ascnet/Resources/table/client/archive/MonsterModelTrans.tsv

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2023-11-20 15:19:46 +00:00
Id NpcId NpcState StateText StandAnime HideNodeName[1] HideNodeName[2] HideNodeName[3]
1 83600 1 Basic Status
2 83600 2 Burst Status Assets/Product/Role/Animation/Mb1JiabailieMd000001/Mb1JiabailieMd000001/Layer1/Stand1.anim Mb1JiabailieMd000001Cloak
3 83900 1 Basic Status
4 83900 2 Burst Status Mb1LunaMd010001Mask Mb1LunaMd010001Glass
5 85100 1 Basic Status Mb1StarknightMd010001Weapon Mb1StarknightMd010001Weapon01
6 85100 2 Burst Status Mb1StarknightMd010001Weapon02
7 85300 1 Basic Status Assets/Product/Role/Animation/Mb1MoonguyMd010001/Mb1MoonguyMd010001/BaseLayer/Stand2.anim Mb1MoonguyMd010001Weapon
8 85300 2 Burst Status Assets/Product/Role/Animation/Mb1MoonguyMd010001/Mb1MoonguyMd010001/Layer1/Stand2.anim
9 85400 1 Basic Status
10 85400 2 Burst Status Assets/Product/Role/Animation/Mb1HuoshaMd010001/Mb1HuoshaMd010001/Layer1/Stand2.anim
11 93311 1 Basic Status
12 93311 2 Burst Status Assets/Product/Role/Animation/Me1TwofacerMd010001/Me1TwofacerMd010001/Layer1/Stand2.anim
13 85550 1 Basic Status Mb1MaidmasterMd010001Weapon02