ascnet/Resources/table/client/character/enhanceskill/EnhanceSkillUpgradeDes.tsv

1196 lines
958 KiB
Plaintext
Raw Normal View History

2023-10-18 15:33:14 +00:00
Id SkillId Level Name Intro Icon WeaponSkillDes EntryId[1] EntryId[2] EntryId[3]
1 102228 0 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>5%</color>.\n \n<color=#645F5D>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png
2 102228 1 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>5%</color>.\n \n<color=#645F5D>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png
3 102228 2 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>5.29%</color>.\n \n<color=#645F5D>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png
4 102228 3 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>5.59%</color>.\n \n<color=#645F5D>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png
5 102228 4 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>5.88%</color>.\n \n<color=#645F5D>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png
6 102228 5 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>6.18%</color>.\n \n<color=#645F5D>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png
7 102228 6 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>6.47%</color>.\n \n<color=#645F5D>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png
8 102228 7 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>6.76%</color>.\n \n<color=#645F5D>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png
9 102228 8 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>7.06%</color>.\n \n<color=#645F5D>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png
10 102228 9 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>7.35%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png
11 102228 10 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>7.65%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png
12 102228 11 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>7.94%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png
13 102228 12 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>8.24%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png
14 102228 13 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>8.53%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png
15 102228 14 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>8.82%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png
16 102228 15 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>9.12%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png
17 102228 16 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>9.41%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png
18 102228 17 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>9.71%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png
19 102228 18 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>10%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png
20 102228 19 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>10.29%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png
21 102228 20 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>10.59%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png
22 102228 21 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>10.88%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png
23 102228 22 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>11.18%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png
24 102228 23 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>11.47%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png
25 102228 24 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>11.76%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png
26 102228 25 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>12.06%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png
27 102228 26 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>12.35%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png
28 102228 27 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>12.65%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png
29 102228 28 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>12.94%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png
30 102228 29 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>13.24%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png
31 102228 30 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>13.53%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png
32 102228 31 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>13.82%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png
33 102228 32 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>14.12%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png
34 102228 33 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>14.41%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png
35 102228 34 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>14.71%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png
36 102228 35 Vortex Flurry Upon a 3-Ping, Extra DMG Bonus of [Lotus - Flurry] increases by <color=#FF6347>15%</color>.\n \n<color=#0F70BC>·Lv.9 — [Lotus - Flurry] pulls in surrounding enemies upon a 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — When casting [Lotus - Flurry] with a 3-Ping while the Signature is active, pressing and holding the Basic Attack button triggers Iaido - Deadly Slash, dealing 360% Lightning DMG.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhong1.png
37 102229 0 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>5%</color>.\n \n<color=#645F5D>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png
38 102229 1 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>5%</color>.\n \n<color=#645F5D>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png
39 102229 2 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>5.29%</color>.\n \n<color=#645F5D>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png
40 102229 3 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>5.59%</color>.\n \n<color=#645F5D>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png
41 102229 4 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>5.88%</color>.\n \n<color=#645F5D>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png
42 102229 5 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>6.18%</color>.\n \n<color=#645F5D>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png
43 102229 6 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>6.47%</color>.\n \n<color=#645F5D>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png
44 102229 7 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>6.76%</color>.\n \n<color=#645F5D>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png
45 102229 8 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>7.06%</color>.\n \n<color=#645F5D>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png
46 102229 9 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>7.35%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png
47 102229 10 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>7.65%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png
48 102229 11 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>7.94%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png
49 102229 12 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>8.24%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png
50 102229 13 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>8.53%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png
51 102229 14 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>8.82%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png
52 102229 15 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>9.12%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png
53 102229 16 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>9.41%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png
54 102229 17 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>9.71%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#645F5D>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png
55 102229 18 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>10%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png
56 102229 19 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>10.29%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png
57 102229 20 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>10.59%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png
58 102229 21 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>10.88%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png
59 102229 22 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>11.18%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png
60 102229 23 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>11.47%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png
61 102229 24 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>11.76%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png
62 102229 25 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>12.06%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png
63 102229 26 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>12.35%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png
64 102229 27 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>12.65%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png
65 102229 28 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>12.94%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png
66 102229 29 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>13.24%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png
67 102229 30 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>13.53%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png
68 102229 31 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>13.82%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png
69 102229 32 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>14.12%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png
70 102229 33 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>14.41%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png
71 102229 34 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>14.71%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png
72 102229 35 Thunder Kill Realm Extra DMG Bonus of lightning bolt attacks triggered by [Lotus - Lightning Dance] increases by <color=#FF6347>15%</color>.\n \n<color=#0F70BC>·Lv.9 — The chance of triggering lightning bolt attacks by [Lotus - Lightning Dance] increases to 50%/75%/100%.</color>\n \n<color=#0F70BC>·Lv.18 — [Lotus - Lightning Dance] triggers heavenly bolt attacks instead, increasing Lightning DMG Bonus by 10%.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExhexin1.png
73 102230 0 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>5%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png
74 102230 1 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>5%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png
75 102230 2 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>5.29%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png
76 102230 3 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>5.59%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png
77 102230 4 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>5.88%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png
78 102230 5 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>6.18%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png
79 102230 6 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>6.47%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png
80 102230 7 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>6.76%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png
81 102230 8 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>7.06%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png
82 102230 9 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>7.35%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png
83 102230 10 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>7.65%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png
84 102230 11 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>7.94%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png
85 102230 12 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>8.24%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png
86 102230 13 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>8.53%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png
87 102230 14 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>8.82%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png
88 102230 15 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>9.12%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png
89 102230 16 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>9.41%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png
90 102230 17 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>9.71%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#645F5D>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png
91 102230 18 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>10%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png
92 102230 19 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>10.29%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png
93 102230 20 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>10.59%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png
94 102230 21 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>10.88%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png
95 102230 22 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>11.18%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png
96 102230 23 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>11.47%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png
97 102230 24 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>11.76%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png
98 102230 25 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>12.06%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png
99 102230 26 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>12.35%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png
100 102230 27 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>12.65%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png
101 102230 28 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>12.94%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png
102 102230 29 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>13.24%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png
103 102230 30 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>13.53%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png
104 102230 31 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>13.82%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png
105 102230 32 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>14.12%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png
106 102230 33 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>14.41%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png
107 102230 34 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>14.71%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png
108 102230 35 Glow Lotus Blade When casting [Signature - Lotus Blade], Lucia: Dawn's Extra DMG Bonus increases by <color=#FF6347>15%</color> for 10s. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — Automatically recovers Signature Energy for 10s after casting the Signature.</color>\n \n<color=#0F70BC>·Lv.18 — Energy of Lotus Blade will not be reduced when Lucia: Dawn is on standby.</color> Assets/Product/Texture/Image/IconSkill/R2luxiyaExdazhao1.png
2023-11-20 15:19:46 +00:00
109 155328 0 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>350%</color> Physical DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
110 155328 1 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>350%</color> Physical DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
111 155328 2 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>370.59%</color> Physical DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
112 155328 3 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>391.18%</color> Physical DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
113 155328 4 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>411.76%</color> Physical DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
114 155328 5 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>432.35%</color> Physical DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
115 155328 6 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>452.94%</color> Physical DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
116 155328 7 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>473.53%</color> Physical DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
117 155328 8 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>494.12%</color> Physical DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
118 155328 9 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>514.71%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
119 155328 10 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>535.29%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
120 155328 11 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>555.88%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
121 155328 12 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>576.47%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
122 155328 13 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>597.06%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
123 155328 14 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>617.65%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
124 155328 15 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>638.24%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
125 155328 16 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>658.82%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
126 155328 17 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>679.41%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
127 155328 18 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>700%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
128 155328 19 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>720.59%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
129 155328 20 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>741.18%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
130 155328 21 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>761.76%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
131 155328 22 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>782.35%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
132 155328 23 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>802.94%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
133 155328 24 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>823.53%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
134 155328 25 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>844.12%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
135 155328 26 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>864.71%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
136 155328 27 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>885.29%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
137 155328 28 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>905.88%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
138 155328 29 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>926.47%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
139 155328 30 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>947.06%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
140 155328 31 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>967.65%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
141 155328 32 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>988.24%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
142 155328 33 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>1008.82%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
143 155328 34 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>1029.41%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
144 155328 35 Dragon Claw Spin Speed Attack - Dragon Claw Spin: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Pulao: Dragontoll will perform a powerful counterattack move <color=#FF6347>Dragon Claw Spin</color>, launching the target into the air and strangling it with her legs before spinning and slamming it to the ground. Depending on the Rank of Pulao: Dragontoll, <color=#FF6347>Dragon Claw Spin</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>1050%</color> Physical DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoShanxi1.png
145 155329 0 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>400%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
146 155329 1 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>400%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
147 155329 2 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>423.53%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
148 155329 3 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>447.06%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
149 155329 4 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>470.59%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
150 155329 5 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>494.12%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
151 155329 6 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>517.65%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
152 155329 7 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>541.18%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
153 155329 8 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>564.71%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
154 155329 9 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>588.24%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
155 155329 10 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>611.76%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
156 155329 11 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>635.29%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
157 155329 12 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>658.82%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
158 155329 13 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>682.35%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
159 155329 14 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>705.88%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
160 155329 15 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>729.41%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
161 155329 16 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>752.94%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
162 155329 17 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>776.47%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
163 155329 18 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>800%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
164 155329 19 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>823.53%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
165 155329 20 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>847.06%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
166 155329 21 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>870.59%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
167 155329 22 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>894.12%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
168 155329 23 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>917.65%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
169 155329 24 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>941.18%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
170 155329 25 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>964.71%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
171 155329 26 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>988.24%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
172 155329 27 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>1011.76%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
173 155329 28 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>1035.29%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
174 155329 29 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>1058.82%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
175 155329 30 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>1082.35%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
176 155329 31 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>1105.88%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
177 155329 32 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>1129.41%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
178 155329 33 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>1152.94%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
