ascnet/Resources/table/share/miniactivity/doomsday/DoomsdayEffect.tab.bytes

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2023-10-18 08:49:36 +00:00
<08>f<EFBFBD><66><EFBFBD><11><>;~<7E>~<12><><EFBFBD><EFBFBD> <16>i<EFBFBD><1D><><18>}<7D><><EFBFBD><EFBFBD>)S[<5B><><EFBFBD>;<1B>1<EFBFBD>$<24><><EFBFBD>?<3F><>-@<40>`<60>ID<49><44><EFBFBD>2#R<><52>#<23><><EFBFBD><EFBFBD><01><>nJ!;,<2C>^<5E>"<22>r<><72><EFBFBD><EFBFBD>uc<75>n<EFBFBD><6E><EFBFBD><03><><EFBFBD><EFBFBD><1F><><EFBFBD><EFBFBD>=@<40><><EFBFBD><EFBFBD>p`<60><><EFBFBD><EFBFBD><EFBFBD>)!<21><>Id Desc Trigger EffectType SourceType[0] SourceCount[0] SourceType[1] SourceCount[1] SourceType[2] SourceCount[2] SourceType[3] SourceCount[3] TargetType[0] TargetCount[0] TargetType[1] TargetCount[1] TargetType[2] TargetCount[2] TargetType[3] TargetCount[3] Args[0] Args[1] Args[2] Args[3] Args[4] Args[5] Args[6] Args[7]
1 Building: Small Ruins: Produce Wood x300 and Iron x300 per turn when working properly 2 2001 1 300 2 300
2 Building: Small Ruins: Convert the building into a vacant area after 1 turn when working properly 2 2004 1
3 Building: Medium Ruins: Produce Wood x600 and Iron x600 per turn when working properly 2 2001 1 600 2 600
4 Building: Medium Ruins: The building will be converted to a vacant area after 1 turn 2 2004 1
5 Building: Big Ruins: Produce Wood x1000 and Iron x1000 per turn when working properly 2 2001 1 1000 2 1000
6 Building: Big Ruins: Convert the building into a vacant area after 1 turn when working properly 2 2004 1
7 Building: Medical Depot: Produces Serum x5 per day 2 2001 3 5
8 Building: Supply Depot: Produces Food x5 per day 2 2001 4 5
9 Building: Outpost: Unlock Exploration Team 13 2003 1
10 Building: Outpost: Unlock the Exploration feature 13 2006
10101 Stage 1 Initialization: Wood x300 1 1001 1 300
10102 Stage 1 Initialization: Iron x300 1 1001 2 300
10103 Stage 1 Initialization: Serum x10 1 1001 3 10
10104 Stage 1 Initialization: Food x10 1 1001 4 10
10105 Stage 1 Initialization: 10 Members, 60 Stat Points 1 1005 10 60 60 100
10106 Stage 1 Initialization: Own Small Ruins x2 1 1007 1 2 1
10107 Stage 1 Initialization: Own [Outpost] x1 1 1007 7 1 1
10109 Stage 1 Fixed Event 1: Grant Medicine x20 and Food x20 0 1001 3 20 4 20
10110 Stage 1 Fixed Event 1: Summon Strong Man x5 0 1005 5 100 100 100
10111 Stage 1 Fixed Event 2: Reduce 8 Health and 8 Satiety 0 1002 -8 -8 0
10151 Stage 1 Location 1 0 4001 1 215 2 135
10152 Stage 1 Location 2 0 4001 1 260 2 325
10153 Stage 1 Location 3 0 4001 3 10 4 15
10154 Stage 1 Location 4 0 4001 3 25 4 20
10155 Stage 1 Location 4 0 4002 4 60 60 100
10156 Stage 1 Location 5 0 4001 1 120 2 140
10157 Stage 1 Location 6 0 4001 1 210 2 225
10158 Stage 1 Location 7 0 4001 3 15 4 20
10159 Stage 1 Location 7 0 4002 5 60 60 100
10201 Stage 2 Initialization: Wood x300, Iron x300 1 1001 1 300 2 300
10202 Stage 2 Initialization: Medicine x30, Food x30 1 1001 3 30 4 30
10203 Stage 2 Initialization: 25 Members, 60 Stat Points 1 1005 25 60 60 100
10204 Stage 2 Initialization: Own Small Ruins x2 1 1007 1 2 1
10205 Stage 2 Initialization: Own Medium Ruins x2 1 1007 2 1 1
10207 Stage 2 Fixed Event 1: Grant Medicine x25 and Food x25 0 1001 3 25 4 25
10208 Stage 2 Fixed Event 2: Reduce Serum x5 and Food x5 0 1001 3 5 4 5
10209 Stage 2 Fixed Event 3: Reduce Serum x10 and Food x10 0 1001 3 10 4 10
10210 Stage 2 Fixed Event 4: Reduce Serum x15 and Food x15 0 1001 3 15 4 15
10212 Stage 2 Branch Storyline [The Way Home: Agree] Choice Outcome: Unlock [Rocky Riverbank] 0 1008 10213
10218 Stage 2 Branch Storyline [The Way Home - 2: Positive Answer] Choice Outcome: Receive Wood x50 and Iron x50 0 1001 1 50 2 50
10220 Stage 2 Branch Storyline [The Way Home - 2: Negative Answer] Choice Outcome: Receive Wood x50 and Iron x50 0 1001 1 50 2 50
10222 Stage 2 Branch Storyline [The Way Home - 3: Siegfried Dies]: Receive Wood x50 and Iron x50 0 1001 1 50 2 50
10224 Stage 2 Branch Storyline [The Way Home - 3: Siegfried Lives]: Gain 1 new member 0 1005 1 80 80 100
10251 Stage 2 Location 1 0 4001 1 165 2 180
10252 Stage 2 Location 2 0 4001 1 135 2 120
10253 Stage 2 Location 3 0 4001 1 240 2 200 3 40 4 40
10254 Stage 2 Location 4 0 4001 1 95 2 110
10255 Stage 2 Location 5 0 4001 1 260 2 260
10256 Stage 2 Location 5 0 4002 1 50 50 100
10257 Stage 2 Location 6 0 4001 1 75 2 85
