receive corresponding rewards. Assets/Product/Ui/ComponentPrefab/ActivityBase/PanelAcceptInvitation.prefab 2 10016
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970 Return Support 5 1 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.png Return Support During the event, commandants in the "Return" state can complete the missions and get the rewards (the event ends when the Return state expires). 31 845020
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91 Veiled Rift 15 1 10105 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDragPuzzle.png Veiled Rift Instructions: Complete event missions to obtain [Key of Truth]. 140 20149
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92 A Covenant of Glass 12 1 11101 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBodyCombine.png A Covenant of Glass Event Info: Complete event missions to obtain [Crystal-Heart Plush]. 146 20154
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93 Character Leap - Luminance 13 1 9005 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.png Character Leap Instructions: Experience the new powers brought about by Leap in the tutorial stage. 132 8006
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94 Across the Ruined Sea 30 1 11401 After the update on September 26, 2023 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMainLineV130.png Across the Ruined Sea Event Info: Play through the new event story [Across the Ruined Sea] and complete missions. 150
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95 Cursed Waves 30 2 11912 Permanent 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseRogueV130.png Cursed Waves Requirements: Commandant Lv.70\n\nInfo:\n1. Cursed Waves is a permanently available game mode with 3 endings upon its first launch. More endings will be added irregularly in future updates.\n2. In this game mode, you can get [Downfall Crystals] for leveling up in the [Curse Queller's Path] and gaining rewards. More rewards will be added irregularly in future updates. 85015 70022
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96 Guild Expedition II 30 3 11202 After the update on September 26, 2023 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseGongHuiV130.png Guild Expedition II Requirements:\nJoin the Command Bureau to participate.\n\nInfo:\n1. Join forces with your Command Bureau members to defeat the final bosses, 2 Shark-speare.\n2. Take note that the Outposts will be closer to the Base because of Shark-speare.\n3. Clear all Guard Nodes to commence Operation Dangerous Cliff; meanwhile, Shark-speare's countdown will also begin. When the countdown is up, Shark-speare will attack the Base.\n4. All rewards can be obtained by completing missions. Make sure to claim and exchange them for items in the shop before the event ends.\n5. After defeating 2 Shark-speare, you can continue fighting to further enhance your Bureau's final ranking.\n6. 70 Expedition Supplies will be given every day. You can store up to 210 Expedition Supplies in total. 85016
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97 Babel Tower: Triumphant Tide 30 4 11811 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBTV130.png Babel Tower: Triumphant Tide Requirements: Commandant Lv.60\n\nEvent Info:\n1. Babel Tower is a set of high-difficulty stages.\n2. Each stage has its own affixes, which will change the way the stage works.\n3. You can select different strategic targets each stage. They will increase the difficulty of combat.\n4. You can select affixes for stages. The affixes can aid you in combat.\n5. The characters you used to complete the stages will be locked and become unavailable in other stages.\n6. You will earn collectible rewards for joining Babel Tower. Your final strategic level will earn you different resource rewards and improve the collectible's quality. 20015 8003
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98 Exodus Memoria 30 5 11302 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseNanV130.png Exodus Memoria Requirements: Commandant Lv.40\n\nEvent Info:\n1. There are a total of 5 difficulty levels, all of which are highly challenging with [Lithos] being your formidable enemy.\n2. All members will be reset upon death during the challenge, making the challenge easier to complete.\n3. Each stage has its own 3-star clearance conditions. Collectibles will be rewarded once you have earned a total of 3 stars. The more stars you earn, the higher the quality of the collectibles will be. 11724 8001
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99 Midsummer Memento 30 6 11102 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBasePhotoV130.png Midsummer Memento Requirements: Commandant Lv.40\n\nEvent Info:\n1. This event requires a total of 3 players to play.\n2. There are 3 maps available in this event, each with both Cooperation and PVP Mode. Players will be a team in the Cooperation Mode and opponents in the PVP Mode.\n3. In this event, the closer your character is to the camera, the higher score you will reach. Each mode has its own extra points bonuses.\n4. Complete the event missions for different rewards and a limited collectible, Sunshiny Memories. Let's make unforgettable memories together! 11727 8001
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100 Starry Conversations 30 7 11107 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseQueQiaoV130.png Starry Conversations Requirements: Commandant Lv.40\n\nEvent Info:\n1. Gain Astro-Mystery Boxes by playing poker guessing in Starry Conversations and completing missions.\n2. On the Character Story screen in Starry Conversations, you can gift different characters Astro-Mystery Boxes to unlock and view their Double Seventh Festival story.\n3. The hint function has been added to poker guessing. Now you can use it to find out whether the next card is higher or lower. 11761 8001
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101 Abyssal Voyage 30 8 11501 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseFuShuaV130.png Abyssal Voyage Requirements: Commandant Lv.40\n\nEvent Info:\n1. You can obtain event tokens by clearing a stage. Some stages may drop random Memories.\n2. Event tokens can be used to purchase items from the event shop.\n3. Clearing a stage will earn you Challenge EXP. Your Authority Level will be increased when you earn a certain amount of Challenge EXP. Increased Authority Level will grant Battle bonuses including damage increase.\n(Note: Those bonuses can be applied to Abyssal Voyage stages only.) 20017 8001
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102 Omniframe Target 30 9 11907 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawBiankaV130.png Omniframe Target - Stigmata New Omniframe:\n※S-Rank Physical Attacker [Bianca: Stigmata]\nNew Weapon:\n※6★ [Hecate] (Swordstaff)\n\nInfo:\n1. Character Research:\n※[Bianca: Stigmata] will be available in the [Themed Research] Pool. \nYou have a 100% chance to get [Bianca: Stigmata] when they \nget an S-Rank character.\n2. Weapon Research:\n※[Hecate] will be available in the [Weapon Target] Research Pool\nwith the same rules and rates as other weapons. 7209
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103 CUB Target 30 10 11909 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawPetV130.png CUB Target - Shimmer New CUB:\n※S-Rank CUB [Shimmer]\n※Recommended partner: [Bianca: Stigmata]\n\nInfo:\n1. CUB Description:\n(Active Skill) [Swirl Blast - Physical]: After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for DMG and pull in the enemies with a beam to inflict DMG on enemies within range using its laser cannon.\n\n(Active Skill) [Gliding Barrage - Physical]: After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for DMG and shoot 3 laser beams, each dealing DMG to enemies within range.\n\n(Special Passive) [Luster Splitter]: After Shimmer casts its Active Skill, its carrier's ATK increases. Can be stacked up to 2 times.\n\n(Special Passive) [Voidrays Convergence]: When Bianca: Stigmata carries Shimmer, her CRIT DMG will increase and Sword Dance will deal increased Base DMG while Luminous Realm is activated; Bianca: Stigmata's upward thrust attack will summon Shimmer to cast its basic Active Skill for a combination strike.\n2. CUB Research:\n※[Shimmer] will enter the [CUB Research] pool.\nYou may select an S-Rank CUB as the target in CUB Research.\nDuring the event, if you select [Shimmer] as the target, it will be guaranteed when you draw an S-Rank CUB. 7212
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104 New Coating - Dreamcatcher 30 11 11001 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLivSkinV130.png Dreamcatcher New Coating:\nOmniframe [Liv: Empyrea] Coating [Dreamcatcher]\n\nInfo:\nDuring this event, [Dreamcatcher] can be obtained in the \n"Research - Dreamcatcher" pool for a limited time. \nThe Coating Research will require [Woven Dream's Aurora].\n[Dreamcatcher] is guaranteed within 10 pulls. 20159
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105 New Coating - Wavebender 30 12 11904 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseVelaSkinV130.png Wavebender New Coating:\nOmniframe [Vera: Garnet] Coating [Wavebender]\n\nInfo:\n[Wavebender] will be on sale at "30% off" in "Purchase - Coating Supply Pack"\nduring the event. 20020
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106 New Coating - Exorcist 30 13 11903 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawBanShengV130.png Exorcist New Coating:\nOmniframe [Bianca: Stigmata] Coating [Exorcist]\n\nInfo:\n[Exorcist] will be on sale at "30% off" in "Purchase - Coating Supply Pack"\nduring the event. 20020
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107 Tactical Assessment Manual 30 14 11010 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBPV130.png Tactical Assessment Manual - The Sea Foam File Requirements: Commandant Lv.40\n\nEvent Info\n1. Accumulate Intel Value by completing the Rate Missions of the Daily, Weekly, and current Intel Manual.\n2. Raise the Rating Level by reaching the required Intel Value.\n3. You will obtain the corresponding reward upon reaching the required Rating Level.\n4. You can also purchase additional Intel to get better rewards.\n 20162
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108 Reborn Resolve 31 1 11906 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryBiankaV130.png Reborn Resolve Requirements: Clear Normal Story 2-4 151 20071
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109 Adaptation Fitting: Shimmer 32 1 11908 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryPetV130.png Adaptation Fitting: Shimmer Requirements: Commandant Lv.61 152 7114 8007
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110 Empyrea: Dreamcatcher 33 1 11905 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryLivV130.png Empyrea: Dreamcatcher New Coating:\nOmniframe [Liv: Empyrea] Coating [Dreamcatcher] 153 20161
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111 Garnet: Wavebender 34 1 11904 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryVelaV130.png Garnet: Wavebender New Coating:\nOmniframe [Vera: Garnet] Coating [Wavebender] 154 10035
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112 Stigmata: Exorcist 35 1 11903 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryBansV130.png Stigmata: Exorcist New Coating:\nOmniframe [Bianca: Stigmata] Coating [Exorcist] 155 10035
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113 Rigor: Leap Tutorial 13 1 11401 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.png Rigor Leap Tutorial Instructions: Experience the new powers brought about by Leap in the tutorial stage. 156 20141
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1011 Scarlet Summers 29 1 2160186 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseJpSummer2023.png Scarlet Summers 5★ Event Memory [Vera: Scarlet Summers] will be rewarded once you have spent a certain amount of Serum during the event. 3001
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1012 Summer Breeze 30 15 11003 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBTV130.png Summer Breeze Coating: Rerun:\nOmniframe [Liv: Luminance] Coating: [Puella Subnautica]\nOmniframe [Lee: Entropy] Coating: [Oceanic Blues]\nOmniframe [Lucia: Crimson Abyss] Coating: [Seaside Sunbath]\nOmniframe [Nanami: Pulse] Coating: [Beach Frolics]\nOmniframe [Karenina: Ember] Coating: [Tulle Redbud]\nOmniframe [Watanabe: Astral] Coating: [Captain Hook]\nUniframe [Selena: Tempest] Coating: [Aria of Nymph]\n\nThe Coatings above will be on sale in Rerun Shop "Summer Breeze" during the event. 20160
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114 Pulao: Dreamweaver 28 1 10110 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryIdolV129.png Pulao: Dreamweaver New Coating: Uniframe [Pulao: Dragontoll] Coating: [Dreamweaver] 144 10035
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115 Astral: Leap Tutorial 13 1 10114 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.png Astral Leap Tutorial Instructions: Experience the new powers brought about by Leap in the tutorial stage. 145
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116 Guild Expedition 25 1 10901 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA7Gonghui.png Guild Expedition Requirements: Join a Command Bureau\n\nEvent Info:\n1. Guild Expedition will come with the next update. Be prepared!\n2. Join a Command Bureau and defeat the final boss to clear the event.\n3. The duo-formed Shark-speare will appear at the final stage and take turns to disrupt you in battle.\n4. The Dangerous Cliff has been buffed. Break it in time, or it will threaten your base. 141 20126
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1001 Oath of Purity 21 1 100004 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBgEnKr03.png Oath of Purity Instructions: Consume a certain amount of Serum to complete missions and claim rewards. 3000
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117 Operation Uniframe 26 6 8001 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseWhiteValentine.png Operation Uniframe Requirements: Commandant Lv.52\n\nEvent Info: \n1. This event has 2 phases that are independent of each other.\n2. Each phase consists of 3 Combat Area and 1 Central Area.\n3. A large number of enemies with new features will be introduced in the stages. Tap into the features of different zones to cope.\n4. Clearing the stages in a Combat Area increase its Energy Supply Level.\n5. Each Area grants additional points to the Central Area based on its Energy Supply Level. 20133
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201 Roamer Records 1 16 7008 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA13Kuanggong.png Roamer Records Requirements: Clear Normal Story Mission 2-4 20122
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118 New Decor 1 17 1400022 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBasefurniture.png New Decor Decor Set:\n1. Memory Lane Decor Blueprint at 20 Rainbow Cards.\n※Contains: 1 of each Decor Blueprint in the Set for a total of 19.\n2. Decor Set at 68 Rainbow Cards.\n※Contains: Set Blueprint Bundle x3, Finished Decor, and Set Decor Self Select Blueprint x20.\n3. Decor Template Set at 68 Rainbow Cards.\n※Contains: Template Dormitory - all A-Rank Decor set that has 40 pieces of Decors. 20060
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601 Deed of Snow Leopard 9 1 6602 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA6SKaliePf.png Deed of Snow Leopard New Coating: Omniframe [Karenina: Ember]: [Deed of Snow Leopard] 102 10035
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220 Egg Hawker 20 1 2160132 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBgEnEasterDay02.png Egg Hawker A mysterious hawker is selling Easter eggs. \nWhat? Commandant can get R&D Tickets from the eggs?!\n But how many tickets will you get? Let's find out!\n\n1. During the event, complete event mission [Easter Egg Hunter] to get event coins.\n2. Exchange [Egg Coins] for various Easter eggs. \nUse Easter eggs to get random rewards.\n3. Exchange [Bunny Coins] for Bunny Pots. Use Bunny Pots to get Decors.\n4. All event-related items will be recycled once expired, please use them in time. Coins will expire at UTC 06:59, 4/15 ;\n 3 types of Easter Eggs and Bunny Clay Pot will expire at UTC 06:59, 4/22\n\n(Tap Go to get to Exchange Shop)\n 2019
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221 Egg Hunter 20 2 2160132 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBgEnEasterDay01.png Egg Hunter Event Info: Complete following missions to collect [Egg Coin] and [Bunny Coin], then exchange items in [Easter Hawker] Shop. 3000190
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222 Azure Apocalypse 21 1 2160134 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA10ChaShiwan5.png Coating Trial Instructions: Experience the special Coating [Azure Apocalypse]. 45 10035
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223 New Coating - Azure Apocalypse 2 12 2160134 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBRole04Pf.png New Coating New Coating:\nOmniframe [Lucia: Crimson Abyss] New Special Effect Coating: [Azure Apocalypse]\n\n1. During this event, [Azure Apocalypse] can be obtained in\n"Research - Secret Pact" for a limited time.\n2. [Azure Apocalypse] is guaranteed in 10 pulls.\n3. After the event, the corresponding coating will be taken off the shelf. 1300251
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120 Coating Rerun - Veritas 1 14 2160145 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseRoleBiankaPf.png Limited-time Coating Rerun Coating Rerun:\nCoating of Construct [Bianca: Veritas]: [Ink-Lit Hermit]\n\nInfo:\n[Ink-Lit Hermit] will be on a limited sale at "30% off" in\n"Purchase — Coating Supply Pack" during the event.\nAfter the event, the corresponding coating will be taken off the shelf. 20020
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200 Nosferatu 25 1 2160160 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA6SKutuzhuang.png Nosferatu New Coating: Omniframe [Chrome: Glory] Coating: [Nosferatu] 94 10035
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202 New Coating - Chrome 22 11 2160160 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA6SKutuzhuang.png New Coating:Omniframe [Chrome: Glory] Coating: [Nosferatu]\n\nInfo:\n[Nosferatu] will be on sale at "30% off"\n in "Top-up - Coating Supply Pack"during the event. 20020
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203 Norman Revival Plan 22 13 2160167 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA6SuperJudian.png Norman Revival Plan Requirements: Commandant Lv.60.\n\nEvent Info:\n1. Each phase lasts 14 days, and you will enter the Battle phase when any stage is cleared in the first 4 days (or automatically enter the Battle phase after the first 4 days). The Battle phase lasts 10 days.\n2. During the preparation phase, Lv.60-84 players will automatically enter the "qualifying battle", while players of Lv.85 and above can choose between "ordinary battle" and "pioneer battle".\n3. "Ordinary battle" and "pioneer battle" are of the same difficulty. Ordinary battle gives more electricity but fewer rewards, while pioneer battle gives less electricity but more rewards.\n4. The Cover Tactic will be unlocked on the third day of the Battle phase. Clear the stage to obtain Electricity and item rewards.\n5. A battle will be conducted in form of multiple teams playing at the same time, and the characters involved shall be selected in accordance with the battle environment.\n6. Electricity is supplied by the Power Station. You may consume electricity on the Team page to increase your team's Battle Power.\n7. After clearing a stage, you can obtain Autonomous Miners and Tantalum Ore. At the end of each day, the miners will also produce Tantalum Ore and grow by 50% of the current number of miners.\n8. Tantalum Ore can be exchanged for rewards in the shop. 70001
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Id Name GroupId SortId TimeId ShowBeginTime ShowEndTime ActivityType ActivityBgType ActivityBg ActivityTitle ActivityDes ActivityPrefabPath Params[0] Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] ConditionId
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998 Invite Friend 3 1 4 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6InviteFriend.png Invite Friend You can share your invite code to Lv.≥20 commandants. If they use your code, you will have invited them successfully. Assets/Product/Ui/ComponentPrefab/ActivityBase/PanelSendInvitation.prefab 2 10015 3
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999 Invite Code 3 1 5 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase5OtherInviteCode.png Invite Code Welcome back to Gray Raven HQ. You can input the invite code of other commandants to receive corresponding rewards. Assets/Product/Ui/ComponentPrefab/ActivityBase/PanelAcceptInvitation.prefab 2 10016
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970 Return Support 5 1 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.png Return Support During the event, commandants in the "Return" state can complete the missions and get the rewards (the event ends when the Return state expires). 31 845020
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91 Veiled Rift 15 1 10105 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDragPuzzle.png Veiled Rift Instructions: Complete event missions to obtain [Key of Truth]. 140 20149
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92 A Covenant of Glass 12 1 11101 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBodyCombine.png A Covenant of Glass Event Info: Complete event missions to obtain [Crystal-Heart Plush]. 146 20154
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93 Character Leap - Luminance 13 1 9005 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.png Character Leap Instructions: Experience the new powers brought about by Leap in the tutorial stage. 132 8006
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94 Across the Ruined Sea 30 1 11401 After the update on September 26, 2023 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMainLineV130.png Across the Ruined Sea Event Info: Play through the new event story [Across the Ruined Sea] and complete missions. 150
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95 Cursed Waves 30 2 11912 Permanent 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseRogueV130.png Cursed Waves Requirements: Commandant Lv.70\n\nInfo:\n1. Cursed Waves is a permanently available game mode with 3 endings upon its first launch. More endings will be added irregularly in future updates.\n2. In this game mode, you can get [Downfall Crystals] for leveling up in the [Curse Queller's Path] and gaining rewards. More rewards will be added irregularly in future updates. 85015 70022
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|
96 Guild Expedition II 30 3 11202 After the update on September 26, 2023 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseGongHuiV130.png Guild Expedition II Requirements:\nJoin the Command Bureau to participate.\n\nInfo:\n1. Join forces with your Command Bureau members to defeat the final bosses, 2 Shark-speare.\n2. Take note that the Outposts will be closer to the Base because of Shark-speare.\n3. Clear all Guard Nodes to commence Operation Dangerous Cliff; meanwhile, Shark-speare's countdown will also begin. When the countdown is up, Shark-speare will attack the Base.\n4. All rewards can be obtained by completing missions. Make sure to claim and exchange them for items in the shop before the event ends.\n5. After defeating 2 Shark-speare, you can continue fighting to further enhance your Bureau's final ranking.\n6. 70 Expedition Supplies will be given every day. You can store up to 210 Expedition Supplies in total. 85016
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|
97 Babel Tower: Triumphant Tide 30 4 11811 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBTV130.png Babel Tower: Triumphant Tide Requirements: Commandant Lv.60\n\nEvent Info:\n1. Babel Tower is a set of high-difficulty stages.\n2. Each stage has its own affixes, which will change the way the stage works.\n3. You can select different strategic targets each stage. They will increase the difficulty of combat.\n4. You can select affixes for stages. The affixes can aid you in combat.\n5. The characters you used to complete the stages will be locked and become unavailable in other stages.\n6. You will earn collectible rewards for joining Babel Tower. Your final strategic level will earn you different resource rewards and improve the collectible's quality. 20015 8003
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|
98 Exodus Memoria 30 5 11302 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseNanV130.png Exodus Memoria Requirements: Commandant Lv.40\n\nEvent Info:\n1. There are a total of 5 difficulty levels, all of which are highly challenging with [Lithos] being your formidable enemy.\n2. All members will be reset upon death during the challenge, making the challenge easier to complete.\n3. Each stage has its own 3-star clearance conditions. Collectibles will be rewarded once you have earned a total of 3 stars. The more stars you earn, the higher the quality of the collectibles will be. 11724 8001
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99 Midsummer Memento 30 6 11102 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBasePhotoV130.png Midsummer Memento Requirements: Commandant Lv.40\n\nEvent Info:\n1. This event requires a total of 3 players to play.\n2. There are 3 maps available in this event, each with both Cooperation and PVP Mode. Players will be a team in the Cooperation Mode and opponents in the PVP Mode.\n3. In this event, the closer your character is to the camera, the higher score you will reach. Each mode has its own extra points bonuses.\n4. Complete the event missions for different rewards and a limited collectible, Sunshiny Memories. Let's make unforgettable memories together! 11727 8001
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100 Starry Conversations 30 7 11107 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseQueQiaoV130.png Starry Conversations Requirements: Commandant Lv.40\n\nEvent Info:\n1. Gain Astro-Mystery Boxes by playing poker guessing in Starry Conversations and completing missions.\n2. On the Character Story screen in Starry Conversations, you can gift different characters Astro-Mystery Boxes to unlock and view their Double Seventh Festival story.\n3. The hint function has been added to poker guessing. Now you can use it to find out whether the next card is higher or lower. 11761 8001
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|
101 Abyssal Voyage 30 8 11501 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseFuShuaV130.png Abyssal Voyage Requirements: Commandant Lv.40\n\nEvent Info:\n1. You can obtain event tokens by clearing a stage. Some stages may drop random Memories.\n2. Event tokens can be used to purchase items from the event shop.\n3. Clearing a stage will earn you Challenge EXP. Your Authority Level will be increased when you earn a certain amount of Challenge EXP. Increased Authority Level will grant Battle bonuses including damage increase.\n(Note: Those bonuses can be applied to Abyssal Voyage stages only.) 20017 8001
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|
102 Omniframe Target 30 9 11907 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawBiankaV130.png Omniframe Target - Stigmata New Omniframe:\n※S-Rank Physical Attacker [Bianca: Stigmata]\nNew Weapon:\n※6★ [Hecate] (Swordstaff)\n\nInfo:\n1. Character Research:\n※[Bianca: Stigmata] will be available in the [Themed Research] Pool. \nYou have a 100% chance to get [Bianca: Stigmata] when they \nget an S-Rank character.\n2. Weapon Research:\n※[Hecate] will be available in the [Weapon Target] Research Pool\nwith the same rules and rates as other weapons. 7209
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103 CUB Target 30 10 11909 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawPetV130.png CUB Target - Shimmer New CUB:\n※S-Rank CUB [Shimmer]\n※Recommended partner: [Bianca: Stigmata]\n\nInfo:\n1. CUB Description:\n(Active Skill) [Swirl Blast - Physical]: After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for DMG and pull in the enemies with a beam to inflict DMG on enemies within range using its laser cannon.\n\n(Active Skill) [Gliding Barrage - Physical]: After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for DMG and shoot 3 laser beams, each dealing DMG to enemies within range.\n\n(Special Passive) [Luster Splitter]: After Shimmer casts its Active Skill, its carrier's ATK increases. Can be stacked up to 2 times.\n\n(Special Passive) [Voidrays Convergence]: When Bianca: Stigmata carries Shimmer, her CRIT DMG will increase and Sword Dance will deal increased Base DMG while Luminous Realm is activated; Bianca: Stigmata's upward thrust attack will summon Shimmer to cast its basic Active Skill for a combination strike.\n2. CUB Research:\n※[Shimmer] will enter the [CUB Research] pool.\nYou may select an S-Rank CUB as the target in CUB Research.\nDuring the event, if you select [Shimmer] as the target, it will be guaranteed when you draw an S-Rank CUB. 7212
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104 New Coating - Dreamcatcher 30 11 11001 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLivSkinV130.png Dreamcatcher New Coating:\nOmniframe [Liv: Empyrea] Coating [Dreamcatcher]\n\nInfo:\nDuring this event, [Dreamcatcher] can be obtained in the \n"Research - Dreamcatcher" pool for a limited time. \nThe Coating Research will require [Woven Dream's Aurora].\n[Dreamcatcher] is guaranteed within 10 pulls. 20159
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105 New Coating - Wavebender 30 12 11904 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseVelaSkinV130.png Wavebender New Coating:\nOmniframe [Vera: Garnet] Coating [Wavebender]\n\nInfo:\n[Wavebender] will be on sale at "30% off" in "Purchase - Coating Supply Pack"\nduring the event. 20020
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||||||
|
106 New Coating - Exorcist 30 13 11903 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawBanShengV130.png Exorcist New Coating:\nOmniframe [Bianca: Stigmata] Coating [Exorcist]\n\nInfo:\n[Exorcist] will be on sale at "30% off" in "Purchase - Coating Supply Pack"\nduring the event. 20020
|
||||||
|
107 Tactical Assessment Manual 30 14 11010 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBPV130.png Tactical Assessment Manual - The Sea Foam File Requirements: Commandant Lv.40\n\nEvent Info\n1. Accumulate Intel Value by completing the Rate Missions of the Daily, Weekly, and current Intel Manual.\n2. Raise the Rating Level by reaching the required Intel Value.\n3. You will obtain the corresponding reward upon reaching the required Rating Level.\n4. You can also purchase additional Intel to get better rewards.\n 20162
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108 Reborn Resolve 31 1 11906 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryBiankaV130.png Reborn Resolve Requirements: Clear Normal Story 2-4 151 20071
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109 Adaptation Fitting: Shimmer 32 1 11908 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryPetV130.png Adaptation Fitting: Shimmer Requirements: Commandant Lv.61 152 7114 8007
|
||||||
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110 Empyrea: Dreamcatcher 33 1 11905 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryLivV130.png Empyrea: Dreamcatcher New Coating:\nOmniframe [Liv: Empyrea] Coating [Dreamcatcher] 153 20161
|
||||||
|
111 Garnet: Wavebender 34 1 11904 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryVelaV130.png Garnet: Wavebender New Coating:\nOmniframe [Vera: Garnet] Coating [Wavebender] 154 10035
|
||||||
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112 Stigmata: Exorcist 35 1 11903 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryBansV130.png Stigmata: Exorcist New Coating:\nOmniframe [Bianca: Stigmata] Coating [Exorcist] 155 10035
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113 Rigor: Leap Tutorial 13 1 11401 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.png Rigor Leap Tutorial Instructions: Experience the new powers brought about by Leap in the tutorial stage. 156 20141
|
||||||
|
1011 Scarlet Summers 29 1 2160186 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseJpSummer2023.png Scarlet Summers 5★ Event Memory [Vera: Scarlet Summers] will be rewarded once you have spent a certain amount of Serum during the event. 3001
|
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1012 Summer Breeze 30 15 11003 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBTV130.png Summer Breeze Coating: Rerun:\nOmniframe [Liv: Luminance] Coating: [Puella Subnautica]\nOmniframe [Lee: Entropy] Coating: [Oceanic Blues]\nOmniframe [Lucia: Crimson Abyss] Coating: [Seaside Sunbath]\nOmniframe [Nanami: Pulse] Coating: [Beach Frolics]\nOmniframe [Karenina: Ember] Coating: [Tulle Redbud]\nOmniframe [Watanabe: Astral] Coating: [Captain Hook]\nUniframe [Selena: Tempest] Coating: [Aria of Nymph]\n\nThe Coatings above will be on sale in Rerun Shop "Summer Breeze" during the event. 20160
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114 Pulao: Dreamweaver 28 1 10110 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryIdolV129.png Pulao: Dreamweaver New Coating: Uniframe [Pulao: Dragontoll] Coating: [Dreamweaver] 144 10035
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115 Astral: Leap Tutorial 13 1 10114 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.png Astral Leap Tutorial Instructions: Experience the new powers brought about by Leap in the tutorial stage. 145
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116 Guild Expedition 25 1 10901 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA7Gonghui.png Guild Expedition Requirements: Join a Command Bureau\n\nEvent Info:\n1. Guild Expedition will come with the next update. Be prepared!\n2. Join a Command Bureau and defeat the final boss to clear the event.\n3. The duo-formed Shark-speare will appear at the final stage and take turns to disrupt you in battle.\n4. The Dangerous Cliff has been buffed. Break it in time, or it will threaten your base. 141 20126
|
||||||
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1001 Oath of Purity 21 1 100004 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBgEnKr03.png Oath of Purity Instructions: Consume a certain amount of Serum to complete missions and claim rewards. 3000
|
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117 Operation Uniframe 26 6 8001 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseWhiteValentine.png Operation Uniframe Requirements: Commandant Lv.52\n\nEvent Info: \n1. This event has 2 phases that are independent of each other.\n2. Each phase consists of 3 Combat Area and 1 Central Area.\n3. A large number of enemies with new features will be introduced in the stages. Tap into the features of different zones to cope.\n4. Clearing the stages in a Combat Area increase its Energy Supply Level.\n5. Each Area grants additional points to the Central Area based on its Energy Supply Level. 20133
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201 Roamer Records 1 16 7008 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA13Kuanggong.png Roamer Records Requirements: Clear Normal Story Mission 2-4 20122
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|
118 New Decor 1 17 1400022 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBasefurniture.png New Decor Decor Set:\n1. Memory Lane Decor Blueprint at 20 Rainbow Cards.\n※Contains: 1 of each Decor Blueprint in the Set for a total of 19.\n2. Decor Set at 68 Rainbow Cards.\n※Contains: Set Blueprint Bundle x3, Finished Decor, and Set Decor Self Select Blueprint x20.\n3. Decor Template Set at 68 Rainbow Cards.\n※Contains: Template Dormitory - all A-Rank Decor set that has 40 pieces of Decors. 20060
|
||||||
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601 Deed of Snow Leopard 9 1 6602 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA6SKaliePf.png Deed of Snow Leopard New Coating: Omniframe [Karenina: Ember]: [Deed of Snow Leopard] 102 10035
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220 Egg Hawker 20 1 2160132 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBgEnEasterDay02.png Egg Hawker A mysterious hawker is selling Easter eggs. \nWhat? Commandant can get R&D Tickets from the eggs?!\n But how many tickets will you get? Let's find out!\n\n1. During the event, complete event mission [Easter Egg Hunter] to get event coins.\n2. Exchange [Egg Coins] for various Easter eggs. \nUse Easter eggs to get random rewards.\n3. Exchange [Bunny Coins] for Bunny Pots. Use Bunny Pots to get Decors.\n4. All event-related items will be recycled once expired, please use them in time. Coins will expire at UTC 06:59, 4/15 ;\n 3 types of Easter Eggs and Bunny Clay Pot will expire at UTC 06:59, 4/22\n\n(Tap Go to get to Exchange Shop)\n 2019
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221 Egg Hunter 20 2 2160132 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBgEnEasterDay01.png Egg Hunter Event Info: Complete following missions to collect [Egg Coin] and [Bunny Coin], then exchange items in [Easter Hawker] Shop. 3000190
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222 Azure Apocalypse 21 1 2160134 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA10ChaShiwan5.png Coating Trial Instructions: Experience the special Coating [Azure Apocalypse]. 45 10035
|
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223 New Coating - Azure Apocalypse 2 12 2160134 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBRole04Pf.png New Coating New Coating:\nOmniframe [Lucia: Crimson Abyss] New Special Effect Coating: [Azure Apocalypse]\n\n1. During this event, [Azure Apocalypse] can be obtained in\n"Research - Secret Pact" for a limited time.\n2. [Azure Apocalypse] is guaranteed in 10 pulls.\n3. After the event, the corresponding coating will be taken off the shelf. 1300251
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120 Coating Rerun - Veritas 1 14 2160145 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseRoleBiankaPf.png Limited-time Coating Rerun Coating Rerun:\nCoating of Construct [Bianca: Veritas]: [Ink-Lit Hermit]\n\nInfo:\n[Ink-Lit Hermit] will be on a limited sale at "30% off" in\n"Purchase — Coating Supply Pack" during the event.\nAfter the event, the corresponding coating will be taken off the shelf. 20020
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200 Nosferatu 25 1 2160160 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA6SKutuzhuang.png Nosferatu New Coating: Omniframe [Chrome: Glory] Coating: [Nosferatu] 94 10035
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202 New Coating - Chrome 22 11 2160160 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA6SKutuzhuang.png New Coating:Omniframe [Chrome: Glory] Coating: [Nosferatu]\n\nInfo:\n[Nosferatu] will be on sale at "30% off"\n in "Top-up - Coating Supply Pack"during the event. 20020
|
||||||
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203 Norman Revival Plan 22 13 2160167 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA6SuperJudian.png Norman Revival Plan Requirements: Commandant Lv.60.\n\nEvent Info:\n1. Each phase lasts 14 days, and you will enter the Battle phase when any stage is cleared in the first 4 days (or automatically enter the Battle phase after the first 4 days). The Battle phase lasts 10 days.\n2. During the preparation phase, Lv.60-84 players will automatically enter the "qualifying battle", while players of Lv.85 and above can choose between "ordinary battle" and "pioneer battle".\n3. "Ordinary battle" and "pioneer battle" are of the same difficulty. Ordinary battle gives more electricity but fewer rewards, while pioneer battle gives less electricity but more rewards.\n4. The Cover Tactic will be unlocked on the third day of the Battle phase. Clear the stage to obtain Electricity and item rewards.\n5. A battle will be conducted in form of multiple teams playing at the same time, and the characters involved shall be selected in accordance with the battle environment.\n6. Electricity is supplied by the Power Station. You may consume electricity on the Team page to increase your team's Battle Power.\n7. After clearing a stage, you can obtain Autonomous Miners and Tantalum Ore. At the end of each day, the miners will also produce Tantalum Ore and grow by 50% of the current number of miners.\n8. Tantalum Ore can be exchanged for rewards in the shop. 70001
|
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»û¢—~Ü\Øç9ªÃ6µV4@Fù~‚JKƒ|hšÅÕÈM[Änu<07>¾eÓÕù>ma²²eàŽ78l÷Äo[Úࣳh<C2B3>P{ºš
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`²xÆ$el6 K ÊÜêÌö(7ÔId Name SortId Bg
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1 The Ark Beyond 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg1.png
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2 Reveries with a Whale 2 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg1.png
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3 Invite Event 10 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg2.png
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4 Mid-Autumn Rerun Mission 11 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg38.png
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5 Return Support 12 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg11.png
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6 Limited Collab Rewards 20 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg21.png
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7 Rosa Tryst 21 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg20.png
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8 Rabbit Hunt 22 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg29.png
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9 Deed of Snow Leopard 31 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg45.png
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10 Roamer Records 32 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg44.png
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11 Beach Frolics 33 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg33.png
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12 A Covenant of Glass 105 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg48.png
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13 Character Leap Trial 107 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg2.png
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14 Farewell Memento 42 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg47.png
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15 Veiled Rift 107 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg54.png
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16 Survey 999 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg9.png
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17 Godseeker's Psalm 52 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg48.png
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18 Entropy: Illusionist 105 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg49.png
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19 Tenebrion: Tiger Imperium 54 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg46.png
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20 Adaptation Fitting: Jet Jaeger 55 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg50.png
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21 Oath of Purity 104 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgKrLantern.png
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22 A New Divide 101 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV128.png
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23 Nuclear Darkness 102 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryKaLieV128.png
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24 Adaptation Fitting: Moonhopper 103 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg53.png
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25 Guild Expedition 104 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableZhongZhiV129.png
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26 Cinder Burns 56 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV129.png
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27 A Sinner's Confession 57 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryNuoAnV129.png
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28 Pulao: Dreamweaver 58 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryIdolV129.png
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29 Scarlet Summers 65 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgJpSummer2023.png
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30 Across the Ruined Sea 59 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV130.png
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31 Reborn Resolve 60 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryBiankaV130.png
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32 Adaptation Fitting: Shimmer 61 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryPetV130.png
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33 Empyrea: Dreamcatcher 62 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryLivV130.png
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34 Garnet: Wavebender 63 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryVelaV130.png
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35 Stigmata: Exorcist 64 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryBansV130.png
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99 Happy New Year 2 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBg02.png
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1001 Liftoff Project 1001 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgRisingstar.png
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1000 Energy Recovery Operation 1000 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgSlotmachine.png
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1002 Energy Recovery Operation EX 1002 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgSlotmachine.png
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Id Name SortId Bg
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1 The Ark Beyond 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg1.png
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2 Reveries with a Whale 2 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg1.png
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3 Invite Event 10 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg2.png
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4 Mid-Autumn Rerun Mission 11 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg38.png
|
||||||
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5 Return Support 12 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg11.png
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||||||
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6 Limited Collab Rewards 20 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg21.png
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||||||
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7 Rosa Tryst 21 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg20.png
