Id Name Function Describe IsShowCourse ImageAsset[1] ImageAsset[2] ImageAsset[3] ImageAsset[4] ImageAsset[5] ImageAsset[6] ImageAsset[7] ImageAsset[8] ImageAsset[9] ImageAsset[10] ImageAsset[11] ImageAsset[12] ImageAsset[13] ImageAsset[14]
10001 Memory Rescue Trial This is an Image Guide to Memory Rescue.\nYou can rescue a lot of high-rank Memories in Memory Rescue.\nThis is a reliable source for high-rank Memories. 1 Assets/Product/Texture/Image/UiHelp/UiHelpTrial1.jpg Assets/Product/Texture/Image/UiHelp/UiHelpTrial2.jpg Assets/Product/Texture/Image/UiHelp/UiHelpTrial3.jpg
10005 Celica's Class Practice 111 1 Assets/Product/Texture/Image/UiHelp/UiHelpPractice1.jpg Assets/Product/Texture/Image/UiHelp/UiHelpPractice2.jpg Assets/Product/Texture/Image/UiHelp/UiHelpPractice3.jpg
10010 Project Babel Tower BabelTower 1. The Project Babel: Maelstrom consists of 3 levels. Each level has only 1 optional stage. In the optional stage, you can freely choose the combination of strategic objectives.\n\n2. Each level can be challenged with up to 3 teams. You can only use the 1st team to attempt each level at the beginning. When the 1st team has a clear record for each level, the 2nd team will be unlocked. When the 2nd team has a clear record for each level, the 3rd team will be unlocked. The record of each team's challenge level and members will be saved separately.\n\n3. Each level contains 5 difficulty levels. Based on your selection, the final Strategic Level will gain different bonuses. Final Strategic Level = Strategic Level Selected x Difficulty Bonus Coefficient (rounded off).\n\n4. There are three parts in the level: [Environmental Intelligence], [Strategic Target] and [Support Module] which will affect the battle\n※Environmental Intelligence: Environmental Affixes in the battle. The challenge of this level will be affected by the Environmental Affixes.\n※Strategic Target: Difficulty Affixes in the battle, the selected Affixes will be added to the level to increase the difficulty.\n※Support Module: Buff Affixes in the battle, the selected Affixes will aid your members in combat.\n\n5. After each successful challenge, the members used will be locked and cannot be used in other levels and form another team. The player can change the status of the members by "Clearing Record" or "Restoring Record".\n※Clearing Record: To clear the Strategic Levels gained by completing the level and unlock the members at the same time.\n※Restoring Record: Restores the level to the state before completion and regains the corresponding Strategic Levels. The members used to complete the level will be locked again.\n\n6. According to the combination of Strategic Objectives selected in the challenge of each level, rewards can be obtained once the total Strategic Level for a single level or the accumulated Strategic Level has reached the requirement of Challenge Mission.\n\n7. Once you complete a level, you will get a collectible reward. The higher the Strategic Level you reach, the better quality the collectible will be.\n\n8. The final Strategic Level reached by all of your teams will be shown on the Babel Tower Ranking. 1 Assets/Product/Texture/Image/UiHelp/UiHelpBabelTower01.png Assets/Product/Texture/Image/UiHelp/UiHelpBabelTower02.png Assets/Product/Texture/Image/UiHelp/UiHelpBabelTower03.png Assets/Product/Texture/Image/UiHelp/UiHelpBabelTower04.png Assets/Product/Texture/Image/UiHelp/UiHelpBabelTower05.png Assets/Product/Texture/Image/UiHelp/UiHelpBabelTower06.png
