ascnet/AscNet.GameServer/Handlers/ChatModule.cs

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7.6 KiB
C#
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using AscNet.Common.MsgPack;
using AscNet.GameServer.Commands;
using AscNet.Table.share.chat;
using MessagePack;
namespace AscNet.GameServer.Handlers
{
#region MsgPackScheme
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
[MessagePackObject(true)]
public class SelectChatChannelRequest
{
public int ChannelId { get; set; }
}
[MessagePackObject(true)]
public class SelectChatChannelResponse
{
public int Code { get; set; }
}
[MessagePackObject(true)]
public class GetEmojiPackageIdResponse
{
public int Code { get; set; }
public List<int> OrderEmojiPackageIds { get; set; } = new();
}
[MessagePackObject(true)]
public class SendChatRequest
{
public ChatData ChatData { get; set; }
public List<long> TargetIdList { get; set; } = new();
}
[MessagePackObject(true)]
public class SendChatResponse
{
public int Code { get; set; }
public ChatData ChatData { get; set; }
public long RefreshTime { get; set; }
}
[MessagePackObject(true)]
public class NotifyWorldChat
{
public List<ChatData> ChatMessages { get; set; } = new();
}
[MessagePackObject(true)]
public class ChatData
{
public int MessageId { get; set; }
public ChatChannelType ChannelType { get; set; }
public ChatMsgType MsgType { get; set; }
public long SenderId { get; set; }
public int Icon { get; set; }
public string NickName { get; set; }
public long TargetId { get; set; }
public long CreateTime { get; set; }
public string? Content { get; set; }
public int GiftId { get; set; }
public int GiftCount { get; set; }
public ChatGiftState GiftStatus { get; set; }
public bool IsRead { get; set; }
public int CurrMedalId { get; set; }
public int BabelTowerLevel { get; set; }
public int BabelTowerTitleId { get; set; }
public int GuildRankLevel { get; set; }
public string? GuildName { get; set; }
public int CollectWordId { get; set; }
public int NameplateId { get; set; }
}
public enum ChatChannelType
{
System = 1,
World = 2,
Private = 3,
Room = 4,
Battle = 5,
Guild = 6,
Mentor = 7,
}
public enum ChatMsgType
{
Normal = 1,
Emoji = 2,
Gift = 3,
Tips = 4,
RoomMsg = 5,
System = 6,
SpringFestival = 7,
}
public enum ChatGiftState {
None = 0,
WaitReceive = 1,
Received = 2,
Fetched = 3,
}
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
#endregion
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internal class ChatModule
{
[RequestPacketHandler("EnterWorldChatRequest")]
public static void EnterWorldChatRequestHandler(Session session, Packet.Request packet)
{
EnterWorldChatResponse enterWorldChatResponse = new()
{
Code = 0,
ChannelId = 0
};
session.SendResponse(enterWorldChatResponse, packet.Id);
}
[RequestPacketHandler("GetWorldChannelInfoRequest")]
public static void GetWorldChannelInfoRequestHandler(Session session, Packet.Request packet)
{
GetWorldChannelInfoResponse getWorldChannelInfoResponse = new();
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getWorldChannelInfoResponse.ChannelInfos.Add(new()
{
ChannelId = 0, // Channel 1
PlayerNum = 0
});
getWorldChannelInfoResponse.ChannelInfos.Add(new()
{
ChannelId = 1, // Recuruit channel (we don't use this!)
PlayerNum = 0
});
session.SendResponse(getWorldChannelInfoResponse, packet.Id);
}
[RequestPacketHandler("OfflineMessageRequest")]
public static void OfflineMessageRequestHandler(Session session, Packet.Request packet)
{
OfflineMessageResponse offlineMessageResponse = new()
{
Code = 0,
Messages = Array.Empty<dynamic>()
};
session.SendResponse(offlineMessageResponse, packet.Id);
}
[RequestPacketHandler("SendChatRequest")]
public static void SendChatRequestHandler(Session session, Packet.Request packet)
{
SendChatRequest request = MessagePackSerializer.Deserialize<SendChatRequest>(packet.Content);
request.ChatData.SenderId = session.player.PlayerData.Id;
request.ChatData.Icon = (int)session.player.PlayerData.CurrHeadPortraitId;
request.ChatData.NickName = session.player.PlayerData.Name;
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NotifyWorldChat notifyWorldChat = new();
notifyWorldChat.ChatMessages.Add(request.ChatData);
if (request.ChatData.Content is not null && request.ChatData.Content.StartsWith('/'))
{
var cmdStrings = request.ChatData.Content.Split(" ");
try
{
Command? cmd = CommandFactory.CreateCommand(cmdStrings.First().Split('/').Last(), session, cmdStrings[1..]);
if (cmd is null)
{
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notifyWorldChat.ChatMessages.Add(MakeLuciaMessage($"Invalid command {cmdStrings.First().Split('/').Last()}, try /help"));
}
cmd?.Execute();
}
catch (CommandMessageCallbackException ex)
{
notifyWorldChat.ChatMessages.Add(MakeLuciaMessage(ex.Message));
}
catch (Exception)
{
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notifyWorldChat.ChatMessages.Add(MakeLuciaMessage($"Command {cmdStrings.First().Split('/').Last()} failed to execute!"));
}
}
session.SendPush(notifyWorldChat);
session.SendResponse(new SendChatResponse() { Code = 0, ChatData = request.ChatData, RefreshTime = DateTimeOffset.Now.ToUnixTimeSeconds() }, packet.Id);
}
[RequestPacketHandler("SelectChatChannelRequest")]
public static void SelectChatChannelRequestHandler(Session session, Packet.Request packet)
{
// SelectChatChannelRequest request = MessagePackSerializer.Deserialize<SelectChatChannelRequest>(packet.Content);
// disabling channel switching because the game is cringe and we don't need it anyway.
session.SendResponse(new SelectChatChannelResponse()
{
Code = 20033013 // ChatChannelNotExist
}, packet.Id);
}
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public static ChatData MakeLuciaMessage(string content)
{
return new ChatData()
{
Content = content,
Icon = 9010102,
ChannelType = ChatChannelType.World,
MsgType = ChatMsgType.Normal,
NickName = "System - Lucia"
};
}
#region EmojiPackModule
[RequestPacketHandler("GetEmojiPackageIdRequest")]
public static void GetEmojiPackageIdRequestHandler(Session session, Packet.Request packet)
{
session.SendResponse(new GetEmojiPackageIdResponse()
{
Code = 0,
OrderEmojiPackageIds = EmojiPackTableReader.Instance.All.Select(x => x.Id).ToList()
}, packet.Id);
}
#endregion
}
}