ascnet/AscNet.Common/MsgPack/Types.cs

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#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
namespace AscNet.Common.MsgPack
{
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[MessagePack.MessagePackObject(true)]
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public class HandshakeRequest
{
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public string Sha1 { get; set; }
public string DocumentVersion { get; set; }
public string ApplicationVersion { get; set; }
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}
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[MessagePack.MessagePackObject(true)]
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public class HandshakeResponse
{
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public int Code { get; set; }
public int UtcOpenTime { get; set; }
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public dynamic? Sha1Table { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class LoginRequest
{
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public int LoginType { get; set; }
public string ServerBean { get; set; }
public int LoginPlatform { get; set; }
public string ClientVersion { get; set; }
public string DeviceId { get; set; }
public int UserId { get; set; }
public string Token { get; set; }
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}
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[MessagePack.MessagePackObject(true)]
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public class LoginResponse
{
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public int Code { get; set; }
public int UtcOffset { get; set; }
public uint UtcServerTime { get; set; }
public string ReconnectToken { get; set; }
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}
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[MessagePack.MessagePackObject(true)]
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public class NotifyDailyLotteryData
{
public dynamic[] Lotteries { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifyLogin
{
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[MessagePack.MessagePackObject(true)]
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public class NotifyLoginPlayerData
{
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public uint Id { get; set; }
public string Name { get; set; }
public int Level { get; set; }
public string Sign { get; set; }
public uint DisplayCharId { get; set; }
[MessagePack.MessagePackObject(true)]
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public class NotifyLoginPlayerDataBirthday
{
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public int Mon { get; set; }
public int Day { get; set; }
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}
public NotifyLoginPlayerDataBirthday Birthday { get; set; }
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public int HonorLevel { get; set; }
public string ServerId { get; set; }
public int Likes { get; set; }
public int CurrTeamId { get; set; }
public int ChallengeEventId { get; set; }
public uint CurrHeadPortraitId { get; set; }
public int CurrHeadFrameId { get; set; }
public int CurrMedalId { get; set; }
public int AppearanceShowType { get; set; }
public int DailyReceiveGiftCount { get; set; }
public int DailyActivenessRewardStatus { get; set; }
public int WeeklyActivenessRewardStatus { get; set; }
public int[] Marks { get; set; }
public uint[] GuideData { get; set; }
public int[] Communications { get; set; }
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public dynamic[] ShowCharacters { get; set; }
public dynamic[] ShieldFuncList { get; set; }
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[MessagePack.MessagePackObject(true)]
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public class NotifyLoginPlayerDataAppearanceSettingInfo
{
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public int TitleType { get; set; }
public int CharacterType { get; set; }
public int FashionType { get; set; }
public int WeaponFashionType { get; set; }
public int DormitoryType { get; set; }
public int DormitoryId { get; set; }
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}
public NotifyLoginPlayerDataAppearanceSettingInfo AppearanceSettingInfo { get; set; }
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public uint CreateTime { get; set; }
public uint LastLoginTime { get; set; }
public int ReportTime { get; set; }
public uint ChangeNameTime { get; set; }
public int Flags { get; set; }
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}
public NotifyLoginPlayerData PlayerData { get; set; }
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[MessagePack.MessagePackObject(true)]
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public class NotifyLoginTimeLimitCtrlConfigList
{
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public int Id { get; set; }
public uint StartTime { get; set; }
public uint EndTime { get; set; }
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}
public NotifyLoginTimeLimitCtrlConfigList[] TimeLimitCtrlConfigList { get; set; }
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[MessagePack.MessagePackObject(true)]
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public class NotifyLoginSharePlatformConfigList
{
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public int Id { get; set; }
public int[] SdkId { get; set; }
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}
public NotifyLoginSharePlatformConfigList[] SharePlatformConfigList { get; set; }
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[MessagePack.MessagePackObject(true)]
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public class NotifyLoginItemList
{
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public int Id { get; set; }
public uint Count { get; set; }
public int BuyTimes { get; set; }
public int TotalBuyTimes { get; set; }
public int LastBuyTime { get; set; }
public uint RefreshTime { get; set; }
public uint CreateTime { get; set; }
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}
public NotifyLoginItemList[] ItemList { get; set; }
public Dictionary<dynamic, dynamic> ItemRecycleDict { get; set; }
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[MessagePack.MessagePackObject(true)]
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public class NotifyLoginCharacterList
{
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public uint Id { get; set; }
public int Level { get; set; }
public int Exp { get; set; }
public int Quality { get; set; }
public int InitQuality { get; set; }
public int Star { get; set; }
public int Grade { get; set; }
[MessagePack.MessagePackObject(true)]
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public class NotifyLoginCharacterListSkillList
{
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public uint Id { get; set; }
public int Level { get; set; }
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}
public NotifyLoginCharacterListSkillList[] SkillList { get; set; }
public dynamic[] EnhanceSkillList { get; set; }
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public uint FashionId { get; set; }
public uint CreateTime { get; set; }
public int TrustLv { get; set; }
public int TrustExp { get; set; }
public uint Ability { get; set; }
public int LiberateLv { get; set; }
[MessagePack.MessagePackObject(true)]
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public class NotifyLoginCharacterListCharacterHeadInfo
{
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public int HeadFashionId { get; set; }
public int HeadFashionType { get; set; }
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}
public NotifyLoginCharacterListCharacterHeadInfo CharacterHeadInfo { get; set; }
}
public NotifyLoginCharacterList[] CharacterList { get; set; }
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[MessagePack.MessagePackObject(true)]
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public class NotifyLoginEquipList
{
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public int Id { get; set; }
public uint TemplateId { get; set; }
public uint CharacterId { get; set; }
public int Level { get; set; }
public int Exp { get; set; }
public int Breakthrough { get; set; }
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public dynamic[] ResonanceInfo { get; set; }
public dynamic[] UnconfirmedResonanceInfo { get; set; }
public dynamic[] AwakeSlotList { get; set; }
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public bool IsLock { get; set; }
public uint CreateTime { get; set; }
public bool IsRecycle { get; set; }
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}
public NotifyLoginEquipList[] EquipList { get; set; }
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[MessagePack.MessagePackObject(true)]
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public class NotifyLoginFashionList
{
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public uint Id { get; set; }
public bool IsLock { get; set; }
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}
public NotifyLoginFashionList[] FashionList { get; set; }
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[MessagePack.MessagePackObject(true)]
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public class NotifyLoginHeadPortraitList
{
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public uint Id { get; set; }
public int LeftCount { get; set; }
public uint BeginTime { get; set; }
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}
public NotifyLoginHeadPortraitList[] HeadPortraitList { get; set; }
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[MessagePack.MessagePackObject(true)]
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public class NotifyLoginBaseEquipLoginData
{
public dynamic[] BaseEquipList { get; set; }
public dynamic[] DressedList { get; set; }
}
public NotifyLoginBaseEquipLoginData BaseEquipLoginData { get; set; }
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[MessagePack.MessagePackObject(true)]
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public class NotifyLoginFubenData
{
public Dictionary<dynamic, dynamic> StageData { get; set; }
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[MessagePack.MessagePackObject(true)]
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public class NotifyLoginFubenDataFubenBaseData
{
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public int RefreshTime { get; set; }
public int SelectedCharId { get; set; }
public int UrgentAlarmCount { get; set; }
public int WeeklyUrgentCount { get; set; }
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public dynamic? DayUrgentCount { get; set; }
}
public NotifyLoginFubenDataFubenBaseData FubenBaseData { get; set; }
public dynamic[] UnlockHideStages { get; set; }
public dynamic[] StageDifficulties { get; set; }
}
public NotifyLoginFubenData FubenData { get; set; }
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[MessagePack.MessagePackObject(true)]
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public class NotifyLoginFubenMainLineData
{
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public uint[] TreasureData { get; set; }