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||||||
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8 Rabbit Hunt 22 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg29.png
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||||||
|
9 Deed of Snow Leopard 31 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg45.png
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||||||
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10 Roamer Records 32 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg44.png
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||||||
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11 Beach Frolics 33 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg33.png
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12 A Covenant of Glass 105 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg48.png
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||||||
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13 Character Leap Trial 107 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg2.png
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14 Farewell Memento 42 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg47.png
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15 Veiled Rift 107 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg54.png
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16 Survey 999 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg9.png
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||||||
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17 Godseeker's Psalm 52 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg48.png
|
||||||
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18 Entropy: Illusionist 105 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg49.png
|
||||||
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19 Tenebrion: Tiger Imperium 54 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg46.png
|
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20 Adaptation Fitting: Jet Jaeger 55 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg50.png
|
||||||
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21 Oath of Purity 104 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgKrLantern.png
|
||||||
|
22 A New Divide 101 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV128.png
|
||||||
|
23 Nuclear Darkness 102 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryKaLieV128.png
|
||||||
|
24 Adaptation Fitting: Moonhopper 103 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg53.png
|
||||||
|
25 Guild Expedition 104 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableZhongZhiV129.png
|
||||||
|
26 Cinder Burns 56 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV129.png
|
||||||
|
27 A Sinner's Confession 57 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryNuoAnV129.png
|
||||||
|
28 Pulao: Dreamweaver 58 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryIdolV129.png
|
||||||
|
29 Scarlet Summers 65 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgJpSummer2023.png
|
||||||
|
30 Across the Ruined Sea 59 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV130.png
|
||||||
|
31 Reborn Resolve 60 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryBiankaV130.png
|
||||||
|
32 Adaptation Fitting: Shimmer 61 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryPetV130.png
|
||||||
|
33 Empyrea: Dreamcatcher 62 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryLivV130.png
|
||||||
|
34 Garnet: Wavebender 63 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryVelaV130.png
|
||||||
|
35 Stigmata: Exorcist 64 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryBansV130.png
|
||||||
|
99 Happy New Year 2 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBg02.png
|
||||||
|
1001 Liftoff Project 1001 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgRisingstar.png
|
||||||
|
1000 Energy Recovery Operation 1000 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgSlotmachine.png
|
||||||
|
1002 Energy Recovery Operation EX 1002 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgSlotmachine.png
|
|
|
@ -1,7 +0,0 @@
|
||||||
qc2’‘<E28099>ApÜJ§„U<J—QvA-oLÑ¥¯Ò2@ ¹¶_:0gª°à õ¸Ð6²8~¬¸ý”ö9@.f“°Ðe¯ÒT ÁR
HØ?‚HAÃ$[ÇéÆùÖ˜Š”á’iDVƒO»:²n·³X§×ºi1ò0«ÿ¶oSId LinkName LinkUrl Icon
|
|
||||||
1 Official Twitter https://twitter.com/PGR_GLOBAL Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTwitterLogo.png
|
|
||||||
2 Official Facebook https://www.facebook.com/PGR.Global? Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDiscordLogo.png
|
|
||||||
3 Official Discord https://discord.gg/pgr Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDiscordLogo2.png
|
|
||||||
4 Official Site https://pgr.kurogame.net/ Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseWebLogo.png
|
|
||||||
5 YouTube https://www.youtube.com/@PunishingGrayRaven Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseYoutube.png
|
|
||||||
6 TikTok https://www.tiktok.com/@pgr_global Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTikTok.png
|
|
|
@ -0,0 +1,7 @@
|
||||||
|
Id LinkName LinkUrl Icon
|
||||||
|
1 Official Twitter https://twitter.com/PGR_GLOBAL Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTwitterLogo.png
|
||||||
|
2 Official Facebook https://www.facebook.com/PGR.Global? Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDiscordLogo.png
|
||||||
|
3 Official Discord https://discord.gg/pgr Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDiscordLogo2.png
|
||||||
|
4 Official Site https://pgr.kurogame.net/ Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseWebLogo.png
|
||||||
|
5 YouTube https://www.youtube.com/@PunishingGrayRaven Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseYoutube.png
|
||||||
|
6 TikTok https://www.tiktok.com/@pgr_global Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTikTok.png
|
|
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|
@ -0,0 +1,596 @@
|
||||||
|
Id CueSheetName CueAwb HasAwb
|
||||||
|
1 External/Criware/b_char.acb 0
|
||||||
|
2 External/Criware/c_nornal_step.acb 0
|
||||||
|
3 External/Criware/g_amb_sea_ice.acb 0
|
||||||
|
4 External/Criware/g_amb_story.acb External/Criware/g_amb_story.awb 1
|
||||||
|
5 External/Criware/g_ui.acb 0
|
||||||
|
6 External/Criware/e_signal.acb 0
|
||||||
|
7 External/Criware/g_story.acb 0
|
||||||
|
8 External/Criware/m_avg_beforebattle.acb External/Criware/m_avg_beforebattle.awb 1
|
||||||
|
9 External/Criware/m_avg_daily.acb External/Criware/m_avg_daily.awb 1
|
||||||
|
10 External/Criware/m_avg_funny.acb External/Criware/m_avg_funny.awb 1
|
||||||
|
11 External/Criware/m_avg_general.acb External/Criware/m_avg_general.awb 1
|
||||||
|
12 External/Criware/m_avg_joyofvictory.acb External/Criware/m_avg_joyofvictory.awb 1
|
||||||
|
13 External/Criware/m_avg_memory.acb External/Criware/m_avg_memory.awb 1
|
||||||
|
14 External/Criware/m_avg_missionstable.acb External/Criware/m_avg_missionstable.awb 1
|
||||||
|
15 External/Criware/m_avg_mysterious.acb External/Criware/m_avg_mysterious.awb 1
|
||||||
|
16 External/Criware/m_avg_overlook.acb External/Criware/m_avg_overlook.awb 1
|
||||||
|
17 External/Criware/m_avg_sad.acb External/Criware/m_avg_sad.awb 1
|
||||||
|
18 External/Criware/m_avg_spaceship.acb External/Criware/m_avg_spaceship.awb 1
|
||||||
|
19 External/Criware/m_sys_title.acb External/Criware/m_sys_title.awb 1
|
||||||
|
20 External/Criware/m_sys_loginin.acb External/Criware/m_sys_loginin.awb 1
|
||||||
|
21 External/Criware/m_nbat_victory.acb External/Criware/m_nbat_victory.awb 1
|
||||||
|
22 External/Criware/m_nbat_failed.acb External/Criware/m_nbat_failed.awb 1
|
||||||
|
23 External/Criware/m_sys_dorm.acb External/Criware/m_sys_dorm.awb 1
|
||||||
|
24 External/Criware/m_nbat_nfighting.acb External/Criware/m_nbat_nfighting.awb 1
|
||||||
|
25 External/Criware/m_nbat_nsneaking.acb External/Criware/m_nbat_nsneaking.awb 1
|
||||||
|
26 External/Criware/m_nbat_tower.acb External/Criware/m_nbat_tower.awb 1
|
||||||
|
27 External/Criware/m_bbat_normal.acb External/Criware/m_bbat_normal.awb 1
|
||||||
|
28 External/Criware/m_bbat_lastfight.acb External/Criware/m_bbat_lastfight.awb 1
|
||||||
|
29 External/Criware/m_sys_christmas.acb External/Criware/m_sys_christmas.awb 1
|
||||||
|
30 External/Criware/m_nbat_nightmare.acb External/Criware/m_nbat_nightmare.awb 1
|
||||||
|
31 External/Criware/me_step.acb 0
|
||||||
|
32 External/Criware/g_ingame.acb 0
|
||||||
|
33 External/Criware/me_jiaojing.acb 0
|
||||||
|
34 External/Criware/m_ev1_intro.acb External/Criware/m_ev1_intro.awb 1
|
||||||
|
35 External/Criware/m_ev1_normalbattle.acb External/Criware/m_ev1_normalbattle.awb 1
|
||||||
|
36 External/Criware/m_ev1_bossbattle.acb External/Criware/m_ev1_bossbattle.awb 1
|
||||||
|
37 External/Criware/amb_building_in.acb 0
|
||||||
|
38 External/Criware/amb_building_out.acb 0
|
||||||
|
39 External/Criware/amb_city_barren.acb 0
|
||||||
|
40 External/Criware/amb_city_desert.acb 0
|
||||||
|
41 External/Criware/amb_digital.acb 0
|
||||||
|
42 External/Criware/amb_digital_2.acb 0
|
||||||
|
43 External/Criware/amb_factory_in.acb 0
|
||||||
|
44 External/Criware/amb_factory_out.acb 0
|
||||||
|
45 External/Criware/amb_generator.acb 0
|
||||||
|
46 External/Criware/amb_jungle.acb 0
|
||||||
|
47 External/Criware/amb_rain.acb 0
|
||||||
|
48 External/Criware/amb_room.acb 0
|
||||||
|
49 External/Criware/amb_sea.acb 0
|
||||||
|
50 External/Criware/amb_sky.acb 0
|
||||||
|
51 External/Criware/amb_snow.acb 0
|
||||||
|
52 External/Criware/g_amb_story_crowd.acb 0
|
||||||
|
53 External/Criware/g_amb_story_fire.acb 0
|
||||||
|
54 External/Criware/g_amb_story_rain.acb 0
|
||||||
|
55 External/Criware/g_amb_story_wind.acb 0
|
||||||
|
56 External/Criware/m_ev2_battle.acb External/Criware/m_ev2_battle.awb 1
|
||||||
|
57 External/Criware/m_ev2_intro.acb External/Criware/m_ev2_intro.awb 1
|
||||||
|
58 External/Criware/m_sys_newyear.acb External/Criware/m_sys_newyear.awb 1
|
||||||
|
59 External/Criware/m_ev3_intro.acb External/Criware/m_ev3_intro.awb 1
|
||||||
|
60 External/Criware/m_ev3_battle.acb External/Criware/m_ev3_battle.awb 1
|
||||||
|
61 External/Criware/m_ev3_boss.acb External/Criware/m_ev3_boss.awb 1
|
||||||
|
62 External/Criware/g_amb_ev3_traininside.acb 0
|
||||||
|
63 External/Criware/g_amb_ev3_trainnm.acb 0
|
||||||
|
64 External/Criware/g_amb_ev3_trainrain.acb 0
|
||||||
|
65 External/Criware/g_amb_ev3_trainsandstorm.acb 0
|
||||||
|
66 External/Criware/g_amb_ev3_traintunnel.acb 0
|
||||||
|
67 External/Criware/g_amb_ev3_traintunnel_run.acb 0
|
||||||
|
68 External/Criware/g_ui_weapon.acb 0
|
||||||
|
69 External/Criware/m_ev4_battle.acb External/Criware/m_ev4_battle.awb 1
|
||||||
|
70 External/Criware/m_ev4_boss.acb External/Criware/m_ev4_boss.awb 1
|
||||||
|
71 External/Criware/m_ev4_intro.acb External/Criware/m_ev4_intro.awb 1
|
||||||
|
72 External/Criware/g_amb_ev4_babieta.acb 0
|
||||||
|
73 External/Criware/g_amb_ev4_jiaban.acb 0
|
||||||
|
74 External/Criware/g_amb_ev4_pubu.acb 0
|
||||||
|
75 External/Criware/m_ev5_boss.acb External/Criware/m_ev5_boss.awb 1
|
||||||
|
76 External/Criware/m_ev5_end.acb External/Criware/m_ev5_end.awb 1
|
||||||
|
77 External/Criware/g_equip.acb 0
|
||||||
|
78 External/Criware/m_sys_title_2.acb External/Criware/m_sys_title_2.awb 1
|
||||||
|
79 External/Criware/m_ev5_battle.acb External/Criware/m_ev5_battle.awb 1
|
||||||
|
80 External/Criware/m_ev5_intro.acb External/Criware/m_ev5_intro.awb 1
|
||||||
|
81 External/Criware/g_cg.acb 0
|
||||||
|
82 External/Criware/m_ev6_battle.acb External/Criware/m_ev6_battle.awb 1
|
||||||
|
83 External/Criware/m_ev6_boss_1.acb External/Criware/m_ev6_boss_1.awb 1
|
||||||
|
84 External/Criware/m_ev6_boss_2.acb External/Criware/m_ev6_boss_2.awb 1
|
||||||
|
85 External/Criware/m_ev6_intro.acb External/Criware/m_ev6_intro.awb 1
|
||||||
|
86 External/Criware/m_ev7_intro.acb External/Criware/m_ev7_intro.awb 1
|
||||||
|
87 External/Criware/m_ev7_battle.acb External/Criware/m_ev7_battle.awb 1
|
||||||
|
88 External/Criware/m_ev7_boss.acb External/Criware/m_ev7_boss.awb 1
|
||||||
|
89 External/Criware/m_avg_silence.acb External/Criware/m_avg_silence.awb 1
|
||||||
|
90 External/Criware/m_ev8_intro.acb External/Criware/m_ev8_intro.awb 1
|
||||||
|
91 External/Criware/m_ev10_battle.acb External/Criware/m_ev10_battle.awb 1
|
||||||
|
92 External/Criware/m_ev10_intro.acb External/Criware/m_ev10_intro.awb 1
|
||||||
|
93 External/Criware/g_amb_ev9_factory.acb 0
|
||||||
|
94 External/Criware/m_ev9_battle_1.acb External/Criware/m_ev9_battle_1.awb 1
|
||||||
|
95 External/Criware/m_ev9_battle_2.acb External/Criware/m_ev9_battle_2.awb 1
|
||||||
|
96 External/Criware/m_ev9_battle_3.acb External/Criware/m_ev9_battle_3.awb 1
|
||||||
|
97 External/Criware/m_ev9_boss_1.acb External/Criware/m_ev9_boss_1.awb 1
|
||||||
|
98 External/Criware/m_ev9_boss_2_kr.acb External/Criware/m_ev9_boss_2_kr.awb 1
|
||||||
|
99 External/Criware/m_ev9_intro.acb External/Criware/m_ev9_intro.awb 1
|
||||||
|
100 External/Criware/m_ev9_lose.acb External/Criware/m_ev9_lose.awb 1
|
||||||
|
101 External/Criware/m_ev9_win.acb External/Criware/m_ev9_win.awb 1
|
||||||
|
102 External/Criware/m_ev10_boss.acb External/Criware/m_ev10_boss.awb 1
|
||||||
|
103 External/Criware/m_sys_newyear_2.acb External/Criware/m_sys_newyear_2.awb 1
|
||||||
|
104 External/Criware/m_ev11_intro.acb External/Criware/m_ev11_intro.awb 1
|
||||||
|
105 External/Criware/m_ev11_boss_1.acb External/Criware/m_ev11_boss_1.awb 1
|
||||||
|
106 External/Criware/m_ev11_boss_2.acb External/Criware/m_ev11_boss_2.awb 1
|
||||||
|
107 External/Criware/c_act_fallstand.acb 0
|
||||||
|
108 External/Criware/m_ev12_boss_1.acb External/Criware/m_ev12_boss_1.awb 1
|
||||||
|
109 External/Criware/m_ev12_boss_2.acb External/Criware/m_ev12_boss_2.awb 1
|
||||||
|
110 External/Criware/m_ev12_intro.acb External/Criware/m_ev12_intro.awb 1
|
||||||
|
111 External/Criware/m_ev12_mengzhan.acb External/Criware/m_ev12_mengzhan.awb 1
|
||||||
|
112 External/Criware/haiwaimengzhan.acb External/Criware/haiwaimengzhan.awb 1
|
||||||
|
113 External/Criware/m_ev13_battle.acb External/Criware/m_ev13_battle.awb 1
|
||||||
|
114 External/Criware/m_ev13_boss.acb External/Criware/m_ev13_boss.awb 1
|
||||||
|
115 External/Criware/m_ev13_intro.acb External/Criware/m_ev13_intro.awb 1
|
||||||
|
116 External/Criware/g_amb_ev13_forest.acb 0
|
||||||
|
117 External/Criware/m_ev14_battle.acb External/Criware/m_ev14_battle.awb 1
|
||||||
|
118 External/Criware/m_ev14_boss.acb External/Criware/m_ev14_boss.awb 1
|
||||||
|
119 External/Criware/m_ev14_intro.acb External/Criware/m_ev14_intro.awb 1
|
||||||
|
120 External/Criware/g_amb_ev14_undersea.acb 0
|
||||||
|
121 External/Criware/g_amb_ev14_seaside.acb 0
|
||||||
|
122 External/Criware/g_amb_ev14_seawave.acb 0
|
||||||
|
123 External/Criware/m_ev15_battle.acb External/Criware/m_ev15_battle.awb 1
|
||||||
|
124 External/Criware/m_ev15_boss.acb External/Criware/m_ev15_boss.awb 1
|
||||||
|
125 External/Criware/m_ev15_intro.acb External/Criware/m_ev15_intro.awb 1
|
||||||
|
126 External/Criware/m_ev15_story.acb External/Criware/m_ev15_story.awb 1
|
||||||
|
127 External/Criware/g_amd_ev15_forest.acb 0
|
||||||
|
128 External/Criware/g_amd_ev15_wind_heavy.acb 0
|
||||||
|
129 External/Criware/g_amd_ev15_wind_light.acb 0
|
||||||
|
130 External/Criware/m_ev15_boss_1.acb External/Criware/m_ev15_boss_1.awb 1
|
||||||
|
131 External/Criware/m_ev15_boss_2.acb External/Criware/m_ev15_boss_2.awb 1
|
||||||
|
132 External/Criware/m_ev15_story_loop.acb External/Criware/m_ev15_story_loop.awb 1
|
||||||
|
133 External/Criware/m_ev16_song_JP.acb External/Criware/m_ev16_song_JP.awb 1
|
||||||
|
134 External/Criware/m_ev16_song_JP_ingame.acb External/Criware/m_ev16_song_JP_ingame.awb 1
|
||||||
|
135 External/Criware/m_ev16_song_inst.acb External/Criware/m_ev16_song_inst.awb 1
|
||||||
|
136 External/Criware/m_ev16_song_ingame_inst.acb External/Criware/m_ev16_song_ingame_inst.awb 1
|
||||||
|
137 External/Criware/m_ev7_boss_2.acb External/Criware/m_ev7_boss_2.awb 1
|
||||||
|
138 External/Criware/m_ev16_song_ingame_inst_loop.acb External/Criware/m_ev16_song_ingame_inst_loop.awb 1
|
||||||
|
139 External/Criware/m_ev16_pv_1.acb External/Criware/m_ev16_pv_1.awb 1
|
||||||
|
140 External/Criware/m_ev16_pv_2.acb External/Criware/m_ev16_pv_2.awb 1
|
||||||
|
141 External/Criware/m_ev16_pv_3.acb External/Criware/m_ev16_pv_3.awb 1
|
||||||
|
142 External/Criware/m_ev16_pv_song.acb External/Criware/m_ev16_pv_song.awb 1
|
||||||
|
143 External/Criware/m_ev17_intro.acb External/Criware/m_ev17_intro.awb 1
|
||||||
|
144 External/Criware/m_ev17_battle.acb External/Criware/m_ev17_battle.awb 1
|
||||||
|
145 External/Criware/m_ev17_boss_1.acb External/Criware/m_ev17_boss_1.awb 1
|
||||||
|
146 External/Criware/m_ev17_dorm.acb External/Criware/m_ev17_dorm.awb 1
|
||||||
|
147 External/Criware/m_ev17_boss_2.acb External/Criware/m_ev17_boss_2.awb 1
|
||||||
|
149 External/Criware/e_signal.acb 0
|
||||||
|
150 External/Criware/m_ev18_song_1_jp.acb External/Criware/m_ev18_song_1_jp.awb 1
|
||||||
|
151 External/Criware/m_ev18_song_2.acb External/Criware/m_ev18_song_2.awb 1
|
||||||
|
152 External/Criware/m_ev19_scenes_bgm_1and2.acb External/Criware/m_ev19_scenes_bgm_1and2.awb 1
|
||||||
|
153 External/Criware/m_ev19_scenes_sfx_1and2.acb External/Criware/m_ev19_scenes_sfx_1and2.awb 1
|
||||||
|
154 External/Criware/m_ev19_battle.acb External/Criware/m_ev19_battle.awb 1
|
||||||
|
155 External/Criware/m_ev19_boss.acb External/Criware/m_ev19_boss.awb 1
|
||||||
|
156 External/Criware/m_ev19_intro.acb External/Criware/m_ev19_intro.awb 1
|
||||||
|
157 External/Criware/m_ev19_story.acb External/Criware/m_ev19_story.awb 1
|
||||||
|
158 External/Criware/m_ev19_jazz.acb External/Criware/m_ev19_jazz.awb 1
|
||||||
|
159 External/Criware/m_ev20_musicgame.acb External/Criware/m_ev20_musicgame.awb 1
|
||||||
|
160 External/Criware/m_ev19_cd.acb External/Criware/m_ev19_cd.awb 1
|
||||||
|
161 External/Criware/m_ev20_battle.acb External/Criware/m_ev20_battle.awb 1
|
||||||
|
162 External/Criware/m_ev20_boss.acb External/Criware/m_ev20_boss.awb 1
|
||||||
|
163 External/Criware/m_ev20_intro.acb External/Criware/m_ev20_intro.awb 1
|
||||||
|
164 External/Criware/m_ev20_story.acb External/Criware/m_ev20_story.awb 1
|
||||||
|
165 External/Criware/m_ev20_battle_full.acb External/Criware/m_ev20_battle_full.awb 1
|
||||||
|
166 External/Criware/m_ev21_intro.acb External/Criware/m_ev21_intro.awb 1
|
||||||
|
167 External/Criware/m_ev21_boss.acb External/Criware/m_ev21_boss.awb 1
|
||||||
|
168 External/Criware/m_ev21_battle.acb External/Criware/m_ev21_battle.awb 1
|
||||||
|
169 External/Criware/m_ev21_full.acb External/Criware/m_ev21_full.awb 1
|
||||||
|
170 External/Criware/m_ev22_song_instloop.acb External/Criware/m_ev22_song_instloop.awb 1
|
||||||
|
171 External/Criware/m_ev22_song_pianoloop.acb External/Criware/m_ev22_song_pianoloop.awb 1
|
||||||
|
172 External/Criware/m_ev22_intro.acb External/Criware/m_ev22_intro.awb 1
|
||||||
|
173 External/Criware/m_ev23_battle.acb External/Criware/m_ev23_battle.awb 1
|
||||||
|
174 External/Criware/m_ev23_boss_1.acb External/Criware/m_ev23_boss_1.awb 1
|
||||||
|
175 External/Criware/m_ev23_boss_2.acb External/Criware/m_ev23_boss_2.awb 1
|
||||||
|
176 External/Criware/m_ev23_boss_sp.acb External/Criware/m_ev23_boss_sp.awb 1
|
||||||
|
177 External/Criware/m_ev23_chatroom.acb External/Criware/m_ev23_chatroom.awb 1
|
||||||
|
178 External/Criware/m_ev23_story.acb External/Criware/m_ev23_story.awb 1
|
||||||
|
179 External/Criware/m_ev23_intro.acb External/Criware/m_ev23_intro.awb 1
|
||||||
|
180 External/Criware/m_ev20_song.acb External/Criware/m_ev20_song.awb 1
|
||||||
|
181 External/Criware/m_ev23_liv_1.acb External/Criware/m_ev23_liv_1.awb 1
|
||||||
|
182 External/Criware/m_ev23_liv_2.acb External/Criware/m_ev23_liv_2.awb 1
|
||||||
|
4101 External/Criware/c_pet.acb 0
|
||||||
|
4102 External/Criware/c_pet_he.acb 0
|
||||||
|
4103 External/Criware/c_pet_xiao.acb 0
|
||||||
|
4104 External/Criware/c_pet_ma.acb 0
|
||||||
|
4105 External/Criware/c_pet_bei.acb 0
|
||||||
|
4106 External/Criware/c_pet_cat.acb 0
|
||||||
|
4107 External/Criware/c_pet_sheep.acb 0
|
||||||
|
4108 External/Criware/c_pet_eagle.acb 0
|
||||||
|
4109 External/Criware/c_pet_hedgehog.acb 0
|
||||||
|
4110 External/Criware/c_pet_hu.acb 0
|
||||||
|
4111 External/Criware/c_pet_tu.acb 0
|
||||||
|
4112 External/Criware/c_pet_yao.acb 0
|
||||||
|
4706 External/Criware/me_jiegouqiutu_player.acb 0
|
||||||
|
10001 External/Criware/c_liRK2.acb 0
|
||||||
|
10011 External/Criware/c_liRK3.acb 0
|
||||||
|
11011 External/Criware/c_liRk3_swim.acb 0
|
||||||
|
12011 External/Criware/c_liRk3_ZS.acb 0
|
||||||
|
10002 External/Criware/c_lucia.acb 0
|
||||||
|
10012 External/Criware/c_luciaRK2.acb 0
|
||||||
|
10022 External/Criware/c_luciaRK3.acb 0
|
||||||
|
11022 External/Criware/c_luciaRk3_swim.acb 0
|
||||||
|
12022 External/Criware/c_luciaRk3_MG.acb 0
|
||||||
|
10032 External/Criware/c_luciaRk4.acb 0
|
||||||
|
11032 External/Criware/c_luciaRk4_skin.acb 0
|
||||||
|
12032 External/Criware/c_luciaRk4_swim.acb 0
|
||||||
|
10003 External/Criware/c_liv.acb 0
|
||||||
|
10013 External/Criware/c_livRK2.acb 0
|
||||||
|
11013 External/Criware/c_livRK2_HS.acb 0
|
||||||
|
10023 External/Criware/c_livRK3.acb 0
|
||||||
|
11023 External/Criware/c_livRK3_swim.acb 0
|
||||||
|
10004 External/Criware/c_biancaRK2.acb 0
|
||||||
|
10014 External/Criware/c_biancaRK3.acb 0
|
||||||
|
11014 External/Criware/c_biankaRK3_CN.acb 0
|
||||||
|
12014 External/Criware/c_biancaRK3_HS.acb 0
|
||||||
|
13014 External/Criware/c_biankaRK3_CN2.acb 0
|
||||||
|
10005 External/Criware/c_imper9t.acb 0
|
||||||
|
10015 External/Criware/c_imper9tRK3.acb 0
|
||||||
|
11015 External/Criware/c_imper9tRK3_ai.acb 0
|
||||||
|
12015 External/Criware/c_imper9tRK3_swim.acb 0
|
||||||
|
13015 External/Criware/c_70superRk3.acb 0
|
||||||
|
10006 External/Criware/c_kamuiRK2.acb 0
|
||||||
|
10016 External/Criware/c_kamuiRK3.acb 0
|
||||||
|
11016 External/Criware/c_kamuiRk3_gui.acb 0
|
||||||
|
12016 External/Criware/c_kamuiRK3_HU.acb 0
|
||||||
|
10007 External/Criware/c_karenRK2.acb 0
|
||||||
|
10017 External/Criware/c_karenRK3.acb 0
|
||||||
|
11017 External/Criware/c_karenRK3_swim.acb 0
|
||||||
|
12017 External/Criware/c_karenRK3_nya.acb 0
|
||||||
|
10027 External/Criware/c_karenRk4.acb 0
|
||||||
|
10008 External/Criware/c_watanabeRK2.acb 0
|
||||||
|
10018 External/Criware/c_watanabeRK3.acb 0
|
||||||
|
10009 External/Criware/c_ailaRK2.acb 0
|
||||||
|
10101 External/Criware/c_sufeiyaRK2.acb 0
|
||||||
|
10102 External/Criware/c_kuluomuRk2.acb 0
|
||||||
|
11102 External/Criware/c_kuluomuRk2_sr.acb 0
|
||||||
|
10103 External/Criware/c_weilaRk2.acb 0
|
||||||
|
10104 External/Criware/c_kamuRk2.acb 0
|
||||||
|
10105 External/Criware/c_luosaitaRk3.acb 0
|
||||||
|
11105 External/Criware/c_luosaitaRk3_QS.acb 0
|
||||||
|
10106 External/Criware/c_quRk2.acb 0
|
||||||
|
11106 External/Criware/c_quRk2_ZH.acb 0
|
||||||
|
10107 External/Criware/c_changyuRk2.acb 0
|
||||||
|
10108 External/Criware/c_lunaRk3.acb 0
|
||||||
|
11108 External/Criware/c_lunaRk3_swim.acb 0
|
||||||
|
10201 External/Criware/c_2bRk3.acb 0
|
||||||
|
10202 External/Criware/c_a2Rk3.acb 0
|
||||||
|
10203 External/Criware/c_9sRk3.acb 0
|
||||||
|
10109 External/Criware/c_wanshiRk2.acb 0
|
||||||
|
10301 External/Criware/c_sailinnaRk3.acb 0
|
||||||
|
10311 External/Criware/c_sailinnaRk4.acb 0
|
||||||
|
10112 External/Criware/c_kuluomuRk3.acb 0
|
||||||
|
11112 External/Criware/c_kuluomuRk3_JX.acb 0
|
||||||
|
12112 External/Criware/c_kuluomuRk3_BJ.acb 0
|
||||||
|
10302 External/Criware/c_luolanRk2.acb 0
|
||||||
|
10303 External/Criware/c_21Rk2.acb 0
|
||||||
|
12108 External/Criware/c_lunaRk3_JT.acb 0
|
||||||
|
11301 External/Criware/c_sailinnaRk3_swim.acb 0
|
||||||
|
10113 External/Criware/c_weilaRk3.acb 0
|
||||||
|
10033 External/Criware/c_livRk4.acb 0
|
||||||
|
11033 External/Criware/c_livRk4_YJ.acb 0
|
||||||
|
12033 External/Criware/c_livRk4_sen.acb 0
|
||||||
|
13040 External/Criware/c_pulaoRk2.acb 0
|
||||||
|
13041 External/Criware/c_hakamaRk2.acb 0
|
||||||
|
13042 External/Criware/c_pulaoRk2_Idol.acb 0
|
||||||
|
13061 External/Criware/c_nuoanRk2.acb 0
|
||||||
|
11113 External/Criware/c_weilaRK3_swim.acb 0
|
||||||
|
14014 External/Criware/c_biankasuperRk3.acb 0
|
||||||
|
14114 External/Criware/c_biankasuperRk3_JY.acb 0
|
||||||
|
202 External/Criware/ja/v_lucia.acb External/Criware/ja/v_lucia.awb 1
|
||||||
|
2021 External/Criware/ja/v_luciaalpha.acb External/Criware/ja/v_luciaalpha.awb 1
|
||||||
|
2022 External/Criware/ja/v_luciaice.acb External/Criware/ja/v_luciaice.awb 1
|
||||||
|
203 External/Criware/ja/v_liv.acb External/Criware/ja/v_liv.awb 1
|
||||||
|
201 External/Criware/ja/v_li.acb External/Criware/ja/v_li.awb 1
|
||||||
|
206 External/Criware/ja/v_kamui.acb External/Criware/ja/v_kamui.awb 1
|
||||||
|
2061 External/Criware/ja/v_kamuianneng.acb External/Criware/ja/v_kamuianneng.awb 1
|
||||||
|
205 External/Criware/ja/v_imper9t.acb External/Criware/ja/v_imper9t.awb 1
|
||||||
|
204 External/Criware/ja/v_bianca.acb External/Criware/ja/v_bianca.awb 1
|
||||||
|
208 External/Criware/ja/v_watanabe.acb External/Criware/ja/v_watanabe.awb 1
|
||||||
|
207 External/Criware/ja/v_karen.acb External/Criware/ja/v_karen.awb 1
|
||||||
|
209 External/Criware/ja/v_aila.acb External/Criware/ja/v_aila.awb 1
|
||||||
|
210 External/Criware/ja/v_sufeiya.acb External/Criware/ja/v_sufeiya.awb 1
|
||||||
|
211 External/Criware/ja/v_kuluomu.acb External/Criware/ja/v_kuluomu.awb 1
|
||||||
|
212 External/Criware/ja/v_weila.acb External/Criware/ja/v_weila.awb 1
|
||||||
|
213 External/Criware/ja/v_camu.acb External/Criware/ja/v_camu.awb 1
|
||||||
|
214 External/Criware/ja/v_luosaita.acb External/Criware/ja/v_luosaita.awb 1
|
||||||
|
215 External/Criware/ja/v_changyu.acb External/Criware/ja/v_changyu.awb 1
|
||||||
|
216 External/Criware/ja/v_qu.acb External/Criware/ja/v_qu.awb 1
|
||||||
|
217 External/Criware/ja/v_luna_jp.acb External/Criware/ja/v_luna_jp.awb 1
|
||||||
|
218 External/Criware/ja/v_sailinna.acb External/Criware/ja/v_sailinna.awb 1
|
||||||
|
219 External/Criware/ja/v_wanshi.acb External/Criware/ja/v_wanshi.awb 1
|
||||||
|
220 External/Criware/ja/v_kuluomuice.acb External/Criware/ja/v_kuluomuice.awb 1
|
||||||
|
221 External/Criware/ja/v_twentyone.acb External/Criware/ja/v_twentyone.awb 1
|
||||||
|
222 External/Criware/ja/v_weilathunder.acb External/Criware/ja/v_weilathunder.awb 1
|
||||||
|
223 External/Criware/ja/v_luolan.acb External/Criware/ja/v_luolan.awb 1
|
||||||
|
224 External/Criware/ja/v_livsuper.acb External/Criware/ja/v_livsuper.awb 1
|
||||||
|
225 External/Criware/ja/v_sailinnasuper.acb External/Criware/ja/v_sailinnasuper.awb 1
|
||||||
|
226 External/Criware/ja/v_pulao.acb External/Criware/ja/v_pulao.awb 1
|
||||||
|
227 External/Criware/ja/v_qishisuper.acb External/Criware/ja/v_qishisuper.awb 1
|
||||||
|
228 External/Criware/ja/v_hakama_jp.acb External/Criware/ja/v_hakama_jp.awb 1
|
||||||
|
229 External/Criware/ja/v_kaliesuper.acb External/Criware/ja/v_kaliesuper.awb 1
|
||||||
|
230 External/Criware/ja/v_nuoan.acb External/Criware/ja/v_nuoan.awb 1
|
||||||
|
231 External/Criware/ja/v_biankasuper.acb External/Criware/ja/v_biankasuper.awb 1
|
||||||
|
302 External/Criware/zh/v_lucia.acb External/Criware/zh/v_lucia.awb 1
|
||||||
|
3021 External/Criware/zh/v_luciaalpha.acb External/Criware/zh/v_luciaalpha.awb 1
|
||||||
|
3022 External/Criware/zh/v_luciaice.acb External/Criware/zh/v_luciaice.awb 1
|
||||||
|
303 External/Criware/zh/v_liv.acb External/Criware/zh/v_liv.awb 1
|
||||||
|
301 External/Criware/zh/v_li.acb External/Criware/zh/v_li.awb 1
|
||||||
|
306 External/Criware/zh/v_kamui.acb External/Criware/zh/v_kamui.awb 1
|
||||||
|
3061 External/Criware/zh/v_kamuianneng.acb External/Criware/zh/v_kamuianneng.awb 1
|
||||||
|
305 External/Criware/zh/v_imper9t.acb External/Criware/zh/v_imper9t.awb 1
|
||||||
|
304 External/Criware/zh/v_bianca.acb External/Criware/zh/v_bianca.awb 1
|
||||||
|
308 External/Criware/zh/v_watanabe.acb External/Criware/zh/v_watanabe.awb 1
|
||||||
|
307 External/Criware/zh/v_karen.acb External/Criware/zh/v_karen.awb 1
|
||||||
|
309 External/Criware/zh/v_aila.acb External/Criware/zh/v_aila.awb 1
|
||||||
|
310 External/Criware/zh/v_sufeiya.acb External/Criware/zh/v_sufeiya.awb 1
|
||||||
|
311 External/Criware/zh/v_kuluomu.acb External/Criware/zh/v_kuluomu.awb 1
|
||||||
|
312 External/Criware/zh/v_weila.acb External/Criware/zh/v_weila.awb 1
|
||||||
|
313 External/Criware/zh/v_camu.acb External/Criware/zh/v_camu.awb 1
|
||||||
|
314 External/Criware/zh/v_luosaita.acb External/Criware/zh/v_luosaita.awb 1
|
||||||
|
315 External/Criware/zh/v_changyu.acb External/Criware/zh/v_changyu.awb 1
|
||||||
|
316 External/Criware/zh/v_qu.acb External/Criware/zh/v_qu.awb 1
|
||||||
|
317 External/Criware/zh/v_luna.acb External/Criware/zh/v_luna.awb 1
|
||||||
|
318 External/Criware/zh/v_sailinna.acb External/Criware/zh/v_sailinna.awb 1
|
||||||
|
319 External/Criware/zh/v_wanshi.acb External/Criware/zh/v_wanshi.awb 1
|
||||||
|
320 External/Criware/zh/v_kuluomuice.acb External/Criware/zh/v_kuluomuice.awb 1
|
||||||
|
321 External/Criware/zh/v_twentyone.acb External/Criware/zh/v_twentyone.awb 1
|
||||||
|
322 External/Criware/zh/v_weilathunder.acb External/Criware/zh/v_weilathunder.awb 1
|
||||||
|
323 External/Criware/zh/v_luolan.acb External/Criware/zh/v_luolan.awb 1
|
||||||
|
324 External/Criware/zh/v_livsuper.acb External/Criware/zh/v_livsuper.awb 1
|
||||||
|
325 External/Criware/zh/v_sailinnasuper.acb External/Criware/zh/v_sailinnasuper.awb 1
|
||||||
|
326 External/Criware/zh/v_pulao.acb External/Criware/zh/v_pulao.awb 1
|
||||||
|
327 External/Criware/zh/v_qishi.acb External/Criware/zh/v_qishi.awb 1
|
||||||
|
3271 External/Criware/zh/v_qishisuper.acb External/Criware/zh/v_qishisuper.awb 1
|
||||||
|
328 External/Criware/zh/v_hakama.acb External/Criware/zh/v_hakama.awb 1
|
||||||
|
329 External/Criware/zh/v_kaliesuper.acb External/Criware/zh/v_kaliesuper.awb 1
|
||||||
|
330 External/Criware/zh/v_nuoan.acb External/Criware/zh/v_nuoan.awb 1
|
||||||
|
331 External/Criware/zh/v_biankasuper.acb External/Criware/zh/v_biankasuper.awb 1
|
||||||
|
402 External/Criware/ca/v_lucia.acb External/Criware/ca/v_lucia.awb 1
|
||||||
|
4021 External/Criware/ca/v_luciaalpha.acb External/Criware/ca/v_luciaalpha.awb 1
|
||||||
|
4022 External/Criware/ca/v_luciaice.acb External/Criware/ca/v_luciaice.awb 1
|
||||||
|
403 External/Criware/ca/v_liv.acb External/Criware/ca/v_liv.awb 1
|
||||||
|
401 External/Criware/ca/v_li.acb External/Criware/ca/v_li.awb 1
|
||||||
|
406 External/Criware/ca/v_kamui.acb External/Criware/ca/v_kamui.awb 1
|
||||||
|
4061 External/Criware/ca/v_kamuianneng.acb External/Criware/ca/v_kamuianneng.awb 1
|
||||||
|
405 External/Criware/ca/v_imper9t.acb External/Criware/ca/v_imper9t.awb 1
|
||||||
|
404 External/Criware/ca/v_bianca.acb External/Criware/ca/v_bianca.awb 1
|
||||||
|
408 External/Criware/ca/v_watanabe.acb External/Criware/ca/v_watanabe.awb 1
|
||||||
|
407 External/Criware/ca/v_karen.acb External/Criware/ca/v_karen.awb 1
|
||||||
|
409 External/Criware/ca/v_aila.acb External/Criware/ca/v_aila.awb 1
|
||||||
|
410 External/Criware/ca/v_sufeiya.acb External/Criware/ca/v_sufeiya.awb 1
|
||||||
|
411 External/Criware/ca/v_kuluomu.acb External/Criware/ca/v_kuluomu.awb 1
|
||||||
|
412 External/Criware/ca/v_weila.acb External/Criware/ca/v_weila.awb 1
|
||||||
|
413 External/Criware/ca/v_camu.acb External/Criware/ca/v_camu.awb 1
|
||||||
|
414 External/Criware/ca/v_luosaita.acb External/Criware/ca/v_luosaita.awb 1
|
||||||
|
415 External/Criware/ca/v_changyu.acb External/Criware/ca/v_changyu.awb 1
|
||||||
|
416 External/Criware/ca/v_qu.acb External/Criware/ca/v_qu.awb 1
|
||||||
|
417 External/Criware/ca/v_luna.acb External/Criware/ca/v_luna.awb 1
|
||||||
|
418 External/Criware/ca/v_sailinna.acb External/Criware/ca/v_sailinna.awb 1
|
||||||
|
419 External/Criware/ca/v_wanshi.acb External/Criware/ca/v_wanshi.awb 1
|
||||||
|
420 External/Criware/ca/v_kuluomuice.acb External/Criware/ca/v_kuluomuice.awb 1
|
||||||
|
421 External/Criware/ca/v_twentyone.acb External/Criware/ca/v_twentyone.awb 1
|
||||||
|
422 External/Criware/ca/v_weilathunder.acb External/Criware/ca/v_weilathunder.awb 1
|
||||||
|
423 External/Criware/ca/v_luolan.acb External/Criware/ca/v_luolan.awb 1
|
||||||
|
424 External/Criware/ca/v_livsuper.acb External/Criware/ca/v_livsuper.awb 1
|
||||||
|
425 External/Criware/ca/v_sailinnasuper.acb External/Criware/ca/v_sailinnasuper.awb 1
|
||||||
|
426 External/Criware/ca/v_pulao.acb External/Criware/ca/v_pulao.awb 1
|
||||||
|
427 External/Criware/ca/v_qishisuper.acb External/Criware/ca/v_qishisuper.awb 1
|
||||||
|
428 External/Criware/ca/v_hakama.acb External/Criware/ca/v_hakama.awb 1
|
||||||
|
429 External/Criware/ca/v_kaliesuper.acb External/Criware/ca/v_kaliesuper.awb 1
|
||||||
|
430 External/Criware/ca/v_nuoan.acb External/Criware/ca/v_nuoan.awb 1
|
||||||
|
431 External/Criware/ca/v_biankasuper.acb External/Criware/ca/v_biankasuper.awb 1
|
||||||
|
501 External/Criware/zh/v_ac5.acb External/Criware/zh/v_ac5.awb 1
|
||||||
|
502 External/Criware/zh/v_ac7.acb External/Criware/zh/v_ac7.awb 1
|
||||||
|
503 External/Criware/ja/v_ac8.acb External/Criware/ja/v_ac8.awb 1
|
||||||
|
504 External/Criware/ja/v_2b.acb External/Criware/ja/v_2b.awb 1
|
||||||
|
505 External/Criware/ja/v_9s.acb External/Criware/ja/v_9s.awb 1
|
||||||
|
506 External/Criware/ja/v_a2.acb External/Criware/ja/v_a2.awb 1
|
||||||
|
507 External/Criware/ja/ac10_boss_1.acb External/Criware/ja/ac10_boss_1.awb 1
|
||||||
|
508 External/Criware/zh/v_ac12.acb External/Criware/zh/v_ac12.awb 1
|
||||||
|
509 External/Criware/ja/v_ac5.acb External/Criware/ja/v_ac5.awb 1
|
||||||
|
510 External/Criware/ja/v_ac14.acb External/Criware/ja/v_ac14.awb 1
|
||||||
|
511 External/Criware/ja/v_ac7.acb External/Criware/ja/v_ac7.awb 1
|
||||||
|
512 External/Criware/ja/v_ac15.acb External/Criware/ja/v_ac15.awb 1
|
||||||
|
513 External/Criware/ja/v_ac16.acb External/Criware/ja/v_ac16.awb 1
|
||||||
|
514 External/Criware/ja/ac17_boss.acb External/Criware/ja/ac17_boss.awb 1
|
||||||
|
515 External/Criware/ja/ac18_pulao.acb External/Criware/ja/ac18_pulao.awb 1
|
||||||
|
516 External/Criware/ja/v_ac21.acb External/Criware/ja/v_ac21.awb 1
|
||||||
|
517 External/Criware/ja/v_ac23.acb External/Criware/ja/v_ac23.awb 1
|
||||||
|
518 External/Criware/zh/v_ac23.acb External/Criware/zh/v_ac23.awb 1
|
||||||
|
519 External/Criware/ca/v_ac23.acb External/Criware/ca/v_ac23.awb 1
|
||||||
|
520 External/Criware/ja/v_ac23_guanqia.acb External/Criware/ja/v_ac23_guanqia.awb 1
|
||||||
|
521 External/Criware/ja/v_ac23_juqing.acb External/Criware/ja/v_ac23_juqing.awb 1
|
||||||
|
522 External/Criware/ja/v_ac23_yindao.acb External/Criware/ja/v_ac23_yindao.awb 1
|
||||||
|
523 External/Criware/zh/v_ac23_guanqia.acb External/Criware/zh/v_ac23_guanqia.awb 1
|
||||||
|
524 External/Criware/zh/v_ac23_juqing.acb External/Criware/zh/v_ac23_juqing.awb 1
|
||||||
|
525 External/Criware/zh/v_ac23_yindao.acb External/Criware/zh/v_ac23_yindao.awb 1
|
||||||
|
526 External/Criware/ca/v_ac23_guanqia.acb External/Criware/ca/v_ac23_guanqia.awb 1
|
||||||
|
527 External/Criware/ca/v_ac23_juqing.acb External/Criware/ca/v_ac23_juqing.awb 1
|
||||||
|
528 External/Criware/ca/v_ac23_yindao.acb External/Criware/ca/v_ac23_yindao.awb 1
|
||||||
|
9708 External/Criware/me_sword.acb 0
|
||||||
|
8130 External/Criware/mb_sword.acb 0
|
||||||
|
8140 External/Criware/mb_lady.acb 0
|
||||||
|
8170 External/Criware/mb_virginbio.acb 0
|
||||||
|
8310 External/Criware/mb_xiurk1.acb 0
|
||||||
|
8311 External/Criware/mb_xiurk2.acb 0
|
||||||
|
9034 External/Criware/me_prisoner.acb 0
|
||||||
|
9033 External/Criware/me_paw.acb 0
|
||||||
|
9037 External/Criware/me_arrowsoldier.acb 0
|
||||||
|
9026 External/Criware/mo_jgrc.acb 0
|
||||||
|
9711 External/Criware/me_camouflage.acb 0
|
||||||
|
9035 External/Criware/me_bio.acb 0
|
||||||
|
8215 External/Criware/mb_brave.acb 0
|
||||||
|
8701 External/Criware/mb_osirisrk1.acb 0
|
||||||
|
8702 External/Criware/mb_osirisrk2.acb 0
|
||||||
|
8703 External/Criware/mb_osirisrk3.acb 0
|
||||||
|
9716 External/Criware/me_cattle.acb 0
|
||||||
|
9714 External/Criware/me_rocket.acb 0
|
||||||
|
9701 External/Criware/me_spider.acb 0
|
||||||
|
9013 External/Criware/me_rider.acb 0
|
||||||
|
9019 External/Criware/mo_armor.acb 0
|
||||||
|
9018 External/Criware/mo_hunter.acb 0
|
||||||
|
9017 External/Criware/mo_actor.acb 0
|
||||||
|
9003 External/Criware/mo_spanner.acb 0
|
||||||
|
9014 External/Criware/mo_thunderbug.acb 0
|
||||||
|
9020 External/Criware/mo_blackspider.acb 0
|
||||||
|
9025 External/Criware/mo_ssjk.acb 0
|
||||||
|
9012 External/Criware/mo_crawler.acb 0
|
||||||
|
9009 External/Criware/mo_act.acb 0
|
||||||
|
9011 External/Criware/mo_shooter.acb 0
|
||||||
|
9015 External/Criware/mo_tracer.acb 0
|
||||||
|
9016 External/Criware/mo_security.acb 0
|
||||||
|
9010 External/Criware/mo_ca.acb 0
|
||||||
|
9036 External/Criware/me_backsaw.acb 0
|
||||||
|
9021 External/Criware/me_armorsp.acb 0
|
||||||
|
8150 External/Criware/mb_orphan.acb 0
|
||||||
|
8160 External/Criware/mb_luolan.acb 0
|
||||||
|
8180 External/Criware/mb_sandworm.acb 0
|
||||||
|
9022 External/Criware/me_bio_0.acb 0
|
||||||
|
9038 External/Criware/me_gouzaoti.acb 0
|
||||||
|
8210 External/Criware/mb_robotarmor.acb 0
|
||||||
|
8110 External/Criware/mb_tankarmor.acb 0
|
||||||
|
8190 External/Criware/mb_luciaRK3.acb 0
|
||||||
|
9045 External/Criware/me_jidijibing.acb 0
|
||||||
|
9046 External/Criware/me_jijuxie.acb 0
|
||||||
|
8320 External/Criware/me_luosaita_ma.acb 0
|
||||||
|
8322 External/Criware/me_luosaita_ren.acb 0
|
||||||
|
9002 External/Criware/mo_kuro.acb 0
|
||||||
|
9047 External/Criware/me_heizhuizongzhe.acb 0
|
||||||
|
9048 External/Criware/me_heibaoan.acb 0
|
||||||
|
9049 External/Criware/me_heizhenchaji.acb 0
|
||||||
|
9050 External/Criware/me_shizijia.acb 0
|
||||||
|
8736 External/Criware/me_cube.acb 0
|
||||||
|
8739 External/Criware/me_cube2.acb 0
|
||||||
|
8741 External/Criware/me_cube3.acb 0
|
||||||
|
9061 External/Criware/me_xiufudanyuan.acb 0
|
||||||
|
9060 External/Criware/me_fenjiedanyuan.acb 0
|
||||||
|
9062 External/Criware/me_huolidanyuan.acb 0
|
||||||
|
9063 External/Criware/me_kantandanyuan.acb 0
|
||||||
|
8340 External/Criware/mb_trackalien.acb 0
|
||||||
|
9942 External/Criware/mb_motor.acb 0
|
||||||
|
9064 External/Criware/mo_lishiliuxiung.acb 0
|
||||||
|
9065 External/Criware/mo_wulunsixing.acb 0
|
||||||
|
8350 External/Criware/mb_melody.acb 0
|
||||||
|
9068 External/Criware/me_yazi.acb 0
|
||||||
|
9066 External/Criware/mo_diaoren.acb 0
|
||||||
|
9067 External/Criware/mo_yanfen1.acb 0
|
||||||
|
9069 External/Criware/mo_lucun.acb 0
|
||||||
|
9070 External/Criware/me_zhizun.acb 0
|
||||||
|
8360 External/Criware/mb_jiabailie.acb 0
|
||||||
|
9071 External/Criware/mo_biaoyanyiren.acb 0
|
||||||
|
9072 External/Criware/mo_tiaojiushi.acb 0
|
||||||
|
9073 External/Criware/mo_youyongjiaoguan.acb 0
|
||||||
|
9074 External/Criware/me_xiguajun.acb 0
|
||||||
|
8370 External/Criware/mb_aolajiang.acb 0
|
||||||
|
8371 External/Criware/mb_aolajiangb.acb 0
|
||||||
|
8750 External/Criware/mb_jiabailie02.acb 0
|
||||||
|
9077 External/Criware/mo_zhangyu.acb 0
|
||||||
|
9075 External/Criware/mb_xuexiao.acb 0
|
||||||
|
9076 External/Criware/mo_tuzi.acb 0
|
||||||
|
9078 External/Criware/me_xiongren.acb 0
|
||||||
|
8380 External/Criware/mb_baiyangnv.acb 0
|
||||||
|
9079 External/Criware/me_diaoren1.acb 0
|
||||||
|
9080 External/Criware/me_yunlu.acb 0
|
||||||
|
9082 External/Criware/me_yunlukulei.acb 0
|
||||||
|
9081 External/Criware/mb_taia1.acb 0
|
||||||
|
8390 External/Criware/mb_luna.acb 0
|
||||||
|
8400 External/Criware/mb_hadisi.acb 0
|
||||||
|
8401 External/Criware/mb_hadisi2.acb 0
|
||||||
|
8410 External/Criware/mb_xigeluen.acb 0
|
||||||
|
9085 External/Criware/mo_mifeng.acb 0
|
||||||
|
9083 External/Criware/mo_shirenhua.acb 0
|
||||||
|
9086 External/Criware/mo_bopuer.acb 0
|
||||||
|
9087 External/Criware/me_yasibeiersi.acb 0
|
||||||
|
8430 External/Criware/mb_majiyaweili.acb 0
|
||||||
|
9088 External/Criware/me_nian.acb 0
|
||||||
|
9089 External/Criware/mo_ungouzaoti.acb 0
|
||||||
|
9090 External/Criware/mo_haiqiao.acb 0
|
||||||
|
9091 External/Criware/me_unknown.acb 0
|
||||||
|
8420 External/Criware/mb_siren.acb 0
|
||||||
|
9093 External/Criware/mo_yingdengyu.acb 0
|
||||||
|
9094 External/Criware/mo_ciganxie.acb 0
|
||||||
|
9095 External/Criware/me_jiegouqiutu.acb 0
|
||||||
|
8440 External/Criware/mb_mother.acb 0
|
||||||
|
9096 External/Criware/mo_beiya.acb 0
|
||||||
|
9097 External/Criware/mo_modelm.acb 0
|
||||||
|
9098 External/Criware/me_police.acb 0
|
||||||
|
9099 External/Criware/me_skaterboy.acb 0
|
||||||
|
8450 External/Criware/mb_voodoo.acb 0
|
||||||
|
8451 External/Criware/mb_voodoo2.acb 0
|
||||||
|
9301 External/Criware/mo_qingjiejiqi.acb 0
|
||||||
|
9302 External/Criware/mo_shuixiyi.acb 0
|
||||||
|
8460 External/Criware/mb_lamiya.acb 0
|
||||||
|
9303 External/Criware/mo_semifini.acb 0
|
||||||
|
8470 External/Criware/mb_shuangzi.acb 0
|
||||||
|
9305 External/Criware/mo_cyborgleader.acb 0
|
||||||
|
9307 External/Criware/me_shengtang.acb 0
|
||||||
|
8481 External/Criware/mb_hongchaonv.acb 0
|
||||||
|
9310 External/Criware/mo_shujing.acb 0
|
||||||
|
9311 External/Criware/mo_xiaojingling.acb 0
|
||||||
|
9308 External/Criware/me_wutailong.acb 0
|
||||||
|
8490 External/Criware/mb_hamuleite.acb 0
|
||||||
|
9312 External/Criware/me_drummer.acb 0
|
||||||
|
9313 External/Criware/me_keyboardist.acb 0
|
||||||
|
9314 External/Criware/me_guitarist.acb 0
|
||||||
|
9316 External/Criware/mo_gangster.acb 0
|
||||||
|
8220 External/Criware/mb_rapper.acb 0
|
||||||
|
9317 External/Criware/me_hetimingyunzhilun.acb 0
|
||||||
|
9318 External/Criware/mo_hetipaotai.acb 0
|
||||||
|
9319 External/Criware/mo_hetiyiliaoji.acb 0
|
||||||
|
8510 External/Criware/mb_starknight.acb 0
|
||||||
|
9320 External/Criware/me_sword2.acb 0
|
||||||
|
9322 External/Criware/mo_hetiwurenji.acb 0
|
||||||
|
9323 External/Criware/me_hetigongzuojiqi.acb 0
|
||||||
|
9324 External/Criware/mb_moonguy.acb 0
|
||||||
|
9325 External/Criware/mo_moonlighter.acb 0
|
||||||
|
9326 External/Criware/me_lampmonster.acb 0
|
||||||
|
9327 External/Criware/mb_huosha.acb 0
|
||||||
|
9328 External/Criware/mo_coraler.acb 0
|
||||||
|
9329 External/Criware/mo_yssuti.acb 0
|
||||||
|
9330 External/Criware/mb_lostwomen.acb 0
|
||||||
|
9331 External/Criware/me_twofacer.acb 0
|
||||||
|
10000000 External/Criware/c_luciaRk3_JP.acb 0
|
||||||
|
10000001 External/Criware/ja/v_acja1.acb External/Criware/ja/v_acja1.awb 1
|
||||||
|
10000002 External/Criware/m_ev24_jp_CD.acb External/Criware/m_ev24_jp_CD.awb 1
|
||||||
|
10000003 External/Criware/m_ev24_jp_CD_2.acb External/Criware/m_ev24_jp_CD_2.awb 1
|
||||||
|
561 External/Criware/en/v_ac5.acb External/Criware/en/v_ac5.awb 1
|
||||||
|
562 External/Criware/en/v_ac7.acb External/Criware/en/v_ac7.awb 1
|
||||||
|
563 External/Criware/en/v_ac8.acb External/Criware/en/v_ac8.awb 1
|
||||||
|
564 External/Criware/en/ac10_boss_1.acb External/Criware/en/ac10_boss_1.awb 1
|
||||||
|
565 External/Criware/en/v_ac12.acb External/Criware/en/v_ac12.awb 1
|
||||||
|
566 External/Criware/en/v_ac14.acb External/Criware/en/v_ac14.awb 1
|
||||||
|
567 External/Criware/en/v_ac15.acb External/Criware/en/v_ac15.awb 1
|
||||||
|
568 External/Criware/en/v_ac16.acb External/Criware/en/v_ac16.awb 1
|
||||||
|
569 External/Criware/en/ac17_boss.acb External/Criware/en/ac17_boss.awb 1
|
||||||
|
570 External/Criware/en/ac18_pulao.acb External/Criware/en/ac18_pulao.awb 1
|
||||||
|
571 External/Criware/en/v_ac21.acb External/Criware/en/v_ac21.awb 1
|
||||||
|
572 External/Criware/en/v_ac23.acb External/Criware/en/v_ac23.awb 1
|
||||||
|
802 External/Criware/en/v_lucia.acb External/Criware/en/v_lucia.awb 1
|
||||||
|
8021 External/Criware/en/v_luciaalpha.acb External/Criware/en/v_luciaalpha.awb 1
|
||||||
|
8022 External/Criware/en/v_luciaice.acb External/Criware/en/v_luciaice.awb 1
|
||||||
|
803 External/Criware/en/v_liv.acb External/Criware/en/v_liv.awb 1
|
||||||
|
801 External/Criware/en/v_li.acb External/Criware/en/v_li.awb 1
|
||||||
|
806 External/Criware/en/v_kamui.acb External/Criware/en/v_kamui.awb 1
|
||||||
|
8061 External/Criware/en/v_kamuianneng.acb External/Criware/en/v_kamuianneng.awb 1
|
||||||
|
805 External/Criware/en/v_imper9t.acb External/Criware/en/v_imper9t.awb 1
|
||||||
|
804 External/Criware/en/v_bianca.acb External/Criware/en/v_bianca.awb 1
|
||||||
|
808 External/Criware/en/v_watanabe.acb External/Criware/en/v_watanabe.awb 1
|
||||||
|
807 External/Criware/en/v_karen.acb External/Criware/en/v_karen.awb 1
|
||||||
|
809 External/Criware/en/v_aila.acb External/Criware/en/v_aila.awb 1
|
||||||
|
810 External/Criware/en/v_sufeiya.acb External/Criware/en/v_sufeiya.awb 1
|
||||||
|
811 External/Criware/en/v_kuluomu.acb External/Criware/en/v_kuluomu.awb 1
|
||||||
|
812 External/Criware/en/v_weila.acb External/Criware/en/v_weila.awb 1
|
||||||
|
813 External/Criware/en/v_camu.acb External/Criware/en/v_camu.awb 1
|
||||||
|
814 External/Criware/en/v_luosaita.acb External/Criware/en/v_luosaita.awb 1
|
||||||
|
815 External/Criware/en/v_changyu.acb External/Criware/en/v_changyu.awb 1
|
||||||
|
816 External/Criware/en/v_qu.acb External/Criware/en/v_qu.awb 1
|
||||||
|
817 External/Criware/en/v_luna.acb External/Criware/en/v_luna.awb 1
|
||||||
|
818 External/Criware/en/v_sailinna.acb External/Criware/en/v_sailinna.awb 1
|
||||||
|
819 External/Criware/en/v_wanshi.acb External/Criware/en/v_wanshi.awb 1
|
||||||
|
820 External/Criware/en/v_kuluomuice.acb External/Criware/en/v_kuluomuice.awb 1
|
||||||
|
821 External/Criware/en/v_twentyone.acb External/Criware/en/v_twentyone.awb 1
|
||||||
|
822 External/Criware/en/v_weilathunder.acb External/Criware/en/v_weilathunder.awb 1
|
||||||
|
823 External/Criware/en/v_luolan.acb External/Criware/en/v_luolan.awb 1
|
||||||
|
824 External/Criware/en/v_livsuper.acb External/Criware/en/v_livsuper.awb 1
|
||||||
|
825 External/Criware/en/v_sailinnasuper.acb External/Criware/en/v_sailinnasuper.awb 1
|
||||||
|
826 External/Criware/en/v_pulao.acb External/Criware/en/v_pulao.awb 1
|
||||||
|
827 External/Criware/en/v_qishisuper.acb External/Criware/en/v_qishisuper.awb 1
|
||||||
|
828 External/Criware/en/v_hakama.acb External/Criware/en/v_hakama.awb 1
|
||||||
|
829 External/Criware/en/v_kaliesuper.acb External/Criware/en/v_kaliesuper.awb 1
|
||||||
|
830 External/Criware/en/v_nuoan.acb External/Criware/en/v_nuoan.awb 1
|
||||||
|
831 External/Criware/en/v_biankasuper.acb External/Criware/en/v_biankasuper.awb 1
|
||||||
|
573 External/Criware/en/v_ac23_guanqia.acb External/Criware/en/v_ac23_guanqia.awb 1
|
||||||
|
574 External/Criware/en/v_ac23_juqing.acb External/Criware/en/v_ac23_juqing.awb 1
|
||||||
|
575 External/Criware/en/v_ac23_yindao.acb External/Criware/en/v_ac23_yindao.awb 1
|
|
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Load Diff
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Load Diff
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@ -1 +0,0 @@
|
||||||
g¤ÏŸ`z\ uÉ:ü"43‚Í)ÕK¬]áîYÁŠ=o§3-² 1¾°~Ë¡ZBñFs€¥4{vR¬÷tg<74>°Ã$39ƒ¿Ý¯])<29>TçÄ7II Iß8æÈú>zˆŸDôû4žQ(Té,ê\LžŠHeÐ,@†ŒýX+˜[É€ƒId CvId Cvs Timing Text
|
|
|
@ -0,0 +1 @@
|
||||||
|
Id CvId Cvs Timing Text
|
|
Binary file not shown.
