2023-10-14 15:05:58 +00:00
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using AscNet.Common.MsgPack;
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2023-11-11 07:28:21 +00:00
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using MessagePack;
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2023-10-14 15:05:58 +00:00
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namespace AscNet.GameServer.Handlers
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{
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2023-11-13 12:33:51 +00:00
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#region MsgPackScheme
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#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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2023-11-11 07:28:21 +00:00
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[MessagePackObject(true)]
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public class ChangePlayerMarkRequest
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{
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public long MaskId;
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}
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2023-11-13 12:33:51 +00:00
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[MessagePackObject(true)]
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public class ChangeCommunicationResponse
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{
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public int Code;
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}
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2023-11-14 02:18:00 +00:00
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[MessagePackObject(true)]
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public class ChangeCommunicationRequest
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{
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public long Id;
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}
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2023-11-13 12:33:51 +00:00
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#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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#endregion
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2023-10-14 15:05:58 +00:00
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internal class PlayerModule
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{
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[RequestPacketHandler("ChangePlayerMarkRequest")]
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public static void ChangePlayerMarkRequestHandler(Session session, Packet.Request packet)
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{
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2023-11-11 07:28:21 +00:00
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ChangePlayerMarkRequest request = MessagePackSerializer.Deserialize<ChangePlayerMarkRequest>(packet.Content);
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if (session.player.PlayerData.Marks is null)
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{
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session.log.Debug("Marks is somehow null");
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session.player.PlayerData.Marks = new();
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}
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session.player.PlayerData.Marks.Add(request.MaskId);
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2023-10-14 15:05:58 +00:00
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session.SendResponse(new ChangePlayerMarkResponse(), packet.Id);
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}
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2023-11-13 12:33:51 +00:00
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[RequestPacketHandler("ChangeCommunicationRequest")]
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public static void ChangeCommunicationRequestHandler(Session session, Packet.Request packet)
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{
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2023-11-14 02:18:00 +00:00
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ChangeCommunicationRequest request = MessagePackSerializer.Deserialize<ChangeCommunicationRequest>(packet.Content);
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session.player.PlayerData.Communications.Add(request.Id);
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2023-11-13 12:33:51 +00:00
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session.SendResponse(new ChangeCommunicationResponse(), packet.Id);
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}
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2023-10-14 15:05:58 +00:00
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}
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}
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