10012 Dormitory Template DormTemplate 1. Template Dormitory:\n(1) Select your desired Template Dormitory as the decoration target.\n(2) Tap Quick Place to put the Decors you already own into the target dormitory according to the template.\n(3) If you do not have enough Decors, you can get them via Quick Craft and Modify.\n\n2. Favorite Dormitory:\n(1) You can decorate a dormitory as you please and save it as a template in the Favorite Dormitory.\n(2) The template can be set as the decoration target and applied to a dormitory via Quick Place.\n(3) You are allowed to use all Decors when you are creating a template dormitory. 2 Assets/Product/Texture/Image/UiHelp/UiHelpDorm1.jpg Assets/Product/Texture/Image/UiHelp/UiHelpDorm2.jpg Assets/Product/Texture/Image/UiHelp/UiHelpDorm3.jpg Assets/Product/Texture/Image/UiHelp/UiHelpDorm4.jpg Assets/Product/Texture/Image/UiHelp/UiHelpDorm5.jpg
10013 Babel Tower Ranking BabelTowerRank 1. The ranking is based on the total level of all teams in all stages.\n\n2. If multiple players achieve the same total level, the one who achieves this first will be ranked higher. 2
10014 Return Missions RegressionTask 1. Event Period: After the update at Apr. 13 2022 02:00 (UTC) and the event will be permanent since then.\n\n2.Return Missions Unlock Requirements:\n(1) Reached Commandant Lv. ≥20. Have not unlocked return missions before. Last login is ≥15 days.\n(2) Reached Commandant Lv. ≥20. Have unlocked return missions before. Last login is ≥30 days.\n\n3. Return missions will be available for 14 days after they are unlocked (You can check the remaining time in the return mission screen). You cannot complete return missions or claim unfinished mission rewards when they expire. 2
10015 Invite Friends ActivitySendInvitation 1. During the event, Lv.≥20 commandants can obtain an invite code.\n\n2. Share your invite code with commandants meeting the requirements below:\n(1) Reached Commandant Lv. ≥20. Have not unlocked return missions before. Last login is ≥15 days.\n(2) Reached Commandant Lv. ≥20. Have unlocked return missions before. Last login is ≥30 days.\nYou will have invited a commandant when they input your invite code in-game successfully.\n\n3. Your invite code can be used by others for 10 times in total. You will be rewarded accordingly for the number of times your code is used.\n\n4. The Invite Code is only available for Commandants of the same server. (e.g., The Commandant of the Asia-Pacific server cannot activate the Invite Code from the North America server's Commandants.)\n\n5. It may take a while for the invite code rewards to reflect on your account. Please try again later if they have yet to be reflected. 2
10016 Invite Code Rewards ActivityAcceptInvitation 1. During the event, commandants meeting the requirements below can use the invite code of other commandants for rewards:\n(1) Reached Commandant Lv. ≥20. Have not unlocked return missions before. Last login is ≥15 days.\n(2) Reached Commandant Lv. ≥20. Have unlocked return missions before. Last login is ≥30 days.\n\n2. The Invite Code is only available for Commandants of the same server. (e.g., The Commandant of the Asia-Pacific server cannot activate the Invite Code from the North America server's Commandants.) 2
1021 Command Bureau Recruit Instructions GuildRecruit 1. The Commander-in-Chief and Deputy Commander of the Command Bureau may send recruitment applications to other Commandants that are not in a Command Bureau.\n2. Each Command Bureau may send up to 20 Commandants at the same time.\n3. Commandants may join the Bureau through the application.\n4. Recruitment messages will last 24 hours.\n5. New recruitment applications can be initiated only after the old recruitment information has expired. 2
