45 lines
1.5 KiB
C#
45 lines
1.5 KiB
C#
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using AscNet.Common.MsgPack;
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using AscNet.Common.Util;
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using AscNet.Table.V2.share.fashion;
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using MessagePack;
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namespace AscNet.GameServer.Handlers
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{
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#region MsgPackScheme
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#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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[MessagePackObject(true)]
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public class FashionUseRequest
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{
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public uint FashionId { get; set; }
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}
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[MessagePackObject(true)]
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public class FashionUseResponse
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{
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public int Code { get; set; }
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}
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#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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#endregion
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internal class FashionModule
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{
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[RequestPacketHandler("FashionUseRequest")]
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public static void HandleFashionUseRequestHandler(Session session, Packet.Request packet)
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{
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FashionUseRequest req = packet.Deserialize<FashionUseRequest>();
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var character = session.character.Characters.Find(x => x.Id == TableReaderV2.Parse<FashionTable>().Find(x => x.Id == req.FashionId)?.CharacterId);
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if (character is not null)
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{
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character.FashionId = req.FashionId;
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NotifyCharacterDataList notifyCharacterData = new();
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notifyCharacterData.CharacterDataList.Add(character);
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session.SendPush(notifyCharacterData);
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}
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session.SendResponse(new FashionUseResponse(), packet.Id);
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}
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}
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}
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