|
@ -0,0 +1,7 @@
|
||||||
|
Id ElementName Description Icon
|
||||||
|
1 Physical Direct attacks that deal Physical DMG. Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png
|
||||||
|
2 Fire Decomposes the compressed nitrogen stored in the frame through electrically heated coils and latches the flame onto the weapons via gas propulsion. Attacks deal Fire DMG and inflict Burn on your targets. Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png
|
||||||
|
3 Ice Absorbs the thermal energy in the area through high-purity liquid gas to freeze everything instantly. Attacks deal Ice DMG. Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png
|
||||||
|
4 Lightning A high-voltage ion beam generated by built-in energy will separate the positive and negative charges in the area to create lightning, which, due to its high temperature, causes the nearby gas to expand rapidly and thus generates a thunderclap. Attacks deal Lightning DMG. Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png
|
||||||
|
5 Dark The radiation generated by the radioactive elements stored in the frame can deal piercing DMG to enemy's components. Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png
|
||||||
|
6 Mixed The frame can launch compound attacks to deal mixed DMG. Suitable to face off against enemies with multiple resistances. Assets/Product/Texture/Image/IconType/IconTypeYsHunheWhite.png
|
|
Binary file not shown.
|
@ -0,0 +1,55 @@
|
||||||
|
Key Comment Values[1] Values[2] Values[3] Values[4] Values[5] Values[6] Values[7]
|
||||||
|
NodeTypeName Node Type Entry Display Name Unexpected Encounter Shark-speare Sale Emergency Crisis Battle Engagement Emergency Crisis
|
||||||
|
NodeTypeIcon Node Type Entry Display Icon Assets/Product/Texture/Image/UiTheatre/UiTheatreStageTypeIcon05.png Assets/Product/Texture/Image/UiTheatre/UiTheatreStageTypeIcon06.png Assets/Product/Texture/Image/UiTheatre/UiTheatreStageTypeIcon03.png Assets/Product/Texture/Image/UiTheatre/UiTheatreStageTypeIcon02.png Assets/Product/Texture/Image/UiTheatre/UiTheatreStageTypeIcon04.png
|
||||||
|
NodeTypeDesc Node Type Entry Display Description Weigh up. Shark-speare seems to love Tinbread Cookies. Emergency arose. Prepare to engage. Defeat the enemies for loot. Future Intersection
|
||||||
|
NodeTypeSmallIcon Node Type Entry Display Icon Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent05.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
|
||||||
|
DifficultyTitleIcon Difficulty Title Icon Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreIconDifficulty01.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreIconDifficulty02.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreIconDifficulty03.png
|
||||||
|
DifficultyButtonIcon Difficulty Button Icon Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty01.png Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty02.png Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty03.png Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty04.png
|
||||||
|
SpecialRewardName Special Reward Name (Skill, Level Up, Decoration Point, and Force Affection) %s Script Inspiration Cadenza
|
||||||
|
SpecialRewardIcon Special Reward Icon (Skill, Level Up, Decoration Point, and Force Affection) - Pending %s Assets/Product/Texture/Image/IconTools/IconTheatre07.png Assets/Product/Texture/Image/IconTools/IconTheatre04.png Assets/Product/Texture/Image/IconTools/IconTheatre03.png
|
||||||
|
HelpKey Help Key BiancaTheatre
|
||||||
|
RoleDetailLevelIcon Character Details Level Information Icon Assets/Product/Texture/Image/IconTools/IconTheatre07.png
|
||||||
|
RoleDetailLevelDesc Character Details Level Information Description Script All Character Level
|
||||||
|
RoleDetailEquipIcon Character Details Equipment Information Icon Assets/Product/Texture/Image/IconTools/IconTheatre07.png
|
||||||
|
RoleDetailEquiupDesc Character Details Equipment Information Description Script Weapon & Memory Level
|
||||||
|
RoleDetailSkillIcon Character Details Skill Information Icon Assets/Product/Texture/Image/IconTools/IconTheatre06.png
|
||||||
|
RoleDetailSkillDesc Character Details Skill Information Description Chord Skill Level
|
||||||
|
DifficultyButtonTextIcon Difficulty Button Text Icon Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty1.png Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty2.png Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty3.png Assets/Product/Texture/Atlas/UiTheatre/UiTheatreTxtDifficulty4.png
|
||||||
|
FirstStoryId First Played Cutscene ID RG00601BA
|
||||||
|
BtnSelectName Button's Text Select
|
||||||
|
BtnRewardName Button's Text Claim
|
||||||
|
PercentTitle Progress: %d%%
|
||||||
|
BtnFettersAsset Resource paths for more bond buttons Assets/Product/Ui/ComponentPrefab/UiBiancaTheatre/BtnFetters.prefab
|
||||||
|
GridItemAsset Resource paths of item grids Assets/Product/Ui/ComponentPrefab/UiBiancaTheatre/GridBiancaPopUp.prefab
|
||||||
|
GridFettersAsset Resource paths of bond grids Assets/Product/Ui/ComponentPrefab/UiBiancaTheatre/GridFettersNode.prefab
|
||||||
|
StrengthenCoinId Enhanced Token ID 96118
|
||||||
|
SettleDataName Data Content Name of the Total Settlement Screen Nodes Cleared Battle Nodes Total Stars Artifacts Collected Chapters Completed
|
||||||
|
LevelItemId Level Item ID 96117
|
||||||
|
PropUnlockPercent Codex Unlock Progress \n%d<color=#C4C4C4>/%d</color>
|
||||||
|
NotSelectTeam The text of a pop-up message when tapping Next without selecting a squad. Select Survey Team.
|
||||||
|
NotSelectRecruitTicket The text of a pop-up message when tapping Next without selecting a recruit voucher. Select any Stray Invitation.
|
||||||
|
NotSelectExReward The text of a pop-up message when tapping Next without selecting extra rewards. Select Artifact.
|
||||||
|
StrengthenBtnActiveName Skill Details Activation Button Text Locked Activated Activate
|
||||||
|
TextColor Text Color BBBBBBFF FF0000FF
|
||||||
|
RewardTips Reward Tips No claimable rewards found Rewards cannot be claimed when a journey is in progress. Level limit reached
|
||||||
|
UnitIcon Instruction Icon (1 Squad, 2 item) Assets/Product/Texture/Atlas/UiBiancaTheatre/UiTheatreIconBtnFenDui.png Assets/Product/Texture/Atlas/UiBiancaTheatre/UiTheatreIconBtnDaoJu.png
|
||||||
|
BtnRecruitName Recruit Button Name Recruit Star Up
|
||||||
|
BiancaTheatreComboTips Bond Description Evolve Requirement:
|
||||||
|
BannerProgress Entry Progress Description Current Level: %s/%s
|
||||||
|
StartViewTitle Titles for Difficulty Selection, Squad Selection, Recruit Voucher Selection, and Battle Rewards Select Difficulty Establish Survey Team Select Invitation Claim Battle Rewards
|
||||||
|
QualityTextColor Text Color Corresponding to the Quality 797979 797979 588ad6 cc68c1 C68B23 C4695B
|
||||||
|
RecruitTipsTitle Recruit Pop-Up Details Title (1 Recruit, 2 Star Up) Unlock the owned/trial character Improve the character's all Basic Abilities.
|
||||||
|
NotRoles Reminders when tapping the character list button but there are no characters available. No characters recruited
|
||||||
|
StrengthenTips Notice Nodes cannot be activated when a journey is in progress.
|
||||||
|
FightRewardEndRecvTipsDesc The text of the second pop-up when exiting without claiming all battle rewards. Confirm to proceed? All unclaimed rewards will be lost.
|
||||||
|
RebootTitle Battle Reset Title Reset Warning
|
||||||
|
RebootDesc Battle Reset Warning You have %s *%d. Stage reset requires %s *%d. Confirm to proceed?
|
||||||
|
RetreatTitle Battle Retreat Title Battle Warning
|
||||||
|
RetreatDesc Battle Retreat Description This round of adventure will count as defeat once you leave the battle. You have %s *%d. %s can be used to revive/reset the stage. Confirm to leave and tally your results?
|
||||||
|
MainViewShowRewardId Main Screen Reward Display 550050
|
||||||
|
SettleAnimaTime Time for the result calculation screen to slide to the bottom (in seconds) 3
|
||||||
|
NotActiveQualityColor Unactivated Quality Color 797979
|
||||||
|
UnusedRecruitCountDialogContent The description of the second pop-up when tapping Next without using up all recruit attempts. Confirm to proceed? (Unused recruit attempts will not be carried over.)
|
||||||
|
RoleDetailBallIconBg In the character details brief skill panel, the background resource path of the Red, Yellow, and Blue Orbs Assets/Product/Texture/Atlas/Common/CommonSekuai1.png
|
||||||
|
ReceiveExpTipsContent Pop-Up Description When Claiming Rewards at Max Level The Curse Queller's Path has already reached its max level. Excess Downfall Crystals will be lost. Confirm to claim?
|
||||||
|
MissionComplete All mission completed
|
|
|
@ -1,4 +0,0 @@
|
||||||
Qÿ«øÊqà@ð+1-Alœ†ë/ئSÌŒ¤ ܪ½•·CÄÁ5á!ø¬´fAqŸ~Gˆmþ‹øÙX‚iws_]Â%õLƒO`ÂVIR„raÜb÷e‰þØ:·z(ÊŽs}¨Áô>_ë uФæzLû÷·ÿtÔ/Í…µ|.¸5Id Name OrderId
|
|
||||||
1 Fate's Impulse 1
|
|
||||||
2 Forces Unition 2
|
|
||||||
3 Spectral Nexus 3
|
|
|
@ -0,0 +1,4 @@
|
||||||
|
Id Name OrderId
|
||||||
|
1 Fate's Impulse 1
|
||||||
|
2 Forces Unition 2
|
||||||
|
3 Spectral Nexus 3
|
|
|
@ -1,48 +0,0 @@
|
||||||
ñ7T!u™ÕÄ¢«ôŽÖΆ¬Añƒ/e¸’ÀZNX×PMRDGŧ…‰=„‚°UæLñò¨U¥<04>°~W3½¿!>KµÈÇ¡Œ<C2A1>ò3XmNEÄãMZùsÅ›a»·ce)y@Zs,ƒ—mqÁÏŠ28….¾!/°‘¼ñId NodeTypeName NodeTypeIcon NodeTypeDesc SmallIcon
|
|
||||||
101 Abandoned Yard Assets/Product/Texture/Image/BgStory/Bgstory388.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
|
||||||
102 Cradle's Gift Assets/Product/Texture/Image/BgStory/Bgstory373.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
|
||||||
103 Everlasting Song Assets/Product/Texture/Image/BgStory/Bgstory359.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
|
||||||
104 Happy times Assets/Product/Texture/Image/BgStory/Bgstory423.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
|
||||||
105 Missionary Assets/Product/Texture/Image/BgStory/Bgstory364.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
|
||||||
106 Wishing Well Assets/Product/Texture/Image/BgStory/Bgstory374.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
|
||||||
107 Homebound traveler Assets/Product/Texture/Image/BgStory/Bgstory377.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
|
||||||
108 Market Assets/Product/Texture/Image/BgStory/BgStory554.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
|
||||||
109 Traveling Troupe Assets/Product/Texture/Image/BgStory/Bgstory368.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
|
||||||
110 The last warrior Assets/Product/Texture/Image/BgStory/Bgstory360.png Something dangerous is coming. Keep your guard up. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
|
|
||||||
111 Gospel of Death Assets/Product/Texture/Image/BgStory/Bgstory358.png Something dangerous is coming. Keep your guard up. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
|
|
||||||
112 Lost Child Assets/Product/Texture/Image/BgStory/Bgstory373.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
|
||||||
113 A curse named "Knowledge" Assets/Product/Texture/Image/BgStory/Bgstory381.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
|
||||||
114 Full of "Potential"! Assets/Product/Texture/Image/BgStory/Bgstory383.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
|
||||||
115 A Party for Scavengers Assets/Product/Texture/Image/BgStory/Bgstory419.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
|
||||||
116 Solved Puzzle Assets/Product/Texture/Image/BgStory/Bgstory416.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
|
||||||
117 Failure Assets/Product/Texture/Image/BgStory/Bgstory408.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
|
||||||
118 Armory Assets/Product/Texture/Image/BgStory/Bgstory411.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
|
||||||
119 Heed the advice Assets/Product/Texture/Image/BgStory/Bgstory409.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
|
||||||
120 Jewel Hunter Assets/Product/Texture/Image/BgStory/Bgstory405.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
|
||||||
121 The wisdom named "Forbiddance" Assets/Product/Texture/Image/BgStory/Bgstory437.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
|
||||||
122 Executioner Assets/Product/Texture/Image/BgStory/Bgstory417.jpg Something dangerous is coming. Keep your guard up. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
|
|
||||||
123 Warrior Who Survived Assets/Product/Texture/Image/BgStory/Bgstory516.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
|
||||||
124 Final Treatment Assets/Product/Texture/Image/BgStory/BgStory570.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
|
||||||
125 Discarded Roundtable Assets/Product/Texture/Image/BgStory/Bgstory529.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
|
||||||
126 Burnt Out Campfire Assets/Product/Texture/Image/BgStory/BgStory568.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
|
||||||
127 Crumbling Religious Monument Assets/Product/Texture/Image/BgStory/BgStory571.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
|
||||||
128 The Brand of Void Assets/Product/Texture/Image/BgStory/Bgstory425.jpg The future is in your hand. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent05.png
|
|
||||||
129 Statue of the Crowned Assets/Product/Texture/Image/BgStory/BgStory579.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
|
||||||
130 An End Named "Lunacy" Assets/Product/Texture/Image/BgStory/BgStory568.jpg Something dangerous is coming. Keep your guard up. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
|
|
||||||
131 Crimson Altar Assets/Product/Texture/Image/BgStory/Bgstory625.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
|
||||||
132 Another starry sky Assets/Product/Texture/Image/BgStory/BgStory590.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
|
||||||
133 Crimson Saint Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
|
||||||
134 Remnants of Gunfire Assets/Product/Texture/Image/BgStory/Bgstory341.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
|
||||||
135 Dusty Memories Assets/Product/Texture/Image/BgStory/Bgstory610.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
|
||||||
136 Before the journey ends... Assets/Product/Texture/Image/BgStory/Bgstory624.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
|
||||||
137 Approaching Tide Assets/Product/Texture/Image/BgStory/Bgstory623.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
|
||||||
138 The Brand of Infinity Assets/Product/Texture/Image/BgStory/Bgstory506.jpg The future is in your hand. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent05.png
|
|
||||||
139 Abyssal Captive Assets/Product/Texture/Image/BgStory/Bgstory626.jpg Something dangerous is coming. Keep your guard up. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
|
|
||||||
140 Ocean Guardian Assets/Product/Texture/Image/BgStory/Bgstory399.jpg She has been waiting for a long time. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
|
|
||||||
141 After Clash Assets/Product/Texture/Image/BgStory/Bgstory398.jpg The future is in your hand. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent05.png
|
|
||||||
142 Cursed Waves Assets/Product/Texture/Image/BgStory/BgStory627.jpg The endgame has descended. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
|
|
||||||
143 What's Called "Reality" Assets/Product/Texture/Image/BgStory/BgStory594.jpg Walk into the "Reality". Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
|
|
||||||
144 Dream of Mist Assets/Product/Texture/Image/BgStory/Bgstory439.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
|
||||||
145 Sharky Box Assets/Product/Texture/Image/BgStory/BgStory627.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
|
||||||
146 After Clash Assets/Product/Texture/Image/BgStory/Bgstory398.jpg The future is in your hand. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent05.png
|
|
||||||
147 Cursed Waves Assets/Product/Texture/Image/BgStory/BgStory627.jpg The endgame has descended. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
|
|
|
@ -0,0 +1,48 @@
|
||||||
|
Id NodeTypeName NodeTypeIcon NodeTypeDesc SmallIcon
|
||||||
|
101 Abandoned Yard Assets/Product/Texture/Image/BgStory/Bgstory388.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
102 Cradle's Gift Assets/Product/Texture/Image/BgStory/Bgstory373.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
103 Everlasting Song Assets/Product/Texture/Image/BgStory/Bgstory359.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
104 Happy times Assets/Product/Texture/Image/BgStory/Bgstory423.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
105 Missionary Assets/Product/Texture/Image/BgStory/Bgstory364.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
106 Wishing Well Assets/Product/Texture/Image/BgStory/Bgstory374.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
107 Homebound traveler Assets/Product/Texture/Image/BgStory/Bgstory377.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
108 Market Assets/Product/Texture/Image/BgStory/BgStory554.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
109 Traveling Troupe Assets/Product/Texture/Image/BgStory/Bgstory368.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
110 The last warrior Assets/Product/Texture/Image/BgStory/Bgstory360.png Something dangerous is coming. Keep your guard up. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
|
||||||
|
111 Gospel of Death Assets/Product/Texture/Image/BgStory/Bgstory358.png Something dangerous is coming. Keep your guard up. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
|
||||||
|
112 Lost Child Assets/Product/Texture/Image/BgStory/Bgstory373.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
113 A curse named "Knowledge" Assets/Product/Texture/Image/BgStory/Bgstory381.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
114 Full of "Potential"! Assets/Product/Texture/Image/BgStory/Bgstory383.png Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
115 A Party for Scavengers Assets/Product/Texture/Image/BgStory/Bgstory419.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
116 Solved Puzzle Assets/Product/Texture/Image/BgStory/Bgstory416.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
117 Failure Assets/Product/Texture/Image/BgStory/Bgstory408.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
118 Armory Assets/Product/Texture/Image/BgStory/Bgstory411.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
119 Heed the advice Assets/Product/Texture/Image/BgStory/Bgstory409.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
120 Jewel Hunter Assets/Product/Texture/Image/BgStory/Bgstory405.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
121 The wisdom named "Forbiddance" Assets/Product/Texture/Image/BgStory/Bgstory437.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
122 Executioner Assets/Product/Texture/Image/BgStory/Bgstory417.jpg Something dangerous is coming. Keep your guard up. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
|
||||||
|
123 Warrior Who Survived Assets/Product/Texture/Image/BgStory/Bgstory516.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
124 Final Treatment Assets/Product/Texture/Image/BgStory/BgStory570.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
125 Discarded Roundtable Assets/Product/Texture/Image/BgStory/Bgstory529.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
126 Burnt Out Campfire Assets/Product/Texture/Image/BgStory/BgStory568.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
127 Crumbling Religious Monument Assets/Product/Texture/Image/BgStory/BgStory571.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
128 The Brand of Void Assets/Product/Texture/Image/BgStory/Bgstory425.jpg The future is in your hand. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent05.png
|
||||||
|
129 Statue of the Crowned Assets/Product/Texture/Image/BgStory/BgStory579.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
130 An End Named "Lunacy" Assets/Product/Texture/Image/BgStory/BgStory568.jpg Something dangerous is coming. Keep your guard up. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
|
||||||
|
131 Crimson Altar Assets/Product/Texture/Image/BgStory/Bgstory625.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
132 Another starry sky Assets/Product/Texture/Image/BgStory/BgStory590.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
133 Crimson Saint Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
134 Remnants of Gunfire Assets/Product/Texture/Image/BgStory/Bgstory341.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
135 Dusty Memories Assets/Product/Texture/Image/BgStory/Bgstory610.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
136 Before the journey ends... Assets/Product/Texture/Image/BgStory/Bgstory624.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
137 Approaching Tide Assets/Product/Texture/Image/BgStory/Bgstory623.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
138 The Brand of Infinity Assets/Product/Texture/Image/BgStory/Bgstory506.jpg The future is in your hand. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent05.png
|
||||||
|
139 Abyssal Captive Assets/Product/Texture/Image/BgStory/Bgstory626.jpg Something dangerous is coming. Keep your guard up. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
|
||||||
|
140 Ocean Guardian Assets/Product/Texture/Image/BgStory/Bgstory399.jpg She has been waiting for a long time. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
|
||||||
|
141 After Clash Assets/Product/Texture/Image/BgStory/Bgstory398.jpg The future is in your hand. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent05.png
|
||||||
|
142 Cursed Waves Assets/Product/Texture/Image/BgStory/BgStory627.jpg The endgame has descended. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
|
||||||
|
143 What's Called "Reality" Assets/Product/Texture/Image/BgStory/BgStory594.jpg Walk into the "Reality". Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
|
||||||
|
144 Dream of Mist Assets/Product/Texture/Image/BgStory/Bgstory439.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
145 Sharky Box Assets/Product/Texture/Image/BgStory/BgStory627.jpg Stay calm and act wisely. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent04.png
|
||||||
|
146 After Clash Assets/Product/Texture/Image/BgStory/Bgstory398.jpg The future is in your hand. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent05.png
|
||||||
|
147 Cursed Waves Assets/Product/Texture/Image/BgStory/BgStory627.jpg The endgame has descended. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent03.png
|
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|
||||||
|
Id Name Order
|
||||||
|
1 Current Bonus 1
|
||||||
|
2 Bonus Codex 2
|
||||||
|
3 Other Artifacts 3
|
|
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|
||||||
|
Id NodeTypeName NodeTypeIcon NodeTypeDesc SmallIcon
|
||||||
|
10011 Awake Assets/Product/Texture/Image/BgStory/Bgstory429.jpg The enemy should have surrendered as they are already completely surrounded by you. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
10012 Awake Assets/Product/Texture/Image/BgStory/Bgstory429.jpg The enemy should have surrendered as they are already completely surrounded by you. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
10021 Besiege Assets/Product/Texture/Image/BgStory/Bgstory298.png No matter how many enemies there are, quality always triumphs over quantity. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
10022 Besiege Assets/Product/Texture/Image/BgStory/Bgstory298.png No matter how many enemies there are, quality always triumphs over quantity. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
10023 Nest Assets/Product/Texture/Image/BgStory/Bgstory298.png It seems to be a nest of something. You can pass through it... or simply put whatever inside to rout. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
10031 Besiege Assets/Product/Texture/Image/BgStory/Bgstory298.png No matter how many enemies there are, quality always triumphs over quantity. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
10032 Besiege Assets/Product/Texture/Image/BgStory/Bgstory298.png No matter how many enemies there are, quality always triumphs over quantity. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
10033 Trap Assets/Product/Texture/Image/BgStory/Bgstory360.png Everything seems to have died down. You have a hunch that the enemies might be much stronger this time.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
10034 Trap Assets/Product/Texture/Image/BgStory/Bgstory360.png Everything seems to have died down. You have a hunch that the enemies might be much stronger this time.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
10041 Trap Assets/Product/Texture/Image/BgStory/Bgstory360.png Everything seems to have died down. You have a hunch that the enemies might be much stronger this time.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
10042 Trap Assets/Product/Texture/Image/BgStory/Bgstory360.png Everything seems to have died down. You have a hunch that the enemies might be much stronger this time.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
20011 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
20012 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
20021 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
20022 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
20023 "True" Hospitality Assets/Product/Texture/Image/BgStory/Bgstory378.png They are so hospitable that they volunteer to train your combat skills up.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
20024 Sparring Assets/Product/Texture/Image/BgStory/Bgstory612.jpg They claimed this would be a sparring fight... Did they really mean it?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
20031 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
20032 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
20033 Welcoming Ceremony Assets/Product/Texture/Image/BgStory/Bgstory301.png The townsfolk are welcoming you... Well, not exactly "welcoming" though. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
20034 Unfortunate Conflict Assets/Product/Texture/Image/BgStory/Bgstory612.jpg Ignorance leads to fear, fear breeds conflicts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
20035 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
20036 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
20037 "True" Hospitality Assets/Product/Texture/Image/BgStory/Bgstory378.png They are so hospitable that they volunteer to train your combat skills up.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
20038 Sparring Assets/Product/Texture/Image/BgStory/Bgstory612.jpg They claimed this would be a sparring fight... Did they really mean it?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
20041 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
20042 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
20043 Welcoming Ceremony Assets/Product/Texture/Image/BgStory/Bgstory301.png The townsfolk are welcoming you... Well, not exactly "welcoming" though. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
20044 Unfortunate Conflict Assets/Product/Texture/Image/BgStory/Bgstory612.jpg Ignorance leads to fear, fear breeds conflicts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
20045 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
20046 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
20047 "True" Hospitality Assets/Product/Texture/Image/BgStory/Bgstory378.png They are so hospitable that they volunteer to train your combat skills up.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
20048 Sparring Assets/Product/Texture/Image/BgStory/Bgstory612.jpg They claimed this would be a sparring fight... Did they really mean it?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
20051 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
20052 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
20053 Welcoming Ceremony Assets/Product/Texture/Image/BgStory/Bgstory301.png The townsfolk are welcoming you... Well, not exactly "welcoming" though. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
20054 Unfortunate Conflict Assets/Product/Texture/Image/BgStory/Bgstory612.jpg Ignorance leads to fear, fear breeds conflicts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
20055 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
20056 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
20057 "True" Hospitality Assets/Product/Texture/Image/BgStory/Bgstory378.png They are so hospitable that they volunteer to train your combat skills up.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
20058 Sparring Assets/Product/Texture/Image/BgStory/Bgstory612.jpg They claimed this would be a sparring fight... Did they really mean it?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
30011 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30012 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30013 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30014 Recur and Iterate Assets/Product/Texture/Image/BgStory/Bgstory400.jpg It is never going to end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30015 Resort to Force Assets/Product/Texture/Image/BgStory/Bgstory400.jpg If you cannot get around it, just tear it down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30016 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
30017 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
30018 Formatting Assets/Product/Texture/Image/BgStory/Bgstory400.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
30021 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30022 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30023 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30024 Recur and Iterate Assets/Product/Texture/Image/BgStory/Bgstory400.jpg It is never going to end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30025 Resort to Force Assets/Product/Texture/Image/BgStory/Bgstory400.jpg If you cannot get around it, just tear it down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30026 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
30027 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
30028 Formatting Assets/Product/Texture/Image/BgStory/Bgstory400.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
30031 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30032 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30033 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30034 Recur and Iterate Assets/Product/Texture/Image/BgStory/Bgstory400.jpg It is never going to end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30035 Resort to Force Assets/Product/Texture/Image/BgStory/Bgstory406.jpg If you cannot get around it, just tear it down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30036 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
30037 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
30038 Formatting Assets/Product/Texture/Image/BgStory/Bgstory406.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
30041 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30042 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory400.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30043 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30044 Recur and Iterate Assets/Product/Texture/Image/BgStory/Bgstory400.jpg It is never going to end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30045 Resort to Force Assets/Product/Texture/Image/BgStory/Bgstory406.jpg If you cannot get around it, just tear it down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30046 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
30047 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
30048 Formatting Assets/Product/Texture/Image/BgStory/Bgstory406.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
30051 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30052 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30053 Recur and Iterate Assets/Product/Texture/Image/BgStory/Bgstory406.jpg It is never going to end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30054 Resort to Force Assets/Product/Texture/Image/BgStory/Bgstory417.jpg If you cannot get around it, just tear it down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30055 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
30056 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
30057 Formatting Assets/Product/Texture/Image/BgStory/Bgstory417.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
30061 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30062 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30063 Recur and Iterate Assets/Product/Texture/Image/BgStory/Bgstory406.jpg It is never going to end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30064 Resort to Force Assets/Product/Texture/Image/BgStory/Bgstory417.jpg If you cannot get around it, just tear it down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30065 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
30066 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
30067 Formatting Assets/Product/Texture/Image/BgStory/Bgstory417.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
30071 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory406.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30072 Defense Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg The defense system has been triggered again. Where did they come from? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30073 Recur and Iterate Assets/Product/Texture/Image/BgStory/Bgstory406.jpg It is never going to end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30074 Resort to Force Assets/Product/Texture/Image/BgStory/Bgstory417.jpg If you cannot get around it, just tear it down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
30075 Reset Order Assets/Product/Texture/Image/BgStory/Bgstory417.jpg Fallen enemies have risen again, as if they had not taken any damage before.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
30076 Elimination Order Assets/Product/Texture/Image/BgStory/Bgstory398.jpg 3... 2... 1... Run!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
30077 Formatting Assets/Product/Texture/Image/BgStory/Bgstory398.jpg All records deleted. The format is completed successfully.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
30081 Guards Assets/Product/Texture/Image/BgStory/Bgstory398.jpg It is almost a given that a door behind a bunch of guards is destined to be broken open. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
40011 Familiarity Assets/Product/Texture/Image/BgStory/BgStory568.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
40012 Familiarity Assets/Product/Texture/Image/BgStory/BgStory570.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
40013 Going All-Out Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is just a little bit too many of them. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
40014 Strength Beats Technique Assets/Product/Texture/Image/BgStory/BgStory568.jpg As long as your fists are big enough. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
40015 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
40016 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
40017 Nip and Tuck Assets/Product/Texture/Image/BgStory/BgStory568.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
40021 Familiarity Assets/Product/Texture/Image/BgStory/BgStory568.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
40022 Familiarity Assets/Product/Texture/Image/BgStory/BgStory570.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
40023 Going All-Out Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is just a little bit too many of them. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
40024 Strength Beats Technique Assets/Product/Texture/Image/BgStory/BgStory568.jpg As long as your fists are big enough. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
40025 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
40026 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
40027 Nip and Tuck Assets/Product/Texture/Image/BgStory/BgStory568.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
40031 Familiarity Assets/Product/Texture/Image/BgStory/BgStory568.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
40032 Familiarity Assets/Product/Texture/Image/BgStory/BgStory570.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
40033 Going All-Out Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is just a little bit too many of them. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
40034 Strength Beats Technique Assets/Product/Texture/Image/BgStory/BgStory570.jpg As long as your fists are big enough. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
40035 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
40036 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
40037 Nip and Tuck Assets/Product/Texture/Image/BgStory/BgStory570.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
40041 Familiarity Assets/Product/Texture/Image/BgStory/BgStory568.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
40042 Familiarity Assets/Product/Texture/Image/BgStory/BgStory570.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
40043 Going All-Out Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is just a little bit too many of them. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
40044 Strength Beats Technique Assets/Product/Texture/Image/BgStory/BgStory570.jpg As long as your fists are big enough. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
40045 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
40046 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
40047 Nip and Tuck Assets/Product/Texture/Image/BgStory/BgStory570.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
40051 Familiarity Assets/Product/Texture/Image/BgStory/Bgstory349.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
40052 Going All-Out Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is just a little bit too many of them. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
40053 Strength Beats Technique Assets/Product/Texture/Image/BgStory/Bgstory349.jpg As long as your fists are big enough. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
40054 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
40055 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
40056 Nip and Tuck Assets/Product/Texture/Image/BgStory/Bgstory349.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
40061 Familiarity Assets/Product/Texture/Image/BgStory/Bgstory349.jpg A familiar room with familiar... or unfamiliar guards. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
40062 Going All-Out Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is just a little bit too many of them. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
40063 Strength Beats Technique Assets/Product/Texture/Image/BgStory/Bgstory349.jpg As long as your fists are big enough. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
40064 Backed Into a Corner Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is you backing the enemies into a corner!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
40065 Float Like a Butterfly Assets/Product/Texture/Image/BgStory/BgStory568.jpg It is suggested that strategic flexibility be maintained.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
40066 Nip and Tuck Assets/Product/Texture/Image/BgStory/Bgstory349.jpg Is this thing unbreakable?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
50011 "Calling" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50012 "Calling" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50013 "Tides" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Did they bring the tides, or did the tides bring them? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50014 "Sanity" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Stay sane. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50015 "Abyss" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
50016 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
50017 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
50021 "Calling" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50022 "Calling" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50023 "Tides" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Did they bring the tides, or did the tides bring them? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50024 "Sanity" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Stay sane. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50025 "Abyss" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
50026 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
50027 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
50031 "Calling" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50032 "Calling" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50033 "Tides" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Did they bring the tides, or did the tides bring them? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50034 "Sanity" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Stay sane. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50035 "Abyss" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
50036 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
50037 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
50041 "Calling" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50042 "Calling" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50043 "Tides" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Did they bring the tides, or did the tides bring them? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50044 "Sanity" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Stay sane. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50045 "Abyss" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
50046 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
50047 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
50051 "Calling" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50052 "Calling" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50053 "Tides" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Did they bring the tides, or did the tides bring them? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50054 "Sanity" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Stay sane. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50055 "Abyss" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
50056 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
50057 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
50061 "Calling" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50062 "Calling" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The sound of the tide is getting closer. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50063 "Tides" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Did they bring the tides, or did the tides bring them? Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50064 "Sanity" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Stay sane. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50065 "Abyss" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The abyss is staring back at you.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
50066 "The End" Assets/Product/Texture/Image/BgStory/Bgstory611.jpg But not now, not here.\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
50067 "Lunacy" Assets/Product/Texture/Image/BgStory/Bgstory622.jpg Pull yourself together...?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
50071 Tide Caller Assets/Product/Texture/Image/BgStory/Bgstory337.png The source of the tide is now stinging your every nerve. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
50072 Cradle of Nightmare Assets/Product/Texture/Image/BgStory/Bgstory523.jpg I wish... I could believe you, "Cradle". Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
60011 Eternity Assets/Product/Texture/Image/BgStory/Bgstory258.png The tide suddenly disappears as if it never existed before, but is it... real?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
60012 Eternity Assets/Product/Texture/Image/BgStory/Bgstory258.png The tide suddenly disappears as if it never existed before, but is it... real?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
60021 Eternity Assets/Product/Texture/Image/BgStory/Bgstory258.png The tide suddenly disappears as if it never existed before, but is it... real?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
60022 Eternity Assets/Product/Texture/Image/BgStory/Bgstory258.png The tide suddenly disappears as if it never existed before, but is it... real?\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
60031 Dawn Swallower Assets/Product/Texture/Image/BgStory/BgStory594.jpg Good night, see you "tomorrow." Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png
|
||||||
|
70011 The last warrior Assets/Product/Texture/Image/BgStory/Bgstory360.png Let's duel! Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
70021 What's Faith Assets/Product/Texture/Image/BgStory/Bgstory511.jpg She is spreading her gospel, nothing more. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
70031 Executioner Assets/Product/Texture/Image/BgStory/Bgstory417.jpg Wielding its heavy greatsword, a machine with self-intelligence will cut every intruder down. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
70041 End of "Lunacy" Assets/Product/Texture/Image/BgStory/BgStory568.jpg The fool's end. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
70051 Abyss' Summons Assets/Product/Texture/Image/BgStory/Bgstory622.jpg The wails of the lost can be heard not far away. Ghosts of war roaming the shore of the abyss yearn to be freed. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png
|
||||||
|
11011 Awake Assets/Product/Texture/Image/BgStory/Bgstory429.jpg The enemy should have surrendered as they are already completely surrounded by you. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 1111
|
||||||
|
11012 Awake Assets/Product/Texture/Image/BgStory/Bgstory429.jpg The enemy should have surrendered as they are already completely surrounded by you. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 1112
|
||||||
|
11021 Besiege Assets/Product/Texture/Image/BgStory/Bgstory298.png No matter how many enemies there are, quality always triumphs over quantity. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 1121
|
||||||
|
11022 Besiege Assets/Product/Texture/Image/BgStory/Bgstory298.png No matter how many enemies there are, quality always triumphs over quantity. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 1122
|
||||||
|
11023 Nest Assets/Product/Texture/Image/BgStory/Bgstory298.png It seems to be a nest of something. You can pass through it... or simply put whatever inside to rout. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 1311
|
||||||
|
11031 Awake Assets/Product/Texture/Image/BgStory/Bgstory429.jpg The enemy should have surrendered as they are already completely surrounded by you. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 1111
|
||||||
|
11041 Awake Assets/Product/Texture/Image/BgStory/Bgstory429.jpg The enemy should have surrendered as they are already completely surrounded by you. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 1111
|
||||||
|
21011 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 2121
|
||||||
|
21012 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 2122
|
||||||
|
21021 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 2121
|
||||||
|
21022 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 2122
|
||||||
|
21031 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png 2621
|
||||||
|
21032 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png 2622
|
||||||
|
21041 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 2121
|
||||||
|
21042 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 2122
|
||||||
|
21043 Welcoming Ceremony Assets/Product/Texture/Image/BgStory/Bgstory301.png The townsfolk are welcoming you... Well, not exactly "welcoming" though. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 2311
|
||||||
|
21044 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png 2621
|
||||||
|
21045 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png 2622
|
||||||
|
21051 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 2121
|
||||||
|
21052 Buddy Up Assets/Product/Texture/Image/BgStory/Bgstory362.png To buddy up, you first need to kick their butts. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 2122
|
||||||
|
21053 Welcoming Ceremony Assets/Product/Texture/Image/BgStory/Bgstory301.png The townsfolk are welcoming you... Well, not exactly "welcoming" though. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent01.png 2311
|
||||||
|
21054 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png 2621
|
||||||
|
21055 Go Toe to Toe Assets/Product/Texture/Image/BgStory/Bgstory378.png Enough for the farce. Let's go get them!\n\n<color=#f05642><i>This battle will become fiercer and give extra Artifacts.</i></color> Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent02.png 2622
|
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|
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ˆ
QgžìfL•ªY˜Þ^„röL
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|
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JUA$qÎl99ÜúûgùEê´æÕüþ:ÈgPvÅq™Ù;èµ#.ÄÃÓªÚ_ÉöØCwW}ø.|e<sç‹Å[ˆG½zRו̫Ÿ×»À@üXÏ©t<C2A9>Ïaˆž^x=³Ï†øZ<C3B8>šcîÏType Name
|
|
||||||
1 Ability Boost
|
|
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2 Journey's Provisions
|
|
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3 Special Boost
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|
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4 Event Treasure
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|
||||||
5 Exclusive Emporium
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Type Name
|
||||||
|
1 Ability Boost
|
||||||
|
2 Journey's Provisions
|
||||||
|
3 Special Boost
|
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|
4 Event Treasure
|
||||||
|
5 Exclusive Emporium
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Id NodeTypeName NodeTypeIcon NodeTypeDesc SmallIcon
|
||||||
|
11 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory388.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
|
||||||
|
12 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory388.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
|
||||||
|
13 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory388.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
|
||||||
|
14 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory388.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
|
||||||
|
21 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory361.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
|
||||||
|
22 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory361.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
|
||||||
|
23 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory361.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
|
||||||
|
24 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory361.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
|
||||||
|
31 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory411.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
|
||||||
|
32 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory411.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
|
||||||
|
33 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory411.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
|
||||||
|
34 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory411.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
|
||||||
|
41 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory568.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
|
||||||
|
42 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory568.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
|
||||||
|
43 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory568.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
|
||||||
|
44 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory568.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
|
||||||
|
51 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory623.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
|
||||||
|
52 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory623.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
|
||||||
|
53 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory623.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
|
||||||
|
54 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory623.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
|
||||||
|
61 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory594.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
|
||||||
|
62 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory594.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
|
||||||
|
63 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory594.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
|
||||||
|
64 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory594.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
|
||||||
|
15 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory388.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
|
||||||
|
25 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory361.png Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
|
||||||
|
35 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory411.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
|
||||||
|
45 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory568.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
|
||||||
|
55 Shark-speare Sale Assets/Product/Texture/Image/BgStory/Bgstory623.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
|
||||||
|
65 Shark-speare Sale Assets/Product/Texture/Image/BgStory/BgStory594.jpg Shark-speare is willing to trade any treasure for Tinbread Cookies. Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaIconEvent06.png
|
|
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Id TitleAsset LevelAsset Name PreStrengthenGroupId
|
||||||
|
1 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreSkillBg3.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreSkillBg4.png Phase 1
|
||||||
|
2 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreSkillBg3.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreSkillBg24.png Phase 2 1
|
||||||
|
3 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreSkillBg3.png Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreSkillBg25.png Phase 3 2
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Id Name MainShowOrder TaskId[1] TaskId[2] TaskId[3] TaskId[4] TaskId[5] TaskId[6] TaskId[7] TaskId[8] TaskId[9] TaskId[10] TaskId[11] TaskId[12] TaskId[13] TaskId[14] TaskId[15] TaskId[16] TaskId[17] TaskId[18] TaskId[19] TaskId[20] TaskId[21]
|
||||||
|
1 Version Missions 1 91001 91002 91003 91004 91005
|
||||||
|
2 Progress Missions 2 92001 92002 92003 92004 92005 92006
|
||||||
|
3 Challenge Missions 3 93001 93002 93003 93004 93005 93006
|
|
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|
Type Name Color
|
||||||
|
2 Theme Survey Team 594F33
|
|
|
@ -1,8 +0,0 @@
|
||||||
rÂ9Â×Öÿ˨B•$V|pº~'“µ@m¨èù& kæî<C3A6>¶<EFBFBD>EB‹ÉK¢)ÏW-^ç=¤\Ðá9…<39> â(A.>äƒYÚ\vr5ƒÿ†b1ó9øÌàLÁXsS³ÍØ‹&_òksÒq*õJXçD€³Ë ¾LȳœÎbÖî9Òj#Id Name SortId TimeId ActivityIcon ActivityBanner ActivityDesc FunctionId IsInCalendar ShowItem[1] ShowItem[2] ShowItem[3] SkipId ExchangeTimeId TaskTimeId FightTimeId
|
|
||||||
1 Exodus Memoria 1 11301 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab41.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity41.png Requirements: Commandant Lv.40\n\nEvent Info:\n1. There are a total of 5 difficulty levels, all of which are highly challenging with [Lithos] being your formidable enemy.\n2. All members will be reset upon death during the challenge, making the challenge easier to complete.\n3. Each stage has its own 3-star clearance conditions. Collectibles will be rewarded once you have earned a total of 3 stars. The more stars you earn, the higher the quality of the collectibles will be. 1 50005 102 13019002 11724 11301
|
|
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2 Guild Expedition II 2 11202 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab42.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity42.png Requirements:\nJoin the Command Bureau to participate.\n\nInfo:\n1. Join forces with your Command Bureau members to defeat the final bosses, 2 Shark-speare.\n2. Take note that the Outposts will be closer to the Base because of Shark-speare.\n3. Clear all Guard Nodes to commence Operation Dangerous Cliff; meanwhile, Shark-speare's countdown will also begin. When the countdown is up, Shark-speare will attack the Base.\n4. All rewards can be obtained by completing missions. Make sure to claim and exchange them for items in the shop before the event ends.\n5. After defeating 2 Shark-speare, you can continue fighting to further enhance your Bureau's final ranking.\n6. 70 Expedition Supplies will be given every day. You can store up to 210 Expedition Supplies in total. 1 50003 96004 102 85016 11202
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3 Midsummer Memento 3 11102 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab43.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity43.png Requirements: Commandant Lv.40\n\nEvent Info:\n1. This event requires a total of 3 players to play.\n2. There are 3 maps available in this event, each with both Cooperation and PVP Mode. Players will be a team in the Cooperation Mode and opponents in the PVP Mode.\n3. In this event, the closer your character is to the camera, the higher score you will reach. Each mode has its own extra points bonuses.\n4. Complete the event missions for different rewards and a limited collectible, Sunshiny Memories. Let's make unforgettable memories together! 1 50005 102 13019001 11727 11102
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4 Slumberland 4 11905 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab44.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity44.png New Coating Trial: Omniframe [Liv: Empyrea] Coating: [Dreamcatcher] 1 3 31104 1 20161 11905