10034 Hidden Corner SpecialTrain1 Special Training 1 Graphic Tutorial 1 Assets/Product/Texture/Image/UiHelp/UiHelpSummerEpisodeYmdqj1.jpg Assets/Product/Texture/Image/UiHelp/UiHelpZhuxian1201.png Assets/Product/Texture/Image/UiHelp/UiHelpZhuxian1202.png Assets/Product/Texture/Image/UiHelp/UiHelpZhuxian1203.png Assets/Product/Texture/Image/UiHelp/UiHelpZhuxian1204.png Assets/Product/Texture/Image/UiHelp/UiHelpZhuxian1205.png
10035 Evasion Drill SpecialTrain2 Special Training 2 Graphic Tutorial 1 Assets/Product/Texture/Image/UiHelp/UiHelpSummerEpisodeRz1.jpg Assets/Product/Texture/Image/UiHelp/UiHelpSummerEpisodeRz2.jpg Assets/Product/Texture/Image/UiHelp/UiHelpSummerEpisodeRz3.jpg
10036 Sword & Watermelon SpecialTrain1 Special Training 3 Graphic Tutorial 1 Assets/Product/Texture/Image/UiHelp/UiHelpSummerEpisodeDgjy1.jpg Assets/Product/Texture/Image/UiHelp/UiHelpSummerEpisodeDgjy2.jpg Assets/Product/Texture/Image/UiHelp/UiHelpSummerEpisodeDgjy3.jpg Assets/Product/Texture/Image/UiHelp/UiHelpSummerEpisodeDgjy4.jpg Assets/Product/Texture/Image/UiHelp/UiHelpSummerEpisodeDgjy5.jpg Assets/Product/Texture/Image/UiHelp/UiHelpSummerEpisodeDgjy6.jpg
10037 Charge 37 SpecialTrain2 Special Training 4 Graphic Tutorial 1 Assets/Product/Texture/Image/UiHelp/UiHelpSummerEpisodeCf1.jpg Assets/Product/Texture/Image/UiHelp/UiHelpSummerEpisodeCf2.jpg Assets/Product/Texture/Image/UiHelp/UiHelpSummerEpisodeCf3.jpg Assets/Product/Texture/Image/UiHelp/UiHelpSummerEpisodeCf4.jpg Assets/Product/Texture/Image/UiHelp/UiHelpSummerEpisodeCf5.jpg Assets/Product/Texture/Image/UiHelp/UiHelpSummerEpisodeCf6.jpg
10101 Festival Battleground GuardCamp Festival Battleground 1 Assets/Product/Texture/Image/UiHelp/UiHelpMoeWarYazhu01.png Assets/Product/Texture/Image/UiHelp/UiHelpMoeWarYazhu02.png Assets/Product/Texture/Image/UiHelp/UiHelpMoeWarYazhu03.png Assets/Product/Texture/Image/UiHelp/UiHelpMoeWarYazhu04.png Assets/Product/Texture/Image/UiHelp/UiHelpMoeWarYazhu05.png
10056 Nier Main Interface NierEnterHelp Nier Main Interface 1 Assets/Product/Texture/Image/UiHelp/UiHelpNier1.png Assets/Product/Texture/Image/UiHelp/UiHelpNier2.png Assets/Product/Texture/Image/UiHelp/UiHelpNier3.png Assets/Product/Texture/Image/UiHelp/UiHelpNier4.png Assets/Product/Texture/Image/UiHelp/UiHelpNier5.png Assets/Product/Texture/Image/UiHelp/UiHelpNier6.png Assets/Product/Texture/Image/UiHelp/UiHelpNier9.png Assets/Product/Texture/Image/UiHelp/UiHelpNier7.png
10057 Nier Character Interface NierCharacterHelp Nier Character Interface 1 Assets/Product/Texture/Image/UiHelp/UiHelpNier5.png
10058 Nier Multi Clear Interface NierRepeatHelp Nier Multi Clear Interface 1 Assets/Product/Texture/Image/UiHelp/UiHelpNier6.png
10059 Nier Main Stages NierLineChapterHelp Nier Main Stages 1 Assets/Product/Texture/Image/UiHelp/UiHelpNier3.png Assets/Product/Texture/Image/UiHelp/UiHelpNier4.png
10060 Nier POD Interface NierWorkHelp Nier POD Interface 1 Assets/Product/Texture/Image/UiHelp/UiHelpNier9.png
10062 Chestlefield ChessPursuit 1. "Chestlefield" lasts a total of 5 weeks, with each week being an individual cycle.\n2. There are 2 phases within each cycle. The Practice Phase lasts from Mon to Fri, while the Combat Phase takes place during weekends. Practice Phase consists of 3 games. Commandants only need to defeat the main target to claim the single game rewards. Every game completed during the practice phase will also add tokens to the Combat Phase during the weekend. The Combat Phase consists of two modes, namely the "Generic Operation" and "Elite Operation." There are no single game rewards, but commandants will receive rewards based on the number of attempts taken to defeat the main target.