ascnet/Resources/table/client/movie/movies/MovieZX00105BA.tab.bytes

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2023-10-18 08:49:36 +00:00
W3l<02>2V1<56><31><EFBFBD><EFBFBD>2<1A>e<EFBFBD><65><EFBFBD><EFBFBD>3<EFBFBD>m <0A>B<EFBFBD>w<EFBFBD>I#i?<3F><19>ծi){<7B>'~<7E>sB<73><42><EFBFBD>g<1A>"<22>y2<79>}x<>.<2E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>O<EFBFBD>&<26><><EFBFBD><EFBFBD><EFBFBD>o_}<7D><>VTs<54>f"҉<>=<3D><> <20>B<EFBFBD><42>Bxh<78>I<EFBFBD><49>*#<23><>DDR<08><>=<3D><><EFBFBD>Id ActionId NextActionId Type IsBlock IsEnd BeginAnim EndAnim BeginDelay EndDelay Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25]
1 1 101 AniZhuanchangEnd Assets/Product/Texture/Image/BgStory/Bgstory12.jpg
2 2 401 1 201
3 3 201 1 1031001
4 4 301 DialogEnable 1 Liv Initializing memory sequences... 1
5 5 301 Liv Rendering simulation image... 1
6 6 202 1 1
7 7 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 3
8 8 301 ...
9 9 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab
10 10 201 2 500019
11 11 301 1 Construct Soldier Sir, the Corrupted ahead have all been exterminated. 2
12 12 301 Construct Soldier That battle was surprisingly easy... The situation was completely different than what was mentioned in the report by the teams that were defeated. 2
13 13 301 Construct Soldier Look at those Corrupted by the roadside. They're just standing there before the graffiti. I don't think they even notice us... 2
14 14 301 Construct Soldier It is quite eerie, but other than that, nothing noteworthy. 2
15 15 202 2 1
16 16 201 3 500028
17 17 301 1 Construct Leader These graffiti are gathering the minds of these Corrupted. 3
18 18 202 3 1
19 19 201 2 500019
20 20 301 1 Construct Soldier Gathering their minds? But the Corrupted has no consciousness to speak of, sir. They are only puppets moving through the whims of the virus. 2
21 21 202 2 1
22 22 201 3 500028
23 23 301 1 Construct Leader These graffiti are different from any other normal graffiti. There must be some special "meaning" behind it that is grouping these Corrupted together. 3
24 24 301 Construct Leader And this "meaning" and their resonance have gone beyond the influence of the Punishing Virus. After all, it's been proved for a long time that Corrupted under the control of Punishing Virus will never be interested in erasing anything except humanity. 3
25 25 203 3 -400
26 26 201 2 500019 400
27 27 301 1 Construct Leader This is possibly a... display of some sort of free will... I must report this immediately back to HQ— 3
28 28 301 Construct Leader Wait...! What are you doing! 3
29 29 301 Construct Soldier These graffiti cools down the area too much and will affect our passage, so... I'm just trying to clean the graffiti in front of us... 2
30 30 301 Construct Leader This is too dangerous! Stop this at once...! 3
31 31 202 2 3 1
32 32 201 1 500013
33 33 401 2 1508
34 34 401 1 202
35 35 301 1 Corrupted Uuuurgh—Free—Will— 1
36 36 401 2 1508
37 37 301 1 Corrupted Uuuurgh—Freedom—To—Machines— 1
38 38 301 The Corrupted that were studying the graffiti all swerve around to face the Construct squad.
39 39 202 1 1
40 40 201 1 500018
41 41 301 1 ??? Heh... 1
42 42 301 ??? Hehe... 1
43 43 202 1 1
44 44 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiFogNew.prefab 2
45 45 201 2 500019
46 46 301 1 Construct Soldier W-what...? It's releasing... mist? Wait, our radar systems are all malfunctioning! 2
47 47 202 2 1
48 48 201 1 500018
49 49 301 1 ??? Humans... cannot appreciate... my work... too stupid... 1
50 50 301 1 ??? Stupidity... forgivable... but destroying... my work...? Unforgivable... 1
51 51 202 1 1
52 52 201 1 500013
53 53 301 1 Corrupted Urgh—! 1
54 54 202 1 1
55 55 201 2 500019
56 56 301 1 Construct Soldier They're gathering 'round us! 2
57 57 202 2 1
58 58 201 3 500028
59 59 301 1 Construct Leader Hold formation! 3
60 60 202 3 1
61 61 201 2 500019
62 62 301 1 Construct Soldier Wait, what's that... a spray paint can? 2
63 63 202 2 1
64 64 201 3 500028
65 65 301 1 Construct Leader TAKE COVER! 3
66 66 202 3 1
67 67 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiJiyouNew.prefab 1
68 68 401 2 1505
69 69 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiFogNew.prefab
70 70 301 (Explosions)
71 71 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiJiyouNew.prefab
72 72 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab 3
73 73 301 ...
74 74 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiNoiseNew.prefab
75 75 201 1 1031001
76 76 301 1 Liv The simulation replay ends here... 1
77 77 202 1 1
78 78 201 2 1021001 -400
79 79 201 3 1011001 400
80 80 301 1 Lucia ... 2
81 81 301 Lee ... 3
82 82 202 3 1
83 83 201 1 1031001 400
84 84 301 1 Liv The mechanoid in the memory just now... 1
85 85 301 Lucia It should be the one behind these graffiti drawings. 2
86 86 202 1 2 1
87 87 201 1 500018
88 88 301 1 ??? Hehe... Correct... 1
89 89 301 ??? Human... Human consciousness...? Absolutely... filthy... 1
90 90 202 1 1
91 91 201 3 1011001
92 92 301 1 Lee We've got company! 3
93 93 202 3 1
94 94 201 2 1021001 4
95 95 301 1 Lucia Has it been hiding near us all this time? Why didn't we sense it? 2
96 96 202 2 1
97 97 201 3 1011001
98 98 301 1 Lee The replay just now mentioned their radar systems failing... The Construct parts and vital fluids... Is that how it's concealing itself? 3
99 99 202 3 1
100 100 201 1 500018
101 101 301 1 ??? World... without... humans... freedom... creation... yes... 1
102 102 301 ??? Humans... shall... not... return... to... Earth! 1
103 103 301 ??? Begone, humans! Begone, humans! 1
104 104 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiJiyouNew.prefab 1
105 105 401 2 1505
106 106 301 ??? (Giggle) 1
107 107 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiJiyouNew.prefab
108 108 202 1 1
109 109 201 3 1011001
110 110 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLineFocusNew.prefab 2
111 111 301 1 Lee Commandant, watch out! 3
112 112 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiStoryLineFocusNew.prefab
113 113 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiJiyouNew.prefab 1
114 114 401 2 1505
115 115 301 Splat—
116 116 505 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiJiyouNew.prefab
117 117 301 Lee Ugh... It's just, paint? 3
118 118 301 An array of colors splatters onto Lee's jacket.
119 119 202 3 1
120 120 201 1 500018
121 121 301 1 ??? Hehe... my work... is... "h-horrid," you say... 1
122 122 202 1 1
123 123 201 3 1011001
124 124 301 1 Lee You—! 3
125 125 501 Assets/Product/Effect/Prefab/FxUi/FxUiStoryNew/FxUiFogNew.prefab 2
126 126 301 1 AniZhuanchangBegin As Lee tries to chase after the culprit, mist suddenly creeps out from that mysterious figure, enshrouding everyone's vision.