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public Dictionary<dynamic, dynamic> LastPassStage { get; set; }
public dynamic[] MainChapterEventInfos { get; set; }
}
public NotifyLoginFubenMainLineData FubenMainLineData { get; set; }
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[MessagePack.MessagePackObject(true)]
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public class NotifyLoginFubenChapterExtraLoginData
{
public dynamic[] TreasureData { get; set; }
public dynamic[] LastPassStage { get; set; }
public dynamic[] ChapterEventInfos { get; set; }
}
public NotifyLoginFubenChapterExtraLoginData FubenChapterExtraLoginData { get; set; }
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[MessagePack.MessagePackObject(true)]
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public class NotifyLoginFubenUrgentEventData
{
public dynamic? UrgentEventData { get; set; }
}
public NotifyLoginFubenUrgentEventData FubenUrgentEventData { get; set; }
public dynamic[] AutoFightRecords { get; set; }
public Dictionary<dynamic, dynamic> TeamGroupData { get; set; }
public dynamic? TeamPrefabData { get; set; }
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[MessagePack.MessagePackObject(true)]
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public class NotifyLoginSignInf
{
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public int Id { get; set; }
public int Round { get; set; }
public int Day { get; set; }
public bool Got { get; set; }
public int FinishDay { get; set; }
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}
public NotifyLoginSignInf[] SignInfos { get; set; }
public dynamic[] AssignChapterRecord { get; set; }
public dynamic[] WeaponFashionList { get; set; }
public dynamic[] PartnerList { get; set; }
public dynamic[] ShieldedProtocolList { get; set; }
public dynamic? LimitedLoginData { get; set; }
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public uint UseBackgroundId { get; set; }
[MessagePack.MessagePackObject(true)]
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public class NotifyLoginFubenShortStoryLoginData
{
public dynamic[] TreasureData { get; set; }
public dynamic[] LastPassStage { get; set; }
public dynamic[] ChapterEventInfos { get; set; }
}
public NotifyLoginFubenShortStoryLoginData FubenShortStoryLoginData { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifyPayInfo
{
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public float TotalPayMoney { get; set; }
public bool IsGetFirstPayReward { get; set; }
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}
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[MessagePack.MessagePackObject(true)]
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public class NotifyEquipChipGroupList
{
public dynamic[] ChipGroupDataList { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifyEquipChipAutoRecycleSite
{
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[MessagePack.MessagePackObject(true)]
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public class NotifyEquipChipAutoRecycleSiteChipRecycleSite
{
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public int[] RecycleStar { get; set; }
public int Days { get; set; }
public int SetRecycleTime { get; set; }
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}
public NotifyEquipChipAutoRecycleSiteChipRecycleSite ChipRecycleSite { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifyEquipGuideData
{
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[MessagePack.MessagePackObject(true)]
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public class NotifyEquipGuideDataEquipGuideData
{
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public int TargetId { get; set; }
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public dynamic[] PutOnPosList { get; set; }
public dynamic[] FinishedTargets { get; set; }
}
public NotifyEquipGuideDataEquipGuideData EquipGuideData { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifyArchiveLoginData
{
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[MessagePack.MessagePackObject(true)]
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public class NotifyArchiveLoginDataMonste
{
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public uint Id { get; set; }
public int Killed { get; set; }
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}
public NotifyArchiveLoginDataMonste[] Monsters { get; set; }
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[MessagePack.MessagePackObject(true)]
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public class NotifyArchiveLoginDataEqui
{
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public uint Id { get; set; }
public int Level { get; set; }
public int Breakthrough { get; set; }
public int ResonanceCount { get; set; }
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}
public NotifyArchiveLoginDataEqui[] Equips { get; set; }
public dynamic[] MonsterUnlockIds { get; set; }
public dynamic[] WeaponUnlockIds { get; set; }
public dynamic[] AwarenessUnlockIds { get; set; }
public dynamic[] MonsterSettings { get; set; }
public dynamic[] WeaponSettings { get; set; }
public dynamic[] AwarenessSettings { get; set; }
public dynamic[] MonsterInfos { get; set; }
public dynamic[] MonsterSkills { get; set; }
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public uint[] UnlockCgs { get; set; }
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public dynamic[] UnlockStoryDetails { get; set; }
public dynamic[] PartnerUnlockIds { get; set; }
public dynamic[] PartnerSettings { get; set; }
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public uint[] UnlockPvDetails { get; set; }
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public dynamic[] UnlockMails { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifyChatLoginData
{
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public uint RefreshTime { get; set; }
[MessagePack.MessagePackObject(true)]
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public class NotifyChatLoginDataUnlockEmoj
{
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public uint Id { get; set; }
public int EndTime { get; set; }
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}
public NotifyChatLoginDataUnlockEmoj[] UnlockEmojis { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifySocialData
{
public dynamic[] FriendData { get; set; }
public dynamic[] ApplyData { get; set; }
public dynamic[] Remarks { get; set; }
public dynamic[] BlockData { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifyTaskData
{
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[MessagePack.MessagePackObject(true)]
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public class NotifyTaskDataTaskData
{
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[MessagePack.MessagePackObject(true)]
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public class NotifyTaskDataTaskDataTas
{
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public uint Id { get; set; }
[MessagePack.MessagePackObject(true)]
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public class NotifyTaskDataTaskDataTasSchedule
{
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public uint Id { get; set; }
public int Value { get; set; }
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}
public NotifyTaskDataTaskDataTasSchedule[] Schedule { get; set; }
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public int State { get; set; }
public uint RecordTime { get; set; }
public int ActivityId { get; set; }
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}
public NotifyTaskDataTaskDataTas[] Tasks { get; set; }
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public uint[] Course { get; set; }
public int[] FinishedTasks { get; set; }
public int[] NewPlayerRewardRecord { get; set; }
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public dynamic[] TaskLimitIdActiveInfos { get; set; }
public dynamic[] NewbieRecvProgress { get; set; }
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public bool NewbieHonorReward { get; set; }
public int NewbieUnlockPeriod { get; set; }
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}
public NotifyTaskDataTaskData TaskData { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifyActivenessStatus
{
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public int DailyActivenessRewardStatus { get; set; }
public int WeeklyActivenessRewardStatus { get; set; }
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}
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[MessagePack.MessagePackObject(true)]
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public class NotifyNewPlayerTaskStatus
{
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public uint NewPlayerTaskActiveDay { get; set; }
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}
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[MessagePack.MessagePackObject(true)]
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public class NotifyRegression2Data
{
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[MessagePack.MessagePackObject(true)]
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public class NotifyRegression2DataData
{
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[MessagePack.MessagePackObject(true)]
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public class NotifyRegression2DataDataActivityData
{
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public int Id { get; set; }
public int BeginTime { get; set; }
public int State { get; set; }
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}
public NotifyRegression2DataDataActivityData ActivityData { get; set; }
public dynamic? SignInData { get; set; }
public dynamic? InviteData { get; set; }
public dynamic[] GachaDatas { get; set; }
}
public NotifyRegression2DataData Data { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifyMaintainerActionData
{
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public int Id { get; set; }
public uint ResetTime { get; set; }
[MessagePack.MessagePackObject(true)]
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public class NotifyMaintainerActionDataNod
{
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public int NodeId { get; set; }
public int NodeType { get; set; }
public int EventId { get; set; }
public string Value { get; set; }
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}
public NotifyMaintainerActionDataNod[] Nodes { get; set; }
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[MessagePack.MessagePackObject(true)]
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public class NotifyMaintainerActionDataPlaye
{
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public uint PlayerId { get; set; }
public string PlayerName { get; set; }
public uint HeadPortraitId { get; set; }
public int HeadFrameId { get; set; }
public int NodeId { get; set; }
public bool IsNodeTriggered { get; set; }
public bool Reverse { get; set; }
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}
public NotifyMaintainerActionDataPlaye[] Players { get; set; }
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public int[] Cards { get; set; }
public int FightWinCount { get; set; }