\n3. In every game, commandants need to deploy their forces in the defense facilities first. The main target will move along the map in a certain direction, and engage the defense forces when it passes a defense facility. Every battle has a time limit, and the main target will lose HP based on the battle performance until it eventually dies after several battles.\n4. During the commandant's turn, they can use tokens to purchase and use Tactic Cards to boost the defense forces or control the main target's action.\n5. In Generic Operation, there is a limit on the damage dealt to the main target each time. Outstanding commandants may unlock the "Elite Operation" mode, in which there will be no limit on the damage dealt to the main target each time.\n6. When all the defense facilities have dealt max damage to the main target, commandants may use "Suppress" to immediately defeat it. 1 Assets/Product/Texture/Image/UiHelp/UiHelpChessPursuit1.jpg Assets/Product/Texture/Image/UiHelp/UiHelpChessPursuit2.jpg Assets/Product/Texture/Image/UiHelp/UiHelpChessPursuit3.jpg Assets/Product/Texture/Image/UiHelp/UiHelpChessPursuit4.jpg Assets/Product/Texture/Image/UiHelp/UiHelpChessPursuit5.jpg Assets/Product/Texture/Image/UiHelp/UiHelpChessPursuit6.jpg Assets/Product/Texture/Image/UiHelp/UiHelpChessPursuit7.jpg Assets/Product/Texture/Image/UiHelp/UiHelpChessPursuit8.jpg
10063 Memory Recycle UiBagHelp 1. Memory Recycle can convert partial Memory to corresponding Processor Shard based on Enhance EXP, and the Shards can be used as material item to consume during Memory Enhance\n\n 2. The Memory met the following requirement can be selected and recycled by players\n\n※ Memory Quality ≤5★\n※ Unenhanced, Overclock, Resonance\n※ Unequipped\n※ Haven't been preset in Memory Set\n※ Haven't been locked\n\n3. The Memory preset for recycle can be marked manually or auto marked by system, and the marked Memory will be recycled some days later based on the settings\n\n4. Commandant can select [Auto Marked Memory Rank when obtained] and [Interval of Recycling Marked Memory] by auto recycle settings 2
10068 Pet Stage 1 for event of Farewell to the Past Year SpringFestivalStage1 Pet Stage 1 for event of Farewell to the Past Year 1 Assets/Product/Texture/Image/UiHelp/UiHelpPartnerPreview1.png Assets/Product/Texture/Image/UiHelp/UiHelpPartnerPreview2.png Assets/Product/Texture/Image/UiHelp/UiHelpPartnerPreview3.png Assets/Product/Texture/Image/UiHelp/UiHelpPartnerPreview4.png
10069 Pet Stage 2 for event of Farewell to the Past Year SpringFestivalStage2 Pet Stage 2 for event of Farewell to the Past Year 1 Assets/Product/Texture/Image/UiHelp/UiHelpPartnerPreview5.png
10070 Spring Collection Event HelpCollectWord Spring Collection Event 1 Assets/Product/Texture/Image/UiHelp/UiHelpCollectWord1.png Assets/Product/Texture/Image/UiHelp/UiHelpCollectWord2.png Assets/Product/Texture/Image/UiHelp/UiHelpCollectWord3.png Assets/Product/Texture/Image/UiHelp/UiHelpCollectWord4.png Assets/Product/Texture/Image/UiHelp/UiHelpCollectWord5.png
10072 Norman Revival Plan Main Interface StrongholdMain Image Guide of Norman Revival Plan 1 Assets/Product/Texture/Image/UiHelp/UiStronghold01.png Assets/Product/Texture/Image/UiHelp/UiStronghold02.png Assets/Product/Texture/Image/UiHelp/UiStronghold03.png Assets/Product/Texture/Image/UiHelp/UiStronghold04.png Assets/Product/Texture/Image/UiHelp/UiStronghold05.png Assets/Product/Texture/Image/UiHelp/UiStronghold06.png
