items db + default items
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e850a18d54
commit
03128fcb84
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@ -0,0 +1,69 @@
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using AscNet.Common.MsgPack;
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using MongoDB.Bson;
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using MongoDB.Bson.Serialization.Attributes;
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using MongoDB.Driver;
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using Newtonsoft.Json;
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namespace AscNet.Common.Database
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{
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#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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public class Inventory
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{
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public static readonly IMongoCollection<Inventory> collection = Common.db.GetCollection<Inventory>("inventory");
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public static Inventory FromUid(long uid)
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{
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return collection.AsQueryable().FirstOrDefault(x => x.Uid == uid) ?? Create(uid);
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}
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private static Inventory Create(long uid)
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{
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Inventory inventory = new()
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{
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Uid = uid,
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Items = new()
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};
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List<ItemConfig>? defaultItems = JsonConvert.DeserializeObject<List<ItemConfig>>(File.ReadAllText("./Configs/default_items.json"));
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if (defaultItems is not null)
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{
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inventory.Items.AddRange(defaultItems.Select(item => new Item()
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{
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Id = item.Id,
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Count = item.Count,
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RefreshTime = DateTimeOffset.Now.ToUnixTimeSeconds(),
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CreateTime = DateTimeOffset.Now.ToUnixTimeSeconds()
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}));
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}
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collection.InsertOne(inventory);
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return inventory;
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}
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public void Save()
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{
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collection.ReplaceOne(Builders<Inventory>.Filter.Eq(x => x.Id, Id), this);
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}
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[BsonId]
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public ObjectId Id { get; set; }
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[BsonElement("uid")]
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[BsonRequired]
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public long Uid { get; set; }
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[BsonElement("items")]
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[BsonRequired]
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public List<Item> Items { get; set; }
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}
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public partial class ItemConfig
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{
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[JsonProperty("Id")]
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public int Id { get; set; }
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[JsonProperty("Count")]
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public long Count { get; set; }
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}
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}
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@ -212,7 +212,7 @@ namespace AscNet.Common.MsgPack
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}
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[MessagePackObject(true)]
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public partial class ItemList
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public partial class Item
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{
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public int Id { get; set; }
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public long Count { get; set; }
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@ -319,7 +319,7 @@ namespace AscNet.Common.MsgPack
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public PlayerData PlayerData { get; set; }
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public List<TimeLimitCtrlConfigList> TimeLimitCtrlConfigList { get; set; } = new();
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public List<SharePlatformConfigList> SharePlatformConfigList { get; set; } = new();
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public List<ItemList> ItemList { get; set; } = new();
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public List<Item> ItemList { get; set; } = new();
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public Dictionary<int, List<ItemRecycleData>> ItemRecycleDict { get; set; } = new();
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public List<LoginCharacterList> CharacterList { get; set; } = new();
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public List<EquipList> EquipList { get; set; } = new();
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@ -2,7 +2,7 @@
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{
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public static class Miscs
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{
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public static int ParseIntOr(string? s, int d)
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public static int ParseIntOr(string? s, int d = 0)
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{
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if (int.TryParse(s, out var parsed))
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{
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@ -1,6 +1,8 @@
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using AscNet.Common.Database;
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using AscNet.Common.MsgPack;
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using AscNet.Common.Util;
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using AscNet.Table.share.guide;
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using AscNet.Table.share.item;
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using MessagePack;
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namespace AscNet.GameServer.Handlers
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@ -64,6 +66,8 @@ namespace AscNet.GameServer.Handlers
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session.player = player;
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session.character = Character.FromUid(player.PlayerData.Id);
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session.stage = Stage.FromUid(player.PlayerData.Id);
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session.inventory = Inventory.FromUid(player.PlayerData.Id);
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session.SendResponse(new LoginResponse
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{
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Code = 0,
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@ -85,10 +89,11 @@ namespace AscNet.GameServer.Handlers
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else
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{
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player = Player.FromToken(request.Token);
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if (player is not null && (session.character is null || session.stage is null))
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if (player is not null && (session.character is null || session.stage is null || session.inventory is null))
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{
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session.character = Character.FromUid(player.PlayerData.Id);
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session.stage = Stage.FromUid(player.PlayerData.Id);
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session.inventory = Inventory.FromUid(player.PlayerData.Id);
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}
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}
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@ -131,7 +136,7 @@ namespace AscNet.GameServer.Handlers
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FubenMainLineData = new(),
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FubenChapterExtraLoginData = new(),
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FubenUrgentEventData = new(),
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// ItemList = ItemTableReader.Instance.All.Select(x => new ItemList() { Id = x.Id, Count = 6969696969 }).ToList(),
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ItemList = session.inventory.Items,
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UseBackgroundId = 14000001 // main ui theme, table still failed to dump
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};
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if (notifyLogin.PlayerData.DisplayCharIdList.Count < 1)
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@ -17,6 +17,7 @@ namespace AscNet.GameServer
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public Player player = default!;
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public Character character = default!;
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public Stage stage = default!;
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public Inventory inventory = default!;
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public readonly Logger log;
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private long lastPacketTime = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
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private ushort packetNo = 0;
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@ -222,6 +223,7 @@ namespace AscNet.GameServer
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player?.Save();
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character?.Save();
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stage?.Save();
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inventory?.Save();
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log.Warn($"{id} disconnected");
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client.Close();
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@ -29,6 +29,8 @@ namespace AscNet
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static void KillProtocol(object? sender, EventArgs e)
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{
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LoggerFactory.Logger.Info("Shutting down...");
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foreach (var session in Server.Instance.Sessions)
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{
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session.Value.SendPush(new ShutdownNotify());
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@ -0,0 +1,26 @@
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[
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{
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"Id": 1,
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"Count": 30000
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},
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{
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"Id": 4,
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"Count": 70
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},
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{
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"Id": 12,
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"Count": 10
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},
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{
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"Id": 17,
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"Count": 21
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},
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{
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"Id": 21,
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"Count": 99
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},
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{
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"Id": 22,
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"Count": 21
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}
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]
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