10258 Stage 2 Location 7 0 4001 3 30 4 35
10259 Stage 2 Location 7 0 4002 11 60 60 80
10260 Stage 2 Location 8 0 4001 1 55 2 90
10261 Stage 2 Location 9 0 4001 1 260 2 245
10262 Stage 2 Location 10 0 4001 1 425 2 455
10263 Stage 2 Location 11 0 4001 3 25 4 25
10264 Stage 2 Location 11 0 4002 10 60 60 100
10265 Stage 2 Branch Storyline Location 1 0 4001 1 170 2 150
10266 Stage 2 Branch Storyline Location 2 0 4001 1 60 2 100
10301 Stage 3 Initialization: Wood x300 1 1001 1 300
10302 Stage 3 Initialization: Iron x300 1 1001 2 300
10303 Stage 3 Initialization: Serum x10 1 1001 3 15
10304 Stage 3 Initialization: Food x10 1 1001 4 15
10305 Stage 3 Initialization: 28 Members, 100 Stat Points 1 1005 28 100 100 100
10306 Stage 3 Initialization: Own Small Ruins x1 1 1007 1 1 1
10307 Stage 3 Initialization: Own Big Ruins x1 1 1007 3 1 1
10309 Stage 3 Fixed Event: Reduce 25 Health and 25 Satiety 0 1002 -25 -25 0
10310 Stage 3 Fixed Event: Reduce 30 Health and 30 Satiety 0 1002 -30 -30 0
10311 Stage 3 Fixed Event: Reduce 35 Health and 35 Satiety 0 1002 -35 -35 0
10312 Stage 3 Branch Storyline [Father: I'll Do My Best] Choice Outcome: Unlock [Riverside Camp] 0 1008 10314
10322 Stage 3 Branch Storyline [Father: Two Bullets] Choice Outcome: Unlock ["Orchard"] 0 1008 10315
10326 Stage 3 Branch Storyline [Father: Thread] Choice Outcome: Unlock ["Orchard" 2] 0 1008 10316
10328 Stage 3 Branch Storyline [Father: Reunion] Event Outcome: Obtain Wood x75 and Iron x75 0 1001 1 75 2 75
10351 Stage 3 Location 1 0 4001 3 21 4 25
10352 Stage 3 Location 2 0 4001 3 30 4 25
10353 Stage 3 Location 3 0 4001 3 45 4 35
10354 Stage 3 Location 4 0 4001 3 15 4 10
10355 Stage 3 Location 5 0 4001 1 70 2 100
10356 Stage 3 Location 6 0 4001 1 250 2 260
10357 Stage 3 Location 7 0 4001 1 355 2 360
10358 Stage 3 Location 8 0 4001 3 30 4 40
10359 Stage 3 Location 8 0 4002 7 80 80 80
10360 Stage 3 Location 9 0 4001 3 22 4 26
10361 Stage 3 Location 9 0 4002 8 80 80 80
10362 Stage 3 Location 10 0 4001 1 425 2 400
10363 Stage 3 Location 11 0 4001 1 285 2 350
10364 Stage 3 Location 12 0 4001 1 25 2 15
10365 Stage 3 Branch Storyline Location 1 0 4001 3 12 4 9
10366 Stage 3 Branch Storyline Location 2 0 4001 3 16 4 18
10401 Stage 4 Initialization: Wood x300 1 1001 1 300
10402 Stage 4 Initialization: Iron x300 1 1001 2 300
10403 Stage 4 Initialization: Serum x30 1 1001 3 30
10404 Stage 4 Initialization: Food x30 1 1001 4 30
10405 Stage 4 Initialization: 30 Members, 100 Stat Points 1 1005 30 100 100 100
10406 Stage 4 Initialization: Own Medium Ruins x2 1 1007 1 2 1
10407 Stage 4 Initialization: Own Big Ruins x1 1 1007 3 1 1
10410 Stage 4 Fixed Event: Population +5 0 1005 5 50 50 100
10417 Stage 4 Branch Storyline [Mother: Agree] Choice Outcome: Obtain Food x8 0 1001 4 8
10422 Stage 4 Branch Storyline [Mother - 2: Agree] Choice Outcome: Obtain Food x10 0 1001 4 10
10427 Stage 4 Branch Storyline [Mother - 3: Agree] Choice Outcome: Obtain Food x5 0 1001 4 5
10431 Stage 4 Branch Storyline [Mother - 4: Acceptance] Outcome: Recycle Food x10 0 1001 4 10
10451 Stage 4 Location 1 0 4001 1 60 2 65
10452 Stage 4 Location 2 0 4001 1 80 2 95
10453 Stage 4 Location 3 0 4001 1 485 2 380
10454 Stage 4 Location 4 0 4001 3 25 4 25
10455 Stage 4 Location 5 0 4001 1 505 2 555
10456 Stage 4 Location 6 0 4001 3 18 4 20
10457 Stage 4 Location 7 0 4001 3 37 4 28
10458 Stage 4 Location 7 0 4002 6 50 50 100
10459 Stage 4 Location 8 0 4001 3 10 4 5
10460 Stage 4 Location 9 0 4001 3 10 4 12
10461 Stage 4 Location 9 0 4002 5 50 50 100
10462 Stage 4 Location 10 0 4001 1 310 2 360 3 26 4 31
10463 Stage 4 Location 10 0 4002 6 50 50 100
10464 Stage 4 Location 11 0 4001 3 15 4 16
10501 Stage 5 Initialization: Wood x200, Iron x200 1 1001 1 200 2 200
10502 Stage 5 Initialization: Serum x31 1 1001 3 31
10503 Stage 5 Initialization: Food x31 1 1001 4 31
10504 Stage 5 Initialization: 30 Members, 100 Stat Points 1 1005 30 100 100 100
10505 Stage 5 Initialization: Own Medium Ruins x1 1 1007 2 1 1
10506 Stage 5 Initialization: Own Big Ruins x1 1 1007 3 1 1
10507 Stage 5 Initialization: Own Outpost x1 1 1007 7 1 1
10508 Stage 5 Fixed Event 1 0 1002 0 -25 0
10509 Stage 5 Fixed Event 2 0 1002 0 -30 0
10510 Stage 5 Fixed Event 3 0 1002 0 -35 0
10511 Stage 5 Fixed Event 4 0 1002 -10 0 0
10512 Stage 5 Fixed Event 5 0 1002 -10 0 0