public int BoxCount { get; set; }
public int UsedActionCount { get; set; }
public int ExtraActionCount { get; set; }
public bool HasWarehouseNode { get; set; }
public int WarehouseFinishCount { get; set; }
public bool HasMentorNode { get; set; }
public int MentorStatus { get; set; }
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}
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[MessagePack.MessagePackObject(true)]
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public class NotifyAllRedEnvelope
{
public dynamic[] Envelopes { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifyScoreTitleData
{
public dynamic[] TitleInfos { get; set; }
public dynamic[] HideTypes { get; set; }
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public bool IsHideCollection { get; set; }
[MessagePack.MessagePackObject(true)]
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public class NotifyScoreTitleDataWallInf
{
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public int Id { get; set; }
public uint PedestalId { get; set; }
public uint BackgroundId { get; set; }
public bool IsShow { get; set; }
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public dynamic[] CollectionSetInfos { get; set; }
}
public NotifyScoreTitleDataWallInf[] WallInfos { get; set; }
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public ushort[] UnlockedDecorationIds { get; set; }
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}
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[MessagePack.MessagePackObject(true)]
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public class NotifyBfrtData
{
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[MessagePack.MessagePackObject(true)]
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public class NotifyBfrtDataBfrtData
{
public dynamic[] BfrtGroupRecords { get; set; }
public dynamic[] BfrtTeamInfos { get; set; }
}
public NotifyBfrtDataBfrtData BfrtData { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifyTask
{
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[MessagePack.MessagePackObject(true)]
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public class NotifyTaskTasks
{
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[MessagePack.MessagePackObject(true)]
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public class NotifyTaskTasksTas
{
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public uint Id { get; set; }
[MessagePack.MessagePackObject(true)]
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public class NotifyTaskTasksTasSchedule
{
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public uint Id { get; set; }
public int Value { get; set; }
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}
public NotifyTaskTasksTasSchedule[] Schedule { get; set; }
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public int State { get; set; }
public uint RecordTime { get; set; }
public int ActivityId { get; set; }
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}
public NotifyTaskTasksTas[] Tasks { get; set; }
}
public NotifyTaskTasks Tasks { get; set; }
public dynamic? TaskLimitIdActiveInfos { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifyGuildEvent
{
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public int Type { get; set; }
public uint Value { get; set; }
public int Value2 { get; set; }
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public dynamic? Str1 { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifyAssistData
{
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[MessagePack.MessagePackObject(true)]
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public class NotifyAssistDataAssistData
{
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public uint AssistCharacterId { get; set; }
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}
public NotifyAssistDataAssistData AssistData { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifyWorkNextRefreshTime
{
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public uint NextRefreshTime { get; set; }
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}
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[MessagePack.MessagePackObject(true)]
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public class NotifyDormitoryData
{
public dynamic[] FurnitureCreateList { get; set; }
public dynamic[] WorkList { get; set; }
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public uint[] FurnitureUnlockList { get; set; }
public int SnapshotTimes { get; set; }
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public dynamic[] DormitoryList { get; set; }
public dynamic[] VisitorList { get; set; }
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[MessagePack.MessagePackObject(true)]
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public class NotifyDormitoryDataFurnitureList
{
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public int Id { get; set; }
public uint ConfigId { get; set; }
public int X { get; set; }
public int Y { get; set; }
public int Angle { get; set; }
public int DormitoryId { get; set; }
public uint Addition { get; set; }
public int[] AttrList { get; set; }
public bool IsLocked { get; set; }
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}
public NotifyDormitoryDataFurnitureList[] FurnitureList { get; set; }
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[MessagePack.MessagePackObject(true)]
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public class NotifyDormitoryDataCharacterList
{
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public uint CharacterId { get; set; }
public sbyte DormitoryId { get; set; }
public int Mood { get; set; }
public int Vitality { get; set; }
public int MoodSpeed { get; set; }
public int VitalitySpeed { get; set; }
public uint LastFondleRecoveryTime { get; set; }
public int LeftFondleCount { get; set; }
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public dynamic[] EventList { get; set; }
}
public NotifyDormitoryDataCharacterList[] CharacterList { get; set; }
public dynamic[] Layouts { get; set; }
public dynamic[] BindRelations { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifyNameplateLoginData
{
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public int CurrentWearNameplate { get; set; }
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public dynamic[] UnlockNameplates { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifyGuildDormPlayerData
{
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[MessagePack.MessagePackObject(true)]
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public class NotifyGuildDormPlayerDataGuildDormData
{
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public int CurrentCharacterId { get; set; }
public int DailyInteractRewardTotalTimes { get; set; }
public int DailyInteractRewardCurTimes { get; set; }
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}
public NotifyGuildDormPlayerDataGuildDormData GuildDormData { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifyBountyTaskInfo
{
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[MessagePack.MessagePackObject(true)]
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public class NotifyBountyTaskInfoTaskInfo
{
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public int RankLevel { get; set; }
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public dynamic[] TaskCards { get; set; }
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public int TaskPoolRefreshCount { get; set; }
[MessagePack.MessagePackObject(true)]
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public class NotifyBountyTaskInfoTaskInfoTaskPool
{
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public int Id { get; set; }
public uint StageId { get; set; }
public uint RewardId { get; set; }
public uint EventId { get; set; }
public uint DifficultStageId { get; set; }
public int Status { get; set; }
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}
public NotifyBountyTaskInfoTaskInfoTaskPool[] TaskPool { get; set; }
}
public NotifyBountyTaskInfoTaskInfo TaskInfo { get; set; }
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public uint RefreshTime { get; set; }
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}
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[MessagePack.MessagePackObject(true)]
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public class NotifyFiveTwentyRecord
{
public dynamic[] CharacterIds { get; set; }
public dynamic[] GroupRecord { get; set; }
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public int ActivityNo { get; set; }
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}
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[MessagePack.MessagePackObject(true)]
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public class PurchaseDailyNotify
{
public dynamic[] ExpireInfoList { get; set; }
public dynamic[] DailyRewardInfoList { get; set; }
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[MessagePack.MessagePackObject(true)]
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public class PurchaseDailyNotifyFreeRewardInfoList
{
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public uint Id { get; set; }
public string Name { get; set; }
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}
public PurchaseDailyNotifyFreeRewardInfoList[] FreeRewardInfoList { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifyPurchaseRecommendConfig
{
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[MessagePack.MessagePackObject(true)]
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public class NotifyPurchaseRecommendConfigData
{
public Dictionary<dynamic, dynamic> AddOrModifyConfigs { get; set; }
public dynamic? RemoveIds { get; set; }
}
public NotifyPurchaseRecommendConfigData Data { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifyBackgroundLoginData
{
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public uint[] HaveBackgroundIds { get; set; }
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}
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[MessagePack.MessagePackObject(true)]
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public class NotifyMedalData
{
public dynamic[] MedalInfos { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifyExploreData
{
public dynamic[] ChapterDatas { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifyGatherRewardList
{
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public int[] GatherRewards { get; set; }
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}
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[MessagePack.MessagePackObject(true)]
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public class NotifyDrawTicketData
{
public dynamic[] DrawTicketInfos { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifyAccumulatedPayData
{
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public int PayId { get; set; }
public float PayMoney { get; set; }
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public dynamic[] PayRewardIds { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifyArenaActivity
{
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public int ActivityNo { get; set; }
