ascnet/AscNet.GameServer/Handlers/GuideModule.cs

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C#
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using AscNet.Common.MsgPack;
using MessagePack;
namespace AscNet.GameServer.Handlers
{
[MessagePackObject(true)]
public class GuideGroupFinishRequest
{
public int GroupId;
}
[MessagePackObject(true)]
public class GuideGroupFinishResponse
{
public int Code;
public List<dynamic>? RewardGoodsList;
}
[MessagePackObject(true)]
public class GuideCompleteRequest
{
public int GuideGroupId;
}
[MessagePackObject(true)]
public class NotifyGuide
{
public int GuideGroupId;
}
[MessagePackObject(true)]
public class GuideCompleteResponse
{
public int Code;
public List<dynamic>? RewardGoodsList;
}
internal class GuideModule
{
[RequestPacketHandler("GuideOpenRequest")]
public static void GuideOpenRequestHandler(Session session, Packet.Request packet)
{
session.SendResponse(new GuideOpenResponse(), packet.Id);
}
// TODO: Invalid, need proper types
[RequestPacketHandler("GuideGroupFinishRequest")]
public static void GuideGroupFinishRequestHandler(Session session, Packet.Request packet)
{
session.SendResponse(new GuideGroupFinishResponse(), packet.Id);
}
[RequestPacketHandler("GuideCompleteRequest")]
public static void GuideCompleteRequestHandler(Session session, Packet.Request packet)
{
GuideCompleteRequest request = MessagePackSerializer.Deserialize<GuideCompleteRequest>(packet.Content);
session.player.PlayerData.GuideData.Add(request.GuideGroupId);
session.SendPush(new NotifyGuide() { GuideGroupId = request.GuideGroupId });
session.SendResponse(new GuideCompleteResponse(), packet.Id);
}
}
}