10513 Stage 5 Fixed Event 6 0 1002 -10 0 0
10514 Disaster Relief 1 0 1001 3 20 4 20
10515 Disaster Relief 2 0 1001 3 30 4 30
10551 Stage 5 Location 1 0 4001 1 500 2 500
10552 Stage 5 Location 2 0 4001 1 500 2 500
10553 Stage 5 Location 3 0 4001 1 500 2 500
10554 Stage 5 Location 4 0 4001 1 500 2 500
10555 Stage 5 Location 5 0 4001 1 500 2 500
10556 Stage 5 Location 6 0 4001 1 500 2 500
10557 Stage 5 Location 7 0 4001 1 500 2 500
10558 Stage 5 Location 8 0 4001 1 500 2 500
10559 Stage 5 Location 9 0 4001 1 500 2 500
10560 Stage 5 Location 10 0 4001 1 500 2 500
10561 Stage 5 Location 11 0 4001 1 500 2 500
11001 Stage Event Result: Spirit -10 1002 0 0 -10
11002 Stage Event Result: Spirit +10 1002 0 0 10
11004 Stage Event Result: Spirit -10 1002 0 0 -10
11005 Stage Event Result: Spirit +10 1002 0 0 10
11007 Stage Event Result: Spirit -10 1002 0 0 -10
11008 Stage Event Result: Spirit +10 1002 0 0 10
11011 Stage Event Result: Food -20 1001 4 20
11015 Stage Event Result: Food -100 1001 4 100
11017 Stage Event Result: Food +50 1001 4 50
11019 Stage Event Result: Food +50 1001 4 50
11021 Stage Event Result: Food -100 1001 4 100
11023 Stage Event Result: Food +50, Iron +50 1001 2 50 4 50
11025 Stage Event Result: Health and Spirit -30 1002 -30 0 -30
11027 Stage Event Result: Food +50, Iron +50 1001 2 50 4 50
11029 Stage Event Result: Health and Spirit -30 1002 -30 0 -30
11031 Stage Event Result: Food +50, Iron +50 1001 2 50 4 50
11033 Stage Event Result: Health and Spirit -30 1002 -30 0 -30
11035 Stage Event Result: Food -100 1001 4 100
11037 Stage Event Result: Wood +50, Iron +50 1001 1 50 2 50
201 Big Medical Depot: Produces Serum x10 per day 2 2001 3 10
202 Big Supply Depot: Produces Food x10 per day 2 2001 4 10
203 Small Ruins: Produce Wood x100 and Iron x100 per turn when working properly 2 2001 1 100 2 100
204 Small Ruins: Convert the building into a vacant area after 1 turn when working properly 2 2004 1
205 Medium Ruins: Produce Wood x100 and Iron x100 per turn when working properly 2 2001 1 100 2 100
206 Medium Ruins: Convert the building into a vacant area after 2 turns when working properly 2 2004 2
207 Big Ruins: Produce Wood x170 and Iron x170 per turn when working properly 2 2001 1 170 2 170
208 Big Ruins: Convert the building into a vacant area after 3 turns when working properly 2 2004 3
209 Medical Depot: Produces Serum x15 per day 2 2001 3 15
210 Supply Depot: Produces Food x15 per day 2 2001 4 15
211 Outpost: Unlock Exploration Team 13 2003 1
212 Outpost: Unlock the Exploration feature 13 2006
20101 Stage 1 Initialization: Wood x180 1 1001 1 180
20102 Stage 1 Initialization: Iron x180 1 1001 2 180
20103 Stage 1 Initialization: Serum x30 1 1001 3 30
20104 Stage 1 Initialization: Food x30 1 1001 4 30
20105 Stage 1 Initialization: 15 Members, 100 Stat Points 1 1005 15 100 100 100
20106 Stage 1 Initialization: Own Small Ruins x1 1 1007 203 1 1
20107 Stage 1 Initialization: Own Medium Ruins x1 1 1007 204 1 1
20108 Stage 1 Initialization: Own [Outpost] x1 1 1007 209 1 1
201030 Stage 1 Event: Obtained: Resident x7 0 1005 7 80 80 80
201050 Stage 1 Event: Spirit -10 0 1002 0 0 10
201070 Stage 1 Event: Spirit -10 0 1002 0 0 10
201090 Stage 1 Event: Obtained: Wood x300, Iron x300 0 1001 1 300 2 300
1103 Sunny Day Event: Obtained: Medicine x15 0 1001 3 15
1105 Sunny Day Event: Obtained: Medicine x20 0 1001 3 20
1107 Sunny Day Event: Obtained: Food x15 0 1001 4 15
1109 Sunny Day Event: Obtained: Food x20 0 1001 4 20
1111 Sunny Day Event: Spirit +5 0 1002 0 0 5
1113 Sunny Day Event: Spirit +10 0 1002 0 0 10
1203 Rainy Day Event: Medicine -20 0 1001 3 20
1205 Rainy Day Event: Medicine -30 0 1001 3 30
1207 Rainy Day Event: Food -20 0 1001 4 20
1209 Rainy Day Event: Food -30 0 1001 4 30
1211 Rainy Day Event: Spirit -5 0 1002 0 0 -5
1213 Rainy Day Event: Spirit -10 0 1002 0 0 -10
1215 Rainy Day Event: Medicine -15 0 1001 3 15
1216 Rainy Day Event: Spirit +15 0 1002 0 0 15
1218 Rainy Day Event: Medicine -20 0 1001 3 20
1219 Rainy Day Event: Spirit +20 0 1002 0 0 20
1303 Snowy Day Event: Medical Depot stops working for 1 day 0 3003 207 2 2
1305 Snowy Day Event: Supply Depot stops working for 1 day 0 3003 208 2 2
1307 Snowy Day Event: Medicine -40 0 1001 3 40
1309 Snowy Day Event: Medicine -50 0 1001 3 50
1311 Snowy Day Event: Food -40 0 1001 4 40
