ascnet/AscNet.GameServer/Handlers/TRPGModule.cs

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2023-12-18 14:20:02 +00:00
using AscNet.Common.MsgPack;
using AscNet.Common.Util;
using AscNet.Table.V2.share.trpg;
using MessagePack;
namespace AscNet.GameServer.Handlers
{
#region MsgPackScheme
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
[MessagePackObject(true)]
public class TRPGFunctionFinishRequest
{
public int FunctionId { get; set; }
}
[MessagePackObject(true)]
public class TRPGFunctionFinishResponse
{
public int Code { get; set; }
public List<RewardGoods> RewardList { get; set; } = new();
}
[MessagePackObject(true)]
public class TRPGChangePageStatusRequest
{
public bool Status { get; set; }
}
[MessagePackObject(true)]
public class TRPGChangePageStatusResponse
{
public int Code { get; set; }
}
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
#endregion
internal class TRPGModule
{
[RequestPacketHandler("TRPGFunctionFinishRequest")]
public static void TRPGFunctionFinishRequestHandler(Session session, Packet.Request packet)
{
TRPGFunctionFinishRequest request = MessagePackSerializer.Deserialize<TRPGFunctionFinishRequest>(packet.Content);
TRPGFunctionTable? trpgFunction = TableReaderV2.Parse<TRPGFunctionTable>().Find(x => x.Id == request.FunctionId);
var response = new TRPGFunctionFinishResponse();
// TODO: Implement rewards
/*if (trpgFunction?.RewardId is not null)
{
var rewardGoods = TableReaderV2.Parse<RewardGoodsTable>().Where(x => TableReaderV2.Parse<RewardTable>().Find(x => x.Id == trpgFunction.RewardId)?.SubIds.Contains(x.Id) ?? false);
foreach (var goods in rewardGoods)
{
response.RewardList.Add(new()
{
Id = goods.Id,
TemplateId = goods.TemplateId,
Count = goods.Count
});
}
}*/
session.SendResponse(response, packet.Id);
}
[RequestPacketHandler("TRPGChangePageStatusRequest")]
public static void TRPGChangePageStatusRequestHandler(Session session, Packet.Request packet)
{
TRPGChangePageStatusRequest request = MessagePackSerializer.Deserialize<TRPGChangePageStatusRequest>(packet.Content);
session.SendResponse(new TRPGChangePageStatusResponse(), packet.Id);
}
}
}