10073 Norman Revival Plan Stage Interface StrongholdFight Illustration of Norman Revival Plan – Battle Part 1 Assets/Product/Texture/Image/UiHelp/UiStrongholdFight01.png Assets/Product/Texture/Image/UiHelp/UiStrongholdFight02.png Assets/Product/Texture/Image/UiHelp/UiStrongholdFight03.png Assets/Product/Texture/Image/UiHelp/UiStrongholdFight04.png Assets/Product/Texture/Image/UiHelp/UiStrongholdFight05.png Assets/Product/Texture/Image/UiHelp/UiStrongholdFight06.png
10075 Image Guide of Rosa Tryst WhiteValentine2021Help Image Guide of Rosa Tryst 1 Assets/Product/Texture/Image/UiHelp/WhiteValentine2021Help01.jpg Assets/Product/Texture/Image/UiHelp/WhiteValentine2021Help02.jpg Assets/Product/Texture/Image/UiHelp/WhiteValentine2021Help03.jpg Assets/Product/Texture/Image/UiHelp/WhiteValentine2021Help04.jpg Assets/Product/Texture/Image/UiHelp/WhiteValentine2021Help05.jpg Assets/Product/Texture/Image/UiHelp/WhiteValentine2021Help06.jpg Assets/Product/Texture/Image/UiHelp/WhiteValentine2021Help07.jpg Assets/Product/Texture/Image/UiHelp/WhiteValentine2021Help08.jpg
10076 Number Puzzle Rules ScratchTicketHelp 1. This event is available for commandants Lv. 40 and above. A Puzzle Card or Advanced Puzzle Card is required for each game.\n\n2. At the start of every game, numbers 1 to 9 are randomly distributed within a 3x3 grid, and a lucky number will also be generated.\n\n3. To win the lucky reward, commandants need to select three numbers in a line that add up to the lucky number. Otherwise, only a participation reward is earned.\n\n4. Up to 5 slots can be revealed in advance in Basic Puzzle, while only 4 slots can be revealed in Premium Puzzle.\n\n5. Every Basic Puzzle gives materials or Cogs, while every Premium Puzzle gives 50 Black Cards.\n\n6. Unused event items will be converted into Cogs after the event. 2
10077 Eden Festival MoeWarVote Eden Festival Rules 1 Assets/Product/Texture/Image/UiHelp/UiHelp2Moewar1.png Assets/Product/Texture/Image/UiHelp/UiHelp2Moewar2.png Assets/Product/Texture/Image/UiHelp/UiHelp2Moewar3.png Assets/Product/Texture/Image/UiHelp/UiHelp2Moewar4.png
10079 Festival Preparation MoeWar Festival Preparation Rules 1 Assets/Product/Texture/Image/UiHelp/UiHelp2Moewar11.png Assets/Product/Texture/Image/UiHelp/UiHelp2Moewar12.png Assets/Product/Texture/Image/UiHelp/UiHelp2Moewar13.png Assets/Product/Texture/Image/UiHelp/UiHelp2Moewar14.png Assets/Product/Texture/Image/UiHelp/UiHelp2Moewar15.png
10080 About Challenge Points ReformScoreHelp 1. Each stage in Limit Break provides points according to selected modifications. Different modification levels give different Challenge Points.\n2.The total Challenge Points you achieve in each stage will be recorded. Rewards will be granted based on the Challenge Points you accumulate. 2
10085 Hymns on the Blue KillZoneMain Hymns on the Blue Image Guide 1 Assets/Product/Texture/Image/UiHelp/UiHelpKillZone01.png Assets/Product/Texture/Image/UiHelp/UiHelpKillZone02.png Assets/Product/Texture/Image/UiHelp/UiHelpKillZone03.png Assets/Product/Texture/Image/UiHelp/UiHelpKillZone04.png Assets/Product/Texture/Image/UiHelp/UiHelpKillZone05.png
10088 Super Tower Climb home screen SuperTowerMainHelp Super Tower Climb Help Please go to HelpCourse 10088 to set up the relevant help information 1 Assets/Product/Texture/Image/UiHelp/UiHelpSuperTower1.png Assets/Product/Texture/Image/UiHelp/UiHelpSuperTower2.png Assets/Product/Texture/Image/UiHelp/UiHelpSuperTower3.png Assets/Product/Texture/Image/UiHelp/UiHelpSuperTower4.png
10089 Spectroscopic Binary Star CoupleCombat Spectroscopic Binary Star Rules 1 Assets/Product/Texture/Image/UiHelp/UiHelpCouple1.png Assets/Product/Texture/Image/UiHelp/UiHelpCouple2.png Assets/Product/Texture/Image/UiHelp/UiHelpCouple3.png Assets/Product/Texture/Image/UiHelp/UiHelpCouple4.png Assets/Product/Texture/Image/UiHelp/UiHelpCouple5.png Assets/Product/Texture/Image/UiHelp/UiHelpCouple6.png Assets/Product/Texture/Image/UiHelp/UiHelpCouple7.png