1313 Snowy Day Event: Food -50 0 1001 4 50
1315 Snowy Day Event: Spirit -5 0 1002 0 0 -5
1317 Snowy Day Event: Spirit -10 0 1002 0 0 -10
1319 Snowy Day Event: Spirit -15 0 1002 0 0 -15
1321 Snowy Day Event: Food -15 0 1001 4 15
1322 Snowy Day Event: Spirit +15 0 1002 0 0 15
1324 Snowy Day Event: Food -20 0 1001 4 20
1325 Snowy Day Event: Spirit +20 0 1002 0 0 20
1403 Red Tide Event: Medical Depot stops working for 2 days 0 3003 207 2 2
1405 Red Tide Event: Supply Depot stops working for 2 days 0 3003 208 2 2
1407 Red Tide Event: Medicine -40 0 1001 3 40
1409 Red Tide Event: Medicine -50 0 1001 3 50
1411 Red Tide Event: Food -40 0 1001 4 40
1413 Red Tide Event: Food -50 0 1001 4 50
1415 Red Tide Event: Spirit -5 0 1002 0 0 -5
1417 Red Tide Event: Spirit -10 0 1002 0 0 -10
1419 Red Tide Event: Spirit -15 0 1002 0 0 -15
1421 Red Tide Event: Medicine -15 0 1001 3 15
1422 Red Tide Event: Spirit +15 0 1002 0 0 15
1424 Red Tide Event: Medicine -20 0 1001 3 20
1425 Red Tide Event: Spirit +20 0 1002 0 0 20
1427 Red Tide Event: Food -15 0 1001 4 15
1428 Red Tide Event: Spirit +15 0 1002 0 0 15
1430 Red Tide Event: Food -20 0 1001 4 20
1431 Red Tide Event: Spirit +20 0 1002 0 0 20
2010101 Stage 1 Location 1: Wood x200, Iron x200 0 4001 1 200 2 200
2010201 Stage 1 Location 2 Main Event Option 1: Triggers the subsequent event 0 1009 2010204
2010202 Stage 1 Location 2 Main Event Option 2: Triggers the subsequent event 0 1009 2010208
2010203 Stage 1 Location 2 Main Event Option 3: Triggers the subsequent event 0 1009 2010212
2010205 Stage 1 Location 2 Sub-Event - 1 Option: Triggers the subsequent event 0 1009 2010206
2010209 Stage 1 Location 2 Sub-Event - 2 Option: Triggers the subsequent event 0 1009 2010210
2010213 Stage 1 Location 2 Sub-Event - 3 Option: Triggers the subsequent event 0 1009 2010214
2010215 Stage 1 Location 2 Overall Effect: Wood x200, Iron x200 0 4001 1 200 2 200
2010216 Stage 1 Location 2 Overall Effect: Survivor x1 0 4002 1 80 80 80
2010217 Stage 1 Location 2 Overall Effect: Unlocks Location 10 0 1008 20109
2010301 Obtained: Medicine x15, Food x10 0 4001 3 15 4 10
2010401 Stage 1 Location 3: Triggers the subsequent event 0 1009 2010403
2010402 Obtained: Wood x120, Iron x100 0 4001 1 120 2 100
2010405 Survivor x4 0 4002 4 80 80 80
2010501 Obtained: Medicine x10, Food x10 0 4001 3 10 4 10
2010502 Survivor x6 0 4002 6 80 80 80
2010601 Obtained: Wood x70, Iron x125 0 4001 1 70 2 125
2010701 Obtained: Wood x30, Iron x45, Medicine x20, Food x20 0 4001 1 30 2 45 3 20 4 20
2010801 Obtained: Wood x300, Iron x300 0 4001 1 300 2 300
2010901 Stage 1 Location 10 Option Outcome 0 1009 2010903
2010902 Stage 1 Location 10 Option Outcome 0 1009 2010905
2010904 Stage 1 Location 10 Option Outcome 0 1009 2010905
2010906 Medicine x20, Food x20 0 4001 3 20 4 20
2010907 Survivor x2 0 4002 2 80 80 80
2011001 Wood x400, Iron x400 0 4001 1 400 2 400
2011002 Survivor x2 0 4002 2 80 80 80
2011101 Obtained: Survivor x7 0 4002 7 80 80 80
20201 Stage 2 Initialization: Wood x200 1 1001 1 200
20202 Stage 2 Initialization: Iron x200 1 1001 2 200
20203 Stage 2 Initialization: Serum x50 1 1001 3 50
20204 Stage 2 Initialization: Food x50 1 1001 4 50
20205 Stage 2 Initialization: 15 Members, 50 Health, 50 Satiety, 100 Spirit 1 1005 15 50 50 80
20206 Stage 2 Initialization: Own Small Ruins x1 1 1007 203 1 1
20207 Stage 2 Initialization: Own Medium Ruins x1 1 1007 204 1 1
20208 Stage 2 Initialization: Own [Outpost] x1 1 1007 209 1 1
20209 Stage 2 [Comms Device] Special Effect: Triggers [Comms Device] 0 1009 202004
20210 Stage 2 [Comms Device] Special Effect: Triggers [Comms From Afar] 0 1009 202100
202005 Stage 2 [Comms Device] Event Effect: Unlocks Location 4 0 1008 20203
202006 Stage 2 [Comms Device] Event Effect: Unlocks Location 12 0 1008 20212
202007 Stage 2 [Comms Device] Event Effect: Triggers [The Sea in the South] 0 1009 202016
202009 Stage 2 [Weather Change] Event Effect: Change of the weather 0 5001 203 204
202013 Stage 2 [Weather Change] Event Effect: Change of the weather 0 5001 205 206
202101 Stage 2 [Comms From Afar - 1] Option 1 Effect: Triggers the next page 0 1009 202103
202102 Stage 2 [Comms From Afar - 1] Option 2 Effect: Triggers the next page 0 1009 202116
202104 Stage 2 [Comms From Afar - 1] Option 1 Effect: Triggers the next page 0 1009 202106