public int ChallengeId { get; set; }
public int Status { get; set; }
public uint NextStatusTime { get; set; }
public int ArenaLevel { get; set; }
public int JoinActivity { get; set; }
public int UnlockCount { get; set; }
public uint TeamTime { get; set; }
public uint FightTime { get; set; }
public uint ResultTime { get; set; }
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public dynamic[] MaxPointStageList { get; set; }
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public int ContributeScore { get; set; }
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}
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[MessagePack.MessagePackObject(true)]
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public class NotifyPrequelUnlockChallengeStages
{
public dynamic[] UnlockChallengeStages { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifyPrequelChallengeRefreshTime
{
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public uint NextRefreshTime { get; set; }
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}
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[MessagePack.MessagePackObject(true)]
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public class NotifyFubenPrequelData
{
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[MessagePack.MessagePackObject(true)]
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public class NotifyFubenPrequelDataFubenPrequelData
{
public dynamic[] RewardedStages { get; set; }
public dynamic[] UnlockChallengeStages { get; set; }
}
public NotifyFubenPrequelDataFubenPrequelData FubenPrequelData { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifyMainLineActivity
{
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public ushort[] Chapters { get; set; }
public int BfrtChapter { get; set; }
public uint EndTime { get; set; }
public int HideChapterBeginTime { get; set; }
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}
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[MessagePack.MessagePackObject(true)]
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public class NotifyDailyFubenLoginData
{
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public uint RefreshTime { get; set; }
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public dynamic[] Records { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifyBirthdayPlot
{
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public uint NextActiveYear { get; set; }
public int IsChange { get; set; }
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public dynamic[] UnLockCg { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifyBossActivityData
{
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public int ActivityId { get; set; }
public int SectionId { get; set; }
public int Schedule { get; set; }
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public dynamic[] StageStarInfos { get; set; }
public dynamic[] StarRewardIds { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifyBriefStoryData
{
public dynamic[] FinishedIds { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifyChessPursuitGroupInfo
{
public dynamic[] MapDBList { get; set; }
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[MessagePack.MessagePackObject(true)]
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public class NotifyChessPursuitGroupInfoMapBossList
{
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public int Id { get; set; }
public int InitHp { get; set; }
public int SubBossMaxHp { get; set; }
public int BossStepMin { get; set; }
public int BossStepMax { get; set; }
public float BattleHurtRate { get; set; }
public int BattleHurtMax { get; set; }
public int SelfHpRate { get; set; }
public int SelfHpMax { get; set; }
public int ConvertHurtRate { get; set; }
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}
public NotifyChessPursuitGroupInfoMapBossList[] MapBossList { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifyClickClearData
{
public dynamic[] Activities { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifyCourseData
{
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[MessagePack.MessagePackObject(true)]
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public class NotifyCourseDataData
{
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public int TotalLessonPoint { get; set; }
public int MaxTotalLessonPoint { get; set; }
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public dynamic[] ChapterDataList { get; set; }
public dynamic? StageDataDict { get; set; }
public dynamic[] RewardIds { get; set; }
}
public NotifyCourseDataData Data { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifyActivityDrawList
{
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public ushort[] DrawIdList { get; set; }
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}
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[MessagePack.MessagePackObject(true)]
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public class NotifyActivityDrawGroupCount
{
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public int Count { get; set; }
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}
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[MessagePack.MessagePackObject(true)]
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public class NotifyExperimentData
{
public dynamic[] FinishIds { get; set; }
public dynamic[] ExperimentInfos { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifyBabelTowerActivityStatus
{
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public int ActivityNo { get; set; }
public int Status { get; set; }
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}
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[MessagePack.MessagePackObject(true)]
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public class NotifyBabelTowerData
{
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public int ActivityNo { get; set; }
public int MaxScore { get; set; }
public int RankLevel { get; set; }
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public dynamic[] StageDatas { get; set; }
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[MessagePack.MessagePackObject(true)]
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public class NotifyBabelTowerDataExtraData
{
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public int ActivityNo { get; set; }
public int MaxScore { get; set; }
public int RankLevel { get; set; }
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public dynamic[] StageDatas { get; set; }
}
public NotifyBabelTowerDataExtraData ExtraData { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifyFubenBossSingleData
{
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[MessagePack.MessagePackObject(true)]
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public class NotifyFubenBossSingleDataFubenBossSingleData
{
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public int ActivityNo { get; set; }
public int TotalScore { get; set; }
public int MaxScore { get; set; }
public int OldLevelType { get; set; }
public int LevelType { get; set; }
public int ChallengeCount { get; set; }
public uint RemainTime { get; set; }
public int AutoFightCount { get; set; }
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public dynamic? CharacterPoints { get; set; }
public dynamic[] HistoryList { get; set; }
public dynamic[] RewardIds { get; set; }
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public int RankPlatform { get; set; }
public int[] BossList { get; set; }
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public dynamic[] TrialStageInfoList { get; set; }
}
public NotifyFubenBossSingleDataFubenBossSingleData FubenBossSingleData { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifyFestivalData
{
public dynamic[] FestivalInfos { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifyPracticeData
{
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[MessagePack.MessagePackObject(true)]
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public class NotifyPracticeDataChapterInf
{
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public int Id { get; set; }
public uint[] FinishStages { get; set; }
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}
public NotifyPracticeDataChapterInf[] ChapterInfos { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifyTrialData
{
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public int[] FinishTrial { get; set; }
public int[] RewardRecord { get; set; }
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public dynamic[] TypeRewardRecord { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifyPivotCombatData
{
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[MessagePack.MessagePackObject(true)]
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public class NotifyPivotCombatDataPivotCombatData
{
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public int ActivityId { get; set; }
public int Difficulty { get; set; }
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public dynamic[] RegionDataList { get; set; }
}
public NotifyPivotCombatDataPivotCombatData PivotCombatData { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifySettingLoadingOption
{
public dynamic? LoadingData { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifyRepeatChallengeData
{
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public int Id { get; set; }
[MessagePack.MessagePackObject(true)]
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public class NotifyRepeatChallengeDataExpInfo
{
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public int Level { get; set; }
public int Exp { get; set; }
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}
public NotifyRepeatChallengeDataExpInfo ExpInfo { get; set; }
public dynamic[] RcChapters { get; set; }
public dynamic[] RewardIds { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifyPlayerReportData
{
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[MessagePack.MessagePackObject(true)]
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public class NotifyPlayerReportDataReportData
{
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public int ReportTimes { get; set; }
public int LastReportTime { get; set; }
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}
public NotifyPlayerReportDataReportData ReportData { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifyReviewConfig
{
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[MessagePack.MessagePackObject(true)]
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public class NotifyReviewConfigReviewActivityConfigList
{
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public int Id { get; set; }
public uint StartTime { get; set; }
public uint EndTime { get; set; }
public uint RewardId { get; set; }
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}
public NotifyReviewConfigReviewActivityConfigList[] ReviewActivityConfigList { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifyStrongholdLoginData
{
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public int Id { get; set; }
public uint BeginTime { get; set; }
public uint FightBeginTime { get; set; }
public int CurDay { get; set; }
public int AssistCharacterId { get; set; }
