ascnet/Resources/table/share/fight/npc/npcanimationtransition/R1LifuMd019031.tsv

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2023-11-20 15:19:46 +00:00
Role State Target TransitionDuration
R1LifuMd019031 AnyState Born 0
R1LifuMd019031 AnyState Stand2 0.1
R1LifuMd019031 AnyState Stand1 0.1
R1LifuMd019031 AnyState Stand3 0.1
R1LifuMd019031 AnyState Standchange 0.1
R1LifuMd019031 AnyState Run 0.1
R1LifuMd019031 AnyState Walk 0.1
R1LifuMd019031 AnyState Death 0.1
R1LifuMd019031 AnyState Hit1 0.1
R1LifuMd019031 AnyState Hit2 0.1
R1LifuMd019031 AnyState Behitfly 0.1
R1LifuMd019031 AnyState Hoverhit 0.1
R1LifuMd019031 AnyState Falldown 0.1
R1LifuMd019031 AnyState Hitdown 0.1
R1LifuMd019031 AnyState Lieonfloor 0.1
R1LifuMd019031 AnyState Standup 0.1
R1LifuMd019031 AnyState Straight 0.1
R1LifuMd019031 AnyState Stun 0.1
R1LifuMd019031 AnyState TurnLeft 0.1
R1LifuMd019031 AnyState TurnRight 0.1
R1LifuMd019031 AnyState StraightBefore 0.1
R1LifuMd019031 AnyState StraightAfter 0.1
R1LifuMd019031 AnyState UiStand1 0.1
R1LifuMd019031 AnyState Win 0
R1LifuMd019031 AnyState Win2 0.1
R1LifuMd019031 AnyState Runb 0.2
R1LifuMd019031 AnyState Runl 0.2
R1LifuMd019031 AnyState Runr 0.2
R1LifuMd019031 AnyState Stop 0.1
R1LifuMd019031 AnyState Walkb 0.1
R1LifuMd019031 AnyState Walkl 0.1
R1LifuMd019031 AnyState Walkr 0.1
R1LifuMd019031 AnyState Fail 0.1
R1LifuMd019031 AnyState Save 0.1
R1LifuMd019031 AnyState Hit3 0.1
R1LifuMd019031 AnyState Hit4 0.1
R1LifuMd019031 AnyState RunStart 0.1
R1LifuMd019031 AnyState RunStartEnd01 0.1
R1LifuMd019031 AnyState Move1 0.1
R1LifuMd019031 AnyState Move2 0.1
R1LifuMd019031 AnyState Move3 0.1
R1LifuMd019031 Stand2 Standchange 0.1
R1LifuMd019031 Stand2 Run 0.2
R1LifuMd019031 Stand2 Walk 0.3
R1LifuMd019031 Stand2 Walkb 0.3
R1LifuMd019031 Stand2 Walkl 0.3
R1LifuMd019031 Stand2 Walkr 0.3
R1LifuMd019031 Stand1 Run 0.2
R1LifuMd019031 Stand1 Walk 0.1
R1LifuMd019031 Standchange Stand1 0.1
R1LifuMd019031 Standchange Run 0.1
R1LifuMd019031 Standchange Walk 0.1
R1LifuMd019031 Run Stop 0.2
R1LifuMd019031 Run Stand2 0.2
R1LifuMd019031 Run Runb 0.2
R1LifuMd019031 Run Runl 0.2
R1LifuMd019031 Run Runr 0.2
R1LifuMd019031 Walk Stand2 0.1
R1LifuMd019031 Hit1 Stand2 0
R1LifuMd019031 Hit2 Stand2 0
R1LifuMd019031 Behitfly Hoverhit 0.1
R1LifuMd019031 Behitfly Falldown 0.1
R1LifuMd019031 Hoverhit Falldown 0.1
R1LifuMd019031 Falldown Lieonfloor 0.1
R1LifuMd019031 Hitdown Lieonfloor 0.1
R1LifuMd019031 Standup Stand2 0.1
R1LifuMd019031 Straight Stand2 0.1
R1LifuMd019031 Stun Stand2 0.1
R1LifuMd019031 TurnLeft Stand2 0.1
R1LifuMd019031 TurnRight Stand2 0.1
R1LifuMd019031 Win Win2 0.1
R1LifuMd019031 Runb Stand2 0.2
R1LifuMd019031 Runb Run 0.2
R1LifuMd019031 Runb Runl 0.2
R1LifuMd019031 Runb Runr 0.2
R1LifuMd019031 Runl Stand2 0.2
R1LifuMd019031 Runl Run 0.2
R1LifuMd019031 Runl Runb 0.2
R1LifuMd019031 Runl Runr 0.2
R1LifuMd019031 Runr Stand2 0.2
R1LifuMd019031 Runr Run 0.2
R1LifuMd019031 Runr Runb 0.2
R1LifuMd019031 Runr Runl 0.2
R1LifuMd019031 Stop Stand2 0.1
R1LifuMd019031 Walkb Stand2 0.1
R1LifuMd019031 Walkb Walk 0.2
R1LifuMd019031 Walkb Walkl 0.1
R1LifuMd019031 Walkb Walkr 0.1
R1LifuMd019031 Walkl Stand2 0.1
R1LifuMd019031 Walkl Walk 0.1
R1LifuMd019031 Walkl Walkb 0.1
R1LifuMd019031 Walkl Walkr 0.2
R1LifuMd019031 Walkr Stand2 0.1
R1LifuMd019031 Walkr Walk 0.1
R1LifuMd019031 Walkr Walkb 0.1
R1LifuMd019031 Walkr Walkl 0.2
R1LifuMd019031 Hit3 Stand2 0
R1LifuMd019031 Hit4 Stand2 0
R1LifuMd019031 RunStart Run 0
R1LifuMd019031 RunStart RunStartEnd01 0.1