2023-10-18 14:45:13 +00:00
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using MongoDB.Bson;
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using MongoDB.Bson.Serialization.Attributes;
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using MongoDB.Driver;
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using AscNet.Table.share.character;
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using AscNet.Table.share.character.skill;
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using AscNet.Common.MsgPack;
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2023-11-19 14:02:09 +00:00
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using AscNet.Common.Util;
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2023-11-26 14:08:59 +00:00
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using Newtonsoft.Json;
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2023-11-29 14:01:00 +00:00
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using AscNet.Table.V2.share.equip;
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2023-12-02 07:28:19 +00:00
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using AscNet.Table.V2.share.character.quality;
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2023-10-18 14:45:13 +00:00
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namespace AscNet.Common.Database
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{
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#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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public class Character
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{
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public static readonly List<CharacterLevelUpTemplate> characterLevelUpTemplates;
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public static readonly List<EquipLevelUpTemplate> equipLevelUpTemplates;
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public static readonly IMongoCollection<Character> collection = Common.db.GetCollection<Character>("characters");
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static Character()
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{
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if (File.Exists("Data/CharacterLevelUpTemplate.json"))
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characterLevelUpTemplates = JsonConvert.DeserializeObject<List<CharacterLevelUpTemplate>>(File.ReadAllText("Data/CharacterLevelUpTemplate.json")) ?? new();
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else
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characterLevelUpTemplates = new();
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if (File.Exists("Data/EquipLevelUpTemplate.json"))
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equipLevelUpTemplates = JsonConvert.DeserializeObject<List<EquipLevelUpTemplate>>(File.ReadAllText("Data/EquipLevelUpTemplate.json")) ?? new();
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else
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equipLevelUpTemplates = new();
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}
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private uint NextEquipId => Equips.MaxBy(x => x.Id)?.Id + 1 ?? 1;
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public static Character FromUid(long uid)
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{
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return collection.AsQueryable().FirstOrDefault(x => x.Uid == uid) ?? Create(uid);
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}
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private static Character Create(long uid)
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{
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Character character = new()
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{
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Uid = uid,
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Characters = new(),
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Equips = new(),
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Fashions = new()
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};
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2023-10-18 15:33:14 +00:00
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// Lucia havers by default
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character.AddCharacter(1021001);
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collection.InsertOne(character);
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return character;
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}
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2023-12-02 07:28:19 +00:00
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/// <summary>
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/// Don't forget to send Equip, Fashion, and the Character notify after using this!
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/// </summary>
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/// <param name="id"></param>
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/// <exception cref="ServerCodeException"></exception>
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public AddCharacterRet AddCharacter(uint id)
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{
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AddCharacterRet ret = new();
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CharacterTable? character = CharacterTableReader.Instance.FromId((int)id);
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CharacterSkillTable? characterSkill = CharacterSkillTableReader.Instance.FromCharacterId((int)id);
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CharacterQualityTable? characterQuality = TableReaderV2.Parse<CharacterQualityTable>().OrderBy(x => x.Quality).FirstOrDefault(x => x.CharacterId == id);
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if (character is null || characterSkill is null || characterQuality is null)
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{
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// CharacterManagerGetCharacterDataNotFound
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throw new ServerCodeException("Invalid character id!", 20009021);
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}
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if (Characters.FirstOrDefault(x => x.Id == character.Id) is not null)
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{
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// CharacterManagerCreateCharacterAlreadyExist
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throw new ServerCodeException("Character already obtained!", 20009022);
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}
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NotifyCharacterDataList.NotifyCharacterDataListCharacterData characterData = new()
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{
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Id = (uint)character.Id,
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Level = 1,
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Exp = 0,
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Quality = characterQuality.Quality,
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InitQuality = characterQuality.Quality,
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Star = 0,
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Grade = 1,
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FashionId = (uint)character.DefaultNpcFashtionId,
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CreateTime = DateTimeOffset.Now.ToUnixTimeSeconds(),
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TrustLv = 1,
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TrustExp = 0,
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Ability = 0,
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LiberateLv = 1,
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CharacterHeadInfo = new()