179 155329 34 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>1176.47%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
180 155329 35 Whirlwind Strike Finishing Move - Whirlwind Strike: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Whirlwind Strike</color>, tapping Basic Attack will summon Dragon Axe at the target's location to suppress it and its surrounding units, dealing <color=#FF6347>1200%</color> Physical DMG. Pulao: Dragontoll will then toss the target out of the battlefield.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2PulaoZhongjieji1.png
2023-10-18 15:33:14 +00:00
181 155330 0 Enhanced Speed Attack <color=#FF6347>Dragon Claw Spin</color> deals <color=#FF6347>100% more Physical DMG to surrounding targets</color>. Slamming the target to the ground will trigger the <color=#FF6347>Dragon Cloudspring</color> effect. Assets/Product/Texture/Image/IconSkill/SpShanxi.png
182 155330 1 Enhanced Speed Attack <color=#FF6347>Dragon Claw Spin</color> deals <color=#FF6347>100% more Physical DMG to surrounding targets</color>. Slamming the target to the ground will trigger the <color=#FF6347>Dragon Cloudspring</color> effect. Assets/Product/Texture/Image/IconSkill/SpShanxi.png
183 155331 0 Enhanced Finishing Move Able to move when performing <color=#FF6347>Whirlwind Strike</color> and deal an additional <color=#FF6347>400%</color> Physical DMG to surrounding units. All targets in the area that can be finished will be thrown off the battlefield by Dragon Axe. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png
184 155331 1 Enhanced Finishing Move Able to move when performing <color=#FF6347>Whirlwind Strike</color> and deal an additional <color=#FF6347>400%</color> Physical DMG to surrounding units. All targets in the area that can be finished will be thrown off the battlefield by Dragon Axe. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png
185 155332 0 Enhanced Team After any Uniframe in the team uses a Finishing Move, the next incoming Vanguard Uniframe's Class Skill increases by <color=#FF6347>50%</color>, and its duration extends by 15s. Assets/Product/Texture/Image/IconSkill/SpTuanti.png
186 155332 1 Enhanced Team After any Uniframe in the team uses a Finishing Move, the next incoming Vanguard Uniframe's Class Skill increases by <color=#FF6347>50%</color>, and its duration extends by 15s. Assets/Product/Texture/Image/IconSkill/SpTuanti.png
2023-11-20 15:19:46 +00:00
187 154328 0 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>150%</color> Fire DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
188 154328 1 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>150%</color> Fire DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
189 154328 2 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>158.82%</color> Fire DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
190 154328 3 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>167.65%</color> Fire DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
191 154328 4 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>176.47%</color> Fire DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
192 154328 5 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>185.29%</color> Fire DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
193 154328 6 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>194.12%</color> Fire DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
194 154328 7 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>202.94%</color> Fire DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
195 154328 8 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>211.76%</color> Fire DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
196 154328 9 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>220.59%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
197 154328 10 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>229.41%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
198 154328 11 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>238.24%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
199 154328 12 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>247.06%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
200 154328 13 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>255.88%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
201 154328 14 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>264.71%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
202 154328 15 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>273.53%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
203 154328 16 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>282.35%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
204 154328 17 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>291.18%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
205 154328 18 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>300%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
206 154328 19 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>308.82%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
207 154328 20 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>317.65%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
208 154328 21 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>326.47%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
209 154328 22 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>335.29%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
210 154328 23 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>344.12%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
211 154328 24 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>352.94%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
212 154328 25 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>361.76%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
213 154328 26 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>370.59%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
214 154328 27 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>379.41%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
215 154328 28 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>388.24%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
216 154328 29 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>397.06%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
217 154328 30 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>405.88%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
218 154328 31 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>414.71%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
219 154328 32 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>423.53%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
220 154328 33 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>432.35%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
221 154328 34 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>441.18%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
222 154328 35 Tango Chainblade Speed Attack - Tango Chainblade: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Roland: Flambeau will perform a powerful counterattack move <color=#FF6347>Tango Chainblade</color>, grabbing the target with his Chain Blade and launching it into the air before slamming the target to the ground behind him. Depending on the Rank of Roland: Flambeau, <color=#FF6347>Tango Chainblade</color> will deal Fire DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>450%</color> Fire DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanShanxi1.png
223 154329 0 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>400%</color> Fire DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
224 154329 1 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>400%</color> Fire DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
225 154329 2 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>423.53%</color> Fire DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
226 154329 3 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>447.06%</color> Fire DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
227 154329 4 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>470.59%</color> Fire DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
228 154329 5 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>494.12%</color> Fire DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
229 154329 6 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>517.65%</color> Fire DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
230 154329 7 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>541.18%</color> Fire DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
231 154329 8 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>564.71%</color> Fire DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
232 154329 9 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>588.24%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
233 154329 10 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>611.76%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
234 154329 11 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>635.29%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
235 154329 12 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>658.82%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
236 154329 13 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>682.35%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
237 154329 14 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>705.88%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
238 154329 15 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>729.41%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
239 154329 16 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>752.94%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
240 154329 17 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>776.47%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
241 154329 18 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>800%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
242 154329 19 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>823.53%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
243 154329 20 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>847.06%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
244 154329 21 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>870.59%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
245 154329 22 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>894.12%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
246 154329 23 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>917.65%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
247 154329 24 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>941.18%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
248 154329 25 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>964.71%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
249 154329 26 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>988.24%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
250 154329 27 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>1011.76%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
251 154329 28 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>1035.29%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
252 154329 29 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>1058.82%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
253 154329 30 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>1082.35%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
254 154329 31 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>1105.88%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
255 154329 32 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>1129.41%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
256 154329 33 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>1152.94%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
257 154329 34 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>1176.47%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
258 154329 35 Curtain Call Finishing Move - Curtain Call: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Curtain Call</color>, tapping Basic Attack will perform the Finishing Move <color=#FF6347>Curtain Call</color>: Roland trips up the target and steps on it to fire at its head, immediately eliminating the target while knocking back surrounding enemies, dealing <color=#FF6347>1200%</color> Fire DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2LuolanZhongjieji1.png
2023-10-18 15:33:14 +00:00
259 154330 0 Enhanced Speed Attack The landing spot can be adjusted with the left joystick after grabbing an enemy with Speed Attack - Tango Chainblade. Gains an Incinerating Orb. (8s cooldown; only 1 Incinerating Orb will be granted at a time by this effect.) Assets/Product/Texture/Image/IconSkill/SpShanxi.png
260 154330 1 Enhanced Speed Attack The landing spot can be adjusted with the left joystick after grabbing an enemy with Speed Attack - Tango Chainblade. Gains an Incinerating Orb. (8s cooldown; only 1 Incinerating Orb will be granted at a time by this effect.) Assets/Product/Texture/Image/IconSkill/SpShanxi.png
261 154331 0 Enhanced Finishing Move When Roland's chain blade or Technique Attack hits an enemy, tapping the Basic Attack button immediately will pull in enemies that are not in range of the Finishing Move and finish them off. After performing <color=#FF6347>Finishing Move - Curtain Call</color>, he will swing his chain blade back and forth across the battlefield and fire 8 incendiary bombs the next time he exits the field, dealing a total of <color=#FF6347>1600%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png
262 154331 1 Enhanced Finishing Move When Roland's chain blade or Technique Attack hits an enemy, tapping the Basic Attack button immediately will pull in enemies that are not in range of the Finishing Move and finish them off. After performing <color=#FF6347>Finishing Move - Curtain Call</color>, he will swing his chain blade back and forth across the battlefield and fire 8 incendiary bombs the next time he exits the field, dealing a total of <color=#FF6347>1600%</color> Fire DMG. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png
263 154332 0 Enhanced Team After any Uniframe in the team finishes an enemy, restores <color=#FF6347>20%</color> of self max HP and increases Fire DMG of all Uniframes in the team by <color=#FF6347>10%</color> for 15s. Assets/Product/Texture/Image/IconSkill/SpTuanti.png
264 154332 1 Enhanced Team After any Uniframe in the team finishes an enemy, restores <color=#FF6347>20%</color> of self max HP and increases Fire DMG of all Uniframes in the team by <color=#FF6347>10%</color> for 15s. Assets/Product/Texture/Image/IconSkill/SpTuanti.png
265 101228 0 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>5%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#645F5D>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png
266 101228 1 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>5%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#645F5D>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png
267 101228 2 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>5.29%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#645F5D>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png
268 101228 3 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>5.59%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#645F5D>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png
269 101228 4 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>5.88%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#645F5D>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png
270 101228 5 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>6.18%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#645F5D>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png
271 101228 6 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>6.47%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#645F5D>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png
272 101228 7 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>6.76%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#645F5D>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png
273 101228 8 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>7.06%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#645F5D>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png
274 101228 9 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>7.35%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png
275 101228 10 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>7.65%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png
276 101228 11 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>7.94%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png
277 101228 12 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>8.24%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png
278 101228 13 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>8.53%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png
279 101228 14 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>8.82%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png
280 101228 15 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>9.12%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png
281 101228 16 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>9.41%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png
282 101228 17 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>9.71%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#645F5D>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png
283 101228 18 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>10%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png
284 101228 19 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>10.29%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png
285 101228 20 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>10.59%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png
286 101228 21 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>10.88%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png
287 101228 22 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>11.18%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png
288 101228 23 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>11.47%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png
289 101228 24 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>11.76%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png
290 101228 25 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>12.06%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png
291 101228 26 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>12.35%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png
292 101228 27 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>12.65%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png
293 101228 28 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>12.94%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png
294 101228 29 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>13.24%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png
295 101228 30 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>13.53%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png
296 101228 31 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>13.82%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png
297 101228 32 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>14.12%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png
298 101228 33 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>14.41%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png
299 101228 34 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>14.71%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png
300 101228 35 Bipolar Expansion Explosion DMG from [Infernal Shot]'s blasting round increases by <color=#FF6347><color=#FF6347><color=#FF6347>15%</color>%</color></color>. The burning area created by [Infernal Shot] will inflict Burn on enemies for 3s. Enemies inflicted with Burn are considered to be in the burning area.\n \n<color=#0F70BC>·Lv.9 — When [Magnetic Shot] hits a target with Burn, extends the Burn status for 3s.</color>\n \n<color=#0F70BC>·Lv.18 — When Lee: Palefire attacks an enemy inflicted with Burn, the Base DMG of [Infernal Shot]'s additional Extra DMG increases by 100%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhuang1.png
301 101229 0 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>5%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#645F5D>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png
302 101229 1 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>5%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#645F5D>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png
303 101229 2 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>5.29%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#645F5D>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png
304 101229 3 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>5.59%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#645F5D>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png
305 101229 4 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>5.88%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#645F5D>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png
306 101229 5 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>6.18%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#645F5D>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png
307 101229 6 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>6.47%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#645F5D>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png
308 101229 7 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>6.76%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#645F5D>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png
309 101229 8 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>7.06%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#645F5D>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png
310 101229 9 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>7.35%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png
311 101229 10 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>7.65%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png
312 101229 11 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>7.94%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png
313 101229 12 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>8.24%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png
314 101229 13 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>8.53%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png
315 101229 14 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>8.82%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png
316 101229 15 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>9.12%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png
317 101229 16 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>9.41%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png
318 101229 17 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>9.71%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#645F5D>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png
319 101229 18 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>10%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png
320 101229 19 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>10.29%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png
321 101229 20 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>10.59%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png
322 101229 21 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>10.88%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png
323 101229 22 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>11.18%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png
324 101229 23 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>11.47%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png
325 101229 24 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>11.76%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png
326 101229 25 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>12.06%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png
327 101229 26 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>12.35%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png
328 101229 27 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>12.65%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png
329 101229 28 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>12.94%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png
330 101229 29 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>13.24%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png
331 101229 30 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>13.53%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png
332 101229 31 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>13.82%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png