202105 Stage 2 [Comms From Afar - 1] Option 1 Effect: Triggers the next page 0 1009 202108
202107 Stage 2 [Comms From Afar - 1] Option 1 Effect: Triggers the next page 0 1009 202108
202109 Stage 2 [Comms From Afar - 1] Option 1 Effect: Triggers the next page 0 1009 202110
202111 Stage 2 [Comms From Afar - 1] Option 1 Effect: Triggers the next page 0 1009 202112
202113 Stage 2 [Comms From Afar - 1] Option 1 Effect: Triggers the next page 0 1009 202114
202211 Stage 2 [Comms From Afar - 2 - A] Option Effect: Triggers the next page 0 1009 202213
202212 Stage 2 [Comms From Afar - 2 - A] Option Effect: Triggers the next page 0 1009 202215
202214 Stage 2 [Comms From Afar - 2 - A] Option Effect: Triggers the next page 0 1009 202215
202216 Stage 2 [Comms From Afar - 2 - A] Option Effect: Triggers the next page 0 1009 202217
202221 Stage 2 [Comms From Afar - 2 - B] Option 1 Effect: Triggers the next page 0 1009 202223
202222 Stage 2 [Comms From Afar - 2 - B] Option 2 Effect: Triggers the next page 0 1009 202234
202224 Stage 2 [Comms From Afar - 2 - B] Option 1 Effect: Triggers the next page 0 1009 202226
202225 Stage 2 [Comms From Afar - 2 - B] Option 1 Effect: Triggers the next page 0 1009 202228
202227 Stage 2 [Comms From Afar - 2 - B] Option 1 Effect: Triggers the next page 0 1009 202228
202229 Stage 2 [Comms From Afar - 2 - B] Option 1 Effect: Triggers the next page 0 1009 202230
202231 Stage 2 [Comms From Afar - 2 - B] Option 1 Effect: Triggers the next page 0 1009 202232
202311 Stage 2 [Comms From Afar - 3 - A] Option 1 Effect: Triggers the next page 0 1009 202313
202312 Stage 2 [Comms From Afar - 3 - A] Option 2 Effect: Triggers the next page 0 1009 202315
202321 Stage 2 [Comms From Afar - 3 - B] Option 1 Effect: Triggers the next page 0 1009 202323
202322 Stage 2 [Comms From Afar - 3 - B] Option 2 Effect: Triggers the next page 0 1009 202331
202324 Stage 2 [Comms From Afar - 3 - B] Option 1 Effect: Triggers the next page 0 1009 202325
202326 Stage 2 [Comms From Afar - 3 - B] Option 1 Effect: Triggers the next page 0 1009 202327
202328 Stage 2 [Comms From Afar - 3 - B] Option 1 Effect: Triggers the next page 0 1009 202329
2020101 Stage 2 Location 1 [Abandoned Postal Station] Event Outcome: Wood x100, Iron x100 0 4001 1 150 2 150
2020201 Stage 2 Location 2 [Mountain Village] Event Outcome: Wood x100, Iron x100 0 4001 1 120 2 120
2020202 Stage 2 Location 2 [Mountain Village] Event Outcome: Triggers [White Birch Courtyard] 0 1009 202014
2020301 Stage 2 Location 3 [Cableway] Event Outcome: Wood x150, Iron x150 0 4001 1 150 2 150
2020302 Stage 2 Location 3 [Cableway] Event Outcome: Survivor x1 0 4002 1 80 80 80
2020401 Stage 2 Location 4 [Relatively Flat Mountain Road] Event Outcome: Wood x150, Iron x150, Medicine x60, Food x60 0 4001 1 150 2 150 3 60 4 60
2020501 Stage 2 Location 5 [Mountaintop Viewpoint] Event Outcome: Wood x100, Iron x100, Medicine x70, Food x70 0 4001 1 100 2 100 3 70 4 70
2020502 Stage 2 Location 5 [Mountaintop Viewpoint] Event Outcome: Survivor x2 0 4002 2 80 80 80
2020901 Stage 2 Location 9 [Resource Transfer Depot] Event Outcome: Medicine x30, Food x30 0 4001 3 30 4 30
2021001 Stage 2 Location 10 [Eastern Resource Depot] Event Outcome: Medicine x60, Food x60 0 4001 1 300 2 300 3 60 4 60
2021002 Stage 2 Location 10 [Eastern Resource Depot] Event Outcome: Survivor x3 0 4002 3 80 80 80
2021101 Stage 2 Location 11 [Path of Fallen Leaves] Event Outcome: Wood x10, Iron x10 0 4001 1 10 2 10
2021102 Stage 2 Location 11 [Path of Fallen Leaves] Event Outcome: Triggers [Joy] 0 1009 202010
2021211 Stage 2 Location 12 [Forest Edge - A] Event Outcome: Wood x150, Iron x150, Medicine x15, Food x15 0 4001 1 150 2 150 3 15 4 15
2021212 Stage 2 Location 12 [Forest Edge - A] Event Outcome: Triggers [Comms From Afar - 2 - A] 0 1009 202210
2021221 Stage 2 Location 12 [Forest Edge - B] Event Outcome: Wood x150, Iron x150, Medicine x15, Food x15 0 4001 1 150 2 150 3 15 4 15
2021222 Stage 2 Location 12 [Forest Edge - B] Event Outcome: Triggers [Comms From Afar - 2 - B] 0 1009 202220
2021311 Stage 2 Location 13 [Burnt Forest - A] Event Outcome: Wood x300, Iron x300, Medicine x30, Food x30 0 4001 1 300 2 300 3 30 4 30
2021312 Stage 2 Location 13 [Burnt Forest - A] Event Outcome: Triggers [Comms From Afar - 3 - A] 0 1009 202310