public int SetAssistCharacterTime { get; set; }
public int BorrowCount { get; set; }
public uint ElectricEnergy { get; set; }
public int Endurance { get; set; }
public int MineralLeft { get; set; }
public int TotalMineral { get; set; }
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public dynamic[] ElectricCharacterIds { get; set; }
public dynamic[] FinishGroupIds { get; set; }
public dynamic[] FinishGroupInfos { get; set; }
public dynamic[] HistoryFinishGroupInfos { get; set; }
public dynamic[] GroupInfos { get; set; }
public dynamic[] TeamInfos { get; set; }
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[MessagePack.MessagePackObject(true)]
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public class NotifyStrongholdLoginDataGroupStageDat
{
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public int Id { get; set; }
public uint[] StageIds { get; set; }
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public Dictionary<dynamic, dynamic> StageBuffId { get; set; }
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public int SupportId { get; set; }
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}
public NotifyStrongholdLoginDataGroupStageDat[] GroupStageDatas { get; set; }
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public int[] RuneList { get; set; }
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public dynamic[] RewardIds { get; set; }
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[MessagePack.MessagePackObject(true)]
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public class NotifyStrongholdLoginDataLastResultRecord
{
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public int Id { get; set; }
public int FinishCount { get; set; }
public int MinerCount { get; set; }
public int MineralCount { get; set; }
public int AssistCount { get; set; }
public int AssistRewardValue { get; set; }
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}
public NotifyStrongholdLoginDataLastResultRecord LastResultRecord { get; set; }
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[MessagePack.MessagePackObject(true)]
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public class NotifyStrongholdLoginDataMineRecor
{
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public int Day { get; set; }
public int MinerCount { get; set; }
public int MineralCount { get; set; }
public bool IsStay { get; set; }
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}
public NotifyStrongholdLoginDataMineRecor[] MineRecords { get; set; }
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public int LevelId { get; set; }
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public dynamic[] StayDays { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifySummerSignInData
{
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public int ActId { get; set; }
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public dynamic[] MsgIdList { get; set; }
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public int SurplusTimes { get; set; }
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}
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[MessagePack.MessagePackObject(true)]
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public class NotifyTaikoMasterData
{
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[MessagePack.MessagePackObject(true)]
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public class NotifyTaikoMasterDataTaikoMasterData
{
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public int ActivityId { get; set; }
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public dynamic[] StageDataList { get; set; }
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[MessagePack.MessagePackObject(true)]
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public class NotifyTaikoMasterDataTaikoMasterDataSetting
{
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public int AppearOffset { get; set; }
public int JudgeOffset { get; set; }
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}
public NotifyTaikoMasterDataTaikoMasterDataSetting Setting { get; set; }
}
public NotifyTaikoMasterDataTaikoMasterData TaikoMasterData { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifyTeachingActivityInfo
{
public dynamic[] ActivityInfo { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifyTheatreData
{
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public int CurChapterId { get; set; }
public int CurRoleLv { get; set; }
public int DifficultyId { get; set; }
public int KeepsakeId { get; set; }
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public dynamic[] UnlockPowerIds { get; set; }
public dynamic[] UnlockPowerFavorIds { get; set; }
public dynamic[] EffectPowerFavorIds { get; set; }
public dynamic[] Skills { get; set; }
public dynamic[] RecruitRole { get; set; }
public dynamic[] Keepsakes { get; set; }
public dynamic[] Decorations { get; set; }
public dynamic? CurChapterDb { get; set; }
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public int ReopenCount { get; set; }
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public dynamic[] SkillIllustratedBook { get; set; }
public dynamic? SingleTeamData { get; set; }
public dynamic[] MultiTeamDatas { get; set; }
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public int UseOwnCharacter { get; set; }
public int FavorCoin { get; set; }
public int DecorationCoin { get; set; }
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public dynamic[] PassChapterId { get; set; }
public dynamic? PassEventRecord { get; set; }
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public int PassNodeCount { get; set; }
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public dynamic[] EndingRecord { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifyVoteData
{
public dynamic[] VoteAlarmDic { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifyTRPGData
{
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public uint CurTargetLink { get; set; }
[MessagePack.MessagePackObject(true)]
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public class NotifyTRPGDataBaseInfo
{
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public int Level { get; set; }
public int Exp { get; set; }
public int Endurance { get; set; }
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}
public NotifyTRPGDataBaseInfo BaseInfo { get; set; }
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[MessagePack.MessagePackObject(true)]
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public class NotifyTRPGDataBossInfo
{
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public int Id { get; set; }
public int ChallengeCount { get; set; }
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public dynamic[] PhasesRewardList { get; set; }
}
public NotifyTRPGDataBossInfo BossInfo { get; set; }
public dynamic[] TargetList { get; set; }
public dynamic[] RewardList { get; set; }
public dynamic[] FuncList { get; set; }
public dynamic[] Characters { get; set; }
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[MessagePack.MessagePackObject(true)]
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public class NotifyTRPGDataShopInf
{
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public int DisCount { get; set; }
public int AddBuyCount { get; set; }
public uint Id { get; set; }
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public dynamic[] ItemInfos { get; set; }
}
public NotifyTRPGDataShopInf[] ShopInfos { get; set; }
public dynamic[] MazeInfos { get; set; }
public dynamic[] MemoirList { get; set; }
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public int ItemCapacityAdd { get; set; }
public bool IsNormalPage { get; set; }
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public dynamic[] StageList { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifyBiancaTheatreActivityData
{
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public int CurActivityId { get; set; }
public int CurChapterId { get; set; }
public int DifficultyId { get; set; }
public int CurTeamId { get; set; }
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public dynamic? CurChapterDb { get; set; }
public dynamic[] Characters { get; set; }
public dynamic[] Items { get; set; }
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public int TotalExp { get; set; }
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public dynamic[] GetRewardIds { get; set; }
public dynamic[] StrengthenDbs { get; set; }
public dynamic? SingleTeamData { get; set; }
public dynamic[] UnlockItemId { get; set; }
public dynamic[] UnlockTeamId { get; set; }
public dynamic[] UnlockDifficultyId { get; set; }
public dynamic[] TeamRecords { get; set; }
public dynamic[] PassChapterIds { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifyMentorData
{
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public int PlayerType { get; set; }
[MessagePack.MessagePackObject(true)]
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public class NotifyMentorDataTeacher
{
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public int PlayerId { get; set; }
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public dynamic? PlayerName { get; set; }
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public int Level { get; set; }
public int HeadPortraitId { get; set; }
public int HeadFrameId { get; set; }
public bool IsGraduate { get; set; }
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public dynamic? Tag { get; set; }
public dynamic? OnlineTag { get; set; }
public dynamic? Announcement { get; set; }
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public int StudentCount { get; set; }
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public dynamic? StudentTask { get; set; }
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public bool IsOnline { get; set; }
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public dynamic? SystemTask { get; set; }
public dynamic? WeeklyTask { get; set; }
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public int KizunaAmount { get; set; }
public int JoinTime { get; set; }
public int ReachTime { get; set; }
public int LastLoginTime { get; set; }
public int SendGiftCount { get; set; }
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}
public NotifyMentorDataTeacher Teacher { get; set; }
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[MessagePack.MessagePackObject(true)]
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public class NotifyMentorDataStuden
{
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public uint PlayerId { get; set; }
public string PlayerName { get; set; }
public int Level { get; set; }
public uint HeadPortraitId { get; set; }
public int HeadFrameId { get; set; }
public bool IsGraduate { get; set; }
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public dynamic? Tag { get; set; }
public dynamic? OnlineTag { get; set; }
public dynamic? Announcement { get; set; }
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public int StudentCount { get; set; }
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public dynamic[] StudentTask { get; set; }
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public bool IsOnline { get; set; }