333 101229 32 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>14.12%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png
334 101229 33 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>14.41%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png
335 101229 34 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>14.71%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png
336 101229 35 Center Axis Relock After casting [Controlling Bullet], Lee: Palefire's movement speed increases, and he enters <color=#FF6347>Blasting Mode</color> for 5s, performing Continuous Fire with his Dual Guns at the target. DMG dealt by each shot is based on the number of Red Orbs pinged when casting [Controlling Bullet]. In this mode, Lee: Palefire deals Fire DMG instead of Physical DMG, and Fire DMG increases by <color=#FF6347><color=#FF6347>15%</color></color>. Pinging orbs will grant extra effects:\n \nRed Orbs: Extends <color=#FF6347>Blasting Mode</color> by <color=#FF6347>0.5/1/1.5</color>s based on the number of orbs pinged. Each shot deals DMG equal to the DMG dealt by the corresponding number of orbs pinged by [Precise Shots].\nYellow and Blue Orbs: Lee: Palefire dodges to the side when pinged, and <color=#FF6347>Blasting Mode</color> extends by <color=#FF6347>0.3</color>s.\n \n<color=#0F70BC>·Lv.9 — In Blasting Mode, each successful shot during Continuous Fire will grant 1 Energy. Energy gained from pinging orbs is doubled.</color>\n \n<color=#0F70BC>·Lv.18 — In Blasting Mode, dodging will consume twice the amount of Dodge and trigger Evasive Shot: Lee: Palefire leaps into the air and quickly fires 11 times, gaining 21 Energy and dealing 45% Fire DMG with each shot. Gains Invincible during Evasive Shot. Successfully dodging with Evasive Shot will recover the extra Dodge consumed.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExhexin1.png
337 101230 0 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>5%</color></color>.\n \n<color=#645F5D>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png
338 101230 1 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>5%</color></color>.\n \n<color=#645F5D>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png
339 101230 2 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>5.29%</color></color>.\n \n<color=#645F5D>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png
340 101230 3 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>5.59%</color></color>.\n \n<color=#645F5D>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png
341 101230 4 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>5.88%</color></color>.\n \n<color=#645F5D>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png
342 101230 5 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>6.18%</color></color>.\n \n<color=#645F5D>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png
343 101230 6 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>6.47%</color></color>.\n \n<color=#645F5D>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png
344 101230 7 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>6.76%</color></color>.\n \n<color=#645F5D>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png
345 101230 8 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>7.06%</color></color>.\n \n<color=#645F5D>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png
346 101230 9 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>7.35%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png
347 101230 10 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>7.65%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png
348 101230 11 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>7.94%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png
349 101230 12 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>8.24%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png
350 101230 13 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>8.53%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png
351 101230 14 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>8.82%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png
352 101230 15 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>9.12%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png
353 101230 16 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>9.41%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png
354 101230 17 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>9.71%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#645F5D>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png
355 101230 18 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>10%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png
356 101230 19 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>10.29%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png
357 101230 20 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>10.59%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png
358 101230 21 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>10.88%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png
359 101230 22 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>11.18%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png
360 101230 23 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>11.47%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png
361 101230 24 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>11.76%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png
362 101230 25 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>12.06%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png
363 101230 26 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>12.35%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png
364 101230 27 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>12.65%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png
365 101230 28 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>12.94%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png
366 101230 29 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>13.24%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png
367 101230 30 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>13.53%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png
368 101230 31 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>13.82%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png
369 101230 32 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>14.12%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png
370 101230 33 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>14.41%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png
371 101230 34 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>14.71%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png
372 101230 35 Flaming Cyclone Deals Fire DMG with [Signature - 360° Shooting] instead. While casting [Signature - 360° Shooting], Fire DMG dealt by Lee: Palefire increases by <color=#FF6347><color=#FF6347>15%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Casting [Signature - 360° Shooting] will pull in surrounding enemies continuously.</color>\n \n<color=#0F70BC>·Lv.18 — Hitting an enemy with [Signature - 360° Shooting] will inflict Burn for 3s, dealing Fire DMG based on the level of [Infernal Shot] every 0.5s. In Blasting Mode, the Base DMG of [Signature - 360° Shooting] increases by 40%.</color> Assets/Product/Texture/Image/IconSkill/R2LiangExdazhao1.png
2023-11-20 15:19:46 +00:00
373 156328 0 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>150%</color> Ice DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
374 156328 1 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>150%</color> Ice DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
375 156328 2 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>158.82%</color> Ice DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
376 156328 3 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>167.65%</color> Ice DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
377 156328 4 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>176.47%</color> Ice DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
378 156328 5 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>185.29%</color> Ice DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
379 156328 6 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>194.12%</color> Ice DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
380 156328 7 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>202.94%</color> Ice DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
381 156328 8 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>211.76%</color> Ice DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
382 156328 9 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>220.59%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
383 156328 10 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>229.41%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
384 156328 11 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>238.24%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
385 156328 12 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>247.06%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
386 156328 13 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>255.88%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
387 156328 14 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>264.71%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
388 156328 15 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>273.53%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
389 156328 16 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>282.35%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
390 156328 17 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>291.18%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
391 156328 18 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>300%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
392 156328 19 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>308.82%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
393 156328 20 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>317.65%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
394 156328 21 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>326.47%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
395 156328 22 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>335.29%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
396 156328 23 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>344.12%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
397 156328 24 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>352.94%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
398 156328 25 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>361.76%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
399 156328 26 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>370.59%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
400 156328 27 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>379.41%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
401 156328 28 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>388.24%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
402 156328 29 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>397.06%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
403 156328 30 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>405.88%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
404 156328 31 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>414.71%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
405 156328 32 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>423.53%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
406 156328 33 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>432.35%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
407 156328 34 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>441.18%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
408 156328 35 CA - Diamond Dust Speed Attack - CA - Diamond Dust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. When Haicma: Starveil successfully dodges the attack in this way or is hit by an enemy's <color=#FF6347>All-out Attack</color> during <color=#FF6347>Bitterfrost Level</color>, she will amass Frost Wind and move it toward the direction of the joystick. Depending on the Rank of Haicma: Starveil, hitting the target who performed the <color=#FF6347>All-out Attack</color> with her Frost Wind will deal Ice DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. Hitting other targets with her Frost Wind will deal <color=#FF6347>450%</color> Ice DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaShanxi1.png
409 156329 0 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>400%</color> Ice DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
410 156329 1 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>400%</color> Ice DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
411 156329 2 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>423.53%</color> Ice DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
412 156329 3 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>447.06%</color> Ice DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
413 156329 4 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>470.59%</color> Ice DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
414 156329 5 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>494.12%</color> Ice DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
415 156329 6 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>517.65%</color> Ice DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
416 156329 7 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>541.18%</color> Ice DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
417 156329 8 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>564.71%</color> Ice DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
418 156329 9 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>588.24%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
419 156329 10 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>611.76%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
420 156329 11 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>635.29%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
421 156329 12 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>658.82%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
422 156329 13 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>682.35%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
423 156329 14 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>705.88%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
424 156329 15 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>729.41%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
425 156329 16 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>752.94%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
426 156329 17 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>776.47%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
427 156329 18 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>800%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
428 156329 19 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>823.53%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
429 156329 20 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>847.06%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
430 156329 21 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>870.59%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
431 156329 22 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>894.12%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
432 156329 23 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>917.65%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
433 156329 24 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>941.18%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
434 156329 25 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>964.71%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
435 156329 26 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>988.24%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
436 156329 27 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>1011.76%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
437 156329 28 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>1035.29%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
438 156329 29 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>1058.82%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
439 156329 30 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>1082.35%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
440 156329 31 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>1105.88%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
441 156329 32 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>1129.41%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
442 156329 33 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>1152.94%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
443 156329 34 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>1176.47%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
444 156329 35 EX - Glacial Burial Finishing Move - EX - Glacial Burial: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>EX - Glacial Burial</color>, tapping Basic Attack will have Haicma: Starveil suppress the target, annihilating it with her Scythe while dealing <color=#FF6347>1200%</color> Ice DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2HakamaZhongjieji1.png
2023-10-18 15:33:14 +00:00
445 156330 0 Enhanced Speed Attack After casting <color=#FF6347>CA - Diamond Dust</color>, Haicma: Starveil recovers <color=#FF6347>250</color> Dodge while detonating Frost Wind, dealing an extra <color=#FF6347>250%</color> Ice DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/SpShanxi.png
446 156330 1 Enhanced Speed Attack After casting <color=#FF6347>CA - Diamond Dust</color>, Haicma: Starveil recovers <color=#FF6347>250</color> Dodge while detonating Frost Wind, dealing an extra <color=#FF6347>250%</color> Ice DMG to surrounding enemies. Assets/Product/Texture/Image/IconSkill/SpShanxi.png
447 156331 0 Enhanced Finishing Move Extra DMG Bonus increases by <color=#FF6347>100%</color> when <color=#FF6347>EX - Glacial Burial</color> deals DMG to surrounding enemies. Haicma: Starveil enters Matrix after casting <color=#FF6347>EX - Glacial Burial</color>. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png
448 156331 1 Enhanced Finishing Move Extra DMG Bonus increases by <color=#FF6347>100%</color> when <color=#FF6347>EX - Glacial Burial</color> deals DMG to surrounding enemies. Haicma: Starveil enters Matrix after casting <color=#FF6347>EX - Glacial Burial</color>. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png
449 156332 0 Enhanced Team After any Uniframe in the team uses a Finishing Move, the Vanguard Skill effect of the next entering Uniframe increases by <color=#FF6347>50%</color>, and its duration extends by 15s. Assets/Product/Texture/Image/IconSkill/SpTuanti.png
450 156332 1 Enhanced Team After any Uniframe in the team uses a Finishing Move, the Vanguard Skill effect of the next entering Uniframe increases by <color=#FF6347>50%</color>, and its duration extends by 15s. Assets/Product/Texture/Image/IconSkill/SpTuanti.png
2023-11-20 15:19:46 +00:00
451 151328 0 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>250%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>250%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
452 151328 1 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>250%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>250%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
453 151328 2 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>264.71%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>264.71%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
454 151328 3 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>279.41%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>279.41%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
455 151328 4 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>294.12%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>294.12%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
456 151328 5 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>308.82%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>308.82%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
457 151328 6 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>323.53%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>323.53%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
458 151328 7 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>338.24%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>338.24%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
459 151328 8 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>352.94%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>352.94%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
460 151328 9 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>367.65%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>367.65%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
461 151328 10 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>382.35%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>382.35%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
462 151328 11 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>397.06%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>397.06%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
463 151328 12 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>411.76%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>411.76%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
464 151328 13 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>426.47%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>426.47%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
465 151328 14 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>441.18%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>441.18%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
466 151328 15 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>455.88%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>455.88%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
467 151328 16 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>470.59%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>470.59%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
468 151328 17 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>485.29%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>485.29%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
469 151328 18 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>500%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>500%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
470 151328 19 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>514.71%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>514.71%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
471 151328 20 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>529.41%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>529.41%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
472 151328 21 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>544.12%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>544.12%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
473 151328 22 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>558.82%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>558.82%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
474 151328 23 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>573.53%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>573.53%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
475 151328 24 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>588.24%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>588.24%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
476 151328 25 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>602.94%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>602.94%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
477 151328 26 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>617.65%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>617.65%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
478 151328 27 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>632.35%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>632.35%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
479 151328 28 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>647.06%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>647.06%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
480 151328 29 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>661.76%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>661.76%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
481 151328 30 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>676.47%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>676.47%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
