10 lines
3.1 KiB
Plaintext
10 lines
3.1 KiB
Plaintext
|
Y<><59>n<EFBFBD><6E>|'<27><><EFBFBD>Ƴ<EFBFBD><1D><>O*<2A>)<29><><1B><><EFBFBD><EFBFBD>Z<EFBFBD>e9<65>q<EFBFBD><19><>8<18>Ed$<24><><EFBFBD>1<EFBFBD><31><EFBFBD>Y><3E><>T<EFBFBD><54>y<><79><EFBFBD><EFBFBD>Z<EFBFBD>ӎ<EFBFBD>V~<7E>A<EFBFBD>u<EFBFBD>!<21><><EFBFBD><EFBFBD><EFBFBD>v}?D<><44><EFBFBD>EK<45>PU<50><55><EFBFBD><EFBFBD>s!><3E>_<EFBFBD><18>K<16><>,5<>;E<><45><EFBFBD>7<>vƵId FightEventId SubRuneId[1] SubRuneId[2] SubRuneId[3] Icon Name Desc Brief Color
|
|||
|
1 200070 1 2 3 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconSufu.png Constrict 30% chance to deal 125% DMG and stun the target for 3s after a 3-Ping. 10s cooldown. Cooldown is determined separately for each character. Dealing DMG with a 3-Ping has a 30% chance to deal 125% DMG and stun the target FF5887
|
|||
|
2 200074 4 5 6 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconFusu.png Recovery Enters a "Recovery" state for 8s after a 3-Ping. Recover 1% HP every second. Cooldown is 15s and is determined separately for each character. Enters a "Recovery" state for 8s after a 3-Ping. Recover 1% HP every second. 59F5FF
|
|||
|
3 200078 7 8 9 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconYinli.png Gravity Enters an "Overload" state for 6s after a 3-Ping. Obtain 1 random Signal Orb and increase Movement Speed by 30%. Cooldown is 15s and is determined separately for each character. Enters an "Overload" state for 6s after a 3-Ping. Obtain 1 random Signal Orb and increase Movement Speed by 30% AFCCF0
|
|||
|
4 200082 10 11 12 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconChaosuan.png Matrix After a 3-Ping, inflict the target with "Freeze" (triggers once per second). Each stack decreases Movement Speed by 10%. After 5 stacks, trigger Matrix and remove stacks. Cooldown is 5s. After a 3-Ping, inflict the target with "Freeze" and reduce Movement Speed with each stack. After 5 stacks, trigger Matrix. 106FFF
|
|||
|
5 200086 13 14 15 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconMicai.png Camouflage Recovers Dodge Gauge by 200 after a 3-Ping Recovers Dodge Gauge by 200 after a 3-Ping FFFD6C
|
|||
|
6 200090 16 17 18 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconWenliu.png Turbulence Generate a random number every 15s and gain the according effect: [0-24] DMG from spending Signal Orbs +30%; [25-49] Signature DMG +30%; [50-74] Basic Attack DMG +30%; [75-89] Trigger the above effect; [90-98] Character DMG -50%; [99] Deduct 100% HP from the current character. In battle, randomly roll Destiny Points every 15s and obtain buffs corresponding to the value. FFFFFF
|
|||
|
7 200094 19 20 21 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconSilie.png Rip Enters a "Shadow Dance" state for 8s after a 3-Ping. In this state, all DMG will follow with 15% additional DMG that will be added to the combo. Cooldown is 15s and is determined separately for each character. Enters a "Shadow Dance" state for 8s after a 3-Ping, inflicts additional DMG in combos. BB59FF
|
|||
|
8 200098 22 23 24 Assets/Product/Texture/Atlas/UiStronghold/UiStrongholdIconXushi.png Preparation Enters a "Preparation" state for 5s after a 3-Ping. Dealing DMG in this state will lower the switching cooldown by 0.5s. Effect triggers in 1s intervals. Each trigger refreshes the timer on "Preparation". Enters "Preparation" state for 5s after a 3-Ping. Dealing DMG in this state will lower the switching cooldown. FFC052
|