[MessagePack.MessagePackObject(true)]
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public class NotifyMentorDataStudenSystemTask
{
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public uint TaskId { get; set; }
public int State { get; set; }
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public dynamic[] Schedule { get; set; }
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public int Status { get; set; }
public int RewardId { get; set; }
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public dynamic[] EquipList { get; set; }
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public bool HasChange { get; set; }
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}
public NotifyMentorDataStudenSystemTask[] SystemTask { get; set; }
public dynamic[] WeeklyTask { get; set; }
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public int KizunaAmount { get; set; }
public int JoinTime { get; set; }
public int ReachTime { get; set; }
public int LastLoginTime { get; set; }
public int SendGiftCount { get; set; }
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}
public NotifyMentorDataStuden[] Students { get; set; }
public dynamic[] ApplyList { get; set; }
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public int GraduateStudentCount { get; set; }
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public dynamic[] StageReward { get; set; }
public dynamic[] WeeklyTaskReward { get; set; }
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public int WeeklyTaskCompleteCount { get; set; }
public int[] Tag { get; set; }
public int[] OnlineTag { get; set; }
public string Announcement { get; set; }
public int DailyChangeTaskCount { get; set; }
public int WeeklyLevel { get; set; }
public int MonthlyStudentCount { get; set; }
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public dynamic? Message { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifyMentorChat
{
public dynamic[] ChatMessages { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifyMaintainerActionDailyReset
{
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public int UsedActionCount { get; set; }
public int ExtraActionCount { get; set; }
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}
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[MessagePack.MessagePackObject(true)]
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public class NotifyGuildData
{
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public int GuildId { get; set; }
public string GuildName { get; set; }
public int GuildLevel { get; set; }
public int IconId { get; set; }
public int GuildRankLevel { get; set; }
public int HasContributeReward { get; set; }
public bool HasRecruit { get; set; }
public int BossEndTime { get; set; }
public int FreeChangeGuildNameCount { get; set; }
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}
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[MessagePack.MessagePackObject(true)]
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public class NotifyMails
{
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[MessagePack.MessagePackObject(true)]
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public class NotifyMailsNewMailList
{
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public string Id { get; set; }
public int GroupId { get; set; }
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public dynamic? BatchId { get; set; }
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public int Type { get; set; }
public int Status { get; set; }
public string SendName { get; set; }
public string Title { get; set; }
public string Content { get; set; }
public uint CreateTime { get; set; }
public uint SendTime { get; set; }
public uint ExpireTime { get; set; }
[MessagePack.MessagePackObject(true)]
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public class NotifyMailsNewMailListRewardGoodsList
{
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public int RewardType { get; set; }
public uint TemplateId { get; set; }
public int Count { get; set; }
public int Level { get; set; }
public int Quality { get; set; }
public int Grade { get; set; }
public int Breakthrough { get; set; }
public int ConvertFrom { get; set; }
public int Id { get; set; }
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}
public NotifyMailsNewMailListRewardGoodsList[] RewardGoodsList { get; set; }
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public bool IsForbidDelete { get; set; }
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}
public NotifyMailsNewMailList[] NewMailList { get; set; }
public dynamic? ExpireIdList { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class EnterWorldChatResponse
{
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public int Code { get; set; }
public int ChannelId { get; set; }
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}
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[MessagePack.MessagePackObject(true)]
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public class GetWorldChannelInfoResponse
{
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public int Code { get; set; }
[MessagePack.MessagePackObject(true)]
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public class GetWorldChannelInfoResponseChannelInf
{
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public int ChannelId { get; set; }
public int PlayerNum { get; set; }
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}
public GetWorldChannelInfoResponseChannelInf[] ChannelInfos { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class HeartbeatResponse
{
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public uint UtcServerTime { get; set; }
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}
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[MessagePack.MessagePackObject(true)]
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public class GetPurchaseListRequest
{
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public int[] UiTypeList { get; set; }
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}
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[MessagePack.MessagePackObject(true)]
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public class GetPurchaseListResponse
{
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public int Code { get; set; }
[MessagePack.MessagePackObject(true)]
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public class GetPurchaseListResponsePurchaseInfoList
{
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public uint Id { get; set; }
public int TimeToInvalid { get; set; }
public int TimeToShelve { get; set; }
public int TimeToUnShelve { get; set; }
public int BuyTimes { get; set; }
public int BuyLimitTimes { get; set; }
public int ConsumeId { get; set; }
public int ConsumeCount { get; set; }
[MessagePack.MessagePackObject(true)]
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public class GetPurchaseListResponsePurchaseInfoListRewardGoodsList
{
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public int RewardType { get; set; }
public int TemplateId { get; set; }
public uint Count { get; set; }
public int Level { get; set; }
public int Quality { get; set; }
public int Grade { get; set; }
public int Breakthrough { get; set; }
public int ConvertFrom { get; set; }
public uint Id { get; set; }
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}
public GetPurchaseListResponsePurchaseInfoListRewardGoodsList[] RewardGoodsList { get; set; }
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[MessagePack.MessagePackObject(true)]
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public class GetPurchaseListResponsePurchaseInfoListDailyRewardGoodsList
{
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public int RewardType { get; set; }
public int TemplateId { get; set; }
public int Count { get; set; }
public int Level { get; set; }
public int Quality { get; set; }
public int Grade { get; set; }
public int Breakthrough { get; set; }
public int ConvertFrom { get; set; }
public uint Id { get; set; }
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}
public GetPurchaseListResponsePurchaseInfoListDailyRewardGoodsList[] DailyRewardGoodsList { get; set; }
public dynamic? FirstRewardGoods { get; set; }
public dynamic? ExtraRewardGoods { get; set; }
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public int DailyRewardRemainDay { get; set; }
public bool IsDailyRewardGet { get; set; }
public string Name { get; set; }
public string Desc { get; set; }
public string Icon { get; set; }
public int UiType { get; set; }
public int SignInId { get; set; }
public int Tag { get; set; }
public int Priority { get; set; }
[MessagePack.MessagePackObject(true)]
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public class GetPurchaseListResponsePurchaseInfoListClientResetInfo
{
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public int ResetType { get; set; }
public int DayCount { get; set; }
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}
public GetPurchaseListResponsePurchaseInfoListClientResetInfo ClientResetInfo { get; set; }
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public bool IsUseMail { get; set; }
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public dynamic? NormalDiscounts { get; set; }
public dynamic? DiscountCouponInfos { get; set; }
public dynamic? DiscountShowStr { get; set; }
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public int LastBuyTime { get; set; }
public int MailCount { get; set; }
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public dynamic? PayKeySuffix { get; set; }
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public uint[] MutexPurchaseIds { get; set; }
public int ConvertSwitch { get; set; }
public bool CanMultiply { get; set; }
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public dynamic? FashionLabel { get; set; }
}
public GetPurchaseListResponsePurchaseInfoList[] PurchaseInfoList { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class OfflineMessageRequest
{
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public sbyte MessageId { get; set; }
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}
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[MessagePack.MessagePackObject(true)]
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public class OfflineMessageResponse
{
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public int Code { get; set; }
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public dynamic? Messages { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class DoClientTaskEventRequest
{
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public int ClientTaskType { get; set; }
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}
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[MessagePack.MessagePackObject(true)]
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public class DoClientTaskEventResponse
{
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public int Code { get; set; }
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}
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[MessagePack.MessagePackObject(true)]