482 151328 31 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>691.18%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>691.18%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
483 151328 32 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>705.88%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>705.88%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
484 151328 33 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>720.59%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>720.59%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
485 151328 34 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>735.29%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>735.29%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
486 151328 35 Predator's Charge Speed Attack - Predator's Charge: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal <color=#FF6347>750%</color> Dark DMG and then launching it into the air to deal <color=#FF6347>750%</color> Dark DMG. Depending on the Rank of Camu: Crocotta, <color=#FF6347>Predator's Charge</color> will deal Dark DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuShanxi1.png
487 151329 0 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>400%</color> Dark DMG in a large area.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
488 151329 1 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>400%</color> Dark DMG in a large area.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
489 151329 2 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>423.53%</color> Dark DMG in a large area.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
490 151329 3 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>447.06%</color> Dark DMG in a large area.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
491 151329 4 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>470.59%</color> Dark DMG in a large area.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
492 151329 5 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>494.12%</color> Dark DMG in a large area.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
493 151329 6 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>517.65%</color> Dark DMG in a large area.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
494 151329 7 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>541.18%</color> Dark DMG in a large area.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
495 151329 8 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>564.71%</color> Dark DMG in a large area.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
496 151329 9 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>588.24%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
497 151329 10 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>611.76%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
498 151329 11 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>635.29%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
499 151329 12 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>658.82%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
500 151329 13 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>682.35%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
501 151329 14 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>705.88%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
502 151329 15 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>729.41%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
503 151329 16 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>752.94%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
504 151329 17 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>776.47%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
505 151329 18 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>800%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
506 151329 19 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>823.53%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
507 151329 20 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>847.06%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
508 151329 21 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>870.59%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
509 151329 22 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>894.12%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
510 151329 23 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>917.65%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
511 151329 24 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>941.18%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
512 151329 25 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>964.71%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
513 151329 26 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>988.24%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
514 151329 27 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>1011.76%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
515 151329 28 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>1035.29%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
516 151329 29 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>1058.82%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
517 151329 30 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>1082.35%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
518 151329 31 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>1105.88%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
519 151329 32 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>1129.41%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
520 151329 33 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>1152.94%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
521 151329 34 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>1176.47%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
522 151329 35 Fatal Shadow Finishing Move - Fatal Shadow: Camu: Crocotta channels the dark energy to break the enemy's will and executes it while unleashing a shockwave that deals <color=#FF6347>1200%</color> Dark DMG in a large area.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2KamuZhongjieji1.png
2023-10-18 15:33:14 +00:00
523 151330 0 Enhanced Speed Attack After casting <color=#FF6347>Predator's Charge</color>, Camu: Crocotta drags the enemy for an extra distance, dealing <color=#FF6347>400%</color> DMG while pulling in surrounding enemies. Changes direction with the joystick. Assets/Product/Texture/Image/IconSkill/SpShanxi.png
524 151330 1 Enhanced Speed Attack After casting <color=#FF6347>Predator's Charge</color>, Camu: Crocotta drags the enemy for an extra distance, dealing <color=#FF6347>400%</color> DMG while pulling in surrounding enemies. Changes direction with the joystick. Assets/Product/Texture/Image/IconSkill/SpShanxi.png
525 151331 0 Enhanced Finishing Move The shockwave Camu: Crocotta unleashes after casting <color=#FF6347>Fatal Shadow</color> deals an extra <color=#FF6347>800%</color> Dark DMG, and he gains 3 stacks of Madness afterward. If he is in Berserk mode, gains 2 random Signal Orbs immediately. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png
526 151331 1 Enhanced Finishing Move The shockwave Camu: Crocotta unleashes after casting <color=#FF6347>Fatal Shadow</color> deals an extra <color=#FF6347>800%</color> Dark DMG, and he gains 3 stacks of Madness afterward. If he is in Berserk mode, gains 2 random Signal Orbs immediately. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png
527 151332 0 Enhanced Team After any Uniframe in the team uses a Finishing Move, the Vanguard Skill effect of the next entering Uniframe increases by <color=#FF6347>50%</color>, and its duration extends by 15s. Assets/Product/Texture/Image/IconSkill/SpTuanti.png
528 151332 1 Enhanced Team After any Uniframe in the team uses a Finishing Move, the Vanguard Skill effect of the next entering Uniframe increases by <color=#FF6347>50%</color>, and its duration extends by 15s. Assets/Product/Texture/Image/IconSkill/SpTuanti.png
529 103228 0 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>10%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png
530 103228 1 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>10%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png
531 103228 2 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>10.59%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png
532 103228 3 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>11.18%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png
533 103228 4 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>11.76%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png
534 103228 5 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>12.35%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png
535 103228 6 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>12.94%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png
536 103228 7 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>13.53%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png
537 103228 8 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>14.12%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#645F5D>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png
538 103228 9 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>14.71%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png
539 103228 10 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>15.29%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png
540 103228 11 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>15.88%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png
541 103228 12 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>16.47%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png
542 103228 13 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>17.06%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png
543 103228 14 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>17.65%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png
544 103228 15 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>18.24%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png
545 103228 16 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>18.82%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png
546 103228 17 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>19.41%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#645F5D>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png
547 103228 18 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>20%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png
548 103228 19 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>20.59%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png
549 103228 20 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>21.18%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png
550 103228 21 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>21.76%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png
551 103228 22 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>22.35%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png
552 103228 23 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>22.94%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png
553 103228 24 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>23.53%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png
554 103228 25 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>24.12%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png
555 103228 26 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>24.71%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png
556 103228 27 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>25.29%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png
557 103228 28 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>25.88%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png
558 103228 29 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>26.47%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png
559 103228 30 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>27.06%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png
560 103228 31 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>27.65%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png
561 103228 32 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>28.24%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png
562 103228 33 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>28.82%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png
563 103228 34 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>29.41%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png
564 103228 35 Spiritual Prayer Dance [QTE - Heroic Dance] heals <color=#FF6347><color=#FF6347>30%</color></color> more HP and grants <color=#FF6347>Ultralimit Torque</color> to the targets healed, increasing their Physical DMG Bonus by <color=#FF6347>10%</color> for <color=#FF6347>8s</color>. Its duration will reset every time it is triggered.\n \n<color=#0F70BC>·Lv.9 — [QTE - Heroic Dance] triggers an additional Light Penalty of Core Passive's level.</color>\n \n<color=#0F70BC>·Lv.18 — [QTE - Heroic Dance] grants 12 Energy after triggering Light Penalty. [Passive - Field Reinforcement] New Effect: The effect of Ultralimit Torque increases to 20%.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExqte1.png
565 103229 0 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>200%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#645F5D>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png
566 103229 1 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>200%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#645F5D>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png
567 103229 2 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>211.76%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#645F5D>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png
568 103229 3 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>223.53%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#645F5D>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png
569 103229 4 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>235.29%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#645F5D>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png
570 103229 5 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>247.06%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#645F5D>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png
571 103229 6 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>258.82%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#645F5D>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png
572 103229 7 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>270.59%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#645F5D>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png
573 103229 8 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>282.35%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#645F5D>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png
574 103229 9 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>294.12%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png
575 103229 10 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>305.88%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png
576 103229 11 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>317.65%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png
577 103229 12 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>329.41%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png
578 103229 13 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>341.18%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png
579 103229 14 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>352.94%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png
580 103229 15 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>364.71%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png
581 103229 16 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>376.47%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png
582 103229 17 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>388.24%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#645F5D>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png
583 103229 18 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>400%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png
584 103229 19 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>411.76%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png
585 103229 20 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>423.53%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png
586 103229 21 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>435.29%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png
587 103229 22 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>447.06%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png
588 103229 23 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>458.82%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png
589 103229 24 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>470.59%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png
590 103229 25 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>482.35%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png
591 103229 26 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>494.12%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png
592 103229 27 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>505.88%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png
593 103229 28 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>517.65%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png
594 103229 29 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>529.41%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png
595 103229 30 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>541.18%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png
596 103229 31 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>552.94%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png
597 103229 32 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>564.71%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png
598 103229 33 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>576.47%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png
599 103229 34 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>588.24%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png
600 103229 35 Sacred Chain [Goddess Connection System] will trigger an additional Light Penalty upon a 3-Ping. After Light Penalty has been triggered <color=#FF6347>4</color> times, the next Light Penalty triggered will become <color=#FF6347>Divine Penalty</color>, dealing <color=#FF6347><color=#FF6347>600%</color></color> DMG. [Passive - Pioneer of Glory] also increases Divine Penalty's DMG as it does to Light Penalty.\n \n<color=#0F70BC>·Lv.9 — [Goddess Connection System] has a 50% chance to trigger Light Penalty and the targets healed will be granted Ultralimit Torque.</color>\n \n<color=#0F70BC>·Lv.18 — Liv: Luminance increases the CRIT DMG of the targets healed by 20%. Triggering Light Penalty and Divine Penalty will increase the next deployed character's CRIT Rate by 5% and 25% respectively for 10s until it reaches its maximum at 75%. [Passive - Pioneer of Glory] New Effect: Liv: Luminance gains 100 Energy upon entering the battlefield for the first time.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExhexin1.png
601 103230 0 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>15%</color></color> more Physical DMG.\n \n<color=#645F5D>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png
602 103230 1 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>15%</color></color> more Physical DMG.\n \n<color=#645F5D>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png
603 103230 2 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>15.88%</color></color> more Physical DMG.\n \n<color=#645F5D>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png
604 103230 3 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>16.76%</color></color> more Physical DMG.\n \n<color=#645F5D>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png
605 103230 4 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>17.65%</color></color> more Physical DMG.\n \n<color=#645F5D>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png
606 103230 5 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>18.53%</color></color> more Physical DMG.\n \n<color=#645F5D>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png
607 103230 6 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>19.41%</color></color> more Physical DMG.\n \n<color=#645F5D>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png
608 103230 7 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>20.29%</color></color> more Physical DMG.\n \n<color=#645F5D>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png
609 103230 8 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>21.18%</color></color> more Physical DMG.\n \n<color=#645F5D>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png
610 103230 9 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>22.06%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png
611 103230 10 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>22.94%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png
612 103230 11 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>23.82%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png
613 103230 12 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>24.71%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png
614 103230 13 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>25.59%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png
615 103230 14 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>26.47%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png
616 103230 15 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>27.35%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png
617 103230 16 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>28.24%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png
618 103230 17 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>29.12%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#645F5D>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png
619 103230 18 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>30%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png
620 103230 19 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>30.88%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png
621 103230 20 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>31.76%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png
622 103230 21 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>32.65%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png
623 103230 22 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>33.53%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png
624 103230 23 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>34.41%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png
625 103230 24 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>35.29%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png
626 103230 25 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>36.18%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png
627 103230 26 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>37.06%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png
628 103230 27 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>37.94%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png
629 103230 28 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>38.82%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png
630 103230 29 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>39.71%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png
631 103230 30 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>40.59%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png
632 103230 31 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>41.47%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png
633 103230 32 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>42.35%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png
634 103230 33 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>43.24%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png
635 103230 34 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>44.12%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png
636 103230 35 Divine Rage Field When [Signature - Arcadia Gate] is active, pinging orbs will trigger <color=#FF6347>Light Penalty</color> <color=#FF6347>1/2/3</color> times based on the number of Orbs pinged and it deals <color=#FF6347><color=#FF6347>45%</color></color> more Physical DMG.\n \n<color=#0F70BC>·Lv.9 — When [Signature - Arcadia Gate] is activated, nearby enemies will be pulled continuously and Divine Penalty's Base DMG increases by 10%.</color>\n \n<color=#0F70BC>·Lv.18 — [Signature - Arcadia Gate] Liv: Luminance gains 40 Energy every time she enters the battlefield. When her Signature Move is active, she can be switched to other characters and exit the Signature Move state. [Passive - Consciousness Encouragement] New Effect: It lasts 15s and also applies to standby characters. Divine Penalty deals 25% more DMG.</color> Assets/Product/Texture/Image/IconSkill/R3LifuExdazhao1.png