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5 Triumphant Tide 5 11811 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab45.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity45.png Requirements: Commandant Lv.60\n\nEvent Info:\n1. Babel Tower is a set of high-difficulty stages.\n2. Each stage has its own affixes, which will change the way the stage works.\n3. You can select different strategic targets each stage. They will increase the difficulty of combat.\n4. You can select affixes for stages. The affixes can aid you in combat.\n5. The characters you used to complete the stages will be locked and become unavailable in other stages.\n6. You will earn collectible rewards for joining Babel Tower. Your final strategic level will earn you different resource rewards and improve the collectible's quality. 1 102 3 29 11424 11811 11812
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6 Starry Conversations 6 11701 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab46.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity46.png Requirements: Commandant Lv.40\n\nEvent Info:\n1. Gain Astro-Mystery Boxes by playing poker guessing in Starry Conversations and completing missions.\n2. On the Character Story screen in Starry Conversations, you can gift different characters Astro-Mystery Boxes to unlock and view their Double Seventh Festival story.\n3. The hint function has been added to poker guessing. Now you can use it to find out whether the next card is higher or lower. 1 50005 102 30013 11761 11701
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7 A Covenant of Glass 7 11101 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab47.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity47.png Event Info: Complete event missions to obtain [Crystal-Heart Plush]. 1 3 102 60002 20154 11101
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Id Name SortId TimeId ActivityIcon ActivityBanner ActivityDesc FunctionId IsInCalendar ShowItem[1] ShowItem[2] ShowItem[3] SkipId ExchangeTimeId TaskTimeId FightTimeId
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1 Exodus Memoria 1 11301 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab41.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity41.png Requirements: Commandant Lv.40\n\nEvent Info:\n1. There are a total of 5 difficulty levels, all of which are highly challenging with [Lithos] being your formidable enemy.\n2. All members will be reset upon death during the challenge, making the challenge easier to complete.\n3. Each stage has its own 3-star clearance conditions. Collectibles will be rewarded once you have earned a total of 3 stars. The more stars you earn, the higher the quality of the collectibles will be. 1 50005 102 13019002 11724 11301
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2 Guild Expedition II 2 11202 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab42.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity42.png Requirements:\nJoin the Command Bureau to participate.\n\nInfo:\n1. Join forces with your Command Bureau members to defeat the final bosses, 2 Shark-speare.\n2. Take note that the Outposts will be closer to the Base because of Shark-speare.\n3. Clear all Guard Nodes to commence Operation Dangerous Cliff; meanwhile, Shark-speare's countdown will also begin. When the countdown is up, Shark-speare will attack the Base.\n4. All rewards can be obtained by completing missions. Make sure to claim and exchange them for items in the shop before the event ends.\n5. After defeating 2 Shark-speare, you can continue fighting to further enhance your Bureau's final ranking.\n6. 70 Expedition Supplies will be given every day. You can store up to 210 Expedition Supplies in total. 1 50003 96004 102 85016 11202
|
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3 Midsummer Memento 3 11102 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab43.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity43.png Requirements: Commandant Lv.40\n\nEvent Info:\n1. This event requires a total of 3 players to play.\n2. There are 3 maps available in this event, each with both Cooperation and PVP Mode. Players will be a team in the Cooperation Mode and opponents in the PVP Mode.\n3. In this event, the closer your character is to the camera, the higher score you will reach. Each mode has its own extra points bonuses.\n4. Complete the event missions for different rewards and a limited collectible, Sunshiny Memories. Let's make unforgettable memories together! 1 50005 102 13019001 11727 11102
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4 Slumberland 4 11905 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab44.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity44.png New Coating Trial: Omniframe [Liv: Empyrea] Coating: [Dreamcatcher] 1 3 31104 1 20161 11905
|
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5 Triumphant Tide 5 11811 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab45.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity45.png Requirements: Commandant Lv.60\n\nEvent Info:\n1. Babel Tower is a set of high-difficulty stages.\n2. Each stage has its own affixes, which will change the way the stage works.\n3. You can select different strategic targets each stage. They will increase the difficulty of combat.\n4. You can select affixes for stages. The affixes can aid you in combat.\n5. The characters you used to complete the stages will be locked and become unavailable in other stages.\n6. You will earn collectible rewards for joining Babel Tower. Your final strategic level will earn you different resource rewards and improve the collectible's quality. 1 102 3 29 11424 11811 11812
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6 Starry Conversations 6 11701 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab46.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity46.png Requirements: Commandant Lv.40\n\nEvent Info:\n1. Gain Astro-Mystery Boxes by playing poker guessing in Starry Conversations and completing missions.\n2. On the Character Story screen in Starry Conversations, you can gift different characters Astro-Mystery Boxes to unlock and view their Double Seventh Festival story.\n3. The hint function has been added to poker guessing. Now you can use it to find out whether the next card is higher or lower. 1 50005 102 30013 11761 11701
|
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7 A Covenant of Glass 7 11101 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab47.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity47.png Event Info: Complete event missions to obtain [Crystal-Heart Plush]. 1 3 102 60002 20154 11101
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@ -1,46 +0,0 @@
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'_6LÄ£%¢ÿ¸–ãrj‘UDA3’_ľkð‚Õ°`"/:\< ‚’Õæ "sŽ²´áhšI¹{ô˜‰¿T*¥´Ižßf<C39F>‘D©:VQ&·þd;ÆDÎhŒgš%‰[£˜×@†yé–£Ü߃îΙB ”˜2•ïUÚwId BigImgPath ObtainElementList[1] ObtainElementList[2] ObtainElementList[3] ObtainElementValueList[1] ObtainElementValueList[2] ObtainElementValueList[3] ObtainSpeicalTitle[1] ObtainSpeicalTitle[2] ObtainSpeicalTitle[3] ObtainSpeicalDes[1] ObtainSpeicalDes[2] ObtainSpeicalDes[3] AttribGraphNum[1] AttribGraphNum[2] AttribGraphNum[3] AttribGraphNum[4] AttribGraphNum[5] AttribGraphNum[6] DetailDes Career CareerIcon FullBodyImg
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1011002 RoleStory.LiangNomal01 1 2 60 40 Combo Mixed Damage Easy to deal high combo damage. Able to deal Physical and Elemental DMG. 75 60 40 65 65 75 Member of Gray Raven. Somewhat aloof in manner. Good at computers and machines, he is responsible for Gray Raven's hardware and technical issues. 1 RoleStory.LiangNomal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLee.png
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1021001 RoleStory.LuxiyaNormal01 1 2 80 20 Duel Dual Blades Has strong single attack ability. Attack DMG boosting skill 70 65 40 55 50 75 The leader of Gray Raven. Brave and selfless, she is ever at the frontline of the war against the Corrupted. 1 RoleStory.LuxiyaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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1031001 RoleStory.LifuNormal01 1 100 Melee Heal Has strong area attack ability. Has ally healing skills. 45 60 80 60 60 55 A member of Gray Raven. As one of the newest support Constructs, she's the anchor of the team. 3 RoleStory.LifuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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1041002 RoleStory.OlisuoNomal01 1 100 Duel Energy Boost Has strong single attack ability. Has shorter Cooldown of Signature Moves. 85 55 30 40 75 80 Leader of the Purifying Force, elegant yet cold, always performing her orders to perfection. 1 RoleStory.OlisuoNomal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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1051001 RoleStory.Yongyechaonormal01 1 100 Damage Reduction Shielding DMG Reduces damage taken. Shields all damages within the range of Signature Moves. 55 80 60 65 55 60 Fun-loving yet mysterious and elusive, her hobby is observing humans, with a practical joke or two mixed in. 2 RoleStory.Yongyechaonormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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1061002 RoleStory.ShenweiNormal01 1 100 Block Shield Blocking skill Releases a shield to defend. 65 80 60 75 80 60 Member of Strike Hawk, an outstanding solo operator. He is friendly and helpful, but his carelessness always gets him into trouble. 2 RoleStory.ShenweiNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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1071002 RoleStory.KalieninaNomal01 1 2 80 20 Mixed Damage Form Switch Able to deal Physical and Elemental DMG. Signature Move can switch attacking forms. 65 65 35 80 80 70 Trained at the Cosmos Technicians Union, a member of the Engineering Force, Karenina has a fiery personality and solves problems by blowing them up, something that the Purifying Force always finds useful. 1 RoleStory.KalieninaNomal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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1081002 RoleStory.DubianNomal01 1 100 Duel Backstab Has strong single attack ability. Attacks at the back deal Extra Damage. 85 65 25 50 90 80 Leader of the Forsaken, who chose to leave Babylonia to protect Oasis with his comrades who have been forgotten by the world. 1 RoleStory.DubianNomal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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1021002 RoleStory.R2LuxiyaNormal01 1 4 40 60 Duel Mixed Damage Has strong single attack ability. Able to deal Physical and Elemental DMG. 80 70 40 65 70 65 Lucia's signature frame. As graceful as it is powerful, its mere appearance on the battlefield inspires its allies, earning it the "Dawn" sobriquet. 1 RoleStory.R2LuxiyaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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1031002 RoleStory.R2LifuNormal01 1 4 20 80 Heal Mixed Damage Has ally healing skills. Able to deal Physical and Elemental DMG. 65 65 95 75 65 50 Liv has cut her hair as a statement of her strong will to return to the battlefield. 3 RoleStory.R2LifuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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1061003 RoleStory.R3KalieninaNormal01 1 5 50 50 Mixed Damage Form Switch Able to deal Physical and Elemental DMG. Signature Move can switch attacking forms. 75 90 65 75 30 45 The result of Kamui's control over the Tenebrion that he was imbued with. This frame is able to switch freely between the two battle forms. 2 RoleStory.R3ShenweiNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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1031003 RoleStory.R3LifuNormal01 1 100 Heal Members Damage reduction Has ally healing skills. Signature Move can reduce the damage taken by allies. 70 70 90 80 40 65 Behind the strength of Liv's heart is a simple dream, and such purity is why this frame is so powerful. 3 RoleStory.R3LifuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLiv1.png
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1011003 RoleStory.R3LiNormal01 1 100 Combo Physical Damage Easy to deal high combo damage. Skill combinations are powerful. 75 65 40 85 50 75 The limits have been broken. Past and present intertwine. Lee dominates the battlefield with superior computing power. 1 RoleStory.R3LiNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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1071003 RoleStory.R3KalieninaNormal01 1 2 30 70 Melee Mixed Damage Has strong area attack ability. Able to deal Physical and Elemental DMG. 65 75 40 90 55 65 Taking off her jacket and releasing the weapon restriction, Karenina is able to unleash the full force of her flaming wrath to burn away everything in her way. 1 RoleStory.R3KalieninaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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1051003 RoleStory.R3Yongyechaonormal01 1 2 50 50 Mixed Damage Resistance Reduction Able to deal Physical and Elemental DMG. Able to reduce Elemental Resistance of enemies. 68 85 70 70 60 55 Nanami's enhanced model, equipped with IR-005 propulsion wheels, allowing her to speed across the battlefield at ease. "Hehe, you can only see Nanami's afterimages now." 2 RoleStory.R3Yongyechaonormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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1021003 RoleStory.R3LuxiyaNormal03 1 100 Duel Form Switch Has strong single attack ability. Skills can switch attacking modes. 90 60 40 75 45 90 A mysterious enemy encountered by Gray Raven in City 015. Powerful yet mercurial. 1 RoleStory.R3LuxiyaNormal03 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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1081003 RoleStory.R3DubianNormal01 1 5 50 50 Agility Mixed Damage Able to transport across space instantly. Able to deal Physical and Elemental DMG. 85 67 25 50 80 82 A frame specially designed to control spacecraft. It was used by Watanabe when he served in the Task Force. 1 RoleStory.R3DubianNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterWatanabe2.png
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1091002 RoleStory.R2AilaNormal01 1 100 Attraction Shield Able to draw enemies' aggression. Releases a shield to defend. 63 80 55 77 70 63 An Archaeology Team member from the World Government Association of Art in Babylonia. The "new blood" of Babylonia. Loves art with a passion. 2 RoleStory.R2AilaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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1041003 RoleStory.R3BiankaNormal01 1 4 20 80 Piercing Mixed Damage Deals great area damage Able to deal Physical and Elemental DMG. 78 60 35 90 63 80 An illegally modified frame born during the time when the Construct tech was not mature. It can cause charge separation to produce lightning as a means of attack. Specializes in long-distance sniping. 1 RoleStory.R3BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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1111002 RoleStory.R2SufeiyaNormal01 1 2 20 80 Pull Heal Able to pull enemies in an area together. Has ally healing skills. 60 70 88 78 55 50 External support for Gray Raven, Sophia also functions as an envoy for the Akdilek Commercial Alliance. Born an orphan on the Eternal Engine, now the sharpest blade of its leader Jamilah. 3 RoleStory.R2SufeiyaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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1121002 RoleStory.R2KuluomuNormal01 1 4 30 70 Form Switch Shield Signature Move can switch attacking forms. Releases a shield to defend. 75 80 55 60 70 70 The leader of the Strike Hawk. Capable of relaying important intel through a secure and stable channel. He values the flawless completion of missions, and also the safety of all his teammates. 2 RoleStory.R2KuluomuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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1021004 RoleStory.R4LuxiyaNormal03 1 3 20 80 Continual Burst Form Switch Has sustained damage output Skills can switch attacking modes 75 75 40 80 70 85 Babylonia developed this latest frame specifically for Lucia based on Gray Raven's experience and the data collected from Alpha. 1 RoleStory.R4LuxiyaNormal03 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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1131002 RoleStory.R2WeilaNormal01 1 5 20 80 Energy Boost Heal Has shorter Cooldown of Signature Moves. Has ally healing skills. 60 80 90 90 50 60 Leader of Cerberus, and the backbone of Babylonia's long-range connection field test team. Vera's extreme methods and belligerent, elusive demeanor have put her at the center of many a controversy. 3 RoleStory.R2WeilaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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1511003 RoleStory.R2KamuNormal01 1 5 20 80 Form Switch Burst Signature Move can switch attacking forms. Switch forms for high burst. 75 85 35 75 80 85 A Transcendant that was once a repressed alter-ego in Kamui's M.I.N.D., Camu has been given his own unit by Babylonia, and now specializes in operations in and around heavily-Corrupted Dead Zones. 4 RoleStory.R2KamuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterKamu.png
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1141003 RoleStory.R3LuosaitaNormal01 1 100 Defense Down Burst Able to reduce Physical Defense of enemies. Energy spheres provide great burst potential. 70 75 80 80 65 85 Leader of the original Forest Guard, Rosetta has been taken in by Babylonia, designated as a special unit, and redeployed onto the battlefield in a more humanoid form. 2 RoleStory.R3LuosaitaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterRosetta1.png
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1521003 RoleStory.R2QuNormal01 1 100 Melee Summon Deals Extra DMG when Core Passive is activated. Summons a Pet to attack when using a Signature Move. 75 80 40 82 80 88 A Transcendant and the last head of Kowloong. After the Battle of Kowloong, she has gone into hiding and continued with her ambition to achieve the Tabula Akasha. 4 RoleStory.R2QuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterQu1.png
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1161002 RoleStory.R2ChangyuNormal01 1 3 20 80 Melee Tank Uses follow-up skills to deal DMG and accumulate Energy Deals continuous DMG after performing a Signature Move 70 75 80 60 75 70 Born in Kowloong and a former member of the theater. He has become a bodyguard on Asslam after many twists and turns. 2 RoleStory.R2ChangyuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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1171003 RoleStory.R3LunaNormal01 1 5 10 90 Energy Amass Burst Use 3-Ping to trigger 3-Ping and amass energy Her core form grants high burst and gains energy 70 80 55 70 70 95 As an Agent of the Ascension-Network, this is her complete combat form, in which she can manipulate the Heteromer energy of the Punishing Virus and Constructs to deliver attacks with a power that transcends all Ascendants. 1 RoleStory.R3LunaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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1181003 RoleStory.R3TwobNormal01 1 100 Sustained Damage Energy Regen Core state deals continuous high frequency damage. Able to quickly recover energy for A2, 9S and itself 80 80 60 80 60 85 2B is an all-purpose battle android from the automated YoRHa infantry. She is equipped with a multitude of blades for close-quarters combat and can attack from range using the POD support system. 1 RoleStory.R3TwobNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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1191003 RoleStory.R3NinesNormal01 1 100 Heal Hack Able to heal allies Able to hack enemies, dealing massive DMG 70 75 85 85 65 60 This unit's official title is Model S, Number 9. While this YoRHa member possesses offensive capabilities, he specializes in survey missions—and is particularly skilled at information gathering and hacking. 3 RoleStory.R3NinesNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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1201003 RoleStory.R3ATwoNormal01 1 100 Defense Down Berserk Able to reduce enemy Defense. Able to enhance herself, granting 2B and 9S increased DMG. 75 85 80 80 60 75 A YoRHa prototype that specializes in close-quarter combat. Though not presently in use, it was originally created to speed along the implementation of other official models such as 2B and 9S. 2 RoleStory.R3ATwoNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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1211002 RoleStory.R2WanshiNormal01 1 3 20 80 Heal Snipe Able to heal friendly force Able to precisely snipe the enemy after dodge 70 75 80 65 85 70 As a Strike Hawk member, Wanshi always has a sleepy look. But once you get to know him better, you will realize he can be very trustworthy when things have gone bad. 3 RoleStory.R2WanshiNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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1531003 RoleStory.R3SailinnaNormal01 1 4 10 90 Melee Burst Able to affect the game through different orb ping Able to switch to Signature Move status in a quick manner 75 80 50 85 85 85 Formerly a member of the Archaeological Team, Selena used to have a great singing voice. She was also known for her talent in art and her gentle yet resilient nature. After being rescued by an Ascendant following the space station and Red Tide incidents, she is now a Transcendant. 4 RoleStory.R3SailinnaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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1121003 RoleStory.R3kuluomuNormal01 1 3 20 80 Form Switch Resistance Reduction Able to switch to a burst form and launch powerful attacks. Able to reduce the Resistance of enemies. 75 80 70 85 82 70 The second specialized frame of Babylonia's mid-term military Construct development plan. It has been adjusted and optimized based on Chrome's request. 2 RoleStory.R3KuluomuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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1221002 RoleStory.TwentyoneNormal01 1 5 20 80 Burst Instant Dodge A signature move that can deal massive DMG Can remove abnormal status effects when in Haywire status 70 75 60 75 90 80 Originally a subject of a Daedalus corporation experiment, she was retrieved during a mission conducted by Kurono. Later, she was transferred to Babylonia's Task Force with Vera. She is gloomy and seemingly expressionless in appearance. However, she becomes exceptionally vicious and dangerous under extreme circumstances. 2 RoleStory.TwentyoneNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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1131003 RoleStory.R3WeilaNormal01 1 4 15 85 Burst Resistance Reduction Deals massive DMG in a short time. Able to reduce the Resistance of enemies. 75 75 75 85 70 80 A frame Vera used in the past. Designed as an advanced, decisive countermeasure against hostile Constructs, it was finally introduced as an official unit not long ago. Its weapon is a specially forged banner spear. 2 RoleStory.R3WeilaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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1541003 RoleStory.R3LuolanNormal01 1 2 20 80 Combo Form Switch Can deal various combos Signature Move can switch attacking forms. 75 80 50 85 85 85 A former performer in the Golden Age who is sarcastic on the outside yet serious on the inside. Participated in a lot of actions as an Ascendant. Reformed into the current frame by an agent due to huge damage done to the old frame after a few number of setbacks. 4 RoleStory.R3LuolanNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLuolan.png
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1031004 RoleStory.R3WeilaNormal01 1 2 10 90 Amplification Burst Enhances teammates Deals massive DMG in a short time. 75 80 80 80 80 90 A brand new specialized frame developed by the Science Council that is capable of "purifying" the Punishing Virus. To protect everything she loves, Liv has made her own choice. 5 RoleStory.R3WeilaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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1531004 RoleStory.R4SailinnaNormal01 1 5 10 90 Amplification Burst Enhances teammates Deals massive DMG in a short time 70 60 85 75 85 90 Selena's backup frame. Made with the support of an artist from WGAA, it is free-spirited and lively like its namesake, but the sentiments it embodies are earnest and solemn. 5 RoleStory.R4SailinnaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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1551003 RoleStory.R2PulaoNormal01 1 100 Summon Burst Uses her Signature Move to summon her weapon Deals massive DMG with Core Passive Follow-Up 75 60 70 75 70 85 The frame of Pulao, one of the Dragon Children, is not made from conventional components but has been carefully adapted to fit her M.I.N.D., allowing her to make the most of her unusually strong powers. 4 RoleStory.R2PulaoNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterPulao.png
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1051004 RoleStory.R4YongyechaoNormal01 2 100 Form Switch Resistance Reduction Signature Move can switch attacking forms. Able to reduce the Resistance of enemies. 60 75 80 95 75 85 A frame Nanami made for herself. It is extremely lightweight, but both the technology inside it and its strength have reached a level that is far beyond the level of the human technology nowadays. 2 RoleStory.R4YongyechaoNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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1561003 RoleStory.R2HakamaNormal01 1 3 10 90 Control Burst Freezes enemies to restrain their actions Deals massive DMG in a short time 78 62 68 74 70 90 A mechanoid from the Church of Machina that roams Earth in search of the Sagemachina. Compared with other mechanoids, she seems to have other reasons for pursuing this "Sage". 4 RoleStory.R2HakamaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterHaicma.png
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1071004 RoleStory.R4YongyechaoNormal01 5 100 Burst Resistance Reduction Deals massive DMG in a short time Able to reduce the Resistance of enemies. 70 85 75 80 85 95 A frame Karenina developed for the low-gravity environment on the Moon. The core power system is equipped with a cutting-edge miniaturized gravitation device, allowing for short-term air mobility. 2 RoleStory.R4YongyechaoNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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1571003 RoleStory.R2NuoanNormal01 1 4 10 90 Combo Burst Activates Core Passive repeatedly to deal massive DMG Deals massive DMG in a short time 78 60 65 78 76 88 The frame "he" created in order to save Noan. It weighed only 41.3 kg at first. A lot of deteriorated parts were used to restrict the movement of the user. Babylonia remodeled it to ensure everything could run smoothly. 4 RoleStory.R2NuoanNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterNuoan1.png
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1041004 RoleStory.R4BiankaNormal01 1 100 Form Switch Burst Able to switch to a burst form and launch powerful attacks. Deals massive DMG in a short time. 79 88 82 88 84 95 A new specialized frame devised by Kurono based on thorough research into the tissue of the Hetero-Hive Mother. It is equipped with the Phantom Tracer, which can decipher certain information left by the Punishing Virus. 1 RoleStory.R4BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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|
Id BigImgPath ObtainElementList[1] ObtainElementList[2] ObtainElementList[3] ObtainElementValueList[1] ObtainElementValueList[2] ObtainElementValueList[3] ObtainSpeicalTitle[1] ObtainSpeicalTitle[2] ObtainSpeicalTitle[3] ObtainSpeicalDes[1] ObtainSpeicalDes[2] ObtainSpeicalDes[3] AttribGraphNum[1] AttribGraphNum[2] AttribGraphNum[3] AttribGraphNum[4] AttribGraphNum[5] AttribGraphNum[6] DetailDes Career CareerIcon FullBodyImg
|
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|
1011002 RoleStory.LiangNomal01 1 2 60 40 Combo Mixed Damage Easy to deal high combo damage. Able to deal Physical and Elemental DMG. 75 60 40 65 65 75 Member of Gray Raven. Somewhat aloof in manner. Good at computers and machines, he is responsible for Gray Raven's hardware and technical issues. 1 RoleStory.LiangNomal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLee.png
|
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|
1021001 RoleStory.LuxiyaNormal01 1 2 80 20 Duel Dual Blades Has strong single attack ability. Attack DMG boosting skill 70 65 40 55 50 75 The leader of Gray Raven. Brave and selfless, she is ever at the frontline of the war against the Corrupted. 1 RoleStory.LuxiyaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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|
1031001 RoleStory.LifuNormal01 1 100 Melee Heal Has strong area attack ability. Has ally healing skills. 45 60 80 60 60 55 A member of Gray Raven. As one of the newest support Constructs, she's the anchor of the team. 3 RoleStory.LifuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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|
1041002 RoleStory.OlisuoNomal01 1 100 Duel Energy Boost Has strong single attack ability. Has shorter Cooldown of Signature Moves. 85 55 30 40 75 80 Leader of the Purifying Force, elegant yet cold, always performing her orders to perfection. 1 RoleStory.OlisuoNomal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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|
1051001 RoleStory.Yongyechaonormal01 1 100 Damage Reduction Shielding DMG Reduces damage taken. Shields all damages within the range of Signature Moves. 55 80 60 65 55 60 Fun-loving yet mysterious and elusive, her hobby is observing humans, with a practical joke or two mixed in. 2 RoleStory.Yongyechaonormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
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|
1061002 RoleStory.ShenweiNormal01 1 100 Block Shield Blocking skill Releases a shield to defend. 65 80 60 75 80 60 Member of Strike Hawk, an outstanding solo operator. He is friendly and helpful, but his carelessness always gets him into trouble. 2 RoleStory.ShenweiNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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|
1071002 RoleStory.KalieninaNomal01 1 2 80 20 Mixed Damage Form Switch Able to deal Physical and Elemental DMG. Signature Move can switch attacking forms. 65 65 35 80 80 70 Trained at the Cosmos Technicians Union, a member of the Engineering Force, Karenina has a fiery personality and solves problems by blowing them up, something that the Purifying Force always finds useful. 1 RoleStory.KalieninaNomal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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|
1081002 RoleStory.DubianNomal01 1 100 Duel Backstab Has strong single attack ability. Attacks at the back deal Extra Damage. 85 65 25 50 90 80 Leader of the Forsaken, who chose to leave Babylonia to protect Oasis with his comrades who have been forgotten by the world. 1 RoleStory.DubianNomal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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|
1021002 RoleStory.R2LuxiyaNormal01 1 4 40 60 Duel Mixed Damage Has strong single attack ability. Able to deal Physical and Elemental DMG. 80 70 40 65 70 65 Lucia's signature frame. As graceful as it is powerful, its mere appearance on the battlefield inspires its allies, earning it the "Dawn" sobriquet. 1 RoleStory.R2LuxiyaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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1031002 RoleStory.R2LifuNormal01 1 4 20 80 Heal Mixed Damage Has ally healing skills. Able to deal Physical and Elemental DMG. 65 65 95 75 65 50 Liv has cut her hair as a statement of her strong will to return to the battlefield. 3 RoleStory.R2LifuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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|
1061003 RoleStory.R3KalieninaNormal01 1 5 50 50 Mixed Damage Form Switch Able to deal Physical and Elemental DMG. Signature Move can switch attacking forms. 75 90 65 75 30 45 The result of Kamui's control over the Tenebrion that he was imbued with. This frame is able to switch freely between the two battle forms. 2 RoleStory.R3ShenweiNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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1031003 RoleStory.R3LifuNormal01 1 100 Heal Members Damage reduction Has ally healing skills. Signature Move can reduce the damage taken by allies. 70 70 90 80 40 65 Behind the strength of Liv's heart is a simple dream, and such purity is why this frame is so powerful. 3 RoleStory.R3LifuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLiv1.png
|
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1011003 RoleStory.R3LiNormal01 1 100 Combo Physical Damage Easy to deal high combo damage. Skill combinations are powerful. 75 65 40 85 50 75 The limits have been broken. Past and present intertwine. Lee dominates the battlefield with superior computing power. 1 RoleStory.R3LiNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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|
1071003 RoleStory.R3KalieninaNormal01 1 2 30 70 Melee Mixed Damage Has strong area attack ability. Able to deal Physical and Elemental DMG. 65 75 40 90 55 65 Taking off her jacket and releasing the weapon restriction, Karenina is able to unleash the full force of her flaming wrath to burn away everything in her way. 1 RoleStory.R3KalieninaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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|
1051003 RoleStory.R3Yongyechaonormal01 1 2 50 50 Mixed Damage Resistance Reduction Able to deal Physical and Elemental DMG. Able to reduce Elemental Resistance of enemies. 68 85 70 70 60 55 Nanami's enhanced model, equipped with IR-005 propulsion wheels, allowing her to speed across the battlefield at ease. "Hehe, you can only see Nanami's afterimages now." 2 RoleStory.R3Yongyechaonormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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|
1021003 RoleStory.R3LuxiyaNormal03 1 100 Duel Form Switch Has strong single attack ability. Skills can switch attacking modes. 90 60 40 75 45 90 A mysterious enemy encountered by Gray Raven in City 015. Powerful yet mercurial. 1 RoleStory.R3LuxiyaNormal03 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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|
1081003 RoleStory.R3DubianNormal01 1 5 50 50 Agility Mixed Damage Able to transport across space instantly. Able to deal Physical and Elemental DMG. 85 67 25 50 80 82 A frame specially designed to control spacecraft. It was used by Watanabe when he served in the Task Force. 1 RoleStory.R3DubianNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterWatanabe2.png
|
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|
1091002 RoleStory.R2AilaNormal01 1 100 Attraction Shield Able to draw enemies' aggression. Releases a shield to defend. 63 80 55 77 70 63 An Archaeology Team member from the World Government Association of Art in Babylonia. The "new blood" of Babylonia. Loves art with a passion. 2 RoleStory.R2AilaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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|
1041003 RoleStory.R3BiankaNormal01 1 4 20 80 Piercing Mixed Damage Deals great area damage Able to deal Physical and Elemental DMG. 78 60 35 90 63 80 An illegally modified frame born during the time when the Construct tech was not mature. It can cause charge separation to produce lightning as a means of attack. Specializes in long-distance sniping. 1 RoleStory.R3BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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|
1111002 RoleStory.R2SufeiyaNormal01 1 2 20 80 Pull Heal Able to pull enemies in an area together. Has ally healing skills. 60 70 88 78 55 50 External support for Gray Raven, Sophia also functions as an envoy for the Akdilek Commercial Alliance. Born an orphan on the Eternal Engine, now the sharpest blade of its leader Jamilah. 3 RoleStory.R2SufeiyaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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|
1121002 RoleStory.R2KuluomuNormal01 1 4 30 70 Form Switch Shield Signature Move can switch attacking forms. Releases a shield to defend. 75 80 55 60 70 70 The leader of the Strike Hawk. Capable of relaying important intel through a secure and stable channel. He values the flawless completion of missions, and also the safety of all his teammates. 2 RoleStory.R2KuluomuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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|
1021004 RoleStory.R4LuxiyaNormal03 1 3 20 80 Continual Burst Form Switch Has sustained damage output Skills can switch attacking modes 75 75 40 80 70 85 Babylonia developed this latest frame specifically for Lucia based on Gray Raven's experience and the data collected from Alpha. 1 RoleStory.R4LuxiyaNormal03 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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|
1131002 RoleStory.R2WeilaNormal01 1 5 20 80 Energy Boost Heal Has shorter Cooldown of Signature Moves. Has ally healing skills. 60 80 90 90 50 60 Leader of Cerberus, and the backbone of Babylonia's long-range connection field test team. Vera's extreme methods and belligerent, elusive demeanor have put her at the center of many a controversy. 3 RoleStory.R2WeilaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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|
1511003 RoleStory.R2KamuNormal01 1 5 20 80 Form Switch Burst Signature Move can switch attacking forms. Switch forms for high burst. 75 85 35 75 80 85 A Transcendant that was once a repressed alter-ego in Kamui's M.I.N.D., Camu has been given his own unit by Babylonia, and now specializes in operations in and around heavily-Corrupted Dead Zones. 4 RoleStory.R2KamuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterKamu.png
|
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|
1141003 RoleStory.R3LuosaitaNormal01 1 100 Defense Down Burst Able to reduce Physical Defense of enemies. Energy spheres provide great burst potential. 70 75 80 80 65 85 Leader of the original Forest Guard, Rosetta has been taken in by Babylonia, designated as a special unit, and redeployed onto the battlefield in a more humanoid form. 2 RoleStory.R3LuosaitaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterRosetta1.png
|
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|
1521003 RoleStory.R2QuNormal01 1 100 Melee Summon Deals Extra DMG when Core Passive is activated. Summons a Pet to attack when using a Signature Move. 75 80 40 82 80 88 A Transcendant and the last head of Kowloong. After the Battle of Kowloong, she has gone into hiding and continued with her ambition to achieve the Tabula Akasha. 4 RoleStory.R2QuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterQu1.png
|
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|
1161002 RoleStory.R2ChangyuNormal01 1 3 20 80 Melee Tank Uses follow-up skills to deal DMG and accumulate Energy Deals continuous DMG after performing a Signature Move 70 75 80 60 75 70 Born in Kowloong and a former member of the theater. He has become a bodyguard on Asslam after many twists and turns. 2 RoleStory.R2ChangyuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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|
1171003 RoleStory.R3LunaNormal01 1 5 10 90 Energy Amass Burst Use 3-Ping to trigger 3-Ping and amass energy Her core form grants high burst and gains energy 70 80 55 70 70 95 As an Agent of the Ascension-Network, this is her complete combat form, in which she can manipulate the Heteromer energy of the Punishing Virus and Constructs to deliver attacks with a power that transcends all Ascendants. 1 RoleStory.R3LunaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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|
1181003 RoleStory.R3TwobNormal01 1 100 Sustained Damage Energy Regen Core state deals continuous high frequency damage. Able to quickly recover energy for A2, 9S and itself 80 80 60 80 60 85 2B is an all-purpose battle android from the automated YoRHa infantry. She is equipped with a multitude of blades for close-quarters combat and can attack from range using the POD support system. 1 RoleStory.R3TwobNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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|
1191003 RoleStory.R3NinesNormal01 1 100 Heal Hack Able to heal allies Able to hack enemies, dealing massive DMG 70 75 85 85 65 60 This unit's official title is Model S, Number 9. While this YoRHa member possesses offensive capabilities, he specializes in survey missions—and is particularly skilled at information gathering and hacking. 3 RoleStory.R3NinesNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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|
1201003 RoleStory.R3ATwoNormal01 1 100 Defense Down Berserk Able to reduce enemy Defense. Able to enhance herself, granting 2B and 9S increased DMG. 75 85 80 80 60 75 A YoRHa prototype that specializes in close-quarter combat. Though not presently in use, it was originally created to speed along the implementation of other official models such as 2B and 9S. 2 RoleStory.R3ATwoNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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|
1211002 RoleStory.R2WanshiNormal01 1 3 20 80 Heal Snipe Able to heal friendly force Able to precisely snipe the enemy after dodge 70 75 80 65 85 70 As a Strike Hawk member, Wanshi always has a sleepy look. But once you get to know him better, you will realize he can be very trustworthy when things have gone bad. 3 RoleStory.R2WanshiNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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|
1531003 RoleStory.R3SailinnaNormal01 1 4 10 90 Melee Burst Able to affect the game through different orb ping Able to switch to Signature Move status in a quick manner 75 80 50 85 85 85 Formerly a member of the Archaeological Team, Selena used to have a great singing voice. She was also known for her talent in art and her gentle yet resilient nature. After being rescued by an Ascendant following the space station and Red Tide incidents, she is now a Transcendant. 4 RoleStory.R3SailinnaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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|
1121003 RoleStory.R3kuluomuNormal01 1 3 20 80 Form Switch Resistance Reduction Able to switch to a burst form and launch powerful attacks. Able to reduce the Resistance of enemies. 75 80 70 85 82 70 The second specialized frame of Babylonia's mid-term military Construct development plan. It has been adjusted and optimized based on Chrome's request. 2 RoleStory.R3KuluomuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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1221002 RoleStory.TwentyoneNormal01 1 5 20 80 Burst Instant Dodge A signature move that can deal massive DMG Can remove abnormal status effects when in Haywire status 70 75 60 75 90 80 Originally a subject of a Daedalus corporation experiment, she was retrieved during a mission conducted by Kurono. Later, she was transferred to Babylonia's Task Force with Vera. She is gloomy and seemingly expressionless in appearance. However, she becomes exceptionally vicious and dangerous under extreme circumstances. 2 RoleStory.TwentyoneNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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|
1131003 RoleStory.R3WeilaNormal01 1 4 15 85 Burst Resistance Reduction Deals massive DMG in a short time. Able to reduce the Resistance of enemies. 75 75 75 85 70 80 A frame Vera used in the past. Designed as an advanced, decisive countermeasure against hostile Constructs, it was finally introduced as an official unit not long ago. Its weapon is a specially forged banner spear. 2 RoleStory.R3WeilaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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1541003 RoleStory.R3LuolanNormal01 1 2 20 80 Combo Form Switch Can deal various combos Signature Move can switch attacking forms. 75 80 50 85 85 85 A former performer in the Golden Age who is sarcastic on the outside yet serious on the inside. Participated in a lot of actions as an Ascendant. Reformed into the current frame by an agent due to huge damage done to the old frame after a few number of setbacks. 4 RoleStory.R3LuolanNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLuolan.png
|
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1031004 RoleStory.R3WeilaNormal01 1 2 10 90 Amplification Burst Enhances teammates Deals massive DMG in a short time. 75 80 80 80 80 90 A brand new specialized frame developed by the Science Council that is capable of "purifying" the Punishing Virus. To protect everything she loves, Liv has made her own choice. 5 RoleStory.R3WeilaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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|
1531004 RoleStory.R4SailinnaNormal01 1 5 10 90 Amplification Burst Enhances teammates Deals massive DMG in a short time 70 60 85 75 85 90 Selena's backup frame. Made with the support of an artist from WGAA, it is free-spirited and lively like its namesake, but the sentiments it embodies are earnest and solemn. 5 RoleStory.R4SailinnaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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|
1551003 RoleStory.R2PulaoNormal01 1 100 Summon Burst Uses her Signature Move to summon her weapon Deals massive DMG with Core Passive Follow-Up 75 60 70 75 70 85 The frame of Pulao, one of the Dragon Children, is not made from conventional components but has been carefully adapted to fit her M.I.N.D., allowing her to make the most of her unusually strong powers. 4 RoleStory.R2PulaoNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterPulao.png
|
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1051004 RoleStory.R4YongyechaoNormal01 2 100 Form Switch Resistance Reduction Signature Move can switch attacking forms. Able to reduce the Resistance of enemies. 60 75 80 95 75 85 A frame Nanami made for herself. It is extremely lightweight, but both the technology inside it and its strength have reached a level that is far beyond the level of the human technology nowadays. 2 RoleStory.R4YongyechaoNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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|
1561003 RoleStory.R2HakamaNormal01 1 3 10 90 Control Burst Freezes enemies to restrain their actions Deals massive DMG in a short time 78 62 68 74 70 90 A mechanoid from the Church of Machina that roams Earth in search of the Sagemachina. Compared with other mechanoids, she seems to have other reasons for pursuing this "Sage". 4 RoleStory.R2HakamaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterHaicma.png
|
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|
1071004 RoleStory.R4YongyechaoNormal01 5 100 Burst Resistance Reduction Deals massive DMG in a short time Able to reduce the Resistance of enemies. 70 85 75 80 85 95 A frame Karenina developed for the low-gravity environment on the Moon. The core power system is equipped with a cutting-edge miniaturized gravitation device, allowing for short-term air mobility. 2 RoleStory.R4YongyechaoNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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|
1571003 RoleStory.R2NuoanNormal01 1 4 10 90 Combo Burst Activates Core Passive repeatedly to deal massive DMG Deals massive DMG in a short time 78 60 65 78 76 88 The frame "he" created in order to save Noan. It weighed only 41.3 kg at first. A lot of deteriorated parts were used to restrict the movement of the user. Babylonia remodeled it to ensure everything could run smoothly. 4 RoleStory.R2NuoanNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterNuoan1.png
|
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|
1041004 RoleStory.R4BiankaNormal01 1 100 Form Switch Burst Able to switch to a burst form and launch powerful attacks. Deals massive DMG in a short time. 79 88 82 88 84 95 A new specialized frame devised by Kurono based on thorough research into the tissue of the Hetero-Hive Mother. It is equipped with the Phantom Tracer, which can decipher certain information left by the Punishing Virus. 1 RoleStory.R4BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png
|
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Id ElementName Description Icon Icon2
|
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|
1 Physical Direct attacks that deal Physical DMG. Assets/Product/Texture/Image/IconType/IconTypeYsWuli.png Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png
|
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|
2 Fire Decomposes the compressed nitrogen stored in the frame through electrically heated coils and latches the flame onto the weapons via gas propulsion. Attacks deal Fire DMG and inflict Burn on your targets. Assets/Product/Texture/Image/IconType/IconTypeYsHuo.png Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png
|
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|
3 Ice Absorbs the thermal energy in the area through high-purity liquid gas to freeze everything instantly. Attacks deal Ice DMG. Assets/Product/Texture/Image/IconType/IconTypeYsBing.png Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png
|
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|
4 Lightning A high-voltage ion beam generated by an internal energy module separates the electrons and protons in an area to cause lightning. From the high temperature, nearby gases expand rapidly, thus generating a thunderclap. Attacks deal Lightning DMG. Assets/Product/Texture/Image/IconType/IconTypeYsLei.png Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png
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5 Dark The radiation generated by the radioactive elements stored in the frame can deal piercing DMG to enemy's components. Assets/Product/Texture/Image/IconType/IconTypeYsAn.png Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png
|
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|
6 Mixed The frame can launch compound attacks to deal mixed DMG. Suitable to face off against enemies with multiple resistances. Assets/Product/Texture/Image/IconType/IconTypeYsHunhe.png Assets/Product/Texture/Image/IconType/IconTypeYsHunheWhite.png
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Id TagGroups[1] TagGroups[2] TagGroups[3]
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3 1 2
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4 1 2
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5 1 2
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7 3
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8 4 2
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9 2
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Id Desc Tags[1] Tags[2] Tags[3] Tags[4] Tags[5] Tags[6] Tags[7] Tags[8] Tags[9] Tags[10] Tags[11] Tags[12] Tags[13]
|
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|
1 Omniframe 101 102 103 105 201 202 203 204 205 501 502 503
|
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|
2 Transcendant Exclusive 104 201 202 203 204 205 501 502 503
|
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|
3 Side Story Interlude 101 102 103 104 105 201 202 203 204 205 501 502 503
|
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|
4 Character Shard 101 102 103 201 202 203 204 205 501 502
|
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|
@ -1,23 +0,0 @@
|
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/’<>e›ŒK&Ò{†mhcÈB½ˆ™÷ðŽúÏ„ÕzLŒ[hfi)•öDѶظ惯‡ø\ñ˜Xû
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N»<°_j]RŸ{>jŠñÐÁ8™MÎäŸÐÅVžéTí¶a£#<23>kId TagName CharacterType Value SelectedIcon UnSelectedIcon
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101 Attacker 1 1 Assets/Product/Texture/Image/IconType/IconZY1.png Assets/Product/Texture/Image/IconType/IconZY2.png
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102 Tank 1 2 Assets/Product/Texture/Image/IconType/IconZY3.png Assets/Product/Texture/Image/IconType/IconZY4.png
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103 Support 1 3 Assets/Product/Texture/Image/IconType/IconZY5.png Assets/Product/Texture/Image/IconType/IconZY6.png
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104 Vanguard 2 4 Assets/Product/Texture/Image/IconType/IconZY9.png Assets/Product/Texture/Image/IconType/IconZY10.png
|
|
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105 Amplifier 1 5 Assets/Product/Texture/Image/IconType/IconZY7.png Assets/Product/Texture/Image/IconType/IconZY8.png
|
|
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201 Physical 0 1 Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png Assets/Product/Texture/Image/IconType/IconTypeYsWuli.png
|
|
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202 Fire 0 2 Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png Assets/Product/Texture/Image/IconType/IconTypeYsHuo.png
|
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203 Ice 0 3 Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png Assets/Product/Texture/Image/IconType/IconTypeYsBing.png
|
|
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204 Lightning 0 4 Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png Assets/Product/Texture/Image/IconType/IconTypeYsLei.png
|
|
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205 Dark 0 5 Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png Assets/Product/Texture/Image/IconType/IconTypeYsAn.png
|
|
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206 Mixed 0 6 Assets/Product/Texture/Image/IconType/IconTypeYsHunheWhite.png Assets/Product/Texture/Image/IconType/IconTypeYsHunhe.png
|
|
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301 Normal 0 1
|
|
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302 Elite 0 2
|
|
||||||
303 Boss 0 3
|
|
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401 Attacker 0 1 Assets/Product/Texture/Image/IconType/IconZY1.png Assets/Product/Texture/Image/IconType/IconZY2.png
|
|
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402 Tank 0 2 Assets/Product/Texture/Image/IconType/IconZY3.png Assets/Product/Texture/Image/IconType/IconZY4.png
|
|
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403 Support 0 3 Assets/Product/Texture/Image/IconType/IconZY5.png Assets/Product/Texture/Image/IconType/IconZY6.png
|
|
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404 Vanguard 0 4 Assets/Product/Texture/Image/IconType/IconZY9.png Assets/Product/Texture/Image/IconType/IconZY10.png
|
|
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405 Amplifier 0 5 Assets/Product/Texture/Image/IconType/IconZY7.png Assets/Product/Texture/Image/IconType/IconZY8.png
|
|
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501 B-Rank 1 Assets/Product/Texture/Image/IconRoleQulity/CommonBtnXuanzeSB.png Assets/Product/Texture/Image/IconRoleQulity/CommonBtnXuanzeSB2.png
|
|
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502 A-Rank 2 Assets/Product/Texture/Image/IconRoleQulity/CommonBtnXuanzeSA.png Assets/Product/Texture/Image/IconRoleQulity/CommonBtnXuanzeSA2.png
|
|
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503 S-Rank 3 Assets/Product/Texture/Image/IconRoleQulity/CommonBtnXuanzeSS.png Assets/Product/Texture/Image/IconRoleQulity/CommonBtnXuanzeSS2.png
|
|
|
@ -0,0 +1,23 @@
|
||||||
|
Id TagName CharacterType Value SelectedIcon UnSelectedIcon
|
||||||
|
101 Attacker 1 1 Assets/Product/Texture/Image/IconType/IconZY1.png Assets/Product/Texture/Image/IconType/IconZY2.png
|
||||||
|
102 Tank 1 2 Assets/Product/Texture/Image/IconType/IconZY3.png Assets/Product/Texture/Image/IconType/IconZY4.png
|
||||||
|
103 Support 1 3 Assets/Product/Texture/Image/IconType/IconZY5.png Assets/Product/Texture/Image/IconType/IconZY6.png
|
||||||
|
104 Vanguard 2 4 Assets/Product/Texture/Image/IconType/IconZY9.png Assets/Product/Texture/Image/IconType/IconZY10.png
|
||||||
|
105 Amplifier 1 5 Assets/Product/Texture/Image/IconType/IconZY7.png Assets/Product/Texture/Image/IconType/IconZY8.png
|
||||||
|
201 Physical 0 1 Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png Assets/Product/Texture/Image/IconType/IconTypeYsWuli.png
|
||||||
|
202 Fire 0 2 Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png Assets/Product/Texture/Image/IconType/IconTypeYsHuo.png
|
||||||
|
203 Ice 0 3 Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png Assets/Product/Texture/Image/IconType/IconTypeYsBing.png
|
||||||
|
204 Lightning 0 4 Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png Assets/Product/Texture/Image/IconType/IconTypeYsLei.png
|
||||||
|
205 Dark 0 5 Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png Assets/Product/Texture/Image/IconType/IconTypeYsAn.png
|
||||||
|
206 Mixed 0 6 Assets/Product/Texture/Image/IconType/IconTypeYsHunheWhite.png Assets/Product/Texture/Image/IconType/IconTypeYsHunhe.png
|
||||||
|
301 Normal 0 1
|
||||||
|
302 Elite 0 2
|
||||||
|
303 Boss 0 3
|
||||||
|
401 Attacker 0 1 Assets/Product/Texture/Image/IconType/IconZY1.png Assets/Product/Texture/Image/IconType/IconZY2.png
|
||||||
|
402 Tank 0 2 Assets/Product/Texture/Image/IconType/IconZY3.png Assets/Product/Texture/Image/IconType/IconZY4.png
|
||||||
|
403 Support 0 3 Assets/Product/Texture/Image/IconType/IconZY5.png Assets/Product/Texture/Image/IconType/IconZY6.png
|
||||||
|
404 Vanguard 0 4 Assets/Product/Texture/Image/IconType/IconZY9.png Assets/Product/Texture/Image/IconType/IconZY10.png
|
||||||
|
405 Amplifier 0 5 Assets/Product/Texture/Image/IconType/IconZY7.png Assets/Product/Texture/Image/IconType/IconZY8.png
|
||||||
|
501 B-Rank 1 Assets/Product/Texture/Image/IconRoleQulity/CommonBtnXuanzeSB.png Assets/Product/Texture/Image/IconRoleQulity/CommonBtnXuanzeSB2.png
|
||||||
|
502 A-Rank 2 Assets/Product/Texture/Image/IconRoleQulity/CommonBtnXuanzeSA.png Assets/Product/Texture/Image/IconRoleQulity/CommonBtnXuanzeSA2.png
|
||||||
|
503 S-Rank 3 Assets/Product/Texture/Image/IconRoleQulity/CommonBtnXuanzeSS.png Assets/Product/Texture/Image/IconRoleQulity/CommonBtnXuanzeSS2.png
|
|
Binary file not shown.
