68 lines
13 KiB
Plaintext
68 lines
13 KiB
Plaintext
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Id ClassId TalentType Name Desc Level UseOwn CostItemId CostItemCount FightEventId[1] FightEventId[2] FightEventId[3]
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1 1 1 Active Matrix An active skill. Once the skill is cast, all members will enter the <color=#34aff8>Matrix</color> and restore <color=#34aff8>8% HP</color>. Cooldown: <color=#34aff8>28s</color>. 0 1 96116 90
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2 1 1 Active Matrix An active skill. Once the skill is cast, all members will enter the <color=#34aff8>Matrix</color> and restore <color=#34aff8>8% HP</color>. Cooldown: <color=#34aff8>28s</color>. 1 1 96116 90 2240321
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3 1 1 Active Matrix An active skill. Once the skill is cast, all members will enter the <color=#34aff8>Matrix</color> and restore <color=#34aff8>8% HP</color>. Cooldown: <color=#34aff8>23s</color>. 2 1 96116 90 2240322
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4 1 1 Active Matrix An active skill. Once the skill is cast, all members will enter the <color=#34aff8>Matrix</color> and restore <color=#34aff8>8% HP</color>. Cooldown: <color=#34aff8>18s</color>. 3 1 96116 90 2240323
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5 1 1 Active Matrix An active skill. Once the skill is cast, all members will enter the <color=#34aff8>Matrix</color> and restore <color=#34aff8>8% HP</color>. Cooldown: <color=#34aff8>14s</color>. 4 1 96116 90 2240324
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6 1 1 Active Matrix An active skill. Once the skill is cast, all members will enter the <color=#34aff8>Matrix</color> and restore <color=#34aff8>8% HP</color>. Cooldown: <color=#34aff8>11s</color>. 5 1 2240325
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7 1 2 Damage Boost When the mechanism judgment is triggered, all members will also deal <color=#34aff8>damage equal to 20% ATK</color> for every attack. The effect lasts <color=#34aff8>5s</color>. 0 1 96116 90
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8 1 2 Damage Boost When the mechanism judgment is triggered, all members will also deal <color=#34aff8>damage equal to 20% ATK</color> for every attack. The effect lasts <color=#34aff8>5s</color>. 1 1 96116 90 2240326
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9 1 2 Damage Boost When the mechanism judgment is triggered, all members will also deal <color=#34aff8>damage equal to 20% ATK</color> for every attack. The effect lasts <color=#34aff8>6s</color>. 2 1 96116 90 2240327
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10 1 2 Damage Boost When the mechanism judgment is triggered, all members will also deal <color=#34aff8>damage equal to 20% ATK</color> for every attack. The effect lasts <color=#34aff8>7s</color>. 3 1 96116 90 2240328
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11 1 2 Damage Boost When the mechanism judgment is triggered, all members will also deal <color=#34aff8>damage equal to 20% ATK</color> for every attack. The effect lasts <color=#34aff8>8s</color>. 4 1 96116 90 2240329
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12 1 2 Damage Boost When the mechanism judgment is triggered, all members will also deal <color=#34aff8>damage equal to 20% ATK</color> for every attack. The effect lasts <color=#34aff8>9s</color>. 5 1 2240330
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13 1 3 Powerful Matrix Deals <color=#34aff8>25%</color> more damage when in the Matrix. Gains <color=#34aff8>5% ATK</color> upon entering the field. 0 0 96116 90
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14 1 3 Powerful Matrix Deals <color=#34aff8>25%</color> more damage when in the Matrix. Gains <color=#34aff8>5% ATK</color> upon entering the field. 1 0 96116 90 2240331
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15 1 3 Powerful Matrix Deals <color=#34aff8>25%</color> more damage when in the Matrix. Gains <color=#34aff8>7% ATK</color> upon entering the field. 2 0 96116 90 2240332
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16 1 3 Powerful Matrix Deals <color=#34aff8>25%</color> more damage when in the Matrix. Gains <color=#34aff8>9% ATK</color> upon entering the field. 3 0 96116 90 2240333
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17 1 3 Powerful Matrix Deals <color=#34aff8>25%</color> more damage when in the Matrix. Gains <color=#34aff8>12% ATK</color> upon entering the field. 4 0 96116 90 2240334
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18 1 3 Powerful Matrix Deals <color=#34aff8>25%</color> more damage when in the Matrix. Gains <color=#34aff8>15% ATK</color> upon entering the field. 5 0 2240335
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19 1 4 Core Attack In the FEVER status, the character enters the <color=#34aff8>Matrix</color> every 10s, and Matrix cooldown decreases by <color=#34aff8>10%</color>. 0 0
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20 1 4 Core Attack In the FEVER status, the character enters the <color=#34aff8>Matrix</color> every 10s, and Matrix cooldown decreases by <color=#34aff8>10%</color>. 1 0 2240336
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21 1 4 Core Attack In the FEVER status, the character enters the <color=#34aff8>Matrix</color> every 10s, and Matrix cooldown decreases by <color=#34aff8>12%</color>. 2 0 2240337