10090 Blacklist SocialBlack 1. You can no longer receive messages from commandants on your blacklist.\n\n2. If the blacklisted commandants are your friends, they will be removed from your friend list and vice versa.\n\n3. To blacklist a commandant who is also your instructor or student, you have to end collaboration first.\n\n4. You have to remove the commandants from your blacklist before adding them to your friend list or establishing collaboration again. 2
10091 Super Tower Climb Inventory screen SuperTowerBagHelp Super Tower Climb Help Please go to HelpCourse 10088 to set up the relevant help information 1 Assets/Product/Texture/Image/UiHelp/UiHelpSuperTower11.png Assets/Product/Texture/Image/UiHelp/UiHelpSuperTower12.png Assets/Product/Texture/Image/UiHelp/UiHelpSuperTower13.png Assets/Product/Texture/Image/UiHelp/UiHelpSuperTower14.png
10092 Super Tower Climb character screen SuperTowerCharaHelp Super Tower Climb Help Please go to HelpCourse 10088 to set up the relevant help information 1 Assets/Product/Texture/Image/UiHelp/UiHelpSuperTower15.png Assets/Product/Texture/Image/UiHelp/UiHelpSuperTower16.png Assets/Product/Texture/Image/UiHelp/UiHelpSuperTower17.png Assets/Product/Texture/Image/UiHelp/UiHelpSuperTower18.png
10093 Super Tower Climb Tower stage screen SuperTowerTierHelp Super Tower Climb Help Please go to HelpCourse 10088 to set up the relevant help information 1 Assets/Product/Texture/Image/UiHelp/UiHelpSuperTower5.png Assets/Product/Texture/Image/UiHelp/UiHelpSuperTower6.png Assets/Product/Texture/Image/UiHelp/UiHelpSuperTower7.png Assets/Product/Texture/Image/UiHelp/UiHelpSuperTower8.png Assets/Product/Texture/Image/UiHelp/UiHelpSuperTower9.png Assets/Product/Texture/Image/UiHelp/UiHelpSuperTower10.png
10097 Midsummer's Memorial Day SummerEpisodeHelp Midsummer's Memorial Day Image 1 Assets/Product/Texture/Image/UiHelp/UiHelpPhoto1.png Assets/Product/Texture/Image/UiHelp/UiHelpPhoto2.png Assets/Product/Texture/Image/UiHelp/UiHelpPhoto3.png Assets/Product/Texture/Image/UiHelp/UiHelpPhoto4.png
10099 Bond Points NewRegressionInvite 1. During the [Shoulder to Shoulder] event, the Serum consumed will be converted into Bond Points at a ratio of [10:1]. The points obtainable each day is subject to a daily limit.\n\n2. During the event, you can invite up to 2 returning commandants with an invite code and bond with them. But each returning commandant can bond with 1 active commandant only.\n\n3. After bonding with other commandants, the Bond Points will be equally shared by the bonded commandants. 2
10102 Special Dispatch - White Dispatch AreaWarMain White Dispatch 1 Assets/Product/Texture/Image/UiHelp/UiHelpAreaWar01.png Assets/Product/Texture/Image/UiHelp/UiHelpAreaWar02.png Assets/Product/Texture/Image/UiHelp/UiHelpAreaWar03.png Assets/Product/Texture/Image/UiHelp/UiHelpAreaWar04.png Assets/Product/Texture/Image/UiHelp/UiHelpAreaWar05.png Assets/Product/Texture/Image/UiHelp/UiHelpAreaWar06.png
10103 Special Dispatch - Special Character AreaWarSpecialRole Special Character 1 Assets/Product/Texture/Image/UiHelp/UiHelpAreaWar07.png Assets/Product/Texture/Image/UiHelp/UiHelpAreaWar08.png Assets/Product/Texture/Image/UiHelp/UiHelpAreaWar09.png Assets/Product/Texture/Image/UiHelp/UiHelpAreaWar10.png
