ascnet/Resources/table/share/fight/npc/npcanimationtransition/Mo1ShirenhuaMd010002.tsv

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2023-11-20 15:19:46 +00:00
Role Layer State Target TransitionDuration
Mo1ShirenhuaMd010002 0 Born 0
Mo1ShirenhuaMd010002 0 Stand1 0.1
Mo1ShirenhuaMd010002 0 Stand2 0.1
Mo1ShirenhuaMd010002 0 Stand3 0.1
Mo1ShirenhuaMd010002 0 Death 0.1
Mo1ShirenhuaMd010002 0 Standchange 0.1
Mo1ShirenhuaMd010002 0 Run 0.1
Mo1ShirenhuaMd010002 0 Walk 0.1
Mo1ShirenhuaMd010002 0 Runb 0.2
Mo1ShirenhuaMd010002 0 Runl 0.2
Mo1ShirenhuaMd010002 0 Runr 0.2
Mo1ShirenhuaMd010002 0 Walkb 0.1
Mo1ShirenhuaMd010002 0 Walkl 0.1
Mo1ShirenhuaMd010002 0 Walkr 0.1
Mo1ShirenhuaMd010002 0 TurnLeft 0.1
Mo1ShirenhuaMd010002 0 TurnRight 0.1
Mo1ShirenhuaMd010002 0 Move1 0.1
Mo1ShirenhuaMd010002 0 Move2 0.1
Mo1ShirenhuaMd010002 0 Move3 0.1
Mo1ShirenhuaMd010002 0 RunStart 0.1
Mo1ShirenhuaMd010002 0 RunStartEnd01 0.1
Mo1ShirenhuaMd010002 0 Hit1 0.05
Mo1ShirenhuaMd010002 0 Hit2 0.05
Mo1ShirenhuaMd010002 0 Hit3 0.05
Mo1ShirenhuaMd010002 0 Hit4 0.05
Mo1ShirenhuaMd010002 0 Behitfly 0.05
Mo1ShirenhuaMd010002 0 Hoverhit 0.05
Mo1ShirenhuaMd010002 0 Falldown 0.1
Mo1ShirenhuaMd010002 0 Hitdown 0.05
Mo1ShirenhuaMd010002 0 Lieonfloor 0.1
Mo1ShirenhuaMd010002 0 Standup 0.1
Mo1ShirenhuaMd010002 0 Straight 0.1
Mo1ShirenhuaMd010002 0 Stun 0.1
Mo1ShirenhuaMd010002 0 StraightBefore 0.1
Mo1ShirenhuaMd010002 0 StraightAfter 0.1
Mo1ShirenhuaMd010002 0 Win 0
Mo1ShirenhuaMd010002 0 Win2 0.1
Mo1ShirenhuaMd010002 0 Stop 0.1
Mo1ShirenhuaMd010002 0 Fail 0.1
Mo1ShirenhuaMd010002 0 Save 0.1
Mo1ShirenhuaMd010002 0 Caught 0.1
Mo1ShirenhuaMd010002 0 RunStartEnd02 0.1
Mo1ShirenhuaMd010002 0 StopR 0.1
Mo1ShirenhuaMd010002 0 Attack03 0.1
Mo1ShirenhuaMd010002 0 Stand1 Run 0.2
Mo1ShirenhuaMd010002 0 Stand1 Walk 0.1
Mo1ShirenhuaMd010002 0 Stand2 Standchange 0.1
Mo1ShirenhuaMd010002 0 Stand2 Run 0.2
Mo1ShirenhuaMd010002 0 Stand2 Walk 0.3
Mo1ShirenhuaMd010002 0 Stand2 Walkb 0.3
Mo1ShirenhuaMd010002 0 Stand2 Walkl 0.3
Mo1ShirenhuaMd010002 0 Stand2 Walkr 0.3
Mo1ShirenhuaMd010002 0 Standchange Stand1 0.1
Mo1ShirenhuaMd010002 0 Standchange Run 0.1
Mo1ShirenhuaMd010002 0 Standchange Walk 0.1
Mo1ShirenhuaMd010002 0 Run Stop 0.2
Mo1ShirenhuaMd010002 0 Run Stand2 0.2
Mo1ShirenhuaMd010002 0 Run Runb 0.2
Mo1ShirenhuaMd010002 0 Run Runl 0.2
Mo1ShirenhuaMd010002 0 Run Runr 0.2
Mo1ShirenhuaMd010002 0 Walk Stand2 0.1