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22 1 4 Core Attack In the FEVER status, the character enters the <color=#34aff8>Matrix</color> every 10s, and Matrix cooldown decreases by <color=#34aff8>18%</color>.\nPassive: All classes' DMG +10%. 3 0 2240338
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23 2 1 Active Suppression An active skill. Once the skill is cast, all members will reduce the Extra DMG Reduction of enemies on the field by <color=#34aff8>40% less</color> for 8s. Cooldown: <color=#34aff8>28s</color>. 0 1 96116 90
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24 2 1 Active Suppression An active skill. Once the skill is cast, all members will reduce the Extra DMG Reduction of enemies on the field by <color=#34aff8>40% less</color> for 8s. Cooldown: <color=#34aff8>28s</color>. 1 1 96116 90 2240339
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25 2 1 Active Suppression An active skill. Once the skill is cast, all members will reduce the Extra DMG Reduction of enemies on the field by <color=#34aff8>40% less</color> for 8s. Cooldown: <color=#34aff8>23s</color>. 2 1 96116 90 2240340
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26 2 1 Active Suppression An active skill. Once the skill is cast, all members will reduce the Extra DMG Reduction of enemies on the field by <color=#34aff8>40% less</color> for 8s. Cooldown: <color=#34aff8>18s</color>. 3 1 96116 90 2240341
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27 2 1 Active Suppression An active skill. Once the skill is cast, all members will reduce the Extra DMG Reduction of enemies on the field by <color=#34aff8>40% less</color> for 8s. Cooldown: <color=#34aff8>14s</color>. 4 1 96116 90 2240342
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28 2 1 Active Suppression An active skill. Once the skill is cast, all members will reduce the Extra DMG Reduction of enemies on the field by <color=#34aff8>40% less</color> for 8s. Cooldown: <color=#34aff8>11s</color>. 5 1 2240343
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29 2 2 Dodge Recovery When the mechanism judgment is triggered, all members will restore <color=#34aff8>30% Dodge Gauge</color>. 0 1 96116 90
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30 2 2 Dodge Recovery When the mechanism judgment is triggered, all members will restore <color=#34aff8>30% Dodge Gauge</color>. 1 1 96116 90 2240344
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31 2 2 Dodge Recovery When the mechanism judgment is triggered, all members will restore <color=#34aff8>40% Dodge Gauge</color>. 2 1 96116 90 2240345
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32 2 2 Dodge Recovery When the mechanism judgment is triggered, all members will restore <color=#34aff8>50% Dodge Gauge</color>. 3 1 96116 90 2240346
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33 2 2 Dodge Recovery When the mechanism judgment is triggered, all members will restore <color=#34aff8>60% Dodge Gauge</color>. 4 1 96116 90 2240347
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34 2 2 Dodge Recovery When the mechanism judgment is triggered, all members will restore <color=#34aff8>70% Dodge Gauge</color>. 5 1 2240348
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35 2 3 Imaginary Shield When with a Shield, the character receives <color=#34aff8>15%</color> less damage. Gains Super Armor at the highest level. 0 0 96116 90
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36 2 3 Imaginary Shield When with a Shield, the character receives <color=#34aff8>15%</color> less damage. Gains Super Armor at the highest level. 1 0 96116 90 2240349
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37 2 3 Imaginary Shield When with a Shield, the character receives <color=#34aff8>8%</color> less damage. Gains Super Armor at the highest level. 2 0 96116 90 2240350
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38 2 3 Imaginary Shield When with a Shield, the character receives <color=#34aff8>11%</color> less damage. Gains Super Armor at the highest level. 3 0 96116 90 2240351
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39 2 3 Imaginary Shield When with a Shield, the character receives <color=#34aff8>14%</color> less damage. Gains Super Armor at the highest level. 4 0 96116 90 2240352
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40 2 3 Imaginary Shield When with a Shield, the character receives <color=#34aff8>17%</color> less damage. Gains Super Armor at the highest level. 5 0 2240353
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41 2 4 Core Tank In the FEVER status, the character will gain a <color=#34aff8>Shield</color> of 20% HP every 10s and <color=#34aff8>restore 60 Dodge Gauge every second</color>. 0 0
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42 2 4 Core Tank In the FEVER status, the character will gain a <color=#34aff8>Shield</color> of 20% HP every 10s and <color=#34aff8>restore 60 Dodge Gauge every second</color>. 1 0 2240354
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43 2 4 Core Tank In the FEVER status, the character will gain a <color=#34aff8>Shield</color> of 20% HP every 9s and <color=#34aff8>restore 60 Dodge Gauge every second</color>. 2 0 2240355
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44 2 4 Core Tank In the FEVER status, the character will gain a <color=#34aff8>Shield</color> of 20% HP every 8s and <color=#34aff8>restore 60 Dodge Gauge every second</color>.\nPassive: All classes' damage taken -10%. 3 0 2240356