|
@ -0,0 +1,6 @@
|
||||||
|
Id GroupName Tags[1] Tags[2] Tags[3] Tags[4] Tags[5] Tags[6] Tags[7] Order
|
||||||
|
1 Class 101 102 103 104 105 1
|
||||||
|
2 Energy 201 202 203 204 205 206 2
|
||||||
|
3 Level 301 302 303 4
|
||||||
|
4 Class 401 402 403 404 405 5
|
||||||
|
5 Initial Rank 501 502 503 3
|
|
|
@ -1,9 +0,0 @@
|
||||||
K¦Ů‹ľ
|
|
||||||
aĐČ‚~CxŘŔ¦›˘ăť‘5°=OŁ@Fm‰"¶ĽęůPżN„6hÜG ĘľóDŔĐO<ürÎűN9®{p–‡oŁAâS|ĎŁ_ŻY#çľWúy-
|
|
||||||
şđć6ąř^¬żí˝.^6i?0ČzĆ.Me?-ˇ|m>ŕřUId GraphName
|
|
||||||
1 Single
|
|
||||||
2 Survival
|
|
||||||
3 Support
|
|
||||||
4 Area
|
|
||||||
5 Difficulty
|
|
||||||
6 Burst
|
|
|
@ -0,0 +1,7 @@
|
||||||
|
Id GraphName
|
||||||
|
1 Single
|
||||||
|
2 Survival
|
||||||
|
3 Support
|
||||||
|
4 Area
|
||||||
|
5 Difficulty
|
||||||
|
6 Burst
|
|
Binary file not shown.
|
@ -0,0 +1,181 @@
|
||||||
|
Id CharacterId GrowUpLevel ModelId EffectRootName EffectPath Title Desc
|
||||||
|
1 1011002 1 R2LiangMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
2 1011002 2 R2LiangMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
3 1011002 3 R2LiangMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
4 1011002 4 R2LiangMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2Liang/FxR2LiangPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
5 1021001 1 R1LuxiyaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
6 1021001 2 R1LuxiyaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
7 1021001 3 R1LuxiyaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
8 1021001 4 R1LuxiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR1Luxiya/FxR1LuxiyaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
9 1031001 1 R1LifuMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
10 1031001 2 R1LifuMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
11 1031001 3 R1LifuMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
12 1031001 4 R1LifuMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR1Lifu/FxR1LifuPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
13 1041002 1 R2BiankaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
14 1041002 2 R2BiankaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
15 1041002 3 R2BiankaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
16 1041002 4 R2BiankaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2Bianka/FxR2BiankaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
17 1051001 1 R2YongyechaoMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
18 1051001 2 R2YongyechaoMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
19 1051001 3 R2YongyechaoMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
20 1051001 4 R2YongyechaoMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2Qishi/FxR2YongyechaoPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
21 1061002 1 R2ShenweiMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
22 1061002 2 R2ShenweiMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
23 1061002 3 R2ShenweiMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
24 1061002 4 R2ShenweiMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2Shenwei/FxR2ShenweiPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
25 1071002 1 R2KalieninaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
26 1071002 2 R2KalieninaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
27 1071002 3 R2KalieninaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
28 1071002 4 R2KalieninaMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Kalienina/FxR2KalieninaPinzhiGuadianBip001RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
29 1081002 1 R2DubianMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
30 1081002 2 R2DubianMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
31 1081002 3 R2DubianMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
32 1081002 4 R2DubianMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2Dubian/FxR2DubianPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
33 1021002 1 R2LuxiyaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
34 1021002 2 R2LuxiyaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
35 1021002 3 R2LuxiyaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
36 1021002 4 R2LuxiyaMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Luxiya/FxR2LuxiyaPinzhiGuadianBip001RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
37 1031002 1 R2LifuMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
38 1031002 2 R2LifuMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
39 1031002 3 R2LifuMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
40 1031002 4 R2LifuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2LifuPrefab/Common/FxR2LifuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
41 1011003 1 R3LiangMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
42 1011003 2 R3LiangMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
43 1011003 3 R3LiangMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
44 1011003 4 R3LiangMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LiangPrefab/Common/FxR3LiangPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
45 1031003 1 R3LifuMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
46 1031003 2 R3LifuMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
47 1031003 3 R3LifuMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
48 1031003 4 R3LifuMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3LifuPrefab/Common/FxR3LifuPinzhiGuadianBip001RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
49 1061003 1 R3ShenweiMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
50 1061003 2 R3ShenweiMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
51 1061003 3 R3ShenweiMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
52 1061003 4 R3ShenweiMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3ShenweiPrefab/Common/FxR3ShenweiPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
53 1071003 1 R3KalieninaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
54 1071003 2 R3KalieninaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
55 1071003 3 R3KalieninaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
56 1071003 4 R3KalieninaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3KalieninaPrefab/Common/FxR3KalieninaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
57 1051003 1 R3YongyechaoMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
58 1051003 2 R3YongyechaoMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
59 1051003 3 R3YongyechaoMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
60 1051003 4 R3YongyechaoMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3YongyechaoPrefab/Common/FxR3YongyechaoPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
61 1021003 1 R3LuxiyaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
62 1021003 2 R3LuxiyaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
63 1021003 3 R3LuxiyaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
64 1021003 4 R3LuxiyaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuxiyaPrefab/Common/FxR3LuxiyaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
65 1081003 1 R3DubianMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
66 1081003 2 R3DubianMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
67 1081003 3 R3DubianMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
68 1081003 4 R3DubianMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3Dubian/FxR3DubianPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
69 1091002 1 R2AilaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
70 1091002 2 R2AilaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
71 1091002 3 R2AilaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
72 1091002 4 R2AilaMd010031 Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2Aila/FxR2AilaPinzhiGuadianBip001LUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
73 1041003 1 R3BiankaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
74 1041003 2 R3BiankaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
75 1041003 3 R3BiankaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
76 1041003 4 R3BiankaMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3Bianka/Common/FxR3BiankaPinzhiGuadianBip001RupperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
77 1111002 1 R2SufeiyaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
78 1111002 2 R2SufeiyaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
79 1111002 3 R2SufeiyaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
80 1111002 4 R2SufeiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2SufeiyaPrefab/FxR2SufeiyaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
81 1121002 1 R2KuluomuMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
82 1121002 2 R2KuluomuMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
83 1121002 3 R2KuluomuMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
84 1121002 4 R2KuluomuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2KuluomuPrefab/Common/FxR2KuluomuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
85 1021004 1 R4LuxiyaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
86 1021004 2 R4LuxiyaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
87 1021004 3 R4LuxiyaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
88 1021004 4 R4LuxiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4LuxiyaPrefab/Common/FxR4LuxiyaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
89 1131002 1 R2WeilaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
90 1131002 2 R2WeilaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
91 1131002 3 R2WeilaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
92 1131002 4 R2WeilaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2WeilaPrefab/Common/FxR2WeilaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
93 1511003 1 R2KamuMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
94 1511003 2 R2KamuMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
95 1511003 3 R2KamuMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
96 1511003 4 R2KamuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2KamuPrefab/Common/FxR2KamuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
97 1141003 1 R3LuosaitaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
98 1141003 2 R3LuosaitaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
99 1141003 3 R3LuosaitaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
100 1141003 4 R3LuosaitaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuosaitaPrefab/Common/FxR3LuosaitaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
101 1521003 1 R2QuMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
102 1521003 2 R2QuMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
103 1521003 3 R2QuMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
104 1521003 4 R2QuMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2QuPrefab/Common/FxR2QuPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
105 1161002 1 R2ChangyuMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
106 1161002 2 R2ChangyuMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
107 1161002 3 R2ChangyuMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
108 1161002 4 R2ChangyuMd010031 Bip001LThigh Assets/Product/Effect/Prefab/FxR2ChangyuPrefab/Common/FxR2ChangyuPinzhiGuadianBip001LThigh.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
109 1171003 1 R3LunaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
110 1171003 2 R3LunaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
111 1171003 3 R3LunaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
112 1171003 4 R3LunaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LunaPrefab/Common/FxR3LunaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
113 1181003 1 R3TwobMd010011 Elementary The following rewards will be obtained when it is awakened.
|
||||||
|
114 1181003 2 R3TwobMd010011 Elementary The following rewards will be obtained when it is awakened.
|
||||||
|
115 1181003 3 R3TwobMd010011 Advanced The following rewards will be obtained when it is awakened.
|
||||||
|
116 1181003 4 R3TwobMd010011 Bip001LForearm Assets/Product/Effect/Prefab/FxR3TwobPrefab/FxR3TwoBPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
117 1191003 1 R3NinesMd010011 Elementary The following rewards will be obtained when it is awakened.
|
||||||
|
118 1191003 2 R3NinesMd010011 Elementary The following rewards will be obtained when it is awakened.
|
||||||
|
119 1191003 3 R3NinesMd010011 Advanced The following rewards will be obtained when it is awakened.
|
||||||
|
120 1191003 4 R3NinesMd010011 Bip001LForearm Assets/Product/Effect/Prefab/FxR3NinesPrefab/Common/FxR3NinesPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
121 1201003 1 R3AtwoMd010011 Elementary The following rewards will be obtained when it is awakened.
|
||||||
|
122 1201003 2 R3AtwoMd010011 Elementary The following rewards will be obtained when it is awakened.
|
||||||
|
123 1201003 3 R3AtwoMd010011 Advanced The following rewards will be obtained when it is awakened.
|
||||||
|
124 1201003 4 R3AtwoMd010011 Bip001LForearm Assets/Product/Effect/Prefab/FxR3AtwoPrefab/FxR3AtwoPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
125 1211002 1 R2WanshiMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
126 1211002 2 R2WanshiMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
127 1211002 3 R2WanshiMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
128 1211002 4 R2WanshiMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2WanshiPrefab/Common/FxR2WanshiPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
129 1531003 1 R3SailinnaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
130 1531003 2 R3SailinnaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
131 1531003 3 R3SailinnaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
132 1531003 4 R3SailinnaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3Sailinna/Common/FxR3SailinnaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
133 1121003 1 R3KuluomuMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
134 1121003 2 R3KuluomuMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
135 1121003 3 R3KuluomuMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
136 1121003 4 R3KuluomuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3KuluomuPrefab/Common/FxR3KuluomuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
137 1221002 1 R2TwentyoneMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
|
||||||
|
138 1221002 2 R2TwentyoneMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
|
||||||
|
139 1221002 3 R2TwentyoneMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying their coating.
|
||||||
|
140 1221002 4 R2TwentyoneMd010031 Bip001RCalf Assets/Product/Effect/Prefab/FxR2TwentyonePrefab/Common/FxR2TwentyonePinzhiGuadianBip001RCalf.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
141 1131003 1 R3WeilaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
|
||||||
|
142 1131003 2 R3WeilaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
|
||||||
|
143 1131003 3 R3WeilaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying their coating.
|
||||||
|
144 1131003 4 R3WeilaMd010031 Bip001LUpperArm Assets/Product/Effect/Prefab/FxR3WeilaPrefab/Common/FxR3WeilaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
145 1541003 1 R2LuolanMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
|
||||||
|
146 1541003 2 R2LuolanMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying their coating.
|
||||||
|
147 1541003 3 R2LuolanMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying their coating.
|
||||||
|
148 1541003 4 R2LuolanMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2LuolanPrefab/Common/FxR2LuolanPinzhiGuadianBip001RForearm.prefab Ultimate Ultimate skill obtained: Gain 30 Deception Points upon entering battle for the first time.
|
||||||
|
149 1031004 1 R4LifuMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
150 1031004 2 R4LifuMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
151 1031004 3 R4LifuMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
152 1031004 4 R4LifuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4LifuPrefab/Common/FxR4LifuBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
153 1531004 1 R4SailinnaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
154 1531004 2 R4SailinnaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
155 1531004 3 R4SailinnaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
156 1531004 4 R4SailinnaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4SailinnaPrefab/Common/FxR4SailinnaBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
157 1551003 1 R2PulaoMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
158 1551003 2 R2PulaoMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
159 1551003 3 R2PulaoMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
160 1551003 4 R2PulaoMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxR2PulaoPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
161 1051004 1 R4YongyechaobotMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
162 1051004 2 R4YongyechaobotMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
163 1051004 3 R4YongyechaobotMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
164 1051004 4 R4YongyechaobotMd010031 Bip002RUpperArm Assets/Product/Effect/Prefab/FxR4YongyechaobotPrefab/Common/FxR4YongyechaobotBip002RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
165 1561003 1 R2HakamaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
166 1561003 2 R2HakamaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
167 1561003 3 R2HakamaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
168 1561003 4 R2HakamaMd010031 Bip001RHand Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaAtkBip001RHand.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
169 1071004 1 R4KalieninaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
170 1071004 2 R4KalieninaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
171 1071004 3 R4KalieninaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
172 1071004 4 R4KalieninaMd010031 Bip001RHand Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/Common/FxR4KalieninaAtkBip001RHand.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
173 1571003 1 R2NuoanMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
174 1571003 2 R2NuoanMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
175 1571003 3 R2NuoanMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying coating.
|
||||||
|
176 1571003 4 R2NuoanMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
||||||
|
177 1041004 1 R4BiankaMd010011 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
178 1041004 2 R4BiankaMd010021 Elementary An awakened member's appearance can be modified by changing their coating.
|
||||||
|
179 1041004 3 R4BiankaMd010031 Advanced An awakened member's appearance can be modified by changing their coating.
|
||||||
|
180 1041004 4 R4BiankaMd010031 BoneRUpperArmTwist Assets/Product/Effect/Prefab/FxR4BiankaPrefab/Common/FxR4BiankaPinzhiGuadianBoneRUpperArmTwist.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut.
|
|
|
@ -1,7 +0,0 @@
|
||||||
bÈ(`Ñû&ÔpUœ«mñ•ýzÀ`<60>jz-ÕýÙBFÍ“KÜu”Ñ9G'™(H"Ôˆ¯^x?«/µ.xd’…ãwá»Íð<R‰Ô'W7Ÿ<«cv‘’pÂÉ¢ûZß=e´ý]NFR9Õ†²¸xeZ=Yùv\Ø^BKa<4B>´;[<5B>Quality Icon IconCharacter IconGoods Desc
|
|
||||||
1 Assets/Product/Texture/Image/IconRoleQulity/CharacterRankWhite.png Assets/Product/Texture/Image/IconRoleQulity/CharacterRankB1.png Assets/Product/Texture/Atlas/Common/CommonEquipGold.png B
|
|
||||||
2 Assets/Product/Texture/Image/IconRoleQulity/CharacterRankgreen.png Assets/Product/Texture/Image/IconRoleQulity/CharacterRankA1.png Assets/Product/Texture/Atlas/Common/CommonEquipGold.png A
|
|
||||||
3 Assets/Product/Texture/Image/IconRoleQulity/CharacterRankBlue.png Assets/Product/Texture/Image/IconRoleQulity/CharacterRankS1.png Assets/Product/Texture/Atlas/Common/CommonEquipRed.png S
|
|
||||||
4 Assets/Product/Texture/Image/IconRoleQulity/CharacterRankpurple.png Assets/Product/Texture/Image/IconRoleQulity/CharacterRankSS2.png Assets/Product/Texture/Atlas/Common/CommonEquipRed.png SS
|
|
||||||
5 Assets/Product/Texture/Image/IconRoleQulity/CharacterRankgold.png Assets/Product/Texture/Image/IconRoleQulity/CharacterRankSSS3.png Assets/Product/Texture/Atlas/Common/CommonEquipRed.png SSS
|
|
||||||
6 Assets/Product/Texture/Image/IconRoleQulity/CharacterRankDiamonds.png Assets/Product/Texture/Image/IconRoleQulity/CharacterRankSSS4.png Assets/Product/Texture/Atlas/Common/CommonEquipRed.png SSS+
|
|
|
@ -0,0 +1,7 @@
|
||||||
|
Quality Icon IconCharacter IconGoods Desc
|
||||||
|
1 Assets/Product/Texture/Image/IconRoleQulity/CharacterRankWhite.png Assets/Product/Texture/Image/IconRoleQulity/CharacterRankB1.png Assets/Product/Texture/Atlas/Common/CommonEquipGold.png B
|
||||||
|
2 Assets/Product/Texture/Image/IconRoleQulity/CharacterRankgreen.png Assets/Product/Texture/Image/IconRoleQulity/CharacterRankA1.png Assets/Product/Texture/Atlas/Common/CommonEquipGold.png A
|
||||||
|
3 Assets/Product/Texture/Image/IconRoleQulity/CharacterRankBlue.png Assets/Product/Texture/Image/IconRoleQulity/CharacterRankS1.png Assets/Product/Texture/Atlas/Common/CommonEquipRed.png S
|
||||||
|
4 Assets/Product/Texture/Image/IconRoleQulity/CharacterRankpurple.png Assets/Product/Texture/Image/IconRoleQulity/CharacterRankSS2.png Assets/Product/Texture/Atlas/Common/CommonEquipRed.png SS
|
||||||
|
5 Assets/Product/Texture/Image/IconRoleQulity/CharacterRankgold.png Assets/Product/Texture/Image/IconRoleQulity/CharacterRankSSS3.png Assets/Product/Texture/Atlas/Common/CommonEquipRed.png SSS
|
||||||
|
6 Assets/Product/Texture/Image/IconRoleQulity/CharacterRankDiamonds.png Assets/Product/Texture/Image/IconRoleQulity/CharacterRankSSS4.png Assets/Product/Texture/Atlas/Common/CommonEquipRed.png SSS+
|
|
Binary file not shown.
|
@ -0,0 +1,201 @@
|
||||||
|
Id CharacterRecomend[1] CharacterRecomend[2] CharacterRecomend[3]
|
||||||
|
1010 1051001 1031002
|
||||||
|
1011 1051003 1111002
|
||||||
|
1012 1141003 1031001
|
||||||
|
1020 1141003 1031001
|
||||||
|
1021 1051001 1031001
|
||||||
|
1022 1051001 1031002
|
||||||
|
1030 1021001 1051001
|
||||||
|
1031 1011003 1141003
|
||||||
|
1032 1021003 1141003
|
||||||
|
1040 1051001 1031001
|
||||||
|
1041 1141003 1031001
|
||||||
|
1042 1051001 1031002
|
||||||
|
1050 1021001 1031001
|
||||||
|
1051 1021003 1141003
|
||||||
|
1052 1011003 1141003
|
||||||
|
1060 1021001 1031001
|
||||||
|
1061 1011003 1071002
|
||||||
|
1062 1021003 1071002
|
||||||
|
1070 1051001 1031001
|
||||||
|
1071 1141003 1031002
|
||||||
|
1072 1141003 1031001
|
||||||
|
1080 1051001 1031001
|
||||||
|
1081 1141003 1031001
|
||||||
|
1082 1141003 1031002
|
||||||
|
1090 1051001 1031001
|
||||||
|
1091 1121002 1031002
|
||||||
|
1092 1121002 1031003
|
||||||
|
1100 1021001 1051001
|
||||||
|
1101 1021002 1121002
|
||||||
|
1102 1041003 1121002
|
||||||
|
1110 1051001 1031001
|
||||||
|
1111 1141003 1031001
|
||||||
|
1112 1141003 1031002
|
||||||
|
1120 1141003 1011003
|
||||||
|
1121 1021003 1051001
|
||||||
|
1122 1021001 1051001
|
||||||
|
1123 1041004 1141003
|
||||||
|
1130 1081003 1131002
|
||||||
|
1131 1171003 1131002
|
||||||
|
1132 1171003 1031003
|
||||||
|
1140 1051003 1111002
|
||||||
|
1141 1051003 1031002
|
||||||
|
1142 1051001 1031001
|
||||||
|
1143 1011002 1111002
|
||||||
|
1144 1071003 1111002
|
||||||
|
1145 1071003 1031002
|
||||||
|
1146 1051001 1031001
|
||||||
|
1147 1141003 1031001
|
||||||
|
1148 1141003 1031002
|
||||||
|
1149 1071004 1131002
|
||||||
|
1150 1071004 1031002
|
||||||
|
1151 1051001 1131002
|
||||||
|
1152 1021003 1031001
|
||||||
|
1153 1011003 1031001
|
||||||
|
1154 1021001 1031001
|
||||||
|
1155 1121002 1031002
|
||||||
|
1156 1121002 1031003
|
||||||
|
1157 1051001 1031002
|
||||||
|
1158 1071003 1051003
|
||||||
|
1159 1011002 1051003
|
||||||
|
1160 1011002 1051001
|
||||||
|
1161 1041003 1031002
|
||||||
|
1162 1021002 1031002
|
||||||
|
1163 1161002 1131002
|
||||||
|
1164 1161002 1031002
|
||||||
|
1165 1081003 1071004
|
||||||
|
1166 1171003 1071004
|
||||||
|
1167 1021004 1161002
|
||||||
|
1168 1021003 1031001
|
||||||
|
1169 1021001 1031001
|
||||||
|
1170 1011003 1031001
|
||||||
|
1171 1141003 1551003
|
||||||
|
1172 1041004 1031003
|
||||||
|
1174 1021004 1131002
|
||||||
|
1175 1021004 1031002
|
||||||
|
1176 1201003 1191003
|
||||||
|
1177 1201003 1181003
|
||||||
|
1178 1181003 1191003
|
||||||
|
1179 1071004 1131002
|
||||||
|
1180 1071004 1031002
|
||||||
|
1181 1051001 1031002
|
||||||
|
1240 1531004 1071004
|
||||||
|
1320 1131003 1031002
|
||||||
|
1330 1021004 1161002
|
||||||
|
1331 1021004 1071002
|
||||||
|
1340 1021004 1211002
|
||||||
|
1341 1021004 1031002
|
||||||
|
1350 1171003 1131002
|
||||||
|
1351 1081003 1131002
|
||||||
|
1360 1041003 1031002
|
||||||
|
1361 1021002 1031002
|
||||||
|
1370 1051003 1031004
|
||||||
|
1380 1071003 1051003
|
||||||
|
1390 1171003 1071004
|
||||||
|
1400 1521003 1141003
|
||||||
|
1410 1031004 1071003
|
||||||
|
1420 1121003 1211002
|
||||||
|
1430 1171003 1531004
|
||||||
|
1440 1531003 1131003
|
||||||
|
1450 1031003 1141003
|
||||||
|
2010 1051003 1111002
|
||||||
|
2011 1141003 1071002
|
||||||
|
2012 1051001 1031001
|
||||||
|
2020 1051001 1071002
|
||||||
|
2021 1051001 1031001
|
||||||
|
2022 1141003 1071002
|
||||||
|
2030 1021001 1051001
|
||||||
|
2031 1021003 1141003
|
||||||
|
2032 1021003 1051001
|
||||||
|
2040 1141003 1031001
|
||||||
|
2041 1141003 1071002
|
||||||
|
2042 1051001 1071002
|
||||||
|
2050 1021003 1071002
|
||||||
|
2051 1011003 1071002
|
||||||
|
2052 1021001 1071002
|
||||||
|
2060 1021001 1071002
|
||||||
|
2061 1021003 1071002
|
||||||
|
2062 1031001 1071002
|
||||||
|
2070 1021003 1141003
|
||||||
|
2071 1011003 1141003
|
||||||
|
2072 1021001 1051001
|
||||||
|
2080 1141003 1071002
|
||||||
|
2081 1091002 1071002
|
||||||
|
2082 1051001 1071002
|
||||||
|
2090 1121002 1031002
|
||||||
|
2091 1121002 1071002
|
||||||
|
2092 1051001 1071002
|
||||||
|
2100 1041003 1121002
|
||||||
|
2101 1021002 1121002
|
||||||
|
2102 1021002 1051001
|
||||||
|
2110 1141003 1031001
|
||||||
|
2111 1141003 1071002
|
||||||
|
2112 1051001 1031001
|
||||||
|
2120 1141003 1011003
|
||||||
|
2121 1021003 1051001
|
||||||
|
2122 1021001 1051001
|
||||||
|
2123 1041004 1141003
|
||||||
|
2130 1081003 1131002
|
||||||
|
2131 1171003 1131002
|
||||||
|
2132 1081003 1071002
|
||||||
|
2140 1051003 1111002
|
||||||
|
2141 1051003 1071002
|
||||||
|
2142 1051001 1031001
|
||||||
|
2143 1011002 1111002
|
||||||
|
2144 1071003 1071002
|
||||||
|
2145 1071003 1111002
|
||||||
|
2146 1141003 1071002
|
||||||
|
2147 1051001 1031001
|
||||||
|
2148 1091002 1031001
|
||||||
|
2149 1071004 1131002
|
||||||
|
2150 1071004 1071002
|
||||||
|
2151 1051001 1071002
|
||||||
|
2152 1021003 1031001
|
||||||
|
2153 1011003 1071002
|
||||||
|
2154 1021001 1071002
|
||||||
|
2155 1121002 1031002
|
||||||
|
2156 1121002 1071002
|
||||||
|
2157 1051001 1031002
|
||||||
|
2158 1051003 1071003
|
||||||
|
2159 1051003 1011002
|
||||||
|
2160 1051001 1071002
|
||||||
|
2161 1041003 1031002
|
||||||
|
2162 1021002 1071002
|
||||||
|
2163 1161002 1131002
|
||||||
|
2164 1161002 1071002
|
||||||
|
2165 1081003 1071004
|
||||||
|
2166 1171003 1071004
|
||||||
|
2167 1021004 1161002
|
||||||
|
2168 1021003 1071002
|
||||||
|
2169 1011003 1071002
|
||||||
|
2170 1021001 1031001
|
||||||
|
2171 1141003 1551003
|
||||||
|
2172 1041004 1031003
|
||||||
|
2174 1021004 1071002
|
||||||
|
2175 1021004 1031002
|
||||||
|
2176 1201003 1191003
|
||||||
|
2177 1201003 1181003
|
||||||
|
2178 1181003 1191003
|
||||||
|
2179 1071004 1071002
|
||||||
|
2180 1071004 1131002
|
||||||
|
2181 1051001 1131002
|
||||||
|
2240 1531004 1071004
|
||||||
|
2320 1131003 1031002
|
||||||
|
2330 1021004 1161002
|
||||||
|
2331 1021004 1071002
|
||||||
|
2340 1021004 1211002
|
||||||
|
2341 1021004 1031002
|
||||||
|
2350 1171003 1131002
|
||||||
|
2351 1081003 1131002
|
||||||
|
2360 1041003 1031002
|
||||||
|
2361 1021002 1031002
|
||||||
|
2370 1051003 1031004
|
||||||
|
2380 1071003 1051003
|
||||||
|
2390 1171003 1071004
|
||||||
|
2400 1521003 1141003
|
||||||
|
2410 1031004 1071003
|
||||||
|
2420 1121003 1211002
|
||||||
|
2430 1171003 1531004
|
||||||
|
2440 1531003 1131003
|
||||||
|
2450 1031003 1141003
|
|
|
@ -1,46 +0,0 @@
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||||||
l1Š¡÷W'Í©1×ØÕO5ˆ<12>Œ8þÛƒŒ«‡Cߘäøíb¤‡ƒÒ”kߌ»ùÿðQ÷&:f-hûùnÐÆ<4 Èu¾¸îÌ+dÇç]¡/·
|
|
||||||
Ø!Am%ÇðÀN|{hÕkL<6B>:1?Ê«(yï(ZE„^(R<>Œ½ïeÛíCharacterId Quality[1] Quality[2] Quality[3] Quality[4] Quality[5] Quality[6]
|
|
||||||
1011002 0 1300 1400 1575 1820 2100
|
|
||||||
1021001 1130 1230 1330 1500 1730 1995
|
|
||||||
1031001 1130 1230 1330 1500 1730 1995
|
|
||||||
1041002 0 1300 1400 1575 1820 2100
|
|
||||||
1051001 0 1300 1400 1575 1820 2100
|
|
||||||
1061002 0 1300 1400 1575 1820 2100
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||||||
1071002 0 1300 1400 1575 1820 2100
|
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||||||
1081002 0 1300 1400 1575 1820 2100
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|
||||||
1021002 0 1300 1400 1575 1820 2100
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|
||||||
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|
||||||
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||||||
1031003 0 0 2000 2250 2600 3000
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||||||
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||||||
1021003 0 0 2000 2250 2600 3000
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||||||
1091002 0 1300 1400 1575 1820 2100
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||||||
1041003 0 0 2000 2250 2600 3000
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|
||||||
1111002 0 1300 1400 1575 1820 2100
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|
||||||
1121002 0 1300 1400 1575 1820 2100
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|
||||||
1021004 0 0 2000 2250 2600 3000
|
|
||||||
1131002 0 1300 1400 1575 1820 2100
|
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||||||
1511003 0 0 2000 2250 2600 3000
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||||||
1141003 0 0 2000 2250 2600 3000
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|
||||||
1521003 0 0 2000 2250 2600 3000
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|
||||||
1161002 0 1300 1400 1575 1820 2100
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||||||
1171003 0 0 2000 2250 2600 3000
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||||||
1181003 0 0 2000 2250 2600 3000
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||||||
1191003 0 0 2000 2250 2600 3000
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||||||
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1531003 0 0 2000 2250 2600 3000
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1121003 0 0 2000 2250 2600 3000
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||||||
1221002 0 1300 1400 1575 1820 2100
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||||||
1131003 0 0 2000 2250 2600 3000
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||||||
1541003 0 0 2000 2250 2600 3000
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|
||||||
1031004 0 0 2000 2250 2600 3000
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|
||||||
1531004 0 0 2000 2250 2600 3000
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||||||
1551003 0 0 2000 2250 2600 3000
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||||||
1051004 0 0 2000 2250 2600 3000
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||||||
1561003 0 0 2000 2250 2600 3000
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||||||
1071004 0 0 2000 2250 2600 3000
|
|
||||||
1571003 0 0 2000 2250 2600 3000
|
|
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@ -0,0 +1,45 @@
|
||||||
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CharacterId Quality[1] Quality[2] Quality[3] Quality[4] Quality[5] Quality[6]
|
||||||
|
1011002 0 1300 1400 1575 1820 2100
|
||||||
|
1021001 1130 1230 1330 1500 1730 1995
|
||||||
|
1031001 1130 1230 1330 1500 1730 1995
|
||||||
|
1041002 0 1300 1400 1575 1820 2100
|
||||||
|
1051001 0 1300 1400 1575 1820 2100
|
||||||
|
1061002 0 1300 1400 1575 1820 2100
|
||||||
|
1071002 0 1300 1400 1575 1820 2100
|
||||||
|
1081002 0 1300 1400 1575 1820 2100
|
||||||
|
1021002 0 1300 1400 1575 1820 2100
|
||||||
|
1031002 0 1300 1400 1575 1820 2100
|
||||||
|
1011003 0 0 2000 2250 2600 3000
|
||||||
|
1031003 0 0 2000 2250 2600 3000
|
||||||
|
1061003 0 0 2000 2250 2600 3000
|
||||||
|
1071003 0 0 2000 2250 2600 3000
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||||||
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1051003 0 0 2000 2250 2600 3000
|
||||||
|
1021003 0 0 2000 2250 2600 3000
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||||||
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1081003 0 1300 1400 1575 1820 2100
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||||||
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1091002 0 1300 1400 1575 1820 2100
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||||||
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1041003 0 0 2000 2250 2600 3000
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||||||
|
1111002 0 1300 1400 1575 1820 2100
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||||||
|
1121002 0 1300 1400 1575 1820 2100
|
||||||
|
1021004 0 0 2000 2250 2600 3000
|
||||||
|
1131002 0 1300 1400 1575 1820 2100
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||||||
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1511003 0 0 2000 2250 2600 3000
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||||||
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1141003 0 0 2000 2250 2600 3000
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||||||
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1521003 0 0 2000 2250 2600 3000
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||||||
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1161002 0 1300 1400 1575 1820 2100
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||||||
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1171003 0 0 2000 2250 2600 3000
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||||||
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1181003 0 0 2000 2250 2600 3000
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||||||
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1191003 0 0 2000 2250 2600 3000
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||||||
|
1201003 0 0 2000 2250 2600 3000
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||||||
|
1211002 0 1300 1400 1575 1820 2100
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||||||
|
1531003 0 0 2000 2250 2600 3000
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||||||
|
1121003 0 0 2000 2250 2600 3000
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||||||
|
1221002 0 1300 1400 1575 1820 2100
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||||||
|
1131003 0 0 2000 2250 2600 3000
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||||||
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1541003 0 0 2000 2250 2600 3000
|
||||||
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1031004 0 0 2000 2250 2600 3000
|
||||||
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1531004 0 0 2000 2250 2600 3000
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||||||
|
1551003 0 0 2000 2250 2600 3000
|
||||||
|
1051004 0 0 2000 2250 2600 3000
|
||||||
|
1561003 0 0 2000 2250 2600 3000
|
||||||
|
1071004 0 0 2000 2250 2600 3000
|
||||||
|
1571003 0 0 2000 2250 2600 3000
|
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|
||||||
|
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|
||||||
|
3 1 2 3 4
|
||||||
|
4 1 2 3 4
|
||||||
|
5 1 2 3 4
|
||||||
|
6 1 5 3 4
|
||||||
|
7 1 4 6
|
||||||
|
8 1 2 3 4
|
|
|
@ -1,8 +0,0 @@
|
||||||
yD»C[àDoú†Ä<E280A0>.èv«‘‹ÚÍÂÍ<C382>Ë®<C382>_¼Ž?ä¸ö<C2B8>ÝV1ú`uêæi¶¼øŸ
|
|
||||||
2³˜dR:w¬iœ¤±°ú}1è<C3A8>ÄÅ»åSëè%+…œ(ød3<7?ºî›¼ pà˜îrÖ>›(i%~g*ä–ºId TagName CharacterType
|
|
||||||
1 Default 0
|
|
||||||
2 Lv 0
|
|
||||||
3 Rank 0
|
|
||||||
4 BP 0
|
|
||||||
5 Ultralimit 0
|
|
||||||
6 Monster Rank 0
|
|
|
@ -0,0 +1,7 @@
|
||||||
|
Id TagName CharacterType
|
||||||
|
1 Default 0
|
||||||
|
2 Lv 0
|
||||||
|
3 Rank 0
|
||||||
|
4 BP 0
|
||||||
|
5 Ultralimit 0
|
||||||
|
6 Monster Rank 0
|
|
Binary file not shown.