Mo1ShirenhuaMd010002 0 Runb Stand2 0.2
Mo1ShirenhuaMd010002 0 Runb Run 0.2
Mo1ShirenhuaMd010002 0 Runb Runl 0.2
Mo1ShirenhuaMd010002 0 Runb Runr 0.2
Mo1ShirenhuaMd010002 0 Runl Stand2 0.2
Mo1ShirenhuaMd010002 0 Runl Run 0.2
Mo1ShirenhuaMd010002 0 Runl Runb 0.2
Mo1ShirenhuaMd010002 0 Runl Runr 0.2
Mo1ShirenhuaMd010002 0 Runr Stand2 0.2
Mo1ShirenhuaMd010002 0 Runr Run 0.2
Mo1ShirenhuaMd010002 0 Runr Runb 0.2
Mo1ShirenhuaMd010002 0 Runr Runl 0.2
Mo1ShirenhuaMd010002 0 Walkb Stand2 0.1
Mo1ShirenhuaMd010002 0 Walkb Walk 0.2
Mo1ShirenhuaMd010002 0 Walkb Walkl 0.1
Mo1ShirenhuaMd010002 0 Walkb Walkr 0.1
Mo1ShirenhuaMd010002 0 Walkl Stand2 0.1
Mo1ShirenhuaMd010002 0 Walkl Walk 0.1
Mo1ShirenhuaMd010002 0 Walkl Walkb 0.1
Mo1ShirenhuaMd010002 0 Walkl Walkr 0.2
Mo1ShirenhuaMd010002 0 Walkr Stand2 0.1
Mo1ShirenhuaMd010002 0 Walkr Walk 0.1
Mo1ShirenhuaMd010002 0 Walkr Walkb 0.1
Mo1ShirenhuaMd010002 0 Walkr Walkl 0.2
Mo1ShirenhuaMd010002 0 TurnLeft Stand2 0.1
Mo1ShirenhuaMd010002 0 TurnRight Stand2 0.1
Mo1ShirenhuaMd010002 0 RunStart Run 0.1
Mo1ShirenhuaMd010002 0 RunStart RunStartEnd01 0.1
Mo1ShirenhuaMd010002 0 Hit1 Stand2 0
Mo1ShirenhuaMd010002 0 Hit2 Stand2 0
Mo1ShirenhuaMd010002 0 Hit3 Stand2 0
Mo1ShirenhuaMd010002 0 Hit4 Stand2 0
Mo1ShirenhuaMd010002 0 Behitfly Hoverhit 0.1
Mo1ShirenhuaMd010002 0 Behitfly Falldown 0.1
Mo1ShirenhuaMd010002 0 Hoverhit Falldown 0.1
Mo1ShirenhuaMd010002 0 Falldown Lieonfloor 0.1
Mo1ShirenhuaMd010002 0 Hitdown Lieonfloor 0.1
Mo1ShirenhuaMd010002 0 Standup Stand2 0.1
Mo1ShirenhuaMd010002 0 Straight Stand2 0.1
Mo1ShirenhuaMd010002 0 Stun Stand2 0.1
Mo1ShirenhuaMd010002 0 Win Win2 0.1
Mo1ShirenhuaMd010002 0 Stop Stand2 0.1
Mo1ShirenhuaMd010002 0 Caught Stand2 0.1
Mo1ShirenhuaMd010002 1 Born 0
Mo1ShirenhuaMd010002 1 Stand1 0.1
Mo1ShirenhuaMd010002 1 Stand2 0.1
Mo1ShirenhuaMd010002 1 Stand3 0.1
Mo1ShirenhuaMd010002 1 Death 0.1
Mo1ShirenhuaMd010002 1 Standchange 0.1
Mo1ShirenhuaMd010002 1 Run 0.1
Mo1ShirenhuaMd010002 1 Walk 0.1
Mo1ShirenhuaMd010002 1 Runb 0.2
Mo1ShirenhuaMd010002 1 Runl 0.2
Mo1ShirenhuaMd010002 1 Runr 0.2
Mo1ShirenhuaMd010002 1 Walkb 0.1
Mo1ShirenhuaMd010002 1 Walkl 0.1
Mo1ShirenhuaMd010002 1 Walkr 0.1
Mo1ShirenhuaMd010002 1 TurnLeft 0.1
Mo1ShirenhuaMd010002 1 TurnRight 0.1
Mo1ShirenhuaMd010002 1 Move1 0.1
Mo1ShirenhuaMd010002 1 Move2 0.1
Mo1ShirenhuaMd010002 1 Move3 0.1
Mo1ShirenhuaMd010002 1 RunStart 0.1
Mo1ShirenhuaMd010002 1 RunStartEnd01 0.1