2021321 Stage 2 Location 13 [Burnt Forest - B] Event Outcome: Wood x300, Iron x300, Medicine x30, Food x30 0 4001 1 300 2 300 3 30 4 30
2021322 Stage 2 Location 13 [Burnt Forest - B] Event Outcome: Triggers [Comms From Afar - 3 - B] 0 1009 202320
2021411 Stage 2 Location 14 [Dark Path - A] Event Outcome: Triggers [Comms From Afar - 4 - A] 0 1009 202410
2021421 Stage 2 Location 14 [Dark Path - B] Event Outcome: Triggers [Comms From Afar - 4 - B] 0 1009 202420
2021431 Stage 2 Location 14 [Dark Path - C] Event Outcome: Triggers [Comms From Afar - 4 - C] 0 1009 202430
2021511 Stage 2 Location 15 [Hunting Trap - A] Event Outcome: Obtained: Medicine x50, Food x40 0 4001 3 50 4 50
2021512 Stage 2 Location 15 [Hunting Trap - A] Event Outcome: Survivor x5 0 4002 2 80 80 80
2021513 Stage 2 Location 15 [Hunting Trap - A] Event Effect: Sub-Event 0 1009 2021512
2021521 Stage 2 Location 15 [Hunting Trap - B] Event Outcome: Obtained: Medicine x20, Food x20 0 4001 3 20 4 20
2021522 Stage 2 Location 15 [Hunting Trap - B] Event Outcome: Survivor x2 0 4002 2 50 50 50
2021523 Stage 2 Location 15 [Hunting Trap - B] Event Effect: Sub-Event 0 1009 2021522
2021531 Stage 2 Location 15 [Hunting Trap - C] Event Outcome: Obtained: Medicine x20, Food x20 0 4001 3 20 4 20
2021601 Stage 2 Location 16 [Hunter's Cabin] Event Outcome: Wood x300, Iron x300, Medicine x20, Food x20 0 4001 1 300 2 300 3 20 4 20
2021602 Stage 2 Location 16 [Hunter's Cabin] Event Outcome: Survivor x2 0 4002 2 80 80 80
2021701 Stage 2 Location 17 [Rocky Riverbank] Event Outcome: Wood x240, Iron x240 0 4001 1 240 2 240
2021702 Stage 2 Location 17 [Rocky Riverbank] Event Outcome: Survivor x2 0 4002 2 80 80 80
2021801 Stage 2 Location 18 [Lumberjack's Cabin] Event Outcome: Wood x350, Iron x350 0 4001 1 350 2 350
2021802 Stage 2 Location 18 [Lumberjack's Cabin] Event Outcome: Survivor x3 0 4002 3 80 80 80
2021901 Stage 2 Location 19 [Old Logging Site] Event Outcome: Wood x480, Iron x480 0 4001 1 480 2 480
2021902 Stage 2 Location 19 [Old Logging Site] Event Outcome: Survivor x2 0 4002 2 80 80 80
20301 Stage 3 Initialization: Serum x40 1 1001 3 40
20302 Stage 3 Initialization: Food x40 1 1001 4 40
20303 Stage 3 Initialization: 20 Members, 80 Stat Points 1 1005 20 80 80 30
20304 Stage 3 Initialization: Own Residence x2 1 1007 206 2 1
20305 Stage 3 Initialization: Own Big Medical Depot x2 1 1007 201 2 1
20306 Stage 3 Initialization: Own Big Supply Depot x2 1 1007 202 2 1
20307 Stage 3: Unlock the Abandoned Farm 0 1008 20307
203011 Medicine x80, Food x80 0 4001 3 80 4 80
203012 Survivor x3 0 4002 3 60 60 60
203031 Medicine x100, Food x100 0 4001 3 100 4 100
203041 Food x50, Medicine x50, Wood x300, Iron x300 0 4001 1 300 2 300 3 50 4 50
203051 Food x50, Medicine x50, Iron x200, Wood x200 0 4001 1 200 2 200 3 50 4 50
203080 Weather ending phase changes 0 5001 30002
203081 Iron x180, Wood x180 0 4001 1 180 2 180
203082 Spirit +20 0 1002 0 0 20
203085 Survivor x5 0 4002 5 60 60 60
203091 Weather phase 2 changes 0 5001 30003
203092 Survivor x5 0 4002 5 60 60 90
203093 Stage 4 Abandoned School Option 1: Triggers the subsequent event 0 1012 20350 1 1
20310 Outpost: Unlock the subsequent event 0 1009 20313
20311 The Drug Store stops working for 1 day 0 3003 201 2 1
20312 The Supply Depot stops working for 1 day 0 3003 202 2 1
20313 A random Drug Store stops working for 1 day 0 3003 201 1 1
20314 A random Supply Depot stops working for 1 day 0 3003 202 1 1
20315 Outpost Event: Medicine x5, Food x5 0 1001 3 5 4 5
20322 The Drug Store stops working for 1 day 0 3003 201 2 1
20324 The Supply Depot stops working for 1 day 0 3003 202 2 1
20326 The Drug Store stops working for 2 days 0 3003 201 2 2
20328 The Supply Depot stops working for 2 days 0 3003 202 2 2
20330 Spirit -10 0 1002 0 0 -10
20332 Spirit -15 0 1002 0 0 -15
20334 A random Drug Store stops working for 1 day 0 3003 201 1 1
20336 A random Supply Depot stops working for 1 day 0 3003 202 1 1
20338 Obtained: Survivor x10 0 1005 10 80 80 80
20351 Survivor x7 0 1005 7 50 50 40
20401 Stage 4 Initialization: Serum x35 1 1001 3 25
20402 Stage 4 Initialization: Food x35 1 1001 4 25
20403 Stage 4 Initialization: 2 Members, 100 Stat Points 1 1005 2 90 90 40
20404 Stage 4 Initialization: Own Shelter x1 1 1007 20405 1 1
20405 Stage 4 Initialization: Own Not-So-Small Ruins x1 1 1007 20403 1 1