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public class SignInRequest
{
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public int Id { get; set; }
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}
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[MessagePack.MessagePackObject(true)]
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public class NotifyItemDataList
{
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[MessagePack.MessagePackObject(true)]
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public class NotifyItemDataListItemDataList
{
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public uint Id { get; set; }
public int Count { get; set; }
public int BuyTimes { get; set; }
public int TotalBuyTimes { get; set; }
public int LastBuyTime { get; set; }
public uint RefreshTime { get; set; }
public uint CreateTime { get; set; }
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}
public NotifyItemDataListItemDataList[] ItemDataList { get; set; }
public dynamic? ItemRecycleDict { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class SignInResponse
{
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public int Code { get; set; }
[MessagePack.MessagePackObject(true)]
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public class SignInResponseRewardGoodsList
{
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public int RewardType { get; set; }
public uint TemplateId { get; set; }
public int Count { get; set; }
public int Level { get; set; }
public int Quality { get; set; }
public int Grade { get; set; }
public int Breakthrough { get; set; }
public int ConvertFrom { get; set; }
public uint Id { get; set; }
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}
public SignInResponseRewardGoodsList[] RewardGoodsList { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class NotifyEquipDataList
{
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[MessagePack.MessagePackObject(true)]
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public class NotifyEquipDataListEquipDataList
{
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public uint Id { get; set; }
public uint TemplateId { get; set; }
public int CharacterId { get; set; }
public int Level { get; set; }
public int Exp { get; set; }
public int Breakthrough { get; set; }
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public dynamic[] ResonanceInfo { get; set; }
public dynamic[] UnconfirmedResonanceInfo { get; set; }
public dynamic[] AwakeSlotList { get; set; }
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public bool IsLock { get; set; }
public uint CreateTime { get; set; }
public bool IsRecycle { get; set; }
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}
public NotifyEquipDataListEquipDataList[] EquipDataList { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class CharacterLevelUpRequest
{
public Dictionary<dynamic, dynamic> UseItems { get; set; }
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public uint TemplateId { get; set; }
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}
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[MessagePack.MessagePackObject(true)]
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public class NotifyCharacterDataList
{
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[MessagePack.MessagePackObject(true)]
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public class NotifyCharacterDataListCharacterDataList
{
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public uint Id { get; set; }
public int Level { get; set; }
public int Exp { get; set; }
public int Quality { get; set; }
public int InitQuality { get; set; }
public int Star { get; set; }
public int Grade { get; set; }
[MessagePack.MessagePackObject(true)]
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public class NotifyCharacterDataListCharacterDataListSkillList
{
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public uint Id { get; set; }
public int Level { get; set; }
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}
public NotifyCharacterDataListCharacterDataListSkillList[] SkillList { get; set; }
public dynamic[] EnhanceSkillList { get; set; }
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public uint FashionId { get; set; }
public uint CreateTime { get; set; }
public int TrustLv { get; set; }
public int TrustExp { get; set; }
public uint Ability { get; set; }
public int LiberateLv { get; set; }
[MessagePack.MessagePackObject(true)]
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public class NotifyCharacterDataListCharacterDataListCharacterHeadInfo
{
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public int HeadFashionId { get; set; }
public int HeadFashionType { get; set; }
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}
public NotifyCharacterDataListCharacterDataListCharacterHeadInfo CharacterHeadInfo { get; set; }
}
public NotifyCharacterDataListCharacterDataList[] CharacterDataList { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class CharacterLevelUpResponse
{
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public int Code { get; set; }
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}
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[MessagePack.MessagePackObject(true)]
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public class AreaDataResponse
{
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public int Code { get; set; }
public int TotalPoint { get; set; }
[MessagePack.MessagePackObject(true)]
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public class AreaDataResponseAreaList
{
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public int AreaId { get; set; }
public int Lock { get; set; }
public int Point { get; set; }
[MessagePack.MessagePackObject(true)]
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public class AreaDataResponseAreaListLordList
{
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public uint Id { get; set; }
public string Name { get; set; }
public uint CurrHeadPortraitId { get; set; }
public int CurrHeadFrameId { get; set; }
public uint Point { get; set; }
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}
public AreaDataResponseAreaListLordList[] LordList { get; set; }
public dynamic? StageInfos { get; set; }
}
public AreaDataResponseAreaList[] AreaList { get; set; }
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public uint GroupFightEvent { get; set; }
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}
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[MessagePack.MessagePackObject(true)]
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public class Ping
{
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public ulong UtcTime { get; set; }
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}
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[MessagePack.MessagePackObject(true)]
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public class Pong
{
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public ulong UtcTime { get; set; }
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}
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[MessagePack.MessagePackObject(true)]
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public class TeamSetTeamRequest
{
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[MessagePack.MessagePackObject(true)]
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public class TeamSetTeamRequestTeamData
{
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public int TeamId { get; set; }
public int CaptainPos { get; set; }
public int FirstFightPos { get; set; }
public string TeamName { get; set; }
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public Dictionary<dynamic, dynamic> TeamData { get; set; }
}
public TeamSetTeamRequestTeamData TeamData { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class TeamSetTeamResponse
{
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public int Code { get; set; }
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}
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[MessagePack.MessagePackObject(true)]
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public class PreFightRequest
{
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[MessagePack.MessagePackObject(true)]
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public class PreFightRequestPreFightData
{
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public int ChallengeCount { get; set; }
public bool IsHasAssist { get; set; }
public int FirstFightPos { get; set; }
public uint[] CardIds { get; set; }
public int CaptainPos { get; set; }
public uint StageId { get; set; }
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}
public PreFightRequestPreFightData PreFightData { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class PreFightResponse
{
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public int Code { get; set; }
[MessagePack.MessagePackObject(true)]
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public class PreFightResponseFightData
{
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public bool Online { get; set; }
public uint FightId { get; set; }
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public dynamic? RoomId { get; set; }
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public int OnlineMode { get; set; }
public uint Seed { get; set; }
public uint StageId { get; set; }
public int RebootId { get; set; }
public uint PassTimeLimit { get; set; }
public int StarsMark { get; set; }
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public dynamic? MonsterLevel { get; set; }
public dynamic[] EventIds { get; set; }
public dynamic? FightEventsWithLevel { get; set; }
public dynamic[] NormalEventIds { get; set; }
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[MessagePack.MessagePackObject(true)]
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public class PreFightResponseFightDataRoleData
{
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public uint Id { get; set; }
public int Camp { get; set; }
public string Name { get; set; }
public bool IsRobot { get; set; }
public int CaptainIndex { get; set; }
public int FirstFightPos { get; set; }
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public Dictionary<dynamic, dynamic> NpcData { get; set; }
public dynamic? CustomNpc { get; set; }
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[MessagePack.MessagePackObject(true)]
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public class PreFightResponseFightDataRoleDataAssistNpcData
{
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public uint Id { get; set; }
public int Level { get; set; }
public string Name { get; set; }
[MessagePack.MessagePackObject(true)]
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public class PreFightResponseFightDataRoleDataAssistNpcDataNpcData
{
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[MessagePack.MessagePackObject(true)]
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public class PreFightResponseFightDataRoleDataAssistNpcDataNpcDataCharacter
{
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public uint Id { get; set; }
