ascnet/AscNet.GameServer/Handlers/ExhibitionModule.cs

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2023-12-07 15:56:45 +00:00
using MessagePack;
using AscNet.Common.MsgPack;
using AscNet.Table.V2.share.exhibition;
using AscNet.Common.Util;
using AscNet.Table.V2.share.reward;
namespace AscNet.GameServer.Handlers
{
#region MsgPackScheme
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
[MessagePackObject(true)]
public class GatherRewardRequest
{
public int Id;
}
[MessagePackObject(true)]
public class GatherRewardResponse
{
public int Code;
public List<RewardGoods> RewardGoods { get; set; } = new();
}
#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
#endregion
internal class ExhibitionModule
{
[RequestPacketHandler("GatherRewardRequest")]
public static void HandleGatherRewardRequestHandler(Session session, Packet.Request packet)
{
GatherRewardRequest req = MessagePackSerializer.Deserialize<GatherRewardRequest>(packet.Content);
ExhibitionRewardTable? exhibitionReward = TableReaderV2.Parse<ExhibitionRewardTable>().Find(x => x.Id == req.Id);
IEnumerable<RewardGoodsTable> rewards = TableReaderV2.Parse<RewardGoodsTable>().Where(x => (TableReaderV2.Parse<RewardTable>().Find(x => x.Id == exhibitionReward?.RewardId)?.SubIds ?? new List<int>()).Contains(x.Id));
GatherRewardResponse rsp = new();
foreach (var rewardGoods in rewards)
{
int rewardTypeVal = (int)MathF.Floor((rewardGoods.TemplateId > 0 ? rewardGoods.TemplateId : rewardGoods.Id) / 1000000) + 1;
RewardType rewardType = RewardType.Item;
try
{
rewardType = (RewardType)Enum.ToObject(typeof(RewardType), rewardTypeVal);
}
catch (Exception)
{
session.log.Error($"Failed to convert {rewardTypeVal} to {nameof(RewardType)} enum object!");
}
rsp.RewardGoods.Add(new()
{
Id = rewardGoods.Id,
TemplateId = rewardGoods.TemplateId,
Count = rewardGoods.Count,
RewardType = rewardTypeVal
});
switch (rewardType)
{
case RewardType.Item:
NotifyItemDataList notifyItemData = new()
{
ItemDataList = { session.inventory.Do(rewardGoods.TemplateId, rewardGoods.Count) }
};
session.SendPush(notifyItemData);
break;
default:
break;
}
}
session.player.GatherRewards.Add(req.Id);
session.SendPush(new NotifyGatherReward() { Id = req.Id });
session.SendResponse(rsp, packet.Id);
}
}
}