20406 Stage 4 Initialization: Wood x80 1 1001 1 80
20407 Stage 4 Initialization: Iron x80 1 1001 2 80
20408 Stage 4 Initialization: Own Not-So-Big Ruins x1 1 1007 20404 1 1
20410 Not-So-Small Ruins: Produce Wood x200 and Iron x200 per turn when working properly 2 2001 1 200 2 200
20411 Not-So-Small Ruins: Convert the building into a vacant area after 1 turn when working properly 2 2004 1
20412 Not-So-Big Ruins: Produce Wood x350 and Iron x350 per turn when working properly 2 2001 1 350 2 350
20413 Not-So-Big Ruins: Convert the building into a vacant area after 1 turn when working properly 2 2004 1
20414 Survivor x3 0 1005 3 60 60 60
20415 Medicine x10, Food x10 0 1001 3 10 4 10
20416 Survivor x5 0 1005 5 60 60 60
20417 Weather phase 2 changes 0 5001 40002
20418 Weather ending phase changes 0 5001 40003
20419 Outpost: Unlock the subsequent event 0 1009 20419
20420 Comms Device: Unlock the subsequent event 0 1009 20421
20432 Sunny Day Event: Medicine x10, Food x10 0 1001 3 10 4 10
20434 Smoggy Day Event: Health -8, Satiety -8 0 1002 -8 -8 0
204031 Medicine x50, Food x50 0 4001 3 50 4 50
204081 Wood x1000, Iron x1000 0 4001 1 1000 2 1000
20501 Stage 5 Initialization 1: Residence x1 1 1007 206 1 1
20502 Stage 5 Initialization 2: Medicine x50, Food x50 1 1001 3 50 4 50
20503 Stage 5 Initialization 3: 12 Members, 100 Stat Points 1 1005 12 100 100 100
20504 Stage 5 Initialization 4: Small Ruins x2 1 1007 203 2 1
20505 Stage 5 Initialization 5: Medium Ruins x1 1 1007 204 1 1
2050114 Stage 5 Main City: Obtained: Food x5 0 1001 4 5
2050118 Stage 5 Main City: Medicine x10, Food x10 0 1001 3 10 4 10
2050203 Stage 5 Exploration: Obtained: Islander x3, 80 Stat Points 0 4002 3 80 80 80
2050204 Stage 5 Exploration: Obtained: Medicine x50, Food x50, Wood x180, Iron x180 0 4001 1 180 2 180 3 50 4 50
2050207 Stage 5 Exploration: Obtained: Medicine x60, Food x60 0 4001 3 60 4 60
2050305 Stage 5 Exploration: Obtained: Wood x100, Iron x100, Medicine x10, Food x10 0 4001 1 100 2 100 3 10 4 10
2050307 Stage 5 Exploration: Obtained: Wood x100, Iron x100, Medicine x20, Food x20 0 4001 1 100 2 100 3 20 4 20
2050309 Stage 5 Exploration: Obtained: Wood x100, Iron x100, Medicine x30, Food x30 0 4001 1 100 2 100 3 30 4 30
2050405 Stage 5 Exploration: Obtained: Medicine x10, Food x10 0 4001 3 10 4 10
2050411 Stage 5 Main City: Obtained: Medicine x30, Food x30 0 1001 3 30 4 30
2050413 Stage 5 Main City: Medicine -5, Food -5 0 1001 3 5 4 5
2050415 Stage 5 Main City: Health -10 0 1002 -10 0 0
2050501 Stage 5 Exploration: Obtained: Medicine x25, Food x25 0 4001 3 25 4 25
2050601 Stage 5 Exploration: Obtained: Medicine x85, Food x85 0 4001 3 85 4 85
2050602 Stage 5 Exploration: Obtained: Islander x5, 80 Stat Points 0 4002 5 80 80 80
2050705 Stage 5 Exploration: Obtained: Medicine x20, Food x20 0 4001 3 20 4 20
2050711 Stage 5 Main City: Obtained: Medicine x10 0 1001 3 10
2050903 Stage 5 Exploration: Obtained: Medicine x50, Food x50 0 4001 3 50 4 50
2051005 Stage 5 Exploration: Obtained: Medicine x10, Food x10 0 4001 3 10 4 10
2051105 Stage 5 Exploration: Obtained: Medicine x10, Food x10 0 4001 3 10 4 10
2051111 Stage 5 Exploration: Obtained: Food x5 0 1001 4 5
2051113 Stage 5 Main City: Spirit -10 0 1002 0 0 -10
2051115 Stage 5 Main City: Health -10 0 1002 -10 0 0
2051204 Stage 5 Exploration: Obtained: Medicine x20, Food x20 0 4001 3 20 4 20
2051206 Stage 5 Exploration: Obtained: Medicine x5, Food x5 0 4001 3 5 4 5
2051303 Stage 5 Exploration: Obtained: Medicine x10, Food x10 0 4001 3 10 4 10
2051404 Stage 5 Exploration: Obtained: Medicine x30, Food x30 0 4001 3 30 4 30
2051406 Stage 5 Exploration: Obtained: Medicine x30, Food x30 0 4001 3 30 4 30
2051504 Stage 5 Exploration: Obtained: Medicine x10, Food x10 0 4001 3 10 4 10
2051617 Stage 5 Main City: Obtained: Medicine x10, Food x10 0 1001 3 10 4 10
2051619 Stage 5 Main City: Spirit -5 0 1002 0 0 -5
2051621 Stage 5 Main City: Health -5 0 1002 -5 0 0
2051912 Stage 5 Ending Event C: Main City Obtained: Survivor x1, 100 Stat Points 0 1005 1 100 100 100
2052005 Stage 5 Red Tide Event 1: Main City: Medicine -5 0 1001 3 5 4 5
2052008 Stage 5 Red Tide Event 2: Main City: Residents -1 0 1013 1 1
2052010 Stage 5 Rainbow Event 1: Main City: Spirit +20 0 1002 0 0 20
2050600 Stage 5 Weather Phase 2: To Blizzard [Event 6] 0 5001 50021