|
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|
||||||
|
Id CharacterId TabId TabName RecommendType GroupId
|
||||||
|
101 1011002 1 Phantom Pain Cage 1 101
|
||||||
|
102 1021001 1 Phantom Pain Cage 1 102
|
||||||
|
103 1031001 1 Phantom Pain Cage 1 103
|
||||||
|
104 1041002 1 Phantom Pain Cage 1 104
|
||||||
|
105 1051001 1 Phantom Pain Cage 1 105
|
||||||
|
106 1061002 1 Phantom Pain Cage 1 106
|
||||||
|
107 1071002 1 Phantom Pain Cage 1 107
|
||||||
|
108 1081002 1 Phantom Pain Cage 1 108
|
||||||
|
109 1021002 1 Phantom Pain Cage 1 109
|
||||||
|
110 1031002 1 Phantom Pain Cage 1 110
|
||||||
|
111 1011003 1 Phantom Pain Cage 1 111
|
||||||
|
112 1031003 1 Phantom Pain Cage 1 112
|
||||||
|
113 1061003 1 Phantom Pain Cage 1 113
|
||||||
|
114 1071003 1 Phantom Pain Cage 1 114
|
||||||
|
115 1051003 1 Phantom Pain Cage 1 115
|
||||||
|
116 1021003 1 Phantom Pain Cage 1 116
|
||||||
|
117 1081003 1 Phantom Pain Cage 1 117
|
||||||
|
118 1091002 1 Phantom Pain Cage 1 118
|
||||||
|
119 1041003 1 Phantom Pain Cage 1 119
|
||||||
|
120 1111002 1 Phantom Pain Cage 1 120
|
||||||
|
121 1121002 1 Phantom Pain Cage 1 121
|
||||||
|
122 1021004 1 Phantom Pain Cage 1 122
|
||||||
|
123 1131002 1 Phantom Pain Cage 1 123
|
||||||
|
124 1511003 1 Phantom Pain Cage 1 124
|
||||||
|
125 1141003 1 Phantom Pain Cage 1 125
|
||||||
|
126 1521003 1 Phantom Pain Cage 1 126
|
||||||
|
127 1161002 1 Phantom Pain Cage 1 127
|
||||||
|
128 1181003 1 Phantom Pain Cage 1 128
|
||||||
|
129 1191003 1 Phantom Pain Cage 1 129
|
||||||
|
130 1201003 1 Phantom Pain Cage 1 130
|
||||||
|
131 1171003 1 Phantom Pain Cage 1 131
|
||||||
|
132 1531003 1 Phantom Pain Cage 1 132
|
||||||
|
133 1211002 1 Phantom Pain Cage 1 133
|
||||||
|
134 1121003 1 Phantom Pain Cage 1 134
|
||||||
|
135 1221002 1 Phantom Pain Cage 1 135
|
||||||
|
136 1131003 1 Phantom Pain Cage 1 136
|
||||||
|
137 1541003 1 Phantom Pain Cage 1 137
|
||||||
|
138 1031004 1 Phantom Pain Cage 1 138
|
||||||
|
139 1531004 1 Phantom Pain Cage 1 139
|
||||||
|
140 1551003 1 Phantom Pain Cage 1 140
|
||||||
|
141 1051004 1 Phantom Pain Cage 1 141
|
||||||
|
142 1561003 1 Phantom Pain Cage 1 142
|
||||||
|
143 1071004 1 Phantom Pain Cage 1 143
|
||||||
|
144 1571003 1 Phantom Pain Cage 1 144
|
||||||
|
145 1041004 1 Phantom Pain Cage 1 145
|
||||||
|
201 1011002 2 War Zone 1 201
|
||||||
|
202 1021001 2 War Zone 1 202
|
||||||
|
203 1031001 2 War Zone 1 203
|
||||||
|
204 1041002 2 War Zone 1 204
|
||||||
|
205 1051001 2 War Zone 1 205
|
||||||
|
206 1061002 2 War Zone 1 206
|
||||||
|
207 1071002 2 War Zone 1 207
|
||||||
|
208 1081002 2 War Zone 1 208
|
||||||
|
209 1021002 2 War Zone 1 209
|
||||||
|
210 1031002 2 War Zone 1 210
|
||||||
|
211 1011003 2 War Zone 1 211
|
||||||
|
212 1031003 2 War Zone 1 212
|
||||||
|
213 1061003 2 War Zone 1 213
|
||||||
|
214 1071003 2 War Zone 1 214
|
||||||
|
215 1051003 2 War Zone 1 215
|
||||||
|
216 1021003 2 War Zone 1 216
|
||||||
|
217 1081003 2 War Zone 1 217
|
||||||
|
218 1091002 2 War Zone 1 218
|
||||||
|
219 1041003 2 War Zone 1 219
|
||||||
|
220 1111002 2 War Zone 1 220
|
||||||
|
221 1121002 2 War Zone 1 221
|
||||||
|
222 1021004 2 War Zone 1 222
|
||||||
|
223 1131002 2 War Zone 1 223
|
||||||
|
224 1511003 2 War Zone 1 224
|
||||||
|
225 1141003 2 War Zone 1 225
|
||||||
|
226 1521003 2 War Zone 1 226
|
||||||
|
227 1161002 2 War Zone 1 227
|
||||||
|
228 1181003 2 War Zone 1 228
|
||||||
|
229 1191003 2 War Zone 1 229
|
||||||
|
230 1201003 2 War Zone 1 230
|
||||||
|
231 1171003 2 War Zone 1 231
|
||||||
|
232 1531003 2 War Zone 1 232
|
||||||
|
233 1211002 2 War Zone 1 233
|
||||||
|
234 1121003 2 War Zone 1 234
|
||||||
|
235 1221002 2 War Zone 1 235
|
||||||
|
236 1131003 2 War Zone 1 236
|
||||||
|
237 1541003 2 War Zone 1 237
|
||||||
|
238 1031004 2 War Zone 1 238
|
||||||
|
239 1531004 2 War Zone 1 239
|
||||||
|
240 1551003 2 War Zone 1 240
|
||||||
|
241 1051004 2 War Zone 1 241
|
||||||
|
242 1561003 2 War Zone 1 242
|
||||||
|
243 1071004 2 War Zone 1 243
|
||||||
|
244 1571003 2 War Zone 1 244
|
||||||
|
245 1041004 2 War Zone 1 245
|
||||||
|
301 1011002 1 Phantom Pain Cage 2 3010
|
||||||
|
302 1021001 1 Phantom Pain Cage 2 3020
|
||||||
|
303 1031001 1 Phantom Pain Cage 2 3030
|
||||||
|
304 1041002 1 Phantom Pain Cage 2 3040
|
||||||
|
305 1051001 1 Phantom Pain Cage 2 3050
|
||||||
|
306 1061002 1 Phantom Pain Cage 2 3060
|
||||||
|
307 1071002 1 Phantom Pain Cage 2 3070
|
||||||
|
308 1081002 1 Phantom Pain Cage 2 3080
|
||||||
|
309 1021002 1 Phantom Pain Cage 2 3090
|
||||||
|
310 1031002 1 Phantom Pain Cage 2 3100
|
||||||
|
311 1011003 1 Phantom Pain Cage 2 3110
|
||||||
|
312 1031003 1 Phantom Pain Cage 2 3120
|
||||||
|
313 1061003 1 Phantom Pain Cage 2 3130
|
||||||
|
314 1071003 1 Phantom Pain Cage 2 3140
|
||||||
|
315 1051003 1 Phantom Pain Cage 2 3150
|
||||||
|
316 1021003 1 Phantom Pain Cage 2 3160
|
||||||
|
317 1081003 1 Phantom Pain Cage 2 3170
|
||||||
|
318 1091002 1 Phantom Pain Cage 2 3180
|
||||||
|
319 1041003 1 Phantom Pain Cage 2 3190
|
||||||
|
320 1111002 1 Phantom Pain Cage 2 3200
|
||||||
|
321 1121002 1 Phantom Pain Cage 2 3210
|
||||||
|
322 1021004 1 Phantom Pain Cage 2 3220
|
||||||
|
323 1131002 1 Phantom Pain Cage 2 3230
|
||||||
|
324 1511003 1 Phantom Pain Cage 2 3240
|
||||||
|
325 1141003 1 Phantom Pain Cage 2 3250
|
||||||
|
326 1521003 1 Phantom Pain Cage 2 3260
|
||||||
|
327 1161002 1 Phantom Pain Cage 2 3270
|
||||||
|
328 1181003 1 Phantom Pain Cage 2 3280
|
||||||
|
329 1191003 1 Phantom Pain Cage 2 3290
|
||||||
|
330 1201003 1 Phantom Pain Cage 2 3300
|
||||||
|
331 1171003 1 Phantom Pain Cage 2 3310
|
||||||
|
332 1531003 1 Phantom Pain Cage 2 3320
|
||||||
|
333 1211002 1 Phantom Pain Cage 2 3330
|
||||||
|
334 1121003 1 Phantom Pain Cage 2 3340
|
||||||
|
335 1221002 1 Phantom Pain Cage 2 3350
|
||||||
|
336 1131003 1 Phantom Pain Cage 2 3360
|
||||||
|
337 1541003 1 Phantom Pain Cage 2 3370
|
||||||
|
338 1031004 1 Phantom Pain Cage 2 3380
|
||||||
|
339 1531004 1 Phantom Pain Cage 2 3390
|
||||||
|
340 1551003 1 Phantom Pain Cage 2 3400
|
||||||
|
341 1051004 1 Phantom Pain Cage 2 3410
|
||||||
|
342 1561003 1 Phantom Pain Cage 2 3420
|
||||||
|
343 1071004 1 Phantom Pain Cage 2 3430
|
||||||
|
344 1571003 1 Phantom Pain Cage 2 3440
|
||||||
|
345 1041004 1 Phantom Pain Cage 2 3450
|
||||||
|
401 1011002 2 War Zone 2 4010
|
||||||
|
402 1021001 2 War Zone 2 4020
|
||||||
|
403 1031001 2 War Zone 2 4030
|
||||||
|
404 1041002 2 War Zone 2 4040
|
||||||
|
405 1051001 2 War Zone 2 4050
|
||||||
|
406 1061002 2 War Zone 2 4060
|
||||||
|
407 1071002 2 War Zone 2 4070
|
||||||
|
408 1081002 2 War Zone 2 4080
|
||||||
|
409 1021002 2 War Zone 2 4090
|
||||||
|
410 1031002 2 War Zone 2 4100
|
||||||
|
411 1011003 2 War Zone 2 4110
|
||||||
|
412 1031003 2 War Zone 2 4120
|
||||||
|
413 1061003 2 War Zone 2 4130
|
||||||
|
414 1071003 2 War Zone 2 4140
|
||||||
|
415 1051003 2 War Zone 2 4150
|
||||||
|
416 1021003 2 War Zone 2 4160
|
||||||
|
417 1081003 2 War Zone 2 4170
|
||||||
|
418 1091002 2 War Zone 2 4180
|
||||||
|
419 1041003 2 War Zone 2 4190
|
||||||
|
420 1111002 2 War Zone 2 4200
|
||||||
|
421 1121002 2 War Zone 2 4210
|
||||||
|
422 1021004 2 War Zone 2 4220
|
||||||
|
423 1131002 2 War Zone 2 4230
|
||||||
|
424 1511003 2 War Zone 2 4240
|
||||||
|
425 1141003 2 War Zone 2 4250
|
||||||
|
426 1521003 2 War Zone 2 4260
|
||||||
|
427 1161002 2 War Zone 2 4270
|
||||||
|
428 1181003 2 War Zone 2 4280
|
||||||
|
429 1191003 2 War Zone 2 4290
|
||||||
|
430 1201003 2 War Zone 2 4300
|
||||||
|
431 1171003 2 War Zone 2 4310
|
||||||
|
432 1531003 2 War Zone 2 4320
|
||||||
|
433 1211002 2 War Zone 2 4330
|
||||||
|
434 1121003 2 War Zone 2 4340
|
||||||
|
435 1221002 2 War Zone 2 4350
|
||||||
|
436 1131003 2 War Zone 2 4360
|
||||||
|
437 1541003 2 War Zone 2 4370
|
||||||
|
438 1031004 2 War Zone 2 4380
|
||||||
|
439 1531004 2 War Zone 2 4390
|
||||||
|
440 1551003 2 War Zone 2 4400
|
||||||
|
441 1051004 2 War Zone 2 4410
|
||||||
|
442 1561003 2 War Zone 2 4420
|
||||||
|
443 1071004 2 War Zone 2 4430
|
||||||
|
444 1571003 2 War Zone 2 4440
|
||||||
|
445 1041004 2 War Zone 2 4450
|
|
Binary file not shown.
|
@ -0,0 +1,41 @@
|
||||||
|
Id FashionId ActionId EffectRootName EffectPath
|
||||||
|
1 6110306 Assets/Product/Effect/Prefab/FxR3LiangPrefab/R3LiangMd019161/FxR3LiangUiStand1.prefab
|
||||||
|
2 6310306 Assets/Product/Effect/Prefab/FxR3LifuPrefab/R3LifuMd019161/FxR3LifuUiStand1.prefab
|
||||||
|
3 6000601 BoardAct0202 Coin Assets/Product/Effect/Prefab/FxR2ChangyuPrefab/Common/FxR2ChangyuBoardAct0202.prefab
|
||||||
|
4 6000602 BoardAct0202 Coin Assets/Product/Effect/Prefab/FxR2ChangyuPrefab/Common/FxR2ChangyuBoardAct0202.prefab
|
||||||
|
5 6000603 BoardAct0202 Coin Assets/Product/Effect/Prefab/FxR2ChangyuPrefab/Common/FxR2ChangyuBoardAct0202.prefab
|
||||||
|
6 6000604 BoardAct0202 Coin Assets/Product/Effect/Prefab/FxR2ChangyuPrefab/Common/FxR2ChangyuBoardAct0202.prefab
|
||||||
|
7 6001801 Assets/Product/Effect/Prefab/FxR4LifuPrefab/Common/FxR4LifuUiStand.prefab
|
||||||
|
8 6001802 Assets/Product/Effect/Prefab/FxR4LifuPrefab/Common/FxR4LifuUiStand.prefab
|
||||||
|
9 6001803 Assets/Product/Effect/Prefab/FxR4LifuPrefab/Common/FxR4LifuUiStand.prefab
|
||||||
|
10 6001804 Assets/Product/Effect/Prefab/FxR4LifuPrefab/R4LifuMd019291/FxR4LifuUiStand.prefab
|
||||||
|
11 6001805 Assets/Product/Effect/Prefab/FxR4LifuPrefab/R4LifuMd019331/FxR4LifuUiStand.prefab
|
||||||
|
12 6002001 Bip001Prop1 Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxUiR2PulaoStand.prefab
|
||||||
|
13 6002002 Bip001Prop1 Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxUiR2PulaoStand.prefab
|
||||||
|
14 6002003 Bip001Prop1 Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxUiR2PulaoStand.prefab
|
||||||
|
15 6002004 Bip001Prop1 Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxUiR2PulaoStand.prefab
|
||||||
|
16 6002005 Bip001Prop1 Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxUiR2PulaoStand.prefab
|
||||||
|
17 6002005 Assets/Product/Effect/Prefab/FxR2PulaoPrefab/R2PulaoMd019091/FxUiR2PulaoStand.prefab
|
||||||
|
18 6110307 Assets/Product/Effect/Prefab/FxR3LiangPrefab/R3LiangMd019101/FxR3LiangUistandRose.prefab
|
||||||
|
19 6001605 Assets/Product/Effect/Prefab/FxR3WeilaPrefab/R3WeilaMd019331/FxR3WeilaUiStand.prefab
|
||||||
|
20 6002201 Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxUiR2HakamaStand.prefab
|
||||||
|
21 6002201 BoardAct0201 Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaStand101.prefab
|
||||||
|
22 6002201 BoardAct1004 Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaStand.prefab
|
||||||
|
23 6002202 Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxUiR2HakamaStand.prefab
|
||||||
|
24 6002202 BoardAct0201 Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaStand101.prefab
|
||||||
|
25 6002202 BoardAct1004 Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaStand.prefab
|
||||||
|
26 6002203 Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxUiR2HakamaStand.prefab
|
||||||
|
27 6002203 BoardAct0201 Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaStand101.prefab
|
||||||
|
28 6002203 BoardAct1004 Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaStand.prefab
|
||||||
|
29 6002204 Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxUiR2HakamaStand.prefab
|
||||||
|
30 6002204 BoardAct0201 Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaStand101.prefab
|
||||||
|
31 6002204 BoardAct1004 Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaStand.prefab
|
||||||
|
32 6002301 BoardAct1007 Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/Common/FxR4KalieninaUiStand.prefab
|
||||||
|
33 6002302 BoardAct1007 Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/Common/FxR4KalieninaUiStand.prefab
|
||||||
|
34 6002303 BoardAct1007 Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/Common/FxR4KalieninaUiStand.prefab
|
||||||
|
35 6002304 BoardAct1007 Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/Common/FxR4KalieninaUiStand.prefab
|
||||||
|
36 6002401 Bip001Prop1 Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanUiStand.prefab
|
||||||
|
37 6002402 Bip001Prop1 Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanUiStand.prefab
|
||||||
|
38 6002403 Bip001Prop1 Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanUiStand.prefab
|
||||||
|
39 6002404 Bip001Prop1 Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanUiStand.prefab
|
||||||
|
40 6002504 JugBoneL03 Assets/Product/Effect/Prefab/FxR4BiankaPrefab/R4BiankaMd019011/FxR4BiankaUiStand.prefab
|
|
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|
@ -0,0 +1,20 @@
|
||||||
|
Id Name Description
|
||||||
|
1 Dark Matter Radiation Increases Dark DMG.
|
||||||
|
2 Chain Fusion Decreases Dark Resistance.
|
||||||
|
11 Fire Tempered Increases Fire DMG.
|
||||||
|
12 Scorching Invasion Decreases Fire Resistance.
|
||||||
|
21 Frost Crystal Increases Ice DMG.
|
||||||
|
22 Frost Corrosion Decreases Ice Resistance.
|
||||||
|
31 Lightning Surge Increases Lightning DMG.
|
||||||
|
32 Turbulence Interference Decreases Lightning Resistance.
|
||||||
|
41 Battlefield Analysis Increases Physical DMG.
|
||||||
|
42 Electron Medicine Increases Physical DMG.
|
||||||
|
101 Glorious Shield Glory's HP is compressed during battle. The remaining HP bar will be replaced by a shield that regenerates over time.
|
||||||
|
102 Condensed Frost Glory enters this form once a 3-Ping is made after certain conditions are met. While in this form, Glory is immune to attacks and the attacker will be slowed instead.
|
||||||
|
103 Frost Spirit When Glory's energy is full, press and hold Basic Attack to activate the Frost Spirit form, rearranging all Signal Orbs and enhancing his Basic Attacks.
|
||||||
|
104 Frost Strike Glory's Basic Attacks become enhanced in Frost Spirit form but cannot recover Signal Orbs.
|
||||||
|
105 Blooming Shot Wanshi backsteps while shooting. If he successfully dodges an attack while backstepping, the follow-up attack will grant Invincible for a long duration and deal Ice DMG.
|
||||||
|
106 Freeze Condenses the moisture in the air, making it impossible for the enemy to perform any action.
|
||||||
|
107 Lance of Perception Decreases Physical Defense.
|
||||||
|
108 Spear Lunge Basic Attacks after any 3-Ping will trigger Spear Lunge and add 1 stack of Electric Charge.
|
||||||
|
109 Time Lag Calculation During the animation, time will be stopped. Some of the effects on the character and the enemy will be paused.
|
|
|
@ -1,16 +0,0 @@
|
||||||
lŽkàá€Â/C§ÖÀ×&ÝiK:÷Ê!û®*Œ:®?%ä¢q%ŒóÔ’T-ÿ †uŠœºY]<5D>ÙëˆÂïKÔ—³xH<>K¥²Í8'*½A¦É¦Ô,{j!EþÆž^ð<>ï \¤Þ—â]#< \«–e)O¸Jð$ЂÑSǾŸŠType Name
|
|
||||||
1 Red Orb Skill
|
|
||||||
2 Yellow Orb Skill
|
|
||||||
3 Blue Orb Skill
|
|
||||||
4 Basic Attack Skill
|
|
||||||
5 Signature Move
|
|
||||||
6 QTE Skill
|
|
||||||
7 Core Passive Skill
|
|
||||||
8 Leader Skill
|
|
||||||
9 Class Skill
|
|
||||||
10 Ultima Awaken Skill
|
|
||||||
11 SS Passive Skill
|
|
||||||
12 SSS Passive Skill
|
|
||||||
13 SSS+ Passive Skill
|
|
||||||
14 Frame Skill Leap
|
|
||||||
15 Uniframe Skill
|
|
|
@ -0,0 +1,16 @@
|
||||||
|
Type Name
|
||||||
|
1 Red Orb Skill
|
||||||
|
2 Yellow Orb Skill
|
||||||
|
3 Blue Orb Skill
|
||||||
|
4 Basic Attack Skill
|
||||||
|
5 Signature Move
|
||||||
|
6 QTE Skill
|
||||||
|
7 Core Passive Skill
|
||||||
|
8 Leader Skill
|
||||||
|
9 Class Skill
|
||||||
|
10 Ultima Awaken Skill
|
||||||
|
11 SS Passive Skill
|
||||||
|
12 SSS Passive Skill
|
||||||
|
13 SSS+ Passive Skill
|
||||||
|
14 Frame Skill Leap
|
||||||
|
15 Uniframe Skill
|
|
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Load Diff
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|
@ -0,0 +1,22 @@
|
||||||
|
Id CharacterId Quality Phase Name Level Intro SkillId
|
||||||
|
1 1071004 3 5 Faint Light 1 Karenina: Scire gains an Anti-gravity Shield equal to 10% of max HP for each set of 3-Ping Orbs consumed when charging. 107424
|
||||||
|
2 1071004 4 0 Faint Light 2 Upon dealing damage, also inflicts Chain Fusion that reduces the target's Dark Resistance by 15% for 3s. When Karenina: Scire enters the charging status, the Signal Orbs will be rearranged in the order of red, blue, and yellow. 107424
|
||||||
|
3 1071004 4 3 Banishing Sunglow 1 Charging can consume one more set of 3-Ping Orbs. Upon the third 3-Ping, the Base DMG of the corresponding Leap Attack and Radiant Whirlwind will increase. Upon casting Starshatter Horizon, generates a Thermal Field, dealing Dark DMG once and inflicting Chain Fusion to targets entering the field for 10s. 107425
|
||||||
|
4 1071004 5 0 Banishing Sunglow 2 When in the Anti-gravity status, deals more Dark DMG. Upon dealing damage, reduces the target's Extra DMG Reduction by 5%. Press and hold Basic Attack to start charging and immediately activate QTEs that are not on cooldown. Radiant Whirlwind will spin faster. 107425
|
||||||
|
5 1071004 5 3 Unquenchable Willpower 1 On standby, Scire gains a set of 3-Ping Orbs when a teammate casts their Signature. (Each teammate triggers this once each time they are deployed.) Charging can consume an extra set of 3-Ping Orbs. Upon the 4th 3-Ping, Base DMG of the corresponding Leap Attack and Radiant Whirlwind will increase. 107426
|
||||||
|
6 1071004 5 6 Unquenchable Willpower 2 Extra DMG Bonus of Radiant Whirlwind Increases by 30%. 107426
|
||||||
|
7 1071004 6 0 Unquenchable Willpower 3 Starshatter Horizon gains 40% Extra DMG Bonus. Karenina: Scire will gain 3 Signal Orbs of a random color every time you switch to her. 107426
|
||||||
|
8 1571003 3 5 Clocking Up 1 Movement speed increases by 50% for 5s after dodging. 157324
|
||||||
|
9 1571003 4 0 Clocking Up 2 Upon entering battle, Gear Level starts at Lv.1 and ATK increases by 5%. 157324
|
||||||
|
10 1571003 4 3 The First Hope 1 Gains a set of 3-Ping Orbs of a random color when switched in. 157325
|
||||||
|
11 1571003 5 0 The First Hope 2 Upon entering battle, Signal Orbs will be returned and rearranged into 3-Pings according to the number of existing orbs. Lightning DMG increases by 20% with each Gear Level. This effect stacks up to 3 times, and each lasts 8s. Triggering this effect again will refresh its duration. 157325
|
||||||
|
12 1571003 5 3 End of War 1 Lightning DMG of 3-Ping increases by 30%. 157326
|
||||||
|
13 1571003 5 6 End of War 2 Lightning DMG of Signature Move increases by 30%. 157326
|
||||||
|
14 1571003 6 0 End of War 3 Lightning DMG of Gear-Break Combo and Assault-Rising Combo increases by 30%. 157326
|
||||||
|
15 1041004 3 5 Severed Light 1 CRIT Rate increases by 20%. 104424
|
||||||
|
16 1041004 4 0 Severed Light 2 When activating Sword Form with more than half Afterglow Points, each hit of Basic Attack and Afterglow Shadow in Sword Form generates extra 2 stacks of Stigmata Will. Stigmata Will can stack up to 99 times. Casting Blade Abyss - Illuminated Abyss will trigger QTEs that are not in cooldown. 104424
|
||||||
|
17 1041004 4 3 Carved Darkness 1 Extra Signature Energy granted by Sword Dance and its Afterglow Shadow increases. When switched in, gains a random set of 3-Ping Orbs. Entering Sword Form generates 20 stacks of Stigmata Will instantly. 104425
|
||||||
|
18 1041004 5 0 Carved Darkness 2 Bright Candle records a DMG multiplier of the Orbs pinged and Glowing Lanternlight in Luminous Realm. When unleashed, an attack deals this multiplier of DMG to all units within range with 20 stacks of Stigmata Will created. Sword Dance deals an extra 2 hits (its first 2) before landing. 104425
|
||||||
|
19 1041004 5 3 Mass Decree 1 While in Staff Form, Signal Orb skills (including Core Passive - Glowing Lanternlight) gain 30% Extra DMG Bonus. 104426
|
||||||
|
20 1041004 5 6 Mass Decree 2 While in Sword Form, Extra DMG Bonus of Basic Attack, Sword Dance, and Afterglow Shadow increases by 30%. 104426
|
||||||
|
21 1041004 6 0 Mass Decree 3 Extra DMG Bonus of Blade Abyss - Illuminated Abyss increases by 20%. 104426
|
|
|
@ -1,25 +0,0 @@
|
||||||
kjD%k¨”Ûþ±zìè¸lk¤#ý—Êäˆtõw/¬ƒñ?³7y 0WsÞîïg
TàqS/öQ¨/)/àd¼š°1ÐMF…y/i<>‹<>-AþŽÛù*@4…œnÉM~7V±Uh%o¨9$°ªÈ_mId Name Description
|
|
||||||
1 Dark Radiation Increases Dark DMG.
|
|
||||||
2 Chain Fusion Decreases Dark Resistance.
|
|
||||||
11 Fire Tempered Increases Fire DMG.
|
|
||||||
12 Scorching Invasion Decreases Fire Resistance.
|
|
||||||
21 Frost Crystal Increases Ice DMG.
|
|
||||||
22 Frost Corrosion Decreases Ice Resistance.
|
|
||||||
31 Lightning Surge Increases Lightning DMG.
|
|
||||||
32 Turbulence Interference Decreases Lightning Resistance.
|
|
||||||
41 Battlefield Analysis Increases Physical DMG.
|
|
||||||
42 Electron Medicine Increases Physical DMG.
|
|
||||||
101 Glorious Shield Glory's HP is reduced during battle. The remaining HP bar will be replaced by a shield that regenerates over time.
|
|
||||||
102 Condensed Frost Glory enters this form upon a 3-Ping after conditions are met. While in this form, Glory is immune to attacks and the attacking enemy will be slowed instead.
|
|
||||||
103 Frost Spirit When Glory's energy is full, press and hold Basic Attack to activate the Frost Spirit form, rearranging all Signal Orbs and enhancing his Basic Attack.
|
|
||||||
104 Frost Strike Glory's Basic Attacks become enhanced in Frost Spirit form but cannot recover Signal Orbs.
|
|
||||||
105 Blooming Shot Wanshi backsteps while shooting. If he successfully dodges the attack while backstepping, the follow-up attack will grant Invincible for a long duration and deal Ice DMG.
|
|
||||||
106 Freeze Condense the moisture in the air, making it impossible for the enemy to perform any action.
|
|
||||||
107 Lance of Perception Decreases Physical DEF.
|
|
||||||
108 Spear Lunge Basic Attacks after any 3-Ping will trigger Spear Lunge and add 1 stack of Electric Charge.
|
|
||||||
109 Song of Protection A shield provided by Selena: Capriccio. Characters are immune from attacks when the shield is active.
|
|
||||||
110 Kowloong Unit The current Kowloong units are Qu: Pavo and Pulao: Dragontoll.
|
|
||||||
111 Time Lag Calculation Some of the skill effects on the character and the enemy, Matrix cooldown, character switch cooldown, QTE cooldown, and stage timer will all be paused.
|
|
||||||
3 Frost Spirit When Glory has full energy, press and hold Basic Attack to activate the Frost Spirit form, rearranging all Signal Orbs and enhancing his Basic Attack.
|
|
||||||
4 Frost Strike Glory's Basic Attacks become enhanced in Frost Spirit form but cannot recover Signal Orbs.
|
|
||||||
5 Frost Corrosion Reduces the enemy's Ice Resistance by a percentage.
|
|
|
@ -0,0 +1,25 @@
|
||||||
|
Id Name Description
|
||||||
|
1 Dark Radiation Increases Dark DMG.
|
||||||
|
2 Chain Fusion Decreases Dark Resistance.
|
||||||
|
11 Fire Tempered Increases Fire DMG.
|
||||||
|
12 Scorching Invasion Decreases Fire Resistance.
|
||||||
|
21 Frost Crystal Increases Ice DMG.
|
||||||
|
22 Frost Corrosion Decreases Ice Resistance.
|
||||||
|
31 Lightning Surge Increases Lightning DMG.
|
||||||
|
32 Turbulence Interference Decreases Lightning Resistance.
|
||||||
|
41 Battlefield Analysis Increases Physical DMG.
|
||||||
|
42 Electron Medicine Increases Physical DMG.
|
||||||
|
101 Glorious Shield Glory's HP is reduced during battle. The remaining HP bar will be replaced by a shield that regenerates over time.
|
||||||
|
102 Condensed Frost Glory enters this form upon a 3-Ping after conditions are met. While in this form, Glory is immune to attacks and the attacking enemy will be slowed instead.
|
||||||
|
103 Frost Spirit When Glory's energy is full, press and hold Basic Attack to activate the Frost Spirit form, rearranging all Signal Orbs and enhancing his Basic Attack.
|
||||||
|
104 Frost Strike Glory's Basic Attacks become enhanced in Frost Spirit form but cannot recover Signal Orbs.
|
||||||
|
105 Blooming Shot Wanshi backsteps while shooting. If he successfully dodges the attack while backstepping, the follow-up attack will grant Invincible for a long duration and deal Ice DMG.
|
||||||
|
106 Freeze Condense the moisture in the air, making it impossible for the enemy to perform any action.
|
||||||
|
107 Lance of Perception Decreases Physical DEF.
|
||||||
|
108 Spear Lunge Basic Attacks after any 3-Ping will trigger Spear Lunge and add 1 stack of Electric Charge.
|
||||||
|
109 Song of Protection A shield provided by Selena: Capriccio. Characters are immune from attacks when the shield is active.
|
||||||
|
110 Kowloong Unit The current Kowloong units are Qu: Pavo and Pulao: Dragontoll.
|
||||||
|
111 Time Lag Calculation Some of the skill effects on the character and the enemy, Matrix cooldown, character switch cooldown, QTE cooldown, and stage timer will all be paused.
|
||||||
|
3 Frost Spirit When Glory has full energy, press and hold Basic Attack to activate the Frost Spirit form, rearranging all Signal Orbs and enhancing his Basic Attack.
|
||||||
|
4 Frost Strike Glory's Basic Attacks become enhanced in Frost Spirit form but cannot recover Signal Orbs.
|
||||||
|
5 Frost Corrosion Reduces the enemy's Ice Resistance by a percentage.
|
|
|
@ -1,6 +0,0 @@
|
||||||
<EFBFBD>–pnçZÏ‘V_ûËÍÁ*“ÅD(›Ä0ã7ò‚ûºö¹<C3B6>Wö½TšG»Gk~qDG_Ò„#z¡á‚Äa*þÄ<C3BE>Vü?;óßm|J"m<>´UµòM¸†¡+m¯E¨Ò]EBíÒ‚Ø}¿€I«XáÕ=d²Wk„jý
|
|
||||||
ŠòÜ17*Id Name Icon
|
|
||||||
1 Basic Skill Assets/Product/Texture/Image/IconSkill/lanse001.png
|
|
||||||
2 Special Skill Assets/Product/Texture/Image/IconSkill/lanse002.png
|
|
||||||
3 Common Effect Assets/Product/Texture/Image/IconSkill/lanse003.png
|
|
||||||
4 Evolution Effect Assets/Product/Texture/Image/IconSkill/lanse004.png
|
|
|
@ -0,0 +1,5 @@
|
||||||
|
Id Name Icon
|
||||||
|
1 Basic Skill Assets/Product/Texture/Image/IconSkill/lanse001.png
|
||||||
|
2 Special Skill Assets/Product/Texture/Image/IconSkill/lanse002.png
|
||||||
|
3 Common Effect Assets/Product/Texture/Image/IconSkill/lanse003.png
|
||||||
|
4 Evolution Effect Assets/Product/Texture/Image/IconSkill/lanse004.png
|
|
|
@ -1,46 +0,0 @@
|
||||||
^©Æ‚?l™þ&¹y Ñ_µ¸¸Òå>œZ0ók£¤8÷ÃÿY±æeÄ©±býæãU}oûo$ß/ÏÚÔjöi(
<H—MýºËÞËLÖn‘_ýhsˆÅXIÛ…‘<Gd% B\ج۾^ê!´|+$Â÷M¾Ë(Ï¿ÁId StageId Title WebUrl Icon TeachIcon Description
|
|
||||||
1011002 30030301 Controlling Bullet http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Assets/Product/Texture/Image/IconGuide/GuideR2Li.png After pinging a Yellow Orb, next Red Orb will inflict Blast and deal Fire DMG to a small area.
|
|
||||||
1021001 30030301 Lotus - Dual Blades http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/IconGuide/GuideR1Luxiya.png Pinging a Red Orb within 4 seconds after any 3-Ping will make Lucia Burst. Lucia then replaces Basic Attacks with Dual Blades.
|
|
||||||
1031001 30030301 Laser Cluster http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/IconGuide/GuideR1Lifu.png Pinging a Red Orb after any 3-Ping will trigger core lasers to deal 10 times of Physical DMG to a wide area.
|
|
||||||
1041002 30030301 Quiver Of Mercy http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Assets/Product/Texture/Image/IconGuide/GuideR2Bianka.png Core Passive: 1 energy arrow will be stored in the quiver after a 3-Ping. The quiver can store up to 3 arrows. All arrows will be released when performing the next Signature Move and each energy arrow deals * Physical DMG twice.
|
|
||||||
1051001 30030301 EX - Slash Storm http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Assets/Product/Texture/Image/IconGuide/GuideR2Yongyechao.png Core Passive: When pinging a Yellow Orb after any 3-Ping, Nanami will use EX - Slash Storm and launch 8 consecutive attacks at surrounding targets, dealing * Physical DMG per attack.
|
|
||||||
1061002 30030301 Offence-Defense Rhythm http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Assets/Product/Texture/Image/IconGuide/GuideR2Shenwei.png Counterattacks and unleashes sword waves after a successful block, dealing Physical DMG to the enemy.
|
|
||||||
1071002 30030301 Artillery Tactics http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Assets/Product/Texture/Image/IconGuide/GuideR2Kalienina.png After 3 times of 3-Ping or performing a Signature Move, Karenina will Burst for 3 seconds and the next Basic Attack will become a ranged artillery attack.
|
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||||||
1081002 30030301 Fleeting Phantom http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Assets/Product/Texture/Image/IconGuide/GuideR2Dubian.png Enemies will be marked when hit by 3-Ping. When attacking a marked enemy with a 3-Ping, 5 energy clones will be created for 5 seconds and launch attacks. Clones will attack once with each Basic Attack.
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1031002 30030301 Reversed Egretfield http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/IconGuide/GuideR2Lifu.png Attacking a marked enemy with Basic or Red Orb Attacks has a chance to trigger Lightning Lure. When triggered for the 5th time, Ex - Lighting Lure will be used and deal Lightning DMG to enemies and heal the allies in the area.
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1021002 30030301 Lotus - Lightning Dance http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Assets/Product/Texture/Image/IconGuide/GuideR2Luxiya.png Marks the enemy with Blue Orb or Yellow Orb skills. Attacking an enemy marked by Lucia has a chance to launch lightning attacks that deal Lightning DMG.
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1061003 30030301 Fighting Will http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Shenwei.png Performs a 3-Ping for 10 Energy. Increases Physical and Dark Resistance when in Dark Form.
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1031003 30030301 Goddess Connection System http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Lifu.png Hitting marked enemies has a chance to activate Light Penalty that deals Physical DMG. When Light Penalty is activated for the 5th time or when a 3-Ping, trigger a self-centered area healing effect.
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1011003 30030301 Chronoshot http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Li.png When pinging a Red Orb after any 3-Ping, summons multiple space bullets to assist in shooting.
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1071003 30030301 Thermal System http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Kalienina.png Gains thermal energy based on the skill level (3% per), and also by using certain skills. All skills become Enhanced when thermal energy is above 50%. Fire DMG increases when in Thermal mode.
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1051003 30030301 Overclocking Resonance http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Yongyechao.png Nanami enters Overclocking state after a Signature Move, Basic Attacks will be converted into Overclocking attacks that deal Fire DMG. Fire Resistance of targets hit will be reduced.
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1021003 30030301 Crimson Abyss - Blade Will http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Luxiyaaerfa.png Enters Blade Will state when pinging any 3-Ping after a Blue Orb 3-Ping . All Signal Orbs will be converted into Special Orbs and gains 2 Special Orbs additionally. When pinging a Special Orb, unleashes sword wave to attack the target and deal Physical DMG.
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1081003 30030301 Cosmic Wave http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Dubian.png When pinging a Red Orb after any 3-Ping, transforms into shadow and launches consecutive attacks to deal Dark DMG at the area ahead. When finished, enters enhanced shadow form that allows Basic Attacks to deal additional Dark DMG and Chasing Blade to deal additional Dark DMG. Lasts 5s.
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1091002 30030301 Vector Cube http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/IconGuide/GuideR2Aila.png When pinging a Blue Orb after any 3-Ping, charges in place to drag the nearby enemies in and gains a shield equal to maximum HP for 7s, then unleashes a heavy strike to the targets ahead that deals Physical DMG. Extra DMG Reduction increases by 70% when charging.
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1041003 30030301 Critical Moment http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Bianka.png Enters into sniping mode when pinging a Blue Orb after a Red Orb 3-Ping. During so, Basic Attack shoots a long-ranged lightning arrow to deal Lightning DMG. Exits sniping mode if 6 lightning arrows are shot or if 6 seconds pass. Dodging in sniping mode will lower the charge time of the next Basic Attack.
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1111002 30030301 Field Supplies http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/IconGuide/GuideR2Sufeiya.png On the last combo of Basic Attack, 3-Ping, Signature Move, or QTE, targets will drop an Energy Ball. Picking up an Energy Ball heals friendly members and boosts their Fire DMG. Picking up an Energy Ball earns Sophia Energy and Heat. When Heat reaches a certain level, Sophia's ATK will be increased.
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1121002 30030301 Arclight Shield http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Assets/Product/Texture/Image/IconGuide/GuideR2Kuluomu.png Pinging a Blue Orb after any 3-Ping generates a shield proportional to your maximum HP for 4s. When the shield expires or becomes refreshed, it explodes and deals Lightning DMG to nearby targets.
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1021004 30030301 Hyperborea http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Assets/Product/Texture/Image/IconGuide/GuideR4Luxiya.png Every 3-ping made in the Normal Form generates 50% more Energy and 1 Signature Point. Up to 2 Signature Points can be accumulated. Using Form Switch in the Normal Form will transform Plume into the Arctic Form. Switching with full Energy will re-arrange all the existing Signal Orbs. Ice DMG is increased when in the Arctic Form. A 3-ping grants 1 Signature Point. Final - Halcyonic Blossoms requires 4 Signature Points to cast.
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1131002 30030301 Mass Illusion http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Assets/Product/Texture/Image/IconGuide/GuideR2Weila.png Gain overclock points when pinging orbs based on the number of orbs pinged. When you have enough overclock points, tap and hold the basic attack button to unleash Vera's core attack. Tapping basic attack during so will unleash her follow-up core attacks. Core attack deals area Dark DMG and deals Physical DMG to nearby targets. Overclock points are used for core attacks, and will be converted to Energy afterwards.
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1511003 30030301 Surging Madness http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/IconGuide/GuideR2Kamu.png Any 3-ping in the normal mode will accumulate Madness (up to 3 stacks). Once Camu reaches full Madness, he will gain bonus energy from any 3-ping. When he enters the Berserk mode, he will consume all Madness stacks and gain damage bonus based on the number of Madness stacks consumed.
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1141003 30030301 Valkyrie Heart http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Assets/Product/Texture/Image/IconGuide/GuideR3Luosaita.png Rosetta has 3 energy spheres. A sphere will be automatically spent to power up a 3-Ping. 2 spheres (max) will be spent to power up a Signature. After all spheres are spent, you may charge up an area effect railgun blast to deal damage and recover the spheres. You gain 3 spheres after the railgun blast after 8s.
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1521003 30030301 Concentrated Will http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Qu01.png Assets/Product/Texture/Image/IconGuide/GuideR2Qu.png Pinging orbs or performing a Signature Move will accumulate Sync Rate. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu enters the Concentrated Will state once an orb is pinged. Enhanced Signal Orbs can only be pinged individually. When pinged (no Energy granted), costs Sync Rate and triggers a 3-Ping skill and Concentrated Will. The Sync Rate goes down over time in the Concentrated Will state.
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1161002 30030301 Follow-Up http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Changyu01.png Assets/Product/Texture/Image/IconGuide/GuideR2Changyu.png Changyu has a special "Follow-Up" Orb that normally cannot be pinged or tagged. It will light up for a while upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.
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1171003 30030301 Singularity http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Luna01.png Assets/Product/Texture/Image/IconGuide/GuideR3Luna.png The next Orb pinged is regarded 3-Ping after a 3-Ping. Accumulate Annihilation Points and press and hold the basic attack button to enter the Annihilation State, change the basic attack form, and obtain Annihilation Orbs. Ping Annihilation Orbs to gain Energy and cast targeted spikes. Basic Attack consumes Annihilation Points in the Annihilation State, while Signature Move depletes all Annihilation Points. After depleting all Annihilation Points or being swapped out, exit the Annihilation State.
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1181003 30030301 Blade Rend http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR32B01.png Assets/Product/Texture/Image/IconGuide/GuideR32B.png After a Yellow 3-Ping, make another 3-Ping of any color to enter Battle Stance, which causes Basic Attacks, Red Orb, and Yellow Orb skills to launch Swordwaves. Pinging Red Orbs in Battle Stance can also stack Data Correction effect to increase Physical DMG.
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1191003 30030301 Overclock Strike http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR39S01.png Assets/Product/Texture/Image/IconGuide/GuideR39S.png After any 3-ping, an Overclock Indicator in corresponding color will be added to the far right of the Orbs bar. Tap the Overclock Indicator to ping all Signal Orbs of the corresponding color and cast the Core Skill.
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1201003 30030301 Prototype http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3A201.png Assets/Product/Texture/Image/IconGuide/GuideR3A2.png After any 3-ping, calls upon the POD to launch homing missiles at the enemy in front and obtain POD: Shield. Once POD: Shield is fully charged, A2 is able to cast her Signature Move to activate Berserk Mode.
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1211002 30030301 Cold Snap http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Wanshi01.png Assets/Product/Texture/Image/IconGuide/GuideR2Wanshi.png After any 3-Ping, press Basic Attack within 1s to enter [Tactical Stance], and keep holding the Basic Attack button to maintain this form. Release the Basic Attack button to trigger [Blooming Shot]. The backstep of [Blooming Shot] is able to evade enemy attacks. If this move successfully dodges an attack, the follow-up shot will be enhanced.
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1531003 30030301 Tertian http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Sailinna01.png Assets/Product/Texture/Image/IconGuide/GuideR3Sailinna.png Making a 3-Ping will generate a [Triad] of the same color. The next Orb pinged will generate [Tune] and trigger Chord. Chord with the same color as the [Triad] will trigger [Concerto], dealing Lightning DMG. Chord with a color different to [Triad] will trigger [Solo], increasing own damage.
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1121003 30030301 Frost Origin http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Kuluomu01.png Assets/Product/Texture/Image/IconGuide/GuideR3Kuluomu.png Glory gains [Condensed Frost] for a short duration when he makes a 3-Ping while shield capacity is higher than 50%, or when he makes 3-Ping or Basic Attacks while [Frost Spirit] is active. [Condensed Frost] allows Chrome to ignore 1 attack, and slows the attacker instead.
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1221002 30030301 Shadow Prism Agglomerate http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Twentyone01.png Assets/Product/Texture/Image/IconGuide/GuideR2Twentyone.png After unleashing four basic attacks, the next Basic Attack will be an Enhanced Attack and form 1 Twilight Matrix. When No. 21 is in mid-air after a 3-Ping, using Dodge will trigger Instant Dodge and form 3 Twilight Matrices. The Co-Bot will unleash Force Wave when No. 21 unleashes an Enhanced Attack, controlling the enemy and detonating all Twilight Matrices. (Twilight Matrices last for 3s)
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1131003 30030301 Lightning Fall http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png Assets/Product/Texture/Image/IconGuide/GuideR3Weila.png The next Basic Attack after a 3-Ping grants [Electric Charge]. It can stack up to 3 times. Press and hold the Basic Attack button to perform [Lightning Fall] that deals wide-area Lightning DMG based on the [Electric Charge] consumed and inflicts [Turbulence Interference].
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1541003 30030301 Art of Deception http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Luolan01.png Assets/Product/Texture/Image/IconGuide/GuideR2Luolan.png On the 2nd/3rd/4th Basic Attack, tap the white orb to cast a Combo Attack and gain Deception Points. Where there are enough Deception Points, tap the Signal Orb to cast a skill and gain Energy. The Ping Enhance effect of the Matrix changes to no consumables for the next Signal Orb cast. Gain 1 Incinerating Orb upon casting a Signature Move. Can cast multiple incinerating orbs.
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1031004 30030301 Ode for Everlight http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Lifu01.png Assets/Product/Texture/Image/IconGuide/GuideR4Lifu.png Basic Attacks and pinging orbs will accumulate Prayer. When it is full, double tapping the dodge button triggers Divine Prayer, during which you are allowed to ping 2 sets of Signal Orbs. If both sets are of the same color, trigger Purity Oath that deals AOE DMG; otherwise, trigger Chaos Oath that lands dodgeable attacks on both enemies and Liv: Empyrea. The more orbs pinged, the more DMG you will deal. Upon entering Divine Prayer during the Signature Move, you are allowed to ping 3 sets of Signal Orbs of any color.
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1531004 30030301 Phantasia http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Sailinna01.png Assets/Product/Texture/Image/IconGuide/GuideR4Sailinna.png Moving the joystick after a 3-Ping or pinging a Signature Move Special Orb will interrupt the current skill, releasing a skill variant and dealing a large amount of Dark DMG in the direction of the joystick. Also creates a phantom that casts the interrupted skill.
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1551003 30030301 Snow Dragon http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Pulao01.png Assets/Product/Texture/Image/IconGuide/GuideR2Pulao.png Consumes 20 Signature Energy to cast Spirit Blade: Dragon Throw, which summons and throws Dragon Axe. While Dragon Axe is on the field, Pulao can press and hold the Signature button to consume 100 Signature Energy and cast Spirit Blade: Falling Stars. Pulao can summon Dragon Axe back to her at any time. Basic Attack/Ping can be used to gain Dragon Force. If Pulao catches Dragon Axe during a Ping and half of the Dragon Force is acquired, Pulao will release the Dragon Force Combo, followed by multiple Basic Attacks.
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1051004 30030301 Soul of Molten Steel http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4R4Yongyechao.png Assets/Product/Texture/Image/IconGuide/GuideR4Yongyechao.png You can tap and hold Dodge or cast Quantum Compression Shot/Flame Bombing for Nanami: Starfarer to start sliding. While this is active, you can cast the above skills with no intervals. Use the Signature and activate Rumbling. While this is active, Nanami: Starfarer has a Pressure slot that goes up to 200. When a Basic Attack hits an enemy, you can tap and hold Basic Attack to activate Bzzz. While this is active, release Basic Attack at different times to trigger Oops! Missed It! or Perfect!. When Pressure is at 200, tap and hold all the way to spend all Pressure and cast Burning Blow. When Oops! Missed It!/Perfect! is cast, gains 80/120 Pressure and 32/48 Signature Energy, respectively. Burning Blow: Recovers 60 Signature Energy, gains the damage multiplier of this Ironsoul Slice's Perfect!, and applies a damage bonus based on the Pressure spent, with the Base DMG increased by 0.25% for every Pressure. This damage is recorded after it has been tallied. Upon casting Gigabyte Star Strike, additionally deals 50% of the recorded damage and then removes the recorded damage.
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1561003 30030301 Huntress' Command http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Hakama.png Assets/Product/Texture/Image/IconGuide/GuideR2Hakama.png Press and hold Dodge to activate and charge Bitterfrost Level. Releasing Dodge when Bitterfrost Level is fully charged to inflict Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and perform Flash if there is enough Dodge available (1.5s cooldown). Gains Super Armor and increases Extra DMG Reduction by 50% when Bitterfrost Level is activated.
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1071004 30030301 Space Walk http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Kalienina1.png Assets/Product/Texture/Image/IconGuide/GuideR4Kalienina.png Anti-gravity System: When Karenina: Scire has a set of 3-Ping Orbs or Matrix's enhanced orb effect, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting 20 Anti-gravity Energy. After that, Karenina leaps up into the air with Leap Attack that deals massive Dark DMG (it increases with the number of sets of 3-Ping Orbs consumed if more than 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. In this status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals small Dark DMG, and each Basic Attack will increase Karenina's airborne duration and spin speed. Upon landing, Gravity Overload will be triggered to deduct 20 Anti-gravity Energy in exchange for 10 Energy and deal certain Dark DMG. If Karenina has more than 20 Anti-gravity Energy, she can leap up again until her Anti-gravity Energy becomes insufficient. Radiant Whirlwind will accumulate Kinetic Energy. Casting Starshatter Horizon in the Anti-gravity status will consume all Kinetic Energy to increase its DMG. Ending the Anti-gravity status will empty Kinetic Energy as well. When the Anti-gravity status is activated, Airborne Spin can be cast by consuming double Dodge Gauge to pull and knock back nearby enemies, dealing small Dark DMG and restoring 20 Anti-gravity Energy (can be triggered once per 10s only). If the dodge triggers Matrix, Returning Repulsion will be cast to pull and knock back nearby enemies, dealing higher Dark DMG and restoring 40 Anti-gravity Energy. Anti-gravity Matrix: When Karenina: Scire has at least a set of 3-Ping Orbs, if Matrix is triggered, holding the Basic Attack button will start charging, which will be considered to consume a set of 3-Ping Orbs.