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{
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HeadFashionId = (uint)character.DefaultNpcFashtionId,
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HeadFashionType = 0
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}
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};
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2023-10-18 15:33:14 +00:00
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characterData.SkillList.AddRange(characterSkill.SkillGroupId.Take(8).Select(x => new NotifyCharacterDataList.NotifyCharacterDataListCharacterData.NotifyCharacterDataListCharacterDataSkill()
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{
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Id = uint.Parse(x.ToString().Take(6).ToArray()),
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Level = 1
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}));
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FashionList fashion = new()
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{
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Id = character.DefaultNpcFashtionId,
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IsLock = false
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};
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Fashions.Add(fashion);
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ret.Fashion = fashion;
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if (character.EquipId > 0)
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ret.Equip = AddEquip((uint)character.EquipId, character.Id);
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Characters.Add(characterData);
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ret.Character = characterData;
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return ret;
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}
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public NotifyCharacterDataList.NotifyCharacterDataListCharacterData? AddCharacterExp(int characterId, int exp, int maxLvl = 0)
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{
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var characterData = TableReaderV2.Parse<Table.V2.share.character.CharacterTable>().FirstOrDefault(x => x.Id == characterId);
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var character = Characters.FirstOrDefault(x => x.Id == characterId);
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if (character is not null && characterData is not null)
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{
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levelCheck:
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CharacterLevelUpTemplate? levelUpTemplate = characterLevelUpTemplates.FirstOrDefault(x => x.Level == character.Level && x.Type == characterData.Type);
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if (levelUpTemplate is not null)
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{
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if (levelUpTemplate.Exp > exp)
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{
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character.Exp += (uint)Math.Max(0, exp);
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}
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else if (maxLvl > 0 && character.Level == maxLvl)
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{
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character.Exp = (uint)Math.Max(0, levelUpTemplate.Exp);
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}
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else
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{
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character.Level++;
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exp -= (int)(levelUpTemplate.Exp - character.Exp);
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character.Exp = 0;
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goto levelCheck;
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}
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}
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}
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return character;
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}
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public UpgradeCharacterSkillResult UpgradeCharacterSkillGroup(uint skillGroupId, int count)
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{
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List<uint> affectedCharacters = new();
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int totalCoinCost = 0;
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int totalSkillPointCost = 0;
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IEnumerable<int> affectedSkills = CharacterSkillGroupTableReader.Instance.All.Where(x => x.Id == skillGroupId).SelectMany(x => x.SkillId);
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foreach (var skillId in affectedSkills)
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{
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foreach (var character in Characters.Where(x => x.SkillList.Any(x => x.Id == skillId)))
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{
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var characterSkill = character.SkillList.First(x => x.Id == skillId);
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int targetLevel = characterSkill.Level + count;
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while (characterSkill.Level < targetLevel)
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{
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var skillUpgrade = CharacterSkillUpgradeTableReader.Instance.All.FirstOrDefault(x => x.SkillId == skillId && Miscs.ParseIntOr(x.Level) == characterSkill.Level);
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totalCoinCost += Miscs.ParseIntOr(skillUpgrade?.UseCoin);
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totalSkillPointCost += Miscs.ParseIntOr(skillUpgrade?.UseSkillPoint);
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characterSkill.Level++;
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}
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affectedCharacters.Add(character.Id);
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}
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}
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return new UpgradeCharacterSkillResult()
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{
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AffectedCharacters = affectedCharacters,
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CoinCost = totalCoinCost,
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SkillPointCost = totalSkillPointCost
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};
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}
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2023-12-02 07:28:19 +00:00
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public NotifyEquipDataList.NotifyEquipDataListEquipData AddEquip(uint equipId, int characterId = 0)
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{
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NotifyEquipDataList.NotifyEquipDataListEquipData equipData = new()
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{
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Id = NextEquipId,
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TemplateId = equipId,
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CharacterId = characterId,
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Level = 1,
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Exp = 0,
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Breakthrough = 0,
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ResonanceInfo = new(),
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UnconfirmedResonanceInfo = new(),
