ascnet/AscNet.GameServer/Handlers/CharacterModule.cs

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using AscNet.Common.Database;
using AscNet.Common.MsgPack;
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using AscNet.Common.Util;
using AscNet.Table.V2.share.item;
using AscNet.Table.V2.share.character;
using MessagePack;
using AscNet.Common;
namespace AscNet.GameServer.Handlers
{
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#region MsgPackScheme
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
[MessagePackObject(true)]
public class CharacterLevelUpRequest
{
public uint TemplateId;
public Dictionary<int, int> UseItems;
}
[MessagePackObject(true)]
public class CharacterLevelUpResponse
{
public int Code;
}
[MessagePackObject(true)]
public class CharacterExchangeRequest
{
public int TemplateId;
}
[MessagePackObject(true)]
public class CharacterExchangeResponse
{
public int Code;
}
[MessagePackObject(true)]
public class FashionSyncNotify
{
public List<FashionList> FashionList = new();
}
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#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
#endregion
internal class CharacterModule
{
[RequestPacketHandler("CharacterExchangeRequest")]
public static void CharacterExchangeRequestHandler(Session session, Packet.Request packet)
{
CharacterExchangeRequest request = packet.Deserialize<CharacterExchangeRequest>();
CharacterTable? characterData = TableReaderV2.Parse<CharacterTable>().FirstOrDefault(x => x.Id == request.TemplateId);
if (characterData is null)
{
CharacterExchangeResponse rsp = new()
{
// CharacterManagerGetCharacterTemplateNotFound
Code = 20009001
};
session.SendResponse(rsp, packet.Id);
return;
}
if (!session.inventory.Items.Any(x => x.Id == characterData.ItemId && x.Count >= 50))
{
CharacterExchangeResponse rsp = new()
{
// ItemCountNotEnough
Code = 20012004
};
session.SendResponse(rsp, packet.Id);
return;
}
NotifyItemDataList notifyItemData = new();
// idk if it's always 50, please investigate later...
notifyItemData.ItemDataList.Add(session.inventory.Do(characterData.ItemId, 50 * -1));
session.SendPush(notifyItemData);
try
{
NotifyEquipDataList notifyEquipData = new();
FashionSyncNotify fashionSync = new();
NotifyCharacterDataList notifyCharacterData = new();
var addRet = session.character.AddCharacter((uint)request.TemplateId);
notifyEquipData.EquipDataList.Add(addRet.Equip);
fashionSync.FashionList.Add(addRet.Fashion);
notifyCharacterData.CharacterDataList.Add(addRet.Character);
session.SendPush(notifyEquipData);
session.SendPush(fashionSync);
session.SendPush(notifyCharacterData);
}
catch (ServerCodeException ex)
{
CharacterExchangeResponse rsp = new() { Code = ex.Code };
session.SendResponse(rsp, packet.Id);
return;
}
session.SendResponse(new CharacterExchangeResponse(), packet.Id);
}
[RequestPacketHandler("CharacterUpgradeSkillGroupRequest")]
public static void CharacterUpgradeSkillGroupRequestHandler(Session session, Packet.Request packet)
{
CharacterUpgradeSkillGroupRequest request = packet.Deserialize<CharacterUpgradeSkillGroupRequest>();
var upgradeResult = session.character.UpgradeCharacterSkillGroup(request.SkillGroupId, request.Count);
NotifyCharacterDataList notifyCharacterData = new();
notifyCharacterData.CharacterDataList.AddRange(session.character.Characters.Where(x => upgradeResult.AffectedCharacters.Contains(x.Id)));
NotifyItemDataList notifyItemData = new();
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notifyItemData.ItemDataList.AddRange(new Item[] {
session.inventory.Do(Inventory.Coin, upgradeResult.CoinCost * -1),
session.inventory.Do(Inventory.SkillPoint, upgradeResult.SkillPointCost * -1)
});
session.SendPush(notifyCharacterData);
session.SendPush(notifyItemData);
session.SendResponse(new CharacterUpgradeSkillGroupResponse(), packet.Id);
}
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[RequestPacketHandler("CharacterLevelUpRequest")]
public static void CharacterLevelUpRequestHandler(Session session, Packet.Request packet)
{
CharacterLevelUpRequest request = packet.Deserialize<CharacterLevelUpRequest>();
CharacterTable? characterData = TableReaderV2.Parse<CharacterTable>().FirstOrDefault(x => x.Id == request.TemplateId);
if (characterData is null || !session.character.Characters.Any(x => x.Id == characterData.Id))
{
// CharacterManagerGetCharacterTemplateNotFound
session.SendResponse(new CharacterLevelUpResponse() { Code = 20009001 }, packet.Id);
return;
}
NotifyItemDataList notifyItemData = new();
int totalExp = 0;
foreach (var item in request.UseItems)
{
ItemTable? itemTable = TableReaderV2.Parse<ItemTable>().FirstOrDefault(x => x.Id == item.Key);
if (itemTable is not null)
{
totalExp += itemTable.GetCharacterExp(characterData.Type) * item.Value;
notifyItemData.ItemDataList.Add(session.inventory.Do(item.Key, item.Value * -1));
}
}
session.SendPush(notifyItemData);
var characterUp = session.character.AddCharacterExp(characterData.Id, totalExp, (int)session.player.PlayerData.Level);
if (characterUp is not null)
{
NotifyCharacterDataList notifyCharacterData = new();
notifyCharacterData.CharacterDataList.Add(characterUp);
session.SendPush(notifyCharacterData);
}
session.SendResponse(new CharacterLevelUpResponse(), packet.Id);
}
}
}