Mo1ShirenhuaMd010002 1 Hit1 0.05
Mo1ShirenhuaMd010002 1 Hit2 0.05
Mo1ShirenhuaMd010002 1 Hit3 0.05
Mo1ShirenhuaMd010002 1 Hit4 0.05
Mo1ShirenhuaMd010002 1 Behitfly 0.05
Mo1ShirenhuaMd010002 1 Hoverhit 0.05
Mo1ShirenhuaMd010002 1 Falldown 0.1
Mo1ShirenhuaMd010002 1 Hitdown 0.05
Mo1ShirenhuaMd010002 1 Lieonfloor 0.1
Mo1ShirenhuaMd010002 1 Standup 0.1
Mo1ShirenhuaMd010002 1 Straight 0.1
Mo1ShirenhuaMd010002 1 Stun 0.1
Mo1ShirenhuaMd010002 1 StraightBefore 0.1
Mo1ShirenhuaMd010002 1 StraightAfter 0.1
Mo1ShirenhuaMd010002 1 Win 0
Mo1ShirenhuaMd010002 1 Win2 0.1
Mo1ShirenhuaMd010002 1 Stop 0.1
Mo1ShirenhuaMd010002 1 Fail 0.1
Mo1ShirenhuaMd010002 1 Save 0.1
Mo1ShirenhuaMd010002 1 Caught 0.1
Mo1ShirenhuaMd010002 1 RunStartEnd02 0.1
Mo1ShirenhuaMd010002 1 StopR 0.1
Mo1ShirenhuaMd010002 1 Attack05 0.1
Mo1ShirenhuaMd010002 1 Attack06 0.1
Mo1ShirenhuaMd010002 1 Attack09 0.1
Mo1ShirenhuaMd010002 1 Stand1 Run 0.2
Mo1ShirenhuaMd010002 1 Stand1 Walk 0.1
Mo1ShirenhuaMd010002 1 Stand2 Standchange 0.1
Mo1ShirenhuaMd010002 1 Stand2 Run 0.2
Mo1ShirenhuaMd010002 1 Stand2 Walk 0.3
Mo1ShirenhuaMd010002 1 Stand2 Walkb 0.3
Mo1ShirenhuaMd010002 1 Stand2 Walkl 0.3
Mo1ShirenhuaMd010002 1 Stand2 Walkr 0.3
Mo1ShirenhuaMd010002 1 Standchange Stand1 0.1
Mo1ShirenhuaMd010002 1 Standchange Run 0.1
Mo1ShirenhuaMd010002 1 Standchange Walk 0.1
Mo1ShirenhuaMd010002 1 Run Stop 0.2
Mo1ShirenhuaMd010002 1 Run Stand2 0.2
Mo1ShirenhuaMd010002 1 Run Runb 0.2
Mo1ShirenhuaMd010002 1 Run Runl 0.2
Mo1ShirenhuaMd010002 1 Run Runr 0.2
Mo1ShirenhuaMd010002 1 Walk Stand2 0.1
Mo1ShirenhuaMd010002 1 Runb Stand2 0.2
Mo1ShirenhuaMd010002 1 Runb Run 0.2
Mo1ShirenhuaMd010002 1 Runb Runl 0.2
Mo1ShirenhuaMd010002 1 Runb Runr 0.2
Mo1ShirenhuaMd010002 1 Runl Stand2 0.2
Mo1ShirenhuaMd010002 1 Runl Run 0.2
Mo1ShirenhuaMd010002 1 Runl Runb 0.2
Mo1ShirenhuaMd010002 1 Runl Runr 0.2
Mo1ShirenhuaMd010002 1 Runr Stand2 0.2
Mo1ShirenhuaMd010002 1 Runr Run 0.2
Mo1ShirenhuaMd010002 1 Runr Runb 0.2
Mo1ShirenhuaMd010002 1 Runr Runl 0.2
Mo1ShirenhuaMd010002 1 Walkb Stand2 0.1
Mo1ShirenhuaMd010002 1 Walkb Walk 0.2
Mo1ShirenhuaMd010002 1 Walkb Walkl 0.1
Mo1ShirenhuaMd010002 1 Walkb Walkr 0.1
Mo1ShirenhuaMd010002 1 Walkl Stand2 0.1
Mo1ShirenhuaMd010002 1 Walkl Walk 0.1
Mo1ShirenhuaMd010002 1 Walkl Walkb 0.1
Mo1ShirenhuaMd010002 1 Walkl Walkr 0.2
Mo1ShirenhuaMd010002 1 Walkr Stand2 0.1
Mo1ShirenhuaMd010002 1 Walkr Walk 0.1