2051000 Stage 5 Weather Phase 3: Blizzard + Red Tide [Event 10] 0 5001 50031 50032 50033 50034
2051700 Stage 5 Weather Phase 4: Rainbow [Event 17] 0 5001 50041 50042 50043
2052012 Stage 5 Weather Phase 5: Triggers Sunny weather 0 5001 50051
2051701 Triggers a Sunny Day Event on day 5 after Stage 5 [Event 17] takes place 0 1012 2052011 1 5
205041 Unlock Location 4: Complete the exploration event of Location 6 0 1008 20504
205071 Unlock Location 7: Complete the exploration event of Location 10 0 1008 20507
205111 Unlock Location 11: Complete the exploration event of Location 15 0 1008 20511
205161 Unlock Location 16: Complete the exploration event of Location 17 0 1008 20516
20601 Stage 6 Initialization: Wood x500 1 1001 1 280
20602 Stage 6 Initialization: Iron x500 1 1001 2 280
20603 Stage 6 Initialization: Serum x60 1 1001 3 50
20604 Stage 6 Initialization: Food x60 1 1001 4 50
20605 "Stage 6 Initialization: 15 Members, 80, 80, 100 Stat Points" 1 1005 15 80 80 100
20606 Stage 6 Initialization: Own Small Ruins x1 1 1007 203 1 1
20607 Stage 6 Initialization: Own Medium Ruins x2 1 1007 204 2 1
20608 Stage 6 Initialization: Own Big Ruins x2 1 1007 205 2 1
206030 Stage 6 Day 6 - 10 Weather 0 5001 602
206050 Stage 6 Day 11 - 15 Weather 0 5001 603
206070 Stage 6 Day 15 - 20 Weather 0 5001 604
206090 Stage 6 [Map Update] Event Outcome: Unlocks [Abandoned Industrial Park] 0 1008 20627
20615 Obtained: 5 Refugees with 90 Stat Points 0 1005 10 90 90 80
20616 Obtained: Medicine x25, Food x25, Wood x120, Iron x120 0 1001 3 50 4 50 1 120 2 120
20617 Obtained: 5 Refugees with 80 Stat Points 0 1005 5 80 80 80
20618 Obtained: Medicine x40, Food x40, Wood x100, Iron x100 0 1001 3 40 4 40 1 100 2 100
20619 Obtained: 5 Refugees with 60 Stat Points 0 1005 5 60 60 80
20620 Obtained: Medicine x50, Food x50 0 1001 3 50 4 50
20621 Obtained: 4 Refugees with 80 Stat Points 0 1005 4 80 80 80
20622 Obtained: Medicine x120, Food x120 0 1001 3 120 4 120
2060101 Obtained: Iron x120, Wood x120, Food x10, Medicine x10 0 4001 1 120 2 120 3 10 4 10
2060102 Obtained: Survivor x3 0 4002 3 80 80 80
2060201 Obtained: Iron x100, Wood x100 0 4001 1 100 2 100
2060301 Obtained: Iron x200, Wood x200 0 4001 1 200 2 200
2060302 Obtained: Survivor x4 0 4002 4 80 80 80
2060401 Unlocked: Location 11 0 1008 20611
2060612 Medicine x50, Food x50 0 4001 3 50 4 50
2060813 Unlocked: Signal Station 0 1008 20609
2061311 Unlocked: Location 5 0 1008 20605
2061312 Weather Change: Red Tide 0 5001 607
2061401 Medicine x50, Food x50 0 4001 3 50 4 50
2061501 Obtained: Wood x100, Iron x100, Medicine x30, Food x30 0 4001 1 100 2 100 3 30 4 30
2061502 Obtained: Medicine x10, Food x10, Wood x50, Iron x50 0 4001 1 50 2 50 3 10 4 10
2061601 Obtained: Medicine x20, Food x20 0 4001 3 20 4 20
2061602 Unlocked: Location 3 0 1008 20603
2061701 Obtained: Medicine x25 0 4001 3 50
2061801 Wood x200, Iron x200, Medicine x40, Food x40 0 4001 1 200 2 200 3 40 4 40
2061901 Obtained: Medicine x30, Food x30 0 4001 3 30 4 30
2062001 Obtained: Medicine x30, Food x30 0 4001 3 30 4 30
2062101 Obtained: Iron x200, Wood x200, Medicine x60, Food x60 0 4001 1 200 2 200 3 60 4 60
2062201 Obtained: Medicine x40, Food x40 0 4001 3 40 4 40
2062202 Unlocked: Location 19 0 1008 20619
2062301 Obtained: Medicine x30, Food x30 0 4001 3 30 4 30
2062401 Obtained: Medicine x15, Food x10 0 4001 3 15 4 10
2062501 Obtained: Medicine x10, Food x10 0 4001 3 30 4 30
2062601 Obtained: Medicine x50, Food x50 0 4001 3 50 4 50
2062701 Obtained: Iron x220, Wood x220 0 4001 1 220 2 200
2062702 Obtained: Survivor x5 0 4002 5 80 80 80
2062801 Obtained: Medicine x40, Food x40, Wood x150, Iron x150 0 4001 1 150 2 150 3 40 4 40
2062802 Unlocked: Location 29 0 1008 20629
2062901 Obtained: Food x40, Medicine x40, Wood x100, Iron x100 0 4001 1 100 2 100 3 40 4 40
2062902 Obtained: Survivor x2 0 4002 2 80 80 80
2063001 Obtained: Food x40, Medicine x40, Wood x100, Iron x100 0 4001 1 100 2 100 3 40 4 40
2063002 Unlocked: Location 17 0 1008 20617
2063003 Unlocked: Location 18 0 1008 20618
2063004 Unlocked: Location 21 0 1008 20621
2063005 Obtained: Food x60, Medicine x60, Wood x100, Iron x100 0 4001 1 100 2 100 3 60 4 60
2063006 Obtained: Survivor x2 0 4002 2 80 80 80
2061101 Trigger [Children in the Health Center] on day 2 0 1012 20620 1 1
2061102 Obtained: Medicine x50, Food x50 0 4001 3 50 4 50