4 4 301 When you open your eyes, you do not find your trusty ol' ceiling greeting you. Instead, all you see is darkness.
5 5 301 You cannot remember a single thing. You only know that you cannot move even an inch.
6 6 301 It is a closed, dark, and narrow compartment. You try to lift your hands, but all you can feel is the cold metal interior.
7 7 301 ...Where is this place? Is this the inside of some device?
8 8 301 You feel strong mind signals nearby.
9 9 301 But no signs or requests of connection.
10 10 301 Lucia, Liv, Lee...
11 11 302 (Try to break free) 12 (Try to call for help) 13
12 12 14 301 Female Voice I suggest you stop doing that. You don't want to bump your head now, do you?
13 13 301 Female Voice Scream all you want, only we can hear them here.
14 14 301 Female Voice Ah, your next line is... "Who are you people?"
15 15 302 755 ..."People"? 18 Who are you people? 20
16 16 401 1 205
17 17 303 755
18 18 301 Male Voice Hey! You're spoiling the fun!
19 19 21 301 Female Voice Noctis, you are such an annoying tart.
20 20 301 Female Voice I don't plan to keep this a secret, but still, it would be too much of a spoiler to reveal it now.
21 21 301 Female Voice Anyway, I'm about to start a game with our dear Commandant here. 21, take Noctis to another mission location.
22 22 301 No. 21 Alright. Let's go, Noctis.
23 23 301 Male Voice You didn't even try to hide my name!
24 24 301 Female Voice Not like the one in the connection chamber knows who you are anyway. I'll count from one to three, and you'd better be outta my sight by then. Do you understand?
25 25 301 Female Voice And... three.
26 26 301 Noctis Where's one and two?!
27 27 301 No. 21 Let's get going, Noctis.
28 28 301 Noctis Tsk.
29 29 301 Female Voice Good, now that we finally have some peace and quiet to ourselves—Where were we just now?
30 30 302 What's a connection chamber? 31 The game. 32
31 31 33 301 Female Voice The connection chamber is a very important item for this game. Let me explain in detail.
32 32 301 Female Voice Right. I want to play a game. Using the connection chamber.
33 33 401 1 201
34 34 301 Female Voice "Elite" squads, like Gray Raven, are driven by their commandants.
35 35 301 Female Voice Synchronized combat tactics rely on Constructs connecting to the Mind Beacon of a nearby commandant via their Inver-Devices. Yes?
36 36 301 Female Voice Limited by the working distance of a Mind Beacon, a commandant would have to be physically present in battle despite their fragile human bodies. They risk being infected at all time...
37 37 301 Female Voice But this wasn't how commandants and Constructs worked together in the past.
38 38 301 Female Voice Commandants once used connection chambers to amplify their signal, and coupled with an Inver-Device, commandants can remotely connect to the M.I.N.D. of Constructs and synchronize with them.
39 39 301 Female Voice Once connected, the minds of commandants and Constructs will be synchronized, sharing their feelings and vision. It's pretty much two-as-one.
40 40 301 Female Voice Such connection allows commandants to make the most accurate decisions and ensures the perfect execution of any order.
41 41 301 Female Voice No longer limited by distance or space... It also significantly reduces a commandant's risk of infection. Impressive, isn't it?
42 42 302 Why is it discontinued then? 43 Impressive indeed. 44
43 43 301 Female Voice Because all the damage taken by the connected Construct will be reflected to the commandant's mind... That's the price of synchronization.
44 44 301 Female Voice Too bad this great invention was then banned because it could potentially break a commandant's mind. What a shame.