ascnet/AscNet.GameServer/Commands/CharacterCommand.cs

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2023-12-02 10:53:55 +00:00
using AscNet.Common.MsgPack;
using AscNet.Table.share.character;
namespace AscNet.GameServer.Commands
{
[CommandName("character")]
internal class CharacterCommand : Command
{
public CharacterCommand(Session session, string[] args, bool validate = true) : base(session, args, validate) { }
public override string Help => "Command to modify characters.";
[Argument(0, @"^add$", "The operation selected (add)")]
string Op { get; set; } = string.Empty;
[Argument(1, @"^[0-9]+$|^all$", "The target character, value is character id or 'all'")]
string Target { get; set; } = string.Empty;
public override void Execute()
{
uint id = 0;
uint.TryParse(Target, out id);
switch (Op)
{
case "add":
if (Target == "all")
{
new Thread(() =>
{
foreach (CharacterTable character in CharacterTableReader.Instance.All)
{
if (session.character.Characters.FirstOrDefault(c => c.Id == character.Id) is not null)
session.character.AddCharacter((uint)character.Id);
Thread.Sleep(100);
}
}).Start();
}
else if (id > 0)
{
if (session.character.Characters.Find(c => c.Id == id) == null)
session.character.AddCharacter(id);
}
else
throw new ArgumentException("Invalid Target / ID!");
break;
default:
throw new InvalidOperationException("Invalid operation!");
}
}
}
}