2023-11-20 15:19:46 +00:00
637 152328 0 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>150%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
638 152328 1 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>150%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
639 152328 2 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>158.82%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
640 152328 3 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>167.65%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
641 152328 4 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>176.47%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
642 152328 5 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>185.29%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
643 152328 6 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>194.12%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
644 152328 7 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>202.94%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
645 152328 8 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>211.76%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
646 152328 9 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>220.59%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
647 152328 10 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>229.41%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
648 152328 11 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>238.24%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
649 152328 12 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>247.06%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
650 152328 13 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>255.88%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
651 152328 14 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>264.71%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
652 152328 15 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>273.53%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
653 152328 16 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>282.35%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
654 152328 17 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>291.18%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
655 152328 18 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>300%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
656 152328 19 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>308.82%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
657 152328 20 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>317.65%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
658 152328 21 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>326.47%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
659 152328 22 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>335.29%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
660 152328 23 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>344.12%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
661 152328 24 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>352.94%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
662 152328 25 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>361.76%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
663 152328 26 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>370.59%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
664 152328 27 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>379.41%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
665 152328 28 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>388.24%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
666 152328 29 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>397.06%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
667 152328 30 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>405.88%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
668 152328 31 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>414.71%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
669 152328 32 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>423.53%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
670 152328 33 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>432.35%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
671 152328 34 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>441.18%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
672 152328 35 Viridescent Gust Speed Attack - Viridescent Gust: Press and hold Dodge to continuously deplete Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Qu: Pavo will send Huiyu to grab the enemy. Depending on Qu's Rank, <color=#FF6347>Viridescent Gust</color> will deal Physical DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting Viridescent Gust, she will also generate a whirlwind that pulls in nearby targets and deals <color=#FF6347>450%</color> Physical DMG. If Huiyu is already on the field when <color=#FF6347>Viridescent Gust</color> is cast, its duration will be refreshed.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuShanxi1.png
673 152329 0 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>400%</color> Physical DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
674 152329 1 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>400%</color> Physical DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
675 152329 2 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>423.53%</color> Physical DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
676 152329 3 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>447.06%</color> Physical DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
677 152329 4 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>470.59%</color> Physical DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
678 152329 5 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>494.12%</color> Physical DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
679 152329 6 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>517.65%</color> Physical DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
680 152329 7 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>541.18%</color> Physical DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
681 152329 8 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>564.71%</color> Physical DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
682 152329 9 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>588.24%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
683 152329 10 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>611.76%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
684 152329 11 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>635.29%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
685 152329 12 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>658.82%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
686 152329 13 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>682.35%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
687 152329 14 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>705.88%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
688 152329 15 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>729.41%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
689 152329 16 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>752.94%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
690 152329 17 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>776.47%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
691 152329 18 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>800%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
692 152329 19 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>823.53%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
693 152329 20 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>847.06%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
694 152329 21 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>870.59%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
695 152329 22 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>894.12%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
696 152329 23 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>917.65%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
697 152329 24 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>941.18%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
698 152329 25 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>964.71%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
699 152329 26 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>988.24%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
700 152329 27 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>1011.76%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
701 152329 28 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>1035.29%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
702 152329 29 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>1058.82%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
703 152329 30 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>1082.35%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
704 152329 31 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>1105.88%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
705 152329 32 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>1129.41%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
706 152329 33 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>1152.94%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
707 152329 34 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>1176.47%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
708 152329 35 Severed Sky Finishing Move - Severed Sky: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Severed Sky</color>, tap Basic Attack to have Qu: Pavo use her Glaive to knock the target up and execute it in air while dealing <color=#FF6347>1200%</color> Physical DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2QuZhongjieji1.png
2023-10-18 15:33:14 +00:00
709 152330 0 Enhanced Speed Attack After casting <color=#FF6347>Viridescent Gust</color>, Qu: Pavo unleashes a leap strike that deals <color=#FF6347>1000%</color> Physical DMG. Assets/Product/Texture/Image/IconSkill/SpShanxi.png
710 152330 1 Enhanced Speed Attack After casting <color=#FF6347>Viridescent Gust</color>, Qu: Pavo unleashes a leap strike that deals <color=#FF6347>1000%</color> Physical DMG. Assets/Product/Texture/Image/IconSkill/SpShanxi.png
711 152331 0 Enhanced Finishing Move After casting <color=#FF6347>Severed Sky</color>, Qu: Pavo will summon Huiyu to combat when she leaves battle the next time. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png
712 152331 1 Enhanced Finishing Move After casting <color=#FF6347>Severed Sky</color>, Qu: Pavo will summon Huiyu to combat when she leaves battle the next time. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png
713 152332 0 Enhanced Team After any Uniframe in the team finishes an enemy, restores <color=#FF6347>20%</color> of own max HP and increases Physical DMG of all Uniframes in the team by <color=#FF6347>10%</color> for 15s. Assets/Product/Texture/Image/IconSkill/SpTuanti.png
714 152332 1 Enhanced Team After any Uniframe in the team finishes an enemy, restores <color=#FF6347>20%</color> of own max HP and increases Physical DMG of all Uniframes in the team by <color=#FF6347>10%</color> for 15s. Assets/Product/Texture/Image/IconSkill/SpTuanti.png
715 108328 0 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>10%</color></color>.\n \n<color=#645F5D>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png
716 108328 1 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>10%</color></color>.\n \n<color=#645F5D>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png
717 108328 2 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>10.59%</color></color>.\n \n<color=#645F5D>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png
718 108328 3 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>11.18%</color></color>.\n \n<color=#645F5D>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png
719 108328 4 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>11.76%</color></color>.\n \n<color=#645F5D>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png
720 108328 5 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>12.35%</color></color>.\n \n<color=#645F5D>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png
721 108328 6 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>12.94%</color></color>.\n \n<color=#645F5D>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png
722 108328 7 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>13.53%</color></color>.\n \n<color=#645F5D>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png
723 108328 8 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>14.12%</color></color>.\n \n<color=#645F5D>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png
724 108328 9 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>14.71%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png
725 108328 10 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>15.29%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png
726 108328 11 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>15.88%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png
727 108328 12 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>16.47%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png
728 108328 13 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>17.06%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png
729 108328 14 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>17.65%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png
730 108328 15 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>18.24%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png
731 108328 16 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>18.82%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png
732 108328 17 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>19.41%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#645F5D>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png
733 108328 18 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>20%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png
734 108328 19 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>20.59%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png
735 108328 20 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>21.18%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png
736 108328 21 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>21.76%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png
737 108328 22 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>22.35%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png
738 108328 23 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>22.94%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png
739 108328 24 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>23.53%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png
740 108328 25 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>24.12%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png
741 108328 26 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>24.71%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png
742 108328 27 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>25.29%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png
743 108328 28 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>25.88%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png
744 108328 29 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>26.47%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png
745 108328 30 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>27.06%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png
746 108328 31 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>27.65%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png
747 108328 32 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>28.24%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png
748 108328 33 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>28.82%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png
749 108328 34 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>29.41%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png
750 108328 35 Meteor Reverberation Base DMG of [Meteor Strike] increases by <color=#FF6347><color=#FF6347>30%</color></color>.\n \n<color=#0F70BC>·Lv.9 — Pulls in nearby enemies during a Blue 3-Ping.</color>\n \n<color=#0F70BC>·Lv.18 — After a Blue 3-Ping, the Extra DMG Bonus of Shadow Blade increases by 20% for 4s. Using [Meteor Strike] in the Enhanced Shadow Form extends its duration by 1s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExlanqiu1.png
751 108329 0 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>60%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#645F5D>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png
752 108329 1 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>60%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#645F5D>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png
753 108329 2 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>63.53%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#645F5D>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png
754 108329 3 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>67.06%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#645F5D>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png
755 108329 4 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>70.59%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#645F5D>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png
756 108329 5 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>74.12%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#645F5D>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png
757 108329 6 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>77.65%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#645F5D>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png
758 108329 7 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>81.18%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#645F5D>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png
759 108329 8 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>84.71%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#645F5D>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png
760 108329 9 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>88.24%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png
761 108329 10 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>91.76%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png
762 108329 11 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>95.29%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png
763 108329 12 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>98.82%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png
764 108329 13 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>102.35%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png
765 108329 14 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>105.88%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png
766 108329 15 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>109.41%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png
767 108329 16 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>112.94%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png
768 108329 17 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>116.47%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#645F5D>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png
769 108329 18 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>120%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png
770 108329 19 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>123.53%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png
771 108329 20 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>127.06%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png
772 108329 21 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>130.59%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png
773 108329 22 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>134.12%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png
774 108329 23 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>137.65%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png
775 108329 24 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>141.18%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png
776 108329 25 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>144.71%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png
777 108329 26 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>148.24%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png
778 108329 27 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>151.76%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png
779 108329 28 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>155.29%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png
780 108329 29 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>158.82%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png
781 108329 30 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>162.35%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png
782 108329 31 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>165.88%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png
783 108329 32 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>169.41%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png
784 108329 33 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>172.94%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png
785 108329 34 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>176.47%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png
786 108329 35 Satellite Blade When Trailblade hits the target in Enhanced Shadow Form, it will leave two <color=#FF6347>Shadow Blades</color> on the target and restore <color=#FF6347>100</color> Dodge Gauge. Each Shadow Blade deals <color=#FF6347><color=#FF6347>180%</color></color> Dark DMG (up to 6 Shadow Blades can stack on each target).\n \n<color=#0F70BC>·Lv.9 — When [Cosmic Wave] is triggered, its Base DMG increases by 50% for each additional Red Orb pinged. Base DMG of Trailblade increases by 20% in Enhanced Shadow Form.</color>\n \n<color=#0F70BC>·Lv.18 — After dodging or pinging a Red Orb in Enhanced Shadow Form, press and hold Basic Attack to unleash Dark Blade that deals 150% Dark DMG for each Shadow Blade on the target. When the 6th hit of Dark Blade is triggered, its DMG increases to 300% and the duration of Enhanced Shadow Form extends by 2s.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExhexin1.png
787 108330 0 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>5%</color></color> during [Signature - Supernova Burst].\n \n<color=#645F5D>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png
788 108330 1 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>5%</color></color> during [Signature - Supernova Burst].\n \n<color=#645F5D>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png
789 108330 2 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>5.29%</color></color> during [Signature - Supernova Burst].\n \n<color=#645F5D>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png
790 108330 3 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>5.59%</color></color> during [Signature - Supernova Burst].\n \n<color=#645F5D>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png
791 108330 4 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>5.88%</color></color> during [Signature - Supernova Burst].\n \n<color=#645F5D>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png
792 108330 5 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>6.18%</color></color> during [Signature - Supernova Burst].\n \n<color=#645F5D>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png
793 108330 6 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>6.47%</color></color> during [Signature - Supernova Burst].\n \n<color=#645F5D>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png
794 108330 7 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>6.76%</color></color> during [Signature - Supernova Burst].\n \n<color=#645F5D>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png
795 108330 8 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>7.06%</color></color> during [Signature - Supernova Burst].\n \n<color=#645F5D>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png
796 108330 9 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>7.35%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png