public int Level { get; set; }
public int Exp { get; set; }
public int Quality { get; set; }
public int InitQuality { get; set; }
public int Star { get; set; }
public int Grade { get; set; }
[MessagePack.MessagePackObject(true)]
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public class PreFightResponseFightDataRoleDataAssistNpcDataNpcDataCharacterSkillList
{
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public uint Id { get; set; }
public int Level { get; set; }
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}
public PreFightResponseFightDataRoleDataAssistNpcDataNpcDataCharacterSkillList[] SkillList { get; set; }
public dynamic[] EnhanceSkillList { get; set; }
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public uint FashionId { get; set; }
public uint CreateTime { get; set; }
public int TrustLv { get; set; }
public int TrustExp { get; set; }
public int Ability { get; set; }
public int LiberateLv { get; set; }
[MessagePack.MessagePackObject(true)]
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public class PreFightResponseFightDataRoleDataAssistNpcDataNpcDataCharacterCharacterHeadInfo
{
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public uint HeadFashionId { get; set; }
public int HeadFashionType { get; set; }
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}
public PreFightResponseFightDataRoleDataAssistNpcDataNpcDataCharacterCharacterHeadInfo CharacterHeadInfo { get; set; }
}
public PreFightResponseFightDataRoleDataAssistNpcDataNpcDataCharacter Character { get; set; }
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[MessagePack.MessagePackObject(true)]
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public class PreFightResponseFightDataRoleDataAssistNpcDataNpcDataEqui
{
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public int Id { get; set; }
public uint TemplateId { get; set; }
public uint CharacterId { get; set; }
public int Level { get; set; }
public int Exp { get; set; }
public int Breakthrough { get; set; }
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public dynamic[] ResonanceInfo { get; set; }
public dynamic[] UnconfirmedResonanceInfo { get; set; }
public dynamic[] AwakeSlotList { get; set; }
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public bool IsLock { get; set; }
public uint CreateTime { get; set; }
public bool IsRecycle { get; set; }
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}
public PreFightResponseFightDataRoleDataAssistNpcDataNpcDataEqui[] Equips { get; set; }
public dynamic[] AttribGroupList { get; set; }
public dynamic? CharacterSkillPlus { get; set; }
public dynamic[] EquipSkillPlus { get; set; }
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public int AttribReviseId { get; set; }
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public dynamic[] EventIds { get; set; }
public dynamic? FightEventsWithLevel { get; set; }
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public int WeaponFashionId { get; set; }
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public dynamic? Partner { get; set; }
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public bool IsRobot { get; set; }
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public dynamic? AttrRateTable { get; set; }
}
public PreFightResponseFightDataRoleDataAssistNpcDataNpcData NpcData { get; set; }
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public int AssistType { get; set; }
public int RuleTemplateId { get; set; }
public string Sign { get; set; }
public uint HeadPortraitId { get; set; }
public int HeadFrameId { get; set; }
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}
public PreFightResponseFightDataRoleDataAssistNpcData AssistNpcData { get; set; }
}
public PreFightResponseFightDataRoleData[] RoleData { get; set; }
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public int ReviseId { get; set; }
public int PlayerLevel { get; set; }
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public dynamic? NpcGroupList { get; set; }
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[MessagePack.MessagePackObject(true)]
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public class PreFightResponseFightDataFightControlData
{
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public int MaxFight { get; set; }
public int MaxRecommendFight { get; set; }
public int MaxShowFight { get; set; }
public int AvgFight { get; set; }
public int AvgRecommendFight { get; set; }
public int AvgShowFight { get; set; }
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}
public PreFightResponseFightDataFightControlData FightControlData { get; set; }
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public bool DisableJoystick { get; set; }
public bool Restartable { get; set; }
public bool DisableDeadEffect { get; set; }
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public dynamic? CustomData { get; set; }
public dynamic? Records { get; set; }
public dynamic? StageParams { get; set; }
public dynamic? StStageDropData { get; set; }
}
public PreFightResponseFightData FightData { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class FightSettleRequest
{
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[MessagePack.MessagePackObject(true)]
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public class FightSettleRequestResult
{
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public bool IsWin { get; set; }
public bool IsForceExit { get; set; }
public uint StageId { get; set; }
public int StageLevel { get; set; }
public uint FightId { get; set; }
public int RebootCount { get; set; }
public int AddStars { get; set; }
public int StartFrame { get; set; }
public uint SettleFrame { get; set; }
public int PauseFrame { get; set; }
public int ExSkillPauseFrame { get; set; }
public uint SettleCode { get; set; }
public int DodgeTimes { get; set; }
public int NormalAttackTimes { get; set; }
public int ConsumeBallTimes { get; set; }
public int StuntSkillTimes { get; set; }
public int PauseTimes { get; set; }
public int HighestCombo { get; set; }
public int DamagedTimes { get; set; }
public int MatrixTimes { get; set; }
public uint HighestDamage { get; set; }
public uint TotalDamage { get; set; }
public uint TotalDamaged { get; set; }
public uint TotalCure { get; set; }
public uint[] PlayerIds { get; set; }
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public dynamic[] PlayerData { get; set; }
public dynamic? IntToIntRecord { get; set; }
public dynamic? StringToIntRecord { get; set; }
public Dictionary<dynamic, dynamic> Operations { get; set; }
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public uint[] Codes { get; set; }
public int LeftTime { get; set; }
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public Dictionary<dynamic, dynamic> NpcHpInfo { get; set; }
public Dictionary<dynamic, dynamic> NpcDpsTable { get; set; }
public dynamic[] EventSet { get; set; }
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public int DeathTotalMyTeam { get; set; }
public int DeathTotalEnemy { get; set; }
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public Dictionary<dynamic, dynamic> DeathRecord { get; set; }
public dynamic[] GroupDropDatas { get; set; }
public dynamic? EpisodeFightResults { get; set; }
public dynamic? CustomData { get; set; }
}
public FightSettleRequestResult Result { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class FightSettleResponse
{
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public int Code { get; set; }
[MessagePack.MessagePackObject(true)]
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public class FightSettleResponseSettle
{
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public bool IsWin { get; set; }
public uint StageId { get; set; }
public int StarsMark { get; set; }
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public dynamic? RewardGoodsList { get; set; }
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public int LeftTime { get; set; }
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public Dictionary<dynamic, dynamic> NpcHpInfo { get; set; }
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public int UrgentEnventId { get; set; }
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public dynamic? ClientAssistInfo { get; set; }
public dynamic[] FlopRewardList { get; set; }
public dynamic? ArenaResult { get; set; }
public dynamic? MultiRewardGoodsList { get; set; }
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public int ChallengeCount { get; set; }
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public dynamic? UnionKillResult { get; set; }
public dynamic? InfestorBossFightResult { get; set; }
public dynamic? GuildBossFightResult { get; set; }
public dynamic? WorldBossFightResult { get; set; }
public dynamic? BossSingleFightResult { get; set; }
public dynamic? NieRBossFightResult { get; set; }
public dynamic? TRPGBossFightResult { get; set; }
public dynamic? ExpeditionFightResult { get; set; }
public dynamic? ChessPursuitResult { get; set; }
public dynamic? StrongholdFightResult { get; set; }
public dynamic? AreaWarFightResult { get; set; }
public dynamic? GuildWarFightResult { get; set; }
public dynamic? ReformFightResult { get; set; }
public dynamic? KillZoneStageResult { get; set; }
public dynamic? EpisodeFightResult { get; set; }
public dynamic? StTargetStageFightResult { get; set; }
public dynamic? StMapTierDataOperation { get; set; }
public dynamic? SimulateTrainFightResult { get; set; }
public dynamic? SuperSmashBrosBattleResult { get; set; }
public dynamic? SpecialTrainRankFightResult { get; set; }
public dynamic? DoubleTowerFightResult { get; set; }
public dynamic? TaikoMasterSettleResult { get; set; }
public dynamic? MultiDimFightResult { get; set; }
public dynamic? MoewarParkourSettleResult { get; set; }
public dynamic? SpecialTrainBreakthroughResult { get; set; }
public dynamic? TwoSideTowerSettleResult { get; set; }
public dynamic? BabelTowerSettleResult { get; set; }
}
public FightSettleResponseSettle Settle { get; set; }
}
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[MessagePack.MessagePackObject(true)]
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public class FinishTaskRequest
{
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public uint TaskId { get; set; }
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}
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[MessagePack.MessagePackObject(true)]
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public class FinishTaskResponse
{
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public int Code { get; set; }
[MessagePack.MessagePackObject(true)]
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public class FinishTaskResponseRewardGoodsList
{
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public int RewardType { get; set; }
public int TemplateId { get; set; }
public uint Count { get; set; }
public int Level { get; set; }
public int Quality { get; set; }
public int Grade { get; set; }
public int Breakthrough { get; set; }
public int ConvertFrom { get; set; }
public uint Id { get; set; }
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}
public FinishTaskResponseRewardGoodsList[] RewardGoodsList { get; set; }
}
}