10106 Special Dispatch - White Dispatch UiAreaWarBoss World Boss 1 Assets/Product/Texture/Image/UiHelp/UiHelpAreaWar01.png Assets/Product/Texture/Image/UiHelp/UiHelpAreaWar02.png Assets/Product/Texture/Image/UiHelp/UiHelpAreaWar03.png Assets/Product/Texture/Image/UiHelp/UiHelpAreaWar04.png Assets/Product/Texture/Image/UiHelp/UiHelpAreaWar05.png Assets/Product/Texture/Image/UiHelp/UiHelpAreaWar06.png
10112 Recitativo di Fantasia System Guide Theatre Recitativo di Fantasia System Guide 1 Assets/Product/Texture/Image/UiHelp/UiHelpTheTheatreSystemGuide01.png Assets/Product/Texture/Image/UiHelp/UiHelpTheTheatreSystemGuide02.png Assets/Product/Texture/Image/UiHelp/UiHelpTheTheatreSystemGuide03.png Assets/Product/Texture/Image/UiHelp/UiHelpTheTheatreSystemGuide04.png
10113 Recitativo di Fantasia Battle Guide TheTheatreFightGuide Recitativo di Fantasia Battle Guide 1 Assets/Product/Texture/Image/UiHelp/UiHelpTheTheatreFightGuide01.png Assets/Product/Texture/Image/UiHelp/UiHelpTheTheatreFightGuide02.png Assets/Product/Texture/Image/UiHelp/UiHelpTheTheatreFightGuide03.png Assets/Product/Texture/Image/UiHelp/UiHelpTheTheatreFightGuide04.png
10125 Celica's Class - Member Stage Interface PracticeCharacterDetail 111 1 Assets/Product/Texture/Image/UiHelp/UiHelpPractice1.jpg Assets/Product/Texture/Image/UiHelp/UiHelpPractice2.jpg Assets/Product/Texture/Image/UiHelp/UiHelpPractice3.jpg
10126 Fortune's Favor ConsumeActivityMain 1. During [Fortune's Favor], commandants can spend various [R&D Tickets] or [Fortune Pouches] to get [Fortune]. The amount of [Fortune] you can earn is as below (this is the capacity list; for the amount of Fortune you can earn, check your missions for details):\n\nEvent Construct R&D Ticket: 18,450 Fortune, costing up to 150,000 R&D Tickets;\nFortune Pouch: 2,260 Fortune, costing a total of 400 Fortune Pouches;\nTargeted Weapon R&D Ticket: 2,250 Fortune, costing a total of 22,500 R&D Tickets;\nCUB R&D Ticket: 3,480 Fortune, costing a total of 30,000 R&D Tickets;\nBasic Construct R&D Ticket: 220 Fortune, costing a total of 5,000 R&D Tickets;\n\n 2. You can spend Fortune to exchange for Bianca: Veritas Special Effect Coating [Spring Huntress] from [Fortune Merchant] (Portrait included) and other numerous rewards;\n\n 3. By earning 2,000 Fortune, you can get Kamui: Tenebrion Special Effect Coating [Tiger Imperium] for free (Portrait included); by earning 8,888 Fortune, you'll additionally get the special Portrait Frame [Tiger Cloud Tail]! 2
10127 Black Card Monthly Pass MonthcardBg02 After purchasing the [Black Card Monthly Pass], you'll instantly get 300 Black Cards. Starting from the day of purchase, you can claim Black Card x100 at 07:00 UTC per day for 30 days.\nYou can purchase up to 2 of these Monthly Passes, which will extend the validity period automatically, but you are still entitled to only one claim per day. 2
10128 Serum Monthly Pass MonthcardBg01 [Character Serum Monthly Pass] After purchasing this, you'll instantly get 680 Black Cards. Starting from the day of purchase, you can claim one Monthly Pass mail at 07:00 UTC per day for 30 days. The mail contains Event Construct R&D Ticket x50 and Serum Bundle β (M) x2. 2
10129 Weapon Monthly Pass MonthcardBg03 [Weapon Research Monthly Pass] After purchasing this, you'll instantly get 1190 Black Cards. Starting from the day of purchase, you can claim one Monthly Pass mail at 07:00 UTC every day for 30 days. The mail contains Targeted Weapon R&D Ticket x90 and 6★ Weapon Resonance Shard x1. 2
10140 United Command Bureau GuildDorm United Command Bureau Image Guide 1 Assets/Product/Texture/Image/UiHelp/UiHelpGuildDorm1.png Assets/Product/Texture/Image/UiHelp/UiHelpGuild2.jpg Assets/Product/Texture/Image/UiHelp/UiHelpGuild3.jpg Assets/Product/Texture/Image/UiHelp/UiHelpGuildDorm2.png Assets/Product/Texture/Image/UiHelp/UiHelpGuildDorm3.png Assets/Product/Texture/Image/UiHelp/UiHelpGuildDorm4.png Assets/Product/Texture/Image/UiHelp/UiHelpGuildDorm5.png Assets/Product/Texture/Image/UiHelp/UiHelpGuildDorm6.png