797 108330 10 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>7.65%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png
798 108330 11 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>7.94%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png
799 108330 12 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>8.24%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png
800 108330 13 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>8.53%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png
801 108330 14 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>8.82%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png
802 108330 15 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>9.12%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png
803 108330 16 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>9.41%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png
804 108330 17 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>9.71%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#645F5D>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png
805 108330 18 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>10%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png
806 108330 19 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>10.29%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png
807 108330 20 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>10.59%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png
808 108330 21 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>10.88%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png
809 108330 22 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>11.18%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png
810 108330 23 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>11.47%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png
811 108330 24 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>11.76%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png
812 108330 25 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>12.06%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png
813 108330 26 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>12.35%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png
814 108330 27 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>12.65%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png
815 108330 28 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>12.94%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png
816 108330 29 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>13.24%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png
817 108330 30 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>13.53%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png
818 108330 31 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>13.82%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png
819 108330 32 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>14.12%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png
820 108330 33 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>14.41%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png
821 108330 34 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>14.71%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png
822 108330 35 Collapsed Origin Dark DMG increases by <color=#FF6347><color=#FF6347>15%</color></color> during [Signature - Supernova Burst].\n \n<color=#0F70BC>·Lv.9 — Freezes the duration of Enhanced Shadow Form while casting [Signature - Supernova Burst]. Signature Move's Base DMG increases by 15%.</color>\n \n<color=#0F70BC>·Lv.18 — When [Signature - Supernova Burst] is unleashed in Enhanced Shadow Form, each time it deals DMG, an additional hit that deals 150% Dark DMG will be triggered.</color> Assets/Product/Texture/Image/IconSkill/R3DubianExdazhao1.png
2023-11-20 15:19:46 +00:00
823 157328 0 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>200%</color> Lightning DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
824 157328 1 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>200%</color> Lightning DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
825 157328 2 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>211.76%</color> Lightning DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
826 157328 3 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>223.53%</color> Lightning DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
827 157328 4 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>235.29%</color> Lightning DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
828 157328 5 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>247.06%</color> Lightning DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
829 157328 6 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>258.82%</color> Lightning DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
830 157328 7 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>270.59%</color> Lightning DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
831 157328 8 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>282.35%</color> Lightning DMG.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
832 157328 9 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>294.12%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
833 157328 10 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>305.88%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
834 157328 11 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>317.65%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
835 157328 12 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>329.41%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
836 157328 13 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>341.18%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
837 157328 14 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>352.94%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
838 157328 15 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>364.71%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
839 157328 16 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>376.47%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
840 157328 17 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>388.24%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
841 157328 18 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>400%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
842 157328 19 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>411.76%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
843 157328 20 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>423.53%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
844 157328 21 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>435.29%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
845 157328 22 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>447.06%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
846 157328 23 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>458.82%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
847 157328 24 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>470.59%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
848 157328 25 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>482.35%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
849 157328 26 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>494.12%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
850 157328 27 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>505.88%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
851 157328 28 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>517.65%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
852 157328 29 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>529.41%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
853 157328 30 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>541.18%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
854 157328 31 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>552.94%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
855 157328 32 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>564.71%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
856 157328 33 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>576.47%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
857 157328 34 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>588.24%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
858 157328 35 Fang-shattering Wolf Speed Attack - Fang-shattering Wolf: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Noan: Arca will rapidly travel across the battlefield to knock the enemy into the air, then slam it to the ground. Depending on the Rank of Noan: Arca, <color=#FF6347>Lightning Blast</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge. While casting this skill, Noan gains 1 Gear Level and pulls in surrounding enemies, dealing <color=#FF6347>600%</color> Lightning DMG.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanShanxi1.png
859 157329 0 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>400%</color> Lightning DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
860 157329 1 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>400%</color> Lightning DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
861 157329 2 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>423.53%</color> Lightning DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
862 157329 3 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>447.06%</color> Lightning DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
863 157329 4 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>470.59%</color> Lightning DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
864 157329 5 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>494.12%</color> Lightning DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
865 157329 6 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>517.65%</color> Lightning DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
866 157329 7 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>541.18%</color> Lightning DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
867 157329 8 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>564.71%</color> Lightning DMG to surrounding enemies.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
868 157329 9 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>588.24%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
869 157329 10 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>611.76%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
870 157329 11 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>635.29%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
871 157329 12 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>658.82%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
872 157329 13 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>682.35%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
873 157329 14 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>705.88%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
874 157329 15 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>729.41%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
875 157329 16 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>752.94%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
876 157329 17 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>776.47%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
877 157329 18 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>800%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
878 157329 19 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>823.53%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
879 157329 20 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>847.06%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
880 157329 21 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>870.59%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
881 157329 22 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>894.12%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
882 157329 23 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>917.65%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
883 157329 24 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>941.18%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
884 157329 25 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>964.71%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
885 157329 26 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>988.24%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
886 157329 27 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1011.76%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
887 157329 28 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1035.29%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
888 157329 29 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1058.82%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
889 157329 30 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1082.35%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
890 157329 31 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1105.88%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
891 157329 32 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1129.41%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
892 157329 33 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1152.94%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
893 157329 34 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1176.47%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
894 157329 35 Voltaic Burst Finishing Move - Voltaic Burst: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Voltaic Burst</color>, tap Basic Attack to have Noan: Arca knock down the target and continuously rev his Rev Blade to trigger an explosion that executes the target. Also deals <color=#FF6347>1200%</color> Lightning DMG to surrounding enemies.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R2NuoanZhongjieji1.png
2023-10-18 15:33:14 +00:00
895 157330 0 Enhanced Speed Attack After casting <color=#FF6347>Fang-shattering Wolf</color>, Noan: Arca deals additional <color=#FF6347>800%</color> Lightning DMG to nearby enemies. Assets/Product/Texture/Image/IconSkill/SpShanxi.png
896 157330 1 Enhanced Speed Attack After casting <color=#FF6347>Fang-shattering Wolf</color>, Noan: Arca deals additional <color=#FF6347>800%</color> Lightning DMG to nearby enemies. Assets/Product/Texture/Image/IconSkill/SpShanxi.png
897 157331 0 Enhanced Finishing Move Noan: Arca gains 3 random Signal Orbs of the same color after casting <color=#FF6347>Voltaic Burst</color>. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png
898 157331 1 Enhanced Finishing Move Noan: Arca gains 3 random Signal Orbs of the same color after casting <color=#FF6347>Voltaic Burst</color>. Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png
899 157332 0 Enhanced Team After any Uniframe in the team uses a Finishing Move, the Vanguard Skill of the next entering Uniframe increases by <color=#FF6347>50%</color>, and its duration extends by 15s. Assets/Product/Texture/Image/IconSkill/SpTuanti.png
900 157332 1 Enhanced Team After any Uniframe in the team uses a Finishing Move, the Vanguard Skill of the next entering Uniframe increases by <color=#FF6347>50%</color>, and its duration extends by 15s. Assets/Product/Texture/Image/IconSkill/SpTuanti.png
901 114328 0 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>5%</color></color>.\n \n<color=#645F5D>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png
902 114328 1 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>5%</color></color>.\n \n<color=#645F5D>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png
903 114328 2 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>5.29%</color></color>.\n \n<color=#645F5D>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png
904 114328 3 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>5.59%</color></color>.\n \n<color=#645F5D>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png
905 114328 4 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>5.88%</color></color>.\n \n<color=#645F5D>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png
906 114328 5 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>6.18%</color></color>.\n \n<color=#645F5D>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png
907 114328 6 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>6.47%</color></color>.\n \n<color=#645F5D>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png
908 114328 7 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>6.76%</color></color>.\n \n<color=#645F5D>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png
909 114328 8 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>7.06%</color></color>.\n \n<color=#645F5D>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png
910 114328 9 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>7.35%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png
911 114328 10 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>7.65%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png
912 114328 11 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>7.94%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png
913 114328 12 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>8.24%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png
914 114328 13 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>8.53%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png
915 114328 14 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>8.82%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png
916 114328 15 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>9.12%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png
917 114328 16 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>9.41%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png
918 114328 17 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>9.71%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#645F5D>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png
919 114328 18 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>10%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png
920 114328 19 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>10.29%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png
921 114328 20 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>10.59%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png
922 114328 21 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>10.88%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png
923 114328 22 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>11.18%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png
924 114328 23 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>11.47%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png
925 114328 24 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>11.76%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png
926 114328 25 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>12.06%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png
927 114328 26 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>12.35%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png
928 114328 27 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>12.65%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png
929 114328 28 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>12.94%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png
930 114328 29 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>13.24%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png
931 114328 30 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>13.53%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png
932 114328 31 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>13.82%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png
933 114328 32 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>14.12%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png
934 114328 33 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>14.41%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png
935 114328 34 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>14.71%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png
936 114328 35 Shining Wings [Hunter of Sin]'s Base DMG increases by <color=#FF6347><color=#FF6347>15%</color></color>.\n \n<color=#0F70BC>Lv.9 — [QTE - Wings of Destiny] also pulls in nearby enemies.</color>\n \n<color=#0F70BC>Lv.18 — [QTE - Wings of Destiny] also recovers 15 Signature Energy. New effect of [Passive - Lance of Redemption] added: After hitting a target with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG Bonus against this target for 8s. (This effect does not stack with the Extra DMG Bonus triggered by [Frozen Wind] from [Passive - Lance of Redemption].)</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitExtongyong1.png
937 114329 0 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>5%</color></color>.\n \n<color=#645F5D>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png
938 114329 1 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>5%</color></color>.\n \n<color=#645F5D>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png
939 114329 2 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>5.29%</color></color>.\n \n<color=#645F5D>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png
940 114329 3 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>5.59%</color></color>.\n \n<color=#645F5D>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png
941 114329 4 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>5.88%</color></color>.\n \n<color=#645F5D>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png
942 114329 5 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>6.18%</color></color>.\n \n<color=#645F5D>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png
943 114329 6 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>6.47%</color></color>.\n \n<color=#645F5D>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png
944 114329 7 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>6.76%</color></color>.\n \n<color=#645F5D>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png
945 114329 8 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>7.06%</color></color>.\n \n<color=#645F5D>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png
946 114329 9 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>7.35%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png
947 114329 10 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>7.65%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png
948 114329 11 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>7.94%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png
949 114329 12 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>8.24%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png
950 114329 13 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>8.53%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png
951 114329 14 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>8.82%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png
952 114329 15 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>9.12%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png
953 114329 16 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>9.41%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png
954 114329 17 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>9.71%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#645F5D>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png
955 114329 18 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>10%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png
956 114329 19 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>10.29%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png
957 114329 20 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>10.59%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png
958 114329 21 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>10.88%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png
959 114329 22 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>11.18%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png
960 114329 23 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>11.47%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png
961 114329 24 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>11.76%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png
962 114329 25 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>12.06%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png
963 114329 26 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>12.35%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png
964 114329 27 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>12.65%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png
965 114329 28 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>12.94%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png
966 114329 29 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>13.24%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png