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45 3 1 Active Recharge An active skill. Once the skill is cast, all members will restore <color=#34aff8>20% HP</color> and a group of Signal Orbs of the same color. Cooldown: <color=#34aff8>28s</color>. 0 1 96116 90
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46 3 1 Active Recharge An active skill. Once the skill is cast, all members will restore <color=#34aff8>20% HP</color> and a group of Signal Orbs of the same color. Cooldown: <color=#34aff8>28s</color>. 1 1 96116 90 2240357
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47 3 1 Active Recharge An active skill. Once the skill is cast, all members will restore <color=#34aff8>20% HP</color> and a group of Signal Orbs of the same color. Cooldown: <color=#34aff8>23s</color>. 2 1 96116 90 2240358
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48 3 1 Active Recharge An active skill. Once the skill is cast, all members will restore <color=#34aff8>20% HP</color> and a group of Signal Orbs of the same color. Cooldown: <color=#34aff8>18s</color>. 3 1 96116 90 2240359
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49 3 1 Active Recharge An active skill. Once the skill is cast, all members will restore <color=#34aff8>20% HP</color> and a group of Signal Orbs of the same color. Cooldown: <color=#34aff8>14s</color>. 4 1 96116 90 2240360
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50 3 1 Active Recharge An active skill. Once the skill is cast, all members will restore <color=#34aff8>20% HP</color> and a group of Signal Orbs of the same color. Cooldown: <color=#34aff8>11s</color>. 5 1 2240361
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51 3 2 Speed Enhancement When the mechanism judgment is triggered, all members will gain <color=#34aff8>25% movement speed</color> for <color=#34aff8>5s</color>. 0 1 96116 90
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52 3 2 Speed Enhancement When the mechanism judgment is triggered, all members will gain <color=#34aff8>25% movement speed</color> for <color=#34aff8>5s</color>. 1 1 96116 90 2240362
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53 3 2 Speed Enhancement When the mechanism judgment is triggered, all members will gain <color=#34aff8>25% movement speed</color> for <color=#34aff8>6s</color>. 2 1 96116 90 2240363
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54 3 2 Speed Enhancement When the mechanism judgment is triggered, all members will gain <color=#34aff8>25% movement speed</color> for <color=#34aff8>7s</color>. 3 1 96116 90 2240364
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55 3 2 Speed Enhancement When the mechanism judgment is triggered, all members will gain <color=#34aff8>25% movement speed</color> for <color=#34aff8>8s</color>. 4 1 96116 90 2240365
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56 3 2 Speed Enhancement When the mechanism judgment is triggered, all members will gain <color=#34aff8>25% movement speed</color> for <color=#34aff8>10s</color>. 5 1 2240366
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57 3 3 Energy Recharge During mechanism result calculation, all members will gain <color=#34aff8>5 FEVER</color>. 0 0 96116 90
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58 3 3 Energy Recharge During mechanism result calculation, all members will gain <color=#34aff8>5 FEVER</color>. 1 0 96116 90 2240367
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59 3 3 Energy Recharge During mechanism result calculation, all members will gain <color=#34aff8>6 FEVER</color>. 2 0 96116 90 2240368
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60 3 3 Energy Recharge During mechanism result calculation, all members will gain <color=#34aff8>7 FEVER</color>. 3 0 96116 90 2240369
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61 3 3 Energy Recharge During mechanism result calculation, all members will gain <color=#34aff8>8 FEVER</color>. 4 0 96116 90 2240370
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62 3 3 Energy Recharge During mechanism result calculation, all members will gain <color=#34aff8>10 FEVER</color>. 5 0 2240371
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63 3 4 Core Support In the FEVER status, revives all teammates, makes all members invincible with 1 HP, restores <color=#34aff8>10% HP</color> every second, and gains 2 groups of Signal Orbs of the same color every 12s. 0 0 96116 90
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64 3 4 Core Support In the FEVER status, revives all teammates, makes all members invincible with 1 HP, restores <color=#34aff8>10% HP</color> every second, and gains 2 groups of Signal Orbs of the same color every 12s. 1 0 96116 90 2240372
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65 3 4 Core Support In the FEVER status, revives all teammates, makes all members invincible with 1 HP, restores <color=#34aff8>11% HP</color> every second, and gains 2 groups of Signal Orbs of the same color every 12s. 2 0 96116 90 2240373
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66 3 4 Core Support In the FEVER status, revives all teammates, makes all members invincible with 1 HP, restores <color=#34aff8>12% HP</color> every second, and gains 2 groups of Signal Orbs of the same color every 12s.\nPassive: All classes' Signal Orb recovery interval -20%. 3 0 96116 90 2240374
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