10145 Gilded Snapshots SummerSignInMain Event Time: January 18, 2024–February 13, 2024 06:59 (UTC)\n\n1. During the event period, logging in every day rewards 1 postcard view attempt. Your view attempts <color=#0E70BD>reset at 07:00 (UTC) every day</color> and cannot accumulate.\n\n2. You will get 1 limited-time free Research chance by opening a postcard. It will <color=#0E70BD>expire at 07:00 (UTC)</color>. Please use it before its expiration.\n\nReward Info: You can acquire up to 3 free Research that can be chosen from [Themed Character/Fate Themed Character], 3 free Research that can be chosen from [Arrival Target Character/Fate Arrival Target Character], 4 [Target Weapon] free Research, and 4 [Basic Character] free Research. 2
10152 Music Player GuildDormMusicPlayer Command Bureau Music Player Instructions:\n1. Only Commander-in-Chief and Deputy Commander are authorized to <color=#0E70BD>edit the playlist</color>:\n Tap <color=#0E70BD>Edit</color> to open the editing screen;\n Tap <color=#0E70BD>Pin</color> to put a desired song to the top;\n Tap <color=#0E70BD>Delete</color> to remove songs from the current playlist;\n Tap <color=#0E70BD>Library</color> to open the song library;\n Tap to select your favorite songs and add them to your current playlist.\n\n2. Command Bureau members can select and play a song from the current playlist:\n The playlist will <color=#0E70BD>loop continuously</color> unless otherwise set. 2
10154 The Mythic Paradise RiftHelp The Mythic Paradise Guide 1 Assets/Product/Texture/Image/UiHelp/RiftHelp01.png Assets/Product/Texture/Image/UiHelp/RiftHelp02.png Assets/Product/Texture/Image/UiHelp/RiftHelp03.png Assets/Product/Texture/Image/UiHelp/RiftHelp04.png
10155 The Mythic Paradise Add-On Unit RiftPluginHelp The Mythic Paradise Add-On Unit Guide 1 Assets/Product/Texture/Image/UiHelp/RiftPluginHelp01.png Assets/Product/Texture/Image/UiHelp/RiftPluginHelp02.png Assets/Product/Texture/Image/UiHelp/RiftPluginHelp03.png
10156 The Mythic Paradise Points Adding RiftAttributeHelp The Mythic Paradise Points Adding Tutorial 1 Assets/Product/Texture/Image/UiHelp/RiftAttributeHelp01.png Assets/Product/Texture/Image/UiHelp/RiftAttributeHelp02.png
10157 Serendipitous Snapshot RiftLuckyHelp 1. Complete the combat of any area of each layer to accumulate Perception Signal. (Perception Signal of each layer is accumulated and used separately.)\n2. Spend Perception Signal to trigger Simulacrum Snapshot in any combat zone of the current layer and generate Serendipitous Snapshot stages.\n3. Challenge Serendipitous Snapshot stages to earn rich add-on rewards.\n4. Serendipitous Snapshot stages will disappear after being cleared. You can spend Perception Signal to generate them again. 2
10158 Special Return UiRegressionActivity Special Return 1 Image Guide 1 Assets/Product/Texture/Image/UiHelp/UiHelpRegression301.png Assets/Product/Texture/Image/UiHelp/UiHelpRegression302.png Assets/Product/Texture/Image/UiHelp/UiHelpRegression303.png
1010128 Black Card Monthly Pass C MonthcardBg04 1. Purchase the [Black Card Monthly Pass C] to claim 90 Black Cards at 07:00 UTC every day for 30 days.\n2. You may purchase up to 2 [Black Card Monthly Pass C] only. Cannot own [Black Card Monthly Pass A] and [Black Card Monthly Pass C] in a same period.\n3. Once you have purchased a [Black Card Monthly Pass C], you will receive 300 Black Cards immediately. 2