967 114329 30 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>13.53%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png
968 114329 31 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>13.82%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png
969 114329 32 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>14.12%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png
970 114329 33 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>14.41%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png
971 114329 34 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>14.71%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png
972 114329 35 Raging Surge <color=#FF6347>Wide-area Electromagnetic Cannon</color>'s Base DMG increases by <color=#FF6347><color=#FF6347>15%</color></color>.\n \n<color=#0F70BC>Lv.9 — Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Signature - Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.</color>\n \n<color=#0F70BC>Lv.18 — Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus. New effect of [Passive - Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces target's Physical Resistance by 5%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExhexin1.png
973 114330 0 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>5%</color></color> and also activates all available QTEs when cast.\n \n<color=#645F5D>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png
974 114330 1 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>5%</color></color> and also activates all available QTEs when cast.\n \n<color=#645F5D>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png
975 114330 2 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>5.29%</color></color> and also activates all available QTEs when cast.\n \n<color=#645F5D>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png
976 114330 3 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>5.59%</color></color> and also activates all available QTEs when cast.\n \n<color=#645F5D>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png
977 114330 4 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>5.88%</color></color> and also activates all available QTEs when cast.\n \n<color=#645F5D>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png
978 114330 5 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>6.18%</color></color> and also activates all available QTEs when cast.\n \n<color=#645F5D>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png
979 114330 6 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>6.47%</color></color> and also activates all available QTEs when cast.\n \n<color=#645F5D>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png
980 114330 7 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>6.76%</color></color> and also activates all available QTEs when cast.\n \n<color=#645F5D>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png
981 114330 8 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>7.06%</color></color> and also activates all available QTEs when cast.\n \n<color=#645F5D>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png
982 114330 9 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>7.35%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png
983 114330 10 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>7.65%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png
984 114330 11 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>7.94%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png
985 114330 12 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>8.24%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png
986 114330 13 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>8.53%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png
987 114330 14 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>8.82%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png
988 114330 15 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>9.12%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png
989 114330 16 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>9.41%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png
990 114330 17 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>9.71%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#645F5D>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png
991 114330 18 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>10%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png
992 114330 19 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>10.29%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png
993 114330 20 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>10.59%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png
994 114330 21 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>10.88%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png
995 114330 22 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>11.18%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png
996 114330 23 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>11.47%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png
997 114330 24 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>11.76%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png
998 114330 25 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>12.06%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png
999 114330 26 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>12.35%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png
1000 114330 27 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>12.65%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png
1001 114330 28 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>12.94%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png
1002 114330 29 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>13.24%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png
1003 114330 30 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>13.53%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png
1004 114330 31 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>13.82%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png
1005 114330 32 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>14.12%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png
1006 114330 33 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>14.41%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png
1007 114330 34 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>14.71%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png
1008 114330 35 Eradication of Sins [Signature - Absolving Spear] has its Base DMG increased by <color=#FF6347><color=#FF6347>15%</color></color> and also activates all available QTEs when cast.\n \n<color=#0F70BC>Lv.9 — Rosetta: Rigor recovers 10 Signature Energy each time she enters battle.</color>\n \n<color=#0F70BC>Lv.18 — When [Signature - Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor becomes invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form. New effect of [Passive - Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.</color> Assets/Product/Texture/Image/IconSkill/R3LuosaitaExdazhao1.png
2023-11-20 15:19:46 +00:00
1009 153328 0 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>350%</color> Lightning DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1010 153328 1 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>350%</color> Lightning DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1011 153328 2 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>370.59%</color> Lightning DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1012 153328 3 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>391.18%</color> Lightning DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1013 153328 4 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>411.76%</color> Lightning DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1014 153328 5 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>432.35%</color> Lightning DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1015 153328 6 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>452.94%</color> Lightning DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1016 153328 7 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>473.53%</color> Lightning DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1017 153328 8 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>494.12%</color> Lightning DMG to other surrounding targets.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1018 153328 9 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>514.71%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1019 153328 10 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>535.29%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1020 153328 11 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>555.88%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1021 153328 12 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>576.47%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1022 153328 13 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>597.06%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1023 153328 14 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>617.65%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1024 153328 15 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>638.24%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1025 153328 16 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>658.82%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1026 153328 17 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>679.41%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1027 153328 18 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>700%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1028 153328 19 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>720.59%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1029 153328 20 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>741.18%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1030 153328 21 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>761.76%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1031 153328 22 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>782.35%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1032 153328 23 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>802.94%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1033 153328 24 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>823.53%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1034 153328 25 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>844.12%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1035 153328 26 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>864.71%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1036 153328 27 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>885.29%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1037 153328 28 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>905.88%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1038 153328 29 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>926.47%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1039 153328 30 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>947.06%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1040 153328 31 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>967.65%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1041 153328 32 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>988.24%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1042 153328 33 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>1008.82%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1043 153328 34 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>1029.41%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1044 153328 35 Modulated Timbre Speed Attack - Modulated Timbre: Press and hold Dodge to continuously deplete the Dodge Gauge and dodge an enemy's <color=#FF6347>All-out Attack</color>. Upon a successful Dodge, Selena will leap up to avoid the enemy's attack and then slash at a high speed. Depending on her Rank, <color=#FF6347>Modulated Timbre</color> will deal Lightning DMG equal to <color=#FF6347>6%/8%/10%/12%</color> of the target's max HP and deplete <color=#FF6347>15%/20%/25%/30%</color> of its Finisher Gauge, while dealing <color=#FF6347>1050%</color> Lightning DMG to other surrounding targets.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaShanxi1.png
1045 153329 0 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>400%</color> Lightning DMG to other enemies nearby.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1046 153329 1 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>400%</color> Lightning DMG to other enemies nearby.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1047 153329 2 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>423.53%</color> Lightning DMG to other enemies nearby.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1048 153329 3 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>447.06%</color> Lightning DMG to other enemies nearby.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1049 153329 4 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>470.59%</color> Lightning DMG to other enemies nearby.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1050 153329 5 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>494.12%</color> Lightning DMG to other enemies nearby.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1051 153329 6 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>517.65%</color> Lightning DMG to other enemies nearby.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1052 153329 7 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>541.18%</color> Lightning DMG to other enemies nearby.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1053 153329 8 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>564.71%</color> Lightning DMG to other enemies nearby.\n \n<color=#645F5D>Lv.9 — Reduces the Finisher Gauge 10% faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1054 153329 9 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>588.24%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1055 153329 10 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>611.76%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1056 153329 11 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>635.29%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1057 153329 12 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>658.82%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1058 153329 13 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>682.35%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1059 153329 14 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>705.88%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1060 153329 15 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>729.41%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1061 153329 16 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>752.94%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1062 153329 17 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>776.47%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#645F5D>Lv.18 — Reduces the Finisher Gauge 20% faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1063 153329 18 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>800%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1064 153329 19 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>823.53%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1065 153329 20 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>847.06%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1066 153329 21 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>870.59%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1067 153329 22 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>894.12%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1068 153329 23 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>917.65%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1069 153329 24 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>941.18%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1070 153329 25 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>964.71%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1071 153329 26 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>988.24%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1072 153329 27 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>1011.76%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1073 153329 28 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>1035.29%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1074 153329 29 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>1058.82%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1075 153329 30 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>1082.35%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1076 153329 31 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>1105.88%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1077 153329 32 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>1129.41%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1078 153329 33 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>1152.94%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1079 153329 34 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>1176.47%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1080 153329 35 Hymn to Muse Finishing Move - Hymn to Muse: When the target has an empty Finisher Gauge and is within the range of <color=#FF6347>Hymn to Muse</color>, tapping Basic Attack will make Selena knock the enemy airborne and play the Hymn to Muse to execute the enemy while dealing <color=#FF6347>1200%</color> Lightning DMG to other enemies nearby.\n \n<color=#0F70BC>Lv.9 — Reduces the Finisher Gauge <color=#FF6347>10%</color> faster (This does not apply to Speed Attacks and parries.)</color>\n \n<color=#0F70BC>Lv.18 — Reduces the Finisher Gauge <color=#FF6347>20%</color> faster. (This does not apply to Speed Attacks and parries.)</color> Assets/Product/Texture/Image/IconSkill/R3SailinnaZhongjieji1.png
1081 153330 0 Enhanced Speed Attack Casting <color=#FF6347>Modulated Timbre</color> grants Selena 1 bonus Tune. If Modulated Timbre is cast during her Signature Move, Selena gains 1 Staccato Orb (up to 2) instead. Resets after exiting Signature Move.\n \n<color=#645F5D></color>\n \n<color=#645F5D></color> Assets/Product/Texture/Image/IconSkill/SpShanxi.png
1082 153330 1 Enhanced Speed Attack Casting <color=#FF6347>Modulated Timbre</color> grants Selena 1 bonus Tune. If Modulated Timbre is cast during her Signature Move, Selena gains 1 Staccato Orb (up to 2) instead. Resets after exiting Signature Move.\n \n<color=#645F5D></color>\n \n<color=#645F5D></color> Assets/Product/Texture/Image/IconSkill/SpShanxi.png
1083 153331 0 Enhanced Finishing Move <color=#FF6347>Hymn to Muse</color> executes all available targets within the range. After casting <color=#FF6347>Hymn to Muse</color>, gains <color=#FF6347>30%</color> more Extra DMG during the Signature Move.\n \n<color=#645F5D></color>\n \n<color=#645F5D></color> Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png
1084 153331 1 Enhanced Finishing Move <color=#FF6347>Hymn to Muse</color> executes all available targets within the range. After casting <color=#FF6347>Hymn to Muse</color>, gains <color=#FF6347>30%</color> more Extra DMG during the Signature Move.\n \n<color=#645F5D></color>\n \n<color=#645F5D></color> Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png
1085 153332 0 Enhanced Team After any Uniframe in the team finishes an enemy, heals self for <color=#FF6347>20%</color> of max HP and increases Lightning DMG of all Uniframes in the team by <color=#FF6347>10%</color> for 15s.\n \n<color=#645F5D></color>\n \n<color=#645F5D></color> Assets/Product/Texture/Image/IconSkill/SpTuanti.png
1086 153332 1 Enhanced Team After any Uniframe in the team finishes an enemy, heals self for <color=#FF6347>20%</color> of max HP and increases Lightning DMG of all Uniframes in the team by <color=#FF6347>10%</color> for 15s.\n \n<color=#645F5D></color>\n \n<color=#645F5D></color> Assets/Product/Texture/Image/IconSkill/SpTuanti.png
2024-01-23 00:22:05 +00:00
1087 113328 0 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>10%</color></color>.\n \n<color=#645F5D>·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
1088 113328 1 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>10%</color></color>.\n \n<color=#645F5D>·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
1089 113328 2 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>10.59%</color></color>.\n \n<color=#645F5D>·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
1090 113328 3 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>11.18%</color></color>.\n \n<color=#645F5D>·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
1091 113328 4 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>11.76%</color></color>.\n \n<color=#645F5D>·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
1092 113328 5 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>12.35%</color></color>.\n \n<color=#645F5D>·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
1093 113328 6 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>12.94%</color></color>.\n \n<color=#645F5D>·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
1094 113328 7 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>13.53%</color></color>.\n \n<color=#645F5D>·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
1095 113328 8 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>14.12%</color></color>.\n \n<color=#645F5D>·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
1096 113328 9 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>14.71%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
1097 113328 10 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>15.29%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
1098 113328 11 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>15.88%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
1099 113328 12 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>16.47%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
1100 113328 13 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>17.06%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
1101 113328 14 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>17.65%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
1102 113328 15 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>18.24%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
1103 113328 16 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>18.82%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
1104 113328 17 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>19.41%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#645F5D>·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
1105 113328 18 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>20%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
1106 113328 19 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>20.59%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
1107 113328 20 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>21.18%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
1108 113328 21 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>21.76%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
1109 113328 22 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>22.35%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
1110 113328 23 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>22.94%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
1111 113328 24 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>23.53%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
1112 113328 25 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>24.12%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
1113 113328 26 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>24.71%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
1114 113328 27 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>25.29%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
1115 113328 28 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>25.88%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
1116 113328 29 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>26.47%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
1117 113328 30 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>27.06%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
1118 113328 31 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>27.65%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
1119 113328 32 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>28.24%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
1120 113328 33 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>28.82%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
1121 113328 34 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>29.41%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