Mo1ShirenhuaMd010002 1 Walkr Walkb 0.1
Mo1ShirenhuaMd010002 1 Walkr Walkl 0.2
Mo1ShirenhuaMd010002 1 TurnLeft Stand2 0.1
Mo1ShirenhuaMd010002 1 TurnRight Stand2 0.1
Mo1ShirenhuaMd010002 1 RunStart Run 0.1
Mo1ShirenhuaMd010002 1 RunStart RunStartEnd01 0.1
Mo1ShirenhuaMd010002 1 Hit1 Stand2 0
Mo1ShirenhuaMd010002 1 Hit2 Stand2 0
Mo1ShirenhuaMd010002 1 Hit3 Stand2 0
Mo1ShirenhuaMd010002 1 Hit4 Stand2 0
Mo1ShirenhuaMd010002 1 Behitfly Hoverhit 0.1
Mo1ShirenhuaMd010002 1 Behitfly Falldown 0.1
Mo1ShirenhuaMd010002 1 Hoverhit Falldown 0.1
Mo1ShirenhuaMd010002 1 Falldown Lieonfloor 0.1
Mo1ShirenhuaMd010002 1 Hitdown Lieonfloor 0.1
Mo1ShirenhuaMd010002 1 Standup Stand2 0.1
Mo1ShirenhuaMd010002 1 Straight Stand2 0.1
Mo1ShirenhuaMd010002 1 Stun Stand2 0.1
Mo1ShirenhuaMd010002 1 Win Win2 0.1
Mo1ShirenhuaMd010002 1 Stop Stand2 0.1
Mo1ShirenhuaMd010002 1 Caught Stand2 0.1
Mo1ShirenhuaMd010002 2 Born 0
Mo1ShirenhuaMd010002 2 Stand1 0.1
Mo1ShirenhuaMd010002 2 Stand2 0.1
Mo1ShirenhuaMd010002 2 Stand3 0.1
Mo1ShirenhuaMd010002 2 Death 0.1
Mo1ShirenhuaMd010002 2 Standchange 0.1
Mo1ShirenhuaMd010002 2 Run 0.1
Mo1ShirenhuaMd010002 2 Walk 0.1
Mo1ShirenhuaMd010002 2 Runb 0.2
Mo1ShirenhuaMd010002 2 Runl 0.2
Mo1ShirenhuaMd010002 2 Runr 0.2
Mo1ShirenhuaMd010002 2 Walkb 0.1
Mo1ShirenhuaMd010002 2 Walkl 0.1
Mo1ShirenhuaMd010002 2 Walkr 0.1
Mo1ShirenhuaMd010002 2 TurnLeft 0.1
Mo1ShirenhuaMd010002 2 TurnRight 0.1
Mo1ShirenhuaMd010002 2 Move1 0.1
Mo1ShirenhuaMd010002 2 Move2 0.1
Mo1ShirenhuaMd010002 2 Move3 0.1
Mo1ShirenhuaMd010002 2 RunStart 0.1
Mo1ShirenhuaMd010002 2 RunStartEnd01 0.1
Mo1ShirenhuaMd010002 2 Hit1 0.05
Mo1ShirenhuaMd010002 2 Hit2 0.05
Mo1ShirenhuaMd010002 2 Hit3 0.05
Mo1ShirenhuaMd010002 2 Hit4 0.05
Mo1ShirenhuaMd010002 2 Behitfly 0.05
Mo1ShirenhuaMd010002 2 Hoverhit 0.05
Mo1ShirenhuaMd010002 2 Falldown 0.1
Mo1ShirenhuaMd010002 2 Hitdown 0.05
Mo1ShirenhuaMd010002 2 Lieonfloor 0.1
Mo1ShirenhuaMd010002 2 Standup 0.1
Mo1ShirenhuaMd010002 2 Straight 0.1
Mo1ShirenhuaMd010002 2 Stun 0.1
Mo1ShirenhuaMd010002 2 StraightBefore 0.1
Mo1ShirenhuaMd010002 2 StraightAfter 0.1
Mo1ShirenhuaMd010002 2 Win 0
Mo1ShirenhuaMd010002 2 Win2 0.1
Mo1ShirenhuaMd010002 2 Stop 0.1
Mo1ShirenhuaMd010002 2 Fail 0.1
Mo1ShirenhuaMd010002 2 Save 0.1
Mo1ShirenhuaMd010002 2 Caught 0.1
Mo1ShirenhuaMd010002 2 RunStartEnd02 0.1
Mo1ShirenhuaMd010002 2 StopR 0.1
Mo1ShirenhuaMd010002 2 Attack07 0.1