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1571003 30030301 Rising Key http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Nuoan01.png Assets/Product/Texture/Image/IconGuide/GuideR2Nuoan.png After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed. The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. If Gear-Break Combo is triggered at Gear Lv.3, it will turn into Assault-Rising Combo with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward.
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1041004 30030301 Glowing Lanternlight http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Bianka.png Assets/Product/Texture/Image/IconGuide/GuideR4Bianka.png When Bianca: Stigmata enters battle for the first time or Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. While Luminous Realm is active, pinging Signal Orbs can also consume the Afterglow Orbs that are of the same color and aligned above them, upon which Glowing Lanternlight will be unleashed to deal Physical DMG to enemies within range; pinging Signal Orbs and Afterglow Orbs will both generate Afterglow Points.
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1011002 30030301 Controlling Bullet http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Assets/Product/Texture/Image/IconGuide/GuideR2Li.png After pinging a Yellow Orb, next Red Orb will inflict Blast and deal Fire DMG to a small area.
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1021001 30030301 Lotus - Dual Blades http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/IconGuide/GuideR1Luxiya.png Pinging a Red Orb within 4 seconds after any 3-Ping will make Lucia Burst. Lucia then replaces Basic Attacks with Dual Blades.
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1031001 30030301 Laser Cluster http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/IconGuide/GuideR1Lifu.png Pinging a Red Orb after any 3-Ping will trigger core lasers to deal 10 times of Physical DMG to a wide area.
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1041002 30030301 Quiver Of Mercy http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Assets/Product/Texture/Image/IconGuide/GuideR2Bianka.png Core Passive: 1 energy arrow will be stored in the quiver after a 3-Ping. The quiver can store up to 3 arrows. All arrows will be released when performing the next Signature Move and each energy arrow deals * Physical DMG twice.
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1051001 30030301 EX - Slash Storm http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Assets/Product/Texture/Image/IconGuide/GuideR2Yongyechao.png Core Passive: When pinging a Yellow Orb after any 3-Ping, Nanami will use EX - Slash Storm and launch 8 consecutive attacks at surrounding targets, dealing * Physical DMG per attack.
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1061002 30030301 Offence-Defense Rhythm http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Assets/Product/Texture/Image/IconGuide/GuideR2Shenwei.png Counterattacks and unleashes sword waves after a successful block, dealing Physical DMG to the enemy.
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1071002 30030301 Artillery Tactics http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Assets/Product/Texture/Image/IconGuide/GuideR2Kalienina.png After 3 times of 3-Ping or performing a Signature Move, Karenina will Burst for 3 seconds and the next Basic Attack will become a ranged artillery attack.
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1081002 30030301 Fleeting Phantom http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Assets/Product/Texture/Image/IconGuide/GuideR2Dubian.png Enemies will be marked when hit by 3-Ping. When attacking a marked enemy with a 3-Ping, 5 energy clones will be created for 5 seconds and launch attacks. Clones will attack once with each Basic Attack.
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1031002 30030301 Reversed Egretfield http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/IconGuide/GuideR2Lifu.png Attacking a marked enemy with Basic or Red Orb Attacks has a chance to trigger Lightning Lure. When triggered for the 5th time, Ex - Lighting Lure will be used and deal Lightning DMG to enemies and heal the allies in the area.
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1021002 30030301 Lotus - Lightning Dance http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Assets/Product/Texture/Image/IconGuide/GuideR2Luxiya.png Marks the enemy with Blue Orb or Yellow Orb skills. Attacking an enemy marked by Lucia has a chance to launch lightning attacks that deal Lightning DMG.
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1061003 30030301 Fighting Will http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Shenwei.png Performs a 3-Ping for 10 Energy. Increases Physical and Dark Resistance when in Dark Form.
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1031003 30030301 Goddess Connection System http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Lifu.png Hitting marked enemies has a chance to activate Light Penalty that deals Physical DMG. When Light Penalty is activated for the 5th time or when a 3-Ping, trigger a self-centered area healing effect.
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1011003 30030301 Chronoshot http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Li.png When pinging a Red Orb after any 3-Ping, summons multiple space bullets to assist in shooting.
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1071003 30030301 Thermal System http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Kalienina.png Gains thermal energy based on the skill level (3% per), and also by using certain skills. All skills become Enhanced when thermal energy is above 50%. Fire DMG increases when in Thermal mode.
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1051003 30030301 Overclocking Resonance http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Yongyechao.png Nanami enters Overclocking state after a Signature Move, Basic Attacks will be converted into Overclocking attacks that deal Fire DMG. Fire Resistance of targets hit will be reduced.
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1021003 30030301 Crimson Abyss - Blade Will http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Luxiyaaerfa.png Enters Blade Will state when pinging any 3-Ping after a Blue Orb 3-Ping . All Signal Orbs will be converted into Special Orbs and gains 2 Special Orbs additionally. When pinging a Special Orb, unleashes sword wave to attack the target and deal Physical DMG.
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1081003 30030301 Cosmic Wave http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Dubian.png When pinging a Red Orb after any 3-Ping, transforms into shadow and launches consecutive attacks to deal Dark DMG at the area ahead. When finished, enters enhanced shadow form that allows Basic Attacks to deal additional Dark DMG and Chasing Blade to deal additional Dark DMG. Lasts 5s.
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1091002 30030301 Vector Cube http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/IconGuide/GuideR2Aila.png When pinging a Blue Orb after any 3-Ping, charges in place to drag the nearby enemies in and gains a shield equal to maximum HP for 7s, then unleashes a heavy strike to the targets ahead that deals Physical DMG. Extra DMG Reduction increases by 70% when charging.
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1041003 30030301 Critical Moment http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/IconGuide/GuideR3Bianka.png Enters into sniping mode when pinging a Blue Orb after a Red Orb 3-Ping. During so, Basic Attack shoots a long-ranged lightning arrow to deal Lightning DMG. Exits sniping mode if 6 lightning arrows are shot or if 6 seconds pass. Dodging in sniping mode will lower the charge time of the next Basic Attack.
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1111002 30030301 Field Supplies http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/IconGuide/GuideR2Sufeiya.png On the last combo of Basic Attack, 3-Ping, Signature Move, or QTE, targets will drop an Energy Ball. Picking up an Energy Ball heals friendly members and boosts their Fire DMG. Picking up an Energy Ball earns Sophia Energy and Heat. When Heat reaches a certain level, Sophia's ATK will be increased.
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1121002 30030301 Arclight Shield http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Assets/Product/Texture/Image/IconGuide/GuideR2Kuluomu.png Pinging a Blue Orb after any 3-Ping generates a shield proportional to your maximum HP for 4s. When the shield expires or becomes refreshed, it explodes and deals Lightning DMG to nearby targets.
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1021004 30030301 Hyperborea http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Assets/Product/Texture/Image/IconGuide/GuideR4Luxiya.png Every 3-ping made in the Normal Form generates 50% more Energy and 1 Signature Point. Up to 2 Signature Points can be accumulated. Using Form Switch in the Normal Form will transform Plume into the Arctic Form. Switching with full Energy will re-arrange all the existing Signal Orbs. Ice DMG is increased when in the Arctic Form. A 3-ping grants 1 Signature Point. Final - Halcyonic Blossoms requires 4 Signature Points to cast.
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1131002 30030301 Mass Illusion http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Assets/Product/Texture/Image/IconGuide/GuideR2Weila.png Gain overclock points when pinging orbs based on the number of orbs pinged. When you have enough overclock points, tap and hold the basic attack button to unleash Vera's core attack. Tapping basic attack during so will unleash her follow-up core attacks. Core attack deals area Dark DMG and deals Physical DMG to nearby targets. Overclock points are used for core attacks, and will be converted to Energy afterwards.
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1511003 30030301 Surging Madness http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/IconGuide/GuideR2Kamu.png Any 3-ping in the normal mode will accumulate Madness (up to 3 stacks). Once Camu reaches full Madness, he will gain bonus energy from any 3-ping. When he enters the Berserk mode, he will consume all Madness stacks and gain damage bonus based on the number of Madness stacks consumed.
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1141003 30030301 Valkyrie Heart http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Assets/Product/Texture/Image/IconGuide/GuideR3Luosaita.png Rosetta has 3 energy spheres. A sphere will be automatically spent to power up a 3-Ping. 2 spheres (max) will be spent to power up a Signature. After all spheres are spent, you may charge up an area effect railgun blast to deal damage and recover the spheres. You gain 3 spheres after the railgun blast after 8s.
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1521003 30030301 Concentrated Will http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Qu01.png Assets/Product/Texture/Image/IconGuide/GuideR2Qu.png Pinging orbs or performing a Signature Move will accumulate Sync Rate. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu enters the Concentrated Will state once an orb is pinged. Enhanced Signal Orbs can only be pinged individually. When pinged (no Energy granted), costs Sync Rate and triggers a 3-Ping skill and Concentrated Will. The Sync Rate goes down over time in the Concentrated Will state.
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1161002 30030301 Follow-Up http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Changyu01.png Assets/Product/Texture/Image/IconGuide/GuideR2Changyu.png Changyu has a special "Follow-Up" Orb that normally cannot be pinged or tagged. It will light up for a while upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged.
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1171003 30030301 Singularity http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Luna01.png Assets/Product/Texture/Image/IconGuide/GuideR3Luna.png The next Orb pinged is regarded 3-Ping after a 3-Ping. Accumulate Annihilation Points and press and hold the basic attack button to enter the Annihilation State, change the basic attack form, and obtain Annihilation Orbs. Ping Annihilation Orbs to gain Energy and cast targeted spikes. Basic Attack consumes Annihilation Points in the Annihilation State, while Signature Move depletes all Annihilation Points. After depleting all Annihilation Points or being swapped out, exit the Annihilation State.
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1181003 30030301 Blade Rend http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR32B01.png Assets/Product/Texture/Image/IconGuide/GuideR32B.png After a Yellow 3-Ping, make another 3-Ping of any color to enter Battle Stance, which causes Basic Attacks, Red Orb, and Yellow Orb skills to launch Swordwaves. Pinging Red Orbs in Battle Stance can also stack Data Correction effect to increase Physical DMG.
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1191003 30030301 Overclock Strike http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR39S01.png Assets/Product/Texture/Image/IconGuide/GuideR39S.png After any 3-ping, an Overclock Indicator in corresponding color will be added to the far right of the Orbs bar. Tap the Overclock Indicator to ping all Signal Orbs of the corresponding color and cast the Core Skill.
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1201003 30030301 Prototype http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3A201.png Assets/Product/Texture/Image/IconGuide/GuideR3A2.png After any 3-ping, calls upon the POD to launch homing missiles at the enemy in front and obtain POD: Shield. Once POD: Shield is fully charged, A2 is able to cast her Signature Move to activate Berserk Mode.
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1211002 30030301 Cold Snap http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Wanshi01.png Assets/Product/Texture/Image/IconGuide/GuideR2Wanshi.png After any 3-Ping, press Basic Attack within 1s to enter [Tactical Stance], and keep holding the Basic Attack button to maintain this form. Release the Basic Attack button to trigger [Blooming Shot]. The backstep of [Blooming Shot] is able to evade enemy attacks. If this move successfully dodges an attack, the follow-up shot will be enhanced.
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1531003 30030301 Tertian http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Sailinna01.png Assets/Product/Texture/Image/IconGuide/GuideR3Sailinna.png Making a 3-Ping will generate a [Triad] of the same color. The next Orb pinged will generate [Tune] and trigger Chord. Chord with the same color as the [Triad] will trigger [Concerto], dealing Lightning DMG. Chord with a color different to [Triad] will trigger [Solo], increasing own damage.
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1121003 30030301 Frost Origin http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Kuluomu01.png Assets/Product/Texture/Image/IconGuide/GuideR3Kuluomu.png Glory gains [Condensed Frost] for a short duration when he makes a 3-Ping while shield capacity is higher than 50%, or when he makes 3-Ping or Basic Attacks while [Frost Spirit] is active. [Condensed Frost] allows Chrome to ignore 1 attack, and slows the attacker instead.
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1221002 30030301 Shadow Prism Agglomerate http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Twentyone01.png Assets/Product/Texture/Image/IconGuide/GuideR2Twentyone.png After unleashing four basic attacks, the next Basic Attack will be an Enhanced Attack and form 1 Twilight Matrix. When No. 21 is in mid-air after a 3-Ping, using Dodge will trigger Instant Dodge and form 3 Twilight Matrices. The Co-Bot will unleash Force Wave when No. 21 unleashes an Enhanced Attack, controlling the enemy and detonating all Twilight Matrices. (Twilight Matrices last for 3s)
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1131003 30030301 Lightning Fall http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png Assets/Product/Texture/Image/IconGuide/GuideR3Weila.png The next Basic Attack after a 3-Ping grants [Electric Charge]. It can stack up to 3 times. Press and hold the Basic Attack button to perform [Lightning Fall] that deals wide-area Lightning DMG based on the [Electric Charge] consumed and inflicts [Turbulence Interference].
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1541003 30030301 Art of Deception http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Luolan01.png Assets/Product/Texture/Image/IconGuide/GuideR2Luolan.png On the 2nd/3rd/4th Basic Attack, tap the white orb to cast a Combo Attack and gain Deception Points. Where there are enough Deception Points, tap the Signal Orb to cast a skill and gain Energy. The Ping Enhance effect of the Matrix changes to no consumables for the next Signal Orb cast. Gain 1 Incinerating Orb upon casting a Signature Move. Can cast multiple incinerating orbs.
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1031004 30030301 Ode for Everlight http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Lifu01.png Assets/Product/Texture/Image/IconGuide/GuideR4Lifu.png Basic Attacks and pinging orbs will accumulate Prayer. When it is full, double tapping the dodge button triggers Divine Prayer, during which you are allowed to ping 2 sets of Signal Orbs. If both sets are of the same color, trigger Purity Oath that deals AOE DMG; otherwise, trigger Chaos Oath that lands dodgeable attacks on both enemies and Liv: Empyrea. The more orbs pinged, the more DMG you will deal. Upon entering Divine Prayer during the Signature Move, you are allowed to ping 3 sets of Signal Orbs of any color.
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1531004 30030301 Phantasia http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Sailinna01.png Assets/Product/Texture/Image/IconGuide/GuideR4Sailinna.png Moving the joystick after a 3-Ping or pinging a Signature Move Special Orb will interrupt the current skill, releasing a skill variant and dealing a large amount of Dark DMG in the direction of the joystick. Also creates a phantom that casts the interrupted skill.
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1551003 30030301 Snow Dragon http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Pulao01.png Assets/Product/Texture/Image/IconGuide/GuideR2Pulao.png Consumes 20 Signature Energy to cast Spirit Blade: Dragon Throw, which summons and throws Dragon Axe. While Dragon Axe is on the field, Pulao can press and hold the Signature button to consume 100 Signature Energy and cast Spirit Blade: Falling Stars. Pulao can summon Dragon Axe back to her at any time. Basic Attack/Ping can be used to gain Dragon Force. If Pulao catches Dragon Axe during a Ping and half of the Dragon Force is acquired, Pulao will release the Dragon Force Combo, followed by multiple Basic Attacks.
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1051004 30030301 Soul of Molten Steel http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4R4Yongyechao.png Assets/Product/Texture/Image/IconGuide/GuideR4Yongyechao.png You can tap and hold Dodge or cast Quantum Compression Shot/Flame Bombing for Nanami: Starfarer to start sliding. While this is active, you can cast the above skills with no intervals. Use the Signature and activate Rumbling. While this is active, Nanami: Starfarer has a Pressure slot that goes up to 200. When a Basic Attack hits an enemy, you can tap and hold Basic Attack to activate Bzzz. While this is active, release Basic Attack at different times to trigger Oops! Missed It! or Perfect!. When Pressure is at 200, tap and hold all the way to spend all Pressure and cast Burning Blow. When Oops! Missed It!/Perfect! is cast, gains 80/120 Pressure and 32/48 Signature Energy, respectively. Burning Blow: Recovers 60 Signature Energy, gains the damage multiplier of this Ironsoul Slice's Perfect!, and applies a damage bonus based on the Pressure spent, with the Base DMG increased by 0.25% for every Pressure. This damage is recorded after it has been tallied. Upon casting Gigabyte Star Strike, additionally deals 50% of the recorded damage and then removes the recorded damage.
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1561003 30030301 Huntress' Command http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Hakama.png Assets/Product/Texture/Image/IconGuide/GuideR2Hakama.png Press and hold Dodge to activate and charge Bitterfrost Level. Releasing Dodge when Bitterfrost Level is fully charged to inflict Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and perform Flash if there is enough Dodge available (1.5s cooldown). Gains Super Armor and increases Extra DMG Reduction by 50% when Bitterfrost Level is activated.
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1071004 30030301 Space Walk http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Kalienina1.png Assets/Product/Texture/Image/IconGuide/GuideR4Kalienina.png Anti-gravity System: When Karenina: Scire has a set of 3-Ping Orbs or Matrix's enhanced orb effect, holding the Basic Attack button will start charging and consume 3-Ping Orbs (up to 2 sets can be consumed), each set granting 20 Anti-gravity Energy. After that, Karenina leaps up into the air with Leap Attack that deals massive Dark DMG (it increases with the number of sets of 3-Ping Orbs consumed if more than 2 sets of 3-Ping Orbs have been consumed) and activates the Anti-gravity status. In this status, tapping the Basic Attack button repeatedly will cast Radiant Whirlwind that deals small Dark DMG, and each Basic Attack will increase Karenina's airborne duration and spin speed. Upon landing, Gravity Overload will be triggered to deduct 20 Anti-gravity Energy in exchange for 10 Energy and deal certain Dark DMG. If Karenina has more than 20 Anti-gravity Energy, she can leap up again until her Anti-gravity Energy becomes insufficient. Radiant Whirlwind will accumulate Kinetic Energy. Casting Starshatter Horizon in the Anti-gravity status will consume all Kinetic Energy to increase its DMG. Ending the Anti-gravity status will empty Kinetic Energy as well. When the Anti-gravity status is activated, Airborne Spin can be cast by consuming double Dodge Gauge to pull and knock back nearby enemies, dealing small Dark DMG and restoring 20 Anti-gravity Energy (can be triggered once per 10s only). If the dodge triggers Matrix, Returning Repulsion will be cast to pull and knock back nearby enemies, dealing higher Dark DMG and restoring 40 Anti-gravity Energy. Anti-gravity Matrix: When Karenina: Scire has at least a set of 3-Ping Orbs, if Matrix is triggered, holding the Basic Attack button will start charging, which will be considered to consume a set of 3-Ping Orbs.
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1571003 30030301 Rising Key http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Nuoan01.png Assets/Product/Texture/Image/IconGuide/GuideR2Nuoan.png After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform Gear-Break Combo based on the color of Signal Orbs pinged, and its DMG will depend on the current Gear Level. Triggering a Combo Strike also consumes all Rising Energy charged to increase its DMG dealt. The Rising Energy consumed will be converted into Rotational Speed. The next time Gear-Break Combo is triggered, if the current Rising Energy exceeds Rotational Speed, Gear Level will go up by 1. If Gear-Break Combo is triggered at Gear Lv.3, it will turn into Assault-Rising Combo with an increased Extra DMG Bonus. Rotational Speed and Gear Level will be reset afterward.
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1041004 30030301 Glowing Lanternlight http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Bianka.png Assets/Product/Texture/Image/IconGuide/GuideR4Bianka.png When Bianca: Stigmata enters battle for the first time or Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. While Luminous Realm is active, pinging Signal Orbs can also consume the Afterglow Orbs that are of the same color and aligned above them, upon which Glowing Lanternlight will be unleashed to deal Physical DMG to enemies within range; pinging Signal Orbs and Afterglow Orbs will both generate Afterglow Points.
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$!’ýqøàâ*OÓ=û‚VSÑÀš³ÝzôG,ú§mQ‹Õb;ÃÒÛÝIóâ|¡×ˆÿ‚f<66>y~ƒüÛVW‰äîÇ#ipûƒ»Ä?„ê‚<ËÃIý—î5%¼öà+ŸáX•àBä¿<C3A4><07><>]i¼‘ög8›:È.<2E>-ÀLšÄTráType Name
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1 Red Orb
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2 Yellow Orb
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3 Blue Orb
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4 Basic Attack
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5 Signature Move
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|
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6 QTE Skill
|
|
||||||
7 Core Passive
|
|
||||||
8 Leader Skill
|
|
||||||
9 Class Skill
|
|
||||||
10 Ultima Awaken
|
|
||||||
11 SS Passive Skill
|
|
||||||
12 SSS Passive Skill
|
|
||||||
13 SSS+ Passive Skill
|
|
|
@ -0,0 +1,14 @@
|
||||||
|
Type Name
|
||||||
|
1 Red Orb
|
||||||
|
2 Yellow Orb
|
||||||
|
3 Blue Orb
|
||||||
|
4 Basic Attack
|
||||||
|
5 Signature Move
|
||||||
|
6 QTE Skill
|
||||||
|
7 Core Passive
|
||||||
|
8 Leader Skill
|
||||||
|
9 Class Skill
|
||||||
|
10 Ultima Awaken
|
||||||
|
11 SS Passive Skill
|
||||||
|
12 SSS Passive Skill
|
||||||
|
13 SSS+ Passive Skill
|
|
Binary file not shown.
File diff suppressed because one or more lines are too long
|
@ -1,528 +0,0 @@
|
||||||
dõ&û¥‰]õ1ûU@öÀbAÌq~?˜XEÊÁ o^½Èÿ«Á=Ó@|›?àîààù:\´è™pàWÖÎJé‚'$$[Ýq*~Æ7ÆQØÔ<C398>bˆôãdiÓfei¶jã;œ@Ñn/¯ÿ%Åwú©íÊ^/#}Ãü®ÞId Name CharacterId State
|
|
||||||
1 QR2YongyechaoExcessiveBase01 1021001 1
|
|
||||||
2 QR2YongyechaoLoopWalk01 1021001 2
|
|
||||||
3 Event01 1021001 3
|
|
||||||
4 Event02 1021001 4
|
|
||||||
5 Event03 1021001 5
|
|
||||||
6 Event05 1021001 6
|
|
||||||
7 Propcontinue02 1021001 7
|
|
||||||
8 Propcontinue03 1021001 8
|
|
||||||
9 Propcontinue06 1021001 9
|
|
||||||
10 Propcontinue08 1021001 10
|
|
||||||
11 Touch01 1021001 11
|
|
||||||
12 Touch02 1021001 12
|
|
||||||
13 Touch04 1021001 13
|
|
||||||
14 Touch06 1021001 14
|
|
||||||
15 Moodcontinue01 1021001 15
|
|
||||||
16 Moodcontinue02 1021001 16
|
|
||||||
17 Moodcontinue03 1021001 17
|
|
||||||
18 Moodcontinue04 1021001 18
|
|
||||||
19 Moodcontinue05 1021001 19
|
|
||||||
20 QR2YongyechaoExcessiveBed01 1021001 20
|
|
||||||
21 Propstart06 1021001 21
|
|
||||||
22 Propstart07 1021001 22
|
|
||||||
23 Propstart08 1021001 23
|
|
||||||
24 Moodstart01 1021001 24
|
|
||||||
25 Moodstart02 1021001 25
|
|
||||||
26 Moodstart03 1021001 26
|
|
||||||
27 Moodstart04 1021001 27
|
|
||||||
28 Moodstart05 1021001 28
|
|
||||||
29 QR2YongyechaoExcessiveChair01 1021001 29
|
|
||||||
30 QR2YongyechaoLoopChair01 1021001 30
|
|
||||||
31 Touch05 1021001 31
|
|
||||||
32 QR2YongyechaoExcessiveBase01 1031001 1
|
|
||||||
33 QR2YongyechaoLoopWalk01 1031001 2
|
|
||||||
34 Event01 1031001 3
|
|
||||||
35 Event02 1031001 4
|
|
||||||
36 Event03 1031001 5
|
|
||||||
37 Event05 1031001 6
|
|
||||||
38 Propcontinue02 1031001 7
|
|
||||||
39 Propcontinue03 1031001 8
|
|
||||||
40 Propcontinue06 1031001 9
|
|
||||||
41 Propcontinue08 1031001 10
|
|
||||||
42 Touch01 1031001 11
|
|
||||||
43 Touch02 1031001 12
|
|
||||||
44 Touch04 1031001 13
|
|
||||||
45 Touch06 1031001 14
|
|
||||||
46 Moodcontinue01 1031001 15
|
|
||||||
47 Moodcontinue02 1031001 16
|
|
||||||
48 Moodcontinue03 1031001 17
|
|
||||||
49 Moodcontinue04 1031001 18
|
|
||||||
50 Moodcontinue05 1031001 19
|
|
||||||
51 QR2YongyechaoExcessiveBed01 1031001 20
|
|
||||||
52 Propstart06 1031001 21
|
|
||||||
53 Propstart07 1031001 22
|
|
||||||
54 Propstart08 1031001 23
|
|
||||||
55 Moodstart01 1031001 24
|
|
||||||
56 Moodstart02 1031001 25
|
|
||||||
57 Moodstart03 1031001 26
|
|
||||||
58 Moodstart04 1031001 27
|
|
||||||
59 Moodstart05 1031001 28
|
|
||||||
60 QR2YongyechaoExcessiveChair01 1031001 29
|
|
||||||
61 QR2YongyechaoLoopChair01 1031001 30
|
|
||||||
62 Touch05 1031001 31
|
|
||||||
63 QR2YongyechaoExcessiveBase01 1011002 1
|
|
||||||
64 QR2YongyechaoLoopWalk01 1011002 2
|
|
||||||
65 Event01 1011002 3
|
|
||||||
66 Event02 1011002 4
|
|
||||||
67 Event03 1011002 5
|
|
||||||
68 Event05 1011002 6
|
|
||||||
69 Propcontinue02 1011002 7
|
|
||||||
70 Propcontinue03 1011002 8
|
|
||||||
71 Propcontinue06 1011002 9
|
|
||||||
72 Propcontinue08 1011002 10
|
|
||||||
73 Touch01 1011002 11
|
|
||||||
74 Touch02 1011002 12
|
|
||||||
75 Touch04 1011002 13
|
|
||||||
76 Touch06 1011002 14
|
|
||||||
77 Moodcontinue01 1011002 15
|
|
||||||
78 Moodcontinue02 1011002 16
|
|
||||||
79 Moodcontinue03 1011002 17
|
|
||||||
80 Moodcontinue04 1011002 18
|
|
||||||
81 Moodcontinue05 1011002 19
|
|
||||||
82 QR2YongyechaoExcessiveBed01 1011002 20
|
|
||||||
83 Propstart06 1011002 21
|
|
||||||
84 Propstart07 1011002 22
|
|
||||||
85 Propstart08 1011002 23
|
|
||||||
86 Moodstart01 1011002 24
|
|
||||||
87 Moodstart02 1011002 25
|
|
||||||
88 Moodstart03 1011002 26
|
|
||||||
89 Moodstart04 1011002 27
|
|
||||||
90 Moodstart05 1011002 28
|
|
||||||
91 QR2YongyechaoExcessiveChair01 1011002 29
|
|
||||||
92 QR2YongyechaoLoopChair01 1011002 30
|
|
||||||
93 Touch05 1011002 31
|
|
||||||
94 QR2YongyechaoExcessiveBase01 1041002 1
|
|
||||||
95 QR2YongyechaoLoopWalk01 1041002 2
|
|
||||||
96 Event01 1041002 3
|
|
||||||
97 Event02 1041002 4
|
|
||||||
98 Event03 1041002 5
|
|
||||||
99 Event05 1041002 6
|
|
||||||
100 Propcontinue02 1041002 7
|
|
||||||
101 Propcontinue03 1041002 8
|
|
||||||
102 Propcontinue06 1041002 9
|
|
||||||
103 Propcontinue08 1041002 10
|
|
||||||
104 Touch01 1041002 11
|
|
||||||
105 Touch02 1041002 12
|
|
||||||
106 Touch04 1041002 13
|
|
||||||
107 Touch06 1041002 14
|
|
||||||
108 Moodcontinue01 1041002 15
|
|
||||||
109 Moodcontinue02 1041002 16
|
|
||||||
110 Moodcontinue03 1041002 17
|
|
||||||
111 Moodcontinue04 1041002 18
|
|
||||||
112 Moodcontinue05 1041002 19
|
|
||||||
113 QR2YongyechaoExcessiveBed01 1041002 20
|
|
||||||
114 Propstart06 1041002 21
|
|
||||||
115 Propstart07 1041002 22
|
|
||||||
116 Propstart08 1041002 23
|
|
||||||
117 Moodstart01 1041002 24
|
|
||||||
118 Moodstart02 1041002 25
|
|
||||||
119 Moodstart03 1041002 26
|
|
||||||
120 Moodstart04 1041002 27
|
|
||||||
121 Moodstart05 1041002 28
|
|
||||||
122 QR2YongyechaoExcessiveChair01 1041002 29
|
|
||||||
123 QR2YongyechaoLoopChair01 1041002 30
|
|
||||||
124 Touch05 1041002 31
|
|
||||||
125 QR2YongyechaoExcessiveBase01 1051001 1
|
|
||||||
126 QR2YongyechaoLoopWalk01 1051001 2
|
|
||||||
127 Event01 1051001 3
|
|
||||||
128 Event02 1051001 4
|
|
||||||
129 Event03 1051001 5
|
|
||||||
130 Event05 1051001 6
|
|
||||||
131 Propcontinue02 1051001 7
|
|
||||||
132 Propcontinue03 1051001 8
|
|
||||||
133 Propcontinue06 1051001 9
|
|
||||||
134 Propcontinue08 1051001 10
|
|
||||||
135 Touch01 1051001 11
|
|
||||||
136 Touch02 1051001 12
|
|
||||||
137 Touch04 1051001 13
|
|
||||||
138 Touch06 1051001 14
|
|
||||||
139 Moodcontinue01 1051001 15
|
|
||||||
140 Moodcontinue02 1051001 16
|
|
||||||
141 Moodcontinue03 1051001 17
|
|
||||||
142 Moodcontinue04 1051001 18
|
|
||||||
143 Moodcontinue05 1051001 19
|
|
||||||
144 QR2YongyechaoExcessiveBed01 1051001 20
|
|
||||||
145 Propstart06 1051001 21
|
|
||||||
146 Propstart07 1051001 22
|
|
||||||
147 Propstart08 1051001 23
|
|
||||||
148 Moodstart01 1051001 24
|
|
||||||
149 Moodstart02 1051001 25
|
|
||||||
150 Moodstart03 1051001 26
|
|
||||||
151 Moodstart04 1051001 27
|
|
||||||
152 Moodstart05 1051001 28
|
|
||||||
153 QR2YongyechaoExcessiveChair01 1051001 29
|
|
||||||
154 QR2YongyechaoLoopChair01 1051001 30
|
|
||||||
155 Touch05 1051001 31
|
|
||||||
156 QR2YongyechaoExcessiveBase01 1061002 1
|
|
||||||
157 QR2YongyechaoLoopWalk01 1061002 2
|
|
||||||
158 Event01 1061002 3
|
|
||||||
159 Event02 1061002 4
|
|
||||||
160 Event03 1061002 5
|
|
||||||
161 Event05 1061002 6
|
|
||||||
162 Propcontinue02 1061002 7
|
|
||||||
163 Propcontinue03 1061002 8
|
|
||||||
164 Propcontinue06 1061002 9
|
|
||||||
165 Propcontinue08 1061002 10
|
|
||||||
166 Touch01 1061002 11
|
|
||||||
167 Touch02 1061002 12
|
|
||||||
168 Touch04 1061002 13
|
|
||||||
169 Touch06 1061002 14
|
|
||||||
170 Moodcontinue01 1061002 15
|
|
||||||
171 Moodcontinue02 1061002 16
|
|
||||||
172 Moodcontinue03 1061002 17
|
|
||||||
173 Moodcontinue04 1061002 18
|
|
||||||
174 Moodcontinue05 1061002 19
|
|
||||||
175 QR2YongyechaoExcessiveBed01 1061002 20
|
|
||||||
176 Propstart06 1061002 21
|
|
||||||
177 Propstart07 1061002 22
|
|
||||||
178 Propstart08 1061002 23
|
|
||||||
179 Moodstart01 1061002 24
|
|
||||||
180 Moodstart02 1061002 25
|
|
||||||
181 Moodstart03 1061002 26
|
|
||||||
182 Moodstart04 1061002 27
|
|
||||||
183 Moodstart05 1061002 28
|
|
||||||
184 QR2YongyechaoExcessiveChair01 1061002 29
|
|
||||||
185 QR2YongyechaoLoopChair01 1061002 30
|
|
||||||
186 Touch05 1061002 31
|
|
||||||
187 QR2YongyechaoExcessiveBase01 1071002 1
|
|
||||||
188 QR2YongyechaoLoopWalk01 1071002 2
|
|
||||||
189 Event01 1071002 3
|
|
||||||
190 Event02 1071002 4
|
|
||||||
191 Event03 1071002 5
|
|
||||||
192 Event05 1071002 6
|
|
||||||
193 Propcontinue02 1071002 7
|
|
||||||
194 Propcontinue03 1071002 8
|
|
||||||
195 Propcontinue06 1071002 9
|
|
||||||
196 Propcontinue08 1071002 10
|
|
||||||
197 Touch01 1071002 11
|
|
||||||
198 Touch02 1071002 12
|
|
||||||
199 Touch04 1071002 13
|
|
||||||
200 Touch06 1071002 14
|
|
||||||
201 Moodcontinue01 1071002 15
|
|
||||||
202 Moodcontinue02 1071002 16
|
|
||||||
203 Moodcontinue03 1071002 17
|
|
||||||
204 Moodcontinue04 1071002 18
|
|
||||||
205 Moodcontinue05 1071002 19
|
|
||||||
206 QR2YongyechaoExcessiveBed01 1071002 20
|
|
||||||
207 Propstart06 1071002 21
|
|
||||||
208 Propstart07 1071002 22
|
|
||||||
209 Propstart08 1071002 23
|
|
||||||
210 Moodstart01 1071002 24
|
|
||||||
211 Moodstart02 1071002 25
|
|
||||||
212 Moodstart03 1071002 26
|
|
||||||
213 Moodstart04 1071002 27
|
|
||||||
214 Moodstart05 1071002 28
|
|
||||||
215 QR2YongyechaoExcessiveChair01 1071002 29
|
|
||||||
216 QR2YongyechaoLoopChair01 1071002 30
|
|
||||||
217 Touch05 1071002 31
|
|
||||||
218 QR2YongyechaoExcessiveBase01 1081002 1
|
|
||||||
219 QR2YongyechaoLoopWalk01 1081002 2
|
|
||||||
220 Event01 1081002 3
|
|
||||||
221 Event02 1081002 4
|
|
||||||
222 Event03 1081002 5
|
|
||||||
223 Event05 1081002 6
|
|
||||||
224 Propcontinue02 1081002 7
|
|
||||||
225 Propcontinue03 1081002 8
|
|
||||||
226 Propcontinue06 1081002 9
|
|
||||||
227 Propcontinue08 1081002 10
|
|
||||||
228 Touch01 1081002 11
|
|
||||||
229 Touch02 1081002 12
|
|
||||||
230 Touch04 1081002 13
|
|
||||||
231 Touch06 1081002 14
|
|
||||||
232 Moodcontinue01 1081002 15
|
|
||||||
233 Moodcontinue02 1081002 16
|
|
||||||
234 Moodcontinue03 1081002 17
|
|
||||||
235 Moodcontinue04 1081002 18
|
|
||||||
236 Moodcontinue05 1081002 19
|
|
||||||
237 QR2YongyechaoExcessiveBed01 1081002 20
|
|
||||||
238 Propstart06 1081002 21
|
|
||||||
239 Propstart07 1081002 22
|
|
||||||
240 Propstart08 1081002 23
|
|
||||||
241 Moodstart01 1081002 24
|
|
||||||
242 Moodstart02 1081002 25
|
|
||||||
243 Moodstart03 1081002 26
|
|
||||||
244 Moodstart04 1081002 27
|
|
||||||
245 Moodstart05 1081002 28
|
|
||||||
246 QR2YongyechaoExcessiveChair01 1081002 29
|
|
||||||
247 QR2YongyechaoLoopChair01 1081002 30
|
|
||||||
248 Touch05 1081002 31
|
|
||||||
249 QR2YongyechaoExcessiveBase01 1021002 1
|
|
||||||
250 QR2YongyechaoLoopWalk01 1021002 2
|
|
||||||
251 Event01 1021002 3
|
|
||||||
252 Event02 1021002 4
|
|
||||||
253 Event03 1021002 5
|
|
||||||
254 Event05 1021002 6
|
|
||||||
255 Propcontinue02 1021002 7
|
|
||||||
256 Propcontinue03 1021002 8
|
|
||||||
257 Propcontinue06 1021002 9
|
|
||||||
258 Propcontinue08 1021002 10
|
|
||||||
259 Touch01 1021002 11
|
|
||||||
260 Touch02 1021002 12
|
|
||||||
261 Touch04 1021002 13
|
|
||||||
262 Touch06 1021002 14
|
|
||||||
263 Moodcontinue01 1021002 15
|
|
||||||
264 Moodcontinue02 1021002 16
|
|
||||||
265 Moodcontinue03 1021002 17
|
|
||||||
266 Moodcontinue04 1021002 18
|
|
||||||
267 Moodcontinue05 1021002 19
|
|
||||||
268 QR2YongyechaoExcessiveBed01 1021002 20
|
|
||||||
269 Propstart06 1021002 21
|
|
||||||
270 Propstart07 1021002 22
|
|
||||||
271 Propstart08 1021002 23
|
|
||||||
272 Moodstart01 1021002 24
|
|
||||||
273 Moodstart02 1021002 25
|
|
||||||