1122 113328 35 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by <color=#FF6347><color=#FF6347>30%</color></color>.\n \n<color=#0F70BC>·Lv.9 — After Vera is switched out, she performs <color=#FF6347>Core Attack</color> once to a random target within <color=#FF6347>Night Field/Dark Field</color> every <color=#FF6347>1.5s</color>.</color>\n \n<color=#0F70BC>·Lv.18 — Whenever Vera's <color=#FF6347>Core Attack/Dark Night Slash</color> hits an enemy marked by [Infernal Scorchmark] while <color=#FF6347>Night Field/Dark Field</color> is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png
1123 113329 0 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>240%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>60%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#645F5D>·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#645F5D>·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End].</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
1124 113329 1 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>240%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>60%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#645F5D>·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#645F5D>·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End].</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
1125 113329 2 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>254.12%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>63.53%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#645F5D>·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#645F5D>·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End].</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
1126 113329 3 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>268.24%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>67.06%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#645F5D>·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#645F5D>·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End].</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
1127 113329 4 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>282.35%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>70.59%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#645F5D>·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#645F5D>·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End].</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
1128 113329 5 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>296.47%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>74.12%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#645F5D>·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#645F5D>·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End].</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
1129 113329 6 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>310.59%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>77.65%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#645F5D>·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#645F5D>·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End].</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
1130 113329 7 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>324.71%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>81.18%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#645F5D>·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#645F5D>·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End].</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
1131 113329 8 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>338.82%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>84.71%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#645F5D>·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#645F5D>·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End].</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
1132 113329 9 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>352.94%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>88.24%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#645F5D>·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End].</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
1133 113329 10 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>367.06%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>91.76%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#645F5D>·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End].</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
1134 113329 11 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>381.18%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>95.29%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#645F5D>·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End].</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
1135 113329 12 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>395.29%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>98.82%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#645F5D>·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End].</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
1136 113329 13 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>409.41%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>102.35%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#645F5D>·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End].</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
1137 113329 14 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>423.53%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>105.88%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#645F5D>·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End].</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
1138 113329 15 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>437.65%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>109.41%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#645F5D>·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End].</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
1139 113329 16 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>451.76%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>112.94%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#645F5D>·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End].</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
1140 113329 17 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>465.88%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>116.47%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#645F5D>·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End].</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
1141 113329 18 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>480%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>120%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#0F70BC>·Lv.18 — Creates a <color=#FF6347>Dark Field</color> immediately after casting <color=#FF6347>[Signature - Dark Night's End]</color>.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
1142 113329 19 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>494.12%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>123.53%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#0F70BC>·Lv.18 — Creates a <color=#FF6347>Dark Field</color> immediately after casting <color=#FF6347>[Signature - Dark Night's End]</color>.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
1143 113329 20 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>508.24%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>127.06%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#0F70BC>·Lv.18 — Creates a <color=#FF6347>Dark Field</color> immediately after casting <color=#FF6347>[Signature - Dark Night's End]</color>.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
1144 113329 21 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>522.35%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>130.59%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#0F70BC>·Lv.18 — Creates a <color=#FF6347>Dark Field</color> immediately after casting <color=#FF6347>[Signature - Dark Night's End]</color>.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
1145 113329 22 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>536.47%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>134.12%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#0F70BC>·Lv.18 — Creates a <color=#FF6347>Dark Field</color> immediately after casting <color=#FF6347>[Signature - Dark Night's End]</color>.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
1146 113329 23 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>550.59%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>137.65%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#0F70BC>·Lv.18 — Creates a <color=#FF6347>Dark Field</color> immediately after casting <color=#FF6347>[Signature - Dark Night's End]</color>.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
1147 113329 24 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>564.71%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>141.18%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#0F70BC>·Lv.18 — Creates a <color=#FF6347>Dark Field</color> immediately after casting <color=#FF6347>[Signature - Dark Night's End]</color>.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
1148 113329 25 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>578.82%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>144.71%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#0F70BC>·Lv.18 — Creates a <color=#FF6347>Dark Field</color> immediately after casting <color=#FF6347>[Signature - Dark Night's End]</color>.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
1149 113329 26 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>592.94%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>148.24%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#0F70BC>·Lv.18 — Creates a <color=#FF6347>Dark Field</color> immediately after casting <color=#FF6347>[Signature - Dark Night's End]</color>.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
1150 113329 27 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>607.06%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>151.76%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#0F70BC>·Lv.18 — Creates a <color=#FF6347>Dark Field</color> immediately after casting <color=#FF6347>[Signature - Dark Night's End]</color>.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
1151 113329 28 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>621.18%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>155.29%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#0F70BC>·Lv.18 — Creates a <color=#FF6347>Dark Field</color> immediately after casting <color=#FF6347>[Signature - Dark Night's End]</color>.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
1152 113329 29 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>635.29%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>158.82%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#0F70BC>·Lv.18 — Creates a <color=#FF6347>Dark Field</color> immediately after casting <color=#FF6347>[Signature - Dark Night's End]</color>.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
1153 113329 30 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>649.41%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>162.35%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#0F70BC>·Lv.18 — Creates a <color=#FF6347>Dark Field</color> immediately after casting <color=#FF6347>[Signature - Dark Night's End]</color>.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
1154 113329 31 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>663.53%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>165.88%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#0F70BC>·Lv.18 — Creates a <color=#FF6347>Dark Field</color> immediately after casting <color=#FF6347>[Signature - Dark Night's End]</color>.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
1155 113329 32 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>677.65%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>169.41%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#0F70BC>·Lv.18 — Creates a <color=#FF6347>Dark Field</color> immediately after casting <color=#FF6347>[Signature - Dark Night's End]</color>.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
1156 113329 33 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>691.76%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>172.94%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#0F70BC>·Lv.18 — Creates a <color=#FF6347>Dark Field</color> immediately after casting <color=#FF6347>[Signature - Dark Night's End]</color>.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
1157 113329 34 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>705.88%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>176.47%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#0F70BC>·Lv.18 — Creates a <color=#FF6347>Dark Field</color> immediately after casting <color=#FF6347>[Signature - Dark Night's End]</color>.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
1158 113329 35 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the <color=#FF6347>Darkness Form</color>, dealing <color=#FF6347><color=#FF6347>720%</color></color> Dark DMG to the surrounding area and creating a <color=#FF6347>Night Field</color> afterward, which deals <color=#FF6347><color=#FF6347>180%</color></color> Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in <color=#FF6347>Darkness Form</color>. Unleashing all <color=#FF6347>Core Attacks/Dark Night Slashes</color> in <color=#FF6347>Darkness Form</color> will activate <color=#FF6347>[Signature - Dark Night's End]</color>, dealing <color=#FF6347>800%</color> Dark DMG and ending the Darkness Form.\n \n<color=#0F70BC>·Lv.9 — Vera gains <color=#FF6347>80</color> Energy and a random Signal Orb when she enters the battle. Upon casting <color=#FF6347>[Signature - Dark Night's End]</color>, all remaining Darkness Orbs are converted to Blue Orbs (max 3).</color>\n \n<color=#0F70BC>·Lv.18 — Creates a <color=#FF6347>Dark Field</color> immediately after casting <color=#FF6347>[Signature - Dark Night's End]</color>.</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png
1159 113330 0 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>300%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#645F5D>·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.</color>\n \n<color=#645F5D>·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
1160 113330 1 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>300%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#645F5D>·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.</color>\n \n<color=#645F5D>·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
1161 113330 2 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>317.65%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#645F5D>·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.</color>\n \n<color=#645F5D>·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
1162 113330 3 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>335.29%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#645F5D>·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.</color>\n \n<color=#645F5D>·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
1163 113330 4 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>352.94%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#645F5D>·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.</color>\n \n<color=#645F5D>·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
1164 113330 5 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>370.59%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#645F5D>·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.</color>\n \n<color=#645F5D>·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
1165 113330 6 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>388.24%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#645F5D>·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.</color>\n \n<color=#645F5D>·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
1166 113330 7 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>405.88%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#645F5D>·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.</color>\n \n<color=#645F5D>·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
1167 113330 8 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>423.53%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#645F5D>·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.</color>\n \n<color=#645F5D>·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
1168 113330 9 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>441.18%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#645F5D>·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
1169 113330 10 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>458.82%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#645F5D>·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
1170 113330 11 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>476.47%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#645F5D>·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
1171 113330 12 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>494.12%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#645F5D>·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
1172 113330 13 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>511.76%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#645F5D>·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
1173 113330 14 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>529.41%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#645F5D>·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
1174 113330 15 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>547.06%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#645F5D>·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
1175 113330 16 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>564.71%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#645F5D>·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
1176 113330 17 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>582.35%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#645F5D>·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
1177 113330 18 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>600%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#0F70BC>·Lv.18 — In <color=#FF6347>Darkness Form</color>, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by <color=#FF6347>50%</color> (max <color=#FF6347>200%</color>).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
1178 113330 19 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>617.65%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#0F70BC>·Lv.18 — In <color=#FF6347>Darkness Form</color>, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by <color=#FF6347>50%</color> (max <color=#FF6347>200%</color>).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
1179 113330 20 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>635.29%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#0F70BC>·Lv.18 — In <color=#FF6347>Darkness Form</color>, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by <color=#FF6347>50%</color> (max <color=#FF6347>200%</color>).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
1180 113330 21 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>652.94%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#0F70BC>·Lv.18 — In <color=#FF6347>Darkness Form</color>, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by <color=#FF6347>50%</color> (max <color=#FF6347>200%</color>).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
1181 113330 22 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>670.59%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#0F70BC>·Lv.18 — In <color=#FF6347>Darkness Form</color>, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by <color=#FF6347>50%</color> (max <color=#FF6347>200%</color>).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
1182 113330 23 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>688.24%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#0F70BC>·Lv.18 — In <color=#FF6347>Darkness Form</color>, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by <color=#FF6347>50%</color> (max <color=#FF6347>200%</color>).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
1183 113330 24 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>705.88%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#0F70BC>·Lv.18 — In <color=#FF6347>Darkness Form</color>, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by <color=#FF6347>50%</color> (max <color=#FF6347>200%</color>).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
1184 113330 25 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>723.53%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#0F70BC>·Lv.18 — In <color=#FF6347>Darkness Form</color>, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by <color=#FF6347>50%</color> (max <color=#FF6347>200%</color>).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
1185 113330 26 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>741.18%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#0F70BC>·Lv.18 — In <color=#FF6347>Darkness Form</color>, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by <color=#FF6347>50%</color> (max <color=#FF6347>200%</color>).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
1186 113330 27 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>758.82%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#0F70BC>·Lv.18 — In <color=#FF6347>Darkness Form</color>, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by <color=#FF6347>50%</color> (max <color=#FF6347>200%</color>).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
1187 113330 28 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>776.47%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#0F70BC>·Lv.18 — In <color=#FF6347>Darkness Form</color>, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by <color=#FF6347>50%</color> (max <color=#FF6347>200%</color>).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
1188 113330 29 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>794.12%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#0F70BC>·Lv.18 — In <color=#FF6347>Darkness Form</color>, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by <color=#FF6347>50%</color> (max <color=#FF6347>200%</color>).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
1189 113330 30 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>811.76%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#0F70BC>·Lv.18 — In <color=#FF6347>Darkness Form</color>, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by <color=#FF6347>50%</color> (max <color=#FF6347>200%</color>).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
1190 113330 31 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>829.41%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#0F70BC>·Lv.18 — In <color=#FF6347>Darkness Form</color>, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by <color=#FF6347>50%</color> (max <color=#FF6347>200%</color>).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
1191 113330 32 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>847.06%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#0F70BC>·Lv.18 — In <color=#FF6347>Darkness Form</color>, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by <color=#FF6347>50%</color> (max <color=#FF6347>200%</color>).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
1192 113330 33 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>864.71%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#0F70BC>·Lv.18 — In <color=#FF6347>Darkness Form</color>, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by <color=#FF6347>50%</color> (max <color=#FF6347>200%</color>).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
1193 113330 34 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>882.35%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#0F70BC>·Lv.18 — In <color=#FF6347>Darkness Form</color>, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by <color=#FF6347>50%</color> (max <color=#FF6347>200%</color>).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png
1194 113330 35 Illusive Disruption Vera can perform <color=#FF6347>Core Attacks</color> anytime while she is in <color=#FF6347>Darkness Form</color>, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing <color=#FF6347><color=#FF6347>900%</color></color> Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting <color=#FF6347>Core Attacks</color> will turn Darkness Orbs back to normal Signal Orbs.\n \n<color=#0F70BC>·Lv.9 — Consecutive <color=#FF6347>Dark Night Slashes</color> deal increasing DMG, the Base DMG increasing by <color=#FF6347>0%/25%/50%/75%</color> respectively.</color>\n \n<color=#0F70BC>·Lv.18 — In <color=#FF6347>Darkness Form</color>, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by <color=#FF6347>50%</color> (max <color=#FF6347>200%</color>).</color> Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png