Mo1ShirenhuaMd010002 2 Attack08 0.1
Mo1ShirenhuaMd010002 2 Stand1 Run 0.2
Mo1ShirenhuaMd010002 2 Stand1 Walk 0.1
Mo1ShirenhuaMd010002 2 Stand2 Standchange 0.1
Mo1ShirenhuaMd010002 2 Stand2 Run 0.2
Mo1ShirenhuaMd010002 2 Stand2 Walk 0.3
Mo1ShirenhuaMd010002 2 Stand2 Walkb 0.3
Mo1ShirenhuaMd010002 2 Stand2 Walkl 0.3
Mo1ShirenhuaMd010002 2 Stand2 Walkr 0.3
Mo1ShirenhuaMd010002 2 Standchange Stand1 0.1
Mo1ShirenhuaMd010002 2 Standchange Run 0.1
Mo1ShirenhuaMd010002 2 Standchange Walk 0.1
Mo1ShirenhuaMd010002 2 Run Stop 0.2
Mo1ShirenhuaMd010002 2 Run Stand2 0.2
Mo1ShirenhuaMd010002 2 Run Runb 0.2
Mo1ShirenhuaMd010002 2 Run Runl 0.2
Mo1ShirenhuaMd010002 2 Run Runr 0.2
Mo1ShirenhuaMd010002 2 Walk Stand2 0.1
Mo1ShirenhuaMd010002 2 Runb Stand2 0.2
Mo1ShirenhuaMd010002 2 Runb Run 0.2
Mo1ShirenhuaMd010002 2 Runb Runl 0.2
Mo1ShirenhuaMd010002 2 Runb Runr 0.2
Mo1ShirenhuaMd010002 2 Runl Stand2 0.2
Mo1ShirenhuaMd010002 2 Runl Run 0.2
Mo1ShirenhuaMd010002 2 Runl Runb 0.2
Mo1ShirenhuaMd010002 2 Runl Runr 0.2
Mo1ShirenhuaMd010002 2 Runr Stand2 0.2
Mo1ShirenhuaMd010002 2 Runr Run 0.2
Mo1ShirenhuaMd010002 2 Runr Runb 0.2
Mo1ShirenhuaMd010002 2 Runr Runl 0.2
Mo1ShirenhuaMd010002 2 Walkb Stand2 0.1
Mo1ShirenhuaMd010002 2 Walkb Walk 0.2
Mo1ShirenhuaMd010002 2 Walkb Walkl 0.1
Mo1ShirenhuaMd010002 2 Walkb Walkr 0.1
Mo1ShirenhuaMd010002 2 Walkl Stand2 0.1
Mo1ShirenhuaMd010002 2 Walkl Walk 0.1
Mo1ShirenhuaMd010002 2 Walkl Walkb 0.1
Mo1ShirenhuaMd010002 2 Walkl Walkr 0.2
Mo1ShirenhuaMd010002 2 Walkr Stand2 0.1
Mo1ShirenhuaMd010002 2 Walkr Walk 0.1
Mo1ShirenhuaMd010002 2 Walkr Walkb 0.1
Mo1ShirenhuaMd010002 2 Walkr Walkl 0.2
Mo1ShirenhuaMd010002 2 TurnLeft Stand2 0.1
Mo1ShirenhuaMd010002 2 TurnRight Stand2 0.1
Mo1ShirenhuaMd010002 2 RunStart Run 0.1
Mo1ShirenhuaMd010002 2 RunStart RunStartEnd01 0.1
Mo1ShirenhuaMd010002 2 Hit1 Stand2 0
Mo1ShirenhuaMd010002 2 Hit2 Stand2 0
Mo1ShirenhuaMd010002 2 Hit3 Stand2 0
Mo1ShirenhuaMd010002 2 Hit4 Stand2 0
Mo1ShirenhuaMd010002 2 Behitfly Hoverhit 0.1
Mo1ShirenhuaMd010002 2 Behitfly Falldown 0.1
Mo1ShirenhuaMd010002 2 Hoverhit Falldown 0.1
Mo1ShirenhuaMd010002 2 Falldown Lieonfloor 0.1
Mo1ShirenhuaMd010002 2 Hitdown Lieonfloor 0.1
Mo1ShirenhuaMd010002 2 Standup Stand2 0.1
Mo1ShirenhuaMd010002 2 Straight Stand2 0.1
Mo1ShirenhuaMd010002 2 Stun Stand2 0.1
Mo1ShirenhuaMd010002 2 Win Win2 0.1
Mo1ShirenhuaMd010002 2 Stop Stand2 0.1
Mo1ShirenhuaMd010002 2 Caught Stand2 0.1