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AwakeSlotList = new(),
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IsLock = false,
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CreateTime = (uint)DateTimeOffset.Now.ToUnixTimeSeconds(),
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IsRecycle = false
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};
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Equips.Add(equipData);
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return equipData;
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}
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2023-11-29 14:01:00 +00:00
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public NotifyEquipDataList.NotifyEquipDataListEquipData? AddEquipExp(int equipId, int exp)
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{
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var equip = Equips.FirstOrDefault(x => x.Id == equipId);
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EquipTable? equipData = TableReaderV2.Parse<EquipTable>().FirstOrDefault(x => x.Id == equip?.TemplateId);
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EquipBreakThroughTable? equipBreakThroughTable = TableReaderV2.Parse<EquipBreakThroughTable>().FirstOrDefault(x => x.EquipId == equip?.TemplateId && x.Times == equip?.Breakthrough);
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if (equip is not null && equipData is not null && equipBreakThroughTable is not null)
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{
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EquipLevelUpTemplate? levelUpTemplate = equipLevelUpTemplates.FirstOrDefault(x => x.TemplateId == equipBreakThroughTable.LevelUpTemplateId && x.Level == equip.Level);
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if (levelUpTemplate is not null)
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{
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if (exp + equip.Exp < levelUpTemplate.Exp)
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{
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equip.Exp += Math.Max(0, exp);
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}
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else if (equip.Level < equipBreakThroughTable.LevelLimit)
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{
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equip.Level++;
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exp -= levelUpTemplate.Exp - equip.Exp;
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equip.Exp = 0;
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return AddEquipExp(equipId, exp);
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}
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else
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{
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equip.Exp = levelUpTemplate.Exp;
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}
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}
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}
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return equip;
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}
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2023-11-11 01:12:11 +00:00
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public void Save()
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{
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collection.ReplaceOne(Builders<Character>.Filter.Eq(x => x.Id, Id), this);
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}
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2023-10-18 14:45:13 +00:00
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[BsonId]
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public ObjectId Id { get; set; }
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[BsonElement("uid")]
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[BsonRequired]
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public long Uid { get; set; }
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2023-10-19 07:07:48 +00:00
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[BsonElement("characters")]
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[BsonRequired]
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public List<NotifyCharacterDataList.NotifyCharacterDataListCharacterData> Characters { get; set; }
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[BsonElement("equips")]
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[BsonRequired]
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public List<NotifyEquipDataList.NotifyEquipDataListEquipData> Equips { get; set; }
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[BsonElement("fashions")]
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[BsonRequired]
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public List<FashionList> Fashions { get; set; }
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}
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public struct UpgradeCharacterSkillResult
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{
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public int CoinCost { get; init; }
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public int SkillPointCost { get; init; }
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public List<uint> AffectedCharacters { get; init; }
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}
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public partial class CharacterLevelUpTemplate
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{
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[JsonProperty("Level")]
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public int Level { get; set; }
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[JsonProperty("Exp")]
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public int Exp { get; set; }
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[JsonProperty("AllExp")]
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public int AllExp { get; set; }
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[JsonProperty("Type")]
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public int Type { get; set; }
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}
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2023-11-29 14:01:00 +00:00
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public partial class EquipLevelUpTemplate
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{
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[JsonProperty("Level")]
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public int Level { get; set; }
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[JsonProperty("Exp")]
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public int Exp { get; set; }
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[JsonProperty("AllExp")]
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public int AllExp { get; set; }
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[JsonProperty("TemplateId")]
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public int TemplateId { get; set; }
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}
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2023-12-02 07:28:19 +00:00
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public struct AddCharacterRet
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{
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public NotifyCharacterDataList.NotifyCharacterDataListCharacterData Character { get; set; }
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public NotifyEquipDataList.NotifyEquipDataListEquipData Equip { get; set; }
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public FashionList Fashion { get; set; }
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}
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2023-10-18 14:45:13 +00:00
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}
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