ascnet/AscNet.GameServer/SessionExtensions.cs

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2023-11-25 11:56:53 +00:00
using AscNet.Common.Database;
using AscNet.Common.MsgPack;
using AscNet.Common.Util;
using AscNet.Table.V2.share.player;
namespace AscNet.GameServer
{
public static class SessionExtensions
{
/// <summary>
/// Please invoke after messing with TeamExp(commandant exp) count!
/// </summary>
/// <param name="session"></param>
public static void ExpSanityCheck(this Session session)
{
Item? expItem = session.inventory.Items.FirstOrDefault(x => x.Id == Inventory.TeamExp);
if (expItem is null)
return;
PlayerTable? playerLevel = TableReaderV2.Parse<PlayerTable>().FirstOrDefault(x => x.Level == session.player.PlayerData.Level);
if (playerLevel is null)
return;
if (expItem.Count < playerLevel.MaxExp)
return;
expItem.Count -= playerLevel.MaxExp;
session.player.PlayerData.Level++;
NotifyPlayerLevel notifyPlayerLevel = new()
{
Level = (int)session.player.PlayerData.Level
};
NotifyItemDataList notifyItemDataList = new();
notifyItemDataList.ItemDataList.Add(expItem);
notifyItemDataList.ItemDataList.Add(session.inventory.Do(Inventory.ActionPoint, playerLevel.FreeActionPoint));
session.SendPush(notifyPlayerLevel);
session.SendPush(notifyItemDataList);
session.ExpSanityCheck();
}
}
}