274 Moodstart03 1021002 26
|
|
||||||
275 Moodstart04 1021002 27
|
|
||||||
276 Moodstart05 1021002 28
|
|
||||||
277 QR2YongyechaoExcessiveChair01 1021002 29
|
|
||||||
278 QR2YongyechaoLoopChair01 1021002 30
|
|
||||||
279 Touch05 1021002 31
|
|
||||||
280 QR2YongyechaoExcessiveBase01 1031002 1
|
|
||||||
281 QR2YongyechaoLoopWalk01 1031002 2
|
|
||||||
282 Event01 1031002 3
|
|
||||||
283 Event02 1031002 4
|
|
||||||
284 Event03 1031002 5
|
|
||||||
285 Event05 1031002 6
|
|
||||||
286 Propcontinue02 1031002 7
|
|
||||||
287 Propcontinue03 1031002 8
|
|
||||||
288 Propcontinue06 1031002 9
|
|
||||||
289 Propcontinue08 1031002 10
|
|
||||||
290 Touch01 1031002 11
|
|
||||||
291 Touch02 1031002 12
|
|
||||||
292 Touch04 1031002 13
|
|
||||||
293 Touch06 1031002 14
|
|
||||||
294 Moodcontinue01 1031002 15
|
|
||||||
295 Moodcontinue02 1031002 16
|
|
||||||
296 Moodcontinue03 1031002 17
|
|
||||||
297 Moodcontinue04 1031002 18
|
|
||||||
298 Moodcontinue05 1031002 19
|
|
||||||
299 QR2YongyechaoExcessiveBed01 1031002 20
|
|
||||||
300 Propstart06 1031002 21
|
|
||||||
301 Propstart07 1031002 22
|
|
||||||
302 Propstart08 1031002 23
|
|
||||||
303 Moodstart01 1031002 24
|
|
||||||
304 Moodstart02 1031002 25
|
|
||||||
305 Moodstart03 1031002 26
|
|
||||||
306 Moodstart04 1031002 27
|
|
||||||
307 Moodstart05 1031002 28
|
|
||||||
308 QR2YongyechaoExcessiveChair01 1031002 29
|
|
||||||
309 QR2YongyechaoLoopChair01 1031002 30
|
|
||||||
310 Touch05 1031002 31
|
|
||||||
311 QR2YongyechaoExcessiveBase01 1061003 1
|
|
||||||
312 QR2YongyechaoLoopWalk01 1061003 2
|
|
||||||
313 Event01 1061003 3
|
|
||||||
314 Event02 1061003 4
|
|
||||||
315 Event03 1061003 5
|
|
||||||
316 Event05 1061003 6
|
|
||||||
317 Propcontinue02 1061003 7
|
|
||||||
318 Propcontinue03 1061003 8
|
|
||||||
319 Propcontinue06 1061003 9
|
|
||||||
320 Propcontinue08 1061003 10
|
|
||||||
321 Touch01 1061003 11
|
|
||||||
322 Touch02 1061003 12
|
|
||||||
323 Touch04 1061003 13
|
|
||||||
324 Touch06 1061003 14
|
|
||||||
325 Moodcontinue01 1061003 15
|
|
||||||
326 Moodcontinue02 1061003 16
|
|
||||||
327 Moodcontinue03 1061003 17
|
|
||||||
328 Moodcontinue04 1061003 18
|
|
||||||
329 Moodcontinue05 1061003 19
|
|
||||||
330 QR2YongyechaoExcessiveBed01 1061003 20
|
|
||||||
331 Propstart06 1061003 21
|
|
||||||
332 Propstart07 1061003 22
|
|
||||||
333 Propstart08 1061003 23
|
|
||||||
334 Moodstart01 1061003 24
|
|
||||||
335 Moodstart02 1061003 25
|
|
||||||
336 Moodstart03 1061003 26
|
|
||||||
337 Moodstart04 1061003 27
|
|
||||||
338 Moodstart05 1061003 28
|
|
||||||
339 QR2YongyechaoExcessiveChair01 1061003 29
|
|
||||||
340 QR2YongyechaoLoopChair01 1061003 30
|
|
||||||
341 Touch05 1061003 31
|
|
||||||
342 QR2YongyechaoExcessiveBase01 1031003 1
|
|
||||||
343 QR2YongyechaoLoopWalk01 1031003 2
|
|
||||||
344 Event01 1031003 3
|
|
||||||
345 Event02 1031003 4
|
|
||||||
346 Event03 1031003 5
|
|
||||||
347 Event05 1031003 6
|
|
||||||
348 Propcontinue02 1031003 7
|
|
||||||
349 Propcontinue03 1031003 8
|
|
||||||
350 Propcontinue06 1031003 9
|
|
||||||
351 Propcontinue08 1031003 10
|
|
||||||
352 Touch01 1031003 11
|
|
||||||
353 Touch02 1031003 12
|
|
||||||
354 Touch04 1031003 13
|
|
||||||
355 Touch06 1031003 14
|
|
||||||
356 Moodcontinue01 1031003 15
|
|
||||||
357 Moodcontinue02 1031003 16
|
|
||||||
358 Moodcontinue03 1031003 17
|
|
||||||
359 Moodcontinue04 1031003 18
|
|
||||||
360 Moodcontinue05 1031003 19
|
|
||||||
361 QR2YongyechaoExcessiveBed01 1031003 20
|
|
||||||
362 Propstart06 1031003 21
|
|
||||||
363 Propstart07 1031003 22
|
|
||||||
364 Propstart08 1031003 23
|
|
||||||
365 Moodstart01 1031003 24
|
|
||||||
366 Moodstart02 1031003 25
|
|
||||||
367 Moodstart03 1031003 26
|
|
||||||
368 Moodstart04 1031003 27
|
|
||||||
369 Moodstart05 1031003 28
|
|
||||||
370 QR2YongyechaoExcessiveChair01 1031003 29
|
|
||||||
371 QR2YongyechaoLoopChair01 1031003 30
|
|
||||||
372 Touch05 1031003 31
|
|
||||||
373 QR2YongyechaoExcessiveBase01 1111002 1
|
|
||||||
374 QR2YongyechaoLoopWalk01 1111002 2
|
|
||||||
375 Event01 1111002 3
|
|
||||||
376 Event02 1111002 4
|
|
||||||
377 Event03 1111002 5
|
|
||||||
378 Event05 1111002 6
|
|
||||||
379 Propcontinue02 1111002 7
|
|
||||||
380 Propcontinue03 1111002 8
|
|
||||||
381 Propcontinue06 1111002 9
|
|
||||||
382 Propcontinue08 1111002 10
|
|
||||||
383 Touch01 1111002 11
|
|
||||||
384 Touch02 1111002 12
|
|
||||||
385 Touch04 1111002 13
|
|
||||||
386 Touch06 1111002 14
|
|
||||||
387 Moodcontinue01 1111002 15
|
|
||||||
388 Moodcontinue02 1111002 16
|
|
||||||
389 Moodcontinue03 1111002 17
|
|
||||||
390 Moodcontinue04 1111002 18
|
|
||||||
391 Moodcontinue05 1111002 19
|
|
||||||
392 QR2YongyechaoExcessiveBed01 1111002 20
|
|
||||||
393 Propstart06 1111002 21
|
|
||||||
394 Propstart07 1111002 22
|
|
||||||
395 Propstart08 1111002 23
|
|
||||||
396 Moodstart01 1111002 24
|
|
||||||
397 Moodstart02 1111002 25
|
|
||||||
398 Moodstart03 1111002 26
|
|
||||||
399 Moodstart04 1111002 27
|
|
||||||
400 Moodstart05 1111002 28
|
|
||||||
401 QR2YongyechaoExcessiveChair01 1111002 29
|
|
||||||
402 QR2YongyechaoLoopChair01 1111002 30
|
|
||||||
403 Touch05 1111002 31
|
|
||||||
404 QR2YongyechaoExcessiveBase01 1041003 1
|
|
||||||
405 QR2YongyechaoLoopWalk01 1041003 2
|
|
||||||
406 Event01 1041003 3
|
|
||||||
407 Event02 1041003 4
|
|
||||||
408 Event03 1041003 5
|
|
||||||
409 Event05 1041003 6
|
|
||||||
410 Propcontinue02 1041003 7
|
|
||||||
411 Propcontinue03 1041003 8
|
|
||||||
412 Propcontinue06 1041003 9
|
|
||||||
413 Propcontinue08 1041003 10
|
|
||||||
414 Touch01 1041003 11
|
|
||||||
415 Touch02 1041003 12
|
|
||||||
416 Touch04 1041003 13
|
|
||||||
417 Touch06 1041003 14
|
|
||||||
418 Moodcontinue01 1041003 15
|
|
||||||
419 Moodcontinue02 1041003 16
|
|
||||||
420 Moodcontinue03 1041003 17
|
|
||||||
421 Moodcontinue04 1041003 18
|
|
||||||
422 Moodcontinue05 1041003 19
|
|
||||||
423 QR2YongyechaoExcessiveBed01 1041003 20
|
|
||||||
424 Propstart06 1041003 21
|
|
||||||
425 Propstart07 1041003 22
|
|
||||||
426 Propstart08 1041003 23
|
|
||||||
427 Moodstart01 1041003 24
|
|
||||||
428 Moodstart02 1041003 25
|
|
||||||
429 Moodstart03 1041003 26
|
|
||||||
430 Moodstart04 1041003 27
|
|
||||||
431 Moodstart05 1041003 28
|
|
||||||
432 QR2YongyechaoExcessiveChair01 1041003 29
|
|
||||||
433 QR2YongyechaoLoopChair01 1041003 30
|
|
||||||
434 Touch05 1041003 31
|
|
||||||
435 QR2YongyechaoExcessiveBase01 1121002 1
|
|
||||||
436 QR2YongyechaoLoopWalk01 1121002 2
|
|
||||||
437 Event01 1121002 3
|
|
||||||
438 Event02 1121002 4
|
|
||||||
439 Event03 1121002 5
|
|
||||||
440 Event05 1121002 6
|
|
||||||
441 Propcontinue02 1121002 7
|
|
||||||
442 Propcontinue03 1121002 8
|
|
||||||
443 Propcontinue06 1121002 9
|
|
||||||
444 Propcontinue08 1121002 10
|
|
||||||
445 Touch01 1121002 11
|
|
||||||
446 Touch02 1121002 12
|
|
||||||
447 Touch04 1121002 13
|
|
||||||
448 Touch06 1121002 14
|
|
||||||
449 Moodcontinue01 1121002 15
|
|
||||||
450 Moodcontinue02 1121002 16
|
|
||||||
451 Moodcontinue03 1121002 17
|
|
||||||
452 Moodcontinue04 1121002 18
|
|
||||||
453 Moodcontinue05 1121002 19
|
|
||||||
454 QR2YongyechaoExcessiveBed01 1121002 20
|
|
||||||
455 Propstart06 1121002 21
|
|
||||||
456 Propstart07 1121002 22
|
|
||||||
457 Propstart08 1121002 23
|
|
||||||
458 Moodstart01 1121002 24
|
|
||||||
459 Moodstart02 1121002 25
|
|
||||||
460 Moodstart03 1121002 26
|
|
||||||
461 Moodstart04 1121002 27
|
|
||||||
462 Moodstart05 1121002 28
|
|
||||||
463 QR2YongyechaoExcessiveChair01 1121002 29
|
|
||||||
464 QR2YongyechaoLoopChair01 1121002 30
|
|
||||||
465 Touch05 1121002 31
|
|
||||||
466 QR2YongyechaoExcessiveBase01 92670 1
|
|
||||||
467 QR2YongyechaoLoopWalk01 92670 2
|
|
||||||
468 Event01 92670 3
|
|
||||||
469 Event02 92670 4
|
|
||||||
470 Event03 92670 5
|
|
||||||
471 Event05 92670 6
|
|
||||||
472 Propcontinue02 92670 7
|
|
||||||
473 Propcontinue03 92670 8
|
|
||||||
474 Propcontinue06 92670 9
|
|
||||||
475 Propcontinue08 92670 10
|
|
||||||
476 Touch01 92670 11
|
|
||||||
477 Touch02 92670 12
|
|
||||||
478 Touch04 92670 13
|
|
||||||
479 Touch06 92670 14
|
|
||||||
480 Moodcontinue01 92670 15
|
|
||||||
481 Moodcontinue02 92670 16
|
|
||||||
482 Moodcontinue03 92670 17
|
|
||||||
483 Moodcontinue04 92670 18
|
|
||||||
484 Moodcontinue05 92670 19
|
|
||||||
485 QR2YongyechaoExcessiveBed01 92670 20
|
|
||||||
486 Propstart06 92670 21
|
|
||||||
487 Propstart07 92670 22
|
|
||||||
488 Propstart08 92670 23
|
|
||||||
489 Moodstart01 92670 24
|
|
||||||
490 Moodstart02 92670 25
|
|
||||||
491 Moodstart03 92670 26
|
|
||||||
492 Moodstart04 92670 27
|
|
||||||
493 Moodstart05 92670 28
|
|
||||||
494 QR2YongyechaoExcessiveChair01 92670 29
|
|
||||||
495 QR2YongyechaoLoopChair01 92670 30
|
|
||||||
496 Touch05 92670 31
|
|
||||||
497 QR2YongyechaoExcessiveBase01 813000 1
|
|
||||||
498 QR2YongyechaoLoopWalk01 813000 2
|
|
||||||
499 Event01 813000 3
|
|
||||||
500 Event02 813000 4
|
|
||||||
501 Event03 813000 5
|
|
||||||
502 Event05 813000 6
|
|
||||||
503 Propcontinue02 813000 7
|
|
||||||
504 Propcontinue03 813000 8
|
|
||||||
505 Propcontinue06 813000 9
|
|
||||||
506 Propcontinue08 813000 10
|
|
||||||
507 Touch01 813000 11
|
|
||||||
508 Touch02 813000 12
|
|
||||||
509 Touch04 813000 13
|
|
||||||
510 Touch06 813000 14
|
|
||||||
511 Moodcontinue01 813000 15
|
|
||||||
512 Moodcontinue02 813000 16
|
|
||||||
513 Moodcontinue03 813000 17
|
|
||||||
514 Moodcontinue04 813000 18
|
|
||||||
515 Moodcontinue05 813000 19
|
|
||||||
516 QR2YongyechaoExcessiveBed01 813000 20
|
|
||||||
517 Propstart06 813000 21
|
|
||||||
518 Propstart07 813000 22
|
|
||||||
519 Propstart08 813000 23
|
|
||||||
520 Moodstart01 813000 24
|
|
||||||
521 Moodstart02 813000 25
|
|
||||||
522 Moodstart03 813000 26
|
|
||||||
523 Moodstart04 813000 27
|
|
||||||
524 Moodstart05 813000 28
|
|
||||||
525 QR2YongyechaoExcessiveChair01 813000 29
|
|
||||||
526 QR2YongyechaoLoopChair01 813000 30
|
|
||||||
527 Touch05 813000 31
|
|
|
@ -0,0 +1,528 @@
|
||||||
|
Id Name CharacterId State
|
||||||
|
1 QR2YongyechaoExcessiveBase01 1021001 1
|
||||||
|
2 QR2YongyechaoLoopWalk01 1021001 2
|
||||||
|
3 Event01 1021001 3
|
||||||
|
4 Event02 1021001 4
|
||||||
|
5 Event03 1021001 5
|
||||||
|
6 Event05 1021001 6
|
||||||
|
7 Propcontinue02 1021001 7
|
||||||
|
8 Propcontinue03 1021001 8
|
||||||
|
9 Propcontinue06 1021001 9
|
||||||
|
10 Propcontinue08 1021001 10
|
||||||
|
11 Touch01 1021001 11
|
||||||
|
12 Touch02 1021001 12
|
||||||
|
13 Touch04 1021001 13
|
||||||
|
14 Touch06 1021001 14
|
||||||
|
15 Moodcontinue01 1021001 15
|
||||||
|
16 Moodcontinue02 1021001 16
|
||||||
|
17 Moodcontinue03 1021001 17
|
||||||
|
18 Moodcontinue04 1021001 18
|
||||||
|
19 Moodcontinue05 1021001 19
|
||||||
|
20 QR2YongyechaoExcessiveBed01 1021001 20
|
||||||
|
21 Propstart06 1021001 21
|
||||||
|
22 Propstart07 1021001 22
|
||||||
|
23 Propstart08 1021001 23
|
||||||
|
24 Moodstart01 1021001 24
|
||||||
|
25 Moodstart02 1021001 25
|
||||||
|
26 Moodstart03 1021001 26
|
||||||
|
27 Moodstart04 1021001 27
|
||||||
|
28 Moodstart05 1021001 28
|
||||||
|
29 QR2YongyechaoExcessiveChair01 1021001 29
|
||||||
|
30 QR2YongyechaoLoopChair01 1021001 30
|
||||||
|
31 Touch05 1021001 31
|
||||||
|
32 QR2YongyechaoExcessiveBase01 1031001 1
|
||||||
|
33 QR2YongyechaoLoopWalk01 1031001 2
|
||||||
|
34 Event01 1031001 3
|
||||||
|
35 Event02 1031001 4
|
||||||
|
36 Event03 1031001 5
|
||||||
|
37 Event05 1031001 6
|
||||||
|
38 Propcontinue02 1031001 7
|
||||||
|
39 Propcontinue03 1031001 8
|
||||||
|
40 Propcontinue06 1031001 9
|
||||||
|
41 Propcontinue08 1031001 10
|
||||||
|
42 Touch01 1031001 11
|
||||||
|
43 Touch02 1031001 12
|
||||||
|
44 Touch04 1031001 13
|
||||||
|
45 Touch06 1031001 14
|
||||||
|
46 Moodcontinue01 1031001 15
|
||||||
|
47 Moodcontinue02 1031001 16
|
||||||
|
48 Moodcontinue03 1031001 17
|
||||||
|
49 Moodcontinue04 1031001 18
|
||||||
|
50 Moodcontinue05 1031001 19
|
||||||
|
51 QR2YongyechaoExcessiveBed01 1031001 20
|
||||||
|
52 Propstart06 1031001 21
|
||||||
|
53 Propstart07 1031001 22
|
||||||
|
54 Propstart08 1031001 23
|
||||||
|
55 Moodstart01 1031001 24
|
||||||
|
56 Moodstart02 1031001 25
|
||||||
|
57 Moodstart03 1031001 26
|
||||||
|
58 Moodstart04 1031001 27
|
||||||
|
59 Moodstart05 1031001 28
|
||||||
|
60 QR2YongyechaoExcessiveChair01 1031001 29
|
||||||
|
61 QR2YongyechaoLoopChair01 1031001 30
|
||||||
|
62 Touch05 1031001 31
|
||||||
|
63 QR2YongyechaoExcessiveBase01 1011002 1
|
||||||
|
64 QR2YongyechaoLoopWalk01 1011002 2
|
||||||
|
65 Event01 1011002 3
|
||||||
|
66 Event02 1011002 4
|
||||||
|
67 Event03 1011002 5
|
||||||
|
68 Event05 1011002 6
|
||||||
|
69 Propcontinue02 1011002 7
|
||||||
|
70 Propcontinue03 1011002 8
|
||||||
|
71 Propcontinue06 1011002 9
|
||||||
|
72 Propcontinue08 1011002 10
|
||||||
|
73 Touch01 1011002 11
|
||||||
|
74 Touch02 1011002 12
|
||||||
|
75 Touch04 1011002 13
|
||||||
|
76 Touch06 1011002 14
|
||||||
|
77 Moodcontinue01 1011002 15
|
||||||
|
78 Moodcontinue02 1011002 16
|
||||||
|
79 Moodcontinue03 1011002 17
|
||||||
|
80 Moodcontinue04 1011002 18
|
||||||
|
81 Moodcontinue05 1011002 19
|
||||||
|
82 QR2YongyechaoExcessiveBed01 1011002 20
|
||||||
|
83 Propstart06 1011002 21
|
||||||
|
84 Propstart07 1011002 22
|
||||||
|
85 Propstart08 1011002 23
|
||||||
|
86 Moodstart01 1011002 24
|
||||||
|
87 Moodstart02 1011002 25
|
||||||
|
88 Moodstart03 1011002 26
|
||||||
|
89 Moodstart04 1011002 27
|
||||||
|
90 Moodstart05 1011002 28
|
||||||
|
91 QR2YongyechaoExcessiveChair01 1011002 29
|
||||||
|
92 QR2YongyechaoLoopChair01 1011002 30
|
||||||
|
93 Touch05 1011002 31
|
||||||
|
94 QR2YongyechaoExcessiveBase01 1041002 1
|
||||||
|
95 QR2YongyechaoLoopWalk01 1041002 2
|
||||||
|
96 Event01 1041002 3
|
||||||
|
97 Event02 1041002 4
|
||||||
|
98 Event03 1041002 5
|
||||||
|
99 Event05 1041002 6
|
||||||
|
100 Propcontinue02 1041002 7
|
||||||
|
101 Propcontinue03 1041002 8
|
||||||
|
102 Propcontinue06 1041002 9
|
||||||
|
103 Propcontinue08 1041002 10
|
||||||
|
104 Touch01 1041002 11
|
||||||
|
105 Touch02 1041002 12
|
||||||
|
106 Touch04 1041002 13
|
||||||
|
107 Touch06 1041002 14
|
||||||
|
108 Moodcontinue01 1041002 15
|
||||||
|
109 Moodcontinue02 1041002 16
|
||||||
|
110 Moodcontinue03 1041002 17
|
||||||
|
111 Moodcontinue04 1041002 18
|
||||||
|
112 Moodcontinue05 1041002 19
|
||||||
|
113 QR2YongyechaoExcessiveBed01 1041002 20
|
||||||
|
114 Propstart06 1041002 21
|
||||||
|
115 Propstart07 1041002 22
|
||||||
|
116 Propstart08 1041002 23
|
||||||
|
117 Moodstart01 1041002 24
|
||||||
|
118 Moodstart02 1041002 25
|
||||||
|
119 Moodstart03 1041002 26
|
||||||
|
120 Moodstart04 1041002 27
|
||||||
|
121 Moodstart05 1041002 28
|
||||||
|
122 QR2YongyechaoExcessiveChair01 1041002 29
|
||||||
|
123 QR2YongyechaoLoopChair01 1041002 30
|
||||||
|
124 Touch05 1041002 31
|
||||||
|
125 QR2YongyechaoExcessiveBase01 1051001 1
|
||||||
|
126 QR2YongyechaoLoopWalk01 1051001 2
|
||||||
|
127 Event01 1051001 3
|
||||||
|
128 Event02 1051001 4
|
||||||
|
129 Event03 1051001 5
|
||||||
|
130 Event05 1051001 6
|
||||||
|
131 Propcontinue02 1051001 7
|
||||||
|
132 Propcontinue03 1051001 8
|
||||||
|
133 Propcontinue06 1051001 9
|
||||||
|
134 Propcontinue08 1051001 10
|
||||||
|
135 Touch01 1051001 11
|
||||||
|
136 Touch02 1051001 12
|
||||||
|
137 Touch04 1051001 13
|
||||||
|
138 Touch06 1051001 14
|
||||||
|
139 Moodcontinue01 1051001 15
|
||||||
|
140 Moodcontinue02 1051001 16
|
||||||
|
141 Moodcontinue03 1051001 17
|
||||||
|
142 Moodcontinue04 1051001 18
|
||||||
|
143 Moodcontinue05 1051001 19
|
||||||
|
144 QR2YongyechaoExcessiveBed01 1051001 20
|
||||||
|
145 Propstart06 1051001 21
|
||||||
|
146 Propstart07 1051001 22
|
||||||
|
147 Propstart08 1051001 23
|
||||||
|
148 Moodstart01 1051001 24
|
||||||
|
149 Moodstart02 1051001 25
|
||||||
|
150 Moodstart03 1051001 26
|
||||||
|
151 Moodstart04 1051001 27
|
||||||
|
152 Moodstart05 1051001 28
|
||||||
|
153 QR2YongyechaoExcessiveChair01 1051001 29
|
||||||
|
154 QR2YongyechaoLoopChair01 1051001 30
|
||||||
|
155 Touch05 1051001 31
|
||||||
|
156 QR2YongyechaoExcessiveBase01 1061002 1
|
||||||
|
157 QR2YongyechaoLoopWalk01 1061002 2
|
||||||
|
158 Event01 1061002 3
|
||||||
|
159 Event02 1061002 4
|
||||||
|
160 Event03 1061002 5
|
||||||
|
161 Event05 1061002 6
|
||||||
|
162 Propcontinue02 1061002 7
|
||||||
|
163 Propcontinue03 1061002 8
|
||||||
|
164 Propcontinue06 1061002 9
|
||||||
|
165 Propcontinue08 1061002 10
|
||||||
|
166 Touch01 1061002 11
|
||||||
|
167 Touch02 1061002 12
|
||||||
|
168 Touch04 1061002 13
|
||||||
|
169 Touch06 1061002 14
|
||||||
|
170 Moodcontinue01 1061002 15
|
||||||
|
171 Moodcontinue02 1061002 16
|
||||||
|
172 Moodcontinue03 1061002 17
|
||||||
|
173 Moodcontinue04 1061002 18
|
||||||
|
174 Moodcontinue05 1061002 19
|
||||||
|
175 QR2YongyechaoExcessiveBed01 1061002 20
|
||||||
|
176 Propstart06 1061002 21
|
||||||
|
177 Propstart07 1061002 22
|
||||||
|
178 Propstart08 1061002 23
|
||||||
|
179 Moodstart01 1061002 24
|
||||||
|
180 Moodstart02 1061002 25
|
||||||
|
181 Moodstart03 1061002 26
|
||||||
|
182 Moodstart04 1061002 27
|
||||||
|
183 Moodstart05 1061002 28
|
||||||
|
184 QR2YongyechaoExcessiveChair01 1061002 29
|
||||||
|
185 QR2YongyechaoLoopChair01 1061002 30
|
||||||
|
186 Touch05 1061002 31
|
||||||
|
187 QR2YongyechaoExcessiveBase01 1071002 1
|
||||||
|
188 QR2YongyechaoLoopWalk01 1071002 2
|
||||||
|
189 Event01 1071002 3
|
||||||
|
190 Event02 1071002 4
|
||||||
|
191 Event03 1071002 5
|
||||||
|
192 Event05 1071002 6
|
||||||
|
193 Propcontinue02 1071002 7
|
||||||
|
194 Propcontinue03 1071002 8
|
||||||
|
195 Propcontinue06 1071002 9
|
||||||
|
196 Propcontinue08 1071002 10
|
||||||
|
197 Touch01 1071002 11
|
||||||
|
198 Touch02 1071002 12
|
||||||
|
199 Touch04 1071002 13
|
||||||
|
200 Touch06 1071002 14
|
||||||
|
201 Moodcontinue01 1071002 15
|
||||||
|
202 Moodcontinue02 1071002 16
|
||||||
|
203 Moodcontinue03 1071002 17
|
||||||
|
204 Moodcontinue04 1071002 18
|
||||||
|
205 Moodcontinue05 1071002 19
|
||||||
|
206 QR2YongyechaoExcessiveBed01 1071002 20
|
||||||
|
207 Propstart06 1071002 21
|
||||||
|
208 Propstart07 1071002 22
|
||||||
|
209 Propstart08 1071002 23
|
||||||
|
210 Moodstart01 1071002 24
|
||||||
|
211 Moodstart02 1071002 25
|
||||||
|
212 Moodstart03 1071002 26
|
||||||
|
213 Moodstart04 1071002 27
|
||||||
|
214 Moodstart05 1071002 28
|
||||||
|
215 QR2YongyechaoExcessiveChair01 1071002 29
|
||||||
|
216 QR2YongyechaoLoopChair01 1071002 30
|
||||||
|
217 Touch05 1071002 31
|
||||||
|
218 QR2YongyechaoExcessiveBase01 1081002 1
|
||||||
|
219 QR2YongyechaoLoopWalk01 1081002 2
|
||||||
|
220 Event01 1081002 3
|
||||||
|
221 Event02 1081002 4
|
||||||
|
222 Event03 1081002 5
|
||||||
|
223 Event05 1081002 6
|
||||||
|
224 Propcontinue02 1081002 7
|
||||||
|
225 Propcontinue03 1081002 8
|
||||||
|
226 Propcontinue06 1081002 9
|
||||||
|
227 Propcontinue08 1081002 10
|
||||||
|
228 Touch01 1081002 11
|
||||||
|
229 Touch02 1081002 12
|
||||||
|
230 Touch04 1081002 13
|
||||||
|
231 Touch06 1081002 14
|
||||||
|
232 Moodcontinue01 1081002 15
|
||||||
|
233 Moodcontinue02 1081002 16
|
||||||
|
234 Moodcontinue03 1081002 17
|
||||||
|
235 Moodcontinue04 1081002 18
|
||||||
|
236 Moodcontinue05 1081002 19
|
||||||
|
237 QR2YongyechaoExcessiveBed01 1081002 20
|
||||||
|
238 Propstart06 1081002 21
|
||||||
|
239 Propstart07 1081002 22
|
||||||
|
240 Propstart08 1081002 23
|
||||||
|
241 Moodstart01 1081002 24
|
||||||
|
242 Moodstart02 1081002 25
|
||||||
|
243 Moodstart03 1081002 26
|
||||||
|
244 Moodstart04 1081002 27
|
||||||
|
245 Moodstart05 1081002 28
|
||||||
|
246 QR2YongyechaoExcessiveChair01 1081002 29
|
||||||
|
247 QR2YongyechaoLoopChair01 1081002 30
|
||||||
|
248 Touch05 1081002 31
|
||||||
|
249 QR2YongyechaoExcessiveBase01 1021002 1
|
||||||
|
250 QR2YongyechaoLoopWalk01 1021002 2
|
||||||
|
251 Event01 1021002 3
|
||||||
|
252 Event02 1021002 4
|
||||||
|
253 Event03 1021002 5
|
||||||
|
254 Event05 1021002 6
|
||||||
|
255 Propcontinue02 1021002 7
|
||||||
|
256 Propcontinue03 1021002 8
|
||||||
|
257 Propcontinue06 1021002 9
|
||||||
|
258 Propcontinue08 1021002 10
|
||||||
|
259 Touch01 1021002 11
|
||||||
|
260 Touch02 1021002 12
|
||||||
|
261 Touch04 1021002 13
|
||||||
|
262 Touch06 1021002 14
|
||||||
|
263 Moodcontinue01 1021002 15
|
||||||
|
264 Moodcontinue02 1021002 16
|
||||||
|
265 Moodcontinue03 1021002 17
|
||||||
|
266 Moodcontinue04 1021002 18
|
||||||
|
267 Moodcontinue05 1021002 19
|
||||||
|
268 QR2YongyechaoExcessiveBed01 1021002 20
|
||||||
|
269 Propstart06 1021002 21
|
||||||
|
270 Propstart07 1021002 22
|
||||||
|
271 Propstart08 1021002 23
|
||||||
|
272 Moodstart01 1021002 24
|
||||||
|
273 Moodstart02 1021002 25
|
||||||
|
274 Moodstart03 1021002 26
|
||||||
|
275 Moodstart04 1021002 27
|
||||||
|
276 Moodstart05 1021002 28
|
||||||
|
277 QR2YongyechaoExcessiveChair01 1021002 29
|
||||||
|
278 QR2YongyechaoLoopChair01 1021002 30
|
||||||
|
279 Touch05 1021002 31
|
||||||
|
280 QR2YongyechaoExcessiveBase01 1031002 1
|
||||||
|
281 QR2YongyechaoLoopWalk01 1031002 2
|
||||||
|
282 Event01 1031002 3
|
||||||
|
283 Event02 1031002 4
|
||||||
|
284 Event03 1031002 5
|
||||||
|
285 Event05 1031002 6
|
||||||
|
286 Propcontinue02 1031002 7
|
||||||
|
287 Propcontinue03 1031002 8
|
||||||
|
288 Propcontinue06 1031002 9
|
||||||
|
289 Propcontinue08 1031002 10
|
||||||
|
290 Touch01 1031002 11
|
||||||
|
291 Touch02 1031002 12
|
||||||
|
292 Touch04 1031002 13
|
||||||
|
293 Touch06 1031002 14
|
||||||
|
294 Moodcontinue01 1031002 15
|
||||||
|
295 Moodcontinue02 1031002 16
|
||||||
|
296 Moodcontinue03 1031002 17
|
||||||
|
297 Moodcontinue04 1031002 18
|
||||||
|
298 Moodcontinue05 1031002 19
|
||||||
|
299 QR2YongyechaoExcessiveBed01 1031002 20
|
||||||
|
300 Propstart06 1031002 21
|
||||||
|
301 Propstart07 1031002 22
|
||||||
|
302 Propstart08 1031002 23
|
||||||
|
303 Moodstart01 1031002 24
|
||||||
|
304 Moodstart02 1031002 25
|
||||||
|
305 Moodstart03 1031002 26
|
||||||
|
306 Moodstart04 1031002 27
|
||||||
|
307 Moodstart05 1031002 28
|
||||||
|
308 QR2YongyechaoExcessiveChair01 1031002 29
|
||||||
|
309 QR2YongyechaoLoopChair01 1031002 30
|
||||||
|
310 Touch05 1031002 31
|
||||||
|
311 QR2YongyechaoExcessiveBase01 1061003 1
|
||||||
|
312 QR2YongyechaoLoopWalk01 1061003 2
|
||||||
|
313 Event01 1061003 3
|
||||||
|
314 Event02 1061003 4
|
||||||
|
315 Event03 1061003 5
|
||||||
|
316 Event05 1061003 6
|
||||||
|
317 Propcontinue02 1061003 7
|
||||||
|
318 Propcontinue03 1061003 8
|
||||||
|
319 Propcontinue06 1061003 9
|
||||||
|
320 Propcontinue08 1061003 10
|
||||||
|
321 Touch01 1061003 11
|
||||||
|
322 Touch02 1061003 12
|
||||||
|
323 Touch04 1061003 13
|
||||||
|
324 Touch06 1061003 14
|
||||||
|
325 Moodcontinue01 1061003 15
|
||||||
|
326 Moodcontinue02 1061003 16
|
||||||
|
327 Moodcontinue03 1061003 17
|
||||||
|
328 Moodcontinue04 1061003 18
|
||||||
|
329 Moodcontinue05 1061003 19
|
||||||
|
330 QR2YongyechaoExcessiveBed01 1061003 20
|
||||||
|
331 Propstart06 1061003 21
|
||||||
|
332 Propstart07 1061003 22
|
||||||
|
333 Propstart08 1061003 23
|
||||||
|
334 Moodstart01 1061003 24
|
||||||
|
335 Moodstart02 1061003 25
|
||||||
|
336 Moodstart03 1061003 26
|
||||||
|
337 Moodstart04 1061003 27
|
||||||
|
338 Moodstart05 1061003 28
|
||||||
|
339 QR2YongyechaoExcessiveChair01 1061003 29
|
||||||
|
340 QR2YongyechaoLoopChair01 1061003 30
|
||||||
|
341 Touch05 1061003 31
|
||||||
|
342 QR2YongyechaoExcessiveBase01 1031003 1
|
||||||
|
343 QR2YongyechaoLoopWalk01 1031003 2
|
||||||
|
344 Event01 1031003 3
|
||||||
|
345 Event02 1031003 4
|
||||||
|
346 Event03 1031003 5
|
||||||
|
347 Event05 1031003 6
|
||||||
|
348 Propcontinue02 1031003 7
|
||||||
|
349 Propcontinue03 1031003 8
|
||||||
|
350 Propcontinue06 1031003 9
|
||||||
|
351 Propcontinue08 1031003 10
|
||||||
|
352 Touch01 1031003 11
|
||||||
|
353 Touch02 1031003 12
|
||||||
|
354 Touch04 1031003 13
|
||||||
|
355 Touch06 1031003 14
|
||||||
|
356 Moodcontinue01 1031003 15
|
||||||
|
357 Moodcontinue02 1031003 16
|
||||||
|
358 Moodcontinue03 1031003 17
|
||||||
|
359 Moodcontinue04 1031003 18
|
||||||
|
360 Moodcontinue05 1031003 19
|
||||||
|
361 QR2YongyechaoExcessiveBed01 1031003 20
|
||||||
|
362 Propstart06 1031003 21
|
||||||
|
363 Propstart07 1031003 22
|
||||||
|
364 Propstart08 1031003 23
|
||||||
|
365 Moodstart01 1031003 24
|
||||||
|
366 Moodstart02 1031003 25
|
||||||
|
367 Moodstart03 1031003 26
|
||||||
|
368 Moodstart04 1031003 27
|
||||||
|
369 Moodstart05 1031003 28
|
||||||
|
370 QR2YongyechaoExcessiveChair01 1031003 29
|
||||||
|
371 QR2YongyechaoLoopChair01 1031003 30
|
||||||
|
372 Touch05 1031003 31
|
||||||
|
373 QR2YongyechaoExcessiveBase01 1111002 1
|
||||||
|
374 QR2YongyechaoLoopWalk01 1111002 2
|
||||||
|
375 Event01 1111002 3
|
||||||
|
376 Event02 1111002 4
|
||||||
|
377 Event03 1111002 5
|
||||||
|
378 Event05 1111002 6
|
||||||
|
379 Propcontinue02 1111002 7
|
||||||
|
380 Propcontinue03 1111002 8
|
||||||
|
381 Propcontinue06 1111002 9
|
||||||
|
382 Propcontinue08 1111002 10
|
||||||
|
383 Touch01 1111002 11
|
||||||
|
384 Touch02 1111002 12
|
||||||
|
385 Touch04 1111002 13
|
||||||
|
386 Touch06 1111002 14
|
||||||
|
387 Moodcontinue01 1111002 15
|
||||||
|
388 Moodcontinue02 1111002 16
|
||||||
|
389 Moodcontinue03 1111002 17
|
||||||
|
390 Moodcontinue04 1111002 18
|
||||||
|
391 Moodcontinue05 1111002 19
|
||||||
|
392 QR2YongyechaoExcessiveBed01 1111002 20
|
||||||
|
393 Propstart06 1111002 21
|
||||||
|
394 Propstart07 1111002 22
|
||||||
|
395 Propstart08 1111002 23
|
||||||
|
396 Moodstart01 1111002 24
|
||||||
|
397 Moodstart02 1111002 25
|
||||||
|
398 Moodstart03 1111002 26
|
||||||
|
399 Moodstart04 1111002 27
|
||||||
|
400 Moodstart05 1111002 28
|
||||||
|
401 QR2YongyechaoExcessiveChair01 1111002 29
|
||||||
|
402 QR2YongyechaoLoopChair01 1111002 30
|
||||||
|
403 Touch05 1111002 31
|
||||||
|
404 QR2YongyechaoExcessiveBase01 1041003 1
|
||||||
|
405 QR2YongyechaoLoopWalk01 1041003 2
|
||||||
|
406 Event01 1041003 3
|
||||||
|
407 Event02 1041003 4
|
||||||
|
408 Event03 1041003 5
|
||||||
|
409 Event05 1041003 6
|
||||||
|
410 Propcontinue02 1041003 7
|
||||||
|
411 Propcontinue03 1041003 8
|
||||||
|
412 Propcontinue06 1041003 9
|
||||||
|
413 Propcontinue08 1041003 10
|
||||||
|
414 Touch01 1041003 11
|
||||||
|
415 Touch02 1041003 12
|
||||||
|
416 Touch04 1041003 13
|
||||||
|
417 Touch06 1041003 14
|
||||||
|
418 Moodcontinue01 1041003 15
|
||||||
|
419 Moodcontinue02 1041003 16
|
||||||
|
420 Moodcontinue03 1041003 17
|
||||||
|
421 Moodcontinue04 1041003 18
|
||||||
|
422 Moodcontinue05 1041003 19
|
||||||
|
423 QR2YongyechaoExcessiveBed01 1041003 20
|
||||||
|
424 Propstart06 1041003 21
|
||||||
|
425 Propstart07 1041003 22
|
||||||
|
426 Propstart08 1041003 23
|
||||||
|
427 Moodstart01 1041003 24
|
||||||
|
428 Moodstart02 1041003 25
|
||||||
|
429 Moodstart03 1041003 26
|
||||||
|
430 Moodstart04 1041003 27
|
||||||
|
431 Moodstart05 1041003 28
|
||||||
|
432 QR2YongyechaoExcessiveChair01 1041003 29
|
||||||
|
433 QR2YongyechaoLoopChair01 1041003 30
|
||||||
|
434 Touch05 1041003 31
|
||||||
|
435 QR2YongyechaoExcessiveBase01 1121002 1
|
||||||
|
436 QR2YongyechaoLoopWalk01 1121002 2
|
||||||
|
437 Event01 1121002 3
|
||||||
|
438 Event02 1121002 4
|
||||||
|
439 Event03 1121002 5
|
||||||
|
440 Event05 1121002 6
|
||||||
|
441 Propcontinue02 1121002 7
|
||||||
|
442 Propcontinue03 1121002 8
|
||||||
|
443 Propcontinue06 1121002 9
|
||||||
|
444 Propcontinue08 1121002 10
|
||||||
|
445 Touch01 1121002 11
|
||||||
|
446 Touch02 1121002 12
|
||||||
|
447 Touch04 1121002 13
|
||||||
|
448 Touch06 1121002 14
|
||||||
|
449 Moodcontinue01 1121002 15
|
||||||
|
450 Moodcontinue02 1121002 16
|
||||||
|
451 Moodcontinue03 1121002 17
|
||||||
|
452 Moodcontinue04 1121002 18
|
||||||
|
453 Moodcontinue05 1121002 19
|
||||||
|
454 QR2YongyechaoExcessiveBed01 1121002 20
|
||||||
|
455 Propstart06 1121002 21
|
||||||
|
456 Propstart07 1121002 22
|
||||||
|
457 Propstart08 1121002 23
|
||||||
|
458 Moodstart01 1121002 24
|
||||||
|
459 Moodstart02 1121002 25
|
||||||
|
460 Moodstart03 1121002 26
|
||||||
|
461 Moodstart04 1121002 27
|
||||||
|
462 Moodstart05 1121002 28
|
||||||
|
463 QR2YongyechaoExcessiveChair01 1121002 29
|
||||||
|
464 QR2YongyechaoLoopChair01 1121002 30
|
||||||
|
465 Touch05 1121002 31
|
||||||
|
466 QR2YongyechaoExcessiveBase01 92670 1
|
||||||
|
467 QR2YongyechaoLoopWalk01 92670 2
|
||||||
|
468 Event01 92670 3
|
||||||
|
469 Event02 92670 4
|
||||||
|
470 Event03 92670 5
|
||||||
|
471 Event05 92670 6
|
||||||
|
472 Propcontinue02 92670 7
|
||||||
|
473 Propcontinue03 92670 8
|
||||||
|
474 Propcontinue06 92670 9
|
||||||
|
475 Propcontinue08 92670 10
|
||||||
|
476 Touch01 92670 11
|
||||||
|
477 Touch02 92670 12
|
||||||
|
478 Touch04 92670 13
|
||||||
|
479 Touch06 92670 14
|
||||||
|
480 Moodcontinue01 92670 15
|
||||||
|
481 Moodcontinue02 92670 16
|
||||||
|
482 Moodcontinue03 92670 17
|
||||||
|
483 Moodcontinue04 92670 18
|
||||||
|
484 Moodcontinue05 92670 19
|
||||||
|
485 QR2YongyechaoExcessiveBed01 92670 20
|
||||||
|
486 Propstart06 92670 21
|
||||||
|
487 Propstart07 92670 22
|
||||||
|
488 Propstart08 92670 23
|
||||||
|
489 Moodstart01 92670 24
|
||||||
|
490 Moodstart02 92670 25
|
||||||
|
491 Moodstart03 92670 26
|
||||||
|
492 Moodstart04 92670 27
|
||||||
|
493 Moodstart05 92670 28
|
||||||
|
494 QR2YongyechaoExcessiveChair01 92670 29
|
||||||
|
495 QR2YongyechaoLoopChair01 92670 30
|
||||||
|
496 Touch05 92670 31
|
||||||
|
497 QR2YongyechaoExcessiveBase01 813000 1
|
||||||
|
498 QR2YongyechaoLoopWalk01 813000 2
|
||||||
|
499 Event01 813000 3
|
||||||
|
500 Event02 813000 4
|
||||||
|
501 Event03 813000 5
|
||||||
|
502 Event05 813000 6
|
||||||
|
503 Propcontinue02 813000 7
|
||||||
|
504 Propcontinue03 813000 8
|
||||||
|
505 Propcontinue06 813000 9
|
||||||
|
506 Propcontinue08 813000 10
|
||||||
|
507 Touch01 813000 11
|
||||||
|
508 Touch02 813000 12
|
||||||
|
509 Touch04 813000 13
|
||||||
|
510 Touch06 813000 14
|
||||||
|
511 Moodcontinue01 813000 15
|
||||||
|
512 Moodcontinue02 813000 16
|
||||||
|
513 Moodcontinue03 813000 17
|
||||||
|
514 Moodcontinue04 813000 18
|
||||||
|
515 Moodcontinue05 813000 19
|
||||||
|
516 QR2YongyechaoExcessiveBed01 813000 20
|
||||||
|
517 Propstart06 813000 21
|
||||||
|
518 Propstart07 813000 22
|
||||||
|
519 Propstart08 813000 23
|
||||||
|
520 Moodstart01 813000 24
|
||||||
|
521 Moodstart02 813000 25
|
||||||
|
522 Moodstart03 813000 26
|
||||||
|
523 Moodstart04 813000 27
|
||||||
|
524 Moodstart05 813000 28
|
||||||
|
525 QR2YongyechaoExcessiveChair01 813000 29
|
||||||
|
526 QR2YongyechaoLoopChair01 813000 30
|
||||||
|
527 Touch05 813000 31
|
|
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|
@ -0,0 +1,36 @@
|
||||||
|
Id Path Hight
|
||||||
|
1 Assets/Product/Effect/Prefab/FxSushe/FxQAngry.prefab -1
|
||||||
|
2 Assets/Product/Effect/Prefab/FxSushe/FxQHappy01.prefab -1
|
||||||
|
3 Assets/Product/Effect/Prefab/FxSushe/FxQMed01.prefab -1
|
||||||
|
4 Assets/Product/Effect/Prefab/FxSushe/FxQTired.prefab -1
|
||||||
|
5 Assets/Product/Effect/Prefab/FxSushe/FxQAnnoyyance.prefab -1
|
||||||
|
6 Assets/Product/Effect/Prefab/FxSushe/FxQCabinet.prefab -1
|
||||||
|
7 Assets/Product/Effect/Prefab/FxSushe/FxQClick.prefab -1
|
||||||
|
8 Assets/Product/Effect/Prefab/FxSushe/FxQKiss.prefab -1
|
||||||
|
9 Assets/Product/Effect/Prefab/FxSushe/FxQLazy.prefab -1
|
||||||
|
10 Assets/Product/Effect/Prefab/FxSushe/FxQLove.prefab -1
|
||||||
|
11 Assets/Product/Effect/Prefab/FxSushe/FxQMed01.prefab -1
|
||||||
|
12 Assets/Product/Effect/Prefab/FxSushe/FxQQiumo.prefab -1
|
||||||
|
13 Assets/Product/Effect/Prefab/FxSushe/FxQSleep.prefab -1
|
||||||
|
14 Assets/Product/Effect/Prefab/FxSushe/FxQTiliHuifu.prefab -1
|
||||||
|
15 Assets/Product/Effect/Prefab/FxSushe/FxQXiangsi.prefab -1
|
||||||
|
16 Assets/Product/Effect/Prefab/FxSushe/FxQXinqingHuifu.prefab -1
|
||||||
|
17 Assets/Product/Effect/Prefab/FxSushe/FxQXinqingTisheng.prefab -1
|
||||||
|
18 Assets/Product/Effect/Prefab/FxSushe/FxQGift.prefab -1
|
||||||
|
19 Assets/Product/Effect/Prefab/FxSushe/FxQClick01.prefab -0.4
|
||||||
|
20 Assets/Product/Effect/Prefab/FxSushe/FxQNiuqu.prefab -1
|
||||||
|
21 Assets/Product/Effect/Prefab/FxSushe/FxQSmoke.prefab -1
|
||||||
|
22 Assets/Product/Effect/Prefab/FxSushe/FxQMindBed.prefab -1
|
||||||
|
23 Assets/Product/Effect/Prefab/FxSushe/FxQMindCabinet.prefab -1
|
||||||
|
24 Assets/Product/Effect/Prefab/FxSushe/FxQMindFondle.prefab -1
|
||||||
|
25 Assets/Product/Effect/Prefab/FxSushe/FxQMindPoint.prefab -1
|
||||||
|
26 Assets/Product/Effect/Prefab/FxSushe/FxQMindSofa.prefab -1
|
||||||
|
27 Assets/Product/Effect/Prefab/FxSushe/FxQPoint.prefab -1
|
||||||
|
28 Assets/Product/Effect/Prefab/FxSushe/FxQShijianWancheng.prefab -1
|
||||||
|
29 Assets/Product/Effect/Prefab/FxSushe/FxQiziShanguang01.prefab -1
|
||||||
|
30 Assets/Product/Effect/Prefab/FxSushe/FxQiziShanguang02.prefab -1
|
||||||
|
31 Assets/Product/Effect/Prefab/FxSushe/FxLuoshui.prefab -1
|
||||||
|
32 Assets/Product/Effect/Prefab/FxSushe/FxSusheHalloweenCarpeGiftBGox.prefab -1
|
||||||
|
33 Assets/Product/Effect/Prefab/FxSushe/FxBaimaoSusheAtk.prefab 0
|
||||||
|
34 Assets/Product/Effect/Prefab/FxSushe/FxBaimaoSusheSmoke02.prefab 0
|
||||||
|
35 Assets/Product/Effect/Prefab/FxSushe/FxBaimaoSusheSmoke03.prefab 0
|
|
|
@ -1,4 +0,0 @@
|
||||||
Q'Ê\¢BJšÀ³;ª›/0ñ±Ö5½¥ªc|êjáºü) ¼‚<C2BC>E ª…9N‡-Ž("¿w&¾•’Òmþµv~khÀ«ógÄ£_ABñÀ·ŽÖ#9ÚY–X<E28093>[9‡"skU®E¥Þíh³9ÊB(Ê{Rd\Ãêů©àK•¹°Id MoodMinValue MoodMaxValue Describe Color Icon
|
|
||||||
1 -1 49 <color=#ed5f55ff>Bad Mood</color> ed5f55ff Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS0_2.png
|
|
||||||
2 49 79 <color=#edd255ff>Calm</color> edd255ff Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS0_1.png
|
|
||||||
3 79 100 <color=#46ca4fff>Good Mood</color> 46ca4fff Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS0.png
|
|
|
@ -0,0 +1,4 @@
|
||||||
|
Id MoodMinValue MoodMaxValue Describe Color Icon
|
||||||
|
1 -1 49 <color=#ed5f55ff>Bad Mood</color> ed5f55ff Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS0_2.png
|
||||||
|
2 49 79 <color=#edd255ff>Calm</color> edd255ff Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS0_1.png
|
||||||
|
3 79 100 <color=#46ca4fff>Good Mood</color> 46ca4fff Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS0.png
|
|
|
@ -1,11 +0,0 @@
|
||||||
,Ÿ‹rÖëR4höô×m‹% ‚™éìoDwðó2|<7C>#/f†—
œb€,¿Kc̳’V mCÞĤˆK]0°×'ÇOìæO¯ùÕ£…(9nj¡®äŸ¥+Í)eêðÂäØkÁΩ‚¶ÑʲBÐÑÿå‘«®‚îõ¼‡GáHLq£E`…Id FurnitureId CharacterId PositionId Behavior[1] BehaviorWeight[1] Behavior[2] BehaviorWeight[2] AttractBehavior[1] AttractBehaviorWeight[1]
|
|
||||||
1 8981018 1031004 1 LIFUPRAY 100 LIFUGOPRAY 100
|
|
||||||
2 8960037 1041003 1 BIANKAPRAY 100 BIANKAGOPRAY 100
|
|
||||||
3 8981109 1051001 1 SING 100 GOSING 100
|
|
||||||
4 8981109 1051003 1 SING 100 GOSING 100
|
|
||||||
5 8981109 1061002 1 SING 100 GOSING 100
|
|
||||||
6 8981109 1061003 1 SING 100 GOSING 100
|
|
||||||
7 8981109 1161002 1 SING 100 GOSING 100
|
|
||||||
8 8981109 1531003 1 SING 100 GOSING 100
|
|
||||||
9 8981109 1531004 1 SING 100 GOSING 100
|
|
||||||
10 8981614 1021003 1 DRAWSWORD 100 GODRAWSWORD 100
|
|
|
@ -0,0 +1,11 @@
|
||||||
|
Id FurnitureId CharacterId PositionId Behavior[1] BehaviorWeight[1] Behavior[2] BehaviorWeight[2] AttractBehavior[1] AttractBehaviorWeight[1]
|
||||||
|
1 8981018 1031004 1 LIFUPRAY 100 LIFUGOPRAY 100
|
||||||
|
2 8960037 1041003 1 BIANKAPRAY 100 BIANKAGOPRAY 100
|
||||||
|
3 8981109 1051001 1 SING 100 GOSING 100
|
||||||
|
4 8981109 1051003 1 SING 100 GOSING 100
|
||||||
|
5 8981109 1061002 1 SING 100 GOSING 100
|
||||||
|
6 8981109 1061003 1 SING 100 GOSING 100
|
||||||
|
7 8981109 1161002 1 SING 100 GOSING 100
|
||||||
|
8 8981109 1531003 1 SING 100 GOSING 100
|
||||||
|
9 8981109 1531004 1 SING 100 GOSING 100
|
||||||
|
10 8981614 1021003 1 DRAWSWORD 100 GODRAWSWORD 100
|
|
Binary file not shown.
|
@ -0,0 +1,3 @@
|
||||||
|
Id CharacterId[1] CharacterAnimationName[1] CharacterId[2] CharacterAnimationName[2] CharacterId[3] CharacterAnimationName[3] ClickType OnceAnimationName RepaatAnimationName[1] RepaatAnimationName[2] RepaatAnimationName[3]
|
||||||
|
1 1021001 LuxiYaAnimation 1031001 LifuAnimation 1011002 LiAnimation 0 OnceAnimationName RepaatAnimationName1 RepaatAnimationName2 RepaatAnimationName3
|
||||||
|
2 1021001 LuxiYaAnimation 1031001 LifuAnimation 1011002 LiAnimation 0 OnceAnimationName RepaatAnimationName1 RepaatAnimationName2 RepaatAnimationName3
|
|
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Reference in New Issue