ascnet/Resources/table/client/fight/FightEffectPartRule.tab.bytes

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2023-10-18 08:49:36 +00:00
<EFBFBD>i<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><1A><>1<EFBFBD><31><EFBFBD>m<EFBFBD><6D><EFBFBD><EFBFBD> <09>fQ9o<39>j<EFBFBD><08><><EFBFBD><EFBFBD>ލb<DE8D>ldS<64>H<EFBFBD><48><EFBFBD><EFBFBD>"<22><>Hu<48>)& yJ[<5B><><EFBFBD><01>[<5B><><EFBFBD>D,<2C><>\<5C><><EFBFBD><EFBFBD><EFBFBD>w><3E>ܘ\/<2F>]<5D>7<EFBFBD><01>r<EFBFBD><0F>nE<6E>&+<2B>5ʱƲ<CAB1><C6B2><EFBFBD>ͱ<EFBFBD>:<3A><>f<EFBFBD>|<18><>Name ShowOnPart PartId[1] PartId[2] PartId[3] PartId[4]
FxTongyongYinshen02 1 1055 1056 1057 1058
FxTongyongYinshen 1 1055 1056 1057 1058
FxMe1BioMd006010Attack10Yinshen01 1 1055 1056 1057 1058
FxTongyongYinshenData01 1 1055 1056 1057 1058
FxQianxing001Shader 1 1055 1056 1057 1058
FxQianxing002Shader 1 1055 1056 1057 1058