13 lines
1.5 KiB
Plaintext
13 lines
1.5 KiB
Plaintext
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A~<7E><13>h<><68>hZ&#<23><>QXX<>Q<EFBFBD>C!<21>ij}<7D><>{z4<7A><34><EFBFBD><EFBFBD><EFBFBD>j<EFBFBD><6A><EFBFBD><EFBFBD>WF<12><03><>q<EFBFBD><71><EFBFBD>c<EFBFBD><08><18><>><3E>y<EFBFBD>z<><1A>7w;<3B><>2(<0C>^<5E><>V<EFBFBD><56>vz<76>.<2E>mr<6D>*<2A><>%<0B><1B><>%<25><13><>+ ,ю<>4<EFBFBD><34><EFBFBD><EFBFBD>"<22><><02>ݬId ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
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1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory407.jpg
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2 2 401 1 55
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3 3 201 1 500345
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4 4 301 DialogEnable 1 Vera These electromagnetic barriers are only set up to counter outsiders. It seems like a basic defense system on the base. 1
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5 5 301 Vera IDs that aren't in the city's records will be stopped. 1
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6 6 302 That's weird. 7
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7 7 301 Vera Yep. Have you also noticed it? 1
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8 8 301 None of these devices are damaged.
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9 9 301 That means the "enemy" who entered Atlantis before you and triggered the submergence mechanism was not blocked by these barriers.
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10 10 301 Vera Who the hell... are we facing? 1
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11 11 301 1 AniZhuanchangBegin Vera Don't tell me the city's haunted. 1
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